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Dwarven Holds
Army Book
2nd Edition, version 2.0 - 21st December 2018
Army Wide Rules
Hewn out of Mountains
As long as at least one friendly model from a Dwarven Holds army is on the Battlefield, all spells cast by enemy models
have their Casting Values increased by +1.
Ancient Grudge
Dwarven Holds armies have a number of Ancient Grudges which confer a bonus when attacking specific enemies. The
total number of Grudges held by a Dwarven Holds army is calculated in the following manner:
One Grudge for a General with Ancestral Memory.
One Grudge for each King in the army.
Two Grudges for each War Throne in the army.
Right before the battle (during step 7 of the Deployment Phase Sequence), you must choose a single unit from the
opponent's Army List for each Grudge in your army (this may also be a Character). The models of this unit are
considered 'marked'. All models in the Dwarven Holds army gain Hatred against marked models, and against models
joined to units with more than half of their models marked.
Army Model Rules
Universal Rules
Holdstone
One use only. May be activated at the start of any Round of Combat. Effects last until the unit is no longer Engaged in
Combat. Apply the following effects:
● Enemy units cannot claim Combat Score bonuses for being in the Flank or the Rear of the unit.
● The unit cannot be Disrupted.
● Shield Wall, Wall of Iron, and Parry can be used in any Facing.
● For the purpose of Supporting Attacks, all Facings are considered to be the Front Facing (i.e. a model can
perform Supporting Attacks also to the Flanks and Rear).
● The unit cannot Pursue (nor Overrun).
Rune of Resonance
Bound Spell, Power Level (5/8). Type: Augment. Range 12". Duration: Permanent.
Once per Magic Phase, a single unit with at least one model affected by the Rune of Resonance may be chosen as an
additional target of a Battle Rune that a friendly model is casting anywhere on the Battlefield (during step 1 of the
Casting Attempt), with the following restrictions:
● A unit cannot be chosen if it is already a target of the Battle Rune.
● All instances of Rune of Resonance on a unit immediately end when a Battle Rune is successfully cast on the
unit.
● Characters that leave a Combined Unit are no longer affected by the Rune of Resonance.
Ancestral Memory
A General with Ancestral Memory affects the number of Grudges held by a Dwarven Holds army (see Ancient Grudge).
The bigger they are…
When rolling for Charge Range, if the Charged unit contains at least one Large or Gigantic model, models with this Attack
Attribute gain Swiftstride for this Charge Range roll (this does not apply to Pursuit and Overrun Moves).
Rune of Revocation Rune of Reckoning Rune of Oaths
Type: Universal Type: Augment Type: Augment
Duration: One Turn Duration: One Turn Duration: One Turn
The effects of all other spells with The target must reroll failed to-hit The target must reroll failed
duration One Turn affecting the target rolls with its Close Combat Attacks. to-wound rolls with its Melee Attacks.
immediately come to an end. In
addition, the next successfully cast
enemy spell which targets the unit,
including Aura spells and Attribute
Spells, is automatically dispelled (this
is an exception to the rule that
Attribute Spells cannot be dispelled).
Rune of Resolve Rune of Gleaming Rune of Resilience
Type: Augment Type: Augment Type: Augment
Duration: Instant Duration: One Turn Duration: One Turn
The target may perform a 6" Magical The target gains Hard Target (1) and All to-wound rolls against the target
Move. Distracting. suffer a -1 modifier.
Talismanic Runes
Up to 3 Runes from this set may be taken as a single Talisman. A model cannot have more than one Talisman, and not
more than one Dominant Rune.
Rune of Denial (90 pts) - Dominant. Rune of Readiness (40 pts)
0-1 per Army. One use only. May be activated at the end of the Charge
One use only. The player may choose to use this Rune Phase, directly after all Charge Moves have been resolved.
instead of making a Dispel Attempt. The spell is If the bearer’s unit was successfully Charged during this
automatically dispelled. phase, it may perform a Combat Reform (following the
normal rules for Combat Reforms).
Rune of Devouring (70 pts) - Runic Smiths only.
Dominant. Rune of Storms (35 pts)
0-1 per Army. 0-2 per Army.
One use only. The player may choose to use this Rune One use only. Effects last one Player Turn. May be
instead of making a Dispel Attempt. The spell is cast as activated at the start of the opponent’s Player Turn.
normal but is afterwards lost and the Caster may not cast Choose a single enemy unit within 24” of the bearer. All
it again for the rest of the game. Attribute Spells are not models with Fly in that unit have their Advance Rate and
affected. March Rate (both for Ground and Fly Movement) halved,
Rune of Harnessing (55 pts) - Runic Smiths only. rounding fractions up.
Enemy models within 24” of the Runic Smith have their Rune of Shielding (30 pts)
Channel value (the value within brackets) reduced by 1. The bearer gains Aegis (+1, max 4+). The Aegis from this
Runic Standard of Shielding (80 pts) - Battle Standard Runic Standard of the Anvil (35 pts)
Bearer, Deep Watch, and King's Guard only. 0-3 per Army.
0-1 per Army. Friendly units Charging enemy units Engaged in Combat
All friendly units within 6" of the bearer gain Aegis (5+, with the bearer’s unit must reroll failed Charge Range
against Shooting Attacks). rolls.
Runic Standard of Swiftness (60 pts) Runic Standard of Wisdom (35 pts)
0-1 per Army. 0-1 per Army.
The bearer’s unit gains Vanguard. The bearer may select a single Battle Rune during Spell
Selection. This Battle Rune can be cast by the bearer and
Runic Standard of Dismay (45 pts) has range Caster’s Unit.
0-1 per Army.
Units Charging the bearer’s unit suffer -2" Advance Rate Runic Standard of the Hold (35 pts)
for their Charge Range roll. 0-3 per Army.
A unit with one or more Runic Standards of the Hold
Runic Standard of Steadiness (40 pts) counts as having an additional Full Rank for the purpose
0-3 per Army of Steadfast and Disrupted.
One use only. May be activated at the start of any
Movement Phase. The bearer’s unit gains Quick to Fire
until the end of the Player Turn.
Army Organisation
Characters Core Special Clans' Thunder Engines of War
Max 40% At least 25% No limit Max 35% Max 20%
King 4 7 4 1 4 Sturdy
Options: pts
May take Runic Items up to 250
May take a Holdstone 35
May take Rune of Resonance 50
If General, may take Ancestral Memory 60
May take a Shield 15
May take a Shooting Weapon (one choice only):
Pistol (3+) 5
Guild-Crafted Handgun (3+) 10
Crossbow (3+) 10
May take a Great Weapon 20
May take a mount (one choice only):
Shield Bearers 115
War Throne 245
Height: Standard
Thane 120 pts Type: Infantry
single model Base: 20x20mm
Global Adv Mar Dis Model Rules
3” 9” 9
Defensive HP Def Res Arm
Thane 3 6 4 1 3 Sturdy
Options: pts
May be the Battle Standard Bearer 50
May take Runic Items up to 150
May take a Holdstone 30
May take Rune of Resonance 50
If General, may take Ancestral Memory 40
May take a Shield 10
May take a Shooting Weapon (one choice only):
Pistol (3+) 5
Guild-Crafted Handgun (3+) 10
Crossbow (3+) 10
May take a Great Weapon 10
May take Shield Bearers 95
Height: Standard
Dragon Seeker 210 pts
Type: Infantry
single model
Base: 20x20mm
3” 9” 10 Not a Leader, Unbreakable, Fearless, Vanguard, Magic Resistance
(1), The bigger they are...
Defensive HP Def Res Arm
3 7 5 0 Aegis (6+)
Offensive Att Off Str AP Agi
Dragon Seeker 5 7 5 2 5 Great Weapon, Sturdy, Weapon Master, Lethal Strike, Paired
Weapons, Yer comin’ with me!
Options: pts
May take Weapon Runes up to 150
Monster Seeker: Attack Attribute - Close
May take (one choice only):
Combat.
Monster Seeker 60
The model gains Multiple Wounds (2, against
Grim Resolve 80
Large, Gigantic).
Grim Resolve: Attack Attribute - Close Combat.
The model gains +1 Attack Value for each enemy
model in base contact with it (including the
model it is fighting a Duel with if applicable).
Height: Standard
Runic Smith 170 pts
Type: Infantry
single model
Base: 20x20mm
Engineer 2 5 4 1 3 Sturdy
Height: Standard
Anvil of Power 185 pts 01 Units per
Type: Construct
single model Army Base: 60mm round
Anvil Guards 3 5 4 1 2
Runic Anvil: Universal Rule.
Each Anvil of Power may select up to three different Battle Runes during Spell Selection.
Global Adv Mar Dis Model Rules Global Adv Mar Dis Model Rules
Tall, Majesty of
3” 9” C Tall 3” 9” C High Kings
Defensive HP Def Res Arm Defensive HP Def Res Arm
4 C C C+ 2 6 C C C+ 2
Offensive Att Off Str AP Agi Offensive Att Off Str AP Agi
Harnessed, Sturdy Harnessed, Sturdy,
Shield Bearers 2 5 4 1 2 War Throne 4 5 4 1 2 Hatred
Majesty of High Kings: Universal Rule.
The range of Commanding Presence of a General
mounted on a War Throne is set to 18".
Options: pts
A single unit of Clan Warriors or Greybeards
may take Vanguard* 2 / model
May take a Shield 2 / model
May take Throwing Weapons (5+) 2 / model
May take (one choice only):
Paired Weapons free
Spear & Shield 3 / model
Great Weapon 3 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Runic Standard
*0-30 Models per Unit
Greybeard 1 5 4 1 2 Sturdy
King’s Guard 310 pts Height: Standard
Type: Infantry
05 Units per
15 models, may add up to 15 additional models for 27 pts/model Army
Base: 20x20mm
Options: pts
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Runic Standard
Miner 1 4 4 1 2 Sturdy
Options: pts
Must take at least one of the following:
Throwing Weapons (5+)* 4 / model
Pistol (4+)* 4 / model
Great Weapon 3 / model
Paired Weapons 2 / model
Shield 2 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
*Units with Throwing Weapons or Pistols additionally count towards Clans' Thunder.
Height: Standard
Rangers 140 pts
Type: Infantry
8 models, may add up to 12 additional models for 16 pts/model
02 Units per Army Base: 20x20mm
Ranger 1 4 3 0 2 Sturdy
Options: pts
May gain Crag Warden 2 / model
Crag Warden: Universal Rule.
May take a Shield 2 / model
0-15 Models per Unit.
May take any of the following Shooting Weapons:
The model loses Scoring and gains Skirmisher,
Throwing Weapons (4+)* 1 / model
Light Troops, and Hard Target (1).
Crossbow (3+)* 4 / model
May take a Close Combat Weapon (one choice only):
Paired Weapons 2 / model
Great Weapon 3 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
*Units with Throwing Weapons or Crossbows additionally count towards Clans' Thunder.
1 4 4 0 Aegis (6+)
3 4 5 1 Plate Armour
5 4 5 4
Crew (2) 2 4 4 1 2
Chassis 5 2 2 Harnessed, Impact Hits (D6+1), Grind Attacks (3D3), Forge
Repeater (4+)
Height: Standard
03 Units per
Steam Copters Army
Type: Construct
Base: 40x40mm
Ground 1” 2” 9 Fly (8”, 16”), Tall, Light Troops, Swiftstride
Fly 8” 16”
Defensive HP Def Res Arm
3 4 5 3 Cannot be Stomped
Offensive Att Off Str AP Agi
5 1 4 0 Heavy Armour
Offensive Att Off Str AP Agi
- As a Volley Gun Artillery Weapon:
Range 12", Shots 2D6, Str 4, AP 4.