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C2C (Consumer-to-Consumer)
Here a consumer sells products, goods or services to
other consumers using the internet or the web
technologies. The C2C business model helps us to sell our
assets or properties like a car, house, bike, electronics etc
via online to other consumers. OLX, Quickr etc are this
type of business model.
Here, if consumer-1 wants to sell a product then he/she can
publish the details of the product on the website like OLX
or Quickr. The consumer-2 can view the details of the
product on that website that consumer-1 wants to sell. If
consumer-2 is willing to buy the product that consumer-1
is selling, then the buyer can directly contact the seller and
the product will be sold. Here products are selling directly
from a consumer to another consumer via the website.
C2B (Consumer-to-Business)
A consumer to the business model is a type of commerce
where a consumer or end user provides a product or
service to an organization. It is the reverse model of the
B2C or business to consumer model, where businesses
produce products and services for consumer
consumption.
B2A (Business-to-Administration)
B2A or business to administration also referred as
the business to government (B2G) commerce, it is a
derivative of B2B e-commerce model. in this model,
the businesses and government agencies
(administration) use central websites to exchange
information and do business with each other more
efficiently than they usually can off the web.
C2A (Consumer-to-Administration)
Consumer to administration or consumer to government e-
commerce model helps consumers to request
information or post various feedbacks regarding public
sectors directly to the government authorities or
administration.For say, making electricity bill payments
through the website government, making payment of taxes,
payment of health insurance etc are C2A type of business
model.
3. Mobile Compatibility
80% of all online adults own a smartphone. Mobile visits,
in many cases now, outrank desktop use.
6. Customer Support
Customer support needs to be available in case of any
problems or questions. There are several different types
of customer support, toll free, email support, and online
chat. Decide which is the best choice for your budget and
type of business.
DEFINITION
Quikr
Limitations of E-Commerce
E-Commerce suffers from the following drawbacks.
Security: Security continues to be a problem for online
businesses. Customers might be reluctant to give their
credit card number at the website due to a number of
credit card fraud cases.
System and Data Integrity: Data protection and
integrity of the system that handles the data are serious
concerns. Computer viruses may cause data corruption,
file backups, storage problems etc. there is also a
danger of hackers accessing the files and corrupting
accounts.
Costs: Even though the company may initially save
money by cutting intermediaries, other costs may be
incurred as start-up costs in terms of hardware and
software as well as training of employees and costs to
maintain the website.
Products People won’t buy Online: There are certain
products like home furnishings which people might not
like to buy online. They might want to, for instance, sit
on a sofa to see how comfortable it is, feel the texture
of the fabric etc.
Corporate vulnerability Web farming: The availability
of product details, catalogs, and other information
about a business through its website makes it
vulnerable to access by the competitors. The
competitors might then indulge in web farming i.e.
extracting business intelligence from your competitor’s
web pages.
Problem of customer loyalty: No business can survive
for long without loyal customers. The new breed of net
savvy customers buys from a website where they are
getting the best deal. They are not loyal to a particular
seller.
Shortage of Talent: There is a great shortage of skilled
people who can handle e-commerce successfully.
Traditional organisational structures and poor work
cultures also inhibit the growth of e-commerce.
Fulfillment Problems: There could be problems related
to shipping delays and merchandise mix-ups.
Returning goods: Returning goods online can be
difficult. There are uncertainties regarding whether the
goods will get back to their source, who will pay for the
return postage, will the refund be paid etc.
E-Commerce Applications
• E-Marketing
• E-Advertising
• E-Banking
• E-Learning
• Mobile Commerce
• Online Shopping
• Entertainment
• E-Marketing:-
E-Marketing also known as Internet Marketing,
Online Marketing, Web Marketing.
It is the marketing of products or services over the
internet. It is consider to be broad in scope because
not refers to marketing on the internet but also done
in Email and wireless media.
E-Marketing ties together the creative and technical
aspects of the internet, including design
development, advertising and sales.
Internet marketing is associated with several
business models i.e., B2C, B2B, C2C.
Internet marketing is inexpensive when examine the
ratio of cost to the reach of the target.
• E-Advertising:-
• E-Learning:-
E-Learning comprises all forms of electronically
supported learning and teaching.
E-Learning applications and processes include web-
based learning, computer-based learning.
Content is delivered via. The internet,
intranet/extranet, audio, or video tape, satellite TV.
E-Learning is naturally suited to distance and flexible
learning, but can also be used conjunction with face-
to-face teaching.
E-Learning can also refer to the educational website
such as those offering learning scenarios worst and
interactive exercises for children.
A learning management system (LMS) is software
used for delivering, tracking, and managing training
/education.
• Mobile Commerce:-
Mobile Commerce also known as M-Commerce, is the
ability to conduct, commerce as a mobile device, such
as mobile phone.
Banks and other financial institutions use mobile
commerce to allow their customers to access account
information and make transactions, such as
purchasing, withdrawals etc.,
Using a mobile browser customers can shop online
without having to be at their personal computer.
• SERVICES ARE:
1. Mobile ticketing
2. Mobile contract purchase and delivery mainly
consumes of the sale of ring tones, wallpapers and
games of mobile phones.
3. Local base services
• Local discount offers
• Local weather
4. Information services
News
• Sports, Scores
• Online Shopping:-
Online shopping is the process whereby consumers
Directly buy goods or services from a sell in real
time without intermediary services over the
internet.
An online shop, e-shop, e-store, internet shop web
shop, web store, online store, or virtual shop
evokes the physical analogy of buying products or
services in a shopping center.
In order to shop online, one must be able to have
access to a computer, a bank account and debit
card.
Online shoppers commonly use credit card to
make payments , however some systems enable
users to create accounts and pay by alternative
means ,such as
Cheque.
Debit cards.
Gift cards
Online stores are usually available 24 hours a day
• Entertainment:-
The conventional media that have been used for
entertainment are
1. Books/magazines.
2. Radio.
3. Television/films.
4. Video games.
Online books /newspapers, online radio, online
television, online firms, and online games are
common place in internet where we can
entertain.
Online social networking websites are one of
the biggest sources of E-entertainment for
today’s tech-savvy generation.