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Blender Cycles Tutorial – Wood Material - Image: Texture, Coordinare &


Separate Faces

Presentation · June 2018


DOI: 10.13140/RG.2.2.32520.52485

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Tihomir Dovramadjiev
Technical University of Varna
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BLENDER CYCLES – Wood Material – Image:
Texture, Coordinare & Separate Faces -
TUTORIAL

Assoc. Prof. Dr. Eng. Tihomir Dovramadjiev


Technical University of Varna
MTF, Department Industrial Design

tihomir.dovramadjiev@tu-varna.bg
Blender software – download
& license
Blender.org: “Open Source 3D creation.
Free to use for any purpose, forever.”

Blender software download:


https://www.blender.org/download/

Blender software license:


Free to use Blender for any purpose, including commercially or for
education. This freedom is being defined by Blender’s GNU General
Public License (GPL).
https://www.blender.org/about/

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Blender Cycles

Fig. 1. Activating Cycles Render + manual opening of second window


(Node Editor)

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Use Nodes

Fig. 2. Cube: Material & Use Nodes

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Default Nodes
Material Output Node
● The Material Output node is used to output surface material information to a surface object.
● Inputs
- Surface. The surface output of the material.
- Volume. Used to output of the different volume shaders.

Diffuse BSDF
● The Diffuse BSDF node is used to add Lambertian and Oren-Nayar diffuse reflection.
● Inputs
- Color. Color of the surface, or physically speaking, the probability that light is reflected or
transmitted for each wavelength.
- Roughness. Surface roughness; 0.0 gives standard Lambertian reflection, higher values
activate the Oren-Nayar BSDF.
- Normal. Normal used for shading; if nothing is connected the default shading normal is used.
- Properties. This node has no properties.
- Outputs. BSDF. Standard shader output .

Fig. 3. Diffuse behavior.


https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/shaders/diffuse.html
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Nodes composition

Fig. 4. Activated “Use Nodes” + Shader > Shows Nodes composition

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Adding Image Texture Node

Fig. 5. Adding Image Texture Node. Add > Texture > Image Texture

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Method to display &
connection

Fig. 6. Method to display/ shade objects in the 3D view: Rendered.


Established connection between 2 color points
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Open image

Fig. 7. Open image: pexels-photo-172276.jpg.


https://www.pexels.com/photo/abstract-antique-background-board-
172276/

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Open Image

Fig. 8. Image appear in Image Texture Node

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Adding Texture Coordinate
Node

Fig. 9. Adding Texture Coordinate Node. Add > Input > Texture
Coordinate
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Connection between Texture
Coordinate & Images Texture
Nodes

Fig. 10. Established connection between Generated point (Texture


Coordinate Node) and Vector point (Image Texture Node)
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Light & Use Nodes

Fig. 11. Selecting Lamp + Object data and Use Nodes

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Lamp strength and 1 render
result

Fig. 12. Render result (Lamp strength: 1000)

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World color and second cube

Fig. 13. Adding world color and second cube

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Render test

Fig. 14. Render test

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Working with mesh

Fig. 15. Selecting infront face of the second cube

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Separate face

Fig. 16. Separating face with “Section” (“P” key)

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The face as new object

Fig. 17. The face as new object (Cube.002)

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Adding image texture to
Cube.002

Fig. 18. Paste image texture to Cube.002

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Result view

Fig. 19. Result view

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Texture Mapping and 2 result

Fig. 20. Texture mapping of Cube.002 (Rotation: x, y and z = 90 deg.) and


result
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Resources
Pexels
https://www.pexels.com/photo-license/
https://www.pexels.com/photo/abstract-antique-background-board-172276/
Blender software
https://www.blender.org/
Material Node
https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/output/material.
html
Diffuse BSDF
https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/shaders/diffuse
.html
Image Texture Node
https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/textures/image.
html
Texture Coordinate Node
https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/input/texture_c
oordinate.html
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