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Names: 封呪姫, FuujuHime (Romaji), Cursed Futana Ring (Engrish), FutaHime, Cursed Seal Princess,

Sealed Princess, FutaRing

Translations Project Page


NOTE
● Translation: patch is available for newest version though it’s partially MTL (The new content
(anything v2 onwards) hasn’t been properly translated). Link is in translation project, go to the Unity
ver tab
○ There’s now a separate patch for UI translation (For v3.12)
○ Here is link with screenshots of translated UI to use as reference (Note this is taken from old
flash version), Unity Stats Screen
● Decensoring: Tutorial for Unity version is near bottom of doc

Complete Save File v3.12 - Old Save for Flash Version

If you want to view this document offline: click ‘File > Download As’

Dev Links: DL Site Circle Page - Blog - Pixiv - Nijie


Japanese Guide [MTL] (has info this guide doesn’t, but you’ll need to machine translate it)

Dev keeps updating with new content. Current version: v3.24 (last checked Jun. 11th 2019)

Notes Regarding this Doc


● Please stop defacing the doc. If
you’re not contributing or commenting then
switch to “Viewing mode” (top right drop down)
● Feel free to add google doc comments in places where you have questions. If you have
questions about specific parts of the guide, others might as well, so posting comments helps
everyone. When a question is answered please add info to appropriate section of guide
● If you think you can improve the structure or formatting, please do.
● If you’re going to add a stage image, make sure to reduce the resolution first
Help
Please use comment system to ask questions instead of this
● Can someone explain how to decrypt the .dwf and dx files?
○ Look at the decryption section at end of doc. There’s a tool that handles everything
● How do you change the window size in the unity version?
○ It doesn’t seem possible to do so right now, as the launcher only gives you options for
1280x720 or fullscreen.

Bugs
Listing some bugs that you may encounter
● Re-moving Ring; Movement from it will not trigger certain actions (Buttons, Stage Exit Tiles etc)
● Event stall - Sometimes during the talking scenes at the start of missions the characters will freeze
and stay on the overlay, whilst you can start movings the camera around the map. You cant click
anything or skip the scene. You must reload the game.
Found two instances - talking to the guard in the prison whilst naked and the start of stage 6.1

General Tips
● SAVE OFTEN (There are multiple pages for saves, hit arrows on sides)
○ You may encounter bugs or accidentally kill a capture target due to forgetting to disable
counter attack
● Save File Location: Open the folder ‘findso’ in game root folder, open ‘findso.exe’ and hit the button
● You can speed up movement in options as well as disable attack/item use effects
● Many characters will give response when you click on them. (In at least one instance clicking
repeatedly will give a unique one off response and item)
● New locations (Like item store) in town are unlocked as you progress
● There are multiple endings
● Fainted units can be revived by paying at the clinic
○ They can also be revived by leveling them up. Releasing enough units to make them level up
will automatically revive them. It might still say they’re fainted but if you leave the menu and
come back it should be good.
● To use a ‘Skill Tome’, select the character and click ‘use item’ (Yes, it uses same interface as gifting
as confusing as that is)
● When you capture an enemy, they will often have an item in their inventory (The thing they would
have dropped if killed)
● Lock unique units to avoid any chance of accidentally releasing or selling them (It also makes them
easier to identify)

Controls
While the mouse can be used for everything, there are some convenient keybinds

Scene
Ctrl; Hold for Auto
○ Unlike Auto Mode ([A] button on dialogue box) which is hard to cancel (as dialogue box
moves)

Map
● WASD/Arrow Keys; Move view around

Stage
● WASD/Arrow Keys; Move view around
● Ctrl; holding this will speed up enemies turn massively

Waitress MiniGame
● Numpad; for the tables
● Alt + Z; Hold for cheat mode (Timer locks and it will ignore wrong tables)

CG Viewer
● Arrow Keys (Up/Down); cycle through images

Tips: Combat
● Sortieing/Departing town costs small amount of money
● If you want to capture things: (for early game)
○ Move Nono and Lana into target range
○ Have Nono use Mercy Attack to weaken target
○ Then have Lana use capture
○ Later other units can acquire the Mercy Attack skill as well
● You can click on enemies to see their stats and movement range
● When showing battle cut in (The popup 1v1 showing full size sprites with attack effects), the units
are ordered based off their relative world position NOT based off whether they’re on your side

○ The unit above or to the left of the other will be shown on left in cut in

Elements

Name Element Strength Weakness There’s an elemental damage


system (So if you’re having trouble
make sure you’re attacking with
Neutral
attribute target is vulnerable to)

All Skills and Units have their


Fire
respective elements.

Skills carry their elements symbols


Water
on the left or their names.
Units element symbol are shown
on their character page above
Nature
personality.

It’s possible for a certain unit have


Darkness
attacks from a different element
than their own.
Light
Percentages to be added

Passive Skills (Unity Version)


A unit can have a maximum of 4 passives

ID Icon Name Quantity Description


User strikes first if in range and has enough TP for the
5 Ambush attack.

4 Close Call 50% chance to dodge fatal attacks.

Cursed Seal Deals 50% more damage to cursed seal carriers. This refers
11
Eater to Lana and Lia, but not Ily.

If the user has at least 50% of max hp, fatal hits will instead
3? Fighting Spirit drop user to 1 hp. If less than 50% max hp there is still a
chance to survive but the chance is really low.

6 Great Shield About 20% chance to dodge any enemy attack.

Can use remaining movement points to move after an


Unlimited action.
2 Move Again
(Arena Reward) There is no confirmation after this second move so don't
misclick.

9 Pierce Attacks bypass defence.

Unlimited
7 Self Healing Heals 10% of max hp every turn.
(Arena Reward)

8 Sky Strike 50% more damage to fliers.

Unlimited
12 Sunlight Permanent torchlight effect in dark levels.
(Arena Reward)

Wrath Unlimited
1 Counter attacks deal 25% more damage.
(Anger) (Arena Reward)

Unique 50% resistance to all elements except Physical. Also, +1


17 Abyssal Magic
Lilim Only range to Curse.

Evasion Unique
15 All party members gain +10 evasion.
Guidance Renka Only

Raise Battle Unique


14 All party members gain +5 physical attack.
Morale Sheila Only

Rapid Unique
13 All party members gain 10 hp at the start of your turn.
Treatment Pia Only

Unique Doubles the effect of equipments bonuses and reduces skill


18 Warrior Spirit
Nono Only costs by 1 (Cannot go below 0).

Immunity to Capture (aka Seal) and Confusion (aka Mania).


This appears primarily in HARD mode, where it’s used to
prevent players from effectively “one-shotting” enemies by
Strong
10 Unobtainable capturing them with Lana’s Seal. Even if you could recruit
Resistance units with this passive, it probably wouldn’t provide any use
for players. (I guess it would make units immune to non-
friendly Cursed Seal carriers…)

Magic “Invalidate any state abnormality.” Seems like it provides


16 Unobtainable
Competition immunity to all status effects.
EXP
● Gets shared between surviving party members
● The unit who does the most damage will receive 20% more EXP
● Fainted units will not receive any EXP
● By default, you will not get EXP if your level is notably higher (+5?) than recommended level for
stage
○ There is hidden menu option that disable this limitation:
■ Open Options
■ Open second tab (top right)
■ Click check box in bottom right (it won’t show any text label until you mouse over it)

Player
Seal Power
● Your “Seal Power” is equal to your orgasm count divided by 30, rounded up. And, because your
orgasm count increases by capturing enemies, you can increase your Seal Power by capturing as
many enemies as possible.
○ Specifically, your orgasm count increases by 3 every time you capture an enemy. This
effectively means your Seal Power is equal to 1/10th the number of enemies you’ve
captured. To reach Seal Power 30, you need to capture 300 enemies.
● Seal Power is not affected by Lana’s actual Level.
○ Interestingly, this means your Seal Power can level up in the middle of a stage, and you
don’t lose it if you withdraw from a stage.
● Your Seal Power affects your chance to capture enemies
○ (The specific formula is 2 * seal_power - 2 for an enemy at max HP.)
○ In the Unity version, your Seal Power also affects the maximum range of Seal, as well as the
cost of casting it. At higher levels, Seal costs 0 SP and can have a range of 4+, allowing you
to capture enemies from a distance.
○ When Seal becomes free to cast, you can change the order of your skills so that Lana
counter-attacks with Seal, giving you the ability to capture multiple enemies in a single turn.
(You can also do this before Seal becomes free, so you can increase your Seal Power
faster. Be careful about your SP running out, though.)

As of v3.12, the following table documents the evolution of your Seal move, and the corresponding Seal
Power level that unlocks it. We’ve tested this up to Seal Power 200, so it looks like 100 is the current
cap.

Seal Power Range Cost

1 1-1 1

30 1-2 1

60 1-3 1

100 1-4 0

Appearance
● To customize Lana’s appearance, you need to earn points by capturing enemies in combat.
● You spend points to increase the maximum limit of points you can allocate to each category. You
cannot reallocate points after you save them, but you can change your character’s appearance
using the column on the right.
● There are different stages for each category, and you can quickly switch between them by ticking
the second checkbox.
● The different stages are:
Category Stages Effect Comments

Penis 0-30-60-90-120-150-180-210 Larger Penis

Balls 0-30-60-90-120-150-180-210 Larger Balls No balls at 210

Vagina 0-30-60 Looser Vagina No CG

Anus 0-60-120-200-400 Looser Anus Prolapse at 400, No CG

Breasts 0-30-60-90-120-150-180-210-240-270 Bigger Breasts

Pubes 0-30-60-90-120-150-180 Pubes cover a Only in CG’s 41 & 42


larger area

● Most CGs change based on her physical characteristics. Lana’s Penis, Balls, and Breasts sizes all
modify the CGs. Additionally, whether Lana has Phimosis or not will also affect the CGs.
● Some dialogue lines change based on the size of Lana’s penis.
● 3-legged Pants and Kawakokuta Reform allow you to choose the state of Lana’s penis: Phimosis,
uncut, and cut.
○ Phimosis means her penis is covered in foreskin while flaccid or erect.
○ Uncut means she has foreskin while flaccid but not while erect.
○ Cut means no foreskin while flaccid or erect.
○ One 3-legged Pants can be received for free from Pia by clicking on her multiple times in her
shop

Extra Info
● Lana’s different outfits/costumes get different responses from characters (including being naked).
So try visiting different places in town wearing something else.
● Clicking Lana sprite multiple times in the sealed magic menu will make her cum
● In stat menu that shows Lana's appearance points, press bottom left buttons to change pose
(Swaps between facing forward and presenting rear)
● The numbered buttons show next to Lana’s sprite when you view her info let you change her
expression

Affection
The maximum is 100 and reaching it will unlock a reward (See Max Affection Rewards for details)

Preferred Gifts
Most items can be given to the units to raise their affection.

● Will raise their affection by + 1


● Each unit has 2 preferred items, for them said items will give + 3 & +10. All other aside
will only give + 1
● The item [Brainwashing Drug] gives + 100 . It can be bought in the Materials Store (in Alley,
unlocks later) for 50k and it’s available after stage 2-1.
It’s generally cheaper to buy preferred gifts (the +10) then to buy a brainwash drug
Names in red are unique characters

Character +10 +3 Character +10 +3


"Aryu" Lilim Corn Avocado Alkibana Oilfish Sea Pig

Chunk of Beautiful
Apple Dog Apple Banana Bacos
Silver Stone

Bandit Beautiful Stone Herb Banshee Bottled Soul Banana

Black Apple
Berserker Mangosteen Jerky Apple Banana
Dog

Bloody Vine Coconut Avocado Blow Chunk of Silver Beautiful Stone

Blue Wing
Blue Alkibana Oilfish Sea Pig Tumbleweed Coconut
Ears

Cattle Slime Banana Cucumber Claude Sharp Bristle Beautiful Stone

Dark Dragon Coconut Corn Deathclaw Jerky Apple

Rainbow
Desert Harpy Tumbleweed Dryad Cucumber Apple
Feather

Elite Soldier Shining Stone Beautiful Stone Evil Spirit Bottled Soul Jerky

Flame Dragon Coconut Corn Gissu Jerky Beautiful Stone

Rainbow
Harpy Tumbleweed High Slime Banana Apple
Feather

Huge Apple
Horned Furball Tumbleweed Apple Apple Banana
Dog

Rainbow
Ily Banana Kidnapper Beautiful Stone Herb
Feather

Killer Fang Coconut Jerky La Fox Jerky Apple

Anastoechus
Larva Wraith Bottled Soul Leech Mangosteen Corn
Nitidulus

Lemur Bottled Soul Peridot Lightning Dog Apple Banana

Lilim Corn Avocado Looter Beautiful Stone Herb

Magic
Peridot Beautiful Stone Magma Slime Banana Cucumber
Swordsman

Metal Apple
Apple Banana Moa Rock Coconut Banana
Dog

Anastoechus
Mugger Beautiful Stone Herb Necromancer Bottled Soul
Nitidulus

Nono Jerky Apple Ogre Jerky Beautiful Stone

Man-of-war
Peach Dog Apple Banana Pia
Jellyfish
Pixie Avocado Beautiful Stone Red Apple Dog Apple Banana

Red Horn Tumbleweed Apple Renka Sea Pig Banana

Lia Soft Fluff Peridot Rock Skipper Cucumber Jerky

Sakume Peridot Beautiful Stone Sheila Mangosteen Jerky

Snow Apple
Slime Banana Cucumber Apple Banana
Dog

Soldier Coconut Corn Spirit Bottled Soul Beautiful Stone

Rainbow
Stone Skipper Cucumber Jerky Stray Harpy Tumbleweed
Feather

Sylvera Peridot Beautiful Stone Thorn Slime Banana Cucumber

Wandering
Bottled Soul Corn Werewolf Jerky Apple
Ghost*

Wing Ears Tumbleweed Coconut Wooden Door Coconut Beautiful Stone

Anastoechus
Wormvine Coconut Avocado Wraith Bottled Soul
Nitidulus
* While you can max Wandering Ghosts affection there is no reward for doing so and it likely won’t
change the story

Max Affection Rewards


Below is what you’ll receive for raising a character’s affection to maximum (100).
Also the characters will learn a new skill & some get a passive skill
(In the script it’s depicted as the characters giving Lana something in return for her gifts)

Name Reward

Claude Item: Cursed Boots (Faster Movement)

Gissu Item: Bar-like Thingy (Powerful weapon)

Ily Skill: Curse

Lillim Item: Skill Tome No.13 (Teaches ‘Heal α’: ’: a ranged healing spell)

Nono Item: Skill Tome No. 20 (Teaches ‘Charge’ skill)

Pia Event: Sex scene with Pia (Frottage)

Item: Brainwashing Drug (Grants max affection, the best reward)


Renka Or 3x Hard/Sharp Bristle
Or 3x Soft Fluff

Sakume Item: Magic Alloy Armour

Becomes permanent party member (Don’t need to pay to hire anymore, won’t
Sheila
leave after 3 sorties)
Units
Capture
● Lower enemy HP, higher chance, 1 HP = 100% chance of capture
○ Increasing seal power will increase chance
● You can use Nono’s skill, ‘Mercy Attack’ to ensure health is brought down to 1 without killing target
○ This skill can also be learnt by other units
● All ally units have a check box for counter attacks (Looks like golden arrows ‘[>>]’) which can be
disabled to prevent accidentally killing target.
● In the mobs stat screen, enemies with the text “可能””(yes) can be captured normally, enemies with
the text “不可”(no) cannot be captured normally.
○ Generally you’ll re-encounter these enemies in a later stage and will be able to capture them
then

Personality
You’ll notice that units of the same type & level often have different stats, this is due to their randomized
personality.
I’m not sure when this was added but personality has an impact on stats, and in v3.0 they added a way to
change characters’ personalities, which is done with “Personality Change Notes” (MTL’d as “Character
Change Note”).
They can be found in some stages and received from the Arena. However there are some personalities that
apparently cannot be acquired.

ID Personality HP ATK DEF MAG MDEF HIT EVA Special notes

5 Aggressive 強気 +10% +20% +30%

6 Calm 冷静 +10% +30% +20%

4 Careful 慎重 +30% +30%

12 Cheerful 陽気 +40% +10% +10%

11 Cunning 狡猾 +20% +20% +20%

16 Lewd 淫乱 -20% +20% -20% +40% -10% Changes character


descriptions

7 Innocent 無邪気 +10% +30% +20%

8 Impassive 無感情 +30% +30%

2 Imprudent 能”天気 +20% +20% +20%

9 Nervous 神経質 +20% +20% +20%

0 Offensive 攻撃的 +30% +30%

10 Reckless 無鉄砲 +30% +30%

1 Selfish 我侭 +30% +30%

3 Timid 臆病 +30% +30%

13 Freaky? 気紛れれ +30% +30% Cannot be found

14 Seriousness? 真面目 +10% +20% +10% +20% +10% Cannot be found


15 Moderate 控えめえめ +20% +20% +20% Cannot be found

17 Naughtiness? 腕白 +50% +10% Cannot be found

18 Weak? 気弱 -10% +50% Cannot be found

19 Temperate? 温厚 +25% +10% +10% Cannot be found

20 Violent? 乱暴 -10% +40% +20% Cannot be found

ID Personality HP ATK DEF MAG MDEF HIT EVA Special notes

In terms of which personalities are best for which characters, it’s a bit debatable. Feel free to actually
debate that here. There’s no obvious answer. None of the personalities combine strong offense with
strong defense, and there’s no personality which explicitly favors MAG over ATK.
● Aggressive is a good Physical option, boosting ATK and DEF fairly.
● Calm is a good Magical option, boosting HP, MAG, and HIT.
● Weak can’t be obtained in game yet (as of version 3.12) but it is the optimal personality for support
units like Ily that buff your party instead of attacking the enemy.
I created a page on the spreadsheet for putting together my findings. If you’re curious and want to find
out more precise details, that page should provide you with enough context.

Mobility Types
There are multiple mobility types (移動型) which determine which terrain movement penalties will apply to
the unit.
Legend; [internal ID]
● Level Ground (平地) [?]; most common type, incurs all penalties
○ MoveType Cell is blank in st_units, ID might be 0
● Desert (砂漠) [3]; can move over sand without penalty
○ Climb cliffs without penalty?
● Flying (飛行) [1]; ignores all penalties

Characters

Lana
● Stats
○ Best: Evasion & Magic Attack
○ Also has decent Physical Attack
● Element: Darkness
● Recommended Skills
○ Seal: required if you plan on capturing things
○ Curse Awakening (Unlock later): extremely powerful
○ Mercy Blow: convenient to have when trying to capture units
■ Though better given to units you always take with you (So they can weaken the target
and Lana can capture it the same turn)
● Recommended Equipment
○ +Movement Range
○ +Evasion

Nono
● Stats
○ Best: Accuracy, Physical Attack & Defense
● Element: Nature/Earth
● Role: great as a tank
● Recommended Equipment
○ +Movement Range

Pia
● Stats
○ Best: Evasion, Accuracy, Physical Attack
● Element: Water
● Role: Ranger/Healer
● Recommended Skills
○ Slingshot: Range 3-5, Power 100, Accuracy 100.
■ Slingshot is a very strong skill. It’s an extremely high range attack, however it can’t be
used to attack enemies in close quarters, which means Pia will require a normal
attack as well in order to counterattack.
● Recommended Equipment
○ +Movement Range
● When she later unlocks her passive party healing ability she’ll be indispensable to your team

Sakume
● Stats
○ Best: Evasion, Magic Attack, Magic Defense
● Element: Darkness
● Role:
● Recommended Equipment
○ +Movement Range

Renka
● Stats
○ Best: Evasion, Accuracy, Physical Attack
● Element: Water
● Role:
● Recommended Equipment
○ +Movement Range

Unique Mobs

Stray Harpy
● Captured in Stage 1-5.
● The Stray Harpy will likely be your first Flying unit. You will get other Flying units by the time you
stand to gain any real use out of Flying, but you might still want to keep this one as an attacker.
● You can use the Stray Harpy as a sort of scout unit, to reach areas (and treasures) faster and more
safely than a grounded unit.

Metal Apple Dog


● Captured in Stage 2-2 and 4-1 Hard
● The Metal Apple Dog has a disproportionately high DEF. She can be used as a Tank unit, to block
hits from enemies that would crush your more fragile units, though her limited MOV means you’ll
need to equip her with movement boosting items if you want to get her out in front of the rest of your
party.
● Fun trivia: The Metal Apple Dog is a girl. Complete Stage 4-1 HARD to learn more.

Dryad
● Captured in Stage 2-4.
● The Dryad is an excellent Healer. When you first get her, she will immediately outclass Pia.
○ In my opinion, Pia is still valuable in later stages, but you’ll need to unlock Pia’s passive skill
(by raising her affection to 100 after you unlock the Mat. Store) for her to be better than the
Dryad.
● Her primary skill is Scratch by default, but since her ATK is horrible, you should always attack with
an elemental skill when you can.
● Although she is a Healer, her MAG is higher than most other units (other than Lilim obviously),
which makes her a very formidable attacker.

Bacos
● Theoretically capturable in Stage 3-5, but it requires not visiting his stage until much later in the
game.
● I’m not convinced Bacos has any value. He has 0 MAG and 0 MDEF, even at higher levels. The lack
of MDEF means he’s exceptionally weak to magic attacks. His ATK is somewhat impressive, but
Nono can easily become stronger.

Werewolf
● Captured in Stage 4-2. It’s very easy to miss her completely, but she IS unique.
● Werewolf’s unique ability is calling reinforcements. I don’t personally rate this skill very highly, but
apparently you’re able to use this to bait enemy attacks somehow.
● She also has extremely high MOV. If you pair this with a Re-Movement Ring and plan ahead, she
can rush forward, attack an enemy, and then still have enough movement left to retreat out of the
enemy’s attack range.

La Fox
● Captured in Stage 4-5.
● Learns meteor at level 50, a 4-8 range 110% power AOE attack. Combined with the move again
passive she can very safely snipe enemies.

Blow
● Encountered in Stage 5-4, can’t be captured without hacking.
● You can’t capture Blow at all. The only way to gain the ability to capture units like Blow is to capture
the Wandering Ghost and complete a later level, but the Wandering Ghost is obtained in Blow’s
mission, so you’ll never have the ability to capture Blow before starting his mission.

Wandering Ghost
● Captured in Stage 5-4
● Wandering Ghost has no attacks, low movement, and is generally speaking not a real unit. That
said, she’s still unique, so she gets a spot in this list.
● Capturing her is necessary for plot progression and to unlock a special skill. If you fail to capture her
in stage 5-4, you won’t have the ability to capture seal-resistant enemies like Robecca, forcing you
to kill her instead.

Common Mobs

Slime
● Trash mob, easy prey
● Not worth bringing into battle

Apple Dog
● Learns mercy attack; good for capturing enemies
Alkibana
● Learns Accurate Snipe, good for high-DEF enemies
Costumes
There’s a constantly growing number of Costumes in the game. In the Flash version, the only costumes
available are Lana’s costumes. However, starting in v2.0, there have been dozens of new costumes
added.

The current total is 65. (Although only 64 are currently (v3.12) obtainable)

Each costume can only be worn by specific characters. Most costumes are restricted to one character
each, but there are costumes that belong to entire classes of characters. There’s no limit to the
number of characters that can wear a costume.

Equipping a unit with a costume then tapping them in town brings up new dialogue lines
Note that some costumes are first acquired as a giftable item, that once used on applicable character
unlocks the actual costume (after a brief scene)

List of all Costumes:


(note: in the future we might flesh this list out with descriptions of the costumes or something. Maybe
make it a table? For now I’ll just write them out and we can do more with it later.)
(one problem with this is that most of these costumes are using Machine-Translated names, and it’ll be
a pain to fix them later)

Legend; [Where/How it can be acquired]


MTL (Better Translation); temporary solution until eng partial is updated (Only done it from some of
them)

● Lana:
○ Ily’s Armor [Default]
○ Casual Clothes
○ Naked; Stat Penalty (Use Transparent clothes instead)
○ Waitress Outfit [Waitress Minigame, Expert Mode]
○ Clinic Uniform [6-6 Hard]; same uniform as nurse, obvious bulge (NOTE: not affected by seal
points)
■ Wear in clinic for scene
○ Transparent Fiber Clothing [7-1 Hard]; Same as naked but without the stat penalty

● Pia:
○ Original Clothing
○ Tinker Cover a (Dick Cover a) [Stage 1-4 Hard]; exposed crotch with hidden penis (looks like
a girl)
○ Waitress Clothes; Same as Lana’s
■ Acquire it from Waitress Minigame, put it on Lana, visit store and hit exchange
○ Transparent Panties [Stage 1-1 Hard]; exposed crotch

● Freija:
○ String Bikini [7-2 Hard]; black string bikini
■ When acquired the costume button will appear at tavern, clicking it will trigger a little
scene. She will continue to wear it from then on. You can click costume again to
request she returns the costume (and goes back to normal outfit).

● Ily:
○ Original Clothing
○ Ily Naked
○ Handcuffs Restraint [9-5 Story]; blindfolded and handcuffed
○ Chain Constraint [9-5 Story]; naked, blindfolded and held by hanging chain-cuffs
○ Madness Awakens (hacking required; cannot be obtained legitimately (v3.12))

● Lia:
○ Original Clothing
○ Lia Naked [Unlocked with any other costume for her]
○ Witches Costume [6-5 Hard]; Makes Lia look like Robecca again
○ Witch’s Feather [7-2 Hard]; same as above but the parts covering body are removed

● Lizbeth:
■ Requires that you unlock her as a party member via completing Stage 9-0
Somewhere unground
■ Futanari costumes require the “Poison Arrow Antidote” from Stage 8-1 Hard, each
one will unlock one of your choice. (Do stage 3 times)
○ Original Clothing
○ Lizbeth Naked [8-1 Hard (Weak Poison)]
○ Injured State; damaged clothes and injured
○ Short and Small Package Stalk Conversion (Small Phimosis) [8-1 Hard]; futanari
○ Semen Tank Conversion [8-1 Hard (Strong Poison)]; futanari (huge)

● Sakume:
○ Original Clothing
○ Sakume Transparent Panties [4-2 Hard]; Naked
○ Sakume Penis [9-2 Story]
■ You’ll get a giftable item from stage DO NOT GIFT IT TO HER, just visit Materials
store

● Lilim:
○ Original Clothing
○ Lilim Naked [5-1 Hard]
○ Dragonised Penis [5-4 Hard]; futanari with retracted dragon penis
○ Dragon Erection Penis [5-4 Hard]; same as above but erect
○ Dildun Penis [7-1 Hard]; futanari with large human penis
○ Dragon Man Erect Penis [7-1 Hard]; same as above but erect

● Sheila:
○ Original Clothing
○ Kritika Insects (Clit Dick Insect) [7-4 Story]; futanari (dick instead of large clit)
○ Everything below is unlocked in [7-4 Hard]
■ Some are unlocked by using panty eating insect on her
■ Story Note: the insect supposedly continues to transform her body, hence various
forms below
■ Touching Sheila in town when she’s wearing an erect costume will trigger CG event
(onsen)
○ Sheila Naked; full package futanari
○ Sheila Flaccid; full package futanari
○ Sheila Erect
○ Sheila White Shorts (White Panties); wearing Lana’s panties (having lost her own)
○ Sheila White Shorts (White Panties a); above but erect
○ White Panties b; like above but with exposed breasts and slightly larger dick
○ White Panties b Standing
○ Clitoris Reveal; naked (as a women)
○ Short Phimosis; smaller than her initial size, naked
○ Short stem standing (Short Phimosis Erect);
○ Crown Middle Type (Medium Sized Dick); naked
○ Chubu Middle Standing (Medium Sized Dick Erect)
○ Chin Medium Pants (Mid-Size Dick Panties); wearing her default outfit “panties” with
exposed breasts
○ Chin Mid-size Pants Standing

● Sylvera:
○ Original Clothing
○ Sylvera Naked [9-3 Story]
■ Clicking her many times makes her lactate (like the ejaculation of other characters)
○ Black-faced Penis (Dark Penis) [9-3 Story?]; futanari
● Gissu & Claude:
○ Remmel (Lemur) Costume a [7-5 Hard]; disguised Lemur
○ Remmel (Lemur) Costume b [7-5 Hard]; monster form/enraged Lemur

● Renka:
○ Original Clothing
○ Special Fiber Bra [5-2 Hard]; Naked

● Metal Apple Dog:


○ Original Clothing
○ Racto Pamo Drug [Stage 2-3 Hard]; freaky, offers small boost to EVA
○ Metal Disintegrant [4-1 Hard]; human form

● Banshee:
○ Original Clothing
○ Banshee Therapy [7-2 Hard]; human-like skin color (basically a recolor) and detailed crotch

● Ogres: (applies to all 6 kinds, you don’t need multiple copies they can all equip them at once)
○ Original Clothing
○ Ogre’s Transparent Bra [3-2 Hard]; Exposed breasts
○ Ogre Wear Clothes (Ogre's Transparent Clothes) [6-1 Hard]; completely naked

● Werewolf:
○ Original Clothing
○ Hair Removal Cream [4-2 Hard]; All lower hair is removed
○ Clitoral Growth Agent [4-2 Hard]; no hair, large penis-like clit or wolf penis (unsure)
○ Clitoral Growth Agent a [9-2 Story]; no hair, penis
○ Clitoral Growth Agent b [9-2 Story]; no hair, phimotic penis

● La-fox:
○ Original Clothing
○ Fox Muscle Strengthening Agent [4-4 Hard]; Futanari & pose changes to face front

● Leech: (ONLY applies to standard leech, numbing leech has no costumes yet (v3.12))
○ Original Clothing
○ Convergent Evolution Drug [4-3 Hard]; unusual humanoid form (Lipples (Mouth nipples),
futanari with gaping urethra) (unfortunately no urethra sex scene)
■ This must be unlocked to make the below two usable
○ Switzer Nipple a (Leech Nipple a) [6-6 Hard]; above form with normal nipples
○ Swiss Nipple b (Leech Nipple b) [6-6 Hard]; above form with normal inverted nipples

● Pixie:
○ Original Clothing
○ Pixie Female Penis (Animal Penis) [7-3 Hard]; futanari, disproportionately large
○ Pixie Stimulant [7-3 Hard]; above but erect

● Desert Harpy:
○ Original Clothing
○ Harpy Hormone [6-2 Hard]; futanari & larger breasts

● Harpy (Sisters): each costume looks different on each sister, so in a way there are 6 costumes here.
○ Original Clothing
○ Harpy Grass [9-1 Story]; futanari (size varies with each sister)
○ Roasted Harpy Grass [9-1 Story]; above but erect

Categories of Items
Icon Type About
Trash Useful for selling.
Can be given to characters for 1 affection. NOTE: Some are actually preferred
gifts and grant more affection

Gifts Useful for raising affection +3 or +10, varies for each character.
Can be bought in the Material Store or dropped by monsters in missions.
Check Preferred Gifts for more details.

Item Most of those are one time uses, with some exceptions.
Effect when used Their effects are shown in their description.
on battle Selling certain items to the store unlocks them to be purchased.
(Ex: Torch (Upgrade))

Equipment Equipping the duplicate items don’t stack the effect, the same doesn’t happen
Effect when held to different items of the same stat.
Selling most equipments to the store unlocks them to be purchased.
● List of exceptions found in >Store<

Book One time use.


Effect when Teach a certain skill or personality, determined by the name of the book, to
given whatever character this item been given to.

Alchemy Recipe Acquiring it immediately unlocks a new recipe, determined by the


Effect when name/number of the alchemy book.
acquired

Potion Not sure, please fill


Effect when used
on battle

Clothes Appear on a different tab from the general items.


Change These are obtained through missions and giving specific items to some
appearances. characters.

● Effects of duplicate items DO NOT STACK (for example, two steel swords will only give you +2
ATK)
○ However, two different items can stack. For example, equipping both Wooden Sword (+1
ATK) and Steel Sword (+2 ATK) will give you +3 ATK.

Cursed Items
There’s a set of “cursed” items that have some high bonuses (+10~) but also penalties
Using them together is not recommended as they’ll just negate each other
You can use them to make a highly specialized unit (Glass cannon etc)

Equipment ATK DEF M.ATK M.DEF HIT EVA MOV

Bar-Like Thingy + 15 -15 -15

Magic Alloy Armour -15 +12 +12 -10 -1


Cursed Boots -15 -15 4
Town functions / places
Guild
● See & turn in bounties
● You must manually click on a bounty then hit ‘report’ to receive the gold

Store
● Sells consumable items
● Stock will always be the same, as will it’s pricing
● Selling equipment to the store will add items to the store's stock, allowing you to buy as many as
you want.
○ In the Flash version, you can sell any equipment item to the store and buy it back, including
Bald’s Sword.
○ In the Unity version (v2.0+), some items cannot be bought back. Items with (売) symbol at
top right of description are re-purchasable
■ For those that aren’t, the Arena allows you to obtain infinite copies of some of these
items.
○ These items cannot be re-purchased, but can be obtained from the Arena:
■ Magic Eye Goggles
■ Mana Sensor
■ Camouflage Cloak
■ Dazzling Raiment
■ Dragon Whiskers Shield
■ Holy Shrine Amulet
■ Soul Amulet
■ Devil Bracelet
○ These items cannot be re-purchased or obtained from the Arena:
■ All types of Boots
■ Bald’s Sword
■ Magical Sword Falnata
■ SP Ring
■ Re-moving Ring

Clinic
● Heals fainted units in exchange for gold.
○ Fainted units can be healed by levelling up (Downed units won’t gain exp in a party)

Change Skill
● Lets you change what skills Lana has
● Unlock new skills via skill tomes, maxing affection with allies, capturing enemies

Units
● Displays all available units (Captured, hired & friends)
○ See their stats
○ Equip items on them
● Can release units for EXP or sell them for gold (Since you’ll be grinding captures to get seal points,
you’ll get lots of duplicates)
● Use item
○ Gift enemies to gain affection
○ On Lana: learn skills from tomes, change penis foreskin
Prison
● Get kicked out by guard
● When you have cash you can free sister

Tavern
● Recruit allies, new ones become available as you rescue them

Alley

Club Office
● CG event & some gold, only available weekends (When day is multiple of 7)
○ 7, 14, 21, 28, 35, 42 etc

Strip Club
● This is where you play the Waitress minigame.
● As of version 1.33 you can use numpad.
● In the Unity Version, you can cheat this minigame by holding ALT+Z.

Number of Tables per round, by difficulty

Difficulty Round 1 + 2 Round 3 + 4 Round 5 + 6 Round 7 +8 Reward

Easy 3 4 5 6 CG Event (Handjob)

Medium 4 5 6 7 CG Event (Blowjob)

Expert 5 6 7 8 Waitress Outfit

Master 6 7 8 9 4,800G

● If you enter Pia’s Store while wearing the Waitress outfit, you can give Pia the outfit in exchange for
Skill Tome No.16 (Heal B). This unlocks the Waitress outfit for Pia, but you lose access to the outfit
for Lana.
● You can get a second Waitress outfit (if you give the first one to Pia) by successfully clearing the
expert challenge a second time.

Craft Item
● Craft special items (basically better versions of consumables)
● Each recipe can be crafted any number of times
● You find recipes in various stages being held by enemies (or in chests).

Materials Store
● Sells giftable items (some are used for crafting too)
● Also sells recipes for game-changing items if you missed collecting them from the stages.

Arena (v3.0+)
The Arena is a new system introduced in v3.0. You unlock it when you visit the Tavern after completing
“Path to the Desert” (Stage 6-1). It appears as a green button in the Alley. This content is rather late-
game, so the following section will assume you’ve completed the main storyline. Note that even
though it’s available to play early on, the enemy pool includes monsters from v3.0 content, which
can be a spoiler.

The rewards from the arena change depending on how far you’ve gotten in the story, and before
beating the main storyline, the rewards suck completely.

Effectively, the arena can be thought of as a rather simplistic stage. You pick a team of up to 6 units,
and fight against an equal number of enemies whose levels are equal to the highest leveled unit on
your team. The stage ends when you beat all enemy units. The enemies are immune to Seal, True
Seal, and Mania, so the only option is to fight.

Fighting in the arena doesn’t progress the “day” timer, so you can fight in the arena any number of times
in a single day.

Enemies do not drop anything, and since they cannot be captured, the only rewards for the mission are
XP, Gold, and a choice of 1 item from a pool of 4 options. The gold payout is pretty high, though the
matches can be pretty tough if you’re not prepared.

I’m honestly not entirely sure how the item pool is selected, though I know that when you first unlock it,
the Arena’s rewards are utter trash. Very low-tier items that you can easily buy from the shop. Later
in the game, perhaps after you beat the final stage of V2.0 and unlock the v3.0 content (or perhaps
it’s determined by your party’s level?), the Arena starts dropping VERY good shit. You can obtain
items like Character Change Notes (which change a unit’s personality) and Special Technique
Documents (which give units specific passives). The Character Change Notes can be sold to Pia’s
shop and then re-purchased, while the Special Technique Documents can’t, and are single-use.
This means you only need to obtain each CCN once, while you’ll need to win multiple copies of the
STDs (ah fuck that’s not a great acronym) if you want to give your units the good passives. One of
the passives you can teach your units is the Re-Move skill, which basically means you don’t need to
use Re-Moving Rings on them to get that ability. There are also other great passives, so just check
the Passive Skills section of this guide for more.

I have no idea at all if the gold reward has any impact on the item reward. However, I do know that the
gold reward scales with the difficulty of the fight. The higher the gold, the tougher the enemies will
be.

Rewards
Better rewards become available as you progress through stages
● Various common items purchasable in store
○ Healing items, torches, common equipment (+1 & +2) etc
● Notable: 3-legged Pants

After completing Stage 6-6 - Ancient Ruins Depths


● +3 Equipment
○ Steel Sword, Scale Shield etc
● Vendor Junk; Green Crystal

After completing Stage 9-0 - Somewhere Underground


● +4 Equipment: these items are unpurchasable and can only normally be acquired from enemies
○ Obsidian Sword, Dragon Whiskers Shield, Devil Bracelet, Soul Amulet, Mana Sensor,
Dazzling Raiment
● Vendor Junk; Silver Crystal
● Personality Change Note;
○ ALL TYPES
● Special Techniques Note (Grants Passive Skill, consumable);
○ Anger, Re-Removing, Natural Healing, Sunlight
Stages
● Treasure chests and allies (rescue targets) only appear the first time you visit the stage. (aka Story
Mode in the Unity version)
○ If you do not complete the stage (ex: withdraw) then you can come back and try again
without worrying about the allies/chests disappearing (not sure if this is only for before
version 2)
● Each stage has a goal. Upon completing it, the level will end immediately. Make sure you’ve
grabbed the treasure chests, captured the monsters you want, and stolen items before ending the
level.
● Goals:
○ Defeat all enemies
○ Defeat the boss
○ Reach the exit; move all (surviving) units onto the exit tile
■ There’s a variation where only one unit needs to reach exit
● Click and drag to look around map
● There are terrain types:
○ Flat: no special properties
○ Water: slows movement of walking units
○ Obstacle: only flying units can cross
○ Mountain: slows movement of walking units
■ Flying units are not affected
○ Sand/Quicksand; slows movement, randomly moves units around
■ Flying units are not affected
● In the Unity version, stages have three modes:
○ Story Mode: the only selectable mode when you visit a stage for the first time, and currently
only playable once per stage
○ Normal Mode: the game mode that replaces Story Mode when you want to replay a stage.
○ Hard Mode: NEW in the Unity Version, substantially harder than Normal mode but offers
unique rewards if you can beat all 3 victory conditions.
■ The three conditions are typically: beat all enemies, keep all of your units alive, and
win within a certain number of rounds. Entering a stage with an already fainted unit
counts as failing the “keep all units alive” condition. (Also, sometimes the “beat all
enemies” condition is replaced with “beat the boss”. It’s rare though and the machine
translated patch for 3.0.8 doesn’t actually translate this part so you’ll have to look it
up to know.)

Stage Traits
● Dark: fog of war will be in effect (can only see small radius around each unit), can use torch to
temporarily increase vision radius
○ Units can only move to lit grid spaces
○ When leaving a dark stage, instead of simply moving units to exit as soon as their close,
consider keeping a unit near it so that exit is illuminated so other units can quickly exit as you
move them.
● Miasma: deals 5 damage to all deployed units at the beginning of each turn, regardless of defenses.
○ Can be prevented if you have Mana Orb equipped on any character.

Normal & Hard Mode


● After completing a stage for the first time int story mode you will unlock two other options (and lose
the ability to play the stage in story mode)
● There are no chests, unique enemies (bosses, named characters etc) in either of these modes both
must be acquired during the first playthrough of a stage. Also no allies/protection targets will spawn.
● Normal Mode
○ The common mob from first time playing, useful for grinding but that’s about it
● Hard Mode
○ Enemies will be much tougher
■ When capture their stats will be normal, so just focus on defeating them (Unless your
seal level is high enough that capturing is faster)
■ They also do not grant additional EXP when defeated/captured
○ This mode has 3 completion goals which vary in each stage; successfully completing them
will reward you with unique items, including costumes

Starting the game (in the Unity Version) (pre-translation)


When you hit “new game” (the first button on the main menu screen), a window pops up. The text in that
window says, roughly speaking, the following:

“Hero's name: Lana


Skip Opening: A) Yes B) Do not
Difficulty: A) Easy B) Preferential treatment
Inheritance of sealing power: A) Yes B) Do not”

(the default options are bolded)

I’ve got no idea what the “difficulty” options actually mean, but that’s what google translate gave me.
From my experience with the translated version, I know that the “inheritance of sealing power” part
is basically a “new game+” situation, which lets you start the game with your seal power level
preserved from a previous playthrough, so you don’t have to grind that stuff all over again.

Note: You also keep all of your costumes if you select “Yes” for “Inheritance of Sealing Power”

Story Mode Progression/Rewards


● Stage 1-2: Item Store Unlocks, New Hirable Units [Pia]
● Stage 1-3: Skill Change Unlocks, New Hirable Units [Gissu, Claude]
● Stage 1-5: New Units [Harpy & Lilim]
● Stage 3-1: New Unit [Renka]
● Stage 3-5: New Unit [Sheila] (assuming you don’t defeat her)
● Stage 4-1: New Unit [Ily], Material Store Unlocks (Back Alley)
● Stage 4-2: Item Crafting Unlocks (Back Alley), New Hirable Unit [Sakume] (Actually she might be
hirable from Stage 4-1)
● Stage 4-4: Hirable Unit [Renka]
● Stage 5-4: Returning Unit [Lilim] (Report Blow’s defeat to get her back)
● Stage 6-3: New Unit [Sylvera]
World Map

Stage 1-1 Grasslands Outside Town


Units
● Enemies
○ 4x Slime
● Allies (Rescue Targets)
○ N/A
● Treasure Chests: 0

Tactics
● This one is easy, you really can’t lose.
○ However, you can intentionally lose it (or withdraw) to obtain free items from the guild
(wooden shield and wooden sword)
● Use Nono’s skill to weaken them, then capture

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 3 turns
★★★ Reward: “Transparent Pants”; a costume for Pia that looks basically identical but with the crotch
removed, exposing her penis.

Hard Mode - Tactics:


● There are 4 Slimes to start with. More Slimes spawn every turn. They each have +30 defense,
meaning they’ll be impossible to defeat with Physical Attacks for a pretty long time. They do normal
damage, so you can eventually scoop them all up with Lana’s Capture without threat, but they’re just
normal Slimes outside of the mission, and it’ll take way more than 3 turns. It’s best to come back
later when you have magic units.

● When you’re ready to make a serious attempt, your goal should be to win in a single turn. High
movement speed on magic units is key. If you can’t beat them in a single turn, the reinforcements
will arrive on different ends of the map, too far apart to reach them before even more come. So
make sure you have 4 magic units with high enough speed and range to each all four units.

Stage 1-2 Overgrown Grasslands


Units
● Enemies
○ 3x Apple Dog (NEW)
○ 7x Slime
● Allies (Rescue Targets)
○ Pia
● Treasure Chests: 1 (Man-o-War Jellyfish)

Tactics
● The South-East Apple Dog has a mana bracelet, try to lure him towards Lana and Co. before Pia
defeats it.
● There’s also a treasure chest that won’t be there if you try to revisit the stage in Normal Mode. Be
careful to leave at least one enemy alive if you haven’t yet opened the chest.
● 2 Apple Dogs will spawn in as reinforcements on turn 5 and turn 8. Consider waiting for them to
spawn so you can capture them and then use them to boost Lana’s level.

Note: Completing this stage will unlock the Store. See the Store section of this guide for more
information about it. If you click on Pia in the store enough times, she will give you a free 3-Legged
Pants. This oddly named item changes Lana’s foreskin.

Visiting the Store will also unlock the Tavern, where you can then hire Pia as a party member. She’ll
charge a fee equal to 10x her level (ex. 30 gold at level 3). She’ll also charge this fee every 3
missions she participates in.

As a healer, Pia is naturally a huge benefit to your party at this point in the game, and in my opinion she
is one of the best characters to keep on your team through all stages of the game.

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 4 turns

★★★ Reward: Cursed Boots; equipment that gives +4 SPEED -15 DEF -15 MDEF

Hard Mode - Tactics:

● There are 6 apple dogs to start with. Enemy units in this mission have +30 ATT and +20 MAG, but
normal DEF/MDEF. No reinforcements.
● Don’t let them hit you! They’ve got standard defenses and HP, so all you need to do is stay out of
range of their attacks until you’re able to rush up to them and kill them in one shot. If Lana’s Seal is
strong enough, you can use that to take them out as well. Never end your turn with a unit in range of
an enemy’s attack! And, get used to it. Many HARD stages have insta-kill modifiers like this.

● Honestly, this stage is way easier than Stage 1 HARD.

Stage 1-3 Path to the Wastelands


Units
● Enemies
○ 2x Apple Dog, (+2 as reinforcements)
○ 3x Alkibana (NEW, CG) (Will not respawn next time you visit level)
○ 6x Black Apple Dog (NEW)
● Allies
○ Gissu
○ Claude
● Chests: 1: Linen Cloak (ID:N# - Jap.Name - Name)

Tactics
● The rescue targets are suicidal idiots and need serious help unlike Pia, Unity version made them
more durable, if you rescue BOTH this guys they will give you Rapid Boots (Mov+1)

● Prior unity version was harder for you to rescue the bastards, you need to walk down south and be
careful not to enter the attack range of the Alkibana (tentacle flower) and heal Gissu ASAP (lvl 4
dude) before he dies.
○ Before Battle: Buy herbs/ointment (EQUIP THEM) & hire Pia
○ When battle begins rush along bottom to the rescue targets then heal them

● In the Unity version: Don’t forget the chest in the bottom right. Easy to overlook if you’re used to the
Flash version. (Contains a Linen Cloak)

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 4 turns

★★★ Reward: Skill Tome 13 (Heal A)

Hard Mode - Tactics:

● There are 9 enemies (a mix of Apple Dogs and Black Apple Dogs). All have 1 HP, but +50 DEF and
MDEF. You will probably not have high enough strength to deal damage to them directly for a very
long time, but Lana’s Seal will capture them with ease. Another skill that works is Precision Strike,
although that costs 2 SP.
● You’ll need at least one unit that knows Precision Strike, preferably more, and have each one take
down at least one enemy. Meanwhile, have Lana using Seal as much as possible. It’s doable in 4
turns.
● Don’t get hung up on this stage. Heal B can be obtained without ever having Heal A, and it’s literally
a straight upgrade.

Stage 1-4 Mountain Pass to Canyon 1


Units
● Enemies
○ Black Apple Dogs
○ Leeches (NEW, CG)
○ Alkibana
○ Lemur (Ignorable BOSS; defeatable if you have patience, tactics and the accurate snipe
ability learnt by Pia and/or the Alkibana tentacle flowers )

Tactics
● FUCKING RUN
○ Before Battle: Equip MOV boosting items
○ Go south then left and up across bridge
○ Once everyone is across the bridge press the buttons
■ The button collapses the closest bridge
● When you’re moving your units be extremely careful about the bottlenecks (bridges and final little
grass path to exit)

NOTE: After completing this stage, Nono will leave your party. (Though you can hire him back for a fee
from the Tavern)

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 6 turns

★★★ Reward: “Tinker Cover A”. It’s a costume for Pia that exposes her crotch but removes her penis
(and balls), making her appear to be a regular non-futa girl.

Hard Mode - Tactics:

● Units in this stage are Huge Apple Dogs and Leeches. (3 dogs, 7 leeches.) They all have +10 ATT
and +8 MOV, which makes them somewhat threatening but not impossibly lethal.
● The bridges in this stage begin in a deactivated state, so you’ll need to spend one character’s action
on activating each switch.
● Counter attacks are key! Since the enemy units have far greater range than you do (I… assume?),
you’ll just have to tank the hits and get in some counter attacks at the same time. They have regular
defense, so you might be able to take out the worms on your counter attack. If you can take out at
least half of their health in a counter attack, you can clean them up on your turn. You may also need
healing.
● This stage, in general, isn’t an impossible challenge like some others can be.

Stage 1-5 Mountain Pass to Canyon 2


Units
● Enemies
○ Black Apple Dog
○ Horned Furball (NEW)
○ High Slime (NEW, CG)
○ Harpy (BOSS, BOUNTY, CG)
● Chest: Skill Tome 10 (Surprise Attack)

Tactics
● Make sure to disable counter attack to capture the bounty & high slime

Completing this stage unlocks Lilim

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 5 turns

★★★ Reward: Silver Wolf Boots. +2 MOV. Decent item, especially since movement boots can’t be
bought from the shop in the Unity version.
Hard Mode - Tactics:

● 7 Horned Furballs, 2 High Slimes, and 1 Desert Harpy. (Strange sequence breaking on the Desert
Harpy but ok.) All enemies have +20 DEF and +20 MAG. Each one has 1 physical attack and 1
magical attack. They’ll attack you with their magic attack, but only counterattack with their physical
attack.
● Your party starts in 2 groups of 3, one on the upper left and one in the middle. You’ll want good
magical attackers in your group. Don’t worry about your party being split up (although you might
want to rearrange your party in the party select screen to make sure they’re evenly distributed),
since it’s better for you to attack the enemies on both sides of the map simultaneously in order to
win in 5 turns or less.
● This map isn’t a tremendous challenge, and it’s worth attempting. If you think you can beat it, then
you should attempt it as soon as possible, because the Silver Wolf Boots will come in very handy.

Stage 2-1 Northern Wetlands

Units
● Enemies
○ Blue Alkibana (NEW)
○ Thorn Slime (NEW)
○ Bandits (Ambush you later)

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 3 turns

★★★ Reward: Search Rod. This item is new in the Unity version. It tells you how many treasure chests
are in a level. You can sell the Search Rod to the shop to add it to its inventory and buy more when
you need them, but they cost 6000 gold each. That said, they are not consumed upon use, so you
only really need one.

Hard Mode - Tactics:

● 10 Thorn Slimes. All enemies have +20 DEF and +20 MAG. They only have magical attacks, so
unlike the last stage, they’re gonna hit you hard on their counter attacks as well.

● It’s a very plain HARD mission. No tricks, just tough enemies. Standard tactics apply; Stay out of
their range, then rush up to them and hit them hard enough to kill. You’re not likely to survive a
counterattack. Ultimately not terribly hard.

● The enemies are arranged in a circle around your party. Some of your units are gonna start the
mission within range of them. Be careful of that. Try to break them down by focusing on the enemies
in a clockwise or counterclockwise direction, and use long-ranged attacks to take out enemies
without entering the range of other enemies you can’t kill in the same turn.

Stage 2-2 Deep Woods


(Stage 3-1 is also unlocked alongside this one, but it’s probably too high level.)

Units
● Enemies
○ Thorn Slime
○ Alkibana
○ Metal Apple Dog (BOSS, BOUNTY)
○ Ogre (NEW, CG [only for the sword wielding one]) (Ambush you on turn 10)
● Chest: Skill Tome 12 (Cure Paralysis)

Tactics
● If you don’t leave quickly, Ogres (level 16) will spawn
● The Metal Apple Dog has extremely high DEF. Lilim can help lower her HP to capture her, though
you should be careful not to kill it. Try not to kill her; as a tank, the Metal Apple Dog will come in
handy in later battles.
● The poison swamp only affects units if they stop in it, walking over it is fine. Also standing on edge
(tile that’s half grass, half water) will still hurt you. The poison is not a status effect, so you don’t
need antidotes
● Ogres can be captured, but it is very risky. They deal a lot of damage and can quickly surround you.
They can also spawn in later stages, so it’s not necessary to capture them now.

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 5 turns

★★★ Reward: “3 Legged Pants”. It’s just another copy of the item that Pia gives you if you click on her
in her shop a few times.

Hard Mode - Tactics:

● 5 Thorn Slimes, 4 Alkibanas, 3 Blue Alkibanas. The Thorn Slimes have +20 DEF and +20 MAG,
while the Alkibanas have +20 ATT and +20 MDEF. You can remember it as “each one is weak to
the same attack type it uses, and hits like a motherfucker.”

● Your units start in 3 groups of 2, located on separate parts of the map, in close proximity to at least
1 slime and 1 alkibana. You’re going to want to focus on attacking enemies and opening safe areas
for your units to stand before the end of your first turn. You might need to restart the mission a few
times in order to make sure all of your units start the mission in the optimal places.

● This one’s honestly not worth struggling on. That is, unless it’s the only way to get this item early in
the Unity version, I mean. It’s a cosmetic one-use item that you can get in other places.

Stage 2-3 Dark Grove


Units
● Enemies
○ Stone Skipper (NEW)
○ Mao Rock (NEW)
○ Pixie (NEW, CG)
○ Ogre (Ambush, end of turn 8)
● Chest: Skill Tome 9 (Cure)

Tactics
● Stone Skippers can throw rocks over impassable terrain (trees)

● Ogres will spawn at turn 8 (lvl 16) then every 5 turns more or less a new round will show up (lvl 22) again a
new spawn (lvl 16) then again a new spawn (lvl22) and at last a spawn of (lvl16) if they don't move from the
base the turn they respawn will be ignored and you will lose that turns ogre spawn. If you are going to farm
you harem of Oni sluts you have to make them move and defeat/capture try separating them so it won’t be
that hard.

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 10 turns

★★★ Reward: “Racto pamo drug”, according to the machine translation. This is a costume for the
Metal Apple Dog, and it’s actually more than just cosmetic! It increases the EVA of the Metal Apple
Dog by +3. I won’t spoil the appearance of the costume though.

Hard Mode - Tactics:

● Units with long range attacks are ideal here (like Stone Skipping), although enemies will likely
quickly get in range of melee anyway

● 6 Ogres (2 bow, 2 axe, and 2 sword), 2 Pixies, 3 Alkibanas, 2 Thorn Slime, and 1 Stone Skipper.
The Ogres and Stone Skipper have +20 ATT and +20 MDEF, the slimes and pixies have +20 MAG
and +20 DEF, and the Alkibanas have +10 ATT and +30 EVA.

● This stage is the first to include a negative penalty on your characters. In this stage, the movement
speed of all units (including flying units) is drastically reduced while the enemies are unaffected.

● This stage is certainly a hard stage.

Stage 2-4 Demon Hive

Units
● Enemies
○ Alkibana
○ Blue Alkibana
○ 4x Stone Skipper
○ Thorn Slime
○ Dryad (BOSS, BOUNTY, CG)
○ Ogre (Ambush if you take long enough, two at a time?)
● Chest: Skill Tome 3 (Mercy Attack), chest is at top left corner

Tactics
● This stage is dark.
● Before Battle: Buy Torches and equip them to your party
○ Sprites have the Torchlight ability if you don’t want to buy torches
● The map is shaped like a circle with a U in the middle. The Dryad is in the center of the U and won't
attack until you enter her range of attack.
○ Thorn Slimes guard the open part of the U
○ There are Stone Skippers on the inner edges of the U. Their extremely high range allows
them to attack you through the walls of the U.
○ The left side of the map has pools of poison.
● The Dryad is a unique monster and an excellent support character. Be sure to capture her.
● Note: Stage will end when Dryad is captured or defeated, make sure to deal with other enemies first
if you want to maximize seal points/exp

CAUTION: Lilim will leave the party if you redeem the Dryad Bounty. And, unlike Nono, Lilim won’t
become available for hire. In the Unity version, the Stage 5-X route won’t appear on the map until
you redeem the Dryad Bounty. However, there’s no consequence to keeping Lilim in your party up
to the end of the Stage 4-X route.

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 12 turns

★★★ Reward: Desert Boots. They don’t increase your movement speed, but they allow the equipped
character to move at their normal speed across terrain that would normally slow them down. (Except
water or hills.)

Hard Mode - Tactics:

● This stage is dark.


● 8 Stone Skippers, 3 Alkibanas, 3 Thorn Slimes. Stone Skippers have +20 ATT and +20 MDEF,
Alkibanas have +20 MAG and +20 DEF, Thorn Slimes have +20 MAG and +20 DEF.
● Your units start in the center of the map, where the Dryad was in Story Mode.
● At this point, you should be used to the standard tactics. The only addition here is the darkness.
Make sure you have some amount of light with you, and be careful not to accidentally walk into the
attack range of an enemy. The time limit is much larger here than the first few stages, so you can
proceed at a comfortable pace.
● This stage’s reward, the Desert Boots, can be somewhat helpful in later stages, but you won’t be
encountering stages that they help with just yet. If you can’t finish the stage immediately, that’s no
problem.

Stage 3-1 Dirt Track


Units
● Enemies
○ Stone Skippers
○ Orges
○ Horned Furball
○ Larva Wraith (BOSS)
○ Ambush (Bottom, Turn 10): 1x Ogre, 1x Horned Furball
○ Ambush 2 (Top, Turn 14): 2x Ogre
● Rescue
○ Renka; Unlike other rescue targets, she’s not suicidal and will stay put
● Chest: Silver Wolf Boots

Tactics
● The terrain is comprised of cliffs with enemies on top of them. Ground-based units can climb up
them but their movement speed is lowered while they do so. Flying units can fly up the hills with no
movement penalty.
● Don’t forget to grab the chest. It’s easiest with a flying unit.
● Larva Wraiths SP attack has fairly long range so be careful with units weak to magic (6 units)
○ However note the skill can not be used at close range (3 units) be sure to capture this fella.

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 6 turns

★★★ Reward: “Floating Boots.” They make the equipped character a Flying character. That’s fantastic.

Hard Mode - Tactics:

● 4 groups of enemies total. 2 groups of 3 Ogres (1 of each type), one on each end of the ravine. On
the cliffs, there are 2 groups of enemies (2 Rock Skippers and 1 Larva Wraith each). All enemies
have +30 ATT and +30 MDEF. Additional Ogres spawn later.
● You’ll probably need multiple flying units here. Confusingly, the Larva Wraiths have +30 ATT but no
physical attacks, so they’re basically normal strength. Everything else is very very strong.
● Since EVERYTHING has high MDEF and regular DEF, your party should be mostly physical
attackers.
● Kill the Rock Skippers first, and the Larva Wraiths last. Don’t waste your character actions on the
Wraiths at all until you have to, they’re really the weakest things there.
● This mission may not be beatable for a pretty long time after you unlock it. My party had an average
level of 40 when I beat it.

Stage 3-2 Dirt Track 2


Units
● Enemies
○ Apple Dogs
○ Stone Skippers
○ Pixies
○ Wormvine (NEW, CG)
○ Lemur (Undefeatable BOSS)
● Chest: Brainwashing Drug

Tactics
● Water drastically slows down non-flying units. Unless you start your turn right next to the water, you
might not even be able to walk into it. Try to stay on land.
● Lemur avoids/can’t enter water?
● Don’t engage Lemur (A level 32 Nono, using strong attack couldn’t even damage him)
● Lemur will target weakest unit in range
● Lemur will leave about turn 8 (or maybe after taking out one of your units)
● Don’t miss the chest in the upper left.
● A flying unit will help tremendously here. Have one cross the river while your party is fighting on
land, nab the chest, and then fly to just outside of Lemur’s range to bait him into approaching you.
Then, fly back up the hill to avoid him. This will keep him distracted and safely away from your party
until he leaves at the end of Turn 8.

Obs: Lemur can actually be defeated here again, you just have to use magic against him, just make
sure your magicians aren’t killed before you can kill him, Lilim will defeat him quickly if you still have
her. NO reward for doing so other than more experience points.

Note: After completing this stage, both Stage 3-3 and 4-1 will unlock. If you click on Stage 4-1, you
trigger a cutscene that adds Ily to your party. You don’t even need to start Stage 4-1, so this is
basically free. Ily is a great support character, so you should do this.

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 12 turns
★★★ Reward: “Ogre’s Transparent Bra”. Costume, equippable on all Ogre units, basically just removes
their bra, leaving them bare-chested. Does not provide any stat bonuses.

Hard Mode - Tactics:


● 3 Pixies, 6 Rock Skippers (2 groups of 3), 1 Wormvine. Pixies have +30 MAG and +30 DEF, Rock
Skippers have +30 ATT and +20 MDEF, and the Wormvine has +40 ATT, +30 DEF, and +40 MAG.
Huge Apple Dogs spawn as reinforcements on the left and right of your side of the river.
○ The Wormvine’s stats are a little strange; it has a boost to both ATT and MAG, but its only
attack is a magical attack, so the ATT bonus is pointless.
● The 3 Pixies spawn over the river, 3 rock skippers line the opposite shore, and 3 rock skippers and
1 wormvine spawn on the island.
● Since the goal is to beat all units, and it’s impossible to kill everything on your first turn, you’ll need
to leave at least one unit at your spawn location to handle the first Huge Apple Dog that spawns.
● The Pixies will always move on their turn, and move somewhat randomly. However, if a unit is within
their range, they will move to and attack that unit. This mission’s success can depend entirely on
how they randomly move on the first turn.
● The rock skippers never move, so their attack range is actually somewhat smaller than it looks.
They won’t even move to attack you if you’re within their range, so you can get closer than you
think. Also important to note is that they cannot attack things that are directly adjacent to them, so
that’s a safe zone as long as it’s not in another enemy’s attack range.
● The reward for this stage is cosmetic, so you can skip it without penalty if you want. I was able to
complete it eventually before continuing on with the story.

Stage 3-3 Bandit Stronghold


Units
● Enemies
○ 1x Apple Dog
○ Stone Skippers
○ Ogres
○ Larva Wraith
○ Berserker (BOSS)
○ Ogre (Reinforcement, bottom, turn 11)
● Chest (Top Right): Skill Tome 11 (Cure All)

Tactics
● DO NOT DEFEAT BERSERKER (Sheila)
○ If you do: you’ll miss her event and won’t get her as a unit
○ Also note she will not attack unless you attack first
● Door is treated as an enemy and can be destroyed
● Flying units can go over fencing
○ Units: Harpy

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 10 turns

★★★ Reward: “Obsidian Sword”. Equipment, gives +4 ATT. You can sell this to Pia’s shop and then
buy as many as you like for 8000 gold each.

Hard Mode - Tactics:

● 1 Moa Rock, 3 Rock Skippers, 4 Sword Ogres, 4 Axe Ogres, 4 Bow Ogres, and 2 Muggers.
○ The Moa Rock has +30 DEF and +30 MDEF, the Rock Skippers have +10 ATT and +15
DEF, the Muggers have no boosts, the Sword Ogres have +10 ATT and +15 DEF, the Axe
Ogres and Bow Ogres have +20 ATT and +5 DEF.
● Your units spawn near the story mode exit of this stage. The Ogres are grouped in a square block in
the middle of the stage, behind a fence and the Moa Rock. The Rock Skippers are lined up behind
the fence.
● Your first turn will probably be spent dealing with the Rock Skippers and the Muggers. You can take
out the skippers with flying units, and the muggers just die easily.
● The squadron of ogres is going to be a huge pain in the ass, though. You’re likely to get surrounded
by them if you try to attack head-on, and unless you have ungodly luck, one unit probably won’t
dodge every attack.
○ The Bow Ogres are probably one of the biggest threats, because they’re basically a number
of bonus attacks. Even if a unit survives being surrounded by the melee ogres, they can still
be hit even more by the bow ogres.
● I wonder if you can try flying around the ogres and distracting them from behind? Update: You can.
Flying around them can get the attention of the bow ogres, just try not to die from them when you do
that.

Stage 3-4 Dark Path

Units
● Enemies
○ Ogres
○ Black Apple Dogs
○ Bandits
● Rescue Target: Knight (Reward for saving: ‘Silver Wolf Boots’)
● Chest (Left side strip to the right): Magic Eye Goggles

Tactics
● Before Battle: bring torches, Sprite (Sprite can learn mega torch, which last 15 turns)
● Your units will start split up into two halves
● There are locked doors directly above where you start (blocked by fog of war)
○ There’s buttons at bottom left and bottom right, then two at top closer to middle
○ Pressing them all unlocks the doors
○ Don’t press the bottom right button though, it will result in rescue target getting attacked
(he was protected by a gate) and likely killed before you can get to him
● Ogres will keep ambushing you from dark (if you have no torches), that combined with lots of tight
passages means you must make sure to have tanks in front and rangers/healers behind
● Ogres will start to spawn from the start of this level in intervals, lvl 17 shield/double axe, and lvl 25
archers
● The passages go out to sides, up, inwards, then down to a central room
○ The top part of central room is stairs down and the exit

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 15 turns

★★★ Reward: Mana Bracelet. Equipment, +3 MAG. You get plenty of them throughout the game, and
you can sell them to the shop to add them to the shop’s inventory. You don’t really need this one.

Hard Mode - Tactics:


Stage 3-5 Hideout Depths


Units
● Enemies
○ 4x Ogres
○ 2x Larva Wraith
○ Bandits
○ Bacos (BOSS, BOUNTY)
○ Flame Dragon (NEW, UNCAPTURABLE)
● 2x Chest: Silver Wolf Boots, Spirit Stone Amulet

Tactics
● Deal with the dragon first
● Switches open their closest gate
● Just open one gate, then you can pick Ogres off one by one as they’re forced single file

NOTE: You can redeem the Bacos Bounty after completing this mission, but you may not want to. When
you redeem it, Lenka will tell you that she needs to leave the party to go take care of her family (or
something). She also asks you for 10,000 gold. If you don’t give her the money, she’ll leave the
party and you never see her again. If you give her the money, she still leaves the party, but she’ll
reappear as a hirable unit in the Tavern after you defeat La Fox. This is a strict downgrade, because
it means she’ll ask for a hire fee every 3 missions. In the opinion of this writer, there’s absolutely no
reason to redeem Bacos’s bounty. At best, you gain 2000 gold from it. Just keep Lenka and don’t
redeem the bounty.
(If you want, you can save your game before redeeming the bounty, just to see the dialogue. Then you
can reload the game and keep Lenka.)

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 12 turns

★★★ Reward: “Re-Moving Ring”. Despite how it sounds, this is an equipment with a rather useful
effect. It allows the unit equipped with it to move again after using their action. It’s incredibly
effective in all sorts of situations, allowing you to attack an enemy and then withdraw to a safe
distance.

Hard Mode - Tactics:


● 1 Flame Dragon, 2 Bandits, 2 Sword Ogres in the cells, 1 Necromancer, 2 Sword Ogres in the back,
2 Axe Ogres.
○ Flame Dragon has +30 ATK, +20 DEF, +30 MAG, and +30 HIT. Bandits have +15 ATK.
Sword Ogres have +15 ATK, +10 DEF. Axe Ogres have +20 ATK, +5 DEF. Necromancer
has +20 DEF, +20 MAG.
● This is a rather unique stage. There’s one Flame Dragon in the middle of the stage, and all of the
doors are locked. In order to pass through the stage to beat all enemies, you’ll need to use the
teleporters below you to warp into the cells, beat the enemies within them, and use those teleporters
to continue.
● Not only that, but in this stage, you can only attack enemies directly adjacent to you. Your attack
range is limited to 1.
● Since teleporters place you at their destination and don’t let you move from their until next turn,
you’re forced to take a hit from the enemies inside the cells. Try to kill them on the counter attack.
● This stage isn’t terribly hard, and the item it rewards is very very helpful in later stages.

Stage 4-1 Dirt Track 3


Units
● Enemies
○ 2x Stone Skipper
○ 1x Pixie
○ 3x Wing Ears (NEW)
○ 6x Bandits
○ Ambush: 2x Bandits (one top, one bottom)
○ Ambush 2: 1x Harpy (middle of from cliff)
○ Ambush 3: 2x Bandit
● Rescue Target: Sakume
● Chest: Silver Wolf Boots
Tactics
● Sakume is the first rescue target to actually attempt to avoid danger, saving her isn’t really a hassle
○ She’ll run down, then right, then back up again
○ Sakume has rapid boots; Renka can steal them if you have her in your party XD, this
however will limit Sakume’s mobility to 3. (Note: In the unity version, you can’t buy
movement items from the shop, so it might actually be worthwhile to do this.)

● This stage is also first chance you have of getting the CG from Ily’s ‘Magical Infusion’ skill. Just use
it on Lana
● Harpy appears as reinforcement in turn 10 IF you want another one of those cuties

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 20 turns

★★★ Reward: “Metal Disintegrant”. It’s another costume for the Metal Apple Dog. This one doesn’t
provide any stat bonuses, but it does come with a cutscene and a rather surprising bit of dialogue.
(Note: the reward comes in the form of an item that has to be used on the Metal Apple Dog in order
to unlock the costume.)

Hard Mode - Tactics:


● This stage isn’t really that hard, but if you’ve been relying on Lana’s Seal to one-shot enemies, you
might have trouble. There are many bandits here, including mini-boss like HARD-exclusive enemies
called “Hunter Killers”, and they can’t be captured.
● I was high enough level to beat this stage soon after I unlocked it, so try to do this one when you
can. I normally don’t recommend trying all that hard for cosmetic unlocks, but this one’s worth it.
Stage 4-2 Forest of Eternal Darkness

Units
● Enemies
○ Thorn Slime
○ Wormvine
○ Alkibana
○ Blue Alkibana
○ Horned Furball
○ Bandits
○ Wing Ears
○ High Slime
○ Apple Dog
○ Huge Apple Dog
○ Werewolf (BOSS, BOUNTY, NEW, CG) (Middle of map)
■ Note: She can summon Apple Dogs
● Unit to Escort: Sakume
● Chest:
○ directly above start area behind trees (Alchemy Recipe 8 (Coiling Spirit))
○ Above and to the right of first (Skill Tome 8 (Mana Shield))
○ Top middle of map (Red Gemstone)
○ Top right (Iron Shield)
○ Top right (Alchemy Recipe 5 (Torch Mk 2))

Tactics
● Before Battle: Consider bringing torches if you want to see a decent distance. Sprite with mega
torch are better, you can also make Lana learn that ability as well to save inventory space.
○ Area is somewhat maze-like so it really is helpful
○ But given how long it’ll take for Sakume to get to exit, you’d need all slots full of torches…
(You actually will unlock the Torch Mk 2 recipe on this map)
○ Consider leveling a pixie for a torch ability
● Split your units up and have them clear out enemies and collect chests while Sakume slowly makes
her way around
● Sakume movement (She’s makes a long turn from the short path she could had go on...)
○ She’ll move up to first part where path splits, then go down and pause
○ Then to the right and up
○ Left and then up through the teleporter
○ Finally she’ll go up and through exit (Stage won’t end till all living units exit)
○ It takes her 30 turns (of un-interrupted movement)
● Above the treasure chest in little enclosure is a teleporter, it will move you to the area directly above
it
● When you stand where light is shining, HP will regenerate
● You can block Sakume’s movement if you put enough units at a bottleneck (she can only move 3
units)
● IMPORTANT: You can only capture the Werewolf on your first visit of this level. Don’t miss
her!

Hard Mode (Unity exclusive)


★★★ Conditions: Reach the exit, Keep all units alive, Win within 40 turns

★★★ Reward: Re-Moving Ring. (lets you move again after doing action
Note: Three enemies in the stage hold unique items that unlock additional costumes (and possibly
CG?). I don’t THINK you need to get the 3-star reward to obtain these items.

Hard Mode - Tactics:


● You start at the back of the stage, and need to navigate in the darkness back to the entrance. The
teleporters have been changed, and the layout itself is also different. The valuable items are held by
enemies that you can sneak past if necessary. As far as I know, all three are carried by enemies
that cannot be captured, have strong offense and defense, and are surrounded by additional
dangerous enemies.
● This is a very hard stage. Not just to 3-Star, but to simply finish. I haven’t confirmed for myself if the
three items must be collected in a single run, or if you can collect them individually.
● The only teleporter is where the boss use to spawn not sure where it goes
● Costume Holding Enemy Locations (Note their stats are all 40+)
○ Top Right of map (where 2 chests were); Hunter Killer (Sakume’s) + Bandits
○ Bottom Right of map (below light); Necromancer (Werewolf’s) + Spirits
○ Area Below Hard Spawn (where teleport was); Larva Wraith (Werewolf’s) + Ogres
■ This was annoying as there’s only a one-tile entrance

Stage 4-3 Volcanic Slope


Units
● Enemies
○ Magma Slime (NEW)
○ Red Horn (NEW)
○ Red Apple Dog (NEW)
○ Stone Skipper
○ Harpy (Note that harpy in the nest must be the baby one as the others attack you, will be
wise to capture this family of harpys, they have a unique and powerful triple attack performed
on a enemy enclosed by them)
■ Also note: she has long movement range, so if you want to capture her, make sure
no one in range as counter attack on
● Chest: top middle (Skill Tome 4 (Shoot Down))

Tactics
● Harpies can cross lava
● Most enemy units here have fairly long movement range

Hard Mode (Unity exclusive)


★★★ Conditions: Beat Boss, Keep all units alive, Win within 10 turns
★★★ Reward: “Convergent Evolution Drug” (machine translated name). It’s a costume for the Leech of
all things.

Hard Mode - Tactics:


● Important note: The goal here is to beat the boss (It’s a desert harpie that appears later). You
don’t need to fight the leeches to win.
● I think this is the easiest and fun of all the Hard mode stages, you can just use fly units and hand the
floating ring to Lana to capture Leeches in the safety of unreachable spots (seal lvl 100 or more), or
make all your units have ambush passive abilities and begin the slaughter of poor leeches. Because
this is the best map to farm passive abilities as leeches keep spawning ever you kill one, just wait
for those with the passive abilities to capture.
● You can also stand were they spawn with 3 of your units and kill the lone Leech so to prevent more
from coming, but where is the fun on that?
● Oh yes, don’t let the leeches bite you as they have enhance attack power +30
● Boss (or how i call it “party pooper”) shows up at turn 8, i think.

Stage 4-4 Burning Crater


Units
● Enemies
○ Red Horn
○ Red Apple Dog
○ 2x Flame Dragon (UNCAPTURABLE)
○ Pixie
○ Lightning Dog (NEW)
○ La Fox (NEW, BOUNTY, BOSS, CG)
● 2x Chest
○ Left mid (Alchemy Recipe 51 (Onahole Slime))
○ Right middle (Alchemy Recipe 50 (3-legged pants))

Tactics
● There a little bridges where you can cross lava to neighbouring ”island”
○ They randomly appear and disappear
● Dragons are weak to magic, Ily’s curse magic (she gets at love +100) does wonders.
● Lightning Dogs have long range attack, but it can’t be used if you’re directly next to them

Reporting La Fox’s defeat will trigger story relevant dialogue

Hard Mode (Unity exclusive)


★★★ Conditions: All units survive, All enemies defeated, within 25 turns

★★★ Reward: La Fox Costume

Hard Mode - Tactics:


● Flame Dragons, lava slimes, red horned rabbits, pixie
● Dragons are insanely tough
○ but check each ones stats, some are weak to magic

Stage 5-1 Forest Ruins


Units
● Enemies
○ Spirit (NEW)
○ Lava Wraith
○ Lilim (BOSS, CAPTURABLE, CG)
● Chest: Alchemy Recipe 1 (Faint potion)

Tactics
● Teleporter will take you straight up
● Lilim hits hard and can fully heal herself so be careful
● Spirits are light attribute so you need to use darkness attacks or poison

Hard Mode (Unity exclusive)


★★★ Conditions: All alive, defeat all, 15 turns

★★★ Reward: Lilim Costume

Hard Mode - Tactics:


● Spirits & Necromancer
● More Spirits keep spawning at bottom
● Teleporter sends you down

Stage 5-2 Ruins Interior

Units
● Enemies
○ Spirits
○ Banshee (NEW, CG)
○ Wraith (NEW)
● 2x Chest: top right room (Alchemy Recipe 3 (Adhesive))
○ Bottom left corner of map
○ There is an invisible chest. To get it make a character stop on the tile 2 down and 1 left of
the doorway into the last room with the stairs (Alchemy Recipe 4(Dissolving Agent))
Tactics
● This is another dark level, consider bringing torches (the Mk2 if you can)
● Banshees inflict poison (lasts 10 turns), so consider antidotes (or debuff cancelling unit like Dryad)
● Wraiths have life steal attack, don’t melee them unless you’re sure you can OHKO
● The rubble/damaged floor is considered rough terrain and slows movement
● Teleporter: top right room, left of chest. Takes you to bottom left of map

Hard Mode (Unity exclusive)


★★★ Conditions: All Survive, All defeated, 20 turns

★★★ Reward: Renka Costume


● It starts as giftable item that triggers dialogue event & unlocks the actual costume

Hard Mode - Tactics:


● Spirit, Banshee, Wraith, Soul Eater (BOSS)
○ More spirits keep spawning at entrance
● Switch in room straight up from spawn, which opens gate to area left where boss is

Stage 5-3 Ruins

Units
● Enemies
○ Spirits
○ Banshee
○ Wraith
○ Lava Wraith
● 2x Chest: Middle of top, next to the shelves (Alchemy Recipe 7 (Smoke Bomb))
○ Middle room, top right corner (Alchemy Recipe 8 (Coiling Spirit))

Tactics
● Dark, bring torches
● Enemies are hiding between objects and stuff
● Fly units CAN NOT get across the fallen machinery/cages (No shortcuts)

Hard Mode (Unity exclusive)


★★★ Conditions: Defeat Boss, All Survive, Within 30 Turns

★★★ Reward: SP Regen Ring

Hard Mode - Tactics:


● Enemies; Banshee, Wraith, Necromancer, Spirit, Cursed Dragon (BOSS)
● You’re going through the map in reverse
● Note there’s two dragons, 2nd (furthest from where you spawn) is the boss

Stage 5-4 Ruins Dungeons

Units
● Enemies
○ Wraith
○ Spirit
○ Banshee
○ Wormvine
○ Larva Wraith
○ Wandering Ghost (NEW) (This is an extremely important unit that affects plot, so make
sure to capture her) (Orange ghost on above map)
○ Blow (NEW, BOUNTY, UNCAPTURABLE)
○ Ambush (After Blow is defeated):
■ Bald (UNIQUE, SPECIAL REWARDS)
■ 6?x Elite Knight
● 3x Chest
○ Top left cell (Alchemy Recipe 100 (Mana Orb)) (This is an important item for future level)
○ Bottom row, 3rd cell from left (the one with skeleton) (Flash Boots)
○ Middle section, bottom right cell (Alchemy Recipe 6 (SP Potion))

Tactics
● Dark, bring torches.
● There’s basically an enemy in every single cell
● Wandering Ghost has annoyingly high DEF, so you’ll need to use Nono’s mercy slash
○ Alternatively: use ‘Accurate Snipe’ (Pia can learn it)
○ Also don’t use magic, she has 0 MDEF and will likely die
● Blow has high EVA
● Blow cannot be captured, so he must be defeated.
○ (If you edit the game’s files to make Blow capturable, and then capture him instead of killing
him, Bald won’t spawn. You MUST kill Blow in order to complete the level.)
● Bald will remain at the stairs with 2 Knights, the other Knights will chase you
○ Defeat the pursuing Knights first, then gather all your units up to take on the last 3
○ Bald won’t move, but the two knights next to him will if you get in their range
○ Level doesn’t end till Bald is defeated, so if you didn’t already you can still go around
collecting chests and capturing the Wandering Ghost
○ Bald has unique items that can only be obtained by stealing them from him while he’s
still alive. Bring Renka to steal this items, otherwise you’ll miss these items
permanently. Use Ily Magic Infusion on Renka each turn so she wont get kill in one
slash by Bald (or give her Re-moving Ring).

This stage is the first with real plot relevant information

Hard Mode (Unity exclusive)


★★★ Conditions: All Survive, Defeat Boss, 30 turns

★★★ Reward: Lilim Costume

Hard Mode - Tactics:


● Enemies; Wraiths, Banshee, Spirit, Soul Eater (BOSS)
● Stage is not dark like original instead each prison cell has a door and you can’t see their interiors
○ Defeating wraiths opens cells (generally the one near to where they spawned)
● Soul Eater is in bottom right cell of the middle group
○ Wraith in bottom left room unlocks it
● You really need to OHKO the Wraiths, else their life steal will just heal them back when they counter
● All enemies hit pretty hard 40-50 ATK/MAG

Stage 6-1 Path to the Desert


Units
● Enemies
○ Red Apple Dog
○ Evil Spirit (NEW)
○ Ogre (masked variants) (NEW)
○ Lightning Dog
○ Magic Swordsman / Sylvera (NEW, BOSS, UNCAPTURABLE)
○ Wormvine
○ Necromancer (NEW)
○ Leech
● Chest: below spawn, map is quite wide & tall so scroll down (Soul Amulet)
Tactics
● Necromancer can summon spirits
● Red Apple Dogs flee if you leave them long enough
● When you get close enough the entire formation of enemies will move towards you
○ Abuse the chokepoints and ranged attacks
● Magic Swordsman will flee when defeated. Don’t worry, you can capture her in a later stage.
○ She drops an Alchemy Recipe when you beat her. (NOTE: Don’t bother trying to steal it from
her. She’ll drop it when you win, so stealing it is a waste of time.)
● Sand lowers your movement speed by a lot

Hard Mode (Unity exclusive)


★★★ Conditions: All Survive, Defeat All, 25 Turns

★★★ Reward: Ogre Costume

Hard Mode - Tactics:


● Ogre, Lightning Dog, Necromancer (BOSS) x2, desert harpy
○ There are lots of enemies and they’re scattered across stage

Stage 6-2 Desert Entrance


Units
● Enemies
○ Killer Fang (NEW)
○ Desert Harpy (NEW, BOSS)
○ Ambush (Turn 2 (or maybe it’s after attacking the Killer Fang): 3x Desert Harpy (They appear
to left of spawn)
○ Ambush (Turn 4 (Or maybe it’s after defeating a Killer Fang): 3x Desert Harpy (appear at
top)
○ Ambush (Turn 7 (Or after defeating previous ambushes): 3x Desert Harpy (appear right side)
○ Ambush (Turn 10): 3x Desert Harpy (bottom)
○ Ambush (Turn 18) 4x Killer Fang (right side)
● 2x Chests: Invisible, underneath (same tile) the Killer Fangs. Make sure to use ‘Stop’ to open.
○ Dazzling Raiment (+8 EVA)
○ Dragon Whiskers Shield (+4 DEF)

Tactics
● Before Battle: Guild will temporarily be closed after this, make sure you report all bounties before
starting stage. In the Unity version, it doesn’t actually close.
● Sand everywhere, if you haven’t already consider equipping movement boosting items
○ Flying units will have it easy
○ You won’t be able to outrun the enemies
● Units will be randomly moved a tile by the sand
● Killer Fang’s DEF is insanely high, MDEF not so much. If your Seal is strong enough, you can just
capture them instead of trying to attack through their defenses.
○ They also don’t move, so you can ignore them. Though you would miss the chests.

Cue plot progression. Also Guild will temporarily be shut down

Hard Mode (Unity exclusive)


★★★ Conditions:All Survive, Defeat Boss, 14 turns

★★★ Reward: “Harpy Hormone”. It’s a costume for Desert Harpies.


Hard Mode - Tactics:
● Enemies; Killer Fang x2, Desert Harpy, Desert Harpy (BOSS)
● More enemies will spawn, you need to kill Killer Fangs to trigger it(?)
○ Harpies; Left, Right, Bottom, Top (also boss will be with this group)
○ Killer Fangs; keep spawning at same positions

Stage 6-3 Desert Ancient Ruins


Units
● Enemies
○ Leech
○ Desert Harpy
○ Lightning Dog
○ Killer Fang
○ Ogre
○ Magic Swordsman / Sylvera (BOSS, CG)
● 1x INVISIBLE Chest: The bottom left corner of the map (Book recipe 80: Brainwash medicine)

Tactics
● Sand movement penalty & random movement again
○ Area up stairs near entrance doesn’t have that issue though

● Harpies will fly over cliff and get you

● Killer Fang’s can move this time

Assuming you’ve captured Dryad, La Fox & Sylvera, and collected the recipe, you can now craft Mana
Orb and get the relevant CG

Hard Mode (Unity exclusive)


★★★ Conditions: ???

★★★ Reward: "Stone Bullet" skill tome

Hard Mode - Tactics:


● ???

Stage 6-4 Ruined Passageway


Units
● Enemies
○ Evil Spirit
■ Obsidian Sword
○ Wraith
■ Alchemy Recipe 12, Soul Amulet
○ 3x Dark/Cursed Dragon (NEW, UNCAPTURABLE)
■ Items; gold chunk, silver chunk, Alchemy Recipe 10

Tactics
● Before Battle:
○ Craft the Mana Orb, without it your units will suffer 5 damage every turn.
○ Equip the Mana Orb on one of your party members
○ The area is dark, but the layout is very simple. So don’t worry about torches/light skills unless
you’re worried about getting caught off guard

● Layout: Vertical corridor, pillars along sides. At middle there’s short walls that jut out slightly
○ Exit is straight up
Hard Mode (Unity exclusive)
★★★ Conditions: ???

★★★ Reward: "Evil Eye" skill tome

Hard Mode - Tactics:


● ???

Stage 6-5 Ancient Ruins


Units
● Enemies
○ 2x Evil Spirit
○ 2x Wraith
○ 2x Ogre (Archer)
○ 2x Larva Wraith
○ Lemur (UNCAPTURABLE)
○ Robecca (NEW, UNCAPTURABLE)

Tactics
● Before Battle:
○ Bring a unit that dispels debuffs
● Robecca has extremely long range skill (8 units), lure the other enemies to you and fight them first
○ Her skill will turn allies into enemies (You can not control them, and they attack allies)
● Lemur has extremely high DEF, use magic against him

After defeating Robecca you’ll get a scene, changes slightly depending on if you captured the
Wandering Spirit (DOES NOT NEED TO BE IN YOUR PARTY)
● If you captured it: Lana unlocks badass form (Curse Awakening Skill)

Hard Mode (Unity exclusive)


★★★ Conditions: Defeat the boss, Keep all units alive, Win within 30 turns

★★★ Reward: “Witch Costume”. A costume for Lia. It makes her look like Robecca. It’s a matter of taste
but I really like this costume.

Hard Mode - Tactics:


● This stage looks like a regular stage to begin with, but don’t be fooled; your goal is to kill the boss.
Don’t worry about killing every enemy unit. That said, the boss only appears around turn 10 or so.
You can’t win until then.

● This stage becomes drastically easier after Lia joins your team. So, come back once you’ve got her.
● The strategy with Lia is exceedingly simple:
○ Equip Lia with movement boosting items. (Give her the SP ring as well if you have it.)
○ Use her skill as much as possible while keeping your distance. Use Ily’s Magical Infusion get
more use out of Lia’s skill if you want. Dragons will show up eventually; Using Lia’s skill on
them will utterly trivialize the stage. Definitely hit as many of them with it as you can.
○ If enemies get close, knock them out with heavy hitters like Lilim.

Stage 6-6 Ancient Ruins Depths


Units
● Lemur (SEMI-UNCAPTURABLE)
● Robecca (SEMI-UNCAPTURABLE, CG)
● Dark Dragon x2 (New, SEMI-UNCAPTURABLE)
Note: We’re gonna be using the term “SEMI-UNCAPTURABLE” starting now because you should have
unlocked the Curse Awakening power at the end of the last stage. “SEMI-UNCAPTURABLE” means
you can capture the unit if you’re using Lana’s awakened form, and can’t be captured using her
regular Seal.

Tactics
● To defeat Lemur, use Lana’s Curse Awakening then just attack with Curse, he’ll go down easy.
● Press switches (top left & right) to get to Robecca (they turn off the lightning barriers)
○ WARNING: Switches are in range of her Seal Mk.2 attack, so the units who activate them
will fall under her control.
● Unlike the previous stage, where Robecca was truly uncapturable, in this stage you CAN capture
her, but you need to be using Lana’s Awakened Form. If you didn’t unlock Curse Awakening, you
can’t capture Robecca in this stage.
● Whether you capture Robecca or kill her, Lemur will go wild and warp you to a new field where Lana
and Lemur are the only units.
● ONE-TIME-ONLY CG WARNING: Wait 10 turns in the new area (after capturing/killing
Robecca) in order to get a unique CG.
○ However be warned that Lemur will have full health again

Enjoy whatever ending you unlocked

Trivia: This used to be final level ingame, after which you’d just be sent to the menu (after seeing the
ending)

Hard Mode (Unity exclusive)


★★★ Conditions: All Survive, Defeat Boss, 30 Turns

★★★ Reward: Lana Costume, and two others

Hard Mode - Tactics:


● Enemies; Cursed Dragon (BOSS), Lightning Dog, Stone Skipper, Moa Rock, Necromancer
○ Necromancers hold a costume each
● Boss has absurd stats, both DEF & MDEF are over 100
○ Defeating the Moa Rock will weaken it to normal stats (Kill Necromancers to open barriers)

Stages (After-Story)
To get access to “After Story” in version 2.00+, load the save you completed game on (you’ll get a
choice, pick top option)

WARNING: If a unit is defeated in a new stage, they will be permanently lost


● This also means you’ll lose whatever items they had equipped
(Think this handicap was revoked in version 3)

Small Spoiler Warning: Robecca will join your party at level 1, under the name “Lia”. You’ll need to
powerlevel her up to a usable level, and equip her with movement boots, but her range is excessive
and her Mania skill is truly a godsend. It’s effectively like a Seal sidegrade. Affected enemies are
temporarily treated as your allies, making them attack other enemy units and making enemy units
waste their turns attacking them. This works on units that Seal 1.0 doesn’t work on, though some
hard mode enemies are immune to both.

Stage 7-1 Bloody Fang Desert


Location on map: It’s connected to Ancient Ruins Depths, just slightly south of it

Units
● Enemies
○ Bloody Fang (NEW) [Infinite spawning]
○ Desert Harpy [Infinite spawning]
○ Sand Dragon (BOSS, SEMI-UNCAPTURABLE)
● Allies
○ Lizbeth
○ Knights
● Unique items
○ Camouflage Cloak (Steal from a Guard)
○ Magic Sword Falnata (Steal from Lizbeth)
■ This is the best weapon currently ingame (v3.12)

Tactics
● Before Battle
○ May want to grind a bit before tackling it, if you haven’t already by working on hard mode for
previous stages
○ Bring Lenka.
○ Lia is recommended, but not necessary. Her ability to distract enemy units will come in
handy and easily buy you time while you shamelessly steal all the valuables from the people
you’re coming to rescue.
● It’s all sand, so flying units are helpful to avoid the movement penalty
○ Also units with the special movement trait (like Sheila)
● Get to Lizbeth ASAP.
● Each friendly NPC carries an item you can steal with Lenka. Lizbeth carries a unique sword, and
one of the knights carries a unique/new evasion-boosting equip. The other two knights carry Scale
Shields, which are okay, but you can buy them from the shop.
○ I don’t really know why, but Lenka wasn’t able to steal items with a 100% success rate. And,
with Steal taking 2 SP, you’ll need Ily to use SP Heal on her a whole lot. I highly highly
recommend not leaving this stage until you successfully steal at least the sword. If you’re
struggling to do so, I’d suggest grinding for levels and coming back.
● Defeat (or capture) the Sand Dragon to win the level
○ Drops ‘Skill Tomb 22’ (Cure Para 2)

Hard Mode (Unity exclusive)


★★★ Conditions: All Survive, Defeat All Enemies, 25 Turns

★★★ Reward: Lana Costume


Lilim Costume (Held by Dragon)

Hard Mode - Tactics:


● Enemy; Sand Dragon, Desert Harpy, Killer Fang
● Dragon has high stats, but only 3 HP. So use Accurate Snipe (Ignores DEF)
○ Note; it has passive making it immune to ‘Succubus Eye’ also killing it with poison prevents
item drop

Stage 7-2 Dragon Bone Cave


Units
● 4x Bloody Fang
● 5x Red Apple Dog
● 6x Desert Harpy
● 10x Ogre
● 3x Larva Wraith
● 2x Necromancer
● 1x Golem Dog (NEW, SEMI-UNCAPTURABLE)
○ Respawns every X turns if it’s defeated instead of captured
● AMBUSH: top right, end of turn 5
○ 5x Bandits
○ 1x Bandit Leader
● 0x Chests

Tactics
● Just activate ‘Curse Awakening’ and spam Lana’s ‘True Seal’. This works even on the bandits.
● Golem Dog has high DEF
● Enemies seem really aggressive (I had the ogres, red apple dogs all rush me)
● Stage ends when you defeat all enemies
○ Don’t forget the Necromancer south of where you start
● The Bandit Leader holds a “Heal B” Skill Tome. Get it.

Hard Mode
★★★ Conditions: Defeat all enemies, Keep all units alive, Win within 40 turns

★★★ Reward: “String Bikini”. It’s a “costume” for Fricka, the girl who runs the Tavern. She’s not
recruitable herself, but a button appears at the top of the screen that you can click on to get some
dialogue and have her put the costume on. I don’t know what else this changes.
● Banshee Costume held by a Larva Wraith (middle one)
● Lia Costume held by Necromancer (middle one)

Hard Mode - Tactics:


● This stage has an interesting solution; full credit to the japanese wiki for the strategy.

● Basically, there’s a 3x3 Ogre squad of death in the middle of the stage. You spawn right on the edge
of the sand, with some Harpies in the upper right, the death squad to the left, a collection of 3 Larva
Wraiths even further left, and another 3 Larva Wraiths below you. There’s also some Bloody Fangs
scattered around the stage.

● The strategy is pretty simple, but hard to pull off. Move across the stage counter-clockwise, hitting
the Wraiths in the back first, then the Wraiths below, then the Harpies, and finally you bait and kite
the Ogres. It’s important to hit the Wraiths quickly, because they’re charging SP for their Meteor
attack, which has absurd range and will probably one-shot any unit you leave in its range. It’s
important to not trigger the Ogres until after all the Wraiths are cleaned up, because you cannot deal
with them and the Wraiths at the same time, and you absolutely can’t afford to NOT deal with the
Wraiths.

● The units I used in this strategy were actually just Ily and Lilim, both equipped with movement
boosters and Re-Moving Rings. I also brought Pia and Renka, because they have good passives for
the whole squad, but I didn’t use them to attack. Finally, I also brought Lana just for fun. She can’t
capture anything so she’s basically not used in this level at all. No 6th member. Lilim either 1-shots
two enemies per turn or 2-shots a single enemy, though there are few that are that tough.

● Absolutely never leave units in range of enemies. Double and triple check this. The only one who
can afford to be in range of an enemy is Lilim. I almost failed my winning attempt, but luckily Ily
managed to dodge an unexpected Meteor. Evasion is the only reason I brought Renka, lol.
● Note: excluding the harpies no enemies can be captured (they all have the passive that prevents it)

Stage 7-3 Cave 1st Floor


Units
● Cursed Vine (NEW)
● Lightning Dog
● Red Apple Dog
● Larva Wraith
● Sand Dragon (SEMI-UNCAPTURABLE)
● Gargoyle (NEW, CG)
● Cursed Dragon (NEW, SEMI-UNCAPTURABLE)
● AMBUSH (End of Turn 5): appears left side of middle section, RESPAWNING
○ Wraith
○ Golem Dog (SEMI-UNCAPTURABLE)
○ Cursed Vine
● Reinforcements (End of turn 8?): from cave entrance
○ Lizbeth (carries the Magical Sword Falnata item, even if you stole it from her previously.
Yes you can obtain two copies.)
○ 2x Guard
● AMBUSH (End of Turn 9): from cave entrance
○ Sand Dragon, RESPAWNING
● Chest: ‘Soul Amulet’ (A Lightning Dog spawns on top of it)

Tactics
● Button far left opens gate which reveals middle section of cave
● Button middle right opens third section
● Button top left opens final gate
● The Cursed Vine’s attack will lower DEF
● There are a bunch of 1 tile dead ends with darkness, those are where enemies will respawn
● Lizbeth & her Guards will be able to deal with the first three dragons
○ You can prevent the dragons spawning by leaving a unit in right tile of entrance (though do it
after allies spawn)
● The final two Golem Dog’s guarding exit are invincible, do not engage them (unless it’s debuffs)
○ As the goal is to just have one unit reach exit, let someone lure a Golem Dog away then rush
past it
○ You can capture them with True Seal.
● If you bring Lenka then you can steal from Lizbeth and the guards again.

Hard Mode (Unity exclusive)


★★★ Conditions: NPC Reaches Exit, All Survive, Within 50 Turns

★★★ Reward: Free Onsen Ticket (CG Event)


● Pixie Costumes carried by a Gargoyle & Sand Dragon

Hard Mode - Tactics:


● Must escort the Snow Apple Dog to exit, it will basically die in one hit so make sure no enemies get
near
○ It will take some pointless detours (uninterrupted it take 26 turns for it to exit)
○ As it moves it triggers infinite enemies spawning from the holes in wall
■ So make sure you give the dog rear guards
○ Sand Dragon Guards the exit
Stage 7-4 Cave 2nd Floor

Units
● Maze area:
○ Wooden Door
○ Golem Dog (SEMI-UNCAPTURABLE)
○ Cursed Vine
○ Red Apple Dog
○ Lightning Dog
○ 2x Sand Dragon (SEMI-UNCAPTURABLE)
○ 2x Cursed Dragon (SEMI-UNCAPTURABLE)
○ Gargoyle
○ Pixie
● Final Boss Room:
○ Evil Spirit Messenger (BOSS, UNCAPTURABLE)
○ 6x Gargoyle
○ 2x Necromancer
○ 4x Larva Wraith
● Chests:
○ ‘Dark Spirit Ash’
○ ‘Clit Parasite’ (Use on Sheila for CG & costume)
Tactics
● Lots of doors to break down; as dialogue warns, be prepared for whatever is behind them
○ Use ranged attack to break it down, then stick a tank in doorway
○ Also there’s lots of gates that prevent you from moving freely (There is no button to open
them)
● Start area’s layout is a grid of rooms with doors between
● Final boss room is a 1 tile loop with lots of flying enemies
● Defeat Boss to end stage

Plot
Two new stages unlock
Use Clit Parasite on Sheila for CG

Hard Mode
★★★ Conditions: Beat the Boss, Keep all units alive, Win within 50 turns

★★★ Reward: “Sheila Naked” costume


● “Sheila Flaccid” costume held by Moa Rock on the top left room of maze area

Hard Mode - Tactics:


● Your goal in this stage is to kill the boss. It’s protected by extremely high DEF and MDEF. When you
kill the Moa Rock on the top left room of maze area, its defenses drop back to normal. If you can do
that quickly, then you can ignore the other enemies.
● There are some Snow Apple Dogs in this stage. You unlock a costume by beating the stage without
killing any of them (or letting any of them get killed). The item which unlocks the costume is given to
you by an NPC in a cutscene once you clear it. You can get this item multiple times, though I don’t
know if it has multiple uses.
○ Capturing them is fine and is recommended as they will block the path
○ Ironically, the character who can speak with animals is Lia, but her only ability (Mania) is one
that practically guarantees you fail this side-goal.
● There’s a switch [Spawn > Right > Up] pressing it locks off the door back to spawn, press it again to
undo

Stage 8-1 Haunted Forest


Units
● Wing Ear
● Magnetic/Slowing Rock (NEW, CAPTURABLE)
● Red Apple Dog
● Alkibana
● Wraith
● Blue Akibana
● AMBUSH (They’ll keep spawning next to you as you progress)
○ Wight (NEW, CAPTURABLE)
● AMBUSH (End of turn 10): at entrance
○ 2x Wraith

Tactics
● Killing or capturing Magnetic Rocks spawns enemies nearby
○ Initially it’s just Wraiths & Spirits
○ However the 2 pairs near exit spawn Cursed Dragons
■ As such it’s best to only take out one of the two
● As usual, swamp does damage each turn
○ Going through that route is not recommended (as you’ll have to deal with enemies spawning
too)

Hard Mode (Unity exclusive)


★★★ Conditions: All Survive, Defeat Boss, 30 turns
★★★ Reward: Personality Change Note [Lewd]
Lizbeth Costume - “Poison Arrow Antidote” (Carried by BOSS)

Hard Mode - Tactics:


● Enemies; Bandits/Robbers, Hunter Killer (BOSS), Core Rock, Wight, Blue Alkibana
● Monsters are invisible and appear when you get close
● Boss has extremely high DEF & MDEF (>200), defeat the Core Rocks to weaken him
● Be warned that Bandits have extremely long range attack (8 tile)

The Poison Arrow Antidote unlocks one of three costumes for Lizbeth per use, and you can obtain an
unlimited number by doing the stage multiple times. You’ll need to do this stage 3 times in order to unlock
all three costumes.

Stage 8-2 Haunted Forest Depths


Units
● Evil Spirit Messenger [Darkness] (BOSS, CG, CAPTURABLE (Req. True Seal))
● Necromancer [Darkness]
● Blue Alkibana x4
● Soul Eater x2 (NEW, CAPTURABLE (Req. True Seal))
● Wing Ear
● AMBUSH (As you advance like previous stage)
○ Wight
● AMBUSH (Activated by proximity, Top Right)
○ Cursed Dragon

Tactics
● Defeating Soul Eaters creates the central bridges

● Defeating the hidden Cursed Dragon (it’s on the upper right) creates the final bridge

Plot (if you captured Evil Spirit Messenger) + 20K bounty


Whether you capture Evil Spirit Messenger or not, effects later plot?
Craft ‘Succubus Eye’ to unlock skill with same name

DOES NOT HAVE HARD MODE YET (v3.12)

Stage 7-5 Cave Depths


Units
● Roper (NEW, Capturable)
● Golem Dog (INVINCIBLE, SEMI-UNCAPTURABLE)
● Numbing Leech (NEW, Capturable)
● Flame Dragon
● Cursed Dragon
● Gargoyle
● Soul Eater (BOSS, SEMI-UNCAPTURABLE)

Tactics
● Before Starting
○ It’s dark so consider bringing torches, or unit with skill
○ Enemy stats are pretty high, so hope you’ve grinded (especially the Roper with 34 ATK)
● Layout: it’s a counterclockwise spiral to the center
● Leeches will keep paralysing units for one turn preventing them counter attacking
● Consider making use of the Succubus Eye Skill (If you unlocked it), it lowers an enemy's DEF &
MDEF to 0
● Ignore the Golem Dogs, since they can’t move and attack same turn if you keep moving they’re not
a threat
○ You can try using Mania on them if you like. Invincible minions sounds cool.

Hard Mode (Unity exclusive)


★★★ Conditions: Beat the boss, Keep all units alive, Win within 40 turns

★★★ Reward: “Special Techniques Document (Ambush)”. It grants the ambush (first strike) passive
skill. Note that this is the only copy of this item in the game.

Two enemies in this stage carry costumes that can be equipped on both Claude and Gissu that make
them look like Lemur and Enraged Lemur.

Hard Mode - Tactics:


● Stage is dark
● BOSS has a skill that inflicts a delayed instant death status. Getting hit by it gives you 5 turns until
you die, so if you want to get the 3-star reward, you either need to win in that time, or avoid getting
hit at all.
○ Note that a very large portion of the map is within range of the skill (BOSS is visible in center
of map, select it to see range). But if you stick to the outer edge of the passage you will
mostly be safe. The top sections edge is the only area that is completely exposed and is
probably going to be where you’ll get hit. Re-Moving Ring would be ideal if you can OHKO
the enemies, also Ily’s Magical Infusion may save you
● The BOSS has extremely high stats (DEF & MDEF over 100), it also has passives granting it
immunity to succubus eye and other skills.
○ To weaken it kill all Wraiths (x2) & Larva Wraiths (x2) (it’s just like 8-1 Hard)
○ First wraith is to the left, don’t miss it
● Weirdly enough, if you get hit by Soul Steal (the “countdown to death” skill), it will reset the timer and
let you live longer. That’s strange. Doesn’t help though.
● Also know that the boss has two passives that let's him live with 1 HP and ambush (problem
because he has lifesteal). Make sure to bring either a unit with high M.Def (ex. Lilim) or a double hit
to bypass the passive.

Stage 7-6 Cave Heart


Units
● Roper x6
○ More will respawn from the holes
● Gargoyle x2
● Flame Dragon x2 (SEMI-UNCAPTURABLE)
● Golem Dog x4 (SEMI-UNCAPTURABLE)
● Curse Wisp x2 (UNCAPTURABLE)
● Lemur Centi (BOSS) (UNCAPTURABLE)

Tactics
● Before Battle
○ May want to bring items or units with skill to reduce enemies SP (to prevent Lemur using
skill)
○ Alternatively bring unit with paralysis inducing skill (Like Sylvera with her Sleep Needle)
○ Also Lana will really chew through SP (Succubus Eye costs 4) so bring Ily with her SP Heal
or SP potions

● Cure Wisps have a powerful healing ability that heals 20 hp for EVERY UNIT ON STAGE
● Lemur can not move
● Lemur’s HP is hidden, but don’t worry he can be killed
● Lemur’s Thousand Curse attack is extremely powerful
○ If you can drain his SP or paralyze him do it
● Use Succubus Eye on Lemur so you can do some real damage
● Once Lemur is finally dead stage will end

20 Million gold
Plot

You’ll get a choice to continue playing, top option is yes.

After-After-Story (version 3.0+)


Monster Enhancement

Can boost a monsters stats and grant it passive skills.


Here’s what I’ve been able to figure out so far:
● It doesn’t work on human units.
● You select a valid unit using the top right button (let’s call this unit the “target”), then select any
number of units using the button just below that.
● Clicking the button in the lower right will release all of the selected units (other than the target). This
will NOT give the target any experience, but it may increase its stats, and/or give it passive skills
that the released units had.
○ I don’t know exactly how the stat increases are determined. I also don’t know exactly what
determines whether the target inherits a passive. If it’s random, then you could potentially
just save-scum it with single units.
○ It’s more effective if you use the same type of monster
● Each unit has a certain “growth limit”. Human units have a growth limit of 0. Valid units can have a
growth limit of anywhere from 8 to 50. I’m not sure how this is determined either, but it seems like
naturally strong units have a lower growth limit.
○ Each time you use this process on a unit, they get closer to their growth limit. Presumably
when you hit it, that unit becomes ineligible for the process.
● The values on the bottom of the screen are the “increase value” and the “cost”. The cost is some
amount of gold, and the “increase value” is the progress towards the unit’s growth limit.
● It seems to take three selected units with the same passive skill in order to transfer that passive onto
the target.
● The “Increase Value”, as a general rule of thumb, is half the number of selected units, rounded
down. This (probably?) means it only costs 1 point towards a target’s growth limit to give that unit a
new passive skill.
● There’s also a button in the lower left that allows you to remove a unit’s passives. The only reason
you might want to do this is to make room for a different passive. That’s some serious
micromanagement imo. Removing a passive doesn’t affect the growth limit or lower the unit’s
progress towards their growth limit. You can still learn new passives when the growth limit is maxed
out.

If anyone knows which stages are good farms for capturable units with passive skills, please share
them here.
● 4-3 hard has infinite spawning leeches. If Lana has just over 40 defense she can counter attack
capture them safely forever. This amount is probably not hard to reach with the armor from
Sakume’s affinity (+12), the best shields (+4, +3, +2), and switching Lana’s personality to a def
increasing one. Lana’s outfit changes her stats now in the Unity version so make sure her outfit is
correct. You could also teach her the first strike passive if her seal level is high enough for 0 SP
captures. Remember to hold down ctrl to speed the turns up.
(I suspect the HARD stages have a higher likelihood for generating monsters with passives.)

Somewhere Underground (Unmarked Stage)


This stage starts after a cutscene that plays when you report the bounty for Lemur.

Units
● ∞x “Sidebirds” (Giant Spider). respawn continuously from holes in walls.
● 1x Centi Worm (UNCAPTURABLE)
○ Carries Koteka+ (Infinite uses)

Tactics
● Equip the Summon Manastone to Lana before you start this level. Optionally, also bring a
Torch.
● You start this level rather unexpectedly, and Lana is your only unit. The enemies in this level have a
skill which makes them do 50% more damage to Cursed Seal holders. If you don’t have the
Summon Manastone equipped to Lana, you will PROBABLY not survive.
● The Summon Manastone allows you to summon any number of friendly units, with the small
exception of Ily, who is understandably unavailable at the moment. The item is reusable, though you
only get one use per turn, and it uses your turn. This means rather unfortunately that you can’t
summon units and capture spiders at the same time, and I’m not entirely sure if you can return to
this stage later.
○ I’d recommend summoning Lia first, so you can get the spiders fighting each other. Be
careful though. The spiders are pretty high level, so if Lia isn’t a high enough level, Mania
might miss.
○ Second highest priority is a healer. Pia is my favorite, because of her passive full-party
health regen.
● At the end of turn 10, the Centi Worm appears. It’s aggressive towards you, and you’ll need to beat
it to win.
○ When you beat the Centi Worm, the exit appears at the top of the area.

Note: When you finish the stage, Ily will be gone from your party. This isn’t optional. You won’t be
able to craft any items while she’s gone.
You also can’t replay this stage.
Go to Guild to unlock Lizbeth (lvl 65) as party member
Talk to Ruti to progress story & unlock next stage (It’s just left of castle)

Stage 9-1 Forest of Beryl


Units
Enemies:
● Curse Dragons (SEMI-UNCAPTURABLE); top right
● Forest/Green Dragon (UNCAPTURABLE); top right
● Wraith
● Alkibanas
● Pixie
● High Slimes
● Thorn Slimes
● Devil Door (NEW, UNCAPTURABLE)
Chests:
● Harpy Grass (Costume); middle of left side
● Roasted Harpy Grass (Costume); top left corner

Tactics
● Dark stage
● Don’t miss out on the chests!
● Forest Dragons spawn as reinforcements at turn 20 or so.
● When you hit a fork in the road, go down and to the left rather than up. Going up leads to dragons,
going down leads to the costumes.
● Defeating door alerts dragons?

Stage 9-2 Underground Laboratory


Units
Enemies:
● Demon Door
● Giant Spider
○ One of them? carries a Werewolf Costume
● Wraiths
● Magical Researcher (NEW, SEMI-UNCAPTURABLE)
● Caste Banshee (NEW, CAPTURABLE)
● Centi Worm x2; left side
● Fox-type Beastman (NEW, CAPTURABLE)
● Wolf-type Beastman (NEW, CAPTURABLE)
Chests: x2
● Sakume Costume; Top right
○ DO NOT GIFT IT TO HER (you’ll lose item), go to Materials Store
● Werewolf Costume; Top left

Tactics
● There’s switches down both left & right paths that unlock middle area
○ Right one opens gate to middle section (initially dark)
○ Left one opens gate to large chamber from middle section
■ Use left one first to let the monsters fight the researchers
● The purple magic circles are teleporters that send you to a room directly above them
○ Both rooms have a chest, Wraith & teleporter to send you back
● When middle researcher dies it’ll spawn a bunch of Beastman from the test tubes
● Exit unlocks when all researchers are dead
Stage 9-3 Prison Camp
Units
Enemies:
● 2x Centi Worm (UNCAPTURABLE)
● 4x Hell Centi (UNCAPTURABLE)
● 10x Giant Spider
● 2x Devil Door (UNCAPTURABLE)
● 3x Wooden Door (UNCAPTURABLE)
● 2x Gold Apple Dog (NEW, CAPTURABLE)
● 4x Wraith
● 2x Caste Banshee
● 7x Torturer (spawns later)
● 1x Bald (UNCAPTURABLE, BOSS) (spawns later)
● 1x Cursed Seal Princess (UNCAPTURABLE) (spawns later)
8x Chests:
● 1 chest behind closest door to where you start. Holds - Devil Transfer Device (for summoning any
enemies encountered before (bosses don’t count)
● 2nd chest in a room on its own further ahead. Holds - Tyrognivora Insect (for Sylvera)
● Last 6 chests hold:
○ On the left side:
■ Special Techniques Document - (Sunlight)
■ Character Change Note - (Calm)
■ Character Change Note- (Impassiveness)
○ On the right side:
■ Special Techniques Document - (Re-movement)
■ Special Techniques Document - (Anger)
■ Character Change Note - (Cheerfulness)

Tactics
● This stage is dark.
● Before you start:
○ Consider farming at the Arena for some Sunlight skill documents. The passive skill functions
like a permanent torch for the unit it’s given to.
● Be careful when you knock down a door. Basically every door has a Hell Centi behind it. If you are
currently engaged in a battle, don’t knock down another door, because that’s the only thing keeping
another Centi from joining the fight.
○ You can use Lia’s Mania on doors. Mania’d enemies act as distractions for enemies, and
they will prioritize attacking the doors instead of your units. If there’s a door nearby and a
Centi that’s in range of one of your units, you can Mania the door to distract the Centi. That
said, it’ll crush the door in half a second, and add another Centi to the fight, so only do this if
you’re really desperate.
● Behind the first door is a Hell Centi (obviously) and a chest containing the Devil Transfer Device.
It’s extremely handy and one-of-a-kind. Don’t skip it.
● Hell Centi’s don’t have a 0 SP skill, and always counter-attack with Corrosive Fluid if possible. Since
Corrosive Fluid costs 1 SP, that means they lose the ability to counter-attack if they drop to 0 SP.
● Behind the second door is a Golden Apple Dog (and a Hell Centi). Don’t use Mania near it, or you’ll
probably wind up killing it. You can capture these units and then sell them for some amount of Gold,
but honestly you probably don’t need gold at this point. I just like looking at them in my inventory.
● The third door blocks your progress. There is no Hell Centi behind it (yet). When you move three
chambers past the 3rd door, a cutscene will occur and the Cursed Seal Princess will spawn. She’ll
be lit up regardless of your distance to her, but that’s not really that important. She doesn’t move,
but her range is pretty severe. Don’t worry about her just yet, though. You won’t actually be in her
range for a while. (It might look like you are in her range, but that’s because her range is calculated
using her move speed… and she doesn’t move. Her range is smaller than it looks.)
○ A third Hell Centi will spawn behind you at the same time as this cutscene. If you move your
entire party into the chamber before the cutscene-trigger chamber, the Hell Centi will remain
docile and won’t chase you. However, if you’ve got any units lagging behind, it’ll become
active and you’ll need to kill it. (If you move beyond its triggering range, you might see this
Hell Centi behind some rubble when you reach the fourth door. If you do, then you can relax.
It won’t chase you at that point.)
● Behind the fourth door is two Hell Centi’s, a Golden Apple Dog, and a Chest containing the
Tyrognivora Insect, an item that unlocks a costume for Silvera. Check the Enemy Range before
you open the door, and don’t let your fragile units stand within it before you open the door.
● Breaking down the fifth door causes Bald and his Torturers to spawn. Beyond this door, things get
complicated. You will now be very close to the Cursed Seal Princess’s actual range. Her Mania is a
problem, and her damaging attacks are very damaging. On the other side of her range is Bald’s
group, including Bald himself. The torturers will come to you, allowing you to capture them one at a
time from where you came in. And that is the strategy I recommend.
● Bald’s items can be stolen, just like last time.
● There are chests on either side of the Cursed Seal Princess. Don’t even bother getting the ones on
the right side. None of the items from those chests are unique, and you’ll be opening yourself up to
some huge risk by getting that close to the Cursed Seal Princess.

Stage 9-4 Destroyed Castle Gate


Units
● Outside:
○ 6x Bloody Stalker (NEW, CAPTURABLE)
○ 4x Fox-Type Beastman
○ 4x Wolf-Type Beastman
○ 4x Abyss Ghost (NEW, CAPTURABLE)
○ 2x Lightning Dog
○ 3x Guard
○ 1x Berserker Bald (UNCAPTURABLE)
○ 2x Broken Walls (UNCAPTURABLE)
● Inside:
○ 1x Cursed Seal Princess
○ 2x Abyss Ghost
○ 4x Cursed Shade (NEW, UNCAPTURABLE)
○ 1x Centi Worm (UNCAPTURABLE)
○ 1x Hell Centi (UNCAPTURABLE)

Tactics
● Before Battle
○ Warning for Cheaters; If you’ve altered the stats of your units (in st_units) you’re going to
end up fight copies of them. If you’ve altered an equipment item to grant stats you’re fine.
○ Bring Lia. Her Mania skill is incredibly important for distracting the hoard of enemies. If you
use Mania on Bald, since he’s invincible, he’ll absolutely shred the crowd for you.
● Clean up EVERY enemy in the courtyard before breaking a wall down. The Cursed Shades inside
pose a substantial problem to you.
○ They have the 5 turn insta-death skill (As previously seen in 7-5 hard)
● You need to break at least one off the Broken Walls in order to expose the Cursed Seal Princess. I
recommend letting a Mania’d Bald go first. The Cursed Shades can’t really do anything to him, but
he’ll fuck them up.
● Keep your other units outside, and stay away from the castle wall. The enemies can reach through
the wall with their attacks. Don’t ignore the Cursed Shades. The stage does not end when you
capture the Cursed Seal Princess.
● Also, the Abyss Ghosts can transform into Lia. That poses a substantial threat that you will want to
handle as well. Stay out of its range. And, unfortunately, while transformed, they can’t be captured.
You’ll want your units to wait outside its range until the time is right, then run up to it and kill it in a
single turn before it can use Mania on you. (Or let Bald kill it for you.)
● Once the Shades are gone, you can rush with Lana to capture the Cursed Seal Princess. Enjoy the
CG.
● Following the Princess’s capture or defeat, Bald will lose his invincibility. Killing him now triggers his
transformation into the true boss of this stage. Smack the everloving shit out of his new form to win.
Stage 9-5 Destroyed Castle Gate
(yes, stages 9-4 and 9-5 have the same name)
(To unlock this stage, report Bald’s defeat in the Guild)

Units
● 6x Bloody Stalker
● 1x Necro Bald (UNCAPTURABLE, BOSS)
● x Bomb Golem (UNCAPTURABLE, RESPAWNING)
● Abyss Ghost
Treasure
● Handcuff Restraint Costume (held by a Bloody Stalker)
● Chain Constraint Costume (held by a Bloody Stalker)

Tactics
● Don’t miss out on the Costumes! You can lose them for good by letting a Mania’d enemy kill
the enemies that hold them.
● The Bomb Golems have the Pierce ability, which means their attacks treat your DEF and MDEF as
0. They’re not especially strong, but they can catch you off guard, so be careful.
● In this stage, Necro Bald has question marks for health, but he can be killed. His health is simply
hidden for some reason.
● The dark pit acts like quicksand randomly moving units 1 tile

Go to Skill Change and click Bedroom to get Ily to rejoin party


Report Bald bounty (again) for story ending (this will take you back to main menu)
CG List
Notes
● Only three scenes are animated (Developer was not able to complete the others by his announced
released date (even with the delays))
● Scene’s are order listed left to right, top to bottom
● While appearance (penis size etc) does affect most CG, the CG doesn’t exactly mimic the size (Not
all tiers are shown). Looking through the CG files, there’s only 3 variants for penis (x2 (phimosis and
peeled back)), balls and breasts.
● Also they are not all in the order you are able to acquire them (Eg. Leech CG can be acquired
before Harpy, High Slime before Harpy, Alkibana can be the 3rd CG you get)
● DL Site version of game is censored, Pixiv Booth version is uncensored

WARNING: Below contains spoilers

Ver1+ (Able from start) Ver2+ (After Story 6-6) Ver3+ (After Story 7-6)

CG Acquisition CG Acquisition

1 First scene Part of the opening sequence. 2 Slime [A] After the tutorial battle.
[A] Skipping the introduction will
Skipping the introduction will also also unlock this scene at the
unlock this scene at the CG Page. CG Page.

3 High Slime Capture High Slime 4 Stray Harpie Capture Harpy

(First available Stage 1-5 “Mountain (Stage 1-5, ‘Mountain Pass to


Canyon 2’)
Pass to Canyon 2”)

5 Leech Capture Leech 6 Dryad Capture Dryad

(First available Stage 1-4, ‘Mountain (Stage 2-4, ‘Demon Hive’’)


Pass to Canyon’)

7 Werewolf Capture Werewolf 8 La Fox Capture La Fox

(Stage 4-2, ‘Forest of Eternal (Stage 4-4, ‘Burning Crater’)


Darkness’)

9 Pixie Lana uses a Pixie as an onahole 10 Alkibana Capture Alkibana

(First available Stage 1-3, ‘Path to


the Wastelands’)

11 Wormvine Capture Wormvine 12 Robecca Capture Robecca.


(First available Stage 3-2, “Dirt Track (Only seen in Story 6-6, “Name”)
2”)

13 Banshee Capture Banshee. 14 Frotting with Raise Pia’s affection to maximum


Pia
(First available Stage 5-2, ‘Ruins
Interior’)

15 Strip Show At one point or another (Possibly 16 Sheila Save Sheila


after Harpy capture), talk to Ily (Click Capture
‘Change Skill’) and a series of (Stage 3-5, ‘Hideout Depths’)
dialogues will lead you to a Futa
appreciation bar. Also unlocks the
Back Alley.

17 Ogre Capture Ogre (The one with brown 18 Lilim Capture Capture Lilim
hair that wields a sword and shield)
(Stage 5-1, ‘Forest Ruins’)
(First available Stage 2-2, ‘Deep
Woods’)

19 ED Complete the game 20 Sylvera Capture Sylvera


Illustration
(Stage 6-3, ‘Desert Ancient
Ruins’)

21 Ily & Elena Flash Version: Finish game without 22 Lana & Elena Finish game capturing Robecca
capturing Robecca

Unity Version: Visit the Craft Item


room after capturing Robecca.

23 Magic Use Ily’s first skill (Magical Infusion) 24 Waitress Play bar minigame and get
Infusion on Lana at any time perfect score

(Ily becomes available Stage 4-1,


‘Dirt Track 3’)

25 Sheila Defeat Received through story progression 26 Onahole Use ‘Onahole Slime’ item on
[A] Slime Lana. Can be bought from crafting
(Begin Stage 3-2, ‘Dirt Track 2’) store and recipe is found on
Stage 4-4, ‘Burning Crater’.

27 Scat Craft the Mana Orb 28 Waitress 2 Play bar minigame on second
Alchemy Possible after completing Stage 6-3. difficulty without failing
Recipe needs orbs dropped from: La
Fox, Dryad, and Sylvera.
Recipe is found on Stage 5-4, ‘Ruins
Dungeon’, in chest to north west
29 Ily Get naked and talk to Ily (Change 30 Lana Lose final battle (or stall for 10
Undressing Skill) Collapses turns)

(Stage 6-6)

31 Clear Ver2 Clear Ver2 Story 32 Use item on Give Clit Parasite to Sheila
Sheila
(ID:1156 - クリチンカ虫 虫 - Clit
Parasite)

33 Naked at Visit the Material Store naked after 34 Naked at Visit the Prison naked after
Material Store clearing the main story Prison clearing the main story

35 Gargoyle Capture Gargoyle 36 Evil Spirit Capture Evil Spirit


Capture Capture
(First seen on Stage x-x) (Only seen in Story x-x “Name”)

37 Toilet Visit the maid / skill change, go to the 38 Acquire Clinic Visit the hospital wearing the
toilet then select the 2nd option. Uniform Nurse Outfit
(ID: 8005 - 診療所制服 - Nurse
Available at any point of the game. Outfit)
Clothing obtained getting 3 ✫ on on
stage x-x

39 Use free Give Free Onsen Ticket to Sheila 40 Pia and Use item Oilfish on Pia during
Onsen ticket (ID: 1166 - 温泉無料券 - Free Oilfish any Stage.
Onsen Ticket) (ID: 1105 - バラムツ - Oilfish)
Item obtained getting 3 ✫ on on Item is sold at the Material
stage 7-3 Store.

41 Ily Captured Capture Ily on Story 9-5. 42 Clear ver3 After turning in Bardo at the
Guild.

43 ver3 title After turning in Bardo at the 44 Sheila chat Available only after unlocking CG
Guild. behind Onsen (Use free Onsen ticket).
Give item Panty Eating Insect to
Sheila
Equip on Sheila any of the new
costumes.
Talk with Sheila on the main hub.
Make sure the small box near the
bottom is Checked.
Scenes in v2.0+
All scenes are only accessible in “After Story”, following Robecca’s capture
● After Story Clear CG
○ Variant of the After Stories main menu background CG with Lana naked
● Use ‘Clit Parasite’ on Sheila
○ Sheila masterbates (with her new dick)
● Visit Materials Store while Naked
○ Sakume titfucks Lana
● Visit Prison while Naked
○ Guard “plays” with Lana
○ Note there’s several lines with just black background preceding scene
● Gargoyle Capture (Cave 1st Floor)
○ Gargoyle anal rapes Lana
● Evil Spirit Capture (Haunted Forest Depths)
● Lana rapes Lutie aka Evil Spirit Messenger (Futa on female)
■ Spoiler from ending: It’s her mother so it’s incest, though neither know it at the time
and Lana never finds out
● Toilet Use (Scat): go to ‘Skill Change’, click toilet button (top left), click shit (2nd down, “うんこ”)
○ Variant of the Scat Alchemy scene (Toilet background & Lana is naked, unique dialogue)
○ The other toilet options are: Pee (top, “おしっこ”), Masturbate (3rd down, “オナニー””) and
cancel
■ Text-only: they do not have CG, just uses standing sprite

Scenes in v3.0+
(this is guesswork since I didn’t play 2.0, but I’ll list what’s available and not listed above)
● “Clinic Uniforms”
○ After obtaining a “Clinic uniform” costume as the reward for getting a 3-star rating on stage 6-
6, Lana enters the Clinic and is mistaken(?) for a nurse, then asked to administer a
pregnancy aid to a patient.
● “Onsen”
○ Need to acquire the free onsen ticket then use it
● “Pia & Ballatz” (2nd name is unknown)
○ Basically, you have to equip an Oilfish to a character (maybe Pia? I gave it to a different
character), then start any stage. In the stage, move your character up to Pia, select the
Oilfish from the Item menu, and use it on Pia.
■ It triggers at the end of turn
○ It’s a scat scene. (Also a piss scene. It’s very very scat based though. Kinda surprised by
how many scat scenes are in this game now.)
● “Capture Ily”
● “Ily and Lia”
○ Clear version 3
● “Ver3 Title”
○ Clear version 3
● “Sheila chat behind Onsen”
○ Basically, when you use the free onsen ticket on Sheila, you unlock costumes for her. I’m not
sure if it’s the naked costume or the erect costume that you need, but you can try both.
Equip the right costume on her, then make sure the checkbox on the main screen is checked
(it’s next to the System button). That checkbox basically controls whether characters talk
when you click on them in the main screen. Click on Sheila a few times with the right
costume equipped and you’ll trigger the cutscene. I think the machine translated clue should
be interpreted as “Talk to Sheila after the Onsen”.

Scenes not in the game


(So you won’t be disappointed, though note that dev is planning an update with new scenes)
● Scenes with any males (aside from handjob/blowjob)
● Scenes with the town girls (Lizbeth (bounty office), waitress, clinic nurse)
○ V2 includes scenes for: Female knight (prison guard), Sakume
● Sex scene with Pia
● Variants of capture scenes where Lana is enjoying it instead of being reluctant/afraid

Decryption
How to decrypt contents of ‘src’ folder in Unity version;

● Download Tool (unfuck.exe & the other file)


● Put them in game root folder and run it
● ‘src’ folder will now have the decrypted files along with originals
○ ‘.dx’ > ‘.tx’ (open with UABE), ‘.dml’ > ‘.xml’ etc (‘d’ at start of format indicates encrypted by
dev)

If you don’t trust the exe or would rather do it manually here’s how;

● Decrypting ‘.dwf’ (into ‘.swf’)


○ Read them as a byte array
○ Then do the following to the first 100 bytes
■ bytes[i] ^ i * 28 (Where ‘i’ is the index)
○ Save it as a file again and it should open fine in c or whatever software you use
● Decrypting ‘.dsv’ (into ‘.csv’)
○ Same as above, except do it for all bytes (not just the first 100)
○ When importing the csv, it’s just semicolon separators as normal

Notes regarding Unity version (2.X onwards)


● Assets/Libs: Anima2D, DOTween, likely some Flash to unity animation converter, LitJSON
● contains the csv loading, decryption is in ‘GSys.LoadByte()’ (it’s unchanged from Flash ver)
● Codebase is a fucking abomination

Files (Flash)
● ‘b***.dwf’: talk backgrounds?
● ‘be***.dwf’: effects for skills & item use
● ‘bm***.dwf’: background image for certain skills
○ 012: Succubus Eye
● ‘c***.dwf’: character standing sprites
○ Number corresponds to ‘st_unit.dsv’’s 2nd column (Check translation page if you don’t want
to decrypt that file)
○ Files of interest:
■ 000: Lana
■ 002: Lana final form
■ 037: Lana in combat (Sword)
■ 038: Lana’s rear (Can be seen from Curse menu)
● ‘e***.dwf’: transition effects
● ‘ev***.dwf’: CG Events
○ Number corresponds to FILE column in ‘st_cgev.dsv’
■ Actually just the first 5 are out of order, the rest are fine
○ 000 = Leech, 001 = First Event, 002 = High Slime, 003 = Harpy, 004 = Cattle Slime
○ 005 = Dryad, 006 = Werewolf etc
● ‘m***.dwf’: stage files, the ones with ‘a’ prefix are for after first visit
● ‘parts.dwf’: Bounty images, stage previews, bitmap font numbers & symbols, CG Event previews,
element icons, unit icons, unit sprites (the moving ones from stages)
● ‘parts_snd.dwf’: musics, sfx
● ‘main.dwf’: various UI images
● ‘whosp.dwf’: clinic healing menu (hospital)
● ‘wtitle.dwf’: title screen
● ‘wwmap.dwf’: world map
● ‘wstreet.dwf’: back alley menu
● ‘wmenu.dwf’: Main ingame menu
● ‘wstates.dwf’: full screen status display for a unit
● ‘wmission.dwf’: bounty menu
● ‘wstage.dwf’: in a “field”

Files (Unity)
● cb.dx: all full res character sprites. Note they’re layered (eyes separate, Lana and other main
characters have many separate image parts)
● tip*.dx: tip overlay screens (3= town menu, 4= Ver2 changes, 5= Ver3 changes)
○ tip_pu.dx: monster enhancement
● mp**.dml: stage data (encrypted xml). ‘A’ is normal mode and ‘B’ is hard mode
○ See Cheating - Data Editing (below) for what you can do with these files
● n_data.dxt: all dialogue

Same As Flash Version


● ev***.dx
● Parts.dx
● st_*****.dsv

Decensoring Unity Version


This is applicable to any Unity version (2.X, 3.X etc). As long as the developer does not decide to
change the means of censorship it will always work on any future version.
NOTE: You need to redo the below steps for every time you update the game, copying & pasting the
altered files will not work (It’ll probably just cause crash).
Decensoring is possible in Unity version because a shader is used to create mosaic, unlike the Flash
version where the images themselves are censored. The steps below essentially “break” the mosaic
shader.

Steps
● Get Unity Asset Bundle Extractor (Latest version, v2.2 beta4 or newer)
● Make copy of file [game dir]/Game_Data/sharedassets0.assets
● Run the Extractor, open the copy you made
● Find “CustomMosaic” item (should be near the top), click it, click “Export Dump” and save it
● Find “Font Material” item, “View Data”, expand “Base”, expand “m_Shader”, note “m_FileID” and
“mPath_ID”
● Open the extracted text file, replace the values of “m_FileID” and “m_PathID” with values from step
4, scroll to the bottom and set both "0 float a" to 0, save the file
● Select the “CustomMosaic” item in Extractor, click “Import Dump” and choose the edited file
● Click File:Save and overwrite the original file (sharedassets0.assets)

Cheating
Use the tools linked above in the Decryption section for this.

Data Editing is the recommended method, just give Lana and some key allies extremely powerful stats

Memory Editing (CE)


Note it’s easier to do data editing instead
Below is for the Flash Version (Before v2):
● Some values are stored as ‘X * 8 + 6’ (Seal points for example)
○ "Encrypted values" are 4 Bytes of XX XX XX YY where XX is the value and YY is 255 - value
so 100 gold will be 155, 110 gold will be 145 and so on.
● EXP during battle is stored as the raw value thus easy to alter
○ You can click to skip the Level/EXP progress bar animation

Save File Editing


Save File Location: Open the folder ‘findso’ in game root folder, open ‘findso.exe’ and hit the button
The .sol files are supposedly just be XORd JSONs.

Unity: Open the game and at the title screen press the button on the top left

Data Editing
Everything below relies on you having everything decrypted already.

Broken Stats
● Import the decrypted st_unit.dsv & st_item.dsv (csv’s) into a spread sheet editor (In import settings
make sure you set semicolon as the only separator)
● Edit values to your liking
○ Change unit base stats & their growth rates
■ Note; a few units (Lana, Sheila, Lilim) have multiple entries for their alternate forms,
make sure you edit all of them
○ Item stat bonuses; Suggest doing this to a weak item, like the wooden sword, then equipping
it to your Monsters.
■ Editing unit stats for monsters means enemies would become stronger, this avoids
that.
■ You can also do this for humans, as it means you won’t have to manually change
every entry
● Note when saving the file; ensure format remains unchanged (else you risk corrupting the file)
● Enjoy having broken stats

Stage Files (mp**.dml)


● Disable darkness is map
○ Remove the <DARK> tag
● Give enemies items or change what they own
○ <ENEMY> Section; “x:18,y:9,id:100,lv:ELV,item:300”
■ Value at end is item ID
● Add treasure chests or modify their contents (Below is example from ‘mp2’)
○ <OBJ> Section; id:0, x:1,y:14,img:1, frm:0, type:1, ev1:40
■ Chest located at (1, 14) position, calls event number 40
○ <EV> Section; [40] tbox/0/1104
■ Event number 40, gives item with ID 1104 (Man-of-war Jellyfish)
■ (See translation doc for item list)

Easy Money
● In ‘st_units’ change the GetGold value for a common mob to a high value

Convenience
● ‘St_sk.csv’ change Mercy Strike’s SP cost to 0

General Notes
● St_units columns
○ SK#; Starting skills
○ LK#; preferred gifts (id), LK1 being the +10
○ AddSk#; skills learned by level up
○ LV_XXX; Stat growth
○ GetGold, GetEXP; Sell & Release values
○ MoveType; 1 = flying
○ Cap; 0 or blank = Capturable (Still impossible if the enemy have the passive Strong
Resistance)

Shop Editing
Shop
Downside:The shop can’t be altered to contain the items you want from the start.
Editing: you’ll need to have to edit [st_item.csv] found in your game’s [src] folder.
1. To do so all you need to do is change de values in the Y Column (Sale) to 1. This will make all
items to be unlockables in the shop. (able to be bought back)
2. Don’t change values of the first line

Materials Store
Downside: is that this function is unlocked only after stage 4-1 until further edits are found.
Editing: you’ll need to have to edit [st_item.csv] found in your game’s [src] folder.
1. Change the values in the W column (MStage) to 1. This will make the items on that line to appear.
2. Delete the values in the V Column (Mprice). This will make all items cost 0.
● I recommend you to change the value one item in the V Column (Mprice) to an absurd amount to
easy access to a money hack Preferably something that can also be found in the shop.
3. Don’t change values of the first line.

Skills and +
Skill modifications
Downside: There’s no distinction between who uses the skill, be you or the enemies. And changing
Blank lines don’t add them as skills
Editing: you’ll need to have to edit [st_sk.csv] found in your game’s [src] folder.

Effects of modding each column:


F (ATD) = Damage G (Hit) = Precision H (ATMin) = Range min I (ATMax) = Range max
J (DArea) = Area of effect (max 1) K (SP) = Mana cost

Fun Stuff:
Change in the Line 139 (Skill Hellstorm), the K to 0 or blank and change the Column Y to 11.
hen Hellstorm will cost 0 and will have the effect of Merciful strike and don’t kill any enemy.
The skill Hellstorm only works at that Line, changing it to anywhere else wont do it’s nuke effect, in fact
nothing will happen.
It’s impossible to have Hellstorm work as a Capture everything skill, for that you’ll have to find a way to edit
how the game interpret the be10 with some properties of be40/41 without removing the aoe
Spell tomes modifications
It’s possible to change what Skills will be teached by those items.
Downside: Replacing blank lines don’t work, you have to substitute something.
Editing: you’ll need to have to edit [st.item.csv] found in your game’s [src] folder.

The information of the skill tomes are found in the Lines 215~234, but any item can be modified to work
as an spell tome.
1. Change the value of the Column F (SKID) to match the skill ID, this is found in the [st.sk.csv] at
the Column A (ID).
● At [st.item.csv] you can change the values of the Column C (Name) to modify the Item’s name and
the Column D (Explain) to change what appears as the item’s description.
Waitress Minigame
● Use Cheat Engine’s speed hack to lower game speed (Don’t forget to bind a key to return to normal
speed as well)
○ Use numpad to type sequence into a text doc
● In the Unity version, you can hold Alt+Z to freeze the timer at 10, and clicking on incorrect tables
won’t count. This basically makes the minigame foolproof. It’s basically necessary to do this for the
third difficulty or higher; to perfect the third difficulty, you’d need to memorize a sequence of 8 tables
shown in under half a second.
FINDING NEMO (ID’s of the passives and personalities)
In the st_item.csv
Personalities:
In the Lines 176~188 & 190
Change the values of G Column (FRM) to something different than 0~12 or 16
and see if it gives something new.
There’s currently 7 ID’s missing
Freaky? 気紛れれ Nº:
Seriousness? 真面目 Nº:
Moderate 控えめえめ Nº:
Naughtiness? 腕白 Nº:
Weak? 気弱 Nº:
Temperate? 温厚 Nº:
Violent? 乱暴 Nº:

Passives:
In the Lines 194~205
Change the values of G Column (FRM) to something different than 0~12 and
see if it gives something new.
There’s currently 6 ID’s missing.
Data Editing - (Br-nK)
To be able to modify the game data you’ll need to have decrypted files, to do so you’ll have to use the
Unfuck.exe by placing it’s files in your game folder along with the executable and running it.
In my experience, deleting the base files for anything besides the n_data, st_xxx and mpxxx breaks my
game.

That tool will decrypt everything but if you’re using the Unity version i’d recommend you to download the
translated files here >> v3.12 Translation << which contains the decrypted files:
n_data.txt st_cgev.csv st_item.csv st_sk.csv st_stage.csv st_unit.csv st_want.csv.

It’s recommended to keep the original files and the translated files saved in order to easily revert unwanted
changes.

& st_cgev & st_stage & st_want


It’s best to not mess with anything here.

N_data [Text and Scripts]


-Stay Away-

st_sk [Skills and effects]


Less useful than you think.

Don’t Change AESTHETIC Useful Minor changes Useless


S

A: ID B: Name C: Explain D: Att E: Type

Item ID. Name. Description. To be confirmed. To be confirmed.


Nº = ID. ??? = Name. ??? = Description. 5 = Uncounterable.

F: ATD G: Hit H: ATMin I: ATMax J: DArea

Damage in % of Precision Minimal distance Maximal distance AoE of the attack.


ATK/M.ATK stat. Nº = % from user. from user 1 = Cross on
Nº = % Nº = range. Nº = range. Target
0 = Can be used in 5 = Vertical slash, 5
the caster. squares centered
on Target.

K: SP L: CA M: Count N: Turn O: EV

Cost to use. No clue. Number of attacks. Duration of Attack properties.


Nº = Cost. Nº = amount. transformations. Nº = Sk.
0 or blank = Free. Nº = turns.

P: BE Q: WAIT R: TPM S: TPMW T: BM

Attack sprite. To be confirmed. No clue. No clue. To be confirmed.


Name = Sprite. Nº = Duration of the Only present in the Only present in the Name = Sound
attack sprite. skill : Succubus skill : Succubus effect.
Eyes Eyes

U: BMWAIT V: TMOV W: CHID X: CHEFF Y: AFF

To be confirmed. No clue. What the character To be confirmed. Attack effects.


Nº = Sound effect No value found in becomes upon Character effect. List below
duration. any skill transformation. Found in Will have a link
Nº = ID transformations. here later.

Z: AFFHIT AA: AFFT AB: Point AC:DShow AD: Lean

Chance of success Duration of the No clue. Damage is shown. To be confirmed.


on inflicting effect effects. Found in some Blank = Yes Possibly the effect
on attack. Nº = Turns. skills with effects. 0 = No of the character
Nº = % moves forward a bit
in the battle
animation.

AE: MAPEF AF: MAPSEL

To be confirmed No clue. There’s nothing There’s nothing There’s nothing


Found in Summons Found in Magic here here here
and infusion and
Transformations. Stomach ache
(Oilfish to Pia)

st_item [Item database]


Editing here can provide you with everything you may want.

Don’t Change AESTHETIC Useful Minor changes Useless


S

A: ID B: Icon C: Name D: Explain E: Price

Item ID. Item types. Name. Description. Shop prices.


Nº = ID. 1~8 = Icon Nº = Cost & Value.

F: SKID G: Use H: AddAT I: AddDF J: AddMAT

Tells the effect Tells if can be used Add ATK when Add DEF when Add M.ATK when
when used. in battle. held, even if it’s not held, even if it’s not held, even if it’s not
More on st_sk. 1 = Usable. an equipment. an equipment. an equipment.
Nº = Skill ID. Nº = Bonus. Nº = Bonus. Nº = Bonus.

K: AddMDF L: AddHit M: AddAvo N: AddMove O: EV

Add M.DEF when Add Precision Add Evasion when Add Move when Trigger events
held, even if it’s not when held, even if held, even if it’s not held, even if it’s not when given to the
an equipment. it’s not an an equipment. an equipment. correct unit
Nº = Bonus. equipment. Nº = Bonus. Nº = Bonus. Nº = Event.
Nº = Bonus.

P: EVUNIT Q: Mat0 R: Mat1 S: Mat2 T: MGold

It’s the target for 1st requirement in 2nd requirement in 3rd requirement in Cost to craft the
the event crafting the item. crafting the item. crafting the item. Recipe.
mentioned in O: EV Blank = No Blank = No Blank = No Blank = No cost.
Who’s able to wear requirement. requirement. requirement.
the clothes. Nº = Item ID. Nº = Item ID. Nº = Item ID.
Nº = Unit ID.
Separated by :

U: MEV V: MPrice W: MStage X: FRM Y: Sale

Triggers CG when Cost to buy items in Tells which items Determine which Tells which items
crafted. the Mat. Store. are found in the skill the personality can be unlocked in
Name = Cg. 0 or blank = Free. Mat. Store. and passive will be the shop.
1 = Present. transmitted. 1 = Unlockable
No use for now.

Z: MVType AA: HAVECT AB: KEEP AC:ARST

Add ATK, even if No clue. If the item is kept Shows values in 30rd column that
it’s not an when used in some personality never was.
equipment. battle. items and passives.
0 or blank = Normal 1 = Keep. No use for now.
1 = Flying Disables to be used
3 = No movement as a gift unless
restrictions on bad there’s an event
terrain. related to it.

Useful Changes :
Money:

Stats:

Skills:

CG Acquisition

1 First scene [A]


Part of the opening sequence.
Skipping the introduction will also unlock this scene at
the CG Page.

2 Slime [A]
After the tutorial battle.
Skipping the introduction will also unlock this scene at
the CG Page.

3 High Slime
Capture High Slime
(First available Stage 1-5 “Mountain Pass to Canyon
2”)
4 Stray Harpie
Capture Harpy
(Stage 1-5, ‘Mountain Pass to Canyon 2’)

5 Leech
Capture Leech
(First available Stage 1-4, ‘Mountain Pass to Canyon’)

6 Dryad
Capture Dryad
(Stage 2-4, ‘Demon Hive’’)

7 Werewolf
Capture Werewolf
(Stage 4-2, ‘Forest of Eternal Darkness’)

8 La Fox
Capture La Fox
(Stage 4-4, ‘Burning Crater’)

9 Pixie
Lana uses a Pixie as an onahole

10 Alkibana
Capture Alkibana
(First available Stage 1-3, ‘Path to the Wastelands’)

11 Wormvine
Capture Wormvine
(First available Stage 3-2, “Dirt Track 2”)

12 Robecca
Capture Robecca.
(Only seen in Story 6-6, “Name”)

13 Banshee
Capture Banshee.
(First av
ailable Stage 5-2, ‘Ruins Interior’)

14 Frotting with Pia


Raise Pia’s affection to maximum

15 Strip Show
At one point or another (Possibly after Harpy capture),
talk to Ily (Click ‘Change Skill’) and a series of
dialogues will lead you to a Futa appreciation bar.
Also unlocks the Back Alley.

16 Sheila Capture
Save Sheila
(Stage 3-5, ‘Hideout Depths’)

17 Ogre
Capture Ogre (The one with brown hair that wields a
sword and shield)
(First available Stage 2-2, ‘Deep Woods’)

18 Lilim Capture
Capture Lilim
(Stage 5-1, ‘Forest Ruins’)

19 ED Illustration
Complete the first part.
(Stage x-x, “Name”)
20 Sylvera
Capture Sylvera
(Stage 6-3, ‘Desert Ancient Ruins’)

21 Ily & Elena


Flash Version: Finish game without capturing
Robecca
Unity Version: Visit the Craft Item room after capturing
Robecca.

22 Lana & Elena


Finish game capturing Robecca

23 Magic Infusion
Use Ily’s first skill (Magical Infusion) on Lana at any
time
(Ily becomes available Stage 4-1, ‘Dirt Track 3’)

24 Waitress
Play bar minigame and get perfect score

25 Sheila Defeat [A]


Received through story progression
(Begin Stage 3-2, ‘Dirt Track 2’)

26 Onahole Slime
Use ‘Onahole Slime’ item on Lana. Can be bought
from crafting store and recipe is found on Stage 4-4,
‘Burning Crater’.

27 Scat Alchemy
Craft the Mana Orb
Possible after completing Stage 6-3. Recipe needs
orbs dropped from: La Fox, Dryad, and Sylvera.
Recipe is found on Stage 5-4, ‘Ruins Dungeon’, in
chest to north west

28 Waitress 2
Play bar minigame on second difficulty without failing

29 Ily Undressing
Get naked and talk to Ily (Change Skill)

30 Lana Collapses
Lose final battle (or stall for 10 turns)
(Stage 6-6)
31 Clear Ver2
Clear Ver2 Story

32 Use item on Sheila


Give Clit Parasite to Sheila
(ID:1156 - クリチンカ虫 虫 - Clit Parasite)

33 Naked at Material Store


Visit the Material Store naked after clearing the main
story

34 Naked at Prison
Visit the Prison naked after clearing the main story

35 Gargoyle Capture
Capture Gargoyle
(First seen on Stage x-x)

36 Evil Spirit Capture


Capture Evil Spirit
(Only seen in Story x-x “Name”)

37 Toilet
Visit the maid / skill change, go to the toilet then select
the 2nd option.
Available at any point of the game.

38 Acquire Clinic Uniform


Visit the hospital wearing the Nurse Outfit
(ID: 8005 - 診療所制服 - Nurse Outfit)
Clothing obtained getting 3 ✫ on on stage x-x

39 Use free Onsen ticket


Give Free Onsen Ticket to Sheila
(ID: 1166 - 温泉無料券 - Free Onsen Ticket)
Item obtained getting 3 ✫ on on stage 7-3

40 Pia and Oilfish


Use item Oilfish on Pia during any Stage.
(ID: 1105 - バラムツ - Oilfish)
Item is sold at the Material Store.
41 Ily Captured
Capture Ily on Story 9-5.

42 Clear ver3
After turning in Bardo at the Guild.

43 ver3 title
After turning in Bardo at the Guild.

44 Sheila chat behind Onsen


Available only after unlocking CG (Use free Onsen
ticket).
Give item Panty Eating Insect to Sheila
Equip on Sheila any of the new costumes.
Talk with Sheila on the main hub.
Make sure the small box near the bottom is Checked.

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