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PART 1A - INTRODUCTION TO ACOUSTICS  Indoor Acoustics/ Architectural

Acoustics
SCOPE OF ACOUSTICS
1. Earth Sciences LANDSCAPE ACOUSTICS
2. Life Sciences - Environmental noise and soundscapes
3. Arts - Concerned with noise and vibration caused
4. Engineering by traffic, aircraft, industrial equipment and
recreational activities
ACOUSTICS STUDIES - Research work now also has a focus on the
1. Acoustical Oceanography positive use of sound in urban
2. Animal Bioacoustics environments
3. Architectural Acoustics
4. Biomedical Ultrasound/ Bioresponse to ARCHITECTURAL ACOUSTICS
Vibration - The science of sound phenomena in
5. Engineering Acoustics buildings, dealing with the production,
6. Musical Acoustics transmission, and absorption of sound
7. Noise - The science of sound and vibration which
8. Physical Acoustics refers to stress fluctuations and waves in a
9. Psychological-Physiological Acoustics material medium
10. Signal Processing in Acoustics - The art and science of designing a room or
11. Speech Communication building which insures both comfort and
12. Structural Acoustics and Vibration communication, and provides special
13. Underwater Acoustics features as the purpose and use of the
structure requires
PSYCHO ACOUSTICS
- Scientific study of sound perception; SUBDISCIPLINES OF ARCHITECTURAL ACOUSTICS
- It is the branch of science studying the - SPACE ACOUSTICS: designing a space that
psychological and physiological responses enhances sound for optimum acoustical
associated with sound; conditions
- It can be further categorized as a branch of - NOISE CONTROL: eliminating, or at least
psychophysics reducing noise and vibration transmission
- Includes the mechanics of the human ear
and effect of noise on hearing capacities SOUND
- Any vibratory motion of bodies, the
ELECTRO ACOUSTICS transmission of these vibrations in a solid or
- Deals with the generation and detection of liquid media, and the sensation produced
audible sound waves, including sound on the human auditory mechanism
reproduction - An alteration in pressure projected and
- Concerned with the recording, propagated in an elastic material
manipulation and reproduction of audio - Form of energy which continues to subsist
using electronics until filtered through a material turning into
heat by friction
SONICS
- Deals with sounds at frequencies too high PROPERTIES OF SOUND
to be heard by humans - Sound must always have a source, a path,
- Deals with the technical application of and a receiver
mechanical waves in basic scientific - SPEED: sound travels at 344m/s at normal
research, industry, and medicine room temperature (68 degF)
 Sound travels about 1 million times
ENVIRONMENTAL ACOUSTICS slower than light
- Deals with the effects of the environment  Sound travels faster in denser media
upon audible sound waves - INTENSITY: the rate at which sound energy
- Further specialized studies include: is being transmitted, measured at any point
 Outdoor Acoustics/ Landscape in the medium; sound power per unit area
Acoustics  Intensity diminishes inversely as the
square of the distance of the source
- SOUND PRESSURE: the fluctuation in the PART 1B – CHARACTERISTICS OF SOUND
atmospheric pressure caused by the
vibration of air particles due to a sound SOUND REFLECTION
wave - Sound reflected off a surface, usually one
- LOUDNESS: the subjective attribute of an which is hard, rigid, and/or flat
auditory sensation - LAW OF REFLECTIVITY: Angle of incidence
- TRESHOLD OF AUDIBILITY: minimum equals the angle of reflection
intensity that is capable of evoking an  Sound waves in contact with concave
auditory sensation in the ear and convex surfaces will reflect off
- TRESHOLD OF PAIN: minimum sound these surfaces in different directions
pressure level which stimulates the ear to a
point which is painful SOUND ABSORPTION
- PERCEIVED SOUND - Sound waves absorbed into a material upon
 Dominant frequencies affect sound contact; change of energy into some other
perception form
 Sound meters that interpret human - SOUND ABSORPTION COEFFICIENT:
hearing use an “A” weighted scale Fraction of energy of the incident sound
 dB becomes dBA absorbed by the surface; rates the
- WAVELENGTH: the distance a sound wave efficiency of sound absorption of a material
travels during each complete cycle of at a specified frequency
vibration - NOISE REDUCTION COEFFICIENT (NRC):
- AMPLITUDE: the strength or power of a arithmetic average of sound absorption
wave signal. The “height” of a wave when coefficients at the frequencies 250, 500,
viewed as a graph 1000, and 2000 Hz, expressed to the
- FREQUENCY: the number of displacements nearest multiple of 0.05
or oscillations that a particle undergoes in 1 - SURFACE ABSORPTION: product of the area
second of a surface and its absorption coefficient/
 The unit of frequency is HERTZ, noise reduction coefficient
numerically equal to cycles per second - METHODS OF ABSORPTION
 The audio frequency range is 20-  Frictional
20,000HZ  Flexural
 Standard frequencies, selected  Resonating
arbitrarily, represent significance in
environmental acoustics SOUND DIFFUSION
 RELATIONSHIP BETWEEN FREQUENCY - Occurs when sound waves are dispersed
AND WAVELENGTH? equally in a room
 Sound within the frequency range - Uniform distribution of sound in a room
of 20-10,000HZ produces creates a HOMOGENOUS FIELD
wavelengths which extends from - There are several methods to create sound
17M to 34mm diffusion:
- PITCH: the attribute of an auditory system  Providing several surface irregularities
which enables us to pinpoint sounds on a  Providing an alternating application of
scale extending from high to low reflective and absorptive finishes
frequencies  Providing a random application of
- TONE: a steady periodic sound; a sensation reflective and absorptive finishes
having pitch  Providing diffusers
- TIMBRE: combination of the number,
prominence, pitch, and intensity of the SOUND DIFFRACTION
overtones - An acoustical phenomenon which causes
- SOUND DIRECTIONALITY: sound sources sound waves to be bent or scattered
radiate sound waves in all directions around such obstacles as corners, columns,
walls, and beams
- A phenomenon where sound passes
through an opening resulting in a change of
propagation, as influenced by the ratio of
the sound wavelength to the size of the ECHO AND SOUND DELAY:
opening - ECHO: Sound waves which have been
reflected to a listener with sufficient
SOUND REFRACTION magnitude and time delay so as to be
- Change of sound wave direction as it moves perceived separately from those
from one material to another of different communicated directly from source to
density listener
th
 TIME DELAY FOR SPEECH: 1/25 of a
SOUND TRANSMISSION second
th
- Sound which penetrates through a surface  TIME DELAY FOR MUSIC: 1/10 of a
- NOISE REDUCTION (NR): the level of second
attenuation provided by the building - LONG DELAYED REFLECTION: Similar to
construction between two rooms echo except that the time delay between
- TRANSMISSION LOSS (TL): the level of direct and reflected sound is somewhat less
sound isolation provided by a construction,
independent of the effects of wall size or FLUTTER ECHO
room absorption - A rapid succession of noticeable small
- SOUND TRANSMISSION CLASS (STC): echoes observed when a short burst of
laboratory measured rating of how well a sound is produced between parallel sound
building partition attenuates airborne reflective surfaces
sound
STC What can be heard SOUND CONCENTRATION
Normal speech can be distinctly - Also referred to as SOUND FOCI. Sound
25
understood through wall reflections from concave surfaces
Loud speech can be understood concentrating on a single area
30 fairly well, normal speech heard but
- Areas of sound concentration are referred
not understood
to as HOT SPOTS
Loud speech audible but not
35 - The intensity of sound at hot spots are
intelligible
40 Onset of “privacy” always at the expense of DEAD SPOTS
Loud speech not audible; 90% of
45
statistical population not annoyed COUPLED SPACES
Very loud sounds such as musical - Two rooms adjacent to each other by
instruments or a stereo can be openings, with at least one space being
50
faintly heard; 99% of population not
highly reverberant
annoyed
Superior soundproofing; most
60+ DISTORTION
sounds inaudible
- An undesirable change in the quality of
REVERBERATION musical sound due to the uneven and
- The prolongation of sound as a result of excessive sound absorption of the boundary
successive reflections in an enclosed space surfaces at different frequencies
after the source of sound is turned off - ROOM RESONANCE: also called Coloration.
- REVERBERATION TIME (RT): time for the Occurs when certain sounds within a
sound pressure in a room to decrease 60db narrow band of frequencies tend to sound
after the sound is stopped louder than other frequencies
- OPTIMUM RT: the most favourable
reverberation time for a particular space SOUND SHADOW
and volume - Occurs when an area does not receive an
adequate amount of direct sound
ACOUSTICAL DEFECTS  Noticeable under a balcony
- Flaws and imperfections in the acoustical  Also noticeable in seating areas outside
environment the maximum 140 degree area from
1. Echo the sound source
2. Long delayed reflection
3. Sound shadow WHISPERING GALLERY
4. Sound concentration - Also referred to as Creep. High frequency
sounds creeping along large concave
surfaces such as a hemispherical dome, c. Laid in a ceiling suspension
elliptical or ellipsoidal enclosure system
Advantages:
PART 2A – ACOUSTICAL MATERIALS a. Trade catalogues contain
detailed specification
ACOUSTICAL MATERIALS b. Easy installation and
- Commercial and custom designed building maintenance
materials and surface treatment which c. Flexible absorption
contribute significantly to acoustical Disadvantages:
control, through absorption, or to noise a. Difficult to conceal joints
reduction between units
b. Paint redecoration harmful to
METHODS OF ABSORPTION absorption
1. Frictional c. Soft structure subject to
2. Flexural damage
3. Resonating 2. ACOUSTICAL HANGERS – a system
of fiber-board panels that are
GENERAL CLASSIFICATION OF ACOUSTICAL wrapped with insulation and are
MATERIALS hung freely using wire or rope
- Porous Materials 3. GEOCOUSTIC TILES AND PANELS –
- Panel or Membrane Absorbers special prefabricated units for
- Cavity (Helmholtz) Resonators random application on walls and
ceilings
POROUS MATERIALS 4. DIFFUSERS – absorptive material
- The basic acoustical characteristic of these that have irregular surfaces, or
materials is a cellular network of angled or curved fonts, so when
interlocking pores mounted on a wall or the ceiling
- Within these pores, incident sound energy they stop parallel wall interference
is converted into heat and prevent standing waves
- Examples of these include acoustical  PLASTERS AND SPRAYS: Absorbent
boards, diffusers, soft plasters, mineral paint applied in a semi-plastic
wool, and acoustical blankets, among consistency. There are two types:
others 1. TYPE 1: Composed of a
- CHARACTERISTICS: Their sound absorption cementitious material such as
is more efficient at high, rather than low gypsum, cement, or lime
frequencies. However, their acoustical 2. TYPE 2: Fibrous materials
efficiency improves in the low frequency combined with a binder agent,
range with: sprayed on with an air gun or
 Increased thickness blower
 Distance to their solid backing Advantages:
- CATEGORIES OF COMMERCIAL MATERIALS: 1. May be used for irregular surfaces
 PRE-FABRICATED ACOUSTICAL UNITS: 2. Aesthetic and decorative qualities
Various types of perforated, fissured, Disadvantages:
or textured materials constitute typical 1. Difficult application
units in this group 2. Difficult maintenance
Commonly used materials include:  ACOUSTICAL BLANKETS AND FOAM
1. ACOUSTICAL BOARDS – also BOARDS:
referred to as acoustic tiles. Porous ACOUSTIC BLANKETS – also referred to
boards made of various types of as “isolation blankets”. Materials
sound absorbing material, usually manufactured from rock wool, glass
used for ceilings fibers, hair felt, etc
These can be installed in several ACOUSTIC FOAM BOARDS – High
ways: density blankets with covering; also act
a. Cement to a solid backing as diffusers
b. Nailed or screwed to wood or  CARPETS AND FABRIC: Carpets do not
aluminium framing have high absorptive qualities, unless
they are thick and/or are mounted on 3. Durability
rubber 4. Maintenance
Advantages: 5. Integration with room elements
1. Reduce impact noise 6. Attraction to vermin
2. Reduce shuffling noise and clicking 7. Thermal insulation values
of heels 8. Fire resistance
3. Have aesthetic and decorative 9. Cost and availability
qualities that help create tranquil 10. Aesthetics
atmospheres
Fabric used as curtains, or simply for PART 2B – SOUND AMPLIFICATION SYSTEMS
decorative purposes, may be effective
sound absorbers if they are thick and There are several architectural methods to increase
heavyweight sound levels in a room… however, in certain
situations; the use of Sound Amplification Systems is
PANEL ABSORBERS encouraged and sometimes necessary:
- Also referred to as “Membrane Absorbers”. - The distance from sound source to receiver
Impervious material installed in a solid exceeds 15m
backing but separated from it by an air - The room is filled to capacity
space - The room is heavily treated with sound
absorbing finishes
CAVITY RESONATORS - High prevailing background noise levels
- Also referred to as “Helmholtz Resonators”. - Low voice intensity of sound source
Materials that consist of an enclosed body
air, confined with rigid walls and connected The design and installation of sound amplification
by a narrow opening to the surrounding systems involve several disciplines including:
space - MECHANICAL AND ELECTRICAL
- CLASSIFICATIONS CONSULTANTS: involved with the provision
 INDIVIDUAL CAVITY RESONATORS – of electrical power supplies and cable route
Standard concrete blocks, using regular - ELECTRONIC CONSULTANTS: involved with
concrete mixture, but with slotted the sound requirements, specifications,
cavities equipment performance, etc
 PERFORATED PANEL ABSORBERS – - THEATER CONSULTANTS: involved with
perforated panels spaced away from a how the sound system interfaces with their
solid backing respective areas of concern
 SLIT RESONATORS – isolation blankets - ACOUSTICAL CONSULTANTS: involved with
(or alternative) covered with slits, the structural isolation, material finishes,
whole system forming a resonator reverberation time, etc
- THE ARCHITECT: concerned with the overall
SPACE ABSORBERS integration of the sound system into the
- Sound absorbing objects which are project design (i.e. loudspeaker types,
suspended from the ceiling, used when placement and location, appearance, etc)
regular boundary enclosures of an
auditorium do not provide a suitable or SOUND AMPLIFICATION SYSTEMS
adequate area for conventional acoustical - Sound systems should meet the following
treatment criteria:
1. Sound amplification systems should
VARIABLE ABSORBERS properly transmit a wide range of
- Sliding, hinged, movable, and rotatable frequencies (32-12000Hz)
panels constructed to expose either  To maintain a correct balance
absorptive or reflective surfaces between fundamentals and
harmonics
DETAILS TO BE EXAMINED IN THE SELECTION OF  To achieve perfect tone color for
SOUND ABSORBING FINISHES each musical instrument
1. Sound absorption/ noise reduction  To provide clear, undistorted
coefficient sound
2. Possible installation methods
2. Sound amplification systems should source. The preferred type because it gives
provide a wide dynamic range maximum realism
 A pianissimo sound must be clearly Provides the room with even coverage
audible  Cases where Central Loudspeaker
 A fortissimo sound must be System is impractical:
produced without distortion a. The ceiling height is too low for the
3. Sound amplification systems should central system
create a sufficiently low room b. Majority of the listeners do not
reverberation have an adequate sightline to the
4. Sound amplification systems should be central loudspeaker
free from disturbing echoes or c. Sound has to be provided to
feedback overflow audiences
FEEDBACK – Squealing or howling d. The spaces are too large for a
sounds; occurs when: central system
a. Radiated sound picked up by the e. The halls are divided into smaller
microphone spaces
b. Reflective surface return amplified - DISTRIBUTED LOUDSPEAKER SYSTEM: uses
sounds a number of low level overhead
c. In reverberant rooms loudspeakers located throughout the
5. Sound amplification systems should auditorium
remain undetected  PROBLEMS:
 The illusion should be preserved a. ARTIFICIAL ECHO: rear end of the
that amplified sound comes from hall receives amplified sound way
the natural sound source before direct sound. This may be
 The time delay between the arrival overcome by a Time Delay
of direct and amplified sound must Mechanism
not exceed 20 to 25 msec b. SOUND OVERLAPS: some areas
 The distance between sound receive amplified sound from more
source and loudspeaker should not than one speaker
exceed 7.0 – 8.0M - STEREOPHONIC SYSTEM: employs two or
more microphones adequately spaced in
SYSTEM COMPONENTS front of the performing area and connected
- Sound amplification systems have 3 basic through separate amplifying channels to
components: two or more corresponding loudspeakers
1. MICROPHONE: picks up the sound - COMBINATION CENTRAL-DISTRIBUTED
energy radiated by the source, converts LOUDSPEAKER SYSTEM: uses a cluster of
it into electric energy and feeds it into loudspeakers over the sound source, plus
the amplifier additional speakers at the rear end of the
2. AMPLIFIER: increases magnitude of the hall or under balconies
electric signal; delivers it to the - TYPES OF LOUDSPEAKERS
loudspeaker. May include separate  LINE OR COLUMN: concentrates most
mixers of the sound in a narrow angular
3. LOUDSPEAKER: converts the electric spread in the vertical plane and a semi-
signal into airborne sound waves for narrow spread in the horizontal plane
distribution to the listeners  RADIAL OR MULTICELLULAR:
- SUBWOOFER: loudspeaker dedicated to the concentrates most of the sound in a
reproduction of low-pitched audio wide angular spread in both the vertical
frequencies known as bass and horizontal plane
- COAXIAL UNITS: loudspeaker system in
which the individual driver units radiate HOMETHEATER SYSTEMS
sound from the same point or axis - Home theatre systems have five basic
components
LOUDSPEAKER SYSTEMS  SOURCES: players, tuners, game
- CENTRAL LOUDSPEAKER SYSTEM: uses a consoles, etc
single cluster of loudspeaker over the sound  RECEIVERS: A/V receivers, controllers,
decoders, power amplifiers, etc
 DISPLAYS: direct projector, rear 3. DECOUPLING – preventing sound
projector, flat panel, standard sized transmission by physically
television, computer monitors, etc separating connections
 SPEAKERS: front and side speakers,
surround sound speakers, subwoofers GENERAL PURPOSES OF SOUND SYSTEMS
 CONNECTIONS: antennas, satellite, 1. To reinforce sound levels in an auditorium
cable connections, internet DSL 2. To provide amplified sound for overflowing
connections, etc audiences
- Home theatre have varying set-up 3. To increase sound level on the stage of an
classifications: auditorium
 2-CHANNEL SYSTEMS: front left and 4. To provide sound in motion picture theatres
right speakers only. Speakers should 5. To provide sound effects
form an equilateral triangle with the 6. To provide artificial reverberation in dead
sweet spot halls
 MULTI-CHANNEL: front, side, and rear 7. To reduce the masking effect of an
speakers. Set-up relies heavily on excessive background noise level in an
encoding and decoding technologies auditorium
 Front speakers should be direct
radiating speakers ELECTRONIC DEVICES HAVE SEVERAL OTHER USES:
 Surround sound speakers maybe dipole 1. To distribute radio and recording programs
or bipole, and maybe placed at the side in factories, schools, hospitals, hotels,
or the rear restaurants, etc
 Midrange speakers should be located 2. To provide paging and announcing facilities
away from enclosures, while subwoofer in offices, stores, transportation buildings,
locations are flexible, but are best hotels, etc
placed in corners 3. To provide background music in stores,
 Tweeter heights of front speakers offices, elevators, etc
should be within 300mm of each other 4. To operate electronic organs, chimes, and
for seamless, consistent front carillons
soundstage 5. To provide personal communicating
 Room proportions are critical for good facilities between individuals in separate
sound diffusion. Ideally the room is locations in a building
rectangular in shape, with the short 6. For signalling time periods
side equivalent to 2/3 the length of the 7. To provide individual hearing aids in an
long side. For small square rooms, a auditorium
diagonal layout is ideal 8. To provide simultaneous translation for
 Furniture should not be placed certain conferences
between the sound paths
- Room acoustics requirements: PART 3 – LIGHTING TERMINOLOGY, COLOR OF
 The most important consideration is LIGHT, ELECTRIC LIGHTING
speech intelligibility
 Thus, of primary concern is reducing or BASIC LIGHTING TERMS
eliminating, first and second reflections - We quantify lights as LUMENS
 This can be solved with acoustical  “Pieces” of light
treatment at points of reflection - Lumens of light striking a surface =
- SOUND ISOLATION ILLUMINANCE
 Soundproofing of home theatres is  Expressed in FOOT-CANDLES
achieved with 3 main concepts: - Lumens of light leaving a surface generically
1. MASS – make walls heavier or = EXITANCE
provide multiple layers  Exitance is simply light leaving, with no
2. DAMPING – to reduce sound and indication of direction
vibration through absorption, - Lumens of light leaving a surface in a
which in turn mitigate the specific direction in a specific density
transmission of sound to an  Luminance is light leaving in a specific
adjacent room density as viewed from a specific
vantage point
 Luminance is most closely related to  Described as three parts:
the assessment of “brightness” periphery, macula, fovea
 Can be permanently damaged
PROPER PREPOSITION FOR EACH INTERACTION  Cones
- Illuminance – “onto” a surface  Populate the macula and fovea
- Exitance – “of” or “from” a surface  Active in high light levels (called
- Luminance – “of” or “from” a surface photopic vision)
 Responsible for color vision (if you
PHYSICS OF LIGHT perceive color, you are using
- Light is a member of a large family of cones)
phenomena called electromagnetic  There are three classes of cones,
radiation (EMR) each class sensitive to different
- EMR is raw energy wavelengths
 Heat, light, x-rays, microwaves, U.V. are  Three different classes/sensitivities
all examples of EMR (Radiation) of cones make color translation
 EMR has no mass, no taste, no color possible
 All EMR radiation travels at the same  The classes are named for the
speed: “the speed of light” photo pigment that they contain
 EMR varies only I wavelength a. RHO “R” CONES: sensitive to
 Wavelength is measured in Nano- red light (580nm). Contain
Meters erythrolab
 We can symbolize EMR as tiny squiggly b. GAMMA “G” CONES: sensitive
lines vibrating through space to green light (540nm).
- We can diagram other types of EMR and Contain chlorolab
what they do… remember the only c. BETA “B” CONES: sensitive to
difference from one form of radiation to the blue light (450nm). Contain
next is WAVELENGTH cyanolab
- Our eyes can detect only a small portion of  Rods
the spectrum: so we call this portion the  Populate the periphery of the eye
“visible spectrum”  Active in low light situations (called
 Because we detect this EMR we name Scotopic vision)
it. We call it light  Very sensitive to change and
 The visible spectrum includes radiation motion
from about 380 nanometers (violet) to  Only come in one class (therefore
770 nanometers (red) in wavelength scotopic rod vision is
monochromatic)
FUNDAMENTALS OF VISION: THE EYE  All rods are most sensitive to
- The mechanisms we use 545nm. Contain the photo
 Accommodation (focus at different pigment Rhodopsin
distances)
 Adaptation (adjust for dark or bright COLOR SCIENCE AND LIGHT SOURCES
situations) - Completeness of spectrum/CRI
- Diagram the human eye  The more wavelengths that come out
 CORNEA: clear transmitting/ refracting/ of a light source, the more opportunity
protecting device a surface has to reflect light
 IRIS/PUPIL: some of our dark/light  We measure the complexity/
adaptation (dilate) completeness of a light source. We call
 Crystalline lens this the COLOR RENDERING INDEX or
 Flexible to change shape to refract CRI
differently to accommodate (focus)  It is a numeric value ranging from
 PRESBYOPIA: the hardening of the 0-100 (the higher the better)
lens as eye ages  Historically the CRI is assigned by
 Test your near point (flexibility) experimenting on people
 Aqueous humor, vitreous humor  Some sample to get used to
 THE RETINA: home to all of our  Daylight: 100
photoreceptors (light detectors)  Incandescent light: 100
 Fluorescent: 75-95 T-8 FLUORESCENT LAMPS
 Metal halide: 75-90 - Reduced diameter provides opportunity for
 High pressure sodium: 25 fixture optical control
 Low pressure sodium: 25 - T-8 lamps utilize tri-phosphor colors
- Balance of spectrum/color temperature
 If a light source gives of more of one GLARE CONTROL
wavelength than another, than our - Wide cell parabolic
brains translation of the light is a slight  Shields reflections if good CRT/ eye
color experience position
 We have devised a numeric description - 45deg parabolic louver
of the color produced by the imbalance  Complete shielding even with poor
called CORRELATED COLOR CRT/ eye position
TEMPERATURE
 Expressed as a temperature in HIGH INTENSITY DISCHARGE LIGHTING
degrees Kelvin K or “Kelvins” - Mercury
 Extracted from the behavior of - Metal Halide
black metals as they are heated up: - High Pressure Sodium
red to orange to yellow to blue, etc
 This behavior follows a predictable PART 4 – LIGHTING DESIGN
path were green would appear we
get a very pale “neutral” 4 STAGES
 We use it most to help describe 1. Conceptualizing
fluorescent sources 2. Scheming
3. Developing
LUMINOUS EFFICACY 4. Finalizing
E=Lumens Produced/Watt Consumed
LIGHTING DESIGN
LAMP SIZE 1. Select lighting system(s)
- Diameter measured in 1/8” increments 2. Calculate lighting requirement
A-19  19/8  2-3/8” 3. Design supplemental/ decorative lighting
T-8  8/8  1” 4. Review
PAR-38  38/8  4-3/4”
MR-16  16/8  2” TASK ANALYSIS
1. Difficulty
SOURCE TYPE 2. Time factor
1. Linear Source 3. Occupant
2. Point Source 4. Cost of errors
5. Special requirements
COLOR RENDERING INDEX (CRI)
- How closely a light source approximates PRELIMINARY DESIGN
daylight of the same color temperature 1. General/Local/Supplementary
- CRI=100  spectral content is equal to 2. Choice of sources
daylight of that temperature 3. Choice of systems
4. Architectural Elements
COMMON LIGHTING TYPES 5. Daylighting/Ambience
- Incandescent
 Filament DETAILED DESIGN
 Quartz-Iodine 1. Fixture/Ceiling Systems
 Halogen 2. Degree of nonuniformity
- Fluorescent 3. Fixed/movable lighting
- High Intensity Discharge (HID) 4. Detailed calculations
 Mercury
 Metal Halide (MH) EVALUATION
 High Pressure Sodium (HPS) 1. Lighting quantity/quality
 Low Pressure Sodium (LPS) 2. Energy use
3. Construction cost
4. Operating cost 7. Temperature
5. Life cycle cost
LIGHTING DESIGN PROCEDURE 1
ILLUMINATION METHODS - Calculation of Horizontal Illuminance Lumen
1. General Flux Method
2. Local and supplementary
3. Combined general and local LUMEN FLUX METHOD
- System types: - Design assumptions
a. Direct  Space is empty
b. Semi-direct  Surfaces are perfect diffusers
c. General diffuse  Surface reflectance are estimated +/-
d. Direct-indirect 10%
e. Semi-indirect  Maintenance condition are estimated
f. Indirect +/-10%
 No allowance for product deviation
ARCHITECTURAL CONSIDERATIONS from specifications
1. Physical location LUMEN FLUX METHOD DERIVATION
2. Clearance requirements 1. Uniform spacing
3. Visual perception of space FOOTCANDLES=LUMENS/SF
4. HVAC impact  Obtain lamp lumens from
manufacturer’s data (or see MEED:
SIZE AND PATTERN Chapter 12)
- Linearity and direction affects visual  Factors in coefficient of utilization (CU)
perception of lamp to find lumens reaching
a. Lengthen workplane
b. Shorten  Lumens on workplane= Lamp
c. Chaos Lumens x CU
d. Interest  Therefore, illuminance (E) = (LAMP
LUMENS x CU) /AREA
DECORATIVE ACCENTS 2. Obtain lamp CU
1. Cove lighting 3. Determine Light Loss Factor (LLF) due to:
2. Coffered lighting a. Ambient temperature
3. Down lighting b. Voltage
c. Luminaire surface depreciation
LUMINAIRES d. Components (ballast, etc)
1. Hold and protect light source e. Room surface dirt
2. Control light output f. Lamp lumen depreciation
g. Burnouts
DIFFUSERS h. Luminaire dirt depreciation (LDD)
1. Translucent panel - MAINTAINED ILLUMINANCE (E):
2. Louvers/baffles E= (LAMP LUMENS x CU x LLF) / Area
3. Prismatic lens - Lamp Lumens = (LUMENS/LAMP) x
4. Fresnel lens (LAMPS/LUMINAIRE) x LUMINAIRES
5. Batwing diffuser - Formula becomes:
E = (Luminaires x lamps/luminaires x
SPACING/MOUNTING HEIGHT RATIO lumens/lamp x CU x LLF) / AREA
- Defines maximum spacing based on the
mounting height LIGHT LOSS FACTOR (LLF) CALCULATION
1. Ambient temperature
COMPARING FIXTURES 2. Voltage
1. Aesthetics 3. Luminaire surface depreciation
2. Photometric data 4. Components (ballast, etc)
3. Sample of product 5. Room surface dirt
4. Maintenance cost 6. Lamp lumen depreciation
5. Installation cost 7. Burnouts
6. Safety (UL Listing) 8. Luminaire dirt depreciation (LDD)

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