Beruflich Dokumente
Kultur Dokumente
This red liquid seems to fizz sightly. This red liquid seems to fizz sightly. This red liquid seems to fizz sightly.
Effect. When you drink this potion, you Effect. When you drink this potion, you Effect. When you drink this potion, you
regain 2d4+2 hitpoints. regain 2d4+2 hitpoints. regain 2d4+2 hitpoints.
Drinking or administering a potion takes Drinking or administering a potion takes Drinking or administering a potion takes
1 action. 1 action. 1 action.
Effect. When you drink this potion, you Effect. When you drink this potion, you Effect. While wearing this ring, you can
regain 2d4+2 hitpoints. regain 2d4+2 hitpoints. use an action to expend a charge to cast
one of the following spells:
Drinking or administering a potion takes Drinking or administering a potion takes animal friendship (DC 13)
1 action. 1 action. fear (DC 13) (affects only beasts
Intelligence 3 or lower)
speak with animals
SCROLL OF LESSER RESTORATION SCROLL OF NATURE COMMUNION SCROLL OF PURIFY FOOD & DRINK
A battered and weatherworn spellbook. A scroll containing a prayer to Lathander An ancient spellbook bound in what
Effect. This spellbook contains the for protection against the forces of appears to be a leather patchwork of
following wizard spells: darkness and their servants. skinned faces.
1st absorb elements (xge150), alarm, Effect. As an action, you can create a 5ft Effect. This spellbook contains the
burning hands, detect magic, tasha's radius 10 ft high cylindrical ward around following wizard spells:
hideous laughter, unseen servant you. The ward moves with and is 1st detect magic, expeditious retreat,
2nd detect thoughts, misty step centered on you. Any undead must make feather fall, thunderwave
3rd feign death, haste a DC 15 Charisma check in order to enter 2nd darkness, hold person, rope trick
4th fabricate the area of the ward. On a success, the 3rd dispel magic, lightning bolt
5th contact other plane creature is no longer affected by the 4th blight, wall of fire
6th investiture of stone (xge159), magic jar, ward. The ward lasts for 5 minutes. The 5th telekinesis
soul cage (xge165) ward ends early if you move in such a
way where an undead would enter the
ward.