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Update 57.

14 5 March 2019

New:
Added a link to our new game ScourgeBringer

Changes:
Updated our engine to its latest version; this should fix some
compatibility issues

Update 57.13 27 November 2018

Changes:
Updated the MacOS and Linux runtime; you can expect better performance
and compatibility on those systems

Fixes:
Fixes an incompatibility with some Intel HD and Intel GMA graphics
processor. PLEASE NOTE that this fix is not a miracle and since pre-HD4000 drivers
are a mess, the game may still not run.

Update 57.12 12 November 2018

Changes:
Updated our engine to its latest version; this should fix some
compatibility issues as well as adding more gamepad support

Update 57.11 5 July 2018

Changes:
Updated our engine to its latest version; this should fix some
compatibility issues as well as adding more gamepad support

Fixes:
Fixes a few typos

Update 57.10 2 April 2018

Fixes:
Fixes Japanese typos
Fixes a few sound incompatibilities

Update 57.9 19 February 2018

Fixes:
Fixes an outstanding rare crash that could occur while dashing on ice
Fixes a possible random number generation issue

Update 57.8 15 February 2018

Fixes:
Fixes a few sound incompatibility issues
Update 57.7 13 February 2018

Changes:
Improved game controller support on all platforms

Fixes:
Fixes keyboard input not registering correctly on some Linux
distribution

Update 57.6 12 February 2018

Fixes:
Fixes ¿ character being ™ in the Spanish localization
Fixes a partial description of weapons in the Japanese localization

Update 57.5 10 January 2018

Fixes:
Fixes a crash when trying to see the credits in Japanese
Fixes some Japanese wording

Update 57.4 2 January 2018

Fixes:
Fixes issues with the rendering of some Japanese and Russian characters

Update 57.3 18 December 2017

Change:
Improved Japanese localization

Fixes:
Fixes issues with the rendering of some Japanese and Russian characters

Update 57.2 8 December 2017

Change:
Improved Japanese localization

Update 57.1 1 December 2017

New:
???

Update 57 24 November 2017

New:
Japanese localization

Changes:
The Commander skill is no longer in the Unstable random skill rotation
during solo games
More memory optimization

Fixes:
Fixes sound issues on Nintendo Switch
Fixes a rarely occurring issue when resuming a save which could make
the game to crash during level loading
Fixes HP being above maximum when resuming a save from a game saved
right after the tutorial level and while being in the first level
Fixes a super rare crash occurring when existing the game from a level
Fixes an extremely rare crash when starting the game
Fixes a micro freeze occurring when the second wave of enemines spawns
during the tutorial level
Fixes weather particles (e.g. snow, rain...) to silently spawn and
stack when the game is paused (this could make the game to severly slowdown when
resuming from the pause menu)
Fixes a button prompt error on PlayStation devices during the tutorial
(R2 was displayed instead of R1 for the class special)

Update 56.5 25 October 2017

Changes:
More accurate crash reporter
Better file corruption handling
Preparation for the Japanese translation

Update 56.4 26 September 2017

Fixes DPI awareness on Windows 10 Creators Update

Update 56.3 13 September 2017

Changes:
Safety Battery skill HP restore has been increased to 35% base HP (was
20%)

Fixes:
Fixes HP getting negative when loading a save with the Safety Battery
skill (Nintendo Switch only)
Fixes TOP leaderboard displaying the Friends leaderboard (Nintendo
Switch only)
Fixes leaderboard caching issue that was replacing the previously seen
day leaderboard by the latest one to be loaded (Steam & Nintendo Switch)

Update 56.2 4 August 2017

Changes:
The game now launches on the primary monitor instead of where the mouse
cursor is (except on Linux)
Daily run scores are now cached for faster browsing
General engine optimizations
Better compatibility and performance on MacOS and Linux

Fixes:
Fixes a possible crash occuring when disconnecting gamepads during
multiplayer games
Fixes Xbox One S controller over bluetooth support on Linux
Fixes our crash reporter not working on MacOS and Linux

Update 56.1 28 April 2017

Fixes:
Fixes Voider mode trophies not unlocking correctly on PlayStation 4

Update 56 31 March 2017

New:
Added support for Rock Candy gamepads on Mac OS

Changes:
Glitched weapons EP consumption have been slightly reduced (boost)
Hardcore skill EP regeneration has been slightly reduced (nerf)
Blade Master skill EP reduction has been slightly reduced (nerf)

Fixes:
Fixes tab navigation in the game over screen in multiplayer games
Fixes the "Defying the odds" achievements on Xbox One

Update 55.3 23 March 2017

New:
Added more gamepad support (including Xbox One S controllers)

Fixes:
Fixes Time Stretcher skill doubling duration after each use
Fixes the crash handler not detecting correctly file corruption
Fixes Platinum Trophy description

Update 55.2 15 March 2017

Fixes:
Fixes missing skill icons on the daily run leaderboard
Fixes game not launching if installed in a directory path containing
either # or & characters
Fixes a very rarely occuring crash during loadings if the game changes
music
Fixes a very rarely occuring crash involved in AI path finding
Fixes a few typos in skill description of the French translation

Update 55.1 13 March 2017

Fixes:
Fixes graphics driver incompatibilities not displaying the warning
message

Update 55 (EX Update) 10 March 2017

New:
New glitched weapon type (purple items):
- 15 new weapons more powerful than gold items
- glitched items will only appear in level with 5+ loot bars
(tips: use stats reboot to increase the chance)
- glitched items can't be boosted (they're already quite
powerful)
New environments:
- Graveyard
- Metaverse (exclusive to special levels, which don't spawn with
other environment anymore)
New skills:
- I've Got the Power: glitched weapons are more likely to drop,
but any other item is more likely to be less
- Hard Reset: rebooting levels costs more, but yeilds better
levels
- Snikt!: destroying robots with a melee weapon gives back some
HP
- Hyper Activity: increases the movement speed of all players
Twice the boss variations (with new weapons)
New achievements:
- Loot a glitched weapons
- Equip 2 glitched weapons
- Visit the graveyard
- Finish a swarm level
- Finish a super elite level
- Finish a pitch black level
- Beat the game with the hardcore skill

Changes:
Updated the version of our internal engine (this should enhance
stability, reliability, and performance)
Tweaked a few behaviors of the game to comply to PlayStation 4 and Xbox
One requirements (will probably be invisble to PC players)
Better crash handling

Fixes:
Fixes game crashing if a gamepad is disconnected during gameplay and
the language is set to either Spanich, Portuguese or Italian
Fixes R1 button being displayed as R2 button when using a PlayStation
branded gamepad in the tutorial
Fixes stats counting elapsed time four times faster than normal
Fixes losing to a daily run removing your solo save
Fixes the possibility to trick the Forge by moving the mouse while the
roulette is active
Fixes a font rendering issue on the game over screen
Fixes skill duration indicator not being correct with a few skills when
a Visor enhance its duration
Fixes Unstable skill giving you multiplayer skills in solo games (and
vice versa)
Fixes some flame thrower sprites not appearing
Fixes some persisting sound effects when testing weapons in the
inventory
Fixes text coloration of spanish tips
Fixes a few typos

Update 54.1 1st December 2016

Fixes:
Fixes v54 breaking the game on MacOS Sierra
Fixes gamepad buttons appearing in the French tutorial even if there's
no gamepad

Update 54 30th November 2016

Changes:
Optimized a bit how enemies are rendered (this should make the game a
bit faster and working on some old hardware)
Updated our internal engine to its latest version (this should make the
game more reliable and compatible)
The game has a few behaviors that have been adapted to match console
versions (but this most likely won't be visible to PC players)
Re-encoded all audio to the same format (this should enhance memory
management on Xbox One)
Gamepad disconnections are now better managed and will prompt which
gamepad has been disconnected

Fixes:
Fixes the possibility to restart a daily run on the game over screen
Fixes brain name not displaying or displaying the name of your last
game when registering a daily run
Fixes some pixel bleeding on Xbox One (and probably other kind of GPU,
including PC ones)

Update 53 3rd November 2016

New:
Spanish translation
Portuguese (Brazil) translation
Italian translation

Fixes:
Fixes a few typos here and there
Fixes the free 25% HP repair not applying correctly sometimes when
resuming a game from the inventory
Fixes a few very rare crashes

Update 52 21st October 2016

New:
Russian translation

Fixes:
Fixes a few minor typos and text alignment for most languages

Update 51 14th October 2016

New:
German translation

Changes:
The game runtime has been updated to its latest version, it should be
more reliable and compatible (especially on MacOS & Linux)
A few minor UI changes have been made in preparation to console ports
The run timer will not increment anymore while pausing the game (but
will still continue to increment during pauses in Daily Run mode)

Fixes:
Fixes a freeze which could occur if you paused the game one frame after
a big explosion
Fixes a very rare crash that could occur if a particle appears out of
the bound of a level
Fixes a few typos in most languages
Fixes best scores per difficulty not updating correctly on the mode
selection screen

Update 50 7th October 2016

Changes:
The game over screen has been revamped
You can now quick restart on the game over screen
The game over screen won't appear anymore when saving a game
You can now see your progression, time, and skip tokens in the pause
menu
You can now see your best score in the mode selection screen

Update 49.2 3rd October 2016

Fixes:
Fixes game crashing at startup on any non English or French systems

Update 49.1 3rd October 2016

Fixes:
Fixes game crashing at startup on any non English or French systems

Update 49 3rd October 2016

New:
French translation
You can now change the language in the settings (the game will set the
language to your system language by default after this update)

Change:
More characters are now supported when displaying player names in the
daily run leaderboard (all latin and cyrillic characters)

Fixes:
Fixes a few minor behaviors of mouse controls in menus

Update 48 23rd September 2016

New:
Mouse controls added to all menus

Changes:
Exploding barrels damages has been reduced by 33%
3rd boss aggressivity has been reduced by 20%
Bosses aggressivity won't scale with loops anymore
Self.Repair() now restores 33% of HP instead of 50%
Repair.All() now restores 20% of HP instead of 25%

Fixes:
Fixes a collisionning issue which could make the Dash to go through
walls

Update 47.2 12th September 2016

Fixes:
Fixes skill and special button prompts being inverted during the
tutorial if playing with a keyboard

Update 47.1 9th September 2016

Fixes:
Fixes bullet damage having a weird character instead of the "x" in the
invenroty

Update 47 9th September 2016

Changes:
Daily run is now limited to 100% score
Crystals or kills acquired while a skill is being used now count in the
recharge of the skill
Bosses with lateral rocket launchers have been removed
The game will now automatically pause if a gamepad is unplugged or run
out of battery
Gamepad and keyboard buttons will now be automatically hidden if there
is no gamepad or if you start a game only with gamepad(s)
All button prompts have been remade to be more faithful to their
correct input symbols
Settings are now saved to the "Settings" file and are human
readable/editable (the old file "UserPreferences" will be automatically converted
and deleted)

Fixes:
Fixes an extremely rare freeze which could happen during boss fights
Fixes a very rare crash related to AI threading
Fixes a crash occurring if a gamepad is unplugged in the menu and
leaves an empty slot behind two other gamepads
Fixes enemies getting blocked by walls and made player movements
smoother against walls as well
Fixes a rare crash if by any chance players or enemies got out of bound
of the map (looks impossible, but we had a couple crash reports related to this)
Fixes game over screen tracking old / empty stats for best scores
Fixes progression indicator not showing the correct % in the inventory
Fixes auto-repair duration getting longer as your max HP increase
Fixes "best progression" stats on the game over screen stacking up
instead of overriding the previous best (unfortunately this breaks your best score,
unless you delete the Stats file)
Fixes skill being fully recharged after resuming a saved game
Fixes stats menu showing wrong tabs when PlayStation inputs are
selected
Update 46.2 5th September 2016

Fixes:
Fixes non-Steam versions not working since v45

Update 46.1 3rd September 2016

Fixes:
Fixes a crash which could occur upon beating the last boss

Update 46 2nd September 2016

Changes:
The game no longer check the version of save files (unless the save
comes from a pre-v46 version); If we make breaking changes in the future, we will
detail this in patch notes
All frag weapons have been rebalanced (for both players and enemies)
All DPS and EPS calculation has been remade to fix an issue with frag
weapons (which should now behave consistantly and be more powerful)
Boss & enemies HP scaling have been smoothed (HP will increase less
with progression and difficulty), especially on loop 2+
Repair packs drop rate has been increased in Rogue mode
Voider mode has been slightly nerfed
"Missile Shotgun" has been renamed to "EX8 Missile" (it was too long
and some weapon could overflow the UI)
Flame Shotgun bullets are now bigger

Fixes:
Fixes a crash when trying to load a save which was made during a menu
(this bug could also make the game to go to the build selection instead of resuming
the game)
Fixes HP being fully restored if resuming a game saved during a level
Fixes a few colliders in Frostbite and Sub
Fixes Flame Throwers and Bio Guns having wrongly calculated damages
over time (sorry, Flame Throwers are no more OP :D)

Update 45.2 31st August 2016

Fixes:
Fixes boss weak spots text not displaying

Update 45.1 31st August 2016

Fixes:
Fixes enemies not blinking when being hit

Update 45 31st August 2016

New:
Steam Achievements!
4 new families of equipments! (that's about 72 Visions, 24 Cores, 20
Transports, and 96 Weapons skins)
4 new families of weapons! (16 totals)
- Phasers
- Bio guns
- Missile launchers
- Burning shotguns

Changes:
All boss sprites have been updated
New words have been added to the item name generator
The Reboot RNG bonus limit is now 5 instead of 2
The free 25% repair feedback when arriving in the inventory has been
enhanced
The "Enemies" level stats has been renamed to "Elites" and FAT.32 will
explain you a bit more what it is during the tutorial
Grenades and Disks now explode on contact with Reactors and Chests
Furnace now has some heat particles
Changes to classes (mostly to make them more efficient):
- Dash special EP consumption is now 25% of max EP (was a fixed
35 EP before; this should allow the Dash to Dash more often and get better boost
from items)
- Rampage special cooldown has been reduced down to 200ms (was
500ms)
- Fortress special EP consumption has been increased so that a
perfect build won't have infinite shield
Difficulty changes:
- Arcade: no railgun or close range enemies will spawn before the
first boss
- Rogue: no railgun enemies will spawn during the first level
- All modes: railgun enemies will no more spawn during boss
fights
- All modes: boss HP have been reduced by 15% and the time to
repair its armor has been increased to 14sec (was 12sec)
- All modes: repair packs should now drop more often and starting
from any amount of HP following a cubic curve; repair packs are also now limited to
4 at the same time
Changes to weapons:
- Disk packer has been remade
- Fat Shotgun has a better range
- Long Flame Thrower has a small spread and fires more bullets
- Hellfire has a lowered EP consumption
- Mini-Nuke and Holy Grenade Launcher have a lowered EP
consumption and a lowered cooldown
- Grenade Launchers range and bullet speed has been increased
- Plasma Bomb spread is now fixed and not random
- Rocket Launchers have a lowered cooldown
- Electrical weapons' arcs are more visible
Changes to skills:
- All skills: it is now clearly shown in the inventory which
properties of a skill Visor items should impact
- Passive skills: most passive skills are now impacted by Visor
stats (exception to Classy Loot & Blueprint)
- Hardcore: HP is now limited to 25% of the max instead of 1 HP
(also, repair not allowed)
- Extreme Overheat: radius and power has been significantly
increased
- Bullet Wiper: crystal cost has been reduced to 15 (was 25)
- Energy Surge: crystal cost has been increased to 30 (was 20)
and duration has been increased to 6.0sec (was 4.0sec)
- Rampage: crystal cost has been increased to 30 (was 20) and
duration has been increased to 6.0sec (was 4.0sec)
Fixes:
Fixes grenades physics sometimes feeling off
Fixes daily run indicator disappearing when a level is complete
Fixes blue player tube being glitched in the tutorial
Fixes first level always ending on a game over if the game has been
finished just before with the non-looping ending
Fixes the background of the Station boss arena
Fixes some boss weak spot outlines being clamped
Fixes fragmentation weapons not showing all frag bullets

Beta 44.1 23th August 2016

Fixes:
Fixes entering a custom seed blocking the game

Beta 44 23th August 2016

New:
Credits screen :-)
There is now visual indicator to show that you are doing your daily run

Changes:
Revamped the player selection screen
The free repair after each level has been removed and replaced by an
automatic 25% repair
It is now possible to play with a keyboard and mouse combo even if 4
gamepads are plugged (should fix issues on Linux and ghost devices)
In-game feedback system and version viewer have been removed with the
coming release
Forged items don't scale with the player count anymore (fixes an
exploit to generate scrap)

Fixes:
Fixes main menu outlines having too long/short lines with some
resolutions
Fixes tutorial being pitch black if the previous game has been
interrupted during a pitch black level
Fixes black screen on some Intel GPU
Fixes a few colliders and map layering
Fixes legacy stats tracking stacking up after each game launch

Beta 43 12th August 2016

New:
Boss health bar is now dynamically changing its position depending on
where the action is to enhance boss fight readability
There is now an indicator to tell you the direction of boss weak spots
if they are out of sight
New option to display the current run time and progression while you
play or are in the inventory (default is set to display it only during daily runs)

Changes:
Railgun laser warning is now flashing red and will blink shortly before
they fire
Enhanced readability of boosted items comparison for colorblind players
More robust and faster daily run score upload
Fixes:
Fixes tab navigation in the daily run menu when using more than one
gamepad
Fixes a rare crash when trying to save a game
Fixes a rare crash occurring when the camera tries to go outside of the
map bounds
Fixes a crash happening when players have non ascii characters in their
name when displaying the daily run scores
Fixes scaling issues with some resolutions (e.g. difficulty settings
are not overlapping anymore and the mouse isn't acting weird in menus)

Beta 42 5th August 2016

New:
Stats menu (note that before Beta 42, the game was already tracking
some --but not all-- stats since Alpha 1 and since Beta 42 the game assume any
previous stats to only be from the Rogue mode, since the mode wasn't tracked until
now; if you wish to go with a clean slate, erase the Stats file in your save
folder)
You can now visualize the boosted part of items when comparing them
There is now a skull blinking next to the inventory ready button when
the next level is a boss level

Changes:
Most user interfaces have been clean up and are now final
You must now hold the ready button for about 1 second when getting
ready in the inventory (this should help to avoid getting mistakenly ready)
The Emergency Teleportation skill has been modified to teleport you to
a previously known position instead of a random one (the position distance is
impacted by Visor bonus)
If you are Steam friend with a DEV, his rank will be displayed in the
Friends daily run leaderboard instead of the "DEV" label

Fixes:
Fixes daily run leaderboards showing wrong skill icon for the Classy
Loot, Hardcore, Safety Battery, Reboot Sequence, and Mechanic skills (this fix is
retroactive)
Fixes Reboot RNG not working if the player has the exact amount of
scrap required, even if the free reboot hasn't been used yet
Fixes a typo in the daily run how-to
Fixes daily run game overs counting as a Nemesis point and overriding
normal game Nemesis

Beta 41.1 1st August 2016

Changes:
The maximum size of player names displayed on the daily run scores has
been increased to 15 characters

Fixes:
Fixes the daily run scores crashing when trying to display non ASCII
characters (they are removed, for now)
Fixes beating the last boss while choosing to stop the run counting as
95% progression instead of 100% for the daily run (this fix is not retroactive)
Beta 41 29th July 2016

New:
Daily run mode and online rankings (please mind that this is absent
from the itch.io build, for now)

Changes:
MacOS and Linux versions now uses Mono 4.4 (instead of 4.0.2), this
should make them slighty faster and reliable
The game doesn't pause anymore if the window doesn't have the focus
Tunnels transparency has been improved to better see enemies and
blinking lights indicating a tunnel have been made more visible

Beta 40 22nd July 2016

New:
The Robot Primer: you can now access a little help book in the
inventory pause menu to learn the basics
FAT.32 will now briefly explain you the level selection screen and the
inventory screen if the tutorial is enabled
Brains now leave a colored trail to be better seen when playing with
friends
Most environments have more room variations

Changes:
Fortress and Rampage classes now have 20% smaller hitboxes (does not
apply to enemies)
Dash class dashing distance has been enhanced by 25% and its graphical
effect has been changed
The Forge menu have been move to the Equip menu (was previously in the
Recap menu)
The Repair menu is now where the Forge was, and is no more a tab (this
should make it more visible and accessible)
Patterns where bosses fire all their weapons at once have been removed
Sub environment now generates level with less straight hallways
Furnace environment now generates level with more reactors
Self-destruct levels now have extra time depending on the game
progression to compensate the difficulty
Shotguns range have been slightly reduced
Super-elite (red) and Elite (yellow) enemies are slightly more
aggressive now
Elite enemies have a maximum of 10 minions now (was up to 30 before)
Champion (blue) packs now have a maximum size of 8 enemies (was 12
before)
"Difficulty" in the level selection screen has been renamed "Enemies"
(this parameter impacts the elites occurrence, and the word "difficulty" was
misleading in that regard)

Fixes:
Fixes the annoying flame thrower hit sound on bosses
Fixes loot names displayed during gameplay sometimes being diffirent
from their inventory names
Fixes duplicated loot (if it still happens, it's pure luck now) /!\
This fix breaks seeds compatibility (e.g. a seed from before Beta 40 will not
generate the same game after Beta 40)
Fixes Classy Loot skill keeping the stats of the original class (e.g. a
Fortress item converted to Dash was still having the Fortress stats)
Fixes FAT.32 dialog skip buttons not respecting preferred gamepad
buttons setting

Beta 39.1 18th July 2016

Fixes:
Fixes a room in Frostbite which could make levels unfinishable

Beta 39 15th July 2016

New:
More room variations have been added to the Lab, Sewer, and Frostbite
environments (more to follow)
Furnace treadmills have been modified to not go through multiple
screens
/!\ Spoiler alert /!\
The final boss is now fully implemented

Changes:
The inventory and build selection interface are now centered if playing
solo
FAT.32 bleeping sounds have been modified to be less squeaky

Beta 38 8th July 2016

New:
/!\ Spoiler alert /!\
The final boss has been added, it only is the first part of the fight
for now, the second part will follow in the next update

Changes:
Game logo and title has been updated

Fixes:
Fixes Bullet Wiper skill range being twice larger as it should be
Fixes black screen on Intel GPU if the option -hideVersion is used

Beta 37.1 2nd July 2016

Fixes:
Fixes a crash in the tutorial introduced in Beta 37

Beta 37 1st July 2016

New:
New weapon category: the Disk Guns
New enemies: grenade launchers and disk guns
Steam version now requires that Steam is launched and logged in (but
works offline, of course)
There is now a better feedback when players are hit
Hot gamepad plugging/unplugging is now supported
Shocker weapons have new unique sprites
Laser weapons have new unique sprites

Changes:
The Bullet Wiper skill has been enhanced to correctly counter rockets
(it nulls splash damages) and will clear bullets for 500ms instead of being on just
one frame.
Shotgun and rocket launcher weapons have updated sprites
Explosive bullets (e.g. grenades, rockets) now blink
Frag bullets (e.g. plasma bomb) now have an animation to warn you
Railgun bullets are now a bit bigger / visible
Explosive barrels HP have been reduced
Flame throwers damage over time will start to hit at the moment of
impact, and no more once the hit "charged" (TL;DR; flame throwers don't "lag"
anymore)
Flame throwers hit sound will now be limited to few times per second to
avoid heavily repeated sounds

Fixes:
Fixes railgun enemies having their warning laser even if impaired by
EMP
Fixes possible crash when plugging a gamepad while the game is running

Beta 36 24th June 2016

New:
Grenade launchers now have their own sprites (they were using the
shotgun ones as placeholders), parts and enemies with the same design will follow
next week

Changes:
Railgun enemies & items sprites have been updated (their old sprites
will be used for a new weapon family)
Flame thrower enemies & items sprites have been updated (their old
sprites will be used for a new weapon family)
Repairing between levels is now a bit cheaper
The nemesis will no longer have the ! icon above its head when it
notices you so that you can clearly see its nemesis icon
Dropped items list visibility has been enhanced and use the rarity
color code instead of the player's color
More repair packs will drop on Arcade difficulty
Changes to bosses:
- Close range (pink) enemies won't spawn anymore during boss
battles
- The number of enemies spawning during boss battles are been
reduced
- Grenade launcher has been removed from bosses
- Bosses will not use their full set of patterns from the very
first boss, it is now progressive (first boss has few patterns, while the last one
will have all of them)
Changes to enemies:
- Rocket launchers are now less agressive and deal less damage
(this should avoid to be ganged too hard)
- Small shotguns and small railguns are now less agressive
- Most elites and mini-boss are now more agressive (except mini-
nuke and railgun, these are already tough enough ^^)
Changes to skills:
- Active skills now have a triggering animation as well as when
they are ready
- Most skills recharge requirements have been nerfed
- Jackpot now gives 10% more scraps when scraping items instead
of giving a one time bonus at the start of the game (and is affected by Visor skill
bonus stats)
- Loaded has been replaced by a new skill called Mechanic which
makes repair packs to give more HP (and is affected by Visor skill bonus stats)
- Fast-paced has been replaced by a new skill called Bullet Wiper
which suppress all enemy bullets within a range

Fixes:
Fixes a few colliders in the Lab environment
Fixes some misaligned boss part outlines
Fixes a crash during resuming if there is nothing but "new" items in
the inventory
Fixes pause menu having an invisible option when playing with a gamepad

Beta 35 17th June 2016

New:
Interrupt & resume your game (only for solo games)
You can now access the pause menu in the inventory and the skill
selection screen
The quick restart option has been removed from the pause (it was
misleading and not compatible with the save system)

Changes:
Because of the pause menu being accessible everywhere now, "start" is
no more the button to be ready in the inventory, it is now X (Square) on Gamepads
(keyboard/mouse not affected)

Fixes:
Fixes a crash related to some gamepads unable to init rumble support
(e.g. Logitech F710, F310)
Fixes an abnormal memory consumption if restarting a game from the
pause menu
Fixes resolutions order in settings menu
Fixes a bug where the AI couldn't see the player in the lower part of a
level if the map with vertical

Beta 34.1 14th June 2016

Fixes:
Fixes the game not working on 32bit Windows since Beta 34
Fixes a crash with some unknown gamepads which are telling the game
that they support rumbles, but don't
Fixes a rare crash related to AI maths

Beta 34 10th June 2016

New:
You can now set a custom seed to create and share unique game. A unique
seed will always generate the exact same levels, enemies, items, etc. so you share
and compare your score with your friends or online.
The seed of your current game will be displayed on the game over screen
as well as in the pause menu

Changes:
A lot of NeuroVoider's internals have been updated to shiny new bits,
this fixes a bunch of issues:
- seamless 32/64bit support
- better OS X & Linux support
- the game will not warp your mouse when using windowed modes
- the window is now properly centered when using windowed modes
- better fullscreen & windowed modes (the "fullscreen mode"
options is back in the settings and allows you to use the classic fullscreen mode,
or a false borderless mode)
- better 4K & Retina support
- fixes any mouse issue on OS X
- keyboard mapping now respects the language of your keyboard
- new gamepad drivers which should fix gamepads on all OS (check
the forum to know if your gamepad is supported and how to help us add it if it's
not there)
- loading are now properly multi-threaded and will not micro
freeze anymore
- fixes crashes related to HOTAS and exotic controllers

Fixes:
Fixes the feedback panel
Fixes a possible crash when dropping crystals during boss fights
Fixes a few button placement in the inventory UI

Beta 33.1 4th June 2016

Changes:
The default keyboard mapping has been restored to something similar to
pre-Beta 33 using WASD keys

Beta 33 3rd June 2016

New:
Keyboard / mouse remapping
You can now choose to display Xbox or Playstation buttons in the
settings (it replaces the keyboard layout selection, which was not relevant
anymore)
The introduction level can now be skipped in the pause menu
FAT.32 will now explain to you what items are during the introduction
level
You can pause and restart / exit in the level selection screen (we will
also add this to the inventory in a future update)

Changes:
The default keyboard / mouse mapping has been modified to something
(hopefully) a bit more universal (it's hard to find good controls that fits every
keyboard / people, but there's remapping now =)
Buttons for skipping level and rebooting rng have been swapped
Forge gamepad button has been changed to X / Square
Feedback are disabled in this build due to broken non-qwerty keyboard
detection, it will come back soon
The "echo" is now disabled when playing in single player
Controls in the pause menu have been simplified / cleaned (the loot
button has been removed since it is now always auto, and the echo has been removed
too from single player)
Tips are now hidden in the pause menu while in the introduction level
to avoid any overlap with FAT.32 explanations
Renamed "GUN.1" & "GUN.2" to "GUN.L" & "GUN.R" to better match the
default controls mapping (left/right click/triggers)
Fixes:
Fixes item stats not scaling correctly like described in Beta 32
changelog

Beta 32 27th May 2016

Changes:
Fortress shield EP consumption is now a multiplicative value of your EP
regeneration (x1.5 without considering Core bonus), this fixes an issue where the
shield could be held forever with enough EP regeneration
Item bonus to stats (e.g. Skill power, Skill recharge, Special cost,
etc.) now scale with the progression (e.g. before the first boss, stats should be
about 1-10%, while end-game bonus should be near 15-25%)

Fixes:
Fixes Steam Cloud not working
Fixes a crash when exiting from the tutorial level with the pause menu
Fixes boss health bar appearing in tutorial level
Fixes tutorial level being pitch black is a game over occured during a
pitch black level
Fixes a few glitched pixels appearing after selecting a skill in the
skill selection menu
Fixes robot always being damaged in the inventory menu when using the
hardcore skill
Fixes a couple Furnace lava tiles and Frostbite/Station colliders

Beta 31 17th May 2016

New:
Difficulty options to choose when starting a new game:
- Arcade (easy): enemies have less HP, do less damage, are less
aggressive, and drop more repair packs
- Rogue (normal): the base experience, similar to previous
updates
- Voider (hard): enemies have more HP, do more damage, and are
more aggressive

Fixes:
Fixes some error handling (the game should more precise when it detects
hardware problems)
Fixes special level being generated twice per boss section if the
tutorial is enabled

Beta 30 13th May 2016

New:
Introduction / tutorial level
Option to replay the tutorial in the settings

Changes:
The no text animation option has been removed (temporarily)
Updated the loading bot

Fixes:
Fixes boss weak spot breaking without going invulnerable because of DOT
weapons
Fixes a potential crash if the Nemesis file is corrupted
Fixes brain walking animation when moonwalking

Beta 29.1 7th May 2016

Fixes:
Fixes nemesis loot being unscrappable and unequippable

Beta 29 6th May 2016

New:
Nemesis system: the last enemy who killed you will come back in the
same level as a buffed elite and will drop all your previous equipped items
Save files have been moved to a different folder (it previously was the
game folder, and don't worry, the game will try to move you saves automatically):
- Windows: "%USERPROFILE%/AppData/LocalLow/Flying Oak
Games/NeuroVoider"
- OS X: "~/Library/Application Support/Flying Oak
Games/NeuroVoider"
- Linux/SteamOS: "~/.neurovoider"
Steam Cloud has been enabled to sync these folders
The main menu is now mouse controllable (in-game menus will be added as
we go)
While in the inventory and low on HP, robots will generate smoke and
sparks
HP bars now have a residual white part indicating how many damage were
taken
Repair amount when looting repair packs is now displayed in the loot
list

Changes:
The first Reboot RNG per new game is now free
Enemies killed by melee weapons now loot 1.5x more crystals and/or
recharge skills 1.5x faster
Scraps requirement and items scraping value are now exponential and
values are proportionally equals to the rarity of items
While equiping Vision items, the "power" bonus to skill will now be
displayed as what it impacts on the equiped skill (e.g. duration enhancement,
strenght enhancement, etc.)
Brain sprite have been updated to be a bit bigger and look more like a
brain

Fixes:
Fixes rare weapons boost not scaling to the correct weapon damages (it
is now higher)
Fixes some spawn position in the Sub environment where players could
spawn in holes
Fixes file corruption of the Stats file (hopefully)

Beta 28 29th April 2016

New:
New Station environment, watch out to the EMP barrels, they drain your
EP
New music tracks from Dan Terminus: "Heavy Artillery" (boss music) and
"Tuned to a Dead Channel" (Station environment)
The game now has a proper main menu (locked menus are not yet
implemented features)

Changes:
Changes to the difficulty and how the game scales enemies and items
generation:
- difficulty scaling is now exponential instead of linear, which
means that the game gets harder less quickly in its first loop, but NG+ will get
challenging way more faster past second loop
- bosses HP have been greatly reduced (we'll rework the AI in the
future update)
- items generation also uses an exponential model, which means
that numbers (inc. boosting) should be progressive, instead of being the same no
matter the progression
Auto-loot option has been removed, auto-looting is now always enabled,
even in multiplayer (we are working on a new loot fightning feature)
Frost barrels in Frosbite now have 0 damage and only freeze

Fixes:
Fixes yet another "desactivate" typo
Fixes boost table for item EP which was using values lower than what
they should be
Fixes Steam overlay on OS X El Capitan
Fixes game not working on some x86 Linux

Beta 27.1 23rd April 2016

Fixes:
Fixes the difficulty not resetting correctly after a gameover (that was
making new game to start with items as powerful as your previous game)

Beta 27 22nd April 2016

New:
If your computer is not compatible with the game or if files are
corrupted, the game will try to display a comprehensive message to tell you what
went wrong

Changes:
Transport "recoil reduction" property has been replaced by an overheat
reduction property
Many changes to the item Boost system:
- you can boost an item 5 times
- the cost for boosting increase at each new boost
- boosting can now enhance most of an item properties (and no
longer only HP or EP)
- the higher the boost stage, the higher the values (e.g. first
stage of a Transport will only slightly increase HP, but the fifth stage increases
HP, Speed and Overheat at once)
- dropped items are a bit less powerful now, but boosting items
is a bit cheaper and more powerful
- scraping boosted items will now refund you for half the scrap
spent in upgrades
Reboot RNG now also reboots special levels peculiarities and increase
the scraps bonus
Scraping items when playing in multiplayer gives more scraps (to
compensate the number of players over the loot quantity)

Fixes:
Fixes restart crashing the game
Fixes upgrade costs which were inverted for all parts
Fixes level properties bar color when a property goes behind 6
Fixes max HP and EP not updating correctly in the inventory recap when
boosting items
Fixes some number rounding issues when comparing items
Fixes current HP not scaling if an item is boosted and increases the
max HP

Beta 26 15th April 2016

New:
Level reveal option has been replaced by a new feature called "Reboot
RNG" which refresh the level selection at the cost of scraps. Rebooting the levels
has a chance to produce level stats above their maximum of 5, and it keeps
increasing if you reboot them more than once per level. This also affects special
levels.
Special levels now have unique peculiarities which can be of the
following:
- Self-destructing: a countdown will appear and the level must be
finished before it reaches 0 (the time is dependent of the level size)
- Super-Elites everywhere: nothing but red enemies will populate
the level
- Pitch black: the level will have no lights (though enemies and
bullets emit light)
Special levels always have their stats maxed out (size, loot &
difficulty)

Changes:
The level reveal system has been removed (and replaced by the reboot
system described above)
The default weapons of each classes have been changed, they now all
start with an Auto-Gun and the following:
- Dash: Cutter
- Rampage: Shotgun
- Fortress: Rocket Launcher
Rampage can now move while using its special and also has a 30%
movement speed bonus
Skipping a level doesn't increase the difficulty anymore
Scraps bonus for completing a special level has been increased by 50%
(it scales up with the difficulty)
Mini-map has been removed from left stick buttons and added to the B
button (and it is still available with the Back button)
Boss fights:
- Bosses now drop 6 to 12 items per players (was 2 to 5 before)
- More small enemies will spawn, but they now drop repair packs
- Crystals dropped have been increased
All classes now have the same movement speed (based on the Dash speed)
EMP duration has been increased on elites and bosses
The hole design of the Lab and Sub environments has been changed to be
more visible
Enemy bullets will now always be drawn above any other bullets or
explosions
The Unstable skill has been changed to avoid the following skill:
Jackpot, Loaded, Hardcore, Repair.All (only if solo), Reboot Sequence (only if
solo)

Fixes:
Fixes the shadow of a Transport sprite
Fixes having more than one special levels per boss phase (should be
limited to 1)
Fixes wall being invisible during boss intro when there is no light
Fixes Fortress shield dealing damages to players and enemies
Fixes lasers using 2x more EP when using the Rampage special
Fixes drop names alignment for players 2 & 4

Beta 25 8th April 2016

New:
Level stats (size, difficulty & loot) are now hidden and must be
revealed by using scraps (the 1st reveal is free)
You can now skip levels with skip tokens, but bosses are not skippable
Special levels will now appear (one per boss segment). These are extra
hard levels but awards you with a skip token and extra scraps. Right now special
levels are only more difficult, but in future updates they will have some
perculiarities (e.g. a level which is about to auto-destruct, a level with nothing
but elites, etc.)
Loadings now have a dedicated screen just after the level selection.
The game previously streamed most the content to speed up loadings, but this was
causing some issues, hence we moved loadings and made previews of the environment
to come along with tips.

Changes:
Boss arenas have been modified to be less tricky and new ones have been
added
Berserk is now an active skill which recharges with kills
Fortress super-shield now consumes 87.5 EP/s (was 100)
Rampage special has a slightly better EP regeneration bonus
Core Special EP reduction bonus now has a range of 5%-30% (was 10%-50%)
Splash damages now have a minimum of 1 damage point if you are in the
explosion radius (it previously could be 0 if the explosion was small enough)
A couple Transport items for the machine gun family have new sprites

Fixes:
Fixes the feeling of choppiness when there is too many explosions
Fixes Core Special EP reduction for Rampage which was increasing the
cost instead of lowering it
Fixes some loot and enemy sprites color / alignment
Fixes upgraded item refund not scaling with item upgrades

Beta 24 31st March 2016

Known issues:
Mouse may stutter on OS X
Playing with multiple gamepads on Linux / SteamOS may expose wrong
button mappings

New:
Boss weak spots now have an outline to better spot them
The game will now display the controls upon your first game (this is
temporary while we work on a proper tutorial, and players who played the alpha may
see this message)
Added new variations to Furnace
Added new boss arenas

Changes:
Switched to beta!
The game doesn't check anymore if a new version has released (every
platform the game is on now has automatic update / notification)
Auto-loot is now activated by default on new save
Enemies are now differently affected by EMP depending on their size
(the bigger the enemy, the shorter the EMP duration, down to 50% for bosses)
EMP is now working against bosses
The amount of scrap recieced from trashing items now depends on the
number of player
Nuke and railgun super elites (red) damages have been halved
Hellfire weapon damage has been increased
Fortress shield now has an EP consumption of 100/sec (was 75)
Boss have been nerfed (they should be less aggressive and there should
be less enemies spawing around)

Fixes:
Fixes a couple of crashes when looting items
Fixes brain dash which was supposed to freeze enemies but wasn't
Fixes music volume changing by itself

Alpha 23 25th March 2016

Changes:
Boss battles have been reworked:
- bosses now have an armor that must be destroyed before you can
really damage them
- to damage the armor, you will have to hit their weak spots
- once the armor is destroyed, the boss shuts down and is
vulnerable for a few seconds (during which it repairs its armor)
- if the boss has fully repaired its armor before you destroyed
it, it powers up again with a new weak spot to hit
- depending on the boss phase, normal enemies may spawn to
protect the boss (and it goes up to super-elites in the highest difficulty,
particularly when the boss is vulnerable)
There is now 4 levels between each boss instead of 5
Most boss arenas have been modified to accomodate these changes (they
got bigger)
Increased time between each explosion freeze
Trashing "other classes" items now trashes items with a different class
from the one equipped (previously different from the class of the selected item)

Fixes:
Fixes feedback panel background
Fixes level completion being glitched after a boss
Fixes Forge not dropping golden items

Alpha 22.1 21st March 2016

Fixes:
Fixes game crashing at launch on OS X if launched from Steam
Fixes sounds being allocated twice (the game should now use about 4-
10MB less of RAM, wooo)
Fixes a crash which could happen during or after a boss
Fixes the in-game interface to display RB as skill button instead of RT

Alpha 22 18th March 2016

New:
Elites enemies now have a chance to drop instant-repair packs! Drop
chance is dependent to player's current HP (the lower the HP, the higher the
chance) and repair packs will disappear if not looted fast enough.
Skills have been revamped! Half of the skills have been removed to
introduce new ones:
- removed skills: Lag, Rust, iddqd, WD64, Bouncing ball, Friendly
Fire OFF, Hack, Gravity Push, Gravity Pull, Come at me bro'
- new skills:
Trade-off: 150% more damages taken and dealt
Fast-paced: free dash
Extreme overheat: overheating also generate an explosion
Blueprint: see reactors on map
Jackpot: start with more scraps
Blade master: all looted weapons are melee weapons and use
half the EP
Berserk: every melee attack give you a temporary
invulnerability and return bullets
Telekinesis: barrels instantly explode
Null: no skill at all
Hardcore: you only have 1 HP but an increased EP
regeneration
Unstable: you start every level with a random skill

Changes:
Skills no longer have a cooldown time and now recharge by picking up
crystals or by killing enemies (it depends on the skill)
Crystals are no more relevant to level completion, the main objective
is now to destroy all reactors and the interface has been changed accordingly
Skill recharge bar is now animated when the skill is ready and displays
the key to use it
The "destroy" label on reactors is now more visible / not affected by
the ambiant ligthning anymore

Fixes:
Fixes a bug that forced any rare items to be green
Fixes Time Stretcher skill duration not being the same has the
displayed duration bar
Fixes some audio related issues on all platforms
Fixes the echo sound

Alpha 21.1 12th March 2016

Fixes:
Fixes Furnace boss arena colliders and a couple other Furnace colliders

Alpha 21 11th March 2016

New:
Furnace environment and its conveyor belts!
New item names for rare items
Changes:
Revamped nearly all weapons! New behaviors, sounds, and balanced all of
this
Rampage now starts with a shotgun and Fortress starts with a rocket
launcher
HP and EP have been rescaled for all equipments (more linear)
Difficulty scaling have been lowered (the game gets harder less quick)
A bunch of AI parameters have been tweaked
Loot drop rate tables have been modified and loot should be more
balanced
The forge now has 100% chance to create a green item, 50% to create a
blue item, and 25% to create a yellow item
Scraps costs have been balanced (it shouldn't be broken anymore)

Fixes:
Fixes a bunch of bugged tiles in Frostbite, Sewer, and Sub
Fixes a crash while loading a Sewer level
Fixes bullet rotation after hitting a Fortress shield

Alpha 20 4th March 2016

New:
Introduction of the "Forge" menu! You can now use scraps to create
random rare items.
You can now "Boost" items to enhance their HP/EP/DMG in exchange of
some scraps. This option replaces the "Share" option (which has been moved, see
changes). Boosting items is still a bit rough (unbalanced), we will polish it in a
future update.
There is now a "Repair" feature in the inventory. This has multiple
impacts on the gameplay:
- HP are not recovered after a level anymore;
- if you finish a level with less than 25% of your max HP, you
are automatically repaired up to this value;
- repairing costs scraps, this cost increases if you repair
multiple times in a row and is also higher as you progress;
- you have a free repair after each level.

Changes:
The Frostbite environment has been revamped, it now has more detailed
graphics and less regular rooms AND ice is now slippy!
The Sewer environment has a bit more details
"Trash" action has been renamed "Scrap"
"Share" has been moved to the "Scrap" menu
Items EP now scale up with the difficulty (very slightly)

Alpha 19.1 26th February 2016

Fixes:
Removes debug weapons that we forgot to remove from the build :')

Alpha 19 26th February 2016

New:
You can now test weapons directly from the inventory with the new
"test" tab
We added the logo of our publisher at the beginning, because they are
cool people
Added lots of new gamepad drivers, the full list can be digged from
https://github.com/gabomdq/SDL_GameControllerDB

Changes:
The fire rate of manual weapons is now clearly displayed as "man." in
the inventory instead of an irrelevant number

Fixes:
Fixes bullet collisions sometimes skipping a frame
Fixes a few colliders in the Sub environment
Fixes gamepad mapping being totally off if gamepads of different brands
are plugged

Alpha 18.1 15th February 2016

Fixes:
Fixes a Subway room which could make levels impossible to complete

Alpha 18 12th February 2016

New:
Subway environment and its escalators which can slow you down or speed
you up

Changes:
Switching class is now better explained and the inventory will tell you
the required conditions to make the switch
The game now forces a 16:9 aspect ratio no matter the selected
rendering resolution

Fixes:
Fixes Retina and 4K resolutions
Fixes a few typos (riffle, desactivate...)
Fixes mouse coordinate issues on OS X with Retina displays
Fixes screensaver appearing when playing with a gamepad
Fixes the automatic inventory sort of prefered weapons (it was sorted
from worse to better, instead of better to worse)
Fixes a rare crash when a music stops
Fixes weapon shot EP and visor skill power stats comparison
Fixes music volume randomly changing

Alpha 17.1 8th February 2016

Known issue:
While the game should be working correctly on Retina displays, there
are still issues with mouse coordinates (a gamepad is recommanded if you'd like to
work around this problem)

Fixes:
Tentatively fixes Retina and Windows 4k issues, but the game still has
issues when using the non default resolution
Fixes gamepads not working on Linux
Fixes fullscreen issues on Linux
Alpha 17 5th February 2016

Known issue:
Retina displays are not supported unless you disactivate Hi-DPI mode in
your OS X resolution settings

Fixes:
Fixes game being cropped or too small on 4k displays (Windows & Linux
only)
Fixes screen being either purple or glitched when the launching the
game
Fixes Linux gamepad support
Fixes text renderding in the inventory compare tab
Fixes a few glitched sprites
Fixes mouse position when using windowed mode

Alpha 16 29th January 2016

Known issue:
Retina (Mac OS X) and 4K displays (Windows) are not working unless you
disactivate Hi-DPI mode in your system resolution settings
There are a few crashes related to OggStreamer, we're working on it

New:
You can now compare items with throught a new tab in the inventory.
Hold LT (gamepad) or S (keyboard) to switch to the export mode!

Changes:
The inventory automatic sort has been improve to better suggest weapons
you like
The color palette of all enemies / items has been updated to look more
metallic and there are a couple new sprites
Reworked a bit the inventory text alignment

Alpha 15 22nd January 2016

IMPORTANT: the game now uses OpenGL instead of DirectX. This has several
benefits:
- Windows Media Player is no more required (that was a real pain)
- The game should now run on Windows Vista and Windows XP
- It should fix nearly all issues some players had with
fullscreen
- We only have to maintain one single build to support Windows,
OS X and Linux

There are a couple drawbacks though:


- keyboard layout can not be automatically detected anymore,
there is now an option to switch to azerty
- loadings are less smooth because of OpenGL managing threads
differently, the only noticable moment is during level loading (tips appear a bit
laggy)

Known issue:
Retina (Mac OS X) and 4K displays (Windows) are not working unless you
disactivate Hi-DPI mode in your system resolution settings

New:
Mac OS X and Linux (inc. SteamOS) support
Added an options to specify that your keyboard has an azerty layout

Changes:
Switching back to require a restart if the resolution is changed (this
was causing too many issues, we'll get back it later)
The fullscreen mode has been removed, it is no more relevant with
OpenGL
Musics are now encoding in full bitrate OGG, you can expect a better
quality (it previously was WMA, arg)

Fixes:
Fixes Windows Vista incompatibility
Fixes Windows XP incompatibility
Fixes a lot of fullscreen issues

Alpha 14 15th January 2016

New:
Trashing items now reward you with "scrap". There is currently no use
for scrap yet, this will come in the next couple updates
Trashing and sharing items now come with options to select all items,
all non-new items or all items from different classes
Items are now automatically sorted. All non-new items are placed left
of the equipped item, and new items are sorted by rarity. The game will also try to
place weapons you like the most next to equipped ones.

Changes:
The game will now delete the "UserPreferences" file if it crashed. This
will prevent the game from crashing again if it crashed due to unsupported graphics
settings.
It is no more required to restart the game to change the graphics
settings (except for the fullscreen mode option)
Changed the music encoding and file compression algorithm. This is a
preemptive work to get everything working fine on Mac & Linux

Alpha 13 8th January 2016

New:
You can now select your class at the start of a new game, right before
the skill, and the screen has been renamed "build selection"
Interface revamping has started: there are now tabs in preparation of
the coming new features

Changes:
Inventory and class/skill selection interfaces now have lower font size
(this will make the UI less compact)
Changed the player background image of the inventory

Fixes:
Fixes Frostbite boss arena fridge colliders
Fixes railgun warning laser being displayed under enemies and players
Fixes destructible elements producing the "hit" sound if they're taking
0 damage
Fixes nuke not being correctly aligned in the inventory
Fixes the slight visual gap between legs and body of enemies / players
Alpha 12 hotfix 2 23rd December 2015

Changes:
Players and enemies colors are now more visible in low light
environments (e.g. Frostbite)
Updated ice explosions art to be more icy
Enhanced the crosshair visibility (should be more visible in Frostbite)

Alpha 12 hotfix 1 21st December 2015

Changes:
Bullets are now no more affected by the lightning system (that should
make them more visible in all situations)
Tunnels and hidden passage now have some transparency to see bullets
and enemies coming out/in of them

Fixes:
Fixes some Frostbite wrongly connected rooms
(Tentatively) re-fixes "real" fullsceen mode crashing on some
configurations

Alpha 12 18th December 2015

New:
Frostbite environment, along with its associated hazards and new Dan
Terminus track

Changes:
Revamped the Rampage class special skill:
- It doubles the fire rate
- It no more keeps firing until your EP are empty
- It fires both weapons with a bonus EP regeneration (+150%)
- The downside is that you can't move when using the skill
Auto burst fire weapons now fire the complete bullet burst when you
start firing (you could previously stop a burst)
Close range enemies (pink) are now more aggressive and deal more damage
Weapons EP consumption is less randomized (this should avoid finding
too cracked weapons)
Update explosions sprites and effects and made them more random
Added a slight shadow to the teleport animation so that it is visible
in the Frostbite environment
Re-aligned some text in the inventory

Fixes:
Fixes splash damages sometimes missing 1 out of 2 enemies
Fixes a rare crash occurring when fading music
Fixes gravity pull skill attracting enemies beyond the player's
position
Fixes destructible elements blinking when using a skill
Fixes EPS / DPS computation and EP consumption precision
Fixes an UI typo
Fixes screen resolution listing only searching for 60hz compatible
resolutions
Fixes flames' light not being centered on the flames
Fixes bio barrels dealing 4 times their intended damages
Fixes flames and bio particles not being correctly spread over
enemies / players
(Tentatively) fixes "real" fullsceen mode crashing on some
configurations

Alpha 11 11th December 2015

Changes:
Totally reworked the drop rates of all items, there should be more
green/blue items and less gold items (it's quite balanced yet, but it paves the way
to better drop rates management in future updates)
Fortress has now a faster special activation animation and reduced
cooldown
Lots of changes regarding how items' properties are calculted, applied
and displayed in the inventory:
- Visions don't give HP bonus anymore
- Transports don't give EP bonus anymore
- Cores don't give HP regeneration anymore
- "Movement" bonuses on Transports have been renamed "Agility"
- All multiplicative bonuses are now processed as +% bonuses
- There are no more maluses
- All bonuses now have a wider range of values
- Speed and recoil bonuses are now +% bonuses
- Cores can have EP and HP bonuses
- There are now less differences between classes in terms of
total HP and total EP
- All classes now have the same base EP regeneration rate
- Increased movement speed of all classes and reduced the
difference between them
Renamed the "upscaled" fullscreen to "borderless" (because that's what
it really is, there's no real upscaling involved)
Updated to barrels art to make them blink

Fixes:
Fixes Dash special skill will no more be impacted by Visions properties
Fixes handguns not compatible with Rampage special skill
Fixes a possible crash when using Fortress special skill

Alpha 10 hotfix 1 7th December 2015

Changes:
Crystals are now attracted by the center of the player hitbox instead
of the robot's feet

Fixes:
Fixes a graphics corruption on the title screen with Intel GPU's
Fixes last boss crashing when loading (reminder: the last boss isn't in
the game yet, it's a copy of the 3rd boss instead)
Fixes a corridor where Fortress couldn't go through

Alpha 10 4th December 2015

New:
Your game stats will now be displayed on the game over screen
The game now tracks your playtime and kill counts (but there is no
dedicated stats menu yet)
Tips will now appear during loadings and in the pause menu
Changes:
Generators will not spawn in water anymore

Alpha 9 hotfix 2 28th November 2015

Fixes:
Fixes a crash when destroying a barrel or a speaker during a boss level

Alpha 9 hotfix 1 27th November 2015

Fixes:
Fixes a crash when loading a boss level

Alpha 9 27th November 2015

New:
Destructible speakers (with a chance of dropping items)
Exploding barrels and hazards
Loot crates

Changes:
Reduced the amount of freezed frames upon explosions
Updated flames and flamethrowers art
Sewers are now darker
Color palette has been updated to better suits to color blind people

Fixes:
Fixes players spawning with wrong positions

Alpha 8 hotfix 2 23rd November 2015

New:
New rooms added to the sewer environment
Launch option to hide the version number (launch the game with the
-hideVersion command line argument)

Changes:
Sewer music has now a shorter intro

Fixes:
Fixes game hanging at startup if internet connection doesn't work well

Alpha 8 hotfix 1 21st November 2015

Fixes:
Fixes player spawning in water in the sewer environment
Fixes elite sometimes not spawning while its minions did

Alpha 8 20th November 2015

New:
Sewer environment
Two new Dan Terminus tracks for the sewer
The full run and progression system: you can now choose level variants
when proceeding to a new level

Special notes:
The final boss is missing (on purpose), it is replaced by a standard
boss of the same difficulty as the 3rd boss.

Alpha 7 hotfix 1 13th November 2015

Fixes:
Fixes bosses not spawning with Super Heavy weapons

Alpha 7 6th November 2015

New:
Bosses are now truly proceduraly generated
Added 2 new boss families
Sliding bosses now generate sparks on their rail
Hidden options to display the frame per second (launch the game with
the -showFPS command line argument)
Hidden options to unlock the 60FPS cap (launch the game with the
-unlockFPS command line argument)

Changes:
Removed micro freeze on melee weapon attack
Updated the bosses assets
Tweaked smoke/spark particles on bosses and mini-bosses (less
particles)

Fixes:
Fixes low EP warning showing even in brain form (again)
Fixes game hanging during loadings if the network connection is slow

Alpha 6 hotfix 1 30th October 2015

Changes:
Boss HP reduced by 25%
Flames will not spawn in holes anymore

Fixes:
Fixes low EP warning showing even in brain form
Fixes options menu crashing with 1563x864 monitors
Fixes a typo in "riffle" weapons
Fixes a rare crash during boss fights
Fixes a crash related to the absence of Windows Media Player
Fixes some path too small for Fortress player to get through
Fixes a rare crash upon level start
Fixes a crash related to using the echo after a gameover

Alpha 6 23rd October 2015

New:
Introduction of the boss system
Changes:
Elite enemies smoke more quickly when damaged
Elite enemies now have better chance to drop rare items

Fixes:
Fixes camera position while zooming in multiplayer (should not have
jaggies anymore)
Fixes recoil limit to have a maximum value (preventing to skip
colliders if recoil is too strong)

Alpha 5 16th October 2015

Changes:
Weapon damage have been re-ranged (base DPS is now 150)
Reduced fragmentation weapons range
Reduced lasers lag

Fixes:
Fixes grenades rotation being inverted
Fixes some inventory misaligned characters
Fixes railgun lasers going through walls
Fixes grenades collision box
Fixes a possible memory leak and added better error handling
Fixes the impossibility to change resolution
Fixes Windows “N” compatibility
Fixes a very rare crash occurring when fading the sound and loading a
new song at the same time
Fixes some wrong colliders
Fixes a rare crash occuring when exiting the game
Fixes a crash related to music files when startint the game

Alpha 4 9th October 2015

New:
Reactors now have a "destroy" label above them
Added an option to disable text animations

Changes:
Changed the design of the holes (should be more distinct from walls)
The pause menu is now real pause
Made the controls permanently visible while the game is paused

Fixes:
Fixed item name generation not being enough random
Fixed flame thrower flames not being displayed properly on the ground
Fixed fragmentation weapons being too powerfull

Alpha 3 2nd October 2015

New:
Revamped the overheating warning (now displays an icon above the
players)
Mini-bosses will now start to smoke when damaged
Enemies will now have a short warning animation before firing
When in brain form, the brain dash will be displayed as a skill
Close range weapons now have a swing animation
Changes:
Increased the size of the spawn safe zone
Decreased map size progression
Increased first level size
Camera doesn't focus on brain anymore
Totally revamped how recoil is managed (will now depend on bullet
speed/distance)
Adjusted all weapons recoil
Increased enemies HP in multiplayer
Nerfed enemy shotguns and plasma
Adjusted loot level to be more distinct and powerful
Selected skills in the skill selection screen are now of the color of
the players
Inverted "validation" and "cancelation" input for keyboard
Brain can now dash with attack buttons as well
Increased brain stun duration to 1.66sec (was 1)
Changed how movement speed and recoil reduciton are scaled through item
classes

Fixes:
Fixed crystals and flames poping in holes and walls
Fixed a miscalculation in beam type EPS weapons
Fixed Canadian keyboard mapping
Fixed grenade rebound
Fixed feedback panel tacking input twice when closing
Fixed azert handling in feedback panel
Fixed a few sprite alignment

Alpha 2 hotfix 1 28th September 2015

Fixes:
Fixed sound corruption and related freeze (which mainly occured when
using lasers or electrical weapons)
Fixed a rare crash related to AI cleaning
Fixed a crash related to trashing items

Alpha 2 25th September 2015

New:
Mini-map can be shown with L3
Item names are now displayed upon looting
Skill icons are now displayed in the user interface
Options screen (allow to tweak graphics, sound and gameplay)
Added auto-loot options for single player
Added screenshake switch option

Changes:
Increased crystals attraction distance
Crystals no more collide with reactors and holes
Increased number of crystals dropped by enemies
Nerfed champion pack size (now 12, was 30)
Brains can now loot items
Changed enemy class colors to be better integrated
Passive skills no more have cooldown bars
Darkened hole borders to better distinguish them (more changes to come)
Nerfed healing skills (cooldown is now 120s, was 10s)
Crystals are now a bit bigger
Re-balanced ALL weapons EP consumption
Nerfed most elite enemies with one-shot capabilities

Fixes:
Fixed rare crash upon level completion
Fixed player sprite orientation when moving while not aiming
Fixed wreckage spawning in holes
Fixed big shocker sprite missing
Temporarily removed laser and electrical weapons sounds to prevent game
freeze
Fixed walkways where fortress players could not pass

Alpha 1 hotfix 2 21st September 2015

New:
Game will now notify you if a new version is available

Changes:
Removed menu background (it was dirty)

Fixes:
Fixed crash related to AI playing rock-paper-scissor
Fixed black & white effect persisting after level completion
Tentatively fixed freezes related to laser/electric weapons
Prevented start button spamming in the inventory
Fixed disappearing items when using the Loaded skill

Alpha 1 hotfix 1 17th September 2015

Fixed:
Crash upon exiting the game
Crash related to trashing items
Crash when backspacing in the feedback panel
Crash involving AI’s playing rock-scissors-paper

Alpha 1 16th September 2015

Initial release

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