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Tutorial Two
Games for understanding – A tactical games approach
Wk 2. R&R/ tasks
Wk 3. Fixtures ready for wk 3// singles
Wk 4.festivities and publicity – code of conduct /singles and doubles
Wk 5 festivities and publicity – code of conduct / doubles
Wk 6. Doubles ready to set up
Participating in DC1/DC2 and through appropriate teacher questions students will become familiar with the level of strategic and
tactical complexity required for divided court games. Students at the Middle Childhood and Early Adolescence phase of
development should be directed to setting up an attack by creating space on the opposite side of the net and on defending space
on their own side of the net. Creating and defending space are two tactical problems fundamental to the game of badminton.
Experience will inform the teacher when to introduced their students to the skills and game of Badminton.
Court Area
Conduct Rules
- Half court badminton game
- Fair play serve being fair & Shaking hands after game
- Serve being fair – not sashing overheads at each other (underarm only).
Procedural Rules
- Begin every game with a serve
- Scoring – won the point you kept serving – rule in badminton if you win the point
Tactical Solution
Attack:
- Be agreesive
- Create space
- Push them back
- Creating a mistake to get shuttle in hitting area where you can get point
- Be aggressive to create space (pushing the person back or bringing them forward).
Defence:
- Low, Light, Active on stance to be ready to go
- Guess where they will serve – reaction time
- Reacting to what the player and shuttle is doing
GERT
G: game sample used how you use overhead/ serve
E: exaggerated the overhead clear and serve
R: represent how in a game you use the space
HPE2204 Semester 2 2019
T:
- Both students getting the chance to serve > relates back to the game.
- Working on offence and defence strategies relates back to game sample and how
- Using skills learnt from the warm up to win points and to move around the court.
No comment is made about racquet parts or grip. Grip can be corrected individually (Frying pan grip)
Beginning the game is a difficult skill for some students. Modified equipment will help.
DC 4 Badminton – Developing the Defensive & Offensive Strategies of Space and Time
Create a situation where the students are required to play an Overhead Clear
Conduct Rules Alternate Serve & score a point if student wins the rally
Procedural Rules Introduce underhand shot and service line to begin the game of cooperative singles.
High and deep – OHC – OHC play the point out
* Inside the fight of the shuttle. This should dictate court position. Turn side-on to play the OHC
Overhead Strokes
Clear defensive/standard/attacking
Drop fast/slow
Smash long/steep
All overhead strokes should be approached the same way. The aim is to threaten as if to smash and then, as late as possible,
adjustments should be made to play another shot.
Conduct Rules Maintain overhead rally forcing your opponent onto their backhand
Cooperative singles. High and deep – OHC – OHC play the point out
Tactical Solution How can you force your opponent back if the shuttle does not come to your strong forehand side
HPE2204 Semester 2 2019
Attack: Creating space
Where are the spaces?
Is it harder for your opponent to attack from their forehand or backhand side?
* Students take up a position or “run – around” their backhand to receive the shuttle on their forehand. This will hopefully
emphasise the open space in the forehand court
Conduct Rules High Serve - OHC - Drop Shot - as opening moves. Then play the point out.
Development High Serve - OHC - OHC - Drop Shot - as opening moves. Then play the point out
KTP’s
- Which ones are better for what age? -
o This is crucial when making resource files/lesson plans to aim the correct KTP’s to the correct age.