Beruflich Dokumente
Kultur Dokumente
Stuck for an adventure idea? Herein lie one hundred notices, letters, rumors, and edicts
guaranteed to get your creative juices flowing and your players primed for adventure!
Just roll a d100 and enter...
By Zombie Pete
1. Lady Byreana Gildenwell requests the 3. The Librarian of the Arcane University,
honor of your presence at her Fourteenth Calathra Bramblefoot, has slipped you a
Annual Grand Scavenger Hunt and message: “Please help me. Someone has
Cotillion, to commence at sunset on the made off with our only copy of Ye Ynfernal
twenty-fifth day of the month at Gildenwell Pacts and ye Wayes in wich One Myght Proffit
Villa. The Hunt shall be take place entirely There-bye from the Special Collections
within the North Ward of the city. First chamber. This needs to be kept hush-hush,
prize is a silver dragon egg. as I don’t wish to alarm the Provost. Please
hurry!”
(Hunted items in the past have included a
page from a wizard’s spellbook, a beholder 4. There have been reports of noxious
eyestalk, and a cockatrice feather.) fumes emanating from the city sewers in
the Dock Ward (yes, even more noxious
2. Jarot Hult, the Right Honorable Sheriff of than usual). Hordes of rats have been seen
Triel, is seeking volunteers to help track fleeing from beneath the streets, and several
and destroy a pack of gnolls that attacked a rat corpses—bloated, but otherwise
trading caravan on the road south of whole—have been found around sewer
Boreskyr Bridge last tenday. In said attack, grates. A crazy drunk claims to have seen a
nine persons lost their lives, three were giant crocodile down there one night. The
grievously wounded, and two are still City Watch would like someone to
missing. The Sheriff is offering a 10 gp investigate.
bounty for each gnoll head turned in, and
the families of the missing will pay a (The crazy drunk is wrong. It’s not a
reward of 100 gp each for the safe return of crocodile; it’s a green dragon.)
their loved ones.
5. A gnome merchant named Orlammdris
(The families offer 20 gp each if only the Whitehorn needs brave drivers to transport
corpses are returned.) a load of smokepowder to Yartar for a
fireworks display at the town’s Hiring Fair.
Payment of 300 gp to be paid upon safe
arrival.
30. The sylvan glen you’ve often ridden 32. A devotee of Torm uses a true
through has become uncharacteristically resurrection scroll to raise Saint Mara
gloomy of late. The grass shows patches of Silverfist from the dead, and she is furious
brown, and dead leaves rain down out of at the way the church is now being run. A
season. Evil creatures have begun true believer in the Heresy of the Threefold
incursions. A dryad named Amaryllis says God, she wants to bring her brand of
the unicorn T’thariel, who is the guardian Torm/Tyr/Helm worship back to Faerun.
of the wood, has disappeared. Can you find
her? 33. A poltergeist is flinging people and
objects off Knightbridge over the River
Rauvin in Everlund. The source is a
traveling halfling merchant, who was
drugged, robbed, and thrown off the bridge
in a weighted sack last tenday. If the body
is recovered from the river bottom, given a
proper burial, and the perpetrators brought
to justice, the restless spirit will move on to
the next world.
52. You have vague memories of a hissing (The smells from the dwarf-run, monastery-
noise, getting up to investigate it, and like brewery attracted the attention of a
falling to the floor in a dead faint... Now male medusa and his grimlock servitors in
you awaken to find yourself chained up in the Underdark. Now, the dwarfs are all
the darkened hold of a ship, gagged, with stone, and the grimlocks are all drunk.)
no gear of any kind. There are others in a 55. A goblin named Shmasht found a
similar state all around you. necklace of fireballs, and now he and his band
(The ship, The Gilded Griffon, is bound for are holding the village of Hardby hostage.
the slave markets of Thay. The crew is a As a demonstration of his power, he has
mix of human and half-orc pirates led by a already razed the village meeting hall. A
one-eyed pirate captain, Steeleye Bill.) village elder sent out as a messenger to
collect the demanded ransom of 1,000 gold possible to cross into the Feywild using the
pieces appeals to you for help. toadstool ring when the moon is shining—
otherwise, the castle won’t reappear for a
(Shmasht has five beads left on his dozen years. But be warned that the
necklace.) darklings, boggles, redcaps, and yeth
56. You know those murders of elves that hounds that dwell in the crystal keep will
have the city watch baffled? A hooded and not readily give up their new playthings.)
masked figure approaches you, speaking
Undercommon, with a claim that it knows
who the murderer is and can provide
irrefutable proof. In return, it seeks entry
into the restricted section of the local mage
college linbrary, no questions asked.
57. An elf cleric, Taranahil Starshine, asks 59. The wizard Maeve Calwyndael is
you to pick up a load of special vellum he paying full value for gems: diamonds,
has ordered from Saerloon for use in emeralds, rubies, and sapphires. Do you
making scrolls. He offers 500 gold pieces for have any to sell? The young black dragon
the journey. Thaugra is said to have quite a hoard of
gemstones, which she recently pillaged
(The vellum is made from human, halfling,
from a temple in Scornubel. Her lair is in
and half-orc skin, mainly vagrants and
the Marsh of Chelimber.
condemned criminals. This can be
discovered fairly easily once in the city. (Maeve needs the gems to cast a sequester
Good-aligned folks would probably have a spell, as she intends to sleep for 100 years in
problem with what’s being transported.) a secure tomb beneath her tower. Why she’s
doing this is unclear, but she may need
58. A ruined castle seemingly constructed
trusted agents to watch the place for her
of smoky crystal appeared in a farmer’s
while she slumbers.)
field north of Highmoon a few days ago.
On a dare, a pair of youths ventured inside, 60. Priests and lay members of the local
and as their companions grew anxious for church of Selûne have gone missing. There
their return, the castle vanished. Within a are no eyewitnesses, but some report
day, a ring of toadstools grew where the hearing a terrifying howling at the time of
castle had been. Locals have been terrified the disappearances.
to go near the place since, but the parents of
the boys are desperate to get them back (Jor Khorai, an ambitious priest of Shar, has
safely. summoned a pack of shadow mastiffs
(including an alpha) to hunt, kill, and drag
(The castle originates in the Feywild, in an the bodies of official devotees of Selûne to
area controlled by the Queen of Air and the Shadowfell. He hopes to impress his
Darkness. For the next week, it will be
seniors and rise in Shar’s service, but they 63. Torvar Ghernstead, a scholar in
won’t be happy if his scheme is exposed.) Waterdeep, will pay handsomely to outfit
an expedition to map the ruins of
61. Reports have reached Cormanthor that Hlaungadath, the formerly floating city in
Zhentarim agents are searching through the northwestern Anauroch. He offers 500 gold
ruins of the Citadel of the Raven in the pieces for a detailed map upon the
Dragonspine Mountains. Authorities in expedition’s safe return.
Myth Drannor would pay handsomely to
discover what they’ve found and what their (Travelers are warned to beware of the
plans are. And if the Zhentarim can be lamias that now inhabit the ruins—along
stopped, so much the better. with their manticore, gargoyle, and asabi
minions.)
(Apart from attempting to rebuild their old
headquarters, the Zhentarim are seeking 64. A group of halflings from Corm Orp is
remains of several alchemical laboratories seeking mercenaries to accompany them to
long thought to be destroyed.) a new settlement they plan to found
between Triel and Soubar. Those who
62. Harnwich Villa is a crumbling manse at contract with the group are obligated to
one end of town that is shunned by the stay until the village fortifications are set up
populace. People cross the street to avoid to forestall incursions from the nearby
passing it too closely. A loudmouth at the Forest of Wyrms. Individuals whose
tavern, Gondrenor Fustelle, bets you 100 applications are accepted will be paid 4
gold pieces that you can’t spend an entire gold pieces per day, plus room and board.
night in Harnwich Villa and live to tell
about it. 65. A dwarf cleric named Gronth
Brazenstones tells you an island will
(Besides the ghouls and ghasts that have emerge from the sea not a tenday from
tunneled into the basement from the nearby now. He asks that you join him to recover
cemetery, Harnwich Villa is haunted by Secrets Under the Mountain, a volume of lore
several specters and a flameskull, set loose and wisdom (equivalent to a tome of
after its master died, old and alone.) understanding) stolen from his father and
taken to that very island when it passed
through here over a century before. He can
pay each adventurer 300 gold pieces, and
promises that many valuable treasures
await those with daring.
Yours Eternally,
Lord/Lady Vanderdael
77. As you look like adventurers, a halfling (The host of the hunt is a werewolf, and
barmaid approaches you and relates this uses the monthly event to let her bloodlust
sending message she just received from her run free by attacking lone hunters.)
sister: “Trapped by devils beneath Durlag’s
Tower. Father Grimbley is dead. We can’t 81. A character returns home to their small
hold them off forever. The treasure vault is village to find it deserted and in ruins—but
so close.” Durlag’s Tower is only seven these ruins look to be hundreds of years
miles away. Can you save them? old.
78. Lord Ghelfand Ollitherc offers you the (The village still exists, but a demilich
princely sum of 5,000 gold pieces to named Euraltia has snatched it away to the
explore, map, and loot the Crypts of Silver Shadowfell. Within the crumbling stones of
Twilight, the final resting place of many the temple of Chauntea is a portal to that
elven nobles and their treasures of ages miserable plane, if one can solve a puzzle
long past. You may keep most of what you and align the sigils correctly.)
find, but Lord Ollitherc lays claim to all 82. Lady Taralenta of House Alibakkar,
artifacts. Meisarch of Amn, desires a grand addition
(Lord Ollitherc is not someone to be to her menagerie in Athkatla: a live
crossed—nor are the descendants of the triceratops. She is willing to pay up to 3,000
eleven nobles entombed therein. To say gold pieces for a healthy specimen.
nothing of the elven undead and traps that 83. A wealthy merchant named Pradir
fill the crypts.) Nalambar is having a problem with the
79. Peaking out from behind a framed paintings in his private gallery: all the
portrait in your room in the inn is an figures in them have disappeared. Could
ancient-looking parchment. It is a map you investigate and find out where they’ve
detailing the ancient ruins of a dwarven gone, by any chance? He can reward you
hold not far from here, with treasuries handsomely if you do.
prominently marked. (Pradir was once a warlock sworn to his
archfey patron, Hyrsam, the Prince of
Fools; Pradir broke the pact and Hyrsam 85. Avatars of Death (identical to those
has been tormenting him ever since. He has from the deck of many things) are appearing
whisked the figures away to a pocket in the temple of Kelemvor. Anyone who
dimension that can be accessed only by attempts to aid someone under attack gets
traveling through the horrific landscapes of their own Avatar of Death to deal with;
the paintings themselves. The work called anyone killed by these scythe-wielding
“Night Terrors” is the first gate—but be skeletal figures is permanently slain.
warned that Hyrsam really wants Pradir to
suffer, and will imperil or hold characters (A cleric of Kelemvor uncovered an ancient
hostage until his wayward minion is obsidian statue of Myrkul in the crypts
brought before him.) beneath the temple. Touching it summoned
the first Avatar, and things escalated from
84. A gnome wizard named Darrigan there. After the individual Avatars of Death
Whitebark is offering—at very reasonable are dealt with, only the blood sacrifice of a
prices—tattoos that allow you to cast sentient being to the statue will suppress its
cantrips. Only one per customer, however. summoning power—but only for a year.
Destroying it is another thing entirely...)
(After ten uses, the tattoos become
corrupted. An eldritch blast might hit an 86. An out-of-control wagon, pulled by four
ally, or a guidance might subtract 1d4 from crazed horses, barrels through the city
an ability check. Not using the cantrip for a streets without a driver. A canvas tarp
day causes the tattoo to throb and inflicts a covers the strange load in back, which is a
level of exhaustion, adding one level each large, squirming mass of some kind. Soon,
day until death or the cantrip is used, holes appear in the tarp. Giant rats pour
which resets the level to zero. The tattoos from the wagon in all directions and attack
can only be removed via greater restoration passersby.
or wish, or by Darrigan himself, who
charges an exorbitant sum.) (There are four dozen diseased giant rats
(MM pg. 327), sent into the city by an
insane half-orc druid named Kresk
Swiftstag. Kresk is currently one of the
draft horses pulling the wagon.)