Beruflich Dokumente
Kultur Dokumente
CLASS
Assign these scores to your stats: 16(+2), 15(+1), 13(+1), 12(–), 9(–), 8(-1)
BONDS
STRENGTH DEXTERITY CONSTITUTION
WEAK -1 SHAKY -1 SICK -1
DENIZEN OF LASTLIFE
Radiance Improvement list: Memory Improvement List: The Dead Awakening
• You discover how to steal the power of • You recall exactly where to find an When you lose your last hp in Lastlife,
a terrible denizen of Lastlife and put it ancient artifact of power. See page 12. you die, falling where you stand. As long
into an object of your choice, though it • You recall exactly how to purify and as your body is not utterly destroyed, the
may not be easy. See page 12. restore a corrupted area of Lastlife. See strange mists of Lastlife will converge
• You can seize control of a vulnerable page 12. on you and carry your body to the last
piece of Lastlife’s ruins, and all who • You raise Intelligence, Dexterity, or place you rested. You will come back
dwell there. See page 12. Charisma by 2. to yourself, but the circumstances may
• You raise Strength, Wisdom, or Consti- • You gain an aura of memory that draws be dangerous. Roll 2d6. On a hit, you’re
tution by 2. other denizens of Lastlife to follow you. restored with half of your maximum hit
• You can touch other undead and bind See page 13. points. On a 7-9, pick one from below.
them to your light. See page 12. • You remember the truth of who you • Permanently lose 1 bond.
• You become something new and switch were, along with the full extent of your • Permanently mark a debility.
classes. See page 12. old skills. Immediately gain one level. • Permanently cross off both one
Radiance and one Memory
Once you have taken three of the above Once you have taken three of the above improvement; you can never take
improvements and at least four total improvements and at least four total those advancements.
Radiance or Memory improvements, you Radiance or Memory improvements, you
can take this: can take this: On a miss, you are restored with one hit
• Build a new kingdom atop the ruins of • Re-establish a stronghold in a recov- point; pick one from the list, and know
Lastlife. You claim a stronghold amid ered part of Lastlife. You choose a place that the mists have revealed your vulner-
the ruins, and denizens will flock to that the Memories call you to restore, ability to something dangerous that now
your banner, called to you naturally by and leave your mark upon it. Other hunts you.
your shining light. They will build you denizens of Lastlife will be called to
what you ask of them. The remaining this place, to assist you in restoring it If PCs ever lose all of their bonds or per-
monsters of the world will steer clear and to resume their lives from before manently mark off every debility, they
of your new radiant land. the end. The remaining monsters of the become the mindless undead.
land will either return to whatever they
were before, or will stay away from the Denizens of Lastlife do not need to sleep.
past glory you’ve restored. But they still need to rest. Resting is
especially important due to the nature of
the undead in these ruins; making camp
determines the place where they will next
awaken after they die, as per The Dead
Awakening move.
COIN COMPENDIUM CLASSES
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