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1 author:
Tihomir Dovramadjiev
Technical University of Varna
151 PUBLICATIONS 11 CITATIONS
SEE PROFILE
Some of the authors of this publication are also working on these related projects:
2010 - 2013 DDVU 02/16 Scientific Research Fund of Ministry of Education. "Creation and testing of a gradient structured micro- and nano-layers on titanium dental
implants". Held at Technical University of Varna. View project
All content following this page was uploaded by Tihomir Dovramadjiev on 04 June 2018.
tihomir.dovramadjiev@tu-varna.bg
Blender software – download
& license
Blender.org: “Open Source 3D creation.
Free to use for any purpose, forever.”
2018 DrTAD 2
Blender Cycles
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Use Nodes
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Default Nodes
Material Output Node
● The Material Output node is used to output surface material information to a surface object.
● Inputs
- Surface. The surface output of the material.
- Volume. Used to output of the different volume shaders.
Diffuse BSDF
● The Diffuse BSDF node is used to add Lambertian and Oren-Nayar diffuse reflection.
● Inputs
- Color. Color of the surface, or physically speaking, the probability that light is reflected or
transmitted for each wavelength.
- Roughness. Surface roughness; 0.0 gives standard Lambertian reflection, higher values
activate the Oren-Nayar BSDF.
- Normal. Normal used for shading; if nothing is connected the default shading normal is used.
- Properties. This node has no properties.
- Outputs. BSDF. Standard shader output .
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Adding Image Texture Node
Fig. 5. Adding Image Texture Node. Add > Texture > Image Texture
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Method to display &
connection
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Open Image
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Adding Texture Coordinate
Node
Fig. 9. Adding Texture Coordinate Node. Add > Input > Texture
Coordinate
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Connection between Texture
Coordinate & Images Texture
Nodes
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Lamp strength and 1 render
result
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World color and second cube
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Render test
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Working with mesh
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Separate face
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The face as new object
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Adding image texture to
Cube.002
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Result view
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Texture Mapping and 2 result