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Fallout 3 ESMs upgraded to version 1.

34, now 100% GECK/BASH/xEdit friendly (There


will be bugs, but hopefully minor)
Fixed deleted navmeshes in Operation Anchorage, Broken Steel, and The Pitt to stop
CTD and AI issues (any mods altering these few areas will need to be updated)
Some NULL region and landscape texture references removed from Fallout3.esm to
reduce CTD
Some NULL voice type references removed from The Pitt and Point Lookout
Long load time bugs fixed
Super Mutant weapon spawn lists fixed
Vendor spawn lists fixed and rebalanced a little
.22 Revolver Iron Sights fixed
Double Barrel Shotgun iron sights fixed
Missing Dart Gun, Chinese Pistol, and Railway Rifle reload sounds restored
Sarah Weintraub vault suit turn in exploit fixed
Fixed reloading bench in The Pitt so Friday doesn't stand in the middle of it
Navmeshed Pennsylvania Ave to Mall Metro, companions no longer teleport to
incorrent entrance
Optimized DC Station interior to increase frame rate
Fixed dead ghouls in DC Station which appeared to stay standing
Fixed door sounds in DC Station again
Fixed LOD issues in Columbus Circle
Fixed some Bobblehead bonuses
Fixed issues with companions entering DLCs
DC Tesla Cannon changed to Prototype Tesla Cannon as suggested by the BoS dialogue
and 1 shots vertibirds, really.
DC Tesla Cannon projectile DLC03TeslaCannonProjectileDC was restored to
BrokenSteel.esm for use by the Prototype Tesla Cannon
Anchorage Gauss Rifle changed to Gauss Rifle Prototype and has it's model/effects
restored, both Simulation and Wasteland versions.
Fixed Incorrect Race and Class records
Fixed Grip animation types on several weapons
Fixed Throw animation types on several grenades
Fixed Zeta aliens inertial dampening field DT values to be less ridiculous
Fixed Zeta npcs/creatures from teleporting to entrance doors
Fixed Zeta Alien/Abomination skeleton crash again
Reverted Blackhawk to it's unique appearance and stats, adjusted health
Adjusted value of Talon Combat Armor and Combat Armor Mk II to fix broken economy
issues
Fixed Scout Handbook icon
Fixed Blamco Mac and Cheese health restoration with Food Sanitizer
Added Food Sanitizer and hardcore effects to Capitol Hot Dog
Restored Arefu NPCAndaleResidentLISTDC and Andale NPCArefuResidentLISTDC resident
lists to Fallout 3's esm and removed edits to GRA for transparency
Removed edits to 5.56 pistol and Battle Rifle to reflect list changes
Restored "Letter" statics so FO3's are black and OWB's are Yellow
Fixed Zeta weapons to not use 1st person iron sighting
Reverted packages changes and made them unique to DC to fix various bugs
Split Brahmin records between NV and unique DC versions to reflect package changes
Updated Brahmin tipping challege list to reflect Brahmin changes
Fixed Sally teleportation bug (Thanks Tommy)
Fixed Fawkes' perk to subtract instead of add 1 point to strength requirements in
companion optional
Fixed RL-3's perk to stop adding crit chance bonus at 95% to fix VATS bug in
companion optional
Removed the "Point Lookout Solution" in favor of DT rebalancing
Interior brain fungus that was non pickable now is
Wild Bill's Sidearm and Law Dog added to appropriate perk lists
More lootable graves in DC (shovel required)
Zhu-Rong pistol restored to 10mm ammo as the terminal in game suggests
Removed changes to Zeta Drone Cannon projectiles health
Many many Form List fixes
Removed Advertitron until it can be fixed
Fixed CG02 BB Gun (again)
All new LOD generated, no more buggy trees in the wasteland or DLCs
Fixed Mutfruit marinade health restoration
Added 5.56 AP and HP to Outcasts rewards
Swapped Flamer out for Incinerator in Super Mutant weapon spawn lists because they
can't use it.
Fixed chinese pistol clip leveled list
Fixed Gun Nut perk to say Guns instead of Small Guns
Fixed hardcore mode dialogue interference with stash pack selector
Fixed hardcore mode selector not enabling hardcore in DC and NV
Removed "Ignores normal weapon resistance/Bonus Limb Damage" flavor text from
deathclaw gauntlet and man opener because it doesn't work
Fixed Zax Eye collision issue
Fixed all the ceiling turrets again
Fixed Zeta food to restore dehydration in hardcore mode
Fixed My First Lab to remove all addictions
Doctors Bags and Antivenom added to healing loot lists
Fixed Temporary Companions not being removed as teammates on quest completion
(stalking)
Fixed Many Duplicate Editor IDs
Fixed Many Invalid Reference IDs
Fixed Campfire activator in wrong cell (22,-6) to (17,-6)
Added more technology turn ins to Outcasts
Changed 5.56 Outcast reward to 5.56 AP
Fixed Curios and Relics list to only use NV weapons again since F3 weapons have
their own challenge
Fixed faction reaction bug and some leftover from fixing the DC Brotherhood Faction
Fixed remaining faction reaction issues
Added low tier New Vegas guns to Flak's "Peashooter" greeting
Fixed voice type checks in reaction topics (Thanks MajinCry)
Fixed BoS book return quest exploit
Added Cases to Faction WithAmmo weapon lists
Added Faction WithAmmo and Condition weapon lists
Adjusted templates and leveled spawns to use new lists
Restored .32 hunting rifle WeapHuntingRifleDC, 20ga sawed-off shotgun
WeapShotgunSawedOffDC, and laser shotgun DLC03LaserShotgun, records for use in mods
Fixed Deathclaw Poison, Kite, Rust Rot, Toxic Waste to have models and icons
Fixed all added poisons to have pickup and putdown sounds
Removed unused canteen
Fixed food textures and normals
Fixed Rust Rot recipe
Fixed Startencle mesh name
Restored Point Lookout "Muck Shovel" for PL Damage bonus reasons and to avoid
altering/bug fixing New Vegas Shovel
Updated Grave and DLC04 digging scripts to reflect shovel restoration
Created new BSA
.22 Revolver Long Barrel mod added
Fixed paths of Chinese Pistol textures
Removed all added armors from lists in preparation for armor distribution optional
Restored 3 radiation dust meshes, 1 radiation marker, and 1 tree planter that were
erroneously disabled in Broken Steel
Added Alien Ammo Abbreviations
Fixed Auto Axe ground object (Thanks Prensa)
Split Liberty Prime Weapon List and restored Fallout 3 version
LibertyPrimeWeaponsDC to resolve conflicts with New Vegas
Removed Fat Man edit related to Liberty Prime Weapon List
Created MIRV Ammo list for use by GRA removers
Added Power Armor recognition checks to many dialogue topics
Fixed Armor related formid lists
Fixed EMP Object effects to apply to all Robots and Power Armors
Fixed a script related to PA changes
Fixed Outcast Bunker elevator switch bug
Fixed teleporting mines and baby trap in Point Lookout ?
Fixed DLC02SniperRifleActivatorSCRIPT
Changed Alien Blaster to use Alien Ammo list
Fixed Missing Sidewalk piece under station
Fixed Cell bounds error in station restaurant
Fixed Cell bounds error in NV station
Removed Audio Markers from The Pitt worldspace, there is no music
Removed some interior Audio Markers from The Pitt where there is no music
Added some interior Audio Markers to The Pitt where there is music
Added Audio Markers to Anchorage Worldspaces
Added Audio Markers to Anchorage Cells
Removed some interior Audio Markers from Broken Steel where there is no music
Added Audio Markers to Broken Steel Worldspace
Added Audio Markers to Broken Steel Cells
Added Audio Markers to Point Lookout Worldspace
Added Audio Markers to Point Lookout Cells
Added Audio Markers to Columbus Circle Worldspaces
Added Audio Markers to Train Station Cells
Fixed an Audio Marker in Vault 101
Fixed Broken Harmonica IDLE in Point Lookout
Finalized Navmeshes in Fallout 3 Worldspaces
Finalized Navmeshes in Anchorage Worldspaces
Finalized Navmeshes in The Pitt Worldspaces
Finalized Navmeshes in Broken Steel Worldspaces
Finalized Navmeshes in Point Lookout Worldspacesan
Finalized Navmeshes in Fallout 3 Cells
Finalized Navmeshes in Anchorage Cells
Finalized Navmeshes in The Pitt Cells
Finalized Navmeshes in Broken Steel Cells
Finalized Navmeshes in Point Lookout Cells
Finalized Navmeshes in Mothership Zeta Cells
Removed Edits linked to old train station from taleoftwowastelands.esm
Removed Navmesh edits around Rivet City from taleoftwowastelands.esm (fixed in
Fallout3.esm/BrokenSteel.esm)
Removed Navmesh edits in Rivet City from taleoftwowastelands.esm (fixed in
Fallout3.esm)
Finalized Navmeshes in taleoftwowastelands.esm
Fixed Broken Navmesh in NukaColaPlant01 Factory Floor
Super Mutant DT Rebalance and changes were removed, DC Super Mutants have 15 DT.
Overlords will kick your butt.
Mirelurk DT reduced to 5
Added RL-3's Survive effect to him and scaled it for NV
Full sets of Armor and Weapons leveled lists added for Talon, BoS, Outcasts and
Enclave (darthbdaman rules)
Weapons rebalanced (Fireworks display for Puppettron here)
Anchorage chinese pistol changed to 9mm for consistency and WithAmmo list updated
Disabled Pre Order Pack quests by default
Restored Size Matters Perk and reduced effects to 5% per rank (3 ranks)
Removed Survival boosts from Wasteland Survival Guide quest rewards
Removed Ragdoll data on live actors
Made some dead actors really dead
Caravan's set to scale better with the player to increase survivability with raised
level cap
Restored Fallout 3 loading screens with loading tips (no stats yet)
Fixed player facegen preset
Traits Menu now appears during birth scene
Restored RadroachTravelDC for unique sound effects reasons
Fixed bug in Maryland Folklore Challenge
Fixed bug in That's Mine! Challenge
Albino Radscorpions added to Radscorpion Faction
Super Mutant Overlord DT removed
Super Mutant Behemoth DT removed
Fixed RL-3's perk to work properly
Removed old train station edits from FreesideWorld
Fixed bug in Enclave Eyebot Electrical Zap that caused invisible enemies (OnDeath
flag)
Fixed broken UVs in Tranquility Lane houses
Fixed broken voices on Cannibal Hunters
Fixed broken voices on Scavengers
Restored CrRobobrainDC
Restored CrSentryBotGLArmyDC
Restored CrSentryBotGLDC
Restored CrSentryBotGLOutcastDC
Restored CrSentryBotMGDC
Restored CrSentryBotMGOutcastDC
Restored CrMisterHandyDC
Restored CrRobobrainOutcastDC
Restored CrRobobrainArmyDC
Restored CrRobobrainSteelDC
Fixed CrMisterGutsyOutcast
Fixed CrMisterGutsySteel
Fixed CrProtectronSteel
Fixed CrRobobrainArmy
Fixed CrRobobrainSteel
Changed Voice Type EditorID RobotMrGutsy02 to RobotMrGutsyDC
Changed Voice Type EditorID RobotMisterHandy02 to RobotMisterHandyDC
Changed Voice Type EditorID RobotProtectron02 to RobotProtectronDC
Changed Voice Type EditorID RobotRoboBrain02 to RobotRoboBrainDC
Changed Voice Type EditorID RobotSentryBot02 to RobotSentryBotDC
NOTE: DC Robot voices need moved back to Fallout3.esm folder, restored because of
voicetype conflicts and stat differences
Changed EncRobot Leveled Creature list to reflect Robot Changes
Changed EncRobotSteel Leveled Creature list to reflect Robot Changes
Changed EncRobotArmyWasteland Leveled Creature list to reflect Robot Changes
Changed EncRobotMilitaryTruckWasteland Leveled Creature list to reflect Robot
Changes
Changed EncRobotOutcast Leveled Creature list to reflect Robot Changes
Changed Changed EncRobotTalon Leveled Creature list to reflect Robot Changes
Fixed Power Armor footstep sounds
Fixed Baby Book to have the minus symbol horizontal
TTW now has it's own custom NVSE plugin (luthien magic)
Restored Gene Projector to Vault 101 birth scene
Fixed welding idles in The Pitt
Fixed Overseer sometimes not continuing after speaking to the guard after leaving
the birthday party
Fixed VATS message showing too early during Birthday Party
Fixed Use weapon messages after getting the BB-gun (talk to dad)
Restored CrRobobrainEnclaveDC
Restored CrSentryBotGLEnclaveDC
Restored CrAnt3QueenDC
Restored CrAnt2SoldierDC
Restored CrAnt1WorkerDC
Restored CrProtectronEnclaveDC
Restored CrProtectronOutcastDC
Restored CrMisterGutsyEnclaveDC
Restored CrMisterGutsyOutcastDC
Restored AudioTemplateAntDC
Restored AudioTemplateBrahminDC
Restored CrSentryBotMGEnclaveDC
Restored CrProtectronArmyDC
Restored CrSentryBotMGArmyDC
Restored AudioTemplateBrahminPackDC
Restored AudioTemplateAntQueenDC
Restored NPCAntFootLeftDC
Restored NPCAntFootRightDC
Restored NPCBrahminIdleMooDC
Restored NPCAntAttackDC
Restored NPCBrahminFootLDC
Restored NPCBrahminFootRDC
Restored NPCBrahminIdleGrazingLeftDC
Restored NPCBrahminIdleGrazingRightDC
Restored NPCAntDeathDC
Restored NPCAntInjuredDC
Restored NPCBrahminIdleBreathingDC
Restored NPCAntWarningDC
Restored NPCAntQueenAttackSpitDC
Restored NPCAntQueenInjuredDC
Restored NPCBrahminConsciousLPDC
Restored NPCAntIdleDC
Restored NPCBrahminFootPackLDC
Restored NPCBrahminFootPackRDC
Restored NPCAntQueenFootLDC
Restored NPCAntQueenFootRDC
Restored NPCAntQueenFootRunLDC
Restored NPCAntQueenFootRunRDC
Restored NPCAntQueenIdleDC
Restored NPCAntQueenAttackDC
Restored NPCAntQueenDeathDC
Restored NPCBrahminInjuredDC
Restored NPCBrahminDeathDC
Restored NPCBrahminAttackDC
Restored MS04CrAnt2SoldierDC
Restored MS04CrAnt2MarigoldSoldierDC
Restored FFER74FireAntSoldierDC
Restored MS04CrAnt3WarriorDC
Restored MS04CrAnt3MarigoldWarriorDC
Restored MS04CrAnt1WorkerDC
Restored MS04CrAnt1MarigoldWorkerDC
Restored FFER74FireAntWorkerDC
Restored MS04EncFireAntDC
Restored MS04EncMarigoldFireAntDC
Note: Brahmin were restored because they have different sounds
Note: Ants were restored because they have different sounds, stats and base scale
Note: Radroaches were restored because they have different sounds and stats
Restored LvlAntDC
Restored LvlMS02DC
Restored EncAntDC
Restored CrBrahminDC
Restored CrRadroachDC
Restored Combat Shotgun traps
Reduced Combat Shotgun health from traps to 10%
Fixed bug in Lonesome Road if all Specials are at 10
Restored Barkskin Perk to DR to help combat the ability to get max DT with TTW
Removed Energy Weapons Boost and DT Boost from Cyborg Perk and added Fire
Resistance and Energy Resistance
Fixed Ghoul Greeting "Hey There" in DC
Restored MegatonBrahminDC
Restored MS06BrahminDC
Restored RaiderBrahminDC
Restored MS06BrahminLoadedDC
Restored CrBrahminPackADC
Restored CrBrahminPackBDC
Restored FFER78BrahminDC
Restored BrahminWastelandDC
Restored BrahminRagdollDC
Restored BrahminBodyPartDataDC
DC Caravan Brahmins changed to use DC brahmin template
Brahmin now moo in DC
Fixed dialogue in Generic Quest
Fixed Hellire Armor and Helmet effect names
Fixed T-51b Helmet effect name
Fixed Tesla Helmet effect name
Fixed T-45d Armor and Helmet effect names
Fixed Enclave Helmet effect name
Calvert Mansion door boards fixed
Baby book now uses correct sounds (luthien magic)
Fixed "Hello" greeting in DC and NV
Fixed Reilly Medicine Check
DLC04StoreProtectron package wander radius restored due to unwanted behavior
Fixed Big Town Robots flying off into the wild blue yonder
Fixed missing .wav/.lip spam for the zeta radio in the error log
Restored Chinese Stealth Armor to Anchorage version
Set moveable static planks in Calvert Mansion persistent so they don't revert to
their original positions on cell reload
Fixed Prototype Gauss Rifle to use the correct 1st person textures
Removed unused Scripts and Quests. Update is major so things need to be updated or
remade anyway.
Moved Wild Wasteland drums into optional
Fixed Anchorage sim items not being removed
Fixed You gotta shoot 'em in the head T-51b activator
Fixed Private Jones voice
Dart Gun updated and fixed to use poisons and still reward kills/xp
Fixed Albino Radscorpions attacking other radscorpions
Added DT back to Behemoths and Overlords
Created and Added 3D distant sound to 22 Revolver/32 Pistol
Created and Added 3D distant sound to Combat Shotgun/Alloy Steel Combat Shotgun
Created and Added 3D distant sound to Double Barrel Shotgun/Pa's Fishing Aid
Fixed Chinese Pistol 3D distant sound and added to Chinese Pistol/Zhu Rong
Created and Added 3D distant sound to Chinese Assault Rifles/Anchorage Chinese
Assault Rifles/Xuanlong
Created and Added 3D distant sound to Alien Blasters/Captains Sidearm/Firelance
Created and Added 3D distant sound to BB Guns/Black Barts Bane
Created and Added 3D distant sound to Dart Gun
Created and Added 3D distant sound to Mesmetron/Microwave Emitter
Created and Added 3D distant sound to Railway Rifle
Created and Added 3D distant sound to RockIt Launcher
Created and Added 3D distant sound to Silenced 10mm Pistol/Anchorage Silenced 10mm
Pistols
Created and Added 3D distant sound to Assault Rifle G3/Anchorage Assault
Rifles/Wanda
Created and Added 3D distant sound to Infilitrator/Perforator
Created and Added 3D distant sound to MIRV (Fat Man)
Created and Added 3D distant sound to Lincoln's Rifle/Backwater Rifle/Lever Action
Rifle
Added 3D Distant sound to Anchorage 10mm SMGs/Sidney's Ultra SMG
Created and Added 3D distant sound to RL-3's Flamer
Created and Added 3D distant sound to Prototype Gauss Rifle
Created and Added 3D distant sound to Alien Assault Rifle
Created and Added 3D distant sound to Alien Drone Cannons/EX-B
Fixed Brain Fungus activation prompt
Fixed Crunchy Mutfruit activation prompt
Fixed Mutfruit activation prompt
Fixed critical Take it Back! issue with talking to Sarah or companions after Dr
Li's speech
Fixed DoctorTemplateScript for Sawbones and Doc Church
Fixed Sawbones greeting dialogue
Fixed Presidential Metro scene train (thanks Mindboggles!)
Fixed Winterized T-51b to give the correct wasteland version
Sydney's personal Ultra SMG now uses Magical Companion Ammo (does not affect reward
version)
Restored VarBrahminPackDC leveled list
Fixed Doc Mitchell using wrong Greeting at the door when traveling to New Vegas the
first time
Fixed Zax Eyes (Eden) in Raven Rock rotating
Fixed Door Collision bumping Zax Eyes off the wall (thanks Mindboggles!)
Added Unpurified Water, Hydra, Healing Powder and Antivenom to MedicalSuppliesDC
lists
Fixed Somah being given 12ga rounds instead of 20ga for the combat shotgun
Fixed Robots in Zeta Hangar teleporting to the player when entering the cell
Fixed Robots in Zeta Weapons Lab teleporting to the player when entering the cell
Fixed Robots in Zeta Biological Research teleporting to the player when entering
the cell
Fixed Robots in Zeta Robot Assembly teleporting to the player when entering the
cell
Fixed Robot in Zeta Research lab teleporting to the player when entering the cell
Fixed ground turrets on the enclave base so they are no longer pushable
Added 3D Dist sound to Zeta Turrets
Added Non Pushable flag to Zeta Turrets
Set alternate weapons in Zeta to non-playable/can't drop
Adjusted Size Matters back to giving 10% bonuses per rank
Fixed Vault 101 Exit door script to use the Gene Projector
Fixed Deathclaw Gauntlet animations and Power Attack
Fixed Zeta companions following you when they weren't supposed to
Fixed Zeta companions to not have a dialogue wheel
Fixed Zeta companions not following you when they should
Set bed in Zeta to be owned by the player so NPC's don't use it
Fixed Safe in Zeta cargo hold to not clip into lawnmower
Changed static Sunset Sarsaparilla Bottles into the real ones in Zeta cargo hold
Set chair with mini nuke on it to No AI Aquire so Sally doesn't sit on it
Removed shock baton from Soma if she picks one up after teleporting to the Engine
Core
Made DLC temp companions scale better with the player
Flattened leveled lists so they work properly for NPCs
Fixed Legacy Character Challenge
Fixed the G.O.A.T. Whisperer challenge
Fixed Limberjack Challenge to start Ankle Biter challenge
Added Taste of Life challenge
Added Taste of Death challenge
Added Hitman challenge for completed contracts
Added Mechanic challenge for completed contracts
Added Professional challenge for completed contracts
Added Hired Gun challenge for Justice Served
Added Bounty Hunter challenge for Justice Served
Added Regulator challenge for Justice Served
Added Mezzmerized challenge for People Mezzed
Added Captivated challenge for freeing Captives
Added Vault Hunter challenge
Added ... The Harder They Fall challenge
Added Kitsch Master challenge
Added Ain't That Hard challenge
Added Ankle Biter challenge
Fixed Karma Challenges (Protector, Mercenary, Reaver, Ambassador of Peace, Pinnacle
of Survival, Harbinger of War, Last, Best Hope of Humanity, Paradigm of Humanity,
Scourge of Humanity, Messiah, True Mortal, Devil, Divine Hero, Road Warrior, Wicked
Overlord)
Fixed Achievements being awarded for reaching levels 10, 20 and 30
Added global TTWPCMiscStatCaptivesRescued
Added global TTWPCMiscStatContractsCompleted
Added global TTWPCMiscStatPeopleMezzed
Added global TTWPCMiscStatJusticeServed
Changed Agility Bobblehead to give 10% faster run speed
Nerfed Barter Bobblehead to give 10% cost reduction
Nerfed Medicine Bobblehead to give 10% less addiction chance
Nerfed Perception Bobblehead to give 10% accuracy bonus
Changed Guns Bobblehead to give 10% spread reduction for guns
Nerfed Explosives Bobblehead to give 10% spread reducution for explosives
Nerfed Melee Bobblehead to give 10% faster attack speed
Nerfed Repair Bobblehead to give 10% slower item degredation
Nerfed Science Bobblehead to give 10% more robot damage
Nerfed Sneak Bobblehead to give 10% more Crit Damage
Nerfed Strength Bobblehead to give 25 more carry weight
Nerfed Luck Bobblehead to give max 2.5% crit chance boost
Changed Unarmed Bobblehead to give double damage against blocked attacks
Changed Endurance Bobblehead to give 2 DR to help combat ability to get max DT
Changed Survival Bobblehead to give 10% Positive chem duration
Added 1NoMusic music, media location controller and media set
First trip to Vegas on the train is now smoother
Fixed more generic dialogue
Fixed TOPS Casino Bartenders missing voice
Fixed Combat Shotgun reload note strings
Fixed threshholds and intervals in added challenges
Fixed Rivet City door issues (mostly)
Restored Idle BrahminNonCombatDC
Restored Idle BrahminNotMovingDC
Restored Idle BrahminKnockedDownIdlesDC
Restored Idle BrahminGetUpLeftDC
Restored Idle BrahminGetUpRightDC
Restored Idle BrahminHitReactionIdlesDC
Restored Idle BrahminHitLeftDC
Restored Idle BrahminHitRightDC
Restored Idle BrahminHitRightHeadDC
Restored Idle BrahminHitLeftHeadDC
Restored Idle CowLeftGrazeDC
Restored Idle RTailDC
Restored Idle LTailDC
Restored Idle CowLMooDC
Restored Idle CowRightGrazeDC
Restored Idle CowRMooDC
Restored Idle BrahminUnconsciousDC
Restored Idle Marker DefaultBrahminIdleMarkerDC
Fixed Mushroom Smoothie icon
Fixed Rock-It Launcher idle sound
Fixed Mr Handy/Gutsy idle sound
Fixed Charon's Shotguns fire and reload animations
Checked/Fixed/Added 479 audio music markers in Fallout 3 and DLC cells
Fixed issue with companions being suicidal in hardcore mode
Fixed issue with companions not choosing the right combat style on game load
Fixed issues with RL3 becoming hostile to the player after being hired
Fixed issue with Zeta companions being suicidal in hardcore mode
Fixed more challenges
Fixed Rock-It Launcher ammo switch key bug (thanks Hopper31)
Fixed Temporary companion wheel issues in a more efficient way
Fixed remaining temporary companion stalking issues
Fixed Bumble following the player to the slaver
Fixed a few more issues with Rivet City's upper deck doors
Fixed Taft Tunnel music override during MQ05
Fixed Karma reward values for killing evil and non evil characters and creatures
Increased durability on Chinese Assault Rifle and Xuanlong
Decreased durability on Chinese Pistol and Zhu-Rong
Removed changes to Combat Shotguns placed in the world
Adjusted Raider, Talon, Regulator and Super Mutant leveled lists
Added new Wasteland Hotdog model (thanks Jokerine)
Added new Nukalurk Sushi model (thanks Jokerine)
Added new Spicy Nukalurk Roll model (thanks Jokerine)
Added new Steamed Mirelurk model (thanks Jokerine)
Added new Yao Guai Medallions model (thanks Jokerine)
Adjusted Wasteland Hotdog recipe to need maize
Adjusted Wasteland Hotdog effects to give a bit more health/food
Adjusted Yao Guai Medallions recipe to require a pencil to match model
Added pickup/putdown sounds to ingestibles
Renamed Capitol Hot Dog and Recipe to Wasteland Hot Dog
Added .32 SWC Ammo
Added .32 +P Ammo
Added .32 Match (Hand Load) Ammo
Added .32 +P gun destruction effect
Added .32 +P gun destruction script
Added .32 +P damage bonus effect
Added .32 +P condition reduction effect
Added .32 +P DT reduction effect
Added .32 Ammo List
Added .32 Case 75 and 100 lists
Added .32 Match, +P and SWC 25 and 75 Lists
Added .32 Loot lists
Added .32 Vendor Ammo lists
Added .32 Case
Added .32 Case Box
Added .32 Ammo Recipes
Added .32 Case Recipes for ammo press
Added .32 Case add script
Restored Repair32HuntingRifle list
Restored WithAmmoShotgunSawedOffNPCDC list
Restored WithAmmoShotgunSawedOffRaiderDC list
Restored CondHuntingRifleRaiderDC list
Restored CondShotgunSawedOffRaiderDC list
Restored CondHuntingRifleLootDC list
Restored CondShotgunSawedOffLootDC list
Restored WithAmmoShotgunSawedOffLootDC list
Restored CondHuntingRifleNPCDC list
Restored CondShotgunSawedOffNPCDC list
Restored CondHuntingRifleSupermutantDC list
Restored WithAmmoHuntingRifleNPCDC list
Restored WithAmmoHuntingRifleRaiderDC list
Restored WithAmmoHuntingRifleLootDC list
Restored WithAmmoHuntingRifleSupermutantDC list
NOTE: All .32 related forms are for use in future optional
Fixed a couple doctors bags that didn't have ownership when they should
Fixed Havok bounds error in DLC03PresMetro02
Fixed Supermutant Overlord spawn lists
Adjusted damage on RL-3's weapons
Removed changes to 10mm pistol in Vault 101
Fixed player being able to die in Hardcore when completing Take it Back! and before
starting Death From Above
Fixed Bumble stalking the player after leading her to the slaver
Reverted Havok bounds fix in DLC03PresMetro02 as it made it worse (???)
Fixed Amata not killing Officer Mack
Removed some wild edits in taleoftwowastelands.esm
Adjusted some container contents
Removed .357 magnum and ammo from DC
Removed all "cowboy" and "NCR" guns from DC
Finished DC Quick Start optional
Updated Stash Pack optional
Fixed GNR Radio not being available in child worldspaces before dish is restored
Fixed Simms house lookout door appearing red
Fixed Craterside Supply door sometimes being red
Fixed DC Children trespassing dialogue
Fixed Player voice type rejection in player dialogue
Fixed Wadsworth and Godfrey 1st time greetings
Restored some Previous Info links
Fixed FXSwampGas01 (thanks mindboggles)
Fixed DLCPittRubblePile02
Fixed You gotta shoot 'em in the head bug with completing the quest when killing
Crowley for Tenpenny
Fixed You gotta shoot 'em in the head bugs with variables not getting set when
pickpocketing keys
Fixed You gotta shoot 'em in the head bugs with talking to NPC's about crowley
after obtaining their key
Removed some misplaced activators around Tenpenny tower
Fixed Anchorage Pod to be an activator instead of Furniture
Fixed Anchorage Pod Chair to have the furniture marker enabled
Fixed Vertibirds being 1 shotted by Tesla Cannon (thanks Hopper31)
Added Four Years Later video to the first train trip to Vegas (extra special super
thanks to Skinnytecboy for making this for us)
Fixed Supermutant Brutes spawning with weapons of too high level
Reduced durability of high level melee weapons spawned on raiders
Fixed Karma challenges to give the correct ones for Evil/Good
Fixed npc dropped Gauss Rifle in Anchorage to be an activator so enemies don't take
it
Fixed Saving Private Ryan challenge increments from being awarded twice sometimes
Fixed several ingestibles scripted effects or image space modifiers to only work if
the player uses them (cateye, nuka quartz, ghost sight, black coffee, fev aqua
pura, alien biogel, adapted biogel)
Fixed incorrect NPC races in Anchorage
Fixed incorrect NPC voice types in Anchorage
Fixed incorrect NPC classes in Anchorage
Fixed incorrect NPC stats in Anchorage
Fixed Combat Armor Mark 2 mesh wrist gaps (thanks Dogtooth)
Fixed 1stpersonPlasmaRifle texture set to use the correct normal (legacy bug,
thanks WJS)
Fixed Reduce Health actor effect bug which was preventing the player from sleeping
or waiting
Fixed Player dying when traveling to and from Vegas due to hardcore mode
Fixed Addiction removal not setting generic variable to 0
Fixed Doctors and Autodocs not removing all Addictions
Changed NoNeeds to a perk so it can be hidden from the player and a message does
not appear
Fixed bug with firing Cass in DC
Fixed bug with Boones fired sandbox package in DC
Fixed Dogmeat wandering around the wasteland if you didn't hire him after meeting
him the first time
Fixed Montgomery teleporting to the player when he wasn't supposed to
Fixed volume level of power armor run sounds
Fixed Prototype Gauss Rifle static
Fixed Anchorage 10mm pistol static
Fixed Double Barrel Shotgun statics
Fixed Combat Shotgun statics
Fixed Chinese Pistol statics
Fixed Infiltrator statics
Fixed Talon Combat Armor MK2 static
Fixed Assault Rifle statics
Fixed Big Boomer static
Fixed Birthday BB Gun static
Fixed Anchorage Silenced 10mm Pistol static
Fixed Anchorage Assault Rifle static
Fixed Double Barrel Shotgun path to Weapons\2HandRifle
Fixed Ranger Battle Armor alternate textures
Fixed Ranger Battle Helmet alternate textures
Fixed Dirty Pre-War Kids Outfit alternate textures
Fixed Dirty Pre-War Casualwear alternate textures
Fixed Vault 87 Jumpsuit alternate textures and meshes
Fixed Vault 112 Jumpsuit alternate textures and meshes
Fixed Red Racer Jumpsuit alternate textures
Fixed Pre-War Relaxedwear alternate textures
Fixed Dirty Pre-War Relaxedwear alternate textures
Fixed Tesla Power Helmet alternate textures
Fixed Bandana alternate textures
Fixed Grimy Pre-War Businesswear alternate textures
Fixed Vault 108 jumpsuit alternate textures
Fixed Vault 106 jumpsuit alternate textures and meshes
Fixed Vault 92 jumpsuit alternate textures and meshes
Fixed Handyman jumpsuit alternate textures
Fixed Lesko's Lab Coat alternate textures
Fixed Naughty Nightware alternate textures
Fixed Vault 77 jumpsuit alternate textures and meshes
Fixed Power-Suit Armor alternate textures
Fixed Pre-War Parkstroller alternate textures
Fixed Rivet City Security Uniform alternate textures
Fixed Dirty Chinese Jumpsuit alternate textures
Fixed Tenpenny Security Uniform alternate textures
Fixed Outcast Power Armor ground object
Fixed Brotherhood of Steel Power Armor ground object
Fixed Outcast Recon Armor alternate textures
Fixed Dirty Pre-War Spring Outfit alternate textures
Fixed Linden's Outcast Power Armor alternate textures and ground object
Fixed Talon Combat Armor alternate textures
Fixed Talon Combat Helmet alternate textures
Fixed Unique Talon Combat Helmet alternate textures
Fixed Unique Talon Combat Armor alternate textures
Fixed Dirty Chinese Commando Jumpsuit alternate textures
Fixed Winterized T-51b alternate textures
Fixed General Chase's Overcoat alternate textures
Fixed Winterized Combat Armor alternate textures
Fixed DLC03 Lab Coat alternate textures
Fixed Lag-Bolt's Combat Armor alternate textures
Fixed DLC05 General Chase's Overcoat alternate textures
Fixed Winterized T-51b texture set
Fixed all beards to have matching eyebrows
Fixed Old Coot alternate texture
Fixed Man's Man invalid texture
Fixed Lady's Man invalid texture
Fixed Backwater invalid texture
Fixed Roughneck invalid texture
Fixed The Comrade invalid texture
Fixed Baseball Bat dirty invalid texture
Fixed Heavy Incinerator static
Fixed Tri-Beam laser rifle static
Fixed Tesla Cannon static
Fixed RockCanyon11rad1078Barrens static
Fixed RockCanyon18rad1046Barrens static
Fixed RockCanyon11rad1078Dirt static
Fixed RockCanyon11rad1078River static
Fixed RockCanyon18rad1046River static
Fixed RWEndL01Dirt static
Fixed DLCAnchFloorPlaneRetexturable static
Fixed Alien Rifle static
Fixed Alien Baton static
Fixed Cryo Mine static
Fixed Drone Cannon static
Fixed Alien Blaster static
Fixed Dynamite static
Fixed BB Gun static
Fixed Dart Gun static
Fixed Vault 21 Jumpsuit static
Fixed DLC05RubblePile01 static
Fixed Lever Action Rifle static
Fixed Prototype Tesla Cannon static
Fixed Laser Shotgun static
Fixed DLCPittBarrelPileToxic01 static
Fixed DLCPittBarrelPileToxic02 static
Fixed Anchorage Chinese Pistol static
Fixed 20ga Sawed Off Shotgun static
Fixed .32 Hunting Rifle static
Fixed GRA Chainsaw statics
Fixed GRA Laser Pistol Focus Optics static
Fixed GRA Tin Grenade static
Fixed GRA Anti Material Rifle statics
Fixed GRA Medicine Stick static
Fixed GRA Sleepytime static
Fixed GRA Smitty Special static
Fixed GRA MF Hyperbreeder Alpha static
Fixed GRA Esther static
Fixed GRA Plasma Defender alternate texture
Fixed GRA Baseball bat statics
Fixed GRA Plasma Defender static
Fixed GRA Hunting Revolver statics
Fixed GRA 12.7mm SMG statics
Fixed Old Glory static
Fixed Sonic Detonator missing texture
Fixed Sonic Detonator static
Fixed Red Glare static
Fixed Dr. Klein's Scrubs ground object
Fixed Dr. Mobius' Scrubs ground object
Fixed Mad Scientist Scrubs ground object
Fixed Proton Axe static
Fixed Proton Inversal Axe static
Fixed X-2 Antenna static
Fixed Sonic Gun texture sets
Fixed Transportalponder
Created 3rd person Transportalponder textures
Fixed Tranportalponder static
Fixed War Club static
Fixed Compliance Regulator Static
Fixed Dean's Eye Glasses
Fixed Dean's Tuxedo alternate textures
Fixed Sierra Madre Armor static
Fixed Sierra Madre Reinforced Helmet ground object
Fixed Bear Trap Fist static
Fixed Knife Spear static
Fixed Knife Spear Clean
Fixed Lincoln Rifle static
Fixed HtlHallBig2WayExSmL02b static
Fixed HtlHallBig2WayExSmR01b static
Fixed Trail Carbine statics
Fixed Binoculars static
Fixed Hunting Revolver static
Fixed 10mm Pistol Silenced Ext Mag Laser Sight Heavy Frame static
Fixed 127smg.nif
Fixed 127smgsilencer.NIF
Fixed Silenced 12.7mm SMG static
Fixed Recharger Pistol static
Fixed Pulse Gun static
Fixed Tops Blackjack table static
Fixed Plasma Defender static
Fixed Plasma Caster HS Electrode static
Fixed Mercy static
Fixed Abilene Kid BB Gun static
Fixed Vicky & Vance Blackjack table static
Fixed Vault 11 Door
Fixed Vault 3 Door
Fixed Vault 19 Door
Fixed Ultra Luxe Black Jack Table
Fixed Vault 3 Jumpsuit
Fixed Vault 22 Jumpsuit
Fixed Vault 34 Jumpsuit
Fixed Vault 11 Jumpsuit
Fixed Vault 19 Jumpsuit
Fixed Vault 24 Jumpsuit
Fixed Black Combat Armor
Fixed Van Graff Combat Armor
Fixed Advanced Radiation Suit
Fixed Environment Suit
Fixed Petro Chico Jumpsuit
Reverted changes to companion confidence levels because they kill themselves
anyways
Fixed Anchorage battlemap animations (thanks mindboggles)
Added map marker for Union Station in Freeside
Adjusted map marker in Columbus Circle
Fixed Leveled Lists which erroneously had the Creature/NPC template in them
preventing proper operation
Removed duplicate strange meat pie recipe
Removed strange meat pie dummy item
Fixed Strange Meat Pie recipes
Added Steamed Radroach and Recipe (thanks Jokerine)
Added Bloat Fly smoothie and Recipe (thanks Jokerine)
Added Ant Nog and Recipe (thanks Jokerine)
Added Fire Ant Nog and Recipe (thanks Jokerine)
Added Ant Bits and Recipe (thanks Jokerine)
Added Fire Ant Bits and Recipe (thanks Jokerine)
Added Mole Rat Steak and Recipe (thanks Jokerine)
Renamed some TTW recipe editor ids for consistency
Renamed some TTW item editor ids for consistency
Renamed Sangria to Centaur Sangria
Fixed MS04 Fire Ants to give Fire Ant Meat
Added DeathItemFireAntQueen100 list
Fixed Marigold Ant Queen death item list
Fixed William Brandice's inventory to have Fire Ant Meat
Changed Ant Meat in Marigold Station to Fire Ant Meat
Reverted Silenced 22 Pistols back to 10mm pistols (but non silenced)
Reverted some placed 22LR ammo back to 10mm
Reverted DC area 12ga ammo boxes to 20ga
Changed DC area 12ga ammo to 20ga
Note: Point Lookout remains 12ga
Fixed Poplars hood flags
Fixed an Enclave Terminal with misaligned text
Fixed a random encounter refridgerator that was missing open/close sounds
Fixed 2499 Static bugs around the wasteland
Adjusted Precision Gatling Laser to do slightly more damage than normal one
Fixed Precision Gatling Laser silent sound issue
Fixed 81 Static bugs around the wasteland
Fixed 2 Terminal Entries
Fixed Vault 87 door to have script that prevents opening it
Fixed Talon random attack barks
Fixed Shalebridge dead guy to not respawn and give infinite science magazines/books
Fixed Raider that carries Stab Happy to not respawn and give infinite copies of the
unique
Fixed some Generic Protectrons to not respawn
Fixed 452 static bugs around the wasteland
Fixed Raven Rock door being destructable
Reverted changes to Take It Back sniper weapon loadout
Added Rubble Pile fix (thanks SuBNeRoCL)
Fixed bug in Legacy Character challenge (really)
Fixed bug with engine room temporary companion bark triggers in Zeta
Fixed bug with Wasteland Survival Guide "Mechanist" response showing prematurely
Restored 27739 Previous Info records to Fallout3.esm
Fixed 109 Static bugs around the wasteland
Fixed several meshes with UV errors (roads, stairs)
Fixed road mesh with misaligned geometry
Fixed civic tileset mesh with misaligned geometry
Fixed broken retaining wall mesh with misaligned geometry
Fixed 4 static bugs around the wasteland
Fixed 2 landscape bugs
Note: landscape edits are avoided in 99.99% of cases, however in these two cases
the vertices were incorrect (actual bugs) and will not effect any edits to the
cells
Fixed 19 static bugs around the wasteland
Added icons for companion perks (thanks Weijiesen, DogtoothCG, T3T)
Improved icons for weapon mods
Added icon for .22 revolver long barrel mod
Fixed broken worldspace sub-parents around grayditch that were corrupted
Fixed 34 static bugs around the wasteland
Added two concrete dividers for fixing static bugs
Fixed several highway meshes that had various issues
Fixed a retaining wall mesh
Fixed an overpass mesh
Fixed highway mesh collision issues
Merged in Companion Overhaul
Added responses to Wernher's companion comments for New Vegas companions
Increased New Vegas companion level multiplier to 1 to compensate for much more
difficult enemies in DC when in Hardcore mode
Restored CBRadioConversation Voice Type to Fallout3 to resolve a conflict with Old
World Blues
Restored CrYaoGuai
Restored YaoGuaiRagdoll
Restored YaoGuaiBodyPartData
Fixed Creature Faction relation issues with Geckos (thanks Tooplex)
Fixed GeckoFaction relation issues (thanks Tooplex)
Fixed CreatureHitMoleRat faction issues on Geckos and Rats
Fixed MoleRat Faction issues that allowed the repellent stick to be used on Geckos
and Rats
Fixed MS13CanMez Faction issues that allowed the mesmetron to work on some New
Vegas NPCs
Fixed some dead NPCs from respawning
Fixed some dead NPCs from disappearing
Updated VCompanionWaitVolumeScript
Fixed CTD with schematic challenge
Fixed Bulk Ammo and Reloading supplies CTD bug
Added TTWRoachKingScript
Added TTWChallengeRoastedRoachWeapons form list
Fixed Roasted Roach Challenge
Fixed some Generic Greetings
Rebuilt No Karma Companions optional
Fixed Cateye to work with Day Tripper (thanks sandbox)
Fixed CTD in CardAddToPlayer script
Fixed CTD in NVDLC01CardAddToPlayer
Fixed My First Laboratory looping sound
Fixed Rivet City Security guard package on Zeta
Fixed 29 statics around the wasteland
Added Talon Combat Armor MKII to Commander Jabsco
Added Talon Combat Helmet MK I
Added Talon Combat Helmet MK II
Fixed Facegen flags on Combat Helmet Reinforced
Fixed Facegen flags on Combat Helmet Reinforced Mark 2
Fixed Facegen flags on Talon Combat Armor Reinforced
Fixed Facegen flags on Talon Combat Armor Reinforced Mark 2
Fixed Texture Set on Female Talon Combat Armor Reinforced
Fixed Texture Set on Female Talon Combat Armor Reinforced Mark 2
Fixed Girdershade Brahmin to be BrahminWastelandDC instead of MegatonBrahmin so it
wouldn't walk all the way to Megaton
Fixed 10 statics around the wasteland
Made lockpick bobblehead increase lockpick durability in optional (thanks
GrandBulwark)
Made charisma bobblehead remove karma requirements for companions in optional
hooked up TTWPCMisStatBobbleheadsFound global to scripts for tracking
Fixed NVDLC05PulseSlugScript
Removed highway mesh fixes until next update (delaying progress)
Reduced Alien Power Module DT reduction reduced to flat -5 DT instead of 50%
reduction
Added Alien Power Cell damage increase multiplier of 1.3 to account for it's
limited supply and to bring the firelance and alien blaster to Fallout 3 damage
levels. (Thanks Hopper31)
Reverted Alien inertial dampening field to DR to make it work correctly
Fixed 71 statics around the wasteland
Fixed Ash and Goo piles never despawning
Fixed Combat Helmet repair list
Added Reloading Bench, Work Bench and Hotplate to Kenny's Hideout in Point Lookout
Removed .32 to .22LR recipe
Removed .32 to .308 recipe
Removed Wasteland Rad-Away and Wasteland Rad-X ingestibles, models and textures
Added LootGraveDC list
Added Grave01ContDC container
Removed duplicate sounds from LootAmmoBox10mm
Removed duplicate sounds from LootAmmoBox10mmGS
Removed duplicate sounds from NVDLC02LootAmmoBoxHIGH
Removed duplicate sounds from NVDLC02LootAmmoBoxLOCKED
Removed duplicate sounds from NVDLC02LootAmmoBoxLOW
Removed duplicate sounds from NVDLC02LootAmmoBoxMED
Removed duplicate sounds from NVDLC02LootAmmoBoxzGen01
Removed duplicate sounds from NVDLC02LootAmmoBoxzGen02
Removed duplicate sounds from NVDLC02LootAmmoBoxzGen03
Removed duplicate sounds from NVDLC02LootAmmoBoxzGen04
Removed duplicate sounds from NVDLC02LootAmmoBoxzGen05
Fixed all dead NPCs from disappearing prematurely
Fixed all dead Creatures from disappearing prematurely
Fixed all dead NPC respawn flags
Fixed all dead Creature respawn flags
Fixed bug where some companions immune to radiation would be killed if set waiting
inside project purity when dad sacrifices himself
Fixed bug where main energy gate to Project Purity was not enabled after Waters of
Life
Fixed second energy gate not being enabled during Take It Back
Fixed 167 statics around the wasteland
Fixed Kilo Bravo radio not being disabled
Fixed safe being unlocked by default in Toxic Dump Office
Fixed Tenpenny DCMA door lock level
Fixed Pre Order 10mm Pistol (again)
Fixed VATS Cameras
Fixed Alien Blaster cell textures
Fixed Alien Pistol cell textures
Increased durability of Chinese Assault Rifles
Reduced Terrible Shotgun Fire Rate to vanilla
Reduced Wild Bill's Pistol damage
Fixed lock level of National Guard Depot door
Fixed Rescue From Paradise locked gate objective update
Fixed Tree LOD remnants (really, delete all tree nifs with lod_flat in the
filenames)
Fixed Taft Tunnel music during Waters of Life (really)
Fixed Taft Tunnel bug making followers teleport to the player if they are waiting
Fixed 3D and 3D Dist sound levels of many weapons
Fixed 3D Dist sound of bomb impact in water
Fixed weaponless Hellfire Troopers
Fixed Supermutant Overlord missing animations
Fixed Rock-It Launcher schematic not triggering the challenge in Quick Start
optional
Fixed remaining alternate texture issues
Reverted new travel bik video until higher quality encoding can be done (sad face)
Restored Paulson's Revolver
Restored Scoped .44 Magnum because reasons
Fixed Honest Hearts rain quest constantly running
Fixed all time/date related script and scriptlet bugs
Fixed Project Purity Door links
Fixed dlc04shackcabinet01doorsingle.nif animation
Fixed Fire Axe attack range so Super Mutants will use it close up
Reverted changes to vault 11, 19, 22, 24, 3, 34 and 77 jumpsuits (106, 108, 21, 87,
112 and 92 are still fixed)
Reverted changes to vaultsuit nifs
Fixed Project Purity conversations between Dad and the Team occuring outside the
rotunda
Fixed collision on surgical cart and rusty surgical cart
Fixed 110 statics around the wasteland
Fixed Esther texture set bug and UVs (thanks to ZuTheSkunk for pointing it out)
Fixed YCS/186 1st and 3rd person textures and normal maps
Added Fire Axe and Plasma Caster to Supermutant/Overlord weapons and leveled lists
Fixed NCRCF Snipers having Vault 101 Security Helmets
Fixed No Weakness perk to only be available if any SPECIAL is below 5
Fixed No Weakness perk to affect base actor value
Fixed 42 statics around the wasteland
Fixed broken navmesh in Takoma Station
Fixed Vault 101 radio during Trouble on the Homefront
Fixed Initiate Pek and Paladin Hoss from stalking the player
Fixed metroexplattunnel01.nif
Fixed some follower generic goodbye rejections
Fixed Trouble on the Home Front dialogue appearing early
Fixed Head of State check for dead slavers
Fixed Sentry Turret skeleton (thanks mindboggles)
Added Brotherhood T-45d helmet back into leveled lists
Fixed Talon Company Merc templates to use the correct combat style
Fixed Regulator npc names and combat styles
Fixed not being able to fire ED-E in DC after completing The Power of the Atom
Fixed Jericho and ED-E firing after Finding the Garden of Eden if Megaton was
destroyed
Fixed message spam after Doc Mitchell returns your items
Fixed Westside Pawnshop corner piece so it doesn't clip through the door
Fixed "Nowhere" Doors in Mama Dolce's to be inaccessible
Finished mapping vendor lists for reconstruction to New Vegas standards
Fixed most of the broken meshes in Mothership Zeta (thanks to Quazzy for keeping
detailed records)
Fixed wrong sized Cube Maps in Mothership Zeta
Fixed engine bug in ptr_dereference which was causing RemoveAllItems and
Player.AddItem to crash the game under certain circumstances
Reverted workarounds for RemoveAllItems crashes
Reverted workarounds for Player.AddItem crashes
Fixed Pipboy Glove not being given during Future Imperfect
Fixed Pipboy Glove not being given during Escape!
Added dump container TTWDLC02PlayerContainerREF to outcast outpost
Added dump container TTWTQLPlayerContainerREF to Vault 112
Removed message spam when items are returned from Anchorage sim
Removed message spam when items are returned from Tranquility Lane
Fixed location specific load screens in Anchorage
Fixed Enclave Power Armor MK I texture sets
Fixed all armor/clothing ground objects that would be invisible in a cell with a
room bounds until it was moved
Fixed all headgear with broken collision
Revised all form lists (a huge amount of work from darthbdaman)
Fixed some misnamed or unamed Enclave in Broken Steel
Fixed Follower fired packages to sandbox properly
Added WeaponShovel form list
Created sound/lip for added companion dialogue
Created sound/lip for added Outcast trading dialogue
Created sound/lip for added dialogue to Wernher about companions
Fixed project purity tank effects and pipes animation
Fixed glowing parts on phone kiosks
Fixed collision on Quarry Junction rock crusher
Fixed animation on Washington Monument elevator switch
Fixed Mansion kit piece to have proper collision and strip across doorway removed
Removed rivet city security guard package change in Zeta until working fix is made
Unnerfed Nuka Grenade
Added Has Backpack flag to all power armor
Fixed roombounds in Outcast Outpost
Fixed 273 statics around the wasteland (thanks to GrandBulwark for many of them)
Fixed Radiation marker in zDCint08b
Fixed a couple unnamed dead NPCs
Fixed a couple respawn flags on dead NPCs
Restored MetalBox01MilitaryDC Container
Restored ClutterMilitaryValueDC Leveled List
Restored ClutterMilitaryB15DC Leveled List
Added New Vegas melee weapons to Flak's "If you want something better than that
stick" response
Fixed intestine gore bit that would be invisible in cells with room bounds until
moved
Fixed Yao Guai stuck in the wall in Yao Guai Cave
Fixed Female Dirty Pre-War Businesswear in DC, it is now grey again and sans NCR
pin
Fixed bug in VMS36VBSLieutenantMarklandTopic002 time fix (thanks sandbox)
Fixed incorrect variable count in several dialogue scriptlets and scripts (thanks
sandbox)
Fixed missed time fix in NVDLC03MQ01 stage 10 (thanks sandbox)
Removed VDialogueRemnantsScript and vDialogueJacobstownScript which were wild edits
Removed invalid emittance data on statics in Megaton player home
Fixed missing tangents/bitangents on several headgear meshes from new vegas which
caused them to appear black sometimes
Some hat fixes from YUP integrated (cowboy hat, ncr civ hat 2, Boone's beret) to
fix clipping issues
Fixed minor bug in whiskey bottle with property order
Fixed scotch bottle to have liquid in it
Fixed empty large whiskey bottle texture
Fixed terminal in Vault 22 to have a rusty terminal texture instead of a wall
texture
Created closed fridge with bloody handprint for Andale Garden Shed
Fixed random and random end flags on 1428 dialogue records
Fixed glowing skin issue on many female armors/outfits
Reputations optional fixed and finished (thank you Retlaw)
Added Goodbye flag to some companion hiring topics to fix dialogue loops
Fixed Drone Cannon pointing backwards so drones can't commit suicide and crash the
game
Fixed 32cartridge box collision
Generated all Facegen and Bodymod textures
Fixed iron sights on Assault Rifle
Added missing environment maps to Assault Rifle
Added missing battle music finale stingers (that don't seem to work)
Added missing environment maps to Chinese Assault Rifle
Fixed iron sights on Chinese Assault Rifle
Audited BSA file patches to fix regression issues
Reverted color changes on Fallout 3 loading screens
Fixed 10mm ammo box normal
Fixed all bhkConvexListShape collisions from Fallout 3 to bhkListShape collision so
they work in New Vegas engine (thanks jonwd7 for the help)
Fixed collision on some glasses that are in the hair folder instead of headwear
Fixed Point Lookout bouy animation
Created rockcanyonrubblepile03c.nif
Fixed 1082 static bugs
Fixed 1 static bug
Restored barrelpiletoxic02DC
Fixed some issues with Charon, Butch and Clovers wait and follow packages
Added Throttlekittys head mesh fixes
Created normals for mouth/teeth/tongues
Fixed all removeallitems message spam
Fixed all removealltypesitems message spam
Fixed missing landscape record in Megaton
Fixed incorrect texture paths in some Anchorage nifs
Fixed Zeta door gaps
Fixed some typos in Anchorage notes and 1 terminal
Fixed 3 lootable scrap metal piles in Anchorage
Fixed African American soldier having the wrong body color in Anchorage medical
tent
Fixed the Quartermaster not rezing out if killed
Fixed the effect names for Pitt armors and helmets
Fixed Ashur's armor using the wrong icon
Fixed Teddy Bear not using new icon made for it
Fixed Turpentine not using icon made for it
Fixed Eulogy Jones' hat using the wrong icon
Fixed the Infilitrator using the wrong textures for a couple of parts
Adjusted raider, talon and regulator secondary weapon spawn lists
Added glow item icons absent from misc items
Added glow item icons absent from ingestibles
Fixed some icon paths for misc items
Fixed some icon paths for ingestibles
Cleaned up added food models
Fixed 10 statics around the wasteland
Made 9mm pistol less likely to appear in safes
Added Outcast t-51b texture (thanks to Thaiauxn for the red spray paint job)
Fixed hand grenade missing NiStringExtraData Weapon/Prn node which prevented super
mutants from using them
Fixed Chinese Pistol weapon mod descriptions and names
Fixed battle finale music (needs to be .wav)
Added dart recovery script to dart ammo
Removed unused dart scripts
Restored barrelpiletoxic01DC
Fixed 22 Revolver iron sights
Fixed Chinese pistol iron sights
Fixed Combat Shotgun iron sights
Fixed Lever-Action Rifle iron sights
Fixed Double-Barrel shotgun iron sights
Added Power Armor pauldron glitch fix by trulypanda
Removed Prensa's Auto Axe ground object fix and replaced with in house one
Added missing environment mapping to Combat Shotgun
Added missing environment mapping to Lever-Action Rifle
Added missing environment mapping to Lincoln's Repeater
Added missing environment mapping to Double-Barrel shotgun
Adjusted Chinese Pistol and Zhu-Rong damage
Fixed Zhu-Rong briefcase to have correct rounds
Added missing decals to Deputy Weld
Fixed Metro protectron not using correct nif list
Fixed Outcast Protectron not using correct nif list
Fixed Outcast Robobrain not using correct nif list
Fixed BoS Robobrain not using correct nif
Fixed Enclave Robobrain not using correct nif
Fixed Footstep sounds
Added missing audio markers to small worldspaces
Corrected music sets in a couple small worldspaces
Fixed bug with Who Dares Wins quest not advancing if the player didn't get the
Tesla Cannon Prototype first (thanks Hopper)
Fixed Fire Ant queen to use her texture and projectile
Restored BoS Sentrybot texture
Fixed BoS Sentrybot not using correct nif
Restored barrelpiletoxic01DC
Fixed UV Mapping on pre-war spring outfit
Fixed PCMiscStat Water Consumed not being increased when consuming bottled water or
rushing water
Fixed PCMiscStat Water Consimed not being increased when consuming water from an
activator
Fixed Raider encounter leveled list spawn levels
Fixed Regulator encounter leveled list spawn levels
Fixed Talon encounter leveled list spawn levels
Added RockCanyonRubblePile03drad413
Fixed Lugnut having wrong body race
Fixed 81 statics around the wasteland
Fixed Shrapnel's sleep packages so he doesn't run to paradise falls if Flak is
enslaved
Lowered survival skill requirement for added early game recipes
Adjusted Raider, Talon and Regulator spawn levels
Adjusted Raider and Talon weapon spawns
Each wasteland and dlc now has its own load screens
Merged Advertitron (again)
Restored LvlRadscorpionDC
Restored EncRadScorpionDC
Fixed fCombatTeammateFollowRadiusMult alteration by Dead Money
Fixed iMapMarkerVisibleDistance alteration by Lonesome Road
Added Greenhouse to Rivet City (off science lab, lower floor)
Added some harvestables to Oasis
Added global to switch .32 ammo recipes on/off
Fixed punga fruit activator script
Fixed some Talon having incorrect body race
Added zeta package fixes that went missing
Capital Wasteland music markers redone
Fixed dissonance on 3 of Gob's lines as close as possible
Fixed rebreather incorrect sound path (thanks Hopper)
Restored ClutterMilitary15DC
Fixed Victoria Wattz find package
Restored Silenced 10mm Pistol
Added Expanded Mags and Laser Sight mods to Silenced 10mm Pistol
Added Heavy Frame mod to Scoped .44 Magnum
Fixed Benjamin Montgomery to use simulation Silenced 10mm Pistol
Fixed XP Dialogue exploit with Andy Stahl (thanks Schefus)
Created TTW Books optional
Created full sets of DC Vendor Leveled Lists
Updated all DC Vendors with appropriate Leveled Lists
Fixed Wolfgang not having appropriate items in barter menu
Fixed Temple of the Union Doorbell
Fixed 275 statics around the wasteland
Added 8 DT to Yao Guai to offset weapon damage increase
Added No Needs to Tranquility Lane for Hardcore Mode
Added antenna towers to The Washington Monument
Added Grenade Rifle to vendor lists
Created VendorListSydney
Sydney is now exclusively an ammo dealer like her dialogue suggests
Restored FoodLiquor100DC
Restored FoodLiquor75DC
Created VendorAtomicCocktail25
Created VendorAbsinthe25
Created VendorListFlakAndShrapnel
Tweaked vendor lists
Tweaked food items
Added food items to vendor lists
Created VendorMoonshine25
Added Moonshine to vendor lists
Removed Mushroom Smoothie and recipes (redundant)
Fixed wasteland brahmin hostility
Reverted change to Combat Shotgun trap item health
Fixed bug in Talon random encounter if you charmed Burke with Black Widow
Created Weapon Restoration Optional (.32 Hunting Rifle and 20ga Sawed-Off Shotgun)
Restored Locker01MilitaryDC
Restored CrateShippingMilitaryDC
Restored LockerVaultR01MilitaryDC
Added or fixed hardcore stats on added food
Removed Drone Cannon change until working fix is found
Regenerated landscape LOD
Regenerated object LOD
Fixed Zeta food weight
Fixed Zeta food pickup/putdown sounds
Added TTW food consume sounds
Added alcohol withdrawal to ant nog and fire ant nog
Fixed Raven Rock sentry bots to use correct models
Fixed dead wastelander missing name
Fixed some headwear being 100% condition in vendors
Fixed kitchen super mutant saying his lines to Shorty after he was dead
Removed incorrect parallax flags from
meshes\dungeons\metro\clutter\metdebrishall01.nif
Marked hospitalscreenr01 as an obstacle
Fixed 476 statics around the wasteland
(took a week off after 8 months straight)
Fixed flags on Defender Morgan so she doesn't get stuck inside Fort Independence or
respawn
Fixed flags on Defender Rockfowl so he doesn't get stuck inside Fort Independence
or respawn
Fixed Double Barrel Shotgun reload to work with Rapid Reload
Fixed 32 Pistol/22 Revolver to work with Rapid Reload
Changed 32 Pistol/22 Revolver reload animation to ReloadR because the Flare Gun
repurposed ReloadK
Fixed Mesmetron to work with Rapid Reload
Fixed Alien Disintegrator to work with Rapid Reload
Fixed Destabilizer reload animation
Fixed Destablizer to work with Rapid Reload
Fixed Drone Cannon and Drone Cannon Ex-B to work with Rapid Reload
Optimized PCMiscStat Water Consumed fix (placed water still not working)
Fixed Too good to be two challenge
Fixed bug in Point Lookout mine fix script
Changed DC shotguns to all use 12ga
Updated all DC 20ga placed references to 12ga
Updated all DC 20ga leveled lists to 12ga
Improved performance around Pilgrim's Landing in Point Lookout
Restored sand foot step sounds in Point Lookout
Added underlay to Anchorage and Point Lookout loading screens
Fixed region sounds in Point Lookout
Reverted change to meshes\dungeons\metro\clutter\metdebrishall01.nif
Fixed radiation markers that had radius and radiation swapped
Fixed 2 radiation markers missing radiation
Fixed all gaps and missing geometry in laser rifle meshes
Fixed pickable mushrooms
Fixed UV errors, fixed collision in
nvdlc01\weapons\1handpistol\nvdlc01policepistol.nif
Fixed UV errors, fixed collision in
nvdlc01\weapons\1handpistol\nvdlc01policepistol_go.nif
180 fix, corrected node order, added missing Extra Data to define the Weapon layer
in nvdlc04\weapons\2handmelee\nvdlc04bladewest.nif
Added correct on/off light nodes, glow mesh, switch and animation, fixed corrupted
NiNode, removed redundant collision mesh, added missing faces, added missing Extra
Data to define the Weapon layer, added missing Extra Data for Collision, added
missing animation controller, removed incorrect vertex colors, added missing
BSBlastNode, fixed 1stperson static entry in/for
weapons\1handminedrop\minepowdercharge.nif
180 fix, fixed collision, added missing blood decal vectors, added missing Extra
Data to define the Weapon layer in weapons\2handmelee\bumpersword.nif
180 fix, fixed collision, added missing blood decal vectors, added missing Extra
Data to define the Weapon layer in weapons\2handmelee\legateswrod.nif
180 fix, fixed collision, added missing blood decal vectors, added missing Extra
Data to define the Weapon layer in weapons\2handmelee\lilyweapon.nif
Fixed shell casing node position, fixed UV error on barrel, added missing Extra
Data to define Collision layer in weapons\2handrifle\riotshotgun.nif
Fixed collision material in weapons\1handgrenadethrow\dynamite.nif
Fixed bsx flags, fixed collision material, removed redundant collision mesh in
weapons\1handgrenadethrow\dynamite_go.nif
Fixed node order, added missing Extra Data to define the Weapon layer in
weapons\1handgrenadethrow\grenadefrag.nif
Fixed bsx flags, added missing collision in
weapons\1handgrenadethrow\dynamitelongfuse.nif
Created new ground object for weapons\1handgrenadethrow\dynamitelongfuse_go.nif
Fixed node order, added missing Extra Data to define the Weapon layer, fixed
transforms in weapons\1handgrenadethrow\grenade_holy.nif
Added missing Extra Data to define the Weapon layer in
weapons\1handgrenadethrow\spear.nif
Added missing Extra Data to define the Weapon layer in
weapons\1handgrenadethrow\throwingaxe.nif
Swapped around the cattleprod and cattleprodgo file names as they were swapped
Removed unneeded node, corrected node order, added missing Extra Data to define the
Weapon layer, added extra data for the collision layer in
weapons\1handmelee\cattleprod.nif
Fixed collision in weapons\1handmelee\cattleprodgo.nif
Added missing blood decal vectors, added missing Extra Data to define the Weapon
layer in weapons\1handmelee\1stpersoncleaver.nif
Added missing blood decal vectors, added missing Extra Data to define the Weapon
layer in weapons\1handmelee\cleaver.nif
Added missing blood decal vectors, added missing Extra Data to define the Weapon
layer in weapons\1handmelee\1stpersoncleaveru.nif
Removed unneeded node, corrected node order, added missing Extra Data to define the
Weapon layer in weapons\1handmelee\1stpersongladiusmachete.nif
Removed unneeded node, corrected node order, added missing Extra Data to define the
Weapon layer in weapons\1handmelee\gladiusmachete.nif
Added missing blood decal vectors, added missing Extra Data to define the Weapon
layer in weapons\1handmelee\1stpersonhatchet.nif (unused)
Removed unneeded node, corrected node order, added missing Extra Data to define the
Weapon layer in weapons\1handmelee\hatchet.nif
Removed unneeded node, corrected node order, added missing Extra Data to define the
Weapon layer in weapons\1handmelee\1stpersonleadpipeunique
Removed unneeded node, corrected node order, added missing Extra Data to define the
Weapon layer in weapons\1handmelee\leadpipeunique
Removed unneeded nodes, corrected node order, added missing Extra Data to define
the Weapon layer in weapons\1handmelee\chancesknife.nif
Corrected node order, removed unneeded node in weapons\1handmelee\baton.nif
Corrected node order in weapons\1handmelee\chineseofficersword.nif
Corrected node order in weapons\1handmelee\combatknife.nif
Removed unneeded node, corrected node order, added missing Extra Data to define the
Weapon layer in weapons\1handmelee\dresscane.nif
Corrected node order in weapons\1handmelee\leadpipe.nif
Removed unneeded nodes, added missing Extra Data to define the Weapon layer,
repaired normal map in weapons\1handmelee\machete.nif &
weapons\1handmelee\1stpersonmachete_n.dds & weapons\1handmelee\machete_n.dds
Corrected node order in weapons\1handmelee\rollingpin.nif
Corrected node order in weapons\1handmelee\switchblade.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to
define Collision layer in weapons\1handpistol\9mm.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to
define Collision layer in weapons\1handpistol\9mmextclip.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to
define Collision layer in weapons\1handpistol\9mmextclipscp.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to
define Collision layer in weapons\1handpistol\9mmscp.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to
define Collision layer in weapons\1handpistol\9mmunique.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to
define Collision layer in weapons\1handpistol\127mmpistol.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to
define Collision layer in weapons\1handpistol\127mmpistolsilencer.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to
define Collision layer in weapons\1handpistol\357revolver.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to
define Collision layer in weapons\1handpistol\357revolvercustom.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to
define Collision layer in weapons\1handpistol\357revolverhdcylinder.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to
define Collision layer in weapons\1handpistol\357revolvershort.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to
define Collision layer in weapons\1handpistol\357revolvershorthdcyl.nif
Removed unneeded bone (causes crashing), fixed alien cell texture, added missing
Extra Data to define the Weapon layer, added missing Extra Data to define Collision
layer in weapons\1handpistol\alienblaster.nif
Added missing Extra Data to define the Weapon layer in
weapons\1handpistol\camera.nif
Added missing Extra Data to define the Weapon layer, added missing Extra Data to
define Collision layer in weapons\1handpistol\huntingrevolver.nif
Removed unneeded bone (causes crashing), added missing Extra Data to define the
Weapon layer, added missing faces in weapons\1handpistol\laserpistolunique.nif
Added missing Extra Data to define the Weapon layer in
weapons\1handpistol\plasmadefender.nif
Added missing Extra Data to define the Weapon layer in
weapons\1handpistol\pulsegun.nif
Added missing Extra Data to define the Weapon layer,added missing Extra Data to
define Collision layer in weapons\1handpistol\rangersequoia.nif
Added missing Extra Data to define Collision layer in
weapons\1handpistol\silenced22.nif
Added missing Extra Data to define the Weapon layer,added missing Extra Data to
define Collision layer in weapons\1handpistol\thatgun.nif
Removed unneeded bone (causes crashing) in weapons\2handhandle\plasmacaster.nif
Removed unneeded bone (causes crashing) in
weapons\2handhandle\plasmacasterhselectrode.nif
Fixed audio marker not being disabled after completing Walking With Spirits
Fixed 73 statics around the wasteland
Removed 2 erroneously placed Broc Flowers
Fixed photo pose animobject in Anchorage to be a Missile Launcher instead of a
Fatman
Fixed floating decals on National Archives building,
meshes\architecture\urban\nationalarchives\nationalarchives.nif
Fixed a hole in meshes\architecture\urban\buildingscomplete\bld07c4x4.nif
Added missing face to Architecture\Urban\RubblePiles\RubblePile01.NIF
Created meshes\Dungeons\Neoclassical\Room\NeoRmWall01b.NIF to fix bug in Capitol
Building
Fixed UV mapping in meshes\dungeons\facility\room\facrmwallhole01.nif
Split all properties in meshes\dungeons\hotel lowend\ to fix UV stretching issue
Fixed UV mapping in meshes\dungeons\hotel lowend\htlrmwallhole01.nif
Fixed missing material in meshes\dungeons\hotel lowend\htlhallsm1waybrokeceil01.nif
Fixed UV mapping in meshes\dungeons\facility\room\facrmwallhole01.nif
Split properties in meshes\dungeons\office\hallsmall\offhallsmendexsml01b.nif to
fix UV stretching issue
Fixed UV mapping in meshes\dungeons\office\hallsmall\offrmwallhole01.nif
Fixed UV mapping in meshes\dungeons\statesmanhotel\shrmwallhole01.nif
Fixed gap and UV mapping in meshes\architecture\urban\metro\metroentrance02.nif
Fixed UV mapping in meshes\Architecture\Diner\diner01.NIF
Fixed UV mapping in meshes\Architecture\Diner\diner_fortified.NIF
Fixed UV mapping in meshes\Architecture\Diner\dinernosign.NIF
Fixed havok material in meshes\landscape\roads\guardrail_rightend.nif
Fixed havok material in meshes\landscape\roads\guardrail15inward.nif
Fixed havok material in meshes\landscape\roads\guardrail15outward.nif
Fixed havok material in meshes\landscape\roads\guardraildestoyed01.nif
Fixed havok material in meshes\landscape\roads\guardrailstraight.nif
Fixed havok material in meshes\landscape\roads\guardrailstraightdent01.nif
Fixed door glass in meshes\vehicles\bus01.nif
Added DT to Zeta Support Drone
Added DT to Zeta Guardian Drone
Reduced Alien Power Module DT reduction to 2
Removed unused .32+P Gun Explode Enchant, Script, Effect
Added missing faces and corrected gap in
meshes\dlc03\animobjects\dlc03laserrifleanimobject.nif
Added missing faces in meshes\weapons\2handrifle\laserrifle.nif
Added missing faces in meshes\weapons\2handrifle\laserriflebeamsplitter.nif
Added missing faces in meshes\weapons\2handrifle\laserriflescope.nif
Added missing faces in meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif
Added missing faces in meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif
Added missing faces in
meshes\weapons\2handrifle\laserriflescopeshifteropticsbeamsplitter.nif
Added missing faces in meshes\weapons\2handrifle\laserrifleshifteroptics.nif
Added missing faces in
meshes\weapons\2handrifle\laserrifleshifteropticsbeamsplitter.nif
Added missing faces in meshes\weapons\2handrifle\laserrifleunique.nif
Added missing faces in meshes\weapons\1handpistol\laserpistol.nif
Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistol.nif
Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolfocus.nif
Added missing faces in
meshes\nvdlc05\weapons\1handpistol\laserpistolfocusoptics.nif
Added missing faces in
meshes\nvdlc05\weapons\1handpistol\laserpistolfocusopticsrecycler.nif
Added missing faces in
meshes\nvdlc05\weapons\1handpistol\laserpistolfocusrecycler.nif
Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistoloptics.nif
Added missing faces in
meshes\nvdlc05\weapons\1handpistol\laserpistolopticsrecycler.nif
Added missing faces in meshes\nvdlc05\weapons\1handpistol\laserpistolrecycelr.nif
Fixed shader flags in meshes\weapons\2handrifle\antimaterialrifle.nif
Fixed shader flags, fixed texture paths in
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_1.nif
Fixed shader flags, fixed texture paths in
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_2.nif
Fixed shader flags, fixed texture paths, added missing geometry in
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_3.nif
Fixed shader flags, fixed texture paths in
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_12.nif
Fixed shader flags, fixed texture paths, added missing geometry in
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_13.nif
Fixed shader flags, fixed texture paths, added missing geometry in
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_23.nif
Fixed shader flags, fixed texture paths, added missing geometry in
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapantimaterialriflemod_123.nif
Fixed size of textures\weapons\2handrifle\antimaterialrifle_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_1_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_2_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_3_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_12_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_13_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_23_n.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123.dds
Created
textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123_m.dds
Created
textures\nvdlc05\weapons\2handrifle\nvdlc05antimaterialriflecustom_123_n.dds
Created
textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_1.dds
Created
textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_1_n.dds
Created
textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_2.dds
Created
textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_2_n.dds
Created
textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_3.dds
Created
textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_3_n.dds
Created
textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_12.dds
Created
textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_12_n.dd
s
Created
textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_13.dds
Created
textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_13_n.dd
s
Created
textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_23.dds
Created
textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_23_n.dd
s
Created
textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_123.dds
Created
textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonantimaterialriflecustom_123_n.d
ds
Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolver.nif
Fixed speed loader glitch in
meshes\weapons\1handpistol\44magnumrevolverheavyframe.nif
Fixed speed loader glitch in
meshes\weapons\1handpistol\44magnumrevolverheavyframenoscope.nif
Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolvernoscope.nif
Fixed speed loader glitch in meshes\weapons\1handpistol\44magnumrevolverunique.nif
Fixed 1 hand pistol double draw bug in meshes\characters\_1stperson\1hpequip.kf
Fixed missing geometry in meshes\architecture\chandelier\tenpennychandelierdark.nif
Fixed conflict between TTW_Books and TTW_Reputations optionals
Created TTW_QuickStartStashPackOptions
Fixed PCMiscStat WaterConsumed to work with placed water
Fixed Sniper Rifle fire sounds
Fixed Hunting Rifle fire sounds
Fixed 10mmSMG 3D fire sounds
Fixed Flamer 3D fire sound
Fixed Grenade Launcher 3D fire sounds
Fixed Incinerator 3D fire sounds
Fixed Laser Defender 3D fire sounds
Fixed Missile Launcher 3D fire sound
Fixed Missile Launcher 3D distant fire sound
Fixed Sydney's Ultra SMG and Anchorage SMG 3D fire sound
Fixed .44 Magnum 3D fire sound
Fixed 12.7mm Pistol 3D fire sound
Fixed Laser Pistol 3D fire sound
Fixed Plasma Pistol 3D fire sound
Fixed Plasma Caster 3D fire sound
Fixed Plasma Caster 3D Dist fire sound
Fixed Plasma Defender 3D fire sound
Fixed Assault Carbine 3D fire sound
Fixed Assault Carbine 3D Distant fire sound
Fixed Laser Rifle 3D fire sound
Fixed Plasma Rifle 3D fire sound
Fixed Varmint Rifle 3D fire sound
Fixed Varmint Rifle Silenced 3D fire sound
Fixed Holo Rifle 3D fire sound
Fixed Police Pistol 3D fire sound
Fixed 25mm Grenade Launcher 3D fire sound
Fixed Bozar 3D fire sound
Fixed GRA Laser Pistol 3D fire sound
Fixed GRA Plasma Pistol 3D fire sound
Fixed GRA Plasma Caster 3D fire sound
Fixed GRA Plasma Defender 3D fire sound
Fixed GRA Plasma Recharger 3D fire sound
Fixed ED-E's Arc 3D fire sound
Fixed Laser Detonator 3D fire sound
Fixed Red Glare 3D fire sound
Fixed FIDO 3D fire sound
Fixed Laser Stinger 3D fire sound
Fixed Alien Rifle 2D fire sound
Fixed issues in Anchorage Customization
Fixed zeta teleporters not playing their specialidle
Fixed Rapid Reload/Quick Draw bug when loading a game
Fixed mesh gap in meshes\landscape\rocks\rockcanyon07.nif
Fixed mesh gaps in meshes\scol\scolgtstoreb05.nif
Fixed 81 statics around the wasteland
Fixed mesh gaps in meshes\landscape\roads\overpass\roadoverpassrampnometal.nif
Fixed mesh gaps in meshes\architecture\urban\keybridge\keybridge03.nif
Added missing nialphaproperty in meshes\animobjects\aobeaker.nif
Removed unneeded nialphaproperty in meshes\animobjects\ms17bow.nif
Fixed collision in meshes\dungeons\rivetcity\roomsmall\rcrmwallmidendinc04.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost01.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost02.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost03.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost04.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost05.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost06.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost07.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost08.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost09.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost10.nif
Fixed shader flags in meshes\architecture\megaton\signs\genericsignpost11.nif
Fixed shader flags, added missing normal, adjusted floor panels in
meshes\architecture\megaton\interior\shackinteriors\megatonnathanshouseinterior.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg02.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg03.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackcornerinreg04.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackedgecornerin01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackedgecornerleft01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackedgecornerright01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackedgelng01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackedgereg01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackexitdoorreg01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackexitleftreg01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackexitwallregtall01.nif
Fixed shader flags, fixed havok layer in
meshes\architecture\megaton\interior\shackinteriors\shackexitwallregtall02.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackfillregtall02.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackfillwidetall01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackinteriorwatertank01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shacklucassimmshatch.nif
Fixed shader flags, fixed havok material in
meshes\architecture\megaton\interior\shackinteriors\shackstairsregleft01.nif
Fixed shader flags, fixed havok material in
meshes\architecture\megaton\interior\shackinteriors\
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackstairsregright01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackwalllng01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackwalllng02.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackwalllng03.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackwalllng04.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackwalllngtall01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackwalllngtall02.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackwallreg01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackwallreg02.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackwallreg03.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackwallreg04.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackwallregtall01.nif
Fixed shader flags in
meshes\architecture\megaton\interior\shackinteriors\shackwallregtall02.nif
Fixed shader flags in meshes\architecture\megaton\megatonatomicbomb.nif
Fixed shader flags in meshes\architecture\megaton\megatonbillycreelshouse.nif
Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg01.nif
Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg02.nif
Fixed shader flags in meshes\architecture\megaton\megatonborderwallreg03.nif
Fixed shader flags in meshes\architecture\megaton\megatonbrasslantern.nif
Fixed shader flags in meshes\architecture\megaton\megatonbrasslanternsign.nif
Fixed shader flags in meshes\architecture\megaton\megatonburkesshouse.nif
Fixed shader flags, fixed animation in
meshes\architecture\megaton\megatonchurchofatom.nif
Fixed shader flags in meshes\architecture\megaton\megatonclinic.nif
Fixed shader flags in meshes\architecture\megaton\megatoncommonhouse.nif
Fixed shader flags in meshes\architecture\megaton\megatoncratersidesupply.nif
Fixed shader flags in meshes\architecture\megaton\megatondeckbranchreg.nif
Fixed shader flags in meshes\architecture\megaton\megatondeckbranchsml.nif
Fixed shader flags in meshes\architecture\megaton\megatondeckrailstraightlrg.nif
Fixed shader flags in meshes\architecture\megaton\megatondeckrailstraightreg.nif
Fixed shader flags in meshes\architecture\megaton\megatondecksupportmed.nif
Fixed shader flags in meshes\architecture\megaton\megatondecksupportreg.nif
Fixed shader flags in meshes\architecture\megaton\megatondecksupportsht.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall01.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall01_lod.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall01_lod_pa.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall01dest.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall02.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall02_lod.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall02_lod_pa.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall02dest.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall03.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall03_lod.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall03_lod_pa.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall03dest.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall04.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall04_lod.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall04_lod_pa.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall04dest.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall05.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall05_lod.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall05_lod_pa.nif
Fixed shader flags in meshes\architecture\megaton\megatonextwall05dest.nif
Fixed shader flags in meshes\architecture\megaton\megatongatedest01.nif
Fixed shader flags in meshes\architecture\megaton\megatongatehouse01_lod.nif
Fixed shader flags in meshes\architecture\megaton\megatongatehouse01_lod_pa.nif
Fixed shader flags in meshes\architecture\megaton\megatongatehouseout01.nif
Fixed shader flags in meshes\architecture\megaton\megatonlucassimmshouse.nif
Fixed shader flags in meshes\architecture\megaton\megatonlucywesthouse.nif
Fixed shader flags in meshes\architecture\megaton\megatonmoriartyssaloon.nif
Fixed shader flags in meshes\architecture\megaton\megatonmoriartyssaloongobsign.nif
Fixed shader flags in meshes\architecture\megaton\megatongates01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejoint45.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejoint45v01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejoint90.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejoint90v01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejointhub.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejointhub01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejointlrgtolrg.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejointlrgtoreg.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejointy.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipejointy01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlng.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlng01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlnglrg.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlnglrg01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlngsml.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightlngsml01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreg.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreg01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreglrg.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightreglrg01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightregsml.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightregsml01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightsht.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightsht01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtlrg.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtlrg01.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtsml.nif
Fixed shader flags in meshes\architecture\megaton\megatonpipestraightshtsml01.nif
Fixed shader flags in meshes\architecture\megaton\megatonrampstraightreg.nif
Fixed shader flags in meshes\architecture\megaton\megatonrampstraightreg02.nif
Fixed shader flags in meshes\architecture\megaton\megatonrampstraightsml.nif
Fixed shader flags in meshes\architecture\megaton\megatonrampturn45sml.nif
Fixed shader flags in meshes\architecture\megaton\megatonrampturn90reg.nif
Fixed shader flags in meshes\architecture\megaton\megatonrampturn90sml.nif
Fixed shader flags in meshes\architecture\megaton\megatonrampturn180reg.nif
Fixed shader flags in meshes\architecture\megaton\megatonrestrooms.nif
Fixed shader flags in meshes\architecture\megaton\megatonsign01.nif
Fixed shader flags in meshes\architecture\megaton\megatonspotlight01.nif
Fixed shader flags in meshes\architecture\megaton\megatonsupportwallbasereg.nif
Fixed shader flags in meshes\architecture\megaton\megatonsupportwallbasesml.nif
Fixed shader flags in meshes\architecture\megaton\megatonsupportwallcapreg.nif
Fixed shader flags in meshes\architecture\megaton\megatonsupportwallcapsml.nif
Fixed shader flags in meshes\architecture\megaton\megatonsupportwallmidreg.nif
Fixed shader flags in meshes\architecture\megaton\megatonsupportwallmidsml.nif
Fixed shader flags in meshes\architecture\megaton\megatonsupportwallpatch.nif
Fixed shader flags in meshes\architecture\megaton\megatonturbinegenerator01.nif
Fixed shader flags in meshes\architecture\megaton\megatonwatertreatment.nif
Fixed shader flags in meshes\architecture\megaton\ramshacklebuscover01.nif
Fixed shader flags in meshes\architecture\megaton\ramshacklepolelightslng01.nif
Fixed shader flags in meshes\architecture\megaton\ramshacklepolelightslng02.nif
Fixed shader flags in meshes\architecture\megaton\scrapgroundplatesreg01.nif
Fixed shader flags in meshes\architecture\megaton\scrapgroundplatesreg02.nif
Fixed Intense Training perk to be unavailable if permanent actor values for SPECIAL
are maxed
Fixed Retention perk icon (Thanks ZuTheSkunk)
Fixed Friday to respawn inventory properly
Fixed Haley to respawn inventory properly
Fixed repair flag on several NPCs who repair
Fixed Brotherhood Robobrain track texture path
Added Outcast Robobrain tracks
Fixed Medicine check with Sierra being repeatable
Fixed havok layer in meshes\clutter\baseballfield\backstop.nif
Fixed havok layer in meshes\clutter\baseballfield\backstopruin.nif
Fixed havok material in meshes\clutter\baseballfield\base.nif
Fixed havok material in meshes\clutter\baseballfield\baseruin.nif
Fixed havok material in meshes\clutter\baseballfield\pitchplate.nif
Fixed havok material in meshes\clutter\baseballfield\pitchplateruin.nif
Fixed havok material in meshes\vehicles\wreckage\motorcycle01hulkbodystatic.nif
Fixed havok material in meshes\vehicles\wreckage\motorcycle01hulkfrontstatic.nif
Fixed UV errors in meshes\architecture\urban\metro\bld06cornermetroentrance01.nif
Fixed UV errors in meshes\dungeons\caves\epic\caveepicmid03.nif
Added missing face to meshes\architecture\urban\artdeco\artdeco01.nif
Fixed collision in meshes\clutter\junk\rangeclean01.nif
Fixed collision in meshes\clutter\junk\rangedirty01.nif
Added missing faces to meshes\clutter\billiards\pooltable.nif
Added missing faces to meshes\clutter\billiards\pooltableruin.nif
Added missing faces to
meshes\architecture\urban\streetdressing\utilitypolemsingle01.nif
Added missing faces to
meshes\architecture\urban\streetdressing\utilitypolemsingle02.nif
Added missing faces to
meshes\architecture\urban\streetdressing\utilitypolemsingle03.nif
Added missing faces to
meshes\architecture\urban\streetdressing\utilitypolewsingle01.nif
Added missing faces to
meshes\architecture\urban\streetdressing\utilitypolewsingle02.nif
Fixed transparency on Enclave Scientist and Radiation Suit helmet
Fixed transparency on Zeta Alien helmet
Added door panel to Vault 106 interior so player cannot trap themself
Requiring JIP LN explosive projectile fix
Fixed Gauss Rifle Projectile
Fixed Zhu Rong projectile
Fixed .50 BMG explosive projectile
Gave Shakes a little more inventory
Fixed all projectile flags and extra data (too many to list)
Fixed door in Underworld Chop Shop to be accessible again
Fixed Havok material in meshes\clutter\consoles\computerrack01.nif
Fixed ownership on Dashwood's safe after giving the player the key
Added meshes\dungeons\vaultruined\accessories\voverseerterminal02.nif
Added meshes\dungeons\vaultruined\room\vrmoverseeroffice02.nif
Fixed Vault 92 Overseers Desk to open via new terminal
Fixed doubled geometry in
meshes\dungeons\underworldneo\room\undnrmpitwallstairsl01.nif
Fixed doubled geometry in
meshes\dungeons\neoclassical\room\neormpitwallstairsl01.nif
Fixed doubled geometry in
meshes\dlcpitt\dungeons\neoclassical\dlcpittneormpwlstairsl01.nif
Fixed bug in postMS16Greeting1c scriptlet
Fixed 29 statics around the wasteland
Added flavor text to all applicable weapons
Really fixed 1hpequip animations (thanks Mindboggles!)
Merged in shoot 'em in the head fixes (oops)
Fixed alpha flags in meshes\effects\ambient\fxambdust01.nif
Fixed alpha flags in meshes\effects\ambient\fxambdust03.nif
Fixed alpha flags in meshes\effects\ambient\fxambdust04.nif
Fixed alpha flags in meshes\effects\ambient\fxambdustfine01.nif
Fixed alpha flags in meshes\effects\ambient\fxdustmeshsky01.nif
Fixed alpha flags in meshes\effects\ambient\fxdustmeshtube01.nif
Fixed alpha flags in meshes\effects\ambient\fxdustsimple01.nif
Fixed alpha flags in meshes\effects\ambient\fxdustsimple01nomesh.nif
Fixed alpha flags in meshes\effects\ambient\fxdustsimple01nomhalfvis.nif
Fixed alpha flags in meshes\effects\ambient\fxdustwhirlwind01.nif
Fixed alpha flags in meshes\effects\ambient\fxlightdustparticles.nif
Fixed alpha flags in meshes\effects\ambient\fxlightdustparticles01.nif
Fixed alpha flags in meshes\effects\ambient\fxlightdustparticleswide01.nif
Fixed alpha flags in meshes\effects\ambient\fxlightdustparticleswide02.nif
Fixed alpha flags in meshes\effects\ambient\fxllcustomglow.nif
Fixed alpha flags in meshes\effects\ambient\fxmistlow01long.nif
Fixed alpha flags in meshes\effects\ambient\fxsmokewisps01.nif
Fixed alpha flags in meshes\effects\ambient\fxsmokewispsbent02.nif
Fixed alpha flags in meshes\effects\ambient\fxwaternukaspray01.nif
Fixed alpha flags in meshes\effects\ambient\fxwaterspout01.nif
Fixed alpha flags in meshes\effects\ambient\fxwaterspoutsplash01.nif
Fixed alpha flags in meshes\effects\ambient\fxwaterspray01.nif
Fixed alpha flags in meshes\effects\ambient\ltrayglowgreen01.nif
Fixed alpha flags in meshes\effects\ambient\ltrayglowgreenbrt01.nif
Fixed alpha flags in meshes\effects\ambient\ltrayglowgreengrdflat.nif
Fixed alpha flags in meshes\effects\ambient\ltrayglowgreengrdflatbrt01.nif
Fixed Well-Heeled Gamblers outfit meat caps
Added missing Enclave outfits to Fight The Power
Added Pitt Raiders, Pitt Slavers, Point Lookout Tribals, Slavers, DC Raiders,
Fiends, Jackals, Scorpions, Vipers, Powder Gangers, White Legs, Sorrows, Dead
Horses, and Bandits to Sneering Imperialist as it was bugged using only races as
conditions, now uses factions.
Fixed Rivet City residents to not use some wrong doors because of navmesh issues
Obsidian created
Fixed package issues with Harkness if Zimmer is told about him and then is killed
Fixed Seagrave Holmes getting stuck in a loop in Rivet City tower/upper deck
Restored HotelElevatorDoor02DC to fix pathing issues in Tenpenny Tower
Fixed issues with Rivet City gate guards getting stuck
Fixed animation in meshes\dungeons\caves\lamplight\lamplightchandelier.nif
Fixed animation in meshes\dungeons\caves\lamplight\lamplightlamp.nif
Fixed animation in meshes\dungeons\caves\lamplight\llamp02.nif
Fixed animation in meshes\dungeons\caves\lamplight\llamp03.nif
Fixed animation in meshes\dungeons\caves\lamplight\xmaslightslng01.nif
Fixed animation in meshes\dungeons\caves\lamplight\xmaslightslng02.nif
Fixed animation in meshes\clutter\dukovs\treedukovxmas.nif
Fixed fake ao in meshes\clutter\dukovs\mountedbrahminhead01.nif
Fixed ...And Not A Drop challenge to only be updated by the player
Added new wasteland hotdog (Thanks UndeadPuff, Mindboggles, macintroll!)
Fixed Preorder canteen to adjust PCMiscStat Water Consumed
Added DC specific version of the bumper sword
Added wear to Scout Handbook texture
Added normal map to Scout Handbook
Added missing geometry in meshes\clutter\questitems\nukafridge01.nif
Added missing geometry in meshes\clutter\questitems\nukafridge01clean.nif
Removed unused NiController, fixed collision material, fixed shader flags in
meshes\architecture\urban\hospital.nif
Fixed collision material, fixed shader flags in
meshes\architecture\urban\hospital02.nif
Fixed shader flags in meshes\architecture\urban\hospital03.nif
Fixed collision materials, fixed shader flags in
meshes\architecture\urban\houseruined01.nif
Fixed collision materials, fixed shader flags in
meshes\architecture\urban\houseruined02.nif
Fixed collision materials, fixed shader flags in
meshes\architecture\urban\houseruined03.nif
Fixed collision materials, fixed shader flags in
meshes\architecture\urban\houseruined04a.nif
Fixed collision materials, fixed shader flags in
meshes\architecture\urban\houseruined04b.nif
Fixed collision materials, fixed shader flags in
meshes\architecture\urban\houseruined04c.nif
Fixed collision in meshes\architecture\urban\suburbanranchgarage.nif
Fixed collision in meshes\architecture\urban\suburbanranchgaragedestroy.nif
Fixed collision, fixed uv mapping, fixed shader flags in
meshes\architecture\urban\suburbrubble02.nif
Fixed misaligned vertices and gaps in
meshes\clutter\trenchkit\tunnel\trenchtuncurve01.nif
Fixed misaligned vertices and gaps in
meshes\clutter\trenchkit\tunnel\trenchtunstr01.nif
Fixed misaligned vertices and gaps in meshes\dlcanch\architecture\trench
kit\dlcarchtrenchtuncurve01.nif
Fixed misaligned vertices and gaps in meshes\dlcanch\architecture\trench
kit\dlcarchtrenchtunstr01.nif
Fixed alpha flag in meshes\armor\radiationsuit\radsuit_m.nif
Added backpack flag to Enclave Scientist Outfit
Added backpack flag to Advanced Radiation Suit
Added backpack flag to Radiation Suit
Fixed 2 hand automatic 3rd person iron sight animation to animate the bolt on the
Chinese Assault Rifle
Fixed havok material in meshes\vehicles\nv_nhp-patrol-caraltc.nif
Fixed meshes\armor\1950stylecasual02\gof.nif
Restored OutfitPrewarSpringDC
Restored OutfitPrewarSpring2DC
Restored OutfitUniquePrewarSpring2DC
Restored 1950sCasual2VariantMDC
Restored 1950sCasual2VariantFDC
Fixed bug with RL-3 becoming permanently frenzied during combat
Fixed Fawkes not using his custom dialogue for combat and alerts
Fixed spelling of "Your" in two of Fawkes' attack dialogues
Fixed gaps in meshes\clutter\trenchkit\tunnel\trenchtunroom01.nif
Fixed gaps in meshes\dlcanch\architecture\trench kit\dlcarchtrenchtunroom01.nif
Fixed missing pipboy node in armor\wastelandsettler02\m\outfit.nif (thanks
hopper31!)
Fixed Kamikaze Trait negating an extra -15 DR that's not in the trait description
Adjusted Iron Fist to NV standards, now gives 10 damage boost per level
Fixed 52 statics around the wasteland
Added Rusty Terminal Interface to Vault 92 Overseer and Vault 22 Hydroponics
terminals
Fixed Butch being teleported to the Muddy Rudder when the player sided with the
Overseer and closed Vault 101 forever during Trouble On The Home Front
Fixed Butch not being hireable after sabotaging the Water Chip in Vault 101 during
Trouble on the Home Front
Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchen4way01.nif
Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchencorner01.nif
Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchendoorframe01.nif
Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchenwall01.nif
Fixed UV mapping in meshes\dungeons\nv_ushome\ushomkitchenwindow01.nif
Fixed shader property, removed alpha property, fixed normals in
meshes\dungeons\vaultruined\doors\vgeardoorr03b.nif
Created and fixed door vault number decal in
meshes\dungeons\vaultruined\doors\vgeardoorr3.nif
Created and fixed door vault number decal in
meshes\dungeons\vaultruined\doors\vgeardoorr11.nif
Created and fixed door vault number decal in
meshes\dungeons\vaultruined\doors\vgeardoorr19.nif
Created and fixed door vault number decal in
meshes\dungeons\vaultruined\doors\vgeardoorr22cracked.nif
Created textures\dungeons\vaultruined\vgeardoor003_n.dds
Created textures\dungeons\vaultruined\vault11ruinednumbers_n.dds
Created textures\dungeons\vaultruined\vault19ruinednumbers_n.dds
Created textures\dungeons\vaultruined\vault22doornv_n.dds
Created textures\dungeons\vaultruined\vaultruinednumbers_n.dds
Fixed havok material in meshes\dungeons\vaultruined\clutter\tablevaultr01.nif
Fixed havok material in meshes\furniture\vault\tablevault01.nif
Fixed havok material in meshes\architecture\nellis afb\nvnelliscrate.nif
Fixed havok material in meshes\dungeons\vault\room\vrmoverseerdesk01.nif
Fixed havok material in meshes\dungeons\vaultruined\room\vrmoverseerdeskr01.nif
Fixed mesh gaps in
meshes\architecture\wasteland\highway\highwaystr01rwoverpass02stone.nif
Fixed havok material in meshes\vehicles\nnv_chp-patrol-car.nif
Fixed havok material in meshes\vehicles\nnv_nhp-patrol-car.nif
Fixed havok material in meshes\scol\scolguardrailcurvein.nif
Fixed havok material in meshes\scol\scolguardrailcurveout.nif
Fixed havok material in meshes\scol\scolguardrailstraight2sect.nif
Fixed havok material in meshes\scol\scolguardrailstraight3sect.nif
Fixed havok material in meshes\scol\scolguardrailstraight3sectb.nif
Fixed havok material in meshes\scol\scolguardrailstraight3sectc.nif
Fixed havok material in meshes\scol\scolguardrailstraight4sect.nif
Fixed havok material in architecture\urban\tenpenshed01.nif
Fixed Dead Paladins in New Vegas to use HVArmorBoS list so they spawn with either
T-51 or T-45 and a matching helmet
Fixed CondPowerArmorBrotherhood to contain Brotherhood T-45d Armor instead of
Brotherhood T-51b
Re-fixed Trouble on the Home front to teleport Butch but also start MS16Fin even if
you decide to just leave the vault forever
Fixed havok material in meshes\clutter\bathroom\sinkmetal01.nif
Fixed havok material in meshes\clutter\bathroom\sinkmetalr01.nif
Fixed havok material in meshes\dlcanch\clutter\bathroom\dlcanchsinkmetal01.nif
Fixed collision in meshes\traps\pitchingmachine01.nif
Fixed BSDismembermentSkinInstance in meshes\armor\colonelautumn\glovefleft.nif
Fixed BSDismembermentSkinInstance in meshes\armor\colonelautumn\glovefright.nif
Fixed BSDismembermentSkinInstance in meshes\armor\colonelautumn\gloveleft.nif
Fixed BSDismembermentSkinInstance in meshes\armor\colonelautumn\gloveright.nif
Fixed rigging in meshes\armor\wastelandsettler02\m\glovel.nif
Fixed rigging in meshes\armor\wastelandsettler02\m\glover.nif
Fixed rigging in meshes\armor\wastelandclothing01\gloveml.nif
Fixed rigging in meshes\armor\wastelandclothing01\glovemr.nif
Fixed Zeta Drone Cannon Non Player version equipping backwards when a Drone is
disarmed
Fixed Ex-B Drones from dropping a regular cannon and an Ex-B cannon
Fixed havok weight in meshes\clutter\junk\milkcarton01.nif
Fixed Raider in Bethesda ruins that would respawn giving infinite lads life
magazines or scout handbooks (thanks asterra)
Fixed child player death, attack and hit sounds
Fixed havok material in meshes\landscape\rocks\pebblepilenv.nif
Fixed havok material in meshes\nvdlc03\clutter\bathroom\nvdlc03sinksink01.nif
Fixed meshes\architecture\strip\gardenlight.nif
Fixed Regulators using dialogue for the Contract Killer perk when taking both
Contract Killer and Lawbringer perks
Fixed CG04SecurityInventoryNoHelmet leveled list to not have a Pipboy and Glove
(thanks CDTalmas)
Removed erroneous IsHardcore checks for health restoration in TTW food
Removed negative strength penalty from steamed radroach
Added missing pipboy nodes to meshes\armor\combatarmor\f\mark1combatf.nif (thanks
dragbody)
Added missing pipboy nodes to meshes\armor\combatarmor\m\mark1combat.nif (thanks
dragbody)
Moved Regulator armor into armor folder
Fixed facegen flags on Regulator armor
Removed .32 +P ammo effects as they were duplicates of 9mm +P effects
Removed .32 SWC rounds and records for mechanics reasons
Removed some unnecessary scripting
Added JIPLN game fixes on start up
Fixed value of JNK rounds
Fixed JNK round recipes and added missing ones
Added missing .45 junk round and recipe
Added .32 JNK round and recipe
Fixed ammo lists for JNK rounds
Corrected flags and audio templates on armors
Fixed left arm dismember skin instance partition in
meshes\armor\wastelandclothing06\outfitm.nif (thanks EPDGaffney)
Fixed bug with Sarah Weintruab's sex dialogue created by suit turn in exploit fix
Fixed Legion hitsquads not using their correct dialogue
Fixed NCR hitsquads not using their correct dialogue
Added missing alpha property and adjust emittance in
meshes\clutter\lights\nvgomorrahmoroccanlamp01.nif (thanks zedas)
Fixed setting map marker reputations on startup in reputations optional
Fixed Sonora Cruz's confidence and assistance so she doesn't run off into the
wasteland never to be seen again
Carried new fixes over into reputations optional
Fixed reputations icon paths
Fixed Kitsch Master challenge
Fixed bug in CardAddToPlayerScript
Fixed bug in HVTargetPractice1Script
Fixed bug in HVTargetPractice2Script
Fixed bug in HVTargetPractice3Script
Fixed bug in HVTargetPractice4Script
Added missing reputation adjustments in Take It Back
Fixed issues with Penn Ave/Mall metro rubble not being disabled which blocks the
way to Columbus Circle and the train station
Removed unusable grills from More Cooking Items
Fixed food vendor lists to have water again that Broken Steel removed
Added Rum and Nuka to DC Liquor lists
Fixed Grandma Sparkle to actually sell things
Fixed Wasteland Scavenger's to respawn their inventories
Fixed Wasteland Doctor's to respawn their inventories
Fixed Wasteland Hunters to respawn their inventories
Fixed Shakes to sell the correct items
Reduced the value of Glowing Mushroom to 5 from 50
Added pickup and putdown sounds to all ingestibles
Fixed a couple of duplicate editor ids
Set a few vendor NPCs persistent so their inventories respawn properly
Fixed 48 statics around the wasteland
Replaced parking lot lights in paradise falls with NV versions so they can emit
light at night
Fixed location specific load screens not working with quick start optionals
Added missing geometry in meshes\architecture\urban\buildingkits\bld11corner01.nif
Fixed havok material in meshes\architecture\urban\streetdressing\busshelter01.nif
Fixed havok material in meshes\clutter\camps\camplog01.nif
Fixed havok material in meshes\clutter\camps\camplog02.nif
Fixed havok material in meshes\clutter\camps\camplog03.nif
Added correct normal map in
meshes\dlcanch\architecture\bunkers\walls\dlcanchbnkwallgatetemp.nif
Added missing geometry in
meshes\architecture\urban\destroyed\dstrbldgfloorcrnstairsbasel02.nif
Added missing geometry in
meshes\architecture\urban\destroyed\dstrbldgfloorcrnstairsbaser02.nif
Fixed misaligned stairs in
meshes\dungeons\caves\lamplight\lamplightvault87corner.nif
Added missing geometry in meshes\dungeons\vault\accessories\lockervault01.nif
Added missing geometry in
meshes\dungeons\vaultruined\accessories\lockervaultr01.nif
Fixed width of meshes\architecture\urban\metro\metrosidewalksurround01.nif
Fixed missing note strings in
meshes\characters\_male\locomotion\hurt\mtfastforward_hurt.kf (thanks MadAce)
Fixed animations in meshes\nvdlc03\clutter\nvdlc03moltensteel.nif (thanks WJS and
pixelhate)
Fixed havok material in meshes\dungeons\nvlucky38\nvlucky38loungebasefloor.nif
Fixed stairs havok material in
meshes\dungeons\rivetcity\hallsmall\rchallsmstairs01.nif
Fixed stairs havok material in
meshes\dungeons\rivetcity\hallsmall\rchallsmstairs02.nif
Fixed stairs havok material in
meshes\dungeons\rivetcity\hallsmall\rchallsmstairs2waybottom01.nif
Fixed stairs havok material in
meshes\dungeons\rivetcity\hallsmall\rchallsmstairs2waymid02.nif
Fixed stairs havok material in
meshes\dungeons\rivetcity\hallsmall\rchallsmstairs03.nif
Fixed stairs havok material in
meshes\dungeons\rivetcity\hallsmall\rchallsmstairs3way01.nif
Fixed stairs havok material in
meshes\dungeons\rivetcity\hallsmall\rchallsmstairs3waybottom01.nif
Fixed stairs havok material in
meshes\dungeons\rivetcity\hallsmall\rchallsmstairs04.nif
Fixed stairs havok material in
meshes\dungeons\rivetcity\hallsmall\rchallsmstairsbottom01.nif
Fixed havok material in meshes\clutter\junk\suitcase01.nif
Fixed z fighting in meshes\dungeons\utility\hall\utlhallsm2wayreg01.nif
Fixed RemoveMe engine bug that caused a CTD (jazzisparis in jipln)
Fixed Rock-It Launcher to work 100% (jazzisparis, luthienanarion)
Removed old scripts and quest for reloading supplies RemoveMe fixes
Changed CardAddToPlayer scripts to use RemoveMe again
Fixed all GameHour and GameDaysPassed related script and scriptlet bugs
Fixed Mother Darkness poison to not have permanent effects
Fixed Toxic Waste poison to not have permanent effects
Removed some unused base effects
Fixed flags on some base effects
Created new base effects for the poisons so they work correctly
Reduced Violence in Video games challenge threshold by 10 to 120
Added Rock-It Man challenge
Fixed MoppBVTree collision on many previously fixed meshes (many thanks to jonwd7
and aerisarn)
Fixed UV mapping, added missing geometry in
meshes\architecture\urban\metro\bldangledmetroenrace.nif
Fixed 95 statics around the wasteland
Removed extra gun topics for Daniel Agincourt
Fixed a few issues with Daniel Agincount not equipping any gun you give him
Fixed bug in ParadiseFallsExteriorDoorScript
Fixed some broken scriptlets in topic NVDLC01RadioDeanAct1
Fixed many invalid editorids in ttw script alterations
Fixed Apocalypse challenge (Lord Death rank 3) script
Fixed MS06BrahminDC to use correct script with regeneration
Fixed 92 scripts in both games
Fixed collision in meshes\dungeons\nvlucky38\nvlucky38centerplatform.nif (you can
take the books now)
Fixed havok materials in meshes\dungeons\rivetcity\roomlarge\rclgstairs01.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsendground01.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsendground02.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsfull01.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsfulllside01.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsfullrside01.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfbot.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfbotlside01.
nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfbotrside01.
nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfmid.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfmidlside01.
nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalfmidrside01.
nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalftop.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalftoplside01.
nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairshalftoprside01.
nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnfulll01.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnfulllside01
.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnfullr01.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnfullrside01
.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfl01.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalflside01
.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalflside02
.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalflside03
.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfr01.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfrside01
.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfrside02
.nif
Fixed havok materials in
meshes\dlcanch\dungeons\utility\utility\catwalks\dlcanchutlcatstairsturnhalfrside03
.nif
Fixed havok material in meshes\dungeons\metro\station\metstnesc01.nif
Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsbottomcap.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsendground01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsendground02.nif
Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairsfull01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsfulllside01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsfulllside02.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsfullrside01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsfullrside02.nif
Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalfbot.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairshalfbotlside01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairshalfbotrside01.nif
Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalfmid.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairshalfmidlside01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairshalfmidrside01.nif
Fixed havok materials in meshes\dungeons\utility\catwalks\utlcatstairshalftop.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairshalftoplside01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairshalftoprside01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsturnfulll01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsturnfulllside01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsturnfullr01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsturnfullrside01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsturnhalfl01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsturnhalflside01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsturnhalflside02.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsturnhalflside03.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsturnhalfr01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsturnhalfrside01.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsturnhalfrside02.nif
Fixed havok materials in
meshes\dungeons\utility\catwalks\utlcatstairsturnhalfrside03.nif
Fixed UV errors in meshes\architecture\urban\buildingscomplete\bld08valksdupont.nif
Fixed 34 statics around the wasteland
Fixed collision in meshes\dlcpitt\dungeons\utility\bays\dlcpittutbaymidtop01.nif
Fixed RobCo protectrons to use correct voice
Fixed bug with RL-3 not greeting the player after purchase introduced by companion
overhaul
Fixed bug with RL-3 being hireable when a critter is already in the party
Fixed bug with RL-3 hiring dialogue showing karma messages in no karma optional
Fixed collision in meshes\architecture\urban\pedwalk\pedwalkpillar02.nif
Fixed fKarmaModMurderingNonEvilNPC being different between wastelands
Fixed fKarmaModMurderingNonEvilCreature
Fixed Addiction message being shown when VCGTutorial quest is running after talking
to Sunny Smiles the first time
Fixed fCombatTeammateFollowRadiusMult being different while in Dead Money
Fixed iMapMarkerVisibleDistance being different while in Lonesome Road
Fixed bug with followers not being fired after arriving on Mothership Zeta
Fixed bug with followers not being fired when starting Point Lookout
Fixed bug with followers not being set to wait when entering the Dead Money start
trigger
Fixed bug with followers not being fired when starting Dead Money
Fixed bug with followers not being fired when starting Honest Hearts
Fixed bug with followers not being fired when starting Old World Blues
Fixed bug with followers not automatically being fired when starting Lonesome Road
Deprecated TTWFNHardcoreSafeAdvanceDays as it has been superceded
Fixed bugs with advancing time in Honest Hearts scripts
Removed karma edits to some NPCs as the game setting is now being changed between
wastelands
Fixed Bottlecap Mine to have the disable sound
Removed all PCB/PurgeCellBuffers from Obsidian's scripts because DUH
Fixed flag on T-51b Simulation version texture
Added DLC02PowerArmor51bRightHandSnow glove
Added DLC02PowerArmor51bLeftHandSnow glove
Added DLC02ArmorPower51bSnowList biped form list
Added correct texture to display version of T-51b
Added has backpack flag to Tribal Power Armor
Fixed Robo Thor helmet texture set
Added has backpack flag to Desert Ranger Combat Armor
Added has backpack flag to Advanced Riot Gear
Added has backpack flag to Elite Riot Gear
Added has backpack flag to Riot Gear
Fixed VStreetSecuritronScript script
Fixed VStreetFluffNPCScript script
Fixed VStreetFluffMPScript script
Fixed VMS25WalterSCRIPT script
Fixed VMS25EthelSCRIPT script
Fixed VMS21ThermiteDetonatorScript script
Fixed vMojaveExpressBoxSCRIPT script
Fixed VCG03CampfireTriggerSCRIPT script
Fixed Lucky38VictorEntranceSCRIPT script
Fixed VStripGateScript script
Fixed VES01VictorGSMyBodyguardScript script
Fixed TecMineHostage script
Fixed NVDLC03X8GiantDogSCRIPT script
Fixed NVDLC03X13SoundCueTriggerSCRIPT script
Fixed NVDLC03HQBuddyUpgradeSCRIPT script
Fixed NVDLC03HQBuddyQuestSCRIPT script
Fixed NVDLC03AuralStealthSuitQuestSCRIPT script
Fixed NVDLC03AuralStealthSuitBarksSCRIPT script
Added casings to WithAmmoScoped44MagnumNPC list
Added casings to WithAmmoMiniGunSupermutant list
Added casings to WithAmmoScoped44MagnumLoot list
Added casings to WithAmmoScoped44MagnumChineseGhoul list
Fixed normal map paths in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp1way01.nif
Fixed normal map paths in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp1wayendl01.nif
Fixed normal map paths in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp1wayendr01.nif
Fixed normal map paths in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp1waystraight01.nif
Fixed normal map paths in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp2waycorout01.nif
Fixed normal map paths in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp2wayl01.nif
Fixed normal map paths in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp2wayr01.nif
Fixed normal map paths in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkramp3way01.nif
Fixed normal map path in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampfreerail01.nif
Fixed normal map path in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampfreerail02.nif
Fixed normal map path in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampfreetruss01.nif
Fixed normal map paths in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampstairs1wayl01.nif
Fixed normal map paths in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampstairs1wayr01.nif
Fixed normal map paths in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampstairs1wayraill01.nif
Fixed normal map paths in
meshes\dlc03\architecture\bunkers\catwalks\dlc03bnkrampstairs1wayrailr01.nif
Removed invalid animation from meshes\dlc03\clutter\dlc03deathclawcage.nif
Fixed invalid collision layer in dlc03\clutter\smallrandomparts\dlc03stovenob01.nif
Fixed invalid collision layer and wrong havok material in
meshes\dlc03\dungeons\presidentialmetro\clfence\dlc03prmetroclfence01.nif
Fixed wrong havok material in
meshes\dlc03\dungeons\presidentialmetro\clfence\dlc03prmetroclfence02.nif
Removed invalid alpha property from meshes\creatures\robobrain\brain_bos.nif
Fixed texture paths in meshes\creatures\robobrain\brain_enclave.nif
Removed invalid alpha property from meshes\creatures\robobrain\brain_outcast.nif
Fixed nif list in CrRobobrainEnclaveDC
Fixed invalid references in DLC03Sector01Terminal01
Fixed DLC03FXPPWaterFall to use the correct sound
Fixed Aqua Pura killing water beggars if you didn't add the FEV to project purity,
altered script WaterBeggarNPCSCRIPT
Fixed Nerves of Steel perk to regenerate AP 25% faster instead of 2.5%, altered
script DLC03APRegenScript
Added missing alpha channel to
textures\dlcanch\creatures\snowgutsy\dlcanchsnowgutsy.dds
Added missing specular channel to
textures\dlcanch\creatures\snowgutsy\dlcanchsnowgutsy_n.dds
Repaired textures\creatures\sentrybot\sentrybot_n.dds with higher resolution
anchorage normal
Added missing specular channel to
textures\dlcanch\creatures\snowsentrybot\dlcanchsnowbot_n.dds
Fixed DLC05AlienEpoxyEffectSCRIPT script to not repair or consume and alien epoxy
if weapon health is > 99.82% and to increase PCMiscStat "Items Repaired"
Fixed RepairKitEffectSCRIPT script to not repair or consume a weapon repair kit if
weapon health is > 99.82% and to increase PCMiscStat "Items Repaired"
Fixed 50MGIncendiaryScript to not steal XP from the player when the target dies
from the spell
Fixed NVDLC05DragonsBreathEffectScript to not steal XP from the player when the
target dies from the spell
Fixed NVDLC05DragonsBreathActorEffect effect types to be touch instead of self
Added missing effect to Ammo12GaBeanBag
Added TTWBeanBagEffectScript
Fixed Ammo12GaBeanBag rounds to work as intended
Fixed NVDLC05PulseSlugScript to not steal XP from the player the target dies from
the spell
Fixed issues with ammo effects being triggered by mines and grenades when they are
equipped (thanks to miguick for pointing this out)
Added missing effect to Ammo44MagnumSWCHandLoad
Added missing return casing to Ammo12GaSlug
Added missing return casing to Ammo12GaCoinShot
Added missing casing consumed percentage to Ammo12GaCoinShot
Added missing return casing to Ammo44Special
Added missing casing consumed percentage to Ammo44Special
Added missing return casing to Ammo38Special
Added missing return consumed percentage to Ammo38Special
Added missing return casing to Ammo223
Added missing return consumed percentage to Ammo223
Added missing return casing to NVDLC05Ammo12GaPulseSlug
Added missing return casing to Ammo50MGIncendiary
Removed TTWAmmoRockitJunk ammo
Fixed havok material and removed invalid animation in
meshes\dlc04\clutter\cathedral\dlc04alterevilbook01.nif
Fixed animation in meshes\dlc04\clutter\aviary\dlc04aviarypuzzlepaint01.nif
Fixed animation in meshes\dlc04\clutter\aviary\dlc04aviarypuzzlepaint02.nif
Fixed animation in meshes\dlc04\clutter\aviary\dlc04aviarypuzzlepaint03.nif
Fixed animation in meshes\dlc04\clutter\aviary\dlc04aviarypuzzlepaint04.nif
Fixed normal map filename in
meshes\dlc04\architecture\boardwalk\dlc04boardwalkbarricade01.nif
Removed invalid animation from meshes\dlc04\effects\dlc04brainpoddead.nif
Fixed DLC05AnchorageHolotape having the wrong npc for the voice
Repaired missing lines in DLC05CaptiveHolotape07 topic causing it to not play
anything
Fixed incorrect havok layer in
meshes\dlcpitt\architecture\ashurspalace\dlcpitttoweroflearning.nif
Fixed incorrect havok layer in
meshes\dlcpitt\architecture\ashurspalace\dlcpitttoweroflearninglit.nif
Fixed missing normal in
meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourtdirt512.nif
Fixed missing normal in
meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourtstrhole01.nif
Fixed missing normal in
meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourttrenchcapl01.nif
Fixed missing normal in
meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourttrenchcapr01.nif
Fixed missing normal in
meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourttrenchstr01.nif
Fixed missing normal in
meshes\dlcpitt\architecture\havencourtyardkit\dlcpitthcourttrenchstr02.nif
Fixed small icon in AmmoElectronChargePack
Fixed small icon in AmmoElectronChargePackBulk
Fixed small icon in AmmoElectronChargePackMaxCharge
Fixed small icon in NVDLC05AmmoElectronChargePackOptimized
Fixed small icon in AmmoElectronChargePackOverCharge
Fixed dirty edit of DefaultRuntoLinkedLocationNoFallout package in The Pitt
Added TTWDefaultRuntoLinkedLocationNoFallout package
Modified DLC01LvlSlaveCombatMove to use the TTWDefaultRuntoLinkedLocationNoFallout
package
Fixed MS02BattleRobot from respawning
Fixed BrassLanternPasswordAdder note being inaccessible
Fixed Projectile Node position in meshes\weapons\2handrifle\laserrifle.nif
Fixed Projectile Node position in
meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif
Fixed Projectile Node position in
meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif
Fixed Projectile Node position in
meshes\weapons\2handrifle\laserrifleshifteroptics.nif
Fixed Cutter having two wasteland doctor outfits
Fixed Mary having an adult outfit instead of a child one
Fixed incorrect normal map path in meshes\armor\wastelandclothing02\gloveml.nif
Fixed incorrect normal map path in meshes\armor\wastelandclothing02\glovemr.nif
Fixed incorrect texture and normal map path, corrected node order to fix impact
decals in meshes\armor\oasisvillager\outfitf.nif
Corrected node order to fix impact decals in meshes\armor\oasisvillager\outfitm.nif
Fixed incorrect havok layer, havok material and removed invalid animation from
meshes\architecture\underworld\underworldentrancedoor.nif
Removed invalid animation from
meshes\architecture\underworld\underworldentrancedoorinterior.nif
Fixed collision, havok material in
meshes\clutter\raiderdressing\raidercorpsedressing01.nif
Fixed collision, havok material in
meshes\clutter\raiderdressing\raidercorpsedressing02.nif
Fixed collision, havok material in
meshes\clutter\raiderdressing\raidercorpsedressing03.nif
Fixed collision, havok material in
meshes\clutter\raiderdressing\raidercorpsedressing04.nif
Fixed collision, havok material in
meshes\clutter\raiderdressing\raidercorpsedressing05.nif
Fixed collision, havok material in
meshes\clutter\raiderdressing\raidercorpsedressing06.nif
Fixed MS17VaultTecMasterbrain having no talk brain
Fixed Citadel A Ring to be owned by the Brotherhood of Steel
Fixed Citadel B Ring to be owned by the Brotherhood of Steel
Fixed Citadel Laboratory to be owned by the Brotherhood of Steel
Fixed the Regulator Headquarters to be owned by the Lawgiver Perk Faction
Fixed the Scrapyard Shack to be owned by the Contract Killer Perk Faction
Gave Nuka Fridges open and close sounds
Gave Antique Nuka Fridges open and close sounds
Fixed typos in Nuka Fridge names
Fixed typo in Pre-War Money name
Fixed typo in Shot Glass name
Fixed CutterVendorKey pick up and put down sounds, gave it a model
Fixed ProntoVendorKey pick up and put down sounds, gave it a model
Fixed SmilingJackVendorKey pick up and put down sounds
Fixed Willow to have the correct class
Fixed ScribeBowditch to have the correct class
Fixed ScribeJameson to have the correct class
Fixed ScribePeabody to have the correct class
Fixed ScribeRothchild to have the correct class
Fixed ScribeYearling to have the correct class
Fixed HVBrotherhoodScribeTemplate to have the correct class
Fixed Floating Bobbleheads in Tenpenny player suite
Fixed trapBearTrapScript script breaking player hit sounds
Fixed TrapToiletSCRIPT script breaking player hit sounds
Fixed SprungBearTrapScript script breaking player hit sounds
Fixed SteelMillHotSteelScript script breaking player hit sounds
Fixed SteelMillHotSteelScript02 script breaking player hit sounds
Fixed VHDLegionOliverRangerTrapBearTrapScript script breaking player hit sounds
Fixed NVDLC01DeanScript script breaking player hit sounds
Fixed NVDLC01DogScript script breaking player hit sounds
Fixed NVDLC01ChristineSCRIPT script breaking player hit sounds
Fixed NVDLC01trapBearTrapScript script breaking player hit sounds
Fixed NVDLC01SprungBearTrapScript script breaking player hit sounds
Fixed NVDLC02MQ03BearTrapScript script breaking player hit sounds
Fixed NVDLC02trapBearTrapScript script breaking player hit sounds
Fixed DLC03TriggerDamagedFieldSCRIPT script breaking player hit sounds
Fixed DLC03TeslaCoil01SCRIPT script breaking player hit sounds
Fixed DLC05shockVolumeSCRIPT script breaking player hit sounds
Fixed DLC05crusherSCRIPT script breaking player hit sounds
Fixed DLC05crusherSCRIPTalternate script breaking player hit sounds
Fixed 92 statics around the wasteland
Fixed Slave Collar to be unset as a quest item if Slave quest fails
Fixed invalid collision type in
meshes\nvdlc04\architecture\fallenbuilding\nvdlc04fallenbuilda04.nif
Fixed decal z fighting in meshes\architecture\urban\buildingkits\bld07corner01.nif
Fixed havok material in meshes\dungeons\caves\lamplight\lamplightsouvenir.nif
Fixed havok material in meshes\dlc05\dungeons\mz\bridge\dlc05mzbridgestairs01.nif
Fixed Raven Rock control room sentry bots to have the correct names
Corrected node order in meshes\armor\1950stylecasual01\f\outfit.nif
Corrected node order in meshes\armor\1950stylecasual01\m\outfit.nif
Corrected node order in meshes\armor\1950stylecasual02\outfitf.nif
Corrected node order in meshes\armor\1950stylecasual02\outfitm.nif
Corrected node order in meshes\armor\1950stylecasual02DC\outfitf.nif
Corrected node order in meshes\armor\1950stylecasual02DC\outfitm.nif
Corrected node order in meshes\armor\1950stylesuit\f\bennysuit_f.nif
Corrected node order, added missing skin sk in
meshes\armor\1950stylesuit\f\outfitf.nif
Corrected node order in meshes\armor\1950stylesuit\m\nv_outfit_benny.nif
Corrected node order in meshes\armor\1950stylesuit\m\outfit.nif
Corrected node order, added missing skin sk in
meshes\armor\1950stylesuitDC\f\outfitf.nif
Corrected node order in meshes\armor\1950stylesuitDC\m\outfit.nif
Corrected node order, added missing head meatcap in
meshes\armor\advancedpowerarmor\adpowerarmor.nif
Corrected node order in meshes\armor\antagonist\outfitf.nif
Corrected node order in meshes\armor\antagonist\outfitm.nif
Corrected node order in meshes\armor\arcadesdoctor\arcadesdoctor.nif
Corrected node order in meshes\armor\arcadesdoctor\arcadesdoctor_f.nif
Corrected node order in meshes\armor\arcadesdoctor\arcadesdoctorgen.nif
Corrected node order in meshes\armor\arcadesdoctor\arcadesdoctorgenf.nif
Corrected node order in meshes\armor\bigbattle\crangerbattlearmor.nif
Corrected node order in meshes\armor\bigbattle\encofficerbattlearmor.nif
Corrected node order, added alpha property in
meshes\armor\bigbattle\encsciencebattlearmor.nif
Corrected node order, added missing skin sk in
meshes\armor\bigbattle\khanbattlearmor.nif
Corrected node order in meshes\armor\bigbattle\legionbattlearmor.nif
Corrected node order in meshes\armor\bigbattle\powerbattlearmor.nif
Corrected node order in meshes\armor\bigbattle\rangerbattlearmor.nif
Corrected node order in meshes\armor\bigbattle\trooperbattlearmor.nif
Corrected node order in meshes\armor\boomers\boomer_outfit01.nif
Corrected node order in meshes\armor\boomers\boomer_outfit01_f.nif
Corrected node order in meshes\armor\boomers\boomer_outfit02.nif
Corrected node order in meshes\armor\boomers\boomer_outfit02_f.nif
Corrected node order, added missing skin sk in meshes\armor\boone\boone01.nif
Corrected node order in meshes\armor\boone\boone02.nif
Corrected node order in meshes\armor\bosscribe\outfitf.nif
Corrected node order in meshes\armor\bosscribe\outfitm.nif
Corrected node order in meshes\armor\bosunderarmor\f\outfitf.nif
Corrected node order in meshes\armor\bosunderarmor\m\outfitm.nif
Corrected node order in meshes\armor\caesar\caesar.nif
Corrected node order in meshes\armor\caesar\caesar_f.nif
Corrected node order in meshes\armor\cass\cass_companion.nif
Corrected node order in meshes\armor\centurion\centurion_f.nif
Corrected node order in meshes\armor\centurion\centurion_m.nif
Corrected node order in meshes\armor\chinesecommando\chinesecommandom.nif
Corrected node order in meshes\armor\chinesecommando\outfitf.nif
Corrected node order in meshes\armor\colonelautumn\outfitf.nif
Corrected node order in meshes\armor\colonelautumn\outfitm.nif
Corrected node order in meshes\armor\combatarmor\f\mark1combatf.nif
Corrected node order in meshes\armor\combatarmor\f\mark2combatf.nif
Corrected node order in meshes\armor\combatarmor\f\outfitf.nif
Corrected node order in meshes\armor\combatarmor\m\mark1combat.nif
Corrected node order in meshes\armor\combatarmor\m\mark2combat.nif
Corrected node order in meshes\armor\combatarmor\m\outfitm.nif
Corrected node order in meshes\armor\combatranger\combatranger.nif
Corrected node order in meshes\armor\combatranger\combatranger_f.nif
Corrected node order, added missing skin sk in meshes\armor\doctorli\f\outfitf.nif
Corrected node order, added missing skin sk in
meshes\armor\enclaveofficer\outfitf.nif
Corrected node order, added missing skin sk in
meshes\armor\enclaveofficer\outfitm.nif
Corrected node order, removed extra head meat cap in
meshes\armor\enclavepowerarmor\enclavearmor.nif
Corrected node order, added missing skin sk in
meshes\armor\enclavescientist\outfitf.nif
Corrected node order, added missing skin sk in
meshes\armor\enclavescientist\outfitm.nif
Corrected node order, added missing skin texture, normal, sk in
meshes\armor\eulogyjones\outfitf.nif
Corrected node order, added missing skin sk in meshes\armor\eulogyjones\outfitm.nif
Corrected node order in meshes\armor\generaloliver\generaloliverf.nif
Corrected node order in meshes\armor\generaloliver\generaloliverm.nif
Corrected node order in meshes\armor\ghoulmask\ghoulmask.nif
Corrected node order in meshes\armor\ghoulmask\ghoulmaskf.nif
Fixed extra chits not being given Anchorage Customization optional
Added TTWCaravanGuardScript
Fixed DC Caravan Guards not healing after combat
Fixed Crow, Doc Hoff, Lucky Harith, and Wolfgang not healing after combat
Fixed DC Caravan Brahmin not healing after combat
Fixed Prototype Gauss Rifle wasteland version not being usable by NPCs
Fixed Jingwei's Shocksword wasteland version not being usable by NPCs
Fixed flags on ReduceDamageResistance effect
Added Tenderizer's unique effect to it
Fixed inventory flags on Harith's Caravan Guard
Fixed inventory flags on Hoff's Caravan Guard
Assigned Evan King's key to his door
Gave Evan King his key so he can get in and out of his house
Marked MS11BalconyHotelDoor01 as minimal use to stop NPCs in Tenpenny tower from
trying to use it to get to the ground level
Fixed Alistair Tenpenny's MS12WatchExplosion package to only work when required
allowing him to use his other packages
Fixed Alistair Tenpenny's sleep package to happen daily instead of once a week on
Saturday
Adjusted Navmeshes under Tenpenny Tower balconys to fix issues with Z height
navmesh pathing
Fixed Amata's appearance in vault 106
Fixed Dad's appearance in vault 106
Fixed Butch's appearance in vault 106
Fixed Paul Hannon's appearance in vault 106
Fixed Wally Mack's appearance in vault 106
Fixed The Overseer's appearance in vault 106
Added TTWVault106DadRaceFixScript
Added TTWVault106DadRaceFixActivator
Fixed vault106FatherWalk1 activator in vault 106 so dad hallucination can be seen
Fixed V106FlashbackHallTRIG activator in vault 106 so hallway hallucination doesn't
occur prematurely
Fixed vault106FatherWalk3 activator in vault 106 so hallway hallucination doesn't
occur prematurely
Fixed Insane Survivors so that they spawn as multiple races/levels as intended
Fixed PuffOfSmoke effects in vault106 so hallucinations play them and disappear
correctly
Fixed vault106boss to have NPC pipboy and correct voice
Fixed vault 106 insane survivors to have npc pipboy and glove
Removed navmesh injection for the RC Bridge
Fixed navmesh enabling/disabling in RCExBridge1SCRIPT
Fixed navmesh enabling/disabling in NVDLC04Silo1ElevatorScript
Fixed navmesh enabling/disabling in DLC03ProjectPurityNavmeshTriggerSCRIPT
Fixed MQ05FollowerCatchupTrigSCRIPT, invalid NavmeshDisable
Fixed DLC01Quest03 stage 105, invalid NavmeshDisable
Fixed DLC01TerminalPowerShutOff Terminal, invalid NavmeshEnable
Fixed navmesh enabling in DLC03ControlTowerTerminal
Fixed collision, uv mapping, invalid cubemap, shader flags in
meshes\clutter\platinumchip\nv_platinumchip.nif
Fixed Tranquility Lane to use the TTWNoNeeds perk so the effect and messages are
hidden
Made followers follow again after exiting the Tranquility Lane simulation
Created TTWFNFollowAllFollowers
Fixed voice modulation flags on all headgear that needed them
Fixed Pitt Raiders trying to say the line "Go Away." that has no working audio
Created VendorChestLiquorOnlyDC list
Fixed Ahzrukhal to sell more alcohol (really)
Fixed Belle Bonny to sell more alcohol (really)
Fixed Doc Hoff to sell more alcohol (really)
Fixed Shakes to sell more alcohol (really)
Fixed Harris to sell more alcohol (really)
Fixed bug in DLC01TunnelHandcartDCSCRIPT when travelling back to The Pitt with some
variables being reset and Wernher teleported to the hand cart
Fixed alpha and shader flags in
meshes\dlc04\clutter\boardwalk\dlc04streetlitter01.nif
Fixed alpha and shader flags in
meshes\dlc04\clutter\boardwalk\dlc04streetlitter01a.nif
Fixed alpha and shader flags in
meshes\dlc04\clutter\boardwalk\dlc04streetlitter02.nif
Fixed alpha and shader flags in
meshes\dlc04\clutter\boardwalk\dlc04streetlitter02a.nif
Fixed alpha and shader flags in
meshes\dlc04\clutter\boardwalk\dlc04streetlitterdark01.nif
Fixed alpha and shader flags in
meshes\dlc04\clutter\boardwalk\dlc04streetlitterdark02.nif
Fixed alpha and shader flags in
meshes\dlc04\clutter\boardwalk\dlc04streetlitteredge01.nif
Fixed alpha and shader flags in
meshes\dlc04\clutter\boardwalk\dlc04streetlitteredge02.nif
Fixed alpha and shader flags in
meshes\dlc04\clutter\boardwalk\dlc04streetlitteredge03.nif
Fixed alpha and shader flags in
meshes\dlc04\clutter\boardwalk\dlc04streetlitteredgeshaded01.nif
Fixed alpha and shader flags in meshes\architecture\urban\decals\dirtdecal01.nif
Fixed alpha and shader flags in meshes\architecture\urban\decals\dirtdecal02.nif
Fixed alpha and shader flags in meshes\architecture\urban\decals\nvdirtdecal01.nif
Fixed alpha and shader flags in meshes\architecture\urban\decals\nvdirtdecal02.nif
Fixed alpha and shader flags in meshes\architecture\urban\decals\streetlitter01.nif
Fixed alpha and shader flags in meshes\architecture\urban\decals\streetlitter02.nif
Fixed alpha and shader flags in
meshes\architecture\urban\decals\streetlitterdark01.nif
Fixed alpha and shader flags in
meshes\architecture\urban\decals\streetlitterdark02.nif
Fixed alpha and shader flags in
meshes\architecture\urban\decals\streetlitteredgeshaded01.nif
Fixed 753 instances of invalid emittance data in references (thanks zilav!)
Fixed faction reaction issue between Enclave Faction and
DLC03EnclaveDeathclawFaction
Fixed Rivet City hotel room to not be yours forever if you rented it from Mister
Buckingham
Fixed Mr Buckingham to not respawn
Restored RefrigeratorWithLiquorDC
Fixed emissive mesh in
meshes\architecture\paradisefalls\parkinglot\nv_parkinglotlight02.nif
Fixed emissive mesh in
meshes\architecture\paradisefalls\parkinglot\nv_parkinglotlight03.nif
Restored Vault101LoudspeakerDC
Restored SoldierBigGunsDC
Restored RaiderSmallGunDC
Restored MercRangedWeaponsDC
Restored SuperSniperDC
Adjusted some classes to have Big Guns tag skill again and moved additional tag
skill to the 4th tag slot
Restored FireHoseBoxDC
Created TTWClutterFireHoseBoxDC
Created TTWCondNVFireaxeLoot25
Restored EnclaveCratePersonalsDC
Fixed MQ08GECKDeath camera path
Restored CrDogViciousDC
Fixed OasisKingSniper to have it's embedded weapon
Fixed AudioTemplateFeralGhoul
Fixed audio template in CrTurret01
Fixed audio template in CrTurret02
Fixed audio template in CrTurret03
Fixed audio template in CrTurret01Enclave
Fixed audio template in CrTurret01Steel
Fixed audio template in CrTurret03Steel
Fixed AudioTemplateRobotLibertyPrime
Restored CSTurretDC
Restored IndDoorSmAnim01DC
Restored DeathClawCageDoorDC
Restored MQ05TaftSewerLidExit01DC
Restored EnchEnclaveArmorDC
Restored NavalCot01RDC
Restored NavalCot01LDC
Reverted Contract Killer Bonus Mults
Reverted Lawbringer Bonus Mults
Restored WastelandInteriorTemplateDC
Restored DunwichLightOrange01DC
Restored LightFungusStalkDC
Restored UtlRmFan01DC
Restored FXSmokeWispsBent01DC
Restored GenericConsolePanel001DC
Restored WaterProcessingPlant01WaterDC
Restored ToxicDumpWaterP2048x2048DC
Restored ToxicDumpWaterP512x512DC
Restored WaterBloodDC
Restored ToxicDumpPool01DC
Fixed insect region sounds
Changed worldspace music markers to use only one per worldspace
Fixed Casdin putting on armor you sell him
Added Advertitron to the unique random encounter system instead of using a token
Fixed 141 statics around the wasteland
Restored WithAmmoHuntingRifleLootDC
Restored WithAmmoHuntingRifleNPCDC
Restored WithAmmoHuntingRifleRaiderDC
Restored CondHuntingRifleNPCDC
Restored WithAmmoHuntingRifleLootDC
Restored WithAmmoHuntingRifleSupermutantDC
Restored WeapHuntingRifleDC (.32 Hunting Rifle)
Restored 1stPerson32HuntingRifleDC
Restored 1stPerson32HuntingRifleTextureDC
Added .32 casings to with ammo lists
Reverted removal of .32 ammo from vendor, loot and ammo box lists
Created environment map mask for .308 Hunting Rifle
Created environment map mask for .32 Rifle
Created better 3rd person texture for .32 Rifle
Created 1stPerson static entries for .32 Rifle mods
Created unique model for Ol' Painless (thanks Tricky!)
Created texture set for Ol' Painless
Created iron sights for .32 Rifle (Thanks Jamilla!)
Created extended mag mod for .32 Rifle
Created extended barrel mod for .32 Rifle
Created icon for extended barrel .32 Rifle mod
Added TTW1stPerson32HuntingRifleExtMagDC
Added TTW1stPerson32HuntingRifleLongBarrelDC
Added TTW1stPerson32HuntingRifleExtMagLongBarrelDC
Added TTW1stPerson32HuntingRifleUniqueDC
Restored .32 pistol
Altered .308 hunting rifle to use New Vegas texture and model base for Paciencia
sans flag
Reverted 168 placed objects in the world (.32 ammo, .32 ammo boxes, .32 hunting
rifles. sawed-off shotguns, 12ga ammo)
Created sound\fx\wpn\riflesniper\fire\wpn_riflesniper_fire_3d_dist.wav
Fixed Sniper Rifle 3D Dist fire sound
Created
textures\Interface\icons\pipboyimages\items\items_mod_ttw32riflelongbarrel.dds
Created textures\Interface\icons\pipboyimages\items\items_mod_ttwmauserextmag.dds
Created
textures\Interface\icons\pipboyimages_small\items_small\glow_items_mod_ttw32riflelo
ngbarrel.dds
Created
textures\Interface\icons\pipboyimages_small\items_small\glow_items_mod_ttwmauserext
mag.dds
Removed deprecated TTWFNHardcoreSafeAdvanceDays script
Removed deprecated TTWCrippleLimbSCPT script
Removed deprecated TTWFunctionsSCPT script
Created sounds\fx\wpn\teslacannonprototype\wpn_teslacannon_fire_3d_dist.wav
Added WPNTeslaCannonFire3DDISTDC
Restored WPNTeslaCannonFire2DDC
Restored WPNTeslaCannonFire3DDC
Restored WPNTeslaCannonIdleLPDC
Fixed Light Template directional lighting
Fixed "Invincible" Feral Ghoul Reavers in the presidential metro
Fixed 92 statics around the wasteland
Fixed havok material in meshes\dungeons\utility\rooms\utlrmmidstairs01.nif
Fixed havok material in meshes\dungeons\utility\rooms\utlrmstairssht01.nif
Fixed havok material in meshes\dungeons\utility\rooms\utlrmwallstairsl01.nif
Fixed havok material in meshes\dungeons\utility\rooms\utlrmwallstairsr01.nif
Disabled NVDLC01EnemyTest Quest as it's for testing only and is a useless waste of
resources
Disabled NVDLC03DebugTopics Quest as it's for testing only and is a useless waste
of resources
Fixed skeleton havok bounds in GermPoliceHQ03
Restored AudioTemplateFeralGhoulDC
Fixed Feral Ghoul attack dialogue (thanks Kung Fu Man!)
Fixed Fallout 3 companions weapons being confiscated and never returned
Created meshes\armor\headgear\trooperhelmet\trooperhelmmp.nif as it was missing
Created meshes\armor\headgear\trooperhelmet\trooperhelmmp.egm as it was missing
Fixed HelmetNVNCRTrooperMP
Fixed GlowingOneFXShader being removed from Glowing Ones permanently when it should
remain
Fixed DLC03GhoulFXShader being removed from Reavers permanently when it should
remain
Fixed DLC04GhoulFXShader being removed from Reavers permanently when it should
remain
Fixed Karma Check on RadioGNRPlayerKarmaTitles formid 0x058080
Fixed issue with Dogmeat taking up a companion slot if he's dead and you have the
puppies perk, he is also teleported to the vault 101 entrance when resurrected
(thanks hairylegs!)
Fixed ZhuRong briefcase open/close sounds
Fixed trapped terminals not working correctly when shot (thanks hairylegs!)
Fixed Dogmeat death message
Fixed being able to pickpocket 100% condition items back that you sell to Protector
Casdin
Fixed Lucky 8 Ball effect applying if it was removed or dropped and readded to the
player
Fixed DoorCollision01 open/close sounds
Fixed incorrect sex check on female response for MegAndyGreetingIntimidate
Fixed MS03MirelurkEggClutchCont03a open/close sounds
Fixed MirelurkEggClutchContEmpty03a open/close sounds
Fixed MirelurkEggClutchCont03a open/close sounds
Fixed bug with Masterbrain uplink severing causing dead robots to be resurrected
(thanks hairylegs!)
Fixed bug in wasteland survival guide quest checking player health incorrectly
(thanks hairylegs!)
Fixed bug with the prototype medic power armor checking player health incorrectly
(thanks hairylegs!)
Fixed bug with auto-inject stimpaks and super stimpaks checking player health
incorrectly
Fixed bug in Victor's body guard script checking player health incorrectly
Fixed bug in Tutorial script checking player health incorrectly
Fixed bug in Just Lucky I'm Alive perk checking player health incorrectly
Fixed bug with Aurel Stealth Suit checking player health incorrectly
Fixed bug with Ferocious Loyalty perk checking player health incorrectly
Updated conversion script csv database for 3.0 (will not make an update script,
mods will have to be reconverted)
Fixed activation sound in DrinkSinkMetal03Purified
Fixed activation sound in DrinkSinkMetal
Fixed DLCPittAutoAxeToolAnimObject animation
Fixed DLCPittAutoAxeToolAnimObjectB animation
Fixed DLC05ClawArmPickUpAnimObject model path
Fixed DLC05Medals texture set
Fixed Scribe class tag skills
Fixed Mechanic class tag skills
Fixed IVStandEmptyPacket01 to be empty
Removed doubled open/close sounds from MS18TheosAmmoBox
Fixed ShalebridgeCompostHeap open/close sounds
Fixed MS15ButtonSupplyDesk01 open/close sounds
Fixed MQ04PlayerContainer open/close sounds
Fixed LOBEZhuRongBriefcase open/close sounds
Removed doubled open/close sounds from VendorContainerShakes
Fixed open/close and environment sounds on all ant refuse piles
Fixed army protectron model lists
Fixed MQ02WashingtonMonumentOuterDoor open/close sounds
Fixed DLC01EnchPowerArmorAshur name
Fixed EnchClothingChinComSuit name
Fixed EnchClothingDoctorsLabCoat name
Fixed EnchClothingShadySunGuard name
Fixed EnchClothingSimmsOutfit name
Fixed EnchTakomaCap name
Fixed MS04EnchClothingLeskosLabCoat name
Fixed MS18EnchRangerArmor name
Fixed AndaleResidentFaction reaction error
Fixed ArefuFaction reaction error
Fixed BigTownFaction reaction error
Fixed BrotherhoodOutcastFaction reaction error
Fixed BrotherhoodSteelFactionDC reaction error
Fixed DLC01RadioTowerRaiderFaction reaction error
Fixed DLC01RaiderFrontGateFaction reaction error
Fixed DLC01SlaveFrontGateFaction reaction error
Fixed DLC02AmericanCaptiveFaction reaction error
Fixed DLC02AmericanEndBattleFaction reaction error
Fixed DLC02StrikeTeamFaction1Point reaction error
Fixed DLC02StrikeTeamFaction2Points reaction error
Fixed DLC04PetDogFaction reaction error
Fixed FreedSlaveFaction reaction error
Fixed MegatonResidentFaction reaction error
Fixed PlayerFaction reaction error
Fixed RaiderFaction reaction error
Fixed TenpennyGuardFaction reaction error
Fixed TempleUnionFaction reaction error
Fixed SlaverFaction reaction error
Fixed SlaveFaction reaction error
Fixed FreedSlaveFaction reaction error
Fixed ParadiseFallsSlaverFaction reaction error
Changed Fallout 3 and DLC to use YaoGuaiFaction
Fixed TalonCompany reaction error
Fixed WastelanderFaction reaction error
Fixed TalkCombat idle conditions
Fixed LooseSmokingStanding idle conditions
Fixed DLC05MZ1Alien1IdleMarker
Fixed DLC05MZ1Alien2IdleMarker
Fixed DLC05MZ1Alien3IdleMarker
Fixed DLC05MZ1PlayerIdleMarker
Fixed NukeSmallISFX
Fixed MS12ElectricBoxExplode destruction stage
Fixed Burke Hitsquad encounter happening even if you killed Burke
Fixed Donovan's wrench being a quest item even after quest completion
Fixed Gary 23 exploit at end of Anchorage sim (AHH GARY!)
Fixed bug in DLC05MZ3QuestScript
Created
textures\Interface\icons\pipboyimages_small\apparel_small\glow_apparel_powder_gange
r_armor.dds
Fixed meshes\nvdlc04\armor\nvdlc04usmilitary\nvdlc04usmilitary_go.nif
Fixed meshes\nvdlc04\armor\nvdlc04usmilitary\nvdlc04usmilitarygen_go.nif
Fixed DunwichBuildingNote09Activator to give Bloody Sketch
Fixed navmesh issue in Dunwich building exterior
Added testing cell for weapons, items and armor with dummy npcs
Fixed all biped model flags on armors and headgear
Fixed loads of incorrect icon paths on armors and headgear
Fixed some incorrect paths on armors, head gear and addons
Fixed Freki to be in the correct faction
Fixed Freki to use the correct base stats
Fixed 13 statics around the wasteland
Fixed trapped terminals showing a rearm message when you shoot them
Fixed trapped terminals antenna not spinning after rearming them
Fixed Arefu and The Family members becoming hostile if any died and the player was
not the killer
Fixed Pre-War books to be converted to misc object equivelents
Fixed some more incorrect conditions on camera paths
Fixed Action Boy perk DC load screen description
Fixed Cond44MagnumScopedNPC flags
Fixed CondAssaultRifleSupermutant flags
Fixed CondLaserRifleBoS flags
Fixed CondLaserRifleOutcast flags
Fixed CondPlasmaRifleLoot flags
Fixed CondPoliceBatonNPC flags
Fixed CondPoliceBatonRaider flags
Fixed CondPowerArmorHelmetLyonsPride flags
Fixed CondPowerArmorLyonsPride flags
Fixed CondRollingPin flags
Fixed CondSniperRifleTalon flags
Fixed CondRegulatorDuster editor id and flags
Fixed MQ01SpecialLowCondPowerArmor list
Fixed MQ01SpecialLowCondPowerArmorHelmet list
Fixed OutcastWeaponBigGun list
Fixed OutcastWeaponEnergy flags
Fixed OutcastWeaponSmallGuns flags
Fixed RaiderWeaponMeleeDC flags
Fixed RaiderWeaponSpecialDC flags
Fixed SlaverWeaponGunRND flags
Fixed SublistBooks100 list and flags
Fixed TalonWeaponSpecial flags
Fixed WithAmmoSniperRifleNPC list
Fixed FollowerMessageDeadDogmeat
Fixed FollowerMessageDeadRL3
Fixed FollowerMessageLeaveRL3
Fixed TrapComputerDisarmedMsg
Fixed Ink Container not being cleared as a quest item if Button Gwinnett dies in
ButtonGwinnettScript
Fixed Brahmin moo to play in 3D in CRBrahminScriptDC
Fixed Brahmin moo to play in 3D in CRBrahminScript
Fixed Ashur's overlapping speech bug (maybe?)
Fixed Force Fields to play sound in 3D in ForceFieldImpactReactionScript
Fixed Metro Protectron ticket checks to only check once
Fixed MegBrassLanternFrontDoorSCRIPT to enable/disable all patrons
Fixed Lucky 8 ball to work when added and removed from the player
Fixed Ninja Perk weapon type checks
Fixed DLC02VSSElevatorTerminal Terminal
Fixed DLC04FF05safehouseTerminal Terminal
Fixed LOBESecuritySubMenu Terminal
Fixed LOBESJohnsonEmployeeTerminal Terminal
Fixed MQ01MoriartysTerminalResidents Terminal
Fixed RedRacer03Terminal01 Terminal
Fixed UnderworldBarrowsTerminal Terminal
Many thanks to HairyLegs for allowing us to use some of the dialogue fixes from the
Fallout 3 Unofficial Patch
Fixed missing bottom cap in meshes\terminals\terminaldeskhulk01.nif
Added missing alpha property in meshes\clutter\lab\hotplate01.nif
Updated YUP v11 to TTW version (thanks sandbox and miguick)
Fixed havok layers and material in meshes\clutter\tumbleweednv.nif
Reverted book turn in change
Fixed book turn ins to handle all books types for bad mods
Fixed book turn ins to handle large amounts of books
Fixed Lawbringer turn ins to handle large amounts of fingers
Fixed Contract Killer turn ins to handle large amounts of ears
Created faster conversion script for xEdit that also allows selecting different csv
databases (thanks zilav!)
Reverted skill book changes in DC
Converted TTW_Books.esp to TTW_Magazines.esp so magazines are optional instead of
Books (Magazines still randomly spawn in mailboxes and vendors have more)
There will be no further Fallout 3 reversions/concessions unless assets differ and
need DC specific ones
Created TTWUpdate.csv to aid updating older mods to 3.0
Created TTWConvertBooksMushroomsAmmo.csv to convert Fallout 3 Pre-War books to New
Vegas Pre-War books, Shotgun Shells to 12ga ammo, and the non-pickable mushroom and
brain fungus to the pickable versions
Created TTWBookstoMagazines.csv to convert skill books to magazines in
cells/worldspaces
Created TTWMagazinestoBooks.csv to convert magazines to skill books in
cells/worldspaces
Created iron sight for Railway Rifle
Fixed bug with ED-E being fired in New Vegas
Adjusted ED-E fire messages to dialogue end script
Fixed invalid goodbye flag on Nuka Cola Challenge greeting (thanks Vicyorus!)
Created iron sight for Dart Gun
Added missing Brahmin idle and attack sounds to audio template
Added missing Mole Rat idle sounds to audio templates
Added missing decals to generic factory protectrons
Added missing Ant sounds to audio template
Added missing Ant Queen sounds to audio template
Added missing Centaur sounds to audio template
Added missing Feral Ghoul sounds to audio template
Added missing Gecko sounds to audio template
Added missing Mantis sounds to audio template
Added missing Mirelurk sounds to audio template
Added missing YaoGuai sounds to audio template
Added missing Audio Template to Trogs
Fixed textures\landscape asphalt02.dds hue
Fixed textures\landscape asphalt03.dds hue
Fixed textures\landscape asphaltwasteland02.dds hue
Fixed textures\landscape pavement.dds hue
Added missing glow node to meshes\creatures\eyebot\eyebot_outcast.nif
Added Outcast Mister Gutsy using unused vanilla textures for use in mods
Added Rusty ceiling turret using vanilla textures for use in mods
Still plodding through fixing the blood decals on all the armors for F3/NV, fixing
worldspace/cell issues, fixing weapon issues with NV
Fixed 1032 statics around the wasteland
Fixed script for nuka cola factory door switch to activate the switch
Fixed fan animation in meshes\architecture\megaton\megatonmoriartyssaloon.nif
Added fan light effects in meshes\effects\ambient\megatonfanltrays02.nif so they
spin the correct direction (thanks Weijiesen!)
Disabled unusable missiles in Anchorage artillery overlook
Disabled ususable missiles in Chinese artillery outpost
Reverted Varmint Rifle and Ratslayer changes in final New Vegas patch to 22LR for
balance reasons and to fix NPC bugs in Freeside
Fixed Forge Protectrons not doing their packages correctly (really)
Added missing decals to all Protectrons
Fixed mesh gaps in meshes\landscape\roads\lenfantcircle01.nif
Added iron sight to Alien Blaster/Firelance (thanks Weijiesen!)
Added iron sight to Captain's Sidearm (thanks Weijiesen!)
Added iron sight to Alien Atomizer/Atomic Pulverizer (thanks Weijiesen!)
Added iron sight to Alien Disintegrator/Destabilizer (thanks Weijiesen!)
Merged more cooking items and added items to optional conversion csv
Fixed some bad vertex paints in meshes\landscape\rocks\rockcanyon02.nif
Fixed 2293 statics around the wasteland
Reenabled some turrets in the Zeta Robot Assembly cell
Hooked some disabled aliens up to their activate parents in Steamworks
Reenabled an Alien in Cryo Lab
Hooked doors up to their activate switches in Alien Research Lab
Fixed Gob doing the broken radio bit if Galaxy News Radio was already completed
Fixed Canterbury Commons diner furniture markers' scale so npcs don't clip into the
counter
Reverted change to sneaking a weapon into The Pitt, holdout weapons upset the
balance of the DLC
Fixed UV mapping in meshes\dungeons\metro\station\entryhall\methallcornerdoor01.nif
Fixed UV mapping in meshes\dungeons\metro\station\entryhall\methallcornerdoor02.nif
Converted static brahmin skulls to misc objects for use in the Rock-It Launcher
Fixed General Jing-Wei's level mult to be 1 instead of 10 and capped him at level
30
Fixed Robot hit sounds
Fixed hue of t-45 power armor glove texture
Tweaked Knight Seargent Durga's ammo inventory
Fixed Laszlo Radford having two leather armors
Fixed 2772 statics around the wasteland
Added Save/Restore Hotkeys to all applicable places the players inventory is
removed and restored, except The Pitt
Fixed DLC04RestUp spell to not give a message about poison removed
Fixed Poison Removal and Antivenom scripts to remove all poisons and removed the
Honest Hearts weapons effects from the script(s)
Removed TTWNoNeeds perk and spell in favor of DisableHardcoreTracking function in
jip_ln
Fixed 2 idle file paths in Zeta
Fixed bad uv mapping in meshes\clutter\grocery\grocerydisplaycaseendcap01.nif
Fixed bad uv mapping in meshes\clutter\grocery\grocerydisplaycase01.nif
Added missing geometry, fixed idle animation in
meshes\dungeons\vaultruined\clutter\terminaldeskr01.nif
Fixed alpha property on effect tube in meshes\weapons\2handrifle\plasmarifle.nif
Fixed Enclave Power Armor texture paths and sets
Created Enclave Tesla Armor textures
Adjusted Enclave Power Armor helmet texture to match the armor
Fixed rare bug where Shorty would stay restrained when rescuing him
Fixed iron sight alignment in meshes\weapons\2handrifle\huntingrifle.nif
Fixed iron sight alignment in meshes\weapons\2handrifle\huntingrifleallmods.nif
Fixed iron sight alignment in
meshes\weapons\2handrifle\huntingriflecustomaction.nif
Fixed iron sight alignment in meshes\weapons\2handrifle\huntingrifleextmag.nif
Fixed iron sight alignment in
meshes\weapons\2handrifle\huntingrifleextmagcustaction.nif
Fixed iron sight alignment in meshes\weapons\2handrifle\huntingriflescope.nif
Fixed iron sight alignment in
meshes\weapons\2handrifle\huntingriflescopecustaction.nif
Fixed iron sight alignment in meshes\weapons\2handrifle\huntingriflescopeextmag.nif
Fixed Ashur's speech bug (Really)
Fixed Faydra's post pitt fight greetings
Fixed Pitt announcer's announcing and when the fights begin and end
Moved an idle marker in The Pitt so the player can find Faydra easier
Moved Krenshaw's force greet heading marker to fix bugs with Faydra in The Mill
Fixed Radscorpion footstep sounds
Fixed havok material in meshes\architecture\wasteland\drainpipetrench01.nif
Fixed havok material in meshes\architecture\wasteland\drainpipetrench02.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsendground01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsendground02.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsfull01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsfulllside01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsfullrside01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfbot.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfbotlside01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfbotrside01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfmid.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfmidlside01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalfmidrside01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalftop.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalftoplside01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalftoprside01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnfulll01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnfulllside01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnfullr01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnfullrside01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfl01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalflside01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalflside02.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalflside03.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfr01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfrside01.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfrside02.nif
Fixed havok material in
meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnhalfrside03.nif
Fixed door orientation in Sewer Waystation (zFriendshipSewer)
Fixed north marker in Sewer Waystation (zFriendshipSewer)
Fixed door orientation in Rivet City Market
Fixed door orientation in Rivet City Stairwell
Fixed north marker in Rivet City Market (RCHangar)
Fixed north marker in Rivet City Science Lab (RCHangarDeckAft)
Fixed north marker in Rivet City Midship Deck (RCHanagarDeckMid)
Fixed north marker in Rivet City Hydroponics (RCHydroponics)
Fixed north marker in The Muddy Rudder Bar (RCLowerDeck)
Fixed north marker in Stairwell (RCStairwell)
Fixed north marker in Upper Deck (RCUpperDeckMid)
Fixed door connection from County Sewer Mainline (FriendshipMetro01)
Fixed north marker in County Sewer Mainline (FriendshipMetro01)
Fixed door connection from Hubris Comics Utility Tunnels (HubrisComics03)
Fixed meshes\dlcpitt\animobject\dlcpittautoaxeanimobject.nif to match ground object
and weapon
Fixed Moira's dialogue if you blow up megaton so you can still do the Wasteland
Survival Guide
Fixed 213 statics around the wasteland
Removed door/switch links previously added in Alien Research Lab
Added lock info to a couple doors in Alien Research Lab
Created unique skins for unique Alien weapons
Fixed issue with Sally not saying the correct lines when passing the Child At Heart
stash check
Fixed some package issues with Sally
Fixed all but one impossible door (will fix later) in Rivet City Tower, only
required minor edits
Fixed 285 statics around the wasteland
Fixed Rivet City stairwell inconsistency
Fixed a few food items (Thanks Adonis VII)
Created meshes\dungeons\rivetcity\hallsmall\rchallsm1wayex04.nif to fix RC door
orientation in RC Tower
Added a COC marker to Megaton Plaza because restoring the landscape record altered
the COC location
Fixed the rest of the tidal basin water so it becomes purified
Fixed being able to fast travel from the top of the washington monument, causing
the elevator to get stuck at the top (thanks hopper!)
Removed invalid light in meshes\dungeons\caves\lamplight\llamp01off.nif
Fixed bug with Vault 87 terminal which allowed getting infinite copies of Fawkes'
super sledge (thanks hopper!)
Fixed havok in meshes\architecture\diner\dinernosign.nif (thanks for helping out
trosski!)
Fixed speedloader glitch in Paulson's revolver
Fixed being able to fast travel from inside union station
Fixed maps to be the correct ones when traveling on the train
Fixed some more bugs in Ultralux frisking scripts
Fixed refridgerator idle loop sound
Fixed Zaxeye skeleton
Fixed Neon sounds
Fixed X-Ray display sounds
Fixed Canvas Tent sound
Fixed Clock sound
Fixed Anethesia Machine sound
Removed extra outfit from Roy Phillips inventory
Fixed a couple more sinks in Raven Rock
Fixed a cleanup trigger during Take it Back!
Fixed iron sights, added missing environment map to
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapuniquehuntingrifle.nif
Fixed destruction stages so it doesn't burn forever in
meshes\vehicles\motorcycle01hulk.nif
Fixed destruction stage so it doesn't burn forever in
meshes\clutter\electricbox\electricbox1hulk.nif
Fixed destruction stage so it doesn't burn forever in
meshes\clutter\fusiongenerator\fusiongeneratorhulk01.nif
Fixed National Archives super mutants to use the correct names
Added Evolved Centaurs to centaur leveled lists
Fixed invalid havok layer in
dungeons\enclave\accessories\ecvwirebundlefloormount01.nif
Added missing geometry in dungeons\enclave\accessories\lockerenclave01.nif
Fixed klaxons in Citadel Lab to turn off after Take it Back! (really)
Fixed invalid havok layer in meshes\clutter\citadelwires\citadelwiresend01.nif
Fixed invalid havok layer in meshes\clutter\citadelwires\citadelwiresend02.nif
Fixed invalid havok layer in meshes\clutter\citadelwires\citadelwiresstraight01.nif
Fixed invalid havok layer in meshes\clutter\citadelwires\citadelwiresstraight02.nif
Fixed animation in meshes\dungeons\vault\halls\vhallfan01.nif
Fixed animation in meshes\clutter\consoles\console02.nif
Removed invalid light in meshes\dungeons\caves\lamplight\lamplightchandelieroff.nif
Fixed animation in meshes\sky\sky planes\washmonskydome.nif
Fixed animation in meshes\sky\sky planes\wastelandskyplane.nif
Fixed animation in meshes\sky\sky planes\wastelandskyplaneoverhead.nif
Fixed animation in meshes\sky\sky planes\wastelandskyplaneoverheaddome.nif
Fixed animation in meshes\clutter\questitems\mq02radiotower.nif
Fixed invalid controller sequence array in
meshes\dungeons\enclave\rooms\ecvdoorbg01.nif
Fixed wrong havok material in
meshes\dungeons\vaultruined\accessories\lightceilingvaultr01on.nif
Fixed wrong havok material in
meshes\dungeons\vaultruined\accessories\lightceilingvaultr02on.nif
Fixed wrong havok material in
meshes\dungeons\vaultruined\accessories\lightceilingvaultr04on.nif
Added missing havok in
meshes\dungeons\vaultruined\accessories\lightceilingvaultr02.nif
Added missing parallax flag in meshes\clutter\questitems\mq02moonscape.nif
Added missing specular flag and normal map in
meshes\dungeons\vault\accessories\neruoim01.nif
Added missing specular flag and normal map in
meshes\dungeons\vault\accessories\neruoim02wires.nif
Added missing specular flag and normal map in
meshes\dungeons\vault\accessories\neruoim02wires01.nif
Added missing specular flag and normal map in
meshes\dungeons\vault\accessories\neruoim02wires02.nif
Added missing specular flag and normal map in
meshes\dungeons\vault\accessories\neruoim02wires03.nif
Added missing specular flag and normal map in
meshes\dungeons\vault\accessories\neruoim02wires04.nif
Added missing specular flag and normal map in
meshes\dungeons\vault\accessories\neruoim02wires05.nif
Added missing specular flag and normal map in
meshes\dungeons\vault\accessories\neruoim02wires06.nif
Added missing specular flag and normal map in
meshes\dungeons\vault\accessories\neruoim02wires07.nif
Fixed invalid collision layer and created better collision in
meshes\architecture\urban\signage\signcoffeeacuppajoe02.nif
Removed invalid animation in
meshes\dungeons\vaultruined\accessories\vprojectorr01.nif
Fixed 85 statics around the wasteland
Fixed UV mapping, incorrect collision layers in
meshes\dungeons\vaultruined\clutter\schooldeskdirtyr01.nif
Fixed UV mapping, incorrect collision layers in meshes\furniture\schooldesk01.nif
Fixed UV mapping, incorrect collision layers in
meshes\furniture\schooldeskdirty01.nif
Fixed UV mapping, incorrect collision layers, removed invalid animations in
meshes\furniture\school\schooldeska01.nif
Fixed UV mapping, incorrect collision layers, removed invalid animations in
meshes\furniture\school\schooldeska02.nif
Fixed UV mapping, incorrect collision layers, removed invalid animations in
meshes\furniture\school\schooldeskadirty01.nif
Fixed UV mapping, incorrect collision layers, removed invalid animations in
meshes\furniture\school\schooldeskadirty02.nif
Fixed UV mapping in meshes\clutter\museum\muesumdividedouble01.nif
Fixed UV mapping in meshes\clutter\museum\muesumdividersingle01.nif
Added stencil property in meshes\dungeons\enclave\accessories\ecvbasegenerator01
Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxdithers01.nif
Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxhenderson01.nif
Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxneusbaum01.nif
Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxrockwell01.nif
Fixed UV mapping in meshes\clutter\tranquilitylane\mailboxsimpson01.nif
Removed invalid light in meshes\dlcpitt\clutter\cauldron\dlcpitt_cauldron01.nif
Fixed animation length in meshes\furniture\officeruined\cabinet01.nif
Fixed the battle music to play during Take it Back!
Fixed hierarchy in meshes\creatures\mistergutsy\andybuzzsawbloody.nif so it
animates properly
Fixed animation list in MS16Andy
Removed invalid environment mapping flag from meshes\clutter\bdayclutter\balloons01
Removed invalid environment mapping flag from
meshes\clutter\bdayclutter\balloonsingle01.nif
Removed invalid environment mapping flag from
meshes\clutter\bdayclutter\balloonsingle02.nif
Removed invalid environment mapping flag from
meshes\clutter\bdayclutter\balloonsingle03.nif
Fixed texture path on power button in meshes\terminals\terminalinterface01.nif
Fixed texture path on power button in meshes\terminals\terminalinterface02.nif
Fixed meshes\pipboy3000\pipboyarmfemalenpc.nif to use PC texture
Fixed meshes\pipboy3000\pipboyarmnpc.nif to use PC texture
Added missing visor in meshes\dungeons\utility\scaffolding\utelevatorplatform01.nif
Fixed invalid havok layer and material in meshes\vehicles\monorailcar01.nif
Removed invalid animation and extra data string in
meshes\clutter\junk\vacuumcleanerpart01.nif
Fixed map marker name for Arlington Metro
Fixed invalid havok layer in meshes\clutter\lockercabinetemptydoor01.nif
Fixed invalid havok layer in meshes\clutter\lockercabinetemptydoor02.nif
Fixed invalid havok layer in
meshes\architecture\urban\signage\signanchoragememorial.nif
Fixed player name entry to be "Enter Player Name:"
Fixed player home themes image spaces to be applied on game restart
Removed changes to Point Lookout pilgrims landing as it was causing more issues
than fixing, lots of work down the tubes
Fixed broken animation in meshes\clutter\junk\suitcase01.nif
Added missing alpha channel in textures\clutter\cafeteria\drinkingglass01.dds
Added missing alpha channel in textures\clutter\cafeteria\glasspitcher01.dds
Fixed alpha property in meshes\clutter\cafeteria\drinkingglass01.nif
Fixed collision in meshes\clutter\cafeteria\glasspitcher01.nif
Fixed collision in meshes\clutter\reloadingbench\reloadingbench.nif
Fixed animation in meshes\clutter\questitems\ms18theosammobox.nif
Fixed geometry in meshes\clutter\junk\sodabottle01.nif
Fixed geometry in meshes\clutter\junk\sodabottleclosed01.nif
Fixed geometry in meshes\clutter\junk\nv\nvnukacolaquartz.nif
Fixed geometry in meshes\clutter\junk\nv\nvnukacolavictory.nif
Fixed geometry, uv mapping in meshes\clutter\questitems\ms05quantumnukacola.nif
Fixed alpha channel in textures\clutter\junk\sodabottle01.dds
Fixed broken environment mapping and added collision in
meshes\clutter\office\clock01.nif
Fixed UV mapping in meshes\clutter\supermutantcamp\dumptruck.nif
Fixed UV mapping in meshes\clutter\supermutantcamp\dumptruck01.nif
Fixed UV mapping in meshes\clutter\lectern\lectern01.nif
Fixed collision in meshes\furniture\hotel\hoteldesk.nif
Fixed collision in meshes\clutter\office\officelettercubbytop01.nif
Fixed Marcella's safe to have ownership removed when the player gets the key
Fixed music during Point Lookout brain battle
Fixed a couple klaxons not being turned on/off in Point Lookout underground lab
Added open/close sounds to morgue drawers in Point Lookout
Fixed briefcases to use correct open/close sounds
Removed sound records from suitcases as they are triggered in the nif
Fixed Empty Scotch Bottle name and removed change to WhiskeyBottle02.nif
Fixed Nuka Challenge quest to still give the Nuka Cocktail schematic if you give
Sierra 30 or more Quantums at once
Fixed texture path and node order in meshes\creatures\deathclaw_alphamale.nif
Fixed node order in meshes\creatures\deathclaw\deathclaw_am_g.nif
Fixed node order in meshes\creatures\deathclaw\deathclaw_baby.nif
Fixed node order, removed extra dismemberment partition, corrected bone weights in
meshes\creatures\deathclaw\deathclaw_mother.nif (Thanks Jamilla!)
Added meshes\creatures\deathclaw\deathclaw_mother_dc.nif (thanks hopper31 and
madace!)
Fixed node order in meshes\creatures\dog\coyote.nif
Fixed node order in meshes\creatures\radscorpion\barkscorpion.nif
Fixed more dialogue with Nuka Challenge quest
Fixed node order in meshes\dlc05\creatures\alien\dlc05alien2.nif
Fixed node order in meshes\dlc05\creatures\alien\dlc05alien3.nif
Fixed node order in meshes\creatures\brahmindc\brahminwaterskins.nif
Fixed pitching machine trap playing the sounds forever
Fixed baby carriage bomb to stop animating after being disarmed
Restored indextbgcorout01_dc.nif, indextbgcorout01_dc_lod.nif
Restored indextsmcorout01_dc.nif, indextsmcorout01_dc_lod.nif
Fixed 952 statics around the wasteland
Fixed UV in meshes\clutter\office\trafficcone01.nif
Added environment map light fade flag in meshes\clutter\office\typewriter01.nif so
it doesn't glow in the dark
Fixed animation length in meshes\furniture\officeruined\filingcabinetbunch01.nif
Fixed animation length in meshes\furniture\officeruined\filingcabinetbunch02.nif
Fixed animation length in meshes\furniture\officeruined\filingcabinetbunch03.nif
Fixed animation length in meshes\furniture\officeruined\filingcabinetbunch04.nif
Fixed enclave deathclaw in crawler base following the player forever if you free it
(thanks Hopper31!)
Fixed missile launcher enclave troops not being aggressive to the player (thanks
Hopper31!)
Fixed remaining robot voice type mismatches
Fixed bug in Head of State where Hamlin and the slaves would never arrive
Fixed buzzer at the Temple of the Union to play it's sound
Fixed node order in meshes\dlc05\creatures\abomination\abomination.nif
Fixed node order in meshes\dlcpitt\creatures\streettrog\streettrog2.nif
Fixed node order in meshes\dlcpitt\creatures\streettrog\streettrog3.nif
Fixed node order in meshes\creatures\ghoul\dlc04ghoulreaver.nif
Fixed node order in meshes\creatures\ghoul\ghoulreaver.nif
Fixed node order in meshes\creatures\mirelurkking\dlc04swamplurk.nif
Fixed node order and missing gore cap in
meshes\dlc03\creatures\smbonecrusher\smbonecrusher.nif (thanks Jamilla!)
Added missing texture paths in
meshes\dlcanch\creatures\mistergutsy\dlcanchsnowgutsy.nif
Fixed animation in meshes\dlc05\clutter\dlc05alienepoxy.nif
Fixed animation in meshes\dlc05\clutter\dlc05inhibitorsolution.nif
Fixed animation in meshes\dlc05\clutter\dlc05robotcontrol.nif
Removed duplicated geometry, fixed alpha in
meshes\dlc04\creatures\hillfolk2and3\anims\hillfolk3creeper.nif (thanks Jamilla!)
Removed duplicated geometry, fixed alpha in
meshes\dlc04\creatures\hillfolk2and3\anims\hillfolk3scrapper.nif (thanks Jamilla!)
Fixed decals in meshes\architecture\urban\buildingkits\bld07midcorner01.nif
Fixed havok materials in meshes\dungeons\industrial\rooms\indrmsmtoutlstairs01.nif
Fixed havok materials in meshes\creatures\brahmindc\skeleton.nif
Fixed havok materials in meshes\creatures\brahmin\skeleton.nif
Fixed havok materials in meshes\creatures\centaur\skeleton.nif
Fixed havok materials in meshes\creatures\deathclaw\skeleton.nif
Fixed havok materials in meshes\creatures\dog\skeleton.nif
Fixed havok materials in meshes\creatures\giantant\skeleton.nif
Fixed havok materials, removed random ninode in
meshes\creatures\mirelurk\skeleton.nif
Fixed havok materials in meshes\creatures\mirelurkking\skeleton.nif
Fixed havok materials in meshes\creatures\molerat\skeleton.nif
Fixed havok materials in meshes\creatures\smbehemoth\skeleton.nif
Fixed havok materials in meshes\creatures\yaoguai\skeleton.nif
Fixed UV mapping in meshes\architecture\pentagon\pentagonexterior01.nif
Fixed UV mapping in meshes\architecture\urban\pedwalk\pedwalkrampl01.nif
Fixed UV mapping in meshes\architecture\urban\pedwalk\pedwalkrampr01.nif
Fixed alpha in textures\creatures\sentrybot\brain_outcast.dds
Fixed wall gap and emittance panel in meshes\architecture\megaton\megatonclinic.nif
Fixed collision in meshes\architecture\suburban\houseruined01.nif
Added missing geometry to
meshes\dungeons\vaultruined\clutter\anesthesiamachiner01.nif
Fixed alpha property in meshes\clutter\questitems\vault87blood01.nif
Fixed alpha property in meshes\clutter\questitems\vault87blood02.nif
Fixed alpha property in meshes\clutter\questitems\vault87blood03.nif
Fixed alpha property in meshes\clutter\questitems\vault87blood04.nif
Fixed alpha property in meshes\clutter\questitems\vault87blood05.nif
Fixed alpha property in meshes\clutter\questitems\vault87blood06.nif
Fixed alpha property in meshes\clutter\questitems\vault87blood07.nif
Fixed alpha property in meshes\clutter\questitems\vault87blood08.nif
Fixed alpha property in meshes\clutter\questitems\vault87blood09.nif
Fixed alpha property in meshes\clutter\questitems\vault87blood10.nif
Fixed alpha property in meshes\clutter\questitems\vault87blood11.nif
Fixed Point Lookout protectron hit dialogue lines
Added missing alpha property to
armor\headgear\wastelandchild05\hatbaseballcapadult.nif
Added missing alpha property to
armor\headgear\wastelandchild05\hatbaseballcapadultgo.nif
Fixed animations, optimized meshes\landscape\plants\mutfruitplant01.nif
Fixed animations, optimized meshes\landscape\plants\mutfruitplant02.nif
Fixed animations, optimized meshes\landscape\plants\mutfruitvine01.nif
Fixed animations, optimized meshes\landscape\plants\mutfruitvine02.nif
Fixed mutfruit scripts to respawn the plants (really!)
Removed invalid animation from meshes\architecture\megaton\megatonsign01.nif
Created textures\architecture\megaton\megatonsignscrap03b.dds
Reimplmented broken animation in megatonsign01.nif as an activator with swap
texture
Added missing script to Vault 108 gear door
Fixed exterior Vault 108 gear door activation panel to work
Added interior Vault 108 gear door activation panel so player cannot lock
themselves in
Added meshes\landscape\rocks\RockCanyonRubblePile03grad413.nif
Replaced 8 copies of RockCanyonRubblePile03brad413 with
RockCanyonRubblePile03grad413 to match ground textures
Removed invalid health subrecord from NVDLC03FakeGloveREF
Removed invalid health subrecord from NVDLC03FakeSterilizerGloveREF
Removed invalid health subrecord from NVDLC03FakeChristineRifleREF
Removed invalid health subrecord from NVDLC04BloodNapStaticREF
Removed invalid health and count subrecords from Office Fan in Rivet City Bridge
Tower cell
Removed invalid health subrecord from Wrench in Utility cell
Removed invalid health subrecord from Bonesaw in Megaton Player House cell
Removed invalid health subrecord from Mine projectile in the Wasteland
Removed invalid health subrecord from Energy Cell in Point Lookout Underground Lab
cell
Note: invalid health subrecords removed to prevent inventory stacking issues, or
from items that should not have health
Removed scale from 26 placed ammos to prevent occasional inventory stacking issues
Fixed alpha property in meshes\dungeons\vaultruined\accessories\stain01.nif
Fixed alpha property in meshes\dungeons\vaultruined\accessories\stain03.nif
Fixed alpha property in meshes\dungeons\vaultruined\accessories\stain04.nif
Fixed a few Goodbye responses in DialogueRivetCity to have Goodbye flag
Fixed Protectron at Pilgrim's Landing to not respawn
Added missing alpha mask area to textures\dungeons\utility\utilityframesheet01.dds
Fixed UV mapping in meshes\clutter\junk\aislesignbase01.nif
Created textures\clutter\junk\aislesignnumbers.dds using same font in normal map of
aislesignbase01
Created textures\clutter\junk\aislesignnumbers_n.dds using same font in normal map
of aislesignbase01
Fixed UV mapping in meshes\clutter\junk\aislesign01.nif
Fixed UV mapping in meshes\clutter\junk\aislesign02.nif
Fixed UV mapping in meshes\clutter\junk\aislesign03.nif
Fixed UV mapping in meshes\clutter\junk\aislesign04.nif
Fixed UV mapping in meshes\clutter\junk\aislesign05.nif
Fixed UV mapping in meshes\clutter\junk\aislesign06.nif
Fixed UV mapping in meshes\clutter\junk\aislesign07.nif
Added looping sound to fusion generator
Adjusted OBJFanUtlCeiling attenuation
Added LootMagazine20 list to Point Lookout mailboxes
Fixed two exploits that allowed entering the chinese bunker in Point Lookout
without completing the quest (thanks Hopper31!)
Added open sound to meshes\dlc04\clutter\morguedrawer\dlc04morguedrawerskele.nif
Added open and close sound to
meshes\dlc04\clutter\morguedrawer\dlc04morguedrawerskelenojaw.nif
Fixed planetarium terminal to stop the sound loop (ARGH!)
Fixed 2193 statics around the wasteland
Added open and close sound to
meshes\dlc04\clutter\morguedrawer\dlc04morguedrawer01.nif
Fixed collision in meshes\furniture\suburban\subendtable.nif
Fixed collision in meshes\furniture\suburban\subendtabledirty01.nif
Added missing geometry around underside rim edge in
meshes\furniture\vault\tablevault01.nif
Added missing geometry around underside rim edge in
meshes\dungeons\vaultruined\clutter\tablevaultr01.nif
Fixed collision and havok material in
meshes\dungeons\vaultruined\clutter\vendtabler01.nif
Fixed collision and havok material in meshes\furniture\vault\vendtable01.nif
Fixed UV mapping in meshes\clutter\grocery\grocerydisplaycounter02.nif
Fixed UV mapping in meshes\clutter\lab\chemistryexperiment01.nif
Fixed floating geometry in
meshes\architecture\urban\museumrotunda\museumrotunda01.nif
Added missing geometry in meshes\dungeons\wastelandhomes\wastekitchenwindow01.nif
Added missing geometry in meshes\dungeons\wastelandhomes\wastermcornerwindow01.nif
Added missing geometry in meshes\dungeons\wastelandhomes\wastermcornerwindow02.nif
Fixed UV errors in meshes\dungeons\wastelandhomes\wastermstairsdoorway01.nif
Added missing geometry in
meshes\dungeons\wastelandhomes\wastermtallcornerwindow02.nif
Removed incorrect alpha channel in
textures\dungeons\neoclassical\neoclassicalmaintile03.dds
Removed incorrect alpha channel in
textures\dungeons\neoclassical\neodarkmaintile03.dds
Added missing geometry in
meshes\dungeons\rivetcity\exterior\rcaircarriertowerglow.nif
Added missing geometry in meshes\dungeons\rivetcity\exterior\rcaircarriertower.nif
Added missing geometry in meshes\dungeons\vault\roomu\vurmboothwallwindow01.nif
Added missing geometry in meshes\dungeons\vault\roomu\vurmexit01.nif
Fixed Eliott Tercorien not offering cryo weapons except in the engineering core
Fixed UV mapping, added missing geometry to meshes\clutter\lab\chemtuberack01.nif
Fixed geometry causing gap in
meshes\architecture\urban\civicspace\gatedwall\urbanwallstairs01.nif
Fixed UV mapping, removed unneeded emissive color, removed unneeded geometry in
meshes\dungeons\utility\rooms\utlrmfan01.nif
Fixed UV mapping, removed unneeded emissive color in
meshes\dungeons\utility\rooms\utlrmfan01static.nif
Fixed destruction stage in meshes\vehicles\vertibirdhulk.nif
Fixed dialogue conditions on Rivet City vendor greetings
Fixed flag on LvlEnclaveWastelandPatrol so spawns have correct names
Added DC voice type rejections for some Hello responses
Fixed flags on 103 rivet city resident packages
Fixed geometry and added alpha in meshes\animobjects\aodrinkingnukabottle.nif
Added missing geometry in
meshes\dungeons\wastelandhomes\wastermtallwallwindow02.nif
Fixed 1937 statics around the wasteland
Fixed some worldspace cell inconsistencies (lighting, region, acoustic space,
audio)
Fixed UV mapping, removed invalid alpha property in
meshes\architecture\urban\sidewalk\swdouble01.nif
Fixed or disabled 515 duplicated references
Fixed geometry in meshes\architecture\retaining wall\rwcurve01stonenosidewalk.nif
Removed teleport activators, xmarkers, scripts for three exterior doors in Rivet
City as fixing the cell orientation also fixed the NPC pathing issues
Fixed placed scavengers to use DefaultSandboxEditorLocation256 instead of
DefaultSandboxCurrentLocation256DC packages so they return to their camps after
running from combat
Added stencil property in meshes\effects\ashpile01.nif
Added stencil property in meshes\effects\goopile01.nif
Added missing geometry in
meshes\architecture\urban\rubblepiles\rubbleblockade02.nif
Added missing geometry in
meshes\architecture\urban\rubblepiles\rubbleblockade03.nif
Added missing geometry in meshes\architecture\urban\rubblepiles\rubblewall02.nif
Added missing geometry in
meshes\architecture\urban\rubblepiles\rubblewall02brick.nif
Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile02.nif
Added missing geometry in
meshes\architecture\urban\rubblepiles\rubblepile02brick.nif
Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile04.nif
Added missing geometry in
meshes\architecture\urban\rubblepiles\rubblepile04brick.nif
Added missing geometry in meshes\architecture\urban\rubblepiles\rubblepile05.nif
Added missing geometry in
meshes\architecture\urban\rubblepiles\rubblepile05brick.nif
Version bump to beta 3.1
Fixed 298 statics around the wasteland
Fixed package flags on Henry and Christie Young's patrol packages
Fixed radius on Paulie Cantelli's home sandbox package
Removed obstacle flag from UtlDoorBigActivator
Fixed single use ref of UtlDoorBigActivator to have Parent Activate Only flag
Adjusted neon sounds a bit more
Removed neon sound from FXLightBeamSuperWide01
Changed neon sound on FloodLight01, VLightR03 and NVDLC01RCLightOn from
EMTNeonSignC to EMTNeonSignLightBox
Added EMTNeonSignLightBox to PosterLB01, PosterLB02, PosterLB03, PosterLB04,
PosterLB05, PosterLB06, PosterLB07, PosterLB08, PosterLB09, PosterLB10, PosterLB11,
PosterLB12, PosterLB13, PosterLB14, PosterLB15
Fixed Bannon's class to VendorClothes
Fixed Zimmer waiting in the lab indefinitely instead of using his packages
Fixed BeerDrinkingStanding, LoosePickingNose, LoosePickingNose02,
LoosePickUpGroundObject, LoosePickUpTableObject, LooseReadPaperOnHandA,
LooseScratchingSelf, LooseScratchingSelf02, LooseSmokingStanding, LooseSneezing,
LooseSwatting, LooseSweeping, SodaDrinkingStanding idles to have some repeat delay
Fixed Doctor Lesko's package flags so he doesn't flee when not in direct combat
Fixed Angela Staley's service packages
Fixed Gary Staley's service packages
Replaced 3 instances of CG00SurgicalMask in New Vegas with DLC03SurgicalMask
Fixed Moira's container in Underworld when blowing up Megaton
Fixed iron sights in meshes\weapons\1handpistol\10mmpistol.nif
Fixed iron sights in meshes\weapons\1handpistol\10mmpistolallmods.nif
Fixed iron sights in meshes\weapons\1handpistol\10mmpistolextendedmag.nif
Fixed iron sights in meshes\weapons\1handpistol\10mmpistolextendedmaglasersight.nif
Fixed iron sights in meshes\weapons\1handpistol\10mmpistollasersight.nif
Fixed iron sights in meshes\weapons\1handpistol\10mmpistolsilenced.nif
Fixed iron sights in meshes\weapons\1handpistol\10mmpistolsilencedextendedmag.nif
Fixed iron sights in meshes\weapons\1handpistol\10mmpistolsilencedlasersight.nif
Fixed iron sights, catch, mag in
meshes\weapons\1handpistol\10mmpistolextendedmagheavyframe.nif
Fixed iron sights, catch, mag in
meshes\weapons\1handpistol\10mmpistolextendedmaglasersightheavyframe.nif
Fixed iron sights, catch in meshes\weapons\1handpistol\10mmpistolheavyframe.nif
Fixed iron sights, catch in
meshes\weapons\1handpistol\10mmpistollasersightheavyframe.nif
Fixed iron sights, catch, mag in
meshes\weapons\1handpistol\10mmpistolsilencedextmagheavyframe.nif
Fixed iron sights, catch, mag in
meshes\weapons\1handpistol\10mmpistolsilencedextmaglasersightheavyframe.nif
Fixed iron sights, catch in
meshes\weapons\1handpistol\10mmpistolsilencedheavyframe.nif
Fixed iron sights, catch in
meshes\weapons\1handpistol\10mmpistolsilencedlasersightheavyframe.nif
Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOExtMag.nif
Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOExtMagLaserSight.nif
Fixed iron sights in
meshes\weapons\1handpistol\10mmPistolPOExtMagLaserSightSilencer.nif
Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOExtMagSilencer.nif
Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOLaserSight.nif
Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOSilencer.nif
Fixed iron sights in meshes\weapons\1handpistol\10mmPistolPOSilencerLaserSight.nif
Created meshes\weapons\1handpistol\10mmPistolPOExtMagHeavyFrame.nif
Created meshes\weapons\1handpistol\10mmPistolPOExtMagLaserSightHeavyFrame.nif
Created
meshes\weapons\1handpistol\10mmPistolPOExtMagLaserSightSilencerHeavyFrame.nif
Created meshes\weapons\1handpistol\10mmPistolPOExtMagSilencerHeavyFrame.nif
Created meshes\weapons\1handpistol\10mmPistolPOHeavyFrame.nif
Created meshes\weapons\1handpistol\10mmPistolPOLaserSightHeavyFrame.nif
Created meshes\weapons\1handpistol\10mmPistolPOSilencerHeavyFrame.nif
Created meshes\weapons\1handpistol\10mmPistolPOSilencerLaserSightHeavyFrame.nif
Fixed iron sights in meshes\NVDLCPre1\weapons\1handpistol\10mmpistolpreorder.nif
Fixed iron sights in meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistol.nif
Fixed iron sights in
meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilenced.nif
Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolallmods.nif
Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolextendedmag.nif
Created
meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolextendedmagheavyframe.nif
Created
meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolextendedmaglasersight.nif
Created
meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolextendedmaglasersightheavyframe
.nif
Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolheavyframe.nif
Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistollasersight.nif
Created
meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistollasersightheavyframe.nif
Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedextendedmag.nif
Created
meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedextmagheavyframe.nif
Created
meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedextmaglasersightheavyfr
ame.nif
Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedheavyframe.nif
Created meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedlasersight.nif
Created
meshes\dlcanch\weapons\1handpistol\dlcanch10mmpistolsilencedlasersightheavyframe.ni
f
Optimized meshes\weapons\1handpistol\32snubnose.nif
Optimized meshes\weapons\1handpistol\32snubnoseaction.nif
Optimized meshes\weapons\1handpistol\32snubnoseactioncylinder.nif
Optimized meshes\weapons\1handpistol\32snubnosecylinder.nif
Optimized, fixed uv mapping in
meshes\weapons\1handpistol\32snubnoseactioncylinderlongbarrel.nif
Optimized, fixed uv mapping in
meshes\weapons\1handpistol\32snubnoseactionlongbarrel.nif
Optimized, fixed uv mapping in
meshes\weapons\1handpistol\32snubnosecylinderlongbarrel.nif
Optimized, fixed uv mapping in meshes\weapons\1handpistol\32snubnoselongbarrel.nif
Fixed 1171 statics around the wasteland
Fixed Molerat hit sounds being too quiet
Fixed Dogs barking when alerted
Fixed conditions on random greetings from Moira
Removed kludge in Moira's script that addressed an issue that was caused by the
Reputations optional
Further adjusted EMTNeonSignLightBox volume
Further adjusted EMTXRayA volume
Further adjusted EMTXRayB volume
Added EMTNeonSignLightBox to MetSignLBBluLine01, MetSignLBMetC01,
MetSignLBRedLine01, MetSignLBRedPlatDown01, MetSignLBWhtLine01,
MetSignLBWhtPlatUp01, MetSignLBTickets01, MetSignLBFogB01, MetSignLBMusS01,
MetSignLBAnaC01, MetSignLBAnaS01, MetSignLBBroke01, MetSignLBAber01,
MetSignLBWarr01, MetSignLBTakS01, MetSignLBMere01, MetSignLBMari01,
MetSignLBFrak01, MetSignLBTenS01, MetSignLBJury01, MetSignLBFrdS01,
MetSignMVPaAndMetCent
Fixed havok in meshes\clutter\junk\nv\brocflower.nif
Fixed havok in meshes\clutter\junk\nv\brocflowerpicked.nif
Fixed havok in meshes\clutter\junk\nv\whitehorsenettle.nif
Fixed MUSNVWhyDontYouDoRight flags
Adjusted BRUSHBushAWalk volume
Adjusted BRUSHBushBWalk volume
Adjusted BRUSHBushARun volume
Adjusted BRUSHBushBRun volume
Adjusted BRUSHBushASneak volume
Adjusted BRUSHBushBSneak volume
Added EMTTTWSilencelp sound
Added missing geometry to
meshes\dungeons\rivetcity\roomsmall\rcrmwallendmidinexc02.nif
Added missing alpha channel to textures\clutter\office\paper01.dds
Adjusted alpha property in meshes\clutter\office\paper01.nif
Added some fixes to Lily's script (thanks miguick!)
Restored EMTHandDryer sound
Restored EMTDirtDebris sound
Restored EMTOvenRange sound
Restored EMTRadioStaticLP sound
Restored EMTWoodCreakSmall sound
Fixed havok, flags, Open and Close animations in
meshes\architecture\urban\streetdressing\automat01.nif
Updated YUP for TTW to version 11.1
Fixed 2038 statics around the wasteland
Added weapon repair kit/alien epoxy fix for weapons that have durability mods
applied. (Thanks luthien!)
Adjusted fCombatAttackChance, fCombatSpeakHitChance, fCombatSpeakHitThreshold to
Fallout 3 values
Adjusted EMTLightString attenuation
Fixed Dog Eyes by skinning them (thanks Jamilla!)
Removed invalid light from
meshes\dungeons\utility\scaffolding\libertyprimeblastdoors.nif
Completed the Outcast Trading options (integrated) (thanks tgspy!)
Fixed closing sound in meshes\architecture\megaton\megatongatehouse01.nif
Fixed Citadel early access exploit that would cause the player to become stuck
Fixed Feral Ghouls rewarding positive karma for killing them
Added EMTRopeBridge to RopeBridgeShort01
Adjusted EMTLightBulbFlicker
Adjusted EMTLightBulbFlickerLP
Removed invalid light node from
meshes\dungeons\caves\lamplight\lamplightspherelight.nif
Fixed UV mapping in meshes\dungeons\utility\bays\utlbaywalltallmid05.nif
Fixed UV mapping in meshes\dungeons\wastelandhomes\wastermstairsdoorway02.nif
Fixed UV mapping in meshes\architecture\urban\oldtown\rowhousebasecred01.nif
Fixed geometry, UV mapping, vertex paints in
meshes\architecture\pentagon\pentagonexteriorcor02.nif
Fixed 576 statics around the wasteland
Changed VLightR01, VLightR02 and VLightR03 to use EMTNeonSignLightBox sound
Gave Protector Casdin Outcast T51-b armor
Added scripture to Rivet City church by request
Merged TTW test cell
Fixed BB Gun 3D Dist sound
Fixed Plasma Pistol to not use iron sights
Fixed MPLX Novasurge to not use iron sights
Fixed Plasma Pistol (GRA) to not use iron sights
Fixed Black Bart's Bane attack animation
Fixed invalid collision in meshes\weapons\1handminedrop\fragmine.nif
Fixed meshes\characters\_1stperson\1hpaimis animation to be accurate
Fixed meshes\characters\_1stperson\1hpattackloopis animation to be accurate
Fixed meshes\characters\_1stperson\2haaimis animation to be accurate
Fixed meshes\characters\_1stperson\2haattackloopis to be accurate
Fixed meshes\characters\_1stperson\2hraimis animation to be accurate
Fixed iron sight, shader flags, alpha property, missing extra data in
meshes\weapons\2handautomatic\lightmachinegun.nif
Fixed iron sight, shader flags, alpha property, missing extra data in
meshes\weapons\2handautomatic\lightmachinegunext.nif
Fixed iron sight, texture paths, shader flags, missing extra data, added missing
environment map in
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapuniquebrushgun.nif
Created textures\nvdlc05\weapons\2handrifle\nvdlc05uniquebrushgun_m.dds
Created textures\nvdlc05\weapons\2handrifle\nvdlc051stpersonuniquebrushgun_m.dds
Fixed iron sight, texture paths, missing geometry in
meshes\nvdlc05\weapons\2handrifle\nvdlc051stpersonweapuniquehuntingrifle.nif
Fixed iron sight, normals, projectile node, shader flags in
meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod01.nif
Fixed iron sight, normals, projectile node, shader flags in
meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod02.nif
Fixed iron sight, normals, projectile node, shader flags in
meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod03.nif
Fixed iron sight, normals, projectile node, shader flags in
meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod12.nif
Fixed iron sight, normals, projectile node, shader flags in
meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod13.nif
Fixed iron sight, normals, projectile node, shader flags in
meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod23.nif
Fixed iron sight, normals, projectile node, shader flags in
meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod123.nif
Fixed iron sight, normals, projectile node, shader flags, collision in
meshes\weapons\2handautomatic\127smg.nif
Fixed iron sight, normals, projectile node, shader flags, collision in
meshes\weapons\2handautomatic\127smgsilencer.nif
Fixed iron sight, projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\9mmsmg.nif
Fixed iron sight, projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\9mmsmgdrum.nif
Fixed iron sight, projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\9mmsmgunique.nif
Fixed iron signt, projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\22smg.nif
Fixed iron signt, projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\22smgext.nif
Fixed projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\servicerifle.nif
Fixed projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\servicerifleall.nif
Fixed projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\servicerifleap.nif
Fixed projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\serviceriflebayo.nif
Fixed projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\serviceriflerec.nif
Fixed projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\battlerifle.nif
Fixed projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\battlerifleall.nif
Fixed projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\battlerifleap.nif
Fixed projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\battleriflebayo.nif
Fixed projectile node, shader flags, missing extra data in
meshes\weapons\2handautomatic\battleriflerec.nif
Created meshes\weapons\2handautomatic\servicerifleapbayo.nif
Created meshes\weapons\2handautomatic\servicerifleaprec.nif
Created meshes\weapons\2handautomatic\serviceriflebayorec.nif
Created meshes\weapons\2handautomatic\battlerifleapbayo.nif
Created meshes\weapons\2handautomatic\battlerifleaprec.nif
Created meshes\weapons\2handautomatic\battleriflebayorec.nif
Fixed shader flags, missing extra data in
meshes\weapons\2handautomatic\laserpdw.nif
Fixed shader flags, missing extra data in
meshes\weapons\2handautomatic\laserpdwrecycler.nif
Fixed shader flags, missing extra data in
meshes\weapons\2handautomatic\laserrcw.nif
Fixed shader flags, missing extra data in
meshes\weapons\2handautomatic\laserrcwrecycler.nif
Fixed iron sight, shader flags, missing extra data, added environment map in
meshes\weapons\2handrifle\caravanshotgun.nif
Fixed iron sight, shader flags, missing extra data in
meshes\weapons\2handrifle\scattergun.nif
Created textures\weapons\2handrifle\1stpersoncaravanshotgun_m.dds
Created textures\weapons\2handrifle\caravanshotgun_m.dds
Fixed iron sight, projectile node, removed bogus nodes, fixed collision, added
missing extra data in meshes\weapons\1handpistol\9mm.nif
Fixed iron sight, projectile node, removed bogus nodes, fixed collision, added
missing extra data in meshes\weapons\1handpistol\9mmextclip.nif
Fixed iron sight, projectile node, removed bogus nodes, added missing extra data in
meshes\weapons\1handpistol\9mmextclipscp.nif
Fixed iron sight, projectile node, removed bogus nodes, fixed collision, added
missing extra data in meshes\weapons\1handpistol\9mmextscp.nif
Fixed iron sight, projectile node, removed bogus nodes, fixed collision, added
missing extra data in meshes\weapons\1handpistol\9mmunique.nif
Fixed iron sight, projectile node, added environment map in
meshes\weapons\1handpistol\10mmsubmachinegun.nif
Fixed iron sight, projectile node, added environment map in
meshes\weapons\1handpistol\10mmsubmachinegunextendedmag.nif
Created textures\weapons\1handpistol\1stperson10mmsubmachineextendedmag_m.dds
Created textures\weapons\1handpistol\10mmsubmachineextendedmag_m.dds
Fixed iron sight, projectile node, added environment map in
meshes\weapons\1handpistol\10mmsubmachinegunextmagrecoilcompensator.nif
Fixed iron sight, projectile node, added environment map in
meshes\weapons\1handpistol\10mmsubmachinegunrecoilcompensator.nif
Added missing iron sight node in
meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicgungabrielsbark.nif
Added missing iron sight node in
meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicgunoperalsinger.nif
Added missing iron sight node in
meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicgunrevelation.nif
Added missing iron sight node in
meshes\nvdlc03\weapons\1handpistol\nvdlc03sonicroboscorpion.nif
Added missing iron sight node in
meshes\nvdlc03\weapons\1handpistol\nvdlc03sonictarantula.nif
Added missing iron sight node in meshes\weapons\1handpistol\pulsegun.nif
Fixed iron sight, added missing extra data in
meshes\weapons\1handpistol\127mmpistol.nif
Fixed iron sight, added missing extra data in
meshes\weapons\1handpistol\127mmpistolsilencer.nif
Fixed shader flags, added missing extra data in
meshes\weapons\1handpistol\357revolver.nif
Fixed shader flags, added missing extra data in
meshes\weapons\1handpistol\357revolvercustom.nif
Fixed shader flags, added missing extra data in
meshes\weapons\1handpistol\357revolverhdcylinder.nif
Fixed shader flags, added missing extra data in
meshes\weapons\1handpistol\357revolvershort.nif
Fixed shader flags, added missing extra data in
meshes\weapons\1handpistol\357revolvershorthdcyl.nif
Fixed shader flags, added missing extra data in
meshes\weapons\1handpistol\camera.nif
Fixed projectile node, shader flags, added missing extra data in
meshes\weapons\1handpistol\huntingrevolver.nif
Fixed projectile node, shader flags, collision, missing extra data, removed bogus
nodes in meshes\weapons\1handpistol\plasmadefender.nif
Created textures\weapons\1handpistol\1stpersonplasmadefender_m.dds
Created textures\weapons\1handpistol\plasmadefender_m.dds
Fixed projectile node, shader flags, collision, added missing iron sight node,
added missing extra data in meshes\weapons\1handpistol\pulsegun.nif
Fixed iron sight, shader flags, collision, missing extra data, in
meshes\weapons\1handpistol\silenced22.nif
Fixed iron sight, projectile node, shader flags, collision, missing extra data in
meshes\weapons\1handpistol\thatgun.nif
Fixed extra data, projectile node, smoothing, collision, removed bogus nodes in
meshes\weapons\2handhandle\25mmgrndlnchr.nif
Fixed extra data, projectile node, smoothing, collision, removed bogus nodes in
meshes\weapons\2handhandle\25mmgrndlnchrhispeedkit.nif
Fixed extra data, projectile node, smoothing, collision, removed bogus nodes in
meshes\weapons\2handhandle\25mmgrndlnchrunique.nif
Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\flamer.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handhandle\flamerexpandedtanks.nif
Fixed extra data, projectile node, removed bogus nodes in
meshes\weapons\2handhandle\plasmacaster.nif
Fixed extra data, projectile node, removed bogus nodes in
meshes\weapons\2handhandle\plasmacasterhselectrode.nif
Fixed extra data, projectile node, removed bogus nodes in
meshes\weapons\2handhandle\incinerator.nif
Removed sound changes to EMTNeonSignAtomicWrangler, EMTNeonSignBisonHotel,
EMTNeonSignMcCarran, EMTNeonSignMadrid, EMTNeonSignFreeside,
EMTNeonSignFreesideLarge, EMTNeonSignKings, EMTNeonSignMickAndRalphs,
EMTNeonSignMojaveExpress, EMTNeonSignSilverRush, EMTNeonSignULCasinoInt,
EMTNeonSignUltraluxe, EMTNeonSignVault21, EMTNeonSignVikkiAndVance,
EMTNeonSignWestsideLiquor, EMTClockTickSoft
Changed Col. Autumn's Laser Pistol back to automatic
Remade textures\weapons\1handmelee\1stpersonmachete_n.dds
Remade textures\weapons\1handmelee\machete_n.dds
Created textures\weapons\1handmelee\1stpersonmachete_m.dds
Created textures\weapons\1handmelee\machete_m.dds
Added missing Equip/Unequip sounds to Plasma Grenade
Added missing Equip/Unequip sounds, removed On Death effect from Stun Grenade
Fixed incorrect texture path in
meshes\nvdlc05\effects\nvdlc05flamermuzzleflash01.nif
Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\flamer.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handhandle\flamerexpandedtanks.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handhandle\lasergatling.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handhandle\lasergatlingcfframe.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handhandle\lasergatlingfocusoptics.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handhandle\lasergatlingfocusopticscfframe.nif
Fixed extra data, removed bogus nodes in meshes\weapons\2handhandle\minigun.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handhandle\minigunallmods.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handhandle\minigunhispeedmotor.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handhandle\minigunstabilizer.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handhandle\minigununique.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handhandle\rockitlauncher.nif
Fixed/Added extra data, node order, removed bogus nodes in
meshes\weapons\2handmelee\1stfireaxe.nif
Fixed/Added extra data, node order, shader flags, uv mapping, removed bogus nodes
in meshes\weapons\2handmelee\1stfireaxeunique.nif
Fixed/Added extra data, node order, removed bogus nodes in
meshes\weapons\2handmelee\fireaxe.nif
Fixed/Added extra data, node order, shader flags, uv mapping, removed bogus nodes
in meshes\weapons\2handmelee\fireaxeunique.nif
Fixed/Added extra data, shader flags, collision, removed bogus nodes, added
missing environment map in meshes\weapons\2handmelee\thermiclance.nif
Fixed/Added extra data, node order, shader flags, collision, removed bogus nodes in
meshes\weapons\2handmelee\9iron.nif
Fixed/Added extra data, node order in meshes\weapons\2handmelee\baseballbat.nif
Fixed/Added extra data, node order in
meshes\weapons\2handmelee\baseballbatdirty.nif
Fixed/Added extra data, node order, removed bogus nodes in
meshes\weapons\2handmelee\chainsaw.nif
Fixed/Added extra data, node order, removed bogus nodes in
meshes\weapons\2handmelee\eagleflagpole.nif
Fixed/Added extra data, node order, removed bogus nodes in
meshes\weapons\2handmelee\eagleflagpoll.nif
Fixed/Added extra data, node order, shader flags, collision, removed bogus nodes in
meshes\weapons\2handmelee\golfdriver.nif
Fixed extra data, node order in meshes\weapons\2handmelee\nailboard.nif
Fixed extra data, node order in meshes\weapons\2handmelee\poolcue.nif
Fixed/Added extra data, node order, removed bogus nodes in
meshes\weapons\2handmelee\rebarclub.nif
Fixed extra data, node order in meshes\weapons\2handmelee\sledgehammer.nif
Fixed/Added extra data, node order, removed bogus nodes in
meshes\weapons\2handmelee\supersledge.nif
Fixed/Added extra data, node order, removed bogus nodes in
meshes\weapons\2handmelee\supersledgeunique.nif
Fixed meshes\characters\_1stperson\2hmattackspin.kf
Fixed meshes\characters\_1stperson\2hmattackspin2.kf
Fixed meshes\characters\_male\2hmattackspin.kf
Fixed extra data, removed bogus nodes in meshes\weapons\2handlauncher\fatman.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handlauncher\fatmanlittleboy.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handlauncher\missilelauncher.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handlauncher\missilelauncherguidancesystem.nif
Fixed extra data, removed bogus nodes in
meshes\weapons\2handlauncher\missilelauncherunique.nif
Fixed/Added extra data, removed bogus nodes in
meshes\weapons\2handlauncher\teslacannonproto.nif
Fixed extra data, projectile node, removed bogus nodes in
meshes\weapons\bbgun01.nif
Fixed extra data, projectile node, removed bogus nodes in
meshes\weapons\bbgun02.nif
Fixed extra data, projectile node, removed bogus nodes in
meshes\weapons\bbgununique.nif
Fixed a few minor bugs in TTWGenericHandlerScript
Fixed/Added extra data, projectile node, sighting node, removed bogus nodes in
meshes\weapons\2handrifle\brushgun.nif
Fixed/Added extra data, projectile node, sighting node, removed bogus nodes in
meshes\weapons\2handrifle\brushgunsteel.nif
Fixed/Added extra data, projectile node, sighting node, collision, removed bogus
nodes in meshes\weapons\2handrifle\cowboyrepeater.nif
Fixed/Added extra data, projectile node, sighting node, collision, removed bogus
nodes in meshes\weapons\2handrifle\cowboyrepeaterbrass.nif
Fixed/Added extra data, projectile node, sighting node, collision, removed bogus
nodes in meshes\weapons\2handrifle\cowboyrepeaterlong.nif
Fixed/Added extra data, projectile node, sighting node, collision, removed bogus
nodes in meshes\weapons\2handrifle\cowboyrepeaterlongbrass.nif
Fixed/Added extra data, projectile node, sighting node, collision, removed bogus
nodes in meshes\weapons\2handrifle\cowboyrepeaterlongmaple.nif
Fixed/Added extra data, projectile node, sighting node, collision, removed bogus
nodes in meshes\weapons\2handrifle\cowboyrepeaterlongmaplebrass.nif
Fixed/Added extra data, projectile node, sighting node, collision, removed bogus
nodes in meshes\weapons\2handrifle\cowboyrepeatermaple.nif
Fixed/Added extra data, projectile node, sighting node, collision, removed bogus
nodes in meshes\weapons\2handrifle\cowboyrepeatermaplebrass.nif
Fixed/Added extra data, projectile node, collision, removed bogus nodes in
meshes\weapons\2handrifle\cowboyrepeaterunique.nif
Created meshes\weapons\2handrifle\brushgunnopeep.nif
Created meshes\weapons\2handrifle\brushgunsteelnopeep.nif
Created meshes\weapons\2handrifle\cowboyrepeaterlongnopeep.nif
Created meshes\weapons\2handrifle\cowboyrepeaternopeep.nif
Fixed 1stPersonCowboyRepeaterMaple to use the correct model
Fixed 1stPersonCowboyRepeaterLongTubeMaple to use the correct model
Fixed 1stPersonCowboyRepeaterBrass to use the correct model
Fixed 1stPersonCowboyRepeaterBrassMaple to use the correct model
Fixed 1stPersonCowboyRepeaterLongTubeBrass to use the correct model
Fixed 1stPersonCowboyRepeaterLongTubeBrassMaple to use the correct model
Adjusted Ant Sting balance
Adjusted Chinese Pistol balance
Adjusted Elder Lyon's Laser Pistol balance
Adjusted Laser Pistol balance
Adjusted Laser Pistol (GRA) balance
Adjusted Laser Rifle balance
Adjusted Protectron's Gaze balance
Adjusted Recharger Rifle value and damage
Adjusted Smuggler's End balance
Adjusted Wazer Wifle balance
Fixed WPNRifleSniperModFire2D
Fixed WPNRifleSniperModFire3D
Fixed sound in meshes\characters\_1stperson\2hrjamg.kf
Fixed sound in meshes\characters\_male\2hrjamg.kf
Fixed sound in meshes\characters\_male\sneak2hrjamg.kf
Fixed casings to appear in meshes\characters\_1stperson\1hpjamr.kf
Fixed sound in meshes\characters\_male\2hrjamh.kf
Fixed sound in meshes\characters\_male\sneak2hrjamh.kf
Fixed sound in meshes\characters\_male\2hhjamf.kf
Fixed sound in meshes\characters\_male\sneak2hhjamf.kf
Fixed sound in meshes\characters\_1stperson\2hhjamf.kf
Fixed sound in meshes\characters\_1stperson\2hrjamh.kf
Created meshes\characters\_male\2hajamm.kf
Created meshes\characters\_male\sneak2hajamm.kf
Fixed binormals in meshes\dungeons\metro\station\entryhall\methallcorner01.nif
Fixed incorrect texture in meshes\dungeons\hotelhighend\room\htlhrmcorout01.nif
Fixed incorrect havok materials in meshes\creatures\nvmantis\skeleton.nif
Fixed incorrect havok materials in meshes\creatures\nightstalker\skeleton.nif
Fixed incorrect havok materials in meshes\creatures\nvbighorner\skeleton.nif
Fixed incorrect havok materials in meshes\creatures\nvcazadores\skeleton.nif
Fixed incorrect havok materials in meshes\creatures\nvgecko\skeleton.nif
Fixed incorrect havok materials in meshes\creatures\nvgiantrat\skeleton.nif
Fixed incorrect havok materials in meshes\creatures\nvmantis\skeleton.nif
Fixed incorrect havok materials in meshes\creatures\nvraven\skeleton.nif
Fixed incorrect havok materials in meshes\creatures\nvsporecarrier\skeleton.nif
Fixed incorrect havok materials in meshes\creatures\nvsporeplant\skeleton.nif
Fixed incorrect havok materials in meshes\creatures\nvtumbleweed\skeleton.nif
Fixed incorrect havok materials in meshes\creatures\yaoguai\skeleton.nif
Fixed gap in mesh\dungeons\caves\rooms\nvsulfurcavecorner.nif
Fixed incorrect UVs in meshes\dungeons\caves\rooms\nvsulfurcavepool.nif
Fixed incorrect UVs in meshes\dungeons\caves\rooms\nvsulfurcavepool02.nif
Fixed incorrect UVs in meshes\dungeons\caves\rooms\nvsulfurcavepool03.nif
Added missing geometry in
meshes\architecture\urban\buildingkits\bldbasementstructure01.nif
Fixed incorrect UVs, added missing geometry in meshes\architecture\retaining
wall\rwstairs02.nif
Fixed DC Mister Gutsy hit points
Added missing Hispanic male supermutant captive
Removed extra outfit from DeadSettler02
Added acoustic spaces to TTW train stations
Added info refusal flag to many barter topics
Removed goodbye flag from many barter topics
Fixed Flak to only use barter lines when he's offering services
Fixed WastelandNV LOD water type
Fixed bug in MS17 when it's completed before visiting Vault-Tec HQ, disabling the
Masterbrain, shutting down the robots and gaining access to the computer will now
work.
Fixed 2 turrets in Vault-Tec HQ
Fixed geometry gap in
meshes\landscape\roads\overpass\roadoverpasstransitionnometal.nif
Fixed decals in meshes\architecture\pentagon\pentagonexteriorwingl.nif
Fixed UV mapping in meshes\nvdlc01\architecture\townsquare\nvdlc01_tskit-
upper06.nif
Fixed degenerate normals in meshes\nvdlc03\clutter\nvdlc03paperstack01.nif
Fixed geometry gap in meshes\dungeons\caves\cavehallramp03.nif
Fixed collision in meshes\vehicles\barge.nif
Fixed collision in meshes\vehicles\nv_woodcart.nif
Fixed road trim in textures\landscape\roads\roadwasteland01.dds
Fixed road trim specular in textures\landscape\roads\roadwasteland01_n.dds
Fixed geometry issues in
meshes\architecture\wasteland\highway\highwaybeltwayinterchange01.nif
Fixed geometry issues in
meshes\landscape\roads\overpass\highwaystr01rwoverpass02stone.nif
Fixed geometry issues in meshes\architecture\retaining wall\rwendlstone01_nv.nif
Fixed uv error in meshes\architecture\hooverdam\nv_hooverdam_obsdeck.nif
Fixed meshes\gore\robotlimbspray01.nif (thanks WJS!)
Fixed robot blood decals
Fixed rebreather sound effect
Fixed rebreather to have quest item tag removed at the end of Volare!
Fixed Deputy Weld's dialogue to work after respawning
Fixed havok material in
meshes\architecture\paradisefalls\paradisedressing\cagedskeleton01.nif
Fixed havok material in
meshes\architecture\paradisefalls\paradisedressing\cagedskeleton02.nif
Fixed havok material in
meshes\architecture\paradisefalls\paradisedressing\cagedskeleton03.nif
Fixed havok material in
meshes\architecture\paradisefalls\paradisedressing\cagedskeleton04.nif
Fixed havok material in
meshes\architecture\paradisefalls\paradisedressing\cagedskeleton05.nif
Fixed Refrigerator sounds in Point Lookout
Fixed Oven sounds in Point Lookout
Removed duplicated opening sounds from the Luggage in Point Lookout
Fixed Marguerite's dialogue for the still to not appear until the player has
examined it
Fixed UV error in meshes\dungeons\enclave\custom\ecvplayerstasispod01.nif
Restored Nuka Cocktail and replaced DC Nuka Grenade with it
Restored Molotov Cocktail
Removed Nuka Grenades made with Quartz recipes
Created meshes\dungeons\industrial\pods\indbeamendfull02a.nif
Created meshes\dungeons\industrial\pods\indbeampodtopodreg01a.nif
Fixed issue with Krenshaw having no greeting after completing Free Labor
Fixed issues with concealed weapons when entering The Pitt
Fixed UV in meshes\dungeons\utility\bays\utlbaywalltallmid04.nif
Refixed UV in meshes\dungeons\utility\bays\utlbaywalltallmid05.nif
Fixed overlapping faces in
meshes\architecture\urban\capitol\capitolbasestairs01.nif
Fixed overlapping faces in
meshes\architecture\urban\capitol\capitolbasestairs02.nif
Added missing faces in meshes\landscape\plants\vault22\vault22mushrooms03.nif
Added schematic and recipe for Trench Knife
Added schematic and recipe for converting Small Energy Cells to Mesmetron Power
Cells
Thousands of fixes to all weapon meshes in both games ala Weapon Mesh Improvement
Mod (I'm not going to bother with listing them individually anymore)
Created recipes, and note for Cryolator
Updated Warmonger perk to handle all craftable weapons
Placed 160 or so Liquid Nitrogen ammo for Cryolator in the Capital Wasteland
Placed Coolant Components for Cryolator in the Capital Wasteland and Mojave
Fixed Ferocious Loyalty perk to work for all DLC companions, both F3 and NV
Fixed Euclid C finder stealing XP
Fixed Two-Step Goodbye stealing XP
Fixed 77 statics around the wasteland
Marked Anchorage simulation weapons as can't drop and quest items to fix exploits
Fixed ...And Know Disintigrations challenge
Fixed Tranquility Lane to handle the Pimpboy
Fixed Zhu-Rong explosion
Fixed Weapons Created PC Misc Stat
Fixed Deathclaw Pro Hunter form list
Fixed Gecko Steak Value
Fixed Super Stimpaks and Auto Inject Stimpaks to increment Stimpaks Taken
PCMiscStat
Reenabled Quantum Chemist Perk, changed recipe to check for the perk and changed it
to use 10 nukas
Changed Gun Nut perk to give -10% spread and +10% item condition per rank when
using guns
Changed Little Leaguer to give +10% damage to bats and nail boards and 10% throwing
velocity to grenades per rank
Changed Thief to give +10% sneak speed and +5% pickpocket chance per rank
Fixed UV mapping in meshes\nvdlc01\architecture\townsquare\nvdlc01_tskit-
upper04.nif
Fixed model list in MQ03Robobrain
Fixed model list in MQ03Robobrain2
Fixed model list in MQ04RoboCustodian
Removed invalid animation in
meshes\nvdlc01\clutter\loudspeakers\nvdlc01_loudspeakers_off.nif
Fixed Major Knight's free repair option if Confirmed Bachelor speech check passed
Fixed invalid texture and removed invalid alpha property in
meshes\dungeons\vaultruined\debris\vruinedrubblepilelg01.nif
Fixed some errors with turning in books to Scribe Yearling
Fixed bug in Pinkerton's dialogue tree that would allow reverting a stage in
Wasteland Survival Guide
Finished and merged Bobblehead rebalance
Changed Daddys Girl/Boy to make hacking easier and give +10% positive chem duration
per rank
Changed Scoundrel to give +10% discount at vendors and +5 speech challenge XP per
rank
Fixed issue with objective updating in Those if Bryan Wilks father is discovered
before accepting the quest from Bryan
Fixed dialogue issue in Those with missing female response line "Please, Mister
please find my papa." changed to "Please, Please find my papa."
Added missing geometry in meshes\clutter\security\genericsafecracked01.nif (thanks
hopper!)
Fixed degenerate normals in meshes\furniture\dinertable01.nif
Fixed degenerate normals in meshes\furniture\dinertable01_nv.nif
Fixed degenerate normals in meshes\furniture\dinertable03.nif
Fixed UV mapping in meshes\architecture\urban\buildingkits\bld11stairs2nd01.nif
Fixed UV mapping in meshes\architecture\urban\buildingkits\bld11stairs2nd02.nif
Fixed exploit that allowed getting infinite Vault 112 jumpsuits
Corrected many suitcases orientation for animation fix (thanks darth!)
Fixed degenerate normals on varmint rifles and ratslayer
Fixed incorrect receiver on 3 out of 4 scoped varmint rifles and ratslayer
Fixed iron sights on unused battle rifle/service rifle meshes
Fixed UV issues in ranger sequoia
Fixed degenerate normals in 12.7mm pistol
Fixed degenerate normals in lever action shotgun
Fixed degenerate normals in single shotgun
Fixed degenerate normals in riot shotgun
Fixed UV issues and degenerate normals in hunting revolver
Fixed degenerate normals and projectile node in lil devil
Fixed UV issues and degenerate normals in GRA hunting revolvers
Removed GRA tri-beam laser rifle extra geometry
Added GRA tri-beam laser rifle 3rd person textures
Fixed degenerate normals in anti-material rifle
Fixed degenerate normals in GRA anti-material rifles
Fixed collision in GRA anti-material rifles with suppressor
Fixed geometry in LAER
Fixed invalid ironsight node name in LAER
Fixed crash on exiting outcast outpost
Fixed weapon duplication exploit in Anchorage
Fixed command tent shader effect bug in Anchorage
Fixed bugs with Rivet City vendors offering services when not in their vendor
locations
Fixed bug with Seagrave Holmes dialogue options for telling you about Pinkerton
after he already told you
Fixed bug with minigun sound at the end of the Anchorage battle
Fixed bug with two soldiers not being disabled at the end of the Anchorage battle
Fixed bug with killing Spook in The Pitt stopping quest progression
Fixed friendly fire making the Anchorage simulation soldiers hostile to the player
Fixed punching the doctor in the Anchorage simulation from making the simulation
soldiers hostile to her
Fixed General Chase sliding bug in Command Tent
Fixed Star Paladin Cross not being able to be talked to after Take it Back
Fixed Liberty Prime's head not being disabled at the relay after Death From Above
Fixed NPCs using FEV infected Aqua Cura displaying messages and possibly killing
the player
Fixed 1hmelee animations to not have FXSwingKnife sound hard coded in them (thanks
for pointing that out Pavel)
Fixed 2hmelee animations to not have FXSwing2hm sound hard coded in them
Added swing sounds back to melee weapons
Fixed some incorrect sounds in melee weapons
Fixed android audio holotapes not working after completing The Replicated Man
Fixed rare hang issue with McGraw greeting after leaving the Anchorage sim
Fixed 77 statics around the wasteland
Fixed some incorrect Goodbye flags on Rivet City residents dialogue (thanks HcG x
Grill)
Fixed Brock to sell drinks like his dialogue allows
Removed Broc Flowers from DC Wasteland
Removed Xander Roots from DC Wasteland
Fixed door locking and unlocking issues with Craterside Supply
Fixed door locking and unlocking issues with Rivet City Market
Fixed train trip sequence to not crash randomly and made it smoother
Fixed havok layer in meshes\vehicles\car01.nif
Fixed havok layer in meshes\vehicles\car02.nif
Fixed havok layer in meshes\vehicles\car03.nif
Fixed havok layer in meshes\vehicles\car10.nif
Fixed missing geometry and UV mapping in meshes\vehicles\truckarmy01.nif
Fixed missing geometry and UV mapping in meshes\vehicles\truckarmy02static.nif
Fixed missing geometry and UV mapping in meshes\vehicles\truckarmyhulk.nif
Fixed missing geometry and UV mapping in meshes\vehicles\truckflatbed.nif
Restored AudioTemplateEyebotDC to fix conflict with ED-E
Changed CrEyebotEnclave to use AudioTemplateEyebotDC
Changed EnclaveWastelandPatrolC1 to use AudioTemplateEyebotDC
Changed EnclaveWastelandPatrolD1 to use AudioTemplateEyebotDC
Changed CrEyebotCombat to use AudioTemplateEyebotDC
Changed FFER62Eyebot to use AudioTemplateEyebotDC
Changed FFER11Eyebot to use AudioTemplateEyebotDC
Changed CrEyebotEnclaveVirtibird to use AudioTemplateEyebotDC
Changed DeadEyebotEnclave to use AudioTemplateEyebotDC
Changed DLC03WhiteFlagEyebot to use AudioTemplateEyebotDC
Changed MQ05TunnelBot to use AudioTemplateEyebotDC
Changed MQ11EyebotKamikaze to use AudioTemplateEyebotDC
Changed CrEyebotOutcast to use AudioTemplateEyebotDC
Restored NPCRobotEyebotIdleLPDC
Restored NPCRobotEyebotMovementLPMDC
Changed AudioTemplateEyebotDC to use NPCRobotEyebotIdleLPDC and
NPCRobotEyebotMovementLPMDC
Fixed drained flamer fuel to use the correct model
Merged Cryolator (many many thanks to WeiJieSen for the effects, sounds and Jamilla
for the animations!)
Created Cryolator Schematic
Placed two Cryolator Schematics in the world
Added Cryolator schematic to Crow
Added Liquid Nitrogen ammo
Added Drained Liquid Nitrogen
Created Recycling recipe for Liquied Nitrogen
Placed Liquid Nitrogen in the worldspace
Created AmmmoLiquidNitrogen list
Created CryolatorRepair list
Created LootAmmoLiquidNitrogen100 leveled list
Created LootAmmoLiquidNitrogen75 leveled list
Created LootAmmoLiquidNitrogen25 leveled list
Added LootAmmoLiquidNitrogen75 to some Refrigerators
Added LootAmmoLiquidNitrogen25 to Nuka Cola machines, Sunset Sarsarilla machines,
and remaining Refrigerators
Added Light Step to RL3 and EDE in the companion suite perk to be in line with
Lonesome Road
Restored NPCSuperMutantFootLeftDC
Restored NPCSuperMutantFootRightDC
Restored AudioTemplateSuperMutantDC
Restored meshes\creatures\spinebreakerdc because of animation differences,
supermutants in DC will no longer run super fast and animate incorrectly (thanks
for pointing that out hopper)
Reverted change to Fawkes' speedmult
Created MisterGutsyDTDC with DT lowered to 15 from 25 as DC Gutsy's have 350 base
health instead of 75
Added Cryo Grenade recipe to Mad Bomber
Added Cryo Mine recipe to Mad Bomber
Fixed Energy Weapon Bobblehead effect
Fixed Kamikaze DT reduction
Fixed 94 statics around the wasteland
Restored RobobrainMesmetronDC and set the sound back to the mesmestron sounds
(thanks for pointing that out hopper)
Fixed RobobrainMesmetron 2D sound
Fixed Roombounds in Alexandria Arms
Fixed more Roombounds in Statesman Hotel
Added Frost Immunity actor effect
Added Increase Frost Immunity base effect
Improved Dart Gun poisoned darts to use new script commands rather than old
explosion system
Disabled random encounter trigger boxes in New Vegas since it's not used there,
there was only one anyway
Adjusted Elder Lyons' non-playable laser pistol to the same stats as Smuggler's End
Gave Prototype Tesla Cannon it's unused EMP effect to make it more unique
Restored GhoulDC skeleton and animations to match sounds
Restored GhoulDC idle animations
Restored SupermutantDC idle animations
Fixed Evolved Centaur skeleton and dismemberment (Thanks MadAce!)
Fixed NVDLC02rainscript (Thanks carxt!)
Fixed GhoulRadHeal actor effect
Fixed Rex's damage boost when completing nothing but a hound dog with Rey's brain
Fixed UV error in meshes\dungeons\rivetcity\hallsmall\rchallsmstairs02.nif
Fixed Incendiary ammo DoT effects to do 50% more damage if player has Pyromaniac
Fixed Flamer(s) DoT effects to do 50% more damage if player has Pyromaniac
Fixed Zhu-Rong DoT effects to do 50% more damage if player has Pyromaniac
Created DLC04ShovelFleshImpactBug
Created DLC04ShovelFleshImpactGlow
Fixed Shovel impact data sets
Fixed Axe impact data sets
Fixed 44 statics around the wasteland
Deleted unused TTW SCOLs
Fixed crime tracking on Talon and Regulators factions
Marked Regulators Faction hidden
Fixed Go for the Eyes challenge
Fixed You Missed the Apple challenge
Fixed You'll Blind Somebody challenge
Fixed Shoot His Eye Out challenge
Fixed Lucky Shooter challenge
Fixed DoT effects with Pyromaniac Perk
Fixed Dart Gun flavor text with poisoned ammo
Fixed Pyromaniac Perk to check for Energy Weapons instead of Explosives
Fixed Thump Thump projectile bug with custom ammo (thanks Voidwalker)
Fixed Thump Thump to work properly when companions use it (thanks Voidwalker)
Fixed incorrect texture path and removed emittance from brain in
meshes\creatures\sentrybot\sentrybotglrepcon.nif
Removed emittance from brain in
meshes\creatures\sentrybot\sentrybotgatlingcannon.nif
Removed emittance from brain in
meshes\creatures\sentrybot\sentrybotgatlingcannon_army.nif
Removed emittance from brain in
meshes\creatures\sentrybot\sentrybotgatlingcannon_bos.nif
Removed emittance from brain in
meshes\creatures\sentrybot\sentrybotgatlingcannon_enclave.nif
Removed emittance from brain in
meshes\creatures\sentrybot\sentrybotgatlingcannon_outcast.nif
Removed emittance from brain in
meshes\creatures\sentrybot\sentrybotlasergatling.nif
Removed emittance from brain in
meshes\creatures\sentrybot\sentrybotlasergatling_army.nif
Removed emittance from brain in
meshes\creatures\sentrybot\sentrybotlasergatling_bos.nif
Removed emittance from brain in
meshes\creatures\sentrybot\sentrybotlasergatling_enclave.nif
Removed emittance from brain in
meshes\creatures\sentrybot\sentrybotlasergatling_outcast.nif
Fixed dismemberment and removed emittance from brain in
meshes\creatures\sentrybot\dlcanchsnowsentrybot.nif
Fixed dismemberment and removed emittance from brain in
meshes\creatures\sentrybot\dlcanchsnowsentrybotlasergatling.nif
Created textures\dlcanch\creatures\snowsentrybot\dlcanchsnowbrain.dds
Fixed invalid havok solver deactivation and type in meshes\scol\scolgsdochouse.nif
Fixed invalid havok solver deactivation and type in meshes\scol\scolgshouse08.nif
Fixed invalid havok solver deactivation and type in
meshes\scol\scolgsruinhouse02.nif
Fixed invalid havok solver deactivation and type in
meshes\scol\scolgsruinhouse03.nif
Fixed invalid havok solver deactivation and type in
meshes\scol\scolgsruinhouse05.nif
Fixed invalid havok solver deactivation and type in
meshes\scol\scolgsruinhouse08.nif
Fixed Hostility issues with Enclave/Remnants (really!)
Added Chill Factor perk and effects
Fixed gaps, incorrect vertex colors, missing properties and removed incorrect
geometry in meshes\architecture\wasteland\superdupermart01.nif
Fixed a dialogue response involving the letter to Ian being available too soon
Fixed bug in FFEU03NPCAScript (thanks HcG x Grill!)
Fixed the smoothing groups in the Anti Material Rifles, a couple of flipped UVs,
and the projectile nodes.
Corrected the ammo cradle position in the LAER
Fixed uv error in meshes\clutter\bobblehead\bobbleheadcase.nif
Fixed bug in DLC03BS1 quest not disabling three enclave fodder soldiers after
completing take it back
Fixed issue with sound playing in MS18QuestScript
Fixed issue with sound playing in MS03RobCoMainframeTerminalScript
Fixed XP exploit and sound playing in MS18ElevatorRoofPanelScript
Fixed missing Top-Level flag in MS18FinLostGeomapper topic
Fixed missing Top-Level flag in MS05FinTLNukaCocktails
Fixed Random/Random End flags in a couple of Goodbye reponses
Fixed Random/Random End flags in Megaton Dialogue Barter Exit dialogues
Fixed Random End flag on TimeToGo response in GenericKids quest
Fixed Frank and Ymir sequence in Paradise falls so the player cannot interrupt it
Fixed hole in meshes\dungeons\rivetcity\roomlarge\rcrmlgwallendcorinr04.nif
Fixed Random/Random End flags in GenericChild dialogues
Fixed Random/Random End flags in GenericCustomVoice dialogues
Fixed incorrect quest condition in GenericCustomVoice (thanks HcG x Grill)
Fixed Random/Random End flags in GenericCustomVoiceCombat dialogues
Fixed Random/Random End flags in ConversationAndale dialogues
Fixed Random/Random End flags in DialogueAndale dialogues
Fixed a few GetIsID checks in ConversationAndale dialogues
Added missing Andale Residents to NPCAndaleResidentLISTDC
Removed start game enabled from DialogueJeannieMayCrawford, FreeformOasis,
FreeformAndale, FreeformBigTown, FreeformRepublicOfDave, FreeformCanterburyCommons,
GenericTranquilityLane unused quests
Fixed target heading markers in DialogueAndaleScript for Smith's basement option
Fixed missing Background story dialogues for Somah
Fixed degenerate normals and adjusted screw in
meshes\weapons\2handrifle\caravanshotgun.nif
Fixed degenerate normals and adjusted screw in
meshes\nvdlcpre3\weapons\2handrifle\caravanshotgunpreorder.nif
Fixed degenerate normals, missing triangle, and rear sight in
meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach.nif
Fixed degenerate normals, missing triangle, and rear sight in
meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach1.nif
Fixed degenerate normals, missing triangle, and rear sight in
meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach2.nif
Fixed degenerate normals, missing triangle, and rear sight in
meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach12.nif
Fixed AndaleJackSmithGreetingBase2a1 NPCisSex check
Fixed AndaleSuspiciousRelationsJack1 choices
Fixed AndaleLindaSmithGreeting3a result scripts (thanks HcG x Grill)
Fixed 27 statics around the wasteland
Fixed EncRobotMilitaryTruckWasteland flags
Fixed "I really look forward to preparing you for dinner sometime!" Two part
goodbye for Linda Smith
Removed extra "that" in Junior Smith Mr Harris GREETING
Fixed Bio-Gas grenade name
Fixed Bio-Gas destruction stage and explosion to be the correct one (Thanks Hopper)
Fixed Cryo mines to give the correct objects when picked up (Thanks Hopper)
Fixed normals in all 10mm pistols
Fixed alpha mode in meshes\clutter\junk\nv\brocflowerdead.nif (Thanks Xilandro)
Fixed Roy to not say tenpenny greetings while on the way to Warrington station
Fixed regression in dialogue greeting for Brotherhood soldiers
Updated OnDeath blocks of Fallout 3 companions to handle hardcore mode correctly
Fixed Enclave Female soldiers to be female and use the correct voice type (Thanks
Hopper)
Fixed some Enclave soldiers to use the correct class
Fixed aggression level set in EvergreenMillsFenceGate01SCRIPT when the Behemoth is
freed (Thanks Hopper)
Fixed geometry errors, uv errors and smoothing groups in 9mm pistols
Fixed smoothing groups on 12.7mm pistols
Fixed normals in Dart Gun
Fixed normals in Euclids C Finder
Fixed normals and UV errors in Chinese assault rifles
Fixed normals, geometry and UV errors in G3 assault rifles
Fixed normals, and UV errors in Lincoln's rifle
Fixed normals, bad geometry, and UV errors in Grenade Machinegun
Fixed FreeformPowerArmor conditions (Thanks Hopper)
Fixed normals, and UV errors in DC Sawed-off Shotgun
Fixed normals and flipped UVs in Hunting Revolvers
Fixed normals groups and flipped UVs in Ranger Sequoia
Fixed normals groups and UV errors in 10mm SMGs
Fixed normals and UV error in .32 hunting rifle
Fixed all time shifting scripts to work properly, thank you so much jazzisparis!
Fixed incorrectly ordered dialogue the was causing Sunny Smiles to not use her
packages correctly
Initially disabled Jessup and McMurphy at the cemetary because the quest stage
sometimes failed to do so
Made Victory Rifle more unique
Fixed normals and UV errors in This Machine
Fixed normals and UV errors in Battle Rifle
Fixed normal map in Jingwei's Shocksword
Fixed 10 statics around the wasteland
Fixed geometry error in meshes\furniture\enclavechair01.nif
Fixed quest priority for vSecuritronDialogue so they say their lines (thanks
Voidwalker)
Fixed incorrect conditions on Big Town both dead response (thanks HcG x Grill)
Fixed perception check with Emily Ortal checking herself instead of the player
Fixed lie response prompt with Emily Ortal when she asked if the player has bugged
Mr House's network yet
Cleaned up TTWStart quest script
Removed unused TTW messages
Removed enviroment mapping flags from glow sights in
meshes\weapons\1handpistol\9mmextclip.nif
Removed enviroment mapping flags from glow sights in
meshes\weapons\1handpistol\9mmextclipscp.nif
Removed enviroment mapping flags from glow sights in
meshes\weapons\1handpistol\9mmscp.nif
Removed deprecated TTWFunctions quest
Fixed normal map in 9mm pistol
Fixed normals and some more UV errors in
meshes\nvdlc01\weapons\1handpistol\nvdlc01policepistol.nif
Reconstructed Tesla Beaton Prototype 1st person texture
Created Tesla Beaton Prototype 1st person texture set
Fixed Shoulder Mounted Machine Gun to use the correct cube map
Fixed Smitty Special to use the correct cube map
Fixed Sprtel Wood texture set
Fixed Bowie Knife texture set
Fixed collision in nvdlc04\weapons\2handhandle\nvdlc04_weaparcwelder.nif
Fixed Plasma Rifle 1st person texture set
Fixed Dean's Tuxedo female texture set
Fixed Grimy Pre-War Businesswear female texture set
Fixed Power Suit Armor female texture set
Fixed Demolition Charge 1st person texture set
Fixed Power Fist geometry to be more symmetrical, gaps, and alpha property on steam
effects
Fixed sighting node in meshes\weapons\2handautomatic\assaultcarbinesupressor.nif
Added specular channel to automatic rifle normal maps (wtf?)
Created environment map mask for automatic rifle
Created environment map mask for holorifle
Adjusted flags and texture set for automatic rifle
Adjusted flags and texture sets for holorifle
Fixed geometry and UV errors in
meshes\nvdlc01\weapons\2handrifle\nvdlc01weapautomaticrifle.nif
Fixed geometry errors in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapholorifle.nif
Fixed Holorifle normal map
Updated all MOPP collision in union station kit
Fixed missing scriptlets in MS01QuestHookA3 and A4, and goodbye flag in A4 (thanks
HcG x Grill)
Fixed bloatfly skinning and skeleton (thanks Jamilla)
Fixed trap baseball to have the same weight and value as the misc item (thanks
hopper)
Fixed Gob's Saloon sign to be enabled in megaton with the other sign (thanks
hopper)
Fixed invisible door in Union Station
Fixed UV mapping on broken pillar in Union Station (thanks Jamilla and TrickyVein)
Fixed Power Fist ground object geometry to be more symmetrical
Fixed Zeta abominations to have the correct impact decals
Fixed a turret in Zeta Robot Assembly that was in a near inaccessable place
Fixed Tennpenny Tower quest to not give you the objective to speak to Gustav when
killing the ghouls in Warrington if he's dead
Added .32 to vegas vendor ammo list
Fixed duplicated sound in Dean Domino's stash suitcases
Thanks to me3hecn9h for many many bug reports
Fixed Elder Lyons greetings (thanks HcG x Grill)
Fixed meshes\nvdlc01\endslide\nvdlc01endslide.nif to be widescreen like the other
dlcs
Fixed meshes\nvdlc01\endslide\nvdlc01introslide.nif to be widescreen like the other
dlcs
Fixed collar numbers in textures\armor\vaultsuit\outfit3f.dds
Fixed collar numbers in textures\armor\vaultsuit\outfit3m.dds
Fixed collar numbers in textures\armor\vaultsuit\outfit34f.dds
Fixed collar numbers in textures\armor\vaultsuit\outfit34m.dds
Created textures\armor\vaultsuitutility\outfit3utilityf.dds
Created textures\armor\vaultsuitutility\outfit3utilityf_n.dds
Increased damage of .32 pistol to 12
Increased damage of Chinese pistol to 10
Increased damage of Zhu-Rong to 15
Corrected Chinese Pistol rifled barrel mod text to +30%
Decreased cost of Chinese Pistol mods
Fixed bug with not being able to make Bottlecap mines when only having 1 schematic
Corrected sound paths in DC ghoul animations
Fixed faction relation issue between Chinese soldiers and spider mines in Anchorage
Fixed worklights that are off to use off version
Fixed inconsistencies in Anchorage load out packages
Fixed bug with Sgt Benjamin not being hostile to enemy Chinese soldiers
Fixed screen animations in meshes\weapons\2handhandle\25mmgrndlnchr.nif
Fixed rivet city bridge sound looping bug (thanks tgspy)
Fixed missing blood data set in Trog body part data
Fixed default player name to be nothing, because the game doesn't parse it anyways
Fixed added poisons to work on melee weapons
Fixed some persistent flags on dragoon's in Anchorage
Gave Bryan Wilks a bed in Rivet City so the poor kid can sleep (thanks HcG x Grill)
Gave Paladin Gunny a chair in the Citadel A ring (thanks HcG x Grill)
Gave Paladin Gunny his own packages to eat and sleep (thanks HcG x Grill)
Fixed Scribe Jameson so you can ask them about Brotherhood History (thanks HcG x
Grill)
Fixed Citadel Dialogue regarding Gallows real name (thanks HcG x Grill)
Fixed Citadel Dialogue with Kodiak so you can ask about their History (thanks HcG x
Grill)
Fixed Scribe Jameson's two dog tag turn-in to remove the correct amount of dogtags
(thanks HcG x Grill)
Removed "Science" check from Sawbones diagnostic option since it could always be
passed (thanks HcG x Grill)

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