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Jimbles' Starfinder Equipment Master List

Source Abbreviation Publish Date Date Added Contact Equipment Totals


Core Rulebook CRB 2017-08 2017-10-26 Starfinder Discord: Jimbles#4500 Weapons 1,043
Alien Archive AA 2017-10 2017-10-26 Paizo Forums: Jimbles the Mediocre Grenades 91
Pact Worlds PW 2018-03 2018-03-19 Reddit: u/JimseytheMurph Ammunition 41
Armory AR 2018-08 2018-08-16 Notes Solarian Weapon Crystals 75
Hardcovers
Alien Archive 2 AA2 2018-10 2018-11-28 Thanks to Tezlok for helping with data entry! Weapon Accessories 27
Alien Archive 3 AA3 2019-08 Pending Special Materials 9
Character Operations Manual COM 2019-10 Pending Weapon Fusions 89
Near Space NS 2020-03 Pending Armor 174
What about items listed in multiple Powered Armor 24
Incident at Absalom Station AP01 2017-08 2017-10-26 sourcebooks? Armor Upgrades 111
Temple of the Twelve AP02 2017-10 2017-10-26 If an item appears in multiple source books, Augmentations 447
Splintered Worlds AP03 2017-12 2017-12-05 it will be listed under the oldest hardcover it Technological Items 151
Dead Suns appears in, or the oldest softcover if it
The Ruined Clouds AP04 2018-02 2018-02-20 doesn't appear in a hardcover. Magic Items 177
The Thirteenth Gate AP05 2018-04 2018-04-17 Hybrid Items 115
Empire of Bones AP06 2018-06 2018-06-15 Why are some augmentations listed with Vehicles 37
The Reach of Empire AP07 2018-08 2018-09-03 multiple sources (e.g., CRB & AA)? Personal Items 51
Against the
Escape from the Prison Moon AP08 2018-09 2018-11-28 If an item is listed as having multiple Controlled Substances 30
Aeon Throne sources, that means that both sources are
The Rune Drive Gambit AP09 2018-10 2018-11-28
required for that item to exist, not that the
The Diaspora Strain AP10 2018-11 2018-11-28 item appears in both sources. This happens
Signal of
The Penumbra Protocol AP11 2018-12 2019-01-22 when a class of items is defined as another
Screams class of items with a set of modifications.
Heart of Night AP12 2019-01 2019-03-07
Fire Starters AP13 2019-02 2019-03-07
Soldiers of Brass AP14 2019-03 2019-08-17
Dawn of Sun Divers AP15 2019-04 2019-08-17
Flame The Blind City AP16 2019-05 2019-08-17
Solar Strike AP17 2019-06 2019-08-17
Assault on the Crucible AP18 2019-07 Pending
Fate of the Fifth AP19 2019-08 Pending
The Last Refuge AP20 2019-09 Pending
Attack of the Huskworld AP21 2019-10 Pending
Swarm! The Forever Reliquary AP22 2019-11 Pending
Hive of Minds AP23 2019-12 Pending
The God-Host Ascends AP24 2020-01 Pending
The Chimera Mystery AP25 2020-02 Pending
Flight of the Sleepers AP26 2020-03 Pending
The Threefold TBA AP27 2020-04 Pending
Conspiracy TBA AP28 2020-05 Pending
TBA AP29 2020-06 Pending
TBA AP30 2020-07 Pending
Hands Damage Critical
Weapon Level Price Type Category Damage Range Critical Type Capacity Usage Ammo Type Bulk Special Source
Required Type Damage
Accelerator rifle, AG 7 7,500 2 Longarms Projectile 3d4 P 60 - - 16 1 Rounds 2 Automatic AA
Acid dart rifle, complex 12 39,200 2 Longarms Projectile 4d8 A&P 90 Corrode 4d4 48 4 Darts 2 Analog CRB
Acid dart rifle, dual 7 6,900 2 Longarms Projectile 2d8 A&P 90 Corrode 2d4 24 2 Darts 1 Analog CRB
Acid dart rifle, tactical 2 485 2 Longarms Projectile 1d8 A&P 80 Corrode 1d4 10 1 Darts 1 Analog CRB
Acid lancer, corroder-class 4 2,000 2 Heavy Uncategorized 2d4 A 30 Corrode 1d4 20 4 Caustrol 2 Analog, boost 1d4, line, unwieldy AA
Acid lancer, disintegrator-class 19 550,000 2 Heavy Uncategorized 8d8 A 50 Corrode 6d4 40 10 Caustrol 2 Analog, boost 1d10, line, unwieldy AA
Acid lancer, liquefier-class 14 75,000 2 Heavy Uncategorized 8d4 A 50 Corrode 4d4 40 8 Caustrol 2 Analog, boost 1d8, line, unwieldy AA
Acid lancer, melter-class 9 13,000 2 Heavy Uncategorized 3d4 A 30 Corrode 2d4 20 5 Caustrol 2 Analog, boost 1d6, line, unwieldy AA
Agitator, blaze 6 4,300 2 Heavy Flame 2d6 F 80 Burn 2d4 40 1 Battery charge 2 Boost 1d6 AR
Agitator, ember 1 330 2 Heavy Flame 1d8 F 60 Burn 1d4 20 1 Battery charge 2 Boost 1d4 AR
Agitator, inferno 13 50,800 2 Heavy Flame 6d6 F 80 Burn 3d4 40 2 Battery charge 2 Boost 2d6 AR
Agitator, solar flare 19 580,000 2 Heavy Flame 12d6 F 100 Burn 4d4 40 2 Battery charge 2 Boost 5d6 AR
Anacite ion cannon, aurora 8 10,900 2 Heavy Shock 2d10 E 45 Staggered - 40 4 Battery charge 2 Line, lockdown, unwieldy PW
Anacite ion cannon, static 3 1,550 2 Heavy Shock 1d10 E 20 Staggered - 20 2 Battery charge 2 Line, lockdown, unwieldy PW
Anacite ion cannon, storm 13 52,900 2 Heavy Shock 4d10 E 75 Staggered - 80 5 Battery charge 2 Line, lockdown, unwieldy PW
Anacite ion cannon, tempest 18 441,000 2 Heavy Shock 6d10 E 100 Staggered - 100 10 Battery charge 2 Line, lockdown, unwieldy PW
Anchor pistol, emergent 9 13,200 1 Small Arms Shock 2d6 E 40 Bind - 40 4 Battery charge L Nonlethal AR
Anchor pistol, flux 20 814,000 1 Small Arms Shock 8d6 E 60 Bind - 80 5 Battery charge L Nonlethal AR
Anchor pistol, inductive 15 108,000 1 Small Arms Shock 4d6 E 40 Bind - 80 4 Battery charge L Nonlethal AR
Anchor pistol, voltaic 4 2,100 1 Small Arms Shock 1d6 E 40 Bind - 40 2 Battery charge L Nonlethal AR
Angel wing, astral 10 17,100 1 Advanced Melee Plasma 4d6 E&F - Burn 2d6 20 2 Battery charge L Powered, unwieldy AR
Angel wing, monadic 7 5,500 1 Advanced Melee Plasma 2d6 E&F - Burn 2d6 20 2 Battery charge L Powered, unwieldy AR
Angel wing, movanic 4 1,890 1 Advanced Melee Plasma 1d6 E&F - Burn 1d6 20 2 Battery charge L Powered, unwieldy AR
Arc caster, aurora 5 3,160 2 Heavy Shock 2d6 E 60 Second arc 1d6 40 2 Battery charge 2 First arc 1d6, unwieldy AR
Arc caster, static 1 375 2 Heavy Shock 1d8 E 60 Second arc 1d6 20 2 Battery charge 2 First arc 1d6, unwieldy AR
Arc caster, storm 11 25,600 2 Heavy Shock 5d6 E 80 Second arc 2d6 40 4 Battery charge 2 First arc 2d6, unwieldy AR
Arc caster, tempest 17 262,000 2 Heavy Shock 10d6 E 80 Second arc 4d6 40 5 Battery charge 2 First arc 4d6, unwieldy AR
Arc emitter, advanced 9 13,200 2 Longarms Shock 2d4 E 40 - - 40 10 Battery charge 1 Blast, stun, unwieldy CRB
Arc emitter, tactical 2 750 2 Longarms Shock 1d4 E 15 - - 20 4 Battery charge 1 Blast, stun, unwieldy CRB
Arc pistol, aurora 13 45,700 1 Small Arms Shock 3d6 E 50 Arc 2d6 40 2 Battery charge L Stun CRB
Arc pistol, static 2 750 1 Small Arms Shock 1d6 E 50 Arc 2 20 2 Battery charge L Stun CRB
Arc pistol, storm 18 365,600 1 Small Arms Shock 3d12 E 50 Arc 4d6 100 10 Battery charge L Stun CRB
Arc rifle, aurora 11 24,500 2 Longarms Shock 2d12 E 70 Arc 2d6 40 1 Battery charge 2 Stun CRB
Arc rifle, static 6 4,200 2 Longarms Shock 1d12 E 70 Arc 1d6 40 1 Battery charge 2 Stun CRB
Arc rifle, storm 16 190,300 2 Longarms Shock 4d12 E 80 Arc 4d6 80 2 Battery charge 2 Stun CRB
Arc rifle, tempest 19 622,000 2 Longarms Shock 6d12 E 80 Arc 6d6 100 2 Battery charge 2 Stun CRB
Artillery laser, aphelion 9 14,300 2 Heavy Laser 3d8 F 120 Burn 1d6 40 4 Battery charge 3 Penetrating CRB
Artillery laser, azimuth 1 425 2 Heavy Laser 1d10 F 120 Burn 1d6 20 2 Battery charge 3 Penetrating CRB
Artillery laser, corona 6 4,650 2 Heavy Laser 2d8 F 120 Burn 1d6 40 4 Battery charge 3 Penetrating CRB
Artillery laser, parallax 17 248,000 2 Heavy Laser 7d8 F 150 Burn 4d6 100 5 Battery charge 3 Penetrating CRB
Artillery laser, perihelion 13 53,800 2 Heavy Laser 4d8 F 130 Burn 2d6 100 5 Battery charge 3 Penetrating CRB
Artillery laser, zenith 20 722,000 2 Heavy Laser 9d8 F 150 Burn 5d6 100 5 Battery charge 3 Penetrating CRB
Assassin rifle, phantom 9 14,900 2 Sniper Projectile 3d6 P 60 - - 1 1 Rounds 1 Breakdown, sniper (600 ft.), unwieldy AR
Assassin rifle, shadow 6 4,550 2 Sniper Projectile 2d6 P 60 - - 1 1 Rounds 1 Breakdown, sniper (500 ft.), unwieldy AR
Assassin rifle, spectre 12 39,500 2 Sniper Projectile 5d6 P 70 - - 1 1 Rounds 1 Breakdown, sniper (750 ft.), unwieldy AR
Assassin rifle, stalker 3 1,510 2 Sniper Projectile 1d10 P 60 - - 1 1 Rounds 1 Breakdown, sniper (250 ft.), unwieldy AR
Assassin rifle, wraith 17 278,000 2 Sniper Projectile 11d6 P 70 - - 1 1 Rounds 1 Breakdown, sniper (1,000 ft.), unwieldy AR
Assault rifle, AG 3 1,400 2 Longarms Projectile 1d8 P 80 - - 12 1 Rounds 1 Automatic AA
Aurora cannon, electron 10 18,200 2 Heavy Laser 6d4 E&F 120 Blind - 40 2 Battery charge 2 Aurora AR
Aurora cannon, hydrogen 5 3,100 2 Heavy Plasma 2d4 E&F 100 Blind - 40 2 Battery charge 2 Aurora AR
Aurora cannon, proton 17 258,000 2 Heavy Laser 15d4 E&F 120 Blind - 40 2 Battery charge 2 Aurora AR
Autobeam artillery, advanced 16 145,700 2 Heavy Laser 4d8 F 120 Burn 2d8 40 1 Battery charge 2 Automatic CRB
Autobeam artillery, elite 19 543,300 2 Heavy Laser 6d8 F 120 Burn 2d10 40 1 Battery charge 2 Automatic CRB
Autobeam artillery, tactical 10 19,400 2 Heavy Laser 2d8 F 120 Burn 1d8 40 1 Battery charge 2 Automatic CRB
Autobeam rifle, advanced 15 95,500 2 Longarms Laser 7d4 F 60 Burn 3d4 100 10 Battery charge 2 Automatic CRB
Autobeam rifle, elite 19 548,100 2 Longarms Laser 12d4 F 60 Burn 5d4 100 5 Battery charge 2 Automatic CRB
Autobeam rifle, tactical 11 26,900 2 Longarms Laser 5d4 F 60 Burn 2d4 40 4 Battery charge 2 Automatic CRB
Autotarget rifle 2 755 2 Longarms Projectile 1d6 P 60 - - 10 1 Rounds 2 Analog, automatic CRB
Baton, advanced 19 540,000 1 Basic Melee Uncategorized 8d6 B - - - 20 1 Battery charge L Operative, powered CRB
Baton, tactical 1 90 1 Basic Melee Uncategorized 1d4 B - - - - - - L Analog, operative CRB
Battle ribbon, micro-edge 8 9,400 2 Advanced Melee Uncategorized 3d8 S - Wound - - - - 1 Analog, operative, professional (dancer) AR
Battle ribbon, traditional 3 270 2 Advanced Melee Uncategorized 1d8 S - - - - - - 1 Analog, operative, professional (dancer) AR
Battle ribbon, zero-edge 12 35,200 2 Advanced Melee Uncategorized 5d8 S - Severe wound - - - - 1 Analog, operative, professional (dancer) AR
Battleaxe, tactical 5 2,650 1 Advanced Melee Uncategorized 1d8 S - Wound - - - - 1 Analog AP01
Battlebow, advanced 8 8,750 2 Special Uncategorized 2d8 P 120 - - Drawn 1 Arrows 1 Analog, archaic, quick reload AP04
Battlebow, elite 12 31,000 2 Special Uncategorized 3d8 P 120 - - Drawn 1 Arrows 1 Analog, archaic, quick reload AP04
Battlebow, paragon 16 150,000 2 Special Uncategorized 6d8 P 120 - - Drawn 1 Arrows 1 Analog, archaic, quick reload AP04
Battlebow, tactical 4 1,900 2 Special Uncategorized 1d8 P 120 - - Drawn 1 Arrows 1 Analog, archaic, quick reload AP04
Battleglove, cestus 1 100 1 Basic Melee Uncategorized 1d4 B - - - - - - L Analog CRB
Battleglove, gravity 17 214,850 1 Basic Melee Uncategorized 5d10 B - - - 20 1 Battery charge L Powered CRB
Battleglove, nova 13 52,500 1 Basic Melee Uncategorized 3d10 B - - - 20 1 Battery charge L Powered CRB
Battleglove, power 10 16,100 1 Basic Melee Uncategorized 2d8 B - - - 20 1 Battery charge L Powered CRB
Blaze rifle, firedrake-class 16 153,000 2 Longarms Flame 5d10 F 60 Burn 4d6 40 2 Petrol 1 Analog, unwieldy AR
Blaze rifle, hellhound-class 11 23,200 2 Longarms Flame 3d10 F 60 Burn 3d6 40 2 Petrol 1 Analog, unwieldy AR
Blaze rifle, ifrit-class 4 1,900 2 Longarms Flame 1d10 F 40 Burn 1d6 40 2 Petrol 1 Analog, unwieldy AR
Blaze rifle, phoenix-class 20 765,000 2 Longarms Flame 9d10 F 80 Burn 5d6 40 2 Petrol 1 Analog, unwieldy AR
Blaze rifle, salamander-class 7 5,800 2 Longarms Flame 2d8 F 60 Burn 2d6 40 2 Petrol 1 Analog, unwieldy AR
Blaze scimitar, acolyte 2 740 2 Advanced Melee Flame 1d6 F - Burn 1d6 20 1 Battery charge 1 Bright, powered AP13
Blaze scimitar, cleric 12 34,600 2 Advanced Melee Flame 4d6 F - Burn 2d6 40 2 Battery charge 1 Bright, powered AP13
Blaze scimitar, disciple 8 9,200 2 Advanced Melee Flame 2d6 F - Burn 1d8 20 1 Battery charge 1 Bright, powered AP13
Blaze scimitar, divine 16 162,000 2 Advanced Melee Flame 8d6 F - Burn 2d8 40 2 Battery charge 1 Bright, powered AP13
Blindmark rifle, banshee 19 585,000 2 Longarms Sonic 8d8 So 120 Sicken - 80 10 Battery charge 1 Echo, stun AR
Blindmark rifle, HFD 13 51,000 2 Longarms Sonic 4d8 So 100 Sicken - 40 8 Battery charge 1 Echo, stun AR
Blindmark rifle, LFD 8 9,800 2 Longarms Sonic 2d8 So 80 - - 40 5 Battery charge 1 Echo, stun AR
Blindmark rifle, thunderstrike 3 1,400 2 Longarms Sonic 2d4 So 60 - - 20 2 Battery charge 1 Echo, stun AR
Bone cestus, austere 2 600 1 Basic Melee Uncategorized 1d6 P - Bleed 1d4 - - - L Analog AA
Bone cestus, measured 7 5,500 1 Basic Melee Uncategorized 2d6 P - Bleed 1d6 - - - L Analog AA
Bone cestus, severe 17 230,000 1 Basic Melee Uncategorized 8d6 P - Bleed 5d6 - - - L Analog AA
Bone pistol, crypt-class 6 4,350 1 Small Arms Cryo 1d6 C 40 - - 20 4 Battery charge L Antibiological AR
Bone pistol, grave-class 3 900 1 Small Arms Cryo 1d4 C 40 - - 20 4 Battery charge L Antibiological AR
Bone pistol, sepulcher-class 11 25,500 1 Small Arms Cryo 2d8 C 40 - - 20 4 Battery charge L Antibiological AR
Bone pistol, vault-class 18 591,000 1 Small Arms Cryo 5d8 C 40 - - 40 4 Battery charge L Antibiological AR
Bone scepter, cadaver 19 598,000 1 Advanced Melee Cryo 12d6 C - Leech - - - - L Analog, antibiological AR
Bone scepter, chill 3 1,490 1 Advanced Melee Cryo 1d6 C - Leech - - - - L Analog, antibiological AR
Bone scepter, rigor 13 51,800 1 Advanced Melee Cryo 5d6 C - Leech - - - - L Analog, antibiological AR
Bone scepter, void 8 9,850 1 Advanced Melee Cryo 2d6 C - Leech - - - - L Analog, antibiological AR
Boomer rifle, concussive 11 24,000 2 Longarms Sonic 4d6 So 40 Knockdown - 15 5 Shells 1 Analog AR
Boomer rifle, rumbler 6 4,100 2 Longarms Sonic 2d6 So 40 Deafen - 12 4 Shells 1 Analog AR
Boomer rifle, shockwave 17 230,000 2 Longarms Sonic 8d6 So 40 Knockdown - 20 5 Shells 1 Analog AR
Boomer rifle, tremor 2 520 2 Longarms Sonic 1d8 So 40 Deafen - 12 3 Shells 1 Analog AR
Bow 1 255 2 Special Uncategorized 1d6 P 60 - - 1 1 Arrows 1 Quick reload CRB
Breaching gun, grapeshot 19 509,000 2 Longarms Projectile 10d10 P 30 Knockdown - 20 2 Shells 1 Analog, breach, penetrating AR
Breaching gun, impact 11 25,300 2 Longarms Projectile 3d10 P 30 Knockdown - 12 2 Shells 1 Analog, breach, penetrating AR
Breaching gun, snub 7 6,800 2 Longarms Projectile 2d10 P 20 Knockdown - 8 2 Shells 1 Analog, breach, penetrating AR
Breaching gun, utility 4 2,350 2 Longarms Projectile 1d10 P 20 Knockdown - 4 1 Shells 1 Analog, breach, penetrating AR
Breaching gun, vortex 15 119,000 2 Longarms Projectile 6d10 P 30 Knockdown - 16 2 Shells 1 Analog, breach, penetrating AR
Burner, firedrake-class 16 158,000 2 Heavy Flame 6d10 F 60 Burn 4d6 40 4 Petrol 2 Line, unwieldy AR
Burner, hellhound-class 11 23,800 2 Heavy Flame 3d10 F 50 Burn 3d6 40 4 Petrol 2 Line, unwieldy AR
Burner, ifrit-class 3 1,300 2 Heavy Flame 1d10 F 30 Burn 1d6 40 4 Petrol 2 Line, unwieldy AR
Burner, phoenix-class 20 795,000 2 Heavy Flame 10d10 F 75 Burn 5d6 40 4 Petrol 2 Line, unwieldy AR
Burner, salamander-class 7 6,050 2 Heavy Flame 2d10 F 40 Burn 2d6 40 4 Petrol 2 Line, unwieldy AR
Hands Damage Critical
Weapon Level Price Type Category Damage Range Critical Type Capacity Usage Ammo Type Bulk Special Source
Required Type Damage
Burning chains, archdevil-class 16 178,000 2 Advanced Melee Flame 5d12 F - Fatigue - 20 1 Petrol 2 Analog, disarm, fueled, reach, trip AR
Burning chains, fiend-class 3 1,450 2 Advanced Melee Flame 1d8 F - Fatigue - 20 1 Petrol 2 Analog, disarm, fueled, reach, trip AR
Burning chains, malebranche-class 9 13,900 2 Advanced Melee Flame 2d8 F - Fatigue - 20 1 Petrol 2 Analog, disarm, fueled, reach, trip AR
Carbonedge shuriken (10) 1 85 1 Special Uncategorized 1d4 P 10 Bleed 1d4 - - - - Quick reload, thrown CRB
Cathode cannon, advanced 8 9,300 2 Heavy Shock 2d12 E 60 - - 40 4 Battery charge 2 Unwieldy, wide line AR
Cathode cannon, elite 12 35,300 2 Heavy Shock 3d12 E 60 - - 40 4 Battery charge 2 Unwieldy, wide line AR
Cathode cannon, paragon 15 109,000 2 Heavy Shock 6d12 E 100 - - 40 4 Battery charge 2 Unwieldy, wide line AR
Cathode cannon, shockstorm 18 647,000 2 Heavy Shock 7d12 E 120 - - 80 4 Battery charge 2 Unwieldy, wide line AR
Cathode cannon, tactical 4 2,040 2 Heavy Shock 1d10 E 40 - - 40 4 Battery charge 2 Unwieldy, wide line AR
Cavitation pistol, hydrodynamic 14 75,200 1 Small Arms Plasma 2d12 E&F 40 Pulse 2d6 40 8 Battery charge L Unwieldy AR
Cavitation pistol, inertial 8 9,700 1 Small Arms Plasma 2d6 E&F 20 Pulse 1d6 40 5 Battery charge L Unwieldy AR
Cavitation pistol, thermodynamic 18 584,000 1 Small Arms Plasma 3d12 E&F 20 Pulse 3d6 80 10 Battery charge L Unwieldy AR
Cavitation psitol, vapor 3 1,430 1 Small Arms Plasma 1d6 E&F 20 Pulse 1d4 20 4 Battery charge L Unwieldy AR
Charge emitter, impulse 8 10,900 2 Longarms Shock 3d4 E 20 Staggered - 20 2 Battery charge 1 Integrated (1 slot), stun AR
Chitin blade, microserrated 9 12,400 2 Basic Melee Uncategorized 4d4 S - Bleed 2d4 - - - 1 Analog AR
Chitinblade, nanoserrated 13 46,400 2 Basic Melee Uncategorized 4d8 S - Bleed 2d8 - - - 1 Analog AR
Chitinblade, tactical 4 1,890 2 Basic Melee Uncategorized 1d6 S - Bleed 1d6 - - - 1 Analog AR
Chitinblade, ultraserrated 17 219,000 2 Basic Melee Uncategorized 8d8 S - Bleed 3d8 - - - 1 Analog AR
Cinder rifle, glory-sequence 15 102,200 2 Longarms Projectile 6d8 P 80 Burn 2d6 24 1 Rounds 2 - AP13
Cinder rifle, savlation-sequence 7 6,000 2 Longarms Projectile 2d8 P 60 Burn 1d6 14 1 Rounds 2 - AP13
Cinder rifle, truth-sequence 2 700 2 Longarms Projectile 1d8 P 60 Burn 1d6 10 1 Rounds 2 - AP13
Cinder rifle, valor-sequence 11 23,700 2 Longarms Projectile 3d8 P 80 Burn 2d6 20 1 Rounds 2 - AP13
Club 0 0 1 Basic Melee Uncategorized 1d6 B - - - - - - L Analog, archaic CRB
Cluster launcher, advanced 12 35,800 2 Heavy Uncategorized - - 70 - - 10 1 Grenades 3 Cluster (10 ft.) AR
Cluster launcher, elite 15 105,000 2 Heavy Uncategorized - - 80 - - 12 1 Grenades 3 Cluster (10 ft.) AR
Cluster launcher, paragon 18 360,000 2 Heavy Uncategorized - - 100 - - 16 1 Grenades 3 Cluster (15 ft.) AR
Cluster launcher, tactical 6 4,150 2 Heavy Uncategorized - - 60 - - 8 1 Grenades 2 Cluster (5 ft.) AR
Coil rifle, assassin 19 590,000 2 Sniper Projectile 12d6 P 90 Bleed 4d6 16 1 Rounds 2 Sniper (750 ft.) AR
Coil rifle, precision 1 390 2 Sniper Projectile 1d6 P 60 - - 4 1 Rounds 2 Sniper (250 ft.) AR
Coil rifle, rangefinder 10 18,600 2 Sniper Projectile 3d6 P 70 Bleed 2d6 8 1 Rounds 2 Sniper (500 ft.) AR
Coil rifle, saboteur 14 76,700 2 Sniper Projectile 7d6 P 80 Bleed 3d6 12 1 Rounds 2 Sniper (750 ft.) AR
Coil rifle, specialist 5 3,120 2 Sniper Projectile 2d6 P 70 Bleed 1d6 6 1 Rounds 2 Sniper (250 ft.) AR
Colossus coil, brush 9 13,800 2 Heavy Shock 3d8 E 100 Arc 2d6 40 8 Battery charge 3 Boost 1d8 AR
Colossus coil, corona 3 1,450 2 Heavy Shock 1d8 E 80 Arc 1d6 20 4 Battery charge 3 Boost 1d8 AR
Colossus coil, multistream 19 888,000 2 Heavy Shock 10d8 E 120 Arc 4d6 80 10 Battery charge 3 Boost 3d8 AR
Colossus coil, streamer arc 14 76,400 2 Heavy Shock 5d8 E 100 Arc 3d6 40 8 Battery charge 3 Boost 2d8 AR
Combat rifle 10 16,500 2 Longarms Projectile 3d8 P 90 - - 12 1 Rounds 1 Analog CRB
Compliance ray, flare 7 6,400 1 Small Arms Laser 2d4 F 60 Blind - 20 1 Battery charge L Nonlethal AR
Compliance ray, flash 3 1,400 1 Small Arms Laser 1d6 F 60 Blind - 20 1 Battery charge L Nonlethal AR
Compliance ray, starburst 15 171,00 1 Small Arms Laser 6d4 F 60 Blind - 20 1 Battery charge L Nonlethal AR
Compliance ray, strobe 11 25,100 1 Small Arms Laser 4d4 F 60 Blind - 20 1 Battery charge L Nonlethal AR
Compliance ray, sunspot 19 545,000 1 Small Arms Laser 9d4 F 80 Blind - 20 1 Battery charge L Nonlethal AR
Conqueror, blue star 13 52,000 2 Heavy Laser 5d10 E&F 100 Wound - 80 4 Battery charge 3 Unwieldy AR
Conqueror, red star 1 430 2 Heavy Plasma 1d10 E&F 60 Wound - 20 4 Battery charge 3 Unwieldy AR
Conqueror, violet star 18 590,000 2 Heavy Laser 10d10 E&F 100 Wound - 80 8 Battery charge 3 Unwieldy AR
Conqueror, white star 9 15,200 2 Heavy Laser 3d12 E&F 80 Wound - 40 4 Battery charge 3 Unwieldy AR
Conqueror, yellow star 4 2,400 2 Heavy Plasma 1d12 E&F 80 Wound - 40 4 Battery charge 3 Unwieldy AR
Convergent laser, multiwave 11 24,500 2 Heavy Laser 4d10 F 120 Burn 3d6 40 4 Battery charge 2 Unwieldy AR
Convergent laser, single-wave 4 2,100 2 Heavy Laser 1d12 F 100 Burn 1d6 40 4 Battery charge 2 Unwieldy AR
Convergent laser, wide-spectrum 15 118,000 2 Heavy Laser 7d10 F 120 Burn 4d6 40 4 Battery charge 2 Unwieldy AR
Coolant sprayer, algid 7 7,400 2 Heavy Cryo 1d6 C 30 Staggered - 40 4 Battery charge 3 Blast, entangle (1d4 rounds), unwieldy AR
Coolant sprayer, glacial 12 41,000 2 Heavy Cryo 2d6 C 40 Staggered - 40 4 Battery charge 3 Blast, entangle (2d4 rounds), unwieldy AR
Coolant sprayer, hiemal 3 1,600 2 Heavy Cryo 1d4 C 20 Staggered - 40 4 Battery charge 3 Blast, entangle (1d4 rounds), unwieldy AR
Coolant sprayer, isothermal 17 290,000 2 Heavy Cryo 3d6 C 40 Staggered - 40 4 Battery charge 3 Blast, entangle (2d4 rounds), unwieldy AR
Core hammer, advanced 8 9,150 2 Advanced Melee Plasma 3d6 E&F - Jet 2d6 40 2 Battery charge 2 Powered AR
Core hammer, fusion 13 48,200 2 Advanced Melee Plasma 6d6 E&F - Jet 4d6 40 5 Battery charge 2 Powered AR
Core hammer, reactor 20 725,000 2 Advanced Melee Plasma 15d6 E&F - Jet 8d6 80 8 Battery charge 2 Powered AR
Core hammer, tactical 3 1,320 2 Advanced Melee Plasma 1d6 E&F - Jet 1d6 40 2 Battery charge 2 Powered AR
Crossbolter, advanced 11 21,900 2 Heavy Projectile 4d10 P 70 - - 12 4 Arrows 2 Unwieldy CRB
Crossbolter, dual 8 8,250 2 Longarms Projectile 2d10 P 70 - - 4 2 Arrows 2 Unwieldy CRB
Crossbolter, elite 14 71,400 2 Heavy Projectile 6d10 P 60 - - 30 6 Arrows 2 Unwieldy CRB
Crossbolter, paragon 18 327,200 2 Heavy Projectile 10d10 P 60 - - 40 8 Arrows 2 Unwieldy CRB
Crossbolter, tactical 2 475 2 Longarms Projectile 1d10 P 70 - - 1 1 Arrows 2 Unwieldy CRB
Cryopike, advanced 12 34,800 2 Advanced Melee Cryo 2d8 C - Staggered - 40 2 Battery charge 2 Powered, reach CRB
Cryopike, tactical 5 3,360 2 Advanced Melee Cryo 1d8 C - - - 40 2 Battery charge 2 Powered CRB
Cryospike, industrial 15 114,000 1 Advanced Melee Cryo 9d4 C - - - 20 2 Battery charge L Extinguish, integrated (2 slots), powered AR
Cryospike, personal 2 1,100 1 Advanced Melee Cryo 1d4 C - - - 20 2 Battery charge L Extinguish, integrated (2 slots), powered AR
Cryospike, residential 9 13,700 1 Advanced Melee Cryo 3d4 C - - - 20 2 Battery charge L Extinguish, integrated (2 slots), powered AR
Curve blade, buzzblade 16 184,300 2 Advanced Melee Uncategorized 8d10 S - Bleed 5d6 40 2 Battery charge 2 Powered CRB
Curve blade, carbon steel 4 2,230 2 Advanced Melee Uncategorized 1d10 S - Bleed 1d6 - - - 2 Analog CRB
Curve blade, dimensional slice 20 815,000 2 Advanced Melee Uncategorized 12d10 S - Bleed 6d6 40 2 Battery charge 2 Powered CRB
Curve blade, ultrathin 10 18,100 2 Advanced Melee Uncategorized 3d10 S - Bleed 2d6 - - - 1 Analog CRB
Dagger, molecular rift 17 275,000 1 Basic Melee Uncategorized 10d4 S - - - - - - L Analog, operative CRB
Dagger, ultrathin 12 32,800 1 Basic Melee Uncategorized 4d4 S - - - - - - L Analog, operative CRB
Dagger, zero-edge 14 64,400 1 Basic Melee Uncategorized 6d4 S - - - - - - L Analog, operative CRB
Dart cannon, advanced 11 22,300 2 Heavy Projectile 3d12 P 150 Embed 1d10 50 10 Darts 2 Unwieldy AR
Dart cannon, elite 15 118,000 2 Heavy Projectile 6d12 P 150 Embed 2d12 50 5 Darts 2 Unwieldy AR
Dart cannon, heavy 8 9,650 2 Heavy Projectile 2d12 P 140 Embed 1d8 50 10 Darts 2 Unwieldy AR
Dart cannon, light 2 690 2 Heavy Projectile 1d8 P 120 Embed 1d6 50 10 Darts 2 Unwieldy AR
Dart cannon, paragon 19 584,000 2 Heavy Projectile 9d12 P 1500 Embed 3d12 50 5 Darts 2 Unwieldy AR
Dart cannon, tactical 5 2,800 2 Heavy Projectile 1d12 P 130 Embed 1d8 50 10 Darts 2 Unwieldy AR
Dazzler, flash 3 1,420 2 Heavy Laser 1d10 F 120 Blind - 20 2 Battery charge 2 Nonlethal AR
Dazzler, strobe 8 9,420 2 Heavy Laser 2d12 F 150 Blind - 20 2 Battery charge 2 Nonlethal AR
Dazzler, sunspot 14 71,500 2 Heavy Laser 4d12 F 150 Blind - 20 2 Battery charge 2 Nonlethal AR
Decoupler, bruiser 1 430 1 Small Arms Disintegrator 1d4 A 20 Demoralize - 20 2 Battery charge L - AR
Decoupler, pusher 4 2,300 1 Small Arms Disintegrator 1d6 A 30 Demoralize - 40 2 Battery charge L - AR
Decoupler, screamer 8 10,800 1 Small Arms Disintegrator 1d10 A 30 Demoralize - 40 2 Battery charge L - AR
Devastation blade, apocalypse 18 410,200 2 Advanced Melee Uncategorized 12d8 S - - - - - - 1 Analog CRB
Devastation blade, ruin 13 43,900 2 Advanced Melee Uncategorized 5d8 S - - - - - - 1 Analog CRB
Devastation blade, wrack 7 5,500 2 Advanced Melee Uncategorized 2d8 S - - - - - - 1 Analog CRB
Diasporan rifle, advanced 5 3,750 2 Sniper Laser 2d8 F 70 - - 20 1 Battery charge 2 Sniper (500), unwieldy AA
Diasporan rifle, elite 10 17,000 2 Sniper Laser 4d8 F 80 - - 20 1 Battery charge 2 Sniper (750), unwieldy AA
Diasporan rifle, imperial 20 725,000 2 Sniper Laser 10d8 F 80 - - 30 1 Battery charge 2 Sniper (1000), unwieldy AA
Diasporan rifle, tactical 1 350 2 Sniper Laser 1d8 F 70 - - 10 1 Battery charge 1 Sniper (250), unwieldy AA
Diasporan rifle, ultra 15 110,000 2 Sniper Laser 6d8 F 80 - - 30 1 Battery charge 2 Sniper (1000), unwieldy AA
Dirge cannon, anharmonic 13 49,900 2 Heavy Sonic 5d6 So 40 Deafen - 80 4 Battery charge 3 Antibiological, blast, unwieldy AR
Dirge cannon, harmonic 2 900 2 Heavy Sonic 1d8 So 20 Deafen - 20 4 Battery charge 3 Antibiological, blast, unwieldy AR
Dirge cannon, parametric 16 172,000 2 Heavy Sonic 7d6 So 50 Deafen - 80 4 Battery charge 3 Antibiological, blast, unwieldy AR
Dirge cannon, resonant 7 4,270 2 Heavy Sonic 2d6 So 30 Deafen - 40 4 Battery charge 3 Antibiological, blast, unwieldy AR
Dirge pistol, anharmonic 10 20,500 1 Small Arms Sonic 3d4 So 40 Sicken - 20 1 Battery charge L Antibiological AR
Dirge pistol, harmonic 1 440 1 Small Arms Sonic 1d3 So 20 Sicken - 20 1 Battery charge L Antibiological AR
Dirge pistol, parametric 15 133,000 1 Small Arms Sonic 6d4 So 60 Sicken - 20 1 Battery charge L Antibiological AR
Dirge pistol, radial 19 660,000 1 Small Arms Sonic 10d4 So 60 Sicken - 20 1 Battery charge L Antibiological AR
Dirge pistol, resonant 6 4,950 1 Small Arms Sonic 1d8 So 40 Sicken - 20 1 Battery charge L Antibiological AR
Disintegration lash, decimator 8 9,800 1 Advanced Melee Disintegrator 1d10 A - Corrode 1d6 20 1 Battery charge L Living, powered, reach AR
Disintegration lash, eradicator 20 850,000 1 Advanced Melee Disintegrator 4d20 A - Corrode 4d6 20 1 Battery charge L Living, powered, reach AR
Disintegration lash, executioner 16 113,000 1 Advanced Melee Disintegrator 2d20 A - Corrode 2d6 20 1 Battery charge L Living, powered, reach AR
Disintegration lash, liquidator 3 1,450 1 Advanced Melee Disintegrator 1d6 A - Corrode 1d6 20 1 Battery charge L Living, powered, reach AR
Disintegrator cannon, decimator 11 29,500 2 Heavy Disintegrator 3d10 A 40 Corrode 2d6 40 4 Battery charge 3 Line, unwieldy AR
Disintegrator cannon, eradicator 20 765,000 2 Heavy Disintegrator 5d20 A 40 Corrode 4d6 80 8 Battery charge 3 Line, unwieldy AR
Disintegrator cannon, executioner 16 220,000 2 Heavy Disintegrator 5d10 A 40 Corrode 3d6 80 8 Battery charge 3 Line, unwieldy AR
Hands Damage Critical
Weapon Level Price Type Category Damage Range Critical Type Capacity Usage Ammo Type Bulk Special Source
Required Type Damage
Disintegrator cannon, liquidator 6 4,800 2 Heavy Disintegrator 1d20 A 40 Corrode 1d6 40 4 Battery charge 3 Line, unwieldy AR
Disintegrator pistol, decimator 11 28,000 1 Small Arms Disintegrator 1d20 A 20 - - 20 2 Battery charge L - AR
Disintegrator pistol, eradicator 20 745,000 1 Small Arms Disintegrator 3d20 A 30 Corrode 2d6 40 4 Battery charge L - AR
Disintegrator pistol, executioner 16 200,000 1 Small Arms Disintegrator 2d20 A 25 Corrode 1d6 40 4 Battery charge L - AR
Disintegrator pistol, liquidator 6 4,500 1 Small Arms Disintegrator 1d10 A 15 - - 20 2 Battery charge L - AR
Disintegrator rifle, decimator 11 29,000 2 Longarms Disintegrator 3d10 A 30 Corrode 2d6 40 4 Battery charge 2 - AR
Disintegrator rifle, eradicator 20 745,000 2 Longarms Disintegrator 5d20 A 30 Corrode 4d6 80 8 Battery charge 2 - AR
Disintegrator rifle, executioner 16 210,000 2 Longarms Disintegrator 5d10 A 30 Corrode 3d6 80 8 Battery charge 2 - AR
Disintegrator rifle, liquidator 6 4,740 2 Longarms Disintegrator 1d20 A 30 Corrode 1d6 40 4 Battery charge 2 - AR
Disruption pistol, major 12 40,000 1 Small Arms Dimensional Disruption 3d6 So 40 Staggered - 40 8 Battery charge L Boost 2d6, relic AP05
Disruption pistol, minor 7 7,500 1 Small Arms Dimensional Disruption 2d6 So 40 Staggered - 20 4 Battery charge L Boost 1d6, relic AP05
Disruption rifle, minor 9 15,000 2 Longarms Dimensional Disruption 3d8 So 50 Staggered - 40 10 Battery charge 2 Boost 1d8, relic AP05
Disruption rifle, minor 14 80,000 2 Longarms Dimensional Disruption 6d8 So 40 Staggered - 40 10 Battery charge 2 Boost 2d8, relic AP05
Divergent laser, multiwave 12 41,200 2 Heavy Laser 4d8 F 80 Burn 2d6 40 2 Battery charge 2 Blast, unwieldy AR
Divergent laser, single-wave 5 3,430 2 Heavy Laser 1d8 F 60 Burn 1d6 40 2 Battery charge 2 Blast, unwieldy AR
Divergent laser, wide-spectrum 18 414,000 2 Heavy Laser 7d8 F 90 Burn 3d6 40 2 Battery charge 2 Blast, unwieldy AR
Doshko, advanced 7 5,300 2 Advanced Melee Uncategorized 2d12 P - - - - - - 1 Analog, unwieldy CRB
Doshko, dimensional blade 19 546,100 2 Advanced Melee Uncategorized 13d12 P - - - - - - 1 Analog, unwieldy CRB
Doshko, molecular rift 17 248,000 2 Advanced Melee Uncategorized 10d12 P - - - 20 1 Battery charge 1 Powered, unwieldy CRB
Doshko, tactical 1 240 2 Advanced Melee Uncategorized 1d12 P - - - - - - 1 Analog, unwieldy CRB
Doshko, ultrathin 11 24,600 2 Advanced Melee Uncategorized 4d12 P - - - - - - 1 Analog, unwieldy CRB
Doshko, zero-edge 14 71,500 2 Advanced Melee Uncategorized 7d12 P - - - - - - 1 Analog, unwieldy CRB
Dragon pistol, drake 10 17,000 1 Small Arms Flame 3d4 F 30 Burn 2d4 20 1 Petrol L - AR
Dragon pistol, true 19 489,000 1 Small Arms Flame 5d8 F 40 Burn 5d6 20 1 Petrol L - AR
Dragon pistol, wyrmling 5 2,650 1 Small Arms Flame 1d6 F 30 Burn 1d6 20 1 Petrol L - AR
Dragon pistol, wyvern 15 95,000 1 Small Arms Flame 4d6 F 30 Burn 3d6 20 1 Petrol L - AR
Dragon rifle, drake 9 13,400 2 Longarms Flame 3d6 F 60 Burn 2d4 20 1 Petrol 1 Automatic AR
Dragon rifle, true 19 559,000 2 Longarms Flame 11d6 F 100 Burn 4d4 20 1 Petrol 1 Automatic AR
Dragon rifle, wrymling 5 3,020 2 Longarms Flame 1d8 F 60 Burn 1d4 20 1 Petrol 1 Automatic AR
Dragon rifle, wyvern 14 72,200 2 Longarms Flame 6d6 F 80 Burn 3d4 20 1 Petrol 1 Automatic AR
Dragonglaive, basic 4 2,000 2 Advanced Melee Uncategorized 1d8 S&E - - - 20 1 Battery charge 2 Powered, reach AA
Dragonglaive, skyshatter 16 160,000 2 Advanced Melee Uncategorized 8d8 S&E - - - 20 1 Battery charge 2 Powered, reach AA
Dragonglaive, thunderhead 8 9,000 2 Advanced Melee Uncategorized 2d8 S&E - - - 20 1 Battery charge 2 Powered, reach AA
Dragonglaive, wyrmlord 19 525,000 2 Advanced Melee Uncategorized 13d8 S&E - - - 20 1 Battery charge 2 Powered, reach AA
Dross gun, flux 10 19,200 2 Longarms Disintegrator 2d12 A 20 Severe wound - 20 4 Battery charge 1 Penetrating AR
Dross gun, scoring 5 3,300 2 Longarms Disintegrator 1d8 A 20 Wound - 20 2 Battery charge 1 Penetrating AR
Dross gun, scrapper 2 720 2 Longarms Disintegrator 1d6 A 15 - - 20 1 Battery charge 1 Penetrating AR
Dueling sword, admiral 17 225,150 1 Basic Melee Uncategorized 8d6 S - - - - - - L Analog AA2
Dueling sword, buzzblade 8 9,500 1 Basic Melee Uncategorized 2d6 S - - - 20 1 Battery charge L Powered CRB
Dueling sword, converted 4 2,100 1 Basic Melee Uncategorized 1d8 S - - - - - - L Analog AA2
Dueling sword, molecular rift 18 331,200 1 Basic Melee Uncategorized 10d6 S - - - - - - L Analog CRB
Dueling sword, officer 10 18,795 1 Basic Melee Uncategorized 3d4 S - - - - - - L Analog AA2
Dueling sword, ripper 15 109,250 1 Basic Melee Uncategorized 7d6 S - - - 20 1 Battery charge L Powered CRB
Dueling sword, tactical 2 475 1 Basic Melee Uncategorized 1d6 S - - - - - - L Analog CRB
Dueling sword, ultrathin 11 26,000 1 Basic Melee Uncategorized 3d6 S - - - - - - L Analog CRB
Electroflail, advanced 9 12,800 2 Advanced Melee Shock 3d6 E - Arc 2d6 20 1 Battery charge 1 Disarm, powered AR
Electroflail, elite 14 69,900 2 Advanced Melee Shock 7d6 E - Arc 3d6 20 1 Battery charge 1 Disarm, powered AR
Electroflail, paragon 18 360,000 2 Advanced Melee Shock 11d6 E - Arc 4d6 20 1 Battery charge 1 Disarm, powered AR
Electroflail, tactical 5 2,910 2 Advanced Melee Shock 1d6 E - Arc 1d6 20 1 Battery charge 1 Disarm, powered AR
Electrovore glove, aurora 7 6,250 1 Advanced Melee Uncategorized 2d6 P&E - Recharge 2 - 20 1 Battery charge L Powered AA
Electrovore glove, static 2 750 1 Advanced Melee Shock 1d6 P&E - Recharge 2 - 20 1 Battery charge L Powered AA
Electrovore glove, storm 13 49,000 1 Advanced Melee Uncategorized 6d6 P&E - Recharge 4 - 40 2 Battery charge L Powered AA
Electrovore glove, tempest 18 375,000 1 Advanced Melee Uncategorized 12d6 P&E - Recharge 4 - 40 2 Battery charge L Powered AA
Ember pistol, glory-sequence 14 65,800 1 Small Arms Projectile 4d6 P 40 Burn 2d6 16 1 Rounds L - AP13
Ember pistol, salvation-sequence 7 5,700 1 Small Arms Projectile 2d6 P 30 Burn 1d4 10 1 Rounds L - AP13
Ember pistol, truth-sequence 2 525 1 Small Arms Projectile 1d6 P 30 Burn 1d4 8 1 Rounds L - AP13
Ember pistol, valor-sequence 11 23,400 1 Small Arms Projectile 3d6 P 40 Burn 2d4 12 1 Rounds L - AP13
Energy converter, advanced 10 20,900 2 Heavy Cryo 2d8 C 90 Staggered - 20 1 Battery charge 2 Explode (15 ft.), unwieldy AR
Energy converter, elite 16 198,000 2 Heavy Cryo 3d10 C 100 Staggered - 20 1 Battery charge 2 Explode (20 ft.), unwieldy AR
Energy converter, tactical 4 2,400 2 Heavy Cryo 1d6 C 90 Staggered - 20 1 Battery charge 2 Explode (10 ft.), unwieldy AR
Excavation laser, heavy 18 380,000 2 Longarms Laser 6d10 F 60 - - 80 4 Battery charge 2 Penetrating, professional (miner) AR
Excavation laser, light 4 2,050 2 Longarms Laser 1d10 F 60 - - 40 2 Battery charge 2 Penetrating, professional (miner) AR
Excavation laser, medium 12 36,000 2 Longarms Laser 3d10 F 60 - - 40 2 Battery charge 2 Penetrating, professional (miner) AR
Fangblade 7 5,430 1 Advanced Melee Uncategorized 1d12 S - Bleed 1d8 20 1 Battery charge 1 Powered CRB
Flame doshko, blaze 8 8,500 2 Advanced Melee Flame 2d8 F - Wound - 20 1 Battery charge 1 Powered CRB
Flame doshko, ember 2 750 2 Advanced Melee Flame 1d8 F - Wound - 20 1 Battery charge 1 Powered CRB
Flame doshko, inferno 13 53,200 2 Advanced Melee Flame 5d8 F - Wound - 20 1 Battery charge 1 Powered CRB
Flame doshko, solar flare 19 595,000 2 Advanced Melee Flame 10d8 F - Severe wound - 20 1 Battery charge 1 Powered CRB
Flame launcher, fireball 5 3,250 2 Heavy Flame 1d8 F 60 Burn 1d6 20 2 Petrol 2 Explode (10 ft.), unwieldy AR
Flame launcher, immolation 9 14,200 2 Heavy Flame 2d8 F 80 Burn 2d6 40 4 Petrol 2 Explode (10 ft.), unwieldy AR
Flame launcher, supernova 14 79,800 2 Heavy Flame 5d8 F 120 Burn 3d6 40 5 Petrol 2 Explode (10 ft.), unwieldy AR
Flame pistol 2 470 1 Small Arms Flame 1d4 F 20 Burn 1d4 20 4 Petrol L Line, unwieldy CRB
Flame pistol, blaze 7 5,500 1 Small Arms Flame 2d4 F 20 Burn 1d4 20 5 Petrol L Line, unwieldy AR
Flame pistol, inferno 11 23,000 1 Small Arms Flame 2d8 F 30 Burn 1d8 20 5 Petrol L Line, unwieldy AR
Flame pistol, solar flare 17 220,000 1 Small Arms Flame 3d10 F 30 Burn 2d6 20 5 Petrol L Line, unwieldy AR
Flame rifle 2 490 2 Longarms Flame 1d6 F 25 Burn 1d6 20 5 Petrol 1 Line, unwieldy CRB
Flame spinner, fireball 1 225 2 Advanced Melee Flame 1d6 F - Burn 1d4 20 1 Petrol 1 Analog, free hands (2), fueled, unwieldy AR
Flame spinner, fission 20 802,000 2 Advanced Melee Flame 8d12 F - Burn 5d6 20 1 Petrol 1 Analog, free hands (2), fueled, unwieldy AR
Flame spinner, immolation 5 2,860 2 Advanced Melee Flame 1d8 F - Burn 1d6 20 2 Petrol 1 Analog, free hands (2), fueled, unwieldy AR
Flame spinner, supernova 12 33,900 2 Advanced Melee Flame 3d10 F - Burn 2d6 20 1 Petrol 1 Analog, free hands (2), fueled, unwieldy AR
Flamethrower, firedrake-class 15 128,000 2 Heavy Flame 6d6 F 30 Burn 6d6 40 10 Petrol 2 Analog, blast, unwieldy CRB
Flamethrower, hellhound-class 12 35,100 2 Heavy Flame 4d6 F 30 Burn 4d6 40 8 Petrol 2 Analog, blast, unwieldy CRB
Flamethrower, ifrit-class 2 780 2 Heavy Flame 1d6 F 15 Burn 1d6 20 4 Petrol 2 Analog, blast, unwieldy CRB
Flamethrower, phoenix-class 18 367,500 2 Heavy Flame 9d6 F 30 Burn 9d6 40 10 Petrol 2 Analog, blast, unwieldy CRB
Flamethrower, salamander-class 8 8,600 2 Heavy Flame 2d6 F 30 Burn 2d6 20 5 Petrol 2 Analog, blast, unwieldy CRB
Flare axe, blue star 16 148,000 2 Advanced Melee Plasma 5d12 E&F - Burn 3d6 20 1 Battery charge 1 Powered AR
Flare axe, red star 1 120 2 Advanced Melee Plasma 1d4 E&F - Burn 1d4 20 1 Battery charge 1 Powered AR
Flare axe, white star 11 23,100 2 Advanced Melee Plasma 3d10 E&F - Burn 1d10 20 1 Battery charge 1 Powered AR
Flare axe, yellow star 5 2,710 2 Advanced Melee Plasma 1d8 E&F - Burn 1d8 20 1 Battery charge 1 Powered AR
Flare gun, survival 1 90 1 Small Arms Flame 1d3 F 30 Burn 1d6 1 1 Flare L Analog, bright CRB
Flare rifle, coruscator 10 15,700 2 Longarms Flame 5d4 F 80 Burn 2d6 12 2 Flares 1 Analog, bright, harrying AR
Flare rifle, dazzler 3 445 2 Longarms Flame 2d4 F 60 Burn 1d6 8 1 Flares 1 Analog, bright, harrying AR
Flare rifle, nova 17 201,000 2 Longarms Flame 12d4 F 100 Burn 4d6 12 4 Flares 1 Analog, bright, harrying AR
Flare rifle, scorcher 13 43,900 2 Longarms Flame 7d4 F 80 Burn 3d6 12 3 Flares 1 Analog, bright, harrying AR
Flare rifle, vivifier 6 3,600 2 Longarms Flame 1d10 F 80 Burn 2d4 8 1 Flares 1 Analog, bright, harrying AR
Focus rifle, compound 18 375,000 2 Sniper Laser 13d4 F 150 Burn 4d4 80 8 Battery charge 1 Penetrating, sniper (1,000 ft.), unwieldy AR
Focus rifle, dual 3 1,400 2 Sniper Laser 2d4 F 100 Burn 1d4 20 4 Battery charge 1 Penetrating, sniper (500 ft.), unwieldy AR
Focus rifle, quad 13 50,800 2 Sniper Laser 7d4 F 120 Burn 3d4 40 8 Battery charge 1 Penetrating, sniper (800 ft.), unwieldy AR
Focus rifle, triple 7 6,460 2 Sniper Laser 3d4 F 120 Burn 2d4 40 4 Battery charge 1 Penetrating, sniper (650 ft.), unwieldy AR
Forked pistol, 10-notch 20 801,000 1 Small Arms Plasma 9d4 E&F 30 Burn 4d4 40 4 Battery charge L Boost 5d4 AR
Forked pistol, 6-notch 2 720 1 Small Arms Plasma 1d3 E&F 30 Burn 1d4 20 1 Battery charge L Boost 1 AR
Forked pistol, 8-notch 6 4,100 1 Small Arms Plasma 1d4 E&F 30 Burn 1d4 20 1 Battery charge L Boost 1d4 AR
Forked pistol, 9-notch 13 48,100 1 Small Arms Plasma 4d4 E&F 30 Burn 3d4 40 2 Battery charge L Boost 2d4 AR
Frailty cannon, extinction-class 19 660,000 2 Heavy Cryo 9d6 C 80 - - 50 5 Battery charge 2 Line, necrotic AP03
Frailty cannon, massacre-class 15 132,000 2 Heavy Cryo 6d6 C 60 - - 50 5 Battery charge 2 Line, necrotic AP03
Frailty cannon, murder-class 10 20,900 2 Heavy Cryo 3d6 C 60 - - 40 4 Battery charge 2 Line, necrotic AP03
Frailty pistol, deathcry-class 18 440,000 1 Small Arms Cryo 6d4 C 60 - - 40 4 Battery charge L Necrotic AP03
Frailty pistol, rasp-class 4 2,420 1 Small Arms Cryo 1d4 C 60 - - 10 1 Battery charge L Necrotic AP03
Frailty pistol, scream-class 14 85,800 1 Small Arms Cryo 4d4 C 60 - - 20 2 Battery charge L Necrotic AP03
Frailty pistol, wail-class 9 15,400 1 Small Arms Cryo 2d4 C 60 - - 20 2 Battery charge L Necrotic AP03
Frailty rifle, atrophy-class 3 1,650 2 Longarms Cryo 1d6 C 60 - - 20 2 Battery charge 1 Necrotic AP03
Hands Damage Critical
Weapon Level Price Type Category Damage Range Critical Type Capacity Usage Ammo Type Bulk Special Source
Required Type Damage
Frailty rifle, blight-class 13 57,200 2 Longarms Cryo 4d6 C 60 - - 40 4 Battery charge 2 Necrotic AP03
Frailty rifle, epidemic-class 17 297,000 2 Longarms Cryo 7d6 C 60 - - 50 5 Battery charge 2 Necrotic AP03
Frailty rifle, rot-class 7 7,700 2 Longarms Cryo 2d6 C 60 - - 20 2 Battery charge 2 Necrotic AP03
Freeze ray, algid 7 6,300 2 Longarms Cryo 2d4 C 30 Staggered - 20 4 Battery charge 2 Line, unwieldy AR
Freeze ray, glacial 11 24,800 2 Longarms Cryo 5d4 C 40 Staggered - 20 4 Battery charge 2 Line, unwieldy AR
Freeze ray, hiemal 3 1,420 2 Longarms Cryo 1d4 C 30 Staggered - 20 4 Battery charge 2 Line, unwieldy AR
Freeze ray, hypothermic 20 818,000 2 Longarms Cryo 5d12 C 50 Staggered - 20 4 Battery charge 2 Line, unwieldy AR
Freeze ray, isothermal 16 16,500 2 Longarms Cryo 5d8 C 40 Staggered - 20 4 Battery charge 2 Line, unwieldy AR
Frost maul, aufeis 3 1,240 2 Advanced Melee Cryo 1d8 B&C - Staggered - 20 2 Battery charge 2 Powered, sunder AR
Frost maul, floe 13 46,100 2 Advanced Melee Cryo 6d8 B&C - Staggered - 20 2 Battery charge 2 Powered, sunder AR
Frost maul, iceberg 8 8,700 2 Advanced Melee Cryo 3d8 B&C - Staggered - 20 2 Battery charge 2 Powered, sunder AR
Frost projector, blizzard-class 19 680,000 2 Longarms Cryo 5d10 C 30 Staggered - 40 2 Battery charge 1 Integrated (2 slots) AR
Frost projector, frostbite-class 6 5,100 2 Longarms Cryo 1d10 C 30 Staggered - 40 2 Battery charge 1 Integrated (2 slots) AR
Frost projector, hailstorm-class 12 42,000 2 Longarms Cryo 2d10 C 30 Staggered - 40 2 Battery charge 1 Integrated (2 slots) AR
Frostmaul, glacier 17 224,000 2 Advanced Melee Cryo 10d8 B&C - Staggered - 40 2 Battery charge 2 Powered, sunder AR
Gale baton, cyclone 11 24,500 1 Advanced Melee Cryo 3d8 C - Staggered - 80 4 Battery charge L Deflect, operative, powered AR
Gale baton, hurricane 17 245,000 1 Advanced Melee Cryo 9d6 C - Staggered - 80 4 Battery charge L Deflect, operative, powered AR
Gale baton, tempest 6 4,240 1 Advanced Melee Cryo 1d6 C - Staggered - 80 4 Battery charge L Deflect, operative, powered AR
Gamma rifle, fusion 12 36,600 2 Sniper Flame 3d10 F 100 Irradiate - 40 8 Battery charge 1 Radioactive, sniper (750 ft.), unwieldy AR
Gamma rifle, ionizing 9 13,600 2 Sniper Flame 2d10 F 80 Irradiate - 40 5 Battery charge 1 Radioactive, sniper (500 ft.), unwieldy AR
Gamma rifle, synchrotron 17 272,000 2 Sniper Flame 7d10 F 100 Irradiate - 40 10 Battery charge 1 Radioactive, sniper (1,000 ft.), unwieldy AR
Gamma rifle, terestrial 4 2,120 2 Sniper Flame 1d10 F 80 Irradiate - 40 4 Battery charge 1 Radioactive, sniper (500 ft.), unwieldy AR
Garrote, microfilament 12 34,800 2 Basic Melee Uncategorized 4d4 S - Bleed 1d6 - - - L Analog, conceal, grapple, operative, throttle AR
Garrote, monowire 17 225,000 2 Basic Melee Uncategorized 5d8 B - Bleed 2d6 - - - L Analog, conceal, grapple, operative, throttle AR
Garrote, nanofiber 7 6,700 2 Basic Melee Uncategorized 2d4 S - - - - - - L Analog, conceal, grapple, operative, throttle AR
Garrote, wire 2 900 2 Basic Melee Uncategorized 1d2 S - - - - - - L Analog, conceal, grapple, operative, throttle AR
Glass blade, impulse 13 46,500 1 Advanced Melee Shock 6d6 E&P - - - 20 2 Battery charge L Powered AR
Glass blade, jolt 7 5,440 1 Advanced Melee Shock 2d6 E&P - - - 20 2 Battery charge L Powered AR
Glass blade, live 3 1,230 1 Advanced Melee Shock 1d6 E&P - - - 20 1 Battery charge L Powered AR
Glass blade, surge 18 327,000 1 Advanced Melee Shock 13d6 E&P - - - 20 2 Battery charge L Powered AR
Graviton pistol, chiral 13 49,500 1 Small Arms Uncategorized - - 60 Knockdown - 40 4 Battery charge 2 Gravitation (25 ft.) AR
Graviton pistol, linear 3 1,450 1 Small Arms Uncategorized - - 60 Knockdown - 20 4 Battery charge 2 Gravitation (10 ft.) AR
Graviton pistol, tensor 8 9,800 1 Small Arms Uncategorized - - 60 Knockdown - 40 4 Battery charge 2 Gravitation (20 ft.) AR
Graviton pistol, vector 5 3,050 1 Small Arms Uncategorized - - 60 Knockdown - 40 4 Battery charge 2 Gravitation (15 ft.) AR
Greataxe, molecular rift 14 69,800 2 Basic Melee Uncategorized 4d12 S - - - - - - 1 Analog AR
Greataxe, sintered 6 4,150 2 Basic Melee Uncategorized 3d6 S - - - - - - 1 Analog AR
Greataxe, tactical 3 1,100 2 Basic Melee Uncategorized 1d12 S - - - - - - 1 Analog AR
Greataxe, ultrathin 10 18,100 2 Basic Melee Uncategorized 2d12 S - - - - - - 1 Analog AR
Grindblade 13 45,700 1 Advanced Melee Uncategorized 4d10 S - Bleed 2d8 - - - 1 Analog CRB
Gulchgun 1 90 2 Longarms Flame 1d8 F 20 Burn 1d6 4 1 Shells 1 Analog AR
Gyrojet pistol, advanced 17 212,700 1 Small Arms Projectile 4d12 B 80 Knockdown - 8 1 Mini-rockets L Analog CRB
Gyrojet pistol, elite 20 715,800 1 Small Arms Projectile 5d12 B 80 Knockdown - 8 1 Mini-rockets L Analog CRB
Gyrojet pistol, tactical 15 91,500 1 Small Arms Projectile 3d12 B 80 Knockdown - 8 1 Mini-rockets L Analog CRB
Gyrojet rifle, advanced 15 122,800 2 Longarms Projectile 5d12 B 120 Knockdown - 12 1 Mini-rockets 2 Analog CRB
Gyrojet rifle, elite 17 245,600 2 Longarms Projectile 6d12 B 120 Knockdown - 12 1 Mini-rockets 2 Analog CRB
Gyrojet rifle, paragon 20 723,500 2 Longarms Projectile 8d12 B 120 Knockdown - 12 1 Mini-rockets 2 Analog CRB
Gyrojet rifle, tactical 13 54,000 2 Longarms Projectile 3d12 B 100 Knockdown - 12 1 Mini-rockets 2 Analog CRB
Hail pistol, absolute-zero 17 218,000 1 Small Arms Cryo 5d10 C&P 40 Bleed 1d10 20 2 Battery charge L - AR
Hail pistol, gelid 8 8,600 1 Small Arms Cryo 2d6 C&P 20 Bleed 1d6 20 1 Battery charge L - AR
Hail pistol, subzero 1 120 1 Small Arms Cryo 1d4 C&P 20 Bleed 1d4 20 1 Battery charge L - AR
Hail pistol, ultracold 14 63,200 1 Small Arms Cryo 3d8 C&P 40 Bleed 1d8 20 2 Battery charge L - AR
Hailcannon, absolute-zero 13 50,800 2 Heavy Cryo 6d8 C&P 80 Staggered - 80 5 Battery charge 2 Automatic AR
Hailcannon, clathrate 19 565,000 2 Heavy Cryo 14d8 C&P 100 Staggered - 80 8 Battery charge 2 Automatic AR
Hailcannon, gelid 6 4,350 2 Heavy Cryo 2d8 C&P 60 Staggered - 40 4 Battery charge 2 Automatic AR
Hailcannon, subzero 1 275 2 Heavy Cryo 1d8 C&P 60 Staggered - 20 2 Battery charge 2 Automatic AR
Hailcannon, ultracold 9 14,300 2 Heavy Cryo 4d8 C&P 80 Staggered - 40 4 Battery charge 2 Automatic AR
Hammer, assault 1 95 1 Advanced Melee Uncategorized 1d6 B - - - - - - 1 Analog CRB
Hammer, comet 10 16,900 1 Advanced Melee Uncategorized 4d6 B - - - 20 2 Battery charge 1 Powered CRB
Hammer, gravity well 19 551,000 1 Advanced Melee Uncategorized 15d6 B - - - 40 2 Battery charge 1 Powered CRB
Hammer, meteoric 16 164,500 1 Advanced Melee Uncategorized 11d6 B - - - - - - 1 Analog CRB
Handaxe, basic 1 90 1 Basic Melee Uncategorized 1d4 S 20 - - - - - L Analog, thrown AR
Handaxe, molecular rift 19 502,000 1 Basic Melee Uncategorized 12d6 S 40 - - - - L Analog, thrown AR
Handaxe, sintered 9 12,500 1 Basic Melee Uncategorized 2d6 S 30 - - - - - L Analog, thrown AR
Handaxe, tactical 4 1,825 1 Basic Melee Uncategorized 1d6 S 20 - - - - - L Analog, thrown AR
Handaxe, ultrathin 14 66,800 1 Basic Melee Uncategorized 6d6 S 30 - - - - - L Analog, thrown AR
Handcannon, bombast 9 13,200 1 Small Arms Projectile 2d10 P 40 Knockdown - 8 1 Shells 1 Analog, free hands (1), unwieldy AR
Handcannon, braggadocio 12 35,100 1 Small Arms Projectile 3d8 P 40 Knockdown - 8 1 Shells 1 Analog, free hands (1), unwieldy AR
Handcannon, bravado 2 790 1 Small Arms Projectile 1d8 P 20 Knockdown - 1 1 Shells 1 Analog, free hands (1), unwieldy AR
Handcannon, gasconade 18 364,000 1 Small Arms Projectile 8d8 P 40 Knockdown - 12 1 Shells 1 Analog, free hands (1), unwieldy AR
Handcannon, swagger 6 4,350 1 Small Arms Projectile 1d12 P 40 Knockdown - 6 1 Shells L Analog, free hands (1), unwieldy AR
Handcoil, capital 16 150,000 1 Small Arms Shock 3d8 E 80 Arc 3d8 40 4 Battery charge L - AR
Handcoil, explorer 3 1,200 1 Small Arms Shock 1d6 E 40 Arc 1d6 20 2 Battery charge L - AR
Handcoil, fighter 7 5,600 1 Small Arms Shock 1d10 E 40 Arc 1d10 20 2 Battery charge L - AR
Handcoil, pilot 11 24,000 1 Small Arms Shock 2d8 E 60 Arc 2d8 40 4 Battery charge L - AR
Heat-amp gauntlet, mk 1 2 500 1 Advanced Melee Flame 1d6 B&F - Burn 1d4 20 1 Battery charge 1 Powered AA2
Heat-amp gauntlet, mk 2 7 7,500 1 Advanced Melee Flame 2d6 B&F - Burn 1d6 20 1 Battery charge 1 Powered AA2
Heat-amp gauntlet, mk 3 12 33,200 1 Advanced Melee Flame 5d6 B&F - Burn 2d6 20 1 Battery charge 1 Powered AA2
Heat-amp gauntlet, mk 4 16 178,250 1 Advanced Melee Flame 10d6 B&F - Burn 2d8 20 1 Battery charge 1 Powered AA2
Hook knife 7 6,300 1 Basic Melee Uncategorized 1d8 S - Bleed 1d6 - - - L Analog AR
Hook sword 3 1,420 1 Advanced Melee Uncategorized 1d8 S - - - - - - L Analog, trip AR
Hunting rifle 1 240 2 Longarms Projectile 1d8 P 90 - - 6 1 Rounds 1 Analog CRB
Hydra cannon, asp-series 12 41,000 2 Heavy Laser 4d6 E&F 30 - - 20 2 Battery charge 2 Blast, shape 3, unwieldy AR
Hydra cannon, cobra-series 19 642,000 2 Heavy Laser 10d6 E&F 40 - - 20 2 Battery charge 2 Blast, shape 4, unwieldy AR
Hydra cannon, python-series 2 1,070 2 Heavy Plasma 1d6 E&F 20 - - 20 2 Battery charge 2 Blast, shape 1, unwieldy AR
Hydra cannon, viper-series 6 4,900 2 Heavy Plasma 2d6 E&F 25 - - 20 2 Battery charge 2 Blast, shape 2, unwieldy AR
Ice carbine, absolute-zero 17 218,000 2 Longarms Cryo 11d6 C&P 80 - - 40 2 Battery charge 2 Automatic AR
Ice carbine, gelid 9 12,400 2 Longarms Cryo 3d8 C&P 60 - - 40 2 Battery charge 2 Automatic AR
Ice carbine, subzero 2 510 2 Longarms Cryo 1d8 C&P 60 - - 20 2 Battery charge 2 Automatic AR
Ice carbine, ultracold 13 47,100 2 Longarms Cryo 6d6 C&P 80 - - 40 2 Battery charge 2 Automatic AR
Ice launcher, aufeis 2 760 2 Heavy Cryo 1d12 B&C 60 Knockdown - 20 4 Battery charge 3 Unwieldy AR
Ice launcher, floe 8 9,430 2 Heavy Cryo 3d12 B&C 60 Knockdown - 40 8 Battery charge 3 Unwieldy AR
Ice launcher, glacier 15 108,000 2 Heavy Cryo 8d12 B&C 60 Knockdown - 80 8 Battery charge 3 Unwieldy AR
Ice launcher, iceberg 5 3,100 2 Heavy Cryo 2d8 B&C 60 Knockdown - 40 4 Battery charge 3 Unwieldy AR
Ice launcher, icecap 20 892,000 2 Heavy Cryo 14d12 B&C 60 Knockdown - 80 8 Battery charge 3 Unwieldy AR
Ice needle, artifice 10 18,400 1 Advanced Melee Cryo 4d6 C&P - Injection DC +2 - 40 4 Battery charge L Conceal, injection, powered AR
Ice needle, espionage 14 74,100 1 Advanced Melee Cryo 7d6 C&P - Injection DC +2 - 40 4 Battery charge L Conceal, injection, powered AR
Ice needle, furtive 5 3,140 1 Advanced Melee Cryo 1d6 C&P - Injection DC +2 - 40 4 Battery charge L Conceal, injection, powered AR
Ice needle, subterfuge 18 384,000 1 Advanced Melee Cryo 13d6 C&P - Injection DC +2 - 80 4 Battery charge L Conceal, injection, powered AR
Ice needle, undercover 1 330 1 Advanced Melee Cryo 1d4 C&P - Injection DC +2 - 20 4 Battery charge L Conceal, injection, powered AR
Icestar staff, defender 4 2,080 2 Advanced Melee Cryo 1d6 C or F - - - 40 2 Battery charge 1 Block, double (flame), powered AR
Icestar staff, drifter 14 73,100 2 Advanced Melee Cryo 6d6 C or F - - - 40 2 Battery charge 1 Block, double (flame), powered AR
Icestar staff, leader 17 251,000 2 Advanced Melee Cryo 10d6 C or F - - - 40 2 Battery charge 1 Block, double (flame), powered AR
Icestar staff, seeker 7 6,320 2 Advanced Melee Cryo 2d6 C or F - - - 40 2 Battery charge 1 Block, double (flame), powered AR
Icestar staff, warrior 11 25,200 2 Advanced Melee Cryo 4d6 C or F - - - 40 2 Battery charge 1 Block, double (flame), powered AR
Igniter, blazer 12 34,200 2 Longarms Flame - - 80 Burn 3d6 40 4 Battery charge 1 Ignite 3d6 AR
Igniter, ember 8 9,900 2 Longarms Flame - - 80 Burn 2d6 40 4 Battery charge 1 Ignite 2d6 AR
Igniter, inferno 15 108,000 2 Longarms Flame - - 80 Burn 4d6 40 4 Battery charge 1 Ignite 4d6 AR
Igniter, solar flare 18 360,000 2 Longarms Flame - - 80 Burn 5d6 40 4 Battery charge 1 Ignite 5d6 AR
IMDS missile launcher 10 18,200 2 Heavy Uncategorized missile - 80 - - 1 1 Missile 2 - CRB
Incapacitator 9 14,200 1 Basic Melee Uncategorized 3d4 B - Staggered - 20 2 Battery charge L Nonlethal, operative, powered CRB
Infinity rifle, advanced 7 6,100 2 Longarms Laser 2d4 F 60 - - 20 1 Battery charge 1 Boost 2d4 AR
Hands Damage Critical
Weapon Level Price Type Category Damage Range Critical Type Capacity Usage Ammo Type Bulk Special Source
Required Type Damage
Infinity rifle, elite 10 17,100 2 Longarms Laser 2d6 F 80 - - 20 1 Battery charge 1 Boost 2d6 AR
Infinity rifle, paragon 16 155,000 2 Longarms Laser 4d6 F 100 - - 20 1 Battery charge 1 Boost 4d6 AR
Infinity rifle, tactical 3 1,300 2 Longarms Laser 1d6 F 40 - - 20 1 Battery charge 1 Boost 1d6 AR
Injection glove 2 490 1 Advanced Melee Uncategorized 1d4 P - Injection DC +2 - - - - L Analog, injection CRB
Injector pistol, elite 19 532,000 1 Small Arms Projectile 9d6 P 80 Injection DC +2 - 20 1 Darts L Injection AR
Injector pistol, medic 3 1,290 1 Small Arms Projectile 1d6 P 40 Injection DC +2 - 10 1 Darts L Injection AR
Injector pistol, poacher 8 9,050 1 Small Arms Projectile 2d6 P 60 Injection DC +2 - 20 1 Darts L Injection AR
Injector pistol, subjugation 14 68,500 1 Small Arms Projectile 5d6 P 80 Injection DC +2 - 20 1 Darts L Injection AR
Injector pistol, zoologist 5 2,890 1 Small Arms Projectile 1d8 P 60 Injection DC +2 - 20 1 Darts L Injection AR
Interference blade, harmonic 10 18,700 2 Advanced Melee Sonic 3d10 So - Wound - 40 8 Battery charge 1 Powered AR
Interference blade, monophonic 6 4,420 2 Advanced Melee Sonic 1d10 So - Wound - 40 4 Battery charge 1 Powered AR
Interference blade, multiphonic 19 597,000 2 Advanced Melee Sonic 8d10 So - Wound - 100 20 Battery charge 1 Powered AR
Interference blade, polyphonic 14 76,700 2 Advanced Melee Sonic 4d10 So - Wound - 100 10 Battery charge 1 Powered AR
Ionizer, chromic 14 80,000 1 Small Arms Shock 5d4 E 30 Arc 3d4 20 1 Battery charge L Integrated (2 slots), unwieldy AR
Ionizer, cupric 6 4,650 1 Small Arms Shock 2d4 E 30 Arc 1d6 20 1 Battery charge L Integrated (2 slots), unwieldy AR
Ionizer, ferric 10 20,100 1 Small Arms Shock 4d4 E 30 Arc 2d4 20 1 Battery charge L Integrated (2 slots), unwieldy AR
Ionizer, stannic 19 611,000 1 Small Arms Shock 5d8 E 30 Arc 5d8 20 1 Battery charge L Integrated (2 slots), unwieldy AR
Junk censer 1 125 1 Advanced Melee Flame 1d6 B&F 10 Burn 1d4 20 4 Petrol L Analog, fueled, thrown AR
Kalo shredder, cascade-class 7 6,630 2 Longarms Projectile 2d6 S 40 Bleed 1d6 18 1 Flechettes 1 Analog, automatic, underwater PW
Kalo shredder, deluge-class 14 74,300 2 Longarms Projectile 6d6 S 60 Bleed 4d4 36 1 Flechettes 1 Analog, automatic, underwater PW
Kalo shredder, monsoon-class 17 784,000 2 Longarms Projectile 12d6 S 60 Bleed 4d6 48 1 Flechettes 1 Analog, automatic, underwater PW
Kalo shredder, slipstream-class 3 1,610 2 Longarms Projectile 1d6 S 30 Bleed 1d4 8 1 Flechettes 1 Analog, automatic, underwater PW
Kalo shredder, torrent-class 11 26,700 2 Longarms Projectile 4d6 S 40 Bleed 3d4 24 1 Flechettes 1 Analog, automatic, underwater PW
Kishaxe, assault 9 13,000 2 Advanced Melee Uncategorized 2d10 S - Wound - - - - 2 Analog, archaic AP04
Kishaxe, havoc 14 70,000 2 Advanced Melee Uncategorized 4d10 S - Severe wound - - - - 2 Analog, archaic AP04
Kishaxe, onslaught 19 540,000 2 Advanced Melee Uncategorized 9d10 S - Severe wound - - - - 2 Analog, archaic AP04
Kishaxe, skirmish 4 2,000 2 Advanced Melee Uncategorized 1d10 S - - - - - - 2 Analog, archaic AP04
Knife, survival 1 95 1 Basic Melee Uncategorized 1d4 S - - - - - - L Analog, operative CRB
Knife, tactical 7 6,000 1 Basic Melee Uncategorized 2d4 S - - - - - - L Analog, operative CRB
Lance, advanced 8 9,400 2 Basic Melee Uncategorized 2d6 P - - - - - - 1 Analog, reach AR
Lance, elite 13 50,800 2 Basic Melee Uncategorized 5d6 P - - - - - - 1 Analog, reach AR
Lance, paragon 18 365,000 2 Basic Melee Uncategorized 11d6 P - - - - - - 1 Analog, reach AR
Lance, tactical 3 1,450 2 Basic Melee Uncategorized 1d6 P - - - - - - 1 Analog, reach AR
Laser pistol, aphelion 9 14,820 1 Small Arms Laser 3d4 F 90 Burn 1d4 40 2 Battery charge L Boost 1d4 CRB
Laser pistol, azimuth 1 350 1 Small Arms Laser 1d4 F 80 Burn 1d4 20 1 Battery charge L - CRB
Laser pistol, corona 6 4,270 1 Small Arms Laser 2d4 F 90 Burn 1d4 20 1 Battery charge L - CRB
Laser pistol, paralax 14 82,000 1 Small Arms Laser 5d4 F 90 Burn 3d4 80 4 Battery charge L Boost 2d4 CRB
Laser pistol, perihelion 12 40,200 1 Small Arms Laser 4d4 F 90 Burn 2d4 40 2 Battery charge L - CRB
Laser pistol, zenith 17 254,200 1 Small Arms Laser 8d4 F 100 Burn 4d4 80 4 Battery charge L - CRB
Laser rifle, aphelion 9 14,300 2 Longarms Laser 3d6 F 120 Burn 1d6 40 1 Battery charge 1 - CRB
Laser rifle, azimuth 1 425 2 Longarms Laser 1d8 F 120 Burn 1d6 20 1 Battery charge 1 - CRB
Laser rifle, corona 6 4,650 2 Longarms Laser 2d6 F 120 Burn 1d6 40 1 Battery charge 1 - CRB
Laser rifle, parallax 17 248,000 2 Longarms Laser 8d6 F 150 Burn 4d6 100 2 Battery charge 1 - CRB
Laser rifle, perihelion 13 53,800 2 Longarms Laser 5d6 F 130 Burn 2d6 100 2 Battery charge 1 - CRB
Laser rifle, zenith 20 722,000 2 Longarms Laser 11d6 F 150 Burn 5d6 100 2 Battery charge 1 - CRB
Lens pistol, cylindrical 4 1,850 1 Small Arms Laser 1d8 F 80 Burn 1d4 20 2 Battery charge L Unwieldy AR
Lens pistol, electron 16 146,000 1 Small Arms Laser 4d8 F 100 Burn 2d8 80 5 Battery charge L Unwieldy AR
Lens pistol, lenticular 10 17,100 1 Small Arms Laser 2d8 F 80 Burn 1d8 40 4 Battery charge L Unwieldy AR
Lens pistol, sunglass 20 728,000 1 Small Arms Laser 7d8 F 120 Burn 3d8 80 8 Battery charge L Unwieldy AR
Lightning pistol, ribbon 8 9,700 1 Small Arms Shock 1d8 E 30 - - 40 5 Battery charge L Line, stun, unwieldy AR
Lightning pistol, rocket 12 37,000 1 Small Arms Shock 2d8 E 30 - - 40 8 Battery charge L Line, stun, unwieldy AR
Lightning pistol, sheet 5 3,000 1 Small Arms Shock 1d6 E 20 - - 40 4 Battery charge L Line, stun, unwieldy AR
Lightning pistol, smooth-channel 17 260,000 1 Small Arms Shock 3d10 E 40 - - 40 10 Battery charge L Line, stun, unwieldy AR
Living lash 6 4,150 1 Advanced Melee Uncategorized 1d8 S - Bind - 20 1 Battery charge L Living, powered, reach, thought, unwieldy AR
Living staff, advanced 12 39,500 2 Basic Melee Uncategorized 4d6 B - Bind - 20 1 Battery charge 1 Block, living, powered, reach AR
Living staff, elite 16 181,000 2 Basic Melee Uncategorized 12d6 B - Bind - 20 1 Battery charge 1 Block, living, powered, reach AR
Living staff, paragon 20 919,000 2 Basic Melee Uncategorized 14d6 B - Bind - 20 1 Battery charge 1 Block, living, powered, reach AR
Living staff, tactical 5 3,300 2 Basic Melee Uncategorized 1d6 S - Bind - 20 1 Battery charge 1 Block, living, powered, reach AR
Longsword 1 375 1 Advanced Melee Uncategorized 1d8 S - - - - - - 1 Analog CRB
Longsword, dimensional slice 20 727,300 1 Advanced Melee Uncategorized 14d8 S - - - - - - 1 Analog CRB
Longsword, microserrated 9 12,100 1 Advanced Melee Uncategorized 2d10 S - Bleed 2d6 - - - 1 Analog CRB
Longsword, molecular rift 17 245,200 1 Advanced Melee Uncategorized 10d8 S - - - - - - 1 Analog CRB
Longsword, sintered 7 8,420 1 Advanced Melee Uncategorized 2d8 S - - - - - - 1 Analog CRB
Longsword, ultraserrated 18 268,100 1 Advanced Melee Uncategorized 8d10 S - Bleed 6d6 - - - 1 Analog CRB
Longsword, ultrathin 11 26,300 1 Advanced Melee Uncategorized 4d8 S - - - - - - 1 Analog CRB
Longsword, zero-edge 14 79,500 1 Advanced Melee Uncategorized 7d8 S - Severe wound - - - - L Analog CRB
Machine gun, heavy 17 220,300 2 Heavy Projectile 7d10 P 120 - - 100 4 Rounds 2 Analog, automatic CRB
Machine gun, light 8 8,600 2 Heavy Projectile 2d10 P 60 - - 60 2 Rounds 2 Analog, automatic CRB
Machine gun, medium 11 23,100 2 Heavy Projectile 3d10 P 60 - - 60 2 Rounds 2 Analog, automatic CRB
Machine gun, squad 4 2,060 2 Heavy Projectile 1d10 P 60 - - 40 2 Rounds 2 Analog, automatic CRB
Magma blade, andesite 8 10,900 1 Advanced Melee Flame 2d8 F&S - Wound - 40 2 Battery charge 1 Powered AR
Magma blade, basalt 14 79,400 1 Advanced Melee Flame 7d8 F&S - Wound - 40 2 Battery charge 1 Powered AR
Magma blade, plagioclase 19 610,000 1 Advanced Melee Flame 13d8 F&S - Wound - 80 2 Battery charge 1 Powered AR
Magma blade, rhyolite 4 2,300 1 Advanced Melee Flame 1d8 F&S - Wound - 20 2 Battery charge 1 Powered AR
Magnetar rifle, advanced 13 53,700 2 Longarms Projectile 4d8 P 60 - - 24 1 Rounds 2 Analog, automatic CRB
Magnetar rifle, elite 16 185,100 2 Longarms Projectile 6d8 P 120 - - 36 1 Rounds 2 Analog, automatic CRB
Magnetar rifle, paragon 19 612,600 2 Longarms Projectile 8d8 P 120 - - 48 1 Rounds 2 Analog, automatic CRB
Magnetar rifle, tactical 9 11,800 2 Longarms Projectile 2d8 P 60 - - 18 1 Rounds 2 Analog, automatic CRB
Maul, advanced 10 17,200 2 Basic Melee Uncategorized 3d8 B - Knockdown - - - - 1 Analog, unwieldy AR
Maul, elite 15 95,000 2 Basic Melee Uncategorized 7d8 B - Knockdown - - - - 1 Analog, unwieldy AR
Maul, paragon 20 724,000 2 Basic Melee Uncategorized 15d8 B - Knockdown - - - - 1 Analog, unwieldy AR
Maul, tactical 5 2,750 2 Basic Melee Uncategorized 1d8 B - Knockdown - - - - 1 Analog, unwieldy AR
Mercy pistol, illuminator 1 275 1 Small Arms Flame 1d6 F 20 - - 20 2 Battery charge L Nonlethal AP13
Mercy pistol, infrared 6 4,300 1 Small Arms Flame 2d6 F 20 - - 20 2 Battery charge L Nonlethal AP13
Mercy pistol, ultraviolet 11 25,000 1 Small Arms Flame 4d6 F 30 - - 20 2 Battery charge L Nonlethal AP13
Meteor glaive, advanced 10 18,200 2 Advanced Melee Flame 3d8 F&S - Wound - 40 4 Petrol 2 Fueled, reach AR
Meteor glaive, elite 15 112,000 2 Advanced Melee Flame 5d10 F&S - Wound - 40 4 Petrol 2 Fueled, reach AR
Meteor glaive, paragon 18 385,000 2 Advanced Melee Flame 10d10 F&S - Severe wound - 40 4 Petrol 2 Fueled, reach AR
Meteor glaive, tactical 6 4,390 2 Advanced Melee Flame 1d12 F&S - Wound - 40 4 Petrol 2 Fueled, reach AR
Microfusion rifle, heavy 18 410,000 2 Longarms Plasma 5d8 E&F 40 Irradiate - 40 4 Battery charge 2 Blast, radioactive, unwieldy AR
Microfusion rifle, light 4 2,350 2 Longarms Plasma 1d8 E&F 15 Irradiate - 40 4 Battery charge 2 Blast, radioactive, unwieldy AR
Microfusion rifle, medium 12 40,800 2 Longarms Plasma 3d8 E&F 30 Irradiate - 40 4 Battery charge 2 Blast, radioactive, unwieldy AR
Minelayer, command 17 243,000 2 Heavy Uncategorized - - 80 - - 20 1 Grenades 2 Mine AR
Minelayer, merc 3 1,470 2 Heavy Uncategorized - - 40 - - 8 1 Grenades 2 Mine AR
Minelayer, platoon 13 51,400 2 Heavy Uncategorized - - 60 - - 16 1 Grenades 2 Mine AR
Minelayer, squad 7 6,930 2 Heavy Uncategorized - - 50 - - 12 1 Grenades 2 Mine AR
Mirage dagger, distortion 6 4,450 1 Advanced Melee Flame 1d4 F - - - 20 1 Battery charge L Feint, operative, powered AR
Mirage dagger, hallucination 13 50,800 1 Advanced Melee Flame 4d4 F - - - 20 1 Battery charge L Feint, operative, powered AR
Mirage dagger, illusion 20 897,000 1 Advanced Melee Flame 10d4 F - - - 20 1 Battery charge L Feint, operative, powered AR
Monowhip 15 107,000 1 Advanced Melee Uncategorized 10d4 S - Severe wound - - - - L Analog, disarm, reach, trip CRB
Multistage rifle, dual 4 2,380 2 Sniper Projectile 1d10 B 50 - - 2 2 Mini-rockets 2 Indirect, sniper (500 ft.), unwieldy AR
Multistage rifle, dual-plus 7 7,500 2 Sniper Projectile 2d8 B 50 - - 2 2 Mini-rockets 2 Indirect, sniper (500 ft.), unwieldy AR
Multistage rifle, quad 18 627,000 2 Sniper Projectile 9d8 B 80 - - 4 4 Mini-rockets 2 Indirect, sniper (1,000 ft.), unwieldy AR
Multistage rifle, triple 11 27,900 2 Sniper Projectile 3d8 B 60 - - 3 3 Mini-rockets 2 Indirect, sniper (750 ft.), unwieldy AR
Multistage rifle, triple-plus 15 124,000 2 Sniper Projectile 7d8 B 70 - - 3 3 Mini-rockets 2 Indirect, sniper (750 ft.), unwieldy AR
Nanite decoupler, caustic 9 15,000 2 Heavy Disintegrator 2d6 A 60 Corrode 1d6 10 2 Nanites 3 Explode (10 ft.), unwieldy AR
Nanite decoupler, vitriolic 19 650,000 2 Heavy Disintegrator 2d20 A 80 Corrode 3d6 10 5 Nanites 3 Explode (20 ft.), unwieldy AR
Nanite rifle, advanced 15 131,000 2 Sniper Uncategorized 3d12 A 80 Severe wound - 10 5 Nanites 2 Sniper (750 ft.), unwieldy AR
Nanite rifle, elite 19 648,000 2 Sniper Uncategorized 6d12 A 100 Severe wound - 10 2 Nanites 2 Sniper (1,000 ft.), unwieldy AR
Nanite rifle, tactical 10 20,100 2 Sniper Uncategorized 2d12 A 60 Wound - 10 10 Nanites 2 Sniper (500 ft.), unwieldy AR
Nanite thrower, advanced 12 35,400 2 Longarms Uncategorized - - 60 Wound - 10 1 Nanites 1 Deconstruct 3d6 AR
Hands Damage Critical
Weapon Level Price Type Category Damage Range Critical Type Capacity Usage Ammo Type Bulk Special Source
Required Type Damage
Nanite thrower, elite 15 110,000 2 Longarms Uncategorized - - 80 Severe wound - 10 2 Nanites 1 Deconstruct 4d6 AR
Nanite thrower, paragon 20 830,000 2 Longarms Uncategorized - - 80 Severe wound - 10 2 Nanites 1 Deconstruct 5d6 AR
Nanite thrower, tactical 9 13,300 2 Longarms Uncategorized - - 60 Wound - 10 1 Nanites 1 Deconstruct 2d6 AR
Needler pistol 1 105 1 Small Arms Uncategorized 1d4 P 30 Injection DC +2 - 6 1 Darts L Analog, injection CRB
Needler rifle 1 110 2 Longarms Uncategorized 1d6 P 60 Injection DC +2 - 12 1 Darts 1 Analog, injection CRB
Neural lash, amperometric 9 14,600 1 Advanced Melee Shock 3d4 E - Arc 2d4 20 1 Battery charge L Living, powered, reach, stun, thought, unwieldy AR
Neural lash, electroplax 4 2,230 1 Advanced Melee Shock 1d4 E - Arc 1d4 20 1 Battery charge L Living, powered, reach, stun, thought, unwieldy AR
Neural lash, galvanic 14 79,400 1 Advanced Melee Shock 8d4 E - Arc 4d4 20 1 Battery charge L Living, powered, reach, stun, thought, unwieldy AR
Neural lash, voltaic 20 909,000 1 Advanced Melee Shock 8d10 E - Arc 3d10 20 1 Battery charge L Living, powered, reach, stun, thought, unwieldy AR
Nightarch needler, advanced 8 6,270 1 Small Arms Uncategorized 2d6 P 30 Injection DC +2 - 5 1 Darts L Analog, injection PW
Nightarch needler, elite 13 44,980 1 Small Arms Uncategorized 4d6 P 30 Injection DC +2 - 5 1 Darts L Analog, injection PW
Nightarch needler, paragon 18 369,000 1 Small Arms Uncategorized 8d6 P 30 Injection DC +2 - 5 1 Darts L Analog, injection PW
Nightarch needler, tactical 3 1,650 1 Small Arms Uncategorized 1d6 P 30 Injection DC +2 - 5 1 Darts L Analog, injection PW
NIL grenade launcher, merc 1 280 2 Heavy Uncategorized grenade grenade 60 - - 6 1 Grenades 2 Analog CRB
NIL grenade launcher, squad 8 9,400 2 Heavy Uncategorized grenade - 70 - - 12 1 Grenades 3 Analog CRB
Nova lance, blue star 17 279,000 2 Advanced Melee Plasma 8d6 E&F - Severe wound - 40 4 Battery charge 2 Reach, powered AR
Nova lance, red star 2 995 2 Advanced Melee Plasma 1d4 E&F - Wound - 20 1 Battery charge 2 Powered, reach AR
Nova lance, white star 12 39,500 2 Advanced Melee Plasma 7d4 E&F - Severe wound - 40 2 Battery charge 2 Reach, powered AR
Nova lance, yellow star 7 6,870 2 Advanced Melee Plasma 3d4 E&F - Wound - 20 1 Battery charge 2 Reach, powered AR
Nova rifle, red star 2 940 2 Longarms Plasma 1d6 E&F 30 Blind - 20 2 Battery charge 1 Line, unwieldy AR
Nova rifle, white star 11 25,300 2 Longarms Plasma 3d6 E&F 80 Blind - 40 4 Battery charge 1 Line, unwieldy AR
Nova rifle, yellow star 7 6,800 2 Longarms Plasma 2d6 E&F 60 Blind - 40 4 Battery charge 1 Line, unwieldy AR
Numbing beam, advanced 5 3,050 2 Longarms Cryo 1d8 C 50 Staggered - 20 1 Battery charge 1 Nonlethal AR
Numbing beam, elite 10 18,000 2 Longarms Cryo 3d6 C 80 Staggered - 20 1 Battery charge 1 Nonlethal AR
Numbing beam, paragon 15 112,000 2 Longarms Cryo 6d6 C 80 Staggered - 20 1 Battery charge 1 Nonlethal AR
Numbing beam, tactical 1 370 2 Longarms Cryo 1d6 C 50 Staggered - 20 1 Battery charge 1 Nonlethal AR
Nyfiber net 2 460 1 Special Uncategorized - - 10 - - - - - 1 - CRB
Painclaw, demonic 11 25,000 1 Advanced Melee Uncategorized 2d8 S&P - Bleed 1d6 40 1 Battery charge 1 Injection, unwieldy AP02
Painclaw, draconic 19 560,000 1 Advanced Melee Uncategorized 6d8 S&P - Bleed 2d6 40 1 Battery charge 1 Injection, unwieldy AP02
Painclaw, ghoulish 3 1,250 1 Advanced Melee Uncategorized 1d8 S&P - - - 40 1 Battery charge 1 Injection, unwieldy AP02
Peacemaker 16 185,300 1 Basic Melee Uncategorized 6d6 B - Knockdown - 20 2 Battery charge L Operative, powered, stun CRB
Perforator pistol, diffraction 2 500 1 Small Arms Sonic 1d4 So 20 Bleed 1d4 20 2 Battery charge L Penetrating AR
Perforator pistol, linear 13 46,000 1 Small Arms Sonic 2d10 So 20 Bleed 2d6 40 5 Battery charge L Penetrating AR
Perforator pistol, phased 20 732,000 1 Small Arms Sonic 5d10 So 40 Bleed ??? 40 8 Battery charge L Penetrating AR
Perforator pistol, refraction 9 13,000 1 Small Arms Sonic 2d6 So 20 Bleed 1d6 40 4 Battery charge L Penetrating AR
Persuader 9 13,500 1 Small Arms Plasma 2d4 E&F 30 Wound - 20 2 Battery charge L Boost 1d4 AR
Petrol converter, advanced 10 18,500 2 Longarms Flame 3d6 F or A 80 - - 40 1 Petrol 1 Analog, modal (disintegrator) AR
Petrol converter, elite 14 76,500 2 Longarms Flame 5d6 F or A 80 - - 40 2 Petrol 1 Analog, modal (disintegrator) AR
Petrol converter, light 4 2,150 2 Longarms Flame 1d8 F or A 40 - - 20 1 Petrol 1 Analog, modal (disintegrator) AR
Petrol converter, paragon 18 385,000 2 Longarms Flame 9d6 F or A 80 - - 40 2 Petrol 1 Analog, modal (disintegrator) AR
Petrol converter, tactical 7 6,750 2 Longarms Flame 2d6 F or A 80 - - 40 4 Petrol 1 Analog, modal (disintegrator) AR
Phasic scythe, harmonic 11 25,000 2 Advanced Melee Uncategorized 6d4 So - Wound - 40 5 Battery charge 1 Penetrating, powered AA3
Phasic scythe, monophonic 7 6,250 2 Advanced Melee Uncategorized 3d4 So - Wound - 40 4 Battery charge 1 Penetrating, powered AA2
Phasic scythe, multiphonic 19 562,500 2 Advanced Melee Uncategorized 10d8 So - Wound - 100 10 Battery charge 2 Penetrating, powered AA5
Phasic scythe, polyphonic 15 112,500 2 Advanced Melee Uncategorized 6d8 So - Wound - 80 8 Battery charge 2 Penetrating, powered AA4
Pike, advanced 9 12,200 2 Advanced Melee Uncategorized 2d8 P - Bleed 1d8 - - - 2 Analog, reach CRB
Pike, elite 15 95,700 2 Advanced Melee Uncategorized 7d8 P - Bleed 3d8 - - - 2 Analog, reach CRB
Pike, tactical 2 475 2 Advanced Melee Uncategorized 1d8 P - - - - - - 2 Analog, reach CRB
Plasm arraw, white star 11 26,400 2 Heavy Laser 3d10 E&F 100 Burn 3d4 20 1 Battery charge 2 Automatic AR
Plasma array, blue star 15 109,000 2 Heavy Laser 5d10 E&F 100 Burn 4d4 20 1 Battery charge 2 Automatic AR
Plasma array, red star 3 1,380 2 Heavy Plasma 1d10 E&F 80 Burn 1d4 20 1 Battery charge 2 Automatic AR
Plasma array, yellow star 7 6,300 2 Heavy Plasma 2d10 E&F 80 Burn 2d4 20 1 Battery charge 2 Automatic AR
Plasma bolter, advanced 5 3,010 2 Longarms Plasma 2d8 E&F 60 Wound - 40 8 Battery charge 2 Unwieldy AR
Plasma bolter, elite 9 14,000 2 Longarms Plasma 3d10 E&F 60 Wound - 40 4 Battery charge 2 Unwieldy AR
Plasma bolter, paragon 16 170,000 2 Longarms Plasma 9d8 E&F 60 Wound - 80 4 Battery charge 2 Unwieldy AR
Plasma bolter, tactical 1 260 2 Longarms Plasma 1d10 E&F 40 - - 20 4 Battery charge 2 Unwieldy AR
Plasma cannon, blue star 20 950,000 2 Heavy Plasma 8d10 E&F 100 Burn 4d8 100 10 Battery charge 2 Explode (10), unwieldy CRB
Plasma cannon, red star 8 8,650 2 Heavy Plasma 2d10 E&F 100 Burn 1d8 40 5 Battery charge 2 Explode (5), unwieldy CRB
Plasma cannon, white star 16 189,200 2 Heavy Plasma 6d10 E&F 100 Burn 3d8 100 5 Battery charge 2 Explode (5), unwieldy CRB
Plasma cannon, yellow star 14 62,800 2 Heavy Plasma 4d10 E&F 100 Burn 2d8 100 5 Battery charge 2 Explode (5), unwieldy CRB
Plasma caster, blue star 17 275,000 2 Longarms Plasma 5d10 E&F 80 Burn 2d10 200 10 Battery charge 2 Boost 2d10 CRB
Plasma caster, white star 13 49,100 2 Longarms Plasma 3d10 E&F 80 Burn 1d10 100 5 Battery charge 2 Boost 1d10 CRB
Plasma claw, biodynamic 16 189,000 1 Small Arms Plasma 4d6 E&F 30 - - 40 8 Battery charge L Living AR
Plasma claw, electrocellular 1 280 1 Small Arms Plasma 1d4 E&F 20 - - 20 2 Battery charge L Living AR
Plasma claw, organic 10 20,100 1 Small Arms Plasma 2d6 E&F 30 - - 40 8 Battery charge L Living AR
Plasma claw, synthecite 5 3,350 1 Small Arms Plasma 1d6 E&F 30 - - 20 4 Battery charge L Living AR
Plasma doshko, blue star 18 364,100 2 Advanced Melee Plasma 7d10 E&F - Severe wound - 20 2 Battery charge 1 Powered CRB
Plasma doshko, red star 6 4,650 2 Advanced Melee Plasma 1d10 E&F - Severe wound - 20 2 Battery charge 1 Powered CRB
Plasma doshko, white star 15 126,800 2 Advanced Melee Plasma 5d10 E&F - Severe wound - 20 2 Battery charge 1 Powered CRB
Plasma doshko, yellow star 10 17,000 2 Advanced Melee Plasma 2d10 E&F - Severe wound - 20 2 Battery charge 1 Powered CRB
Plasma flare, brilliant 13 53,100 2 Heavy Plasma 8d6 E&F 100 Wound - 80 4 Battery charge 2 Bright, unwieldy AP08
Plasma flare, luminous 5 2,950 2 Heavy Plasma 2d6 E&F 80 - - 20 1 Battery charge 2 Bright, unwieldy AP08
Plasma flare, luminous 17 265,500 2 Heavy Plasma 13d6 E&F 100 Wound - 100 5 Battery charge 2 Bright, unwieldy AP08
Plasma flare, radiant 9 13,275 2 Heavy Plasma 5d6 E&F 100 Wound - 40 2 Battery charge 2 Bright, unwieldy AP08
Plasma fork, 12-notch 3 1,290 2 Longarms Plasma 1d8 E&F 60 Knockdown - 20 1 Battery charge 1 Boost 1d4 AR
Plasma fork, 15-notch 8 8,850 2 Longarms Plasma 1d10 E&F 80 Knockdown - 20 1 Battery charge 1 Boost 1d10 AR
Plasma fork, 19-notch 14 64,800 2 Longarms Plasma 3d10 E&F 80 Knockdown - 40 2 Battery charge 1 Boost 2d10 AR
Plasma fork, 22-notch 19 750,000 2 Longarms Plasma 6d10 E&F 100 Knockdown - 40 2 Battery charge 1 Boost 3d10 AR
Plasma guide, series-21 2 1,070 2 Sniper Plasma 1d8 E&F 60 - - 20 5 Battery charge 2 Guided, sniper (250 ft.), unwieldy AR
Plasma guide, series-28 6 4,920 2 Sniper Plasma 1d10 E&F 60 Wound - 40 5 Battery charge 2 Guided, sniper (250 ft.), unwieldy AR
Plasma guide, series-37 8 10,800 2 Sniper Plasma 2d8 E&F 70 Wound - 40 8 Battery charge 2 Guided, sniper (500 ft.), unwieldy AR
Plasma guide, series-42 11 28,200 2 Sniper Plasma 3d8 E&F 70 Severe wound - 80 8 Battery charge 2 Guided, sniper (500 ft.), unwieldy AR
Plasma guide, series-62 16 193,000 2 Sniper Plasma 5d8 E&F 80 Severe wound - 80 10 Battery charge 2 Guided, sniper (750 ft.), unwieldy AR
Plasma guide, series-73 20 980,000 2 Sniper Plasma 9d8 E&F 80 Severe wound - 100 10 Battery charge 2 Guided, sniper (1,000 ft.), unwieldy AR
Plasma lash, blue star 19 912,000 1 Advanced Melee Plasma 15d4 E&F - Knockdown - 20 1 Battery charge L Powered, reach, trip AR
Plasma lash, red star 3 1,550 1 Advanced Melee Plasma 1d4 E&F - Knockdown - 20 1 Battery charge L Powered, reach, trip AR
Plasma lash, white star 14 80,500 1 Advanced Melee Plasma 6d4 E&F - Knockdown - 20 1 Battery charge L Powered, reach, trip AR
Plasma lash, yellow star 8 11,000 1 Advanced Melee Plasma 3d4 E&F - Knockdown - 20 1 Battery charge L Powered, reach, trip AR
Plasma pistol, blue star 19 565,000 1 Small Arms Plasma 5d8 E&F 40 Burn 3d8 100 20 Battery charge L Line, unwieldy CRB
Plasma pistol, red star 7 7,200 1 Small Arms Plasma 1d8 E&F 20 Burn 1d8 20 4 Battery charge L Line, unwieldy CRB
Plasma pistol, white star 15 107,500 1 Small Arms Plasma 3d8 E&F 30 Burn 2d8 100 20 Battery charge L Line, unwieldy CRB
Plasma pistol, yellow star 12 40,300 1 Small Arms Plasma 2d8 E&F 25 Burn 1d8 40 8 Battery charge L Line, unwieldy CRB
Plasma ribbon, champion 19 578,000 2 Advanced Melee Plasma 6d10 E&F - - - 20 1 Battery charge L Operative, professional (dancer), powered AR
Plasma ribbon, competitor 14 74,100 2 Advanced Melee Plasma 3d10 E&F - - - 20 1 Battery charge L Operative, professional (dancer), powered AR
Plasma ribbon, professional 9 13,600 2 Advanced Melee Plasma 2d10 E&F - - - 20 1 Battery charge L Operative, professional (dancer), powered AR
Plasma ribbon, student 4 2,120 2 Advanced Melee Plasma 1d6 E&F - - - 20 1 Battery charge L Operative, professional (dancer), powered AR
Plasma rifle, blue star 20 935,000 2 Longarms Plasma 8d10 E&F 100 Burn 4d8 100 10 Battery charge 2 Line, unwieldy CRB
Plasma rifle, red star 6 4,600 2 Longarms Plasma 1d10 E&F 40 Burn 1d4 40 4 Battery charge 2 Line, unwieldy CRB
Plasma rifle, white star 15 126,600 2 Longarms Plasma 4d10 E&F 60 Burn 2d8 40 4 Battery charge 2 Line, unwieldy CRB
Plasma rifle, yellow star 10 16,800 2 Longarms Plasma 2d10 E&F 40 Burn 1d8 40 4 Battery charge 2 Line, unwieldy CRB
Plasma ring, dual-valve 11 27,000 1 Small Arms Plasma 2d8 E&F 50 Wound - 40 4 Battery charge L - AR
Plasma ring, multichannel 17 280,000 1 Small Arms Plasma 4d8 E&F 60 Wound - 40 4 Battery charge L - AR
Plasma ring, single-valve 4 2,350 1 Small Arms Plasma 1d4 E&F 40 Wound - 40 4 Battery charge L - AR
Plasma sword, blue star 20 920,250 1 Advanced Melee Plasma 10d8 E&F - Severe wound - 40 4 Battery charge 1 Powered CRB
Plasma sword, red star 13 54,300 1 Advanced Melee Plasma 4d8 E&F - Severe wound - 40 4 Battery charge 1 Powered CRB
Plasma sword, tactical 9 14,550 1 Advanced Melee Plasma 2d8 E&F - Severe wound - 20 2 Battery charge 1 Powered CRB
Plasma sword, white star 18 415,600 1 Advanced Melee Plasma 8d8 E&F - Severe wound - 40 4 Battery charge 1 Powered CRB
Plasma sword, yellow star 15 127,000 1 Advanced Melee Plasma 5d8 E&F - Severe wound - 40 4 Battery charge 1 Powered CRB
Polarity gauntlets, aurora 8 10,600 2 Advanced Melee Shock 2d6 E - - - 40 4 Battery charge 1 Operative, polarize 1d6, powered AR
Polarity gauntlets, current 12 39,100 2 Advanced Melee Shock 3d6 E - - - 80 4 Battery charge 1 Operative, polarize 2d6, powered AR
Polarity gauntlets, spark 1 410 2 Advanced Melee Shock 1d3 E - - - 20 2 Battery charge 1 Operative, polarize 1d3, powered AR
Hands Damage Critical
Weapon Level Price Type Category Damage Range Critical Type Capacity Usage Ammo Type Bulk Special Source
Required Type Damage
Polarity gauntlets, static 4 2,350 2 Advanced Melee Shock 1d6 E - - - 40 2 Battery charge 1 Operative, polarize 1d4, powered AR
Polarity gauntlets, storm 15 122,000 2 Advanced Melee Shock 5d6 E - - - 80 8 Battery charge 1 Operative, polarize 3d6, powered AR
Polarity gauntlets, tempest 19 615,000 2 Advanced Melee Shock 9d6 E - - - 100 10 Battery charge 1 Operative, polarize 4d6, powered AR
Polarity rifle, static 4 2,400 2 Longarms Shock 1d8 E 60 - - 40 2 Battery charge 1 Polarize 1d4 AR
Polyclub, advanced 10 17,400 1 Basic Melee Uncategorized 2d6 B - - - - - - L Analog, operative, polymorphic AP15
Polyclub, elite 14 65,000 1 Basic Melee Uncategorized 4d6 B - - - - - - L Analog, operative, polymorphic AP15
Polyclub, paragon 18 345,000 1 Basic Melee Uncategorized 8d6 B - - - - - - L Analog, operative, polymorphic AP15
Polyclub, tactical 6 4,200 1 Basic Melee Uncategorized 1d6 B - - - - - - L Analog, operative, polymorphic AP15
Polylash, advanced 11 25,500 1 Advanced Melee Uncategorized 3d8 B - - - - - - L Analog, disarm, polymorphic, reach, trip AP15
Polylash, elite 15 110,000 1 Advanced Melee Uncategorized 6d8 B - - - - - - L Analog, disarm, polymorphic, reach, trip AP15
Polylash, paragon 19 575,000 1 Advanced Melee Uncategorized 11d8 B - - - - - - L Analog, disarm, polymorphic, reach, trip AP15
Polylash, tactical 7 7,000 1 Advanced Melee Uncategorized 3d4 B - - - - - - L Analog, disarm, polymorphic, reach, trip AP15
Psychic-wave cannon I 2 1,100 2 Heavy Uncategorized 1d6 - 30 Demoralize - 20 4 Battery charge 2 Blast, living, mind-affecting, unwieldy AR
Psychic-wave cannon II 5 3,520 2 Heavy Uncategorized 1d12 - 40 Demoralize - 20 4 Battery charge 2 Blast, living, mind-affecting, unwieldy AR
Psychic-wave cannon III 11 28,200 2 Heavy Uncategorized 2d12 - 50 Demoralize - 20 4 Battery charge 2 Blast, living, mind-affecting, unwieldy AR
Psychic-wave cannon IV 16 198,000 2 Heavy Uncategorized 4d12 - 50 Demoralize - 20 4 Battery charge 2 Blast, living, mind-affecting, unwieldy AR
Psychic-wave cannon V 20 990,000 2 Heavy Uncategorized 7d12 - 60 Demoralize - 20 4 Battery charge 2 Blast, living, mind-affecting, unwieldy AR
Pulse gauntlet, banshee 16 148,200 1 Advanced Melee Sonic 10d6 B & So - Knockdown - 20 1 Battery charge 1 Powered CRB
Pulse gauntlet, LFD 7 7,350 1 Advanced Melee Sonic 2d6 B & So - Knockdown - 20 1 Battery charge 1 Powered CRB
Pulse gauntlet, thunderstrike 2 475 1 Advanced Melee Sonic 1d6 B & So - Knockdown - 20 1 Battery charge 1 Powered CRB
Pulse guantlet, HFD 12 31,300 1 Advanced Melee Plasma 5d6 B & So - Knockdown - 20 1 Battery charge 1 Powered CRB
Pulsecaster pistol 1 250 1 Small Arms Shock 1d4 E 30 - - 20 1 Battery charge L Nonlethal CRB
Pulsecaster rifle 1 100 2 Longarms Shock 1d6 E 50 - - 40 2 Battery charge 1 Nonlethal CRB
Puzzleblade, conviction 4 2,100 2 Basic Melee Uncategorized 1d6 S - - - - - - 1 Breakdown AR
Puzzleblade, dedication 9 13,700 2 Basic Melee Uncategorized 3d6 S - - - - - - 1 Breakdown AR
Puzzleblade, moderation 14 77,400 2 Basic Melee Uncategorized 7d6 S - - - - - - 1 Breakdown AR
Puzzleblade, tradition 19 605,000 2 Basic Melee Uncategorized 14d6 S - - - - - - 1 Breakdown AR
Pyrod beacon 16 164,000 1 Advanced Melee Flame 8d6 F - Jet 4d6 20 1 Petrol L Analog, fueled, professional (dancer) AR
Pyrod, luminous 3 1,300 1 Advanced Melee Flame 1d6 F - Jet 1d4 20 1 Petrol L Analog, fueled, professional (dancer) AR
Pyrod, torch 10 13,500 1 Advanced Melee Flame 3d6 F - Jet 2d6 20 1 Petrol L Analog, fueled, professional (dancer) AR
Radcannon, electromagnetic 4 2,150 2 Heavy Flame 1d8 F 30 Irradiate - 40 2 Battery charge 2 Blast, radioactive, unwieldy AR
Radcannon, neutron 10 18,700 2 Heavy Flame 3d6 F 50 Irradiate - 40 2 Battery charge 2 Blast, radioactive, unwieldy AR
Radcannon, rapid-decay 17 264,000 2 Heavy Flame 7d8 F 60 Irradiate - 40 2 Battery charge 2 Blast, radioactive, unwieldy AR
Radshot, electromagnetic 6 4,010 1 Small Arms Flame 2d4 F 40 Irradiate - 40 1 Battery charge L Radioactive AR
Radshot, neutron 14 69,500 1 Small Arms Flame 5d4 F 40 Irradiate - 80 2 Battery charge L Radioactive AR
Radshot, rapid-decay 20 767,000 1 Small Arms Flame 11d4 F 40 Irradiate - 80 4 Battery charge L Radioactive AR
Rail cannon, advanced 12 37,000 2 Heavy Projectile 3d10 P 80 Bleed 2d4 40 8 Rounds 2 Line, unwieldy AR
Rail cannon, elite 16 176,000 2 Heavy Projectile 8d10 P 80 Bleed 3d6 50 10 Rounds 2 Line, unwieldy AR
Rail cannon, paragon 19 591,000 2 Heavy Projectile 12d10 P 100 Bleed 4d6 60 10 Rounds 2 Line, unwieldy AR
Rail cannon, tactical 3 1,410 2 Heavy Projectile 1d10 P 60 Bleed 1d4 20 5 Rounds 2 Line, unwieldy AR
Rail gun, advanced 6 3,770 2 Longarms Projectile 1d10 P 60 - - 15 1 Rounds 1 Automatic AR
Rail gun, tactical 3 1,150 2 Longarms Projectile 1d8 P 60 - - 12 1 Rounds 1 Automatic AR
Reaction cannon, advanced 14 73,000 2 Heavy Projectile 6d10 P 100 - - 6 1 Rounds 3 Penetrating CRB
Reaction cannon, elite 17 244,000 2 Heavy Projectile 8d10 P 100 - - 6 1 Rounds 3 Penetrating CRB
Reaction cannon, heavy 10 16,750 2 Heavy Projectile 3d10 P 100 - - 6 1 Rounds 3 Penetrating CRB
Reaction cannon, light 1 250 2 Heavy Projectile 1d10 P 90 - - 6 1 Rounds 3 Penetrating CRB
Reaction cannon, paragon 20 810,000 2 Heavy Projectile 12d10 P 100 - - 6 1 Rounds 3 Penetrating CRB
Reaction cannon, tactical 7 6,100 2 Heavy Projectile 2d10 P 90 - - 6 1 Rounds 3 Penetrating CRB
Resistance rod, induction 15 94,200 1 Advanced Melee Flame 10d4 F - Burn 4d4 20 1 Battery charge L Powered AR
Resistance rod, piezoresitor 12 31,500 1 Advanced Melee Flame 6d4 F - Burn 3d4 20 1 Battery charge L Powered AR
Resistance rod, strain-gauge 2 510 1 Advanced Melee Flame 1d4 F - Burn 1d4 20 1 Battery charge L Powered AR
Resistance rod, thermistor 9 12,600 1 Advanced Melee Flame 4d4 F - Burn 2d4 20 1 Battery charge L Powered AR
Resonant gauntlet, atomic 15 124,000 1 Advanced Melee Sonic 8d4 So - Nauseate - 20 1 Battery charge L Boost 4d4, powered AR
Resonant gauntlet, cellular 5 3,230 1 Advanced Melee Sonic 1d4 So - Nauseate - 20 1 Battery charge L Boost 1d4, powered AR
Resonant gauntlet, molecular 10 19,900 1 Advanced Melee Sonic 3d4 So - Nauseate - 10 1 Battery charge L Boost 3d4, powered AR
Resonant gauntlet, quantum 20 901,000 1 Advanced Melee Sonic 6d12 So - Nauseate - 20 1 Battery charge L Boost 3d12, powered AR
Resonant pistol, lattice 7 6,100 1 Small Arms Sonic 1d6 So 40 Deafen - 40 2 Battery charge L Boost 1d6 AR
Resonant pistol, matrix 18 358,000 1 Small Arms Sonic 5d6 So 40 Deafen - 40 2 Battery charge L Boost 2d6 AR
Resonant staff, reverberant 13 49,900 2 Advanced Melee Sonic 5d6 So - Knockdown - 20 1 Battery charge 1 Block, boost 2d6, powered AR
Resonant staff, sonorous 3 1,380 2 Advanced Melee Sonic 1d4 So - Knockdown - 20 1 Battery charge 1 Block, boost 1d4, powered AR
Resonant staff, stentorian 18 381,000 2 Advanced Melee Sonic 8d6 So - Knockdown - 20 1 Battery charge 1 Block, boost 5d6, powered AR
Resonator, diffraction 4 2,080 2 Heavy Sonic 1d8 So 60 Deafen - 40 2 Battery charge 2 Boost 1d8, penetrating AR
Resonator, linear 14 73,800 2 Heavy Sonic 4d8 So 100 Deafen - 40 2 Battery charge 2 Boost 3d8, penetrating AR
Resonator, phased 19 565,000 2 Heavy Sonic 8d8 So 110 Deafen - 40 2 Battery charge 2 Boost 5d8, penetrating AR
Resonator, refraction 10 18,300 2 Heavy Sonic 2d8 So 80 Deafen - 40 2 Battery charge 2 Boost 2d8, penetrating AR
Retracable spike, advanced 10 18,400 1 Basic Melee Uncategorized 3d4 P - - - - - - L Conceal, integrated (1 slot), operative AR
Retractable spike, elite 15 119,000 1 Basic Melee Uncategorized 7d4 P - - - - - - L Conceal, integrated (1 slot), operative AR
Retractable spike, paragon 20 895,000 1 Basic Melee Uncategorized 6d10 P - - - - - - L Conceal, integrated (1 slot), operative AR
Retractable spike, tactical 5 3,150 1 Basic Melee Uncategorized 1d4 P - - - - - - L Conceal, integrated (1 slot), operative AR
Rocket rifle 5 3,010 2 Longarms Projectile 1d12 B 80 - - 5 1 Mini-rockets 1 Analog, unwieldy AR
Rotating pistol, advanced 11 23,400 1 Small Arms Projectile 4d4 P 30 - - 8 1 Rounds L Analog, conceal AR
Rotating pistol, elite 16 153,000 1 Small Arms Projectile 8d4 P 40 - - 8 1 Rounds L Analog, conceal AR
Rotating pistol, tactical 4 1,900 1 Small Arms Projectile 2d4 P 20 - - 4 1 Rounds L Analog, conceal AR
Rotolaser, advanced 7 6,040 2 Heavy Laser 2d8 F 120 Burn 1d6 20 1 Battery charge 2 Automatic AR
Rotolaser, tactical 2 720 2 Heavy Laser 1d8 F 100 Burn 1d4 20 2 Battery charge 2 Automatic AR
RPPR, AG 10 21,000 2 Longarms Projectile 2d12 B 100 Knockdown - 12 1 Mini-rockets 2 - AA
Sap, heavy 11 23,100 1 Basic Melee Uncategorized 2d8 B - - - - - - L Analog, nonlethal, operative AR
Sap, light 2 450 1 Basic Melee Uncategorized 1d4 B - - - - - - L Analog, nonlethal, operative AR
Sap, medium 6 3,900 1 Basic Melee Uncategorized 1d6 B - - - - - - L Analog, nonlethal, operative AR
Scattergun, grapeshot 18 331,000 2 Longarms Projectile 4d12 P 30 - - 12 1 Shells 2 Analog, blast CRB
Scattergun, impact 12 30,400 2 Longarms Projectile 2d12 P 15 - - 12 1 Shells 1 Analog, blast CRB
Scattergun, snub 8 8,300 2 Longarms Projectile 1d12 P 15 - - 8 1 Shells 1 Analog, blast CRB
Scattergun, utility 1 235 2 Longarms Projectile 1d4 P 15 - - 4 1 Shells 1 Analog, blast CRB
Scattergun, vortex 15 91,900 2 Longarms Projectile 3d12 P 30 - - 12 1 Shells 2 Analog, blast CRB
Scorchgun, C-band 13 49,100 1 Small Arms Flame 2d10 F 60 - - 20 1 Battery charge L Stun AR
Scorchgun, K-band 16 165,000 1 Small Arms Flame 3d10 F 60 - - 20 1 Battery charge L Stun AR
Scorchgun, microwave 4 2,050 1 Small Arms Flame 1d6 F 60 - - 20 1 Battery charge L Stun AR
Scorchgun, S-band 8 9,350 1 Small Arms Flame 1d10 F 60 - - 20 1 Battery charge L Stun AR
Scorchgun, X-band 18 368,000 1 Small Arms Flame 4d10 F 60 - - 20 1 Battery charge L Stun AR
Screamer, HFD 15 107,500 2 Heavy Sonic 4d10 So 60 Deafen - 100 10 Battery charge 2 Blast, unwieldy CRB
Screamer, LFD 9 14,000 2 Heavy Sonic 2d10 So 60 Deafen - 80 8 Battery charge 2 Blast, unwieldy CRB
Screamer, thunderstrike 5 3,350 2 Heavy Sonic 1d10 So 30 Deafen - 40 4 Battery charge 2 Blast, unwieldy CRB
Scythe, sintered 11 23,200 2 Basic Melee Uncategorized 4d6 S - - - - - - 1 Analog, trip AR
Scythe, tactical 6 3,900 2 Basic Melee Uncategorized 1d8 S - - - - - - 1 Analog, trip AR
Scythe, ultrathin 16 160,000 2 Basic Melee Uncategorized 7d8 S - - - - - - 1 Analog, trip AR
Searing grip, high-heat 11 25,200 1 Advanced Melee Flame 3d8 F - Burn 2d6 20 2 Battery charge L Grapple, powered AR
Searing grip, low-heat 5 3,010 1 Advanced Melee Flame 1d6 F - Burn 1d6 20 2 Battery charge L Grapple, powered AR
Searing grip, weaponized 18 364,000 1 Advanced Melee Flame 11d6 F - Burn 3d6 20 2 Battery charge L Grapple, powered AR
Seeker rifle, advanced 14 72,300 2 Longarms Projectile 6d8 P 100 - - 18 1 Rounds 1 Analog CRB
Seeker rifle, elite 17 242,500 2 Longarms Projectile 9d8 P 100 - - 18 1 Rounds 1 Analog CRB
Seeker rifle, paragon 20 809,200 2 Longarms Projectile 12d8 P 100 - - 24 1 Rounds 1 Analog CRB
Seeker rifle, tactical 7 6,030 2 Longarms Projectile 2d8 P 100 - - 8 1 Rounds 1 Analog CRB
Seismic pick, demolition 15 101,000 2 Advanced Melee Sonic 6d8 So - Deafen - 20 1 Battery charge 1 Penetrating, powered, professional (miner) AR
Seismic pick, driver 9 12,600 2 Advanced Melee Sonic 4d6 So - Deafen - 20 1 Battery charge 1 Penetrating, powered, professional (miner) AR
Seismic pick, heavy 5 2,790 2 Advanced Melee Sonic 1d8 So - Deafen - 20 1 Battery charge 1 Penetrating, powered, professional (miner) AR
Seismic pick, light 1 180 2 Advanced Melee Sonic 1d4 So - Deafen - 20 1 Battery charge 1 Penetrating, powered, professional (miner) AR
Semi-auto pistol, advanced 7 5,500 1 Small Arms Projectile 2d6 P 60 - - 12 1 Rounds L Analog CRB
Semi-auto pistol, elite 10 18,200 1 Small Arms Projectile 3d6 P 60 - - 12 1 Rounds L Analog CRB
Semi-auto pistol, paragon 13 45,200 1 Small Arms Projectile 4d6 P 60 - - 16 1 Rounds L Analog CRB
Semi-auto pistol, tactical 1 260 1 Small Arms Projectile 1d6 P 30 - - 9 1 Rounds L Analog CRB
Serpent laser, aphelion 8 8,800 2 Longarms Laser 2d8 F 120 Burn 3d4 40 20 Battery charge 1 - AR
Hands Damage Critical
Weapon Level Price Type Category Damage Range Critical Type Capacity Usage Ammo Type Bulk Special Source
Required Type Damage
Serpent laser, azimuth 2 500 2 Longarms Laser 2d4 F 100 Burn 1d4 20 10 Battery charge 1 - AR
Serpent laser, corona 5 2,700 2 Longarms Laser 2d6 F 100 Burn 2d4 40 20 Battery charge 1 - AR
Serpent laser, perihelion 14 66,000 2 Longarms Laser 3d10 F 120 Burn 4d4 40 20 Battery charge 1 - AR
Shadow chains, acolyte 7 6,800 2 Advanced Melee Cryo 3d4 C - Bind - - - - 2 Analog, disarm, reach, trip AR
Shadow chains, devotional 18 261,000 2 Advanced Melee Cryo 9d8 C - Bind - - - - 2 Analog, disarm, reach, trip AR
Shadow chains, ecclesiastic 14 76,800 2 Advanced Melee Cryo 9d4 C - Bind - - - - 1 Analog, disarm, reach, trip AR
Shadow chains, follower 1 390 2 Advanced Melee Cryo 1d3 C - Bind - - - - 2 Analog, disarm, trip AR
Shadow chains, penitent 10 18,800 2 Advanced Melee Cryo 5d4 C - Bind - - - - 2 Analog, disarm, reach, trip AR
Shadow pistol-umbral 20 855,000 1 Small Arms Cryo 5d10 C 60 Blind - 40 4 Battery charge L - AR
Shadow pistol, caliginous 4 2,100 1 Small Arms Cryo 1d4 C 60 Blind - 40 4 Battery charge L - AR
Shadow pistol, sable 7 6,750 1 Small Arms Cryo 1d10 C 60 Blind - 40 4 Battery charge L - AR
Shadow pistol, tenebrous 12 35,400 1 Small Arms Cryo 2d10 C 60 Blind - 40 4 Battery charge L - AR
Shell knuckles, advanced 12 32,500 1 Basic Melee Uncategorized 4d8 B - - - 2 2 Shells L Analog, shells AR
Shell knuckles, elite 16 151,000 1 Basic Melee Uncategorized 10d8 B - - - 3 3 Shells L Analog, shells AR
Shell knuckles, paragon 20 525,000 1 Basic Melee Uncategorized 14d8 B - - - 4 4 Shells L Analog, shells AR
Shell knuckles, tactical 6 4,050 1 Basic Melee Uncategorized 3d4 B - - - 1 1 Shells L Analog, shells AR
Shellgun, blaze 9 11,500 1 Small Arms Flame 2d6 F 20 Burn 1d6 2 2 Shells L - AR
Shellgun, bombard 3 1,150 1 Small Arms Flame 1d6 F 10 Burn 1d4 1 1 Shells L - AR
Shellgun, fury 12 30,500 1 Small Arms Flame 3d6 F 20 Burn 2d6 8 8 Shells L - AR
Shield projector, defender 9 13,800 1 Small Arms Uncategorized - - 40 - - 80 10 Battery charge 2 Shield 2d6, unwieldy AR
Shield projector, guardian 14 75,200 1 Small Arms Uncategorized - - 40 - - 80 16 Battery charge 2 Shield 2d12, unwieldy AR
Shield projector, sentry 4 2,180 1 Small Arms Uncategorized - - 40 - - 40 4 Battery charge 2 Shield 1d4, unwieldy AR
Shield projector, warden 19 594,000 1 Small Arms Uncategorized - - 40 - - 100 20 Battery charge 2 Shield 4d12, unwieldy AR
Shirren-eye rifle, advanced 8 9,350 2 Sniper Projectile 2d10 P 70 - - 4 1 Rounds 2 Analog, sniper (500), unwieldy CRB
Shirren-eye rifle, elite 13 54,000 2 Sniper Projectile 4d10 P 80 - - 6 1 Rounds 2 Analog, sniper (750), unwieldy CRB
Shirren-eye rifle, paragon 16 147,200 2 Sniper Projectile 6d10 P 80 - - 6 1 Rounds 1 Analog, sniper (1000), unwieldy CRB
Shirren-eye rifle, tactical 2 755 2 Sniper Projectile 1d10 P 70 - - 1 1 Rounds 1 Analog, sniper (250), unwieldy CRB
Shirren-eye rifle, warpshot 20 740,800 2 Sniper Projectile 10d10 P 80 - - 4 1 Rounds 1 Analog, sniper (1000), unwieldy CRB
Shobhad horizon striker, advanced 6 4,750 2 Sniper Projectile 3d4 P 120 - - 2 1 Rounds 2 Analog, sniper (1000), unwieldy PW
Shobhad horizon striker, elite 11 27,300 2 Sniper Projectile 6d4 P 140 - - 2 1 Rounds 2 Analog, sniper (1250), unwieldy PW
Shobhad horizon striker, paragon 16 185,000 2 Sniper Projectile 8d8 P 160 - - 2 1 Rounds 2 Analog, sniper (1500), unwieldy PW
Shobhad horizon striker, tactical 1 440 2 Sniper Projectile 2d4 P 100 - - 2 1 Rounds 2 Analog, sniper (500), unwieldy PW
Shock caster, aurora 10 19,100 2 Heavy Shock 2d12 E 40 - - 40 4 Battery charge 2 Explode (15), unwieldy CRB
Shock caster, static 6 4,620 2 Heavy Shock 1d12 E 40 - - 40 2 Battery charge 2 Explode (10 ft.), unwieldy CRB
Shock caster, storm 16 164,800 2 Heavy Shock 5d12 E 40 - - 100 10 Battery charge 2 Explode (20), unwieldy CRB
Shock caster, tempest 20 735,000 2 Heavy Shock 7d12 E 40 - - 100 10 Battery charge 2 Explode (20), unwieldy CRB
Shock pad, aurora 6 4,900 1 Advanced Melee Shock 2d4 E - Staggered - 20 1 Battery charge L Integrated (1 slot), powered, stun AR
Shock pad, static 2 1,100 1 Advanced Melee Shock 1d4 E - Staggered - 20 1 Battery charge L Integrated (1 slot), powered, stun AR
Shock pad, storm 12 37,500 1 Advanced Melee Shock 6d4 E - Staggered - 20 1 Battery charge L Integrated (1 slot), powered, stun AR
Shock pad, tempest 17 268,000 1 Advanced Melee Shock 13d4 E - Staggered - 20 1 Battery charge L Integrated (1 slot), powered, stun AR
Shock truncheon, aurora 11 23,000 1 Advanced Melee Plasma 2d12 E - Arc 2d4 20 2 Battery charge 1 Powered, stun CRB
Shock truncheon, static 8 9,150 1 Advanced Melee Shock 1d12 E - Arc 1d4 20 2 Battery charge 1 Powered, stun CRB
Shock truncheon, storm 16 80,200 1 Advanced Melee Shock 3d12 E - Arc 3d4 40 2 Battery charge 1 Powered, stun CRB
Shock truncheon, tempest 19 545,000 1 Advanced Melee Shock 6d12 E - Arc 6d4 40 2 Battery charge 1 Powered, stun CRB
Shoulder laser, aphelion 13 51,500 1 Small Arms Laser 2d8 F 40 Burn 2d6 20 1 Battery charge L Integrated (1 slot) AR
Shoulder laser, azimuth 2 870 1 Small Arms Laser 1d3 F 40 - - 20 1 Battery charge L Integrated (1 slot) AR
Shoulder laser, corona 8 9,700 1 Small Arms Laser 1d8 F 40 Burn 1d6 20 1 Battery charge L Integrate (1 slot) AR
Shoulder laser, perihelion 18 383,000 1 Small Arms Laser 3d8 F 40 Burn 3d6 20 1 Battery charge L Integrated (1 slot) AR
Shout projector, crackdown 20 918,000 2 Heavy Sonic 9d8 So 80 Demoralize - 80 8 Battery charge 2 Explode (20 ft.), integrated (4 slots), stun, unwieldy AR
Shout projector, damper 6 4,750 2 Heavy Sonic 2d6 So 40 Demoralize - 20 2 Battery charge 2 Explode (10 ft.), integrated (2 slots), nonlethal, unwieldy AR
Shout projector, exhorter 1 420 2 Heavy Sonic 1d6 So 30 Demoralize - 20 2 Battery charge 2 Explode (10 ft.), integrated (2 slots), nonlethal, unwieldy AR
Shout projector, pacifier 11 22,800 2 Heavy Sonic 3d8 So 60 Demoralize - 40 4 Battery charge 2 Explode (15 ft.), integrated (2 slots), nonlethal, unwieldy AR
Shout projector, riot 17 304,000 2 Heavy Sonic 5d8 So 60 Demoralize - 40 4 Battery charge 2 Explode (15 ft.), integrated (4 slots), stun, unwieldy AR
Shout rifle 1 450 2 Longarms Sonic 1d4 So 30 Demoralize - 20 4 Battery charge 1 Blast, nonlethal, unwieldy AR
Shrieking knife, harmonic 4 2,180 1 Advanced Melee Sonic 1d4 So - - - 20 2 Battery charge L Operative, powered AR
Shrieking knife, infrasonic 14 77,400 1 Advanced Melee Sonic 4d4 So - - - 20 4 Battery charge L Operative, powered AR
Shrieking knife, interference 9 13,700 1 Advanced Melee Sonic 2d4 So - - - 20 2 Battery charge L Operative, powered AR
Shrieking knife, untrasonic 17 259,000 1 Advanced Melee Sonic 7d4 So - - - 20 4 Battery charge L Operative, powered AR
Shrieking larva 5 2,800 1 Small Arms Sonic 1d8 So 30 Deafen - 20 4 Battery charge L Living, thought, unwieldy AR
Shuriken, dynamo (10) 19 98,000 2 Special Uncategorized 12d6 E 40 - 12d6 Drawn - - L Quick reload, recall, thrown AR
Shuriken, flash (10) 10 3,120 2 Special Uncategorized 4d6 F 20 Blind 4d6 Drawn - - L Quick reload, thrown AR
Shuriken, grooved (10) 4 370 1 Special Uncategorized 1d8 P 20 Injection DC +2 - Drawn - - L Injection, quick reload, thrown AR
Shuriken, microserrated (10) 7 1,120 1 Special Uncategorized 3d6 P 20 Bleed - Drawn - - L Quick reload, thrown AR
Shuriken, singing (10) 13 8,550 2 Special Uncategorized 6d6 So 20 Confuse 6d6 Drawn - - L Quick reload, thrown AR
Shuriken, ultraserrated (10) 16 29,100 2 Special Uncategorized 7d10 P 20 Bleed 7d10 Drawn - - L Quick reload, thrown AR
Singing disk, alto 11 23,600 1 Advanced Melee Sonic 3d6 So 40 Confuse - - - - L Analog, thrown AR
Singing disk, bass 19 482,000 1 Advanced Melee Sonic 10d6 So 80 Confuse - - - - L Analog, thrown AR
Singing disk, sopranino 1 115 1 Advanced Melee Sonic 1d4 So 20 Confuse - - - - L Analog, thrown AR
Singing disk, soprano 6 3,900 1 Advanced Melee Sonic 1d6 So 30 Confuse - - - - L Analog, thrown AR
Singing disk, tenor 16 146,000 1 Advanced Melee Sonic 7d6 So 60 Confuse - - - - L Analog, thrown AR
Singing spear, alto 12 35,200 2 Advanced Melee Sonic 4d8 P & So 20 Confuse - - - - 1 Analog, thrown AR
Singing spear, sopranino 4 2,200 2 Advanced Melee Sonic 1d8 P & So 20 Confuse - - - - 1 Analog, thrown AR
Singing spear, soprano 8 9,500 2 Advanced Melee Sonic 2d8 P & So 20 Confuse - - - - 1 Analog, thrown AR
Singing spear, tenor 17 247,000 2 Advanced Melee Sonic 11d8 P & So - Confuse - - - - 1 Analog, thrown AR
Skyfire sword, inferno 17 246,000 1 Advanced Melee Flame 7d8 F - Burn 4d12 20 1 Battery charge 1 Powered CRB
Skyfire sword, tactical 7 6,120 1 Advanced Melee Flame 2d4 F - Burn 1d8 20 2 Battery charge 1 Powered CRB
Sledge 3 1,050 1 Basic Melee Uncategorized 1d8 B - - - - - - 1 Analog, unwieldy AR
Solar brand, blue star 17 245,000 1 Advanced Melee Plasma 7d8 E&F - Severe wound - 80 4 Battery charge L Powered AR
Solar brand, red star 2 790 1 Advanced Melee Plasma 1d6 E&F - - - 20 2 Battery charge L Powered AR
Solar brand, white star 12 35,200 1 Advanced Melee Plasma 3d8 E&F - Wound - 80 4 Battery charge L Powered AR
Solar brand, yellow star 6 4,250 1 Advanced Melee Plasma 1d8 E&F - Wound - 40 4 Battery charge L Powered AR
Sonic bolter, assault 12 38,000 2 Heavy Sonic 3d12 So 80 Sicken - 20 2 Battery charge 2 Line, unwieldy AR
Sonic bolter, devastator 18 398,000 2 Heavy Sonic 6d12 So 90 Sicken - 20 2 Battery charge 2 Line, unwieldy AR
Sonic bolter, heavy 8 10,100 2 Heavy Sonic 2d10 So 80 Sicken - 20 2 Battery charge 2 Line, unwieldy AR
Sonic bolter, light 3 1,480 2 Heavy Sonic 1d10 So 60 Sicken - 20 2 Battery charge 2 Antibiological, line, unwieldy AR
Sonic pistol, banshee 16 191,000 1 Small Arms Sonic 4d8 So 40 Deafen - 80 8 Battery charge L Boost 1d10 CRB
Sonic pistol, HFD 14 71,300 1 Small Arms Sonic 3d8 So 40 Deafen - 60 6 Battery charge L - CRB
Sonic pistol, LFD 11 26,200 1 Small Arms Sonic 2d8 So 40 Deafen - 40 4 Battery charge L Boost 1d6 CRB
Sonic pistol, thunderstrike 4 2,300 1 Small Arms Sonic 1d8 So 40 Deafen - 20 2 Battery charge L - CRB
Sonic rifle, banshee 18 364,500 2 Longarms Sonic 6d10 So 50 Deafen - 100 5 Battery charge 2 - CRB
Sonic rifle, HFD 14 80,200 2 Longarms Sonic 4d10 So 50 Deafen - 80 4 Battery charge 2 - CRB
Sonic rifle, LFD 10 17,000 2 Longarms Sonic 2d10 So 50 Deafen - 40 2 Battery charge 2 - CRB
Sonic rifle, thunderstrike 5 3,400 2 Longarms Sonic 1d10 So 50 Deafen - 40 2 Battery charge 1 - CRB
Sonic suppessor, whisper 8 9,700 1 Small Arms Sonic 2d4 So 40 Stifle - 40 2 Battery charge L - AR
Sonic suppressor, hush 12 36,500 1 Small Arms Sonic 2d8 So 40 Stifle - 40 2 Battery charge L - AR
Sonic suppressor, murmur 3 1,430 1 Small Arms Sonic 1d4 So 40 Stifle - 20 2 Battery charge L - AR
Sonic suppressor, repose 17 257,000 1 Small Arms Sonic 4d8 So 40 Stifle - 40 2 Battery charge L - AR
Spark knife, boss 15 112,000 1 Advanced Melee Shock 5d6 E&S - Arc 3d6 20 1 Battery charge L Drain charge, operative, powered AR
Spark knife, crew 10 18,200 1 Advanced Melee Shock 2d6 E&S - Arc 2d6 20 1 Battery charge L Drain charge, operative, powered AR
Spark knife, recruit 5 3,070 1 Advanced Melee Shock 1d6 E&S - Arc 1d6 20 1 Battery charge L Drain charge, operative, powered AR
Spark knife, runner 1 390 1 Advanced Melee Shock 1d4 E&S - Arc 1d4 20 1 Battery charge L Drain charge, operative, powered AR
Spear, buzzblade 11 22,650 2 Basic Melee Uncategorized 3d6 P 20 - - 40 2 Battery charge 1 Block, powered, thrown CRB
Spear, gravity 19 552,000 2 Basic Melee Uncategorized 12d6 P 20 - - 40 2 Battery charge 1 Block, powered CRB
Spear, sentinel 8 10,000 2 Basic Melee Uncategorized 2d6 P 20 - - - - - 1 Analog, block, thrown CRB
Spear, tactical 1 375 2 Basic Melee Uncategorized 1d6 P 20 - - - - - 1 Analog, block, thrown CRB
Spear, zero-edge 15 107,350 2 Basic Melee Uncategorized 7d6 P 20 - - - - - 1 Analog, block, thrown CRB
Spined blade, basic 5 2,600 1 Basic Melee Uncategorized 1d6 P - Injection DC +2 - - - - L Analog AR
Spined blade, buzzblade 8 9,400 1 Basic Melee Uncategorized 1d10 P - Injection DC +2 - 20 1 Battery charge L Powered AR
Spined blade, gravity 14 62,400 1 Basic Melee Uncategorized 4d10 P - Injection DC +2 - 40 2 Battery charge L Powered AR
Spined blade, ripper 11 24,500 1 Basic Melee Uncategorized 2d10 P - Injection DC +2 - 20 1 Battery charge L Powered AR
Spined blade, rivener 18 325,000 1 Basic Melee Uncategorized 8d10 P - Injection DC +2 - 40 2 Battery charge L Powered AR
Hands Damage Critical
Weapon Level Price Type Category Damage Range Critical Type Capacity Usage Ammo Type Bulk Special Source
Required Type Damage
Spined iceblade, avalanche-class 19 570,000 2 Advanced Melee Cryo 10d6 C - Staggered - 20 1 Battery charge 1 Powered AR
Spined iceblade, blizzard-class 16 170,000 2 Advanced Melee Cryo 7d6 C - Staggered - 20 1 Battery charge 1 Powered AR
Spined iceblade, frostbite-class 4 2,150 2 Advanced Melee Cryo 1d6 C - Staggered - 20 1 Battery charge 1 Powered AR
Spined iceblade, hailstorm-class 9 13,700 2 Advanced Melee Cryo 3d6 C - Staggered - 20 1 Battery charge 1 Powered AR
Staccato rifle, drum 15 107,000 2 Longarms Sonic 4d10 So 60 Deafen - 40 2 Battery charge 2 Automatic AR
Staccato rifle, hammer 20 810,000 2 Longarms Sonic 8d10 So 80 Deafen - 80 4 Battery charge 2 Automatic AR
Staccato rifle, pulse 4 2,000 2 Longarms Sonic 1d10 So 40 Deafen - 40 1 Battery charge 2 Automatic AR
Staccato rifle, surge 9 13,000 2 Longarms Sonic 2d10 So 60 Deafen - 40 2 Battery charge 2 Automatic AR
Staff, battle 1 80 2 Basic Melee Uncategorized 1d4 B - Knockdown - - - - 1 Analog, block CRB
Staff, carbon 7 6,150 2 Basic Melee Uncategorized 1d8 B - Knockdown - - - - 1 Analog, block CRB
Staff, hardlight 18 320,800 2 Basic Melee Uncategorized 8d8 B - Knockdown - - - - 1 Analog, block CRB
Staff, repeller 13 45,200 2 Advanced Melee Uncategorized 3d8 B - Knockdown - 20 1 Battery charge 1 Block, powered, stun CRB
Staff, sentinel 7 6,320 2 Advanced Melee Uncategorized 1d10 B - - - 20 1 Battery charge 1 Block, powered, stun CRB
Starheart cannon, blue star 18 360,000 2 Heavy Plasma 9d6 E&F 100 Blind - 100 10 Battery charge 2 Bright, explode (15), unwieldy PW
Starheart cannon, red star 3 1,300 2 Heavy Plasma 1d6 E&F 100 Blind - 40 5 Battery charge 2 Bright, explode (5), unwieldy PW
Starheart cannon, white star 13 48,100 2 Heavy Plasma 5d6 E&F 100 Blind - 100 5 Battery charge 2 Bright, explode (10), unwieldy PW
Starheart cannon, yellow star 8 9,050 2 Heavy Plasma 3d6 E&F 100 Blind - 100 5 Battery charge 2 Bright, explode (10), unwieldy PW
Starknife, accelerated 12 40,400 1 Advanced Melee Uncategorized 4d8 F&P 30 - - 20 1 Battery charge L Powered, thrown CRB
Starknife, dimensional slice 19 602,200 1 Advanced Melee Uncategorized 8d12 P 80 - - - - - L Analog, thrown CRB
Starknife, lightspeed 16 183,400 1 Advanced Melee Uncategorized 8d8 F&P 50 - - 20 2 Battery charge L Powered, thrown CRB
Starknife, sintered 8 9,810 1 Advanced Melee Uncategorized 4d4 P 50 - - - - - L Analog, thrown CRB
Starknife, tactical 1 110 1 Advanced Melee Uncategorized 1d4 P 20 - - - - - L Analog, thrown CRB
Stellar cannon, heavy 15 122,800 2 Heavy Projectile 4d12 P 30 Wound - 32 8 Shells 2 Blast CRB
Stellar cannon, light 10 19,200 2 Heavy Projectile 2d12 P 30 Wound - 18 6 Shells 2 Blast CRB
Sting pistol, ant 4 2,150 1 Small Arms Uncategorized 1d8 A&P 20 Corrode 1d6 20 5 Battery charge L Living AR
Sting pistol, hornet 18 381,000 1 Small Arms Uncategorized 6d8 A&P 80 Corrode 4d6 40 2 Battery charge L Living AR
Sting pistol, wasp 15 113,000 1 Small Arms Uncategorized 5d8 A&P 60 Corrode 3d6 40 4 Battery charge L Living AR
Sting pistol, yellow jacket 10 18,500 1 Small Arms Uncategorized 2d8 A&P 40 Corrode 2d6 20 4 Battery charge L Living AR
Storm coil, jolt 7 6,900 2 Longarms Shock 2d6 E 60 - - 40 8 Battery charge 2 Line, unwieldy AR
Storm coil, live 3 1,480 2 Longarms Shock 1d6 E 40 - - 20 5 Battery charge 2 Line, unwieldy AR
Storm hammer, antiferromagnetic 16 145,000 2 Advanced Melee Shock 12d6 B&E - Knockdown - 20 2 Battery charge 1 Powered AR
Storm hammer, diamagnetic 3 1,300 2 Advanced Melee Shock 1d8 B&E - Knockdown - 20 2 Battery charge 1 Powered AR
Storm hammer, feromagnetic 11 22,900 2 Advanced Melee Shock 6d6 B&E - Knockdown - 20 2 Battery charge 1 Powered AR
Storm hammer, metamagnetic 20 728,000 2 Advanced Melee Shock 20d6 B&E - Knockdown - 20 2 Battery charge 1 Powered AR
Storm hammer, paramagnetic 8 5,520 2 Advanced Melee Shock 3d6 B&E - Knockdown - 20 2 Battery charge 1 Powered AR
Stormcaller, ribbon 7 7,700 2 Heavy Shock 2d8 E 40 - - 40 5 Battery charge 2 Flexible line, living, unwieldy AR
Stormcaller, rocket 13 57,000 2 Heavy Shock 4d8 E 60 - - 40 5 Battery charge 2 Flexible line, living, unwieldy AR
Stormcaller, sheet 2 1,100 2 Heavy Shock 1d8 E 30 - - 20 5 Battery charge 2 Flexible line, living, unwieldy AR
Stormcaller, smooth-channel 18 440,000 2 Heavy Shock 8d8 E 60 - - 40 5 Battery charge 2 Flexible line, living, unwieldy AR
Streetsweeper, HFD 16 195,000 2 Longarms Sonic 5d10 So 50 Knockdown - 40 5 Battery charge 2 Boost 1d10 CRB
Streetsweeper, LFD 12 39,300 2 Longarms Sonic 3d10 So 50 Knockdown - 40 5 Battery charge 2 Boost 1d8 CRB
Streetsweeper, thunderstrike 7 7,150 2 Longarms Sonic 1d10 So 50 Knockdown - 40 5 Battery charge 2 Boost 1d6 CRB
Stun staff, aurora 10 18,100 2 Advanced Melee Shock 3d8 E - Staggered - 20 1 Battery charge 1 Block, powered, stun AR
Stun staff, static 6 4,210 2 Advanced Melee Shock 1d10 E - Staggered - 20 1 Battery charge 1 Block, powered, stun AR
Stun staff, storm 13 50,200 2 Advanced Melee Shock 4d10 E - Staggered - 20 1 Battery charge 1 Block, powered, stun AR
Stun staff, tactical 2 750 2 Advanced Melee Shock 1d4 E - Staggered - 20 1 Battery charge 1 Block, powered, stun AR
Stun staff, tempest 17 244,000 2 Advanced Melee Shock 6d10 E - Staggered - 20 1 Battery charge 1 Block, powered, stun AR
Subduer, frost 2 790 1 Small Arms Cryo 1d3 C 40 Staggered - 20 1 Battery charge L Nonlethal AR
Subduer, glacier 16 169,000 1 Small Arms Cryo 3d10 C 60 Staggered - 20 1 Battery charge L Nonlethal AR
Subduer, rime 9 13,200 1 Small Arms Cryo 1d12 C 60 Staggered - 20 1 Battery charge L Nonlethal AR
Subduer, sleet 13 50,500 1 Small Arms Cryo 3d6 C 60 Staggered - 20 1 Battery charge L Nonlethal AR
Surgecaster, standard 5 3,300 2 Longarms Shock 1d10 E 40 Arc 1d10 20 2 Battery charge 1 Boost 1d6, living AR
Switchblade, molecular rift 18 354,000 1 Basic Melee Uncategorized 11d4 S - - - - - - L Analog, conceal, operative AR
Switchblade, tactical 3 1,300 1 Basic Melee Uncategorized 1d4 S - - - - - - L Analog, conceal, operative AR
Switchblade, ultrathin 8 9,100 1 Basic Melee Uncategorized 2d4 S - - - - - - L Analog, conceal, operative AR
Switchblade, zero-edge 13 48,600 1 Basic Melee Uncategorized 5d4 S - - - - - - L Analog, conceal, operative AR
Swoop hammer, advanced 9 14,300 2 Advanced Melee Uncategorized 3d10 B - Knockdown - - - - 2 Analog, reach, unwieldy CRB
Swoop hammer, mach I 13 44,100 2 Advanced Melee Uncategorized 5d10 B - Knockdown - 40 4 Battery charge 2 Powered, reach, unwieldy CRB
Swoop hammer, mach II 17 273,000 2 Advanced Melee Uncategorized 10d10 B - Knockdown - - - - 2 Analog, reach, unwieldy CRB
Swoop hammer, mach III 20 905,700 2 Advanced Melee Uncategorized 14d10 B&F - Knockdown - 40 4 Battery charge 2 Powered, reach, unwieldy CRB
Swoop hammer, tactical 5 3,360 2 Advanced Melee Uncategorized 1d10 B - Knockdown - - - - 2 Analog, reach, unwieldy CRB
Sword cane, advanced 4 2,100 1 Basic Melee Uncategorized 1d4 P - Bleed 1d4 - - - L Analog, operative PW
Sword cane, dimensional slice 16 160,000 1 Basic Melee Uncategorized 5d8 P - Bleed 2d6 - - - L Analog, operative PW
Sword cane, molecular rift 13 50,900 1 Basic Melee Uncategorized 3d8 P - Bleed 1d8 - - - L Analog, operative PW
Sword cane, tactical 1 250 1 Basic Melee Uncategorized 1d4 P - Bleed 1d3 - - - L Analog, operative PW
Sword cane, ultrathin 7 7,000 1 Basic Melee Uncategorized 2d4 P - Bleed 1d4 - - - L Analog, operative PW
Sword cane, zero-edge 10 18,000 1 Basic Melee Uncategorized 2d6 P - Bleed 1d6 - - - L Analog, operative PW
Taclash, numbing 11 24,800 1 Advanced Melee Uncategorized 5d4 S - - - 20 2 Battery charge L Disarm, powered, reach, stun, trip CRB
Taclash, standard 1 240 1 Advanced Melee Uncategorized 1d4 S - - - - - - L Analog, disarm, nonlethal, reach, trip CRB
Tailblade 4 2,300 1 Basic Melee Uncategorized 1d4 S - - - - - - L Analog, operative, tail AR
Talon, drone 4 2,400 1 Advanced Melee Uncategorized 1d6 A or S - Corrode 1d6 20 1 Battery charge L Modal, powered AR
Talon, god 20 925,000 1 Advanced Melee Uncategorized 8d12 A or S - Corrode 4d6 40 2 Battery charge L Modal, powered AR
Talon, knight 12 39,100 1 Advanced Melee Uncategorized 4d6 A or S - Corrode 2d6 20 1 Battery charge L Modal, powered AR
Talon, queen 16 195,000 1 Advanced Melee Uncategorized 8d6 A or S - Corrode 3d6 40 2 Battery charge L Modal, powered AR
Talon, warrior 8 10,500 1 Advanced Melee Uncategorized 2d6 A or S - Corrode 1d6 20 1 Battery charge L Modal, powered AR
Tetrad rings, advanced 12 39,000 1 Small Arms Uncategorized 2d6 B 60 Push (5 ft.) - 20 2 Battery charge L Force AR
Tetrad rings, elite 19 620,000 1 Small Arms Uncategorized 5d6 B 60 Push (10 ft.) - 20 2 Battery charge L Force AR
Tetrad rings, tactical 7 6,900 1 Small Arms Uncategorized 1d6 B 40 Push (5 ft.) - 20 2 Battery charge L Force AR
Tomb claw, ghoulish 7 6,510 1 Advanced Melee Cryo 2d4 P&C - - - 20 1 Battery charge 1 Necrotic, powered AP03
Tomb claw, lich 16 170,100 1 Advanced Melee Cryo 5d4 P&C - - - 20 1 Battery charge 1 Necrotic, powered AP03
Tomb claw, skeletal 2 777 1 Advanced Melee Cryo 1d4 P&C - - - 20 1 Battery charge 1 Necrotic, powered AP03
Tomb claw, vampiric 12 36,330 1 Advanced Melee Cryo 5d4 P&C - - - 20 1 Battery charge 1 Necrotic, powered AP03
Trident, dimensional slice 20 768,600 2 Advanced Melee Uncategorized 14d8 P 20 - - - - - 1 Analog, thrown AA2
Trident, molecular rift 17 219,600 2 Advanced Melee Uncategorized 10d8 P 20 - - - - - 1 Analog, thrown AA2
Trident, sintered 7 6,100 2 Advanced Melee Uncategorized 2d8 P 20 - - - - - 1 Analog, thrown AA2
Trident, tactical 2 750 2 Advanced Melee Uncategorized 1d8 P 20 - - - - - 1 Analog, thrown AA2
Trident, ultrathin 12 36,600 2 Advanced Melee Uncategorized 4d8 P 20 - - - - - 1 Analog, thrown AA2
Trilaser, advanced 10 17,600 1 Small Arms Laser 2d6 F 90 Burn 2d4 40 2 Battery charge L Aeon AP08
Trilaser, elite 15 105,600 1 Small Arms Laser 4d6 F 90 Burn 3d4 40 2 Battery charge L Aeon AP08
Trilaser, paragon 20 739,250 1 Small Arms Laser 8d6 F 100 Burn 4d4 80 4 Battery charge L Aeon AP08
Trilaser, tactical 5 3,200 1 Small Arms Laser 1d6 F 80 Burn 1d4 20 1 Battery charge L Aeon AP08
Unarmed strike - - 1 Basic Melee Uncategorized 1d3 B - - - - - - - Archaic, nonlethal CRB
Velstrac flenser, ascetic 2 550 1 Advanced Melee Sonic 1d4 S & So - Bleed 1d4 20 1 Battery charge L Powered AA2
Velstrac flenser, debater 12 37,600 1 Advanced Melee Sonic 4d8 S & So - Bleed 2d8 20 1 Battery charge L Powered AA2
Velstrac flenser, recluse 17 261,360 1 Advanced Melee Sonic 10d8 S & So - Bleed 4d8 20 1 Battery charge L Powered AA2
Velstrac flenser, singer 7 6,600 1 Advanced Melee Sonic 2d6 S & So - Bleed 1d8 20 1 Battery charge L Powered AA2
Vibrogarrote, basic 2 410 2 Advanced Melee Sonic 1d3 So - Deafen - 20 1 Battery charge L Conceal, grapple, operative, powered, throttle AR
Vibrogarrote, harmonic 7 7,200 2 Advanced Melee Sonic 2d4 So - Deafen - 20 1 Battery charge L Conceal, grapple, operative, powered, throttle AR
Vibrogarrote, infrasonic 16 189,000 2 Advanced Melee Sonic 6d6 So 20 Deafen - 20 1 Battery charge L Conceal, grapple, operative, powered, throttle AR
Vibrogarrote, interference 11 27,100 2 Advanced Melee Sonic 3d6 So - Deafen - 20 1 Battery charge L Conceal, grapple, operative, powered, throttle AR
Vibrogarrote, ultrasonic 20 927,000 2 Advanced Melee Sonic 10d6 So - Deafen - 20 1 Battery charge L Conceal, grapple, operative, powered, throttle AR
Void rifle, barrow-class 19 606,000 2 Longarms Cryo 6d10 C 100 Suffocate - 80 2 Battery charge 1 Antibiological, boost 2d10 AR
Void rifle, crypt class 6 4,400 2 Longarms Cryo 1d8 C 60 Suffocate - 20 1 Battery charge 1 Antibiological AR
Void rifle, grave-class 2 1,020 2 Longarms Cryo 1d6 C 60 Suffocate - 20 1 Battery charge 1 Antibiological AR
Void rifle, ossuary-class 16 182,000 2 Longarms Cryo 4d10 C 100 Suffocate - 40 1 Battery charge 1 Antibiological, boost 1d10 AR
Void rifle, tomb-class 11 26,300 2 Longarms Cryo 2d10 C 80 Suffocate - 40 2 Battery charge 1 Antibiological AR
Void staff, crypt-class 6 4,600 2 Advanced Melee Cryo 1d10 C - Suffocate - - - - 1 Analog, block AR
Void staff, grave-class 2 1,080 2 Advanced Melee Cryo 1d4 C - Suffocate - - - - 1 Analog, block AR
Void staff, ossuary-class 15 123,000 2 Advanced Melee Cryo 5d10 C - Suffocate - - - - 1 Analog, block AR
Voidstaff, barrow-class 20 904,000 2 Advanced Melee Cryo 9d10 C - Suffocate - - - - 1 Analog, block AR
Voidstaff, tomb-class 11 27,100 2 Advanced Melee Cryo 3d10 C - Suffocate - - - - 1 Analog, block AR
Hands Damage Critical
Weapon Level Price Type Category Damage Range Critical Type Capacity Usage Ammo Type Bulk Special Source
Required Type Damage
Wailing blade, euphonic 8 9,080 1 Advanced Melee Sonic 2d8 S & So - Deafen - 40 2 Battery charge L Powered AR
Wailing blade, strident 13 47,100 1 Advanced Melee Sonic 6d6 S & So - Deafen - 40 4 Battery charge L Powered AR
Wailing blade, tymbal 3 1,270 1 Advanced Melee Sonic 1d6 S & So - Deafen - 20 2 Battery charge L Powered AR
Wailing blade, warbler 18 363,000 1 Advanced Melee Sonic 15d6 S & So - Deafen - 80 4 Battery charge L Powered AR
Warclub 2 450 2 Basic Melee Uncategorized 1d10 B - - - - - - 1 Analog AR
Warfan 5 3,070 1 Advanced Melee Uncategorized 1d8 S - - - - - - L Analog, block AR
Wave modulator I 2 1,080 1 Small Arms Flame 1d4 F or So 30 - - 20 4 Battery charge L Modal (sonic) AR
Wave modulator II 5 3,400 1 Small Arms Flame 1d6 F or So 30 - - 20 4 Battery charge L Modal (sonic) AR
Wave modulator III 8 11,000 1 Small Arms Flame 2d4 F or So 30 - - 20 4 Battery charge L Modal (sonic) AR
Wave modulator IV 11 28,600 1 Small Arms Flame 2d8 F or So 60 - - 20 4 Battery charge L Modal (sonic) AR
Wave modulator V 14 81,000 1 Small Arms Flame 2d10 F or So 60 - - 20 4 Battery charge L Modal (sonic) AR
Wave modulator VI 16 195,000 1 Small Arms Flame 3d10 F or So 60 - - 40 4 Battery charge L Modal (sonic) AR
Wave modulator VII 20 919,000 1 Small Arms Flame 4d10 F or So 80 - - 40 4 Battery charge L Modal (sonic) AR
Welder, industrial 5 3,100 1 Advanced Melee Plasma 2d4 E&F - - - 40 2 Battery charge L Powered, professional (contractor) AR
Welder, offensive 16 164,000 1 Advanced Melee Plasma 11d4 E&F - - - 40 4 Battery charge L Powered, professional (contractor) AR
Welder, starship 11 25,800 1 Advanced Melee Plasma 5d4 E&F - - - 40 2 Battery charge L Powered, professional (contractor) AR
Welder, utility 1 300 1 Advanced Melee Plasma 1d4 E&F - - - 20 1 Battery charge L Powered, professional (contractor) AR
Wraith-sting rifle, hornet 14 71,200 2 Sniper Uncategorized - - 80 Injection DC +2 - 1 1 Darts 1 Injection, sniper (750 ft.), subtle, unwieldy AR
Wraith-sting rifle, wasp 5 2,980 2 Sniper Uncategorized - - 60 Injection DC +2 - 1 1 Darts 1 Injection, sniper (500 ft.), subtle, unwieldy AR
Wraith-sting rifle, yellow jacket 1 375 2 Sniper Uncategorized - - 40 Injection DC +2 - 1 1 Darts 1 Injection, sniper (250 ft.), subtle, unwieldy AR
X-gen gun, advanced 9 13,100 2 Heavy Projectile 2d12 P 120 - - 100 2 Rounds 2 Automatic CRB
X-gen gun, elite 13 53,700 2 Heavy Projectile 4d12 P 120 - - 100 2 Rounds 2 Automatic CRB
X-gen gun, paragon 20 826,000 2 Heavy Projectile 9d12 P 120 - - 100 2 Rounds 2 Automatic CRB
X-gen gun, tactical 6 4,240 2 Heavy Projectile 1d12 P 120 - - 80 2 Rounds 2 Analog, automatic CRB
Xenolash, blooming 14 70,000 2 Advanced Melee Uncategorized 9d4 A&S - Corrode 4d4 - - - 1 Analog, disarm, entangle, reach, trip PW
Xenolash, immature 4 2,430 2 Advanced Melee Uncategorized 2d4 A&S - Corrode 1d4 - - - 1 Analog, disarm, entangle, reach, trip PW
Xenolash, mature 10 17,000 2 Advanced Melee Uncategorized 5d4 A&S - Corrode 2d4 - - - 1 Analog, disarm, entangle, reach, trip PW
Xenolash, seeded 18 409,000 2 Advanced Melee Uncategorized 9d8 A&S - Corrode 6d4 - - - 1 Analog, disarm, entangle, reach, trip PW
Zero cannon, advanced 14 81,400 2 Heavy Cryo 5d8 C 60 Staggered - 100 5 Battery charge 2 Line, unwieldy CRB
Zero cannon, elite 18 412,800 2 Heavy Cryo 8d8 C 80 Staggered - 100 5 Battery charge 2 Line, unwieldy CRB
Zero cannon, tactical 11 23,000 2 Heavy Cryo 3d8 C 60 Staggered - 80 4 Battery charge 2 Line, unwieldy CRB
Zero knife, avalanche-class 16 145,000 1 Advanced Melee Cryo 5d6 C - Staggered - 40 1 Battery charge L Conceal, operative, powered AR
Zero knife, blizzard-class 12 32,400 1 Advanced Melee Cryo 2d6 C - Staggered - 40 1 Battery charge L Conceal, operative, powered AR
Zero knife, frostbite-class 4 2,810 1 Advanced Melee Cryo 1d4 C - Staggered - 40 1 Battery charge L Conceal, operative, powered AR
Zero knife, hailstorm-class 7 5,540 1 Advanced Melee Cryo 1d6 C - Staggered - 40 1 Battery charge L Conceal, operative, powered AR
Zero knife, icequake-class 20 729,000 1 Advanced Melee Cryo 7d6 C - Staggered - 40 1 Battery charge L Conceal, operative, powered AR
Zero pistol, blizzard-class 15 94,500 1 Small Arms Cryo 4d6 C 60 Staggered - 40 2 Battery charge L - CRB
Zero pistol, frostbite-class 5 3,060 1 Small Arms Cryo 1d6 C 60 Staggered - 20 1 Battery charge L - CRB
Zero pistol, hailstorm class 10 16,900 1 Small Arms Cryo 2d6 C 60 Staggered - 40 2 Battery charge L - CRB
Zero pistrol, avalanche-class 19 492,900 1 Small Arms Cryo 6d6 C 60 Staggered - 80 4 Battery charge L - CRB
Zero rifle, avalanche-class 18 410,200 2 Longarms Cryo 7d8 C 60 Staggered - 100 5 Battery charge 2 - CRB
Zero rifle, blizzard-class 14 79,800 2 Longarms Cryo 4d8 C 60 Staggered - 80 4 Battery charge 2 - CRB
Zero rifle, frostbite-class 4 2,330 2 Longarms Cryo 1d8 C 60 Staggered - 40 2 Battery charge 1 - CRB
Zero rifle, hailstorm class 8 10,100 2 Longarms Cryo 2d8 C 60 Staggered - 40 2 Battery charge 2 - CRB
Damage
Grenade Level Price Range Damage Effect Area Bulk Special Source
Type
Containment grenade 12 6,000 20 - - (see text) 5 L Hybrid AR
Cryo grenade I 6 1,220 20 1d8 C Staggered 10 L - CRB
Cryo grenade II 10 5,000 20 2d8 C Staggered 15 L - CRB
Cryo grenade III 14 21,100 20 4d8 C Staggered 20 L - CRB
Cryo grenade IV 18 108,500 20 6d8 C Staggered 20 L - CRB
Diminisher grenade, mk 1 3 270 20 - - (see text) 10 L Hybrid AR
Diminisher grenade, mk 2 6 675 20 - - (see text) 15 L Hybrid AR
Diminisher grenade, mk 3 9 2,100 20 - - (see text) 20 L Hybrid AR
Diminisher grenade, mk 4 12 5,700 20 - - (see text) 20 L Hybrid AR
Diminisher grenade, mk 5 15 17,000 20 - - (see text) 20 L Hybrid AR
Diminisher grenade, mk 6 18 51,000 20 - - (see text) 20 L Hybrid AR
Disruption grenade 8 1,600 20 2d10 So Staggered 20 L Relic AP05
Flash grenade I 2 275 20 - - Blinded 1d4 rounds 5 L - CRB
Flash grenade II 6 1,350 20 - - Blinded 1d4 rounds 10 L - CRB
Flash grenade III 12 10,400 20 - - Blinded 1d6 rounds 15 L - CRB
Flash grenade IV 16 53,000 20 - - Blinded 1d8 rounds 20 L - CRB
Foam grenade I 3 410 20 - - Extinguish 10 L - AR
Foam grenade I 9 3,520 20 - - Extinguish 20 L - AR
Foam grenade III 15 26,100 20 - - Extinguish 30 L - AR
Frag grenade I 1 35 20 1d6 P - 15 L - CRB
Frag grenade II 4 700 20 2d6 P - 15 L - CRB
Frag grenade III 8 2,560 20 4d6 P - 15 L - CRB
Frag grenade IV 10 5,750 20 6d6 P - 15 L - CRB
Frag grenade V 14 18,750 20 10d6 P - 15 L - CRB
Frag grenade VI 16 44,600 20 12d6 P - 15 L - CRB
Frag grenade VII 18 96,900 20 16d6 P - 15 L - CRB
Frag grenade VIII 20 216,000 20 20d6 P - 15 L - CRB
Holo grenade, mk 1 1 50 20 - - (see text) 10 L Hybrid AR
Holo grenade, mk 2 4 300 20 - - (see text) 15 L Hybrid AR
Holo grenade, mk 3 7 900 20 - - (see text) 20 L Hybrid AR
Holy water grenade I 2 375 20 2d6 B Holy water 20 L - AR
Holy water grenade II 5 940 20 4d6 B Holy water 20 L - AR
Holy water grenade III 11 7,680 20 4d12 B Holy water 20 L - AR
Holy water grenade IV 19 175,000 20 8d12 B Holy water 20 L - AR
Incendiary grenade I 2 375 20 1d6 F Burn 1d4 5 L - CRB
Incendiary grenade II 6 1,040 20 2d6 F Burn 1d6 10 L - CRB
Incendiary grenade III 8 2,800 20 3d6 F Burn 1d6 10 L - CRB
Incendiary grenade IV 12 9,380 20 5d6 F Burn 3d6 15 L - CRB
Incendiary grenade V 16 44,000 20 10d6 F Burn 5d6 15 L - CRB
Incendiary grenade VI 18 108,800 20 12d6 F Burn 6d6 15 L - CRB
Junkbot grenade 9 2,250 20 - - (see text) 10 L Hybrid AR
Microbot grenade, mk 1 6 1,400 20 - - (see text) 5 L Hybrid AR
Microbot grenade, mk 2 9 4,200 20 - - (see text) 5 L Hybrid AR
Microbot grenade, mk 3 12 12,500 20 - - (see text) 5 L Hybrid AR
Microbot grenade, mk 4 15 37,000 20 - - (see text) 5 L Hybrid AR
Microbot grenade, mk 5 18 109,000 20 - - (see text) 5 L Hybrid AR
Necro grenade I 5 870 20 1d8 C Necrotic 10 L - AP03
Necro grenade II 9 3,900 20 2d8 C Necrotic 15 L - AP03
Necro grenade III 13 14,640 20 4d8 C Necrotic 20 L - AP03
Necro grenade IV 17 72,900 20 6d8 C Necrotic 20 L - AP03
Pulse grenade I 5 950 20 1d10 E Entangled 1 round 20 L - AR
Pulse grenade II 9 4,350 20 3d10 E Entangled 1d4 round 20 L - AR
Pulse grenade III 15 37,500 20 6d10 E Entangled 1d4 round 20 L - AR
Pulse grenade IV 17 82,500 20 14d6 E Entangled 2d4 rounds 20 L - AR
Riot grenade I 2 185 20 - - Staggered 10 L - AR
Riot grenade II 5 810 20 - - Staggered 15 L - AR
Riot grenade III 7 1,640 20 1d8 S Nonlethal, staggered 15 L - AR
Damage
Grenade Level Price Range Damage Effect Area Bulk Special Source
Type
Riot grenade IV 11 6,910 20 2d10 S Nonlethal, staggered 20 L - AR
Riot grenade V 15 28,200 20 4d10 S Nonlethal, staggered 20 L - AR
Riot grenade VI 17 67,000 20 4d12 S Nonlethal, staggered 25 L - AR
Riot grenade VII 20 222,000 20 6d12 S Nonlethal, staggered 25 L - AR
Screamer grenade I 4 725 20 1d10 So Deafened 1d4 minutes 15 L - CRB
Screamer grenade II 8 2,720 20 2d10 So Deafened 1d4 minutes 20 L - CRB
Screamer grenade III 12 11,300 20 4d10 So Deafened 1d4 minutes 25 L - CRB
Screamer grenade IV 16 43,500 20 7d10 So Deafened 1d4 minutes 30 L - CRB
Shock grenade I 1 130 20 1d8 E - 15 L - CRB
Shock grenade II 4 650 20 1d12 E - 15 L - CRB
Shock grenade III 10 5,380 20 3d12 E - 15 L - CRB
Shock grenade IV 14 23,600 20 6d12 E - 15 L - CRB
Shock grenade V 20 110,000 20 9d12 E - 15 L - CRB
Smoke grenade 1 40 20 - - Smoke cloud 1 minute 20 L - CRB
Solar flare grenade I 3 280 20 1d10 E&F (see text) 20 L Hybrid AP14
Solar flare grenade II 6 725 20 2d10 E&F (see text) 20 L Hybrid AP14
Solar flare grenade III 9 2,450 20 3d10 E&F (see text) 20 L Hybrid AP14
Solar flare grenade IV 12 6,500 20 4d10 E&F (see text) 20 L Hybrid AP14
Solar flare grenade V 15 20,100 20 5d10 E&F (see text) 20 L Hybrid AP14
Stickybomb grenade I 1 170 20 - - Entangled 2d4 rounds 10 L - CRB
Stickybomb grenade II 4 675 20 - - Entangled 2d4 rounds 15 L - CRB
Stickybomb grenade III 10 5,410 20 - - Entangled 2d4 rounds 20 L - CRB
Summoning grenade, mk 1 3 250 20 - - (see text) 10 L Hybrid AR
Summoning grenade, mk 2 6 650 20 - - (see text) 10 L Hybrid AR
Summoning grenade, mk 3 9 2,000 20 - - (see text) 15 L Hybrid AR
Summoning grenade, mk 4 12 5,000 20 - - (see text) 20 L Hybrid AR
Summoning grenade, mk 5 15 16,000 20 - - (see text) 25 L Hybrid AR
Summoning grenade, mk 6 18 49,000 20 - - (see text) 30 L Hybrid AR
Temporal disruption grenade 10 2,900 20 - - Stunned 1 round 20 L Relic AP05
Web grenade I 3 490 20 - - Mire 1d4 rounds 10 L - AR
Web grenade II 9 3,950 20 - - Mire 2d4 rounds 10 L - AR
Web grenade III 13 14,700 20 - - Mire 1 minute 15 L - AR
Web grenade IV 19 163,000 20 - - Mire 1 minute 25 L - AR
Wonder grenade 10 2,500 20 - - (see text) 10 L Hybrid AR
Charges/
Ammunition Level Price Bulk Special Source
Cartridges
Arrows 1 50 20 L - CRB
Arrows, diamond-edge 12 5,200 20 L 4d6 P AR
Arrows, molecular rift 18 53,700 20 L 10d6 P AR
Battery 1 60 20 - - CRB
Battery, high-capacity 4 330 40 - - CRB
Battery, super-capacity 4 390 80 - - CRB
Battery, ultra-capacity 5 445 100 L - CRB
Caustrol tank, high-capacity 3 280 40 2 - AA
Caustrol tank, standard 1 60 20 1 - AA
Darts 1 20 25 L - CRB
Explosive arrows 2 75 20 L Fiery AR
Explosive darts 2 50 25 L Fiery AR
Explosive mini-rockets 5 450 10 L Fiery AR
Explosive rounds, heavy 3 180 20 L Fiery AR
Explosive rounds, longarm and sniper 2 150 25 L Fiery AR
Explosive rounds, small arm 2 60 30 L Fiery AR
Explosive scattergun shells 2 110 25 L Fiery AR
Flare 1 5 1 - - CRB
Flechettes 1 75 25 L - PW
Grenade arrow I 6 875 1 - As any 1st-level grenade CRB
Grenade arrow II 10 5,450 1 - As any 5th- or lower-level grenade CRB
Grenade arrow III 15 32,050 1 - As any 10th- or lower-level grenade CRB
Grenade arrow IV 20 245,000 1 - As any 15th- or lower-level grenade CRB
Kishalee battery 2 400 20 - Relic AP05
Kishalee battery, high-capacity 6 3,000 40 - Relic AP05
Kishalee battery, super-capacity 7 5,000 80 - Relic AP05
Kishalee battery, ultra-capacity 8 8,400 100 - Relic AP05
Mini-rockets 4 300 10 L - CRB
Missile, advanced 13 14,600 1 1 13d8 B & F CRB
Missile, tactical 10 5,700 1 1 Explode 6d8 B & P (30) CRB
Petrol tank, high-capacity 3 280 40 2 - CRB
Petrol tank, standard 1 60 20 1 - CRB
Phasing I longarm and sniper rounds 7 820 25 L - AR
Phasing II longarm and sniper rounds 14 9,420 25 L - AR
Plasma missile, HED 19 175,000 1 1 17d12 E & F AR
Plasma missile, ionized 11 6,700 1 1 8d8 E & F AR
Plasma missile, stellar 16 53,200 1 1 12d10 E & F AR
Rounds, heavy 2 90 20 L - CRB
Rounds, longarm and sniper 1 75 25 L - CRB
Rounds, small arm 1 40 30 L - CRB
Scattergun shells 1 55 25 L - CRB
Additional Additional Critical
Solarian Weapon Crystals Level Price Critical Bulk Special Source
Damage Damage Type Damage
Apocalypse crystal, greater 17 265,000 4d6 - Corrode 3d6 - Force effect AA2
Apocalypse crystal, least 5 3,050 1d4 - Corrode 1d6 - Force effect AA2
Apocalypse crystal, lesser 11 24,900 2d6 - Corrode 1d6 - Force effect AA2
Apocalypse crystal, minor 8 9,500 1d6 - Corrode 1d6 - Force effect AA2
Apocalypse crystal, shard 1 150 1 - Corrode 1d4 - Force effect AA2
Apocalypse crystal, standard 14 74,000 3d6 - Corrode 2d6 - Force effect AA2
Apocalypse crystal, true 20 776,000 6d6 - Corrode 5d6 - Force effect AA2
Electron crystal, greater 15 93,000 4d4 E - - - Stun AR
Electron crystal, least 3 1,430 1d2 E - - - Stun AR
Electron crystal, lesser 9 12,100 1d6 E - - - Stun AR
Electron crystal, minor 6 3,850 1d4 E - - - Stun AR
Electron crystal, shard 1 280 1 E - - - Stun AR
Electron crystal, standard 12 30,500 3d4 E - - - Stun AR
Electron crystal, true 18 332,000 6d4 E - - - Stun AR
Gloun crystal, shard 2 770 1 - Wound - - - AR
Gluon crystal, greater 18 330,300 4d6 - Severe wound - - - CRB
Gluon crystal, least 6 3,900 1d4 - Wound - - - CRB
Gluon crystal, lesser 12 30,800 2d6 - Severe wound - - - CRB
Gluon crystal, minor 9 11,500 1d6 - Severe wound - - - CRB
Gluon crystal, standard 15 94,200 3d6 - Severe wound - - - CRB
Gluon crystal, true 20 916,200 6d6 - Severe wound - - - CRB
Graviton crystal, greater 17 251,000 4d6 - Knockdown - - - CRB
Graviton crystal, least 5 2,900 1d3 - Knockdown - - - CRB
Graviton crystal, lesser 11 24,000 2d6 - Knockdown - - - CRB
Graviton crystal, minor 8 9,200 1d6 - Knockdown - - - CRB
Graviton crystal, standard 14 69,800 3d6 - Knockdown - - - CRB
Graviton crystal, true 20 727,100 6d6 - Knockdown - - - CRB
Muon crystal, greater 20 760,000 10d4 - - - - Penetrating AR
Muon crystal, least 2 760 1 - - - - Penetrating AR
Muon crystal, lesser 10 18,100 2d4 - - - - Penetrating AR
Muon crystal, minor 4 2,200 1d2 - - - - Penetrating AR
Muon crystal, standard 16 166,000 6d4 - - - - Penetrating AR
Photino crystal, greater 16 145,000 4d4 F Burn 3d6 - - AA2
Photino crystal, least 4 1,850 1d2 F Burn 1 - - AA2
Photino crystal, lesser 10 17,000 2d4 F Burn 1d6 - - AA2
Photino crystal, minor 7 5,500 1d4 F Burn 1d4 - - AA2
Photino crystal, shard 1 110 1 F - - - - AA2
Photino crystal, standard 13 46,000 3d4 F Burn 2d6 - - AA2
Photino crystal, true 19 495,000 6d4 F Burn 4d6 - - AA2
Photon crystal, greater 17 246,200 4d6 F Burn 3d6 - - CRB
Photon crystal, least 5 2,950 1d3 F Burn 1d6 - - CRB
Photon crystal, lesser 11 25,100 2d6 F Burn 1d6 - - CRB
Photon crystal, minor 8 9,300 1d6 F Burn 1d6 - - CRB
Photon crystal, shard 1 145 1 F Burn 1d4 - - AR
Photon crystal, standard 14 71,200 3d6 F Burn 2d6 - - CRB
Photon crystal, true 20 729,500 6d6 F Burn 5d6 - - CRB
Positron crystal, least 3 1,310 1d2 F Irradiate - - - AR
Positron crystal, lesser 19 528,000 5d6 F Irradiate - - - AR
Positron crystal, minor 13 47,700 2d8 F Irradiate - - - AR
T-quark crystal, greater 16 175,000 3d6 - - - - Variant boost 3d6 (5/day) AR
T-quark crystal, least 2 750 1 - - - - Variant boost 1d3 (2/day) AR
T-quark crystal, lesser 7 6,950 1d4 - - - - Variant boost 2d4 (3/day) AR
T-quark crystal, minor 5 3,000 1d3 - - - - Variant boost 1d4 (3/day) AR
T-quark crystal, standard 13 45,000 1d12 - - - - Variant boost 2d6 (4/day) AR
Variant boost 6d6
T-quark crystal, true 20 750,000 6d6 - - - - (5/day) AR
Tauon crystal, greater 13 48,400 3d4 E Staggered - - Stun PW
Tauon crystal, least 1 235 1 E Staggered - - Stun PW
Tauon crystal, lesser 7 6,000 1d4 E Staggered - - Stun PW
Additional Additional Critical
Solarian Weapon Crystals Level Price Critical Bulk Special Source
Damage Damage Type Damage
Tauon crystal, minor 4 1,850 1d3 E Staggered - - Stun PW
Tauon crystal, standard 10 17,500 2d4 E Staggered - - Stun PW
Tauon crystal, true 16 161,000 3d8 E Staggered - - Stun PW
W-boson crystal, greater 17 274,100 4d6 - Bleed 4d6 - - CRB
W-boson crystal, least 5 3,050 1d4 - Bleed 1d6 - - CRB
W-boson crystal, lesser 11 26,200 2d6 - Bleed 2d6 - - CRB
W-boson crystal, minor 8 9,800 1d6 - Bleed 2d6 - - CRB
W-boson crystal, shard 1 215 1 - Bleed 1d4 - - AR
W-boson crystal, standard 14 81,300 3d6 - Bleed 3d6 - - CRB
W-boson crystal, true 20 806,000 6d6 - Bleed 6d6 - - CRB
Z-boson crystal, greater 16 177,500 3d8 - Push (25 ft.) - - - AR
Z-boson crystal, least 4 1,950 1d2 - Push (5 ft.) - - - AR
Z-boson crystal, lesser 10 17,500 1d8 - Push (10 ft.) - - - AR
Z-boson crystal, minor 7 7,000 1d4 - Push (10 ft.) - - - AR
Z-boson crystal, shard 1 115 1 - Push (5 ft.) - - - AR
Z-boson crystal, standard 13 47,500 2d8 - Push (20 ft.) - - - AR
Z-boson crystal, true 19 561,000 4d8 - Push (30 ft.) - - - AR
Weapon Accessories Level Price Bulk Capacity Usage Weapon Type Source
Bayonet bracket, heavy 1 300 - - - Railed weapon AR
Bayonet bracket, light 1 150 - - - Railed weapon, small arm AR
Bipod, heavy 2 700 L - - Railed weapon AR
Bipod, light 1 350 - - - Railed weapon AR
Collapsing weapon 3 1,250 - - - Melee weapon AR
Flash suppressor 3 1,200 - - - Projectile AR
Grenadier bracket 1 400 L - - Railed weapon AR
Grip, blur 7 5,400 - - - Melee weapon AR
Grip, folding 2 600 - - - Small arm AR
Grip, nanofiber 2 750 - - - Any AR
Grip, null-space 6 4,250 - - - Melee weapon, small arm AR
Gunner harness, heavy 7 5,600 2 - - Heavy weapon AR
Gunner harness, light 3 1,400 1 - - Heavy weapon AR
Gunner harness, null-space 9 15,000 2 - - Heavy weapon AR
Inertial dampener 6 4,000 - 20 1/minute Any AR
Rangefinder 1 325 - 20 1/hour Railed weapon, small arm AR
Scope, clarity 12 37,500 L 20 1/hour Railed weapon, small arm AR
Scope, laser 6 4,300 L 20 1/hour Railed weapon, small arm AR
Scope, nightvision 4 2,350 L 20 1/hour Railed weapon, small arm AR
Scope, revealing 9 12,500 L 20 1/hour Railed weapon, small arm AR
Scope, sniper 3 1,350 L - - Railed weapon, small arm AR
Sight, laser 5 3,000 - 20 1/hour Railed weapon, small arm AR
Sight, manual 2 1,000 - - - Railed weapon, small arm AR
Silencer 4 1,850 - - - Railed weapon AR
Stock, collapsing 2 850 - - - Railed weapon AR
Stock, null-space 7 5,950 - - - Railed weapon AR
Uniclamp 1 150 - - - Railed weapon AR
Price (Weapon, Price (Ammunition, 1 Price (Raw
Special Material Special (Weapons) Special (Armor) Special (Item) Source
Armor, or Item) Piece) Material, 1 Bulk)
Eminate low raditation, gain bright property, gain sicken
Abysium 4,500 70 1,125 - - AR
critical effect, reduce powered weapon usage
Adamantine 2,500 50 625 Overcomes DR/adamantine, ignores hardness less than 30 Gain DR 2/- - CRB
Cold Iron 450 9 115 Overcomes DR/cold iron - - CRB
Can apply more fusions; max fusion level reduced; magical Increase DC of magical effects
Djezet 2,000 - 500 Increase caster level by 1 AR
weapon DCs increased by 2 of magic and hybrid items by 2
Gain +1 bonus to initiative and +2 to
Horacalcum 3,500 70 875 Gain or improve the staggered critical effect - AR
saves against the staggered condition
Ignore hardness less than 10, increase the DC of critical
Inubrix 2,500 50 625 - - AR
effects by 2, gain the disarm property on melee weapons
Weapons gain +1 enhancement bonus to damage rolls Gain +1 to saves against magical Gain +4 to saves against
Noqual 2,000 40 500 AR
against magical constructs and undead created by spells effects, decrease caster level by 1 magical effects
Deal additional cold or fire damage, take 1 cold or fire Immune to cold and fire
Siccatite 2,500 - 625 Gain cold and fire resistance 3 AR
damage on a successful attack damage
Silver 300 6 75 Overcomes DR/silver - - CRB
Fusion Level Function Special Source
Accurate 5 Constant Attack Modifier - AR
Advancing 6 Kill Effect - AR
Anarchic 2 Bypass DR - CRB
Anchoring 1 Critical Hit Effect - CRB
Annihilator 8 Kill Effect - AP02
Apprehending 5 Limited Attack Modifier - PW
Asute 3 Defensive - PW
Axiomatic 2 Bypass DR - CRB
Bane 5 Critical Hit Effect - CRB
Beneficient 9 Critical Hit Effect - AR
Binding 3 Critical Hit Effect - AP01
Blasting 2 Limited Attack Modifier - CRB
Bleeding 5 Critical Hit Effect - CRB
Bombarding 5 Limited Attack Modifier - AR
Bonding 4 Defensive - PW
Burning 4 Critical Hit Effect - AP01
Burst 2 Critical Hit Effect - CRB
Called 1 Utility - CRB
Chained 6 Limited Attack Modifier - AP01
Charge disrupting 7 Critical Hit Effect - AR
Conserving 3 Utility - AR
Continuous 8 Constant Attack Modifier - AR
Corrosive 9 Constant Attack Modifier - CRB
Cruel 6 Kill Effect - AR
Deafening 3 Critical Hit Effect - CRB
Defending 3 Defensive - AR
Defiant 1 Defensive - CRB
Devastating 5 Fusion Enhancement - CRB
Dimensional disruption 6 Constant Attack Modifier Relic AP05
Dispelling 3 Critical Hit Effect - CRB
Disruptive 3 Bypass DR - CRB
Durable 1 Defensive - CRB
Energetic 5 Utility - AR
Ensnaring 6 Critical Hit Effect - AR
Entangling 2 Limited Attack Modifier - CRB
Flaming 5 Constant Attack Modifier - CRB
Frost 5 Constant Attack Modifier - CRB
Ghost killer 5 Constant Attack Modifier - CRB
Glamered 1 Defensive - CRB
Guarded 8 Defensive - AR
Holy 2 Bypass DR - CRB
Hybridized 1 Utility - CRB
Fusion Level Function Special Source
Illuminating 1 Utility - CRB
Inspiring 2 Critical Hit Effect - AR
Interposing 5 Defensive - PW
Invigorating 1 Kill Effect - AR
Knockdown 6 Critical Hit Effect - CRB
Leeching 8 Critical Hit Effect - AA2
Limning 5 Constant Attack Modifier - AR
Malediction 9 Limited Attack Modifier - AR
Manufacturing 4 Utility - PW
Menacing 6 Constant Attack Modifier - AR
Merciful 2 Constant Attack Modifier - CRB
Mind Rending 7 Critical Hit Effect - AR
Nanite 6 Critical Hit Effect - AA
Nullifying 10 Constant Attack Modifier - AR
Obscuring 5 Defensive - AR
Ominous 1 Critical Hit Effect - CRB
Opportunistic 2 Limited Attack Modifier - AR
Potent 3 Constant Attack Modifier - AR
Punishing 5 Constant Attack Modifier - AR
Ratjaw 9 Critical Hit Effect - PW
Rebounding 8 Constant Attack Modifier - AR
Returning 1 Utility - CRB
Secured 1 Defensive - AR
Seeking 3 Constant Attack Modifier - CRB
Selective 5 Constant Attack Modifier - AR
Sentinel 3 Utility - PW
Shock 5 Constant Attack Modifier - CRB
Soulfire 1 Solarian Weapon Crystal Modifier - AR
Spellbane 6 Critical Hit Effect - AP01
Spellthrower 2 Utility - CRB
Stabilizing 1 Utility - AR
Synesthetic 8 Critical Hit Effect - AA2
Tactical 4 Constant Attack Modifier - PW
Tattoo 7 Utility - PW
Temporal disruption 8 Critical Hit Effect Relic AP05
Throwing 2 Constant Attack Modifier - AR
Thundering 9 Constant Attack Modifier - CRB
Tracking 10 Utility - AR
Trailblazer 1 Constant Attack Modifier - CRB
Tritidair 8 Constant Attack Modifier - AA2
Ulrikka duster 2 Constant Attack Modifier - PW
Unholy 2 Bypass DR - CRB
Fusion Level Function Special Source
Vanishing 4 Defensive - AR
Venomous 2 Limited Attack Modifier - CRB
Vicious 5 Limited Attack Modifier - AP02
Vorpal 10 Critical Hit Effect - CRB
Wounding 7 Critical Hit Effect - CRB
EAC KAC Max Dex Armor Check Speed Upgrade
Armor Level Price Type Bulk Special Source
Bonus Bonus Bonus Penalty Adjustment Slots
AbadarCorp travel suit, gold 9 12,100 Light 9 10 8 0 0 0 L - CRB
AbadarCorp travel suit, platinum 12 34,600 Light 12 13 8 0 0 0 L - CRB
AbadarCorp travel suit, silver 7 7,250 Light 6 7 7 0 0 0 L - CRB
Acrochor hide, advanced 8 8,250 Light 10 10 6 0 0 0 L Archaic AP04
Acrochor hide, basic 4 2,100 Light 5 5 5 0 0 0 L Archaic AP04
Acrochor hide, elite 12 28,000 Light 15 15 7 0 0 0 L Archaic AP04
Aegis series, elite 17 209,000 Heavy 23 27 3 -5 -10 6 3 - CRB
Aegis series, specialist 20 932,000 Heavy 25 28 4 -4 -10 7 3 - CRB
Aegis series, squad 12 45,200 Heavy 17 19 3 -5 -10 5 3 - CRB
Battle dress, AG command 10 18,750 Heavy 15 17 3 -3 -10 2 3 Aeon slot (3) AA
Battle dress, AG trooper 3 1,650 Heavy 5 7 2 -3 -10 1 3 Aeon slot AA
Carbon skin, diamond 15 126,400 Light 17 19 7 -1 0 4 1 - CRB
Carbon skin, graphite 3 1,220 Light 3 4 4 -1 0 1 1 - CRB
Carbon skin, nanotube 20 825,000 Light 21 23 8 -1 0 6 1 - CRB
Carbon skin, white carbon 10 19,650 Light 12 14 5 -1 0 3 1 - CRB
Ceremonial plate, commander 7 7,350 Heavy 10 12 2 -3 -10 5 3 - CRB
Ceremonial plate, officer 4 2,275 Heavy 6 8 2 -2 -5 1 2 - CRB
Ceremonial plate, troop 1 110 Heavy 1 3 2 -3 -10 3 3 - CRB
Clearweave I 3 1,350 Light 3 3 5 0 0 0 L - AR
Clearweave II 9 13,150 Light 12 12 5 0 0 2 L - AR
D-suit I 5 2,980 Light 5 6 5 0 0 1 L - CRB
D-suit II 7 6,900 Light 8 9 5 0 0 2 L - CRB
D-suit III 9 13,300 Light 11 12 6 0 0 3 L - CRB
D-suit IV 13 45,800 Light 16 17 6 0 0 4 L - CRB
D-suit V 17 244,300 Light 20 21 7 0 0 5 L - CRB
D-suit VI 19 552,000 Light 21 22 8 0 0 6 L - CRB
Defiance series, elite 7 6,300 Heavy 10 13 2 -4 -10 2 3 - CRB
Defiance series, specialist 10 16,950 Heavy 15 18 2 -4 -10 3 3 - CRB
Defiance series, squad 3 1,220 Heavy 5 8 1 -4 -10 1 3 - CRB
Defrex hide 4 2,250 Light 5 5 4 0 0 1 L - CRB
Dendron armor, ash 4 2,100 Heavy 5 8 3 -2 -5 0 2 - AR
Dendron armor, oak 10 18,450 Heavy 14 18 3 -2 -5 2 2 - AR
Dendron armor, sequoia 17 256,500 Heavy 23 25 4 -2 -5 5 2 - AR
Dendron armor, yew 7 6,600 Heavy 10 13 3 -2 -5 1 2 - AR
Dust manta hide, advanced 12 43,250 Light 15 16 6 0 0 0 L - AA2
Dust manta hide, basic 6 5,150 Light 5 7 5 0 0 0 L - AA2
Echelon fashion, bespoke 17 285,000 Light 18 19 8 0 0 0 L - CRB
Echelon fashion, ready to wear 14 71,300 Light 15 16 8 0 0 0 L - CRB
Enforcer armor I 5 3,100 Heavy 9 10 2 -4 -10 2 3 - AR
Enforcer armor II 11 23,725 Heavy 17 19 2 -4 -10 4 3 - AR
Enforcer armor III 15 101,150 Heavy 21 23 3 -3 -10 5 3 - AR
Enginerunner 15 120,900 Heavy 21 22 4 0 0 5 2 - CRB
Estex suit I 1 410 Light 0 1 5 -1 0 2 1 - CRB
Estex suit II 5 2,700 Light 4 5 5 -1 0 3 1 - CRB
Estex suit III 7 5,500 Light 7 8 5 -1 0 4 1 - CRB
Extex suit IV 13 49,250 Light 15 16 6 -1 0 6 1 - CRB
Formian hide, advanced 7 6,100 Heavy 10 12 3 -3 -5 3 2 - PW
Formian hide, basic 4 2,400 Heavy 7 8 2 -3 -5 2 2 - PW
Formian hide, superior 10 16,500 Heavy 15 17 3 -4 -5 3 2 - PW
Formian plate, myrmarch 19 557,000 Heavy 24 27 3 -4 -10 3 3 ER sonic 5 AA2
Formian plate, taskmaster 12 42,000 Heavy 16 19 3 -4 -10 1 3 ER sonic 5 AA2
Formian plate, warrior 4 1,830 Heavy 5 8 1 -3 -5 0 3 - AA2
Formian plate, worker 2 480 Heavy 3 6 1 -3 -5 0 3 - AA2
Fossilwrap I 5 3,100 Heavy 9 9 2 -2 -5 1 2 - AA2
Fossilwrap II 13 55,000 Heavy 19 19 4 -2 -5 5 2 - AA2
Fossilwrap III 19 645,000 Heavy 25 25 6 -2 -5 6 2 - AA2
Freebooter armor I 2 750 Light 2 3 4 0 0 0 L - CRB
Freebooter armor II 6 4,720 Light 6 8 5 0 0 1 L - CRB
Freebooter armor III 10 16,900 Light 12 13 6 0 0 3 L - CRB
Freebooter armor IV 14 60,600 Light 17 18 6 0 0 4 L - CRB
Freebooter armor V 18 367,650 Light 20 21 8 0 0 5 L - CRB
Golemforged plating I 1 250 Heavy 2 5 0 -3 -10 0 3 - CRB
Golemforged plating II 3 1,610 Heavy 5 7 2 -2 -10 1 3 - CRB
Golemforged plating III 7 5,500 Heavy 10 12 3 -2 -5 2 2 - CRB
Golemforged plating IV 11 24,800 Heavy 15 17 3 -3 -10 6 3 - CRB
Golemforged plating V 14 63,750 Heavy 18 20 4 -3 -10 7 3 - CRB
Grave mantle, enlisted 4 2,100 Light 4 5 4 0 0 0 L - AR
Grave mantle, officer 17 256,500 Light 20 22 5 0 0 3 L - AR
EAC KAC Max Dex Armor Check Speed Upgrade
Armor Level Price Type Bulk Special Source
Bonus Bonus Bonus Penalty Adjustment Slots
Grave mantle, specialist 10 17,950 Light 13 15 4 0 0 2 L - AR
Hardened resin 3 1,200 Light 2 3 5 -1 0 1 1 - PW
Hardlight series, elite 15 123,500 Light 18 18 7 0 0 4 L - CRB
Hardlight series, specialist 20 928,000 Light 22 22 8 0 0 6 L - CRB
Hardlight series, squad 12 30,750 Light 15 15 6 0 0 4 L - CRB
Hardplate, advanced 9 12,000 Heavy 15 16 3 -2 -5 0 2 Archaic AP04
Hardplate, basic 5 3,000 Heavy 10 11 3 -2 -5 0 2 Archaic AP04
Hardplate, elite 13 48,000 Heavy 19 20 4 -3 -5 0 2 Archaic AP04
Hellknight plate, armiger 2 980 Heavy 4 5 2 -2 -10 2 3 - PW
Hellknight plate, lictor 5 3,300 Heavy 9 10 2 -2 -10 2 3 - PW
Hellknight plate, maralictor 9 14,500 Heavy 16 17 2 -2 -10 4 3 - PW
Hellknight plate, paralictor 14 80,000 Heavy 21 22 3 -2 -10 6 3 - PW
Hidden soldier armor 2 465 Heavy 3 5 2 -2 -5 1 2 - CRB
Inheritor's grace I 6 4,450 Heavy 9 10 3 -2 -5 2 2 - AR
Inheritor's grace II 14 67,400 Heavy 20 21 3 -2 -5 5 2 - AR
Inheritor's grace III 19 591,000 Heavy 25 27 4 -2 -5 7 2 - AR
Iridishell, advanced 9 13,100 Heavy 13 15 3 0 0 3 2 - CRB
Iridishell, basic 2 755 Heavy 3 6 2 -2 -5 0 2 - CRB
Iridishell, superior 12 42,250 Heavy 17 18 4 0 0 4 2 - CRB
Kalo encounter suit I 4 1,980 Heavy 7 8 2 -3 -10 1 3 - AR
Kalo encounter suit II 9 12,900 Heavy 15 16 2 -3 -10 3 3 - AR
Kalo encounter suit III 13 48,500 Heavy 20 21 3 -3 -10 4 3 - AR
Kalo encounter suit IV 18 360,000 Heavy 25 26 4 -3 -10 6 3 - AR
Kasatha microcord I 2 460 Light 1 3 3 -1 0 0 1 - CRB
Kasatha microcord II 6 3,670 Light 6 8 4 -1 0 1 1 - CRB
Kasatha microcord III 8 9,000 Light 9 11 5 -1 0 2 1 - CRB
Kasatha microcord IV 11 23,800 Light 13 15 5 -1 0 3 1 - CRB
Kyokor plating I 2 800 Heavy 2 4 3 -1 -5 1 1 - AA
Kyokor plating II 6 4,820 Heavy 8 10 4 -1 -5 3 1 - AA
Kyokor plating III 10 17,100 Heavy 13 16 4 -2 -5 3 1 - AA
Kyokor plating IV 14 76,000 Heavy 17 19 5 -2 -5 4 1 - AA
Kyokor plating V 18 371,000 Heavy 23 24 5 -2 -5 6 1 - AA
Lashunta mind mail I 6 4,250 Light 6 6 6 0 0 2 L - AR
Lashunta mind mail II 11 24,800 Light 13 14 6 0 0 2 L - AR
Lashunta mind mail III 16 166,500 Light 20 20 7 0 0 3 L - AR
Lashunta mind mail IV 19 556,000 Light 22 22 7 0 0 5 L - AR
Lashunta ringwear I 1 415 Heavy 2 4 2 -2 -5 0 2 - CRB
Lashunta ringwear II 5 2,970 Heavy 8 10 2 -2 -5 1 2 - CRB
Lashunta ringwear III 8 8,420 Heavy 12 14 3 -2 -5 3 2 - CRB
Lashunta ringwear V 15 94,200 Heavy 20 22 4 -2 -5 5 2 - CRB
Lashunta tempweave, advanced 8 8,500 Light 9 10 6 0 0 3 L - CRB
Lashunta tempweave, basic 4 1,950 Light 4 4 5 0 0 1 L - CRB
Lasunta ringwear IV 11 27,100 Heavy 16 18 4 -3 -5 4 2 - CRB
Mining jack I 2 825 Heavy 4 6 1 -3 -10 1 3 - AR
Mining jack II 5 2,750 Heavy 8 11 1 -3 -10 2 3 - AR
Mining jack III 10 17,150 Heavy 15 19 1 -3 -10 3 3 - AR
Night plate I 8 9,400 Heavy 11 13 4 -2 -5 2 2 - AR
Night plate II 12 37,500 Heavy 15 17 5 -2 -5 4 3 - AR
Night plate III 16 177,300 Heavy 21 24 5 -1 -5 4 2 - AR
Night plate IV 20 866,500 Heavy 25 26 6 0 0 6 2 - AR
Polyplate, advanced 10 17,400 Light 11 13 5 0 0 3 L DR 5/varies AP15
Polyplate, basic 6 4,200 Light 5 7 4 0 0 2 L DR 3/varies AP15
Polyplate, elite 14 65,000 Light 15 17 6 0 0 4 L DR 7/varies AP15
Polyplate, paragon 18 345,000 Light 19 21 7 0 0 5 L DR 9/varies AP15
Preserver's mantle I 2 520 Light 1 2 6 0 0 0 L - AR
Preserver's mantle II 7 6,400 Light 6 9 6 0 0 1 L - AR
Preserver's mantle III 12 35,400 Light 12 15 7 0 0 3 L - AR
Regimental dress I 3 1,450 Light 2 3 5 0 0 1 L - AR
Regimental dress II 10 18,600 Light 13 13 5 0 0 2 L - AR
Regimental dress III 18 387,000 Light 22 22 6 0 0 4 L - AR
Reinforced EVA suit I 1 200 Heavy 1 4 1 -3 -5 1 2 - AR
Reinforced EVA suit II 3 1,300 Heavy 4 8 1 -3 -5 1 3 - AR
Reinforced EVA suit III 6 4,060 Heavy 8 12 2 -3 -10 2 3 - AR
Second skin 1 250 Light 1 2 5 0 0 1 L - CRB
Shiftskin I 9 13,850 Light 10 11 7 -1 0 2 1 - AR
Shiftskin II 14 76,830 Light 16 17 7 -1 0 3 1 - AR
Shiftskin III 20 886,500 Light 22 24 7 -1 0 5 1 - AR
Shobhad harness, chieftain 13 46,900 Light 15 17 5 -1 0 3 1 - AR
EAC KAC Max Dex Armor Check Speed Upgrade
Armor Level Price Type Bulk Special Source
Bonus Bonus Bonus Penalty Adjustment Slots
Shobhad harness, recruit 1 150 Light 0 2 4 -1 0 0 1 - AR
Shobhad harness, veteran 4 1,850 Light 3 5 5 -1 0 1 1 - AR
Shobhad harness, warleader 8 8,600 Light 9 11 5 -1 0 2 1 - AR
Shotalashu armor 16 149,500 Light 19 20 7 0 0 5 L - CRB
Skitterhide I 3 1,200 Light 2 3 5 0 0 0 L - AA2
Skitterhide II 9 12,500 Light 10 11 7 0 0 2 L - AA2
Skitterhide III 16 144,000 Light 19 19 8 0 0 4 L - AA2
Skyfire armor, exident 13 53,600 Heavy 18 20 4 -2 -5 5 2 - CRB
Skyfire armor, pinion 9 14,200 Heavy 14 16 3 -2 -5 4 2 - CRB
SpecOps armor, AG 7 7,500 Light 7 8 5 -1 0 3 1 Aeon slot (2) AA
Stationwear, business 5 2,600 Light 2 3 6 0 0 0 L - CRB
Stationwear, casual 3 1,300 Light 1 2 6 0 0 0 L - CRB
Stationwear, elite 6 4,100 Light 4 5 7 0 0 0 L - CRB
Stationwear, flight suit 1 95 Light 0 1 6 0 0 0 L - CRB
Steelbones 16 145,500 Heavy 21 23 4 -3 -5 6 2 - CRB
Swarmsuit 15 95,200 Light 18 19 6 0 0 4 L - CRB
Thinplate 2 1,000 Heavy 4 6 2 -3 -10 1 3 - CRB
Vesk brigandine I 2 950 Light 2 2 5 0 0 1 L - AR
Vesk brigandine II 5 2,650 Light 5 5 5 0 0 2 L - AR
Vesk brigandine III 8 8,800 Light 10 10 5 0 0 2 L - AR
Vesk brigandine IV 11 23,500 Light 14 14 5 0 0 3 L - AR
Vesk brigandine V 15 99,900 Light 19 20 5 0 0 4 L - AR
Vesk monolith I 12 39,650 Heavy 16 18 4 -2 -5 5 2 - CRB
Vesk monolith II 16 163,400 Heavy 22 24 4 -3 -5 6 2 - CRB
Vesk monolith III 20 827,250 Heavy 26 27 5 -2 -5 7 2 - CRB
Vesk overplate I 6 3,910 Heavy 9 11 3 -2 -5 1 2 - CRB
Vesk overplate II 8 10,250 Heavy 13 15 2 -3 -10 3 3 - CRB
Vesk overplate III 11 23,400 Heavy 16 18 3 -2 -5 4 2 - CRB
Vesk overplate IV 14 71,850 Heavy 19 21 4 -2 -5 5 2 - CRB
Vesk overplate V 18 415,800 Heavy 24 26 4 -3 -5 7 2 - CRB
Vitrum plate 18 365,650 Heavy 23 24 5 0 0 4 1 - CRB
Voidshield armor 19 610,250 Heavy 25 26 5 -3 -5 7 2 - CRB
Ysoki reflractor suit 6 4,120 Light 7 7 5 0 0 2 L - CRB
Zeizerer diffractor I 2 650 Light 2 2 4 0 0 0 L - PW
Zeizerer diffractor II 6 4,150 Light 6 6 6 0 0 1 L - PW
Zeizerer diffractor III 9 12,500 Light 11 11 7 0 0 2 L - PW
Zeizerer diffractor IV 13 48,500 Light 15 15 8 0 0 3 L - PW
Zeizerer diffractor V 18 340,000 Light 20 20 9 0 0 4 L - PW
EAC KAC Max Dex Armor Check Weapon Upgrade
Powered Armor Level Price Speed Strength Damage Size Capacity Usage Bulk Source
Bonus Bonus Bonus Penalty Slots Slots
Absorptive shell 5 3,375 7 12 3 -3 30 18 1d10 B Medium 20 1 / hr 0 1 18 AR
Battle harness 5 3,450 9 12 2 -4 30 18 1d10 B Medium 20 1 / hr 1 1 20 CRB
Brawler frame 9 14,500 12 18 3 -3 30 20 3d6 B Large 40 1 / min 3 2 38 AR
Cargo lifter 4 2,150 0 7 0 -10 15 20 1d10 B Large 40 1 / min 0 0 34 CRB
Celerity rigging 12 38,500 16 20 5 -2 50 22 2d6 B Medium 40 1 / hr 2 2 4 AR
Commander's harness 15 122,500 19 24 3 -3 30 28 2d8 B Large 40 1 / hr 3 2 40 AR
Explorer's cradle 14 79,000 17 23 3 -3 30 23 3d6 B Large 100 1 / hr 2 2 35 AR
Extradimensional armor 17 278,200 22 28 3 -3 30 26 2d10 P Medium 20 1 / hr 3 3 20 AR
Flight frame 11 27,100 12 19 3 -5 30 22 2d6 B Huge 100 1 / min 3 4 40 CRB
Ironclad bulwark 10 19,250 16 19 2 -6 20 20 1d10 B Large 100 4 / hr 2 3 32 AR
Jarlslayer 15 125,500 18 24 4 -6 20 29 2d8 B Large 100 1 / min 2 2 43 CRB
Kyton bloodsuit 16 187,750 20 25 4 -2 30 27 3d6 P Large 100 1 / min 2 3 30 AR
Laborer frame 7 7,500 10 13 2 -3 30 18 1d10 B Medium 40 1 / hr 2 2 22 AA2
Personal submersible 7 7,200 10 14 2 -4 20 18 1d10 P Large 40 1 / hr 1 2 32 AR
Reactor guard 17 271,000 24 27 4 -4 25 30 4d6 B Large 40 1 / min 3 4 35 AR
Scrapper's rig 4 2,150 5 9 2 -6 20 16 1d8 B Medium 20 1 / hr 3 1 22 AR
Spacer carapace 6 4,650 8 13 2 -3 30 18 1d10 B Medium 20 1 / hr 1 2 20 AR
Spellcaster's aegis 8 10,250 12 16 3 -3 30 19 1d10 B Large 40 1 / hr 1 2 35 AR
Spider harness 10 19,500 10 13 5 -4 25 18 1d10 P Large 40 1 / min 1 2 28 CRB
Stag-step suit 11 26,400 16 18 4 -3 30 20 2d6 P Large 40 1 / hr 3 3 30 AR
Starguard 20 904,500 27 29 4 -3 30 30 4d8 B Medium 40 1 / hr 4 5 10 AR
Surnoch suit 18 405,000 23 27 3 -4 30 29 2d10 S Large 20 1 / hr 4 3 35 AR
Warmaster's harness 19 610,000 24 28 3 -5 30 31 5d10 S Gargantuan 20 1 / hr 5 4 110 AR
Winter walker 13 52,100 16 22 4 -4 30 26 2d6 P Large 20 1 / hr 2 3 34 AR
Upgrade Level Price Slots Armor Type(s) Capacity Usage Power Type Bulk Source
Absorption shield 7 6,500 1 Heavy, Powered 40 10 Battery charge 1 AR
Adaptive defense module, mk 1 7 6,500 1 Any - - - - AA2
Adaptive defense module, mk 2 14 75,000 1 Any - - - - AA2
Adaptive defense module, mk 3 17 250,000 1 Any - - - - AA2
Adaptive energy shield 10 17,500 1 Any - - - L AR
Agility enhancer, mk 1 1 375 1 Light, Heavy - - - L AR
Agility enhancer, mk 2 5 3,000 1 Light, Heavy - - - L AR
Agility enhancer, mk 3 9 13,000 1 Light, Heavy - - - L AR
Agility enhancer, mk 4 13 46,000 1 Light, Heavy - - - L AR
Agility enhancer, mk 5 17 216,000 1 Light, Heavy - - - L AR
Attractor field 11 24,000 1 Any 5 1 Magic L AR
Auto-CPR unit 2 850 1 Any - - - L AR
Auto-injector 7 7,000 1 Any - - - - AR
Automated loader 2 750 1 Powered - - - 1 CRB
Backup generator 4 2,100 1 Any - - - 1 CRB
Battery unit 9 12,000 1 Any - - - L AR
Bodyguard module 11 24,400 1 Heavy, Powered - - - L AR
Brightlight projector 6 3,000 1 Any 20 1/hour Battery charge 1 AR
Computer interface 7 6,000 1 Any - - - - AR
Concealed compartments 1 175 1 Any - - - L AR
Courage module 10 18,300 1 Any 1 1 Magic L AR
Deflective reinforcement 7 7,500 1 Any - - - 1 CRB
Descent thrusters 1 800 1 Any - - - L PW
Displacement field 15 120,000 2 Any 10 1/round Magic 1 AR
Easy access kit 1 125 1 Any - - - L AR
Electrostatic field, mk 1 5 3,000 1 Any - - - - CRB
Electrostatic field, mk 2 9 13,000 1 Any - - - - CRB
Electrostatic field, mk 3 12 35,000 1 Any - - - - CRB
Endurance module 6 4,500 1 Any 1 1 Magic L AR
Exit pod 4 1,750 1 Heavy, Powered - - - 2 CRB
Explosive defense unit 8 9,000 1 Any - - - L AR
Filtered rebreather 6 4,600 1 Any - - - 1 CRB
Flashblinders, mk 1 4 2,000 1 Any 1 1 Recharges 1 minute 1 PW
Flashblinders, mk 2 8 10,000 1 Any 1 1 Recharges 1 minute 1 PW
Flashblinders, mk 3 12 38,000 1 Any 1 1 Recharges 1 minute 1 PW
Flashblinders, mk 4 16 180,000 1 Any 1 1 Recharges 1 minute 1 PW
Force field, black 8 10,500 2 Any - - - L CRB
Force field, blue 17 280,000 2 Any - - - L CRB
Force field, brown 3 1,600 2 Any - - - L CRB
Force field, gray 12 40,000 2 Any - - - L CRB
Force field, green 14 80,000 2 Any - - - L CRB
Force field, orange 18 400,000 2 Any - - - L CRB
Force field, prismatic 20 1,000,000 2 Any - - - L CRB
Force field, purple 6 4,550 2 Any - - - L CRB
Force field, red 16 180,000 2 Any - - - L CRB
Force field, white 10 20,000 2 Any - - - L CRB
Forcepack 9 13,100 1 Light, Heavy 100 2/round Battery charge 1 CRB
Fortified plates, mk 1 14 65,500 1 Heavy, Powered - - - 2 AR
Fortified plates, mk 2 15 104,000 1 Heavy, Powered - - - 2 AR
Fortified plates, mk 3 16 151,000 1 Heavy, Powered - - - 2 AR
Fortified plates, mk 4 17 262,000 1 Heavy, Powered - - - 2 AR
Fortified plates, mk 5 19 550,000 1 Heavy, Powered - - - 1 AR
Ghost armor 5 2,900 1 Any - - - - AR
Ghostmarch unit 19 590,000 1 Light 5 1/round Magic 1 PW
Glamer projector 3 1,350 1 Light, Heavy - - - - AR
Grandchild's cloak 8 10,000 1 Light 10 3/round Magic L PW
Upgrade Level Price Slots Armor Type(s) Capacity Usage Power Type Bulk Source
Grandchild's cloak, greater 15 120,000 1 Light 10 2/round Magic L PW
Grim trophies 1 125 1 Any - - - - AP02
Haste circuit 8 9,250 1 Light, Heavy 10 1/round Magic L CRB
Haze field 9 13,000 1 Any 10 1/round Magic - PW
Holodouble module 10 18,000 1 Light, Heavy 10 1/round Magic L AR
Hover field 4 1,800 1 Light - - - - AR
Hydrojet 3 1,400 1 Light, Heavy 20 2/hour Battery charge L AR
Indomitability module 13 50,000 1 Any 1 1/day Magic L AR
Infrared sensors 1 200 1 Any - - - L CRB
Invisibility detector 10 17,000 1 Any 5 1/minute Magic L AR
Jetpack 5 3,100 1 Light, Heavy 40 2/round Battery charge 1 CRB
Juggernaut boosters 3 1,200 1 Heavy, Powered - - - 1 AR
Jump jets 2 1,000 1 Light, Heavy 20 2/action Battery charge L CRB
Leapers 1 205 1 Light 20 1 Battery charge L AR
Life shield 14 64,000 1 Any 10 1/minute Magic L AR
Light projector 1 150 1 Any 20 1/hour Battery charge 1 AR
Lightwarp inlay 6 5,000 1 Any 10 1/round Magic L AA2
Lingual scrambler 12 32,800 1 Any - - - - AR
Load lifter 5 2,550 1 Any - - - 1 CRB
Longstrider module 4 2,200 1 Light - - - L AR
Magic resistor, mk 1 11 23,500 1 Any - - - 1 AR
Magic resistor, mk 2 14 70,000 2 Any - - - 2 AR
Magic resistor, mk 3 17 240,000 2 Heavy, Powered - - - 2 AR
Magic resistor, mk 4 20 800,000 2 Heavy, Powered - - - 2 AR
Medical interface, mk 1 9 14,000 1 Any - - - L AR
Medical interface, mk 2 15 100,000 1 Any - - - L AR
Medical interface, mk 3 19 600,000 1 Any - - - L AR
Microspur spray 7 6,700 1 Heavy, Powered 3 1 Recharges 1 day 1 PW
Mobility enhancer, mk 1 3 1,500 1 Heavy - - - L AR
Mobility enhancer, mk 2 8 9,500 1 Heavy - - - L AR
Pet carrier 1 100 1 Any - - - L AA2
Phase shield 6 4,325 1 Heavy, Powered 40 2 Battery charge 1 CRB
Privacy shield 12 35,500 1 Any - - - - AR
Quick-release sheath 1 325 1 Any - - - L CRB
Quicksuit 3 1,300 1 Light, Heavy - - - L AR
Radiation buffer 1 200 1 Any - - - L CRB
Rampart plates 5 2,850 1 Heavy - - - 1 AR
Reaction accelerator 9 13,500 1 Any - - - L AR
Slickskin 1 300 1 Light - - - - AR
Snarl barbs 1 1,500 1 Any - - - L PW
Sonic dampener 7 7,150 1 Any - - - L CRB
Spell reflector, mk 1 13 47,950 1 Light, Heavy 1 1 Magic 1 CRB
Spell reflector, mk 2 18 360,000 1 Light, Heavy 1 1 Magic L CRB
Stabilizer springs 1 400 1 Light, Heavy - - - L AR
Tactical scaffold 6 4,450 2 Heavy - - - 2 AR
Targeting computer 4 2,250 1 Any - - - - CRB
Teleportation unit 13 52,000 1 Any 2 1 Magic 1 AR
Tensile reinforcement 1 150 1 Any - - - - CRB
Thermal capacitor, mk 1 5 3,600 1 Any - - - - CRB
Thermal capacitor, mk 2 12 36,250 1 Any - - - - CRB
Thermal capacitor, mk 3 15 120,000 1 Any - - - - CRB
Thrower arms 2 1,000 1 Any - - - L AR
Titan shield 14 75,000 1 Powered 40 10 Battery charge 2 CRB
Vibration sensors 18 360,000 1 Any - - - - AR
Weapon spikes Varies Varies 1 Heavy, Powered - - - Varies AP02
Augment Level Price Type System Special Source
Adaptive fingerprints 6 4,030 Cybernetic All hands - AP11
Adaptive fingerprints (AB) 6 4,433 Biotech All hands - CRB & AP11
Adaptive fingerprints (N) 6 3,627 Necrograft All hands - AP11 & AR
Adrenal booster 8 8,900 Cybernetic Endocrine - AP11
Adrenal booster (AB) 8 9,790 Biotech Endocrine - CRB & AP11
Adrenal booster (N) 8 8,010 Necrograft Endocrine - AP11 & AR
Aeon eye 13 46,000 Magitech Eyes - AP08
Aeon gage 16 200,000 Magitech Hand - AP08
Antimagic skin, mk 1 15 109,400 Magitech Skin - AR
Antimagic skin, mk 2 16 170,800 Magitech Skin - AR
Antimagic skin, mk 3 17 263,000 Magitech Skin - AR
Antimagic skin, mk 4 18 388,000 Magitech Skin - AR
Antimagic skin, mk 5 19 587,000 Magitech Skin - AR
Antimagic skin, mk 6 20 891,000 Magitech Skin - AR
Antitoxin membrane 5 3,000 Cybernetic Skin - AA
Antitoxin membrane (AB) 5 3,300 Biotech Skin - CRB & AA
Antitoxin membrane (N) 5 2,700 Necrograft Skin - AA & AR
Arcane lenses 11 25,900 Magitech Eyes - AR
Artificial third eye 10 18,000 Cybernetic Brain and eyes - AP11
Artificial third eye (AB) 10 19,800 Biotech Brain and eyes - CRB & AP11
Artificial third eye (N) 10 16,200 Necrograft Brain and eyes - AP11 & AR
Backup lobe 11 23,400 Biotech Brain - AR
Backup lobe (N) 11 21,060 Necrograft Brain - AR
Bionic knees 5 2,750 Cybernetic All legs - AP11
Bionic knees (AB) 5 3,025 Biotech All legs - CRB & AP11
Bionic knees (N) 5 2,475 Necrograft All legs - AP11 & AR
Biosynthetic nanites, mk 1 6 4,450 Cybernetic Skin - AP11
Biosynthetic nanites, mk 1 (AB) 6 4,895 Biotech Skin - CRB & AP11
Biosynthetic nanites, mk 1 (N) 6 4,005 Necrograft Skin - AP11 & AR
Biosynthetic nanites, mk 2 9 13,700 Cybernetic Skin - AP11
Biosynthetic nanites, mk 2 (AB) 9 15,070 Biotech Skin - CRB & AP11
Biosynthetic nanites, mk 2 (N) 9 12,330 Necrograft Skin - AP11 & AR
Biosynthetic nanites, mk 3 13 50,900 Cybernetic Skin - AP11
Biosynthetic nanites, mk 3 (AB) 13 55,990 Biotech Skin - CRB & AP11
Biosynthetic nanites, mk 3 (N) 13 45,810 Necrograft Skin - AP11 & AR
Black heart, mk 1 1 200 Necrograft Heart or Lungs - AR
Black heart, mk 2 6 4,000 Necrograft Heart or Lungs - AR
Black heart, mk 3 12 30,000 Necrograft Heart or Lungs - AR
Black heart, mk 4 18 350,000 Necrograft Heart or Lungs - AR
Black heart, mk 5 20 775,000 Necrograft Heart or Lungs - AR
Bone blade, mk 1 1 200 Necrograft Arm - AR
Bone blade, mk 2 6 4,000 Necrograft Arm - AR
Bone blade, mk 3 12 30,000 Necrograft Arm - AR
Bone blade, mk 4 18 350,000 Necrograft Arm - AR
Bone blade, mk 5 20 775,000 Necrograft Arm - AR
Cardiac accelerator 6 3,850 Cybernetic Heart - CRB
Cardiac accelerator (AB) 6 4,235 Biotech Heart - CRB
Cardiac accelerator (N) 6 3,465 Necrograft Heart - AR & CRB
Cerebral countermeasures 6 4,200 Biotech Brain - AA2
Cerebral countermeasures (N) 6 3,780 Necrograft Brain - AA2 & AR
Augment Level Price Type System Special Source
Charged skin 5 3,075 Magitech Skin - AR
Cleansing breath 18 342,000 Biotech Lungs - AR
Cleansing breath (N) 18 307,800 Necrograft Lungs - AR
Climbing suckers 3 1,200 Biotech All feet - CRB
Climbing suckers (N) 3 1,080 Necrograft All feet - AR & CRB
Clinging hands 3 1,350 Biotech All hands - AR
Clinging hands (N) 3 1,215 Necrograft All hands - AR
Cloaking skin, greater 17 270,000 Magitech Skin - AR
Cloaking skin, standard 10 18,000 Magitech Skin - AR
Control mirror neurons 18 365,000 Magitech Brain - AR
Corpseskin, mk 1 1 200 Necrograft Skin - AR
Corpseskin, mk 2 6 4,000 Necrograft Skin - AR
Corpseskin, mk 3 12 30,000 Necrograft Skin - AR
Corpseskin, mk 4 18 350,000 Necrograft Skin - AR
Corpseskin, mk 5 20 775,000 Necrograft Skin - AR
Crypt marrow, mk 1 1 200 Necrograft All legs - AR
Crypt marrow, mk 2 6 4,000 Necrograft All legs - AR
Crypt marrow, mk 3 12 30,000 Necrograft All legs - AR
Crypt marrow, mk 4 18 350,000 Necrograft All legs - AR
Crypt marrow, mk 5 20 775,000 Necrograft All legs - AR
Cybernetic arm, dual 14 70,150 Cybernetic Spinal column - CRB
Cybernetic arm, dual (AB) 14 77,165 Biotech Spinal column - CRB
Cybernetic arm, dual (N) 14 63,135 Necrograft Spinal column - AR & CRB
Cybernetic arm, single 11 24,750 Cybernetic Spinal column - CRB
Cybernetic arm, single (AB) 11 27,225 Biotech Spinal column - CRB
Cybernetic arm, single (N) 11 22,275 Necrograft Spinal column - AR & CRB
Darkvision capacitors, advanced 8 9,000 Cybernetic Eyes - CRB
Darkvision capacitors, advanced (AB) 8 9,900 Biotech Eyes - CRB
Darkvision capacitors, advanced (N) 8 8,100 Necrograft Eyes - AR & CRB
Darkvision capacitors, long-range 13 48,950 Cybernetic Eyes - CRB
Darkvision capacitors, long-range (AB) 13 53,845 Biotech Eyes - CRB
Darkvision capacitors, long-range (N) 13 44,055 Necrograft Eyes - AR & CRB
Darkvision capacitors, standard 3 1,750 Cybernetic Eyes - CRB
Darkvision capacitors, standard (AB) 3 1,925 Biotech Eyes - CRB
Darkvision capacitors, standard (N) 3 1,575 Necrograft Eyes - AR & CRB
Datajack, accelerated 8 8,525 Cybernetic Brain - CRB
Datajack, accelerated (AB) 8 9,378 Biotech Brain - CRB
Datajack, accelerated (N) 8 7,673 Necrograft Brain - AR & CRB
Datajack, high-density 5 2,600 Cybernetic Brain - CRB
Datajack, high-density (AB) 5 2,860 Biotech Brain - CRB
Datajack, high-density (N) 5 2,340 Necrograft Brain - AR & CRB
Datajack, standard 2 625 Cybernetic Brain - CRB
Datajack, standard (AB) 3 688 Biotech Brain - CRB
Datajack, standard (N) 2 563 Necrograft Brain - AR & CRB
Dermal plating, mk 1 5 3,025 Cybernetic Skin - CRB
Dermal plating, mk 1 (AB) 5 3,328 Biotech Skin - CRB
Dermal plating, mk 1 (N) 5 2,723 Necrograft Skin - AR & CRB
Dermal plating, mk 2 7 6,950 Cybernetic Skin - CRB
Dermal plating, mk 2 (AB) 7 7,645 Biotech Skin - CRB
Dermal plating, mk 2 (N) 7 6,255 Necrograft Skin - AR & CRB
Augment Level Price Type System Special Source
Dermal plating, mk 3 9 17,975 Cybernetic Skin - CRB
Dermal plating, mk 3 (AB) 9 19,773 Biotech Skin - CRB
Dermal plating, mk 3 (N) 9 16,178 Necrograft Skin - AR & CRB
Dermal plating, mk 4 12 48,850 Cybernetic Skin - CRB
Dermal plating, mk 4 (AB) 12 53,735 Biotech Skin - CRB
Dermal plating, mk 4 (N) 12 43,965 Necrograft Skin - AR & CRB
Dermal plating, mk 5 14 105,000 Cybernetic Skin - CRB
Dermal plating, mk 5 (AB) 14 115,500 Biotech Skin - CRB
Dermal plating, mk 5 (N) 14 94,500 Necrograft Skin - AR & CRB
Dermal plating, mk 6 16 163,500 Cybernetic Skin - CRB
Dermal plating, mk 6 (AB) 16 179,850 Biotech Skin - CRB
Dermal plating, mk 6 (N) 16 147,150 Necrograft Skin - AR & CRB
Dermal plating, mk 7 19 542,000 Cybernetic Skin - CRB
Dermal plating, mk 7 (AB) 19 596,200 Biotech Skin - CRB
Dermal plating, mk 7 (N) 19 487,800 Necrograft Skin - AR & CRB
Detoxifier, advanced 12 39,500 Cybernetic Heart - AP11
Detoxifier, advanced (AB) 12 43,450 Biotech Heart - CRB & AP11
Detoxifier, advanced (N) 12 35,550 Necrograft Heart - AP11 & AR
Detoxifier, elite 19 612,000 Cybernetic Heart - AP11
Detoxifier, elite (AB) 19 673,200 Biotech Heart - CRB & AP11
Detoxifier, elite (N) 19 550,800 Necrograft Heart - AP11 & AR
Detoxifier, standard 5 3,500 Cybernetic Heart - AP11
Detoxifier, standard (AB) 5 3,850 Biotech Heart - CRB & AP11
Detoxifier, standard (N) 5 3,150 Necrograft Heart - AP11 & AR
Dimensional braces 12 38,000 Magitech All legs - AR
Dispelling hand 9 14,300 Magitech Hand - AR
Divining mirror neurons 12 36,400 Magitech Brain - AR
Dragon gland, standard 10 19,125 Biotech Throat - CRB
Dragon gland, standard (N) 10 17,213 Necrograft Throat - AR & CRB
Dragon gland, wyrm 16 181,500 Biotech Throat - CRB
Dragon gland, wyrm (N) 16 163,350 Necrograft Throat - AR & CRB
Dragon gland, wyrmling 2 755 Biotech Throat - CRB
Dragon gland, wyrmling (N) 2 680 Necrograft Throat - AR & CRB
Eagle eyes 6 4,000 Biotech Eyes - AR
Eagle eyes (N) 6 3,600 Necrograft Eyes - AR
Echolocators, active 9 13,700 Cybernetic Ears and throat - AR
Echolocators, active (AB) 9 15,070 Biotech Ears and throat - AR & CRB
Echolocators, active (N) 9 12,330 Cybernetic Ears and throat - AR
Echolocators, enhanced 13 50,900 Cybernetic Ears and throat - AR
Echolocators, enhanced (AB) 13 55,990 Biotech Ears and throat - AR & CRB
Echolocators, enhanced (N) 13 45,810 Cybernetic Ears and throat - AR
Echolocators, reactive 6 4,450 Cybernetic Ears - AR
Echolocators, reactive (AB) 6 4,895 Biotech Ears - AR & CRB
Echolocators, reactive (N) 6 4,005 Cybernetic Ears - AR
Emotional regulator 4 2,120 Cybernetic Brain - AP11
Emotional regulator (AB) 4 2,332 Biotech Brain - CRB & AP11
Emotional regulator (N) 4 1,908 Necrograft Brain - AP11 & AR
Enchanting vocal modulator, duofrequency 14 66,500 Magitech Throat - AR
Enchanting vocal modulator,
11 25,400 Magitech Throat - AR
monofrequency
Augment Level Price Type System Special Source
Enchanting vocal modulator, quadfrequency 17 225,000 Magitech Throat - AR
Enervating Hand, mk 1 1 200 Necrograft Hand - AR
Enervating Hand, mk 2 6 4,000 Necrograft Hand - AR
Enervating Hand, mk 3 12 30,000 Necrograft Hand - AR
Enervating Hand, mk 4 18 350,000 Necrograft Hand - AR
Enervating Hand, mk 5 20 775,000 Necrograft Hand - AR
Filament mesh, mk 1 5 3,450 Biotech Skin - AA2
Filament mesh, mk 1 (N) 5 3,105 Necrograft Skin - AA2 & AR
Filament mesh, mk 2 10 17,500 Biotech Skin - AA2
Filament mesh, mk 2 (N) 10 15,750 Necrograft Skin - AA2 & AR
Fluttering heart 8 8,220 Magitech Heart - AR
Focusing membrane, mk 1 4 1,925 Biotech Eyes - AA2
Focusing membrane, mk 1 (N) 4 1,733 Necrograft Eyes - AA2 & AR
Focusing membrane, mk 2 9 13,260 Biotech Eyes - AA2
Focusing membrane, mk 2 (N) 9 11,934 Necrograft Eyes - AA2 & AR
Force matrix, mk 1 5 3,300 Cybernetic Hand - AR
Force matrix, mk 1 (AB) 5 3,630 Biotech Hand - AR & CRB
Force matrix, mk 1 (N) 5 2,970 Cybernetic Hand - AR
Force matrix, mk 2 11 26,750 Cybernetic Hand - AR
Force matrix, mk 2 (AB) 11 29,425 Biotech Hand - AR & CRB
Force matrix, mk 2 (N) 11 24,075 Cybernetic Hand - AR
Force matrix, mk 3 17 278,100 Cybernetic Hand - AR
Force matrix, mk 3 (AB) 17 305,910 Biotech Hand - AR & CRB
Force matrix, mk 3 (N) 17 250,290 Cybernetic Hand - AR
Force palms 14 69,500 Magitech All hands - AR
Force soles, mk 1 4 2,260 Magitech All feet - AR
Force soles, mk 2 8 10,700 Magitech All feet - AR
Fortified feet 4 1,850 Cybernetic All feet - AR
Fortified feet (AB) 4 2,035 Biotech All feet - AR & CRB
Fortified feet (N) 4 1,665 Cybernetic All feet - AR
Ghoul glands, mk 1 1 200 Necrograft Skin - AR
Ghoul glands, mk 2 6 4,000 Necrograft Skin - AR
Ghoul glands, mk 3 12 30,000 Necrograft Skin - AR
Ghoul glands, mk 4 18 350,000 Necrograft Skin - AR
Ghoul glands, mk 5 20 775,000 Necrograft Skin - AR
Gill sheath 1 95 Biotech Lungs - CRB
Gill sheath (N) 1 86 Necrograft Lungs - AR & CRB
Glass skin 4 2,000 Biotech Skin - AA2
Glass skin (N) 4 1,800 Necrograft Skin - AA2 & AR
Grave wind, mk 1 1 200 Necrograft Lungs - AR
Grave wind, mk 2 6 4,000 Necrograft Lungs - AR
Grave wind, mk 3 12 30,000 Necrograft Lungs - AR
Grave wind, mk 4 18 350,000 Necrograft Lungs - AR
Grave wind, mk 5 20 775,000 Necrograft Lungs - AR
Gravitational harness, mk 1 2 515 Magitech Spinal column - AR
Gravitational harness, mk 2 9 12,700 Magitech Spinal column - AR
Gravitational harness, mk 3 15 118,500 Magitech Spinal column - AR
Hideaway limb, quickdraw 5 3,050 Cybernetic Arm or Leg - CRB
Hideaway limb, quickdraw (AB) 5 3,355 Biotech Arm or Leg - CRB
Hideaway limb, quickdraw (N) 5 2,745 Necrograft Arm or Leg - AR & CRB
Augment Level Price Type System Special Source
Hideaway limb, standard 1 150 Cybernetic Arm or Leg - CRB
Hideaway limb, standard (AB) 3 165 Biotech Arm or Leg - CRB
Hideaway limb, standard (N) 1 135 Necrograft Arm or Leg - AR & CRB
Holographic eyes, mk 1 10 18,300 Magitech Brain and eyes - AR
Holographic eyes, mk 2 13 49,700 Magitech Brain and eyes - AR
Holographic eyes, mk 3 17 266,000 Magitech Brain and eyes - AR
Holographic eyes, mk 4 20 820,000 Magitech Brain and eyes - AR
Intercepting ears, mk 1 3 1,225 Magitech Ears - AR
Intercepting ears, mk 2 9 13,600 Magitech Ears - AR
Keening larynx, mk 1 1 200 Necrograft Throat - AR
Keening larynx, mk 2 6 4,000 Necrograft Throat - AR
Keening larynx, mk 3 12 30,000 Necrograft Throat - AR
Keening larynx, mk 4 18 350,000 Necrograft Throat - AR
Keening larynx, mk 5 20 775,000 Necrograft Throat - AR
Lightvision shades 2 500 Cybernetic Eyes - AP14
Lightvision shades (AB) 2 550 Biotech Eyes - AP14 & CRB
Lightvision shades (N) 2 450 Necrograft Eyes - AR & AP14
Limning palm 7 6,300 Cybernetic Hand - AP14
Limning palm (AB) 7 6,930 Biotech Hand - AP14 & CRB
Limning palm (N) 7 5,670 Necrograft Hand - AR & AP14
Linguistic capacitor 12 36,600 Cybernetic Brain - AP11
Linguistic capacitor (AB) 12 40,260 Biotech Brain - CRB & AP11
Linguistic capacitor (N) 12 32,940 Necrograft Brain - AP11 & AR
Mighty vocal cords 3 1,275 Biotech Throat - AR
Mighty vocal cords (N) 3 1,148 Necrograft Throat - AR
Moonflower lightgraft 8 8,500 Biotech Hand - AA2
Moonflower lightgraft (N) 8 7,650 Necrograft Hand - AA2 & AR
Moonlight fibers, mk 1 1 200 Necrograft Spinal column - AR
Moonlight fibers, mk 2 6 4,000 Necrograft Spinal column - AR
Moonlight fibers, mk 3 12 30,000 Necrograft Spinal column - AR
Moonlight fibers, mk 4 18 350,000 Necrograft Spinal column - AR
Moonlight fibers, mk 5 20 775,000 Necrograft Spinal column - AR
Morphic skin, advanced 4 2,030 Magitech Skin - AR
Morphic skin, basic 1 370 Magitech Skin - AR
Morphic skin, doppelganger 6 4,400 Magitech Skin - AR
Necrocortex, mk 1 1 200 Necrograft Brain - AR
Necrocortex, mk 2 6 4,000 Necrograft Brain - AR
Necrocortex, mk 3 12 30,000 Necrograft Brain - AR
Necrocortex, mk 4 18 350,000 Necrograft Brain - AR
Necrocortex, mk 5 20 775,000 Necrograft Brain - AR
Nimble soles 4 2,000 Magitech Feet - AP08
Ocucloak processor 4 2,200 Biotech Brain - AA
Ocucloak processor (N) 4 1,980 Necrograft Brain - AA & AR
Optical laser, aphelion 11 26,520 Cybernetic Eye - AR
Optical laser, aphelion (AB) 11 29,172 Biotech Eye - AR & CRB
Optical laser, aphelion (N) 11 23,868 Cybernetic Eye - AR
Optical laser, azimuth 3 1,530 Cybernetic Eye - AR
Optical laser, azimuth (AB) 3 1,683 Biotech Eye - AR & CRB
Optical laser, azimuth (N) 3 1,377 Cybernetic Eye - AR
Optical laser, corona 7 7,140 Cybernetic Eye - AR
Augment Level Price Type System Special Source
Optical laser, corona (AB) 7 7,854 Biotech Eye - AR & CRB
Optical laser, corona (N) 7 6,426 Cybernetic Eye - AR
Optical laser, parallax 15 122,400 Cybernetic Eye - AR
Optical laser, parallax (AB) 15 134,640 Biotech Eye - AR & CRB
Optical laser, parallax (N) 15 110,160 Cybernetic Eye - AR
Optical laser, zenith 19 612,000 Cybernetic Eye - AR
Optical laser, zenith (AB) 19 673,200 Biotech Eye - AR & CRB
Optical laser, zenith (N) 19 550,800 Cybernetic Eye - AR
Personal upgrade, mk 1 3 1,400 - - - CRB
Personal upgrade, mk 2 7 6,500 - - - CRB
Personal upgrade, mk 3 14 75,000 - - - CRB
Phantom basal ganglia, mk 1 1 200 Necrograft Brain - AR
Phantom basal ganglia, mk 2 6 4,000 Necrograft Brain - AR
Phantom basal ganglia, mk 3 12 30,000 Necrograft Brain - AR
Phantom basal ganglia, mk 4 18 350,000 Necrograft Brain - AR
Phantom basal ganglia, mk 5 20 775,000 Necrograft Brain - AR
Photoenergetic node 2 625 Biotech Hand - AA2
Photoenergetic node (N) 2 563 Necrograft Hand - AA2 & AR
Polarizing palm 7 5,850 Cybernetic Hand - AP11
Polarizing palm (AB) 7 6,435 Biotech Hand - CRB & AP11
Polarizing palm (N) 7 5,265 Necrograft Hand - AP11 & AR
Polyhand 14 71,000 Cybernetic Hand - CRB
Polyhand (AB) 14 78,100 Biotech Hand - CRB
Polyhand (N) 14 63,900 Necrograft Hand - AR & CRB
Prehensile tail 10 17,900 Biotech Spinal column - AR
Prehensile tail (N) 10 16,110 Necrograft Spinal column - AR
Pressurized lungs 1 130 Biotech Lungs - AR
Pressurized lungs (N) 1 117 Necrograft Lungs - AR
Prosthetic limb, standard 1 100 Cybernetic Arm and Hand or Leg and Foot - CRB
Prosthetic limb, standard (AB) 3 110 Biotech Arm and Hand or Leg and Foot - CRB
Prosthetic limb, standard (N) 1 90 Necrograft Arm and Hand or Leg and Foot - AR & CRB
Prosthetic limb, storage 3 1,450 Cybernetic Arm and Hand or Leg and Foot - CRB
Prosthetic limb, storage (AB) 3 1,595 Biotech Arm and Hand or Leg and Foot - CRB
Prosthetic limb, storage (N) 3 1,305 Necrograft Arm and Hand or Leg and Foot - AR & CRB
Psychoactive eyes, charming 6 4,250 Magitech Eyes - AR
Psychoactive eyes, fascinating 2 965 Magitech Eyes - AR
Psychokinetic sleeve 14 75,000 Magitech Arm and hand - AR
Recoil stabilizer 8 8,550 Cybernetic Arm and hand - AR
Recoil stabilizer (AB) 8 9,405 Biotech Arm and hand - AR & CRB
Recoil stabilizer (N) 8 7,695 Cybernetic Arm and hand - AR
Regenerative blood, mk 1 5 3,250 Biotech Heart - AR
Regenerative blood, mk 1 (N) 5 2,925 Necrograft Heart - AR
Regenerative blood, mk 2 8 10,100 Biotech Heart - AR
Regenerative blood, mk 2 (N) 8 9,090 Necrograft Heart - AR
Regenerative blood, mk 3 12 38,500 Biotech Heart - AR
Regenerative blood, mk 3 (N) 12 34,650 Necrograft Heart - AR
Regenerative blood, mk 4 15 122,000 Biotech Heart - AR
Regenerative blood, mk 4 (N) 15 109,800 Necrograft Heart - AR
Regenerative blood, mk 5 19 605,000 Biotech Heart - AR
Regenerative blood, mk 5 (N) 19 544,500 Necrograft Heart - AR
Augment Level Price Type System Special Source
Resistant hide, mk 1 2 700 Biotech Skin - AR
Resistant hide, mk 1 (N) 2 630 Necrograft Skin - AR
Resistant hide, mk 2 4 1,900 Biotech Skin - AR
Resistant hide, mk 2 (N) 4 1,710 Necrograft Skin - AR
Resistant hide, mk 3 7 5,890 Biotech Skin - AR
Resistant hide, mk 3 (N) 7 5,301 Necrograft Skin - AR
Resistant hide, mk 4 10 17,000 Biotech Skin - AR
Resistant hide, mk 4 (N) 10 15,300 Necrograft Skin - AR
Resistant hide, mk 5 13 46,350 Biotech Skin - AR
Resistant hide, mk 5 (N) 13 41,715 Necrograft Skin - AR
Resistant hide, mk 6 17 230,850 Biotech Skin - AR
Resistant hide, mk 6 (N) 17 207,765 Necrograft Skin - AR
Resonant larynx, advanced 11 25,500 Magitech Throat - AP08
Resonant larynx, standard 6 4,400 Magitech Throat - AP08
Respiration compounder 1 250 Cybernetic Lungs - CRB
Respiration compounder (AB) 3 275 Biotech Lungs - CRB
Respiration compounder (N) 1 225 Necrograft Lungs - AR & CRB
Restless pineal gland 7 5,500 Magitech Endocrine - AR
Restraining spinneret 1 330 Biotech Hand - AR
Restraining spinneret (N) 1 297 Necrograft Hand - AR
Retinal reflectors 3 1,350 Cybernetic Eyes - CRB
Retinal reflectors (AB) 3 1,485 Biotech Eyes - CRB
Retinal reflectors (N) 3 1,215 Necrograft Eyes - AR & CRB
Selective ears 5 2,830 Magitech Ears - AR
Shadow nerves, mk 1 1 200 Necrograft Spinal column - AR
Shadow nerves, mk 2 6 4,000 Necrograft Spinal column - AR
Shadow nerves, mk 3 12 30,000 Necrograft Spinal column - AR
Shadow nerves, mk 4 18 350,000 Necrograft Spinal column - AR
Shadow nerves, mk 5 20 775,000 Necrograft Spinal column - AR
Shock fist, aurora 12 41,400 Biotech Hand - AR
Shock fist, aurora (N) 12 37,260 Necrograft Hand - AR
Shock fist, static 9 15,600 Biotech Hand - AR
Shock fist, static (N) 9 14,040 Necrograft Hand - AR
Shock fist, storm 17 297,000 Biotech Hand - AR
Shock fist, storm (N) 17 267,300 Necrograft Hand - AR
Shock fist, tempest 20 1,075,000 Biotech Hand - AR
Shock fist, tempest (N) 20 967,500 Necrograft Hand - AR
Shortwave receiver-transmitter 7 6,500 Cybernetic Brain - AA
Shortwave receiver-transmitter (AB) 7 7,150 Biotech Brain - CRB & AA
Shortwave receiver-transmitter (N) 7 5,850 Necrograft Brain - AA & AR
Shotalashu link cortex 4 2,500 Biotech Brain - AA2
Shotalashu link cortex (N) 4 2,250 Necrograft Brain - AA2 & AR
Skin of the chameleon 6 4,050 Biotech Skin - CRB
Skin of the chameleon (N) 6 3,645 Necrograft Skin - AR & CRB
Solar overload conduit, mk 1 5 2,640 Cybernetic Skin - AP14
Solar overload conduit, mk 1 (AB) 5 2,904 Biotech Skin - AP14 & CRB
Solar overload conduit, mk 1 (N) 5 2,376 Necrograft Skin - AR & AP14
Solar overload conduit, mk 2 10 16,800 Cybernetic Skin - AP14
Solar overload conduit, mk 2 (AB) 10 18,480 Biotech Skin - AP14 & CRB
Solar overload conduit, mk 2 (N) 10 15,120 Necrograft Skin - AR & AP14
Augment Level Price Type System Special Source
Solar overload conduit, mk 3 15 120,000 Cybernetic Skin - AP14
Solar overload conduit, mk 3 (AB) 15 132,000 Biotech Skin - AP14 & CRB
Solar overload conduit, mk 3 (N) 15 108,000 Necrograft Skin - AR & AP14
Sovereign helm 9 14,975 Cybernetic Brain Relic AP05
Speed suspension, complete 12 32,900 Cybernetic All legs - CRB
Speed suspension, complete (AB) 12 36,190 Biotech All legs - CRB
Speed suspension, complete (N) 12 29,610 Necrograft All legs - AR & CRB
Speed suspension, minimal 4 1,900 Cybernetic All legs - CRB
Speed suspension, minimal (AB) 4 2,090 Biotech All legs - CRB
Speed suspension, minimal (N) 4 1,710 Necrograft All legs - AR & CRB
Speed suspension, standard 8 8,800 Cybernetic All legs - CRB
Speed suspension, standard (AB) 8 9,680 Biotech All legs - CRB
Speed suspension, standard (N) 8 7,920 Necrograft All legs - AR & CRB
Spinal struts, minimal 3 1,260 Cybernetic Spinal column - AR
Spinal struts, minimal (AB) 3 1,386 Biotech Spinal column - AR & CRB
Spinal struts, minimal (N) 3 1,134 Cybernetic Spinal column - AR
Spinal struts, reinforced 10 17,640 Cybernetic Spinal column - AR
Spinal struts, reinforced (AB) 10 19,404 Biotech Spinal column - AR & CRB
Spinal struts, reinforced (N) 10 15,876 Cybernetic Spinal column - AR
Spinal struts, standard 6 4,030 Cybernetic Spinal column - AR
Spinal struts, standard (AB) 6 4,433 Biotech Spinal column - AR & CRB
Spinal struts, standard (N) 6 3,627 Cybernetic Spinal column - AR
Squirming entrails, mk 1 1 200 Necrograft Throat - AR
Squirming entrails, mk 2 6 4,000 Necrograft Throat - AR
Squirming entrails, mk 3 12 30,000 Necrograft Throat - AR
Squirming entrails, mk 4 18 350,000 Necrograft Throat - AR
Squirming entrails, mk 5 20 775,000 Necrograft Throat - AR
Stench glands, mk 1 1 200 Necrograft Skin - AR
Stench glands, mk 2 6 4,000 Necrograft Skin - AR
Stench glands, mk 3 12 30,000 Necrograft Skin - AR
Stench glands, mk 4 18 350,000 Necrograft Skin - AR
Stench glands, mk 5 20 775,000 Necrograft Skin - AR
Swimming fins 2 850 Biotech All feet - AR
Swimming fins (N) 2 765 Necrograft All feet - AR
Synchronous heart 7 6,300 Magitech Heart - AR
Technopathy node 1 220 Magitech Throat - AR
Threshold buffer, mk 1 4 2,080 Cybernetic Heart - AR
Threshold buffer, mk 1 (AB) 4 2,288 Biotech Heart - AR & CRB
Threshold buffer, mk 1 (N) 4 1,872 Cybernetic Heart - AR
Threshold buffer, mk 2 9 13,500 Cybernetic Heart - AR
Threshold buffer, mk 2 (AB) 9 14,850 Biotech Heart - AR & CRB
Threshold buffer, mk 2 (N) 9 12,150 Cybernetic Heart - AR
Threshold buffer, mk 3 15 110,000 Cybernetic Heart - AR
Threshold buffer, mk 3 (AB) 15 121,000 Biotech Heart - AR & CRB
Threshold buffer, mk 3 (N) 15 99,000 Cybernetic Heart - AR
Tympanal cluster 4 2,150 Biotech Ears - CRB
Tympanal cluster (N) 4 1,935 Necrograft Ears - AR & CRB
Ultralight wings, angel 11 28,600 Biotech All arms - AR
Ultralight wings, angel (N) 11 25,740 Necrograft All arms - AR
Ultralight wings, dragon 14 80,300 Biotech All arms - AR
Augment Level Price Type System Special Source
Ultralight wings, dragon (N) 14 72,270 Necrograft All arms - AR
Ultralight wings, strix 7 6,400 Biotech All arms - AR
Ultralight wings, strix (N) 7 5,760 Necrograft All arms - AR
Undead adrenal gland, mk 1 1 200 Necrograft Endocrine - AR
Undead adrenal gland, mk 2 6 4,000 Necrograft Endocrine - AR
Undead adrenal gland, mk 3 12 30,000 Necrograft Endocrine - AR
Undead adrenal gland, mk 4 18 350,000 Necrograft Endocrine - AR
Undead adrenal gland, mk 5 20 775,000 Necrograft Endocrine - AR
Vampire voice, mk 1 1 200 Necrograft Throat - AR
Vampire voice, mk 2 6 4,000 Necrograft Throat - AR
Vampire voice, mk 3 12 30,000 Necrograft Throat - AR
Vampire voice, mk 4 18 350,000 Necrograft Throat - AR
Vampire voice, mk 5 20 775,000 Necrograft Throat - AR
Venom spur 2 625 Biotech Hand - CRB
Venom spur (N) 2 563 Necrograft Hand - AR & CRB
Vocal modulator 1 125 Cybernetic Throat - CRB
Vocal modulator (AB) 3 138 Biotech Throat - CRB
Vocal modulator (N) 1 113 Necrograft Throat - AR & CRB
Voice amplifier 1 125 Cybernetic Throat - AA
Voice amplifier (AB) 3 138 Biotech Throat - CRB & AA
Voice amplifier (N) 1 113 Necrograft Throat - AA & AR
Weaponized prosthesis, mk 1 4 2,120 Cybernetic Arm and Hand - AR
Weaponized prosthesis, mk 1 (AB) 4 2,332 Biotech Arm and Hand - AR & CRB
Weaponized prosthesis, mk 1 (N) 4 1,908 Cybernetic Arm and Hand - AR
Weaponized prosthesis, mk 2 8 9,250 Cybernetic Arm and hand - AR
Weaponized prosthesis, mk 2 (AB) 8 10,175 Biotech Arm and hand - AR & CRB
Weaponized prosthesis, mk 2 (N) 8 8,325 Cybernetic Arm and hand - AR
Whispering gyrus, mk 1 1 200 Necrograft Brain - AR
Whispering gyrus, mk 2 6 4,000 Necrograft Brain - AR
Whispering gyrus, mk 3 12 30,000 Necrograft Brain - AR
Whispering gyrus, mk 4 18 350,000 Necrograft Brain - AR
Whispering gyrus, mk 5 20 775,000 Necrograft Brain - AR
Wide-spectrum ocular implant 5 2,825 Cybernetic Eyes - CRB
Wide-spectrum ocular implant (AB) 5 3,108 Biotech Eyes - CRB
Wide-spectrum ocular implant (N) 5 2,543 Necrograft Eyes - AR & CRB
Wildwise 2 500 Biotech Throat - CRB
Wildwise (N) 2 450 Necrograft Throat - AR & CRB
Wraith motes, mk 1 1 200 Necrograft Eyes - AR
Wraith motes, mk 2 6 4,000 Necrograft Eyes - AR
Wraith motes, mk 3 12 30,000 Necrograft Eyes - AR
Wraith motes, mk 4 18 350,000 Necrograft Eyes - AR
Wraith motes, mk 5 20 775,000 Necrograft Eyes - AR
X-legs, basic 6 4,295 Cybernetic All legs and feet - AR
X-legs, basic (AB) 6 4,725 Biotech All legs and feet - AR & CRB
X-legs, basic (N) 6 3,866 Necrograft All legs and feet - AR
X-legs, climbing 12 35,600 Cybernetic All legs and feet - AR
X-legs, climbing (AB) 12 39,160 Biotech All legs and feet - AR & CRB
X-legs, climbing (N) 12 32,040 Necrograft All legs and feet - AR
Item Level Price Hands Bulk Capacity Usage Special Source
Acclimation torc 5 2,700 - L 50 1 / hour Relic AP05
Alert redirector 3 1,450 - - 20 1 / hour - AR
Antigravity belt 7 6,500 - L 20 1 / round - PW
Anykey 4 1,750 1 L 20 1/ use - AP15
Autocartographer 9 13,500 1 1 100 10 / hour - AR
Autoclaw 8 9,000 2 1 40 1 / round - PW
Beacon 1 25 2 1 10 1 / hour - CRB
Binders 1 5 - - - - - CRB
Binoculars 1 50 2 L - - - PW
Blabbersponder 6 4,550 - L 40 1 / day - AP16
Bypass subroutine 11 23,000 - - - - - AR
Cable line, adamantine alloy (10 ft.) 2 500 - L - - - CRB
Cable line, titanium alloy (10 ft.) 1 5 - L - - - CRB
Carter's baton 14 65,000 1 L 80 8 / round - AR
Chemalyzer 1 150 1 L 20 2 - AR
Clearsight goggles 5 2,750 - - 40 1 / hour - AR
Comm unit, dimensional 6 4,500 1 - - - Relic AP05
Comm unit, personal 1 7 1 L 80 1 / hour - CRB
Comm unit, system-wide 6 4,000 - 20 - - - CRB
Comm unit, unlimited 12 32,000 - 40 - - - CRB
Crash pad 2 150 - L - - - AP15
Data core 3 1,200 - L - - - AP15
Datapad 2 55 1 L 20 1 / hour - AR
Dermal stapler 3 1,200 1 L 20 1 - AR
Detonator 1 150 1 L 5 1 / use - CRB
Diagnostic lozenge 2 175 - - 20 1 / hour - AR
Disintegration hoop 20 750,000 - 1 100 10 / round - AR
Domestic drone, basic 4 2,000 - varies 20 1 / hour - AR
Domestic drone, elite 10 18,000 - varies 100 1 / hour - AR
Electroviscous cloak 6 4,000 - L 40 1 / round - AR
Emergency beacon 1 100 - L 20 varies - AR
Emergency raft, basic 1 350 - 3 20 1 - AR
Emergency raft, hovercraft 10 17,800 - 4 40 varies - AR
Emotion regulator, advanced 12 37,000 - L 100 1 / 10 min - AR
Emotion regulator, basic 2 800 - L 20 1 / 10 min - AR
Engineer's puzzle box 3 1,500 2 1 20 1 / hour - AR
Envoy's mouthpiece 8 9,000 - L 20 2 / hour - AR
Evenfire unit 2 550 - L 20 2 / hour - AR
Fire extinguisher 1 15 1 L 20 1 / round - CRB
Flash shield generator 12 32,000 1 1 100 10 / use - AR
Flashlight 1 1 1 L 10 1 / hour - CRB
Flushbuster 8 1,300 - L - - - AP16
Frictionless gel 5 450 - L - - - PW
Geckopad gloves 1 325 - 1 - - - AP15
Grappler 2 700 - L 20 1 / min - CRB
Grenade scrambler, mk 1 1 250 - 1 20 5 / round - AR
Grenade scrambler, mk 2 4 2,100 - 1 40 5 / round - AR
Item Level Price Hands Bulk Capacity Usage Special Source
Grenade scrambler, mk 3 8 9,300 - 1 40 5 / round - AR
Grenade scrambler, mk 4 12 35,000 - 1 40 5 / round - AR
Grenade scrambler, mk 5 16 165,000 - 1 100 5 / round - AR
Grenade scrambler, mk 6 20 815,000 - 1 100 5 / round - AR
Grounding boots 15 105,000 - L 100 1 / min - AR
Habitat box 1 375 - 4 20 1 / day - AR
Heatsink cravat 2 300 - - 20 1 / round - AP13
Holdall raiment 4 2,000 - L - - Relic AP05
Holographic sashimono 1 300 - L 20 1 / hour - AR
Holoshroud 3 1,300 - 2 20 1 / hour - AR
Holoskin 2 500 - L 20 1 / 10 min - CRB
Horizon shield 7 6,500 1 1 20 1 / round Relic AP05
Hoverskates 8 8,500 - 1 20 1 / 10 min - AR
Inductive bandolier 10 19,000 - L 100 2 / min - AR
Inertial-reinforcement belt 4 2,200 - L 20 varies - AR
Ion tape 3 275 - L - - - AR
Jammer charge 4 375 - 1 1 1 - AP15
Lantern 1 1 1 L 10 1 / hour - CRB
Laser drill 1 200 1 L 20 1 / min - AR
Laser microphone 5 2,725 2 L 10 1 / min - CRB
Library chip 3 250 - - - - - PW
Lock, average 3 1,000 2 L - - - CRB
Lock, good 6 3,600 2 L - - - CRB
Lock, simple 1 100 2 L - - - CRB
Lock, superior 14 60,000 2 L - - - CRB
Magboots 2 750 - 1 20 1 / hour - PW
Magnegloves 4 1,950 2 1 20 varies - AR
Magniscope 4 2,000 1 L 20 1 / hour - PW
Manacles 4 350 - 1 - - - CRB
Mechakata 4 2,000 - 6 20 1 / hour - AP14
Medical lab 7 7,000 2 50 - - - CRB
Medkit, advanced 5 2,700 2 1 - - - CRB
Medkit, basic 1 100 2 1 - - - CRB
Medpatch 1 50 1 L 1 1 - CRB
Memory expunger 13 50,000 1 L 20 5 - AA
Micro tap, mk 1 1 200 - - - - - AP15
Micro tap, mk 2 3 400 - - - - - AP15
Micro tap, mk 3 5 750 - - - - - AP15
Microgoggles 2 900 - - 20 1 / hour - AR
Mimic imager, helmet-mounted 6 4,150 - L 40 4/round - AR
Mimic imager, hovering 11 24,500 - L 40 4 / round - AR
Miniature sun 3 1,200 1 1 20 1 / hour - AP13
Motion detector 7 6,000 1 L 10 1 / hour - CRB
Musical instrument, basic 1 100 varies varies 20 1 / 10 min - AR
Musical instrument, euphonic 6 4,500 varies varies 80 1 / 10 min - AR
Nanite hypopen, black 6 650 1 L - - - AR
Nanite hypopen, brown 2 160 1 L - - - AR
Item Level Price Hands Bulk Capacity Usage Special Source
Nanite hypopen, gray 11 3,500 1 L - - - AR
Nanite hypopen, green 12 5,600 1 L - - - AR
Nanite hypopen, purple 5 450 1 L 10 varies - AR
Nanite hypopen, red 14 11,500 1 L - - - AR
Nanite hypopen, white 9 2,300 1 L - - - AR
Neuropoppet 14 65,000 2 1 40 1 / use - AP16
Oxygen candle 1 20 1 L - - - PW
Personal phase shifter 18 380,000 - 1 100 10 / round - AR
Phrenic scrambler, clear 5 3,000 - - 40 5 / round - AR
Phrenic scrambler, violet 13 49,000 - - 40 5 / round - AR
Phrenic scrambler, viridian 9 13,000 - - 40 5 / round - AR
Plasma diverter 6 4,300 - 1 80 10 / min - AA2
Portable gangway 5 2,700 - 4 40 1 / use - AR
Portable grinder 3 1,500 - 2 - - - AP15
Proximity helmet 4 2,050 - L 20 2 / hour - AR
Purifying puck 4 2,000 1 L 40 1 / round - PW
Quantum boxes 17 250,000 - 2 100 varies - AR
Radiation badge 1 100 - L - See text - PW
Radiation sweeper 2 500 1 1 20 1 / min - AR
Regeneration table 16 45,000 2 20 - - - CRB
Replenigel megavitamin 4 300 - L - - - AP16
Scanner, enhanced camera 3 1,375 1 L 20 1 / hour - AR
Scanner, shotgun microphone 2 625 1 L 20 1 / hour - AR
Scanner, true-frame camera 9 12,250 1 L 100 2 / hour - AR
Scanner, video camera 1 275 1 L 20 2 / hour - AR
Scorch suture 1 200 1 L 20 2 / use - AP13
Signal jammer Varies Varies - L 12 1 / 10 min - CRB
Sleeping sentry 5 2,750 - 15 20 1 / hour - AP16
Smart cable (10 ft.) 6 4,000 - L 40 1 / round - AR
Solar sheeting 4 2,000 - 2 - - - AR
Sovereign helm 9 14,975 - L - - Relic AP05
Spear of fates 13 102,300 2 2 100 varies - AP06
Spotlight 1 25 2 1 10 1 / hour - CRB
Sprayflesh 5 440 1 L 1 1 - CRB
Spy drone 6 4,550 - L 20 1 / min - CRB
Strategy game, basic 1 150 - varies varies varies - AR
Strategy game, imperial conquest 5 2,850 - 2 20 1 / hour - AR
Subdermal extractor 6 3,850 1 1 20 1 / use - AR
Survival straw 2 450 1 - 20 varies - AR
Swarmproof bangles, advanced 7 6,500 - - 40 1 / min - AR
Swarmproof bangles, basic 2 900 - - 20 1 / min - AR
Synaptic link 14 75,000 - L 100 5 / round - AR
Thief drone 5 3,000 - 4 20 1 / hour - AP15
Tool kit 1 20 - L - - - CRB
Tool kit, engineering speciality 2 445 - L - - - CRB
Tool kit, specialty 1 200 - L - - - PW
Tracking bug 6 4,250 - L 20 1 / hour - PW
Item Level Price Hands Bulk Capacity Usage Special Source
Traction holster 7 6,000 - L 80 10 / min - AR
Warning wire, mk 1 4 2,000 - L 40 1 / hour - AR
Warning wire, mk 2 8 8,800 - L 40 1 / hour - AR
Warning wire, mk 3 12 32,900 - L 40 1 / hour - AR
Warning wire, mk 4 16 153,000 - L 40 1 / hour - AR
Weightless footlocker 18 340,000 - 2 100 1 / hour - AR
Whisper comm 5 3,000 - - 20 1 / hour - AR
White-noise generator 3 1,350 - 1 20 1 / 10 min - AR
X-ray visor 9 15,000 - L 40 1 / round - CRB
Zipstick 1 10 1 - 20 1 - AR
Item Level Price Usage Bulk Source
Aballonian drone box 11 24,500 Held 1 PW
Aeon stone, alabaster helix 11 30,000 Passive - AR
Aeon stone, amber hyperboloid 4 2,200 Passive - AR
Aeon stone, bright yellow cabochon 4 2,000 Passive - AP08
Aeon stone, clear spindle 1 245 Passive - CRB
Aeon stone, cloudy blue rhomboid 3 1,300 Passive - AP08
Aeon stone, dark blue rhomboid 10 18,000 Passive - CRB
Aeon stone, iridescent spindle 2 740 Passive - CRB
Aeon stone, iridescent trillian 12 32,000 Passive - AP08
Aeon stone, kaleidoscopic icosahedron 12 35,000 Passive - AR
Aeon stone, obsidian annulus 13 55,000 Passive - AR
Aeon stone, opalescent white pyramid 3 1,400 Passive - AP08
Aeon stone, pearly white spindle 11 25,000 Passive - CRB
Aeon stone, purple sphere 7 7,500 Passive - AA
Aeon stone, ruby sphere 6 3,850 Passive - AP08
Aeon stone, sapphire cone 5 3,200 Passive - AR
Aeon stone, silver lemniscate 14 65,000 Passive - AR
Aeon stone, vibrant green prism 9 14,000 Passive - AP08
Aeon stone, viridian balbis 6 4,200 Passive - AR
Amulet of camouflage 3 1,400 Worn (amulet) - CRB
Anvil of Torag 9 12,000 Static object 50 AP01
Arclord's rod, mk 1 9 14,500 Held L AP01
Arclord's rod, mk 2 12 38,500 Held L AP01
Arclord's rod, mk 3 17 275,000 Held L AP01
Arclord's rod, mk 4 20 950,000 Held L AP01
Arquand horns 8 8,400 Worn (helmet) L AA2
Arquand manacles 5 2,800 Held L AA2
Atrocite Sphere 20 Priceless Artifact L AR
Aura goggles 8 9,000 Worn (goggles) L AA
Worn
Backpack, starfinder 2 750 1 AR
(backpack)
Barachius helm 5 3,000 Worn (helmet) L AA
Boardroom attire 14 62,500 Worn (cloak) L PW
Book of Unwritten Truths 20 Priceless Artifact L AR
Brigh's bolt 3 1,300 Passive - PW
Brooch of shielding 2 1,000 Worn (amulet) - AR
Calcification rod 8 9,500 Held 2 AR
Calecor skull-globe 17 250,000 Static object 1 AA2
Celestial stole 5 3,000 Worn (scarf) - AP04
Charge cloak 1 200 Worn (cloak) L CRB
Clearsight trinket 5 2,750 ??? L AR
Conqueror's star of the headless vesk 20 Priceless Worn (other) L AP16
Item Level Price Usage Bulk Source
Conspirator's emblem 7 6,500 Worn (amulet) L AR
Containment tesseract 19 500,000 Static object 1 AR
Corpse lantern 2 500 Held L AP04
Cover seed 2 200 Consumable L AR
Darksight goggles 4 2,100 Worn (goggles) L AR
Dawnflower melange 5 475 Consumable - AP13
Dented kasa 5 3,000 Worn (helmet) 1 AR
Diffraction cloak, mk 1 5 3,200 Worn (cloak) 1 AR
Diffraction cloak, mk 2 9 12,500 Worn (cloak) 1 AR
Diffraction cloak, mk 3 13 51,000 Worn (cloak) 1 AR
Dreamsilk cloak 9 13,400 Worn (cloak) L AP01
Eldritch encephalon, mk 1 8 3,500 Worn (other) L AP16
Eldritch encephalon, mk 2 13 12,500 Worn (other) L AP16
Eldritch encephalon, mk 3 18 450,000 Worn (other) L AP16
Elemental gem, mk 1 3 250 Consumable L AR
Elemental gem, mk 2 6 650 Consumable L AR
Elemental gem, mk 3 9 2,000 Consumable L AR
Elemental gem, mk 4 12 5,000 Consumable L AR
Elemental gem, mk 5 15 16,000 Consumable - AR
Elemental gem, mk 6 18 49,000 Consumable - AR
Encryption tattoo, agent 1 50 Passive - PW
Encryption tattoo, master 18 360,000 Passive - PW
Encryption tattoo, operative 8 8,900 Passive - PW
Encryption tattoo, provocateur 13 48,000 Passive - PW
Energy-relay gloves 6 4,250 Worn (gloves) L AR
Eohi boots 6 4,200 Worn (boots) L AP04
Falcon boots 5 3,000 Worn (boots) 1 AP01
Falsebond tattoos 3 1,500 Passive - AP16
Ferocity blazon 6 4,000 Worn (amulet) 1 AR
Fiery runeplates, mk 1 5 3,500 Worn (other) 3 AR
Fiery runeplates, mk 2 9 14,000 Worn (other) 3 AR
Fiery runeplates, mk 3 13 56,000 Worn (other) 3 AR
Figurine of wondrous power, bloodstone bloodbrother 13 48,000 Held L AR
Figurine of wondrous power, bone crest-eater 8 9,000 Held L AR
Figurine of wondrous power, obsidian electrovore 5 3,000 Held L AR
Figurine of wondrous power, plastic sharpwing 15 100,000 Held L AR
Flame melon juice 2 480 Consumable L AP14
Flame shield gauntlet 4 1,900 Worn (hand) 1 AP13
Furtive garment 7 5,500 Worn (other) L AR
Glove of storing 6 4,600 Worn (gloves) L CRB
Harmonic reassembler 20 Priceless Static object 22 AP16
Hat of disguise 6 3,850 Worn (helmet) L AR
Item Level Price Usage Bulk Source
Hivemask 3 1,400 Worn (helmet) L AA2
Improvisation adornment, mk 1 4 1,800 Worn (amulet) L AR
Improvisation adornment, mk 2 8 8,400 Worn (amulet) L AR
Improvisation adornment, mk 3 12 33,500 Worn (amulet) L AR
Inspiration blazon 11 23,500 Worn (amulet) 1 AR
Instinctive stabilizer 3 1,400 Held L AP04
Iomedaean crusader helm 4 2,100 Worn (helmet) L AP01
Lawfinder 3 1,200 Held L PW
Mantle of willpower 12 37,000 Worn (cloak) 1 AR
Mask of the mantis 8 8,400 Worn (helmet) L AP01
Obfuscated journal 3 1,250 Held 1 AR
Pathing telescope 7 7,000 Held 2 AR
Phase twin generator 13 52,000 Held 1 AP14
Pilot's helmet 3 1,200 Worn (helmet) L AP14
Planar runeplates, mk 1 4 2,000 Worn (other) L AR
Planar runeplates, mk 2 8 8,500 Worn (other) L AR
Planar runeplates, mk 3 12 34,000 Worn (other) L AR
Plasma beads, mk 1 6 4,200 Worn (amulet) L AR
Plasma beads, mk 2 9 12,500 Worn (amulet) L AR
Plasma beads, mk 3 12 37,500 Worn (amulet) L AR
Plasma scabbard 6 4,250 Held L AP13
Radiant ensemble 5 3,200 Worn (other) 1 AP14
Ratfolk belt 9 12,250 Worn (belt) - PW
Reckless gloves 1 250 Worn (gloves) L AA
Recovery aegis 3 1,350 Worn (amulet) L AR
Resilient jacket 2 600 Worn (jacket) L AA
Restoring rod 7 6,750 Held 1 AR
Ring of cosmic alignment 11 25,000 Worn (ring) - CRB
Ring of counterspells 11 24,000 Worn (ring) - AR
Ring of fangs 3 315 Worn (ring) - AP02
Ring of resistance, mk 1 2 735 Worn (ring) - CRB
Ring of resistance, mk 2 6 4,200 Worn (ring) - CRB
Ring of resistance, mk 3 10 18,100 Worn (ring) - CRB
Ring of resistance, mk 4 14 70,000 Worn (ring) - CRB
Ring of resistance, mk 5 18 361,500 Worn (ring) - CRB
Ring of sustenance 5 2,625 Worn (ring) - CRB
Ring of whispers 1 300 Worn (ring) - CRB
Rod of cancellation 9 2,100 Held L CRB
Ruthig milk tea 3 220 Consumable L AP14
Serum of apperance change 1 75 Consumable L CRB
Serum of enhancement 5 425 Consumable L CRB
Serum of healing, mk 1 1 50 Consumable L CRB
Item Level Price Usage Bulk Source
Serum of healing, mk 2 5 425 Consumable L CRB
Serum of healing, mk 3 9 1,950 Consumable L CRB
Serum of sex shift 3 350 Consumable L CRB
Serum, bloodbrother 5 500 Consumable - AA
Serum, close-quarters 7 950 Consumable - AR
Serum, daywalker 3 200 Consumable - AR
Serum, gravity 3 320 Consumable L AA2
Serum, haeshi-shaa 14 10,500 Consumable L AA2
Serum, lingo 2 100 Consumable - AR
Serum, mk 1 adaptive 4 350 Consumable - AA
Serum, mk 2 adaptive 8 1,500 Consumable - AA
Serum, mk 3 adaptive 12 5,500 Consumable - AA
Serum, Pact Worlds 5 475 Consumable L PW
Serum, shadowblend 4 325 Consumable - AR
Serum, veracity 5 450 Consumable - AR
Serum, X-ray 4 350 Consumable - AR
Shadow orb 10 2,850 Held L CRB
Shantak whistle 13 49,000 Held L AA2
Shattercoat 8 9,000 Worn (other) L AP14
Skyfire saddle 5 2,650 Worn (saddle) 1 AR
Spell ampoule, 0th spell level 2 200 Consumable L CRB
Spell ampoule, 1st spell level 3 300 Consumable L CRB
Spell ampoule, 2nd spell level 6 700 Consumable L CRB
Spell ampoule, 3rd spell level 10 3,000 Consumable L CRB
Spell gem, 0th spell level 1 50 Consumable L CRB
Spell gem, 1st spell level 2 140 Consumable L CRB
Spell gem, 2nd spell level 5 450 Consumable L CRB
Spell gem, 3rd spell level 8 1,400 Consumable L CRB
Spell gem, 4th spell level 11 3,700 Consumable L CRB
Spell gem, 5th spell level 14 10,600 Consumable L CRB
Spell gem, 6th spell level 17 36,650 Consumable L CRB
Staff of mystic healing 5 3,700 Held 1 CRB
Starship in a bottle 10 17,500 Consumable 2 AP16
Storage goo 5 500 Consumable L AR
Sun bean ice 1 80 Consumable L AP14
Tangleburst seed 4 675 Consumable L AR
Techbane rod 8 10,000 Held 1 AR
Teleportation puck 8 1,500 Held L AR
Tiara of translocation, mk 1 14 11,750 Worn (helmet) L CRB
Tiara of translocation, mk 2 16 185,000 Worn (helmet) L CRB
Tiara of translocation, mk 3 18 410,000 Worn (helmet) L CRB
Tiara of translocation, mk 4 20 857,000 Worn (helmet) L CRB
Item Level Price Usage Bulk Source
Trafodi Paradox 20 Priceless Artifact L AR
Trampling boots 4 2,500 Worn (boots) L AA
Travel treads, mk 1 5 2,750 Worn (boots) L AR
Travel treads, mk 2 9 12,000 Worn (boots) L AR
Travel treads, mk 3 13 46,500 Worn (boots) L AR
Truth amplifier 4 2,000 Held L AP04
Ungarato 20 Priceless Held 2 AP01
Warlord stone 14 75,000 Consumable - AP06
Weatherwear 5 2,750 Worn (other) 1 AP16
White knuckle gloves 8 8,400 Worn (hand) L AP14
Item Level Price Bulk Source
Ablative insulation, mk 1 4 350 L PW
Ablative insulation, mk 2 8 1,500 L PW
Ablative insulation, mk 3 12 5,500 L PW
Adjudicator's eye 9 12,500 L AP16
Animated trapsmith's tools 4 2,000 L AP04
Animistic tools, mk 1 3 1,350 L AR
Animistic tools, mk 2 7 5,500 L AR
Animistic tools, mk 3 11 22,000 L AR
Antipathy unit 10 20,000 5 AP17
Breath-stealer mask 7 6,800 L AP16
Captive-star amulet, magnetar 13 54,000 L AR
Captive-star amulet, pulsar 17 270,000 L AR
Captive-star amulet, red dwarf 9 14,500 L AR
Computer idol, mk 1 4 1,850 L AR
Computer idol, mk 2 8 8,500 L AR
Computer idol, mk 3 12 34,000 L AR
Creator capsule, mk 1 4 2,000 L AR
Creator capsule, mk 2 8 9,000 L AR
Creator capsule, mk 3 12 38,000 L AR
Digital harrow deck 5 3,500 L CRB
Dimensional fetters 8 9,200 1 AP04
Dimensional modulator 14 56,000 2 AP16
Dust goggles 1 120 - AP05
Earthbound anklets 10 17,000 L AR
Efficient bandolier 4 2,000 L CRB
Electroencephalon 14 75,000 1 AP06
Empathic depiction, bust 4 2,200 1 AP13
Empathic depiction, portrait 2 750 - AP13
Empathic depiction, statue 6 4,500 2 AP13
Energy-matter gateway 19 600,000 4 AR
Entropy gloves 9 13,000 L AR
Eoxian wrackstaff 13 48,500 1 AA
Eyes of Rhean 13 55,000 L AP06
Gravitic modulator 4 2,200 1 AP05
Hivejack, mk 1 3 1,500 L AP16
Hivejack, mk 2 9 13,750 L AP16
Hivejack, mk 3 15 108,000 L AP16
Holding gloves, mk 1 6 4,250 L AR
Holding gloves, mk 2 12 35,000 L AR
Infiltration assistant 11 28,000 L AR
Kinetic converter, mk 1 8 10,500 L AR
Kinetic converter, mk 2 12 42,000 L AR
Item Level Price Bulk Source
Kinetic converter, mk 3 16 172,000 L AR
Memory crypt 8 9,500 - AR
Metal nitro, gold 6 675 - AR
Metal nitro, platinum 10 2,700 - AR
Metal nitro, silver 2 175 - AR
Metro nitro, star 14 10,800 - AR
Mi-go brain cylinder 8 10,000 1 AA2
Mi-go hollowskin 7 5,500 L AA2
Mind guardian 12 36,000 - PW
Mindlink circlet, mk 1 2 1,600 L CRB
Mindlink circlet, mk 2 8 11,000 L CRB
Mindlink circlet, mk 3 14 78,000 L CRB
Mnemonic editor, mk 1 5 500 10 CRB
Mnemonic editor, mk 2 10 3,000 10 CRB
Mnemonic editor, mk 3 15 20,000 10 CRB
Mnemonic editor, mk 4 20 125,000 10 CRB
Motospheres (4-pack) 7 5,600 L PW
Necrotic mantle 10 17,000 L PW
Null-space chamber, mk 1 5 3,050 L CRB
Null-space chamber, mk 2 9 12,250 L CRB
Null-space chamber, mk 3 13 50,000 L CRB
Null-space chamber, mk 4 17 250,000 L CRB
Null-space tumor 5 3,050 1 AP16
Phase detector 6 4,000 L AR
Plant shield amulet 1 300 - AP05
Prescient lenses, mk 1 4 2,150 - PW
Prescient lenses, mk 2 9 13,900 - PW
Prescient lenses, mk 3 14 77,000 - PW
Psychic booster 4 2,000 L CRB
Psychic resonator 12 40,000 100 AP17
Queller 10 18,000 1 AP04
Redundancy belt 3 1,200 L AP05
Remote surveyor 10 18,000 L AP05
Retrieval charms, mk 1 7 6,500 L AR
Retrieval charms, mk 2 11 26,000 L AR
Retrieval charms, mk 3 15 105,000 L AR
Retrieval charms, mk 4 19 480,000 L AR
Runeworm 12 37,000 - AP06
Scrambler gloves, mk 1 6 4,500 L AR
Scrambler gloves, mk 2 10 18,000 L AR
Scrambler gloves, mk 3 14 73,000 L AR
Shadowstaff 8 10,000 1 AA
Item Level Price Bulk Source
Shadowstaff, lesser 2 500 1 AA
Shotalashu saddle 1 300 - AA2
Software imp, tier 1 1 400 - AR
Software imp, tier 10 19 550,000 - AR
Software imp, tier 2 3 1,400 - AR
Software imp, tier 3 5 2,800 - AR
Software imp, tier 4 7 6,000 - AR
Software imp, tier 5 9 12,500 - AR
Software imp, tier 6 11 25,000 - AR
Software imp, tier 7 13 50,000 - AR
Software imp, tier 8 15 100,000 - AR
Software imp, tier 9 17 225,000 - AR
Soul projector, arriver 9 15,000 L AP16
Soul projector, awakener 20 900,000 L AP16
Soul projector, returner 15 120,000 L AP16
Starstone compass 1 3 L CRB
Tactokinesis gloves 6 4,450 L PW
Telekinetic gloves 9 13,500 L AR
Telelocator 10 20,000 L AP13
Telespectrum circlet, mk 1 4 2,400 L AP13
Telespectrum circlet, mk 2 10 20,000 L AP13
Telespectrum circlet, mk 3 16 160,000 L AP13
Universal solvent, basic 5 500 - AR
Universal solvent, concentrated 9 2,000 - AR
Universal solvent, forte 13 7,500 - AR
Universal solvent, regia 17 36,000 - AR
Vampiric charger 8 10,000 L AR
Vital seed, beast 4 650 - AR
Vital seed, regrower 17 40,000 - AR
Vital seed, zeolite 10 5,000 - AR
Void dust 10 2,550 - AR
Max Max Speed
Vehicle Level Price Size Type Speed EAC KAC Cover HP Hardness Attack Systems Passengers Special Abilities Source
Speed (mph)
autocontrol, enhanced sensors, planetary
Acid auger 5 9,400 Large Land, tunneling 15 350 40 18 19 total 60 10 5d8 1 - AR
comm unit
autopilot, enhanced sensors, expansion bays
Aerial mining rig 18 1,080,000 Colossal Air, land, water 10 450 50 31 32 standard 320 14 23d10 200 Mining grav laser AR
(8), unlimited comm unit
All-terrain transport 6 8,370 Huge Land 10 450 50 13 16 total 90 8 7d8 autopilot, planetary comm unit 7 - CRB
Armored null-space autocontrol, extradimensional storage,
10 48,800 Large Land, water 40 750 85 23 25 improved 160 12 9d10 3 - AR
transport planetary comm unit
Armored transport 8 22,400 Huge Land 10 450 50 20 22 total 125 11 8d10 autopilot, expansion bay, planetary comm unit 1 - AR
autopilot, enhanced sensors, expansion bays
Assault enercopter 12 114,500 Gargantuan Air 50 800 90 26 28 standard 200 14 13d10 11 - AR
(2), planetary comm unit
Land, tunneling, autocontrol, enhanced sensors, expansion bay,
Asteroid borer 8 32,700 Huge 30 550 60 20 21 total 115 11 8d10 3 - AR
water system-wide comm unit
Basic enercycle 1 700 Large Land 20 200 22 10 12 none 7 5 2d4 - 1 - CRB
Exploration buggy 1 1,000 Large Land 15 350 40 12 14 partial 14 5 4d4 - 3 - CRB
Goblin junkcycle 1 425 Medium Land 15 250 28 10 11 none 6 5 2d4 Unstable engine 0 Unstable engine CRB
Grav-train 10 38,000 Colossal Land 60 1,100 130 23 24 partial 150 15 12d10 autocontrol 48 - AP06
autopilot, enhanced sensors, expansion bay,
Hover artillery 17 780,000 Gargantuan Land, water 30 500 55 31 33 total 340 25 20d10 6 - AR
force field, planetary comm unit
Hover pod 7 14,850 Large Land, water 30 550 65 17 20 standard 80 4 5d10 autocontrol, planetary comm unit 3 - CRB
autopilot, enhanced sensors, planetary comm
Hover tank 14 227,000 Gargantuan Land, water 40 550 65 28 30 total 250 20 16d10 3 - AR
unit
autocontrol, expansion bay, planetary comm
Hover truck 5 7,000 Gargantuan Land, water 15 450 50 14 17 improved 65 6 6d8 3 - AR
unit
Kishalee hoverbike 8 20,000 Large Land, Air 30 550 65 18 22 none 90 5 5d8 autocontrol, kishalee dimensional comm unit 1 Relic AP05
Linecrawler 10 62,000 Colossal Air 10 450 50 23 24 total 150 11 12d10 autopilot, planetary comm unit 150 sun protection, tethered AP14
Motorcycle 2 1,900 Large Land 20 500 55 10 12 none 14 5 3d4 planetary comm unit 1 - AR
Police cruiser 4 6,195 Large Land, Air 25 650 75 17 19 improved 50 7 5d6 autopilot, planetary comm unit 3 Autodisabler CRB
mounted weapons, psiometric
Protector chariot 12 120,000 Large Air, land, water 30 550 65 27 27 total 140 10 11d10 autopilot 3 AP17
locks, trasforming matrix
Pump-jet sub 6 13,150 Huge Water 10 450 50 13 16 total 90 10 7d8 autopilot, planetary comm unit 7 - CRB
Air, land, autopilot, enhanced sensors, extradimensional
Quantum pod 19 1,630,000 Huge 80 900 105 32 33 total 350 15 24d10 8 - AR
tunneling, water storage, force field, unlimited comm unit
autopilot, enhanced sensors, planetary comm
Recon enercopter 9 43,000 Huge Air 25 750 85 22 24 partial 145 10 9d10 7 - AR
unit, stealth
Security train 8 20,000 Huge Land 60 1,200 140 25 25 standard 130 20 8d10 autocontrol, autopilot, grappler 0 grappler AP06
autopilot, enhaced sensors, stealth, unlimited
Spy cruiser 15 316,000 Huge Air, land, water 60 800 90 29 30 total 255 12 16d10 5 - AR
comm unit
autopilot, enhanced sensors, force field,
Stealth enercopter 16 535,000 Huge Air 70 850 95 30 31 total 280 15 18d10 9 - AR
system-wide comm unit, stealth
autopilot, enhanced sensors, expansion bays
Stealth sub 10 57,500 Gargantuan Water 20 550 65 24 26 total 165 12 11d10 4 enclosed AR
(3), planetary comm unit, stealth
Sunskimmer 7 16,500 Huge Air 20 550 60 17 18 total 90 8 7d10 planetary comm unit 7 solar powered, sun protection AP14
Survey walker 4 4,650 Huge Land 25 350 40 16 18 standard 45 6 6d6 enhanced sensors, planetary comm unit 3 - AR
Tactical Land, tunneling, autopilot, enhanced sensors, expansion bay,
11 79,500 Huge 40 550 65 24 25 total 170 12 11d10 3 - AR
underminer water system-wide comm unit
autopilot, enhanced sensors, planetary comm
Tactical walker 7 20,900 Huge Land 35 420 48 19 21 improved 105 10 7d10 3 - AR
unit
Threnody-class
11 62,000 Large Air 60 1,100 130 24 26 total 150 10 10d10 autocontrol, planetary comm unit 0 - AP06
assault fighter
Torpedo minisub 1 1,500 Large Water 20 200 22 12 14 total 10 5 4d4 - 1 - CRB
Transport walker 9 28,200 Huge Land 35 650 75 21 23 total 135 8 9d10 autopilot, expansion bay, planetary comm unit 7 - AR
Ultimatum hover autopilot, enhanced sensors, expansion bays
20 3,750,000 Colossal Air, land, water 10 350 40 35 37 total 465 20 28d10 1,000 hanger bay AR
carrier (8), hanger bays (2), unlimited comm unit
Ultralight
3 3,170 Large Air 20 350 40 10 11 none 43 4 4d4 autocontrol, planetary comm unit 1 low-altitude AR
turboglider
Urban cruiser 2 2,210 Large Land 20 500 55 14 15 improved 24 5 5d4 autocontrol, planetary comm unit 3 - CRB
Item Level Price Bulk Source
Aerosol spray 1 80 L AR
Alter, portable 1 250 2 AR
Backpack, consumer 1 3 1 CRB
Backpack, industrial 1 25 1 CRB
Bedroll 1 15 1 AR
Blanket 1 3 L AR
Bonding epoxy 1 400 L CRB
Book, holy text 1 2 L AR
Book, standard 1 5 L AR
Canteen 1 1 L AR
Clothing uniform 1 5 L AR
Clothing, athletic 1 5 L AR
Clothing, ceremonial 1 5 L AR
Clothing, enviromental 1 10 L CRB
Clothing, everyday 1 1 L CRB
Clothing, formal 1 5 1 CRB
Clothing, party 1 5 L AR
Clothing, professional 1 5 L CRB
Clothing, reconfigurable 2 Varies L AR
Clothing, travel 1 10 L CRB
Cot 1 25 1 AR
Culinary synthesizer, mk 1 1 400 1 AR
Culinary synthesizer, mk
3 1,200 1 AR
2
Culinary synthesizer, mk
5 2,500 2 AR
3
Gear clamp 1 100 L CRB
Gear maintenance kit 1 5 L AR
Glass cutter, mk 1 1 100 L AR
Glass cutter, mk 2 2 400 L AR
Hammock 1 20 L AR
Hygiene kit 1 3 1 CRB
Ladder, collapsible (10 ft.) 1 75 1 AR
Ladder, collapsible (20 ft.) 1 150 1 AR
Ladder, collapsible (40 ft.) 1 300 2 AR
Lighter 1 1 - AR
Magnetic jack 1 450 2 AR
Map, navigational 1 80 - AR
Map, survey 1 20 - AR
Mess kit 1 2 L AR
Perfume, pheromonal 5 500 - AR
Perfume, standard 1 50 - AR
Item Level Price Bulk Source
Pot, self-heating 1 100 1 AR
Religious symbol 1 2 - AR
Rope (50 ft.) 1 1 L AR
Scuba gear 1 25 1 AR
Sleeping bag 1 10 L AR
Space suit 1 25 1 CRB
Tent, mass produced 1 2 1 CRB
Tent, mobile hotelier 1 50 1 CRB
Tool, manual 1 25 1 AR
Umbrella, autoshade 2 450 L AR
Umbrella, standard 1 2 L AR
Item Level Price Dose Type Source
Arsenic 7 1,400 1 Poison AR
Black lotus extract 20 140,000 1 Poison CRB
Blue whinnis 8 1,400 1 Poison CRB
Brawn 7 4,000 1 Drug AR
Circuit melter 12 8,000 1 Poison AR
Corpseflower pollen 15 80,000 1 Drug AR
Cyanide 6 600 1 Poison AR
Deathblade 20 132,500 1 Poison CRB
Docilant 15 20,250 1 Poison AR
Dreamshiver 5 2,500 1 Drug CRB
Dreamsnuff 8 1,500 1 Drug AA2
Green lotus extract 8 1,500 1 Poison CRB
Hyperleaf 1 95 1 Drug CRB
Id moss 2 175 1 Poison CRB
Insanity mist 4 4,000 1 Poison CRB
Insight dust 3 500 1 Drug AP13
Medicinal, tier 1 1 150 1 Medicinal CRB
Medicinal, tier 2 5 3,000 1 Medicinal CRB
Medicinal, tier 3 10 15,000 1 Medicinal CRB
Medicinal, tier 4 15 23,500 1 Medicinal CRB
Megaopiate 12 22,000 1 Drug CRB
Mindhaze 7 1,000 1 Poison AR
Peace of the Void 8 6,000 1 Drug AR
Radium 14 29,800 1 Poison AR
Rapture dust 2 200 1 Drug AR
Strychnine 18 188,000 1 Poison AR
Transdimensional pesh 10 14,000 1 Drug CRB
Twinkle 3 550 1 Drug AR
Ungol dust 9 12,500 1 Poison CRB
Zero 3 500 1 Drug AR

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