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ATTACHMENT 01

I. Mind-mapping

Mind-mapping is important because the critical thinking skills children use in the process are core ingredients to
every area of curriculum and development. No matter what experience a child meets along the way, if she
has the ability to think open-endedly, flexibly, and critically she can deal with the task at hand.

Write down children’s ideas on a chart or graph. When they see their thoughts written down, children begin to
make the leap from the spoken to the written word. Bring in an item for children to mind-map its uses. It could
be something simple like a scarf or bracelet or a balloon. Of course they know what those items are…but
what other ways can they be used? Then write down their ideas on a chart!

II. Make creative presentations

Pictures on the book are sometimes difficult to grasp or understand. Then, project pictures related to the lessons
on the TV screen. Show the exact page of the activity they are doing on screen to make sure they understand
your instruction, and that you are on the same page.

III. Show video presentations

Download educational videos to demonstrate processes and to make lesson much more interesting. For
example, instead of explaining and showing pictures alone of the metamorphosis of a butterfly, download
videos instead. Make sure that your direct supervisor has screened the video before showing.
ATTACHMENT 02
I. BINGO!

The basics of Bingo are as follows: each student gets a large


card with squares containing words, phrases or pictures.

Everybody gets the same words, but in a different order.


Each time the teacher calls out a word, the student searches
for the right square on his card, and marks it. The first student
to have five words highlighted in a row yells ‘Bingo’, and wins.

You can make lots of small variations on the game to make


the game more accessible to your audience:

 Replace the words on the card with pictures


 Don’t call out the words or pictures in the squares, but give hints that lead to what’s in the square
 Make students play in teams of 2 so they can help each other finding the words more quickly
 When someone has 5 squares in a row, make them do something with the 5 squares (e.g. use the words
in a sentence, conjugate the verbs, …) If they don’t succeed, they have to reshuffle their card and wait
for the next 5 words, or until someone else wins.

After checking the answers of the winner (you can use your own Bingo card to remember the words), give the
winner their prize: a small treat, a stamp, or plus points. If you don’t have prizes to give out, you can reward the
winner by letting them come in front of the class and recognize his/her performance out loud.

Language Bingo

The most straightforward subject to train with Bingo are languages. It’s therefore not hard to come up with a lot
of different Bingo language games:

 Definition Bingo: Read out the definition of a word, and let the students find the word on the card.
 Translation Bingo: Write Spanish words on the card, but call out the English translation.
 Picture Vocabulary Bingo: Use cards with pictures of the (translated) words you’re calling out.
 Critical Listening Bingo: Embed the words in the squares in a sentence, and read out the sentence.
 Greek/Hebrew Bingo: Put all the letters of the Greek or Hebrew alphabet on the card.
 Minimal Pairs Bingo: Use pairs of words that vary only in a single sound (bat + but, desk + disk, fan + van,
sing + thing, …)
 Synonym/Antonym Bingo: Call out synonyms or antonyms of the words on the card.
 Rhime Bingo: Call out rhyme words of the words on the Bingo card.
 Dolch (Sight) Word Bingo: Use sight words (such as the ones from the Dolch word list) to help the
younger ones learn to read.
 Conjugation Bingo: Write all subject pronouns (I, you, he/she, …) on a whiteboard, create a Bingo card
with verb infinitives, and call out the infinitives one by one. When a student has 5 words in a row, pick a
pronoun, and make the student conjugate all their verbs for that pronoun. If they succeed, they win the
game; otherwise, they have to clear their card, and the game continues.
 Word Classes Bingo: Read out sentences, and tell the students to mark the square with the
verb/noun/pronoun/… of that sentence.
 Free Writing Bingo: Turn a vocabulary Bingo game into a free writing exercise: continue the game until
everyone has at least one Bingo row; then, let everyone write up a story with their Bingo row of 5 words
at home.

Math Bingo

Learning math can be fun with Bingo too! Here’s a variety of


things you can do:

 Arithmetic Bingo: Read out sums, subtractions, divisions,


and multiplications, and let the students find the
answer within the numbers on their card. You can pair
up students to help them find the numbers more
quickly on their card.
 Fraction Bingo: Let the students find the fractions you read out within their squares. The card could
contain the fractions explicitly written out (e.g. 2/3), or have a visual representation of the fraction such
as pictures of pies with a number of pieces highlighted.
 Decimal Bingo: Put decimals on the card, and either call out the numbers literally, or as fractions.
 Roman Numeral Bingo: Fill the squares with roman numerals (XIV, MCM, L, III, …).
 Clock Reading Bingo: Fill the squares with pictures of clocks with hands in different positions, and read
out the time.

Physical Exercise Bingo/MAPEH

You can have students perform some small and short


exercises as an intermezzo during a regular class. Put a set of
short physical activities on your card (Jumping Jacks, sit-ups,
squats, jumps, arm spins, etc.), and read them out one by
one; after the entire class did the activity, students tag the
activity on their card. Continue the game until someone has 5
activities in a row.

Such Bingo activities are also applicable in other MAPEH


areas, such as musical notes, healthy food, etc.

Ice-Breaker Bingo

Personal Property Bingo: Write general phrases about students


on the card, such as “has a birthday in March”, “has a sister at
this school”, “has as many siblings as you”, “plays a sport”,
“plays a musical instrument”, “likes pizza”, “is a vegetable-
lover”, “whose favorite color is blue,” etc.

Biology Bingo

Create cards with pictures of animals, plants, leaves, habitats,


etc.

II. CROSSWORD PUZZLES

The crossword game is perfect to use as repetition activity. The


crossword game transforms these boring lessons into a fun
experience.

It could be used in all subjects.

III. JIGSAW PUZZLES

Jigsaw puzzles are the perfect way for students to practice


learning material with each other. And while doing so, they
train their brain by thinking logically when putting all the
pieces together.

1. Use jigsaw puzzles in language


lessons
Use jigsaw puzzles in language lessons
to let students practice their speaking
skills. Let your students solve the
puzzle and then describe what they
see to their fellow students. The puzzle
must relate to a lesson topic like the
example below. Students have to
describe the picture and explain the
new words they’ve learned in the
foreign language.
2. Use jigsaw puzzles in math lessons
Take a look at the example and look
at this fun jigsaw puzzle for your math
lessons. It’s some kind of puzzle inside
a puzzle that triggers your students'
problem-solving thinking.

3. Use jigsaw puzzles in Science lessons


If you look at the examples above,
you know now, anything is possible.
As jigsaw puzzle example for your
biology course, you can ask students
to complete an image of a cell
structure. Then, they have to explain
all the parts of the cell to their fellow
students. To make it even harder, ask
them to talk about their functions as
well.

4. Use jigsaw puzzles to introduce a new


topic
Using a digital jigsaw puzzle is a very
fun and interactive activity when
introducing a new lesson topic. Look
for a good image that describes your
lesson topic and let your students
solve the jigsaw puzzle.

IV. DIGITAL FLASHCARDS

Flashcards help students practice


retrieval and to memorize knowledge like
translations, definitions and many other things. Use flashcards to

 learn terms and definitions


 learn translations
 learn the pronunciation of foreign words by adding audio to the cards
 learn countries and their capital cities, rivers and monuments
 learn about historical figures
 Figure out arithmetic

V. MEMORY GAMES

This classic pair matching game trains the


memory, but can also be used to make
associations. Cards can have words, images
or math expressions on them. Let students
make associations. Match images with words,
use synonyms and opposites, translations,
arithmetic and their solution, statues with
countries, etc.
ATTACHMENT 03
GIVE BRIEF INSTRUCTIONS

It should be brief, easy to understand, and direct to the point.

DO DON’T
Write T if it is true and write F if not. Write T if the statement is correct and F if otherwise.
Encircle the object that is different from the other
Circle the object that is different.
objects.
Identify what is described in each item and write your
Write the correct answer on the blank.
answers on the blank space before each number.

SILLY ACRONYMS/ MNEMONICS

Examples are the following:


 To spell “rhythm”: Rhythm helps your two hips move.
 ROY G. BIV: Red, Orange, Yellow, Green, Blue, Indigo, Violet
 Names of the Planets: My Very Educated Mother Just Served Us Nachos
 To spell “eight”: Every Indian Goes Hunting Tonight

COLOR-CODED FOLDERS

Use color-coded folders in filing extra activities. Match the folder


colors to the notebook colors corresponding to the subjects. Put the
names of the students on each folder. Fasteners may be used to
safely compile the activities.

CHECKLIST

Provide students with checklist so that you could monitor their progress daily, and their parents could also
check their child’s progress. Students will also feel a sense of accomplishment. Stamp a “star”/”happy face” on
their checklist once they are done with the activity.

YSABELLE’S DAILY TASKS

Color the printed animals on Worksheet 1.

Answer page 2 of your English Book.

Copy the lesson in English.

Finish the coloring activity.

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