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Pulp Cthulhu FIREFIGHT CHEAT SHEET

Firearms Difficulty Levels


Base Range = Regular Using Firearms
Long Range* (2 x Base) = Hard Firearm attacks are not opposed.
Very Long Range* (4 x Base) = Extreme 1: Determine Difficulty by weapon range.
*bipod, tripod, braced weapon doubles base range
*telescopic sight doubles base range 2: Apply modifiers.
3: Make roll.
Ranged/Firearm Modifiers
Target may Dive for Cover (Dodge) but cannot Fight Back.
Diving For Cover 1 Penalty Die
(Dodge success)
Armor Values
Partially Concealed 1 Penalty Die
Heavy leather jacket 1 point
Point-Blank Range* 1 Bonus Die
(within 1/5 DEX in feet) WWI helmet 2 points
*excludes long/cumbersome 1” Hardwood 3 points
weapons like rifles, full-length
shotguns, and bows. 1” Steel Plate 19 points
Aiming for 1 round 1 Bonus Die Large sand bag 20 points
Target moving at full speed 1 Penalty Die 6” concrete 25 points
(MOV 8+)
Target is small (Build –2) 1 Penalty Die Optional Hit Locations
Target is large (Build 4+) 1 Bonus Die Die Roll Location
Loading 1 bullet & shooting (same 1 Penalty Die 1—3 Right Leg
round)
4—6 Left Leg
Handgun firing 2+ shots 1 Penalty Die on all
7—10 Abdomen
(semi-auto fire) shots
Firing into melee 1 Penalty Die 11—15 Chest

Firing while running 1 Penalty Die 16—17 Right Arm


Mounted Weapon 1 Bonus Die 18—19 Left Arm
(to vehicle or structure) 20 Head
Firing while prone 1 Bonus Die
Firing at prone target 1 Penalty Die Movement During Combat
(ignore if at Point Blank range) Melee
Two Weapon Fighting 1 Penalty Die on all  Character may move their MOV in yards and attack
(increased Fumble chances) attacks. normally
 Character may move their MOV x 5 in yards and make
one melee attack at end of the round.
Other Firearm Rules Firearms
 Character may move and take shots at any point during
Readied firearms may shoot at +50 in DEX order.
the round.
Reloading a clip or magazine takes 1 round. Up to two  To take advantage of the +50 DEX for readied firearm,
individual shells can be loaded per round. it must be fired before any movement is made.
 The character may move up to a number of yards equal
Melee Modifiers to their MOV rate and make their firearms attack (or
Target already Dodged or Fought 1 Bonus Die attacks) normally on their usual DEX rank.
Back one attack this round.  If the character moves their MOV rate x5 in yards, they
*n/a if allowed multiple attacks must fire while running (penalty die) and shots may be
delayed in DEX order if significant distance must be
Kicking prone target 1 Bonus Die covered to reach a firing position (Keeper’s discretion)

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