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Table of Contents

CHAPTER I ......................................................................................... Error! Bookmark not defined.


INTRODUCTION ............................................................................. Error! Bookmark not defined.
Project Context ......................................................................... Error! Bookmark not defined.
Purpose & Description .............................................................. Error! Bookmark not defined.
To the Students ......................................................................... Error! Bookmark not defined.
To the Researchers ................................................................... Error! Bookmark not defined.
Objectives ................................................................................. Error! Bookmark not defined.
Scope and Limitations ............................................................... Error! Bookmark not defined.
CHAPTER II ........................................................................................ Error! Bookmark not defined.
REVIEW OF RELATED LITERATURE ................................................ Error! Bookmark not defined.
Related literature ...................................................................... Error! Bookmark not defined.
Foreign Literature ..................................................................... Error! Bookmark not defined.
Related Systems ........................................................................ Error! Bookmark not defined.
CHAPTER III ....................................................................................... Error! Bookmark not defined.
TECHNICAL BACKGROUND ............................................................ Error! Bookmark not defined.
Technicality of the project ........................................................ Error! Bookmark not defined.
Details of the technology to be used ........................................ Error! Bookmark not defined.
How the project will work ......................................................... Error! Bookmark not defined.
CHAPTER IV ....................................................................................... Error! Bookmark not defined.
METHODOLOGY ............................................................................ Error! Bookmark not defined.
Environment ............................................................................. Error! Bookmark not defined.
Locale ........................................................................................ Error! Bookmark not defined.
Population of the Study ............................................................ Error! Bookmark not defined.
Organizational Chart/Profile ..................................................... Error! Bookmark not defined.
Requirements and Specifications.............................................. Error! Bookmark not defined.
Technical Feasibility .................................................................. Error! Bookmark not defined.
Schedule Feasibility ................................................................... Error! Bookmark not defined.
Requirements Modelling .......................................................... Error! Bookmark not defined.
Data Processing Modelling........................................................ Error! Bookmark not defined.
Design........................................................................................ Error! Bookmark not defined.
Forms ........................................................................................ Error! Bookmark not defined.
Reports ...................................................................................... Error! Bookmark not defined.
Development............................................................................. Error! Bookmark not defined.
Programming Environment....................................................... Error! Bookmark not defined.
Back End .................................................................................... Error! Bookmark not defined.
CHAPTER V ........................................................................................ Error! Bookmark not defined.
CONCLUSION AND RECCOMENDATION ........................................ Error! Bookmark not defined.
Conclusion ................................................................................. Error! Bookmark not defined.
Recommendation...................................................................... Error! Bookmark not defined.
ACLC COLLEGE OF TACLOBAN

CAPTSONE PROJECT

SHOP’N OUT

By

Everlyn Susaya Arintoc

Cheyenne Matol

Ma. Nadel Adap Deterala

Andrew P. Lafuente

ICT-Programming Teacher
CHAPTER 1

INTRODUCTION

Online shopping is a form of electronic commerce which allows consumers to

directly buy goods and services from a reseller over the Internet. Consumers find

a product of interest by visiting the website of the retailer directly or by searching

among alternative vendors using a shopping search engine which displays the

same products availability and pricing at different e-retailers. As of now,

customers can shop online using a rage of different computers and devices

including desktop computer, laptops, tablet computers and even smart phones.

Online shopping is a growing area of technology. Establishing a store on the

internet. Allowing the retailers to expand their market and reach out the

consumers who may not otherwise visit the physical store. The convenience of

online shopping is the main attraction for the customers. Unique online payment

systems offer easy and safe purchasing from other individuals. Electronic

consumers exhibit different buying behaviors such as; card abandonment.

Shopping online also comes with potential risks and dangers that consumers

should be aware of. In the future, we can expect online stores to improve their
technology tremendously allowing an easier and more realistic shopping

experience.

Online shopping evokes the physical analogy of buying products or services at a

regular “bricks and mortar” retailer or shopping center; the process is called

business-to-consumer or (B2C) online shopping. When an online store is set up

to enable business to buy form another business, the process is called business

(B2B) online shopping. A typical online store enables the customer to browse the

firms range of products and services, view photos or images of the product,

along with information about the product specifications, features and prices.

The number of online shoppers has been steadily growing. In addition to saving

time, ONLINE SHOPPING is immensely convenient. The customers will just

have to log on to our website, select the items he or she is interested in and

make payment. The items will be delivered home without the shopper ever

leaving the house or even in bed. Customers won’t be going to a physical store,

beat the traffic back home and waste valuable time when a better way to shop is

readily available.

The online retailers try their best to keep up the consumer’s needs by constantly

making various improvements and changes to their online stores. Website layout,

easy user ability and a product in demand have in the past been enough to keep

an online store profitable. New technology has allowed websites to add virtual

mirrors, shopping guides and mannequins. Instead of looking at a static

mannequin, consumers can interact with the screen to select outfits for an avatar.
One of the down sides to shopping online is that you cannot try clothing before

you purchase the merchandise; however, we can expect online retail to continue

grow and be successful way to market products.

Project Context

Online shopping is the process whereby consumers directly buy goods or

services from a seller in real-time, without an intermediary service, over the

Internet. It is a form of electronic commerce. Depending on the shopping context,

consumers may develop different mental representations of complex shopping

trip decision problems to help them interpret the decision situation that they face

and evaluate alternative courses of action. To investigate these mental

representations and how they vary across contexts, the authors propose a causal

network structure that allows for a formal representation of how context-specific

benefits requirements affect consumers’ evaluation of decision alternative

attributes.

Purpose and Description

Now a day’s people refers to the process of buying and selling goods and

services online and it's important because it allows retailers to both better serve

existing customers by making shopping easier for them and find totally new

audiences ones that may not ever enter their physical location. A retailer or

a shop is a business that presents a selection of goods and offers to trade or sell

them to customers for money or other goods. Shoppers' shopping experiences


may vary, based on a variety of factors including how the customer is treated,

convenience, the type of goods being purchased, and mood and also online

shopping has better prices, you can send gifts more easily, easy price

comparisons, no crowds and also no pressure, as long as you have a good

internet connection. Online shopping gives the benefit of comparing the products

on the various attributes like pricing, texture, substitution of products etc. Thus,

our aim of our project is to have understanding about the online shopping

behavior among different age shoppers.

OBJECTIVES

There are multiple principle goals of online shopping which are determined by

the end user. The general objective of our system is to save time and energy.

The user can easily login to online site while sitting at one place and can reach

number of products with different varieties and can order them and would get

them at their door step so by this we can say that this can help save time and

energy. The objective of this software is to provide easy assistance to both the

customers as well as the merchant with proper database and information. Online

shopping is something that most of us takes for granted these days. We enjoy

the convenience and other benefits of online shopping. You can do shopping

while in the comfort of your own home, without having to step out of the door.

Sell at a lower rate due to loess overhead and wait for the product if someone

else are taking that.


Scope and Limitations

Now a day the life style of the people is different. People feel uncomfortable

and time consuming for going crowded markets. So, E-Shopping is a boon as it

saves lot of time. Online shopping is a process whereby consumers directly buy

goods, services etc. from a seller without an intermediary service over the

Internet. Shoppers can visit web stores from the comfort of their house and shop

as by sitting in front of the computer. Online stores are usually available 24 hours

a day and many consumers have internet access both at work and at home. So it

is very convenient for them to shop Online. One of the most enticing factors

about online shopping, particularly during holiday season is, it alleviates the need

to wait in long lines or search from a store for a particular item. Variety of goods

are available in online. So the researcher wants to know the preference of the

consumers. So fifty respondents were met and data were collected regarding

their preference towards shopping online.


CHAPTER 2

REVIEW OF RELATED LITERATURE

The RRL is the selection and annotation of available documents (both

published and unpublished), which contain information, ideas, data and evidence

related to the topic that a person proposes to research on.

Related Literature

A. Foreign Literature

According to UK essays, this study combines factors that other studies have

done that will influence the consumer’s purchasing decision in online and offline

stores for apparels. It includes the price attractiveness, time saving, perceived risk,

enjoyment and excitement, tangibility and high interactivity. All of these factors will

contribute to the study of customer’s purchasing intention for apparels on both

stores which includes online and offline shopping. Pan, (2007) defined purchasing

intention as the eagerness of purchasing the product. Similarly, Engel, Blackwell

and Miniard, (1990) defines purchasing intention as a psychological process of

decision-making. In online shopping, it is expected that shoppers are more likely

to associate price attractiveness and time saving with their intention to shop while

in offline shopping, consumers are more likely to associate tangibility, high

interactivity and enjoyment with their intention to shop. As a result, online


marketers or retailers should be aware of the problems faced by the consumers

and their perceived risk to increase their intention to shop in online. Designers must

take note of consumers’ needs because the usability is the starting point to get the

confidence and support of the consumers.

(https://www.ukessays.com/essays/marketing/literature-review-of-online-

purchase-intention-marketing-essay.php)

According to Pew Research Center, Americans are incorporating a wide range

of digital tools and platforms into their purchasing decisions and buying habits,

according to a Pew Research Center survey of U.S. adults. The survey finds that

roughly eight-in-ten Americans are now online shoppers: 79% have made an

online purchase of any type, while 51% have bought something using a cellphone

and 15% have made purchases by following a link from social media sites. When

the Center first asked about online shopping in a June 2000 survey, just 22% of

Americans had made a purchase online. In other words, today nearly as many

Americans have made purchases directly through social media platforms as had

engaged in any type of online purchasing behavior 16 years ago.

(http://www.pewinternet.org/2016/12/19/online-shopping-and-e-commerce/)

According to Research Gate, this study presents a comparative study of e-

commerce in Spain and Japan. Significant differences may be noted between the

two countries with regard to their respective technological infrastructure, delivery

and payments systems, online experience, and shopping styles. We propose that

these commercial and cultural differences are related to the perception of risk in e-
commerce as well as to the motives and impediments for online buying. An

empirical study conducted to compare online buyers in both countries indicated

that Japanese buyers perceive less risk than Spanish buyers and that they

especially value convenience and the scope of possibilities offered by online

shopping. However, and contrary to our expectations, Japanese buyers found

greater impediments in transaction costs and in the absence of personal

relationships.

(https://www.researchgate.net/publication/233451143_Risk_Drivers_and_Impedi

ments_to_Online_Shopping_in_Spain_and_Japan)

B. Local Literature

According to Research Gate, consumer perception influences consumer’s

purchase behavior. With this, the study determined whether there is a significant

relationship between consumer perception and purchase behavior on online

shopping among students in Mindanao University of Science and Technology.

Purposive non-random sampling was conducted to 200 respondents in four

different colleges in the University. Through a survey questionnaire adopted from

three different previous studies, three elements of perception were gauged: (1)

convenience; (2) benefits; and (3) leisure, and another three elements of

behavior: (1) convenience; (2) security; and (3) leisure. It has been found out that

the respondents’ perceptions and their purchase behavior on online shopping are

both high. Correlational analysis yielded a high significant association between


their beliefs and behavior at .05 level of significance. To sustain their high

perception on online shopping, it is suggested that web developers should

incorporate features on their websites regarding convenience, security, benefits,

and leisure. It is important for online marketers, entrepreneurs, and businessmen

to consider the fact that students spend more time on the internet and that this

factor will likely increase the students’ online shopping behavior.

(https://www.researchgate.net/publication/309187379_)

According to Inquirer Net, mobile commerce is a key area of growth, with the

number of Filipinos with in-mobile Internet access rising to 78.5% from 74.6% in

2011, and the number of mobile-online shoppers doubling in the last 12 months:

21.4% in 2012 (versus 11% in 2011). The expansion of this market will be

facilitated by the availability of more apps (36.1%), which presumably assuage

security concerns, and come with the promise of being able to shop on the go

(32.5%), and convenience (27.8%).

(https://business.inquirer.net/111455/more-filipinos-now-shopping-

online#ixzz5hGh4WD9o )

According to “Interaksyon”, a study on social media conversations on

shopping during the Christmas season has revealed Filipinos’ growing interest in

online shopping in recent years. Social media monitoring and intelligence firm

Meltwater found in a recent study that the Philippines provided 30 percent of the

social media buzz on online shopping in the Christmas season and special

holiday sales for Black Friday and Single’s Day as early as September. The
Philippines ranked second just behind neighbor Indonesia, from which 57 percent

of the shopping buzz came. The study also found that e-commerce websites

Qoo10 and Lazada are the most talked about online shopping hubs in the

country. That Filipinos could create as much buzz for online shopping comes to

no surprise as it becomes a household staple.

(http://www.interaksyon.com/trends-spotlights/2018/11/07/137579/why-online-

shopping-is-booming-in-the-philippines/)

Related System

A. Foreign System

Based on the author of Rahman, Mohammad Anisur, the World Wide Web

has propelled in no small extent of changes in the attitude and behavior of people

all over the world. Due to this blessing, online shopping has emerged which

influenced the lives of ordinary citizens. Online shopping has also been started in

Bangladesh, but consumers are not much habituated yet to go online shopping

frequently. This study is undertaken to understand the behavior of online

shoppers through a self-constructed questionnaire of 160 respondents from

Dhaka city. The survey reveals that consumers shop online to save time, and for

available varieties of products and services. Both male and female both have the

same type of behavior towards liking and disliking factors; they like home delivery

facility and dislike inability to touch and feel the product most. They acquire

online shopping information from websites especially from the social network and
purchase apparels, accessories mostly through cash on delivery method of

payment. The most of the consumers are concern about the security of the

payment system, and their overall online shopping satisfaction is mixed.

(https://www.tandfonline.com/doi/full/10.1080/23311975.2018.1514940)

According to Essay UK, for retail companies in term of location is the most

important. The E-commerce, can sell to anywhere in the country even oversea

country, location is not as significant as physical retail store. Second, not only big

size retailer can take a place in market, in E-commerce small and medium

enterprises can compete on equal terms to large ones, it allows them respond to

challenges and opportunities by reaching a large audience than high street and

can be open 24 hours a day. (Dennis et al. 2004; Gutowska et al. 2009; White,

2000) E-commerce not only increases opportunities for the seller, but also

increases purchasing opportunities for the buyer, they can consider a lot of

different products and services form a wide range of choices which is broader

than conventional commerce. (Schneider, 2004; Levy and Weitz, 2007)

(https://www.essay.uk.com/free-essays/marketing/background-information-about-

online-shopping-market.php)

According to English Forums, in some parts of the globe it is true that there

has been a growing tendency to popularize online shopping compared to in-store

shopping. In my opinion, this trend could have both advantages and drawbacks

in equal measure.
The replacing traditional shopping with online is attractive for several reasons.

Firstly, purchasing merchandises via Internet served as a powerful tool in time-

saving. Thanks to this convenience, citizens could stay at home and order

clothes or other products without going out, especially in harsh weather

condition, with a view to spending their time on other tasks. Secondly, when

buying items online, there are no long lines customers have to sustain because

every online store is designed with unique individual ordering features to

purchase any commodities. However, there are various disadvantages if

individuals choose to exchange goods via Internet. Firstly, as a consequence of

indirectly travelling to physical stores, buyers might not see merchandises with

their own eyes and check the real quality of products, because not all online

shopping websites are reliable. For instance, in some cases due to the strong

belief in advertising in the Internet, various women have bought clothes and

shoes that is totally different from images. Secondly, I assume that the serious

disadvantage of online shopping is the security because there has the risk that

personal information may be stolen. In conclusion, based on the above analysis,

I believe that althought there are still some drawbacks, Internet shopping have

brought numerous beneficials, especially the convenience for customers in many

countries around the globe.

(https://www.englishforums.com/English/InCountriesOnlineShoppingReplacing-

ShoppingStoresPositiveNeg/blwzpv/post.htm)
B. Local System

According to “Interaksyon”, online shopping has been a growing craze in the

Philippines in the past few years. A study conducted as early as 2015 found that

9 out of 10 Filipinos referred online shopping. The same study found that

convenience, cheaper prices and special bills were the leading reasons for the

respondents’ preference for online shopping. The market has rapidly grown since

then. According to Eshopworld com, there are at least 37.7 million e-commerce

users in the country in 2018 from the 30.2 million estimated in 2016. The number

is expected to rise to 53.8 million by 2022. Statista’s e-commerce outlook

meanwhile estimates that there are currently at least 47.3 million e-commerce

users in November 2018, yielding a revenue of $840 million. A report published

in May 2018 found that despite its growing popularity, the Philippines lags in

terms of growth of e-commerce sales in the southeast Asian region.

(www.interaksyon.com/trends-spotlights/2F2018/2F11/2F07/2F137579/why-

online-shopping-is-booming-in-the-philippines/)

According to the Philippine Retailers Association (PRA), online shopping

holds potential for retailers in the Philippines. Although less than three percent of

Filipinos shop online, the PRA has been pushing e-commerce as a new avenue

for retailers.

PRA vice president Paul Santos said that the e-commerce industry is worth

around P3 billion and strong growth is expected as internet users increasingly

use tablets and smartphones to access web-based shopping services.


In the same article from the Oxford Business Group, it was observed that online

retailers have taken note, and the e-commerce sector has been bolstered by the

recent entry of new players, including auto retailer Sulit and Singapore-based

penny-auction site Soldgers.

However, the article noted that online sellers face challenges, including finding

the right payment mechanism. Credit card usage is relatively low, with 2.5 million

card holders. According to Inanc Balci, co-founder and managing director of

Lazada Philippines, an online shopping website, consumers are likely to use the

internet to research purchases but hesitate to carry out transactions online. In

response, Lazada has introduced cash-on-delivery to eliminate the need for a

bank card, he said. (oxfordbusinessgroup.com)

Meanwhile, EuroMonitor International revealed that with online shopping gaining

popularity in the Philippine market, Internet retailing has recorded a double-digit

growth of 11 percent during 2012.

It said that this growth has been stimulated by the presence of group buying sites

that promise the best deals for buyers. Geared towards the young professional

demographics, Groupon offers discounts on travel, consumer foodservice, health

and beauty services, packaged food, beauty and personal care brands,

consumer health products, and a lot more. The success of group buying sites like

Metrodeal, Cashcashpinoy, and Ensogo introduced Internet retailing to a wider

base of buyers and instil confidence in online transactions among Filipino buyers.

(www.euromonitor.com)
The report revealed that the market for the local internet retailing is quite

fragmented with more than 40 percent of the market sales shared by smaller

players. It is estimated that the international operator Amazon.com holds 40

percent of total sales. The large share of the company is attributed to the

popularity of its store among upscale Filipinos who order imported products

through this online store. Local buyers have strong confidence in Amazon due to

its security and wide product range, it added.

EuroMonitor said that Internet retailing in the Philippines will continue to see

vibrant performance during the medium term 2013-2017. The channels

performance will be further pushed by the increasing number of Filipino

customers who are more confident enough to purchase from online companies

through their experience of group buying sites. The increasing number of credit

card owners in the country, together with the improving logistics will support the

growth of the category. Growth prospects during the forecast period will remain

positive yet will be more moderate at a five percent CAGR. The total sales from

the channel will cap P18 billion by the end of 2017, • it pointed out.

I don’t think though that the fact that the credit card usage in the Philippines is

really a bane for online retailing. Cash Cash Pinoy and Metrodeal for instance

allows payment for online purchases to be made through the banks over-the-

counter, via ATMs, among others.


It is no wonder that ABS-CBN Corp., which recently entered into a joint venture

with Korea-based CJ O Shopping Corp. to put up O Shopping Channel, is

looking at online shopping as a possible new venture.

ABS-CBN chairman Gabby Lopez told this writer that putting up an online retail

website is a logical next step for them.

(https://www.philstar.com/business/2013/12/11/1266559/online-shopping-mania)

According to Export.Gov, mobile internet penetration is growing in the

Philippines at a rate of 30 million users a year. There are 119 million Filipinos

subscribed for mobile phone usage using prepaid and broadband subscriptions.

A majority of Filipinos access the internet through their mobile phones, providing

cost effective and consistent access. Philippine and international businesses sell

products and services through mobile that has a direct access to online

consumers. The Philippines is the fastest growing app market in Southeast Asia.

(https://www.export.gov/article?id=Philippines-ecommerce)
CHAPTER 3

TECHNICAL BACKGROUND

Online shopping is defined as purchasing items from internet retailers as

opposed to a shop or store (buying books at “Amazon.com” instead of your local

book is an example of online shopping.)

Online shopping or e-shopping is a form of electronic commerce which allows

consumers to directly buy goods or services from a seller over the internet using

a web browser. Alternative names are e-web store, e-shop, e-store, internet

shop, web-shop, online store, online storefront and virtual store. Mobile

commerce (or m-commerce) describes purchasing from an online retailer’s

mobile optimized online site or app.

The largest of these online retailing corporations are Alibaba, Amazon.com

and eBay. Retail success is no longer all about physical stores. This is evident

because of the increase in retailers now offering online store interfaces for

consumers with the growth of online shopping, comes a wealth of new market

footprint coverage opportunities for stores that can appropriately cater to offshore

market demands and services requirements.


Technicality of the Project

This project uses Visual Studio as main software for developing this system

Visual Studio gives us access to modify the system and maintain it, the software

supports windows 7 or higher, using visual studio with vb.net framework to follow

the standard way of programming. We use the framework to secure, update and

maintain the system, all users that has internet connection and account in the

system can access the system.

Details of the technology to be used

Visual Studio.NET is a Microsoft-integrated development environment (IDE).

That can be used for developing consoles, graphical user interfaces (GUIs),
Windows Forms, Web services and Web applications. Visual Studio is used to
write native code and managed code supported by Microsoft Window, Windows
Mobile, Windows CE, .NET Framework, .NET Compact Framework and Microsoft
Silverlight. Visual Studio. NET ‘s code editor supports IntelliSense and code
refactoring, while the Visual Studio .NET integrated debugger supports both
source and machine-level debugging. Visual Studio .NET includes other built-in
tools, like a form designer, which is useful when building GUI applications; a Web
designer that creates dynamic Web pages; a class designer that is used to create
custom libraries and a schema designer for database support.

How the project will work?

You need to log in to our website if you don’t have one you have

to register or sign up. Type the name of the item you want to buy into

the search box of a search engine click search or press enter on your

keyboard. Find an item you like using our app. If you click on one of
the suggested items, you will see product details as well as details

of the sellers available. A new page will open, taking you to the

website. You can now narrow down your search by typing in more

specific details You know have to choices either to continue shopping

if you wanted to buy other items from this website or to click on Go

to Cart and pay for the item you have chosen. Next you will be given

an opportunity to review your purchase. This is your chance to make

sure that you have ordered the item you want and the right quantity

as well as given the correct name and address that the item is to go

to. If all is OK, click on continue to next step. Finally enter your credit

or debit card details and any other information required. Click confirm

card details if you’re happy to make payment.


CHAPTER IV

METHODOLOGY

This chapter contains the analysis of research procedures and designs which

include the requirements analysis, the Input-Process-Output analysis,

Requirements and Specifications, and the System Illustration of the development

of the proposed system “Shop’n Out”.

Environment

Discusses the place or setting of the study. Includes the brief description of

the place where the study is conducted and shows the population of the study.

Locale

The locale of the study are the People who enjoy shopping. Shoppe app

and Lazada is one of the most trusted online shopping in Philippines, for it has

been preferred way of shopping decently over the past few years.

Population of the Study

The respondents of this study was determined on how many shoppers

would shop online, trying to find something that isn’t immediately visible in a brick-

and-mortar shop
Organizational Chart/Profile

PROJECT MANAGER

PROGRAMMER

SHOPPERS

Requirements and Specifications

The knowledge about programming that the researchers gathered through

studying to help to identify the required for the proposed application and

specification.

Technical Feasibility

The researcher proposed the game that utilizes a specified tool which

would include in the advancement of the framework procedure. The researchers

used Unity Game Engine for animation and used a programming language such

as C# through the use of a Microsoft Window based laptop. This technology will

help enhance and broaden the knowledge and ability of a person specially the

young ones. Nowadays technology based learning is major to an individual, for

almost every person has technology.


Schedule Feasibility
Gantt Chart

This figure illustrates the time used by the proponents in

developing and documenting the proposed project. The study started

from the month of November 2018 up to March 2019.

Requirement Modelling

Input – Process - Output Diagram

 The user starts  Once you add


by clicking the up all the things
sign-up button. to your cart it
will show you
 After signing up,  Click anything you the total of
you already want to add in your things you
have an cart. purchase.
account. Then  Releasing the
register. product.

INPUT PROCESS OUTPUT

Figure 3.
INPUT

 The user starts by clicking the sign-up button.

 After signing up, you already have an account. Then register.

OUTPUT
 Click anything you want to add in your cart.

PROCESS
 Once you add up all the things to your cart it will show you the total of things
you purchase.
 Releasing the product.

Data Process and Modelling

Shows the flow of process throughout the game.


Program Flowchart

Figure 4. Flow Chart


Design

This phase of developing the game, the proponents started designing the

user interface and codes needed for it to run. This includes the stage where the

proponents planned what they want their target audiences to interact with.

Output and User Interface Design

Click Sign-Up

Figure 5. Click Sign up

Register

Figure 6. Sign-up and Register


Select & Add to Cart

Figure 7. Select and Add to Cart

It features the buttons for selecting the items you want and add to cart.
Chapter V

Conclusion and Recommendation

Conclusion

Technology has made significant progress over the years to provide consumers

a better online shopping experience and will continue to do so for years to

come. With the rapid growth of products and brands, people have speculated

that online shopping will overtake in-store shopping. While this has been the

case in some areas, there is still demand for brick and mortar stores in market

areas where the consumer feels more comfortable seeing and touching the

product being bought. However, the availability of online shopping has produced

a more educated consumer that can shop around with relative ease without

having to spend a large amount of time. In exchange, online shopping has

opened up doors to many small retailers that would never be in business if they

had to incur the high cost of owning a brick and mortar store. At the end, it has

been a win-win situation for both consumer and sellers.

Recommendation

For future research, there are still few aspects that the author did not manage to

cover.
There are some recommendations that might be useful for future research

1. The author does the research with specific website

2. Further research should take into account the respondents demographics

and should.

Be evenly distributed in order to gain insight from other part of the age of the

respondent, for not only the younger people but also older people.

3. To study about a different segment, for example senior citizens and children.
APPENDICES

Relevant Source Code


Figure 1. This figure shows the source code inside the main menu screen.

Figure 2. This figure shows the source code inside the cart screen.
Figure 3. This figure shows the sign-up codes.
BIBLIOGRAPHY

References/Online Sources

(https://www.ukessays.com/essays/marketing/literature-review-of-online-
purchase-intention-marketing-essay.php)

(http://www.pewinternet.org/2016/12/19/online-shopping-and-e-commerce/)

(https://www.researchgate.net/publication/233451143_Risk_Drivers_and_Impedi

ments_to_Online_Shopping_in_Spain_and_Japan)

(https://www.researchgate.net/publication/309187379_)

(www.interaksyon.com/trends-spotlights/2F2018/2F11/2F07/2F137579/why-

online-shopping-is-booming-in-the-philippines/)

(https://www.englishforums.com/English/InCountriesOnlineShoppingReplacing-

ShoppingStoresPositiveNeg/blwzpv/post.htm)

(https://www.tandfonline.com/doi/full/10.1080/23311975.2018.1514940)
Glossary

Electronic Commerce

E-commerce is the activity of buying or selling of products on online services or

over the Internet.

Retailer

a business or a person that sells goods to the consumer, as opposed to a

wholesaler or supplier, who normally sell their goods to another business.

Business-to-Consumer (B2C)

the definition of business-to-consumer (related to a people who use a product or

service) sales refers to a sales model in which business target individual people

(people who use a product or a service).

Business-to-Business (B2B)

B2B (business-to-business), also known as e-biz, is the exchange of products,

services or information (buying things online) between businesses, rather than

between businesses and people (who use a product or service).

Brick and Mortar

Brick and mortar refers to a traditional street-side business that offers their

products and services to its customers face-to-face in an office or store that the

business owns or rents.

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