Sie sind auf Seite 1von 19

Sun

Enigma
SERIES NAME

Defy
Behind The Mask: Your transcendent and mundane selves lead
GIRL BY MOONLIGHT Empathise
separate lives, no one knows that they are the same person. Your
transcendent self wears a mask, describe it. Express
Mundane Name
a forgettable name — a puzzling name zz Working From The Shadows: When you secretly set up another
True Name
character’s action, roll +1d. If they succeed, mark experience. Moon
a dashing name — an imperious name zz Phantom: You may expend your special armour to resist any Confess
Role consequence that would cause you to be detected, or overlooked,
or to immediately seize the attention of everyone present. Forgive
Background zz Shrouded In Secrets: No one can unmask you without your Perceive
permission. Gain +1d when your mundane identity conceals your
Obligation true purpose, or helps you escape notice.
Stars
zz Extreme Sports: You may choose to take -1d to your obligation
Promises roll to fill any remaining segments of your recovery clock. What’s Analyse
a secretive promise your cover story for your injuries? Conceal
zz Two Steps Ahead: Two times per mission, you can assist a team
an intimate promise Flow
mate without spending stress. Tell us how you prepared for this
Look / Pronouns situation.
BONUS DIE
Stress ECLIPSE VETERAN ABILITY choose from any playbook Push yourself (take 2 stress) or
When you eclipse—You are not worthy of the mask, but the others expect, no demand, a accept a Dark Bargain
hero. They need lavish displays of mysterious extravagance! You will give it to them, no matter
the cost, no matter who must have a tragic fall. TEAMWORK
You can escape eclipse when someone shows you the truth of their heart, and you reveal
your identity to them. They add a promise about keeping your secret. zz Assist a zz Set up a
teammate teammate
zz Lead a zz Protect a
Transcendence TRANSCENDENT ABILITIES group action teammate
The Big Reveal: When you transcend, you may disappear and then
Harm RECOVERY reappear later where you choose. When you surprise your enemies, GATHER INFORMATION
you or your allies gain increased effect on any follow up actions.
3 What does [X] intend to do?
Watch This!: When you push yourself choose one of the following
Who here is keeping secrets?
additional benefits: Perform a superhuman feat of athletics—
Where can I find [X]?
2 deliver a monologue without anyone interrupting you
Where’s the vulnerability here?
ARMOUR Powerful Friends: Once per mission you may flash back to a Where can I stay hidden?
special downtime action, taken as your transcendent self. Shift
1 SPECIAL the results of the roll up one step.
What does [X] really want?

Social Links XP PLAYBOOK PLAYER AGENDA


Spend links on allies: Each time you make a desperate roll, mark 1xp in that action’s attribute. Play to find out what happens
zz You or linked protag At the end of each session, for each item below, mark 1xp (in your Be a fan of the other players
recover 2 stress playbook or attribute) or 2xp if that item occurred multiple times. Reveal your inner world
zz They ignore 1 harm tag zz You addressed a challenge with mystery or ostentatious action Hold on, but lightly
zz Grant +1d to ally’s action zz You expressed your beliefs, drives, role, or background Keep hope in your heart
zz Prevent their eclipse on a zz You struggled with issues from your promises or obligation See things through a queer lens
4/5 result
zz You embodied your Eclipse, or displayed the contents of your heart Explore the darkness
Sun
Stranger
SERIES NAME

Defy
Stranger to kindness: You cannot take the social link and help a
GIRL BY MOONLIGHT friend recover downtime actions. When you roll obligation, always Empathise
roll stars. When you investigate the darkness, take +1d.
Express
Mundane Name zz Oblivious: You may expend your special armour to resist
a confusing name — a model name consequences of emotional trauma, or to be completely overlooked
True Name
until you take a direct action. Moon
an alien name — an unnerving name zz Safe distance: You can social link and help a friend recover by
leaving anonymous gifts. When you do so, take +1d. If you watch Confess
Role them receive the gift, you can ask their player one question from
their gather info list. Forgive
Background zz When does she sleep?: During each downtime phase, you get two Perceive
ticks to distribute among any longterm project clocks. Whenever
you complete a project, mark xp.
Obligation Stars
zz Things feel: You can emphasize with non-human things as if they
were people. If you use this to gather info, you may ask questions
Promises from any playbook currently in play. Analyse
a promise of growth
zz Know it all: You have encyclopedic knowledge of one of the Conceal
following topics: plants and animals - magic rituals - engineering
a misguided promise - ancient lore - pop culture Flow
Look / Pronouns Take +1d when you gather info relating to the chosen topic. Take
this ability again to choose an additional option.
BONUS DIE
Stress ECLIPSE VETERAN ABILITY choose from any playbook Push yourself (take 2 stress) or
When you eclipse— No more wasting time with ‘friends’ or ‘feelings’, they just get in the accept a Dark Bargain
way. It’s time to focus on something real and tangible, something that makes sense. You find
a concrete, rational, and entirely impossible task to pursue to the exclusion of all else. TEAMWORK
You can escape eclipse when someone works alongside you on your task, without judgement,
and you let the task go incomplete and unresolved. zz Assist a zz Set up a
teammate teammate
zz Lead a zz Protect a
Transcendence TRANSCENDENT ABILITIES group action teammate
Ex Machina: When you push yourself, choose one of the following additional
Harm RECOVERY benefits: you compel non-human things around you to hinder or distract GATHER INFORMATION
your foes - you compel the environment to change itself to suit your needs
3 What is hidden here?
Deeper understanding: Actions made to gather info do not advance your
transcendence track. When others act on information you provide, they Where can I gain an edge?
gain +1 effect. What is the purpose of [X]?
2
ARMOUR Here’s one I prepared earlier: Once per transcendence you may activate Who/what doesn’t belong here?
a flashback without spending stress to create a device that does one of the What might happen if I [X]?
following: Allow for an escape - reveal unexpected information - create an
1 SPECIAL opportunity for an ally Who/what here is isolated or alone?

Social Links XP PLAYBOOK PLAYER AGENDA


Spend links on allies: Each time you make a desperate roll, mark 1xp in that action’s attribute. Play to find out what happens
zz You or linked protag At the end of each session, for each item below, mark 1xp (in your Be a fan of the other players
recover 2 stress playbook or attribute) or 2xp if that item occurred multiple times. Reveal your inner world
zz They ignore 1 harm tag zz You addressed a challenge with knowledge or subtlety Hold on, but lightly
zz Grant +1d to ally’s action zz You expressed your beliefs, drives, role, or background Keep hope in your heart
zz Prevent their eclipse on a zz You struggled with issues from your promises or obligation See things through a queer lens
4/5 result
zz You embodied your Eclipse, or displayed the contents of your heart Explore the darkness
Sun
Time Traveler
SERIES NAME

Defy
Fated: You travelled through time to change another protagonist’s
GIRL BY MOONLIGHT fate. What dark fate are you here to prevent? Whose fate is it?
Empathise
zz Dark omen: When you use your impossible knowledge to persuade Express
Mundane Name someone, gain +1 effect. If the fate you warned of comes to pass,
an anachronistic name — a clever name mark xp.
True Name Moon
zz Saw it coming: You can expend your special armour to resist any
an historic name — an ominous name consequence relating to surprise or misfortune, or to be in two Confess
Role places at once, or perform some similar feat of time manipulation.
Forgive
zz Oracle: You can see the myriad timelines leading from past to
Background future. When you gather info, gain +1 effect. If it relates to your Perceive
fated person, also take +1d.
Obligation zz My very best friend: When you social link with your fated person, Stars
gain +1d. When they social link with you, mark +1 link.
Promises zz Out of time: You are outside the regular flow of time, injuries fade Analyse
One promise must involve your fated person and their dark fate a forgotten promise from you quickly. Permanently fill one segment of your recovery
clock. Other players roll +1d to help you recover.
Conceal
a paradoxical promise zz Rewind, return: You have been through this timeline at least once Flow
Look / Pronouns before. Flashbacks cost 1 less stress than normal. How did this go
wrong the first time?
BONUS DIE
Stress ECLIPSE VETERAN ABILITY choose from any playbook Push yourself (take 2 stress) or
When you eclipse—You’ve known all along that changing fate was impossible, yet here you accept a Dark Bargain
are. So much wasted effort, wasted time. If this fate was inevitable, why not embrace it? You
set aside caution for instinct, and pursue a direct course of action, heedless of consequence. TEAMWORK
You can escape eclipse when your fated person defies your predictions and shows you they
can alter the course of fate. Change either your fated person, their dark fate, or both. zz Assist a zz Set up a
teammate teammate
zz Lead a zz Protect a
Transcendence TRANSCENDENT ABILITIES group action teammate
Clock stopper: If ever there is a question of who acts first, it’s you.
Harm RECOVERY Once per mission, when the director advances a clock, you may
say “no” and the clock does not advance. GATHER INFORMATION

3 On the other side of time: When you push yourself choose one of What do I remember about [X]?
the following additional benefits: You trade places with your fated What really happen(s/ed) here?
person - you briefly remove an ally or foe from the flow of time
What defies the flow of time?
2 Lost cause: Once per transcendence, when an ally suffers severe What is already in motion here?
ARMOUR consequences, you may abandon this timeline for a better one.
Consequences they would have suffered are replaced by you taking What might happen if I [X]?
1 SPECIAL level 3 harm: Traveller’s despair. Your relationship with the person What is different about [X] this time?
you save is different in this timeline, they will tell you how

Social Links XP PLAYBOOK PLAYER AGENDA


Spend links on allies: Each time you make a desperate roll, mark 1xp in that action’s attribute. Play to find out what happens
zz You or linked protag At the end of each session, for each item below, mark 1xp (in your Be a fan of the other players
recover 2 stress playbook or attribute) or 2xp if that item occurred multiple times. Reveal your inner world
zz They ignore 1 harm tag zz You addressed a challenge with foresight or revelation Hold on, but lightly
zz Grant +1d to ally’s action zz You expressed your beliefs, drives, role, or background Keep hope in your heart
zz Prevent their eclipse on a zz You struggled with issues from your promises or obligation See things through a queer lens
4/5 result
zz You embodied your Eclipse, or displayed the contents of your heart Explore the darkness
Sun
Harmony
SERIES NAME

Defy
In Harmony: You are a relationship, two people whose love has
GIRL BY MOONLIGHT bound them into a single form and identity. Should you ever be
Empathise
separated, all actions you make are desperate until you are reunited. Express
Mundane Name You roll +1d to gather info about relationships.
a lofty name — a romantic name
zz Two Places at Once: You may take an additional action in each Moon
True Name downtime phase.
a musical name — a beautiful name Confess
zz Inseparable: You may expend your special armour to resist any
Role consequence that would impact your relationships with others, Forgive
or within yourself, or to magically appear from within your allies.
Background Perceive
zz Synchronized: When you are involved in a group action you may
count multiple 6s from different rolls as a critical success. When
Obligation leading, you take at most 1 stress regardless of the number of Stars
failed rolls during a group action.
Promises Analyse
zz Bonds of Love: You start each downtime with 2 links with yourself.
a shared promise
zz Perfect Pitch: Your voice is polyphonic, and eerily beautiful. Your Conceal
two conflicting promises allies can always hear you speak, regardless of distance or other Flow
interference. When you sing to inspire your allies, or soothe the
Look / Pronouns troubled hearts of foes, roll +1d.
BONUS DIE
Stress ECLIPSE VETERAN ABILITY choose from any playbook Push yourself (take 2 stress) or
When you eclipse—You are fractured. A sour note has shattered your harmony, and now there accept a Dark Bargain
is uncertainty, and conflict. Your relationship, once a source of strength, is suddenly tenuous.
You are divided, and a difference of opinions keeps you separated. TEAMWORK
You can escape eclipse when someone else mediates your dispute, and your halves are able
to accept their differences. zz Assist a zz Set up a
teammate teammate
zz Lead a zz Protect a
Transcendence TRANSCENDENT ABILITIES group action teammate
Giant Woman: When you transcend, your scale increases, and your
Harm RECOVERY effect level changes accordingly where size is a factor. GATHER INFORMATION
As One: When you lead a group action, or receive an assist, while Who here can best help me?
3 transcended, you briefly incorporate others into your harmony.
What are you really feeling?
You may roll the highest action rating among all participants
Who here is at their limit?
2 instead of your own action rating.
How are [X] and [Y] connected?
ARMOUR Beacon: Once per transcendence, you may uplift your allies with Who here feels alone?
a speech, or song. When you do, it counts as spending a link on
1 SPECIAL each ally that can hear you. They choose which link effect to use.
What here is incomplete?

Social Links XP PLAYBOOK PLAYER AGENDA


Spend links on allies: Each time you make a desperate roll, mark 1xp in that action’s attribute. Play to find out what happens
zz You or linked protag At the end of each session, for each item below, mark 1xp (in your Be a fan of the other players
recover 2 stress playbook or attribute) or 2xp if that item occurred multiple times. Reveal your inner world
zz They ignore 1 harm tag zz You addressed a challenge with understanding or coordination Hold on, but lightly
zz Grant +1d to ally’s action zz You expressed your beliefs, drives, role, or background Keep hope in your heart
zz Prevent their eclipse on a zz You struggled with issues from your promises or obligation See things through a queer lens
4/5 result
zz You embodied your Eclipse, or displayed the contents of your heart Explore the darkness
Sun
Guardian
SERIES NAME

Defy
zz Watchful: When you protect an ally, take +1d to your resistance
GIRL BY MOONLIGHT Empathise
roll. When you gather info to anticipate possible threats in the
current situation, you gain +1 effect. Express
Mundane Name
a traditional name — a resolute name zz You Don’t Have To Feel It: You reduce all penalties from harm by
True Name
one level. Level 4 harm is still fatal. Moon
a warrior name — an iconic name zz Constant Care: When you help a friend recover, you and your ally Confess
Role both recover based on your roll. When you gather info, you can
always ask “Who here is hurting?” for free. Forgive
Background zz Here For You: You may expend your special armour to resist Perceive
consequences suffered when you protect an ally, or to give +1d
Obligation to someone else’s action.
Stars
zz Righteous: When you confront an agent of darkness, they are
Promises humbled by your bravery. When you forgive a humbled foe, take +1d. Analyse
a promise of martyrdom
zz Honour Bound: You live by a code. Your code forbids all but one Conceal
of the following: violence, lying, admitting fault, asking for help.
a protective promise Flow
At the end of a mission, if you did not violate your code, mark xp.
Look / Pronouns If no one broke your code, also mark crew xp.
BONUS DIE
Stress ECLIPSE VETERAN ABILITY choose from any playbook Push yourself (take 2 stress) or
When you eclipse—All the people you have sworn to protect are unworthy of that protection. accept a Dark Bargain
You belong at the front, leading the fight. Wherever foes exist, you seek them out and confront
them directly, right now. TEAMWORK
You can escape eclipse when someone shows you how you are vulnerable, and loves you
despite your own weakness. zz Assist a zz Set up a
teammate teammate
zz Lead a zz Protect a
Transcendence TRANSCENDENT ABILITIES group action teammate
The Shield: Actions made to directly protect another do not
Harm RECOVERY advance your transcendence track. GATHER INFORMATION

3 How Dare You: When you strike back against someone who What is most dangerous here?
has harmed one of your friends, gain +1 effect. If your action Who here is afraid?
succeeds, you recover 1 stress. How can I help [X]?
2
Who will my foes try to single out?
ARMOUR Indomitable: While transcendent, you suffer at most 2 stress Who here is willing to do violence?
1 when resisting consequences, and get +1d when rolling eclipse. Who here is hurting?
SPECIAL

Social Links XP PLAYBOOK PLAYER AGENDA


Spend links on allies: Each time you make a desperate roll, mark 1xp in that action’s attribute. Play to find out what happens
zz You or linked protag At the end of each session, for each item below, mark 1xp (in your Be a fan of the other players
recover 2 stress playbook or attribute) or 2xp if that item occurred multiple times. Reveal your inner world
zz They ignore 1 harm tag zz You addressed a challenge with kindness or self sacrifice Hold on, but lightly
zz Grant +1d to ally’s action zz You expressed your beliefs, drives, role, or background Keep hope in your heart
zz Prevent their eclipse on a zz You struggled with issues from your promises or obligation See things through a queer lens
4/5 result
zz You embodied your Eclipse, or displayed the contents of your heart Explore the darkness
Sun
Outsider
SERIES NAME

Defy
Something To Prove: Choose another player character, they are
GIRL BY MOONLIGHT your rival, you always have exactly one rival. Put their name here:
Empathise
Express
Mundane Name
a fierce name — an arrogant name
zz Reckless: When you make a desperate roll, you may choose to get Moon
True Name +1d for the roll if you also take -1d to any resistance rolls against
a rebellious name — a villainous name consequences from your actions. Confess
Role zz Jaded: You may expend your special armour to resist any
consequence of your rival’s actions, or to act before your rival does. Forgive
Background zz Baka!: When you gather info, you can always ask “Where’s my rival, Perceive
what are they doing?” for free. If your rival is about to suffer fatal
Obligation harm, or fall into eclipse, you can choose to be there and protect
them, regardless of circumstances. Stars
Promises zz Former Henchwoman: You can interact with agents of darkness Analyse
a promise of rivalry as if they were regular people. What role did you once serve
among them? Conceal
a promise to exceed zz Anything You Do, I Do Better: When you assist your rival, you Flow
grant them +2d and take 2 stress. If you refuse your rival’s help,
Look / Pronouns or they refuse yours, mark xp.
BONUS DIE
Stress ECLIPSE VETERAN ABILITY choose from any playbook Push yourself (take 2 stress) or
When you eclipse—You have seen too much of the darkness, and there is no hope for accept a Dark Bargain
redemption. You are tainted by all that you know, and all that you have done. You have to
banish the darkness from the world now, alone, before others are tainted like you. TEAMWORK
You can escape eclipse when you see that your rival has their own demons they struggle with,
and the two of you accomplish something together. You must choose a new rival. zz Assist a zz Set up a
teammate teammate
zz Lead a zz Protect a
Transcendence TRANSCENDENT ABILITIES group action teammate
Brutish: When you push yourself, choose one of the following
Harm RECOVERY additional benefits: perform a superhuman feat of physical force— GATHER INFORMATION
destroy an obstacle between you and your rival.
3 Where’s my rival, what are they
This One’s Mine!: Once you engage a foe, neither of you may back doing?
down until one of you is defeated. While you are engaged with your What darkness lies in your heart?
2 foe, only your rival can assist you, and other foes will not interfere. Your How can I gain an edge here?
ARMOUR rival may take your place at any time, but must finish what you started. What’s the danger no one else sees?
What’s really going on here?
Relentless: While transcended, each crew member counts as your rival.
1 SPECIAL What here can be broken?

Social Links XP PLAYBOOK PLAYER AGENDA


Spend links on allies: Each time you make a desperate roll, mark 1xp in that action’s attribute. Play to find out what happens
zz You or linked protag At the end of each session, for each item below, mark 1xp (in your Be a fan of the other players
recover 2 stress playbook or attribute) or 2xp if that item occurred multiple times. Reveal your inner world
zz They ignore 1 harm tag zz You addressed a challenge with individual action or aggression Hold on, but lightly
zz Grant +1d to ally’s action zz You expressed your beliefs, drives, role, or background Keep hope in your heart
zz Prevent their eclipse on a zz You struggled with issues from your promises or obligation See things through a queer lens
4/5 result
zz You embodied your Eclipse, or displayed the contents of your heart Explore the darkness
Sun
Unlikely Hero
SERIES NAME

Defy
Only Mortal: You cannot transcend or use special armour. You get +1
GIRL BY MOONLIGHT downtime activity. You get +1d when rolling social link. When only you
Empathise
can save one of your friends from fatal harm or severe consequence, Express
Mundane Name and you do it, you may lose this move and gain Hero’s Destiny.
an innocent name — a pretty name zz Hero’s Destiny: You have embraced your heroic destiny. You
True Name gain increased effect when fighting manifestations of darkness. Moon
a sacred name — a renowned name Gain +1d when rolling eclipse. You may only transcend when an
Confess
ally suffers consequences from an action. Immediately mark one
Role transcendent ability on your playbook when you gain this ability. Forgive
Background zz Call Out: When you confront someone about their bad behaviour
roll +1d.
Perceive

Obligation zz Worth Saving: When you run foolishly into danger, and no one
comes to help you, mark experience. Your allies roll +1d when Stars
they protect you from consequences.
Promises Analyse
a naive promise zz Heartfelt: When gathering information about someone’s emotions,
roll +1d, and you can always ask a player “what is your character Conceal
really feeling?” for free.
an impossible promise Flow
zz Believe In Me: Links on your sheet, and links with you on other
Look / Pronouns player’s sheets, may be spent to affect any character.
BONUS DIE
Stress ECLIPSE VETERAN ABILITY choose from any playbook Push yourself (take 2 stress) or
When you eclipse—you are not who they need you to be. You’re weak, useless, unworthy accept a Dark Bargain
of their friendship. They have given so much to you, and in return you give them nothing.
You throw yourself into danger, desperately seeking any way you might possibly be of use. TEAMWORK
You can escape eclipse only when someone engages you in a dialogue about your feelings,
and shows you that they have felt the same. zz Assist a zz Set up a
teammate teammate
zz Lead a zz Protect a
Transcendence TRANSCENDENT ABILITIES choose from any playbook group action teammate

Harm RECOVERY
GATHER INFORMATION

3 What is most dangerous here?


Who here is feeling [X]?
What are you really feeling?
2
Who here is strong or vulnerable?
ARMOUR
Where can I find beauty here?
1 SPECIAL What are your unmet needs?

Social Links XP PLAYBOOK PLAYER AGENDA


Spend links on allies: Each time you make a desperate roll, mark 1xp in that action’s attribute. Play to find out what happens
zz You or linked protag At the end of each session, for each item below, mark 1xp (in your Be a fan of the other players
recover 2 stress playbook or attribute) or 2xp if that item occurred multiple times. Reveal your inner world
zz They ignore 1 harm tag zz You addressed a challenge with compassion or honesty Hold on, but lightly
zz Grant +1d to ally’s action zz You expressed your beliefs, drives, role, or background Keep hope in your heart
zz Prevent their eclipse on a zz You struggled with issues from your promises or obligation See things through a queer lens
4/5 result
zz You embodied your Eclipse, or displayed the contents of your heart Explore the darkness
Series Abilities Investigation
zz By starlight: Each protagonist may add +1 action rating to
forgive, empathize, or flow. TIER I TIER II TIER III
A GIRL BY MOONLIGHT SERIES zz Pure hearts: Gain +1d when you roll moon, or take the social The Darkness
link downtime activity.
The Darkness zz Never alone: If you are ever caught in danger alone, you TIER I TIER II TIER III
are not alone. Choose another member of the crew, they
are there with you. SERIES RULES
zz Power of the moon: The crew holds on to hope until the very
end, even in the face of utter darkness. When rolling eclipse Fox Shrine: The crew counts
Its Subjects
you may adjust your result level by one. as being 1 tier higher on the
investigation track. What price does
The Mundane World zz Shrine keepers: The crew gains a new downtime activity: the fox demand?
Maintain the sacred shrine. If a member of the crew takes
this activity the whole crew receives the shrine’s benefit until
Valkyrie Shrine: Once during the
the end of the next mission. Choose a shrine power from the
list at right when this ability is taken. next mission, one crew member
may choose to ignore level 4 harm.
What’s Sacred zz Redemption: When factoring your engagement roll, if you They still die, but return to life
answer yes to “Is this mission particularly noble or heroic?” moments later. What did death feel
What’s Profane all crew members clear 1 stress. When the crew rescues an like? Whose face did the Valkyrie
innocent from darkness, mark crew xp. wear?
Our Magical Origin
OUTSIDE INFLUENCE choose from another source Shrine of Eyes: By examining them
closely, the crew can recognize any
Our Obligations agent of darkness for what they are.
Ask an extra follow up question
The Hideout whenever you gather info. Anyone
under the influence of the darkness
Transcendence bears a telltale sign revealed by the
shrine, what is it?
TRANSCENDENT ABILITIES

Hope in darkness: Each crew member marks a transcendent


action dot in forgive, empathize, and flow. XP
Our Transgressions
Unshakable: While transcended, each crew member gains At the end of each session, for each
+1d to all resistance rolls. item below, mark 1xp (or 2xp if that
item occurred multiple times).
Tireless: Your first and last action rolls made while transcended
count as recovery rolls for you, in addition to their other zz Successfully carried out a mission
Ultimate Destiny from the crew’s list
effects. If you are still transcended at the end of a mission,
mark 2 segments on your recovery clock. zz Confront the world’s oppression,
and comfort those who suffer
zz Explore the nature of the darkness,
MISSIONS and redeem those who have fallen
CLEANSING SEEK ANSWERS STRIKE AT THE HEART OF DARKNESS zz Express the essential nature,
origin, or destiny of the crew
Dispel the darkness tainting a special place, Look for clues to the nature of the darkness, or its Face the darkness where it is strongest, in
or person. intentions, in unexpected places. Investigation the hopes of disrupting its plans, and giving
does not reduce by half after this mission. it pause. NAMES

I II III
FACE A CREATURE OF DARKNESS
After this mission, the current season ends. Aquila, Libra, Corvus, Topaz, Sapphire, Caspian,
Confront a manifestation of the darkness RECLAIM AN OBJECT OF POWER Scorpio, Taurus, Crux, Aquarius, Gemini, Virgo,
Retrieve a lost relic that relates to the crew’s Lyra, Capricorn, Cygnus, Draco, Canis, Hydra,
destiny. Unlock a related hideout option for Auriga, Leo, Saggita, Carina, Cetus, Lynx, Wren,
free after successfully completing this mission. Hawk, Osprey, Faun, Spinel, Minnow, Lumina,
Ten-Sun, Diamond, Charybdis, Castor, Talc,
Oryxian, Silver, Tourmaline
A GIRL BY MOONLIGHT SERIES

Secondary characters

LOUNGE LIBRARY WORKSHOP CONTAINMENT


spend downtime activity to spend downtime activity to +1d to all project rolls that 1 less to darkness track
add 2xp to Moon add 2xp to Stars require tools and/or space during fallout

PURIFICATION CHAMBER POWER SOURCE PORTAL


+1d to engagement for tier I mark 1 crew transcendent +1d to engagement rolls for
HIDEOUT missions ability tier II and tier III missions

PRACTICE ROOM HEALING SPACE GARDEN VAULT


spend downtime activity to +1d to recovery rolls during Clear 1 stress after rolling contains an ancient artifact
add 2xp to Sun downtime obligation (unless in eclipse) made to counter the darkness
The Darkness
The Darkness
TIER I TIER II TIER III
Why play this series?
A GIRL BY MOONLIGHT SERIES
In the Kingdom of Dawn is about redemption and heroism. It FALLOUT
has an optimistic outlook, in which monsters have hope of being
The Nature of the Darkness Roles Tier I
human again. The transcendent powers of the protagonists are
an eternity of pain, in worship of a higher (each protagonist choose one or two) a pure and truly good thing, and they use their powers to push 1-3: an enemy acts against the crew
power, an endless hungering, a malevolent royal heir, loyal knight, hopeful suitor, back the darkness and change the world for the better. There’s 4/5: a friend is accosted by the darkness
timeline, the dark heart of a world, a grand secret lover, demanding mentor, forgotten still danger and struggle, but ultimately this series aims for an 6: dark omens in the mundane world
cosmic order child, lowly servant, enemy turned friend, uplifting and un-cynical narrative. Tier II
Its Agenda fledgling mystic Running the series 1-3: an enemy is embraced by darkness
to see their emptiness reflected in others, Instruct each protagonist to select a
As director, focus on expressing the established setting details by 4/5: agents of darkness stalk a friend
to sterilize and preserve, to seek primacy, playbook that reflects the roles they have
way of the protagonists’ friends and enemies. The darkness seeks 6: an obligation causes trouble for
to propagate and thrive, to order the chosen
to corrupt friends and elevate enemies, it makes people both the crew
universe, to avenge some ancient wrong Our Obligations literal and figurative monsters. It’s up to the protagonists how Tier III
Its Subjects high-school, day job, temple, royal court, they want their characters to solve problems, but as director you
summer camp, family expectations have lots of opportunities to examine those decisions. Use your 1-3: the darkness advances its agenda
disgraced royalty, interstellar invaders, 4/5: a friend succumbs to darkness
characters, and the consequences of the protagonists’ actions,
traverlers from a dark future, a court of Our Hideout 6: an important place falls to darkness
to show the impact of their approach, and offer alternatives.
petty gods, saints and their attendant an ancient temple, a majestic castle, a star
priests, the forces of a peerless general chamber, an overlooked place, a place If the protagonists default to fighting monsters, sometimes show
a softer human side to the monsters, and hint at alternative
The Mundane World between worlds
approaches. If the protagonists’ first inclination is to use
(choose one or two) How did we find it?
dialogue, sometimes push them to defend themselves. Test
an ancient city, authoritarian government, What ritual grants us access to it? the other players to see where they will stand firm in their
religious heirarchy, class struggle, a rural Transcendence choices, and where they bend and adapt. Usually good stories
community, a futuristic megacity What does it feel like to transcend? will arise from that tension.
What is held to be sacred? What aspect of it is shared by everyone? As the protagonists drive the story toward their ultimate destiny,
(choose one or two) What is different for each of us? keep asking questions, both directly and through the fiction.
order, power, tradition, control, edifices, Your transcendence is an expression of your Their destiny should not be taken as given, but rather be re- DIRECTOR PRINCIPLES
organizations, achievement, privilege truest self. How? examined and changed during the course of play. The characters’
experiences will shape and colour that initial choice, and how Be a fan of the other players
What is considered profane? Our Transgressions
we feel about their destiny might change dramatically by the Address the characters
(choose one or two) How do we transgress against that which is time the characters get there.
sacred? Address the players
bodies, love, emotion, gender, nature,
community, friendship, tenderness How do we represent that which is Ask questions and build
profane? Assessing position and effect
Our Magical Origin Express consequences by way of the
Ultimate Destiny While Mundane fiction, not the mechanics
Reincarnations of interstellar royalty, a
What are we striving for? Position: Typically risky in the face of immediate mundane
magical world hidden within the mundane, threats. Find the cracks where the darkness
a crossing of timelines, embodiments of the What calamity do we seek to prevent? Desperate against magical threats. seeps in
stars, defectors from the darkness, a heroic What great change are we destined to Effect: Standard at best in the face of immediate mundane Give monsters human hearts
refutation of the darkness bring? threats.
Choose a name for the series that reflects Limited effect against magical threats. Make adversaries not villains
these answers. Resistance: Partially mitigate mundane consequences. Let the mundane world give voice to
While Transcended the darkness
Position: Controlled against most mundane threats. Risky against
most magical threats.
Effect: Great against most mundane threats. Standard against
most magical threats. NAMES
Resistance: Fully mitigate mundane consequences. Fully mitigate
some magical consequences. Aquila, Libra, Corvus, Topaz, Sapphire, Caspian,
Scorpio, Taurus, Crux, Aquarius, Gemini, Virgo,
SERIES NAME When assessing position, effect, and resistance, remember to Lyra, Capricorn, Cygnus, Draco, Canis, Hydra,
keep in mind the following factors: Auriga, Leo, Saggita, Carina, Cetus, Lynx, Wren,
Scale: Are fewer or more numerous? Are they larger or smaller? Hawk, Osprey, Faun, Spinel, Minnow, Lumina,
Surprise: Are they wary, or unsuspecting? Ten-Sun, Diamond, Charybdis, Castor, Talc,
GIRL BY MOONLIGHT Oryxian, Silver, Tourmaline
Series Abilities Investigation
zz Troubled hearts: Each protagonist may add +1 action rating
to confess, defy, or conceal. TIER I TIER II TIER III
A GIRL BY MOONLIGHT SERIES zz Tormented heroes: Gain +1d when you roll stars. When
you take harm, recover stress equal to the level of the harm. The Darkness
The Heart of Night zz Dark side: Gain +1d to all action rolls made while in eclipse.
When rolling eclipse take -1d. When you accept a dark bargain, TIER I TIER II TIER III
gain +2d instead of +1d.
Its Perpetrators SERIES RULES
zz Fade to black: Gain +1d to all rolls made during fallout.
When you advance the darkness track at the end of a mission, Social link is replaced by have a
The Mundane World mark 1 less. disagreement. All abilities that
zz Gazing into the abyss: Permanently fill the first 3 pips of the apply to social link also apply to
What’s Sacred darkness track. Gain +1d when you investigate the darkness, have a disagreement.
and mark xp. When you complete a mission, do
What’s Profane zz Vengeful drive: Gain +1d when you help a friend recover not clear stress and transcendence
from physical harm. The crew has a magical awareness of the as normal. Instead the crew must
location of foes who have harmed them. consume dark energy.
The Price We Paid
zz Night hunters: When you ambush your foes, mark crew xp.
When you hunt a creature of darkness, take +1d to your
Our Obligations engagement roll. XP
OUTSIDE INFLUENCE choose from another source At the end of each session, for each
Transcendence item below, mark 1xp (or 2xp if that
item occurred multiple times).
Our Transgressions zz Successfully carried out a mission
from the crew’s list
zz Suffer the world’s oppression, and
advance toward your tragic fate
Hunting Grounds TRANSCENDENT ABILITIES
zz Explore the nature of the darkness,
Fighting in shadow: Each crew member marks a transcendent and hunt its manifestations
Hunting Rivals action dot in confess, defy, and conceal. zz Express the essential nature,
I won’t allow it!: If you take fatal harm while transcended, you don’t origin, or destiny of the crew
Our Tragic Fate die. When your transcendence ends, roll eclipse. If you succeed,
you’re out of action for the remainder of the mission, but still alive. If NAMES
you fail, whatever dark power held death at bay fades, and you die.
Violet, Amber, Acajou, Alabaster, Amaranth,
Who catches you when you fall?
Sienna, Umber, Carmine, Lavender, Eton,
For the thrill: Desperate rolls made while transcended also Fallow, Flax, Icterine, Isobel, Jet, Midnight,
count as recovery rolls. While transcended count all controlled Dawn, Dusk, Twilight, Sunrise, Orchid,
rolls as risky. Scarlet, Thistle, Verse, Puce, Cerulean, Steel,
Ochre, Jonquil, Aurora, Gloam, Maize

MISSIONS

HUNT A CREATURE OF DARKNESS SEEK ANSWERS STRIKE AT THE HEART OF NIGHT FACE OUR TRAGIC FATE
Locate a creature of darkness, best it, and Look for clues to the nature of the Heart of Face the darkness where it is strongest, Fight a hopeless battle against impossible
consume its energy. Roll +1d when you Night, or its intentions, in unexpected places. The in the hopes of disrupting its plans, and odds.
consume dark energy after this mission. investigation track does not reset after this mission. giving it pause. After this mission the series ends.

I SECURE YOUR HUNTING GROUNDS


Patrol your territory and fend off other
II STEAL POWER
Use force or deception to claim an object of
III After this mission, the current season ends.
IV
hunters that would take it from you. power from the darkness. Roll +1d when you
consume dark energy after this mission, and
-1d when you roll fallout.
Series Rules SECONDARY CHARACTERS

Consume dark energy: When you complete a mission, do not Each protagonist authors a friend
clear stress and transcendence as normal. Instead the crew must as normal, but their enemy must
A GIRL BY MOONLIGHT SERIES consume dark energy. During fallout, to consume dark energy be a member of the dystopian
roll the mission’s tier and consult the following chart: authorities, a rival hunter, or
a former magical girl fallen to
Secondary characters 6: clear all stress and transcendence darkness. These enemies were
4/5: clear 6 stress and 3 transcendence once trusted friends or allies, but
1-3: clear 3 stress and 2 transcendence betrayed you to forward their own
on a crit: also mark 4 ticks in recovery interests.
Have a disagreement: When you have a disagreement, pick
another protagonist and describe the topic of your discussion. Ask
the other player “Is this something your character feels strongly
about?” then take a moment to play out the disagreement.
Each player marks 1 stress on their sheet, then makes an
appropriate action roll.
The character with the higher result gains 2 links.
The character with the lower result gains 1 link.
If the results are tied, both players mark 1 additional stress
and each gain 1 link.
If a crit is rolled, that player marks 1 additional link, and the
other player marks 1 stress. If the characters felt strongly about
the topic, each player marks 1 additional link.

Dark Fates
TRADING FATES DARK INFUSION TRADING FATES DARK INFUSION
one protagonist one protagonist may one protagonist one protagonist may
escapes eclipse clear all stress and THE BEGINNING escapes eclipse clear all stress and
harm harm
THE BEGINNING
a friend falls to a foe is elevated by a friend falls to a foe is elevated by
darkness the darkness darkness the darkness

POWER BETRAYS MISDIRECTION POWER BETRAYS


each protagonist and reset darkness track, each protagonist and
the crew choose an each protagonist the crew choose an
advance takes +1 downtime advance

one member of the the darkness one member of the


crew betrays us to advances its agenda crew betrays us to
darkness darkness

Once per episode, at the start of the episode,


or during downtime, the crew may choose one DEFY FATE
available fate. Start from ‘the beginning’ and the director offers
choose only fates connected to fates already the crew a sliver of
unlocked. hope
Once all fates in a given row have been used, the next mission
fates in the next row can be chosen. must be ‘face our
tragic fate’
The Darkness
The Heart of Night
TIER I TIER II TIER III
Why play this series?
A GIRL BY MOONLIGHT SERIES
In Darkest Night is about tragedy and betrayal. Most, if not all, FALLOUT
The Heart of Night What is our shared obligation? of the characters will be complicit in the world’s oppression, with
Tier I
little hope of redemption. The protagonists’ own power plays a
What is the Heart of Night? boarding school, internment camp, role in their undoing, and we play towards an almost inevitable 1-3: a dark power makes itself known
an alien infestation, the rotting body of isolation ward, government lab, supporting tragic fate. This playbook demands that we play with a sense 4/5: an obligation becomes grotesque
some dead god, a cold and distant star, others, maintaining appearances of dramatic irony. Despite knowing our characters are doomed, 6: a friend asks a favour of the crew
parasites and sickness, an ancient curse What traps us in this life? we take an interest in seeing that doom played out. We play Tier II
What is its agenda? Transcendence to see how and then they fall, or if they rise to meet their fate.
1-3:anenemyisempoweredbydarkness
to harvest human emotions, to pervert our What does it feel like to transcend? Running the series 4/5:agentsofdystopiaaccostaprotagonist
bodies, to secretly replace us, to tear down What aspect of it is shared by everyone?
This playbook is punishing in its mechanics, as well. It will strain 6: a friend is taken by other hunters
our civilization, to poison our hearts, to What is different for each of us?
the player’s resources, and skews play towards more severe Tier III
drive us all to despair Your transcendence is an expression of your circumstances. As director you are here to embody a world rife
Who are its perpetrators? truest self. How? with conflict, betrayal, and tragedy. It is a world where hope is 1-3: the darkness advances its agenda
It offers hope of escape from our mundane all but lost, and the conversation around position, effect, and 4/5: hunters move against the crew
an unknowable and ancient people,
lives. Why? consequence should reflect that. 6: a friend is lost to darkness
technicians and scienctists, heroes turned
to darkness, cultists and prophets, heartless Our Transgressions That said, when depicting a harsh and even perverse world,
outsiders How do we transgress against that which is there is no need for the director to be harsh and perverse
The Mundane World sacred? to the players. The mechanics will already be pushing the
How do we represent that which is characters to their limits, so there is no need to go out of your DIRECTOR PRINCIPLES
Where does the darkness gather?
profane? way to twist the knife. Let the stark realities of the fiction, as
(choose one or two) Be a fan of the other players
Where do we hunt? informed by your principles, drive the protagonists towards
a tangled metropolis, poverty and hardship, their inevitable downfall. Address the characters
wealth and affluence, a society in ruins, a a derelict district, a beautiful place, an
Should they survive long enough to earn that sliver of hope, Address the players
pristine and sterile world, a city cut off from underground network, a dark reflection of a
place, a dead place be sure to give them what they’ve earned. Even hope comes Ask questions and build
the world at a cost, however, so in those final moments ensure that the
What do its people hold sacred? Who else is hunting? Heart of Night exacts its price. Express consequences by way of the
(choose one or two) fiction, not the mechanics
(choose one or two)
material things, hierarchies, control, hatred, a rival crew of magical girls, dark predators Find the cracks where the darkness
ambition, reason, suffering, conflict feeding on their own kind, agents of the seeps in
mundane world, noble heroes, desperate Drive the virtuous to the brink of the
What do they consider profane?
survivors, naive victims Assessing position and effect abyss
(choose one or two)
What is our tragic fate? While Mundane Show them pieces of themselves in
bodies, love, emotion, difference, nature,
sincerity, the past, generosity How does it end? Why can we never win? Position: Risky at best in the face of immediate mundane threats. their adversaries
What will ultimately be our undoing? Desperate against magical threats.
Who are we that hunt in darkness? Effect: Standard at best in the face of immediate mundane Entrap them in dystopia and shadow
Who will betray us, knowingly or otherwise?
What price did we pay for this power? threats. Embrace dramatic irony
Choose a name for the series that reflects No effect against magical threats. They will need to push
duped into serving the darkness, the veil these answers. themselves or take dark bargains to have any effect in this case. Center conflict, betrayal, and tragedy
of reality torn aside, dark seeds blooming Resistance: Partially mitigate mundane consequences. Resist
in our hearts, doomed heroes reborn, test before acting against magical threats.
subjects in dark experiments, gave up our While Transcended
loved ones Position: Controlled against most mundane threats. Risky against
What role do you play? most magical threats.
Effect: Great against most mundane threats. Standard against
(each protagonist choose one or two) most magical threats.
innocent hero, best friend, naive protector, Resistance: Fully mitigate some mundane consequences. NAMES
embittered fighter, hapless dupe, weary Partially mitigate magical consequences. Violet, Amber, Acajou, Alabaster, Amaranth,
veteran, hopeless victim, an agent of When assessing position, effect, and resistance, remember to Sienna, Umber, Carmine, Lavender, Eton,
darkness, an unwitting traitor keep in mind the following factors: Fallow, Flax, Icterine, Isobel, Jet, Midnight,
Scale: Are fewer or more numerous? Are they larger or smaller? Dawn, Dusk, Twilight, Sunrise, Orchid, Scarlet,
Instruct each protagonist to select a
Surprise: Are they wary, or unsuspecting? Thistle, Verse, Puce, Cerulean, Steel, Ochre,
playbook that reflects the roles they have Jonquil, Aurora, Gloam, Maize
chosen
Series Abilities Readiness
zz Academy Trained: Each protagonist may add +1 action rating
to perceive, flow, or analyse. TIER I TIER II TIER III
A GIRL BY MOONLIGHT SERIES zz Esprit de Corps: Gain +1d when you roll sun, or take the The Darkness
help a friend recover downtime activity.
The Darkness zz Red Baroness: When a protagonist meets someone new, TIER I TIER II TIER III
another player tells the Director what they’ve heard about
The Leviathans that protagonist. When your fame, identity, or reputation is The Last Bastion
at stake in a situation, gain +1d.
...have come to... zz High Alert: During downtime, the crew gets additional TIER I TIER II TIER III
downtime actions to distribute among its members equal to
the current darkness tier minus 1. These extra actions can only SERIES RULES
Our Hubris be used for the investigate the darkness downtime activity.
Investigate the darkness is replaced
zz Heroes of the People: When the crew’s mission protects with make preparations.
The Last Bastion someone or something important, gain +1d to the engagement
roll. When no innocents are harmed during the course of a When you make preparations,
mission, mark crew xp. describe how you are readying the
What’s Sacred
Bastion for the next attack, and
zz On Borrowed Time: During downtime you may spend 1 roll an appropriate action. Advance
What’s Given Up investigation track progress after a roll to improve the result level
the readiness track based on the
by 1 step. This cannot be used for the investigate the darkness
result. Ask the director one or two
downtime activity. What is neglected or goes unfinished?
Why We Are Pilots questions from your gather info list.
OUTSIDE INFLUENCE choose from another source Pilots can bond with an Engine as
Keeps Us In Line a downtime activity.
When you bond with an Engine, roll
Our Reputation as social link, assigning all links on
your sheet, attached to the Engine.
While piloting that Engine during a
The Flagship mission, you may spend links with it,
TRANSCENDENT ABILITIES but only to benefit your character.
Our Engines
Plugged In: Each crew member marks a transcendent action
dot in perceive, flow, and analyse. XP
Heavy Gear: While transcended, your resist rolls negate harm of At the end of each session, for each
Transgressions level 3 or lower, as long as you have an armour use remaining. You item below, mark 1xp (or 2xp if that
may spend your armour to improve your position for a single roll. item occurred multiple times).
Eject!: When you suffer level 4 harm while transcended, you zz Successfully carried out a mission
Our Last Hope from the crew’s list
may negate the harm and immediately end your transcendence.
What do you leave behind? Who gets left in a bad spot? zz Struggled with your place in the
world, and protect the Last Bastion
zz Revealed the tragic history of the
MISSIONS Bastion, Leviathans, and Engines
DEFEND THE LAST BASTION HUNT A LEVIATHAN STAGE A DESPERATE COUNTERATTACK zz Express the essential nature,
origin, or destiny of the crew
Fend off a Leviathan attack on the bastion. Make a sortie on the flagship to pursue Make a strike against the Leviathans that gives
Leviathans in the wider world. them pause, and buys a moment of peace for
EXPLORE THE RUINED WORLD the bastion. NAMES

I II III
Explore the world beyond the bastion, or within RECOVER A FALLEN ENGINE
After this mission, the current season ends. Ace, Adnach, Alastor, Cass, Dagon, Eoligos,
it, looking for information, solace, and hope. Make a sortie on the flagship to secure an Ferug, Forcas, Hagith, Ipos, Malphas, Och,
engine that was thought to be lost. Ophiel, Rauym, Stygal, Nono, Stolas, Surgat,
Uphir, Vetis, Zura, Van, Folken, Alen, Dilandau,
Norna, Falin, Byrlir, Hildar, Lenneth, Silmeria,
Surt, Raumur, Lalc, Himna, Unnar, Ulfsgin,
Ofraun, Jokuls, Skrumnir, Pursa
Engine Rules The Last Bastion
Each engine has a hidden, second Impulse, sealed by a dark
bargain. During play, if a situation seems compelling, offer a dark TIER I TIER II TIER III
A GIRL BY MOONLIGHT SERIES bargain that adds an impulse for an engine someone is piloting.
The engine permanently acquires that impulse. The last bastion track represents
the state of the population of the
Each engine begins play with 3 strength. bastion. It starts play completely
The Hangar filled. At the beginning of downtime,
Engine strength is reduced when: the bastion performs a number of
NAME STRENGTH RECOVERY downtime actions equal to the
zz A character’s last transcendent action is used while piloting it current darkness tier (always at
1 VIRTUE & least 1), and rolls a number of dice
IMPULSES zz When a relevant consequence affects them and goes unresisted equal to the current bastion tier. It
zz When its pilot falls into eclipse prioritizes actions as follows:
NAME STRENGTH RECOVERY 1- Pride: If one is already under way,
2 zz As the cost from a dark bargain work on a long term project for a
VIRTUE &
flagship upgrade.
IMPULSES zz When a pilot suffers level 4 harm in an engine 2- State of emergency: If darkness
zz When an engine is abandoned in the field track exceeds readiness, make
NAME STRENGTH RECOVERY preparations
3 VIRTUE & When an engine’s strength is depleted, it cannot be piloted, it 3- Patchwork: If bastion track is
IMPULSES is non-functional. It can be retrieved and repaired, but will have depleted, repair bastion track
its virtue locked until a mission is completed while it is piloted. 4- Complacency: Increase the
NAME STRENGTH RECOVERY darkness track. Roll as make
4 Engines have recovery clocks of their own, which advance when preparations, but apply result to
VIRTUE & darkness track
IMPULSES protagonists help them recover in downtime. When an engine’s
recovery track fills, it recovers 1 strength. When the crew pursues a mission
that leaves the Bastion exposed,
NAME STRENGTH RECOVERY or internal strife and politics are left
5 VIRTUE & unchecked, roll Readiness.
IMPULSES On a 6, the bastion handles the
trouble, and grows complacent,
NAME STRENGTH RECOVERY reduce readiness by 1 after it drops
ENGINE VIRTUES by half at mission end.
6 VIRTUE & On a 4/5, the Bastion weathers
IMPULSES elegant, fierce, clever, powerful, bright, wise, brave, serene the trouble. The Last Bastion track
reduces by one. There is resentment
NAME STRENGTH RECOVERY of the crew among the citizens.
X On a 1-3, it’s a disaster. The Bastion
1 VIRTUE &
ENGINE IMPULSES track reduces by 3, and the crew
IMPULSES
must answer for it.
NAME STRENGTH RECOVERY cursed, imperious, sentimental, lost, tormented, weary, lonely, On a crit, the Bastion handles the
X ancient, principled, haunted, wounded, unfinished, morbid, trouble, and rallies around the
2 VIRTUE & cause, Readiness does not reduce
IMPULSES calculating, feral, hungry during fallout.

THE FLAGSHIP UPGRADE

LAUNCH DECK
OBSERVATORY Improved position
+1 to engagement rolls when fighting on and
FORWARD BATTERY MESS HALL
for recover engine and around the flagship
Once per mission EXTENDED BERTHS COMMAND +1d to social link
hunt missions
flagship assists an Expand hangar to store 2 BRIDGE here publicly
POWER SOURCE
action with covering fire additional engines
Unused engines mark
2 ticks in recovery
RUNABOUT TRAINING FACILITY ENGINEERING during missions
Once per mission Spend downtime +1d to work on long term
rescue a stranded pilot action to gain 2xp projects here publicly MAIN THRUSTERS
or damaged engine in Sun
+1d to last bastion rolls when
flagship is deployed in the field
The Darkness
The Leviathans
TIER I TIER II TIER III
Why play this series?
A GIRL BY MOONLIGHT SERIES
On a Sea of Stars is about institutions, and hope in the face FALLOUT
The Leviathans What role do you play? of extinction. The protagonists are captive heroes, forced to
Tier I
(each protagonist choose one or two) fight a slowly losing war against an overwhelming enemy, all
What darkness spawned them? 1-3: dissent spreads in the bastion
ace pilot, insubordinate rebel, weary while being alienated from the people they protect. They
a world of ghosts and demons, a storm of
mechanic, civilian, troubled captain, rely on the Engines to stand a chance against their foes, and 4/5: an engine is reassigned
psychic energy, ancient gods re-awoken,
rejected candidate, press-ganged convict, the Engines, in turn, are fueled by their pilots’ emotions and 6: institutions pressure the crew
guardians of the natural order, a vast all
forbidden lover, naive idealist transcendent powers. Tier II
consuming organism, our basest fears
made manifest Instruct each protagonist to select a Running the series 1-3: strife breaks out in the bastion
playbook that reflects the roles they have
What form do they take? As director, push institutional pressures. The protagonists are 4/5: an engine goes dormant
chosen
massive demonic sea monsters, space caught between the leviathans and the people they protect, 6: a pilot is reprimanded
How do they keep us in line?
faring cephalopods, cyclopean mechanical each representing a different sort of threat. The leviathans are Tier III
impossible quotas, spies and informants,
horrors, a hive of colossal insectoid fairly obvious and direct, but threats from inside the bastion are
propaganda and lies, drugs and addictions, 1-3: a leviathan infiltrates the bastion
mutants, mountainous perversions more subtle and insidious. If the protagonists are stable on one
gilded cages, threats and fear 4/5: an engine breaks down
of nature, blind-eyed subterranean front, push the other. When the leviathans are under control,
Why can’t we just leave? 6: the crew is assigned an overseer
abominations the people value the protagonists less. When the bastion stands
What is our reputation? united, the leviathans redouble their efforts to tear it down.
What act of hubris brought doom upon us?
celebrated heroes, figureheads for the
an ancient king shattered the gates of authority, cursed warriors, cultural icons, When the protagonists choose to make their desperate counter-
death, our first attempt at interstellar hopeless leviathan fodder, monsters in our attack, it should hold tension on both sides. The immediate
travel, casting signals across all realities, DIRECTOR PRINCIPLES
own right threat of the leviathans is greater, it will be a place of strength
meddling with the flow of time, harnessing What part of our reputation is deserved? for them. The bastion is commited to the status quo, and the Be a fan of the other players
a forbidden source of power, tresspassing What isn’t? institutions have power because it is under constant threat.
in their domain Address the characters
The Flagship The protagonists are symbols of hope and redemption, and
Why do the Leviathans come? they are likely the only ones seeking to change circumstances. Address the players
the last leviathan hunter, a floating fortress,
to reclaim something we stole, to a top of the line ship, a former civilian Ask questions and build
consume minds and bodies, to silence our vessel, a swarm of smaller ships, a sleek Express consequences by way of the
civilization, to entrap and contain us, to corvette fiction, not the mechanics
tear down our great works, because we are What is its name? What is its history?
in their path Find the cracks where the darkness
The Engines seeps in
The Last Bastion of Humanity Engines are semi-sentient combat mechs,
Where do we take shelter? each unique from the others. They have The institutions of the bastion are also
(choose one or two) identities, memories, and emotions of their Assessing position and effect monsters
an isolated city-state, an ancient fortress, own. Why can’t we build more? What do Show them good people with
While Mundane
quarantined and sealed, rebellion and they yearn for? What names are they given? Position: Typically risky in the face of immediate mundane impossible tasks
strife, law and order, a mobile bunker How does our transcendence affect them? threats. Give the engines huge emotional
What is held to be sacred? Each player adds 1 engine to the hangar. Desperate against magical threats. landscapes
Describe it, name it, and assign it 1 virtue Effect: Standard at best in the face of immediate mundane
(choose one or two) and 1 impulse. threats. Make the leviathans fundamentally
order, strength, hierarchy, obedience, Your character is incompatible with the Limited effect against magical threats. alien
edifices, organizations, hatred, sacrifice engine you create, and cannot pilot it. Resistance: Partially mitigate mundane consequences.
Entrap the protagonists in ranks and
What was humanity forced to give up? Why? While Transcended orders
(choose one or two) Our Transgressions Position: Controlled against most mundane threats. Risky against
community, bodies, intimacy, emotion, How do we transgress against that which is most magical threats.
gender, growth, comfort, hope Effect: Great against most mundane threats. Standard against
sacred? most magical threats.
We pilot engines against the leviathans Humanity gave it up, so why is it alive in us? Resistance: Fully mitigate most mundane consequences. Partially
What seperates us from the masses? What hope do we have? mitigate magical consequences. NAMES
What hope do we have against the Ace, Adnach, Alastor, Cass, Dagon, Eoligos,
doomed volunteers, elevated by the If facing a leviathan while not piloting an engine
darkness? Position: Desperate Ferug, Forcas, Hagith, Ipos, Malphas, Och,
authorities, vat-grown, chosen by the
Who believes we have a chance? Who Effect: While mundane, none possible. While transcended, start Ophiel, Rauym, Stygal, Nono, Stolas, Surgat,
engines, changed by the leviathans, our Uphir, Vetis, Zura, Van, Folken, Alen, Dilandau,
drive and ambition doesn’t? at none, can push or dark bargain for limited.
Choose a name for the series that reflects Resistance: Most consequences will also include level 4 harm, Norna, Falin, Byrlir, Hildar, Lenneth, Silmeria,
with only partial resistance possible. Surt, Raumur, Lalc, Himna, Unnar, Ulfsgin,
these answers.
Ofraun, Jokuls, Skrumnir, Pursa
Series Abilities Investigation
zz Curiouser: Each protagonist may add +1 action rating to
TIER I TIER II TIER III
forgive, express, and conceal.
A GIRL BY MOONLIGHT SERIES
zz Looking for answers: Gain +1d when you investigate the The Darkness
darkness. When a lead turns out to be a dead end, mark
The Conspiracy crew xp. TIER I TIER II TIER III
zz Shared burden: If your social link activity includes sharing your
SERIES RULES
dark secrets or inner pains, clear 2 stress and your ally marks
1 stress. They ask you one question from their gather info list.
Social link is replaced by share
Its Hosts zz Another face in the crowd: Gain +1 effect when concealing an intimate moment. All abilities
yourself in a crowd. When you defer to the majority, mark xp. relating to social link apply to share
The Waking World an intimate moment.
zz Daydreamers: Gain +1d when rolling obligation.
In downtime, you may share an
zz Moment of crisis: When factoring your engagement roll, if intimate moment with another
you answer yes to “Does this mission determine the fate of protagonist. Describe the
a friend?” gain +2d instead of +1d. Gain +1d when you help
What we dream a friend recover from emotional harm.
circumstances of your encounter,
and how you are vulnerable in this
moment. Ask them “Do you share
What we hide this moment, or set boundaries?”
OUTSIDE INFLUENCE choose from another source
If they share it with you, roll +1d.
Why we wander If they set boundaries, mark xp.
Roll a suitable action, the other
How we pass days player assigns links as they choose
between your characters.
The Dream 6: 3 links
TRANSCENDENT ABILITIES 4/5: 2 links
Our Avatars 1-3: 1 link
When your actions align with your avatar’s virtue, clear 1 stress.
crit: 5 links
When your actions align with one of your avatar’s impulses,
or you accept a dark bargain based on its impulse, that action
does not deplete your transcendence track, and you mark xp.
XP
Our Transgressions Lucid: Each crew member marks a transcendent action dot
in forgive, express, and conceal. At the end of each session, for each
item below, mark 1xp (or 2xp if that
dream logic: When you trigger a flashback while transcended,
you receive all applicable benefits of transcendence for any item occurred multiple times).
actions taken during that flashback. zz Successfully carried out a mission
The Dream’s End from the crew’s list
Just a dream: While you are transcended, others must speak
to you truthfully, and you ask an additional follow up question zz Delve into the conspiracy’s maze,
MISSIONS when you gather info during an interrogation. and give solace to dreamers
Explore a suspect’s dream - Enter the dream of a suspect in the conspiracy seeking the Hold back the nightmare: While you are transcended, any zz Explore the inner world of
truth of their involvement, or to confront known conspirators. eclipse roll result of 4/5 counts as a 6. While transcended and suspects, and face their demons
If the suspects involvement is unknown, the mission’s tier is equal to that of the lowest in eclipse, roll +1d on actions to frighten or upset others. zz Express the essential nature,
unfilled role in the conspiracy map. origin, or destiny of the crew
If the crew’s investigations have revealed a suspect’s involvement, the mission tier is AVATAR VIRTUES
equal to the suspect’s role tier. NAMES
elegant, clever, brave, serene, bright, curious, playful, beautiful
When a suspect’s complicity becomes clear, add them to the conspiracy map in the Aquila, Libra, Corvus, Topaz, Sapphire, Caspian,
appropriate position. Scorpio, Taurus, Crux, Aquarius, Gemini, Virgo,
AVATAR IMPULSES Lyra, Capricorn, Cygnus, Draco, Canis, Hydra,
Auriga, Leo, Saggita, Carina, Cetus, Lynx, Wren,
imperious, sentimental, lost, imprisoned, lonely, principled, Hawk, Osprey, Faun, Spinel, Minnow, Lumina,
haunted, morbid, calculating, weary, hungry, furious, mournful, feral Ten-Sun, Diamond, Charybdis, Castor, Talc,
Oryxian, Silver, Tourmaline
A GIRL BY MOONLIGHT SERIES

Suspects

TIER III
HOST

TIER I TIER I
FOLLOWER PROPAGATOR

Propagator: Fallout results are 1 level worse until all are identified.
Followers: Foes are at +1 scale until all followers are identified.
Overseers: -1 effect against the host until all overseers are confronted.
TIER II
Host: Season ends after confronting the host in their dream.
OVERSEER
Indoctrination: -1d to engagement until all are identified and overseer is TIER II TIER II
confronted. OVERSEER OVERSEER
SURVEILLANCE
Acquisitions: -1d to investigate the darkness until all are identified and
overseer is confronted.
Surveillance: Darkness track advances by an additional 1 during fallout until all
are identified and overseer is confronted.

TIER I TIER I TIER I TIER I


FOLLOWER PROPAGATOR FOLLOWER PROPAGATOR

INDOCTRINATION ACQUISITIONS
The Darkness
The Conspiracy
TIER I TIER II TIER III
Why play this series?
A GIRL BY MOONLIGHT SERIES
In a Maze of Dreams is about desire, mass culture, and ideas FALLOUT
The Conspiracy What role do you play? developing a life of their own. The protagonists are tangled up
Tier I
(each protagonist choose one or two) in the conspiracy, a multifarious sinister plot, a virus of human
What is the conspiracy? 1-3: an agent of the conspiracy acts
forbidden lover, best friend, reformed thoughts. The answers the crew needs can be found in the
an idealogy turned virus, a single dream
conspirator, dissillusioned cynic, tragic dreams of the suspects, and we play to find out what those 4/5: a suspect reveals their complicity
that plagues the world, a toxic cultural
genius, weary caretaker, object of desire, answers are. 6: a suspect lets slip a dark secret
movement, history haunting the present,
oracle of the dream, target of the conspiracy Running the series Tier II
the pull of some alien mind
Instruct each protagonist to select a
What is its impulse? playbook that reflects the roles they have As director, your job isn’t to have a massive complex plan for the 1-3: the conspiracy acts on its agenda
to re-shape our dreams, to drive us to self chosen conspiracy. We follow the protagonists as they chase shadows, 4/5: a suspect is put in danger
destruction, to make us shed our bodies, How do we pass our days? and suspicions, deciding as we go which were well founded and 6: the dream bleeds into the waking
to shatter the barrier between waking and mind numbing repetition, boredom which were dead ends. Most of their initial suspects should turn Tier III
dreaming, to instill an alien morality in us, and despair, isolation and detachment, out to be tier I conspiracists, but if it feels right, an early overseer
to turn reality to farce grueling dirty work, fruitless labour, morally works just as well. As play proceeds, a pattern will emerge in 1-3: the conspiracy makes a
Who are its hosts? compromising jobs the narrative, so watch for it, and when it crystalizes, follow it suspect its host
How does the world see us, if it notices us to its natural conclusion. 4/5: the dream claims a suspect
a secret society, artists and luminaries,
at all? 6: a suspect weaponizes the dream
a cabal of sorcerors, an online gestalt, a Both the protagonists and the conspiracy change the world by
sentient dream, ghosts and echoes The dream is a personal reflection of the their actions. The conspiracy tries to use the dream to change
waking world the mundane world, whereas the protagonists are primarily
By what vector does it infect us? DIRECTOR PRINCIPLES
What is the dream to you? concerned with changing the dream. The conflict can be seen
insular communities and coded language, How do we know when we are in the
hopes and desires, passions and conflict, as a conversation about what the dream should be, and the Be a fan of the other players
dream? result of that is likely to be a compromise between the crew’s
fashion and ritual, consumption and excess, How do we navigate the dream? Address the characters
a half forgotten song ideals and the conspiracy’s influence.
What unconcious tell accompanies each of Address the players
The waking world belongs to everyone us throughout the dream?
and no one Ask questions and build
What is your avatar?
What defines the waking world? A perfect expression of your identity and Express consequences by way of the
(choose one or two) will. It lives inside you, but has its own fiction, not the mechanics
looming spires, the press of bodies, criss- thoughts, emotions, and desires, and is Find the cracks where the darkness
crossing wires, media saturdation, protests alien to you. seeps in
When you transcend, your avatar manifests.
and riots, smog and haze What dark secrets are they hiding? What do Make all characters complicit in the
What shapes our dreams? they yearn for? Why do you fear yours? Assessing position and effect conspiracy
(choose one or two) Describe it, name it, and assign it 1 virtue
Let the character’s inner worlds spill
money, work, surveillance, possessions, and 1 impulse. While Mundane over
edifices, status, sexuality, conformity Our Transgressions Position: Risky at best in the face of immediate mundane threats.
What do we hide from others? How do we defy the dream’s form and Desperate against magical threats. Make suspects sympathetic in
order? Effect: Standard at best in the face of immediate mundane motivation, and appalling in their
(choose one or two) threats.
What truths can we share only with each actions
passion, emotions, gender, vulnerability, No effect, or limited effect against magical threats.
other? Keep the dream personal
authenticity, sexuality, intimacy, Resistance: Partially mitigate mundane consequences. Resist
What would happen if anyone found us out? before acting against magical threats.
dissatisfaction Bury them in everyday details
What comes at the dream’s end?
We who breach the barrier of dreams While Transcended
What will be left of the waking world, Position: Controlled against most mundane threats. Risky against
Why do we wander in other’s dreams? should the conspiracy devour the dream? most magical threats.
to uncover truths that others ignore, to If our dreams were free of the darkness, Effect: Great against most mundane threats. Standard against
help those whom society has forsaken, to what might we wake up to find? most magical threats.
escape the tedium of our day to day lives, Choose a name for the series that reflects Resistance: Fully mitigate mundane consequences. Fully mitigate NAMES
to understand our waking lives, to banish these answers. some magical consequences.
Mol, Ryde, Turn, Boon, Nore, Stell, Fran, Vik,
the ghosts of our past, to experience real When assessing position, effect, and resistance, remember to Love, Hen, Ann, Lane, Harp, Best, Jo, Puc, Sol,
intimacy keep in mind the following factors: Case, Gunn, Hart, Deed, Len, Phyl, Kyo, Skip,
Scale: Are fewer or more numerous? Are they larger or smaller? Win, Char, Cat, Shay, Luce, Faye, Heff, Eve,
Surprise: Are they wary, or unsuspecting? Cross, Rip, Bog, Tif, Spice

Das könnte Ihnen auch gefallen