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INTRODUCTION
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sufficient vocabulary we can express our ideas effectively, can understand the
language task and foreign language conversation. With the limited
vocabulary, we will have difficulties in learning and understanding the
foreign language. So, vocabulary is very important in learning foreign
language.
The researcher hopes that the results of this study can be used by the
teacher, students, educational institution, readers and the writer for the
following purposes :
2. For Students
The writer wants to clarify and explain the terms of the title to make
understandable meaning, they are following:
1. Teaching Vocabulary
2. Hot Seat
Hot seat play allows players to play multiplayer games with only
one copy of the game on only one device. Because the hot seat play is
usually defined as a turn-based by nature, duration of the game can go
beyond that of a real-time multiplayer network game where each player is
proportional to take action at the same time.
3. Go Touch
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e. To follow a sequence.
g. To draw conclusion.
Hiebert and Kamil stated that vocabulary can be classified into two
types; productive and receptive vocabulary (2005; 3). Those types will be
explained bellow:
Productive Vocabulary
Receptive Vocabulary
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Meaning
Spelling
When the students encounter a word for the first time, they need to
know how to spell it. Spelling refers to what a word looks like. By
knowing the spelling, the students will know how to write it correctly in
written form.
Pronounciation
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When the students learn vocabulary, they also need to know how to
the word sounds like. It will help the students understand what the other
means to say. if a word sound incorrectly, it will be difficult for someone
to understand it. It is really important to know how to pronounce a word
correctly because it will avoid missunderstanding in communication with
others.
Word Classes
Word Use
Word use refers to how a word is used in a language. Word use may
also involve grammar and thus be the subject of profound analysis
(Mardianawati, 2012:11).
1) Aims
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2) Quantity
3) Need
5) Meaningful Presentation
The learners must have a clear understanding of the words that are
taught i.e the meaning of the words which are being taught.
6) Situation Presentation
Using Realia
Realia is the real object that can be seen in everyday life. To
convey the meaning of a word, tecaher can directly show the real thing to
students so they can easily understand the meaning of the word. However
this technique has limitation, because the teacher cannot show all the
things in real object. It is limited just for certain single thing or a word that
can be easily taken to the classroom or easily to be found by the students.
Showing Pictures
The teacher can use some media such as wall pictures, blackboard
drawing, charts, flashcards, table or statistic, etc. Those media can be used
as visual representation of the real thing that cannot be shown directly by
the teacher.
Mime, Action and Gesture
Sometimes it is almost imposible to explain about the meaning of a
word by using realia or showing pictures. In this case the teacher can use
mime, action and gesture to explain the meaning of the word easily to
students.
Contrast
The teacher can explain the meaning of a word by contrasting the
word in its opposite. For example the sord “lazy” is contrasting with
“dilligent”
Explanation
The teacher can use this technique by giving explanation about
certain word. The teacher can use one or more sentences to explain a word.
For example the word “scissor”, the teacher can explain it by using
sentense like a tool for cutting paper, hair, cloth, ect.
Enumeration
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2.2. Game
Aydan Ersoz (2000) said that games are highly motivating because they
are amusing and interesting.
1. Hot Seat
2. Go Touch
These two games are very interesting but rarely used by the
teachers in the English classroom. So, the writer is interested in
using them.
Hot seat play allows players to play multiplayer games with only
one copy of the game on only one device. Because the hot seat play is
usually defined as a turn-based by nature, duration of the game can go
beyond that of a real-time multiplayer network game where each player is
proportional to take action at the same time.
According to (Callum, 2010) Hot Seat is a good activity to get your
students to go in the morning. It is also excellent for revising vocabulary.
a. it gives students self-confidence that gets them to trust their ideas and
abilities,
b. it creates wide imagination that gives students creative choices and
thus thinking of new ideas,
c. it encourages cooperation learning. This cooperative process includes
discussing, negotiating rehearsing and performing. It gets students
learn how to communicate the who, what, where, and the why to the
audience, and
d. it helps students to understand more about human characters.
of words, but they can memorize the similar and opposite meaning of
words easily.
The procedures in playing Touch and Go game are:
1) Divide students into two groups
2) Students make a line
3) Print out the flashcards of your choice (based on the theme).
4) Stick the flashcards on the whiteboard
5) Each team moves along by saying the meaning of words. We also can
modify this game by saying the synonym or antonym of words.
6) The first one who guess correctly moves to back of their line and the
next team member starts. But, when they reach the other team, they do
“rock, paper scissors” to see who keeps going. If they lose, the go to the
back of their line and the next team member starts.
7) Team who faster in finishing the game, they are the winner.
The students certainly feel very happy and relax in class while
teaching and learning process
The students participate actively, interested and developed their
confidence in the learning process
Simple and easy to do
Associated with recreational activity and can be less intimidating for
the students
o If the students number is too much, it will surface to involve all the
students in game. But if the teacher involved only some of them, the
others whom did not involved will disturb the process
o Not all materials of study can taught by games
o Games usually make noisy
o Most teacher use game only for a part time.
was greater than pre-test. Hot Seat also makes the students enjoy and pay
their attention along the teaching learning process.
METHOD OF RESEARCH
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a. Test instrument
b. Observation
observation is to know how far the action that they achieved. This method
also uses in finding concrete data easily and directly.
c. Documentation
3.5.1. Validity
The validity of the tests can be seen where we find the relationship
between the consistency of the test and its objectives. The objectives of
this study is the students are able to understand the meaning of vocabulary
used in passage that is prepared by the researcher. During the research, the
students will be assigned to do various vocabulary exercises related to the
topic and they will be tested to use the same kinds of vocabulary tests in
the post-test. This means that the test will be considered valid based on the
content.
3.5.2. Reliability
Beside the validity, reliability is one of the criteria that makes a test
qualified. Brown has explained that a reliable test is consistent and
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For the next step of research is processing the data. The writer uses
comparative technique to evaluated hypothesis concerning to the
differences between two variables examined statistically. The writer uses
T-test to find out the differences score of students’ achievement in teaching
vocabulary using Hot Seat and Go Touch game which adapted from Anas
Sudijono.
Mx =
Mx = mean variable X
My =
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My = mean variable Y
SDx =
= sum of variable X
= number of students
SDy =
= sum of variable Y
= number of students
SEMX =
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N = number of students
6. SEMy =
N = number of students
SEMX – My =
Df = (N1 + N2) – 2
DF = degree of freedom
REFERENCES
Curran, L. 1994. Language Art and Cooperative Learning: Lessons for the little
ones. San Clemente, C.A. : Kagan Publisher.
Gozcu, E. & Caganaga, C., K. 2016. The important of using games in EFL
classrooms. Cypriot Journal of Educational Science.
Harmer, J. 2007. The Practice of English Language Teaching (4th Ed.). Harlow :
Longman.
Astia, Dewi. 2015. Improving The Students Vocabulary Mastery Through The Hot
Seat Games At Junior High School Wahdah Islamiyah In Antang Makassar.
Makassar : Junior High School Wahdah Islamiyah In Antang Makassar.
Utami, Aprilia Nurul. 2015. THE EFFECTIVENESS OF HOT SEAT GAME FOR
TEACHING VOCABULARY (An Experimental Research at Eighth Grade
Students of SMP Negeri 3 Purwokerto in Academic Year
2014/2015). Bachelor thesis, UNIVERSITAS MUHAMMADIYAH
PURWOKERTO.