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MIN. NO. OF
TICK IF
OPENING
NEG.DBL
CARDS
COMPETITIVE &
THRU
DESCRIPTION RESPONSES SUBSEQUENT ACTION PASSED HAND
BIDDING
1 2+ 4 Natural, 2 or + c. 16+ (2 with 4432 and 18- Walsh; Inverted minors (2= intermediate). After 1 - 1( //) - 1NT:
19 points) 10+ 21 HCP 1-2 (11+), forcing till 3 a) 2= Forcing to 2;
2/ = strong (follow by controls) b) 2= Check-back GF;
* 3rd and 4th place: 7+ HCP c) 2ST= Forcing to 3
1 3+ 4 Natural, 3 or + c HCP (if 4432 without 18- Inverted minors (3= intermediate). 2= GF. After 1- 1(/) -1NT:
19) 10+ 21 HCP 2/ = strong. a) 2 = Forcing to 2;
1-2 (11+) Forcing till 3 b) 2= Check-back GF;
* 3rd and 4th place: 7+ HCP c) 2ST Forcing to 3
1 5* 4 10-21 HCP, 5+ ; 1=0-4; F1; ‘2/1’ = (except ) GF; 1NT-F1 5+ Over 2, 2 = catch-all; 2= Drury (3 c)
* 3rd and 4th place: 4+ and 7+ HCP 2 = 7-10, w 3 cards support; 2NT = 15-19; 3NT = 11/12 2ST (or 2 over 1) =
2NT = fit w/ 4+ GF, no void; Over 2, 2 = any short (2NT asks), 2NT= Drury (4+ c) + singleton
3x = Bergen raises; 4x = splinter; trial in ; 3X=trial in X /void
Over 2, 2=any 11-15 no 2 M; 2=5+ +
3 = 4+ GF with one void; 3NT-Splinter in 4+ (11-19); 2 =+16+; 2ST =1 suit 16+
3x = Bergen
1 5* 4 10-21 HCP, 5+ ; 1NT=F1; ‘2/1’ = GF; (except ) Over 2 and 2 GF, 2 = catch-all;
* 3rd and 4th place: 4+ and 7+ HCP 2 = 7-10, w 3 cards support; 2NT = 15-19; 3NT = 11-12
2NT = fit w/ 4+ GF, , no void; Over 2, 2NT= any short (3 asks),
3x = Bergen raises; 4x=splinter. 3NT 4+ GF with 3X=trial in X
void Over 2 same as over 1 open
1NT 4 14+ -17 HCP BAL 2= Stay (may have no majors); 2= transfer or Over 1NT – 2 – 3 Smolen After RHO natural overcall,
(Maybe with 5 cards M) others; 2= transfer; 2= Both minors, weak or negative doubles and
strong or weak in Diamonds; Rubensohl.
2NT= 1 minor, weak or strong in or strong in ;
3/= invitational; 3/ = 3 suit, singleton /;
4 = Majors; 4= ; 4=; 4NT= invitational
2 0 Any strong 2 = Relay; 2/ = 5 cards with 2 honours; 2ST= After 2- 2-2 NT 3=Muppet Stay
14+; 3/ = 6 cards with 2 honours After 2- 2-2/2 3=2nd neg.
2 0 - weak, or 22-23 HCP BAL 2=to play if weak in ; 2 = to play if weak in After 2NT, 3= min, 3= min, 3= max,
(Maybe 6 cards if non vuln) 2NT=asks; 3/ = Not forcing 3= max.
2 5 5 Hearts and 4+ minor 2ST=GF; 3= Pass or correct; 3=Inv. or more with
fit
2 5 5 Spades and 4+ minor 2ST=GF; 3= Pass or correct; 3=Inv. or more with
fit
2NT 19+-21 HCP BAL (maybe with 5 cards M) 3= Muppet stayman; 3/= transfer; 3=minors, After 3, 4= both majors slamish, 4=
slamish; 3NT to play both majors to play.
3 6* Pre-empt in (* 3 not vuln pos 5 )
rd +
3= Forcing to 3
3 6* Pre-empt in (* 3rd not vuln pos 5+ )
3 6* Pre-empt in (* 3rd not vuln pos 5+ ) HIGH LEVEL BIDDING
3 6* Pre-empt in (* 3rd not vuln pos 5+ ) RKCB & Blackwood 3/0 4/1 2 2 + Q
3NT Two Minor Suit (vuln 3-4 loosers, non vuln 4-4-4-4-5-5= Natural; 4NT= asking RKCB for is 4 and Blackwood
4-5 loosers) mini/max and key cards
4 0 Pre-empt in with bad suit in 1st and 2nd 5NT = 1 Ace + 1 Useful Void
place
4 0 Pre-empt in with bad suit in 1st and 2nd 6x (under trump) = 2A + 1 useful void
place
4 6 Natural 6 on trump suit = 2A + 1 useful void
4 6 Natural If LHO interferes, X or XX is even, “pass” is odd (DEPO)
4NT After fit minor at level 4 ask key cards