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The document provides patch notes for version 1.34 of Fallout 3 ESMs, which includes over 200 bug fixes and changes to the base game and DLC files. Key changes include fixing deleted navmeshes that caused crashes, removing NULL references to reduce crashes, fixing weapon and vendor spawn lists, restoring missing weapon reload sounds, optimizing interior cells, fixing companion issues, rebalancing enemy damage thresholds, adding leveled weapon and armor lists, and generating new LODs.
The document provides patch notes for version 1.34 of Fallout 3 ESMs, which includes over 200 bug fixes and changes to the base game and DLC files. Key changes include fixing deleted navmeshes that caused crashes, removing NULL references to reduce crashes, fixing weapon and vendor spawn lists, restoring missing weapon reload sounds, optimizing interior cells, fixing companion issues, rebalancing enemy damage thresholds, adding leveled weapon and armor lists, and generating new LODs.
The document provides patch notes for version 1.34 of Fallout 3 ESMs, which includes over 200 bug fixes and changes to the base game and DLC files. Key changes include fixing deleted navmeshes that caused crashes, removing NULL references to reduce crashes, fixing weapon and vendor spawn lists, restoring missing weapon reload sounds, optimizing interior cells, fixing companion issues, rebalancing enemy damage thresholds, adding leveled weapon and armor lists, and generating new LODs.
will be bugs, but hopefully minor) Fixed deleted navmeshes in Operation Anchorage, Broken Steel, and The Pitt to stop CTD and AI issues (any mods altering these few areas will need to be updated) Some NULL region and landscape texture references removed from Fallout3.esm to reduce CTD Some NULL voice type references removed from The Pitt and Point Lookout Long load time bugs fixed Super Mutant weapon spawn lists fixed Vendor spawn lists fixed and rebalanced a little .22 Revolver Iron Sights fixed Double Barrel Shotgun iron sights fixed Missing Dart Gun, Chinese Pistol, and Railway Rifle reload sounds restored Sarah Weintraub vault suit turn in exploit fixed Fixed reloading bench in The Pitt so Friday doesn't stand in the middle of it Navmeshed Pennsylvania Ave to Mall Metro, companions no longer teleport to incorrent entrance Optimized DC Station interior to increase frame rate Fixed dead ghouls in DC Station which appeared to stay standing Fixed door sounds in DC Station again Fixed LOD issues in Columbus Circle Fixed some Bobblehead bonuses Fixed issues with companions entering DLCs DC Tesla Cannon changed to Prototype Tesla Cannon as suggested by the BoS dialogue and 1 shots vertibirds, really. DC Tesla Cannon projectile DLC03TeslaCannonProjectileDC was restored to BrokenSteel.esm for use by the Prototype Tesla Cannon Anchorage Gauss Rifle changed to Gauss Rifle Prototype and has it's model/effects restored, both Simulation and Wasteland versions. Fixed Incorrect Race and Class records Fixed Grip animation types on several weapons Fixed Throw animation types on several grenades Fixed Zeta aliens inertial dampening field DT values to be less ridiculous Fixed Zeta npcs/creatures from teleporting to entrance doors Fixed Zeta Alien/Abomination skeleton crash again Reverted Blackhawk to it's unique appearance and stats, adjusted health Adjusted value of Talon Combat Armor and Combat Armor Mk II to fix broken economy issues Fixed Scout Handbook icon Fixed Blamco Mac and Cheese health restoration with Food Sanitizer Added Food Sanitizer and hardcore effects to Capitol Hot Dog Restored Arefu NPCAndaleResidentLISTDC and Andale NPCArefuResidentLISTDC resident lists to Fallout 3's esm and removed edits to GRA for transparency Removed edits to 5.56 pistol and Battle Rifle to reflect list changes Restored "Letter" statics so FO3's are black and OWB's are Yellow Fixed Zeta weapons to not use 1st person iron sighting Reverted packages changes and made them unique to DC to fix various bugs Split Brahmin records between NV and unique DC versions to reflect package changes Updated Brahmin tipping challege list to reflect Brahmin changes Fixed Sally teleportation bug (Thanks Tommy) Fixed Fawkes' perk to subtract instead of add 1 point to strength requirements in companion optional Fixed RL-3's perk to stop adding crit chance bonus at 95% to fix VATS bug in companion optional Removed the "Point Lookout Solution" in favor of DT rebalancing Interior brain fungus that was non pickable now is Wild Bill's Sidearm and Law Dog added to appropriate perk lists More lootable graves in DC (shovel required) Zhu-Rong pistol restored to 10mm ammo as the terminal in game suggests Removed changes to Zeta Drone Cannon projectiles health Many many Form List fixes Removed Advertitron until it can be fixed Fixed CG02 BB Gun (again) All new LOD generated, no more buggy trees in the wasteland or DLCs Fixed Mutfruit marinade health restoration Added 5.56 AP and HP to Outcasts rewards Swapped Flamer out for Incinerator in Super Mutant weapon spawn lists because they can't use it. Fixed chinese pistol clip leveled list Fixed Gun Nut perk to say Guns instead of Small Guns Fixed hardcore mode dialogue interference with stash pack selector Fixed hardcore mode selector not enabling hardcore in DC and NV Removed "Ignores normal weapon resistance/Bonus Limb Damage" flavor text from deathclaw gauntlet and man opener because it doesn't work Fixed Zax Eye collision issue Fixed all the ceiling turrets again Fixed Zeta food to restore dehydration in hardcore mode Fixed My First Lab to remove all addictions Doctors Bags and Antivenom added to healing loot lists Fixed Temporary Companions not being removed as teammates on quest completion (stalking) Fixed Many Duplicate Editor IDs Fixed Many Invalid Reference IDs Fixed Campfire activator in wrong cell (22,-6) to (17,-6) Added more technology turn ins to Outcasts Changed 5.56 Outcast reward to 5.56 AP Fixed Curios and Relics list to only use NV weapons again since F3 weapons have their own challenge Fixed faction reaction bug and some leftover from fixing the DC Brotherhood Faction Fixed remaining faction reaction issues Added low tier New Vegas guns to Flak's "Peashooter" greeting Fixed voice type checks in reaction topics (Thanks MajinCry) Fixed BoS book return quest exploit Added Cases to Faction WithAmmo weapon lists Added Faction WithAmmo and Condition weapon lists Adjusted templates and leveled spawns to use new lists Restored .32 hunting rifle WeapHuntingRifleDC, 20ga sawed-off shotgun WeapShotgunSawedOffDC, and laser shotgun DLC03LaserShotgun, records for use in mods Fixed Deathclaw Poison, Kite, Rust Rot, Toxic Waste to have models and icons Fixed all added poisons to have pickup and putdown sounds Removed unused canteen Fixed food textures and normals Fixed Rust Rot recipe Fixed Startencle mesh name Restored Point Lookout "Muck Shovel" for PL Damage bonus reasons and to avoid altering/bug fixing New Vegas Shovel Updated Grave and DLC04 digging scripts to reflect shovel restoration Created new BSA .22 Revolver Long Barrel mod added Fixed paths of Chinese Pistol textures Removed all added armors from lists in preparation for armor distribution optional Restored 3 radiation dust meshes, 1 radiation marker, and 1 tree planter that were erroneously disabled in Broken Steel Added Alien Ammo Abbreviations Fixed Auto Axe ground object (Thanks Prensa) Split Liberty Prime Weapon List and restored Fallout 3 version LibertyPrimeWeaponsDC to resolve conflicts with New Vegas Removed Fat Man edit related to Liberty Prime Weapon List Created MIRV Ammo list for use by GRA removers Added Power Armor recognition checks to many dialogue topics Fixed Armor related formid lists Fixed EMP Object effects to apply to all Robots and Power Armors Fixed a script related to PA changes Fixed Outcast Bunker elevator switch bug Fixed teleporting mines and baby trap in Point Lookout ? Fixed DLC02SniperRifleActivatorSCRIPT Changed Alien Blaster to use Alien Ammo list Fixed Missing Sidewalk piece under station Fixed Cell bounds error in station restaurant Fixed Cell bounds error in NV station Removed Audio Markers from The Pitt worldspace, there is no music Removed some interior Audio Markers from The Pitt where there is no music Added some interior Audio Markers to The Pitt where there is music Added Audio Markers to Anchorage Worldspaces Added Audio Markers to Anchorage Cells Removed some interior Audio Markers from Broken Steel where there is no music Added Audio Markers to Broken Steel Worldspace Added Audio Markers to Broken Steel Cells Added Audio Markers to Point Lookout Worldspace Added Audio Markers to Point Lookout Cells Added Audio Markers to Columbus Circle Worldspaces Added Audio Markers to Train Station Cells Fixed an Audio Marker in Vault 101 Fixed Broken Harmonica IDLE in Point Lookout Finalized Navmeshes in Fallout 3 Worldspaces Finalized Navmeshes in Anchorage Worldspaces Finalized Navmeshes in The Pitt Worldspaces Finalized Navmeshes in Broken Steel Worldspaces Finalized Navmeshes in Point Lookout Worldspacesan Finalized Navmeshes in Fallout 3 Cells Finalized Navmeshes in Anchorage Cells Finalized Navmeshes in The Pitt Cells Finalized Navmeshes in Broken Steel Cells Finalized Navmeshes in Point Lookout Cells Finalized Navmeshes in Mothership Zeta Cells Removed Edits linked to old train station from taleoftwowastelands.esm Removed Navmesh edits around Rivet City from taleoftwowastelands.esm (fixed in Fallout3.esm/BrokenSteel.esm) Removed Navmesh edits in Rivet City from taleoftwowastelands.esm (fixed in Fallout3.esm) Finalized Navmeshes in taleoftwowastelands.esm Fixed Broken Navmesh in NukaColaPlant01 Factory Floor Super Mutant DT Rebalance and changes were removed, DC Super Mutants have 15 DT. Overlords will kick your butt. Mirelurk DT reduced to 5 Added RL-3's Survive effect to him and scaled it for NV Full sets of Armor and Weapons leveled lists added for Talon, BoS, Outcasts and Enclave (darthbdaman rules) Weapons rebalanced (Fireworks display for Puppettron here) Anchorage chinese pistol changed to 9mm for consistency and WithAmmo list updated Disabled Pre Order Pack quests by default Restored Size Matters Perk and reduced effects to 5% per rank (3 ranks) Removed Survival boosts from Wasteland Survival Guide quest rewards Removed Ragdoll data on live actors Made some dead actors really dead Caravan's set to scale better with the player to increase survivability with raised level cap Restored Fallout 3 loading screens with loading tips (no stats yet) Fixed player facegen preset Traits Menu now appears during birth scene Restored RadroachTravelDC for unique sound effects reasons Fixed bug in Maryland Folklore Challenge Fixed bug in That's Mine! Challenge Albino Radscorpions added to Radscorpion Faction Super Mutant Overlord DT removed Super Mutant Behemoth DT removed Fixed RL-3's perk to work properly Removed old train station edits from FreesideWorld Fixed bug in Enclave Eyebot Electrical Zap that caused invisible enemies (OnDeath flag) Fixed broken UVs in Tranquility Lane houses Fixed broken voices on Cannibal Hunters Fixed broken voices on Scavengers Restored CrRobobrainDC Restored CrSentryBotGLArmyDC Restored CrSentryBotGLDC Restored CrSentryBotGLOutcastDC Restored CrSentryBotMGDC Restored CrSentryBotMGOutcastDC Restored CrMisterHandyDC Restored CrRobobrainOutcastDC Restored CrRobobrainArmyDC Restored CrRobobrainSteelDC Fixed CrMisterGutsyOutcast Fixed CrMisterGutsySteel Fixed CrProtectronSteel Fixed CrRobobrainArmy Fixed CrRobobrainSteel Changed Voice Type EditorID RobotMrGutsy02 to RobotMrGutsyDC Changed Voice Type EditorID RobotMisterHandy02 to RobotMisterHandyDC Changed Voice Type EditorID RobotProtectron02 to RobotProtectronDC Changed Voice Type EditorID RobotRoboBrain02 to RobotRoboBrainDC Changed Voice Type EditorID RobotSentryBot02 to RobotSentryBotDC NOTE: DC Robot voices need moved back to Fallout3.esm folder, restored because of voicetype conflicts and stat differences Changed EncRobot Leveled Creature list to reflect Robot Changes Changed EncRobotSteel Leveled Creature list to reflect Robot Changes Changed EncRobotArmyWasteland Leveled Creature list to reflect Robot Changes Changed EncRobotMilitaryTruckWasteland Leveled Creature list to reflect Robot Changes Changed EncRobotOutcast Leveled Creature list to reflect Robot Changes Changed Changed EncRobotTalon Leveled Creature list to reflect Robot Changes Fixed Power Armor footstep sounds Fixed Baby Book to have the minus symbol horizontal TTW now has it's own custom NVSE plugin (luthien magic) Restored Gene Projector to Vault 101 birth scene Fixed welding idles in The Pitt Fixed Overseer sometimes not continuing after speaking to the guard after leaving the birthday party Fixed VATS message showing too early during Birthday Party Fixed Use weapon messages after getting the BB-gun (talk to dad) Restored CrRobobrainEnclaveDC Restored CrSentryBotGLEnclaveDC Restored CrAnt3QueenDC Restored CrAnt2SoldierDC Restored CrAnt1WorkerDC Restored CrProtectronEnclaveDC Restored CrProtectronOutcastDC Restored CrMisterGutsyEnclaveDC Restored CrMisterGutsyOutcastDC Restored AudioTemplateAntDC Restored AudioTemplateBrahminDC Restored CrSentryBotMGEnclaveDC Restored CrProtectronArmyDC Restored CrSentryBotMGArmyDC Restored AudioTemplateBrahminPackDC Restored AudioTemplateAntQueenDC Restored NPCAntFootLeftDC Restored NPCAntFootRightDC Restored NPCBrahminIdleMooDC Restored NPCAntAttackDC Restored NPCBrahminFootLDC Restored NPCBrahminFootRDC Restored NPCBrahminIdleGrazingLeftDC Restored NPCBrahminIdleGrazingRightDC Restored NPCAntDeathDC Restored NPCAntInjuredDC Restored NPCBrahminIdleBreathingDC Restored NPCAntWarningDC Restored NPCAntQueenAttackSpitDC Restored NPCAntQueenInjuredDC Restored NPCBrahminConsciousLPDC Restored NPCAntIdleDC Restored NPCBrahminFootPackLDC Restored NPCBrahminFootPackRDC Restored NPCAntQueenFootLDC Restored NPCAntQueenFootRDC Restored NPCAntQueenFootRunLDC Restored NPCAntQueenFootRunRDC Restored NPCAntQueenIdleDC Restored NPCAntQueenAttackDC Restored NPCAntQueenDeathDC Restored NPCBrahminInjuredDC Restored NPCBrahminDeathDC Restored NPCBrahminAttackDC Restored MS04CrAnt2SoldierDC Restored MS04CrAnt2MarigoldSoldierDC Restored FFER74FireAntSoldierDC Restored MS04CrAnt3WarriorDC Restored MS04CrAnt3MarigoldWarriorDC Restored MS04CrAnt1WorkerDC Restored MS04CrAnt1MarigoldWorkerDC Restored FFER74FireAntWorkerDC Restored MS04EncFireAntDC Restored MS04EncMarigoldFireAntDC Note: Brahmin were restored because they have different sounds Note: Ants were restored because they have different sounds, stats and base scale Note: Radroaches were restored because they have different sounds and stats Restored LvlAntDC Restored LvlMS02DC Restored EncAntDC Restored CrBrahminDC Restored CrRadroachDC Restored Combat Shotgun traps Reduced Combat Shotgun health from traps to 10% Fixed bug in Lonesome Road if all Specials are at 10 Restored Barkskin Perk to DR to help combat the ability to get max DT with TTW Removed Energy Weapons Boost and DT Boost from Cyborg Perk and added Fire Resistance and Energy Resistance Fixed Ghoul Greeting "Hey There" in DC Restored MegatonBrahminDC Restored MS06BrahminDC Restored RaiderBrahminDC Restored MS06BrahminLoadedDC Restored CrBrahminPackADC Restored CrBrahminPackBDC Restored FFER78BrahminDC Restored BrahminWastelandDC Restored BrahminRagdollDC Restored BrahminBodyPartDataDC DC Caravan Brahmins changed to use DC brahmin template Brahmin now moo in DC Fixed dialogue in Generic Quest Fixed Hellire Armor and Helmet effect names Fixed T-51b Helmet effect name Fixed Tesla Helmet effect name Fixed T-45d Armor and Helmet effect names Fixed Enclave Helmet effect name Calvert Mansion door boards fixed Baby book now uses correct sounds (luthien magic) Fixed "Hello" greeting in DC and NV Fixed Reilly Medicine Check DLC04StoreProtectron package wander radius restored due to unwanted behavior Fixed Big Town Robots flying off into the wild blue yonder Fixed missing .wav/.lip spam for the zeta radio in the error log Restored Chinese Stealth Armor to Anchorage version Set moveable static planks in Calvert Mansion persistent so they don't revert to their original positions on cell reload Fixed Prototype Gauss Rifle to use the correct 1st person textures Removed unused Scripts and Quests. Update is major so things need to be updated or remade anyway. Moved Wild Wasteland drums into optional Fixed Anchorage sim items not being removed Fixed You gotta shoot 'em in the head T-51b activator Fixed Private Jones voice Dart Gun updated and fixed to use poisons and still reward kills/xp Fixed Albino Radscorpions attacking other radscorpions Added DT back to Behemoths and Overlords Created and Added 3D distant sound to 22 Revolver/32 Pistol Created and Added 3D distant sound to Combat Shotgun/Alloy Steel Combat Shotgun Created and Added 3D distant sound to Double Barrel Shotgun/Pa's Fishing Aid Fixed Chinese Pistol 3D distant sound and added to Chinese Pistol/Zhu Rong Created and Added 3D distant sound to Chinese Assault Rifles/Anchorage Chinese Assault Rifles/Xuanlong Created and Added 3D distant sound to Alien Blasters/Captains Sidearm/Firelance Created and Added 3D distant sound to BB Guns/Black Barts Bane Created and Added 3D distant sound to Dart Gun Created and Added 3D distant sound to Mesmetron/Microwave Emitter Created and Added 3D distant sound to Railway Rifle Created and Added 3D distant sound to RockIt Launcher Created and Added 3D distant sound to Silenced 10mm Pistol/Anchorage Silenced 10mm Pistols Created and Added 3D distant sound to Assault Rifle G3/Anchorage Assault Rifles/Wanda Created and Added 3D distant sound to Infilitrator/Perforator Created and Added 3D distant sound to MIRV (Fat Man) Created and Added 3D distant sound to Lincoln's Rifle/Backwater Rifle/Lever Action Rifle Added 3D Distant sound to Anchorage 10mm SMGs/Sidney's Ultra SMG Created and Added 3D distant sound to RL-3's Flamer Created and Added 3D distant sound to Prototype Gauss Rifle Created and Added 3D distant sound to Alien Assault Rifle Created and Added 3D distant sound to Alien Drone Cannons/EX-B Fixed Brain Fungus activation prompt Fixed Crunchy Mutfruit activation prompt Fixed Mutfruit activation prompt Fixed critical Take it Back! issue with talking to Sarah or companions after Dr Li's speech Fixed DoctorTemplateScript for Sawbones and Doc Church Fixed Sawbones greeting dialogue Fixed Presidential Metro scene train (thanks Mindboggles!) Fixed Winterized T-51b to give the correct wasteland version Sydney's personal Ultra SMG now uses Magical Companion Ammo (does not affect reward version) Restored VarBrahminPackDC leveled list Fixed Doc Mitchell using wrong Greeting at the door when traveling to New Vegas the first time Fixed Zax Eyes (Eden) in Raven Rock rotating Fixed Door Collision bumping Zax Eyes off the wall (thanks Mindboggles!) Added Unpurified Water, Hydra, Healing Powder and Antivenom to MedicalSuppliesDC lists Fixed Somah being given 12ga rounds instead of 20ga for the combat shotgun Fixed Robots in Zeta Hangar teleporting to the player when entering the cell Fixed Robots in Zeta Weapons Lab teleporting to the player when entering the cell Fixed Robots in Zeta Biological Research teleporting to the player when entering the cell Fixed Robots in Zeta Robot Assembly teleporting to the player when entering the cell Fixed Robot in Zeta Research lab teleporting to the player when entering the cell Fixed ground turrets on the enclave base so they are no longer pushable Added 3D Dist sound to Zeta Turrets Added Non Pushable flag to Zeta Turrets Set alternate weapons in Zeta to non-playable/can't drop Adjusted Size Matters back to giving 10% bonuses per rank Fixed Vault 101 Exit door script to use the Gene Projector Fixed Deathclaw Gauntlet animations and Power Attack Fixed Zeta companions following you when they weren't supposed to Fixed Zeta companions to not have a dialogue wheel Fixed Zeta companions not following you when they should Set bed in Zeta to be owned by the player so NPC's don't use it Fixed Safe in Zeta cargo hold to not clip into lawnmower Changed static Sunset Sarsaparilla Bottles into the real ones in Zeta cargo hold Set chair with mini nuke on it to No AI Aquire so Sally doesn't sit on it Removed shock baton from Soma if she picks one up after teleporting to the Engine Core Made DLC temp companions scale better with the player Flattened leveled lists so they work properly for NPCs Fixed Legacy Character Challenge Fixed the G.O.A.T. Whisperer challenge Fixed Limberjack Challenge to start Ankle Biter challenge Added Taste of Life challenge Added Taste of Death challenge Added Hitman challenge for completed contracts Added Mechanic challenge for completed contracts Added Professional challenge for completed contracts Added Hired Gun challenge for Justice Served Added Bounty Hunter challenge for Justice Served Added Regulator challenge for Justice Served Added Mezzmerized challenge for People Mezzed Added Captivated challenge for freeing Captives Added Vault Hunter challenge Added ... The Harder They Fall challenge Added Kitsch Master challenge Added Ain't That Hard challenge Added Ankle Biter challenge Fixed Karma Challenges (Protector, Mercenary, Reaver, Ambassador of Peace, Pinnacle of Survival, Harbinger of War, Last, Best Hope of Humanity, Paradigm of Humanity, Scourge of Humanity, Messiah, True Mortal, Devil, Divine Hero, Road Warrior, Wicked Overlord) Fixed Achievements being awarded for reaching levels 10, 20 and 30 Added global TTWPCMiscStatCaptivesRescued Added global TTWPCMiscStatContractsCompleted Added global TTWPCMiscStatPeopleMezzed Added global TTWPCMiscStatJusticeServed Changed Agility Bobblehead to give 10% faster run speed Nerfed Barter Bobblehead to give 10% cost reduction Nerfed Medicine Bobblehead to give 10% less addiction chance Nerfed Perception Bobblehead to give 10% accuracy bonus Changed Guns Bobblehead to give 10% spread reduction for guns Nerfed Explosives Bobblehead to give 10% spread reducution for explosives Nerfed Melee Bobblehead to give 10% faster attack speed Nerfed Repair Bobblehead to give 10% slower item degredation Nerfed Science Bobblehead to give 10% more robot damage Nerfed Sneak Bobblehead to give 10% more Crit Damage Nerfed Strength Bobblehead to give 25 more carry weight Nerfed Luck Bobblehead to give max 2.5% crit chance boost Changed Unarmed Bobblehead to give double damage against blocked attacks Changed Endurance Bobblehead to give 2 DR to help combat ability to get max DT Changed Survival Bobblehead to give 10% Positive chem duration Added 1NoMusic music, media location controller and media set First trip to Vegas on the train is now smoother Fixed more generic dialogue Fixed TOPS Casino Bartenders missing voice Fixed Combat Shotgun reload note strings Fixed threshholds and intervals in added challenges Fixed Rivet City door issues (mostly) Restored Idle BrahminNonCombatDC Restored Idle BrahminNotMovingDC Restored Idle BrahminKnockedDownIdlesDC Restored Idle BrahminGetUpLeftDC Restored Idle BrahminGetUpRightDC Restored Idle BrahminHitReactionIdlesDC Restored Idle BrahminHitLeftDC Restored Idle BrahminHitRightDC Restored Idle BrahminHitRightHeadDC Restored Idle BrahminHitLeftHeadDC Restored Idle CowLeftGrazeDC Restored Idle RTailDC Restored Idle LTailDC Restored Idle CowLMooDC Restored Idle CowRightGrazeDC Restored Idle CowRMooDC Restored Idle BrahminUnconsciousDC Restored Idle Marker DefaultBrahminIdleMarkerDC Fixed Mushroom Smoothie icon Fixed Rock-It Launcher idle sound Fixed Mr Handy/Gutsy idle sound Fixed Charon's Shotguns fire and reload animations Checked/Fixed/Added 479 audio music markers in Fallout 3 and DLC cells Fixed issue with companions being suicidal in hardcore mode Fixed issue with companions not choosing the right combat style on game load Fixed issues with RL3 becoming hostile to the player after being hired Fixed issue with Zeta companions being suicidal in hardcore mode Fixed more challenges Fixed Rock-It Launcher ammo switch key bug (thanks Hopper31) Fixed Temporary companion wheel issues in a more efficient way Fixed remaining temporary companion stalking issues Fixed Bumble following the player to the slaver Fixed a few more issues with Rivet City's upper deck doors Fixed Taft Tunnel music override during MQ05 Fixed Karma reward values for killing evil and non evil characters and creatures Increased durability on Chinese Assault Rifle and Xuanlong Decreased durability on Chinese Pistol and Zhu-Rong Removed changes to Combat Shotguns placed in the world Adjusted Raider, Talon, Regulator and Super Mutant leveled lists Added new Wasteland Hotdog model (thanks Jokerine) Added new Nukalurk Sushi model (thanks Jokerine) Added new Spicy Nukalurk Roll model (thanks Jokerine) Added new Steamed Mirelurk model (thanks Jokerine) Added new Yao Guai Medallions model (thanks Jokerine) Adjusted Wasteland Hotdog recipe to need maize Adjusted Wasteland Hotdog effects to give a bit more health/food Adjusted Yao Guai Medallions recipe to require a pencil to match model Added pickup/putdown sounds to ingestibles Renamed Capitol Hot Dog and Recipe to Wasteland Hot Dog Added .32 SWC Ammo Added .32 +P Ammo Added .32 Match (Hand Load) Ammo Added .32 +P gun destruction effect Added .32 +P gun destruction script Added .32 +P damage bonus effect Added .32 +P condition reduction effect Added .32 +P DT reduction effect Added .32 Ammo List Added .32 Case 75 and 100 lists Added .32 Match, +P and SWC 25 and 75 Lists Added .32 Loot lists Added .32 Vendor Ammo lists Added .32 Case Added .32 Case Box Added .32 Ammo Recipes Added .32 Case Recipes for ammo press Added .32 Case add script Restored Repair32HuntingRifle list Restored WithAmmoShotgunSawedOffNPCDC list Restored WithAmmoShotgunSawedOffRaiderDC list Restored CondHuntingRifleRaiderDC list Restored CondShotgunSawedOffRaiderDC list Restored CondHuntingRifleLootDC list Restored CondShotgunSawedOffLootDC list Restored WithAmmoShotgunSawedOffLootDC list Restored CondHuntingRifleNPCDC list Restored CondShotgunSawedOffNPCDC list Restored CondHuntingRifleSupermutantDC list Restored WithAmmoHuntingRifleNPCDC list Restored WithAmmoHuntingRifleRaiderDC list Restored WithAmmoHuntingRifleLootDC list Restored WithAmmoHuntingRifleSupermutantDC list NOTE: All .32 related forms are for use in future optional Fixed a couple doctors bags that didn't have ownership when they should Fixed Havok bounds error in DLC03PresMetro02 Fixed Supermutant Overlord spawn lists Adjusted damage on RL-3's weapons Removed changes to 10mm pistol in Vault 101 Fixed player being able to die in Hardcore when completing Take it Back! and before starting Death From Above Fixed Bumble stalking the player after leading her to the slaver Reverted Havok bounds fix in DLC03PresMetro02 as it made it worse (???) Fixed Amata not killing Officer Mack Removed some wild edits in taleoftwowastelands.esm Adjusted some container contents Removed .357 magnum and ammo from DC Removed all "cowboy" and "NCR" guns from DC Finished DC Quick Start optional Updated Stash Pack optional Fixed GNR Radio not being available in child worldspaces before dish is restored Fixed Simms house lookout door appearing red Fixed Craterside Supply door sometimes being red Fixed DC Children trespassing dialogue Fixed Player voice type rejection in player dialogue Fixed Wadsworth and Godfrey 1st time greetings Restored some Previous Info links Fixed FXSwampGas01 (thanks mindboggles) Fixed DLCPittRubblePile02 Fixed You gotta shoot 'em in the head bug with completing the quest when killing Crowley for Tenpenny Fixed You gotta shoot 'em in the head bugs with variables not getting set when pickpocketing keys Fixed You gotta shoot 'em in the head bugs with talking to NPC's about crowley after obtaining their key Removed some misplaced activators around Tenpenny tower Fixed Anchorage Pod to be an activator instead of Furniture Fixed Anchorage Pod Chair to have the furniture marker enabled Fixed Vertibirds being 1 shotted by Tesla Cannon (thanks Hopper31) Added Four Years Later video to the first train trip to Vegas (extra special super thanks to Skinnytecboy for making this for us) Fixed Supermutant Brutes spawning with weapons of too high level Reduced durability of high level melee weapons spawned on raiders Fixed Karma challenges to give the correct ones for Evil/Good Fixed npc dropped Gauss Rifle in Anchorage to be an activator so enemies don't take it Fixed Saving Private Ryan challenge increments from being awarded twice sometimes Fixed several ingestibles scripted effects or image space modifiers to only work if the player uses them (cateye, nuka quartz, ghost sight, black coffee, fev aqua pura, alien biogel, adapted biogel) Fixed incorrect NPC races in Anchorage Fixed incorrect NPC voice types in Anchorage Fixed incorrect NPC classes in Anchorage Fixed incorrect NPC stats in Anchorage Fixed Combat Armor Mark 2 mesh wrist gaps (thanks Dogtooth) Fixed 1stpersonPlasmaRifle texture set to use the correct normal (legacy bug, thanks WJS) Fixed Reduce Health actor effect bug which was preventing the player from sleeping or waiting Fixed Player dying when traveling to and from Vegas due to hardcore mode Fixed Addiction removal not setting generic variable to 0 Fixed Doctors and Autodocs not removing all Addictions Changed NoNeeds to a perk so it can be hidden from the player and a message does not appear Fixed bug with firing Cass in DC Fixed bug with Boones fired sandbox package in DC Fixed Dogmeat wandering around the wasteland if you didn't hire him after meeting him the first time Fixed Montgomery teleporting to the player when he wasn't supposed to Fixed volume level of power armor run sounds Fixed Prototype Gauss Rifle static Fixed Anchorage 10mm pistol static Fixed Double Barrel Shotgun statics Fixed Combat Shotgun statics Fixed Chinese Pistol statics Fixed Infiltrator statics Fixed Talon Combat Armor MK2 static Fixed Assault Rifle statics Fixed Big Boomer static Fixed Birthday BB Gun static Fixed Anchorage Silenced 10mm Pistol static Fixed Anchorage Assault Rifle static Fixed Double Barrel Shotgun path to Weapons\2HandRifle Fixed Ranger Battle Armor alternate textures Fixed Ranger Battle Helmet alternate textures Fixed Dirty Pre-War Kids Outfit alternate textures Fixed Dirty Pre-War Casualwear alternate textures Fixed Vault 87 Jumpsuit alternate textures and meshes Fixed Vault 112 Jumpsuit alternate textures and meshes Fixed Red Racer Jumpsuit alternate textures Fixed Pre-War Relaxedwear alternate textures Fixed Dirty Pre-War Relaxedwear alternate textures Fixed Tesla Power Helmet alternate textures Fixed Bandana alternate textures Fixed Grimy Pre-War Businesswear alternate textures Fixed Vault 108 jumpsuit alternate textures Fixed Vault 106 jumpsuit alternate textures and meshes Fixed Vault 92 jumpsuit alternate textures and meshes Fixed Handyman jumpsuit alternate textures Fixed Lesko's Lab Coat alternate textures Fixed Naughty Nightware alternate textures Fixed Vault 77 jumpsuit alternate textures and meshes Fixed Power-Suit Armor alternate textures Fixed Pre-War Parkstroller alternate textures Fixed Rivet City Security Uniform alternate textures Fixed Dirty Chinese Jumpsuit alternate textures Fixed Tenpenny Security Uniform alternate textures Fixed Outcast Power Armor ground object Fixed Brotherhood of Steel Power Armor ground object Fixed Outcast Recon Armor alternate textures Fixed Dirty Pre-War Spring Outfit alternate textures Fixed Linden's Outcast Power Armor alternate textures and ground object Fixed Talon Combat Armor alternate textures Fixed Talon Combat Helmet alternate textures Fixed Unique Talon Combat Helmet alternate textures Fixed Unique Talon Combat Armor alternate textures Fixed Dirty Chinese Commando Jumpsuit alternate textures Fixed Winterized T-51b alternate textures Fixed General Chase's Overcoat alternate textures Fixed Winterized Combat Armor alternate textures Fixed DLC03 Lab Coat alternate textures Fixed Lag-Bolt's Combat Armor alternate textures Fixed DLC05 General Chase's Overcoat alternate textures Fixed Winterized T-51b texture set Fixed all beards to have matching eyebrows Fixed Old Coot alternate texture Fixed Man's Man invalid texture Fixed Lady's Man invalid texture Fixed Backwater invalid texture Fixed Roughneck invalid texture Fixed The Comrade invalid texture Fixed Baseball Bat dirty invalid texture Fixed Heavy Incinerator static Fixed Tri-Beam laser rifle static Fixed Tesla Cannon static Fixed RockCanyon11rad1078Barrens static Fixed RockCanyon18rad1046Barrens static Fixed RockCanyon11rad1078Dirt static Fixed RockCanyon11rad1078River static Fixed RockCanyon18rad1046River static Fixed RWEndL01Dirt static Fixed DLCAnchFloorPlaneRetexturable static Fixed Alien Rifle static Fixed Alien Baton static Fixed Cryo Mine static Fixed Drone Cannon static Fixed Alien Blaster static Fixed Dynamite static Fixed BB Gun static Fixed Dart Gun static Fixed Vault 21 Jumpsuit static Fixed DLC05RubblePile01 static Fixed Lever Action Rifle static Fixed Prototype Tesla Cannon static Fixed Laser Shotgun static Fixed DLCPittBarrelPileToxic01 static Fixed DLCPittBarrelPileToxic02 static Fixed Anchorage Chinese Pistol static Fixed 20ga Sawed Off Shotgun static Fixed .32 Hunting Rifle static Fixed GRA Chainsaw statics Fixed GRA Laser Pistol Focus Optics static Fixed GRA Tin Grenade static Fixed GRA Anti Material Rifle statics Fixed GRA Medicine Stick static Fixed GRA Sleepytime static Fixed GRA Smitty Special static Fixed GRA MF Hyperbreeder Alpha static Fixed GRA Esther static Fixed GRA Plasma Defender alternate texture Fixed GRA Baseball bat statics Fixed GRA Plasma Defender static Fixed GRA Hunting Revolver statics Fixed GRA 12.7mm SMG statics Fixed Old Glory static Fixed Sonic Detonator missing texture Fixed Sonic Detonator static Fixed Red Glare static Fixed Dr. Klein's Scrubs ground object Fixed Dr. Mobius' Scrubs ground object Fixed Mad Scientist Scrubs ground object Fixed Proton Axe static Fixed Proton Inversal Axe static Fixed X-2 Antenna static Fixed Sonic Gun texture sets Fixed Transportalponder Created 3rd person Transportalponder textures Fixed Tranportalponder static Fixed War Club static Fixed Compliance Regulator Static Fixed Dean's Eye Glasses Fixed Dean's Tuxedo alternate textures Fixed Sierra Madre Armor static Fixed Sierra Madre Reinforced Helmet ground object Fixed Bear Trap Fist static Fixed Knife Spear static Fixed Knife Spear Clean Fixed Lincoln Rifle static Fixed HtlHallBig2WayExSmL02b static Fixed HtlHallBig2WayExSmR01b static Fixed Trail Carbine statics Fixed Binoculars static Fixed Hunting Revolver static Fixed 10mm Pistol Silenced Ext Mag Laser Sight Heavy Frame static Fixed 127smg.nif Fixed 127smgsilencer.NIF Fixed Silenced 12.7mm SMG static Fixed Recharger Pistol static Fixed Pulse Gun static Fixed Tops Blackjack table static Fixed Plasma Defender static Fixed Plasma Caster HS Electrode static Fixed Mercy static Fixed Abilene Kid BB Gun static Fixed Vicky & Vance Blackjack table static Fixed Vault 11 Door Fixed Vault 3 Door Fixed Vault 19 Door Fixed Ultra Luxe Black Jack Table Fixed Vault 3 Jumpsuit Fixed Vault 22 Jumpsuit Fixed Vault 34 Jumpsuit Fixed Vault 11 Jumpsuit Fixed Vault 19 Jumpsuit Fixed Vault 24 Jumpsuit Fixed Black Combat Armor Fixed Van Graff Combat Armor Fixed Advanced Radiation Suit Fixed Environment Suit Fixed Petro Chico Jumpsuit Reverted changes to companion confidence levels because they kill themselves anyways Fixed Anchorage battlemap animations (thanks mindboggles) Added map marker for Union Station in Freeside Adjusted map marker in Columbus Circle Fixed Leveled Lists which erroneously had the Creature/NPC template in them preventing proper operation Removed duplicate strange meat pie recipe Removed strange meat pie dummy item Fixed Strange Meat Pie recipes Added Steamed Radroach and Recipe (thanks Jokerine) Added Bloat Fly smoothie and Recipe (thanks Jokerine) Added Ant Nog and Recipe (thanks Jokerine) Added Fire Ant Nog and Recipe (thanks Jokerine) Added Ant Bits and Recipe (thanks Jokerine) Added Fire Ant Bits and Recipe (thanks Jokerine) Added Mole Rat Steak and Recipe (thanks Jokerine) Renamed some TTW recipe editor ids for consistency Renamed some TTW item editor ids for consistency Renamed Sangria to Centaur Sangria Fixed MS04 Fire Ants to give Fire Ant Meat Added DeathItemFireAntQueen100 list Fixed Marigold Ant Queen death item list Fixed William Brandice's inventory to have Fire Ant Meat Changed Ant Meat in Marigold Station to Fire Ant Meat Reverted Silenced 22 Pistols back to 10mm pistols (but non silenced) Reverted some placed 22LR ammo back to 10mm Reverted DC area 12ga ammo boxes to 20ga Changed DC area 12ga ammo to 20ga Note: Point Lookout remains 12ga Fixed Poplars hood flags Fixed an Enclave Terminal with misaligned text Fixed a random encounter refridgerator that was missing open/close sounds Fixed 2499 Static bugs around the wasteland Adjusted Precision Gatling Laser to do slightly more damage than normal one Fixed Precision Gatling Laser silent sound issue Fixed 81 Static bugs around the wasteland Fixed 2 Terminal Entries Fixed Vault 87 door to have script that prevents opening it Fixed Talon random attack barks Fixed Shalebridge dead guy to not respawn and give infinite science magazines/books Fixed Raider that carries Stab Happy to not respawn and give infinite copies of the unique Fixed some Generic Protectrons to not respawn Fixed 452 static bugs around the wasteland Fixed Raven Rock door being destructable Reverted changes to Take It Back sniper weapon loadout Added Rubble Pile fix (thanks SuBNeRoCL) Fixed bug in Legacy Character challenge (really) Fixed bug with engine room temporary companion bark triggers in Zeta Fixed bug with Wasteland Survival Guide "Mechanist" response showing prematurely Restored 27739 Previous Info records to Fallout3.esm Fixed 109 Static bugs around the wasteland Fixed several meshes with UV errors (roads, stairs) Fixed road mesh with misaligned geometry Fixed civic tileset mesh with misaligned geometry Fixed broken retaining wall mesh with misaligned geometry Fixed 4 static bugs around the wasteland Fixed 2 landscape bugs Note: landscape edits are avoided in 99.99% of cases, however in these two cases the vertices were incorrect (actual bugs) and will not effect any edits to the cells Fixed 19 static bugs around the wasteland Added icons for companion perks (thanks Weijiesen, DogtoothCG, T3T) Improved icons for weapon mods Added icon for .22 revolver long barrel mod Fixed broken worldspace sub-parents around grayditch that were corrupted Fixed 34 static bugs around the wasteland Added two concrete dividers for fixing static bugs Fixed several highway meshes that had various issues Fixed a retaining wall mesh Fixed an overpass mesh Fixed highway mesh collision issues Merged in Companion Overhaul Added responses to Wernher's companion comments for New Vegas companions Increased New Vegas companion level multiplier to 1 to compensate for much more difficult enemies in DC when in Hardcore mode Restored CBRadioConversation Voice Type to Fallout3 to resolve a conflict with Old World Blues Restored CrYaoGuai Restored YaoGuaiRagdoll Restored YaoGuaiBodyPartData Fixed Creature Faction relation issues with Geckos (thanks Tooplex) Fixed GeckoFaction relation issues (thanks Tooplex) Fixed CreatureHitMoleRat faction issues on Geckos and Rats Fixed MoleRat Faction issues that allowed the repellent stick to be used on Geckos and Rats Fixed MS13CanMez Faction issues that allowed the mesmetron to work on some New Vegas NPCs Fixed some dead NPCs from respawning Fixed some dead NPCs from disappearing Updated VCompanionWaitVolumeScript Fixed CTD with schematic challenge Fixed Bulk Ammo and Reloading supplies CTD bug Added TTWRoachKingScript Added TTWChallengeRoastedRoachWeapons form list Fixed Roasted Roach Challenge Fixed some Generic Greetings Rebuilt No Karma Companions optional Fixed Cateye to work with Day Tripper (thanks sandbox) Fixed CTD in CardAddToPlayer script Fixed CTD in NVDLC01CardAddToPlayer Fixed My First Laboratory looping sound Fixed Rivet City Security guard package on Zeta Fixed 29 statics around the wasteland Added Talon Combat Armor MKII to Commander Jabsco Added Talon Combat Helmet MK I Added Talon Combat Helmet MK II Fixed Facegen flags on Combat Helmet Reinforced Fixed Facegen flags on Combat Helmet Reinforced Mark 2 Fixed Facegen flags on Talon Combat Armor Reinforced Fixed Facegen flags on Talon Combat Armor Reinforced Mark 2 Fixed Texture Set on Female Talon Combat Armor Reinforced Fixed Texture Set on Female Talon Combat Armor Reinforced Mark 2 Fixed Girdershade Brahmin to be BrahminWastelandDC instead of MegatonBrahmin so it wouldn't walk all the way to Megaton Fixed 10 statics around the wasteland Made lockpick bobblehead increase lockpick durability in optional (thanks GrandBulwark) Made charisma bobblehead remove karma requirements for companions in optional hooked up TTWPCMisStatBobbleheadsFound global to scripts for tracking Fixed NVDLC05PulseSlugScript Removed highway mesh fixes until next update (delaying progress) Reduced Alien Power Module DT reduction reduced to flat -5 DT instead of 50% reduction Added Alien Power Cell damage increase multiplier of 1.3 to account for it's limited supply and to bring the firelance and alien blaster to Fallout 3 damage levels. (Thanks Hopper31) Reverted Alien inertial dampening field to DR to make it work correctly Fixed 71 statics around the wasteland Fixed Ash and Goo piles never despawning Fixed Combat Helmet repair list Added Reloading Bench, Work Bench and Hotplate to Kenny's Hideout in Point Lookout Removed .32 to .22LR recipe Removed .32 to .308 recipe Removed Wasteland Rad-Away and Wasteland Rad-X ingestibles, models and textures Added LootGraveDC list Added Grave01ContDC container Removed duplicate sounds from LootAmmoBox10mm Removed duplicate sounds from LootAmmoBox10mmGS Removed duplicate sounds from NVDLC02LootAmmoBoxHIGH Removed duplicate sounds from NVDLC02LootAmmoBoxLOCKED Removed duplicate sounds from NVDLC02LootAmmoBoxLOW Removed duplicate sounds from NVDLC02LootAmmoBoxMED Removed duplicate sounds from NVDLC02LootAmmoBoxzGen01 Removed duplicate sounds from NVDLC02LootAmmoBoxzGen02 Removed duplicate sounds from NVDLC02LootAmmoBoxzGen03 Removed duplicate sounds from NVDLC02LootAmmoBoxzGen04 Removed duplicate sounds from NVDLC02LootAmmoBoxzGen05 Fixed all dead NPCs from disappearing prematurely Fixed all dead Creatures from disappearing prematurely Fixed all dead NPC respawn flags Fixed all dead Creature respawn flags Fixed bug where some companions immune to radiation would be killed if set waiting inside project purity when dad sacrifices himself Fixed bug where main energy gate to Project Purity was not enabled after Waters of Life Fixed second energy gate not being enabled during Take It Back Fixed 167 statics around the wasteland Fixed Kilo Bravo radio not being disabled Fixed safe being unlocked by default in Toxic Dump Office Fixed Tenpenny DCMA door lock level Fixed Pre Order 10mm Pistol (again) Fixed VATS Cameras Fixed Alien Blaster cell textures Fixed Alien Pistol cell textures Increased durability of Chinese Assault Rifles Reduced Terrible Shotgun Fire Rate to vanilla Reduced Wild Bill's Pistol damage Fixed lock level of National Guard Depot door Fixed Rescue From Paradise locked gate objective update Fixed Tree LOD remnants (really, delete all tree nifs with lod_flat in the filenames) Fixed Taft Tunnel music during Waters of Life (really) Fixed Taft Tunnel bug making followers teleport to the player if they are waiting Fixed 3D and 3D Dist sound levels of many weapons Fixed 3D Dist sound of bomb impact in water Fixed weaponless Hellfire Troopers Fixed Supermutant Overlord missing animations Fixed Rock-It Launcher schematic not triggering the challenge in Quick Start optional Fixed remaining alternate texture issues Reverted new travel bik video until higher quality encoding can be done (sad face) Restored Paulson's Revolver Restored Scoped .44 Magnum because reasons Fixed Honest Hearts rain quest constantly running Fixed all time/date related script and scriptlet bugs Fixed Project Purity Door links Fixed dlc04shackcabinet01doorsingle.nif animation Fixed Fire Axe attack range so Super Mutants will use it close up Reverted changes to vault 11, 19, 22, 24, 3, 34 and 77 jumpsuits (106, 108, 21, 87, 112 and 92 are still fixed) Reverted changes to vaultsuit nifs Fixed Project Purity conversations between Dad and the Team occuring outside the rotunda Fixed collision on surgical cart and rusty surgical cart Fixed 110 statics around the wasteland Fixed Esther texture set bug and UVs (thanks to ZuTheSkunk for pointing it out) Fixed YCS/186 1st and 3rd person textures and normal maps Added Fire Axe and Plasma Caster to Supermutant/Overlord weapons and leveled lists Fixed NCRCF Snipers having Vault 101 Security Helmets Fixed No Weakness perk to only be available if any SPECIAL is below 5 Fixed No Weakness perk to affect base actor value Fixed 42 statics around the wasteland Fixed broken navmesh in Takoma Station Fixed Vault 101 radio during Trouble on the Homefront Fixed Initiate Pek and Paladin Hoss from stalking the player Fixed metroexplattunnel01.nif Fixed some follower generic goodbye rejections Fixed Trouble on the Home Front dialogue appearing early Fixed Head of State check for dead slavers Fixed Sentry Turret skeleton (thanks mindboggles) Added Brotherhood T-45d helmet back into leveled lists Fixed Talon Company Merc templates to use the correct combat style Fixed Regulator npc names and combat styles Fixed not being able to fire ED-E in DC after completing The Power of the Atom Fixed Jericho and ED-E firing after Finding the Garden of Eden if Megaton was destroyed Fixed message spam after Doc Mitchell returns your items Fixed Westside Pawnshop corner piece so it doesn't clip through the door Fixed "Nowhere" Doors in Mama Dolce's to be inaccessible Finished mapping vendor lists for reconstruction to New Vegas standards Fixed most of the broken meshes in Mothership Zeta (thanks to Quazzy for keeping detailed records) Fixed wrong sized Cube Maps in Mothership Zeta Fixed engine bug in ptr_dereference which was causing RemoveAllItems and Player.AddItem to crash the game under certain circumstances Reverted workarounds for RemoveAllItems crashes Reverted workarounds for Player.AddItem crashes Fixed Pipboy Glove not being given during Future Imperfect Fixed Pipboy Glove not being given during Escape! Added dump container TTWDLC02PlayerContainerREF to outcast outpost Added dump container TTWTQLPlayerContainerREF to Vault 112 Removed message spam when items are returned from Anchorage sim Removed message spam when items are returned from Tranquility Lane Fixed location specific load screens in Anchorage Fixed Enclave Power Armor MK I texture sets Fixed all armor/clothing ground objects that would be invisible in a cell with a room bounds until it was moved Fixed all headgear with broken collision Revised all form lists (a huge amount of work from darthbdaman) Fixed some misnamed or unamed Enclave in Broken Steel Fixed Follower fired packages to sandbox properly Added WeaponShovel form list Created sound/lip for added companion dialogue Created sound/lip for added Outcast trading dialogue Created sound/lip for added dialogue to Wernher about companions Fixed project purity tank effects and pipes animation Fixed glowing parts on phone kiosks Fixed collision on Quarry Junction rock crusher Fixed animation on Washington Monument elevator switch Fixed Mansion kit piece to have proper collision and strip across doorway removed Removed rivet city security guard package change in Zeta until working fix is made Unnerfed Nuka Grenade Added Has Backpack flag to all power armor Fixed roombounds in Outcast Outpost Fixed 273 statics around the wasteland (thanks to GrandBulwark for many of them) Fixed Radiation marker in zDCint08b Fixed a couple unnamed dead NPCs Fixed a couple respawn flags on dead NPCs Restored MetalBox01MilitaryDC Container Restored ClutterMilitaryValueDC Leveled List Restored ClutterMilitaryB15DC Leveled List Added New Vegas melee weapons to Flak's "If you want something better than that stick" response Fixed intestine gore bit that would be invisible in cells with room bounds until moved Fixed Yao Guai stuck in the wall in Yao Guai Cave Fixed Female Dirty Pre-War Businesswear in DC, it is now grey again and sans NCR pin Fixed bug in VMS36VBSLieutenantMarklandTopic002 time fix (thanks sandbox) Fixed incorrect variable count in several dialogue scriptlets and scripts (thanks sandbox) Fixed missed time fix in NVDLC03MQ01 stage 10 (thanks sandbox) Removed VDialogueRemnantsScript and vDialogueJacobstownScript which were wild edits Removed invalid emittance data on statics in Megaton player home Fixed missing tangents/bitangents on several headgear meshes from new vegas which caused them to appear black sometimes Some hat fixes from YUP integrated (cowboy hat, ncr civ hat 2, Boone's beret) to fix clipping issues Fixed minor bug in whiskey bottle with property order Fixed scotch bottle to have liquid in it Fixed empty large whiskey bottle texture Fixed terminal in Vault 22 to have a rusty terminal texture instead of a wall texture Created closed fridge with bloody handprint for Andale Garden Shed Fixed random and random end flags on 1428 dialogue records Fixed glowing skin issue on many female armors/outfits Reputations optional fixed and finished (thank you Retlaw) Added Goodbye flag to some companion hiring topics to fix dialogue loops Fixed Drone Cannon pointing backwards so drones can't commit suicide and crash the game Fixed 32cartridge box collision Generated all Facegen and Bodymod textures Fixed iron sights on Assault Rifle Added missing environment maps to Assault Rifle Added missing battle music finale stingers (that don't seem to work) Added missing environment maps to Chinese Assault Rifle Fixed iron sights on Chinese Assault Rifle Audited BSA file patches to fix regression issues Reverted color changes on Fallout 3 loading screens Fixed 10mm ammo box normal Fixed all bhkConvexListShape collisions from Fallout 3 to bhkListShape collision so they work in New Vegas engine (thanks jonwd7 for the help) Fixed collision on some glasses that are in the hair folder instead of headwear Fixed Point Lookout bouy animation Created rockcanyonrubblepile03c.nif Fixed 1082 static bugs Fixed 1 static bug Restored barrelpiletoxic02DC Fixed some issues with Charon, Butch and Clovers wait and follow packages Added Throttlekittys head mesh fixes Created normals for mouth/teeth/tongues Fixed all removeallitems message spam Fixed all removealltypesitems message spam Fixed missing landscape record in Megaton Fixed incorrect texture paths in some Anchorage nifs Fixed Zeta door gaps Fixed some typos in Anchorage notes and 1 terminal Fixed 3 lootable scrap metal piles in Anchorage Fixed African American soldier having the wrong body color in Anchorage medical tent Fixed the Quartermaster not rezing out if killed Fixed the effect names for Pitt armors and helmets Fixed Ashur's armor using the wrong icon Fixed Teddy Bear not using new icon made for it Fixed Turpentine not using icon made for it Fixed Eulogy Jones' hat using the wrong icon Fixed the Infilitrator using the wrong textures for a couple of parts Adjusted raider, talon and regulator secondary weapon spawn lists Added glow item icons absent from misc items Added glow item icons absent from ingestibles Fixed some icon paths for misc items Fixed some icon paths for ingestibles Cleaned up added food models Fixed 10 statics around the wasteland Made 9mm pistol less likely to appear in safes Added Outcast t-51b texture (thanks to Thaiauxn for the red spray paint job) Fixed hand grenade missing NiStringExtraData Weapon/Prn node which prevented super mutants from using them Fixed Chinese Pistol weapon mod descriptions and names Fixed battle finale music (needs to be .wav) Added dart recovery script to dart ammo Removed unused dart scripts Restored barrelpiletoxic01DC Fixed 22 Revolver iron sights Fixed Chinese pistol iron sights Fixed Combat Shotgun iron sights Fixed Lever-Action Rifle iron sights Fixed Double-Barrel shotgun iron sights Added Power Armor pauldron glitch fix by trulypanda Removed Prensa's Auto Axe ground object fix and replaced with in house one Added missing environment mapping to Combat Shotgun Added missing environment mapping to Lever-Action Rifle Added missing environment mapping to Lincoln's Repeater Added missing environment mapping to Double-Barrel shotgun Adjusted Chinese Pistol and Zhu-Rong damage Fixed Zhu-Rong briefcase to have correct rounds Added missing decals to Deputy Weld Fixed Metro protectron not using correct nif list Fixed Outcast Protectron not using correct nif list Fixed Outcast Robobrain not using correct nif list Fixed BoS Robobrain not using correct nif Fixed Enclave Robobrain not using correct nif Fixed Footstep sounds Added missing audio markers to small worldspaces Corrected music sets in a couple small worldspaces Fixed bug with Who Dares Wins quest not advancing if the player didn't get the Tesla Cannon Prototype first (thanks Hopper) Fixed Fire Ant queen to use her texture and projectile Restored BoS Sentrybot texture Fixed BoS Sentrybot not using correct nif Restored barrelpiletoxic01DC Fixed UV Mapping on pre-war spring outfit Fixed PCMiscStat Water Consumed not being increased when consuming bottled water or rushing water Fixed PCMiscStat Water Consimed not being increased when consuming water from an activator Fixed Raider encounter leveled list spawn levels Fixed Regulator encounter leveled list spawn levels Fixed Talon encounter leveled list spawn levels Added RockCanyonRubblePile03drad413 Fixed Lugnut having wrong body race Fixed 81 statics around the wasteland Fixed Shrapnel's sleep packages so he doesn't run to paradise falls if Flak is enslaved Lowered survival skill requirement for added early game recipes Adjusted Raider, Talon and Regulator spawn levels Adjusted Raider and Talon weapon spawns Each wasteland and dlc now has its own load screens Merged Advertitron (again) Restored LvlRadscorpionDC Restored EncRadScorpionDC Fixed fCombatTeammateFollowRadiusMult alteration by Dead Money Fixed iMapMarkerVisibleDistance alteration by Lonesome Road Added Greenhouse to Rivet City (off science lab, lower floor) Added some harvestables to Oasis Added global to switch .32 ammo recipes on/off Fixed punga fruit activator script Fixed some Talon having incorrect body race Added zeta package fixes that went missing Capital Wasteland music markers redone Fixed dissonance on 3 of Gob's lines as close as possible Fixed rebreather incorrect sound path (thanks Hopper) Restored ClutterMilitary15DC Fixed Victoria Wattz find package Restored Silenced 10mm Pistol Added Expanded Mags and Laser Sight mods to Silenced 10mm Pistol Added Heavy Frame mod to Scoped .44 Magnum Fixed Benjamin Montgomery to use simulation Silenced 10mm Pistol Fixed XP Dialogue exploit with Andy Stahl (thanks Schefus) Created TTW Books optional Created full sets of DC Vendor Leveled Lists Updated all DC Vendors with appropriate Leveled Lists Fixed Wolfgang not having appropriate items in barter menu Fixed Temple of the Union Doorbell Fixed 275 statics around the wasteland Added 8 DT to Yao Guai to offset weapon damage increase Added No Needs to Tranquility Lane for Hardcore Mode Added antenna towers to The Washington Monument Added Grenade Rifle to vendor lists Created VendorListSydney Sydney is now exclusively an ammo dealer like her dialogue suggests Restored FoodLiquor100DC Restored FoodLiquor75DC Created VendorAtomicCocktail25 Created VendorAbsinthe25 Created VendorListFlakAndShrapnel Tweaked vendor lists Tweaked food items Added food items to vendor lists Created VendorMoonshine25 Added Moonshine to vendor lists Removed Mushroom Smoothie and recipes (redundant) Fixed wasteland brahmin hostility Reverted change to Combat Shotgun trap item health Fixed bug in Talon random encounter if you charmed Burke with Black Widow Created Weapon Restoration Optional (.32 Hunting Rifle and 20ga Sawed-Off Shotgun) Restored Locker01MilitaryDC Restored CrateShippingMilitaryDC Restored LockerVaultR01MilitaryDC Added or fixed hardcore stats on added food Removed Drone Cannon change until working fix is found Regenerated landscape LOD Regenerated object LOD Fixed Zeta food weight Fixed Zeta food pickup/putdown sounds Added TTW food consume sounds Added alcohol withdrawal to ant nog and fire ant nog Fixed Raven Rock sentry bots to use correct models Fixed dead wastelander missing name Fixed some headwear being 100% condition in vendors Fixed kitchen super mutant saying his lines to Shorty after he was dead Removed incorrect parallax flags from meshes\dungeons\metro\clutter\metdebrishall01.nif Marked hospitalscreenr01 as an obstacle Fixed 476 statics around the wasteland (took a week off after 8 months straight) Fixed flags on Defender Morgan so she doesn't get stuck inside Fort Independence or respawn Fixed flags on Defender Rockfowl so he doesn't get stuck inside Fort Independence or respawn Fixed Double Barrel Shotgun reload to work with Rapid Reload Fixed 32 Pistol/22 Revolver to work with Rapid Reload Changed 32 Pistol/22 Revolver reload animation to ReloadR because the Flare Gun repurposed ReloadK Fixed Mesmetron to work with Rapid Reload Fixed Alien Disintegrator to work with Rapid Reload Fixed Destabilizer reload animation Fixed Destablizer to work with Rapid Reload Fixed Drone Cannon and Drone Cannon Ex-B to work with Rapid Reload Optimized PCMiscStat Water Consumed fix (placed water still not working) Fixed Too good to be two challenge Fixed bug in Point Lookout mine fix script Changed DC shotguns to all use 12ga Updated all DC 20ga placed references to 12ga Updated all DC 20ga leveled lists to 12ga Improved performance around Pilgrim's Landing in Point Lookout Restored sand foot step sounds in Point Lookout Added underlay to Anchorage and Point Lookout loading screens Fixed region sounds in Point Lookout Reverted change to meshes\dungeons\metro\clutter\metdebrishall01.nif Fixed radiation markers that had radius and radiation swapped Fixed 2 radiation markers missing radiation Fixed all gaps and missing geometry in laser rifle meshes Fixed pickable mushrooms Fixed UV errors, fixed collision in nvdlc01\weapons\1handpistol\nvdlc01policepistol.nif Fixed UV errors, fixed collision in nvdlc01\weapons\1handpistol\nvdlc01policepistol_go.nif 180 fix, corrected node order, added missing Extra Data to define the Weapon layer in nvdlc04\weapons\2handmelee\nvdlc04bladewest.nif Added correct on/off light nodes, glow mesh, switch and animation, fixed corrupted NiNode, removed redundant collision mesh, added missing faces, added missing Extra Data to define the Weapon layer, added missing Extra Data for Collision, added missing animation controller, removed incorrect vertex colors, added missing BSBlastNode, fixed 1stperson static entry in/for weapons\1handminedrop\minepowdercharge.nif 180 fix, fixed collision, added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\2handmelee\bumpersword.nif 180 fix, fixed collision, added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\2handmelee\legateswrod.nif 180 fix, fixed collision, added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\2handmelee\lilyweapon.nif Fixed shell casing node position, fixed UV error on barrel, added missing Extra Data to define Collision layer in weapons\2handrifle\riotshotgun.nif Fixed collision material in weapons\1handgrenadethrow\dynamite.nif Fixed bsx flags, fixed collision material, removed redundant collision mesh in weapons\1handgrenadethrow\dynamite_go.nif Fixed node order, added missing Extra Data to define the Weapon layer in weapons\1handgrenadethrow\grenadefrag.nif Fixed bsx flags, added missing collision in weapons\1handgrenadethrow\dynamitelongfuse.nif Created new ground object for weapons\1handgrenadethrow\dynamitelongfuse_go.nif Fixed node order, added missing Extra Data to define the Weapon layer, fixed transforms in weapons\1handgrenadethrow\grenade_holy.nif Added missing Extra Data to define the Weapon layer in weapons\1handgrenadethrow\spear.nif Added missing Extra Data to define the Weapon layer in weapons\1handgrenadethrow\throwingaxe.nif Swapped around the cattleprod and cattleprodgo file names as they were swapped Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer, added extra data for the collision layer in weapons\1handmelee\cattleprod.nif Fixed collision in weapons\1handmelee\cattleprodgo.nif Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersoncleaver.nif Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\cleaver.nif Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersoncleaveru.nif Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersongladiusmachete.nif Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\gladiusmachete.nif Added missing blood decal vectors, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersonhatchet.nif (unused) Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\hatchet.nif Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\1stpersonleadpipeunique Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\leadpipeunique Removed unneeded nodes, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\chancesknife.nif Corrected node order, removed unneeded node in weapons\1handmelee\baton.nif Corrected node order in weapons\1handmelee\chineseofficersword.nif Corrected node order in weapons\1handmelee\combatknife.nif Removed unneeded node, corrected node order, added missing Extra Data to define the Weapon layer in weapons\1handmelee\dresscane.nif Corrected node order in weapons\1handmelee\leadpipe.nif Removed unneeded nodes, added missing Extra Data to define the Weapon layer, repaired normal map in weapons\1handmelee\machete.nif & weapons\1handmelee\1stpersonmachete_n.dds & weapons\1handmelee\machete_n.dds Corrected node order in weapons\1handmelee\rollingpin.nif Corrected node order in weapons\1handmelee\switchblade.nif Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mm.nif Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmextclip.nif Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmextclipscp.nif Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmscp.nif Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\9mmunique.nif Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\127mmpistol.nif Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\127mmpistolsilencer.nif Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolver.nif Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolvercustom.nif Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolverhdcylinder.nif Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolvershort.nif Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\357revolvershorthdcyl.nif Removed unneeded bone (causes crashing), fixed alien cell texture, added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\alienblaster.nif Added missing Extra Data to define the Weapon layer in weapons\1handpistol\camera.nif Added missing Extra Data to define the Weapon layer, added missing Extra Data to define Collision layer in weapons\1handpistol\huntingrevolver.nif Removed unneeded bone (causes crashing), added missing Extra Data to define the Weapon layer, added missing faces in weapons\1handpistol\laserpistolunique.nif Added missing Extra Data to define the Weapon layer in weapons\1handpistol\plasmadefender.nif Added missing Extra Data to define the Weapon layer in weapons\1handpistol\pulsegun.nif Added missing Extra Data to define the Weapon layer,added missing Extra Data to define Collision layer in weapons\1handpistol\rangersequoia.nif Added missing Extra Data to define Collision layer in weapons\1handpistol\silenced22.nif Added missing Extra Data to define the Weapon layer,added missing Extra Data to define Collision layer in weapons\1handpistol\thatgun.nif Removed unneeded bone (causes crashing) in weapons\2handhandle\plasmacaster.nif Removed unneeded bone (causes crashing) in weapons\2handhandle\plasmacasterhselectrode.nif Fixed audio marker not being disabled after completing Walking With Spirits Fixed 73 statics around the wasteland Removed 2 erroneously placed Broc Flowers Fixed photo pose animobject in Anchorage to be a Missile Launcher instead of a Fatman Fixed floating decals on National Archives building, meshes\architecture\urban\nationalarchives\nationalarchives.nif Fixed a hole in meshes\architecture\urban\buildingscomplete\bld07c4x4.nif Added missing face to Architecture\Urban\RubblePiles\RubblePile01.NIF Created meshes\Dungeons\Neoclassical\Room\NeoRmWall01b.NIF to fix bug in Capitol Building Fixed UV mapping in meshes\dungeons\facility\room\facrmwallhole01.nif Split all properties in meshes\dungeons\hotel lowend\ to fix UV stretching issue Fixed UV mapping in meshes\dungeons\hotel lowend\htlrmwallhole01.nif Fixed missing material in meshes\dungeons\hotel lowend\htlhallsm1waybrokeceil01.nif Fixed UV mapping in meshes\dungeons\facility\room\facrmwallhole01.nif Split properties in meshes\dungeons\office\hallsmall\offhallsmendexsml01b.nif to fix UV stretching issue Fixed UV mapping in meshes\dungeons\office\hallsmall\offrmwallhole01.nif Fixed UV mapping in meshes\dungeons\statesmanhotel\shrmwallhole01.nif Fixed gap and UV mapping in meshes\architecture\urban\metro\metroentrance02.nif Fixed UV mapping in meshes\Architecture\Diner\diner01.NIF Fixed UV mapping in meshes\Architecture\Diner\diner_fortified.NIF Fixed UV mapping in meshes\Architecture\Diner\dinernosign.NIF Fixed havok material in meshes\landscape\roads\guardrail_rightend.nif Fixed havok material in meshes\landscape\roads\guardrail15inward.nif Fixed havok material in meshes\landscape\roads\guardrail15outward.nif Fixed havok material in meshes\landscape\roads\guardraildestoyed01.nif Fixed havok material in meshes\landscape\roads\guardrailstraight.nif Fixed havok material in meshes\landscape\roads\guardrailstraightdent01.nif Fixed door glass in meshes\vehicles\bus01.nif Added DT to Zeta Support Drone Added DT to Zeta Guardian Drone Reduced Alien Power Module DT reduction to 2 Removed unused .32+P Gun Explode Enchant, Script, Effect Added missing faces and corrected gap in meshes\dlc03\animobjects\dlc03laserrifleanimobject.nif Added missing faces in meshes\weapons\2handrifle\laserrifle.nif Added missing faces in meshes\weapons\2handrifle\laserriflebeamsplitter.nif Added missing faces in meshes\weapons\2handrifle\laserriflescope.nif Added missing faces in meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif Added missing faces in meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif Added missing faces in meshes\weapons\2handrifle\laserriflescopeshifteropticsbeamsplitter.nif Added missing faces in meshes\weapons\2handrifle\laserrifleshifteroptics.nif Added missing faces in meshes\weapons\2handrifle\laserrifleshifteropticsbeamsplitter.nif Added missing faces in meshes\weapons\2handrifle\laserrifleunique.nif Added missing faces in meshes\weapons\1handpistol\laserpistol.nif Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistol.nif Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocus.nif Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocusoptics.nif Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocusopticsrecycler.nif Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocusrecycler.nif Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistoloptics.nif Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolopticsrecycler.nif Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolrecycelr.nif Fixed shader flags in meshes\weapons\2handrifle\antimaterialrifle.nif Fixed shader flags, fixed texture paths in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_1.nif Fixed shader flags, fixed texture paths in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_2.nif Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_3.nif Fixed shader flags, fixed texture paths in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_12.nif Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_13.nif Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_23.nif Fixed shader flags, fixed texture paths, added missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_123.nif Fixed size of textures\weapons\2handrifle\antimaterialrifle_m.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1_m.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1_n.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2_m.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2_n.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3_m.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3_n.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12_m.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12_n.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13_m.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13_n.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23_m.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23_n.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123_m.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123_n.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_1.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_1_n.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_2.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_2_n.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_3.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_3_n.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_12.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_12_n.dd s Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_13.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_13_n.dd s Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_23.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_23_n.dd s Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_123.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_123_n.d ds Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolver.nif Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolverheavyframe.nif Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolverheavyframenoscope.nif Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolvernoscope.nif Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolverunique.nif Fixed 1 hand pistol double draw bug in meshes\characters\_1stperson\1hpequip.kf Fixed missing geometry in meshes\architecture\chandelier\tenpennychandelierdark.nif Fixed conflict between TTW_Books and TTW_Reputations optionals Created TTW_QuickStartStashPackOptions Fixed PCMiscStat WaterConsumed to work with placed water Fixed Sniper Rifle fire sounds Fixed Hunting Rifle fire sounds Fixed 10mmSMG 3D fire sounds Fixed Flamer 3D fire sound Fixed Grenade Launcher 3D fire sounds Fixed Incinerator 3D fire sounds Fixed Laser Defender 3D fire sounds Fixed Missile Launcher 3D fire sound Fixed Missile Launcher 3D distant fire sound Fixed Sydney's Ultra SMG and Anchorage SMG 3D fire sound Fixed .44 Magnum 3D fire sound Fixed 12.7mm Pistol 3D fire sound Fixed Laser Pistol 3D fire sound Fixed Plasma Pistol 3D fire sound Fixed Plasma Caster 3D fire sound Fixed Plasma Caster 3D Dist fire sound Fixed Plasma Defender 3D fire sound Fixed Assault Carbine 3D fire sound Fixed Assault Carbine 3D Distant fire sound Fixed Laser Rifle 3D fire sound Fixed Plasma Rifle 3D fire sound Fixed Varmint Rifle 3D fire sound Fixed Varmint Rifle Silenced 3D fire sound Fixed Holo Rifle 3D fire sound Fixed Police Pistol 3D fire sound Fixed 25mm Grenade Launcher 3D fire sound Fixed Bozar 3D fire sound Fixed GRA Laser Pistol 3D fire sound Fixed GRA Plasma Pistol 3D fire sound Fixed GRA Plasma Caster 3D fire sound Fixed GRA Plasma Defender 3D fire sound Fixed GRA Plasma Recharger 3D fire sound Fixed ED-E's Arc 3D fire sound Fixed Laser Detonator 3D fire sound Fixed Red Glare 3D fire sound Fixed FIDO 3D fire sound Fixed Laser Stinger 3D fire sound Fixed Alien Rifle 2D fire sound Fixed issues in Anchorage Customization Fixed zeta teleporters not playing their specialidle Fixed Rapid Reload/Quick Draw bug when loading a game Fixed mesh gap in meshes\landscape\rocks\rockcanyon07.nif Fixed mesh gaps in meshes\scol\scolgtstoreb05.nif Fixed 81 statics around the wasteland Fixed mesh gaps in meshes\landscape\roads\overpass\roadoverpassrampnometal.nif Fixed mesh gaps in meshes\architecture\urban\keybridge\keybridge03.nif Added missing nialphaproperty in meshes\animobjects\aobeaker.nif Removed unneeded nialphaproperty in meshes\animobjects\ms17bow.nif Fixed collision in meshes\dungeons\rivetcity\roomsmall\rcrmwallmidendinc04.nif Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost01.nif Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost02.nif Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost03.nif Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost04.nif Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost05.nif Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost06.nif Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost07.nif Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost08.nif Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost09.nif Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost10.nif Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost11.nif Fixed shader flags, added missing normal, adjusted floor panels in meshes\architecture\megaton\interior\shackinteriors\megatonnathanshouseinterior.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg02.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg03.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg04.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgecornerin01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgecornerleft01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgecornerright01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgelng01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackedgereg01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackexitdoorreg01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackexitleftreg01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackexitwallregtall01.nif Fixed shader flags, fixed havok layer in meshes\architecture\megaton\interior\shackinteriors\shackexitwallregtall02.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackfillregtall02.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackfillwidetall01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackinteriorwatertank01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shacklucassimmshatch.nif Fixed shader flags, fixed havok material in meshes\architecture\megaton\interior\shackinteriors\shackstairsregleft01.nif Fixed shader flags, fixed havok material in meshes\architecture\megaton\interior\shackinteriors\ Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackstairsregright01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng02.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng03.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllng04.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllngtall01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwalllngtall02.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg02.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg03.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallreg04.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallregtall01.nif Fixed shader flags in meshes\architecture\megaton\interior\shackinteriors\shackwallregtall02.nif Fixed shader flags in meshes\architecture\megaton\megatonatomicbomb.nif Fixed shader flags in meshes\architecture\megaton\megatonbillycreelshouse.nif Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg01.nif Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg02.nif Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg03.nif Fixed shader flags in meshes\architecture\megaton\megatonbrasslantern.nif Fixed shader flags in meshes\architecture\megaton\megatonbrasslanternsign.nif Fixed shader flags in meshes\architecture\megaton\megatonburkesshouse.nif Fixed shader flags, fixed animation in meshes\architecture\megaton\megatonchurchofatom.nif Fixed shader flags in meshes\architecture\megaton\megatonclinic.nif Fixed shader flags in meshes\architecture\megaton\megatoncommonhouse.nif Fixed shader flags in meshes\architecture\megaton\megatoncratersidesupply.nif Fixed shader flags in meshes\architecture\megaton\megatondeckbranchreg.nif Fixed shader flags in meshes\architecture\megaton\megatondeckbranchsml.nif Fixed shader flags in meshes\architecture\megaton\megatondeckrailstraightlrg.nif Fixed shader flags in meshes\architecture\megaton\megatondeckrailstraightreg.nif Fixed shader flags in meshes\architecture\megaton\megatondecksupportmed.nif Fixed shader flags in meshes\architecture\megaton\megatondecksupportreg.nif Fixed shader flags in meshes\architecture\megaton\megatondecksupportsht.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall01.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall01_lod.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall01_lod_pa.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall01dest.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall02.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall02_lod.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall02_lod_pa.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall02dest.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall03.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall03_lod.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall03_lod_pa.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall03dest.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall04.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall04_lod.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall04_lod_pa.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall04dest.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall05.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall05_lod.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall05_lod_pa.nif Fixed shader flags in meshes\architecture\megaton\megatonextwall05dest.nif Fixed shader flags in meshes\architecture\megaton\megatongatedest01.nif Fixed shader flags in meshes\architecture\megaton\megatongatehouse01_lod.nif Fixed shader flags in meshes\architecture\megaton\megatongatehouse01_lod_pa.nif Fixed shader flags in meshes\architecture\megaton\megatongatehouseout01.nif Fixed shader flags in meshes\architecture\megaton\megatonlucassimmshouse.nif Fixed shader flags in meshes\architecture\megaton\megatonlucywesthouse.nif Fixed shader flags in meshes\architecture\megaton\megatonmoriartyssaloon.nif Fixed shader flags in meshes\architecture\megaton\megatonmoriartyssaloongobsign.nif Fixed shader flags in meshes\architecture\megaton\megatongates01.nif Fixed shader flags in meshes\architecture\megaton\megatonpipejoint45.nif Fixed shader flags in meshes\architecture\megaton\megatonpipejoint45v01.nif Fixed shader flags in meshes\architecture\megaton\megatonpipejoint90.nif Fixed shader flags in meshes\architecture\megaton\megatonpipejoint90v01.nif Fixed shader flags in meshes\architecture\megaton\megatonpipejointhub.nif Fixed shader flags in meshes\architecture\megaton\megatonpipejointhub01.nif Fixed shader flags in meshes\architecture\megaton\megatonpipejointlrgtolrg.nif Fixed shader flags in meshes\architecture\megaton\megatonpipejointlrgtoreg.nif Fixed shader flags in meshes\architecture\megaton\megatonpipejointy.nif Fixed shader flags in meshes\architecture\megaton\megatonpipejointy01.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlng.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlng01.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlnglrg.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlnglrg01.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlngsml.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlngsml01.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreg.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreg01.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreglrg.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreglrg01.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightregsml.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightregsml01.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightsht.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightsht01.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtlrg.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtlrg01.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtsml.nif Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtsml01.nif Fixed shader flags in meshes\architecture\megaton\megatonrampstraightreg.nif Fixed shader flags in meshes\architecture\megaton\megatonrampstraightreg02.nif Fixed shader flags in meshes\architecture\megaton\megatonrampstraightsml.nif Fixed shader flags in meshes\architecture\megaton\megatonrampturn45sml.nif Fixed shader flags in meshes\architecture\megaton\megatonrampturn90reg.nif Fixed shader flags in meshes\architecture\megaton\megatonrampturn90sml.nif Fixed shader flags in meshes\architecture\megaton\megatonrampturn180reg.nif Fixed shader flags in meshes\architecture\megaton\megatonrestrooms.nif Fixed shader flags in meshes\architecture\megaton\megatonsign01.nif Fixed shader flags in meshes\architecture\megaton\megatonspotlight01.nif Fixed shader flags in meshes\architecture\megaton\megatonsupportwallbasereg.nif Fixed shader flags in meshes\architecture\megaton\megatonsupportwallbasesml.nif Fixed shader flags in meshes\architecture\megaton\megatonsupportwallcapreg.nif Fixed shader flags in meshes\architecture\megaton\megatonsupportwallcapsml.nif Fixed shader flags in meshes\architecture\megaton\megatonsupportwallmidreg.nif Fixed shader flags in meshes\architecture\megaton\megatonsupportwallmidsml.nif Fixed shader flags in meshes\architecture\megaton\megatonsupportwallpatch.nif Fixed shader flags in meshes\architecture\megaton\megatonturbinegenerator01.nif Fixed shader flags in meshes\architecture\megaton\megatonwatertreatment.nif Fixed shader flags in meshes\architecture\megaton\ramshacklebuscover01.nif Fixed shader flags in meshes\architecture\megaton\ramshacklepolelightslng01.nif Fixed shader flags in meshes\architecture\megaton\ramshacklepolelightslng02.nif Fixed shader flags in meshes\architecture\megaton\scrapgroundplatesreg01.nif Fixed shader flags in meshes\architecture\megaton\scrapgroundplatesreg02.nif Fixed Intense Training perk to be unavailable if permanent actor values for SPECIAL are maxed Fixed Retention perk icon (Thanks ZuTheSkunk) Fixed Friday to respawn inventory properly Fixed Haley to respawn inventory properly Fixed repair flag on several NPCs who repair Fixed Brotherhood Robobrain track texture path Added Outcast Robobrain tracks Fixed Medicine check with Sierra being repeatable Fixed havok layer in meshes\clutter\baseballfield\backstop.nif Fixed havok layer in meshes\clutter\baseballfield\backstopruin.nif Fixed havok material in meshes\clutter\baseballfield\base.nif Fixed havok material in meshes\clutter\baseballfield\baseruin.nif Fixed havok material in meshes\clutter\baseballfield\pitchplate.nif Fixed havok material in meshes\clutter\baseballfield\pitchplateruin.nif Fixed havok material in meshes\vehicles\wreckage\motorcycle01hulkbodystatic.nif Fixed havok material in meshes\vehicles\wreckage\motorcycle01hulkfrontstatic.nif Fixed UV errors in meshes\architecture\urban\metro\bld06cornermetroentrance01.nif Fixed UV errors in meshes\dungeons\caves\epic\caveepicmid03.nif Added missing face to meshes\architecture\urban\artdeco\artdeco01.nif Fixed collision in meshes\clutter\junk\rangeclean01.nif Fixed collision in meshes\clutter\junk\rangedirty01.nif Added missing faces to meshes\clutter\billiards\pooltable.nif Added missing faces to meshes\clutter\billiards\pooltableruin.nif Added missing faces to meshes\architecture\urban\streetdressing\utilitypolemsingle01.nif Added missing faces to meshes\architecture\urban\streetdressing\utilitypolemsingle02.nif Added missing faces to meshes\architecture\urban\streetdressing\utilitypolemsingle03.nif Added missing faces to meshes\architecture\urban\streetdressing\utilitypolewsingle01.nif Added missing faces to meshes\architecture\urban\streetdressing\utilitypolewsingle02.nif Fixed transparency on Enclave Scientist and Radiation Suit helmet Fixed transparency on Zeta Alien helmet Added door panel to Vault 106 interior so player cannot trap themself Requiring JIP LN explosive projectile fix Fixed Gauss Rifle Projectile Fixed Zhu Rong projectile Fixed .50 BMG explosive projectile Gave Shakes a little more inventory Fixed all projectile flags and extra data (too many to list) Fixed door in Underworld Chop Shop to be accessible again Fixed Havok material in meshes\clutter\consoles\computerrack01.nif Fixed ownership on Dashwood's safe after giving the player the key Added meshes\dungeons\vaultruined\accessories\voverseerterminal02.nif Added meshes\dungeons\vaultruined\room\vrmoverseeroffice02.nif Fixed Vault 92 Overseers Desk to open via new terminal Fixed doubled geometry in meshes\dungeons\underworldneo\room\undnrmpitwallstairsl01.nif Fixed doubled geometry in meshes\dungeons\neoclassical\room\neormpitwallstairsl01.nif Fixed doubled geometry in meshes\dlcpitt\dungeons\neoclassical\dlcpittneormpwlstairsl01.nif Fixed bug in postMS16Greeting1c scriptlet Fixed 29 statics around the wasteland Added flavor text to all applicable weapons Really fixed 1hpequip animations (thanks Mindboggles!) Merged in shoot 'em in the head fixes (oops) Fixed alpha flags in meshes\effects\ambient\fxambdust01.nif Fixed alpha flags in meshes\effects\ambient\fxambdust03.nif Fixed alpha flags in meshes\effects\ambient\fxambdust04.nif Fixed alpha flags in meshes\effects\ambient\fxambdustfine01.nif Fixed alpha flags in meshes\effects\ambient\fxdustmeshsky01.nif Fixed alpha flags in meshes\effects\ambient\fxdustmeshtube01.nif Fixed alpha flags in meshes\effects\ambient\fxdustsimple01.nif Fixed alpha flags in meshes\effects\ambient\fxdustsimple01nomesh.nif Fixed alpha flags in meshes\effects\ambient\fxdustsimple01nomhalfvis.nif Fixed alpha flags in meshes\effects\ambient\fxdustwhirlwind01.nif Fixed alpha flags in meshes\effects\ambient\fxlightdustparticles.nif Fixed alpha flags in meshes\effects\ambient\fxlightdustparticles01.nif Fixed alpha flags in meshes\effects\ambient\fxlightdustparticleswide01.nif Fixed alpha flags in meshes\effects\ambient\fxlightdustparticleswide02.nif Fixed alpha flags in meshes\effects\ambient\fxllcustomglow.nif Fixed alpha flags in meshes\effects\ambient\fxmistlow01long.nif Fixed alpha flags in meshes\effects\ambient\fxsmokewisps01.nif Fixed alpha flags in meshes\effects\ambient\fxsmokewispsbent02.nif Fixed alpha flags in meshes\effects\ambient\fxwaternukaspray01.nif Fixed alpha flags in meshes\effects\ambient\fxwaterspout01.nif Fixed alpha flags in meshes\effects\ambient\fxwaterspoutsplash01.nif Fixed alpha flags in meshes\effects\ambient\fxwaterspray01.nif Fixed alpha flags in meshes\effects\ambient\ltrayglowgreen01.nif Fixed alpha flags in meshes\effects\ambient\ltrayglowgreenbrt01.nif Fixed alpha flags in meshes\effects\ambient\ltrayglowgreengrdflat.nif Fixed alpha flags in meshes\effects\ambient\ltrayglowgreengrdflatbrt01.nif Fixed Well-Heeled Gamblers outfit meat caps Added missing Enclave outfits to Fight The Power Added Pitt Raiders, Pitt Slavers, Point Lookout Tribals, Slavers, DC Raiders, Fiends, Jackals, Scorpions, Vipers, Powder Gangers, White Legs, Sorrows, Dead Horses, and Bandits to Sneering Imperialist as it was bugged using only races as conditions, now uses factions. Fixed Rivet City residents to not use some wrong doors because of navmesh issues Obsidian created Fixed package issues with Harkness if Zimmer is told about him and then is killed Fixed Seagrave Holmes getting stuck in a loop in Rivet City tower/upper deck Restored HotelElevatorDoor02DC to fix pathing issues in Tenpenny Tower Fixed issues with Rivet City gate guards getting stuck Fixed animation in meshes\dungeons\caves\lamplight\lamplightchandelier.nif Fixed animation in meshes\dungeons\caves\lamplight\lamplightlamp.nif Fixed animation in meshes\dungeons\caves\lamplight\llamp02.nif Fixed animation in meshes\dungeons\caves\lamplight\llamp03.nif Fixed animation in meshes\dungeons\caves\lamplight\xmaslightslng01.nif Fixed animation in meshes\dungeons\caves\lamplight\xmaslightslng02.nif Fixed animation in meshes\clutter\dukovs\treedukovxmas.nif Fixed fake ao in meshes\clutter\dukovs\mountedbrahminhead01.nif Fixed ...And Not A Drop challenge to only be updated by the player Added new wasteland hotdog (Thanks UndeadPuff, Mindboggles, macintroll!) Fixed Preorder canteen to adjust PCMiscStat Water Consumed Added DC specific version of the bumper sword Added wear to Scout Handbook texture Added normal map to Scout Handbook Added missing geometry in meshes\clutter\questitems\nukafridge01.nif Added missing geometry in meshes\clutter\questitems\nukafridge01clean.nif Removed unused NiController, fixed collision material, fixed shader flags in meshes\architecture\urban\hospital.nif Fixed collision material, fixed shader flags in meshes\architecture\urban\hospital02.nif Fixed shader flags in meshes\architecture\urban\hospital03.nif Fixed collision materials, fixed shader flags in meshes\architecture\urban\houseruined01.nif Fixed collision materials, fixed shader flags in meshes\architecture\urban\houseruined02.nif Fixed collision materials, fixed shader flags in meshes\architecture\urban\houseruined03.nif Fixed collision materials, fixed shader flags in meshes\architecture\urban\houseruined04a.nif Fixed collision materials, fixed shader flags in meshes\architecture\urban\houseruined04b.nif Fixed collision materials, fixed shader flags in meshes\architecture\urban\houseruined04c.nif Fixed collision in meshes\architecture\urban\suburbanranchgarage.nif Fixed collision in meshes\architecture\urban\suburbanranchgaragedestroy.nif Fixed collision, fixed uv mapping, fixed shader flags in meshes\architecture\urban\suburbrubble02.nif Fixed misaligned vertices and gaps in meshes\clutter\trenchkit\tunnel\trenchtuncurve01.nif Fixed misaligned vertices and gaps in meshes\clutter\trenchkit\tunnel\trenchtunstr01.nif Fixed misaligned vertices and gaps in meshes\dlcanch\architecture\trench kit\dlcarchtrenchtuncurve01.nif Fixed misaligned vertices and gaps in meshes\dlcanch\architecture\trench kit\dlcarchtrenchtunstr01.nif Fixed alpha flag in meshes\armor\radiationsuit\radsuit_m.nif Added backpack flag to Enclave Scientist Outfit Added backpack flag to Advanced Radiation Suit Added backpack flag to Radiation Suit Fixed 2 hand automatic 3rd person iron sight animation to animate the bolt on the Chinese Assault Rifle Fixed havok material in meshes\vehicles\nv_nhp-patrol-caraltc.nif Fixed meshes\armor\1950stylecasual02\gof.nif Restored OutfitPrewarSpringDC Restored OutfitPrewarSpring2DC Restored OutfitUniquePrewarSpring2DC Restored 1950sCasual2VariantMDC Restored 1950sCasual2VariantFDC Fixed bug with RL-3 becoming permanently frenzied during combat Fixed Fawkes not using his custom dialogue for combat and alerts Fixed spelling of "Your" in two of Fawkes' attack dialogues Fixed gaps in meshes\clutter\trenchkit\tunnel\trenchtunroom01.nif Fixed gaps in meshes\dlcanch\architecture\trench kit\dlcarchtrenchtunroom01.nif Fixed missing pipboy node in armor\wastelandsettler02\m\outfit.nif (thanks hopper31!) Fixed Kamikaze Trait negating an extra -15 DR that's not in the trait description Adjusted Iron Fist to NV standards, now gives 10 damage boost per level Fixed 52 statics around the wasteland Added Rusty Terminal Interface to Vault 92 Overseer and Vault 22 Hydroponics terminals Fixed Butch being teleported to the Muddy Rudder when the player sided with the Overseer and closed Vault 101 forever during Trouble On The Home Front Fixed Butch not being hireable after sabotaging the Water Chip in Vault 101 during Trouble on the Home Front Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchen4way01.nif Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchencorner01.nif Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchendoorframe01.nif Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchenwall01.nif Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchenwindow01.nif Fixed shader property, removed alpha property, fixed normals in meshes\dungeons\vaultruined\doors\vgeardoorr03b.nif Created and fixed door vault number decal in meshes\dungeons\vaultruined\doors\vgeardoorr3.nif Created and fixed door vault number decal in meshes\dungeons\vaultruined\doors\vgeardoorr11.nif Created and fixed door vault number decal in meshes\dungeons\vaultruined\doors\vgeardoorr19.nif Created and fixed door vault number decal in meshes\dungeons\vaultruined\doors\vgeardoorr22cracked.nif Created textures\dungeons\vaultruined\vgeardoor003_n.dds Created textures\dungeons\vaultruined\vault11ruinednumbers_n.dds Created textures\dungeons\vaultruined\vault19ruinednumbers_n.dds Created textures\dungeons\vaultruined\vault22doornv_n.dds Created textures\dungeons\vaultruined\vaultruinednumbers_n.dds Fixed havok material in meshes\dungeons\vaultruined\clutter\tablevaultr01.nif Fixed havok material in meshes\furniture\vault\tablevault01.nif Fixed havok material in meshes\architecture\nellis afb\nvnelliscrate.nif Fixed havok material in meshes\dungeons\vault\room\vrmoverseerdesk01.nif Fixed havok material in meshes\dungeons\vaultruined\room\vrmoverseerdeskr01.nif Fixed mesh gaps in meshes\architecture\wasteland\highway\highwaystr01rwoverpass02stone.nif Fixed havok material in meshes\vehicles\nnv_chp-patrol-car.nif Fixed havok material in meshes\vehicles\nnv_nhp-patrol-car.nif Fixed havok material in meshes\scol\scolguardrailcurvein.nif Fixed havok material in meshes\scol\scolguardrailcurveout.nif Fixed havok material in meshes\scol\scolguardrailstraight2sect.nif Fixed havok material in meshes\scol\scolguardrailstraight3sect.nif Fixed havok material in meshes\scol\scolguardrailstraight3sectb.nif Fixed havok material in meshes\scol\scolguardrailstraight3sectc.nif Fixed havok material in meshes\scol\scolguardrailstraight4sect.nif Fixed havok material in architecture\urban\tenpenshed01.nif Fixed Dead Paladins in New Vegas to use HVArmorBoS list so they spawn with either T-51 or T-45 and a matching helmet Fixed CondPowerArmorBrotherhood to contain Brotherhood T-45d Armor instead of Brotherhood T-51b Re-fixed Trouble on the Home front to teleport Butch but also start MS16Fin even if you decide to just leave the vault forever Fixed havok material in meshes\clutter\bathroom\sinkmetal01.nif Fixed havok material in meshes\clutter\bathroom\sinkmetalr01.nif Fixed havok material in meshes\dlcanch\clutter\bathroom\dlcanchsinkmetal01.nif Fixed collision in meshes\traps\pitchingmachine01.nif Fixed BSDismembermentSkinInstance in meshes\armor\colonelautumn\glovefleft.nif Fixed BSDismembermentSkinInstance in meshes\armor\colonelautumn\glovefright.nif Fixed BSDismembermentSkinInstance in meshes\armor\colonelautumn\gloveleft.nif Fixed BSDismembermentSkinInstance in meshes\armor\colonelautumn\gloveright.nif Fixed rigging in meshes\armor\wastelandsettler02\m\glovel.nif Fixed rigging in meshes\armor\wastelandsettler02\m\glover.nif Fixed rigging in meshes\armor\wastelandclothing01\gloveml.nif Fixed rigging in meshes\armor\wastelandclothing01\glovemr.nif Fixed Zeta Drone Cannon Non Player version equipping backwards when a Drone is disarmed Fixed Ex-B Drones from dropping a regular cannon and an Ex-B cannon Fixed havok weight in meshes\clutter\junk\milkcarton01.nif Fixed Raider in Bethesda ruins that would respawn giving infinite lads life magazines or scout handbooks (thanks asterra) Fixed child player death, attack and hit sounds Fixed havok material in meshes\landscape\rocks\pebblepilenv.nif Fixed havok material in meshes\nvdlc03\clutter\bathroom\nvdlc03sinksink01.nif Fixed meshes\architecture\strip\gardenlight.nif Fixed Regulators using dialogue for the Contract Killer perk when taking both Contract Killer and Lawbringer perks Fixed CG04SecurityInventoryNoHelmet leveled list to not have a Pipboy and Glove (thanks CDTalmas) Removed erroneous IsHardcore checks for health restoration in TTW food Removed negative strength penalty from steamed radroach Added missing pipboy nodes to meshes\armor\combatarmor\f\mark1combatf.nif (thanks dragbody) Added missing pipboy nodes to meshes\armor\combatarmor\m\mark1combat.nif (thanks dragbody) Moved Regulator armor into armor folder Fixed facegen flags on Regulator armor Removed .32 +P ammo effects as they were duplicates of 9mm +P effects Removed .32 SWC rounds and records for mechanics reasons Removed some unnecessary scripting Added JIPLN game fixes on start up Fixed value of JNK rounds Fixed JNK round recipes and added missing ones Added missing .45 junk round and recipe Added .32 JNK round and recipe Fixed ammo lists for JNK rounds Corrected flags and audio templates on armors Fixed left arm dismember skin instance partition in meshes\armor\wastelandclothing06\outfitm.nif (thanks EPDGaffney) Fixed bug with Sarah Weintruab's sex dialogue created by suit turn in exploit fix Fixed Legion hitsquads not using their correct dialogue Fixed NCR hitsquads not using their correct dialogue Added missing alpha property and adjust emittance in meshes\clutter\lights\nvgomorrahmoroccanlamp01.nif (thanks zedas) Fixed setting map marker reputations on startup in reputations optional Fixed Sonora Cruz's confidence and assistance so she doesn't run off into the wasteland never to be seen again Carried new fixes over into reputations optional Fixed reputations icon paths Fixed Kitsch Master challenge Fixed bug in CardAddToPlayerScript Fixed bug in HVTargetPractice1Script Fixed bug in HVTargetPractice2Script Fixed bug in HVTargetPractice3Script Fixed bug in HVTargetPractice4Script Added missing reputation adjustments in Take It Back Fixed issues with Penn Ave/Mall metro rubble not being disabled which blocks the way to Columbus Circle and the train station Removed unusable grills from More Cooking Items Fixed food vendor lists to have water again that Broken Steel removed Added Rum and Nuka to DC Liquor lists Fixed Grandma Sparkle to actually sell things Fixed Wasteland Scavenger's to respawn their inventories Fixed Wasteland Doctor's to respawn their inventories Fixed Wasteland Hunters to respawn their inventories Fixed Shakes to sell the correct items Reduced the value of Glowing Mushroom to 5 from 50 Added pickup and putdown sounds to all ingestibles Fixed a couple of duplicate editor ids Set a few vendor NPCs persistent so their inventories respawn properly Fixed 48 statics around the wasteland Replaced parking lot lights in paradise falls with NV versions so they can emit light at night Fixed location specific load screens not working with quick start optionals Added missing geometry in meshes\architecture\urban\buildingkits\bld11corner01.nif Fixed havok material in meshes\architecture\urban\streetdressing\busshelter01.nif Fixed havok material in meshes\clutter\camps\camplog01.nif Fixed havok material in meshes\clutter\camps\camplog02.nif Fixed havok material in meshes\clutter\camps\camplog03.nif Added correct normal map in meshes\dlcanch\architecture\bunkers\walls\dlcanchbnkwallgatetemp.nif Added missing geometry in meshes\architecture\urban\destroyed\dstrbldgfloorcrnstairsbasel02.nif Added missing geometry in meshes\architecture\urban\destroyed\dstrbldgfloorcrnstairsbaser02.nif Fixed misaligned stairs in meshes\dungeons\caves\lamplight\lamplightvault87corner.nif Added missing geometry in meshes\dungeons\vault\accessories\lockervault01.nif Added missing geometry in meshes\dungeons\vaultruined\accessories\lockervaultr01.nif Fixed width of meshes\architecture\urban\metro\metrosidewalksurround01.nif Fixed missing note strings in meshes\characters\_male\locomotion\hurt\mtfastforward_hurt.kf (thanks MadAce) Fixed animations in meshes\nvdlc03\clutter\nvdlc03moltensteel.nif (thanks WJS and pixelhate) Fixed havok material in meshes\dungeons\nvlucky38\nvlucky38loungebasefloor.nif Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs01.nif Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs02.nif Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs2waybottom01.nif Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs2waymid02.nif Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs03.nif Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs3way01.nif Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs3waybottom01.nif Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs04.nif Fixed stairs havok material in meshes\dungeons\rivetcity\hallsmall\rchallsmstairsbottom01.nif Fixed havok material in meshes\clutter\junk\suitcase01.nif Fixed z fighting in meshes\dungeons\utility\hall\utlhallsm2wayreg01.nif Fixed RemoveMe engine bug that caused a CTD (jazzisparis in jipln) Fixed Rock-It Launcher to work 100% (jazzisparis, luthienanarion) Removed old scripts and quest for reloading supplies RemoveMe fixes Changed CardAddToPlayer scripts to use RemoveMe again Fixed all GameHour and GameDaysPassed related script and scriptlet bugs Fixed Mother Darkness poison to not have permanent effects Fixed Toxic Waste poison to not have permanent effects Removed some unused base effects Fixed flags on some base effects Created new base effects for the poisons so they work correctly Reduced Violence in Video games challenge threshold by 10 to 120 Added Rock-It Man challenge Fixed MoppBVTree collision on many previously fixed meshes (many thanks to jonwd7 and aerisarn) Fixed UV mapping, added missing geometry in meshes\architecture\urban\metro\bldangledmetroenrace.nif Fixed 95 statics around the wasteland Removed extra gun topics for Daniel Agincourt Fixed a few issues with Daniel Agincount not equipping any gun you give him Fixed bug in ParadiseFallsExteriorDoorScript Fixed some broken scriptlets in topic NVDLC01RadioDeanAct1 Fixed many invalid editorids in ttw script alterations Fixed Apocalypse challenge (Lord Death rank 3) script Fixed MS06BrahminDC to use correct script with regeneration Fixed 92 scripts in both games Fixed collision in meshes\dungeons\nvlucky38\nvlucky38centerplatform.nif (you can take the books now) Fixed havok materials in meshes\dungeons\rivetcity\roomlarge\rclgstairs01.nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsendground01.nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsendground02.nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsfull01.nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsfulllside01.nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsfullrside01.nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfbot.nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfbotlside01. nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfbotrside01. nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfmid.nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfmidlside01. nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfmidrside01. nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalftop.nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalftoplside01. nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalftoprside01. nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnfulll01.nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnfulllside01 .nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnfullr01.nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnfullrside01 .nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfl01.nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalflside01 .nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalflside02 .nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalflside03 .nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfr01.nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfrside01 .nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfrside02 .nif Fixed havok materials in meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfrside03 .nif Fixed havok material in meshes\dungeons\metro\station\metstnesc01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsbottomcap.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsendground01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsendground02.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsfull01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsfulllside01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsfulllside02.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsfullrside01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsfullrside02.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalfbot.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalfbotlside01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalfbotrside01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalfmid.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalfmidlside01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalfmidrside01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalftop.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalftoplside01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalftoprside01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnfulll01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnfulllside01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnfullr01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnfullrside01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalfl01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalflside01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalflside02.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalflside03.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalfr01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalfrside01.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalfrside02.nif Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsturnhalfrside03.nif Fixed UV errors in meshes\architecture\urban\buildingscomplete\bld08valksdupont.nif Fixed 34 statics around the wasteland Fixed collision in meshes\dlcpitt\dungeons\utility\bays\dlcpittutbaymidtop01.nif Fixed RobCo protectrons to use correct voice Fixed bug with RL-3 not greeting the player after purchase introduced by companion overhaul Fixed bug with RL-3 being hireable when a critter is already in the party Fixed bug with RL-3 hiring dialogue showing karma messages in no karma optional Fixed collision in meshes\architecture\urban\pedwalk\pedwalkpillar02.nif Fixed fKarmaModMurderingNonEvilNPC being different between wastelands Fixed fKarmaModMurderingNonEvilCreature Fixed Addiction message being shown when VCGTutorial quest is running after talking to Sunny Smiles the first time Fixed fCombatTeammateFollowRadiusMult being different while in Dead Money Fixed iMapMarkerVisibleDistance being different while in Lonesome Road Fixed bug with followers not being fired after arriving on Mothership Zeta Fixed bug with followers not being fired when starting Point Lookout Fixed bug with followers not being set to wait when entering the Dead Money start trigger Fixed bug with followers not being fired when starting Dead Money Fixed bug with followers not being fired when starting Honest Hearts Fixed bug with followers not being fired when starting Old World Blues Fixed bug with followers not automatically being fired when starting Lonesome Road Deprecated TTWFNHardcoreSafeAdvanceDays as it has been superceded Fixed bugs with advancing time in Honest Hearts scripts Removed karma edits to some NPCs as the game setting is now being changed between wastelands Fixed Bottlecap Mine to have the disable sound Removed all PCB/PurgeCellBuffers from Obsidian's scripts because DUH Fixed flag on T-51b Simulation version texture Added DLC02PowerArmor51bRightHandSnow glove Added DLC02PowerArmor51bLeftHandSnow glove Added DLC02ArmorPower51bSnowList biped form list Added correct texture to display version of T-51b Added has backpack flag to Tribal Power Armor Fixed Robo Thor helmet texture set Added has backpack flag to Desert Ranger Combat Armor Added has backpack flag to Advanced Riot Gear Added has backpack flag to Elite Riot Gear Added has backpack flag to Riot Gear Fixed VStreetSecuritronScript script Fixed VStreetFluffNPCScript script Fixed VStreetFluffMPScript script Fixed VMS25WalterSCRIPT script Fixed VMS25EthelSCRIPT script Fixed VMS21ThermiteDetonatorScript script Fixed vMojaveExpressBoxSCRIPT script Fixed VCG03CampfireTriggerSCRIPT script Fixed Lucky38VictorEntranceSCRIPT script Fixed VStripGateScript script Fixed VES01VictorGSMyBodyguardScript script Fixed TecMineHostage script Fixed NVDLC03X8GiantDogSCRIPT script Fixed NVDLC03X13SoundCueTriggerSCRIPT script Fixed NVDLC03HQBuddyUpgradeSCRIPT script Fixed NVDLC03HQBuddyQuestSCRIPT script Fixed NVDLC03AuralStealthSuitQuestSCRIPT script Fixed NVDLC03AuralStealthSuitBarksSCRIPT script Added casings to WithAmmoScoped44MagnumNPC list Added casings to WithAmmoMiniGunSupermutant list Added casings to WithAmmoScoped44MagnumLoot list Added casings to WithAmmoScoped44MagnumChineseGhoul list Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp1way01.nif Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp1wayendl01.nif Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp1wayendr01.nif Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp1waystraight01.nif Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp2waycorout01.nif Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp2wayl01.nif Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp2wayr01.nif Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp3way01.nif Fixed normal map path in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampfreerail01.nif Fixed normal map path in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampfreerail02.nif Fixed normal map path in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampfreetruss01.nif Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampstairs1wayl01.nif Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampstairs1wayr01.nif Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampstairs1wayraill01.nif Fixed normal map paths in meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampstairs1wayrailr01.nif Removed invalid animation from meshes\dlc03\clutter\dlc03deathclawcage.nif Fixed invalid collision layer in dlc03\clutter\smallrandomparts\dlc03stovenob01.nif Fixed invalid collision layer and wrong havok material in meshes\dlc03\dungeons\presidentialmetro\clfence\dlc03prmetroclfence01.nif Fixed wrong havok material in meshes\dlc03\dungeons\presidentialmetro\clfence\dlc03prmetroclfence02.nif Removed invalid alpha property from meshes\creatures\robobrain\brain_bos.nif Fixed texture paths in meshes\creatures\robobrain\brain_enclave.nif Removed invalid alpha property from meshes\creatures\robobrain\brain_outcast.nif Fixed nif list in CrRobobrainEnclaveDC Fixed invalid references in DLC03Sector01Terminal01 Fixed DLC03FXPPWaterFall to use the correct sound Fixed Aqua Pura killing water beggars if you didn't add the FEV to project purity, altered script WaterBeggarNPCSCRIPT Fixed Nerves of Steel perk to regenerate AP 25% faster instead of 2.5%, altered script DLC03APRegenScript Added missing alpha channel to textures\dlcanch\creatures\snowgutsy\dlcanchsnowgutsy.dds Added missing specular channel to textures\dlcanch\creatures\snowgutsy\dlcanchsnowgutsy_n.dds Repaired textures\creatures\sentrybot\sentrybot_n.dds with higher resolution anchorage normal Added missing specular channel to textures\dlcanch\creatures\snowsentrybot\dlcanchsnowbot_n.dds Fixed DLC05AlienEpoxyEffectSCRIPT script to not repair or consume and alien epoxy if weapon health is > 99.82% and to increase PCMiscStat "Items Repaired" Fixed RepairKitEffectSCRIPT script to not repair or consume a weapon repair kit if weapon health is > 99.82% and to increase PCMiscStat "Items Repaired" Fixed 50MGIncendiaryScript to not steal XP from the player when the target dies from the spell Fixed NVDLC05DragonsBreathEffectScript to not steal XP from the player when the target dies from the spell Fixed NVDLC05DragonsBreathActorEffect effect types to be touch instead of self Added missing effect to Ammo12GaBeanBag Added TTWBeanBagEffectScript Fixed Ammo12GaBeanBag rounds to work as intended Fixed NVDLC05PulseSlugScript to not steal XP from the player the target dies from the spell Fixed issues with ammo effects being triggered by mines and grenades when they are equipped (thanks to miguick for pointing this out) Added missing effect to Ammo44MagnumSWCHandLoad Added missing return casing to Ammo12GaSlug Added missing return casing to Ammo12GaCoinShot Added missing casing consumed percentage to Ammo12GaCoinShot Added missing return casing to Ammo44Special Added missing casing consumed percentage to Ammo44Special Added missing return casing to Ammo38Special Added missing return consumed percentage to Ammo38Special Added missing return casing to Ammo223 Added missing return consumed percentage to Ammo223 Added missing return casing to NVDLC05Ammo12GaPulseSlug Added missing return casing to Ammo50MGIncendiary Removed TTWAmmoRockitJunk ammo Fixed havok material and removed invalid animation in meshes\dlc04\clutter\cathedral\dlc04alterevilbook01.nif Fixed animation in meshes\dlc04\clutter\aviary\dlc04aviarypuzzlepaint01.nif Fixed animation in meshes\dlc04\clutter\aviary\dlc04aviarypuzzlepaint02.nif Fixed animation in meshes\dlc04\clutter\aviary\dlc04aviarypuzzlepaint03.nif Fixed animation in meshes\dlc04\clutter\aviary\dlc04aviarypuzzlepaint04.nif Fixed normal map filename in meshes\dlc04\architecture\boardwalk\dlc04boardwalkbarricade01.nif Removed invalid animation from meshes\dlc04\effects\dlc04brainpoddead.nif Fixed DLC05AnchorageHolotape having the wrong npc for the voice Repaired missing lines in DLC05CaptiveHolotape07 topic causing it to not play anything Fixed incorrect havok layer in meshes\dlcpitt\architecture\ashurspalace\dlcpitttoweroflearning.nif Fixed incorrect havok layer in meshes\dlcpitt\architecture\ashurspalace\dlcpitttoweroflearninglit.nif Fixed missing normal in meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourtdirt512.nif Fixed missing normal in meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourtstrhole01.nif Fixed missing normal in meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourttrenchcapl01.nif Fixed missing normal in meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourttrenchcapr01.nif Fixed missing normal in meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourttrenchstr01.nif Fixed missing normal in meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourttrenchstr02.nif Fixed small icon in AmmoElectronChargePack Fixed small icon in AmmoElectronChargePackBulk Fixed small icon in AmmoElectronChargePackMaxCharge Fixed small icon in NVDLC05AmmoElectronChargePackOptimized Fixed small icon in AmmoElectronChargePackOverCharge Fixed dirty edit of DefaultRuntoLinkedLocationNoFallout package in The Pitt Added TTWDefaultRuntoLinkedLocationNoFallout package Modified DLC01LvlSlaveCombatMove to use the TTWDefaultRuntoLinkedLocationNoFallout package Fixed MS02BattleRobot from respawning Fixed BrassLanternPasswordAdder note being inaccessible Fixed Projectile Node position in meshes\weapons\2handrifle\laserrifle.nif Fixed Projectile Node position in meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif Fixed Projectile Node position in meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif Fixed Projectile Node position in meshes\weapons\2handrifle\laserrifleshifteroptics.nif Fixed Cutter having two wasteland doctor outfits Fixed Mary having an adult outfit instead of a child one Fixed incorrect normal map path in meshes\armor\wastelandclothing02\gloveml.nif Fixed incorrect normal map path in meshes\armor\wastelandclothing02\glovemr.nif Fixed incorrect texture and normal map path, corrected node order to fix impact decals in meshes\armor\oasisvillager\outfitf.nif Corrected node order to fix impact decals in meshes\armor\oasisvillager\outfitm.nif Fixed incorrect havok layer, havok material and removed invalid animation from meshes\architecture\underworld\underworldentrancedoor.nif Removed invalid animation from meshes\architecture\underworld\underworldentrancedoorinterior.nif Fixed collision, havok material in meshes\clutter\raiderdressing\raidercorpsedressing01.nif Fixed collision, havok material in meshes\clutter\raiderdressing\raidercorpsedressing02.nif Fixed collision, havok material in meshes\clutter\raiderdressing\raidercorpsedressing03.nif Fixed collision, havok material in meshes\clutter\raiderdressing\raidercorpsedressing04.nif Fixed collision, havok material in meshes\clutter\raiderdressing\raidercorpsedressing05.nif Fixed collision, havok material in meshes\clutter\raiderdressing\raidercorpsedressing06.nif Fixed MS17VaultTecMasterbrain having no talk brain Fixed Citadel A Ring to be owned by the Brotherhood of Steel Fixed Citadel B Ring to be owned by the Brotherhood of Steel Fixed Citadel Laboratory to be owned by the Brotherhood of Steel Fixed the Regulator Headquarters to be owned by the Lawgiver Perk Faction Fixed the Scrapyard Shack to be owned by the Contract Killer Perk Faction Gave Nuka Fridges open and close sounds Gave Antique Nuka Fridges open and close sounds Fixed typos in Nuka Fridge names Fixed typo in Pre-War Money name Fixed typo in Shot Glass name Fixed CutterVendorKey pick up and put down sounds, gave it a model Fixed ProntoVendorKey pick up and put down sounds, gave it a model Fixed SmilingJackVendorKey pick up and put down sounds Fixed Willow to have the correct class Fixed ScribeBowditch to have the correct class Fixed ScribeJameson to have the correct class Fixed ScribePeabody to have the correct class Fixed ScribeRothchild to have the correct class Fixed ScribeYearling to have the correct class Fixed HVBrotherhoodScribeTemplate to have the correct class Fixed Floating Bobbleheads in Tenpenny player suite Fixed trapBearTrapScript script breaking player hit sounds Fixed TrapToiletSCRIPT script breaking player hit sounds Fixed SprungBearTrapScript script breaking player hit sounds Fixed SteelMillHotSteelScript script breaking player hit sounds Fixed SteelMillHotSteelScript02 script breaking player hit sounds Fixed VHDLegionOliverRangerTrapBearTrapScript script breaking player hit sounds Fixed NVDLC01DeanScript script breaking player hit sounds Fixed NVDLC01DogScript script breaking player hit sounds Fixed NVDLC01ChristineSCRIPT script breaking player hit sounds Fixed NVDLC01trapBearTrapScript script breaking player hit sounds Fixed NVDLC01SprungBearTrapScript script breaking player hit sounds Fixed NVDLC02MQ03BearTrapScript script breaking player hit sounds Fixed NVDLC02trapBearTrapScript script breaking player hit sounds Fixed DLC03TriggerDamagedFieldSCRIPT script breaking player hit sounds Fixed DLC03TeslaCoil01SCRIPT script breaking player hit sounds Fixed DLC05shockVolumeSCRIPT script breaking player hit sounds Fixed DLC05crusherSCRIPT script breaking player hit sounds Fixed DLC05crusherSCRIPTalternate script breaking player hit sounds Fixed 92 statics around the wasteland Fixed Slave Collar to be unset as a quest item if Slave quest fails Fixed invalid collision type in meshes\nvdlc04\architecture\fallenbuilding\nvdlc04fallenbuilda04.nif Fixed decal z fighting in meshes\architecture\urban\buildingkits\bld07corner01.nif Fixed havok material in meshes\dungeons\caves\lamplight\lamplightsouvenir.nif Fixed havok material in meshes\dlc05\dungeons\mz\bridge\dlc05mzbridgestairs01.nif Fixed Raven Rock control room sentry bots to have the correct names Corrected node order in meshes\armor\1950stylecasual01\f\outfit.nif Corrected node order in meshes\armor\1950stylecasual01\m\outfit.nif Corrected node order in meshes\armor\1950stylecasual02\outfitf.nif Corrected node order in meshes\armor\1950stylecasual02\outfitm.nif Corrected node order in meshes\armor\1950stylecasual02DC\outfitf.nif Corrected node order in meshes\armor\1950stylecasual02DC\outfitm.nif Corrected node order in meshes\armor\1950stylesuit\f\bennysuit_f.nif Corrected node order, added missing skin sk in meshes\armor\1950stylesuit\f\outfitf.nif Corrected node order in meshes\armor\1950stylesuit\m\nv_outfit_benny.nif Corrected node order in meshes\armor\1950stylesuit\m\outfit.nif Corrected node order, added missing skin sk in meshes\armor\1950stylesuitDC\f\outfitf.nif Corrected node order in meshes\armor\1950stylesuitDC\m\outfit.nif Corrected node order, added missing head meatcap in meshes\armor\advancedpowerarmor\adpowerarmor.nif Corrected node order in meshes\armor\antagonist\outfitf.nif Corrected node order in meshes\armor\antagonist\outfitm.nif Corrected node order in meshes\armor\arcadesdoctor\arcadesdoctor.nif Corrected node order in meshes\armor\arcadesdoctor\arcadesdoctor_f.nif Corrected node order in meshes\armor\arcadesdoctor\arcadesdoctorgen.nif Corrected node order in meshes\armor\arcadesdoctor\arcadesdoctorgenf.nif Corrected node order in meshes\armor\bigbattle\crangerbattlearmor.nif Corrected node order in meshes\armor\bigbattle\encofficerbattlearmor.nif Corrected node order, added alpha property in meshes\armor\bigbattle\encsciencebattlearmor.nif Corrected node order, added missing skin sk in meshes\armor\bigbattle\khanbattlearmor.nif Corrected node order in meshes\armor\bigbattle\legionbattlearmor.nif Corrected node order in meshes\armor\bigbattle\powerbattlearmor.nif Corrected node order in meshes\armor\bigbattle\rangerbattlearmor.nif Corrected node order in meshes\armor\bigbattle\trooperbattlearmor.nif Corrected node order in meshes\armor\boomers\boomer_outfit01.nif Corrected node order in meshes\armor\boomers\boomer_outfit01_f.nif Corrected node order in meshes\armor\boomers\boomer_outfit02.nif Corrected node order in meshes\armor\boomers\boomer_outfit02_f.nif Corrected node order, added missing skin sk in meshes\armor\boone\boone01.nif Corrected node order in meshes\armor\boone\boone02.nif Corrected node order in meshes\armor\bosscribe\outfitf.nif Corrected node order in meshes\armor\bosscribe\outfitm.nif Corrected node order in meshes\armor\bosunderarmor\f\outfitf.nif Corrected node order in meshes\armor\bosunderarmor\m\outfitm.nif Corrected node order in meshes\armor\caesar\caesar.nif Corrected node order in meshes\armor\caesar\caesar_f.nif Corrected node order in meshes\armor\cass\cass_companion.nif Corrected node order in meshes\armor\centurion\centurion_f.nif Corrected node order in meshes\armor\centurion\centurion_m.nif Corrected node order in meshes\armor\chinesecommando\chinesecommandom.nif Corrected node order in meshes\armor\chinesecommando\outfitf.nif Corrected node order in meshes\armor\colonelautumn\outfitf.nif Corrected node order in meshes\armor\colonelautumn\outfitm.nif Corrected node order in meshes\armor\combatarmor\f\mark1combatf.nif Corrected node order in meshes\armor\combatarmor\f\mark2combatf.nif Corrected node order in meshes\armor\combatarmor\f\outfitf.nif Corrected node order in meshes\armor\combatarmor\m\mark1combat.nif Corrected node order in meshes\armor\combatarmor\m\mark2combat.nif Corrected node order in meshes\armor\combatarmor\m\outfitm.nif Corrected node order in meshes\armor\combatranger\combatranger.nif Corrected node order in meshes\armor\combatranger\combatranger_f.nif Corrected node order, added missing skin sk in meshes\armor\doctorli\f\outfitf.nif Corrected node order, added missing skin sk in meshes\armor\enclaveofficer\outfitf.nif Corrected node order, added missing skin sk in meshes\armor\enclaveofficer\outfitm.nif Corrected node order, removed extra head meat cap in meshes\armor\enclavepowerarmor\enclavearmor.nif Corrected node order, added missing skin sk in meshes\armor\enclavescientist\outfitf.nif Corrected node order, added missing skin sk in meshes\armor\enclavescientist\outfitm.nif Corrected node order, added missing skin texture, normal, sk in meshes\armor\eulogyjones\outfitf.nif Corrected node order, added missing skin sk in meshes\armor\eulogyjones\outfitm.nif Corrected node order in meshes\armor\generaloliver\generaloliverf.nif Corrected node order in meshes\armor\generaloliver\generaloliverm.nif Corrected node order in meshes\armor\ghoulmask\ghoulmask.nif Corrected node order in meshes\armor\ghoulmask\ghoulmaskf.nif Fixed extra chits not being given Anchorage Customization optional Added TTWCaravanGuardScript Fixed DC Caravan Guards not healing after combat Fixed Crow, Doc Hoff, Lucky Harith, and Wolfgang not healing after combat Fixed DC Caravan Brahmin not healing after combat Fixed Prototype Gauss Rifle wasteland version not being usable by NPCs Fixed Jingwei's Shocksword wasteland version not being usable by NPCs Fixed flags on ReduceDamageResistance effect Added Tenderizer's unique effect to it Fixed inventory flags on Harith's Caravan Guard Fixed inventory flags on Hoff's Caravan Guard Assigned Evan King's key to his door Gave Evan King his key so he can get in and out of his house Marked MS11BalconyHotelDoor01 as minimal use to stop NPCs in Tenpenny tower from trying to use it to get to the ground level Fixed Alistair Tenpenny's MS12WatchExplosion package to only work when required allowing him to use his other packages Fixed Alistair Tenpenny's sleep package to happen daily instead of once a week on Saturday Adjusted Navmeshes under Tenpenny Tower balconys to fix issues with Z height navmesh pathing Fixed Amata's appearance in vault 106 Fixed Dad's appearance in vault 106 Fixed Butch's appearance in vault 106 Fixed Paul Hannon's appearance in vault 106 Fixed Wally Mack's appearance in vault 106 Fixed The Overseer's appearance in vault 106 Added TTWVault106DadRaceFixScript Added TTWVault106DadRaceFixActivator Fixed vault106FatherWalk1 activator in vault 106 so dad hallucination can be seen Fixed V106FlashbackHallTRIG activator in vault 106 so hallway hallucination doesn't occur prematurely Fixed vault106FatherWalk3 activator in vault 106 so hallway hallucination doesn't occur prematurely Fixed Insane Survivors so that they spawn as multiple races/levels as intended Fixed PuffOfSmoke effects in vault106 so hallucinations play them and disappear correctly Fixed vault106boss to have NPC pipboy and correct voice Fixed vault 106 insane survivors to have npc pipboy and glove Removed navmesh injection for the RC Bridge Fixed navmesh enabling/disabling in RCExBridge1SCRIPT Fixed navmesh enabling/disabling in NVDLC04Silo1ElevatorScript Fixed navmesh enabling/disabling in DLC03ProjectPurityNavmeshTriggerSCRIPT Fixed MQ05FollowerCatchupTrigSCRIPT, invalid NavmeshDisable Fixed DLC01Quest03 stage 105, invalid NavmeshDisable Fixed DLC01TerminalPowerShutOff Terminal, invalid NavmeshEnable Fixed navmesh enabling in DLC03ControlTowerTerminal Fixed collision, uv mapping, invalid cubemap, shader flags in meshes\clutter\platinumchip\nv_platinumchip.nif Fixed Tranquility Lane to use the TTWNoNeeds perk so the effect and messages are hidden Made followers follow again after exiting the Tranquility Lane simulation Created TTWFNFollowAllFollowers Fixed voice modulation flags on all headgear that needed them Fixed Pitt Raiders trying to say the line "Go Away." that has no working audio Created VendorChestLiquorOnlyDC list Fixed Ahzrukhal to sell more alcohol (really) Fixed Belle Bonny to sell more alcohol (really) Fixed Doc Hoff to sell more alcohol (really) Fixed Shakes to sell more alcohol (really) Fixed Harris to sell more alcohol (really) Fixed bug in DLC01TunnelHandcartDCSCRIPT when travelling back to The Pitt with some variables being reset and Wernher teleported to the hand cart Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitter01.nif Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitter01a.nif Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitter02.nif Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitter02a.nif Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitterdark01.nif Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitterdark02.nif Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitteredge01.nif Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitteredge02.nif Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitteredge03.nif Fixed alpha and shader flags in meshes\dlc04\clutter\boardwalk\dlc04streetlitteredgeshaded01.nif Fixed alpha and shader flags in meshes\architecture\urban\decals\dirtdecal01.nif Fixed alpha and shader flags in meshes\architecture\urban\decals\dirtdecal02.nif Fixed alpha and shader flags in meshes\architecture\urban\decals\nvdirtdecal01.nif Fixed alpha and shader flags in meshes\architecture\urban\decals\nvdirtdecal02.nif Fixed alpha and shader flags in meshes\architecture\urban\decals\streetlitter01.nif Fixed alpha and shader flags in meshes\architecture\urban\decals\streetlitter02.nif Fixed alpha and shader flags in meshes\architecture\urban\decals\streetlitterdark01.nif Fixed alpha and shader flags in meshes\architecture\urban\decals\streetlitterdark02.nif Fixed alpha and shader flags in meshes\architecture\urban\decals\streetlitteredgeshaded01.nif Fixed 753 instances of invalid emittance data in references (thanks zilav!) Fixed faction reaction issue between Enclave Faction and DLC03EnclaveDeathclawFaction Fixed Rivet City hotel room to not be yours forever if you rented it from Mister Buckingham Fixed Mr Buckingham to not respawn Restored RefrigeratorWithLiquorDC Fixed emissive mesh in meshes\architecture\paradisefalls\parkinglot\nv_parkinglotlight02.nif Fixed emissive mesh in meshes\architecture\paradisefalls\parkinglot\nv_parkinglotlight03.nif Restored Vault101LoudspeakerDC Restored SoldierBigGunsDC Restored RaiderSmallGunDC Restored MercRangedWeaponsDC Restored SuperSniperDC Adjusted some classes to have Big Guns tag skill again and moved additional tag skill to the 4th tag slot Restored FireHoseBoxDC Created TTWClutterFireHoseBoxDC Created TTWCondNVFireaxeLoot25 Restored EnclaveCratePersonalsDC Fixed MQ08GECKDeath camera path Restored CrDogViciousDC Fixed OasisKingSniper to have it's embedded weapon Fixed AudioTemplateFeralGhoul Fixed audio template in CrTurret01 Fixed audio template in CrTurret02 Fixed audio template in CrTurret03 Fixed audio template in CrTurret01Enclave Fixed audio template in CrTurret01Steel Fixed audio template in CrTurret03Steel Fixed AudioTemplateRobotLibertyPrime Restored CSTurretDC Restored IndDoorSmAnim01DC Restored DeathClawCageDoorDC Restored MQ05TaftSewerLidExit01DC Restored EnchEnclaveArmorDC Restored NavalCot01RDC Restored NavalCot01LDC Reverted Contract Killer Bonus Mults Reverted Lawbringer Bonus Mults Restored WastelandInteriorTemplateDC Restored DunwichLightOrange01DC Restored LightFungusStalkDC Restored UtlRmFan01DC Restored FXSmokeWispsBent01DC Restored GenericConsolePanel001DC Restored WaterProcessingPlant01WaterDC Restored ToxicDumpWaterP2048x2048DC Restored ToxicDumpWaterP512x512DC Restored WaterBloodDC Restored ToxicDumpPool01DC Fixed insect region sounds Changed worldspace music markers to use only one per worldspace Fixed Casdin putting on armor you sell him Added Advertitron to the unique random encounter system instead of using a token Fixed 141 statics around the wasteland Restored WithAmmoHuntingRifleLootDC Restored WithAmmoHuntingRifleNPCDC Restored WithAmmoHuntingRifleRaiderDC Restored CondHuntingRifleNPCDC Restored WithAmmoHuntingRifleLootDC Restored WithAmmoHuntingRifleSupermutantDC Restored WeapHuntingRifleDC (.32 Hunting Rifle) Restored 1stPerson32HuntingRifleDC Restored 1stPerson32HuntingRifleTextureDC Added .32 casings to with ammo lists Reverted removal of .32 ammo from vendor, loot and ammo box lists Created environment map mask for .308 Hunting Rifle Created environment map mask for .32 Rifle Created better 3rd person texture for .32 Rifle Created 1stPerson static entries for .32 Rifle mods Created unique model for Ol' Painless (thanks Tricky!) Created texture set for Ol' Painless Created iron sights for .32 Rifle (Thanks Jamilla!) Created extended mag mod for .32 Rifle Created extended barrel mod for .32 Rifle Created icon for extended barrel .32 Rifle mod Added TTW1stPerson32HuntingRifleExtMagDC Added TTW1stPerson32HuntingRifleLongBarrelDC Added TTW1stPerson32HuntingRifleExtMagLongBarrelDC Added TTW1stPerson32HuntingRifleUniqueDC Restored .32 pistol Altered .308 hunting rifle to use New Vegas texture and model base for Paciencia sans flag Reverted 168 placed objects in the world (.32 ammo, .32 ammo boxes, .32 hunting rifles. sawed-off shotguns, 12ga ammo) Created sound\fx\wpn\riflesniper\fire\wpn_riflesniper_fire_3d_dist.wav Fixed Sniper Rifle 3D Dist fire sound Created textures\Interface\icons\pipboyimages\items\items_mod_ttw32riflelongbarrel.dds Created textures\Interface\icons\pipboyimages\items\items_mod_ttwmauserextmag.dds Created textures\Interface\icons\pipboyimages_small\items_small\glow_items_mod_ttw32riflelo ngbarrel.dds Created textures\Interface\icons\pipboyimages_small\items_small\glow_items_mod_ttwmauserext mag.dds Removed deprecated TTWFNHardcoreSafeAdvanceDays script Removed deprecated TTWCrippleLimbSCPT script Removed deprecated TTWFunctionsSCPT script Created sounds\fx\wpn\teslacannonprototype\wpn_teslacannon_fire_3d_dist.wav Added WPNTeslaCannonFire3DDISTDC Restored WPNTeslaCannonFire2DDC Restored WPNTeslaCannonFire3DDC Restored WPNTeslaCannonIdleLPDC Fixed Light Template directional lighting Fixed "Invincible" Feral Ghoul Reavers in the presidential metro Fixed 92 statics around the wasteland Fixed havok material in meshes\dungeons\utility\rooms\utlrmmidstairs01.nif Fixed havok material in meshes\dungeons\utility\rooms\utlrmstairssht01.nif Fixed havok material in meshes\dungeons\utility\rooms\utlrmwallstairsl01.nif Fixed havok material in meshes\dungeons\utility\rooms\utlrmwallstairsr01.nif Disabled NVDLC01EnemyTest Quest as it's for testing only and is a useless waste of resources Disabled NVDLC03DebugTopics Quest as it's for testing only and is a useless waste of resources Fixed skeleton havok bounds in GermPoliceHQ03 Restored AudioTemplateFeralGhoulDC Fixed Feral Ghoul attack dialogue (thanks Kung Fu Man!) Fixed Fallout 3 companions weapons being confiscated and never returned Created meshes\armor\headgear\trooperhelmet\trooperhelmmp.nif as it was missing Created meshes\armor\headgear\trooperhelmet\trooperhelmmp.egm as it was missing Fixed HelmetNVNCRTrooperMP Fixed GlowingOneFXShader being removed from Glowing Ones permanently when it should remain Fixed DLC03GhoulFXShader being removed from Reavers permanently when it should remain Fixed DLC04GhoulFXShader being removed from Reavers permanently when it should remain Fixed Karma Check on RadioGNRPlayerKarmaTitles formid 0x058080 Fixed issue with Dogmeat taking up a companion slot if he's dead and you have the puppies perk, he is also teleported to the vault 101 entrance when resurrected (thanks hairylegs!) Fixed ZhuRong briefcase open/close sounds Fixed trapped terminals not working correctly when shot (thanks hairylegs!) Fixed Dogmeat death message Fixed being able to pickpocket 100% condition items back that you sell to Protector Casdin Fixed Lucky 8 Ball effect applying if it was removed or dropped and readded to the player Fixed DoorCollision01 open/close sounds Fixed incorrect sex check on female response for MegAndyGreetingIntimidate Fixed MS03MirelurkEggClutchCont03a open/close sounds Fixed MirelurkEggClutchContEmpty03a open/close sounds Fixed MirelurkEggClutchCont03a open/close sounds Fixed bug with Masterbrain uplink severing causing dead robots to be resurrected (thanks hairylegs!) Fixed bug in wasteland survival guide quest checking player health incorrectly (thanks hairylegs!) Fixed bug with the prototype medic power armor checking player health incorrectly (thanks hairylegs!) Fixed bug with auto-inject stimpaks and super stimpaks checking player health incorrectly Fixed bug in Victor's body guard script checking player health incorrectly Fixed bug in Tutorial script checking player health incorrectly Fixed bug in Just Lucky I'm Alive perk checking player health incorrectly Fixed bug with Aurel Stealth Suit checking player health incorrectly Fixed bug with Ferocious Loyalty perk checking player health incorrectly Updated conversion script csv database for 3.0 (will not make an update script, mods will have to be reconverted) Fixed activation sound in DrinkSinkMetal03Purified Fixed activation sound in DrinkSinkMetal Fixed DLCPittAutoAxeToolAnimObject animation Fixed DLCPittAutoAxeToolAnimObjectB animation Fixed DLC05ClawArmPickUpAnimObject model path Fixed DLC05Medals texture set Fixed Scribe class tag skills Fixed Mechanic class tag skills Fixed IVStandEmptyPacket01 to be empty Removed doubled open/close sounds from MS18TheosAmmoBox Fixed ShalebridgeCompostHeap open/close sounds Fixed MS15ButtonSupplyDesk01 open/close sounds Fixed MQ04PlayerContainer open/close sounds Fixed LOBEZhuRongBriefcase open/close sounds Removed doubled open/close sounds from VendorContainerShakes Fixed open/close and environment sounds on all ant refuse piles Fixed army protectron model lists Fixed MQ02WashingtonMonumentOuterDoor open/close sounds Fixed DLC01EnchPowerArmorAshur name Fixed EnchClothingChinComSuit name Fixed EnchClothingDoctorsLabCoat name Fixed EnchClothingShadySunGuard name Fixed EnchClothingSimmsOutfit name Fixed EnchTakomaCap name Fixed MS04EnchClothingLeskosLabCoat name Fixed MS18EnchRangerArmor name Fixed AndaleResidentFaction reaction error Fixed ArefuFaction reaction error Fixed BigTownFaction reaction error Fixed BrotherhoodOutcastFaction reaction error Fixed BrotherhoodSteelFactionDC reaction error Fixed DLC01RadioTowerRaiderFaction reaction error Fixed DLC01RaiderFrontGateFaction reaction error Fixed DLC01SlaveFrontGateFaction reaction error Fixed DLC02AmericanCaptiveFaction reaction error Fixed DLC02AmericanEndBattleFaction reaction error Fixed DLC02StrikeTeamFaction1Point reaction error Fixed DLC02StrikeTeamFaction2Points reaction error Fixed DLC04PetDogFaction reaction error Fixed FreedSlaveFaction reaction error Fixed MegatonResidentFaction reaction error Fixed PlayerFaction reaction error Fixed RaiderFaction reaction error Fixed TenpennyGuardFaction reaction error Fixed TempleUnionFaction reaction error Fixed SlaverFaction reaction error Fixed SlaveFaction reaction error Fixed FreedSlaveFaction reaction error Fixed ParadiseFallsSlaverFaction reaction error Changed Fallout 3 and DLC to use YaoGuaiFaction Fixed TalonCompany reaction error Fixed WastelanderFaction reaction error Fixed TalkCombat idle conditions Fixed LooseSmokingStanding idle conditions Fixed DLC05MZ1Alien1IdleMarker Fixed DLC05MZ1Alien2IdleMarker Fixed DLC05MZ1Alien3IdleMarker Fixed DLC05MZ1PlayerIdleMarker Fixed NukeSmallISFX Fixed MS12ElectricBoxExplode destruction stage Fixed Burke Hitsquad encounter happening even if you killed Burke Fixed Donovan's wrench being a quest item even after quest completion Fixed Gary 23 exploit at end of Anchorage sim (AHH GARY!) Fixed bug in DLC05MZ3QuestScript Created textures\Interface\icons\pipboyimages_small\apparel_small\glow_apparel_powder_gange r_armor.dds Fixed meshes\nvdlc04\armor\nvdlc04usmilitary\nvdlc04usmilitary_go.nif Fixed meshes\nvdlc04\armor\nvdlc04usmilitary\nvdlc04usmilitarygen_go.nif Fixed DunwichBuildingNote09Activator to give Bloody Sketch Fixed navmesh issue in Dunwich building exterior Added testing cell for weapons, items and armor with dummy npcs Fixed all biped model flags on armors and headgear Fixed loads of incorrect icon paths on armors and headgear Fixed some incorrect paths on armors, head gear and addons Fixed Freki to be in the correct faction Fixed Freki to use the correct base stats Fixed 13 statics around the wasteland Fixed trapped terminals showing a rearm message when you shoot them Fixed trapped terminals antenna not spinning after rearming them Fixed Arefu and The Family members becoming hostile if any died and the player was not the killer Fixed Pre-War books to be converted to misc object equivelents Fixed some more incorrect conditions on camera paths Fixed Action Boy perk DC load screen description Fixed Cond44MagnumScopedNPC flags Fixed CondAssaultRifleSupermutant flags Fixed CondLaserRifleBoS flags Fixed CondLaserRifleOutcast flags Fixed CondPlasmaRifleLoot flags Fixed CondPoliceBatonNPC flags Fixed CondPoliceBatonRaider flags Fixed CondPowerArmorHelmetLyonsPride flags Fixed CondPowerArmorLyonsPride flags Fixed CondRollingPin flags Fixed CondSniperRifleTalon flags Fixed CondRegulatorDuster editor id and flags Fixed MQ01SpecialLowCondPowerArmor list Fixed MQ01SpecialLowCondPowerArmorHelmet list Fixed OutcastWeaponBigGun list Fixed OutcastWeaponEnergy flags Fixed OutcastWeaponSmallGuns flags Fixed RaiderWeaponMeleeDC flags Fixed RaiderWeaponSpecialDC flags Fixed SlaverWeaponGunRND flags Fixed SublistBooks100 list and flags Fixed TalonWeaponSpecial flags Fixed WithAmmoSniperRifleNPC list Fixed FollowerMessageDeadDogmeat Fixed FollowerMessageDeadRL3 Fixed FollowerMessageLeaveRL3 Fixed TrapComputerDisarmedMsg Fixed Ink Container not being cleared as a quest item if Button Gwinnett dies in ButtonGwinnettScript Fixed Brahmin moo to play in 3D in CRBrahminScriptDC Fixed Brahmin moo to play in 3D in CRBrahminScript Fixed Ashur's overlapping speech bug (maybe?) Fixed Force Fields to play sound in 3D in ForceFieldImpactReactionScript Fixed Metro Protectron ticket checks to only check once Fixed MegBrassLanternFrontDoorSCRIPT to enable/disable all patrons Fixed Lucky 8 ball to work when added and removed from the player Fixed Ninja Perk weapon type checks Fixed DLC02VSSElevatorTerminal Terminal Fixed DLC04FF05safehouseTerminal Terminal Fixed LOBESecuritySubMenu Terminal Fixed LOBESJohnsonEmployeeTerminal Terminal Fixed MQ01MoriartysTerminalResidents Terminal Fixed RedRacer03Terminal01 Terminal Fixed UnderworldBarrowsTerminal Terminal Many thanks to HairyLegs for allowing us to use some of the dialogue fixes from the Fallout 3 Unofficial Patch Fixed missing bottom cap in meshes\terminals\terminaldeskhulk01.nif Added missing alpha property in meshes\clutter\lab\hotplate01.nif Updated YUP v11 to TTW version (thanks sandbox and miguick) Fixed havok layers and material in meshes\clutter\tumbleweednv.nif Reverted book turn in change Fixed book turn ins to handle all books types for bad mods Fixed book turn ins to handle large amounts of books Fixed Lawbringer turn ins to handle large amounts of fingers Fixed Contract Killer turn ins to handle large amounts of ears Created faster conversion script for xEdit that also allows selecting different csv databases (thanks zilav!) Reverted skill book changes in DC Converted TTW_Books.esp to TTW_Magazines.esp so magazines are optional instead of Books (Magazines still randomly spawn in mailboxes and vendors have more) There will be no further Fallout 3 reversions/concessions unless assets differ and need DC specific ones Created TTWUpdate.csv to aid updating older mods to 3.0 Created TTWConvertBooksMushroomsAmmo.csv to convert Fallout 3 Pre-War books to New Vegas Pre-War books, Shotgun Shells to 12ga ammo, and the non-pickable mushroom and brain fungus to the pickable versions Created TTWBookstoMagazines.csv to convert skill books to magazines in cells/worldspaces Created TTWMagazinestoBooks.csv to convert magazines to skill books in cells/worldspaces Created iron sight for Railway Rifle Fixed bug with ED-E being fired in New Vegas Adjusted ED-E fire messages to dialogue end script Fixed invalid goodbye flag on Nuka Cola Challenge greeting (thanks Vicyorus!) Created iron sight for Dart Gun Added missing Brahmin idle and attack sounds to audio template Added missing Mole Rat idle sounds to audio templates Added missing decals to generic factory protectrons Added missing Ant sounds to audio template Added missing Ant Queen sounds to audio template Added missing Centaur sounds to audio template Added missing Feral Ghoul sounds to audio template Added missing Gecko sounds to audio template Added missing Mantis sounds to audio template Added missing Mirelurk sounds to audio template Added missing YaoGuai sounds to audio template Added missing Audio Template to Trogs Fixed textures\landscape asphalt02.dds hue Fixed textures\landscape asphalt03.dds hue Fixed textures\landscape asphaltwasteland02.dds hue Fixed textures\landscape pavement.dds hue Added missing glow node to meshes\creatures\eyebot\eyebot_outcast.nif Added Outcast Mister Gutsy using unused vanilla textures for use in mods Added Rusty ceiling turret using vanilla textures for use in mods Still plodding through fixing the blood decals on all the armors for F3/NV, fixing worldspace/cell issues, fixing weapon issues with NV Fixed 1032 statics around the wasteland Fixed script for nuka cola factory door switch to activate the switch Fixed fan animation in meshes\architecture\megaton\megatonmoriartyssaloon.nif Added fan light effects in meshes\effects\ambient\megatonfanltrays02.nif so they spin the correct direction (thanks Weijiesen!) Disabled unusable missiles in Anchorage artillery overlook Disabled ususable missiles in Chinese artillery outpost Reverted Varmint Rifle and Ratslayer changes in final New Vegas patch to 22LR for balance reasons and to fix NPC bugs in Freeside Fixed Forge Protectrons not doing their packages correctly (really) Added missing decals to all Protectrons Fixed mesh gaps in meshes\landscape\roads\lenfantcircle01.nif Added iron sight to Alien Blaster/Firelance (thanks Weijiesen!) Added iron sight to Captain's Sidearm (thanks Weijiesen!) Added iron sight to Alien Atomizer/Atomic Pulverizer (thanks Weijiesen!) Added iron sight to Alien Disintegrator/Destabilizer (thanks Weijiesen!) Merged more cooking items and added items to optional conversion csv Fixed some bad vertex paints in meshes\landscape\rocks\rockcanyon02.nif Fixed 2293 statics around the wasteland Reenabled some turrets in the Zeta Robot Assembly cell Hooked some disabled aliens up to their activate parents in Steamworks Reenabled an Alien in Cryo Lab Hooked doors up to their activate switches in Alien Research Lab Fixed Gob doing the broken radio bit if Galaxy News Radio was already completed Fixed Canterbury Commons diner furniture markers' scale so npcs don't clip into the counter Reverted change to sneaking a weapon into The Pitt, holdout weapons upset the balance of the DLC Fixed UV mapping in meshes\dungeons\metro\station\entryhall\methallcornerdoor01.nif Fixed UV mapping in meshes\dungeons\metro\station\entryhall\methallcornerdoor02.nif Converted static brahmin skulls to misc objects for use in the Rock-It Launcher Fixed General Jing-Wei's level mult to be 1 instead of 10 and capped him at level 30 Fixed Robot hit sounds Fixed hue of t-45 power armor glove texture Tweaked Knight Seargent Durga's ammo inventory Fixed Laszlo Radford having two leather armors Fixed 2772 statics around the wasteland Added Save/Restore Hotkeys to all applicable places the players inventory is removed and restored, except The Pitt Fixed DLC04RestUp spell to not give a message about poison removed Fixed Poison Removal and Antivenom scripts to remove all poisons and removed the Honest Hearts weapons effects from the script(s) Removed TTWNoNeeds perk and spell in favor of DisableHardcoreTracking function in jip_ln Fixed 2 idle file paths in Zeta Fixed bad uv mapping in meshes\clutter\grocery\grocerydisplaycaseendcap01.nif Fixed bad uv mapping in meshes\clutter\grocery\grocerydisplaycase01.nif Added missing geometry, fixed idle animation in meshes\dungeons\vaultruined\clutter\terminaldeskr01.nif Fixed alpha property on effect tube in meshes\weapons\2handrifle\plasmarifle.nif Fixed Enclave Power Armor texture paths and sets Created Enclave Tesla Armor textures Adjusted Enclave Power Armor helmet texture to match the armor Fixed rare bug where Shorty would stay restrained when rescuing him Fixed iron sight alignment in meshes\weapons\2handrifle\huntingrifle.nif Fixed iron sight alignment in meshes\weapons\2handrifle\huntingrifleallmods.nif Fixed iron sight alignment in meshes\weapons\2handrifle\huntingriflecustomaction.nif Fixed iron sight alignment in meshes\weapons\2handrifle\huntingrifleextmag.nif Fixed iron sight alignment in meshes\weapons\2handrifle\huntingrifleextmagcustaction.nif Fixed iron sight alignment in meshes\weapons\2handrifle\huntingriflescope.nif Fixed iron sight alignment in meshes\weapons\2handrifle\huntingriflescopecustaction.nif Fixed iron sight alignment in meshes\weapons\2handrifle\huntingriflescopeextmag.nif Fixed Ashur's speech bug (Really) Fixed Faydra's post pitt fight greetings Fixed Pitt announcer's announcing and when the fights begin and end Moved an idle marker in The Pitt so the player can find Faydra easier Moved Krenshaw's force greet heading marker to fix bugs with Faydra in The Mill Fixed Radscorpion footstep sounds Fixed havok material in meshes\architecture\wasteland\drainpipetrench01.nif Fixed havok material in meshes\architecture\wasteland\drainpipetrench02.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsendground01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsendground02.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsfull01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsfulllside01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsfullrside01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfbot.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfbotlside01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfbotrside01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfmid.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfmidlside01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfmidrside01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalftop.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalftoplside01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalftoprside01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnfulll01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnfulllside01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnfullr01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnfullrside01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfl01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalflside01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalflside02.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalflside03.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfr01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfrside01.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfrside02.nif Fixed havok material in meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfrside03.nif Fixed door orientation in Sewer Waystation (zFriendshipSewer) Fixed north marker in Sewer Waystation (zFriendshipSewer) Fixed door orientation in Rivet City Market Fixed door orientation in Rivet City Stairwell Fixed north marker in Rivet City Market (RCHangar) Fixed north marker in Rivet City Science Lab (RCHangarDeckAft) Fixed north marker in Rivet City Midship Deck (RCHanagarDeckMid) Fixed north marker in Rivet City Hydroponics (RCHydroponics) Fixed north marker in The Muddy Rudder Bar (RCLowerDeck) Fixed north marker in Stairwell (RCStairwell) Fixed north marker in Upper Deck (RCUpperDeckMid) Fixed door connection from County Sewer Mainline (FriendshipMetro01) Fixed north marker in County Sewer Mainline (FriendshipMetro01) Fixed door connection from Hubris Comics Utility Tunnels (HubrisComics03) Fixed meshes\dlcpitt\animobject\dlcpittautoaxeanimobject.nif to match ground object and weapon Fixed Moira's dialogue if you blow up megaton so you can still do the Wasteland Survival Guide Fixed 213 statics around the wasteland Removed door/switch links previously added in Alien Research Lab Added lock info to a couple doors in Alien Research Lab Created unique skins for unique Alien weapons Fixed issue with Sally not saying the correct lines when passing the Child At Heart stash check Fixed some package issues with Sally Fixed all but one impossible door (will fix later) in Rivet City Tower, only required minor edits Fixed 285 statics around the wasteland Fixed Rivet City stairwell inconsistency Fixed a few food items (Thanks Adonis VII) Created meshes\dungeons\rivetcity\hallsmall\rchallsm1wayex04.nif to fix RC door orientation in RC Tower Added a COC marker to Megaton Plaza because restoring the landscape record altered the COC location Fixed the rest of the tidal basin water so it becomes purified Fixed being able to fast travel from the top of the washington monument, causing the elevator to get stuck at the top (thanks hopper!) Removed invalid light in meshes\dungeons\caves\lamplight\llamp01off.nif Fixed bug with Vault 87 terminal which allowed getting infinite copies of Fawkes' super sledge (thanks hopper!) Fixed havok in meshes\architecture\diner\dinernosign.nif (thanks for helping out trosski!) Fixed speedloader glitch in Paulson's revolver Fixed being able to fast travel from inside union station Fixed maps to be the correct ones when traveling on the train Fixed some more bugs in Ultralux frisking scripts Fixed refridgerator idle loop sound Fixed Zaxeye skeleton Fixed Neon sounds Fixed X-Ray display sounds Fixed Canvas Tent sound Fixed Clock sound Fixed Anethesia Machine sound Removed extra outfit from Roy Phillips inventory Fixed a couple more sinks in Raven Rock Fixed a cleanup trigger during Take it Back! Fixed iron sights, added missing environment map to meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapuniquehuntingrifle.nif Fixed destruction stages so it doesn't burn forever in meshes\vehicles\motorcycle01hulk.nif Fixed destruction stage so it doesn't burn forever in meshes\clutter\electricbox\electricbox1hulk.nif Fixed destruction stage so it doesn't burn forever in meshes\clutter\fusiongenerator\fusiongeneratorhulk01.nif Fixed National Archives super mutants to use the correct names Added Evolved Centaurs to centaur leveled lists Fixed invalid havok layer in dungeons\enclave\accessories\ecvwirebundlefloormount01.nif Added missing geometry in dungeons\enclave\accessories\lockerenclave01.nif Fixed klaxons in Citadel Lab to turn off after Take it Back! (really) Fixed invalid havok layer in meshes\clutter\citadelwires\citadelwiresend01.nif Fixed invalid havok layer in meshes\clutter\citadelwires\citadelwiresend02.nif Fixed invalid havok layer in meshes\clutter\citadelwires\citadelwiresstraight01.nif Fixed invalid havok layer in meshes\clutter\citadelwires\citadelwiresstraight02.nif Fixed animation in meshes\dungeons\vault\halls\vhallfan01.nif Fixed animation in meshes\clutter\consoles\console02.nif Removed invalid light in meshes\dungeons\caves\lamplight\lamplightchandelieroff.nif Fixed animation in meshes\sky\sky planes\washmonskydome.nif Fixed animation in meshes\sky\sky planes\wastelandskyplane.nif Fixed animation in meshes\sky\sky planes\wastelandskyplaneoverhead.nif Fixed animation in meshes\sky\sky planes\wastelandskyplaneoverheaddome.nif Fixed animation in meshes\clutter\questitems\mq02radiotower.nif Fixed invalid controller sequence array in meshes\dungeons\enclave\rooms\ecvdoorbg01.nif Fixed wrong havok material in meshes\dungeons\vaultruined\accessories\lightceilingvaultr01on.nif Fixed wrong havok material in meshes\dungeons\vaultruined\accessories\lightceilingvaultr02on.nif Fixed wrong havok material in meshes\dungeons\vaultruined\accessories\lightceilingvaultr04on.nif Added missing havok in meshes\dungeons\vaultruined\accessories\lightceilingvaultr02.nif Added missing parallax flag in meshes\clutter\questitems\mq02moonscape.nif Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim01.nif Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires.nif Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires01.nif Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires02.nif Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires03.nif Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires04.nif Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires05.nif Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires06.nif Added missing specular flag and normal map in meshes\dungeons\vault\accessories\neruoim02wires07.nif Fixed invalid collision layer and created better collision in meshes\architecture\urban\signage\signcoffeeacuppajoe02.nif Removed invalid animation in meshes\dungeons\vaultruined\accessories\vprojectorr01.nif Fixed 85 statics around the wasteland Fixed UV mapping, incorrect collision layers in meshes\dungeons\vaultruined\clutter\schooldeskdirtyr01.nif Fixed UV mapping, incorrect collision layers in meshes\furniture\schooldesk01.nif Fixed UV mapping, incorrect collision layers in meshes\furniture\schooldeskdirty01.nif Fixed UV mapping, incorrect collision layers, removed invalid animations in meshes\furniture\school\schooldeska01.nif Fixed UV mapping, incorrect collision layers, removed invalid animations in meshes\furniture\school\schooldeska02.nif Fixed UV mapping, incorrect collision layers, removed invalid animations in meshes\furniture\school\schooldeskadirty01.nif Fixed UV mapping, incorrect collision layers, removed invalid animations in meshes\furniture\school\schooldeskadirty02.nif Fixed UV mapping in meshes\clutter\museum\muesumdividedouble01.nif Fixed UV mapping in meshes\clutter\museum\muesumdividersingle01.nif Added stencil property in meshes\dungeons\enclave\accessories\ecvbasegenerator01 Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxdithers01.nif Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxhenderson01.nif Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxneusbaum01.nif Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxrockwell01.nif Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxsimpson01.nif Removed invalid light in meshes\dlcpitt\clutter\cauldron\dlcpitt_cauldron01.nif Fixed animation length in meshes\furniture\officeruined\cabinet01.nif Fixed the battle music to play during Take it Back! Fixed hierarchy in meshes\creatures\mistergutsy\andybuzzsawbloody.nif so it animates properly Fixed animation list in MS16Andy Removed invalid environment mapping flag from meshes\clutter\bdayclutter\balloons01 Removed invalid environment mapping flag from meshes\clutter\bdayclutter\balloonsingle01.nif Removed invalid environment mapping flag from meshes\clutter\bdayclutter\balloonsingle02.nif Removed invalid environment mapping flag from meshes\clutter\bdayclutter\balloonsingle03.nif Fixed texture path on power button in meshes\terminals\terminalinterface01.nif Fixed texture path on power button in meshes\terminals\terminalinterface02.nif Fixed meshes\pipboy3000\pipboyarmfemalenpc.nif to use PC texture Fixed meshes\pipboy3000\pipboyarmnpc.nif to use PC texture Added missing visor in meshes\dungeons\utility\scaffolding\utelevatorplatform01.nif Fixed invalid havok layer and material in meshes\vehicles\monorailcar01.nif Removed invalid animation and extra data string in meshes\clutter\junk\vacuumcleanerpart01.nif Fixed map marker name for Arlington Metro Fixed invalid havok layer in meshes\clutter\lockercabinetemptydoor01.nif Fixed invalid havok layer in meshes\clutter\lockercabinetemptydoor02.nif Fixed invalid havok layer in meshes\architecture\urban\signage\signanchoragememorial.nif Fixed player name entry to be "Enter Player Name:" Fixed player home themes image spaces to be applied on game restart Removed changes to Point Lookout pilgrims landing as it was causing more issues than fixing, lots of work down the tubes Fixed broken animation in meshes\clutter\junk\suitcase01.nif Added missing alpha channel in textures\clutter\cafeteria\drinkingglass01.dds Added missing alpha channel in textures\clutter\cafeteria\glasspitcher01.dds Fixed alpha property in meshes\clutter\cafeteria\drinkingglass01.nif Fixed collision in meshes\clutter\cafeteria\glasspitcher01.nif Fixed collision in meshes\clutter\reloadingbench\reloadingbench.nif Fixed animation in meshes\clutter\questitems\ms18theosammobox.nif Fixed geometry in meshes\clutter\junk\sodabottle01.nif Fixed geometry in meshes\clutter\junk\sodabottleclosed01.nif Fixed geometry in meshes\clutter\junk\nv\nvnukacolaquartz.nif Fixed geometry in meshes\clutter\junk\nv\nvnukacolavictory.nif Fixed geometry, uv mapping in meshes\clutter\questitems\ms05quantumnukacola.nif Fixed alpha channel in textures\clutter\junk\sodabottle01.dds Fixed broken environment mapping and added collision in meshes\clutter\office\clock01.nif Fixed UV mapping in meshes\clutter\supermutantcamp\dumptruck.nif Fixed UV mapping in meshes\clutter\supermutantcamp\dumptruck01.nif Fixed UV mapping in meshes\clutter\lectern\lectern01.nif Fixed collision in meshes\furniture\hotel\hoteldesk.nif Fixed collision in meshes\clutter\office\officelettercubbytop01.nif Fixed Marcella's safe to have ownership removed when the player gets the key Fixed music during Point Lookout brain battle Fixed a couple klaxons not being turned on/off in Point Lookout underground lab Added open/close sounds to morgue drawers in Point Lookout Fixed briefcases to use correct open/close sounds Removed sound records from suitcases as they are triggered in the nif Fixed Empty Scotch Bottle name and removed change to WhiskeyBottle02.nif Fixed Nuka Challenge quest to still give the Nuka Cocktail schematic if you give Sierra 30 or more Quantums at once Fixed texture path and node order in meshes\creatures\deathclaw_alphamale.nif Fixed node order in meshes\creatures\deathclaw\deathclaw_am_g.nif Fixed node order in meshes\creatures\deathclaw\deathclaw_baby.nif Fixed node order, removed extra dismemberment partition, corrected bone weights in meshes\creatures\deathclaw\deathclaw_mother.nif (Thanks Jamilla!) Added meshes\creatures\deathclaw\deathclaw_mother_dc.nif (thanks hopper31 and madace!) Fixed node order in meshes\creatures\dog\coyote.nif Fixed node order in meshes\creatures\radscorpion\barkscorpion.nif Fixed more dialogue with Nuka Challenge quest Fixed node order in meshes\dlc05\creatures\alien\dlc05alien2.nif Fixed node order in meshes\dlc05\creatures\alien\dlc05alien3.nif Fixed node order in meshes\creatures\brahmindc\brahminwaterskins.nif Fixed pitching machine trap playing the sounds forever Fixed baby carriage bomb to stop animating after being disarmed Restored indextbgcorout01_dc.nif, indextbgcorout01_dc_lod.nif Restored indextsmcorout01_dc.nif, indextsmcorout01_dc_lod.nif Fixed 952 statics around the wasteland Fixed UV in meshes\clutter\office\trafficcone01.nif Added environment map light fade flag in meshes\clutter\office\typewriter01.nif so it doesn't glow in the dark Fixed animation length in meshes\furniture\officeruined\filingcabinetbunch01.nif Fixed animation length in meshes\furniture\officeruined\filingcabinetbunch02.nif Fixed animation length in meshes\furniture\officeruined\filingcabinetbunch03.nif Fixed animation length in meshes\furniture\officeruined\filingcabinetbunch04.nif Fixed enclave deathclaw in crawler base following the player forever if you free it (thanks Hopper31!) Fixed missile launcher enclave troops not being aggressive to the player (thanks Hopper31!) Fixed remaining robot voice type mismatches Fixed bug in Head of State where Hamlin and the slaves would never arrive Fixed buzzer at the Temple of the Union to play it's sound Fixed node order in meshes\dlc05\creatures\abomination\abomination.nif Fixed node order in meshes\dlcpitt\creatures\streettrog\streettrog2.nif Fixed node order in meshes\dlcpitt\creatures\streettrog\streettrog3.nif Fixed node order in meshes\creatures\ghoul\dlc04ghoulreaver.nif Fixed node order in meshes\creatures\ghoul\ghoulreaver.nif Fixed node order in meshes\creatures\mirelurkking\dlc04swamplurk.nif Fixed node order and missing gore cap in meshes\dlc03\creatures\smbonecrusher\smbonecrusher.nif (thanks Jamilla!) Added missing texture paths in meshes\dlcanch\creatures\mistergutsy\dlcanchsnowgutsy.nif Fixed animation in meshes\dlc05\clutter\dlc05alienepoxy.nif Fixed animation in meshes\dlc05\clutter\dlc05inhibitorsolution.nif Fixed animation in meshes\dlc05\clutter\dlc05robotcontrol.nif Removed duplicated geometry, fixed alpha in meshes\dlc04\creatures\hillfolk2and3\anims\hillfolk3creeper.nif (thanks Jamilla!) Removed duplicated geometry, fixed alpha in meshes\dlc04\creatures\hillfolk2and3\anims\hillfolk3scrapper.nif (thanks Jamilla!) Fixed decals in meshes\architecture\urban\buildingkits\bld07midcorner01.nif Fixed havok materials in meshes\dungeons\industrial\rooms\indrmsmtoutlstairs01.nif Fixed havok materials in meshes\creatures\brahmindc\skeleton.nif Fixed havok materials in meshes\creatures\brahmin\skeleton.nif Fixed havok materials in meshes\creatures\centaur\skeleton.nif Fixed havok materials in meshes\creatures\deathclaw\skeleton.nif Fixed havok materials in meshes\creatures\dog\skeleton.nif Fixed havok materials in meshes\creatures\giantant\skeleton.nif Fixed havok materials, removed random ninode in meshes\creatures\mirelurk\skeleton.nif Fixed havok materials in meshes\creatures\mirelurkking\skeleton.nif Fixed havok materials in meshes\creatures\molerat\skeleton.nif Fixed havok materials in meshes\creatures\smbehemoth\skeleton.nif Fixed havok materials in meshes\creatures\yaoguai\skeleton.nif Fixed UV mapping in meshes\architecture\pentagon\pentagonexterior01.nif Fixed UV mapping in meshes\architecture\urban\pedwalk\pedwalkrampl01.nif Fixed UV mapping in meshes\architecture\urban\pedwalk\pedwalkrampr01.nif Fixed alpha in textures\creatures\sentrybot\brain_outcast.dds Fixed wall gap and emittance panel in meshes\architecture\megaton\megatonclinic.nif Fixed collision in meshes\architecture\suburban\houseruined01.nif Added missing geometry to meshes\dungeons\vaultruined\clutter\anesthesiamachiner01.nif Fixed alpha property in meshes\clutter\questitems\vault87blood01.nif Fixed alpha property in meshes\clutter\questitems\vault87blood02.nif Fixed alpha property in meshes\clutter\questitems\vault87blood03.nif Fixed alpha property in meshes\clutter\questitems\vault87blood04.nif Fixed alpha property in meshes\clutter\questitems\vault87blood05.nif Fixed alpha property in meshes\clutter\questitems\vault87blood06.nif Fixed alpha property in meshes\clutter\questitems\vault87blood07.nif Fixed alpha property in meshes\clutter\questitems\vault87blood08.nif Fixed alpha property in meshes\clutter\questitems\vault87blood09.nif Fixed alpha property in meshes\clutter\questitems\vault87blood10.nif Fixed alpha property in meshes\clutter\questitems\vault87blood11.nif Fixed Point Lookout protectron hit dialogue lines Added missing alpha property to armor\headgear\wastelandchild05\hatbaseballcapadult.nif Added missing alpha property to armor\headgear\wastelandchild05\hatbaseballcapadultgo.nif Fixed animations, optimized meshes\landscape\plants\mutfruitplant01.nif Fixed animations, optimized meshes\landscape\plants\mutfruitplant02.nif Fixed animations, optimized meshes\landscape\plants\mutfruitvine01.nif Fixed animations, optimized meshes\landscape\plants\mutfruitvine02.nif Fixed mutfruit scripts to respawn the plants (really!) Removed invalid animation from meshes\architecture\megaton\megatonsign01.nif Created textures\architecture\megaton\megatonsignscrap03b.dds Reimplmented broken animation in megatonsign01.nif as an activator with swap texture Added missing script to Vault 108 gear door Fixed exterior Vault 108 gear door activation panel to work Added interior Vault 108 gear door activation panel so player cannot lock themselves in Added meshes\landscape\rocks\RockCanyonRubblePile03grad413.nif Replaced 8 copies of RockCanyonRubblePile03brad413 with RockCanyonRubblePile03grad413 to match ground textures Removed invalid health subrecord from NVDLC03FakeGloveREF Removed invalid health subrecord from NVDLC03FakeSterilizerGloveREF Removed invalid health subrecord from NVDLC03FakeChristineRifleREF Removed invalid health subrecord from NVDLC04BloodNapStaticREF Removed invalid health and count subrecords from Office Fan in Rivet City Bridge Tower cell Removed invalid health subrecord from Wrench in Utility cell Removed invalid health subrecord from Bonesaw in Megaton Player House cell Removed invalid health subrecord from Mine projectile in the Wasteland Removed invalid health subrecord from Energy Cell in Point Lookout Underground Lab cell Note: invalid health subrecords removed to prevent inventory stacking issues, or from items that should not have health Removed scale from 26 placed ammos to prevent occasional inventory stacking issues Fixed alpha property in meshes\dungeons\vaultruined\accessories\stain01.nif Fixed alpha property in meshes\dungeons\vaultruined\accessories\stain03.nif Fixed alpha property in meshes\dungeons\vaultruined\accessories\stain04.nif Fixed a few Goodbye responses in DialogueRivetCity to have Goodbye flag Fixed Protectron at Pilgrim's Landing to not respawn Added missing alpha mask area to textures\dungeons\utility\utilityframesheet01.dds Fixed UV mapping in meshes\clutter\junk\aislesignbase01.nif Created textures\clutter\junk\aislesignnumbers.dds using same font in normal map of aislesignbase01 Created textures\clutter\junk\aislesignnumbers_n.dds using same font in normal map of aislesignbase01 Fixed UV mapping in meshes\clutter\junk\aislesign01.nif Fixed UV mapping in meshes\clutter\junk\aislesign02.nif Fixed UV mapping in meshes\clutter\junk\aislesign03.nif Fixed UV mapping in meshes\clutter\junk\aislesign04.nif Fixed UV mapping in meshes\clutter\junk\aislesign05.nif Fixed UV mapping in meshes\clutter\junk\aislesign06.nif Fixed UV mapping in meshes\clutter\junk\aislesign07.nif Added looping sound to fusion generator Adjusted OBJFanUtlCeiling attenuation Added LootMagazine20 list to Point Lookout mailboxes Fixed two exploits that allowed entering the chinese bunker in Point Lookout without completing the quest (thanks Hopper31!) Added open sound to meshes\dlc04\clutter\morguedrawer\dlc04morguedrawerskele.nif Added open and close sound to meshes\dlc04\clutter\morguedrawer\dlc04morguedrawerskelenojaw.nif Fixed planetarium terminal to stop the sound loop (ARGH!) Fixed 2193 statics around the wasteland Added open and close sound to meshes\dlc04\clutter\morguedrawer\dlc04morguedrawer01.nif Fixed collision in meshes\furniture\suburban\subendtable.nif Fixed collision in meshes\furniture\suburban\subendtabledirty01.nif Added missing geometry around underside rim edge in meshes\furniture\vault\tablevault01.nif Added missing geometry around underside rim edge in meshes\dungeons\vaultruined\clutter\tablevaultr01.nif Fixed collision and havok material in meshes\dungeons\vaultruined\clutter\vendtabler01.nif Fixed collision and havok material in meshes\furniture\vault\vendtable01.nif Fixed UV mapping in meshes\clutter\grocery\grocerydisplaycounter02.nif Fixed UV mapping in meshes\clutter\lab\chemistryexperiment01.nif Fixed floating geometry in meshes\architecture\urban\museumrotunda\museumrotunda01.nif Added missing geometry in meshes\dungeons\wastelandhomes\wastekitchenwindow01.nif Added missing geometry in meshes\dungeons\wastelandhomes\wastermcornerwindow01.nif Added missing geometry in meshes\dungeons\wastelandhomes\wastermcornerwindow02.nif Fixed UV errors in meshes\dungeons\wastelandhomes\wastermstairsdoorway01.nif Added missing geometry in meshes\dungeons\wastelandhomes\wastermtallcornerwindow02.nif Removed incorrect alpha channel in textures\dungeons\neoclassical\neoclassicalmaintile03.dds Removed incorrect alpha channel in textures\dungeons\neoclassical\neodarkmaintile03.dds Added missing geometry in meshes\dungeons\rivetcity\exterior\rcaircarriertowerglow.nif Added missing geometry in meshes\dungeons\rivetcity\exterior\rcaircarriertower.nif Added missing geometry in meshes\dungeons\vault\roomu\vurmboothwallwindow01.nif Added missing geometry in meshes\dungeons\vault\roomu\vurmexit01.nif Fixed Eliott Tercorien not offering cryo weapons except in the engineering core Fixed UV mapping, added missing geometry to meshes\clutter\lab\chemtuberack01.nif Fixed geometry causing gap in meshes\architecture\urban\civicspace\gatedwall\urbanwallstairs01.nif Fixed UV mapping, removed unneeded emissive color, removed unneeded geometry in meshes\dungeons\utility\rooms\utlrmfan01.nif Fixed UV mapping, removed unneeded emissive color in meshes\dungeons\utility\rooms\utlrmfan01static.nif Fixed destruction stage in meshes\vehicles\vertibirdhulk.nif Fixed dialogue conditions on Rivet City vendor greetings Fixed flag on LvlEnclaveWastelandPatrol so spawns have correct names Added DC voice type rejections for some Hello responses Fixed flags on 103 rivet city resident packages Fixed geometry and added alpha in meshes\animobjects\aodrinkingnukabottle.nif Added missing geometry in meshes\dungeons\wastelandhomes\wastermtallwallwindow02.nif Fixed 1937 statics around the wasteland Fixed some worldspace cell inconsistencies (lighting, region, acoustic space, audio) Fixed UV mapping, removed invalid alpha property in meshes\architecture\urban\sidewalk\swdouble01.nif Fixed or disabled 515 duplicated references Fixed geometry in meshes\architecture\retaining wall\rwcurve01stonenosidewalk.nif Removed teleport activators, xmarkers, scripts for three exterior doors in Rivet City as fixing the cell orientation also fixed the NPC pathing issues Fixed placed scavengers to use DefaultSandboxEditorLocation256 instead of DefaultSandboxCurrentLocation256DC packages so they return to their camps after running from combat Added stencil property in meshes\effects\ashpile01.nif Added stencil property in meshes\effects\goopile01.nif Added missing geometry in meshes\architecture\urban\rubblepiles\rubbleblockade02.nif Added missing geometry in meshes\architecture\urban\rubblepiles\rubbleblockade03.nif Added missing geometry in meshes\architecture\urban\rubblepiles\rubblewall02.nif Added missing geometry in meshes\architecture\urban\rubblepiles\rubblewall02brick.nif Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile02.nif Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile02brick.nif Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile04.nif Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile04brick.nif Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile05.nif Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile05brick.nif Version bump to beta 3.1 Fixed 298 statics around the wasteland Fixed package flags on Henry and Christie Young's patrol packages Fixed radius on Paulie Cantelli's home sandbox package Removed obstacle flag from UtlDoorBigActivator Fixed single use ref of UtlDoorBigActivator to have Parent Activate Only flag Adjusted neon sounds a bit more Removed neon sound from FXLightBeamSuperWide01 Changed neon sound on FloodLight01, VLightR03 and NVDLC01RCLightOn from EMTNeonSignC to EMTNeonSignLightBox Added EMTNeonSignLightBox to PosterLB01, PosterLB02, PosterLB03, PosterLB04, PosterLB05, PosterLB06, PosterLB07, PosterLB08, PosterLB09, PosterLB10, PosterLB11, PosterLB12, PosterLB13, PosterLB14, PosterLB15 Fixed Bannon's class to VendorClothes Fixed Zimmer waiting in the lab indefinitely instead of using his packages Fixed BeerDrinkingStanding, LoosePickingNose, LoosePickingNose02, LoosePickUpGroundObject, LoosePickUpTableObject, LooseReadPaperOnHandA, LooseScratchingSelf, LooseScratchingSelf02, LooseSmokingStanding, LooseSneezing, LooseSwatting, LooseSweeping, SodaDrinkingStanding idles to have some repeat delay Fixed Doctor Lesko's package flags so he doesn't flee when not in direct combat Fixed Angela Staley's service packages Fixed Gary Staley's service packages Replaced 3 instances of CG00SurgicalMask in New Vegas with DLC03SurgicalMask Fixed Moira's container in Underworld when blowing up Megaton Fixed iron sights in meshes\weapons\1handpistol\10mmpistol.nif Fixed iron sights in meshes\weapons\1handpistol\10mmpistolallmods.nif Fixed iron sights in meshes\weapons\1handpistol\10mmpistolextendedmag.nif Fixed iron sights in meshes\weapons\1handpistol\10mmpistolextendedmaglasersight.nif Fixed iron sights in meshes\weapons\1handpistol\10mmpistollasersight.nif Fixed iron sights in meshes\weapons\1handpistol\10mmpistolsilenced.nif Fixed iron sights in meshes\weapons\1handpistol\10mmpistolsilencedextendedmag.nif Fixed iron sights in meshes\weapons\1handpistol\10mmpistolsilencedlasersight.nif Fixed iron sights, catch, mag in meshes\weapons\1handpistol\10mmpistolextendedmagheavyframe.nif Fixed iron sights, catch, mag in meshes\weapons\1handpistol\10mmpistolextendedmaglasersightheavyframe.nif Fixed iron sights, catch in meshes\weapons\1handpistol\10mmpistolheavyframe.nif Fixed iron sights, catch in meshes\weapons\1handpistol\10mmpistollasersightheavyframe.nif Fixed iron sights, catch, mag in meshes\weapons\1handpistol\10mmpistolsilencedextmagheavyframe.nif Fixed iron sights, catch, mag in meshes\weapons\1handpistol\10mmpistolsilencedextmaglasersightheavyframe.nif Fixed iron sights, catch in meshes\weapons\1handpistol\10mmpistolsilencedheavyframe.nif Fixed iron sights, catch in meshes\weapons\1handpistol\10mmpistolsilencedlasersightheavyframe.nif Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOExtMag.nif Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOExtMagLaserSight.nif Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOExtMagLaserSightSilencer.nif Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOExtMagSilencer.nif Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOLaserSight.nif Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOSilencer.nif Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOSilencerLaserSight.nif Created meshes\weapons\1handpistol\10mmPistolPOExtMagHeavyFrame.nif Created meshes\weapons\1handpistol\10mmPistolPOExtMagLaserSightHeavyFrame.nif Created meshes\weapons\1handpistol\10mmPistolPOExtMagLaserSightSilencerHeavyFrame.nif Created meshes\weapons\1handpistol\10mmPistolPOExtMagSilencerHeavyFrame.nif Created meshes\weapons\1handpistol\10mmPistolPOHeavyFrame.nif Created meshes\weapons\1handpistol\10mmPistolPOLaserSightHeavyFrame.nif Created meshes\weapons\1handpistol\10mmPistolPOSilencerHeavyFrame.nif Created meshes\weapons\1handpistol\10mmPistolPOSilencerLaserSightHeavyFrame.nif Fixed iron sights in meshes\NVDLCPre1\weapons\1handpistol\10mmpistolpreorder.nif Fixed iron sights in meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistol.nif Fixed iron sights in meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilenced.nif Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolallmods.nif Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolextendedmag.nif Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolextendedmagheavyframe.nif Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolextendedmaglasersight.nif Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolextendedmaglasersightheavyframe .nif Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolheavyframe.nif Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistollasersight.nif Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistollasersightheavyframe.nif Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedextendedmag.nif Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedextmagheavyframe.nif Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedextmaglasersightheavyfr ame.nif Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedheavyframe.nif Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedlasersight.nif Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedlasersightheavyframe.ni f Optimized meshes\weapons\1handpistol\32snubnose.nif Optimized meshes\weapons\1handpistol\32snubnoseaction.nif Optimized meshes\weapons\1handpistol\32snubnoseactioncylinder.nif Optimized meshes\weapons\1handpistol\32snubnosecylinder.nif Optimized, fixed uv mapping in meshes\weapons\1handpistol\32snubnoseactioncylinderlongbarrel.nif Optimized, fixed uv mapping in meshes\weapons\1handpistol\32snubnoseactionlongbarrel.nif Optimized, fixed uv mapping in meshes\weapons\1handpistol\32snubnosecylinderlongbarrel.nif Optimized, fixed uv mapping in meshes\weapons\1handpistol\32snubnoselongbarrel.nif Fixed 1171 statics around the wasteland Fixed Molerat hit sounds being too quiet Fixed Dogs barking when alerted Fixed conditions on random greetings from Moira Removed kludge in Moira's script that addressed an issue that was caused by the Reputations optional Further adjusted EMTNeonSignLightBox volume Further adjusted EMTXRayA volume Further adjusted EMTXRayB volume Added EMTNeonSignLightBox to MetSignLBBluLine01, MetSignLBMetC01, MetSignLBRedLine01, MetSignLBRedPlatDown01, MetSignLBWhtLine01, MetSignLBWhtPlatUp01, MetSignLBTickets01, MetSignLBFogB01, MetSignLBMusS01, MetSignLBAnaC01, MetSignLBAnaS01, MetSignLBBroke01, MetSignLBAber01, MetSignLBWarr01, MetSignLBTakS01, MetSignLBMere01, MetSignLBMari01, MetSignLBFrak01, MetSignLBTenS01, MetSignLBJury01, MetSignLBFrdS01, MetSignMVPaAndMetCent Fixed havok in meshes\clutter\junk\nv\brocflower.nif Fixed havok in meshes\clutter\junk\nv\brocflowerpicked.nif Fixed havok in meshes\clutter\junk\nv\whitehorsenettle.nif Fixed MUSNVWhyDontYouDoRight flags Adjusted BRUSHBushAWalk volume Adjusted BRUSHBushBWalk volume Adjusted BRUSHBushARun volume Adjusted BRUSHBushBRun volume Adjusted BRUSHBushASneak volume Adjusted BRUSHBushBSneak volume Added EMTTTWSilencelp sound Added missing geometry to meshes\dungeons\rivetcity\roomsmall\rcrmwallendmidinexc02.nif Added missing alpha channel to textures\clutter\office\paper01.dds Adjusted alpha property in meshes\clutter\office\paper01.nif Added some fixes to Lily's script (thanks miguick!) Restored EMTHandDryer sound Restored EMTDirtDebris sound Restored EMTOvenRange sound Restored EMTRadioStaticLP sound Restored EMTWoodCreakSmall sound Fixed havok, flags, Open and Close animations in meshes\architecture\urban\streetdressing\automat01.nif Updated YUP for TTW to version 11.1 Fixed 2038 statics around the wasteland Added weapon repair kit/alien epoxy fix for weapons that have durability mods applied. (Thanks luthien!) Adjusted fCombatAttackChance, fCombatSpeakHitChance, fCombatSpeakHitThreshold to Fallout 3 values Adjusted EMTLightString attenuation Fixed Dog Eyes by skinning them (thanks Jamilla!) Removed invalid light from meshes\dungeons\utility\scaffolding\libertyprimeblastdoors.nif Completed the Outcast Trading options (integrated) (thanks tgspy!) Fixed closing sound in meshes\architecture\megaton\megatongatehouse01.nif Fixed Citadel early access exploit that would cause the player to become stuck Fixed Feral Ghouls rewarding positive karma for killing them Added EMTRopeBridge to RopeBridgeShort01 Adjusted EMTLightBulbFlicker Adjusted EMTLightBulbFlickerLP Removed invalid light node from meshes\dungeons\caves\lamplight\lamplightspherelight.nif Fixed UV mapping in meshes\dungeons\utility\bays\utlbaywalltallmid05.nif Fixed UV mapping in meshes\dungeons\wastelandhomes\wastermstairsdoorway02.nif Fixed UV mapping in meshes\architecture\urban\oldtown\rowhousebasecred01.nif Fixed geometry, UV mapping, vertex paints in meshes\architecture\pentagon\pentagonexteriorcor02.nif Fixed 576 statics around the wasteland Changed VLightR01, VLightR02 and VLightR03 to use EMTNeonSignLightBox sound Gave Protector Casdin Outcast T51-b armor Added scripture to Rivet City church by request Merged TTW test cell Fixed BB Gun 3D Dist sound Fixed Plasma Pistol to not use iron sights Fixed MPLX Novasurge to not use iron sights Fixed Plasma Pistol (GRA) to not use iron sights Fixed Black Bart's Bane attack animation Fixed invalid collision in meshes\weapons\1handminedrop\fragmine.nif Fixed meshes\characters\_1stperson\1hpaimis animation to be accurate Fixed meshes\characters\_1stperson\1hpattackloopis animation to be accurate Fixed meshes\characters\_1stperson\2haaimis animation to be accurate Fixed meshes\characters\_1stperson\2haattackloopis to be accurate Fixed meshes\characters\_1stperson\2hraimis animation to be accurate Fixed iron sight, shader flags, alpha property, missing extra data in meshes\weapons\2handautomatic\lightmachinegun.nif Fixed iron sight, shader flags, alpha property, missing extra data in meshes\weapons\2handautomatic\lightmachinegunext.nif Fixed iron sight, texture paths, shader flags, missing extra data, added missing environment map in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapuniquebrushgun.nif Created textures\nvdlc05\weapons\2handrifle\nvdlc05uniquebrushgun_m.dds Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonuniquebrushgun_m.dds Fixed iron sight, texture paths, missing geometry in meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapuniquehuntingrifle.nif Fixed iron sight, normals, projectile node, shader flags in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod01.nif Fixed iron sight, normals, projectile node, shader flags in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod02.nif Fixed iron sight, normals, projectile node, shader flags in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod03.nif Fixed iron sight, normals, projectile node, shader flags in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod12.nif Fixed iron sight, normals, projectile node, shader flags in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod13.nif Fixed iron sight, normals, projectile node, shader flags in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod23.nif Fixed iron sight, normals, projectile node, shader flags in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod123.nif Fixed iron sight, normals, projectile node, shader flags, collision in meshes\weapons\2handautomatic\127smg.nif Fixed iron sight, normals, projectile node, shader flags, collision in meshes\weapons\2handautomatic\127smgsilencer.nif Fixed iron sight, projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\9mmsmg.nif Fixed iron sight, projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\9mmsmgdrum.nif Fixed iron sight, projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\9mmsmgunique.nif Fixed iron signt, projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\22smg.nif Fixed iron signt, projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\22smgext.nif Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\servicerifle.nif Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\servicerifleall.nif Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\servicerifleap.nif Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\serviceriflebayo.nif Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\serviceriflerec.nif Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\battlerifle.nif Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\battlerifleall.nif Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\battlerifleap.nif Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\battleriflebayo.nif Fixed projectile node, shader flags, missing extra data in meshes\weapons\2handautomatic\battleriflerec.nif Created meshes\weapons\2handautomatic\servicerifleapbayo.nif Created meshes\weapons\2handautomatic\servicerifleaprec.nif Created meshes\weapons\2handautomatic\serviceriflebayorec.nif Created meshes\weapons\2handautomatic\battlerifleapbayo.nif Created meshes\weapons\2handautomatic\battlerifleaprec.nif Created meshes\weapons\2handautomatic\battleriflebayorec.nif Fixed shader flags, missing extra data in meshes\weapons\2handautomatic\laserpdw.nif Fixed shader flags, missing extra data in meshes\weapons\2handautomatic\laserpdwrecycler.nif Fixed shader flags, missing extra data in meshes\weapons\2handautomatic\laserrcw.nif Fixed shader flags, missing extra data in meshes\weapons\2handautomatic\laserrcwrecycler.nif Fixed iron sight, shader flags, missing extra data, added environment map in meshes\weapons\2handrifle\caravanshotgun.nif Fixed iron sight, shader flags, missing extra data in meshes\weapons\2handrifle\scattergun.nif Created textures\weapons\2handrifle\1stpersoncaravanshotgun_m.dds Created textures\weapons\2handrifle\caravanshotgun_m.dds Fixed iron sight, projectile node, removed bogus nodes, fixed collision, added missing extra data in meshes\weapons\1handpistol\9mm.nif Fixed iron sight, projectile node, removed bogus nodes, fixed collision, added missing extra data in meshes\weapons\1handpistol\9mmextclip.nif Fixed iron sight, projectile node, removed bogus nodes, added missing extra data in meshes\weapons\1handpistol\9mmextclipscp.nif Fixed iron sight, projectile node, removed bogus nodes, fixed collision, added missing extra data in meshes\weapons\1handpistol\9mmextscp.nif Fixed iron sight, projectile node, removed bogus nodes, fixed collision, added missing extra data in meshes\weapons\1handpistol\9mmunique.nif Fixed iron sight, projectile node, added environment map in meshes\weapons\1handpistol\10mmsubmachinegun.nif Fixed iron sight, projectile node, added environment map in meshes\weapons\1handpistol\10mmsubmachinegunextendedmag.nif Created textures\weapons\1handpistol\1stperson10mmsubmachineextendedmag_m.dds Created textures\weapons\1handpistol\10mmsubmachineextendedmag_m.dds Fixed iron sight, projectile node, added environment map in meshes\weapons\1handpistol\10mmsubmachinegunextmagrecoilcompensator.nif Fixed iron sight, projectile node, added environment map in meshes\weapons\1handpistol\10mmsubmachinegunrecoilcompensator.nif Added missing iron sight node in meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicgungabrielsbark.nif Added missing iron sight node in meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicgunoperalsinger.nif Added missing iron sight node in meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicgunrevelation.nif Added missing iron sight node in meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicroboscorpion.nif Added missing iron sight node in meshes\nvdlc03\weapons\1handpistol\nvdlc03sonictarantula.nif Added missing iron sight node in meshes\weapons\1handpistol\pulsegun.nif Fixed iron sight, added missing extra data in meshes\weapons\1handpistol\127mmpistol.nif Fixed iron sight, added missing extra data in meshes\weapons\1handpistol\127mmpistolsilencer.nif Fixed shader flags, added missing extra data in meshes\weapons\1handpistol\357revolver.nif Fixed shader flags, added missing extra data in meshes\weapons\1handpistol\357revolvercustom.nif Fixed shader flags, added missing extra data in meshes\weapons\1handpistol\357revolverhdcylinder.nif Fixed shader flags, added missing extra data in meshes\weapons\1handpistol\357revolvershort.nif Fixed shader flags, added missing extra data in meshes\weapons\1handpistol\357revolvershorthdcyl.nif Fixed shader flags, added missing extra data in meshes\weapons\1handpistol\camera.nif Fixed projectile node, shader flags, added missing extra data in meshes\weapons\1handpistol\huntingrevolver.nif Fixed projectile node, shader flags, collision, missing extra data, removed bogus nodes in meshes\weapons\1handpistol\plasmadefender.nif Created textures\weapons\1handpistol\1stpersonplasmadefender_m.dds Created textures\weapons\1handpistol\plasmadefender_m.dds Fixed projectile node, shader flags, collision, added missing iron sight node, added missing extra data in meshes\weapons\1handpistol\pulsegun.nif Fixed iron sight, shader flags, collision, missing extra data, in meshes\weapons\1handpistol\silenced22.nif Fixed iron sight, projectile node, shader flags, collision, missing extra data in meshes\weapons\1handpistol\thatgun.nif Fixed extra data, projectile node, smoothing, collision, removed bogus nodes in meshes\weapons\2handhandle\25mmgrndlnchr.nif Fixed extra data, projectile node, smoothing, collision, removed bogus nodes in meshes\weapons\2handhandle\25mmgrndlnchrhispeedkit.nif Fixed extra data, projectile node, smoothing, collision, removed bogus nodes in meshes\weapons\2handhandle\25mmgrndlnchrunique.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\flamer.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\flamerexpandedtanks.nif Fixed extra data, projectile node, removed bogus nodes in meshes\weapons\2handhandle\plasmacaster.nif Fixed extra data, projectile node, removed bogus nodes in meshes\weapons\2handhandle\plasmacasterhselectrode.nif Fixed extra data, projectile node, removed bogus nodes in meshes\weapons\2handhandle\incinerator.nif Removed sound changes to EMTNeonSignAtomicWrangler, EMTNeonSignBisonHotel, EMTNeonSignMcCarran, EMTNeonSignMadrid, EMTNeonSignFreeside, EMTNeonSignFreesideLarge, EMTNeonSignKings, EMTNeonSignMickAndRalphs, EMTNeonSignMojaveExpress, EMTNeonSignSilverRush, EMTNeonSignULCasinoInt, EMTNeonSignUltraluxe, EMTNeonSignVault21, EMTNeonSignVikkiAndVance, EMTNeonSignWestsideLiquor, EMTClockTickSoft Changed Col. Autumn's Laser Pistol back to automatic Remade textures\weapons\1handmelee\1stpersonmachete_n.dds Remade textures\weapons\1handmelee\machete_n.dds Created textures\weapons\1handmelee\1stpersonmachete_m.dds Created textures\weapons\1handmelee\machete_m.dds Added missing Equip/Unequip sounds to Plasma Grenade Added missing Equip/Unequip sounds, removed On Death effect from Stun Grenade Fixed incorrect texture path in meshes\nvdlc05\effects\nvdlc05flamermuzzleflash01.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\flamer.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\flamerexpandedtanks.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\lasergatling.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\lasergatlingcfframe.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\lasergatlingfocusoptics.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\lasergatlingfocusopticscfframe.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\minigun.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\minigunallmods.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\minigunhispeedmotor.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\minigunstabilizer.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\minigununique.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\rockitlauncher.nif Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\1stfireaxe.nif Fixed/Added extra data, node order, shader flags, uv mapping, removed bogus nodes in meshes\weapons\2handmelee\1stfireaxeunique.nif Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\fireaxe.nif Fixed/Added extra data, node order, shader flags, uv mapping, removed bogus nodes in meshes\weapons\2handmelee\fireaxeunique.nif Fixed/Added extra data, shader flags, collision, removed bogus nodes, added missing environment map in meshes\weapons\2handmelee\thermiclance.nif Fixed/Added extra data, node order, shader flags, collision, removed bogus nodes in meshes\weapons\2handmelee\9iron.nif Fixed/Added extra data, node order in meshes\weapons\2handmelee\baseballbat.nif Fixed/Added extra data, node order in meshes\weapons\2handmelee\baseballbatdirty.nif Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\chainsaw.nif Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\eagleflagpole.nif Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\eagleflagpoll.nif Fixed/Added extra data, node order, shader flags, collision, removed bogus nodes in meshes\weapons\2handmelee\golfdriver.nif Fixed extra data, node order in meshes\weapons\2handmelee\nailboard.nif Fixed extra data, node order in meshes\weapons\2handmelee\poolcue.nif Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\rebarclub.nif Fixed extra data, node order in meshes\weapons\2handmelee\sledgehammer.nif Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\supersledge.nif Fixed/Added extra data, node order, removed bogus nodes in meshes\weapons\2handmelee\supersledgeunique.nif Fixed meshes\characters\_1stperson\2hmattackspin.kf Fixed meshes\characters\_1stperson\2hmattackspin2.kf Fixed meshes\characters\_male\2hmattackspin.kf Fixed extra data, removed bogus nodes in meshes\weapons\2handlauncher\fatman.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handlauncher\fatmanlittleboy.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handlauncher\missilelauncher.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handlauncher\missilelauncherguidancesystem.nif Fixed extra data, removed bogus nodes in meshes\weapons\2handlauncher\missilelauncherunique.nif Fixed/Added extra data, removed bogus nodes in meshes\weapons\2handlauncher\teslacannonproto.nif Fixed extra data, projectile node, removed bogus nodes in meshes\weapons\bbgun01.nif Fixed extra data, projectile node, removed bogus nodes in meshes\weapons\bbgun02.nif Fixed extra data, projectile node, removed bogus nodes in meshes\weapons\bbgununique.nif Fixed a few minor bugs in TTWGenericHandlerScript Fixed/Added extra data, projectile node, sighting node, removed bogus nodes in meshes\weapons\2handrifle\brushgun.nif Fixed/Added extra data, projectile node, sighting node, removed bogus nodes in meshes\weapons\2handrifle\brushgunsteel.nif Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeater.nif Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeaterbrass.nif Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeaterlong.nif Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeaterlongbrass.nif Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeaterlongmaple.nif Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeaterlongmaplebrass.nif Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeatermaple.nif Fixed/Added extra data, projectile node, sighting node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeatermaplebrass.nif Fixed/Added extra data, projectile node, collision, removed bogus nodes in meshes\weapons\2handrifle\cowboyrepeaterunique.nif Created meshes\weapons\2handrifle\brushgunnopeep.nif Created meshes\weapons\2handrifle\brushgunsteelnopeep.nif Created meshes\weapons\2handrifle\cowboyrepeaterlongnopeep.nif Created meshes\weapons\2handrifle\cowboyrepeaternopeep.nif Fixed 1stPersonCowboyRepeaterMaple to use the correct model Fixed 1stPersonCowboyRepeaterLongTubeMaple to use the correct model Fixed 1stPersonCowboyRepeaterBrass to use the correct model Fixed 1stPersonCowboyRepeaterBrassMaple to use the correct model Fixed 1stPersonCowboyRepeaterLongTubeBrass to use the correct model Fixed 1stPersonCowboyRepeaterLongTubeBrassMaple to use the correct model Adjusted Ant Sting balance Adjusted Chinese Pistol balance Adjusted Elder Lyon's Laser Pistol balance Adjusted Laser Pistol balance Adjusted Laser Pistol (GRA) balance Adjusted Laser Rifle balance Adjusted Protectron's Gaze balance Adjusted Recharger Rifle value and damage Adjusted Smuggler's End balance Adjusted Wazer Wifle balance Fixed WPNRifleSniperModFire2D Fixed WPNRifleSniperModFire3D Fixed sound in meshes\characters\_1stperson\2hrjamg.kf Fixed sound in meshes\characters\_male\2hrjamg.kf Fixed sound in meshes\characters\_male\sneak2hrjamg.kf Fixed casings to appear in meshes\characters\_1stperson\1hpjamr.kf Fixed sound in meshes\characters\_male\2hrjamh.kf Fixed sound in meshes\characters\_male\sneak2hrjamh.kf Fixed sound in meshes\characters\_male\2hhjamf.kf Fixed sound in meshes\characters\_male\sneak2hhjamf.kf Fixed sound in meshes\characters\_1stperson\2hhjamf.kf Fixed sound in meshes\characters\_1stperson\2hrjamh.kf Created meshes\characters\_male\2hajamm.kf Created meshes\characters\_male\sneak2hajamm.kf Fixed binormals in meshes\dungeons\metro\station\entryhall\methallcorner01.nif Fixed incorrect texture in meshes\dungeons\hotelhighend\room\htlhrmcorout01.nif Fixed incorrect havok materials in meshes\creatures\nvmantis\skeleton.nif Fixed incorrect havok materials in meshes\creatures\nightstalker\skeleton.nif Fixed incorrect havok materials in meshes\creatures\nvbighorner\skeleton.nif Fixed incorrect havok materials in meshes\creatures\nvcazadores\skeleton.nif Fixed incorrect havok materials in meshes\creatures\nvgecko\skeleton.nif Fixed incorrect havok materials in meshes\creatures\nvgiantrat\skeleton.nif Fixed incorrect havok materials in meshes\creatures\nvmantis\skeleton.nif Fixed incorrect havok materials in meshes\creatures\nvraven\skeleton.nif Fixed incorrect havok materials in meshes\creatures\nvsporecarrier\skeleton.nif Fixed incorrect havok materials in meshes\creatures\nvsporeplant\skeleton.nif Fixed incorrect havok materials in meshes\creatures\nvtumbleweed\skeleton.nif Fixed incorrect havok materials in meshes\creatures\yaoguai\skeleton.nif Fixed gap in mesh\dungeons\caves\rooms\nvsulfurcavecorner.nif Fixed incorrect UVs in meshes\dungeons\caves\rooms\nvsulfurcavepool.nif Fixed incorrect UVs in meshes\dungeons\caves\rooms\nvsulfurcavepool02.nif Fixed incorrect UVs in meshes\dungeons\caves\rooms\nvsulfurcavepool03.nif Added missing geometry in meshes\architecture\urban\buildingkits\bldbasementstructure01.nif Fixed incorrect UVs, added missing geometry in meshes\architecture\retaining wall\rwstairs02.nif Fixed DC Mister Gutsy hit points Added missing Hispanic male supermutant captive Removed extra outfit from DeadSettler02 Added acoustic spaces to TTW train stations Added info refusal flag to many barter topics Removed goodbye flag from many barter topics Fixed Flak to only use barter lines when he's offering services Fixed WastelandNV LOD water type Fixed bug in MS17 when it's completed before visiting Vault-Tec HQ, disabling the Masterbrain, shutting down the robots and gaining access to the computer will now work. Fixed 2 turrets in Vault-Tec HQ Fixed geometry gap in meshes\landscape\roads\overpass\roadoverpasstransitionnometal.nif Fixed decals in meshes\architecture\pentagon\pentagonexteriorwingl.nif Fixed UV mapping in meshes\nvdlc01\architecture\townsquare\nvdlc01_tskit- upper06.nif Fixed degenerate normals in meshes\nvdlc03\clutter\nvdlc03paperstack01.nif Fixed geometry gap in meshes\dungeons\caves\cavehallramp03.nif Fixed collision in meshes\vehicles\barge.nif Fixed collision in meshes\vehicles\nv_woodcart.nif Fixed road trim in textures\landscape\roads\roadwasteland01.dds Fixed road trim specular in textures\landscape\roads\roadwasteland01_n.dds Fixed geometry issues in meshes\architecture\wasteland\highway\highwaybeltwayinterchange01.nif Fixed geometry issues in meshes\landscape\roads\overpass\highwaystr01rwoverpass02stone.nif Fixed geometry issues in meshes\architecture\retaining wall\rwendlstone01_nv.nif Fixed uv error in meshes\architecture\hooverdam\nv_hooverdam_obsdeck.nif Fixed meshes\gore\robotlimbspray01.nif (thanks WJS!) Fixed robot blood decals Fixed rebreather sound effect Fixed rebreather to have quest item tag removed at the end of Volare! Fixed Deputy Weld's dialogue to work after respawning Fixed havok material in meshes\architecture\paradisefalls\paradisedressing\cagedskeleton01.nif Fixed havok material in meshes\architecture\paradisefalls\paradisedressing\cagedskeleton02.nif Fixed havok material in meshes\architecture\paradisefalls\paradisedressing\cagedskeleton03.nif Fixed havok material in meshes\architecture\paradisefalls\paradisedressing\cagedskeleton04.nif Fixed havok material in meshes\architecture\paradisefalls\paradisedressing\cagedskeleton05.nif Fixed Refrigerator sounds in Point Lookout Fixed Oven sounds in Point Lookout Removed duplicated opening sounds from the Luggage in Point Lookout Fixed Marguerite's dialogue for the still to not appear until the player has examined it Fixed UV error in meshes\dungeons\enclave\custom\ecvplayerstasispod01.nif Restored Nuka Cocktail and replaced DC Nuka Grenade with it Restored Molotov Cocktail Removed Nuka Grenades made with Quartz recipes Created meshes\dungeons\industrial\pods\indbeamendfull02a.nif Created meshes\dungeons\industrial\pods\indbeampodtopodreg01a.nif Fixed issue with Krenshaw having no greeting after completing Free Labor Fixed issues with concealed weapons when entering The Pitt Fixed UV in meshes\dungeons\utility\bays\utlbaywalltallmid04.nif Refixed UV in meshes\dungeons\utility\bays\utlbaywalltallmid05.nif Fixed overlapping faces in meshes\architecture\urban\capitol\capitolbasestairs01.nif Fixed overlapping faces in meshes\architecture\urban\capitol\capitolbasestairs02.nif Added missing faces in meshes\landscape\plants\vault22\vault22mushrooms03.nif Added schematic and recipe for Trench Knife Added schematic and recipe for converting Small Energy Cells to Mesmetron Power Cells Thousands of fixes to all weapon meshes in both games ala Weapon Mesh Improvement Mod (I'm not going to bother with listing them individually anymore) Created recipes, and note for Cryolator Updated Warmonger perk to handle all craftable weapons Placed 160 or so Liquid Nitrogen ammo for Cryolator in the Capital Wasteland Placed Coolant Components for Cryolator in the Capital Wasteland and Mojave Fixed Ferocious Loyalty perk to work for all DLC companions, both F3 and NV Fixed Euclid C finder stealing XP Fixed Two-Step Goodbye stealing XP Fixed 77 statics around the wasteland Marked Anchorage simulation weapons as can't drop and quest items to fix exploits Fixed ...And Know Disintigrations challenge Fixed Tranquility Lane to handle the Pimpboy Fixed Zhu-Rong explosion Fixed Weapons Created PC Misc Stat Fixed Deathclaw Pro Hunter form list Fixed Gecko Steak Value Fixed Super Stimpaks and Auto Inject Stimpaks to increment Stimpaks Taken PCMiscStat Reenabled Quantum Chemist Perk, changed recipe to check for the perk and changed it to use 10 nukas Changed Gun Nut perk to give -10% spread and +10% item condition per rank when using guns Changed Little Leaguer to give +10% damage to bats and nail boards and 10% throwing velocity to grenades per rank Changed Thief to give +10% sneak speed and +5% pickpocket chance per rank Fixed UV mapping in meshes\nvdlc01\architecture\townsquare\nvdlc01_tskit- upper04.nif Fixed model list in MQ03Robobrain Fixed model list in MQ03Robobrain2 Fixed model list in MQ04RoboCustodian Removed invalid animation in meshes\nvdlc01\clutter\loudspeakers\nvdlc01_loudspeakers_off.nif Fixed Major Knight's free repair option if Confirmed Bachelor speech check passed Fixed invalid texture and removed invalid alpha property in meshes\dungeons\vaultruined\debris\vruinedrubblepilelg01.nif Fixed some errors with turning in books to Scribe Yearling Fixed bug in Pinkerton's dialogue tree that would allow reverting a stage in Wasteland Survival Guide Finished and merged Bobblehead rebalance Changed Daddys Girl/Boy to make hacking easier and give +10% positive chem duration per rank Changed Scoundrel to give +10% discount at vendors and +5 speech challenge XP per rank Fixed issue with objective updating in Those if Bryan Wilks father is discovered before accepting the quest from Bryan Fixed dialogue issue in Those with missing female response line "Please, Mister please find my papa." changed to "Please, Please find my papa." Added missing geometry in meshes\clutter\security\genericsafecracked01.nif (thanks hopper!) Fixed degenerate normals in meshes\furniture\dinertable01.nif Fixed degenerate normals in meshes\furniture\dinertable01_nv.nif Fixed degenerate normals in meshes\furniture\dinertable03.nif Fixed UV mapping in meshes\architecture\urban\buildingkits\bld11stairs2nd01.nif Fixed UV mapping in meshes\architecture\urban\buildingkits\bld11stairs2nd02.nif Fixed exploit that allowed getting infinite Vault 112 jumpsuits Corrected many suitcases orientation for animation fix (thanks darth!) Fixed degenerate normals on varmint rifles and ratslayer Fixed incorrect receiver on 3 out of 4 scoped varmint rifles and ratslayer Fixed iron sights on unused battle rifle/service rifle meshes Fixed UV issues in ranger sequoia Fixed degenerate normals in 12.7mm pistol Fixed degenerate normals in lever action shotgun Fixed degenerate normals in single shotgun Fixed degenerate normals in riot shotgun Fixed UV issues and degenerate normals in hunting revolver Fixed degenerate normals and projectile node in lil devil Fixed UV issues and degenerate normals in GRA hunting revolvers Removed GRA tri-beam laser rifle extra geometry Added GRA tri-beam laser rifle 3rd person textures Fixed degenerate normals in anti-material rifle Fixed degenerate normals in GRA anti-material rifles Fixed collision in GRA anti-material rifles with suppressor Fixed geometry in LAER Fixed invalid ironsight node name in LAER Fixed crash on exiting outcast outpost Fixed weapon duplication exploit in Anchorage Fixed command tent shader effect bug in Anchorage Fixed bugs with Rivet City vendors offering services when not in their vendor locations Fixed bug with Seagrave Holmes dialogue options for telling you about Pinkerton after he already told you Fixed bug with minigun sound at the end of the Anchorage battle Fixed bug with two soldiers not being disabled at the end of the Anchorage battle Fixed bug with killing Spook in The Pitt stopping quest progression Fixed friendly fire making the Anchorage simulation soldiers hostile to the player Fixed punching the doctor in the Anchorage simulation from making the simulation soldiers hostile to her Fixed General Chase sliding bug in Command Tent Fixed Star Paladin Cross not being able to be talked to after Take it Back Fixed Liberty Prime's head not being disabled at the relay after Death From Above Fixed NPCs using FEV infected Aqua Cura displaying messages and possibly killing the player Fixed 1hmelee animations to not have FXSwingKnife sound hard coded in them (thanks for pointing that out Pavel) Fixed 2hmelee animations to not have FXSwing2hm sound hard coded in them Added swing sounds back to melee weapons Fixed some incorrect sounds in melee weapons Fixed android audio holotapes not working after completing The Replicated Man Fixed rare hang issue with McGraw greeting after leaving the Anchorage sim Fixed 77 statics around the wasteland Fixed some incorrect Goodbye flags on Rivet City residents dialogue (thanks HcG x Grill) Fixed Brock to sell drinks like his dialogue allows Removed Broc Flowers from DC Wasteland Removed Xander Roots from DC Wasteland Fixed door locking and unlocking issues with Craterside Supply Fixed door locking and unlocking issues with Rivet City Market Fixed train trip sequence to not crash randomly and made it smoother Fixed havok layer in meshes\vehicles\car01.nif Fixed havok layer in meshes\vehicles\car02.nif Fixed havok layer in meshes\vehicles\car03.nif Fixed havok layer in meshes\vehicles\car10.nif Fixed missing geometry and UV mapping in meshes\vehicles\truckarmy01.nif Fixed missing geometry and UV mapping in meshes\vehicles\truckarmy02static.nif Fixed missing geometry and UV mapping in meshes\vehicles\truckarmyhulk.nif Fixed missing geometry and UV mapping in meshes\vehicles\truckflatbed.nif Restored AudioTemplateEyebotDC to fix conflict with ED-E Changed CrEyebotEnclave to use AudioTemplateEyebotDC Changed EnclaveWastelandPatrolC1 to use AudioTemplateEyebotDC Changed EnclaveWastelandPatrolD1 to use AudioTemplateEyebotDC Changed CrEyebotCombat to use AudioTemplateEyebotDC Changed FFER62Eyebot to use AudioTemplateEyebotDC Changed FFER11Eyebot to use AudioTemplateEyebotDC Changed CrEyebotEnclaveVirtibird to use AudioTemplateEyebotDC Changed DeadEyebotEnclave to use AudioTemplateEyebotDC Changed DLC03WhiteFlagEyebot to use AudioTemplateEyebotDC Changed MQ05TunnelBot to use AudioTemplateEyebotDC Changed MQ11EyebotKamikaze to use AudioTemplateEyebotDC Changed CrEyebotOutcast to use AudioTemplateEyebotDC Restored NPCRobotEyebotIdleLPDC Restored NPCRobotEyebotMovementLPMDC Changed AudioTemplateEyebotDC to use NPCRobotEyebotIdleLPDC and NPCRobotEyebotMovementLPMDC Fixed drained flamer fuel to use the correct model Merged Cryolator (many many thanks to WeiJieSen for the effects, sounds and Jamilla for the animations!) Created Cryolator Schematic Placed two Cryolator Schematics in the world Added Cryolator schematic to Crow Added Liquid Nitrogen ammo Added Drained Liquid Nitrogen Created Recycling recipe for Liquied Nitrogen Placed Liquid Nitrogen in the worldspace Created AmmmoLiquidNitrogen list Created CryolatorRepair list Created LootAmmoLiquidNitrogen100 leveled list Created LootAmmoLiquidNitrogen75 leveled list Created LootAmmoLiquidNitrogen25 leveled list Added LootAmmoLiquidNitrogen75 to some Refrigerators Added LootAmmoLiquidNitrogen25 to Nuka Cola machines, Sunset Sarsarilla machines, and remaining Refrigerators Added Light Step to RL3 and EDE in the companion suite perk to be in line with Lonesome Road Restored NPCSuperMutantFootLeftDC Restored NPCSuperMutantFootRightDC Restored AudioTemplateSuperMutantDC Restored meshes\creatures\spinebreakerdc because of animation differences, supermutants in DC will no longer run super fast and animate incorrectly (thanks for pointing that out hopper) Reverted change to Fawkes' speedmult Created MisterGutsyDTDC with DT lowered to 15 from 25 as DC Gutsy's have 350 base health instead of 75 Added Cryo Grenade recipe to Mad Bomber Added Cryo Mine recipe to Mad Bomber Fixed Energy Weapon Bobblehead effect Fixed Kamikaze DT reduction Fixed 94 statics around the wasteland Restored RobobrainMesmetronDC and set the sound back to the mesmestron sounds (thanks for pointing that out hopper) Fixed RobobrainMesmetron 2D sound Fixed Roombounds in Alexandria Arms Fixed more Roombounds in Statesman Hotel Added Frost Immunity actor effect Added Increase Frost Immunity base effect Improved Dart Gun poisoned darts to use new script commands rather than old explosion system Disabled random encounter trigger boxes in New Vegas since it's not used there, there was only one anyway Adjusted Elder Lyons' non-playable laser pistol to the same stats as Smuggler's End Gave Prototype Tesla Cannon it's unused EMP effect to make it more unique Restored GhoulDC skeleton and animations to match sounds Restored GhoulDC idle animations Restored SupermutantDC idle animations Fixed Evolved Centaur skeleton and dismemberment (Thanks MadAce!) Fixed NVDLC02rainscript (Thanks carxt!) Fixed GhoulRadHeal actor effect Fixed Rex's damage boost when completing nothing but a hound dog with Rey's brain Fixed UV error in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs02.nif Fixed Incendiary ammo DoT effects to do 50% more damage if player has Pyromaniac Fixed Flamer(s) DoT effects to do 50% more damage if player has Pyromaniac Fixed Zhu-Rong DoT effects to do 50% more damage if player has Pyromaniac Created DLC04ShovelFleshImpactBug Created DLC04ShovelFleshImpactGlow Fixed Shovel impact data sets Fixed Axe impact data sets Fixed 44 statics around the wasteland Deleted unused TTW SCOLs Fixed crime tracking on Talon and Regulators factions Marked Regulators Faction hidden Fixed Go for the Eyes challenge Fixed You Missed the Apple challenge Fixed You'll Blind Somebody challenge Fixed Shoot His Eye Out challenge Fixed Lucky Shooter challenge Fixed DoT effects with Pyromaniac Perk Fixed Dart Gun flavor text with poisoned ammo Fixed Pyromaniac Perk to check for Energy Weapons instead of Explosives Fixed Thump Thump projectile bug with custom ammo (thanks Voidwalker) Fixed Thump Thump to work properly when companions use it (thanks Voidwalker) Fixed incorrect texture path and removed emittance from brain in meshes\creatures\sentrybot\sentrybotglrepcon.nif Removed emittance from brain in meshes\creatures\sentrybot\sentrybotgatlingcannon.nif Removed emittance from brain in meshes\creatures\sentrybot\sentrybotgatlingcannon_army.nif Removed emittance from brain in meshes\creatures\sentrybot\sentrybotgatlingcannon_bos.nif Removed emittance from brain in meshes\creatures\sentrybot\sentrybotgatlingcannon_enclave.nif Removed emittance from brain in meshes\creatures\sentrybot\sentrybotgatlingcannon_outcast.nif Removed emittance from brain in meshes\creatures\sentrybot\sentrybotlasergatling.nif Removed emittance from brain in meshes\creatures\sentrybot\sentrybotlasergatling_army.nif Removed emittance from brain in meshes\creatures\sentrybot\sentrybotlasergatling_bos.nif Removed emittance from brain in meshes\creatures\sentrybot\sentrybotlasergatling_enclave.nif Removed emittance from brain in meshes\creatures\sentrybot\sentrybotlasergatling_outcast.nif Fixed dismemberment and removed emittance from brain in meshes\creatures\sentrybot\dlcanchsnowsentrybot.nif Fixed dismemberment and removed emittance from brain in meshes\creatures\sentrybot\dlcanchsnowsentrybotlasergatling.nif Created textures\dlcanch\creatures\snowsentrybot\dlcanchsnowbrain.dds Fixed invalid havok solver deactivation and type in meshes\scol\scolgsdochouse.nif Fixed invalid havok solver deactivation and type in meshes\scol\scolgshouse08.nif Fixed invalid havok solver deactivation and type in meshes\scol\scolgsruinhouse02.nif Fixed invalid havok solver deactivation and type in meshes\scol\scolgsruinhouse03.nif Fixed invalid havok solver deactivation and type in meshes\scol\scolgsruinhouse05.nif Fixed invalid havok solver deactivation and type in meshes\scol\scolgsruinhouse08.nif Fixed Hostility issues with Enclave/Remnants (really!) Added Chill Factor perk and effects Fixed gaps, incorrect vertex colors, missing properties and removed incorrect geometry in meshes\architecture\wasteland\superdupermart01.nif Fixed a dialogue response involving the letter to Ian being available too soon Fixed bug in FFEU03NPCAScript (thanks HcG x Grill!) Fixed the smoothing groups in the Anti Material Rifles, a couple of flipped UVs, and the projectile nodes. Corrected the ammo cradle position in the LAER Fixed uv error in meshes\clutter\bobblehead\bobbleheadcase.nif Fixed bug in DLC03BS1 quest not disabling three enclave fodder soldiers after completing take it back Fixed issue with sound playing in MS18QuestScript Fixed issue with sound playing in MS03RobCoMainframeTerminalScript Fixed XP exploit and sound playing in MS18ElevatorRoofPanelScript Fixed missing Top-Level flag in MS18FinLostGeomapper topic Fixed missing Top-Level flag in MS05FinTLNukaCocktails Fixed Random/Random End flags in a couple of Goodbye reponses Fixed Random/Random End flags in Megaton Dialogue Barter Exit dialogues Fixed Random End flag on TimeToGo response in GenericKids quest Fixed Frank and Ymir sequence in Paradise falls so the player cannot interrupt it Fixed hole in meshes\dungeons\rivetcity\roomlarge\rcrmlgwallendcorinr04.nif Fixed Random/Random End flags in GenericChild dialogues Fixed Random/Random End flags in GenericCustomVoice dialogues Fixed incorrect quest condition in GenericCustomVoice (thanks HcG x Grill) Fixed Random/Random End flags in GenericCustomVoiceCombat dialogues Fixed Random/Random End flags in ConversationAndale dialogues Fixed Random/Random End flags in DialogueAndale dialogues Fixed a few GetIsID checks in ConversationAndale dialogues Added missing Andale Residents to NPCAndaleResidentLISTDC Removed start game enabled from DialogueJeannieMayCrawford, FreeformOasis, FreeformAndale, FreeformBigTown, FreeformRepublicOfDave, FreeformCanterburyCommons, GenericTranquilityLane unused quests Fixed target heading markers in DialogueAndaleScript for Smith's basement option Fixed missing Background story dialogues for Somah Fixed degenerate normals and adjusted screw in meshes\weapons\2handrifle\caravanshotgun.nif Fixed degenerate normals and adjusted screw in meshes\nvdlcpre3\weapons\2handrifle\caravanshotgunpreorder.nif Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach.nif Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach1.nif Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach2.nif Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach12.nif Fixed AndaleJackSmithGreetingBase2a1 NPCisSex check Fixed AndaleSuspiciousRelationsJack1 choices Fixed AndaleLindaSmithGreeting3a result scripts (thanks HcG x Grill) Fixed 27 statics around the wasteland Fixed EncRobotMilitaryTruckWasteland flags Fixed "I really look forward to preparing you for dinner sometime!" Two part goodbye for Linda Smith Removed extra "that" in Junior Smith Mr Harris GREETING Fixed Bio-Gas grenade name Fixed Bio-Gas destruction stage and explosion to be the correct one (Thanks Hopper) Fixed Cryo mines to give the correct objects when picked up (Thanks Hopper) Fixed normals in all 10mm pistols Fixed alpha mode in meshes\clutter\junk\nv\brocflowerdead.nif (Thanks Xilandro) Fixed Roy to not say tenpenny greetings while on the way to Warrington station Fixed regression in dialogue greeting for Brotherhood soldiers Updated OnDeath blocks of Fallout 3 companions to handle hardcore mode correctly Fixed Enclave Female soldiers to be female and use the correct voice type (Thanks Hopper) Fixed some Enclave soldiers to use the correct class Fixed aggression level set in EvergreenMillsFenceGate01SCRIPT when the Behemoth is freed (Thanks Hopper) Fixed geometry errors, uv errors and smoothing groups in 9mm pistols Fixed smoothing groups on 12.7mm pistols Fixed normals in Dart Gun Fixed normals in Euclids C Finder Fixed normals and UV errors in Chinese assault rifles Fixed normals, geometry and UV errors in G3 assault rifles Fixed normals, and UV errors in Lincoln's rifle Fixed normals, bad geometry, and UV errors in Grenade Machinegun Fixed FreeformPowerArmor conditions (Thanks Hopper) Fixed normals, and UV errors in DC Sawed-off Shotgun Fixed normals and flipped UVs in Hunting Revolvers Fixed normals groups and flipped UVs in Ranger Sequoia Fixed normals groups and UV errors in 10mm SMGs Fixed normals and UV error in .32 hunting rifle Fixed all time shifting scripts to work properly, thank you so much jazzisparis! Fixed incorrectly ordered dialogue the was causing Sunny Smiles to not use her packages correctly Initially disabled Jessup and McMurphy at the cemetary because the quest stage sometimes failed to do so Made Victory Rifle more unique Fixed normals and UV errors in This Machine Fixed normals and UV errors in Battle Rifle Fixed normal map in Jingwei's Shocksword Fixed 10 statics around the wasteland Fixed geometry error in meshes\furniture\enclavechair01.nif Fixed quest priority for vSecuritronDialogue so they say their lines (thanks Voidwalker) Fixed incorrect conditions on Big Town both dead response (thanks HcG x Grill) Fixed perception check with Emily Ortal checking herself instead of the player Fixed lie response prompt with Emily Ortal when she asked if the player has bugged Mr House's network yet Cleaned up TTWStart quest script Removed unused TTW messages Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmextclip.nif Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmextclipscp.nif Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmscp.nif Removed deprecated TTWFunctions quest Fixed normal map in 9mm pistol Fixed normals and some more UV errors in meshes\nvdlc01\weapons\1handpistol\nvdlc01policepistol.nif Reconstructed Tesla Beaton Prototype 1st person texture Created Tesla Beaton Prototype 1st person texture set Fixed Shoulder Mounted Machine Gun to use the correct cube map Fixed Smitty Special to use the correct cube map Fixed Sprtel Wood texture set Fixed Bowie Knife texture set Fixed collision in nvdlc04\weapons\2handhandle\nvdlc04_weaparcwelder.nif Fixed Plasma Rifle 1st person texture set Fixed Dean's Tuxedo female texture set Fixed Grimy Pre-War Businesswear female texture set Fixed Power Suit Armor female texture set Fixed Demolition Charge 1st person texture set Fixed Power Fist geometry to be more symmetrical, gaps, and alpha property on steam effects Fixed sighting node in meshes\weapons\2handautomatic\assaultcarbinesupressor.nif Added specular channel to automatic rifle normal maps (wtf?) Created environment map mask for automatic rifle Created environment map mask for holorifle Adjusted flags and texture set for automatic rifle Adjusted flags and texture sets for holorifle Fixed geometry and UV errors in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapautomaticrifle.nif Fixed geometry errors in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapholorifle.nif Fixed Holorifle normal map Updated all MOPP collision in union station kit Fixed missing scriptlets in MS01QuestHookA3 and A4, and goodbye flag in A4 (thanks HcG x Grill) Fixed bloatfly skinning and skeleton (thanks Jamilla) Fixed trap baseball to have the same weight and value as the misc item (thanks hopper) Fixed Gob's Saloon sign to be enabled in megaton with the other sign (thanks hopper) Fixed invisible door in Union Station Fixed UV mapping on broken pillar in Union Station (thanks Jamilla and TrickyVein) Fixed Power Fist ground object geometry to be more symmetrical Fixed Zeta abominations to have the correct impact decals Fixed a turret in Zeta Robot Assembly that was in a near inaccessable place Fixed Tennpenny Tower quest to not give you the objective to speak to Gustav when killing the ghouls in Warrington if he's dead Added .32 to vegas vendor ammo list Fixed duplicated sound in Dean Domino's stash suitcases Thanks to me3hecn9h for many many bug reports Fixed Elder Lyons greetings (thanks HcG x Grill) Fixed meshes\nvdlc01\endslide\nvdlc01endslide.nif to be widescreen like the other dlcs Fixed meshes\nvdlc01\endslide\nvdlc01introslide.nif to be widescreen like the other dlcs Fixed collar numbers in textures\armor\vaultsuit\outfit3f.dds Fixed collar numbers in textures\armor\vaultsuit\outfit3m.dds Fixed collar numbers in textures\armor\vaultsuit\outfit34f.dds Fixed collar numbers in textures\armor\vaultsuit\outfit34m.dds Created textures\armor\vaultsuitutility\outfit3utilityf.dds Created textures\armor\vaultsuitutility\outfit3utilityf_n.dds Increased damage of .32 pistol to 12 Increased damage of Chinese pistol to 10 Increased damage of Zhu-Rong to 15 Corrected Chinese Pistol rifled barrel mod text to +30% Decreased cost of Chinese Pistol mods Fixed bug with not being able to make Bottlecap mines when only having 1 schematic Corrected sound paths in DC ghoul animations Fixed faction relation issue between Chinese soldiers and spider mines in Anchorage Fixed worklights that are off to use off version Fixed inconsistencies in Anchorage load out packages Fixed bug with Sgt Benjamin not being hostile to enemy Chinese soldiers Fixed screen animations in meshes\weapons\2handhandle\25mmgrndlnchr.nif Fixed rivet city bridge sound looping bug (thanks tgspy) Fixed missing blood data set in Trog body part data Fixed default player name to be nothing, because the game doesn't parse it anyways Fixed added poisons to work on melee weapons Fixed some persistent flags on dragoon's in Anchorage Gave Bryan Wilks a bed in Rivet City so the poor kid can sleep (thanks HcG x Grill) Gave Paladin Gunny a chair in the Citadel A ring (thanks HcG x Grill) Gave Paladin Gunny his own packages to eat and sleep (thanks HcG x Grill) Fixed Scribe Jameson so you can ask them about Brotherhood History (thanks HcG x Grill) Fixed Citadel Dialogue regarding Gallows real name (thanks HcG x Grill) Fixed Citadel Dialogue with Kodiak so you can ask about their History (thanks HcG x Grill) Fixed Scribe Jameson's two dog tag turn-in to remove the correct amount of dogtags (thanks HcG x Grill) Removed "Science" check from Sawbones diagnostic option since it could always be passed (thanks HcG x Grill)