Beruflich Dokumente
Kultur Dokumente
On reaching 0HP:
Resting:
● Short rest: allows you to expend hit dice in order to regain HP (just like in the PHB).
You can also expend one Hit Die to remove one level of exhaustion, but you can only
do this once per short rest.
● Long rest: you regain as many Hit Dice as you have remaining (minimum one, rounded
up), and you can use them to regain HP without expending them. Long rests also
remove 1 level of exhaustion.
Medicine & Healing
● A Wisdom (Medicine) check lets you try to stabilize a dying companion (DC 15) or
diagnose an illness.
● Medicine DC 10-19, DC 20-29, … = x2, x3,… HP recovery in a rest
● A Medicine check DC 15 lets you remove a level of exhaustion in a short or long rest.
● A healer's kit lets you expend a use to stabilize a creature with no Medicine roll.
● As an action, you can spend one use of a healer’s kit to tend to a creature and restore
1d6 + 4 hit points to it, plus additional hit points equal to the creature’s maximum
number of Hit Dice. The creature can’t regain hit points in this way again until it
finishes a short or long rest.
FEAT: Healer
Exhaustion
Some special abilities and environmental hazards, such as starvation and the long-term effects
of freezing or scorching temperatures, can lead to a special condition called exhaustion.
Exhaustion is measured in six levels. An effect can give a creature one or more levels of
exhaustion, as specified in the effect's description.
Level Effect
2 Speed halved
5 Speed reduced to O
6 Death
If an already exhausted creature suffers another effect that causes exhaustion, its current level
of exhaustion increases by the amount specified in the effect's description. A creature suffers
the effect of its current level of exhaustion as well as all lower levels. For example, a creature
suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks that
use STR/DEX/CON.
An effect that removes exhaustion reduces its level as specified in the effect's description, with
all exhaustion effects ending if a creature's exhaustion level is reduced below 1. Finishing a
long rest reduces a creature's exhaustion level by 1, provided that the creature has also
ingested some food and drink.