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War Ace Campaign ist ein so genannter Supermod für Silent Hunter 3. Hauptteil
des Mods ist, wie sich vermuten lässt die Kampagne, die während der
Entwicklung stetig verbessert wurde. War Ace Campaign enthält wohl die
detaillreichste Kampagne der bisherigen Supermods bezüglich historischer
Ereignisse während des Seekrieges im zweiten Weltkrieg. Dem Spieler werden
über die Kriegsjahre mehr als 45 Ereignisse geboten, in denen er die
Möglichkeit hat teilzunehmen. Diese historischen Ereignisse sind in einem
detaillierten Funkverkehr eingearbeitet, so dass der Spieler, insofern er auf
Patrolie ist, über diese Seegefechte und weitere historisch wichtige Ereignisse
informiert wird.
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Diese Modifikation setzt ihren Schwerpunkt mit den historischen Ereignissen und
anderen zahlreichen Veränderungen und Modifikationen, der SH3 Modding
Szene auf Spielspaß. Dem Spieler soll mehr geboten werden, mehr Action.
Seegefechte zwischen Kriegsschiffen, Flugzeugangriffe auf Konvois und weitere
Events warten auf den Spieler. Ein Gefühl mehr im Spiel zu sein wird erschaffen,
ein realistischeres SH3. Dazu wurden viele kleine Fehler aus dem Original Silent
Hunter 3 ausgebessert und viele Modifikationen anderer SH3 Modder in diese
Modsammlung eingebaut.
Nach einer langen kreativen Pause entschloss ich mich nach einem externen
Motivationsschub im Sommer 2015 durch den User Blitzkrieg die Entwicklung
dieser Modsammlung weiter zuentwickeln. Nach über 2 Jahren Entwicklungszeit ist
nun eine verbesserte Version 5.0 von War Ace Campaign fertig.
Ziel der Entwicklung war es die betagte Grafik von Silent Hunter 3 aus dem Jahr
2005 zu verbessern, als auch Features von Silent Hunter 5 in SH3 einfließen zu
lassen. Eines der Hauptfeatures sind die begehbaren Innenräume der U-Boot
Typen II, VII und IX.
War Ace Campaign is a so called super mod for SilentHunter3. The mainpart
consists of a huge modified campaign that had been developed and improved.
The campaign contains supposably the most detailed campaign of the
supermods regarding historical events of the sea war during world war II. Over
the war years there are more than 45 events offered to the player in which he can
take part. These historical events are improved by a special radio report mod
which will inform the player about these events and other important historical data
if he is on patrol.
This modification has its centre with these mentioned historical events and
several other modifications of the SH3 modding scene on play motivation. The
player will be faced with more action. Sea battle between sea forces, air strikes
against convoys and other events. He will also get a better feeling being in the
game and also a more realistic Silent Hunter 3. For this many SH3 default bugs
have been solved and many mods of other SH3 are included.
After a long creative break I decided with an external kick of motivation from the
user Blitzkrieg zu continue the development in Summer 2015. After over 2 years of
development the improved version of War Ace Campaign 5.0 is finished.
Goal of the development was to improve the graphics from Silent Hunter 3 in 2005
and to add features from Silent Hunter 5. One of the main features is the complete
interior of the u-boat types II, VII and IX.
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Bei den U-Booten können in der externen Ansicht bei Überwasserfahrt folgende Elemente
gesteuert werden:
Bei Aktivierung des Zusatzmods <WAC5.0 Full Interior> können alle Innenräume und
Befehlstürme der Typen II, VII und IX komplett begangen werden.
Bei der internen Ansicht gibt es bei aktiviertem Zusatzmod <WAC5.0 Full Interior> folgende neuen
Befehle zur Steuerung von Elementen:
-Die Schotttüren werden über die Tasten <Shift+H> & <Strg +H > gesteuert
-Das Periskop fährt über den Befehl <Shift+O> & <Strg +O > hoch oder herunter
Die Stärke der Gegner variiert im Zeitablauf (nach Ausrüstung, Kompetenz der Mannschaft, sowie
nach Anzahl).
Die free external camera key <F12> can move fast with the key combination <Shift+Arrow> to the
corresponding direction. With the free camera you can move up to 600m into the sky.
The internal camera key <Shift+F2> should be used to walk through the full interior rooms.
Informations maps are in the F5 map view: navigation maps, convoy routes, maps of mines and
conversion maps.
On the u-boats there can some external elements be activated and deactivated when running
surfaced:
-The flag with the key <Shift+F> & < Control + F >
-The radio antenna with the key <Shift+V> & < Control + V >
-The radar antenna with the key <Shift+R> & < Control + R >
-The crew on deck with the key <Shift+D> & < Control + D >
--The UZO with the key <Shift+U> & < Control + U >
--The pennants with the key < Control + page up > in a radius of 500 metres from the base.
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With activation of the additional mod <WAC5.0 Full Interior> all interior rooms and conning
towers of the u-boat types II, VII and IX can be walked through.
On the internal view there are the following key combinations to activate elements:
Wichtige Notiz:
Silent Hunter 3 stammt aus dem Jahr 2005. In den letzten 12 Jahren sind viele Modifikationen
entwickelt worden und haben SH3 ständig verbessert und erweitert. Da SH3 eine 32 Bit
Anwendung ist tauchten in der jüngeren Vergangenheit bereits erste Probleme auf (lange
Ladezeiten, CTD bei Aktivierung vieler Modifikationen, etc.)
Mittels des 4GB Patches ist es möglich die SH3 Exe Anwendung zu verändern, so dass es
SH3 ermöglicht maximal 3,6-3,7 GB RAM zu nutzen.
In der Entwicklung von WAC5.0 bin ich an die Grenze des Möglichen in der RAM Ausnutzung
gestoßen.
Es ist aufgrund der vielen grafischen Modifikationen und Einheiten nicht möglich alle
Zusatzänderungen (Mods) zu aktivieren, ohne dass es zu einem Absturz kommt!
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1. Die WAC5.0 Kampagne ist geteilt worden (es gibt verschiedene Kampagnen, die aktiviert
werden müssen) Immer nur eine Kampagne aktivieren!
2. Es ist möglich WAC5.0 inklusive der neuen voll begehbaren Innenräume zu spielen,
allerdings nicht zusammen mit einem Breitbild-Mod (WAC5.0 Ahnenerbe Wide GUI oder
WAC5.0 Manos Wide GUI) da diese Auflösungen zusäzlich ca. 100MB RAM verbrauchen
3. Zusätzliche Modifikationen (Schiffe, Flugzeuge, Häfen, etc.) können SH3 mit WAC5.0 zum
Absturz bringen, wenn der RAM Verbrauch zu hoch ist.
Important notice:
Since the release of Silent Hunter 3 in the year 2005 many modifications have been released and
improved Sh3 steadily. Because SH3 is a 32 bit application in the past some problems appeared
(long loading times, CTD (crash to desktop with many mods activated, etc.)
With the 4GB Patch it is possible to change the SH3 exe file, so it can use a maximum of
3,6-3,7GB RAM.
In the development of WAC5.0 I reached the border of possible Ram usage. Because of these
many graphical improvements and units it is not possible to activate as much as you want without
getting a CTD!
1. The WAC campaigns are split up into several campaigns (only one campaign can be used
at a time)
2. It is possible with WAC5.0 to use the new full interior of the u-boats, but not together with
a widescreen mod (WAC5.0 Ahnenerbe Wide GUI or WAC5.0 Manos Wide GUI)
3. Additional modifications (ships, airplanes, harbours, etc.) can cause a CTD with WAC5.0, if
the RAM usage is beyond the maximum
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Dankesworte:
Vielen Dank allem voran den Moddern / Informatikern, die Ihre Arbeiten mir zur Verfügung gestellt
haben oder in irgendeiner Weise an dieser Zusammenstellung etwas beigetragen haben.
Blitzkrieg für die Porton an Motivation, die Verbindungen die zu Moddern, wie z.B. Tomi_99
hergestellt wurden, als auch für das erstellen eines Testteams oder das programmieren von Tools
zum fixen von gleichen IDs.
Leider war aufgrund von Diskrepanzen ein gemeinsames Arbeit miteinander nach einiger Zeit
nicht mehr möglich, weshalb die Entwicklung alleine weitergeführt wurde.
Entwicklung: HanSolo78
Some thanks:
Many thanks to all modders / computer scientists who contributed their work to this mod
compilation in any form.
Blitzkrieg for the kick of motivation, the connections to get into contact with modders like Tomi_99,
for creating a testing team or coding a tool to fix duplicated IDs in SH3.
Entwicklung: HanSolo78
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Mehr Informationen / more information:
http://www.war-ace-campaign.webnode.at
Because WAC is a supermod, it is not compatible to other supermods like NYGM, GWx or LSH
except one installs multiple SH3 installations.
SH3 Gen:
Dieser Mod ist grundsätzlich zu WAC sehr zu empfehlen, da er das Mittendringefühl noch
zusätzlich steigert. SH3 Gen ist ein Zusatzprogramm, welches man extra installiert. Der Mod
gibt dem Spieler einen Geheimdienstbericht in dem vermutete Schiffaktivitäten und Ereignisse
zu der Patrolienzeit auftauchen können.
Basically this mod is very recommended, because it improves the feeling being in war. Sh3 Gen
is an additional programm that is installed beside SH3. The mod gives intelligence reports to the
player where ship activities and events could take place while
patroling.
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Start August 1939 Übungsschießen / target shooting:
In WAC 5.0 startet der Spieler in den Basen Wilhelmshaven und Kiel schon am 1. August 1939.
Damit der Spieler die Zeit bis zum Kriegsausbruch sinnvoll nutzen kann haben wir dem Spieler
ein Übungsgebiet erschaffen, das von der deutschen Marine auch heute noch zum
Zielschießen benutzt wird. Der Spieler sollte sich nun also dem gekennzeichneten Gebiet
begeben, seine Fertigkeiten verbessern und Zielschiffe versenken.
In WAC 5.0 the player starts in august 1939 in Wilhelmshaven and Kiel. In order to use the time
until break out of the war we created a firing danger area that is still used today from the
german navy. The player should go on to this area to improve shooting skills and sink target
ships.
Kiel
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Wichtiger Hinweis / important information:
Da in WAC 5.0 die Häfen mit deutlich mehr Schiffen und somit KI Einheiten ausgetattet sind,
empfiehlt das WAC Team die Häfen mit einer maximalen Zeitkompression von 8x zu verlassen
oder ab einer Entfernung von ca. 40Km nur die 8x Zeitbeschleunigung zu benutzen um
Häfen anzulaufen.
Because WAC 5.0 has much more ships (KI units) in harbours the WAC Team recommends
to leave harbors with a max time compressions of 8x and arrive home. If you´re about 40Km
away from a harbor to raid it or dock you should use a max. time compression of 8x.
Damit der Spieler möglichst an vielen Ereignissen teilnehmen kann, ist es möglich die eigene
Basis nach jeweils einer Patrolie zu wechseln.
To ensure that the player can take part of most events it is possible to change base after one
patrol.
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Typ VII Innenräume / type VII interiors
3D Modelle von Flakmonkey & Ubi / 3D models by Flakmonkey & Ubi
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Typ IX Innenräume / type IX interiors
3D Modelle von HanSolo78, Flakmonkey & Ubi / 3D models by HanSolo78, Flakmonkey &
Ubi
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Activate crew on
deck on all subs
Shift+D/Ctrl+D
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Neue Besatzung auf Deck mit wachsenden Bärten/ new men on deck
with growing beards
Geschaffen von Aces, verbessert HanSolo78 / created by Aces, improved HanSolo78
__________________________________________________________________________________
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Neue 3D Modelle von Häfen und Häusern und andere Umgebung/ new
3D models for harbours houses and other harbour environment
von HanSolo78 / by HanSolo78
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SH4 Vegetation/ SH4 vegetation
Konvertiert von HanSolo78 / converted by HanSolo78
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Verbesserte Wellen & Atmosphäre & dunkle Nächte / improved wakes &
atmosphere & darker nights:
von HanSolo78 / by HanSolo78
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Verbesserte Hafenkapelle & BMW R-75 / improved band & BMW R-75:
von Testpilot1978 / by Testpilot1978
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Schlachtschiff Scharnhorst / battleship Scharnhorst:
SH5 conversion with ambient occlusion by russian modder (Kovall?)
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Schlachtschiff Hood / battleship Hood:
SH5 conversion with ambient occlusion by russian modder (Kovall?)
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Schlachtschiff Revenge / battleship Revenge:
SH5 conversion with ambient occlusion by russian modder (Kovall?)
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Schlachtschiff Nelson / battleship Nelson:
SH5 conversion with ambient occlusion by russian modder (Kovall?)
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Schlachtschiff Warspite / battleship Warspite:
SH5 conversion with ambient occlusion by russian modder (Kovall?)
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Schlachtschiff Strasbourg / battleship Strasbourg:
By Gerome_73
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Schwerer Kreuzer Trento / heavy cruiser Trento:
Von VonDos / by VonDos
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Leichter Kreuzer Abruzzi / light cruiser Abruzzi:
Von VonDos / by VonDos
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Leichter Kreuzer Garibaldi / light cruiser Garibaldi:
Von VonDos / by VonDos
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Leichter Kreuzer Fiji / light cruiser Fiji:
Von the_frog / by the_frog
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Leichter Kreuzer Emden / light cruiser Emden:
Von Rowi58 / By Rowi58
Flugzeugträger Ark Royal, Illustrious & Glorious / aircraft carrier Ark Royal,
Illustrious & Glorious:
SH5 conversion with ambient occlusion by russian modder (Kovall?)
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Begleitträger Long Island & Casablanca / escort carriers Long island & Casablanca
SH4 conversion with ambient occlusion by russian modder (Kovall?)
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Begleitträger Bogue / escort carrier Bogue:
SH4 conversion with ambient occlusion by HanSolo78
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Black Swan Fregatte / black swan frigate:
SH4 conversion with ambient occlusion by HanSolo78
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Bathurst Korvette / bathurst corvette:
Von the_frog / by the_frog
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Hafenschutzboot / Harbour Defence Motor Launch:
Von the_frog / by the_frog
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Somers Zerstörer / somers destroyer:
SH4 conversion with ambient occlusion by HanSolo78
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Bagley Zerstörer / Bagley destroyer:
Von the_frog / by the_frog
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Buckley Begleitzerstörer / Buckley destroyer escort:
SH4 conversion with ambient occlusion by HanSolo78
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Zerstörer E&F Klasse / E&F class destroyer:
Von the_frog / by the_frog
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Zerstörer Havant Klasse / Havant class destroyer:
Von the_frog / by the_frog
Zerstörer Hunt I, II, III Klasse / Hunt I, II, III class destroyer:
Von the_frog / by the_frog
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Zerstörer I Klasse / I class destroyer:
Von the_frog / by the_frog
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Zerstörer Führungs Klasse / Leader class destroyer:
Von the_frog / by the_frog
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Zerstörer Porter Klasse / Porter class destroyer:
Von the_frog / by the_frog
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Zerstörer Tribal Klasse / Tribal class destroyer:
Von the_frog / by the_frog
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Zerstörer V&W Klasse / V&W class destroyer:
SH4 conversion with ambient occlusion by russian modder (Kovall?)
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JC Butler Begleitzerstörer / JC Butler destroyer escort:
SH4 conversion with ambient occlusion by HanSolo78
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Schnellboot / Torpedo boat:
SH4 conversion by TDW
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Zerstoerer Fantasque Klasse / Fantasque class destroyer:
Von Texelbo / by Texelbo
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U-Boot Falle / Q-ship:
Von HanSolo78 / by HanSolo78
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Hansa Kombifrachter / combined Hansa freighter:
SH4 conversion with ambient occlusion by HanSolo78
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Frachter H Klasse groß / big Hansa freighter:
SH4 conversion with ambient occlusion by HanSolo78
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Schneller Frachter / fast freighter:
By ?
Europassagierschiff / euroliner:
SH4 conversion with ambient occlusion by HanSolo78
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Großer moderner Tanker / T3- tanker:
SH4 conversion with ambient occlusion by HanSolo78
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Mittlerer moderner Tanker / medium modern oiler:
SH4 conversion with ambient occlusion by HanSolo78
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Kleiner alter Frachter / small old merchant:
SH4 conversion with ambient occlusion by HanSolo78
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Mittlerer alter Tanker / medium old oiler:
SH4 conversion with ambient occlusion by HanSolo78
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Walfabrikschiff / wale factory ship:
By IABL?
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Mittlerer moderner Frachter / medium modern freighter:
SH4 conversion with ambient occlusion by HanSolo78
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Altes deutsches Passagierschiff / old german passenger ship:
SH4 conversion with ambient occlusion by HanSolo78
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Kleiner motorisierter Schooner / small schooner:
Von Rowi58 / By Rowi58
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Schaufelradschlepper / paddle tug:
VonVonDos / By VonDos
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Küstenfahrzeug / coastal vessel:
Von IABL / by IABL
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Fischkutter / fishing boat:
By ?
U-Boote / u-boats:
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Typ II AI / type II AI: Von Ahnenerbe (Kovall) / by Ahnenerbe (Kovall)
Typ VIIA AI / type VIIA AI: Von Ahnenerbe (Kovall) / by Ahnenerbe (Kovall)
Typ VIIC AI / type VIIC AI: Von Ahnenerbe (Kovall) / by Ahnenerbe (Kovall)
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Typ VIID AI / type VIID AI: Von Ahnenerbe (Kovall) / by Ahnenerbe (Kovall)
Typ IXB AI / type IXB AI: Von Ahnenerbe (Kovall) / by Ahnenerbe (Kovall)
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Typ IXD1 AI / type IXD1 AI: Von Ahnenerbe (Kovall) / by Ahnenerbe (Kovall)
Typ XXI AI / type XXI AI: Von Ahnenerbe (Kovall) / by Ahnenerbe (Kovall)
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Flugzeuge / airplanes:
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P38 Lightning: Von HanSolo78 / by HanSolo78
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Walrus: Von Testpilot1978 / By Testpilot1978
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Bristol Beaufort: Von GWx / by GWx
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Horten Ho 229 Jagdbomber: Von Rowi58 (SOM group) / by Rwoi58 (SOM group)
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ME-262 Jagdbomber: Von Rowi58 (SOM group) / by Rwoi58 (SOM group)
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Levasseur PL101: Von Texelbo / by Texelbo
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-added atlantic gab by reworking maximum distances of airplanes and new positioning of airbases
in lnd.mis campaign layer
-exchanged stock SH3 B24 Liberator against new 3d model by HanSolo78
-exchanged stock SH3 V&W destroyer against SH5 3d model
-exchanged stock SH3 Revenge battleship against SH5 3d model
-exchanged SH3 Scharnhorst battleship against SH5 3d model
-exchanged SH3 Gneisenau battleship against SH5 3d model
-exchanged SH3 Fletcher destroyer against SH5 3d model
-exchanged SH3 german support merchant against SH5 3d model
-exchanged SH3 stock light Fiji cruiser against High detail model by The Frog
-added Q ship to british and american roster, appearance random in specific time by HanSolo78
-added Torpedo Bomber Vildebeest by Bo Johansson
-added Torpedo Bomber Brtistol Beaufort by GWx Rus
-added B25 Mitchell Bomber from HanSolo78
-added air torpedo mod from Rubini
-added H.sie Supplement for H.Sie Patch (Wolfpacks,etc)
-added new harbour buildings 2017 (factory, factory buildings) by HanSolo78
-added improved visual damage mod to all external 3d sub models, also conning towers and decks
by HanSolo78
-added AI crew to type 21 AI sub
-added AI crew to type 23 AI sub
-added new menu screens to stock resolution by HanSolo78
-reduced maxium wave height about 50% due to ships sinking in storms
-changed career start from sub pens to docks: Kiel, Brest, St. Nazaire
-removed SH4 style flags (using too much memory... about 60-90mb)
-fixed moon reflections
-fixed german jet planes without sound
-fixed Ahnenerbe Ericlea fixes (raob wheel & windrose)
-fixed Ahnenerbe Office Postion fix by Prozedurmeister
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REMOVED the following UNITS:
Subs:
Type VIIA submerged
Ships:
Auxiallary Cruiser (NAuxCru)
Battleship Vittorio (duplicate from Roma)
Heavy Cruiser Gorizia (duplicate from Pola)
Light Cruiser Montecuccoli
Destroyer D Class (the frog)
Destroyer Isaac Sweers class (the frog)
Destroyer L Class (the frog)
Destroyer Q Class (the frog)
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Destroyer Type 34M Class
Destroyer W Class (the frog)
Destroyer ZH1 Class (the frog)
all deleted destroyers are almost duplicates of existing destroyers!
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CHANGED:
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-Removed Searchlight from Tanker Ranger
-Adjusted large merchant cargo nodes
-Reworked Random Campaign Layer Cargo
-Excanged BackPap2.tga in stock SH3 resolution
-Added H.sie menu strings to stock WAC5.0
-Changed contrast of menu Clog.tga
-Changed contrast of menu Navigation.tga
-Reworked Save01.tga
-Decreased maximum wave heights again about 20%
-changed green underwater colours to blue underwater colours
-reworked sun colours in mediterranean sea
-added caustics on player uboat decks
-added caustics on player uboat guns
-added 3d rotating hydrophone volume button
-added markings/credits to interior rooms
-changed type II crew positions and deleted some crew in foreward torpedo room
-reworked sinking times (longer)
-renamed u-tanker (milkcows) from example: U459 to U-459
-changed milkcows from stationary to moving units
-changed unprecise support ship locations to precise PQs by Blitzkrieg
-added Leigh light from GWx - improved by HanSolo78
-added new support ships: Altmark, Belchen, Dithmarschen, Ermland, Gelting,
CHANGED:
-REMOVED NEW WAC FULL INTERIOR
-Added Hull Damage made by torpedo impact by Prometheus
-Added HMS Rodney (SH5) from Kendras optimized by HanSolo78
-Reworked some drafts by Itadriver
-Reworked environment & water to get more calm waves, better horizon and more detailed sea
-Reworked nights to decrease illumination
-Added limit to height of camera to 600m to reduce flickering of water textures
-Added ambient occlusion map to NF_boat_1
-Added ambient occlusion to NCA Northampton
-Added ambient occlusion to old steamer
-Added ambient occlusion to armed trawler
-Added ambient occlusion to tug boat
-Added ambient occlusion to Kriegsfischkutter
War Ace Campaign 5.0
Seite/Page 1 2 9
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-Added ambient occlusion to Combined Hansa Freighter
-Added ambient occlusion to Medium Hansa Freighter
-Added ambient occlusion to Big Hansa Freighter
-Deleted Big Hansa Cargo from german roster because of duplication
-Changed title loading picture
-Exchanged type C&D destroyer with z destroyer by the frog
-Changed recognition pictures
-Added new Single Mission: U546
-Added HarborKit.dat optimized by TheFrog
-Added ambient light to subpens
-Added ambient light and flares to fire
-Added ambient occlusion to SH4 Hedgehodges
-smoothened some SH4 gun 3D models and depth charge 3D models
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WAC5.0 Beta 3 to ReleaseCanditate1 CHANGES 1.10.2017
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FIXED:
CHANGED:
-Reworked sea states at high waves because of sinking ships at high sea
-Reduced reflections of volumetric clouds to get more realistic sea colour
-Added Queen Mary 2017 2.01
-Changed gun equipment from light cruisers Abruzzi & Garibaldi to SH5 guns
-Added Lifeboat texture by Martin James
-Reworked wave states & colours again
-Reworked mediterranean environment colours
-Reworked mediterranean campaign - included new cargo
-Added mediterranean buildings
-Added mediterranean loading screens
-Added SH4 vegetation kit
-Reworked Baltic_Atlantic campaign - included new cargo
-Added Harbour Winter mod
-Added Harbour Christmas mod
-Added Harbour Late War mod
-Added battleship Richelieu by ? ,also to campaign
-Added battleship Strasbourg by Gerome ,also to campaign
-Added airplane Levasseur PL101 by Texelbo
War Ace Campaign 5.0
Seite/Page 1 3 1
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-Added Levasseur PL101 fix by Kendras
-Added french small airbases to coasts
-Added new mediterranean church
-Added battle of Dakar to historical events
-Added reflections back to piers and docks
-Added Hafenkontur mod Scapa Flow by Rowi58