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SCIENCE FICTION ARTIST IN-DEPTH INTERVIEWS

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COMICS

ATOMIC ROBO

KARA, ‘KARAFACTORY’

RICARDO BRESSO ISSUE 42 | AUG 2019

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Front Cover:
“Enter the
Toshop Matrix”,
a sci-fi cat-girl
painting by our
interviewee in
this issue,
Kara. Digitally
created and
painted in
Photoshop.

THE COMICS ISSUE

CONTENTS
OUR LIVE
WEBINARS!
―― 02

EDITORIAL
―― 09

INDEX OF
BACK ISSUES
―― 28

CONTESTS
INTERVIEWS
―― 36
―― 10 ―― 38 ―― 60
GRAPHIC
ATOMIC ROBO KARA, ‘KARAFACTORY’ RICARDO BRESSO
NOVELS
SURVEY #2 Brian Clevinger (story) Kara is comics maker in Ricardo works across a
and Scott Wegener (art) Paris who blends 3D and variety of media, including
―― 58 digital — and has just
talk about Atomic Robo, 2D, and has successfully
GALLERY: and how they make and used the method to make published a wordless 260-
POSER 11 sell this superb series. many graphic novels. panel ‘storyboard book’.
TOON DEMO PENCILS | CLIP STUDIO PENCILS | 3D | BRYCE DIGITAL | TRADITIONAL

―― 72 “I came to comics, and “I first render the 3D “My process is a laying on,
very shortly thereafter to model ‘realistic’ — with in order to build up. Each
IMAGINARIUM Robo, with absolutely no full lines, textures, lights, panel is built up from the
―― 82 formal art education and and shadows — then in initial drawing, with each
no deliberate craft to how Photoshop I manipulate new type of material being
I approached my work. I the renders to give the applied in such a way as
was passionate about it, illusion of a handmade to correct the previous
and maybe had an drawing. Sometimes you image beneath it. In this
aptitude for it. In the early really have to tinker, but way the pictures ‘evolve’
days, if it worked at all, it only the final result to achieve the desired
was luck and instincts.” 7
counts.” end”.
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Credits for pictures, from top left: Detail from “Gigantic” by David Revoy; “Kitty” by Mutinate, the 3D robot cat that
ships free with Poser, tooned with Poser 11’s real-time comic book mode; detail from “Space Station” by Kara.

Paul Bussey Dave Haden


Editor-in-Chief, Conferences Editor and magazine layout
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Copyright © 2019 Digital Art LIVE. Published in the United Kingdom. No part of this publication may be reproduced, stored in a retrieval
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permission of the publisher. No copyright claim is made by the publisher regarding any artworks made by the artists featured in this magazine.

8
EDITOR’S LETTER

WELCOME...

Welcome to the “Comics” issue of your free We now also have global comics distribution
Digital Art Live magazine. This special direct to readers, thanks to the circa-2007
issue aligns with the launch of our Visual arrival of cheap mass-market broadband
Narratives Academy membership club, and also Internet, cheap hi-colour PC monitors,
celebrates comics and visual storytelling. smartphones, and Amazon’s Kindle platform.
Although Amazon arguably only came into its
“With one mighty bound, he was FREE!” — such
own for selling comics with the Nov 2017
was the late-1930s comics cliché, at the dawn of introduction of its excellent 10” Kindle HD
the golden age of the superhero. And yet for tablet — which was successfully discounted
the makers of comics, that cliché has come true. for the mass market. There are also an
We have taken a mighty bound forward, and in
increasing number of indie digital distribution
little more than a decade have become markedly services — the most recent of which is
more free to create and sell than we were Graphite which has just opened its beta self-
before. For instance we now have superb tools
publishing platform. If you go looking, there
to make comics. The paper crowd has
are many other niche distributors, alongside
affordable sketchbooks, elegant pencils, high- the usual DIY crowd-funding services.
tech pens, prismatic ink marker-brushes
specially shipped in from Japan, and big low-cost More change is coming. Semi-automation for
scanners for the end result. The digital crowd comics production is starting to happen,
has affordable production tools in 2D (Krita), adding another layer of tools. Africa and India
2.5D (Cartoon Animator) and 3D (Poser, will start to offer intermediary Fivver-like off-
Blender, SketchUp), which can be used with the-shelf $50 services — such as making
£350 ‘draw on the screen’ pen-displays. Better, dynamic rough layouts from your 20-page
these 3D tools tap into an ocean of royalty-free script, which you’ll then fit your comic onto.
content for DAZ/Poser, and 3D Warehouse.
While we still don’t have that magic “Make
We are also freer in terms of our choice of Art!” button, the fledgling comics maker of
subject-matter, and the angle from which a topic 1985 — stuck with cheap splodgy pens, a pad
can be addressed — while still finding readers. of iffy paper, the public library photocopier
Of course, if you want mega-bucks then the and the postal service — would be astounded
current sweet spot might be to make your at the tools we enjoy today. They would be
heroine a freckle-faced 11-year old steampunk- even more astounded at having instant open
kid having magical comedy-adventures in the access to all kinds and levels of audiences.
dreamlands, in the company of a feisty pet
rabbit. But if you want to make a serious DAVID HADEN
Editor of Digital Art Live magazine
documentary comic detailing corruption in
david@digitalartlive.com
certain murky areas of science... then you’ll be
able to find a reading audience for that too.

FACEBOOK: www.facebook.com/3DArtDirect RSS: https://digitalartlive.com/feed/

9
We talk with Brian Clevinger (story) and Scott Wegener (art), makers of
the Atomic Robo science-fiction comic, twice nominated for an Eisner
Award. Now with 13 completed graphic novels, a 12-part spin-off series,
an award-winning RPG game, and more coming!

DAL: Brian and Scott, welcome to the Digital in the idea that he went from work-for-hire to
Art Live in-depth interview. This is our “comics” co-creator in a couple of weeks!
themed issue and we’re very pleased to have
Scott: Yes it was really weird how well we
two makers of a great adventure comic. Had
meshed from the start? We’re both big history
you worked together before Atomic Robo, or —
nerds, big sci-fi nerds, big pulp nerds, and big
if not — then how did you first meet and get
tabletop nerds. Robo and his world were filled
together to brainstorm your character?
with so many of the same inspirations that I
Brian: No, at the time my day job was the was also trying to explore on my own, it was
webcomic 8-bit Theater. That series was easy to jump into it at full speed.
approaching its conclusion and I figured it’d be
DAL: The Atomic Robo series as it now stands is
a better idea to have another comic lined up,
rather complex, what with leaping across time
before I put myself out of work. Robo was a
and all the tech, and having a very long-lived
character I’d been tinkering with for a number
robot character and all that. Was it completely
of years. Just loose ideas in the back of my
planned out from the first, with all the timelines
mind. I finally came to realize that he could be
and elements? Was there lots of looping arrows
this lens through which we explore all sorts of
on a huge planning wall at your secret HQ and a
adventure fiction and sci-fi and pulp and weird
three-inch forward-planning “ten year plan”
history stories. Robo is basically an excuse to
binder on the desk… alongside a fluffy white
research and to play with and to remix all my
cat? Or was it more like, just… “heck, let’s wing
favourite narratives, tropes, and clichés.
it, have fun and see how he develops?”
I’d been looking for an artist for a while,
Brian: Not entirely planned, but we figured out
something like four or six months, without any
the major ‘beats’ of Robo’s life. We weren’t
luck. I was about to give up on the idea when I
interested in chronologically going through it
came across some of Scott’s artwork online. It
all, starting with the origin story. We knew it’d
was this great mix of the ordinary and the
be more interesting for Robo to already exist in
fantastic in a style where both looked like they
his world, to be this staple that everyone ‘just
belong to the same world. I threw the pitch at
knows and accepts’, and then to tell stories
him, he said it sounded like the sort of thing he
from throughout the timeline of that world, to
could have fun with, and Scott got so invested 10
see glimpses of how that came to be.
Picture: Scott Wegener.

ATOMIC ROBO

USA

COMICS | GAMES

WEB

11
Scott: Yes, so… we plotted out maybe one or and Buckaroo Banzai are the big ones for me.
two major things that could happen to him in There’s also a lot of Dragnet in there.
each decade, starting with the 1920s and
Scott: Oh, boy. Dragnet.
moving forward. We figured some of this stuff
would become its own volumes, if we were lucky Brian: Yes…. we usually don’t mention that one
enough to do more than one. Some of it would because it derails the conversation.

be stuff that only referred to in a passing dialog Scott: Usually if we’re telling people it’s like…
or a background detail or what not. Our thinking Ghostbusters and Indiana Jones… it’s because
was that with those major events loosely we’re tabling at a convention and trying to make
sketched out — like usually no more than a a sale.
sentence — that gave us enough material for it
Brian: Yes, the sale is way more important than
to feel like there’s a history to this world, but
Dragnet at that point! But I found it interesting
also gave us a ton of freedom to explore what
because it’s this highly technical and kind of
happens in between. Or to change the details of
dangerous job. But it’s ‘just another day at the
the major thing once we got to it and have to
office’ for the detectives. And I kind of wanted to
actually make a story out of it!
see if we could do huge adventures with a main
DAL: Right. I see, thanks. But then… was there a character who wasn’t as impressed with them as
particular set of influences? For instance I the reader or bystanders might be.
visualise a cork-board with Tintin, Doc Savage,
DAL: Right. How did you first develop the visual
Sky Captain, H.P. Lovecraft, all at different
style — face — character-design of the Atomic
corners? On a six-sided board, of course!
Robo character?
Brian: Ghostbusters, Indiana Jones, Rocketeer,
12
Pictures: opposite, Scott’s design reference
sheet for the official Atomic Robo scale-
model statue. This page, a page from Scott
showing Atomic Robo leaping into action in
the first big adventure comic. Colour by
Rhonda Pattison.

13
Scott: It's a little difficult to recall specifics over Scott: And, hey, he’s supposed to be timeless,
a decade later, but The Rocketeer was definitely so he’s allowed to borrow imagery that post-
an early influence. We wanted a retro look that dates his own creation. This is comics!
was also kind of timeless. The Rocketeer and
DAL: Indeed. Were you pleased by the reception
Iron Giant were high on the list of characters
of the first graphic novels, first the settings of
who inspired us visually. I think it was a
the Atomic Robo debut book and then the
question of what made them work visually —
Captain America-ish Dogs of War? That was
and in both cases it was the eyes.
early 2009, for the trade paperbacks and then
Ultimately, I looked to the big beefy cars of the the H.P. Lovecraft / Atomic Robo book Shadow
1950s to get across the idea of Robo's bulk and From Beyond Time which followed Xmas 2009.
solid construction. They weren't subtle about
Brian: I think we were just happy to be making
what they represented — American industrial
more comics! In summer 2019 we’re now about
might and ruggedness of construction, and to a
to start our fourteenth volume of the main series
slightly lesser degree the dogged toughness of
and it still feels crazy that we’re allowed to do
American labour at that time. While Robo was
this. But, Yes, we were immensely happy about
built decades earlier than those visual cues, they
readers’ responses to those early volumes.
best got across who and what Atomic Robo was.
His look was more inspired by the curves, DAL: Great. I liked your use of Lovecraft as a
bulges, and big round headlights of the 1955 character in the third graphic novel. And the
Buick Special than anything else. mention of his dad too. Of course Lovecraft was
pleased to see that being done, even when he
DAL: Right, I never considered the car influence.
was alive. Frank Belknap Long, Robert Bloch
Fascinating, yes... I can see it now.
had him as characters while he was still alive.

Real Science Adventures: with the main Atomic Robo 1: In this first graphic novel
comic a success, this 12-part spin-off (2007) the reader gets an overview of
comic filled in ‘back story’ lore. Robo’s adventures in the 20th century.
14
He even explicitly put himself in one of his figured we’d show these folks we could play with
stories as a character, “Phillips, the Providence the same toys as Hellboy, and still come out of it
mystic”. Actually, we really need an completely different. But, yes, I think we’re done
“Encyclopaedia of Lovecraft as Character”, as with Lovecraft as a character. But maybe not his
there have been so many uses now. But do you dad…?
still get ideas from Lovecraft these days, or have
DAL: Right. Because his dad worked with Tesla,
you moved on?
in the story. In real life he was a travelling
Brian: Shadow from Beyond Time is our homage salesman to the trade, for one of the Providence
to Lovecraftiana as a whole. We felt it was jewellery companies, but then he went mad
important to answer some questions in the early when Lovecraft was just a young boy.
days of our books. The first series [collected
More generally, do you still look to the 1920-40s
book #1] is a grab bag of short stories from
pulps in general for ideas? Or does the story
throughout Robo’s life, in case we never got to
now flow from the already-established interior
do another one! The second series is all about
story-world settings of Atomic Robo? I mean
some World War 2 adventures, because we
he’s ‘been around’ now, so has he outgrown his
didn’t want folks asking us whether or not the
original sources over time?
super-strong invincible robot was involved in the
war. And the third volume tackled Lovecraft Brian: Yes, Robo was built in 1923.
mythos because an early criticism was, “Oh, it’s Scott: In general, we aim for a mix. We’ve been
just robot Hellboy.” And that’s true insofar as doing these stories for twelve years, we’ve
Spider-Man is just Batman ‘Without Money’. I created a setting and a history, and folks want to
mean, they’re both guys just swinging around see us play with those elements.
fighting petty crime and supervillains. So, we

Atomic Robo 2: “The Dogs of War”, in Atomic Robo 3: “The Shadow from
which Robo serves his country in Beyond Time”, in which Robo meets H.P.
missions during the ‘Weird War’. 15 Lovecraft and more! Set in the 1920s.
But at the same time part of what draws a lot of Brian: Yes, I can’t even defend myself there. At
people to Robo is that connection to pulp least you can sorta watch stuff while you’re
adventures. Right now we’re in the middle of a working. Watching a movie while writing is a
multi-volume story that comes from the world of nightmare.
Atomic Robo itself. There’s no pulp influence.
DAL: Yes, sadly Tomorrowland was a huge box-
Brian: Well, I’d say pulp can be more than just office failure, or they would have tied Capt.
having a Doc Savage with a different name crash Nemo and the Rocketeer and various other
through a wall in the 1940s to punch a Nazi. It’s Disney properties into a coherent backstory with
a spirit of adventure where the stakes matter, sequels, reboots and spinoffs. But I guess
but also it’s not afraid to be a little silly. We’re sometimes a melange of retro also just gets too
always doing that. complex for ordinary folks in the audience to
follow and fathom. Would a big Atomic Robo
Scott: That’s true. We aren’t just regurgitating
movie be possible now, with the initial failure of
pulp tropes, right? We’re using pulps as a
Tomorrowland apparently having rather
springboard into new adventures with that vibe
‘scorched the earth’ for nostalgic retro sci-fi? At
you were talking about. And over the years
least in the minds of the Hollywood producers.
we’ve added all these elements to Robo’s world.
Everyone loves “zorth” cartography, the vampire Brian: Oh, I don’t think it’s that bad. You need
dimension, odic fields, Doctor Dinosaur, ALAN, several failures to bury an idea in Hollywood.
and on and on. The longer the series goes the
Scott: The Phantom, The Shadow, The
more definition it has. It wouldn’t feel like a
Rocketeer.
genuine setting if we introduced stuff like that,
without having them ‘come back’ in some way. Brian: Hmm.
We have to show that these things have an Scott: Wild, Wild West.
impact.
Brian: You’re hurting me.
Brian: Precisely. And, yes… right now — like
Scott: Maybe Atomic Robo is the miracle shot
Scott said — we’re doing a big story that
that’ll get it right!
involves all these bits of Atomic Robo continuity
that we’ve introduced over the years. But we Brian: Maybe… they’ll just pay us to keep the
can’t get too far into our own mythos or we’ll option to a Robo movie that’ll never get made?
lose everyone. We’ve got to return to those pure Best of both worlds.
pulp roots as soon as we reach the end of this
Scott: An animated series could be fun. I think
current mini-epic.
that’s more our speed anyway.
DAL: Sounds good. What did you think of the big
Brian: Yes, I feel like at that scale we could still
Brad Bird movie Tomorrowland, which raided
have some influence. A movie has so much
and bound up so many of your type of retro
invested in it that craft services would have
sources into a single Disney movie?
more impact on it than we would.
Brian: Never saw it!
DAL: Right. The economics / audience /
Scott: Nope. technology for an animated series is probably
about right for that these days. The humour in
Brian: We’re a couple Tired Guys in Their 40s so
Atomic Robo also, would appeal if kept in. The
it takes a lot to get us out to a movin’ picture
humour is very well done, and very refreshing to
show.
see in science-fiction — which in literary terms
Scott: If it ain’t on Netflix, I haven’t seen it. has become rather dour and depressive in
Brian: And if it is on Netflix, you haven’t watched middle-age, or become very middle-of-the-road
it yet. elsewhere. Does Atomic Robo’s humour come
purely from dialogue or is there visual humour
Scott: Hey, I’m not as bad as you.
too, and if so who adds that?

16
Real Science Adventures is a 12 part spin-off comic series, with
17
shorts that fill in some of the Robo back-story.
DAL: I guess I’m asking if there’s something of a concerned with how the final page will work. He
‘Marvel Method’ going on in your workflow — might suggest some visuals, some points of
where both the artist (Kirby) and writer (Stan view, some transitions, etc. But they don’t
Lee) spitball a basic scenario and story, and then always work on the page.
the artist goes away and lays it out and pencils
Brian: Guilty, as charged.
it, then the writer comes back in and ‘writes to
the art’ directly on the page itself in response to Scott: He trusts I’ll figure out what he’s trying to
the art. Or is the humour all nailed down in a do and to produce a version of it that’s actually
formal script with thumbnails down the side, possible to put on a page.
before any art is drawn? Brian: Or to change the whole page and still end
Brian: Oh, it’s definitely both. There’s a fair up with everything where we need it to be for
amount of humour in the scripts but Scott adds the story. It might mean I’ve got to go back and
even more with body language, expressions, and rewrite some dialog to fit the new flow of action,
environmental details. but the end product looks like it was supposed to
be that way all along.
Scott: We spend a lot of time making each other
laugh and I think we bring that into the comic DAL: Super, thanks. Turning back to the
too. And we’ve been making Atomic Robo overarching story… then from 2010 to 2012
together for so long now that we kind of trust there was Atomic Robo and Other Strangeness,
each other. Atomic Robo and the Deadly Art of Science,
Atomic Robo and the Ghost of Station X. Ghost
Brian: But only kind of...
of Station X was very highly acclaimed I believe,
Scott: Right, let’s not get crazy! But we look out and nominated for an Eisner? That must have
for each other too. Brian’s scripts aren’t too been very pleasing for you and the team?

Atomic Robo 4: “Revenge of the Atomic Robo 5: “Deadly Art of Science”,


Vampire Dimension” (now called “Other which tells the sort of Robo, his creator
Strangenesses” for the collection). Tesla, and the mysterious Jack Tarot.
18
Scott: We’ve had a few nominations over the paced adventures with huge stakes. We thought
years. It’s always a pleasure! it was time to pump on the brakes and do
something a little more, I dunno, domestic?
DAL: And then there’s another seven completed
books after 2012, from Flying She-Devils of the Brian: Yes, so… unlike most comics, our timeline
Pacific (early 2013) to Atomic Robo and the moves ahead at one year per year. Robo’s crew
Specter of Tomorrow (summer 2018) — we’ll run of trusty Action Scientists debuted 12 years ago,
all the covers in sequence below the interview. so they’re in their mid-40s today.
And now you have the new Atomic Robo: The
Scott: It’s time to give them desk jobs.
Dawn of a New Era which introduces a posse of
younger characters. Children, I think? I’ve only Brian: Dawn of a New Era introduces the next
looked at it briefly and not read it. Do things generation of Action Scientists, with the old crew
change radically, with this New Era? If so, why acting as mentors or instructors.
have you felt the need to change? And will it be DAL: Ah, I see. That was what I picked up when
maintained? I took a quick look at it.
Brian: Well, not children. They’re working toward Brian: And while everyone’s feeling out the
their doctorates but instead of going somewhere newer, quieter status quo… a terrible secret from
nice like MIT, they’ve come to this half-finished Robo’s past is starting to bubble up.
science industrial complex out in the New Mexico
Scott: We want people to think we’re pumping
desert to hang out with Robo and risk their lives.
the brakes, but honestly we’re doing that slow
DAL: Ah, I see. Fresh-faced grad students. crawl up to the first big dive on a rollercoaster.
Scott: We wanted to slow things down a little, Brian: It’s gonna be a hell of a ride for the next
this time. Our last few stories have been fast- few volumes.

Atomic Robo 6: “The Ghost of Station Atomic Robo 7: “The Flying She-Devils
X”. The graphic novel collection was of the Pacific”, battling a Japanese super
nominated for an Eisner Award. 19 science attack on the USA.
DAL: Great. Where is Atomic Robo character Scott: That’s true! His shoulder joints change a
himself now in 2019, in terms of his little in every volume… but I’m the only one who
development? I mean both in terms of the knows.
nailed-down look and the character traits, and
DAL: I’ll look out for those. There have also been
how has he most changed over time?
spin-offs. You nailed down some the deep back-
Scott: Personality wise, I think Robo is fairly story in the 12-parter title Atomic Robo
consistent. It develops as he matures, so Young Presents: Real Science Adventures —partly
Robo is pretty bright-eyed and full of wonder, made with other artists. There’s also an RPG
and Old Robo is a world-weary but deep down game made by Mike Olson, so the fans can
he’s still optimistic. Mostly Robo is just put upon devise their own adventures. That won an ENnie
by the events that tend to happen to him. Award for Best Game. Very impressive.
Physically he's gotten bulkier. I put this down to Have such things deepening and widening of the
two things: me getting better at my craft, so his Robo-world been a success, in terms of building
physical look became a more cohesive the brand and deepening fan-affection for the
expression of his physical ability. And, on a character?
subconscious level, as I moved from youngish
Brian: I don’t know if these spin-off projects
adulthood into middle age, he has thickened as I
have expanded the audience. We really think of
have thickened.
them more like opportunities to expand on the
Brian: There’s also been a ton of little tweaks to history of the world, for core fans who are
Robo’s design that I don’t think anyone would hungry for more. And they give us opportunities
notice, unless they were drawing him a couple to tell different sorts of stories that just don’t
hundred times in every story. make sense as a regular Atomic Robo volume.

Atomic Robo 8: “Savage Sword of Atomic Robo 9: “Knights of the Golden


Doctor Dinosaur”, an adventure in which Circle”, a 1884 time-travel story of
Robo delves into the Hollow Earth. cyborg cowboys and a race against time.
20
DAL: The main comic’s art is beautiful itself, but aptitude for. But in the early days if it worked at
also beautifully staged and framed. The layouts all it was just luck/instincts.
are standard enough for the frame-by-frame
Eventually I learned enough through directed
cinematic “guided view” in Amazon's Kindle or
effort — how to tell a story on purpose, rather
Comic Time not to get confused about edge-
than by accident. Partially it's been a learn-as-
detection (that's really the best way to read
you-go situation, and partially setting specific
Atomic Robo on a tablet, dear readers). But
educational goals outside of my work day to get
then what's inside the panels is always very
better at telling stories. It's probably a 50/50
dynamic, and that dynamism of per-panel layout
mix.
is as pleasing to the eye as the line-art itself.
So, my question is to Scott… did you train up for DAL: That’ll be very inspiring for our readers, I
years to be able to do that so perfectly, and if so think. That someone can ‘make it big’ would
where and how? Or does it just come naturally? formal training or a degree.

Scott: If the first few issues of Robo have good Scott: Yes. So I guess the answer to your
staging and visual storytelling it was 100% pure question is: yes. I trained up for years while also
luck. And I was just doing what my gut said to producing the work at the same time. Though I
do. And copying what I saw other people doing. would disagree with your statement about it
That's 300% accident, so far! being perfect. There's always lots of room to
improve what we do.
But I came to comics, and very shortly
thereafter to Robo, with absolutely no formal art DAL: Perfect for this reader. And these days it’s
education and no kind of deliberate craft to how all finished in Adobe Photoshop, I believe?
I approached my work. It was something that I Have you found any plugins or similar which help
was passionate about, and maybe had an with production?

Atomic Robo 10: “The Ring of Fire”. Atomic Robo 11: “The Temple of Od”, a
Readers should note that there’s a Web- pre-World War II attempt to stop the
exclusive prologue to this book. 21 weaponising of supernatural energy.
Scott: The first nine volumes were pencil, ink, with perspective and detailed things like
and paper. And then just pencils that were vehicles? If so, how does that work for you and
indistinguishable from ink and paper. Then #10 how is it then integrated into the page layout?
and #11 were done in Sketchbook Pro which I
Scott: The short answer is… nope! I did waste a
loved, but Apple hates Wacom and I developed a
lot of time, last year learning Google SketchUp.
lot of interface problems with my stylus.
To model a kitchen that was used over and over
DAL: Ah, AutoDesk’s Sketchbook. Yes, it doesn’t throughout the volume I was working on. But I
quite have the slick inking brushes of Clip Studio never used it as a 3D model. Just a static image
(aka Manga Studio) or the latest Krita 4.2. like a piece of photo reference. Unless you are
doing 3D modelling all the time then you are
Scott: Now I work in Clip Studio Paint, which
neither fast nor very good at it. And if you
had some knobs and dials that allow me to
already know how to draw things in perspective
mostly correct those problems. Clip Studio is
it just becomes a waste of time.
purpose built for illustration and comics. It is
definitely the best tool for the job. It certainly has its uses for other artists. I know
of several superhero artists who have to draw
DAL: Yes, I’ve had an encounter with its great
New York or Metropolis over and over again in
many ‘knobs and dials’, though. And was rather
highly realistic detail. They have a library of
put off. I’d say that — despite its many abilities
building faces that they have created over time
— it’s perhaps too dauntingly over-complicated
that they can drop into Photoshop and
for most beginners to start with. But for pros it
manipulate into perspective. I think something
can certainly handle 3D import and positioning
like that would look extremely weird in Atomic
quite well. Do 3D models help at all, in planning
Robo though.
the layouts and getting the sketches nailed down

Atomic Robo 12: “The Spectre of Atomic Robo 13: “Dawn of a New Era”.
Tomorrow”. Robo strives to solve the Atomic Robo settles down for a quieter life
mystery of the secret cyborgs. at Tesladyne. Does he get it…?
22
Picture: cover for the first of the IDW mega-collections. Everything Explodes was released
by IDW in late 2015. The first Robo book (#1), “Dogs of War” (book #2) and Atomic Robo
and the Shadow from Beyond Time” (book 23 #3) are included, and it runs to 384 pages.
I do 2D pre-production mock ups of things and that she sells, featuring cat creatures from the
then extrapolate how they look from one angle comic. Ideal stuff for the blog! Off I went to
or another as the situation comes up. hivemill.com, to get a screenshot of said kittee…
but then I wondered... “this hivemill.com thing,
DAL: Thanks. Yes, one would imagine that city-
what else does it have?” And of course my eye
based comics — Spiderman, Batman and
then lighted on your sumptuous Atomic Robo
suchlike — would have a special penciller who
print books there. “Ahah,” I thought “Atomic
just did the architecture — an ‘architecuralist’ or
Robo looks great, and is also available for free
some such job-title. Talking of specialists, I have
online. Wow... it has all these complete books,
to say the colouring and lettering on Robo is also
and it looks like Doc Savage meets Lovecraft.
outstanding, so kudos to those members of your
Superb, why have I never heard of this before?"
team too. I believe your colourist Ronda
Pattison was nominated for an Eisner early on,
and I can quite see why from reading the
Lovecraft book. Superb work, there.
Brian: Yes, we’ve gone through a few colourists
over the years. Ronda Pattison did the first six
volumes, then Nic Filardi did She-Devils and
Savage Sword, then Anthony Clark knocked out
Golden Circle through Spectre of Tomorrow. And
then we brought Shan Murphy in starting with
Dawn of a New Era. I can’t pick a favourite
colourist. Each one of them brings something
different and interesting to the art.
DAL: Thanks. It certainly all work very nicely in
the end product. And it's also great to see that
all issues of Atomic Robo are online as free
webcomic pages, and at a good resolution too.
That was how I found you, actually. It was due
to a strange chain of co-incidence.
First, I became aware of Minna Sundberg’s
Nordic future-folkore comic/graphic-novel series
Stand Still. Stay Silent, because she also
produced a free visual ‘map’ of ancient
linguistics titled “Nordic Languages in the Old
World Language Families” — and I picked up on
that because I'm writing a book on the early
Tolkien that partly delves into such linguistics. A
very useful map, and that map made me aware
of her Stand Still. Stay Silent webcomic, and I
loved the comic’s setting and art and was please
to find it free online. I noted it for full reading
when complete, and also mentioned it on a few
blogs in the meantime.
Then, last week I needed a graphic cat with a
macabre Ulthar-ish twist, for my ‘Kittee Tuesday’ Picture: Part of the
weekly feature on my daily H.P. Lovecraft blog character design
Tentaclii. So I remembered Minna sheet for Carl Sagan,
Sundberg’s ‘Blessed Felines’ poster-print in the third Atomic
24Robo adventure.
And so I was pleased to find you, and that was couple guys plugging away at our robot scientist
how it happened. having adventures. And we’re in direct
competition with hundreds — literally hundreds
So... that leads me to my actual question. Why
— of other properties that enjoy the backing of a
had I never heard of Atomic Robo before that?
multi-media, multi-decade, multi-million-to-
It seems a commonly expressed sentiment that
billion dollar franchises. Each.
‘many people have never heard of Atomic Robo,
but they should have’? DAL: Yes, sadly ‘big marketing’ still matters.
One would have hoped that the wide-open
Scott: Story of our lives!
Internet would have titled the field a little more
Brian: So… they say the bar of entry into comics than it has. Then there’s all the competition for
is lower than it’s ever been. And that’s true, but readers, from the great comics of the past
that doesn’t mean it’s easy to succeed. We’re a century, from Krazy Kat onward.

A guest-star from Atomic


Robo book 3: ‘The Shadow
from Beyond Time’. As well
as H.P. Lovecraft, the
famous Carl Sagan
(Cosmos) appeared… also
as himself!

25
Scott: Original IPs like ours, made by a couple of only one of those options then we’d have run out
nobodies like us, they just don’t survive in that of money years ago. And I think that’s what
‘big marketing’ environment. We’re still not sure happens to a lot of new titles, independent and
how we’ve been allowed to keep going. corporate. It’s just crazy not to go after all these
markets.
Brian: Probably best not to draw attention to it,
and just try to keep making comics until Scott: I think a lot of folks assume you’re
someone finally stops us! cannibalizing your own sales by putting the book
in all those places. Like, why should someone
DAL: It’s a pity there’s no curator really picking
buy the hardcover for $25 when the trade
up completed adventure titles like this, which
paperback is only $18? But why should they get
appeal to all ages, and pushing them.
either of those when it’s on comiXology for $10?
Completed comics like this tend to get swamped
And why should buy anything at all when it’s
by the weekly tidal wave of juvenile superhero
free online? But it’s been our experience that
and manga titles for young adolescents and what
most readers don’t think in those terms. They’re
I think of as the ‘duck comics’ for small children.
thinking, “Oh, I prefer softcovers,” so the other
Discovery of imaginative completed adult- versions don’t matter.
friendly adventure and sci-fi is so difficult, even
with a copy of Previews to hand, and I’m an
expert searcher and constantly keeping an eye “Now I work in Clip Studio
out for such stuff. Everything seems to be just
Paint, which had some
focussed to the 12-14 year old buyer. No-one is
giving me a single place to swiftly find what I knobs and dials that allow
want to find — completed imaginative adventure me to mostly correct those
comics suitable for the over-16s— and yet
there’s so much great stuff being made today.
problems [I had with
And the apps are not much use there either. Sketchbook Pro and Apple
Anyway, talking of the comics industry — where devices]. Clip Studio is
do you see it going in the next few years and purpose built for illustration
what positive changes might you like to see?
and comics.”
Brian: I’d love to see creators unionize so we
can get decent page rates and royalties from
DAL: Yes, that’s right. For me the primary thing
bigger publishers. But the logistical hurdles are
is... long-form completed story in digital, easily
pretty significant.
had via PayPal or Amazon, and viewable on the
DAL: Yes, though… political hurdles too. If 10” Kindle HD. But for others it’s going to be
effective, such an independent organisation the Christmas gift hardback collection for their
would soon become a prime target for covert nephew or niece, or the collectable individual
‘capture’ and ‘steering’ by political groups. issue pamphlets with their cover-art, or the
Perhaps what’s needed is an avowedly a-political episodic webcomic for their phone... so they can
marketing union, rather than a hiring union? show their friends in the playground.
Where any indie comic that paid the set rates
Scott: Yes, everyone has their own preferred
can hire low-cost effective marketing services.
format and that’s what they’re going to go with.
Brian: In the meantime, I’d like to see more The trick is to make your stuff available in as
hybridized distribution models like Atomic Robo. many formats as you can support — and folks
Especially for independent ventures. As you said will grab the one they want.
Robo is free online, we’re also in your comic
DAL: Thanks. Good advice for makers. Are
shop, and your local book store can order our
there other sci-fi retro works that you admire,
collections. We run Kickstarter campaigns for
and that our readers should be looking at?
extra fancy hardcover editions. If we relied on
26
Picture: cover for the Free Comic Book day release in 2016, bearing an uncanny
resemblance to the two creators of the Atomic Robo comic!
27
Have you seen the new artnovel Above the Is making comics inevitably a team/studio/
Timberline, for instance? Not just comics outsourced game now, or is there still a place for
actually — perhaps you can also recommend the solo indie ‘DIY’ comic in the market?
novels or audio adventures, maybe games?
Scott: Oh, no. There’s always going to be room
Scott: Sadly, my mind draws a blank at this for the lone genius to throw a comic together.
question. My life outside the studio has been
Brian: You say “genius”... I say “maniac.”
incredibly busy with family stuff the last few
years. Good stuff. Just too much of it! /Laughter/

DAL: Yes, we’re already in the Age of DAL: And finally, what’s next for Atomic Robo?
Abundance, and there are a couple of billions A board-game with AR elements? Full-cast
more young minds coming soon… who are also audio adventures in the ‘old-time radio serial’
going to be getting creative. Good for them. style? Or just more great adventure stories in
the comics format?
Scott: These days I have very little time and
absolutely no energy for hunting down and Brian: More comics, I hope!
engaging with new media. The last comics I can Scott: Are we allowed to say we’re working on a
remember sitting down and reading were Sam board game?
Bosma’s Fantasy Sports books. And Spider-Man:
Brian: I don’t think so, but there it is!
Into The Spider-Verse was the last movie I
watched that wasn’t just background noise while DAL: A board game would be fab… they can do
I was working. I’m pretty disconnected from all sorts of things with electronics in them these
most media right now. I enjoy what happens to days, too. Card games are also hot, but the
fall into my lap, but I don’t currently have the market seems a bit over-saturated there
mental bandwidth to go hunting it down. already. But perhaps AR will shake that up.
I’m hoping that will change soon. Scott: Maybe your dream of getting paid to not
make a movie will come true, Brian.
DAL: Yes, that goes back my point about how
difficult it is to hunt down. Brian: Hey, a guy can hope!
Scott: I’m really into D&D [RPG table-top game] DAL: Super, let’s hope that work out for you
and a few of its retro-clones at the moment. both. Ok, many thanks for this in-depth
interview and we hope it brings you many new
DAL: Ah yes... I recently wrote an expansion for
readers for Atomic Robo.
The Midderlands, which is one of those ‘back to
the 1970s roots’ fun RPG games. Scott: Thanks for talking with us!
Scott: Quietly reading rules and inventing worlds Brian: Unionize!
I will never play in is very meditative for me.
DAL: Indeed. More fun to write than to play...
Atomic Robo is online at:
Brian: I’m in a weird space lately where I’m
mostly reading non-fiction, old mystery novels, http://www.atomic-robo.com/
or translations of wuxia stories. [wuxia =
popular Chinese folk genre, real-life Chinese All pages are free to read there!
martial-arts in the hands of chivalric and
The award-winning RPG game is at:
immortal heroes, who usual battle magical
forces and dragons]. All my sci-fi seems to https://www.evilhat.com/
come from tabletop games, videogames, and Hardback print collections can be ordered
movies.
from local bookstores or via:
DAL: Yes, I tend to just follow authors — such as
https://hivemill.com/collections/atomic-robo
Stephen Baxter, Neal Stephenson [see the DAL
interview with him in issue #32].
28
Atomic Robo has a two-book RPG Set,
plus speciality ‘Fate Dice’. The game
was first designed by Mike Olson at Evil Chapter 10 is “Telling Stores the Atomic
Hat Productions in 2012. The main Robo Way” which is long, excellent and
book weighs in at 320 pages and useful for comics makers and storytellers.
embeds Atomic Robo in the ‘FATE Core’
game system, although this RPG stands Note that ‘FATE Core’ and the Robo
alone. You can play the Robo setting in comics are available free online, and thus
any era, and it can be played by only an experienced and penniless game
two players if it’s slow gaming night. master might bootstrap them together
after some work. But the dedicated Robo
Like Robo, the game aims to be a clean RPG books are ideal for less experienced
and fun mix of high action, weird or younger gamers, and anyone who
science, and good humour. needs a streamlined experience. Note
In 2014 the game was the Gold Ennie also that FATE games require the special
Award Winner for “Best Game” and dice — they’re not optional. We looked at
“Best Rules”; and in 2015 it won the the Evil Hat store and found both books
Origin Awards “Best Role Playing Game” in paper + dice for $35 all-in — but that’s
and “Best Role Playing Game because of a summer sale. Expect to pay
Supplement” awards. 29 $70 for such a bundle at normal times.
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Inset: Issue 28 (’Future Oceans’ issue) cover art by Artur Rosa.

Issue 1 Oct 2016 Issue 2 Nov 2016 Issue 3 Dec 2016 Issue 4 Jan 2016
Designing Future Cities Alien Plants/Creatures ’A Galaxy Far Away…’ The new Poser 11

● Tarik Keskin ● Matthew Attard ● Neil Thacker ● Charles Taylor (on


● Christian Hecker ● Exidium Corporation ● Jean-Francois the new Poser 11)
● Gallery: Future ● Gallery: Ryzom Liesenborghs ● Ariano di Pierro
Cities, a huge 32 page concept illustrations ● Gallery: “These are ● Paulo Ciccone
mega-gallery! ● Gallery and essay: not the planets you’re (the Reality plugin)
● The Imaginarium the future bodily looking for…” ● In-depth 8,000-word
(regular feature, in all evolution of humans in ● Gallery: SpaceX review of the new
subsequent issues) space manned Mars mission Poser 11 Pro!

30
Issue 5 Feb 2016 Issue 6 March 2016 Issue 7 April 2016 Issue 8 May 2016
Cosmos (space art) Cyber-humans + VR Future Female Heroes Our Future Frontier
● Dave Hardy ● Tara de Vries ● Leandra Dawn ● The Mars Society
● Ali Ries (Second Life) ● Aaron Griffin ● Ludovic Celle
● Tobais Roersch ● Ludovic Celle ● Paul Frances ● Gallery: Orbiting
● Oyshan Green ● Elaine Neck ● Troy Menke Cities in Space
(Terragen 4) ● Anders Plassgard ● Bob May’s collages ● Gallery: Space
● Gallery: The art of ● Gallery: Future ● Gallery and essay: Colonies/Outposts
the cosmic. cyber-humans Female future heroes ● Gallery: Mars in
1950s pulps

Issue 9 June 2016 Issue 10 July 2016 Issue 11 August 2016 Issue 12 Sept 2016
Blender: special issue Steampunk Future Landscapes Second Skin (tattoos)

● Colin Masson ● Renderosity ● ‘Artifex’ ● ‘Pixeluna’


● Thomas Piemontese ● Suzi Amberson ● Lewis Moorcroft ● Paolo Ciccone
● Shane Bevin (’Kachinadoll’) ● Rob Wildenberg ● Deane Whitmore
● Tutorial: How to ● Bob May ● ‘Tigaer’: ‘making of’ ● HiveWire: new Big
export a clean .OBJ ● Sci-fi in PC pinball ● Gallery: Future Cat for Poser
from Blender ● Steampunk gallery Oceans and Craft ● Gallery: Second Skin
● Index of past issues ● Imaginarium ● Imaginarium ● Imaginarium
● Gallery: Blender art

31
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HERE?

Issue 13 Oct 2016 Issue 14 Nov/Dec 2016 Issue 15 Jan 2017 Issue 16 Feb 2017
Spacewrecks (TTA) CyberTRONic Mistworlds Future vehicles

● Vikram Mulligan ● ‘CG Artiste’ ● Chuck Carter (Myst) ● Syd Mead interview
● Xistenceimaginations ● ‘Keplianzar’ ● Cynthia Decker ● Vadim Motiv
● Craig Farham ● Jacques Pena ● Cathrine Langwagen ● Adam Connolly
● TTA series tribute ● TTA series tribute ● Ulco Glimmerveen ● Mark Roosien
● NASA’s rescue-bot ● Ugee 1910b pen ● Evolo competition ● UK’s Bloodhound
● Index of past issues tablet—in-depth review ● Index of past issues supersonic rocket-car
● Gallery: Space hulks ● Gallery: Neon and ● Gallery: Myst-like ● Index of past issues
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Issue 17 March 2017 Issue 18 April 2017 Issue 19 May/Jun 2017 Issue 20 July 2017
Movie magic Vue 2016 special issue Sci-fi comics Digital clothing

● Greg Teegarden ● Barry Marshall ● Patrick Gyger ● Kim Schneider (’Arki’)


● Tobias Richter ● Vue 2016 R2 review (leading sci-fi ● Melissa Moraitis
● Phil Dragash ● Anaor Karim museum curator) (’BlackTalonArts’)
● ESA’s Moon Temple ● NASA’s tunnels ● Georges Peters ● Marvelous Designer
● Scott Richard ● W.P. Taub ● Arne Cooper 6.5—in-depth review
● Index of past issues ● Index of past issues ● RoboSimian ● Jepe
● Gallery: the spirit of ● Gallery: Nature ● Index of past issues ● Index of past issues
the cinema Grows on You! ● Gallery: comic-book ● Gallery: Future Fashion

32
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Issue 21 August 2017 Issue 22 Sept 2017 Issue 23 Oct 2017 Issue 24 Nov 2017
Ecofutures Lighting for effect Gateway to space Abstracts in sci-fi

● Hal Tenny ● Joe Pingleton ● Neil Blevins (assets ● Andy Lomas (The
● Frank Little ● Davide Bianchini artist at Pixar) Matrix, Avatar)
● Organics in pulp art ● Characters in the ● GrahamTG ● Erwin Kho
● Linda Granqvist public domain ● Arthur C. Clarke ● Alastair Temple
● Index of past issues ● Lee (aka ‘Conlaodh’) ● Oshyan Greene ● Gallery: ‘At the borders
● Gallery: visions of ● Index of past issues ● Gallery: Arthur C. of abstraction’ in
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Issue 25 Dec 2017 Issue 26 January 2018 Issue 27 Feb/Mar 2018 Issue 28 April 2018
Dynamic posing To the skies! Giant monsters Future oceans

● Jaki Blue ● Kevin Conran (Sky ● ‘Sanskarans’ ● Artur Rosa


● Tasos Anastasiades Captain movie) ● Simon Beer ● Matt Nava (Journey)
● Brian Armieri ● Alois Reiss ● Jean-Marie Marbach ● Samuel de Cruz
● Sugary Ashes ● Airships over Venus ● John Haverkamp ● Future oceans timeline
● Index of past issues ● Vladimir Yaremchuk ● Index of past issues ● Index of past issues
● Gallery: World of ● Index of past issues ● Comic strip ● Evola mini-gallery
Wearable Art ● Gallery ● Gallery ● Gallery
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Issue 29 May 2018 Issue 30 June 2018 Issue 31 July/Aug 2018 Issue 32 Sept 2018
Fantasy portraits Alternative history Sci-fi rocks! (music) Design for videogames

● Kevin McBriarty ● Mike Doscher ● Robert McParland ● Wildfire Games


● Rebecca Elsey ● Fredy Wenzel ● Darius (TheBakaArts) ● Neal Stephenson
● Mirjam ● Small Brown Dog ● 3mmi ● Stefan Kraus
● Index of past issues ● Index of past issues ● Index of past issues ● World Creator review
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Issue 33 Oct 2018 Issue 34 Nov 2018 Issue 35 Dec 2018 Issue 36 Jan 2019
Abstract characters Future Interiors Getting value for your art Megacities

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● E. Golavanchuck ● Daniel Maland ● Drew Spence ● Jon Hrubesch
● Lovecraft posters ● ‘Petipet’ (Petro ● Gene Raz von Edler ● James Ledger
● Claudio Bergamin Apostoliuk) ● Index of past issues ● Index of past issues
● Index of past issues ● Index of past issues ● Mini-review: Meshbox ● Review: Bryce 7.1
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Issue 37 Feb 2019 Issue 38 April 2019 Issue 39 May 2019 Issue 40 June 2019
Giant Historic Creatures Super Skin Deserts Depicting character

● ‘AM’, aka Alessandro ● Dave Abbo ● Armando Savoia ● Glen, aka ‘Glnw43’
Mastronardi (LAMH) ● Anestis Skitzis ● Ken Musgrave ● Anja von Lenski
● Arthur Dorety ● Pixeluna ● MojoWorld tribute ● Lisa Herron
● Herschel Hoffmeyer ● ‘La Femme’ review ● Steffen Brand ● Lovecraft on covers
● Index of past issues ● Index of past issues ● Michael Efriam ● Moon contest
● Gallery: underwater ● Gallery: exotic and ● Moon contest ● Gallery: Expressing
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Issue 41 July 2019 Issue 42 Aug 2019 Issue 43 Sept 2019 Issue 44 Oct 2019
Moon Visual Narratives Real-time Halloween theme

● Xin Liu ● Atomic Robo


● Jeremiah Humphries ● Kara, ‘Karafactory’ Are you interested in being interviewed in a future
● Jan van de Klooster ● Ricardo Bresso
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SOME OF OUR IN-DEPTH REVIEWS:


Poser Pro 11 Ugee 1910b (pen-monitor) Vue 2016 R2
#4 | January 2016 #14 | December 2016 #18 | April 2017
35
ARCHITECTURE THAT REACTS
Amsterdam’s Laka Foundation wants to see Entry is via: a 24" inch graphics board in JPG; a 500
“architecture that reacts”. They invite design of any word project statement; plus your biographical and
scale, if capable of dynamic interaction with its contact details. Early Registration opened on 1st
social, natural, or built surroundings. Previous August 2019, and the entry deadline is 20th
winners have combined robotics, mechanics, December 2019. Entry fees start at $25 for
innovative materials and fabrication including Individual Students, and $50 for a Student team.
biodesign and biofabrication, and much more.
https://lakareacts.com/competition-2020/

The Italian illustration competition They welcome digital or print work.


Tapirulan is celebrating its first 15 While not free, there is a relatively
years, with a SUPER theme. modest entry fee of 15 euros.
“Open to all superillustrators, ready to 48 of the most super contest entrants
surpass themselves and especially will be chosen for exhibition at the
their competitors. At stake, for the annual Tapirulan art show — staged at
overall winner, there is the super prize Cremona in Italy.
of 2,500 euros.”
https://illustratorscontest.tapirulan.it/
They require just one superlative... en/super-competition-for-super-
“square format illustration, to be sent illustrators/
by 17th October 2019".
36
The Public Library of the Canary Islands — a lovely The only drawback is that entries cannot be digital or
sunny territory of Spain — has a new 11,000 euro already laid out and finished. The entrant sends in
prize contest (around $12,000). This is free to enter. colour photocopies of three finished illustrations,
The Library invites unpublished picture-books from together with a full script and rough mock-up of the
around the world, made by those aged 18 years or book. The book can be up to 32 pages. Thus, some
older. Your book must be in Spanish, and can be cost is involved, even though entry is free.
with or without words. They are seeking “narrative
The entry deadline is 30th September 2019.
and visual originality” within the format, and also
“literary quality”. https://bibliotecainsular.grancanaria.com/
37
Digital Art Live visits Paris to talk with
Kara, aka ‘KaraFactory’ or simply
Philippe. Kara uses 3D models to help
him depict complex steampunk
machines and gothic architecture in
his many graphic novels.

DAL: Philippe, welcome, and thanks for this Pictures: A preview demo showing the
in-depth interview for the free Digital Art process of taking 3D to 2D in “La Guerriere
Live magazine. You’ve just released a Innocente” adventure, a French ‘BD’ album
superb online comic, made by mixing 2D (a short graphic novel) by Kara. Kara does
and 3D. When we saw that comic, we all the work on his comic ‘albums’, from
thought we should invite you to our special drawing and rendering to colouring and
“comics” issue of the magazine. lettering.

KARA: First of all, thank you very much for Inset: the 3D-2D panel seen embedded in
your invitation, It is a pleasure and an its full laid-out and finished page in the book
honour of course. La Guerriere Innocente.

DAL: How did you first start becoming


interested in making art, and begin to
discover your talent?
KARA: It is a passion that goes back to my
childhood. My father was a draftsman
[technical drawing, at a drafting table] and
my mother has a great artistic sense.
Maybe I inherited something from them? As
a child, I was often drawing. When I was 8-
10, I drew and designed a lot of board
games, with simple rules. I drew the
courses, the game pieces, but I could not
play them — because I did not have sisters
or brothers! So when I finished a game, I
started making another one.
France is of course a country with a great
tradition in making comics. We have a lot
here, and so very early I became interested
in our great classics. Some say today that I
have an ‘American’ way of inking comics,
which means I use lots of detail in the black
and white. 38
KARA

FRANCE

PHOTOSHOP |
PENCILS | 3D |
BRYCE |

WEB

39
DAL: Yes, many French and Belgian comics can have more of a
‘clear line’ style. Moebius, Tintin...
KARA: Yet… I only discovered Marvel comics when I was 15 years
old. My style is also said to be very similar to Elfquest, yet I only
read this comic book very briefly. Perhaps it influenced marked me
more than I am aware...
Then in the 1970s and 80s, Japanese animation first arrived in
France, such as it was in those days. I was very much influenced
by this particular Japanese aesthetic. In the end, all these influences
have mixed together, and I try to create a style, a universe that is
consistent in both form and my stories.
DAL: I see. And did you then go on to learn in a university? Or
were you self-taught, after that?
KARA: I was self-taught until I entered a vocational school for
commercial artists, then I worked in animation storyboarding. But
for comics, I am largely self-taught. Though I have been helped by
a number of professionals who have taught me many things. Such
as Jack Manini. I thank them all again!
DAL: Was it a hard struggle to learn all the skills required?
KARA: There were good things and bad... at the time I did not
hesitate to show my love for the Japanese animation and mangas
arriving in France in the early 90s. That made me a little ‘marginal’
and at that time France took a dim view of such things. But my
friends and I, we were fans… geeks of Japanese animation. Imagine
the life of a geek in the 1980s in the USA! Then transfer that to
France. You will have an idea of what I have sometimes suffered.
But the Japanese animation, the mangas, the comics, the cinema,
and even the comics offered me such fascinating worlds! I could not
reject them to conform to a ‘normal’ society. But I knew I was right
to like it. Fortunately, I had a few loyal friends and parents
sometimes as passionate as me, and over the years, the Japanese
animation has gained a better reputation.
DAL: Yes, here in Great Britain, the British Museum has a huge
manga exhibition which is on right now.
KARA: But it was a long haul to some sort of grudging respectability
for manga. At the same time, I had to up my drawing level, to
create a coherent universe. I had to stretch beyond my comfort
zone. My art history classes helped me a lot there, and I met artists
who taught me a lot of different techniques that had been validated
by centuries of use. Again it was very interesting, but I had to learn
everything and then try to meld it all into a consistent style.
DAL: Today you are known France as “Kara”, and have a number of
superb ‘BD albums’ (what English-speakers would call ‘short graphic
novels’ of around 64 pages) in print. But what was ‘the big
breakthrough’ for you, the point in time where you started to make
pictures that got you much attention than before?
40
Pictures: more demos for the 3D to 2D process.
41
KARA: A single starting point is not obvious ... I furniture, statues, etc. I also buy 3D objects
would say the day or I finally took pleasure to from designers. For example, I recently obtained
draw a very detailed decoration. I hated the sets a pack of Egyptian statues for just $10!
[drawing sets for advertising storyboards]. And
DAL: Yes, there’s a huge range of older Poser
then one day, I do not know why, I loved doing
royalty-free items which still work perfectly well
some detailed decoration! I never really
with Poser 11’s real-time toon rendering. And
understood it but that was the ‘click’ — it took
often at $3-10 or so.
place at the end of my studies in cartooning.
Then I started highlighting and framing my KARA: Yes, there is software that is quite
characters in ‘boxes’, and that made me realize capable — in the right hands — of an already
that I could finally create stories, universes. complete rendering that gives the illusion of
hand-made design or comic. But in my case, I
The fact of publishing professionally motivated
first render the 3D model ‘realistic’ — with full
me a lot to improve myself. I published eight
lines, textures, lights, and shadows — then in
professional albums and a ninth as a writer with
Photoshop I manipulate the renders to give the
a Japanese author!
illusion of a handmade drawing. Sometimes you
DAL: Thanks. We will have a visual listing of really have to tinker, but only the final result
those at the end of the interview. Many of them counts. And of course, from an ethical point of
were made with substantial help with 3D, and view, I never hide from the reader that they are
we will show examples of that. Talking of manipulated computer-generated images. I also
software tools, what software do you use for use photos that I made, or by a third person
your digital sketching and inking? from whom I have permission.
KARA: I still ink a lot on paper. Only the sets are
made in digital, they are a mixture of 3D and But beware, it's not about using two or three
then retouched by hand using pen and a graphic basic filters in Photoshop and wham… ‘it's made
tablet. I make my storyboard frames in a magic cartoon page!’ No, you have to rework
Photoshop because it allows me to change my the image in depth! For example, if I make a
mind very quickly, to change the boxes, etc. forest, it is necessary that the vegetation is
‘readable’, with a foreground, a second, a third
DAL: Right, so you mix 3D elements into your layer, to give atmospheric depth. Then you have
comics. What is the 3D software being used for to compose with characters in the scene, to
that? And does the software have the ability to watch the thicknesses of the line [comic
make a good basis for line-art? Perhaps via characters usually have a thicker inked ‘holding
using a plugin? line’ around them, while distant backgrounds
KARA: Let me keep my little secret about my need thinner lines]. Then you need to redraw
main 3D software, but for example… I still use certain details by hand. So you cannot always
Bryce. Good old Bryce is not meant to be a ‘cheat’, we have to work too.
modeller, but one can quickly assemble simple DAL: Right. And I think that you spent a long
3D forms. That's enough for me to create the time doing tests, on how to merge 2D and 3D,
basis of my architectures. before releasing your new comic “La Lagune des
DAL: Yes, and Bryce has some surprising Orphelines”?
capabilities re: ‘natural media’-like rendering in KARA: Absolutely! Just for the big main box on
something approaching real-time rendering. We page 3, I re-did it six times. If I had worked up
did a ‘free/low-cost software review’ of it in the this set in hand, I would have spent weeks on it.
magazine back in issue #36, which looked at I would have gone crazy! But with my method,
some of those NPR and quick-rendering based on 3D, was enough for me to spend just
possibilities. two hours each time. So it was worth it.
KARA: I also use some royalty-free 3D objects Also, the advantage of 3D scenery is that you
for statues, everyday objects like phones, can re-use it at will.
42
Picture: Early
promotional poster
for Kara’s second
book, a two-volume
sci-fi take on Alice in
Wonderland, Le Miroir
des Alices (2006),
which was made with
the substantial help
from 3D renders.

43
44
45
46
47
48
>> Visit Kara’s DeviantArt pages for the
49 conclusion to this new comic-strip!
DAL: What are your render times like on 3D? further. I have the idea for another comic, but
this time in a high sized format such as we see
KARA: The Cathedral scenery on page 3 [see
on WebToon for example [suitable for down-
previous page, and opposite] was created in 3D
scrolling digital tablets]. It is a very particular
in five or six hours. Each rendering takes me
and intriguing format. The goal is to experiment,
about two hours per box. By hand, I would need
not to make a success. Because for the moment,
much more time!
it is just about experimenting for fun. In any
Let me give you the method, point-by-point: I case, thank you for having appreciated my work!
start with a basic ‘realistic’ image in 3D or real-
DAL: Was there anything new in your step-by-
world photography. I import it in Photoshop, I
step workflow with “La Lagune des Orphelines”?
run a mix of filters and retouch the result by
hand. To give you an example, in manga KARA: Regarding creation, the workflow
production, there are mechanical tones to make remained ‘very classic’ for me. It was necessary
the values of gray (shadows, textures, etc). I first to make a storyboard, sketches of the stage
have created by hand, on sheet, my own similar designs, and some fast sketches of specific
inked hatches. I have scanned, multiplied, decorative elements. I then created the main
assembled these to create a texture so that I can characters on paper sheets. They are almost all
apply at will, and which is — most importantly — hand drawn on paper and inked with felt and
in my style. For example, look at box one on brush. For the stage sets ... it was necessary to
page 2, you’ll see that the character has shaded invent everything. Of course, I'm not the first to
shadows. It's this texture that I used. use 3D in comics, but there was a need to create
sets… so that they have the appearance of hand-
The principle is simple: Agree to ‘lose’ time
made drawings. Understand that I can do all my
upstream, to gain it downstream. I spent hours
sets in hand, but it would take me a considerable
modelling the interior of a cathedral in 3D, but
time! 10 times more to make a comic book like
now it ‘exists’, and it is available when I want
“Orphelines” entirely by hand. The goal of my
and especially very quickly.
approach was to create a flow that allows me to
DAL: Super. I imagine that you are very pleased combine quality and speed. Today I am a
with “La Lagune des Orphelines”? Which is your teacher of drawing, but for 15 years I was a
latest comic strip. It’s a magnificent strip, very professional cartoonist. I began my pictures by
beautiful and mysterious. Have you had a good making very succinct synthetic images like
audience response, within the first week of its assemblies of cubes and cylinders...
release?
DAL: Ah, right. Yes... many people will have
KARA: Thank you for appreciating my work. Yes, seen that approach in ‘how to’ books on
I am very happy with this comic because it really manually drawing cartoon figures.
corresponds to the vision I had in mind! As I
KARA: … then I printed these, and used that as a
often say to my students — I am a teacher in a
basis for the perspective I need to create my
comics school in France, but also in a school of
refinements and build-up by hand. For example,
cinema and videogames — that we all have in
a cube was used as a base to create a house, a
our head a very precise vision of a work. And the
cylinder, a medieval tower, and so on.
hard part is that the actual result corresponds as
much as possible to what we imagine. This is not Later, I made more complete synthetic images
necessarily a question of pure technique, but of using a ‘toon renderer’, that is to say a 3D
fidelity to your personal vision and ‘points of rendering imitating a drawing with simple lines.
departure’ for a work.
DAL: Yes, ‘back in the day’ the options for that
In any case, the feedback was also very positive were fairly limited. Carrara and plugins was
from the readers. This is also why I made a story perhaps the best option for convincingly tooning
without text, so that it is the most accessible and 3D, although I think 3DS Max was also viable
universal story possible. The many positive with a toon plugin and some perseverance.
comments also encourage me to try to go
50
Pictures: demo for the 3D to 2D process on the strip.
51
Then along came Sketch & Toon in Cinema 4D, also very creative! But I have no idea when this
but… very difficult to develop and control. And finished comic strip will appear. Now I'm a
of course Poser always had its Sketch Designer teacher, and comics are a hobby. But if I have
module, although no-one ever explored beyond the opportunity of a professional project comes
the presets. again, I will try to reconcile this with my
teaching schedule!
KARA: Yes. Then, with my latest, “Orphelines”, I
went to another stage with 3D, by creating sets DAL: I see, thanks. Is the longer-term plan to
with details, textures, lights and shadows. I move away from fan-art, and into making your
then render in very high definition — my layout own creator-owned manga / cat-girl comics?
boards are 1200 dpi — and then I import the
KARA: Absolutely, but not only cat-girls! I have
images into Photoshop to reprocess and give
steampunk thriller stories, historical dramas,
them a hand-drawing look. By using various
romance, and so on. Moreover “Island Girl” (a
filters, but also a lot of retouching by hand on a
temporary title) will have a heroine who is
graphic palette. The goal is to make a rendering
completely human. Finally, a human appears in
that combines the best possible with the
my work!
drawings of the characters.
DAL: I see. What other creator-owned comics do
Then before I put the character into a set, I
you like? I assume you have seen David
create the decor in 3D, and I place a small 3D
Revoy’s Pepper comics, for instance? He makes
model — sometimes a simple cylinder — as a
his comics with the excellent free Krita software,
placeholder to give me a scale. I make a first
and his comics are free online.
rendering which I then print, and I draw my
character on a separate sheet using onion- KARA: Wow, a big question! For webtoons in
skinning so I can see what’s beneath. I scan English, I really like the work of Color-Les at
the final character and I superimpose it on the webtoons.com. Regarding Revoy’s “Pepper”, I
digital scenery. have not yet read it — but I have seen a lot of
his drawings and extracts of his comic strip on
DAL: Great, thanks. Turning now to your future
the net. Moreover, the publication of “Pepper”
projects. You recently posted character designs
in France in paper format raised a lot of
for your forthcoming comic-strip named “Island
questions — because its funding method went
Girl”. With your own original character. Are you
against the traditions of the publishing industry
able to say more about that new comic, and
here. There was a lot of debate on the subject
your plans for it?
on the net. Everyone thought they were right,
KARA: Yes, this is actually my next ‘test’ and it is not easy yet to form an opinion...
project. At first I wanted to pay tribute to the
DAL: Ah, I see. I hadn’t heard anything about
famous Japanese cartoon Nadia and the Secret
that controversy in English, it hasn’t percolated
of Blue Water. But in the end, I decided to
out. The Patreon crowdfunding platform was
create an original character, because after all, if
used to fund the book, I’d assume. I’d guess
I later want to exploit it freely, especially
they they also don’t like his very strong and
commercially, it will be much easier! Again,
admirable stand for Creative Commons and
there will be no real scenario; it will be a ‘style
open re-use. Also, he’s at the forefront of
exercise’ in the style of “Orphelines”. But for
things like auto-colouring line-art in Krita, and
“Orphelines”, I had envisioned a reader with a
wants to automate other lower parts of comics-
full PC monitor in widescreen or a magazine
making. I can’t imagine that all that makes him
spread, but then I realized that many
popular among the comics establishment...
webcomics are read on small digital tablets and
thus in portrait orientation and height! So my FK: As for influences… I have a huge list of
next format will be more conventional, for that comic book authors on paper! As well as many
audience. I have finished the storyboard and I illustrators working in cinema and videogames. I
will admit that this way of laying out the page is am also a diligent explorer of Artstation!

52
Picture: “To Catch the
Moon”. Traditional inks
intended for a finished
colour Christmas card
by Kara, for his fans.

53
DAL: Right. France is the home of Moebius (Jean presented, there are in 90% of cases, in unique
Girard) and many other great comics artists. and recognizable styles. If you like variety and
Therefore I should ask — what is the French experimentation, and authors who have
comic-book scene like these days? Beyond developed a unique graphic identity, then France
simply the Revoy controversy. Is the industry is your country! But if you like the manga style
healthy, are there interesting technical things and the famous “big eyes” then you must use
happening there? What innovations should that style — and then you will find yourself up
English readers be reading, or watching out for, against thousands of Japanese creators who
from France? make manga using this classic style.
KARA: This is a question that needs to be DAL: Yes, and they can increasingly do so really
answered in two parts. Firstly, from a graphics fast, using semi-automation and 3D for comics
making point of view, France and Belgium creation. Japan is also swinging over rapidly to
produce many authors with very different styles digital consumption, too, but that’s another
— even if the current generation is sometimes matter. But back to France. You said there were
influenced by Asian pop culture. If you step into two points?
a French bricks-and-mortar comic bookstore,
KARA: Yes. Second, from a business perspective
you will be surprised to see that for each book
things are much more complicated. In summary:

54
our profession is perpetually ‘in crisis’! A third of But without a big publisher you have to market a
French authors are said to live below the French lot, to build a network of readers.
poverty line, with less than 800 euros income
DAL: Yes, few creatives are also good marketers.
per month! Very few authors manage to live fully
We just want to be making the next project, not
in their profession, and probably less so in
spending months promoting the last one.
comics. In addition, being an artist in France still
has a very romantic image. It thus seems hard KARA: From a government perspective it is also
for many clients to imagine that we should be complicated because our administrative status
paid to draw! For example, in the USA an artist [i.e. tax status, re: fragmented and sporadic
signing session at an event will pay, but in income from different fields of activity] is
France they are done free! complex, and our trading status can be open to
question by the authorities.
That said, the relationships between authors and
publishers are sometimes good, but occasionally But to be optimistic: I would say that the job is
conflicting. Some authors prefer instead to changing as all jobs are. And there are many
engage in self publishing, either by becoming a attempts to find solutions to keep the profession
print-on-demand publisher or by crowdfunding afloat, and in the meantime, everyone is doing
or both. And for some, that works very well! as well as they can.

Pictures:
Opposite, test
enviroments
for abandoned
‘ice-world’
project circa
2015.
This page,
cover for
Kara’s basic
guide to
starting to
learn
Photoshop,
available as a
free PDF in
French at his
blog. Made
purely in
Photoshop.

55
DAL: Thanks. Who are your favourite comics or DAL: Great. What is your work studio like? Is it
illustrative storytellers, these days? Not just well equipped, does it have a good view?
from France, but from anywhere. In older artists
KARA: I work today most of the time in schools
I really like the work of Berni Wrightson and
in the centre of Paris, the capital of France.
Norman Rockwell. In more recent writers, I like
When I draw or make digital creations, I'm in my
the work of Adam Warren, Stjepan Sejic, the
living room, which is also my little studio. Once
characters of J. Scott Campbell. In French
again, digital makes it possible to miniaturise
authors I would say Barbara Canepa or Claire
one’s workspace. Before… you had to have a
Wendling. In Asian writers... there are so
huge smelly photocopier to make copies, a big
many ... I would say Kaoru Mori, Ken Akamatsu,
drawing board and suchlike — but today, a small
Kozue Amano, Dall Young Lim, Mitsu Izumi, and
quiet clean printer placed on a corner table is
hundreds of others that I forget. I really like
enough. I also work on paper and then draw
illustrators like Rupid79, designers you see in
[ink] on computer, as I’m on a graphic tablet.
the artbooks for movies, videogames. Once
again, Artstation is a ‘Place to Be’ if you want to As for the view, I live a few miles outside Paris,
discover many artists unknown to the general in the countryside — so it's very green!
public, but shadowing the worlds of all the DAL: Wonderful. What skills would you like to
videogames you play, and the movies you'll see add next, and how do you plan to learn them?
be made with $ millions. Unfortunately, I do not
KARA: I would like to find time to learn how to
read a lot of novels, I really stay in the comics.
improve my very modest 3D skills. But for the
At the level of the stories that affect me, I have
moment, it's complicated. I would especially like
very varied tastes, I can read little-known stories
to improve in drawing — by making subjects a
of action, romance, comedy, in short, anything
little different from what I usually do. Like, for
that can vibrate with my tastes. In recent stories
example to learn to draw more men! The hard
that interest me, I read The Seventh Garden by
part is not the anatomy, the hardest is to find an
Mitsu Izumi, Bride Stories by Kaoru Mori.
identity. In fact, it's very hard for me to make
DAL: And I see that you also enjoy making handsome smooth guys! I'm doing much better
photographs. Have you thought of also making with the old men, because I can put lots of
videos? Like, music videos? details on their faces.
KARA: As for music, yes, and they are available DAL: We wish you well, with that. Many thanks
on my YouTube channel at https:// for taking the time to do this interview.
www.youtube.com/user/Karafactory/videos
KARA: Thank you in my turn for your invitation!
These are CMV - Cosplay Music Video — cosplay
As for ‘time’, yes — I need it! But that's what's
filmed with accompanying music. I also have
great with drawing, we learn a little bit every
‘work in progress’ of drawings that I make in
day! A comic book writer once said, “A geek is
front of my camera. I have made an amateur
someone who will never have enough of a life to
film fan and have a photo book online at the site
do everything he wants to do!” That's totally
http://kara.book.fr This remains amateur
true in my case!
photography, but digital tool allow one access to
so many means of expression that it would be a
shame to deprive myself of this tool as well!
Kara is online at:
DAL: If you could live and work anywhere in the
world, where would it be? https://www.deviantart.com/
KARA: Oh, I have no firm ideas on that one. karafactory
With the Internet it is possible to work remotely,
https://www.artstation.com/
but being in and from a place can also be an
enriching experience from a human and cultural karafactory
point of view. http://karafactory.blogspot.com
56
BD (French term for short
graphic novels) by Kara:
Gabrielle (Pointe Noire 2001,
then by Soleil 2003).
Le Miroir des Alices (two
volumes, Soleil 2006).
Le Bleu du Ciel (three volumes,
Soleil 2007-2011).
La Guerriere Innocente (two
volumes, Soleil 2012-2014).
Kara does all the work on his
comic albums, from drawing and
rendering 3D to colouring and
lettering. There appears to be an
opportunity here for an English
57
translator of these books!
Also noted:
Saga (ongoing, adult).
Sonata (ongoing).
Paranatural (ongoing, kids).
Stand Still, Stay Silent (ongoing).
Zone Continuum.
Atomic Robo (see interview).

Back in issue #35 we surveyed the best completed comics from recent years.
We’ve since found more, plus collected vintage reprints... and here they are!

Paper Girls (2019, six volumes, Skyward (2019, complete in three Stardust (2019, 160 pages, complete
complete). Small-town delivery girls volumes in English). Earth’s gravity in English). The Neil Gaiman classic,
find themselves in the middle of a has been reduced drastically! People adapted as by Charles Vess, reissued
galaxy-spanning conflict. Soon to be a can, effectively, fly. What happens in a new edition. Said to have 38
major TV series. Paper and ebooks. next? Paper and ebooks. extra pages. Paper and ebook.

Creature Tech (2019, complete). A Trigan Empire (2020, forthcoming in Valerian Complete (seven volumes,
newly full-colour edition of Doug English). Finally… a reprinting of the complete in English). The reprints
Tennapel’s classic and well-loved b&w huge fully-painted British science- began with the big movie release in
comedy adventure of aliens, biker fiction adventures, from a big 2017, and at 2019 we now have
gangs and giant space eels! 220 reliable publisher who might actually seven volumes of this classic space
pages. Paper and ebook. complete the set! Paper
58 and ebook. adventure series. Paper and ebooks.
Orbital (in seven short 48-page The Fantastic Voyage of Lady Chronosis (Oct 2019, forthcoming in
volumes, complete in English). Rozenbilt (2014, four volumes, one volume). From MIT Press. A
Galaxy-hopping space-adventure complete in English). On a high philosopher has worked with a
with superb art and brisk stories. society voyage, criminals and comics artist to create a weird story
Paper and ebooks. monsters mingle! Paper and ebooks. of a time-cult from before time!

Ghost Tree (2019, series complete Satania (2017, complete in English). I.D. (2019, Emma Rios, complete in
in English). A poigniant tale of weird A young redhead sets off on a English). A quiet book in which three
rural mystery, family reunion and journey to the centre of the Earth, Mars colonists discuss the new
ancient ghosts, with superb artwork. and finds Hell is not as she had technology that will transplant their
Ebook. imagined! Paper and ebook. consciousness. Ebook.

Some Notes on a Nonentity (2017, At the Mountains of Madness (2019, These Savage Shores (2019,
one volume, complete in English). two volumes, complete in English). complete in English). In 1776 a
Another fair-minded graphic-novel The long-awaited complete 600- vampire flees Europe on an East
biography of H.P. Lovecraft, by Sam page translation. Manga master Gou India Company ship, only to find the
Gafford and superb Lovecraftian Tanabe adapts the famous H.P. Indus hides eerie foes more deadly
artist Jason Eckhardt. Print only. Lovecraft tale.
59 Paper and ebook. than himself! Paper and ebook.
Over in Spain, Ricardo Parabere Bresso has
just published a new wordless ‘storyboard
book’ for H.P. Lovecraft’s “At The Mountains of
Madness”. We talk with Ricardo about his love
of comics and his work for music and theatre.

DAL: Ricardo, welcome to the in-depth interview for our free


magazine. This issue of our magazine has the theme of
“Comics”, and we thought you would be a good interviewee
for this. Especially as you have just published a complete
word-less storyboard adaption of H.P. Lovecraft’s “At The
Mountains of Madness”. But first, how did you first learn
that you were a creative artist? In your childhood. Have
you always created comics and storyboards?
RPB: Yes, I've always invented stories, both before or after
being able to express them adequately! Way back I have an
early memory of one of those tasks in which the student had
to write a simple story of two text pages — and then deliver
20 or 30 pages of layout. At the beginning of my
adolescence, I remember joining in with making comic books
and I draw monotonously. But such early drawing was done,
I fear, without too much critical judgment on my part.
DAL: I see. Where did you study and learn your current
skills?
RPB: I took some classes, though only for a few months, in a
workshop of a cartoonist from my hometown of Rosario in
Argentina. That’s in South America. The classes were with a
man called Marcelo Frusin. He had done work for Marvel
Comics and I remember his drawing style was very clean and
accurate.
Then I signed up for architecture classes, of all things, and
for those I had to draw freehand sketches of buildings and
streets. I did this quite easily, but my tendency to draw
other things quickly moved me away from the rather rigid
discipline of architecture.
Then I arrived in Barcelona, the big Spanish city.
DAL: Wonderful. Expensive, but very lively, culturally.
60
Picture: Digital art for a CD cover,
featuring H.P. Lovecraft’s Cthulhu.

RICARDO PARABERE
BRESSO

SPAIN

DIGITAL |
TRADITIONAL
MIXED MEDIA

WEB

61
RPB: Yes. I went to work for an Art Studio there they might just be able to float, if only they tried
under the direction of Domingo Beltran. He had hard enough and jumped high enough.
a degree in what is called here the ‘plastic arts’, Sometimes the dream carries on into adulthood.
with a teaching vocation and qualification, and Just the other day someone flew long-distance
he taught me everything I know! across water on a personal hover back-pack.
Not quite an elegant or silent way to travel yet,
DAL: Super, that must have been a fun time, in
but give it another 100 years… But… back to
a fun city. Have you always had an interest in
your comics making. Tell us about your early
fantasy and science-fiction?
work in making sequential storytelling (comics),
RPB: Oh yes, I remember as a boy hunting please. Such as “Shazam”, “Victor Hugo”, “Just
among the book exchange [second-hand / used- a Gigolo”, and others, please.
books] bookstores. When I came home I had to
hide old copies of the French Metal Hurlant
[Heavy Metal] comic, and also some of the “It began when a heavy-
American science fiction paperbacks that had
spicy covers with girls on them. Because my
metal music band asked
grandmother would rip up any reading matter me about fifteen or so
she considered immoral, and especially anything images for their use. That
with some semi-nudity! /Laughter/
was for a video clip they
DAL: Right. Yes, it’s curious how simple nudity
is still considered immoral even today. And even
wanted, to be called “The
then only for certain body parts and certain Primordial Ones” — which
genders. But to turn to your own work, in your was inspired by H.P.
work I noted that birds, and people falling from
a height, both feature regularly. Do these
Lovecraft’s “At the
themes arise from some of your personal Mountains of Madness”.”
memories?
RPB: Yes, though perhaps from media rather RPB: Well, many of these arose as storyboard
than personal memories. For instance I exercises for an imaginary video clip, or in the
remember encountering a comic called Cymbiola case of “Victor Hugo” [see end of interview] for
— I seem to recall that had quite a few floating admiration of the beauty of the text. Although I
bodies in it. also receive commissions from theatre groups,
and local bands to illustrate their lyrics.
DAL: Yes, that was an early comic by François
Schuiten (Obscure Cities) with Claude Renard. I DAL: Ah, I see. What comics have you enjoyed
think he did a similar graphic novel later,The reading, made by others?
Leaning Girl? Though I’m not sure if she ever RPB: Lately I have discovered one from the
got to float later in the story. Heavy Metal 1970s called Gilgamesh, the immortal — with an
artists of the 1980s — Bilal and Moebius and exquisite narrative. That was a comic book from
others — were also quite keen on floating and the Argentine created by Lucho Olivera. I
flying people. Also the artists in 1984 etc. enjoyed Marvel’s X-Factor, these stories of the
RPB: I consider that the desire to fly is Multiple Man, Jamie Madrox.
something quite common to man, if only in our I also remember DC Comic’s Batman: Year One,
symbolic and dream spheres of activity. from Frank Miller. And the graphic novelCarnival
Samosata was already fantasising about it way of the Immortals by Enki Bilal, which first
back in the 2nd century after Christ, and even appeared in Heavy Metal magazine.
today we continue to do so.
DAL: Yes, I think the latter has just been re-
DAL: Indeed. Yes, there’s a moment in early issued as a fine new collected edition. And which
childhood when all imaginative children think artists and writers do you most admire or follow?
62
63
RPB: Hmmm… It is difficult for me to highlight A wordless ‘storyboard book’, released as an low
one artist over all the others. Even those cost ebook on Amazon. Can you tell us about
working in the same artistic medium with the the process of making that book, please?
same tools. So I end up admiring musicians,
RPB: Yes. It began when a heavy-metal music
filmmakers, painters and writers, all alike. I
band asked me about fifteen or so images for
believe that the greatest prize an artist can have
their use. That was for a video clip they wanted,
is that his work surpasses him, that his work
to be called “The Primordial Ones” — which was
eclipses the name of the author.
inspired by “At the Mountains of Madness”.
DAL: Yes, such as… Mr. H.P. Lovecraft. Which
But on my reading the story again it seemed to
bring us to talking about your own adaptation of
me like rather a challenge to produce a
Lovecraft’s epic story “At The Mountains of
storyboard that reflected all that narrative.
Madness”.
DAL: Yes, and there’s a lot of geology and
Not a tale to start reading him as a newbie, for
expedition logistics in the first third. That
various reasons, dear readers — try
section can read like a field report from an
“Nyarlathotep” followed by “The Colour out of
Antarctic expedition of the early 1930s — which
Space” for your first taste. But “Mountains” is
is what it’s not a good way to start reading
one of his that many long-time friends the man
Lovecraft for the first time.
would like to see adapted. And now you have
produced your own graphic novel, or something RPB: On the other hand there are also extended
akin to a graphic novel of “Mountains”. paragraphs that express personal feelings and

64
reflections, and this seemed one way to bring material being applied in such a way as to
the tale toward being a visual narrative. correct the previous image beneath it. In that
Another aspect that seemed promising was the way the pictures or vignettes ‘evolve’ to achieve
attempts to describe cosmic and deep-time the desired end.
things and locations, via our limited terrestrial
DAL: Fascinating. So each layer is a different
language. This allowed me to work up certain
medium. And then you finish with digital.
sections into art that had a similar tendency
towards abstraction. RPB: Yes, the layout and editing part is digital
throughout.
DAL: Right. You do digital work, I know, but
here most of your new book was made with DAL: How long did the book take you to make?
mixed media I think? But there were some later RPB: From the initial statement and
multimedia sections, at the climax of the story, specifications to the publication on Amazon,
where digital was involved? And then more about a year.
digital work, when you assembled them into
DAL: Great, well congratulations. Any lengthy
framed pages.
book is quite an achievement. Have you heard
RPB: Yes, most of the book is made with mixed from Mr. del Toro? I know that he still wants to
media. They range from pencils, waxes, inks, make a big budget movie of “At the Mountains of
chalk, acrylics. My process is a laying on, in Madness”. And, eventually, I think he will…
order to build up. Each panel is built up from
the initial drawing, with each new type of
Pictures: sample pages from “Mountains”.

65
RPB: Yes, I recall all the publicity for that, from a rhythm of his narration is undoubtedly a great
few years ago now. I think it is very brave of challenge to translate into cinematography. But
him, to still be pitching for it. perhaps, hopefully, he may see my graphic
sequence and think me useful… one day…
DAL: Yes, the studios didn’t go for it, in the end.
At least not at the big tent-pole mega-movie DAL: Yes, he’ll make it eventually. Has your
price he needed to make and market it properly. book sold well? It’s available as a digital
download for tablets, via Amazon, and I
DAL: The fine quality of Lovecraft’s text and the

66
publicised it on Tentaclii (the H.P. Lovecraft DAL: The book’s wordless style seems like a
news clearing-house), but I’m not sure if that very unique format, at least for adults.
provoked many sales or not...
Do you know of others who have released such
RPB: Well, it’s only just been released… so it is storyboard and wholly wordless books? I can
still early to draw conclusions, but the goal is for only think of Frans Masereel, Jodorowsky (the
the reader to enjoy it, if that means one or one famous storyboards for Dune), offhand, in terms
hundred readers. of imaginative work for adults.

67
RPB: No, I don't know others who have tried
this format. Not for adults, certainly.
Lovecraft’s near novel-length story is also a
work that, in my opinion, lent itself to this
format. As told by Lovecraft, Dyer’s story is
traumatic and can be considered as akin to
someone who is remembering a nightmare.
DAL: The ‘build-up’ method of making it seems
like an expensive way of making such a big
book. Have you considered working purely
digitally, to keep your production costs lower?
Perhaps by using the software Corel Painter or
Krita?
RPB: I have considered such options, and do so
according to the work or theme. But I do not
rule out the digital medium for large
productions in future. It seems to me that any
tool is valid, if the results justify it.

“I consider that the desire


to fly is something quite
common to man, if only in
our symbolic and dream
spheres of activity.”

DAL: Do you plan to make more adaptations of


the many stories of H.P. Lovecraft? It would be
good to see a graphical adaption of his
“Hypnos”, for instance. That is an under-rated
story by him. Or perhaps you have your own
favourite story?
RPB: It is quite possible. I am also attracted to
other genres, but I recognize that Lovecraft's
work is a temptation for any ‘plastic artist’,
especially as he is public domain. The story
“Hypnos” could be next, if time allows…
DAL: What other work do you do? I see very
accomplished portraits and scenery on your
Gallery. Do you also work as a commercial
artist?
RPB: Yes, I work throughout all year round as a
commercial artist. I make pictures for
individuals, businesses, video clips for bands
and stage designs for theatre groups.
68
69
DAL: Ah, yes… now you mention it I can see how your style would fit
with theatre and dance backdrops, as well as heavy metal music
concerts. What is your working studio like, and also… what part of
Spain do you live and work in today?
RPB: I still live in Barcelona and work I from my home, though I only
make pictures on request these days. Also, at this time I am not
considering offers of work that involve too large or long a production
time. But maybe... in future I will focus more on the narrative side,
or on similar sequences.
DAL: I see on DeviantArt that you have also recently painted scenes
showing the traditional carnival processions, in your home town.
They are very vibrant and dynamic. Do you take part in these
processions yourself, or are you content to be an observer at such
events?
RPB: Well, if one is ‘on the spot’ at such events then it is inevitable
that one becomes part of these popular expression of the carnival.
Even the recorder — who does not celebrate by performing — is ‘part
of the picture’ for those who attend such events.
But lately... I am content to observe the giant papier-mache figures
and festival floats of the carnivals.
DAL: I see. Do you plan on making any future storytelling
sequences, arising from such local art and stories?
RPB: Yes, this area of Spain is rich in myths and legends. It would
be a shame not to re-vivify and adapt these tales for new
generations. Although... for now I am moving toward developing an
idea that is a fresh take on the character and story of “Rapunzel”.
But it will not repeat anything I’ve seen before.
DAL: That sounds great. Ok, well… thanks very much for this in-
depth interview. We wish you all the best for the future.
RPB: Thanks to you, too.

Ricardo Parabere Bresso is online at:


https://www.deviantart.com/paraberio/

His full “At the Mountains of Madness” storyboard


sequence, which tells the story as told by Lovecraft, is
available as an ebook titled Secuencia Grafica 1.

Opposite: an earlier comic storyboard sequence


adapating a section of Victor Hugo’s famous The
Hunchback of Notre-Dame. Here Ricardo used
inter-titles to tell the story, something which was
jettisoned for his 2019 wordless storyboard
adaptation of “At The Mountains of Madness”. 70
71
This month we present a departure from our usual Gallery
format. We show nine samples of the non-photoreal (NPR)
output possible from Poser 11. Poser is 3D software that
can speedily make 2D comic-book renders in real-time, and
has a powerful Sketch Designer module for sketch renders.

Poser 11 was released in 2016 and Multiple renders then offer you the
Digital Art Live #4 (January 2016) has best control for this effect, when
a full in-depth 26-page review, which combined and blended in Photoshop.
also has several pages on the new real Your basic multi-render set should be:
time Comic Book mode. Poser is now ink outlines only; colour flats only; a
owned by Renderosity and sells there shadows/highlights layer than can be
at $199 for the full Poser Pro edition. blended to suggest roundness and
volume — without turning the picture
The comic-book effect is controlled by
back into 3D again!
a simple pop-up panel, with dials to
precisely adjust inking and tones. This No special shaders or long render
works best with a single low-intensity times are needed. A small set of plain
IBL light, pointed straight at the scene subtle textures is usually all you need
to give flat lighting with few shadows. to retexture, with the skin ideally
You make that simple light yourself. being a ‘ramped’ toon texture.

Here we use Nursoda’s 3D alien72character ‘Loik’ for Poser, available at Renderosity.


Picture: A Photoshop combo of three renders: real-time comic-book with inks only; colour
flats (via a low-intensity IBL light, pointed straight at the character); light shadows.

Slight manual fixes atop the arms, ink lines subtly 73


humanised by Dynamic Auto-Painter.
Hot tip: Once you
have the character
tooned how you
want, try flicking
through the other
Display Modes to
see if you get a
different look or
additional inking
lines appearing.
Such lines can help
in repairing breaks
in the line, such as
that seen here at
the top of Loik’s
arms.

What is a flat ‘toon’ light? A ‘raw’ all-in-one toon


It’s something you make render in Poser, with a basic
yourself, and it’s easy:
toon skin texture that does
1. Make a scene with a
single plain grey light, basic colour-tone ramping.
reduce the light down to
15% to 20% strength.
This is the real-time comic
book mode, in ‘flat’ IBL
2. Point it directly at the
character or prop. lighting, with no Photoshop
3. Switch the light to IBL fixes or re-inking at all.
mode.
Size: 3600 pixels.
4. Save it as a preset.
You’re done! 74 Time: 2 seconds.
Hot tip: ‘Colour flats’
renders like this can be
run through Photoshop
or Dynamic Auto-
Painter filters without
smushing up your nice
crisp ink lines. Because
your ink lines are on
another layer.
Just don’t bank on the
shape edges remaining
the same — your ink
lines layer may no
longer fit on top, if you
go too wild with filters!

The same ‘raw’ toon render in


Poser, but this time as ‘colour
flats’ without the Comic Book
mode’s inking lines applied.
Again, no Photoshop fixes. But
an artist could easily add their
own hand-inking here.
Size: 3600 pixels.
Time: 2 seconds.

75
Hot tip: There are
plenty of free
Photoshop Actions to
cleanly ‘knock out’ or
‘remove white’, leaving
you with only the ink
lines. Ask around to
find the best for
extracting fine lines.
Before running such an
Action in Photoshop,
first hide all your other
layers in the stack.

A basic ‘raw’ toon inks render


in Poser, with just very light
inks and no ‘colour flats’
underneath. Poser’s Comic
Book mode is very easy to
control, with real-time width
feedback and ability to turn
your inking on and off.
Size: 3600 pixels.
Time: 2 seconds.
76
Hot tip: Poser’s sketch
render and its comic-
book filter can work
together quite happily.
But one drawback to
sketch renders is they
are not masked like the
comic-book renders
are. Use another
similar render to mask
and cut them out in
Photoshop.

Poser’s Sketch Renderer with a


custom dash-shading preset,
biting into what would be deep
shadows and bright highlights
(in a normal 3D render).
Again, no Photoshop fixes
here. An artist could easily
add their own outline inking.
Size: 1800 pixels.
Time: 5 seconds.
77
Hot tips: Sketch
renders don’t just
sketch, they can also
paint too!
Many of the default
Sketch Render presets
that ship with Poser do
not render quickly and
may crash an under-
powered PC.
To create your own
quick custom presets,
we recommend you
turn off the background
rendering, and just
sketch render into your
character or prop.
Poser’s sketch render
and its comic-book
filter can work together
quite happily.

A Sketch Designer render to


give a soft watercolour style
suited to making a children’s
picturebook. Again, an artist
could firm up the outlines,
either by reducing the
strength of the light in Poser,
or by painting edges.
Size: 3600 pixels.
Time: 5 seconds.
78
Hot tip: We’ve never
tried it, but Poser 11
lets you save out your
Sketch as a script, to
then power any brush
you like in the Corel
Painter software!

A Sketch Designer render to


give a firmer and more
‘brushed’ painted style. This
could be combined in
Photoshop with a render
produced by running Sketch
Designer only on the ink
outlines from the Comic
Book mode.
Size: 3600 pixels.
79 Time: 8 seconds.
Want to learn more about Hot tips: Photoshop’s
making comics? Look out ‘Paste in Place’
for news of our new Visual command will exactly
Narratives Academy align layers on top of
each other, provided
membership club soon.
you didn’t move the
camera in Poser
between renders!
Note that Adobe’s
“Load files into stack…”
script has never worked
with 32-bit Photoshop,
only in 64-bit.
Making repeatable
Photoshop Actions for
quick layer blending
requires precise and
strict file-naming of
your renders!

A full Photoshop blend of: a


custom ‘Moebius’-style Sketch
Designer dash-shading preset in
Poser; an old-school Firefly
‘toon outlines’ render from
Poser; and the usual ‘colour
flats’ render from Poser.
Size: 3600 pixels.
Time: 90 seconds for all three
render layers, then about 1
80 minute in Photoshop.
Hot tip: Getting this kind
of believable ‘hand-
drawn’ effect consistent,
and thus giving your
comic a consistent look,
is not always easy. It
may help to automate the
process. While Poser 11
doesn't have replayable
Actions like Photoshop,
software like JitBit Macro
can automate a set of
complex steps in any
software, provided you
keep the user-interface
fixed.

Poser’s Sketch Renderer with a


custom marker-pen preset, more
suited to a ‘gothic horror’ comic.
In Photoshop this was merged with a
Poser ‘ink outline’ render (that had
been run through Dynamic Auto
Painter). Eyes were subtly coloured.
Size: 3600 pixels.
Time: 8 seconds, with about 2
minutes in DAP and Photoshop.
81
MOVIE: AD ASTRA
This big movie this Autumn presents audiences with science-
fiction set in a somewhat believable future. It’s a time when
exploration of our Solar System exploration is ongoing. The early
years of such deep-space travel and colonisation are incredibly
tough — but humanity retains its ambition and has sent a self-
sufficient deep-space colony mission as far as the planet Neptune.
Back on Earth they fear the worst for Neptune after 18 years of
silence, when suddenly... one of Neptune’s moons blows up! Fire
up the emergency fast-mission to Neptune, headed by the
estranged son of the head of the planned Neptune colony! In the
background, the Earth’s search for extraterrestrials is getting very
serious — so we’re guessing there may be alien encounters? The
movie’s basic premise sounds a little similar to Conrad’s famous
Heart of Darkness, but apparently that's just the story’s stepping-
off point. Generally, it looks to be a movie of intelligent near-
future space travel, in the style of Interstellar, Contact and 2010.

Our pick of the most inspirational art and sci-fi. Make your imagination LIVE!

82
The names involved in the
movie promise much, so long
as studio tinkerers haven't
been allowed to interfere.
Two big delays to the release
of the movie don’t bode well,
in that regard. However, the
screenwriter James Gray has
a fine track record and is
also Director. The quality of
the script persuaded both
Brad Pitt and Tommy Lee
Jones to sign on with the
project. The veteran movie
actor Donald Sutherland
apparently also makes an
appearance. As such, we
have high hopes this may be
another movie of Interstellar
quality and intelligence.

Pictures: Press pictures, with thanks to 20th Century Fox.

83
Book: Harryhausen — The Lost Artbook: The Art of Ian Kennedy
Movies Ian Kennedy has long been celebrated in the UK
Known for his iconic stop-motion creatures for his amazing cover-art on long-running
and monsters, Ray Harryhausen was at the comics titles from DC Thomson — such as
forefront of fantasy cinema special effects Commando, Starblazer and Hotspur. Now a
for much of the 20th century. beautiful art book, The Art of Ian Kennedy
(spring 2019) celebrates his 70 year career.
But for every film that reached the big Kennedy began in DC Thomson’s Art
screen — such as Clash of the Titans and Department way back in 1949. He went on to
Jason and the Argonauts, there were half a create over 1,250 Commando covers, which
dozen projects never realised. The new continue to appear today from the now 86–year-
book Harryhausen: The Lost Movies old artist. Working in the British ‘fully painted
explores Harryhausen’s unrealised films, comics’ tradition of Frank Bellamy and Don
including unused concepts, storyboards, Lawrence and others, each cover by Kennedy is
projects he turned down, and whole scenes a small painted masterpeice of composition,
that ended up on the cutting-room floor. perspective, and visual storytelling. This quality
This is a 176-page artbook in landscape 160-page artbook is presented chronologically
format from Titan Books, available from and includes work drawn from Kennedy’s
10th September 2019. It includes never- personal archives as well from the DC Thomson
been-seen-before artwork, concept studio archives. It is the first book from the
sketches, photos and unique test footage company’s new Media Heritage Comics team,
drawn from the Harryhausen Foundation and others are set to follow — a natural choice
archives. there would be to have a second book feature
the
84 life and work of artist Gordon Livingstone.
Book: Batman: Definitive History Free ebook: Worlds Imagined
If, like us, you’re baffled about why Batman In 2017 Texas A&M University held a major
is quite so popular... then this new book is gallery exhibition of fantasy maps, “Worlds
for you. First introduced as yet another Imagined” featuring the world’s best fantasy
colourful Caped Crusader in 1939, he POW!- maps to date. Not everyone could ‘mosey on
ed and BIFF!-ed through comics adventures over’ to Texas to see the show, and so they've
in the 1940s and 50s, until by the 1960s and kindly released the high-quality 100-page
70s he became the epitome of TV and exhibition catalogue for free as a PDF download.
cinema comedy camp. After that, re-
The book doesn’t always show the entire map
invented in the comics, he became the
but it's a fine reference for those starting out in
avenging Dark Knight and everything
making fantasy maps, or for those who want to
changed. This new book presents the
catch up on the best what's been produced in
complete history of the Batman’s various
the last 20 years. Once a reader has the map’s
incarnations in vivid detail, featuring
title and the maker’s name, then it’s not too
exclusive commentary from the key
difficult to plug these into DuckDuckGo Images
creatives who have been instrumental in re-
and find a full scan or picture of the map.
purposing a 1960s TV comedy character into
the powerful neo-gothic figure of today, While there are a few gaps (they couldn’t get
including Neal Adams, Grant Morrison, permission to show the original Tolkien maps,
Christopher Nolan and many others. The for instance), we do get glimpses of rare maps
book also ventures far and wide in terms of such as that made by R.E. Howard when first
media, including videogames, collector cards planning the world of Conan the Barbarian.
and other media forms. The authors had full There’s also a 25 minute video-tour of the
access to the DC Comics archives. 85
exhibition, on YouTube.
Ray Harryhausen 2001 exhibition
Opens May 2020, Edinburgh, UK Opens January 2019, New York
The UK is set to host the largest and widest A “2001: A Space Odyssey” exhibition will
ranging exhibition of Ray Harryhausen’s open at New York's Museum of the Moving
work ever seen, including newly restored Image on 18th January 2020 and run until
models. It will open at the National 19th July 2020. The show is billed as... “the
Galleries of Scotland in Summer 2020, and most comprehensive look at this
will run from May-October. The show is groundbreaking film ever assembled in a
being staged with the full co-operation of museum.” It will feature original artifacts
The Ray and Diana Harryhausen Foundation. drawn from collections in many nations, and
from the Stanley Kubrick Archive at the
https://www.rayharryhausen.com/
University of the Arts in London. Costumes,
costume designs, concept art, and test
Pictures, from left, across double-page: footage from the film will be on show.

Harry Harryhausen hand-positions one of his In addition to exploring Kubrick’s influences,


stop-motion skeleton warriors. his deep research, and his innovative
production process with the likes of science
Press still from 2001: A Space Odyssey.
fiction writer Arthur C. Clarke, the exhibition
Audrey Monahan, “Heading Home” — looks at the released film’s widespread
showing H.P. Lovecraft heading home from influence on cinema, design, painting,
the Providence Public Library, late on a cold architecture and space travel design.
but sunny Halloween eve. The photograph
Accompanying the exhibition will be a series
features in the exhibition.
of 70mm screenings of the film 2001.
Still from Tarkovsky’s science fiction Tickets will go on sale in September 2019
masterpiece Stalker (1979), a film based on and early booking is advised for peak times.
the famous novel Roadside Picnic.
http://www.movingimage.us/
86
Ars Necronomica & NecronomiCon Tarkovsky: exhibition & screenings
To 31st Aug 2019, Providence, USA Opens 14th September, Netherlands.
Ars Neconomica 2019: “Dark Dreams in the ‘Eye’ in Holland presents a full retrospective
Divine City” is the key art-show element of and exhibition of the feature films of Andrei
the NecronomiCon convention. This Tarkovsky, maker of the enduring science
celebrates the life and work of the author H.P. fiction films Solaris and Stalker. In addition to a
Lovecraft, in his home city of Providence, New full programme of digital restored prints of
England, every two years. The art exhibition Tarkovsky’s work, there is an exhibition that
is being held at the Providence Art Club, 10 includes unique personal documents such as
and 11 Thomas Street. Lovecraft knew this letters, photos and Polaroid photographs.
Art Club well, as his aunt was a member, and
There will also be a six-part lecture series on
he used it as one of the settings in his most
the conditions under which he worked — in
famous story “The Call of Cthulhu”.
Soviet Russia Tarkovsky was forced to work in
The free exhibition of 60 artists runs there the dreary straitjacket of socialist cinema.
until 31st August 2019 and features art Despite this he created a painterly beauty on
inspired by H.P. Lovecraft’s life and work. the screen that wove together dreams and
NecronomiCon is a very large event and there memories, past and present and future.
are likely to be several other art-related Because of his poetic approach his films were
Lovecraft events in the city during its run. dogged by state censorship and he was labelled
There may also be unofficial fringe art events an ‘elitist’ by the authorities. After enduring
at places in the city such as RSID’s Woods years of obstruction and censorship he defected
Gerry Gallery and other venues. to Italy in 1982, but died soon after.
The show is likely to be heavily attended, and The programme of screenings also includes a
opening times are limited, so booking an key classic that influenced Tarkovsky,
appointment visit may be advisable. Paradzanov’s wonderfully strange film The
Color of Pomegranates (1969).
http://necronomicon-providence.com/
87 https://www.eyefilm.nl/
Are you interested in being interviewed in a future
issue of the magazine? Or presenting a webinar for
our series? Please send the Web address of your
gallery or store, and we’ll visit!

paul@digitalartlive.com

We have a discount code for readers on the


software which made this picture! 15% off
Back cover: “Alien Crater” by Serendigity, real-time landscape maker WorldCreator,
made with the real-time World Creator until 31st Dec 2019. Add discount code
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