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Assessment of creativity
and computational thinking
in Scratch projects
#VibotLeRobot
margarida.romero@fse.ulaval.ca margarida.romero@unice.fr
#CoCreaTIC lead Professor at ESPE Nice
Université Laval Université Nice Sophia Antipolis
Laboratoire d’Innovation et Numérique
pour l’Éducation (LINE)
#CoCreaTIC #5c21
Techno-creative activities
for the 21st century competencies
#Vibot
A story for the 7 to 107 years old
on robotics and programming
Nathalie METHELIE
@Methnat
ESPE de Martinique
Nathalie.Methelie@espe-martinique.fr
#R2T2
Kate ARTHUR
@KTAinMTL
Kids Code Jeunesse
kate@kidscodejeunesse.org
Kids Code Jeunesse
www.CoCreaTIC.net
Computational
Educational thinking
robotics
Problem solving
Learning through
game creation
Creative Collaboration
programming
Creativity
Critical thinking
Robotics, 4th
Creative 21st century
industrial
class competencies
revolution
#CoCreaTIC publications
Educational
robotics #5c21 15 Co-Creative
Activities for the 21st
Digital game Century Kids (Romero &
creation Vallerand)
Creative
programming
?
@margaridaromero
Is not about the technology (nor its intentions) but about its actual
participatory creative use.
Src: Ladieslearningcode.com
Src: CultOfMac.com
@margaridaromero
Img; @Freepik at FlatIcon
Should kids use technologies ?
#CoCreaTIC
Passive-participatory model
(Romero, Laferrière, & Power, 2016) based on Chi (2009).
Romero, M., Davidson, A-L., Cucinelli, G., Ouellet, H., & Arthur, K. (2016). Learning to code: from procedural
puzzle-based games to creative programming. CIDUI.
@margaridaromero
Assessment of creativity and computational
thinking in Scratch projects
#VibotLeRobot #CoCreaTIC #5c21 #fabLINE
What to learn
How to learn
What to evaluate
Why evaluate
How to evaluate
#5c21
●Critical thinking
●Collaboration
●Creativity
●Problem solving
●Computational thinking
#5c21
Romero (2016). Design : Dumont
@margaridaromero
○ Computational thinking
is a set of cognitive and
metacognitive strategies linked to
computer-related processes and
methods such as abstraction,
algorithmics, pattern identification,
decomposition and complex
structural organization of
knowledge into logical sequences
(Romero & Vallerand, 2016).
#5c21
Romero (2016). Design : Dumont
@margaridaromero
○ Computational thinking
Systems literacy
@margaridaromero
Computational thinking as a set of cognitive
and metacognitive strategies engaged in the
● analysis and modelling of (complex)
problem-situations,
● and the creation and test of digital system to
provide a creative solution to the problem-situation.
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Romero & Lepage (2016); Romero (2016); Romero & DeBlois (2017)
○ Creative collaboration
as a context-related collaborative
process of shared creation, where a
solution is collaboratively
(co)constructed by a group of
persons and considered as original,
valuable or useful by a group of
reference (Romero & Barberà, 2015).
#5c21
Romero (2016). Design : Dumont
@margaridaromero
Values and attitudes for
interdisciplinary community-based challenges
Assessment of creativity and computational
thinking in Scratch projects
#VibotLeRobot #CoCreaTIC #5c21 #fabLINE
What to learn
How to learn
What to evaluate
Why evaluate
How to evaluate
Img; @Freepik at FlatIcon
What kind of activities can engage learners in
creative collaboration?
#CoCreaTIC
Passive-participatory model
(Romero, Laferrière, & Power, 2016) based on Chi (2009).
Romero, M., Davidson, A-L., Cucinelli, G., Ouellet, H., & Arthur, K. (2016). Learning to code: from procedural
puzzle-based games to creative programming. CIDUI.
@margaridaromero
What kind of activities can engage learners in
creative collaboration?
Interdisciplinary community-based challenges
Design thinking approach Analysis,
Community Definition
Empathy Ideation
Test
Values Prototype
Challenge
Complexity Attitudes
Diversity
@margaridaromero
Assessment of creativity and computational
thinking in Scratch projects
#VibotLeRobot #CoCreaTIC #5c21 #fabLINE
What to learn
How to learn
What to evaluate
Why evaluate
How to evaluate
What to evaluate
CRc1 - Incubation
CRc1sc1 - Explore a variety of new approaches or solutions.
CRc1sc2 - Incubation of different opportunities, strategies and concepts
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Romero & Lepage (2016); Romero (2016); Romero & DeBlois (2017)
Computational thinking (CTc1)
CTc5 - Programming
CTc5sc01 - Choose an appropriate language according to the
context
CTc5sc02 - Identifying the function (or code block) for a
certain objective.
CTc5sc03 - Programming using techniques offered by the
selected language
CTc5sc04 - Hand over an error-free program
Computational thinking (CTc6)
What to learn
How to learn
What to evaluate
Why evaluate
How to evaluate
Why evaluate
Panadero, E., & Romero, M. (2014). To rubric or not to rubric? The effects of
self-assessment on self-regulation, performance and self-efficacy. Assessment in
Education: Principles, Policy & Practice, 21(2), 133-148.
Assessment of creativity and computational
thinking in Scratch projects
#VibotLeRobot #CoCreaTIC #5c21 #fabLINE
What to learn
How to learn
What to evaluate
Why evaluate
How to evaluate
www.CoCreaTIC.net assessment tool
Overview of the CoCreaTIC assessment tool (Romero & Lepage) :
Phase 1: Activity and assessment design
Phase 2: (Self/teacher)assessment process during (or after) the activity
Phase 1: Activity and assessment design
Design of the techno-creative Identification of competencies to be evaluated
activity (teachers)
Selection of the competencies’ components
Description of a concrete observable of the component
during the activity
Write the activity title, e.g. “Scratch and Vibot have lost their colours”