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Solsturm, the fabled Isle of Dragons, was once the last redoubt body merely a tool used to move the armor and swing the
of those same creatures of myth and legend. Indeed, today blade. No dragon could stop it, and since dragons were the
nearly all dragons have retreated to this pseudo-continent, greatest of mortal creatures, nothing else could bring the
becoming virtually extinct in the world outside. kyohokijin to bear. And as untold thousands of dragons were
Solsturm is, perhaps, not as great as other fabled lost slaughtered like cattle, the world itself began to shift and
lands. Its borders are finite. It has never hosted ages of untold groan in agony.
magic and wonder. There was never a great cataclysm that With the realization that the dragons were necessary to
forged great nations or dread powers. Solsturm is as it always the very survival of the world, the lesser gods watched,
has been: the last home of dragons. horrified and in awe of their own creation. In panic, the dwarf
and orc deities set forth to stop the device, but they too were
HOW THE WORLD WAS FORGED... powerless against the artifact.
The dragons fled before the wielder of the weapon. In a
...AND THE DOWNFALL OF THE DRAGONS mass exodus, they left the world for the safety of Solsturm, the
The first to come were the dragon gods, who called themselves Isle of Dragons. It took many long years, but the weapon
the gaia. They looked upon the void and pooled their strength, managed to follow. The five gods went before the gaia and
separating the void in an orderly fashion. They shaped land begged for forgiveness, giving the secrets of their creation to
and sea and sky, and placed the planets above to watch over Io, the father of all dragon-kind and greatest of the gaia.
their creation. They fashioned some of the life of the world, Banishing the lesser gods from his sight, he set his three
and over them placed their prized children: the dragons. greatest warriors to Solsturm to confront and destroy this
In time, just as the gaia had created themselves, other weapon.
divine forces came into existence. But these new gods were It took the combined power of the three, plus the force of
lesser entities than the gaia and were called the aegisai, or the the five lesser gods, to finally bring the weapon to a hold.
mortal gods. These lesser gods were fascinated with the During this epic battle, the shape of Solsturm itself was
beloved gem of the dragon gods, and in time they fashioned changed drastically, eventually culminating in the death of
their own wills upon the world, spilling their imaginations one of the dragon-gods. The cataclysmic release of power from
into the lands and sea. that divine entity's erasure stunned even the blade for a short
Some of the gaia were joyous and welcomed the new moment, allowing the five lesser gods to kill the bearer, thus
additions, whilst others were jealous and spiteful. Yet, despite stopping the device.
the ingenuity of the aegisai, they could not create anything as The seven deities who remained found they were unable
mighty as the very children of the gaia. Thus began the Age to so much as harm the five artifacts. Without the ability to
of Dragons, for the dragons were without peer in the world. destroy the elements of the kyohokijin, they decided that the
They wandered where they desired, with little to stop their pieces would be surrendered unto the dragon gods, and hid in
depredations and amusements. They set themselves up as the world at their leisure. For their part, the gaia fore-swore
kings and emperors, some few even claiming the title of god. forever the position of their children's arrogance and decided
Such was the way of things; eons and centuries of all that, from that moment until the cracking of the world, all
power held within the claws of the dragons. To the mortal dragons would remain on Solsturm and become extinct in the
gods, this corrupted warden-ship was a thing to be despised. lands of men.
Conferring with their elders, the lesser gods begged a boon of And so, for ages afterwards, the dragons remained exiled
the gaia – a way to end the tyranny of the dragons. Displeased to their last redoubt. In time, the legends of the weapon and
with the idea of bringing low the very creations they had set to the dragons themselves became little more than myth to even
guard the planet, the elder gods refused their plea and sent the the longest-lived of the mortal races. And without the ever-
mortal gods away in disgrace. present threat of the great beasts, they fell to squabbling
The aegisai were angered by the refusal. Seething with amongst themselves. Some fashioned keen wooden vessels
hatred, the lesser gods banded their strength together and upon which they plied the waves, eventually coming to
fashioned a device meant for the sole purpose of ending the discover the land of Solsturm. After many generations of such
dominion of dragon-kind. From the soul of the elf-god came immigrants, the dragons grew decidedly panicked.
the blade - a massive sword with pure lines and glorious The mortals bred far faster than the dragons, and while
power. From the hands of the dwarf-god came the first suit of even a single wyrmling was more than a match for an entire
articulated plate ever to be seen, designed to protect the body village of the two-legged beasts, it quickly became a case of a
and soul of its wearer. From the hair of the halfling-god was hive of ants versus the single scorpion. Banding together,
fashioned a shining belt, blessed with the breath of luck and many of the ancient wyrms casts a great spell with shattered
wisdom. From the eye of the orc-god came a helm of the deeps between the island and the rest of the world,
knowledge, foresight, and brute cunning. From the will of the creating the Mist; a vast wall through which nothing can pass.
human-god came the shield, a massive tower of shining They then forged the Compact with the humanoids, that
platinum designed to break away the accursed breath of the dragons would forswear mastery over the humanoids in
dragonkin. exchange for peace. Those foolish dragons that broke the
With the combined force of their wills and power, a compact would be given to the humanoid races for retribution.
shining weapon in five parts called the kyohokijin, was born. Only the oldest and greatest of the dragons could break
After much discussion, a human warrior of note was chosen as the Compact without fear, such as Glitterfang, Lord of the
the bearer of the device, and sent forth to lay siege upon the Glittering Path, or Ravenna, Tyrant of the Eternal Sands in
dragons. Aburdon.
He succeeded far too well. As for the aegisai that created the weapon? They
Even the mightiest of wyrms and cleverest of linnorms sacrificed themselves before the altar of Io's wrath for their
could not stand before the power of the weapon. The bearer's hubris. From the shattering of these divine sparks came the
name was lost, his soul subsumed into the weapon's own, his gods that the humanoid races know of today.

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CAMPAIGN INFORMATION
THE LANDS OF SOLSTURM Falconcrest was known for its massive aviaries and gryphon
roosts. During several devastating border wars with the
While the dragons are a fairly common sight, most of goblinoids living within Five-Dragon Fall (a large area of the
Solsturm is given into the care and warden-ship of the southern mountains) before the founding of Aurelium as a
humanoid races. - the so-called 'civilized' races. These are kingdom, Falconcrest lost many of the prized aviaries. Today
divided amongst seven large countries, each nation boasting only six strongholds remain to house the proud Black Riders,
its own varieties of communities, creeds, and loyalties. each tasked with the care and husbandry of a unique winged
beast.
URUKHIM With King Orrin’s rise to power, Falconcrest has
To the north of the Great Rift, Urukhim is a rough reclaimed an ancient rite in which they elected their duke
mountainous land populated by the orc nations; an uncounted from the greatest of the Black Riders. Currently Emelia
number of barbarous tribes, ruled by a council of devout Stroman is the Magistrate, the only title the Falconcrest allow
shamans and priests. their duchess. While she is nominally a duchess in power and
While not a true nation in any sense of the term, Urukhim responsibility, Emelia leaves most of the governing (other
is the racial homelands of all orcs, who are resistant to the than obligatory diplomatic functions) to a chosen council.
organized rule of other races or nations. While thought young for the title, Emelia has proven herself a
capable woman and inspired leader.
AURELIUM
To the south of the Great Rift, Aurelium is a human- FERTHISMOOR
dominated kingdom currently ruled by King Orrin Directly south and east of Aichtenmarch, Ferthismoor is a cold
Pendergast. Aurelium was once reigned over by a dynasty of and rocky land where few but the hardiest of men and women
despotic rulers who became progressively more warlike. This live. While originally only inhabited by angry and taciturn
changed 53 years ago (AF 133), when Orrin led a great sheepherders, Ferthismoor has recently seen an upswing of
revolution against his father, ousting and imprisoning the immigration from the western mountain ranges. In AF 141 a
Mad King Markus. number of rich veins of silver and mithral were discovered in
With Orrin’s rise to power, a time of peace has come to central Ferthismoor, prompting an inrush of dwarven
Aurelium. Tensions with Urukhim have dropped significantly, prospectors. Since that time, much of the duchy has become
trade with Persidium has increased, and various duchies home to several clans of dwarves, highlanders, and halflings.
within the country have seen a welcome increase in While some of the Ferthis humans welcome the new infusion
productivity. of life, some of the highlanders view the dwarves and halflings
Aurelium is traditionally separated into the seven ducal with suspicion and mistrust (namely because dwarves don’t
regions, presided over by the current Duke or Duchess, named like mutton, and how can you trust a man that doesn't like
for that region. Each duchy is further separated into three to mutton?).
nine counties, presided over by a count or countess. Some Ferthismoor is currently governed by Lord Markel
counties are then further separated into viscountcies governed Thorne, Duke of Ferthismoor, Count of Herthing-on-the-
by Viscounts, who over-see the reports and actions of the March (a large county bordering Aichtenmarch). As Markel
mayors (the elected officials of larger cities) and steadholders Thorne is Althis Lyonheart’s peer as a fellow duke, he has
(elected officials of farming or ranching communities called given over the governship of Herthing to his eldest daughter,
steadings). the Lady Samantha Thorn. He technically retains ownership
of the land, with Samantha ruling by proxy. As Althis is
AICHTENMARCH currently pursuing a three-year long (and so-far successful)
As the northern-most duchy of Aurelium, Aichtenmarch courtship of Samantha, it is believed by many that Herthing-
borders the Great Rift, across which is the orcish nation of on-the-March will be soon folded completely back into
Urukhim. Much of Aichtenmarch consists of fortified Aichtenmarch as a very great dowry.
steadings and forts along the rift. This is the most heavily
militarized area of Aurelium, although far less so since Orrin GLITTERING PATH
Pendergast came to power. Not even the mad tyrant, or any of his ancestors back to when
Aichtenmarch is currently governed by Lord Althis Aurelium was founded, ever dared to assume control of the
Lyonheart, son of Morris Lyonheart, a hero who aided then- Glittering Path. While technically part of the Aurelium
prince Orrin’s assumption of the throne. Morris was known as borders, the Path is governed solely by an ancient dragon
the Lion-Hearted by 2000 orc warriors placed under his known only as Glitterfang. Nominally a duke, and granted the
command by the Urukhim warlords. His bravery in battle and titles and rights as such, Glitterfang has scant input in the
skill in strategy were among the few factors that allowed King kingdom, and volunteers little. He pays his tithes to King
Orrin to win the revolution and over-throw his despotic father. Orrin out of respect and to ensure a stable government.
Althis follows his father’s noble accomplishments by firmly The Glittering Path is a massive trade route carved
stomping on anti-orc opinion within the march, allowing trade through the Platinum Wing mountains separating Urukhim
and diplomatic relations to flourish between the orcs and and Aurelium from the rest of Solsturm. The path was
humans for the first time in over 2 centuries. fashioned by Glitterfang some five centuries ago, and has
since been policed by the white dragon and his subjects to
FALCONCREST ensure safe travel. To the east and west of each end of the
Bordering the Glittering Path to the west, Falconcrest butts up some 170-mile constructed path through the mountains lay a
against the more southern mountain ranges. In ancient days, border-town called Stonecrown (to the west) and Icecrown (to

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the east). fauna that should not exist together. The deeper parts of wilds,
Stonecrown and Icecrown are sister-cities, each carefully however, defy logic and explanation. Fast reaches of Spring
monitoring the trafficking of people and goods through the and Autumn, but never Winter or Summer. Islands of rock
path. While he entrusts some 100 or so elite riders for policing and water that float on the winds. Creatures of nightmares
the path, Glitterfang still takes pride in ensuring the safety of hunting realms of eternal twilight. Whole stretches where
any travelers with his own claws. Night or Day only exist, never the other.

LENDISWOOD PERSIDIUM
While waiting for Morris Lyonheart to return with word of his Butting up against the greatest amount of viable coastal land,
diplomatic ventures amongst the orcs, most of the Persidium exists as the central trading and growing area for
revolutionary armies hid within the forestlands of most of Solsturm, providing grain and goods to the rest of
Lendiswood. Home to some of the largest uninterrupted tracts Solsturm’s inhabitants for a nominal fee. Persidium is heavily
of woodlands on the eastern side of the Platinum Wing populated by humans and halflings, with a somewhat recent
mountains, Lendiswood proved to be an ideal location for infusion of dwarven exiles.
subtle meetings of all kinds. While nominally a single nation, Persidium is actually
Today, Lendiswood’s former population of humans has structured into several lesser states, each closely allied to each
been augmented by an infusion of elven immigrants. The once other through trade and diplomatic relations. Each of the
mostly tamed forests have become decidedly more wild with three States chooses a representative from that faction's
the advent of the elves, something which the locals aren’t greatest merchants to sit on a council, which then decides any
terribly fond of. matters of national importance. Otherwise, each state is left to
Lady Miriam, the current duchess, vies for peace between function almost on its own.
the elven colonists (many of whom are related to the Queen)
and her human subjects. The situation is made more dire due
to the scorched earth policy Markus employed during the war, NEZAREPH
with many once productive fields now salted and left barren, Sometimes referred to as the Burning Southlands, Nezareph
forcing the human landowners to turn to the verdant woods straddles the infamous Eternal Sands and the mysterious
for resources. desert kingdom of Aburdon to the south, and the dwarven
The elves have made themselves somewhat necessary, for redoubt of Baruk Duir to the south-west.
their ability to increase the production and sustainability of Nezareph is peopled largely by humans, with the rare elf,
Lendiswood’s famous hardwood. dwarf, or orc slave. Some tribes of Sembian halflings also
adventure in the wastes, casually resisting the over-whelming
SUMMERHAVEN military power of the Nezarite empire.
The central-most duchy of the kingdom, Summerhaven is also
the smallest duchy, essentially serving as the Crown’s main ABURDON
area for armed force training. Summerhaven is currently Perhaps one of the most ancient inhabited lands, Aburdon
governed by Damien Pendergast, King Orrin’s half-elven son. remains something of a mystery to the rest of Solsturm. A few
The command was given to him seven years ago on the cities and way-stations lay on the outskirts of this desolate
prince’s 30th birthday (thought by many to be an attempt to place, but the Nezarites know better than to trespass without
settle the some-what wild man down). cause. Any who venture deeper into the deserts do not return.
Summerhaven is home to some of the greatest wheat and
barley ranges known across Solsturm. It is said that crossing BARUK DUIR
the forest-strewn hills of Lendiswood into Summerhaven is Baruk Duir is an ancient dwarven redoubt, where once the
like walking into a sea of gold. dwarves existed without ever communing with the outside
world. All tales of Baruk Duir come only though those dwarves
VARDENGATE exiled three to four centuries previously. While many have
Bordering Glittering Path and Falconcrest, Vardengate is refused to speak about the nation, low whispers circulated of a
Aurelium’s leading supplier of energy resources; coal, oil, and massive underground empire that delved too deep into the
other sundries. Since King Orrin’s rise to power, the darkness and stirred a vast evil.
Vardengate fortune has been spent improving the technology Dwarves still live within Baruk Duir, and steadfastly
within this pre-industrial duchy, releasing new and more refuse the entreaties of all others, even those who were exiled.
productive tools to aid in many varieties of tasks to the rest of Anything that approaches the vast strongholds is killed
the kingdom. without mercy.
Aurelium's premier magical academy, RaLeouche’s
Academy of Arcane Secrets (usually referred to only as the
Academy within Vardengate) has been leading the fore in
arcane and industrial discoveries over the past twenty years.

FEYWILD
Called the Great Forest, Feywild is a vast series of forests and
groves inhabited by the elves and their sylvan secrets. Few
who enter the Feywild emerge unscathed... or ever return at
all.
It is said that border reaches of the Feywild are like any
other forest, although with strange combinations of flora and

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COSMOLOGY & CALENDAR phases of this moon reflect the four seasons. Darius is home to
nature and wild deities. Despite its brilliant ruby hue, it is a
The world on which Solsturm resides is a orb called Aeisvahn, lush, beautiful, and verdant place with no natural winter.
nestled inside a perfect sphere called the Umbrae. Beyond Darius is represented by a sword crossed with a scythe,
Umbrae is the Outer Cosmos which is pure light and energy. and in the zodiac it represents solidarity, war, and harvest. In
The Outer Cosmos is connected to other planes of opposition, it represents divisiveness brought about by
existence by the Astral Sea, whose headwaters flow into conflict, profiteering, and slaughter.
Umbrae, dammed by Ceran's presence. The Sea wends its way
to the other planes, such as Heaven, Hell, the Beastlands, the ELUNAS, THE MOON
Elemental realms, and many more besides. The true moon of Aeisvahn, Elunas follows a predictable orbit
around the world. When people speak of the moon, they are
UMBRAE most likely speaking of Elunas.
An orb that floats well beyond the surface of Aeisvahn. In the Elunas is home to the mysterious entity Selene. In the
beginning of time, when the dragon-gods crafted this world zodiac it is represented by a woman pouring water from an
from their combined might, Umbrae was a perfect milky-black urn, and is associated with emotions, maternity, and cycles. In
shadow of the Outer Cosmos. In the eons past, small fractures opposition, Elunas can represent rage, cruelty, and bondage.
began to show in the black veil. No-one claims to know what
caused these minute fissures, but they seemed to cause no NERRUS, THE TRICKSTER MOON
harm to Aeisvhan, and the world below seemed to feed on the Called the Amethyst Moon or the Trickster Moon, Nerrus is a
light. faintly purple orb that appears in the night's sky apparently at
Within the space between the inner surface of Umbrae random. No sage has ever been able to determine when the
and Aeisvahn are three small moons, which orbit the planet would appear, and Nerrus has never been
world. 6 other celestial objects are hosted known to eclipse the sun. It is a herald of
there-in, but they merely mirrors and gates mysterious circumstances. With each
to other realms. appearance, strange events take place all
While Aeisvahn rotates through a over the world.
day, Umbrae and the non-lunar Travel to Nerrus is extremely rare,
planets do not. Thus, Solus and and possible only when the planet
Ceran are always in the same shows itself. Sages have claimed
position, and their visibility that it appears much like
depends wholly on the angle of Aeisvahn, except all plant and
Aeisvahn itself. animal life is made of a semi-
The three smaller planets translucent purple gem.
that orbit Aeisvahn show many Nerrus is usually not
of the same properties, except depicted as part of the zodiac,
Darius and Elunas always show although the color purple and
the same face to Aeisvahn, amethysts are used in arcane
regardless of their actualy rituals to represent mystery and
positions. Nerrus, alone of the the unknown.
lunar planets, shows frequently
different faces to the planet in its CERAN
extremely infrequent appearances. A faint gray wisp on the horizon, Ceran
is the dimmest of the planets and can be
THE PLANETS seen only on auspicious nights or by
Planets are the brilliant celestial bodies that can advanced magical methods. Ceran is tied to the
be seen in the skies over Aeisvahn. Most of the planets Astral Sea, which is said to connect all the planes to the
were placed over tears in the Umbrae's veil, while the three Outer Cosmos. Thus, Ceran is the crossroads, where all other
moons are orb-shaped bodies that orbit around the world. planes connect.
In the zodiac, Ceran is represented by a cowled man with
SOLUS a aged quarterstaff, walking along an endless road. It serves as
Called by many names, even amonst dragon-kind, this a representation of all of the choices a person can make in
celestial object is a massive crystal and glass sphere placed their life. In opposition it represents blindness to opportunity,
over the largest rent in Umbrae. It mutes and channels the or indecision.
awesome power of the Outer Cosmos, allowing light and
warmth to sail across Aeisvahn. SOMA
Solus is the largest and first of the planets, with a brilliant Home to many of the elemental deities, Soma is chaos and
glass-like surface made of purest crystal. Despite its immense uncertainty; fire, air, earth, and water given form in the void.
heat and pressure, many of the lesser gods have made this It stands as the gate the elemental planes. Soma is also the
world their home. planet of bounty, where gems, grain, gold, and treasure drip
upon Aeisvahn's firmament. In the zodiac, Soma stands for
DARIUS, THE RED SHIELD chaos, riches, and the four elements. It is often represented by
The Red Shield orbits the world in a regular fashion, much a coin lit on fire. In opposition, Soma can represent
like Elunas. However, Darius only appears every fifteen years, destructiveness, greed, and gluttony.
and wafts across the night-sky. It is sometimes said that the

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RAHU allows for an very precise numbering of days per month, and
A black planet in the northern sky, Rahu is only visible during months per year. (Where most cultures disagree is exactly how
an lunar eclipse of Solus. In the zodiac, Rahu is represented by long a year is.)
a ferocious hydra attempting to devour the other planets. The general consensus in Solsturm is that a year is 348
Rahu is the gate of Hell and home to fiendish or dark-hearted days. Each year is a 12-month cycle of 29 days. For ease, each
gods and spirits. Rahu naturally represents the oppositional month has 4 weeks of 7 days, and then a 1-day “rest” at the
elements of the other planets, and turns them from their true end of the month. A month ends with the New Moon and
path. Senna, when the moon is practically invisible. A month begins
the next day, and reaches its crescendo during the Full moon
KETKURA at the middle of the month.
A soft blue glow in the southern skies, Ketkura is sometimes In order from the first day of the week, to the last:
visible in the day during winter months. In the zodiac, Ketkura Vutandai, Heraldai, Shadai, Saintai, Eastrai, Persai, Archsol.
is represented by a three-eyed serpent. The end-of-the-month rest-day is simply called Senna.
Ketkura signifies the spiritual process of the refinement of In order from the beginning month of the year, to the
materialization to spirit and is considered both malefic and ending months of the year: Dragon, Sparrow, Lion, Hawk,
benefic, as it causes sorrow and loss, and yet at the same time Phoenix, Unicorn, Owl, Wolf, Bear.
turns the individual to the gods. In other words, it causes In winter times, vigilant dragon sleeps, his breath fanning o'er
the world he keeps. Sparrows song
material loss in order to force a more spiritual outlook in the
soars forth, heralding the coming
person. Ketkura is often used in jewelry to represent warmth. Lion roars to the dawning
intelligence, wisdom, non-attachment, fantasy, penetrating light, calling to Hawk giving flight. As
insight, derangement, and psychic abilities. brilliant sphere passes noon,
Ketkura is host to arcane deities, magical beasts both phoenix awakens and burns
benign and malign, and a few of the dragon gods. anew. With her passing,
Unicorn dances, glorious
even in dimming light. Owl
IO watches all on silent wings,
Sometimes called the False Sun, IO is said to be the body of giving voice only as the wolf
the greatest dragon god itself. It appears, however, to be a howls and sings. And slowly,
solid golden orb that catches and reflects the light of Solus. It slowly, does the thoughtful bear
is host to most of the gaia, but is also home to bestial gods creep, to his cave for his
and those devoted to good or law. winter sleep.
In the zodiac, IO is represented by a
bas-relief of a gold and glass dragon
head. IO represents nobility, honor,
trust, and order. In opposition, IO can
represent stagnation, carelessness, and
tyranny.

ECLIPSE
With Aeisvahn the yolk, and Umbrae the
shell of a celestial egg, it stands to reason that
the non-lunar planets are merely cracks in that
shell. And cracks do not generally move.
Thus, an eclipse can only be caused when
one of the three moons passes before one of
the other planets (even the other moons).
Elunae can eclipse Darius and Nerrus, Darius
can eclipse Nerrus, but never the other way
around. Based on her constant and predictable
orbit,
Elunae most frequently eclipses the other
planets, and even rarely blocks out Solus in a
dramatic and incredible performance. An eclipse
from Darius is far rarer, and thought to have
more cosmological influence.
Nerrus is known to only ever have eclipsed once, when it
covered the presence of Rahu on the very day that the last
true-giant died. It is said that Rahu seemed to swell behind
the moon, shedding a massive light-killing aura that covered
the surface of Nerrus in a black mist.

THE CALENDAR
Since Aeisvahn lacks an orbit around the sun, most cultures
on the world typically use the orbit of Elunae to determine a
lunar calendar. As Elunae's orbit is extremely regular, this

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CHARACTERS
This section explains how to create characters to play in a nature of the attack determines which Pool loses points. For
Solsturm. This involves a series of decisions that will shape example, physical damage from a sword reduces your Might
your character, so the more you understand what kind of Pool, a poison that makes you clumsy reduces your Speed
character you want to play, the easier character creation will Pool, and a magical blast reduces your Intellect Pool. You can
be. The process involves understanding the values of three also spend points from one of your stat Pools to decrease a
game statistics and choosing three aspects that determine task’s difficulty. You can rest to regain lost points from a stat
your character’s capabilities. Pool, and some special abilities or cyphers might allow you to
recover lost points quickly.
CHARACTER STATS
Every player character has three defining characteristics, EDGE
which are typically called “statistics” or “stats.” These stats are Although your Pool is the basic measurement of a stat, your
Might, Speed, and Intellect. They are broad categories that Edge is also important. When something requires you to
cover many different but related aspects of a character. spend points from a stat Pool, your Edge for that stat reduces
MIGHT defines how strong and durable your character the cost. It also reduces the cost of applying Effort to a roll.
is. The concepts of strength, endurance, constitution, For example, let’s say you have a spell that costs 1 point
hardiness, and physical prowess are all folded into this one from your Intellect pool to activate. Subtract your Intellect
stat. Might isn’t relative to size; instead, it’s an absolute Edge from the activation cost, and the result is how many
measurement. An elephant has more Might than the mightiest points you must spend to use the spell. If using your Edge
tiger, which has more Might than the mightiest rat, which has reduces the cost to 0, you can use the ability for free.
more Might than the mightiest spider. Your Edge can be different for each stat. For example, you
Might governs actions ranging from forcing doors open to could have a Might Edge of 1, a Speed Edge of 1, and an
walking for days without food to resisting disease. It’s also the Intellect Edge of 0. You’ll always have an Edge of at least 1 in
primary means of determining how much damage your one stat. Your Edge for a stat reduces the cost of spending
character can sustain in a dangerous situation. Physical points from that stat Pool, but not from other Pools. Your
characters, tough characters, and characters interested in Might Edge reduces the cost of spending points from your
fighting should focus on Might. Might Pool, but it doesn’t affect your Speed Pool or Intellect
SPEED describes how fast and physically coordinated Pool. Once a stat’s Edge reaches 3, you can apply one level of
your character is. The stat embodies quickness, movement, Effort for free.
dexterity, and reflexes. Speed governs such divergent actions A character who has a low Might Pool but a high Might
as dodging attacks, sneaking around quietly, and throwing a Edge has the potential to perform Might actions consistently
ball accurately. It helps determine whether you can move better than a character who has a Might Edge of 0. The high
farther on your turn. Nimble, fast, or sneaky characters will Edge will let her reduce the cost of spending points from the
want good Speed stats, as will those interested in ranged Pool, which means she’ll have more points available to spend
combat. on applying Effort.
INTELLECT determines how smart, knowledgeable, and
likable your character is. It includes intelligence, wisdom, EFFORT
charisma, education, reasoning, wit, willpower, and charm. When your character really needs to accomplish a task, you
Intellect governs solving puzzles, remembering facts, telling can apply Effort. For a beginning character, applying Effort
convincing lies, and using mental powers. Characters requires spending 3 points from the stat Pool appropriate to
interested in communicating effectively, being learned the action. Thus, if your character tries to dodge an attack (a
scholars, and wielding the numenera should stress their Speed roll) and wants to increase the chance for success, you
Intellect stat. can apply Effort by spending 3 points from your Speed Pool.
Effort lowers the difficulty of the task by one step. This is
POOLS, EFFORT, AND EDGE called applying one level of Effort.
You don’t have to apply Effort if you don’t want to. If you
Each of your three primary stats has two components: your choose to apply Effort to a task, you must do it before you
Pool and your Edge. Your Pool represents your raw, innate attempt the roll—you can’t roll first and then decide to apply
ability, and your Edge represents knowing how to use what Effort if you rolled poorly.
you have. A third element ties into this concept: Effort. When Applying more Effort can lower a task’s difficulty further:
your character really needs to accomplish a task, you apply each additional level of Effort reduces the difficulty by another
Effort. step. Applying one level of Effort lowers the difficulty by one
step, applying two levels lowers the difficulty by two steps, and
POOL so on. However, each level of Effort after the first costs only 2
Your Pool is the most basic measurement of a stat. Comparing points from the stat Pool instead of 3. So applying two levels
the Pools of two creatures will give you a general sense of of Effort costs 5 points (3 for the first level plus 2 for the
which creature is superior in that stat. For example, a second level), applying three levels costs 7 points (3 plus 2
character who has a Might Pool of 16 is stronger (in a basic plus 2), and so on.
sense) than a character who has a Might Pool of 12. Most Every character has an Effort score, which indicates the
characters start with a Pool of 9 to 12 in most stats—that’s the maximum number of levels of Effort that can be applied to a
average range. roll. A beginning (first-tier) character has an Effort of 1,
When your character is injured, sickened, or attacked, meaning you can apply only one level of Effort to a roll. A
you temporarily lose points from one of your stat Pools. The

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more experienced character has a higher Effort score and can ANCILLARY POOLS
apply more levels of Effort to a roll. For example, a character Ancillary Pools are secondary Pools of points that have special
who has an Effort of 3 can apply up to three levels of Effort to game mechanics. Ancillary pools can be used only in specific
reduce a task’s difficulty. circumstances, and characters will never have more than two
When you apply Effort, subtract your relevant Edge from (and rarely more than one) ancillary Pools. Ancillary Pools
the total cost of applying Effort. For example, let’s say you always have unique rules, and points in these pools do not
need to make a Speed roll. To increase your chance for prevent you from moving down the damage track (or from
success, you decide to apply one level of Effort, which will dying).
reduce the difficulty of the task by one step. Normally, that Some examples are the Luck Pool (granted by the Lucky
would cost 3 points from your Speed Pool. However, you have descriptor), the Moon Pool granted by the Flies by Night
a Speed Edge of 2, so you subtract that from the cost. Thus, focus, and the Divine Pool described below.
applying Effort to the roll costs only 1 point from your Speed
Pool.
What if you applied two levels of Effort to the Speed roll
DIVINE POOL
The Divine Pool is an ancillary Pool that governs how much
instead of just one? That would reduce the difficulty of the
power your chosen nascent deity can grant you. This Pool has
task by two steps. Normally, it would cost 5 points from your
a maximum value of 3 + your current tier. You must have at
Speed Pool, but after subtracting your Speed Edge of 2, it costs
least 1 point in your Divine Pool to activate or maintain your
only 3 points.
dominion abilities or to gain the benefits of your divine shifts.
Once a stat’s Edge reaches 3, you can apply one level of
Points in your Divine Pool can only be replenished by
Effort for free. For example, if you have a Speed Edge of 3 and
performing a feat in your god's name (1+ points), a roll of a
you apply one level of Effort to a Speed roll, it costs you 0
natural 20 on any task (1 point), or by advancing to the next
points from your Speed Pool. (Normally, applying one level of
tier (full replenishment). Other events might restore points on
Effort would cost 3 points, but you subtract your Speed Edge
a case-by-case basis.
from that cost, reducing it to 0.)
You may spend points from your Divine Pool to
Skills and other advantages also decrease a task’s
accomplish any one of the following tasks:
difficulty, and you can use them in conjunction with Effort. In
Force a Reroll (2 points): This works exactly the same
addition, your character might have special abilities or
as spending XP to force a re-roll.
equipment that allow you to apply Effort to accomplish a
Activate an Ability (1+ points): You may spend points
special effect, such as knocking down a foe with an attack or
from your Divine Pool on a one-for-one basic when activating
affecting multiple targets with a power that normally affects
any other ability, but you must first spend at least one point
only one.
from your Might, Speed, or Intellect Pools.
Restore a Pool (1+ points): Once per day, when at
EFFORT AND DAMAGE least one of your Pools is at 0, you may exchange points from
Instead of applying Effort to reduce the difficulty of your your Divine Pool on a one-for-one basis. For example, if your
attack, you can apply Effort to increase the amount of damage Might Pool drops to 0, as an action you may expend 1 or more
you inflict with an attack. For each level of Effort you apply in points from your Divine Pool and add that many points to
this way, you inflict 3 additional points of damage. This works your Might Pool.
for any kind of attack that inflicts damage, whether a sword, a Resist Death: This ability activates as long as you have
crossbow, a mind blast, or something else. at least one point in your Divine Pool. If you would die, your
When using Effort to increase the damage of an area Divine Pool drains and you are restored to life with 1 point in
attack, such as the explosion created by a sorcerer’s Flash each of your primary Pools. Your remain unconscious until
ability, you inflict 2 additional points of damage instead of 3 you use a recovery roll or are healed by another source.
points. However, the additional points are dealt to all targets
in the area. Further, even if one or more of the targets in the
area resist the attack, you still inflict 1 point of damage to
them.

MULTIPLE USES OF EFFORT AND EDGE


If your Effort is 2 or higher, you can apply Effort to multiple
aspects of a single action. For example, if you make an attack,
you can apply Effort to your attack roll and apply Effort to
increase the damage.
The total amount of Effort you apply can’t be higher than
your Effort score. For example, if your Effort is 2, you can
apply up to two levels of Effort. You decided how to allocate
those levels.
You can use Edge for a particular stat only once per
action. For example, if you apply Effort to a Might attack roll
and to your damage, you can use your Might Edge to reduce
the cost of one of those uses of Effort, not both. If you spend 1
Intellect point to activate your mind blast and one level of
Effort to decrease the difficulty of the attack roll, you can use
your Intellect Edge to reduce the cost of one of those things,
not both.

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