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by Andrew R. Gallimore
www.buildingalienworlds.com
IG: buildingalienworlds
Tw itter: Oalieninsect
ALIEN
INFORMATION
THEORY
As a s c ie n tis t and w rite r with a passion fo r psychoactive drugs,
especially those of the psychedelic v a rie ty , I ’ ve spent most of my adult
life so fa r thinking about the way these molecules in te ra c t with the
brain to generate th e ir remarkable e ffe c ts on consciousness. Although,
to a reasonably s a tis fy in g extent, th is thinking often led to something
approaching understanding, when confronted by DMT, my s c ie n tific mind
was le f t reelin g and u tte r ly confounded. I simply could not explain i t .
There was nothing w ithin the pages of the modern neuroscience lite r a tu r e
that could have prepared me fo r DMT, and my f i r s t experience with th is
astonishing molecule triggered what I knew would be a life lo n g dedication
to it s study.
Like many coming of age Just as the in tern et was beginning to emerge, my
introduction to the b iza rre re a lity -s w itc h in g e ffe c ts of DMT came v ia the
la te great psychedelic bard, Terence McKenna, gleaned from the now dated,
but s t i l l extant, HTML pages of his Alchemical Garden at the Edge of
Time, as w ell as from tra n s c rip ts of lecture fragments scattered across
the sparse nodes of the e a rly web - i f you wanted to a c tu a lly lis te n to
Terence speak, you e ith e r had to go see one of his lectures in person or
send o ff fo r cassette tapes by mail order. From these e a rly teenage, mid
90s, forays in cyberspace to my research and w ritin g in the present day,
Terence’ s ideas have remained a f e r t i l e source of in s p ira tio n . However,
there was one o ft-rep eated McKenna-ism that resonated p a rtic u la rly
strongly with me, uttered during a seemingly casual conversation about
crop c irc le s that was subsequently published online:
For some reason that wasn’ t e n tire ly clear (it s till is n ’ t ) , when I
f i r s t read th is simple sentence, something about i t shook me and le f t me
shaking. Like one of the Grand Pronouncements from the Upanlshads, i t
seemed to import some deep and profound tru th about our r e a lit y - i f only
I could get at i t and make sense of i t . Why was th is the “main thing” to
understand? What kind of “work of a r t ” was Terence re fe rrin g to? And how
could we possibly be imprisoned w ithin it?
Although exactly what Terence was try in g to convey only he could r e a lly
know, it was c lear th at th is sparkling s c in t i ll a of rev e la tio n was
inspired by his experiences with DMT. And I couldn’ t help but think that
my resonance with i t re s u lte d , in p a rt, from my own. Somewhere inside
me, Terence’ s Grand Pronouncement buried i t s e lf deep and now, many years
la t e r , from that seed th is book emerged.
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C o n t e n t s :___________
Chapter 9: An Introduction to
Huoersnace___________________
i
Chapter 13: The Mechanism of
Tnterdimpnsional Communication
I
Chanter 14: Structure of the Code__
u
Cbanter 15: Hou to Build a Uniuerse
m
Further Readina ______________
For all sentient beings
in a l l the uiorlds_
PRESS START
fit the ground oF our reality there is a code running. It is a code Fron
which this unioerse and countless others energe and untold uith inFinite
uai'iety oF Form. Vou emerged From this code, and within this code you are
embedded. For you are built From this code._____________________________
It is their code
O O l
____________________
The C o d e .
we are a species that huddles around wood f ir e s and speaks to machines
in code. Both human and humanoid, seemingly alone in our corner of
the Universe, we have begun to resemble the a lie n so cieties of our
imagination: Computerised machinery c ry s ta llis e s from the nexus of modern
human c iv ilis a tio n s , the cityscapes exuding b linking and g lis te n in g
structures that appear inexorably d is jo in t from the n atu ral world of
fo rests, mountains, and riv e rs . Our d ig it a l world somehow fe e ls a lie n , as
i f implanted by an in te llig e n c e from the s ta rs . We are a species that s its
uneasily at the edge of the galaxy, at once clutching tig h t to the breast
of sweet Mother Earth and, at the same time, reaching with a trembling
hand towards shimmering m e ta llic discs humming q u ie tly in the dusk sky.
Machine code binary is the one of most fundamental, and sim plest, of
codes and, yet, from th is s trin g of ones and zeros the most e x q u is ite ly
complex information can be constructed and transm itted. E n tire worlds may
be b u ilt , and th e ir encoding fire d across the Universe with ease. Commun
ion between humans and distant a lie n species doesn’ t depend upon in te r
s te lla r tr a v e l, but only on the transmission of code. And, as we d ire c t
our pulses of electromagnetic ra d ia tio n into the g lis te n in g night sky,
we hope that one day, perhaps many m illennia in the fu tu re , the messages
encoded in these pulses w i ll reach the brain of an a lie n in te llig e n c e . We
hope that one day they w ill hear us and, perhaps, answer us. Of course,
a binary missive from an in te rg a la c tic c iv ilis a tio n 25,000 years in the
fu tu re is l i t t l e more than a dream, and few engaged in such an enterprise
expect to ever have to confront the a lie n towards which they cast th e ir
coded messages in lig h t.
But the code is tr u ly transform ative, not because i t f a c ilit a t e s in te r-
g a la c tic communication, but because i t reveals a deeper se cre t. We seek
the a lie n by tu rn in g our gaze upwards, by tuning our instruments to the
trem bling glows th a t pepper the dark Universe th a t surrounds us. But the
a lie n in te llig e n c e s we seek to communicate w ith are not only scattered
throughout the cosmos on warm and wet worlds rea ssuring ly fa r from our
own muddy home, but
Speaking w ith , even meeting w ith , these in te llig e n c e s depends not upon
f ir in g code in to the s ta rry heavens, nor upon s ilv e ry supra-lightspeed
discs and a n ti- g r a v ity propulsion te ch n o l|g ie s , but only upon retu rning
our gaze inwards and re a lis in g th a t a l l of th is is b u ilt from code.
The chemical s im p lic ity and ubiquity of DMT render the sheer absolute
u n d en iab ility of the b izarre r e a litie s to which i t gates access even more
h o rrifyin g and confounding. Irre v e rs ib ly , and with a ferocious e ff ic ie n
cy, DMT shatters the comfortable illu s io n that our l i t t l e 3-dimensional
Universe is anything but a s liv e r of an unimaginably vast and complex
hyperdimensional system. DMT is the key to confronting the true d ig it a l
structure of th is system, and a technology fo r communicating with the
countless awaiting in te llig e n c e s that permeate it s miraculous domain.
As Dennis McKenna’ s brother, Terence, was so keen to point out:
006
N,N-dimethyltryptamine (DMT) is a
molecule found in countless plant
007
Our r e a lit j emerges a code prog imm in a lie n h y p e rin te llig e n ce
beyond the our 3-dim ensi For want of a b e tte r
term, we w i l l re f m h is i n t e l li g t he author of the Code - as the
Other. DM is te d no i th a t gates a ;ss to the orthogonal dimensions
of a r e a lity ch th is in te llig e n c e n des, and the necessary
.
to o l fo r re s o lu tio t if the Game. I w i l l < :p n d e ta il the nature of
the Game : the book. B r ie fly ue have emerged w ith in a lo w e r-d i
mensional d i g i t s i ure revers t ly l s oI ated from a higher-dim ension
a l system. W ith in t h is low -dim ensional r e a l it y we w i l l remain embedded,
u n t il we the t ............. nanent tra n s c rip tio n and
transference of our conscious in te llig e n c e in to t h is higher-dim ensional
container is is Game the s ix leve ls of which can be
enumerated
[Leuel I]
[Leuel I]]
[Leue] tII]
[Leuel IU]
[ L e u e l U]
[I eu« UI ]
008
We w i ll then turn our a tte n tio n to the world b u ilt by your brain - also
from information - which is the sub a c tiv e phenomenal world you liv e
within throughout your l i f e . We w i ll i.scuss how th is p rivate world is
constructed and how i t re la te s to the » r l : outside your brain.
toke
away_
009
"If p a t t e r n s of ones and zer o e s
m e r e 'like' p a t t e r n s of hu m a n
lives a n d deaths^
if e v e r y t h i n g a b o u t an
i n d i v i d u a l c o u l d be rep r e s e n t e d
in a c o m p u t e r record by a long
s t r i n g of o n e s and zeroes,
then w h a t k i n d of c r e a t u r e co u l d
be r e p r e s e n t e d by a long s t r i n g
of lives a n d d e a t h s ? "
Thomas Pynchon
Chapter 2:
The U n i v e r s e a s D i g i t a l
Information _____
"Relax, it's just a
b u n c h o f o n e s a nd
z e r o s o u t there -
y o u ' r e g o n n a be fine.
Rick
This d e fin itio n might seem rather abstruse, but i t ’ s a c tu a lly very simple
and w i ll be of absolutely fundamental importance in th is book, reappear
ing a number of times in ostensibly unrelated topics of discussion. What
is meant by a system is any thing (concrete or abstract) that can exist
in any one of a d is tin c t number of states at any point in time. In some
cases, when dealing with systems with large numbers of elements, i t w ill
be more in tu itiv e to think of numbers of arrangements of elements of the
system rather than states (although every arrangement is precisely one
state of the system). For example, a flip p e d coin can land e ith e r heads
up or t a i ls up - the coin has two possible states, only one of which can
be occupied at any point in time. Learning which of these states the coin
occupies - heads or t a i ls - increases your information about that coin by
a unit of information known as a BIT.
Oil
Of course, we don’ f have to use a coin: anything that can e xist in pre
cis e ly two discrete and exclusive states can be used to encode a single
b it , the most p ertinent being the d ig its of binary code, each of which
can be e ith e r a l or a 0 . The b it is arguably the most fundamental u nit of
inform ation, since i t ’ s always possible to encode even the most complex
forms of information as a sequence of b its - the c e n tra l processing unit
of your computer, fo r example, can only read and process information in
th is most basic form. To understand how a sequence of b its can encode
inform ation, it helps to think of each b it as the answer to a YES/NO
Question. That is , receiving the answer to such a question increases your
information by a single b it . As the classic parlour game 20 Questions
demonstrates, even the most obscure object can eventually be honed in
upon using only the answers to such basic questions.
013
The Ancient Greek philosopher Democritus believed the world, and a l l
w ithin i t , to be b u ilt from tin y in d iv is ib le p a rtic le s he called ATOMS.
Democritus’ ideas heralded the b irth of the atomic theory of matter:
a l l the world and a l l w ithin i t , barring perhaps the soul, is a complex
orchestration, by divine hand or otherwise, of countless p e lle ts of the
absolute. The b e lie f that the atom was the fundamental unit of matter
reigned u n t il the end of the 19th century, when the ELECTRON - the nega
tiv e ly charged component of the atom - was discovered and, shortly th e re
a ft e r , in the early 20th century, the atom was successfully s p lit into
its constituent electrons and nucleus, which contains positively-charged
PROTONS and uncharged NEUTRONS. This was the dawn of subatomic physics
and, lik e the atom it s e lf was shattered, so was the b e lie f th at the quest
fo r the fundamental s tu ff of the Universe was over.
■ ■ ■ ■
UP DOWN CHARM STRANGE
■
TOP
■
BOTTOM
ft p ro -to n is b u i lt from th re e
quarks: two UP quarks w ith e le c
tr ic a l charge +2/3 and a DOWN
quark of charge -1 /3 , form ing a
p a r t ic le w ith an o v e ra ll charge of
+1. These th re e quarks are held
to g e th e r by massless bosons ap
p ro p r ia te ly named GLUONS. S im i
l a r ly , a s in g le UP quark and two
DOWN quarks combine to form the
uncharged n e u tr o n . In g e n e ra l, a l l
non-elementary p a r tic le s can be
d e fin e d in terms of com positions
of elementary p a r tic le s and t h e ir
in te ra c tio n s .
•:< :. :. ... n :
L ....M..... L
The spin quantum number, M(S), defines the spin angular momentum of the
electron, and can only take on two values (often referred to as spin up
and spin down, re s p e c tiv e ly ):
1+1/2 or 1/2
There are no other properties that an electron can possess that can d is
tinguish i t from the other electrons within an atom. So, rather than a
chunk of matter, an electron is more lik e a point in space tagged with a
set of d ig it a l (quantised) values. However, since quantum theory doesn’ t
allow us to know the exact position of an electron before i t ’ s measured,
the quantum numbers only allow us to plot the p ro b a b ility of finding
the electron at any point around the atom. The positions with a non-ze
ro p ro b a b ility - where the electron might possibly be located - form a
w ell-defined shape re fe rre d to as an o r b ita l. Note that the quantum num
bers are used to define the o r b ita l, not the other way round.
018
For example, i f an e le c tro n ’ s azimuthal quantum number is 0 , it s proba
b i l i t y map is spherical: an S-ORBITAL. An azimuthal number of 1 defines a
dumbbell-shaped P-ORBITAL. A fundamental p rin c ip le of quantum physics is
that only two electrons can occupy a single o r b ita l. Why is th is the case?
Simply because adding a th ird electron to an o rb ita l would require two
electrons to share the same four quantum numbers. And, since an electron
is defined e n tire ly by it s quantum numbers, two electrons with the same
set of numbers is simply the same single electron.
019
Each orbital can carry two electrons — one spin-up, one spin-down —
defined by the arrangement of their quantum numbers_
The two electrons in the first energy level are defined by the
following quantum numbers:
| 020
Of course, the Universe is much more than a vast set of elementary p a r
t ic l e s . These p a r tic le s are dynamic, c o n s ta n tly moving through space,
s h if t in g t h e ir energy s ta te s , and in te ra c tin g w ith o th e r p a r tic le s to
form la rg e r, more complex s tru c tu re s , in c lu d in g atoms, molecules and,
u ltim a te ly , liv in g organisms such as o u rse lve s, in a grand h ie ra rc h y of
in c re a sin g co m p le xity. However, th is doesn’ t a lt e r t h e ir s ta tu s as be
ing constructed from in fo rm a tio n : when an e le c tro n in s id e an atom jumps
from one energy le v e l to another, fo r example, a l l t h a t ’ s o c c u rrin g is
a change in the quantum numbers of the e le c tro n according to p a r t ic u la r
ru le s .
021
The same p rin c ip le applies to the merging of several elementary p a rtic le s
to form a larg e r p a rtic le : the in te ra c tio n between three quarks to form
a positively-charged proton, fo r example. Each quark is defined by it s
own set of discrete quantum numbers - d is tin c t from those that define
electrons - and is thus a f i n i t e piece of inform ation. The same is true
fo r the gluons th at mediate the in te ra c tio n that holds the three quarks
together.
So, the information that defines the three quarks and the gluons
in te ra c ts to form a more complex chunk of information that we
re fe r to as a proton.
The C o m p l e x i -
fication of
Information.
In 1969,
inventor of the world’ s f i r s t programmable computer, Konrad Zuse,
penned an unusual l i t t l e book called Rechnender Raum -
C alculating Space -
| o 24
So fa r , we have discussed how the p a rtic le s th at co nstitu te m atter, and
time i t s e l f , are not continuous, but d is c re te , occupying a f i n i t e num
ber of countable states that encode inform ation. This only leaves space
to consider. The emerging f ie ld of d ig it a l physics seeks to explain the
physical world in terms of d ig it a l information processing, la rg e ly in
spired by the work of Zuse and Hheeler. One of the founders of th is nas
cent branch of physics is computer s c ie n tis t Ed Fredkin:
025
To understand how these c e lls of space might behave in the type of world
envisaged by Fredkin, imagine a tin y region of space constructed from
only 16 c e lls . To keep things simple, each c e ll can ex is t in only one
of four states (quantum numbers i f you l i k e ) . He w i l l c a ll these states
BLACK, BLUE, GREEN, and RED, but we could equally w ell la b e l them as 0 ,
1, 2, and 3, or indeed any four d is tin c t names. The BLACK state is the
default state and e s s e n tia lly represents empty space. I f a c e ll is in the
BLUE s ta te , then we can say i t contains a p a rtic le we’ l l c a ll a B-PAR-
TICLE. A GREEN state c e ll contains a G-PARTICLE and a RED s ta te c e ll an
R-PARTICLE.
C lea rly, the only th ing th a t occurs at each time step is the update of the
c e ll sta te s. However, we can also describe th is process from a d iffe re n t
perspective: the G-PRRTICLE moves diagonally downwards and to the rig h t
u n t il c o llid in g with the B-PARTICLE. Both p a rtic le s are a n n ih ila te d and
two R-PRRTICLES are em itted, which move away perpendicular to each other.
In fa c t, th is process is analogous to what occurs when an electron c o l
lid es with it s antim atter partner, a positron: they are both an nih ilated
and two photons are em itted. Since both the electron and positron are
defined e n tir e ly by information encoded in c e ll s tates, th e ir c o llis io n
and a n n ih ila tio n is simply the processing of information - a computation.
He can apply th is same p rin c ip le to our own Universe: since everything is
defined as d ig it a l information encoded as the states of the c e lls of the
fundamental grid of our Universe, there is no requirement fo r 'o b je c ts ’
to move around in space as such. A ll that occurs is the updating of c e ll
states according to ru le s . Inform ation, encoded in c e ll s ta te s , is what
moves around the g rid .
026
The GREEN particle collides
uith the BLUE particle, both
are annhihilated, and two RED
particles are emitted.
027
Looking around at the marvellous complexity of the
n a tu ra l world, i t ’ s hard to imagine th a t a l l of
th is is a m anifestation of computation. This is be
cause the effulgence of the manifest world emerges
from a hierarchy of increasing complexity, and the
fundamental g rid is buried deep. Pit the pinnacle
of th is hierarchy are, of course, the myriad forms
of complex l i f e that f i l l our oceans, fo re s ts , and
c itie s . Although l i f e seems as fa r from computation
as i t ’ s possible to s tra y , l i f e is lot a p ro p e rty
of matter but an o rg a n is a tio n of matter L ife is a
dynamic process, a behaviour, th a t is dependent on
s p e c ific inform a tion al in te ra c tio n s between mol
ecules and the ru le s governing them ( i. e . compu
ta tio n s ). The molecules themselves are rule-based
organisations of atoms, which are organisations of
subatomic p a rtic le s , and so on down to the c e lls
that c o n s titu te the fundamental stru ctu re of space.
029
Rule H O
Neighbourhood Central cell
cells
Beginning with a random configu
ra tio n of states, many ru le sets
exh ib it rather uninteresting be
haviour: e ith e r rap id ly converging
to an unchanging homogeneous state
or to a s lig h tly more in te re s tin g ,
but non-complex, stable or repeat
ing p attern . Some ru le sets ra p id
ly descend in to apparently chaot
ic or random patterns, whereas a
small number of ru le sets display
patterns that can be described as
COMPLEX. We’ l l discuss complexity
in more d e ta il in the next chap
te r but, b r ie f ly , a complex system
is neither highly ordered nor com
p le te ly random, but somewhere in
between.
030
Time E v o l u t i o n of
neighbourhood neighbourhood
032
The Game of Life has a rule set comprising four rules:
1 2 3 4
4 4 4 Jr
■ ■ ■ ■
033
The Game of L ife ru le set might seem somewhat a rb itra ry , and in a sense
it is : these rules weren’ t designed so much as discovered. As with the
ID ECAs, there is only a lim ite d , but much la rg e r, number of possible
ru le sets, which we w ill re fe r to as the RULE SPACE. However, there is no
simple way to know whether any p a rtic u la r ru le set w i ll display in t e r
esting behaviour once the program runs - the only way to fin d out is to
run i t . The ru le set of the Game of L ife was discovered by Conway during
a process of simple t r i a l and e rro r. Again, as with the elementary ID
automata, many ru le sets show completely t r i v i a l and boring behaviour: no
matter which c e lls are a liv e at the beginning, they a l l soon die o ff once
the program s ta rts running. At the opposite extreme, the c e lls descend
into chaos, and no in te re s tin g forms are d iscern ib le. However, the Game
of L ife ru le set is d iffe re n t:
Transition condition
With each tine step,
(update rule) a cell can either
renain in its current
state or switch to the
other state [output],
dependent on the states
of the neighbourhood
cells [inputs].
037
Gliders [a type of USM] emitted by
this glider gun become input data to
this oscillator [another type of USM]
[1 s t o rdi-i- "M * i M i l l HS H
039
Hopefully, th is idea of h ie ra rc h ic a l VSMs w i ll resonate with the ideas
discussed e a r lie r in th is chapter:
040
“The whirlpool Is a d e fin ite form, but at no time does water stay put in
I t . The whirlpool is something the stream Is doing, Just as we are things
the whole Universe is doing. '*
[something
I
R ea lity is nothing more, and nothing less, than manifest patterns of in
form ation - in fo rm a tio n complexes - emergent on the fundamental Grid of
the Universe. This includes you, your b ra in , and your e n tire world. Of
course, you fe e l lik e much more than a high-order v ir t u a l sta te machine
on a 3D automaton Grid. You are a l i v e , you are conscious. He’ l l get to
the conscious part la te r , but f i r s t we must deal w ith l i f e .
Complexity
The Code:
the Fundamental code that generates the Grid
(discussed later).
The Grid:
the Fundamental structure oF space consisting
oF Cells in speciFic states.
Fundanental particles:
electrons, quarks, neutrinos, etc. Low order
inFormation complexes selF-organlsed From the
Cells oF the Grid.
Subatomic particles:
neutrons, protons. Higher order inFormation
complexes selF-organised From Fundamental
particles.
Atoms:
carbon, oxygen, nitrogen, etc. Higher order
inFormation complexes selF-organised From
subatomic and Fundamental particles.
Molecules :
proteins, water, carbohydrates, nucleic acids,
etc. Uery high order inFormation complexes
selF-organised From atoms.
Cells:
smallest component oF liFe. Higher order
inFormation complexes selF-organised From
molecules.
Multicellular organisms
higher order inFormation complexes selF-
organised From cells.
Chapter 4 :--------- —
opthing...
A la n
Matts
The complex behaviours displayed by the ant so ciety only emerge when the
so cie ty is fu nctio nin g as a whole. These are EMERGENT BEHAVIOURS, which
are a c h a ra c te ris tic property of so -ca lle d COMPLEX SYSTEMS and can be
defined as behaviours o r p r o p e r tie s e x h ib it e d by the e n t i r e system but
not by i t s p a rts . The whole is greater than the sum of i t s p a rts . Each
in d iv id u a l ant behaves in a simple, s te re o ty p ic a l manner, but the e n tire
colony e x h ib its sophisticated behaviours above and beyond that of any
sing le ant.
045
From these two examples alone, we can begin to delineate the essential
properties of what are known as COMPLEX SYSTEMS. A complex system is not
ju st a complicated, chaotic or random system, but one with at least four
basic c h a ra c te ris tic s :
1 046
However, despite the obvious commonalities in th e ir construction, not
a l l c e llu la r automata display what could be c alled complex behaviour. The
patterns generated by an automaton as i t runs depend upon it s ru le set,
and the behaviour i t displays w i ll always f a l l somewhere along a contin
uum of complexity: at one end is perfect c ry s ta llin e order and, at the
opposite is the e n tir e ly unpredictable, thoroughly d iso rd erly behaviour
known as chaos. Mathematician Stephen Holfram exhaustively studied the
ru le sets of many types of c e llu la r automata and observed th e ir behav
iour, noting that d iffe re n t ru le sets often produce s ta r tlin g ly d iffe re n t
behaviour, but which f a l ls somewhere on th is scale. Holfram defined four
d is tin c t types of behaviour:
047
He met these categories less form ally in the la s t chapter when discussing
the d iffe re n t behaviours of elementary c e llu la r automata, but l e t ’ s look
at them more c lo sely. Class I c e llu la r automata may display e a rly f l u r
rie s of a c tiv ity , but th is soon s e ttle s into an unchanging pattern with
a l l c e lls remaining in the same s ta te . Class I I automata are character
ised by repeating patterns that are s lig h tly more in te re s tin g but highly
ordered and non-complex, whereas Class I I I automata display a tumult of
chaotic behaviour that never s e ttle s . Complexity, the domain of the class
IV automata, is neither order nor chaos, but s its in a narrow band between
class I I and class I I I behaviour known as the edge of chaos. This special
region is where complexity reaches it s maximum before descending in to
chaos, and i t is only w ithin th is narrow band of the complexity continuum
that stable propagating structures, such as g lid e rs and spaceships, can
emerge and remain sta b le . A complex system maintains a type of order, but
i t is not a s ta tic order unresponsive to the environment - i t is a dy
namic order. A flock of s ta rlin g s holds together as an ordered structure
which we can recognise as a flo c k , w hilst remaining f lu id , dynamic, and
ever-changing. This is the hallmark of a complex system at the edge of
chaos, where order and disorder are c r i t ic a l ly balanced.
The Game of L ife exem plifies jjnis type of complex behaviour: as the game
runs, the g rid begins f i z z in " w i t h a diverse range of c r itte r s - VSMs
- that p r» a g a te around the grid and in te ra c t with each other. Some of
these 1 s t-order VSMs may jo in togethg> to form higher-order VSMs and,
eventually, the g rid is transformed in to a dynamic ‘ ecosystem’ of VSMs at
varying levels of complexity. Although each in d iv id u a l c e ll of the grid
is re la tiv e ly unsophisticatdi, the emergent betaviour of the system as a
whole is e x q u is ite ly complex and unpredictable - simple rules can give
ris e to highly comp^x behaviour. However, although the patterns emergent
on*! Game of L ife g rid are c e rta in ly fascinatin g - even i^ f e - l ik e - i t ’ s
not d if f ic u lt to appreciate that they emerge ffom the rule-basSFcompu-
tatio n s of the in d iv id u a l c e lls of the g rid . As such, the Game of L ife
o ffe rs us a c le a r example of the comple x i f ic a t ion o f^ ^ o rm a tio n : The
c r itte r s ^ a t e m e r^ o n the g rid are b u ilt from information ^ is ta n ti^ e d
by the states of in d iv id u a l c e lls and, as these c r itte r s appear to move
about the g rid , i t is a c tu a lly inform ation th at is moving. T h i^ flo w of
information across the g rid , in s ta n tia te d by the rip p lin g of g lid e rs or
other structures is c r i t i c a l l y important fo r generating the complex be
haviour that distinguishes the Game of L ife from non-complex automata.
The c r itte r s that emerge on the Game of L ife g rid f a i l in to a number of
categories, with the simplest being the s ta tic structures known as s t i l l
ll f e s . Whilst these might be in te re s tin g to a lim ite d exten t, a g rid pop
ulated e n tir e ly by s t i l l - l i f e s could never be described as complex, since
s t i l l - l i f e s have no way of in te ra c tin g with each o ther, ever remaining
islands irrevocably separated. Rather, it is the dynamic, propagating
c r itte r s jfia t allow complexity to emerge. As these g lid e rs , spaceships,
and other dynamic c r it t e r s s c u ttle across the g rid , th e ^ ^ a n in te r
act B l i r e c t l a by c o llid in g with each other, or in d i H U l y , b * e m ittin g
p ro je c tile s t h ^ M it e r a c t with other c r it t e r s in th e ir path. As in a l l
complex systems, these in te ra c tio n s between the c r it t e r s - the agents of
the system - engender the emergent complexity. In the case of the Game
of L i f e , ^ is t |^ in te ra c tio n s between moving p atterns o f inform ation -
information complexes - that generates the complex b^javiour. ®
049
The stable propagating and in te ra c tin g VSMs that characterise the Game of
L ife form a complex system at a le v e l above the base of the g rid : The in
d ividu al c e lls are, of course, unmoving with a s ta tic and unchanging set
of neighbours with whom they can in te ra c t. In th is sense, a l l c e llu la r
automata are completely s ta tic - only the states of the in d iv id u a l c e lls
change over time, with each p a ra lle l update of the automaton. I t is only
the information in s ta n tia te d in the c e ll s tates, carried by the VSMs,
that flows about the g rid . The VSMs form a system of in te ra c tin g agents at
an organisational le v e l above, but emergent from, the fundamental s ta tic
agents - the c e lls - at the base of the g rid , find, th is can occur at many
levels of an organisational hiearchy. Information complexifies upwards,
with new complex systems of in te ra c tin g patterns of information emerging
at higher and higher levels of an organisational hierarchy, the formation
of each driven by the flow of information between these patterns and
through the system. In non-complex - class I - I I I - c e llu la r automata,
th is com plexif ic a tio n never progresses above the le v e l of the base g rid .
This same p rin c ip le applies in our universe, in even the most complex of
structures, including conscious liv in g organisms. No objects r e a lly move
in the Universe: patterns of information emerge, in s ta n tia te d by the C e ll
states of the Grid, and th is information flows between C ells generating
the patterns of information that self-o rg anise to form the high-order
patterns we recognise as atoms, molecules, c e lls , liv in g organisms, and
the patterns they form, whether i t be a flo ck of s ta rlin g s , a society
of ants, or human c iv ilis a tio n . The layered com plexification of in fo r
mation in stan tia te d by the Grid generates a l l the forms we observe In
our Universe. The d ifferen ce between our Universe and the Game of L ife
g rid is that th is layered com plexification has progressed much higher in
the Universe, with a deep organisational hierarchy emerging, with liv in g
organisms s it tin g at the apex.
So what about l i f e ?
I t shouldn’ t come as any surprise that liv in g organisms are r ig h tly c a t
egorised as complex systems and, as such, are most accurately viewed as
highly complex patterns of information processing.
051
Interactions between simple agents cause higher order
structures and behaviours to emerge_
High-order
emergent
structures
Isolated
simple agents
Complexity
Although a g lid e r on a 2D c e llu la r automaton is c e rta in ly not a liv e ,
the g lid e r maintains it s id e n tity despite it s constituent c e lls changing
every few time steps. S im ila rly , liv in g organisms are not objects as
such, but patterns of information that maintain and regenerate themselves
over a period of time we recognise as a life s p a n , which might be a few
days or several decades.
053
The process of self-maintenance, re g u la tio n , and regeneration, is an
emergent behaviour, a highly complex type of information processing. This
behaviour emerges from the in teractio n s of large numbers of simple compo
nents - so a liv in g organism is not a large complex machine so much as a
system of smaller and simpler machines, which are themselves patterns of
inform ation. I t is the in te ra c tio n of these small machines that produces
the complex behaviour of liv in g organisms and, fundamentally, these in
teractions are the flow of information through the system. You should be
able to see the rela tio n s h ip between the emergent behaviour of a flo c k of
s ta rlin g s , or a colony of ants, and a liv in g c e ll, which one might go so
fa r as to c a ll a ‘ flo ck of molecules’ . In general, a liv in g organism is a
complex, h ierarch ically-o rg an ised p attern o f inform ation th a t maintains,
regenerates, and re p lic a te s i t s e l f over time.
The Game of L ife w i ll always remain on the f i r s t few rungs of the ladder
of complexity, w hilst our Universe has progressed much higher and, most
lik e ly , w ill continue to do so. Despite s it tin g at very d iffe re n t levels
of the organisational hierarchy, both our Universe and the c r it t e r s in
the Game of L ife emerge from information processing. In the case of the
Game of L ife , i t is the c e lls of the automaton grid that perform the com
putations, whereas in our Universe, i t is the C ells of the Grid.
055
ft cell is a self-organised emergent structure,
built from a large number of simple interacting
components, each of uhich is itself a self-
. 1-2
organised structure with emergent properties_
A receptor spans the e n tire membrane, with an outward-facing domain
exposed to the environment, and an inward-facing domain exposed to the
c e ll’ s In te r io r . The outer domain binds s e le c tiv e ly to molecules in the
environment, with d iffe re n t receptors binding to d iffe re n t molecules.
Upon binding to the receptor, the molecule causes the receptor to tw is t
out of shape, d is to rtin g both it s outer and inner domains. The alte re d
geometry of the inner domain allows i t to bind to molecules inside the
c e ll known as s ig n a llin g p ro tein s, which are themselves part of the com
plex network of molecules inside the c e ll. So, o v e ra ll, by binding to the
receptor, a molecule outside the c e ll transm its information across the
membrane and in to the c e ll. By sporting a v a rie ty of d iffe re n t receptors
in it s membrane, each binding to a s p e c ific type of molecule in the ex
ternal environment, a c e ll can receive a v a rie ty of forms of information
about the environment. I t ’ s not d if f ic u lt to see why th is could be use
fu l: i t might, fo r example, allow a c e ll to detect sources of food or
toxins, chemical signals secreted by predators, or even to distinguish
between lig h t and darkness.
Downstream
signalling
molecules
057
When a molecule binds to a receptor protein,
information is transmitted From the environment
into the cell, where it spreads through, and is
processed bp, the network of molecules in the
cell’s interior_
The binding of a molecule to a receptor protein exem plifies one of the
most important concepts in th is book: perception. In humans, perception
is commonly defined as the process by which awareness of the world is
achieved via the senses: the detection of lig h t by the eyes, of sound
vibrations by the ear drum, fo r example. Although we w i ll eventually d is
cuss how your brain is able to perceive orthogonal dimensions of r e a lity
during a DMT t r ip , we must f i r s t think about perception more generally
and on a more fundamental le v e l. Perception is usually described as a
means of sensing the environment and is ty p ic a lly re s tric te d to organisms
that are e ith e r presumably conscious or th a t, at le a s t, possess a nervous
system. However, i t w i ll be h elp fu l to define perception more generally
as the process by which a stru ctu re, iiv in g or otherwise, receives and
processes Information from it s environment.
i
A receptor embedded in a membrane enables a c e ll to select information
from the environment and to transmit th is information across the c e ll
boundary and into the network of molecules inside the c e ll. This is
perhaps the most basic form of perception of which a l l organisms must
be capable. An organism w i ll not survive fo r long i f i t cannot receive,
and process, information about it s environment, which is the basis of
perception. A system of receptors embedded in a c e ll membrane, each spe
cialised to receive and transmit a s p e c ific type of inform ation, allows
an organism to th riv e w ithin an ecosystem of other organisms competing
for food and other resources. For example, receptors that bind glucose
molecules can provide information about the location and concentration of
this important energy resource. S im ila rly , receptors fo r toxins, phero
mones, or other s ig n ific a n t molecules, provide an organism with a kind of
chemical map of the environment, with concentration gradients of s p e c ific
molecules mapped out by th e ir d iff e r e n tia l a c tiv a tio n of receptors on
d iffe re n t parts of the c e ll membrane.
059
Of course, if is n ’ t necessary fo r the molecules themselves to pass
across the c e ll membrane, only that they bind to the external domain
of the receptor such that the information s ig n a llin g th e ir presence is
transm itted into the c e ll. This system of receptors allows the c e ll to
continuously receive information from the environment, which can then be
processed by the network of molecules inside the c e ll. N a tu ra lly , th is
information is only useful i f the c e ll has the machinery to ‘ make sense’
of i t and respond in a fu n c tio n a lly useful manner. This requires not only
perception, which we can also c a ll sensory Input, but also a means of
producing a response, which is the output. This response might be rather
simple and automatic, such as moving up a concentration gradient towards
a food source or away from an area with a high concentration of toxins.
However, w hilst such ste re o ty p ic a l responses might be s u ffic ie n t fo r a
s in g le -c e lled organism, a m u ltic e llu la r organism perched several layers
in organisational complexity above such amoebic s im p lic ity , requiring
of a constant and intensive supply of n u tritio n , and with the constant
threat of being preyed upon by other complex m u ltic e llu la r organisms,
th is would never do.
*uie w ill often refer to the structure that performs the function of a brain
more generally as a brain complex (a type of information complex), since such
structures are universal features of complex life , whether Earthly or otherwise.
1 060
Sjf the outside world Fell in ruins, one of us would be capable of
|buildin9 it UP again. For mountain and stream, tree and leaf, root and
Iplossom, all that is shaped by nature lies modelled in us.”
Hernann Hesse
Each of us liv e s out each of our liv e s from behind our eyes, in a world
that French philosopher Pierre Teilhard-de-Chardin called the ‘ w ithin
of things’ : “ the object of a d ire c t in tu itio n and the substance of a l l
knowledge”1. I t ’ s not enough to say that your body and brain is b u ilt
from information: For conscious beings such as ourselves, borrowing from
philosopher Thomas Nagel, there is so m eth in g -it’s -lik e -to -b e th is par
tic u la r configuration of inform ation. There is a w ith in , and th is w ith in
is your phenomenal world, the world of subjective experience and the only
world you can ever know. Whether you are hurrying down a damp s tre e t on
a grey Sunday morning or dancing with ancient gods in a jew elled temple
with b izarre c ry s ta llin e geometries of immeasurable luminosity and form,
i t is always your own personal world, and i t is always b u ilt from in fo r
mation generated by your brain.
Your brain generates a highly complex form of information that has the
special property of s u b je c tiv ity : you experience th is information as your
world, whether you are awake, dreaming, or at the peak of a DMT t r ip .
1 062
Of course, although your phenomenal world is always b u ilt from in fo r
mation generated by your brain [we w i ll discuss la te r how your brain
achieves t h i s ] , there is an undeniable re la tio n s h ip between th is subjec
tively-experienced world and the world outside of your brain , which we
would n a tu ra lly c a ll the environment. Your brain evolved as a generator,
receiver, and processor of inform ation. More s p e c ific a lly , i t evolved to
receive and process information from the environment - the surrounding
Grid - and then to make judicious decisions regarding behaviour based on
the resu lts of it s computations.
Brain
complex
Environment
063
I f you look around you now, you w i ll see a world ric h In inform ation: a l l
the objects, colours, textures, re la tiv e distances, and values associated
with a l l these things - beauty, disgust, ambivalence, etc - are encoded
by information generated by your b rain . Your world is e n tir e ly th at in
formation experienced from the in side, from uiithin. Your brain generates
th i^ inform ation, not because i t w i l l affo rd you a b e a u tifu l world to
enjoy, but because the phenomenal world thus manifested is useful to you
and fo r your continued s u rv iv a l. A world that contains useful informa
tio n about the ongoing a c tiv ity in the surrounding environment provides
an organism with an evolutionary advantage over those organisms unable
to build such a world. The Grid contains a m ultitude of information com
plexes with varying levels of complexity - we recognise these as other
organisms and inanimate objects, but l e t ’ s not lose sight of th e ir true
nature as emergent structures b u ilt from inform ation. Some of these com
plexes contain information e ith e r b e n e fic ia l or e ssen tial to an organism
- what we might recognise as food or sunlight - and some contain informa
tio n harmful to an organism. Predators, fo r example, are other organisms
that take an a c tive in te re s t in destroying us because they consider us
food. However, there are more subtle forms of inform ation: the distances
between objects enable us to navigate the Grid to seek c e rta in types of
information whilst avoiding others, fo r example. A ll of th is information
is encoded w ithin your brain and forms a model of the external world
sculpted over m illio n s of years of evolution.
064
Organisms with brains that generate poor models of the world - perhaps
models that f a i l to distinguish between predators and prey - w ill be
less lik e ly to survive and reproduce than those with brains that generate
adaptive models.
The mutual information between th is p rim itiv e brain and the environment
is very low: even i f you had access to a l l the information being gen
erated by the brain , you would learn very l i t t l e about the information
being generated in it s environment. As a brain evolves, and it s phenome
nal world changes, i t begins building worlds that contain more and more
useful information about the environment. In other words, the mutual
information between the brain and the environment increases. Of course,
building useful models of the world is not simply a matter of accruing
more and more inform ation: a brain must be s e le c tiv e , ignoring irre le v a n t
information and selecting pertinent and useful inform ation. In fa c t, th is
f ilt e r in g of irre le v a n t information is as important as the selection of
useful inform ation. More is not necessarily b e tte r.
065
Information generated Information generated
Progress by the enoironment_ by the brain_
ot brain
evolution
s B
069
ft brain s its at the apex of the organisational hierarchy with many layers
of computational complexity. However, at its most fundamental, lik e a l l
§h at manifests in our Universe, a brain is an arrangement of the Cells
of the Grid. A brain generates inform ation, as do a l l things, by the
updating of C e ll s tates. These C ells in te ra c t lo c a lly w ithin the Grid
and, through many levels of h ie ra rc h ic a l s e lf-o rg a n is a tio n , the complex
computational properties of a brain emerges. The information generated
by your brain manifests from w ith in as your phenomenal world. Throughout
your l i f e , your brain may generate a number of d iffe re n t types of worlds:
the normal waking consensus world of everyday l i f e , the flu id and unpre
d ictab le worlds you explore w hilst dreaming and, i f you ingest certain
drugs or plants, worlds altogether stranger than e ith e r of those. H hilst
c le a rly d is tin c t, these worlds are u n ifie d by th e ir fundamental nature as
information generated by your brain.
070
Dendrite
Information
Cell
body
Axon
Synaptic
bulb
Although there are many d iffe re n t types of neurons with p a rtic u la r spe-
cialised functions, each has a conceptually simple task: to receive
information, in the form of electrochemical signals from other neurons,
process th is inform ation, and then make a decision. The decision is also
simple: remain quiet (do nothing) or f i r e an electrochemical signal
called an ACTION po te n tia l . This f i r e or n o -fire decision can be likened
- alb eit s im p lis tic a lly - to a tw o-state system that generates a single
b it of inform ation, with the n o -fire decision being equivalent to a ‘ 0 ’
and an action p o te n tia l being a ‘ l ’ in d ig it a l binary code. When a neuron
fire s an action p o te n tia l, the signal is passed along the axon towards
one or more downstream neurons, which must then decide whether or not to
l i r e an action p o te n tia l themselves.
071
Like a l l c e lls In the body, the inside and outside of a neuron is sepa
rated by a semi-permeable membrane, which controls the flow of molecules
both into and out of the neuron. Neurons are special in th at they accu
mulate certa in charged ions - positively-charged sodium and potassium
ions, and negatively-charged chloride ions - on the inside and outside
of the c e ll membrane. I f these charges are unbalanced, there is a net
d ifferen ce in e le c t r ic a l charge across the membrane, referred to as the
MEMBRANE POTENTIAL.
072
Neurons do not work in is o la tio n , but are heavily interconnected via
th e ir dendrites and axons, forming a bew ilderingly complex set of n e t
works among which information - in the form of spikes - is shared, pro
cessed, and integrated, fiction p o te n tia ls are in itia t e d close to the
c e ll body, but tra v e l ra p id ly along the neuron’ s axon to be passed to
one or more dendrites of other neurons. However, the action p o te n tia l
isn’ t normally passed d ire c tly from the axon to a dendrite: There is a
small gap between the axon term inal and the dendrite called a SYNAPSE.
The ro le of the synapse is to transm it the information carried by the
acton p o te n tia l from the PRESYNflPTic neuron to the POSTSYNAPTIC neuron.
When the action p o te n tia l reaches the enlarged axon term inal - the PRE
SYNflPTic BULB - a series of biochemical events causes s p e c ific molecules
- NEUROTRANSMITTERS - to be released in to the gap - the SYNAPTIC CLEFT.
The neurotransmitter molecules then d iffu s e across the c le f t and bind to
special receptor proteins embedded in the postsynaptic neuronal membrane.
Presynaptic Postsynaptic
Neurotransmitter [NT]
073 |
Dependent on the type of neurotransm itter - there are over 100 d i f f e r
ent types - and the type of receptor p ro tein , the binding of a neuro-
tran sm itter with it s s p e c ific receptor protein can generate a range of
d iffe re n t e ffe c ts on the postsynaptic neuron. The most straightforw ard
e ffe c t is to e ith e r raise or iower the membrane p o te n tia l of the post
synaptic membrane. Raising the membrane p o te n tia l w i ll bring i t closer
to the threshold p o te n tia l, making i t more lik e ly th at the neuron w ill
eventually f i r e an action p o te n tia l. This is known as an EXCITATORY
POSTSYNAPTIC POTENTIAL (EPSP). Lowering the membrane p o te n tia l takes i t
fu rth e r from the threshold p o te n tia l and makes i t less lik e ly th at a
neuron w i l l f i r e - th is is an INHIBITORY POSTSYNAPTIC POTENTIAL (IPSP).
Since the number of neurotransm itter molecules released from the presyn-
ap tic bulb and the number and type of postsynaptic receptor proteins can
be changed,! the chemical synapse is highly fle x ib le : the strength of the
synaptic connection can be increased (SYNAPTIC POTENTIATION) or decreased
(SYNAPTIC DEPRESSION) or, in some circumstances, switched o ff e n tir e ly .
This f l e x i b i l i t y is c ru c ia l fo r sculpting the information generated by
the networks of neurons in the neocortex and so is of c e n tra l importance
in b u ild in g your world.
I t is th is inform ation,
generated by t r i l l i o n s of action p o te n tia ls per second,
that manifests as your
phenomenal world.
I f you look around you nou), you m ill notice that the visual scene you’ re
experiencing has two properties: F ir s t ly , your visu al world contains a
huge amount of information - observe a l l the d iffe re n t colours, shapes,
and textures in your visu al f i e ld . Then observe how these take on the form
of sp ecific objects that you recognise and how these objects re la te to
each other in terms of th e ir r e la tiv e distances from your eyes or how they
overlap and in te ra c t with each other, f i l l of th is information is encoded
by the neurons in your brain . In fa c t, your vis u a l world is th is in fo r
mation being experienced from your subjective perspective - from w ith in .
075
Imagine a small LED bulb that can e ith e r be switched ON or OFF. When
switched ON, the bulb randomly emits e ith e r a RED, GREEN, or BLUE lig h t.
Now imagine you possess an extremely simple brain th at can only detect the
presence or absence of lig h t - more of a lig h t-d e te c to r than a b rain . Your
brain cannot detect the position of the lig h t nor it s colour or b rig h t
ness. With th is brain you are only capable of experiencing two d iffe re n t
worlds: a world of lig h t or a world of darkness. When the lig h t is switched
ON, your neurons f i r e and your world becomes a world of lig h t and, when
switched OFF, you’ re plunged back into darkness. This is a l l you can know
and experience. The colour of the lig h t makes no d iffe re n c e , since your
simple brain is unable to d iffe re n tia te between colours and can only se
lect between two states.
For you to d iffe r e n tia te between the d iffe re n t colours, we need to build
you a more complex brain , by separating the neurons of your brain into
three d iffe re n t groups and ‘ tu ning’ each group to only f i r e i f a sp e c ific
frequency of lig h t is detected. When the bulb shines a low-frequency RED
lig h t , only the 'RED' neurons w i ll f i r e , whereas a BLUE lig h t w i ll only
stim ulate the neurons tuned to that colour. Your brain can now distinguish
between the three colours of lig h t and, in fa c t, you are now able to ex
perience four d iffe re n t worlds: darkness (lig h t switched OFF), plus the
three d iffe r e n tly coloured worlds of lig h t . Your brain can generate more
information - the colour of the lig h t as w ell as it s presence or absence -
by being able to select from a la rg e r number of states (re fe r back to our
d e fin itio n of information from chapter 2 ). Separating neurons to perform
d iffe re n t functions by tuning them to only respond to c e rta in types of
information is known as FUNCTIONAL SEGREGATION and is absolutely cen tral
to your b ra in ’ s a b ilit y to the generate your phenomenal world.
076
OFF ON ON ON
World 1 World 2
077
The areas of the b ra in re sp o n sib le fo r gene ra tin g v is u a l in fo rm a tio n l i e
at the back of the b ra in in the a p tly named VISUAL CORTEX. However, much
more extensive areas of the neocortex a lso make e s s e n tia l in fo rm a tio n a l
c o n trib u tio n s to your v is u a l w o rld . The PRIMARY VISUAL CORTEX - VI - s it s
r ig h t at the back of the b ra in and is the re g io n th a t f i r s t re ce ive s
v is u a l in fo rm a tio n from the e x te rn a l w o rld , from the r e tin a at the back
of the eye and v ia a walnut-shaped hub in the ce n tre of the b ra in c a lle d
the THALAMUS. V l is g e n e ra lly re sp o n s ib le fo r b asic v is u a l in fo rm a tio n ,
c o n ta in in g ‘ s im p le ’ neurons tuned to respond to c e rta in lin e o rie n ta tio n s
or te x tu re s , as w e ll as more ‘ complex’ neurons th a t o nly respond when a
lin e is moving in a s p e c ific d ir e c tio n , fo r example. From V I, in fo rm a tio n
is sent to the VISUAL ASSOCIATION CORTEX, which c o n ta in s neurons spe
c ia lis e d to represent s p e c ific fe a tu re s of the w o rld , such as geom etric
shapes, c o lo u rs , or s p a tia l depth. F u rth e r downstream, in the TEMPORAL
LOBES - which s i t at the sides o f the b ra in - are areas s p e c ia lis e d fo r
the re c o g n itio n and re p re s e n ta tio n of c e rta in types of o b je c ts , such as
faces or anim als. In fo rm a tio n , in the form of a c tio n p o te n tia ls from the
re tin a and thalamus, is passed along th is pathway and spreads to these
s p e c ia lis e d areas which e x tra c t the types of in fo rm a tio n to which they
are tuned to respond. Using t h is in fo rm a tio n , the b ra in c o n s tru c ts your
phenomenai w orld.
Frontal
areas
Optic tract
Association
Thalanus
areas
Primary
oisual areas
To illu s tr a te how th is works, l e t ’ s imagine a highly s im p lifie d brain ,
more complex than the brain we envisaged in the ‘ lig h t bulb’ thought ex
periment, but s t i l l containing only a handful of fu n c tio n a lly segregated
areas. How would th is brain generate a very simple world, containing only
a single object: a smooth red square moving from l e f t to rig h t? This sim
ple world comprises only a few features that must be encoded in the brain:
the form of the square [ it s edges, corners, and o v e ra ll shape], it s c o l
our, te x tu re , and it s movement. Neurons in fu n c tio n a lly segregated areas
of the brain are specialised to represent these features. An area devoted
to processing colour information contains neurons that only respond to
sp ecific colours. In th is simple world, i t is the ‘ re d ’ neurons that w ill
f i r e , whilst the ‘ b lu e’ and ‘ yellow ’ neurons, fo r example, w i l l remain
q uiet. The same applies to neurons devoted to processing edge, shape, and
movement inform ation, with specialised subsets of neurons w ith in each
functional area representing a s p e c ific feature of the world. Taken to
gether, these neurons form a p attern o f a c tiv a tio n - pattern of informa
tion - that represents the moving red square. I t ’ s important to remember
th a t, whether or not there is a red square in the environment that you
are perceiving, or whether the square is a h a llu c in a tio n , dream, or psy
chedelic visio n, it s construction is the same. The brain builds the red
square using information generated by the fu n c tio n a lly segregated areas
of the cortex. As we discussed in the la s t chapter, how th is red square
relates to events in the environment is a d iffe re n t issue e n tir e ly , and
th is might be d iffe re n t depending on whether the square is experienced
during normal waking l i f e , during a dream, or during a psychedelic t r ip .
079
Smooth red square
mooing to the right
Cortical representation
Inactioe neurons
Actiue neurons
oso
These p rin cip les can be extended to areas of the cortex responsible fo r
processing the other types of sensory information and constructing other
features of your phenomenal world. For example, a natural sound has a
complex wave structure b u ilt from simple waves of d iffe re n t frequencies.
These waves combine to form the complex wave that stim ulates the machin
ery inside your ear. S pecific areas of the auditory cortex are tuned to
respond to s p ecific frequencies, and each frequency component of a com
plex sound wave activates it s own frequency-tuned neurons in the auditory
cortex. This pattern of a c tiv a tio n represents the complex structure of
the o rig in a l sound wave and manifests as the sound you experience.
081 HI
Each coi-tical column in the human neocortex is constructed From six
layers: layer I is the outermost layer, closest to the skull, and layer
UI is the deepest layer, closest to the centre of the brain. Since these
columns are packed together sideways, this giues the entire cortex a six
layered structure._______________________________ ____ _______ ____ _____
O S 2
Cortex
Thalamus
083
I
When you observe an object, such as a strawberry, fo r example, the T -co l-
umns that encode it s various features - it s red colour, it s shiny mottled
textu re, it s c h a ra c te ris tic shape - are activated and form an a c tiv a tio n
p attern . The electrochemical a c tiv ity of each activated T-column begins
o s c illa tin g In the gamma range and these o s c illa tio n s ra p id ly become syn
chronised. This can be compared to the way a wine glass can be made to
‘ sin g ’ , or even s h a tte r, i f the rig h t frequency of sound - the natural
frequency of the glass - is played. Gamma o s c illa tio n s can be thought
of as the n atu ral frequency of an activated T-column and, when many
T-columns are simultaneously activated , they ra p id ly synchronise th e ir
o s c illa tio n s and tra n s ie n tly self-o rg anise to form a u nified structure:
a THALAMOCORTICAL STATE (T-STATE)6. The a c tiv ity of a large number of
T-columns can be integrated w ithin a few hundred milliseconds to generate
the in fo rm atio n -rich and u n ifie d T -s ta te th at encodes your phenomenal
world. At every moment of your l i f e , your e n tire world is a unique pattern
of a c tiv a tio n of a huge number of T-columns d is trib u te d across the cortex
and u n ified by the thalam ocortical system. Your world changes from moment
to moment as a sequence of these T -s ta te s , one T -s ta te flowing in to the
next. Since the number of possible T -states is vast, when the cortex se
lects a s p e c ific T -state i t generates an immense amount of inform ation.
OS4
Rather than adding to th is in tr in s ic inform ation, e x trin s ic information
from the senses am plifies or ‘ awakens’ s p e c ific patterns of in tr in s ic
information. S pecific patterns of e x trin s ic information are MATCHED to
specific patterns of in tr in s ic information being generated by the thalam
ocortical system?. Or, e q u iv a le n tly , the thalam ocortical system can only
absorb information that matches the in tr in s ic inform ation i t generates.
For example, when you look up into a c le a r blue sky, the blue lig h t a c t i
vates the blue cone c e lls in the re tin a , and th is e x trin s ic information
is transmitted to the visu al cortex as a sequence of action p o te n tia ls .
This pattern of information is matched to the a c tiv ity of a p a rtic u la r
set of neurons in the vis u a l cortex - those tuned to th is p a rtic u la r type
of information - and am plifies th e ir a c t iv it y . The e ffe c t is to increase
the amount of in tr in s ic information in the T -s ta te th at is experienced as
the colour blue. Note th at the e x trin s ic information i t s e lf never enters
the T -state - i t can only modulate the in tr in s ic information being gen
erated by the n atu ral a c tiv ity of the thalam ocortical system.
085
Intrinsic
inFornation
Sensory matching
ose
Chapter 7:
STRUCTURAL CONNECTIVITY;
EFFECTIVE CONNECTIVITY;
FUNCTIONAL CONNECTIVITY.
OSS
synaptic connections can be strengthened or weakened, removed e n tire ly ^
or new connections added.
Physical connections
between colunns_
Shaped by effective
and functional
connectiuity_
Effectiue connectivity
Dependent on
structural
connectivity_
Effectiue
connectivity causes
sets of columns
to be active
simultaneously:
functional
connectiuity_
^ 0 9 0
E ffective connectivity has an e s s e n tia l ro le in sculpting the thalamo
c o rtic a l a c tiv ity th at is your world, as inform ation w i ll tend to spread
amongst T-columns that are most strongly connected. E x trin s ic information
from the external world is always incomplete: when you’ re gazing out of
a window at the world, the brain is n ’ t receiving complete images of the
scene th at i t then somehow presents to consciousness. Your eyes are r e
ceiving noisy patterns of lig h t that the re tin a must convert to action
p otentials and then pass to the cortex. Once the information reaches
the primary visu al cortex, i t w i ll a c tiv a te - be matched to - s p e c ific
T-column populations th at are tuned to respond to the features encod
ed in the information received from the re tin a . These T-columns w i ll
then a c tiv a te T-columns to which th ey’ re connected, and the information
spreads through the thalam ocortical networks dependent on the e ffe c tiv e
connectivity between the T-columns. A fte r a few hundred milliseconds,
the gamma o s c illa tio n s of the a ctive T-columns w i l l synchronise to form
the integrated T -state that encodes your vis u a l experience of the scene.
The visual scene is not presented to the b rain , but is constructed by i t .
Your brain builds your world.
091
ft selection of 6 T states from the oast repertoire ol states
1 092
By being matched to thalamocortical activity, extrinsic
sensory information selects T-states from the repertoire.
During dreaming, the brain moves more freely between T states
without guidance from sensory information_
093
The human brain was not dropped to Earth as a p ris tin e engineered
w orld-building machine - the brain evolved to b uild a model of the world.
The brain is e s s e n tia lly an informat ion-generator, the information be
ing generated by the in tr in s ic a c tiv ity of the thalam ocortical system.
The sequence of T-states adopted by the brain encodes the inform ational
structure of your phenomenal world. The modern human brain builds the
fa m ilia r consensus world by d e fa u lt, with T -states being selected from a
re s tric te d s ta te re p e rto ire controlled by it s co nn ectivity. But how was
th is re p e rto ire of states formed? How did the brain learn to b uild the
world we are a l l fa m ilia r with? On a c e llu la r automaton g rid , one can
imagine an information complex evolving to receive, process, and store
information about a c tiv ity in the surrounding g rid . Your brain is th is
information complex that has evolved on the 3 (+ )-dimensional Grid of our
Universe, and the world i t builds serves that same purpose: to generate
useful information about the surrounding Grid. The success of any par
tic u la r model of the world is measured only in terms of it s usefulness:
does the model make i t more lik e ly that an organism, such as yo urself,
will survive to reproduce? I f so, then brains th at b uild such a model
will be selected by evolution, whereas brains building poor models of the
wo rl d will be consigned to the scrap heap of fa ile d attempts.
094
The b ra in ’ s connectivity is shaped over two very d iffe re n t timescales:
you are born with a basic connectivity that is shaped g e n e tic a lly , a r e
sult of the blend of genes you received from your? parents. In ad dition ,
your b ra in ’ s connectivity changes during development - th is is also p a rt
ly controlled by your genes. I t is th is g e n e tic a lly encoded connectivity
that has been moulded by evolution over countless generations2. As the
human brain evolved, those brains generating more and more useful and
inform ation-rich models of the world were selected fo r . On a much shorter
timescale, your b ra in ’ s connectivity changes as a re s u lt of experience.
dragged
■ 1
1screaming
I ngffWBTSWBTiTi ll
and even before [see chapter 16], your brain is flooded with information
through the senses. This information a ctiva te s T-cplumns, which then pass
the information to other T-columns via the b illit jn s of synaptic connec
tions in the brain.
095
Weak,
non-specific,
poorly organised
connectivity
Sensory inFornation
Strong,
highly specific,
organised
connectivity
Sensory inform ation is absorbed by the brain and shapes the connectivity
096
The worlds that appear when you dream are not mere suggestions or sketch
es of the waking phenomenal world, but mimic i t in every way. The dream
state, lik e the waking s ta te , is characterised by synchronised gamma
o s cillatio n s and the a c tiv a tio n of sensory-specific areas of the cor
tex3. Seeing a face in a dream activates the same areas of the cortex as
seeing that face in waking l i f e .
Chapter 8:
In contrast, other synapses are much more open - with a wider synaptic
c le ft - and allow the neurotransm itter to d iffu s e out of the synapse and
have e ffe c ts on large numbers of neurons at the same tim e. This is known
as VOLUME TRANSMISSION and the neurotransmitters involved are given the
name NEUROMODULATORS to distinguish th e ir ro le from that of the w iring
neurotransm itters. Each type of neuromodulator can bind to a s p e c ific set
of receptors, each having a c h a ra c te ris tic e ffe c t on the neuron in which
i t ’ s embedded. For example,
IO O
Narrow synaptic cleft means neurotransmitter provides a
direct connection to the postsynaptic neuron_
101
One of the most common e ffe c ts of a receptor is to a lt e r the membrane
p o te n tia l of the neuron. I f the membrane p o te n tia l is raised closer to
the threshold p o te n tia l - known as DEPOLARISATION - then the neuron is
more lik e ly to f i r e an action p o te n tia l, since the sum of EPSPs re s u ltin g
from presynaptic a c tiv ity is more lik e ly push the membrane p o te n tia l over
the f ir in g threshold. This is also c a lle d EXCITATION, often described as
making the neuron more e x c ita b le . Some receptors have the opposite e f
fe c t, lowering the membrane p o te n tia l - known as HYPERPOLARISATION - and
pushing i t fu rth e r away from the f i r in g threshold. This makes the neuron
less lik e ly to f i r e , or less e x c ita b le . Since the e ffe c t of a neuromodu
la to r is determined e n tir e ly by the receptors to which i t binds, the same
neuromodulator might have very d iffe re n t e ffe c ts on d iffe re n t neurons.
And, since neurons usually contain many d iffe re n t types of receptor, i t
can be d if f ic u lt to predict the o v e ra ll e ffe c t of a neuromodulator on any
p a rtic u la r type of neuron.
Threshold potential
Depolarisation
5HT2A receptor
Resting potential
.
5HT1R receptor
Hpperpolarisation
The serotonin [5HT] receptor subtypes, 5HT1A and 5HT2A, have opposing
effects on the membrane potential_
1 102
Serotonin [5HT] is the most important neuromodulator with regards to the
effects of the classic psychedelics, which include LSD, psilocybin, and
DMT. Serotonin is secreted exclusively by small clu sters of neurons at
the base of the brain c alled the RAPHE NUCLEI. Although the Raphe nuclei
form a small stru ctu re, the axons from th e ir neurons spread out lik e long
te n d rils th at can reach almost every area of the cortex. Serotonin has a
number of roles in c o rtic a l function, but uie’ 11 be focusing on one only:
its e ffe c ts at a type of neuron known as a PYRAMIDAL CELL. These neurons
form the main c o rtic a l component of the thalam ocortical loops th at are so
important in building your phenomenal world. Pyramidal c e lls send th e ir
axons from layer 5 of the cortex to the thalamus, and receive input from
the thalamus in re tu rn , completing the loop. They get th e ir name from the
tria n g u la r, p yram id-like, shape of th e ir c e ll body, with dendrites pro
truding from the apex of th is pyramid and p ro jectin g high in to the upper
layers of the cortex. These APICAL DENDRITES receive the inputs from the
thalamus, as w ell as from other types of neurons surrounding them in the
cortex. Serotonin binds to s p e c ific receptors embedded in the membrane
of these apical dendrites.
103
[he Thalamocortical Loop
An axon from a thalamic neuron projects to the apical dendrites of a
cortical pyramidal cell, which sends its axon down towards the thalamic
neuron, completing the loop_
Apical dendrite
Inhibitory
interneuron
Cortical
pyramidal
nenrnn
Cortex
Thalamus
Thalamic neuron
As w ell as th e ir antagonising e ffe c ts on neuron e x c it a b ility , the 5HT2a
and 5HTla receptors also have opposing e ffe c ts on gamma o s c illa tio n s ,
which are important fo r in teg ratin g the pattern of T-column a c tiv a tio n to
form a u nified T -s ta te . A ctivation of the 5HT2a receptor promotes gamma
o s c illa tio n s , whereas 5HTla receptors In h ib it these o s c illa tio n s 5. Under
normal circumstances, i t is serotonin that occupies and activates both
receptor subtypes, tuning the e x c it a b ility of the c o rtic a l pyramidal
c e lls and settin g the balance of c o rtic a l a c tiv a tio n . The significance of
th is balance can be appreciated when i t is disrupted.
The classic psychedelics bind s e le c tiv e ly to the 5HT2a receptor, but have
l i t t l e a c tiv ity at the SHTla receptor subtype. This tip s the balance in
favour of d epolarisation, excitin g the cortex and promoting gamma o s c il
latio n s in thalam ocortical loops. This has two e ffe c ts : f i r s t l y , the cor
tex becomes more sen sitive to incoming sensory information - the spikes
that reach the cortex via the thalamus are lik e ly to a c tiv a te a larger
number of T-columns than they would in the absence of the drug. The re a
son fo r th is is straightforw ard: whether or not a pyramidal c e ll, and by
extension a T-column, is activated depends e n tir e ly on whether the e x c it
atory postsynaptic p o te n tia ls (EPSPs) i t receives push it s membrane po
te n tia l over the f ir in g threshold, when sensory inform ation, in the form
of action p o te n tia ls , reaches the cortex, large areas of the cortex, and
so large numbers of T-columns, w i ll receive th is inform ation. However,
most of these columns w i ll not be a c tiv a te d , since the EPSPs w i ll f a i l to
push the membrane p o te n tia l of the pyramidal c e lls over the threshold. By
binding s e le c tiv e ly to 5HT2a receptors, psychedelic drugs set the basal
membrane p o te n tia l - the p o te n tia l in the absence of stim ulation - of a l l
the pyramidal c e lls s lig h tly higher. This means that more of these c e lls
w ill be nudged over the threshold as the sensory information reaches the
cortex. Furthermore, once these T-columns are a c tiv a te d , they are more
lik e ly to successfully transm it th e ir information to other T-columns,
since they w i ll also be more e x c ita b le .
105
By selectively Binding to GH12B receptors, psychedelics depolarise the
pyramidal cell, increasing its excitability by pushing its nenbcane
potential closer to the filing threshold
Pyramidal cell
apical dendrite
5HT2A
Threshold potential
s * * :m :mt sss? - "7
Resting potential
5HT1A
Effect on cell
excitability
106
Secondly, the enhancement of gamma o s c illa tio n s by psychedelics means
that activated T-columns are more lik e ly to be incorporated in to an in
tegrated T -s ta te , which contains a l l the information th at constitutes a
phenomenal world. Furthermore, since th is enhanced gamma e ffe c t is wide
spread across the cortex, highly coherent gamma o s c illa tio n s are lik e ly
to spread more fr e e ly , p o te n tia lly even in the absence of incoming sen
sory information6. T-columns are re c ru ite d in to novel a c tiv a tio n patterns
When a psychedelic molecule enters the b rain , the world appears to change
and, indeed, i t does change: the a c tiv a tio n patterns of the T-columns
have changed, and th is means the information generated by the thalamo
c o rtic a l system - the information from which your world is b u ilt - has
changed. Again, we return to the idea th a t your phenomenal world is b u ilt
from inform ation. Hhen th is information changes, so does your world.
107
Intrinsic
actiuity
Nouel
activation
patterns
Psychedelic
state
Nouel
T-state
lOS
These e ffe c ts on c o rtic a l a c tiv ity can be visu alised using modern brain
imaging techniques, such fu n ctio n al magnetic resonance imaging (fM R l),
which allow the a c tiv ity w ithin the brain to be measured and monitored
in re a l time, producing a vis u a l image of a c tiv ity in the various areas
of the cortex. The connectivity of the brain is organised in to networks,
many of which are common across a l l healthy people. The brain areas that
comprise these networks tend to be activated together and are associated
with s p e c ific functions. For example, the so -called DEFAULT MODE NETWORK
(DMN) comprises several brain areas and th e ir connections, mainly located
towards the midline of the brain , th at are activated when a person is
focused inwardly rath e r than on the outside world or on any p a rtic u la r
task. Hence th is network is also known as the task-negative network.
Daydreaming, ruminating about the past or fu tu re , or thinking about one
self tend to be associated with a c tiv ity in th is network. TASK-POSITIVE
NETWORKS, on the other hand, are outward-looking networks activated when
an in d ivid u al is a c tiv e ly engaged in a s p e c ific a c tiv ity that requires
a tte n tio n , such as solving a maths problem or d riv in g . Strong connections
within these networks help to organise brain a c tiv ity and r e s tr ic t the
flow of information between c o rtic a l areas. Monitoring the a c tiv ity w ith
in these w ell-defined networks provides a measure of how w e ll the b ra in ’ s
information is organised. When an in d iv id u a l is given a psychedelic drug,
as predicted by th e ir e ffe c ts on pyramidal c e lls , these networks appear
to break down: A c tiv ity ceases to be kept w ithin the order of the networks
and flows more fre e ly between d iffe re n t types of network9'5. O v e ra ll, the
c o rtic a l a c tiv ity appears more disorganised and random, which is the
visual expression of the novel T-states generated by psychedelics.
109
In the NORMAL UfiKING STBTC, actiuation of the DMN and TPN are well
demarcated and anti correlated, Bs the DMN is activated, the TPN is
strongly suppressed, and uice uersa_
Within-network Network
connectivity Activity
DMN
Between-network
connectivity
TPN
| n o
I t ’ s possible th at the brain a c tu a lly generates more information during
the psychedelic state than during the normal making s ta te . However, less
of th is information w i ll be immediately useful from an evolutionary per
spective. The brain is as much concerned with ignoring or f i lt e r in g out
information not considered useful in the immediate concerns of s u rvival
as i t is with selecting important inform ation. Since sensory information
is not simply swallowed by the brain but, ra th e r, selects T -states from
the thalam ocortical system’ s state re p e rto ire , information that doesn’ t
match th is ongoing a c tiv ity has no e ffe c t on the brain and is e ffe c
tiv e ly f ilt e r e d out. However, since psychedelics expand th is re p e rto ire
to include completely novel T -s ta te s , a broader range of sensory in fo r
mation w i ll happen to match th is a c tiv ity , including information that
would normally be f ilt e r e d out. Pis a re s u lt, the brain becomes b e tte r at
absorbing sensory information and the world becomes fa r ric h e r as the
thalam ocortical system progresses through a series of novel T -states.
However, th is ric h e r, expanded, and more fle x ib le state of consciousness
comes at a cost.
The brain must s trik e a balance between order and disorder [lik e other
complex systems, it s dynamics s it at the edge of chaos]: the organisa
tion of information using networks is e s s e n tia l fo r building a stable
and predictable world th at can be used to make Judicious decisions about
behaviour. Locating food and avoiding predators, fo r example, requires
the brain to know the d iffe re n c e . However, i f the networks m ilita te a
too stringent and in fle x ib le form of order, then the p o te n tia l fo r crea
tiv e th in king , incorporating new ways of looking at the world, or simply
reacting ra p id ly to the ongoing in flu x of sensory information would be
compromised, fit the opposite extreme, the complete d is in te g ra tio n of n e t
work organisation would y ie ld a highly fle x ib le s ta te of consciousness
with the p o te n tia l fo r immense c r e a tiv ity and novelty. However, such a
brain would completely f a i l to organise the contents of the world into
meaningful objects about which astute decisions could be made - the world
would be u tte r ly chaotic and confusing. By relaxing the order imposed by
c o rtic a l co nn ectivity, psychedelics s h ift the brain towards disorder and
generate a ric h e r and more fle x ib le world - without descending in to chaos
- with the p o te n tia l fo r greater levels of c r e a tiv ity and novel thought
than the normal, undrugged, s ta te . However, a s ig n ific a n t amount of order
must be s acrificed and the psychedelic state is perhaps suboptimal from
an evolutionary standpoint - at least in the long term.
Ill
LSD, psilocybin, mescaline, and DMT are the ‘ big fo u r’ classic psyche
d e lic s , each b u ilt from e ith e r a tryptamine or phenethylamine nucleus,
but each with it s own c h a ra c te ris tic way of a ffe c tin g the brain and
changing the phenomenal world. However, the e ffe c ts of DMT on the struc
tu re of the world are fa r more dramatic than those produced by normal dos
es of LSD, psilocybin, or mescaline. A ll psychedelics, including the many
novel drugs derived from the classic psychedelics, modify the information
generated by the brain and, in so doing, modify the world. Usually, the
world that manifests under the influence of a classic psychedelic is an
a lte re d version of the consensus world. DMT, however, is exceptional:
given a s u ffic ie n t dose - around 30-56 mg fo r an average person - the
world is not changed but, ra th e r, replaced e n tir e ly . Whereas the other
psychedelics p a r tia lly reduce the mutual information between the brain
and the environment, DMT reduces th is information to zero. DMT is a 100%
r e a lit y channel switch: the DMT worlds bear no re la tio n s h ip whatsoever
to consensus r e a lit y .
112
“I like to think that I am a rigorous
thinker and, yet,
here I an telling you that
elf legions await in hyperspace,
one toke away...”
Terence McKenna
114
Amongst DMT aficionados, there is much debate over the most e ffic ie n t
means of vaporising DMT, which is seen as something of an a r t . A Jet flame
torch lig h te r is id e a l, since i t burns with a hot soot less flame. Regular
butane lig h te rs produce large amounts of soot, which coats the pipe j ^ |
obscures the DMT as i t vaporises, making i t easy to burn.
popping sound
115
During normal waking l i f e , your phenomenal world is constructed by your
brain as a model of your environment: the surrounding Grid. In the same
way, hyperspace re fe rs to the phenomenal world experienced during a DMT
t r ip , and is a model of a higher-dimensional environment to which DMT
gates access. In la te r chapters we w i ll dicuss the structure of th is en
vironment, and it s rela tio n s h ip to the Grid, in great d e ta il.
| 116
highly artificial
inorganic,
technological.
There is an undeniable sense that these realms are not merely novel do
mains of the mind, but
The fe ro c ity of the i n i t i a l entry phase into hyperspace w ill often over
whelm even the most seasoned tr a v e lle r , and neophytes are advised against
trying to make sense of th e ir new hyperdimensional surroundings or to
control the experience, fit least fo r the f i r s t few journeys, i t is advis
able to relax as much as possible and simply observe.
117 |
In addition to th e ir in o rd in ately complex stru ctu re, the hyperdimensional
DMT worlds are made a l l the more compelling by th e ir occupants. Just as
a sprawling a lie n cityscape would reveal the nature of it s a rch itects
and residents before a single soul was seen, so the presence of supreme
in te llig e n c e is f e l t from the e a rlie s t stages of the t r ip . Once they make
th e ir appearance, e n titie s range from savage insectoid and r e p tilia n
alien s to benevolent amorphous beings of lig h t. But, by fa r , the most
famous denizens of these fa n ta s tic a l realms are the s p rite ly , mischie
vous beings often described as ‘ e lv e s ’ . Terence McKenna’ s expositions on
these highly animated l i t t l e creatures, which he dubbed ‘ machine e lv e s ’ ,
are legendary:
insectoids,
re p tilia n s and serpents,
elves, E f I goblins, and je s te rs ,
tSS jS , humanoid and otherwise,
robots and cyborgs,
s p ir its , a n g e l s * ^ ^ E | gods,
and many other beings that defy categ o risatio n .
The in teractio n s between the trip p e r and these beings are, more often
than not, p o s itiv e . Often, the trip p e r w ill fin d himself being carried or
guided by a p a rtic u la r e n tity acting as a wise elder or p ro tective s p ir it
guide eager to import profound insights into the nature of r e a lit y - in
sights most trip p ers struggle to carry back in to the consensus world. Oc
casionally, the more liv e ly e n titie s appear simply to delight in the op
portunity to show the v is ito r around the wacky circus. Of course, not a l l
interactions are p o sitiv e and whilst vio le n t aggression is , fo rtu n a te ly ,
not that common, non-human e n titie s with some degree of malevolent intent
or, at le a s t, that are e ith e r v is u a lly objectionable or performing some
unpleasant act on the user are not infrequently encountered. The curios
ity of an e n tity , which might i n i t i a l l y be expressed by a gentle probing
can sometimes progress to something more invasive. Outright 'violence or
maliciousness is rare but possible, and i t takes both experience and a
strong co nstitu tio n to deal with e n titie s manifesting in th is way.
119
“ They kept saying welcome back and words lik e :
the big winner, he has returned, welcome to the
end and the beginning, you are The One! Os I
looked around the room I f e l t the sense of some
huge celebration upon my entry to th is place.
B ells were ring ing , lig h ts fla s h in g ...”3
120
hp thought he’d S9en treeb ranch es in a ga id hpgmnl tin- uin
in ^ ^ b a r b a t^ a n ^ c a te y e ^ d u a r f^ w ^ ^ ^ ^ ^ ^ ^ c o d p ^ ^ |^ i)^ s (^ ) ^ ^ ^ |M i^ ^
i:ili'll<n: IlcC.tr n u j
m s m - s T s a
lO:
Infor-
TEUEij
Floui
Through
he
ED S
Grid
Vaporisation of DMT in a smail glass pipe remains the sim plest, most r e
lia b le and, consequently, most popular mode of entry in to the DMT space.
Within seconds of inhaling a lungful of DMT vapour, almost before the
pipe leaves the lip s , the DMT molecules flood the brain and the world
begins to change. If the dose is well-measured and the vaporisation
technique a d ro it, breakthrough into the hyperdimensional h abitat of the
machine elves w i ll occur only a few seconds la t e r . Entry in to the DMT
space has only one absolute requirement:
DMT changes the information generated by the brain such that i t can no
longer be modulated by - no longer matches - information being received
via the usual sensory apparatus from our lower-dimensional Universe
[G rid ], but instead begins to match information being received from the
DMT space. The brain loses the a b ilit y to sample information from our
Universe, but gains the a b il it y to sample information from the DMT r e a l
it y . Consequently, the brain stops constructing a model of the consensus
world and begins building the DMT world. But the question remains as to
how information to which the brain normally has no access can flow from
these hidden dimensions into the b rain . Before we can deal with th is
interdimensional information flow , we must f i r s t deal with the flow of
information w ithin the usual dimensions of our r e a lit y .
R eality is b u ilt from inform ation, and the complex forms th at fill
the world are complex patterns of th is inform ation, self-organised in
an emergent hierarchy of complexity from the le v e l of the Grid to the
le v e l of liv in g and conscious organisms. The in te ra c tio n s between ‘ ob
je c t s ’ in the world are the in te ra c tio n s between patterns of inform ation.
Everything is information and it s processing. When these patterns of
information in te ra c t, information is processed, information flows. I f a
g lid e r on a 2D c e llu la r automaton s c u ttles across it s grid and co llid e s
with another c r i t t e r , the information from which the g lid e r is b u ilt -
it is , a fte r a l l , ju s t a pattern of information - flows in to the other
c r i t t e r , in a completely l i t e r a l sense. The d ire c tio n of flow is somewhat
ambiguous, but we’ l l simply re fe r to th is as SIDEWAYS INFORMATION FLOW:
the flow of information w ithin the same organisational le v e l of a com
plex, h ie ra rc h ic a lly organised system.
122
Regular sensory Information from
Failed
5Ht 0MT
123
When a photon of lig h t is absorbed by an e lectro n, causing i t to leap to
a higher energy le v e l w ithin an atom, there is a flow of information from
the photon to the e lectro n. In fa c t, there is nothing other than a flow
of inform ation, and the e le c tro n ’ s quantum numbers change in response to
th is : the electro n computes i t s next s ta te . In chapter 3, we discussed
how molecules inside liv in g c e lls form complex networks of in te ra c tio n s .
When a p ro te in , or other type of molecule, inside a c e ll in te ra c ts with
another molecule, i t might modify the structure or change the way that
molecule operates. This is simply the flow of information between mole
cules which are themselves - without wanting to labour the point - p a t
terns of inform ation. In fa c t, the e n tire workings of a liv in g c e ll can
be described as the flow of information through these complex networks
of molecules. Rising to the macroscopic le v e l, we observe the flow of
information between neurons and the networks they form in the brain - the
a c tiv ity of neurons, the undulations and spikes of th e ir membrane poten
t i a l generate information that flows between neurons v ia the machinery of
the chemical synapse. So, although your world is b u ilt from inform ation,
th is information is not s ta tic .
124
T ime
Glider
1 126
w m B m m m sm
Upwards Downwards
information information
flow flow
ffnnmaiH^SW TTiiTTMH
127
Remember, structures that emerge on the Grid are not s ta tic objects, but
processes - the dynamic processing of inform ation, updating with every
c lic k of time, ft complex structure doesn’ t emerge and then s ta tic a lly
maintain i t s e lf -
SII«lB]Mll^RI^SBBIRXCnEl«H9iil9KnvBIH
128
Without upwards information flow , s e lf-o rg a n is a tio n would be impossible.
The information being generated at the le v e l of the Grid flows upwards
and causes fundamental p a rtic le s to emerge. The in te ra c tio n s between
these p a rtic le s generate information that flows upwards, causing atoms to
emerge, and so on upwards through the hierarchy to complex liv in g organ
isms - information being generated at one le v e l causes the increasingly
complex structures to emerge at higher and higher le v e ls .
J je ii^ lig h ^ ^ D e g c ^ n jU jg a d iM ^ c c o p d in t M ^ ^ f e ^ s im D l^ r u le s .
J u ^ c a u s e ^ ^ T ^ c h a ra ^ e ^ ^ ^ ^ ^ o ^ n ^ b e h a v ^ u t^ ^ e rn e rs ^ ^ ^ H
129
Downwards information flow exerts it s e ffe c t by constraining the behav
iour of the lo w er-level components of the system. The h ig h -le v e l emer
gent structure/behaviour constrains the behaviour of the lo w er-level
components from which that structure is b u ilt : the form of the flock
constrains the flig h t patterns of the in d iv id u a l birds from which the
flock is constructed.
130
IBHBHB1
Low l e u e l s ta te s
ruled o u t __________
Hi (|li leuel inFornation se le cts (con the possible states nr the Inner
leuel structures, ru lin g out other states and generating inro rn a tion _
1311
In liv in g systems, the ro le of downwards information flow is elevated
from merely modulatory to absolutely c r i t i c a l . L ife could not e xist w ith
out the flow of Information both up and down the organisational levels
that characterise liv in g organisms. To be considered liv in g , a system
must maintain, regenerate, and reproduce i t s e lf over time. These are
h ig h -le v e l behaviours th at can only be performed by a complete c e ll,
dependent on it s e n tire emergent network of molecular components. But,
th e ir e ffe c ts often occur at the le v e l of the in d iv id u a l components them
selves: a damaged protein is replaced, a piece of the membrane regener
ated, a section of DNA repaired. Information generated at the c e ll le v e l
flows downwards to the molecular le v e l.
This two-way flow of information can set up p o te n tia lly powerful feed
back loops: information generated by the lo w -level components of a sys
tem flows upwards and causes high-order information - structures or
behaviours - to emerge. This emergent information then flows downwards,
constraining the behaviour of the very same lo w -level components that
generated the h ig h -le v e l information in the f i r s t place. In certain
well-tuned - or evolved - systems, th is fu rth e r enhances or reinforces
the h ig h -le v e l emergent behaviour. These p o s itiv e feedback loops can oc
cur at many levels of an organisational hierarchy, helping to s ta b ilis e
and maintain the e n tire system and it s behaviour over extended periods
of time. A liv in g organism is a highly complex system of finely-tu n ed
feedback loops of th is kind, from which emerge the dynamic but s tab le,
responsive, and regenerative q u a litie s that characterise l i f e .
132
Downwards
infornation flow
C o m p l e x 1 ty
Of course, downwards information flow w i ll occur to some degree between
any two levels of an organisational hierarchy and, as such, information
flows from the very top of the hierarchy to the lowest le v e l, which would
be the Grid i t s e l f . Your brain and the phenomenal world i t generates
emerge from the moment-by-moment updates of C e ll states at the le v e l of
the Grid, with
Chapter 11:
tu re . Likewise, every c e ll of a 2D s lic e is connected to the 3D system th a t mau o r mau n o t i n t e r a c t p ith th e o t h e r s l i c e s ________________________
E
' Of NEIGHBOURHOOD c e lls ;
138
c e ll may occupy one of a f i n i t e number of
ETE STATES;
The neighbourhood of a c en tral c e ll usually comprises the c e lls in the
immediate v ic in ity , although, in p rin c ip le , any set of c e lls can be de
fined in the tra n s itio n ru le s . In a regular 2D c e llu la r automaton, we
have already met both the Von Neumann neighbourhood and the larger Moore
neighbourhood, which is used in the Game of L ife . So, a neighbourhood is
defined as those c e lls considered in the tra n s itio n ru le s . We can also
define a neighbourhood as those c e lls from which Inform ation flows into
the cen tral c e ll. This is because, in a f u lly d eterm in istic c e llu la r
automaton, knowing the s ta te of a p a rtic u la r c e ll in a neighbourhood
reduces your uncertainty about the next s ta te of the c e n tra l c e ll by r u l
ing out s p e c ific update s ta te s . So, since uncertainty is the opposite of
information, the information about the next s ta te is increased - informa
tion fiows from the neighbourhood c e ll to the c e n tra l c e ll. Of course, i f
you know the state of every c e ll in the neighbourhood, then you have a l l
the information required to determine the next s ta te of the c e n tra l c e ll
with complete c e rta in ty , since every update s ta te is ruled out barring
the state d ictated by the tra n s itio n ru le .
If all of the neighbourhood cell states are known, the update of the
central cell is known with absolute certainty [a bit is generated]_
139
I t is conceptually simple to extend a 2D c e llu la r automaton, such as the
Game of L ife , into the th ird dimension to generate a 3D grid that appears
more closely aligned with the worid we experience in normal waking l i f e .
Of course, in a 3D c e llu la r automaton, the neighbourhood may take into
account c e ils in the th ird dimension, in addition to the c e lls in the
2D plane. The 3D version of the Von Neumann neighbourhood adds the two
c e iis d ire c tly above and below the c en tral c e ll to the four c e lls in
the 2D plane, allowing information to p o te n tia lly flow from the th ird
dimension into the c e n tra l c e ll. Extending an automaton into four or more
dimensions is also possible, although i t becomes d if f ic u lt to vis u a lis e
such automata in any straightforw ard manner. Whereas the most natural way
to visu alise a 3D automaton is as an array of cubic c e lls , each c e ll of
a 4D automaton is most n a tu ra lly represented as a tesseract (or 4-cube):
the 4D equivalent of a regular 3D cube (or 3-cube). And, whereas a 3-cube
possesses six 2D square faces, the tesseract boasts eight cubic (3-
cube) faces. So, in a regular 4D c e llu la r automaton, the 4D Von Neumann
neighbourhood would consist of the eight tesseracts contacting each of
these faces.
Cells in
the 2D plane
3D cells orthogonal
to the 2D plane
140
I t ’ s not p a rtic u la rly in s tru c tiv e to tr y and think beyond 4D, although
there is no lim it to the number of dimensions that a c e llu la r automaton
can possess. The important point is that each dimension is orthogonal
to the others, meaning one can move in any of the in d iv id u a l dimensions
independent of the others. Specifying the position of any point in 3D
space, or any c e ll in a 3D c e llu la r automaton, requires p recisely three
independent numbers, one fo r each dimension. In our everyday 3D world,
orthogonality is synonymous with the rig h t-a n g le , the perpendicular
lin e : a ID lin e can be converted in to a 2D plane by extending a lin e
perpendicular to i t . This plane can i t s e lf be converted in to a 3D space
by extending another lin e at a rig h t-a n g le , orthogonal to , the other
two. ft fourth s p a tia l dimension would be orthogonal - perpendicular -
to the other th ree, and i t would be possible to move along the fourth
dimension w hilst remaining in the same position in the f i r s t th ree, find,
defining your location in a 4D s p a tia l world, or the location of a c e ll
in a 4D automaton, wouid require a four-number coordinate, ftlso, ju s t
as one can take a 2D planar s lic e of a 3D automaton, one can also take
a 3D s lic e of a 4D automaton, or 3D or 4D s lic e of a 5D automaton, fo r
example. Our Universe Grid is a lower dimensional s lic e of a much higher
dimensional structure: the HyperGrid. For s im p lic ity we’ l l assume the
Grid has only three s p a tia l dimensions, but i t ’ s c e rta in ly possible i t
contains ad d itio n al dimensions that we are unable to d etect.
141
The purpose of these simple examples is not to provide the actual mecha
nism of information tra n s fe r from the HyperGrid to the Grid. Of course,
the actual Grid is not in s ta n tia te d as such a t r i v i a l c e llu la r automa
ton. However, these examples w i ll provide an in tu itiv e grasp of the way
p a rtic u la r patterns of information generated within a lower-dimensional
s lic e of an automaton can be used to control the flow of information be
tween dimensions. We w ill then apply these general p rin c ip le s to explain
how DMT gates access to orthogonal dimensions of the HyperGrid.
142
To keep things as simple as possible, we’ l l i n i t i a l l y r e s tr ic t the Grid
to two states: BLACK and HHITE, and use the Von Neumann neighbourhood.
F ir s t ly , we’ l l consider the BLACK state only, and think about how we can
is o la te c e lls in the BLACK state from the th ird dimension, allowing c e lls
in th is state to only receive information from the 2D Grid. To construct
a w ell-defined standard 2D c e llu la r automaton, fo r each c e ll state a
ru le must be defined fo r every possible neighbourhood configuration. In
the example below, fo r a c e ll in the BLACK s ta te , the tra n s itio n ru le
set must define how the c e ll updates fo r each Von Neumann neighbourhood
configuration. Since there are 64 possible neighbourhood configurations,
we need to define 64 rules fo r the BLACK state [the same applies to the
HHITE s t a t e ] . Extending our automaton into the th ird dimension means
taking into account the two ad d itio n al orthogonal c e lls to generate the
3D Von Neumann neighbourhood. Since there are four possible combinations
of these c e lls - BLACK-BLACK, HHITE-HHITE, BLACK-HHITE, or HHITE-BLACK -
the number of possible neighbourhood configurations expands by a fa c to r
of four: fo r every 2D Von Neumann neighbourhood c o n fig u ra tio n , th e re are
fo u r 3D Von Neumann neighbourhood c o n fig u ra tio n s , meaning fo u r ru le s
must now be d e fin e d - i t ’ s h elp fu l to think of each 2D Von Neumann
neighbourhood ru le as being associated with th is group of four rules in
the 3D Von Neumann neighbourhood.
TO T1
This rule dictates that a BLACK cell updates to a WHI1L cell with
the ? D Uun Neumann neighbourhood in this particular configuration [the
neighbourhood cells are greyed out alter the update since each of their
states will depend on their neighbourhood]:
^ 1 4 4
Howeuer, ir we extend the transition rule to take into account the
orthogonal cells :tD Uon Neumann neighbourhood we now haue Tour rules
to specify. Recording to these rules, i r precisely one of the orthogonal
cells is BLACK, then the central cell remains BLACK when it updates.
Otherwise, it becomes WHITE:
Since the states of the orthogonal c e lls a ffe c t the update of a BLACK
c e ll, information flows from the th ird dimension into the Grid. This
means th a t, as long as there are BLACK c e lls present, the Grid is
receiving information from a l l three dimensions of the HyperGrid. I f we
want to prevent the flow of information from the th ird dimension of the
HyperGrid into Grid c e lls in the BLACK s ta te , we need to ensure th a t,
fo r every 2D Von Neumann neighbourhood c o n fig u ra tio n , a ll fo u r o f the
a ssociated 3D Von Neumann neighbourhood ru le s generate the same update
o f the c e n tra l c e ll.
145
In -this second example below, we see the same four 3D Von Neumann
neighbourhood configurations. However, in th is case, a ll four rules
generate the same update: BLACK to WHITE. This means th a t, in contrast to
the f i r s t example, the states of the orthogonal c e lls have no e ffe c t on
the update of the c e n tra l c e ll. Knowing the states of the orthogonal c e lls
doesn’ t reduce the uncertainty about the next state of the cen tral c e ll,
meaning no inform ation flows from the orthogonal c e lls to the cen tral
c e ll. He can say th a t, fo r th is p a rtic u la r 2D Von Neumann neighbourhood
configuration, the cen tral c e ll is INSENSITIVE to the orthogonal - th ird
dimension - c e lls .
Iach of the 3D Uon Neumann rules generates the same central cell
update, errectiuely collapsing the four 3D rules into a single 2D rule,
since the states of the orthogonal cells haue no effect
1 146
Of course, th is only applies to th is p a rtic u la r neighbourhood configu
ratio n: i f we want to completely is o la te a l l c e lls in the BLACK state
from the HyperGrid - to block the flow of information from the th ird
dimension - we need to ensure that each of the 64 possible 2D Von Neumann
neighbourhood configurations is in s e n s itiv e to the orthogonal c e lls .
That is , we need to construct the ru le set such th a t, fo r each 2D Von
Neumann neighbourhood co nfiguration, each of the four associated 3D Von
Neumann neighbourhood rules generates the same update. We can then say
that the BLACK state is in s e n s itiv e to the th ir d dimension. I f we want
to completely is o la te the 2D Grid from the HyperGrid, we must construct
the tra n s itio n rules such th at the WHITE s ta te , in addition to the BLACK
state, is also in sen s itiv e to the th ird dimension. This means th a t, no
matter the state of a c e ll, it can never receive information from the
orthogonal th ird dimension, and the 2D Grid w i l l always remain isolated
from the HyperGrid. As fa r as any emergent c r itte r s on the Grid are con
cerned, the 2D space of the Grid is a l l that e x is ts .
We can create a s lig h tly more complex Grid by increasing the number of
states from two to three: BLACK, WHITE, and BLUE. And, we’ l l assume that
both BLACK and WHITE states are in s e n s itiv e to the th ird dimension of
the HyperGrid. We w ill c a ll c e ll states that can only receive informa
tion from two of the three dimensions of the HyperGrid 2 - i STATES ( i fo r
in p u t). In contrast, l e t ’ s assume th at the BLUE s ta te is not in sen sitive
to the orthogonal dimension, meaning BLUE c e lls can receive information
from a l l three dimensions: 3 - i STATES. In the example on the following
page, a BLUE c e ll w i ll become WHITE i f p recisely one of the orthogonal
c e lls is BLACK, but w i ll remain BLUE otherwise. Since the update of BLUE
c e lls depends on the configuration of the orthogonal c e lls , they allow
the 2D Grid to receive information from the orthogonal th ird dimension.
Of course, in th is o v e rtly s im p lis tic example, a 3 - i BLUE c e ll immediate
ly loses it s a b ilit y to receive information from the th ird dimension by
tra n s itio n in g to a 2 - i WHITE c e ll. However, th is is simply a consequence
of using such a t r i v i a l , th re e -s ta te , automaton. More sophisticated au
tomaton structures w i ll enable greater f l e x i b i l i t y in the encoding of
states to be s e n s itiv ie to any p a rtic u la r number of dimensions. The actu
a l Grid, in contrast to our highly s im p lifie d model, is a 3D s lic e of a
much higher-dimensional HyperGrid. However, in an analogous manner, C e ll
states can be encoded in the Grid that receive information beyond the
three usual s p a tia l dimensions - we’ l l re fe r to these as 4 ( + ) - i STATES.
147
TO
T1
Tlip updalf1 ill the ULUC central cell depends upon the stales or the
orthogonal cells, meaning the Bl IIr cell stale is sensitioe to
receiues information from the orthogonal third dimension
The ultim ate aim of c o n tro llin g the flow of information between dimen
sions of the HyperGrid is to allow ce rta in complex structures that emerge
within the Grid - such as conscious brain complexes - to in te ra c t with the
orthogonal dimensions of the HyperGrid and, eventually, to become part
of that higher-dimensional r e a lit y . This requires the Grid to be con
structed such that 4 ( + ) - i C e ii states only emerge w ithin these sp e c ific
complex structures and under s p e c ific conditions - th is means structures
outside of such structures remain iso lated from the HyperGrid. Whether or
not 4 ( + ) - i c e ll states emerge w ithin a brain complex obviously depends
upon whether such states are encoded within the ru le set. Assuming that
states sen sitive to the orthogonal dimensions of the HyperGrid are indeed
encoded, whether they manifest w ill depend upon whether the appropriate
neighbourhood configurations are adopted at the le v e l of the Grid.
| l 4 &
In the last chapter, uie discussed houi information can flow downwards
through an organisational hierarchy, a ffe c tin g the behaviour of s tru c
tures at a much lower le v e l by selecting from a space of p o s s ib ilitie s .
Of course, th is also applies to a brain complex, the coordinated, emer
gent a c tiv ity of which generates information that flows from the le v e l of
global c o rtic a l a c tiv ity to the le v e l of the Grid. So, i t ’ s possible fo r
information generated at the highest le v e l of organisation of the brain
to flow downwards and a ffe c t the state configurations adopted by the
Cells of the Grid. There is nothing esoteric about th is process, which
s t i l l requires the appropriate neighbourhood configurations to be adopted
by the Grid fo r any p a rtic u la r C ell states to be adopted, but i t ’ s pru
dent to remind ourselves that changes in c o rtic a l a c tiv ity manifested by
psychedelic drugs, including DMT, can a ffe c t the adoption of C e ll states
at the lowest le v e l of organisation - the Grid.
149
For example, we could set up an ECA with 24 c e lls and begin with a random
configuration of s tates. At each time step, the number of BLACK c e lls
is counted and the ru le set corresponding to that number is applied
to generate the update of the c e ll s tates. So, if there are 13 BLACK
c e lls , fo r example, then Rule 13 is applied to update the c e ll s tates.
Then, the number of BLACK c e lls in th is updated state is counted and the
appropriate ru le applied, and so on:
TO
Rule 13
T1
Rule 9
T2
I I I I
0 1 0 1
I I I I
1 0 1 0
■■ ■ ■■■ ■■ !■ ■ ■ ■ ■ ■■ IIBT0
1 1 0 1 0 0 1 1
^ Rule 211 [1101811]
■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ T1
151
So, at every time step, the pattern generated by the automaton is used
to generate the ru le used in the next time step, As the c e ll states of Specific Cell state patterns
the automaton update, so does the ru le set used to perform the update. [perturbation Brain Patterns,
Of course, using a 3 -c e ll pattern to generate the ru le is a rb itra ry and, PBP] can be napped to a rule
p a rtic u la rly in larger and higher-dimensional automata, a vast, but f i set different to that of the
n ite , choice of possible patterns and ways of mapping these patterns to s u rro u n d in g G r id _
PBP
the ru le space w ill present it s e l f .
These p a tte rn -ru le mappings needn’ t necessarily be encoded when the au
tomaton is constructed and in itia t e d , but can be programmed in to the Grid
once in te llig e n t organisms with brain complexes - candidates fo r the Game
- begin to emerge.
152
Since th is technique r e lie s on patterns of a c tiv it y w ith in a b rain com
plex over large numbers of C ells, i t ’ s possible to id e n tify C ell c o n fig
u rations c h a ra c te ris tic o f, and unique to , brain complexes and map these
patterns to ru le s that w i ll only then be executed w ith in a brain complex.
The Grid is encoded and allowed to run in fo rm a tio n a lly is o la te d from the
HyperGrid. This is achieved using a ru le set that only in s ta n tia te s C ell
states th a t are in s e n s itiv e to the orthogonal dimensions of the Hyper-
Grid. As the Grid runs, the 0
the Grid occurs in the manner discussed in e a r lie r chapters. Once brain
complexes are id e n tifie d as p o te n tia l candidates fo r the Game - we’ l l
discuss la te r how the Game works - the patterns of C ell a c tiv it y generat
ed w ith in these b rain c o m p le x e ^ a r ^ a n a ly s e ^ s o a ^ ^ c o n s tr u ^ th ^ p a t-
te rn -ru le mappings that w i l l K
Brain actiuity perturbed by DMT
brain complex: these C ell states w i l l allow the brain complex to receive|
generates Perturbation Brain Patterns
inform ation from the orthogonal dimensions of the HyperGrid.
Terence McKenna
jChapter 12:
DMT and the H y p e r d i m e n s i o n a l
Drain Complex
A ll forms emergent on the Grid of our Universe are u n ifie d by th e ir
fundamental nature, as inform ation complexes-, structures b u ilt from in
formation i t s e l f , in s ta n tia te d by the C e ll states from which the Grid
is constructed. From the sim plest, fir s t- o r d e r , structures to the most
supremely complex liv in g organisms with many layers of h ie ra rc h ic a l o r
ganisation, a l l are fundamentally Cell-based structures that receive and
process information from the surrounding Grid and the other structures
co-emergent w ithin i t .
158
In e a r lie r chapters, we discussed how your brain generates the i n t r i n
sic information from which i t constructs your phenomenal world as je ll
as the manner in which psychedelic drugs can a lt e r th is in fo rm a tio n and
change th is world. Since th is information is larg ely generated at the
level of neurons and th e ir networks, i t made sense to set the d iscu ssio n
at th is le v e l. However, i t ’ s important that we equate the ‘ wet b r a in ’
fa m ilia r from neuroscience with the brain as a h ig h -le v e l in fo rm a tio n
complex that emerges on the Grid of our r e a lit y . Like a l l such complexes,
the human brain is a structure normally re s tric te d to the Grid's lim ite d
dimensionality. The same applies to the phenomenal world i t const ic ts ,
which we each experience with a dimensionality commensurate lit the
slice within which we're embedded. This raises the question as to how, in
the presence of DMT, the brain suddenly becomes capable of c o n s tru c tin g
worlds of seemingly impossible dim ensionality.
159
2D slice of
structure
Orthogonal, 3D,
colls
3D structure
160 161
Information received From orthogonal
dimensions of the HyperGrid
w ith in . w ith in .
163
Inform ation is generated at every le v e l of an org an isatio na l hierarchy,
from the Grid upwards. In the normal waking s ta te , the in d iv id u a l’ s phe
nomenal world - the inform ation generated by the brain experienced sub
je c tiv e ly - is constructed almost e n tir e ly from h ig h -le v e l inform ation
generated by global c o r tic a l a c tiv it y , from the integrated a c tiv ity ~ o T ~
large numbers of neurons w ith in an a ctive T -state. The thalam ocortical
system seems to s i t at Just the r ig h t le v e l of organisation fo r encoding
inform ation about the gross patterns of inform ation th a t emerge in the
environment and thus i t makes sense that the phenomenal world is con
structed using inform ation generated at th is le v e l of the hierarchy. As
you scan your environment fo r p o te n tia l predators, i t is n ’ t necessary
fo r you to be aware of the m ultitude of in tric a te molecular in te ra c tio n s
inside the c e lls of the organisms that surround you, but only th e ir
h ig h -le v e l stru c tu re and behaviours:
However, during the DMT s ta te , when inform ation begins to flo w from the
normally inaccessible dimensions of the HyperGrid, th e re is an expansion
of th is awareness from the c o r tic a l le v e l downwards through the hierarchy
to the le v e l of the [Hyper]Grid. This is because the phenomenal world of
the hyperdimensional brain complex is generated from th is lo w e r-le v e l,
higher-dim ensional, inform ation, in a d d itio n to the inform ation generat
ed by the networks of the thalam ocortical system. Many DMT users a c tu a lly
experience th is expansive downshift during the e arly phase of the t r i p as
a fe e lin g of being propelled downwards to the core o f r e a l i t y , sometimes
observing the tr a n s itio n in stages down through the molecular, atomic,
and subatomic, before reaching the breakthrough phase in which hyperspace
i t s e lf m anifests.
164
Normal wakina state PUT state
Cortical
Intermediate
levels of
organisation
[Hyper]Grid
Awareness
When DMT gains entry into the brain , i t causes an e n tir e ly new brain to
emerge: the brain is transformed from a lower-dimensional processor - an
information complex emergent w ithin our s lic e of the HyperGrid - to a
hyperdimensional jewel of transcendent beauty and magnificence embedded
in the HyperGrid - but i t is a jewel that can
■ ■ h h only be enjoyed from w ith in .
165
Hec fia n is m o~f
'
>>In te r d im e n s io n a l
Terence McKenna
In radiocommunications, the term channel switch re fe rs to the s h ift from
receiving an input signal at one p a rtic u la r radio frequency band to an
other. A simple c ry s ta l radio tuner, fo r example, uses a capacitor to
modulate a tuning c o ii to resonate w ith, and am plify, a p a rtic u la r f r e
quency of electromagnetic wave w hilst ignoring the others. As the tuner
is sh ifted to a new frequency, reception of the o rig in a l signal is lost
as the new one begins to crackle through the speakers. The radio tuner
modulates the flow of e le c t r ic it y through the tuning c o il so th at i t can
receive the information embedded in the new frequency. Analogously, DMT
modulates the flow of information through the brain such that i t loses
the a b ilit y to receive information from the consensus world - from our
dimensional s lic e - but gains the a b ilit y to receive information from
the normally hidden orthogonal dimensions of the HyperGrid, experienced
as the DMT hyperspace. This complete switch of the phenomenal world from
consensus r e a lit y to the DMT hyperspace has two s p e c ific requirements:
^ T jT ^ o r t h o g o n a lin f o r m a t io n r n u s t m
t h e o n g o in g in t r in s ic in fo r m a tio n ta e in g ff e n e r a ^
168
During waking l i f e in the consensus w orld, in -
inrmat ion enters the brain complex from w ith in
169
> > > The 3 phases of e n try in to t h e DMT
space-
>> 2. to the 5HT2A receptor flowing into the network of molecules inside the
neuron. However, since th is network possesses emergent properties - such
> > Cga+ing phase].
as the a b ilit y to regulate the membrane p o te n tia l of the neuron - the
>>
information also flows upwards, causing the membrane p o te n tia l to ris e
»
towards the threshold p o te n tia l. This is the depolarising e ffe c t of 5HT2A
> > 3. receptor stim ulation and occurs in pyramidal c e lls across the cortex.
>> The pyramidal neurons form part of the highly complex emergent system
> > [ lock p h a s e ] . that generates the patterns of in tr in s ic information - T -states - that
constitute your phenomenal world, and th is p a rtic u la r adjustment of th e ir
>>
membrane p o te n tia l by DMT causes that pattern of information to change.
>>
Your world begins to change. This is an upwards flow of information from
XX
*
the molecular le v e l to the c o rtic a l network and phenomenal world le v e l.
----y y ---------------------------------- ----------------------------------- ---------
For most psychedelic drugs, each with th e ir own e ffe c t on the pattern
>> of in tr in s ic information generated by the c o rtic a l network, th is is the
>> end of the sto ry. The change in the pattern of in tr in s ic information is
the change in the world generated by the drug: the psychedelic e ffe c t.
>>
However, with DMT, th is is only the beginning. This phase is the i n i t i a l
» _ ....................... —
ACTIVATION of the brain by modulating the information i t generates.
Gating phase
f i l l psychedelic drugs a ffe c t the in tr in s ic information generated by the
cortex in th e ir own p a rtic u la r way. Usually, the e ffe c t can be likened to
a kind of 'loosening' of the information such that the phenomenal world
becomes more flu id and unpredictable than the normal waking world. This
is achieved by expanding the re p e rto ire of T -states to include e n tire ly
novel states. DMT, however, exerts a more s p e c ific e ffe c t: ra th e r than
simply rendering the information more random, DMT s h ifts the in trin s ic
information from one pattern,
Pattern-rule
DMT e li c it s a highly s p e c ific pattern of information from the a c tiv ity
napping
of the c o rtic a l system. Assuming the dosage is s u ffic ie n t to surpass
the i n i t i a l l y disorderly a c tiv a tio n phase, the information becomes ‘ hy
p er-stru ctu re d ’ . The DMT user w i ll notice c h a ra c te ris tic DMT patterns
and motifs when entering th is phase - extremely complex and almost im GRID
possible to describe, but unquestionably 'DMT-esque' in th e ir form.
This hyper-structured information flows down to the le v e l of the Grid
i t s e l f , selecting s p e c ific patterns of C ells that we have re fe rre d to as
HVPERGRID
perturbation brain p atterns (see chapter 11). These DM T-elicited C ell
configurations only emerge w ithin the brain complex in the presence of
th is p a rtic u la r psychedelic molecule and are mapped to the ru le sets that
allow 4 ( + ) - i C e ll states to emerge. So, o v e ra ll, the information gener h(+)-i cell states [blue]
ated during the a c tiv a tio n phase flows to the le v e l of the [Hyper]Grid
gate the flow of informatio
and gates the flow of information from the orthogonal dimensions of the
from orthogonal dimensions
HyperGrid into the brain complex.
of the HyperGrid.________
Normal Waking State
Intrinsic
information builds
the consensus
phenomenal world
Sensory matching
Information
from Grid
DMT-modulated
intrinsic
information builds
hyperspace
Sensory matching
Information
from HyperGrid
It 's important to note the two d is tin c t, but overlapping, roles of DMT
in this process:
l^ ^ t ^ je r ^ u r b ^ ^ o M ^ ^ ^ c ^ ^ U ^ ^ ^ ^ e n e r a te ^ h ^ je r tu r b a ^ o r M jr ^ n
Ip a U e r a ^ a ^ h e ^ ^ v ^ ^ ^ h ^ G r id ^ n ^ ^ ^ d im e n s io n a ^ a U n ^ ^ ^ ^ ^ ^ ^
|2. The DMT-perturbed c o rtic a l a c tiv ity also allows the brain to absorbl
the information from the HyperGrid as i t flows to the c o rtic a l le v e l.
H |
Unfortunately, [or fo rtu n a te ly ], th is sta te doesn’ t la s t fo re ver: a fte r
only a jfeu) minutes, the DMT le ve ls drop below a threshold and seroto
nin, which is e s s e n tia lly competing w ith DMT at the receptor s ite , again
floods the 5HT2A receptors. In the presence of serotonin, the pyramidal
neurons are returned to th e ir basal a c tiv a tio n le v e l and th is reverses
pMT’ s e ffe c ts on c o rtic a l a c tiv it y . The brain begins generating the same
patterns of inform ation as before DMT was ingested, and the h ype r-struc
tured, downward-flowing inform ation generated by the brain in the pres
ence of DMT is no longer generated in i t s absence. As such, the p o s itiv e
feedback loop is broken and the brain loses access to the orthogonal
dimensions of the HyperGrid. Feedback loops often tend to show sw itching
behaviour, s h iftin g ra p id ly from an in a c tiv e to a f u l ly a ctive s ta te ,
and vice versa. This is why the tr a n s itio n from the DMT space back to
consensus r e a lity is often abrupt. You might fe e l as i f you are suddenly
jo lte d back in to the consensus world, shaking, awestruck, and g ra te fu l
fo r the most h o r rify in g ly b e a u tifu l and astonishing experience you could
never have imagined.
The
the
n o t t h r e e - r l i mensi nn mmmmammmmmmmmmmmmmmm
space
or time.
The Code generates the [Hyper]Grid, which instantiates the
information from which all emerges in this reality:
I
euerything is a manifestation of the
conplexification of information.H
ode representation
EUorWjeunanrw^hoo^^
in n T r a iH iT T T l^ ^ M M
1S3
Although certa in ways of representing a c e llu la r automaton might be pre
ferred over others, there is a c tu a lly no requirement fo r the automaton
to be visualised at a l l - that is purely fo r our enjoyment. Each c e ll of
the Game of L ife , fo r example, is not a c tu a lly a square area of a g rid ,
but simply a piece of information in s ta n tia te d by some abstract ELEMENT
that can switch between one of two sta te s . In most cases, th is element is
a component of the computer chip responsible fo r sto ring the states of
a l l the c e lls as the game runs. But coins, checkers pieces, or squares of
coloured paper - or any things that can e x is t in p recisely two states and
thus each in s ta n tia te a single b it of information - are equally v a lid ,
a lb e it rather im p ractical, substitutes fo r the in te rn a l states of a com
puter microprocessor. The m aterial used to represent the states of the
c e lls is completely independent of the patterns of information generated
by L ife as i t runs.
1S4
S im ilarly, at its most fundamental le v e l, the Game of L ife is a math
ematical structure consisting of a large number of elements together
with a set of defined relatio n sh ip s between them. Each element is given
two d iscrete states, only one of which can be occupied at any tim e, and
the a b ilit y to receive information about the states of a w ell-defined
selection of other elements - the neighbourhood - and nothing wore, fls
Life runs, information is generated as every element updates it s state
in p a r a lle l, selecting from the two possible states based on it s current
state and those of it s neighbours. For ease of v is u a lis a tio n , we have
used square c e lls to represent the elements and th e ir s ta te s , but
So, c e lls on a square grid are no more a fundamental component of the Game
of L ife than bishops hand-carved from Indian rosewood are a fundamental
component of the game of chess. Our choice of representing the Game of
L ife is Just th a t: a representation of something more abstract and fun
damental. The essen tial features of the Game of L ife are the possible
states of each element, the way these elements are connected (1 :8 ), and
the update ru les. None of these features require any sort of g rid at a l l ,
as long as the defined relatio n sh ip s between the elements are maintained.
185
The awareness of a 3-dimensional s p a tia l world is one the most funda
mental features of our existence, established from the e a rlie s t stages
of our liv e s as we explored our environment and each developed our own
unique phenomenal model of the world. Space seems absolutely fundamen
t a l to our existence and i t fe e ls n atu ral to assume that the ground of
r e a lit y must have a s p a tia l aspect. We in tu itiv e ly think about space
in terms of the relatio n sh ip s between objects w ith in space ra th e r than
try in g to envisage space i t s e l f . Space appears to be an empty container
w ithin which objects can be placed. However, space it s e lf has a structure
that emerges from something more fundamental. Like a l l things, barring
the Code i t s e l f , space is emergent. Mathematically, space is defined as
a set of POINTS together with a set of relatio n sh ip s between the points
known as a TOPOLOGY.
1-space
2-space
1S6
And, adding a th ird lin e generates the 3-dimensional space that fe e ls
so natu ral and obvious when we think of space. Using the l-dimensional
standard topology to build increasingly higher dimensional topologies is
a common way of building such spaces in mathematics, and there is noth
ing stopping us adding a fo u rth , f i f t h , or even more dimensions to the
fa m ilia r standard 3-space, by adding more and more orthogonal ID lin e s .
Although such dim ensionality is d if f ic u lt to v is u a lis e , there is nothing
mathematically unusual about extending Euclidean space in th is way. The
dimensionality of a space simply corresponds to the number of independent
coordinates required to specify the position of a point in that space.
The topology of a space describes the connectivity between those points
or, eq u ivalen tly, the topology defines the shape of the space.
110120131140211220231240
310321331340410420430440
11012113014021022 0231241
310321331340410420430440
110120131140210220230241
31O321331341410420430440
cunscious b rin g s
1S9
Of course, th is also applies to automata of higher dim ensionality:
1 190
C h a p te r_ltu_
wkmum Hr ■
m i
U i K . t |
f l
HSl ■ ■
UPV X V
Our Universe is a lower dimensional s lic e - ihe Grid - of a higher dimen
sio n a l system - the HyperGrid, which is generated by a fundamental Code.
Although the Code was generated by an a lie n h y p e rin te llig e n ce outside the
HyperGrid, we were not designed. When John Conway o r ig in a lly encoded the
Game of L ife , he had no idea that the program, when run, would e x h ib it
such ric h complexity - he happened to stumble upon one of the few ru le
sets th a t spawn a c e llu la r automaton w ith in te re s tin g behaviour. For any
p a rtic u la r type of automaton, there is a f i n it e - a lb e it p o te n tia lly ex
tremely large - number of possible ru le sets, which form the ru le space.
Every ru le set w ith in the ru le space w i ll display behaviour somewhere
along the continuum from Type I homogeneity to Type I I I chaos, w ith ju s t
a few s it t in g in that narrow - Type IV - band between order and chaos,
where complex, stable stru ctu re s emerge.
C e llu la r automata exemplify the idea that simple code, when executed, can
generate behaviour th a t is s ta r t lin g ly complex and thoroughly unp re dict
able. This is the Game of L ife w ritte n in the u ltra -c o n c is e APL language:
192
ft larger ru le space doesn’ t mean that more complex code Is required to
enumerate through i t , only th at the output and the time and re q u is ite
computational resources w i ll be much la rg e r. C ru c ia lly , i t w i ll always be
easier, and computationally cheaper, to run every possible automaton -
every possible Grid - than to attempt to determine a p r io r i the ru le sets
that w i ll produce the type of behaviour one hopes w i ll emerge1.
193
In the case of our G rid, i t s u ltim a te purpose is the Game, which in
volves conscious in te llig e n c e s in te ra c tin g w ith - in te rfa c in g w ith - the
HyperGrid. He w i l l deal w ith the d e ta ile d nature of the Game, and how
we can play i t , in the f in a l chapter. For now, having developed a deep
understanding of the stru ctu re of our r e a lity - the Grid - and hoy, i t was
generated from the Code, together with what we have learned about how the
f l o w of in fo r m a t i o n b e tw een d i m e n s i o n s of the HyperGrid is c o n tro lle d ,
we can be gi n to u n d e r s t a n d h o w and why DM T has the sp ecial property of
ga ti ng in f o r m a t i o n f l o w f r o m the H y p e r G r i d ’s normally hidden dimensions
into the hu ma n brain.
Al t h o u g h th er e are c e r t a i n un iv e r s a l fe a t u r e s of conscious s e lf - r e f le c
tive i n f o rma ti on c o m p l e x e s - br ai ns - that emerge on our G rid, there
is no si m p l e way to ‘p l u g ’ such a c o m p l e x intjj the HyperGrid. Imagine
p r o g r a m m i n g and r u nn ing a s i m u l a t e d wo rl d on a computer s it t in g on your
desk. To your asto nis hm en t, co mp l e x living forfts begin to emerge w ith
in the d i gi tal world, living be i n g s that, e ventually, begin disp laying
signs of c o n s c i o u s intelligence. After some ti(ne, you decide i t ’ s time
to try and c o m m u n i c a t e with these beings, pe rh a p s even attempt to connect
t h e m to our 3D wo rl d so they can e x p e r i e n c e oup r e a lity . How would you
go about th is ?
II 0 1 1 1 0 1 0 0 0 1 1 0 1 0 0 1 0 1 1 0 1 1 1 1 0 1 1 0 1 1 1 0 0 1 1 0 0 0 0 1 0 1 1 1 6 1 0 0 0 1 1 0 1 0 0 1 0 1 1 0 1 1 1 1 0 1 1 0 1 1 1 0 0 0 1 0 0 0 0 0 0 1 1 0 1
|XS4
Although, from our perspective, the Grid is iso la te d from the HyperGrid,
in that no inform ation flows from the HyperGrid to the Grid, a l l of the
inform ation generated by the Grid - and indeed the HyperGrid - is a v a il
able to the
th a t generated
the Code.
This means the Grid can be analysed fo r the c h a ra c te ris tic a lly complex
p a tte rn s of inform ation generated at the le v e l of the Grid by emergent
b ra in complexes: n a tiv e b ra in p a tte rn s (see chapter 11). Once these p a t
te rn s , and thus p o te n tia lly conscious in te llig e n c e s , are id e n tifie d , the
task i s to generate the p a tte r n - r u le mappings th a t w i l l gate the flow of
in fo rm a tio n from the HyperGrid in to the b ra in . However, as explained in
chapter 11, n a tiv e b ra in p a tte rn s are not used fo r these mappings, since
they would r e s u l t in hyperdimensional inform ation flo od in g the b rain at
a l l times. Rather, modified patterns of a c tiv it y - p e rtu rb a tio n b ra in
p a tte rn s - are employed. These are h ig h ly s p e c ific patterns of informa
tio n th a t r e s u i t from the modulation of brain a c tiv it y by a very p a rtic u
l a r e x te rn a l inform ation complex which, in our case, takes the form of_
Hhen DMT floods the b rain , the patterns of information i t generates are
dram atically altere d and, as th is modified information flows downwards
to the l e v e l of the Grid, i t i s the a lte r e d Cell/Node p a tte rn s th a t are
mapped to the ru le set th at allows 4 ( + ) - i states to emerge, thus gating
the flow of information from the HyperGrid in to the brain.
1000011010010110111001100110011011110111001001101101011000010111010001101001 0110111101
195
I t is n a tu ra l to wonder why DMT - and DMT only - has th is special ro le as
the inform ation gatekeeper, and th is w i ll become cle a r when we discuss
the nature of the Game in d e ta il in the fin a l chapter, fit th is p o in t,
i t is s u ffic ie n t to understand that DMT is , in a sense, an in te llig e n c e
te s t: w h ils t i t would be stra ig h tfo rw a rd fo r the author of the Code to
map our native brain patterns to the appropriate ru le s and plug us in to
the HyperGrid at w i ll , i t is an important part of the Game that we plug
ourselves in to DMT is the plug, the channel switch, that
must not only be id e n tifie d as such, but must be also be iso la te d - or
synthesised - in a reasonably pure form and the most e ffe c tiv e mode of
a dm in istratio n found. This requires considerable in te llig e n c e and could
not be achieved by a creature w ith only a p rim itiv e in t e lle c t. No, under
standing and using DMT as a technology - and a technology i t is - requires
a le v e l of co g n itive s o p h is tic a tio n that has, so fa r , found an E arthly
expression only in humans. Elephants, monkeys, and other beasts might
w ell chew upon psychoactive leaves or munch w in d -fa lle n and suri-ferment-
ed b e rrie s, but only humans possess the in te llig e n c e , and the technical
acumen, to use DMT.
196
The C o d e
Implementation
T of the Code
HyperGrid
I
u n n in g th e Code g e n e r a t e s th e h i g h e r - d i m e n s i o n a l H y p e r G r id an d a o a s t
i f w h ic h we f i n d o u r s e lu e s e m e rg e n t_ __________________________________________
Before discussing the nature of the Game and its resolution
is prerequisite:
Even the most complex stru ctu re s that appear in our world (and others)
can be seen to emerge through many layers of h ie ra rc h ic a l complexity,
from the [Hyper]Grid to the subatomic to the organismic le v e l. This
includes the brain complex, which is b u ilt from inform ation and is an
extremely complex inform ation generator. Everything is a m anifestation
of the com plexificaton of inform ation.
in detail, it makes sense to review the main concepts
Inform ation is dynamic and flows through the HyperGrid, both w ith in
org an isatio na l layers and between them. The upwards and downwards
flo w of inform ation is c ru c ia l fo r the s e lf-o rg a n is a tio n of complex,
inclu ding liv in g , systems._______ _________ _________________________
Once inform ation begins flow ing from orthogonal dimensions of the
HyperGrid in to the b rain complex, upwards and downwards inform ation
flo w establishes a feedback loop that locks the brain complex in the
higher dimensional s ta te , b u ild in g hyperspace, u n t il DMT is removed.
199
" M a y b e t h i s is n o t a c t u a l l y
a r e a l i t y . W e 're t r a p p e d .
k n o rl T rln«
k n o w if y o u ' r e t r a p p e d ,
b u t w e ' r e in s o m e k i n d o f
p i e c e of fiction. It's like
a P h i l i p K. D i c k deal,
w e ' r e in s o m e k i n d o f
simulacrum."
Terence McKenna
Chapter 16:
The Game has six le v e ls , the f in a l being reso lu tio n which involves the
tra n s c rip tio n of the brain complex and permanent - irre v e rs ib le - tra n s
ference in to the HyperGrid:
Leve l s I a n d II -
Information and Emergence
These f i r s t two levels are simply the process by which the Grid engenders
conscious in te llig e n c e s : the Code generates countless v ariatio n s of the
Grid, only a handful of which w i ll re s u lt in the emergence of complex,
in te llig e n t beings. These Grids evolve independently of the HyperGrid
according to th e ir own p a rtic u la r variant of the fundamental ru le set
d ictated by the Code, of a l l these Grid v arian ts, most e ith e r grind down
to endless homogeneity or convulse towards a maelstrom of ceaseless cha
os. A few, however, self-com plexify towards the emergence of complex,
liv in g organisms and, u ltim a te ly , to conscious in te llig e n c e s . However,
no matter how complex an organism might become, without in te rv e n tio n , i t
w i ll always remain independent of the HyperGrid, embedded in it s isolated
dimensional s lic e : the Grid upon which i t emerged.
The emergence of conscious in te llig e n c e s uiithin a Grid can be detected
by the s p e c ific , highly complex, patterns of inform ation generated by
brain complexes. However, such patterns do not estab lish the le v e l of
in te llig e n c e required fo r transference in to the HyperGrid. Once poten
t i a l conscious in te llig e n c e s are detected - and selected as p o te n tia l
candidates fo r the Game - a technology must be embedded in the Grid that
w i l l , not only, gate the flow of information from the HyperGrid in to the
brain complex, but w i l l also provide a te s t of sophisticated, h ig h -le v e l,
in te llig e n c e . This technology is DMT.
Level III - T r a n s m i s s i o n
The primary ro le of the DMT technology is to e l i c i t highly c h a ra c te ris tic
patterns of brain a c tiv ity th at w i l l cause the adoption of s p e c ific C e ll/
Node patterns at the le v e l of the Grid. These p erturbation brain patterns
can be used to generate the p a tte rn -ru le mappings th at w i ll engender the
emergence of 4 ( + ) - i Cell/Node states inside the brain complex and thus
gate the flow of information from orthogonal dimensions of the HyperGrid
into the brain . However, th is interdim ensional information flow in to the
brain complex is not s u ffic ie n t fo r entry in to hyperspace. Recall that
switching from consensus r e a lit y to the DMT r e a lit y requires, not only,
the gating of information from those orthogonal dimensions, but also that
th is information is matched to the ongoing in tr in s ic information being
generated by the b rain . So, DMT trig g e rs the i n i t i a l change in brain
a c tiv ity that gates transdimensional information flow , but th is modi
fie d a c tiv ity must be structured such that i t can be fu rth e r modulated
by the information received from these orthogonal dimensions. And, as
with sensory information received via the usual sensory apparatus, it
is the connectivity of the brain which must be sculpted to absorb the
extra-dimensional information as i t flows upwards from the le v e l of the
HyperGrid. In other words, ju st as with the consensus world, the brain
must learn to build a model of the HyperGrid, such th a t, in the presence
of DMT, the a c tiv ity of the thalam ocortical system matches the informa
tio n being received from the HyperGrid and the brain builds a model of
it s structure experienced as hyperspace. This is achieved using a tra n s
mission ‘prim ing’ phase of the Game, which moulds the connectivity of
the thalam ocortical system and, without which, the lock phase of the DMT
breakthrough process (see chapter 13) could never be achieved.
203
During th is transmission phase, high levels of DMT are present in the
brain , which receives a stream of information from the HyperGrid and
e s s e n tia lly learns to construct a model of it s structure (see chapter 7
fo r d e ta ils on the mechanism). Unless th is priming transmission phase is
completed, even though information might be gated into the brain complex
in the presence of DMT - owing to the encoded p attern ru le mappings - the
higher-dimensional information w i ll f a i l to modulate c o rtic a l a c tiv ity
to achieve the lock phase of the DMT breakthrough process. You can also
think of th is as a kind of tuning phase: the i n i t i a l p a tte rn -ru le map
pings gate information into the brain complex whenever DMT is present,
but th is stream of information from the HyperGrid gradually modifies the
connectivity of the thalam ocortical system, fu rth e r enhancing the b ra in ’ s
a b ilit y to absorb information from the orthogonal dimensions. In chapter
5, we described th is as an increase in the mutual information between the
brain and the environment, and the same applies in the presence of DMT,
except the increase in mutual information is between the brain and the
orthogonal dimensions of the HyperGrid.
204
e v e l IV Immersion
The immersion phase, lik e the subsequent re a lis a tio n phase, can be seen
to occur at both the in d iv id u a l le v e l over a life tim e , from b irth un
t i l death [or re s o lu tio n ], and at the s o c ie ta l le v e l, over evolutionary
epochs. U n til a species reaches a le v e l of cognitive and technological
advancement such th at the DMT technology is discovered and developed -
the phase we are in now - a l l humans are destined fo r f u l l immersion in
the Grid from b irth u n t il death. This is an important phase, since i t
allows the brain complex to evolve and mature, and fo r the re q u is ite
in te lle c tu a l and technical capacities to f u lly develop before r e a lis a
tio n is possible. I t should also be pointed out that these phases run
somewhat in p a r a lle l: the transmission phase is s t i l l occurring during
the immersion phase, whereas the former occurs on the prenatal side of
life , and the la t t e r only a fte r b ir th , fit the species le v e l, immersion
can be seen simply as the gradual evolution of the human brain complex
over many m illenn ia, embedded - immersed - in the Grid, isolated from
the HyperGrid. In a sense, a l l beings with some le v e l of in te llig e n c e
and conscious self-awareness are in an immersion phase, in that they are
immersed in the Grid, but the vast m ajority w ill never progress beyond
it. find, although humans separated from other apes a few tens of m il
lennia ago, we have only very recen tly transcended the in v is ib le lin e
separating those ever-destined to wriggle in the dust from those with a
shot at hyperspace.
Level V - R e a l i s a t i o n
206
Having synthesised ten grams of DMT t a r tr a te , Szara’ s i n i t i a l experiments
ingesting the drug o ra lly were unsuccessful: he swallowed increasing dos
es of the drug over several days, up to around three quarters of a gram
- a massive dose - but with no e ffe c ts whatsoever. Ready to give up on his
ostensibly flawed hypothesis, a colleague suggested he tr y in je c tin g i t :
Szara had discovered the secret, not only to the cohoba s n u ff’ s magic,
but also - unbeknownst to him at the time - the secret to e x itin g the
Game he didn’ t even know he was playing. Szara also unw ittin g ly took
the f i r s t step in developing DMT as a technology: recognising that DMT
is in active when ingested o ra lly , but must be injected or, as would be
discovered in the follow ing decade, vaporised to unmask it s extraordinary
e ffe c ts on consciousness. Owing to it s s im p lic ity , vaporisation of fre e -
base DMT, usually extracted from the root bark of the B ra zilia n perennial
shrub Jurema Preta - Mimosa h o s tllls - remains the most popular mode of
adm inistration. For many, there is an a ttra c tiv e romanticism attached to
the hand-blown glass pipe, hand-woven rugs, incense, and the other accou
trements of the modern psychonaut. But vaporisation is merely a means of
pushing open the doorway, peering through, and gasping at the frig htenin g
other beyond the threshold before the door is sharply pressed shut again.
Developing DMT as a technology fo r playing the Game demands we bring our
best tools to the ta b le .
Unlike the other classic psychedelics - psilocybin, LSD, mescaline - and
th e ir synthetic d e riv a tiv e s , DMT is unique in possessing a number of
pharmacological p e c u lia ritie s that mark i t out as being sp ecial. Most
notably, of course, is the extremely rapid onset and b re v ity of it s e f
fects: following intravenous in je c tio n of the drug - the most e ffic ie n t
mode of adm inistration - the e ffe c ts are noted almost immediately and
f u l l breakthrough into the DMT hyperspace occurs w ithin 60 seconds. The
voyager w ill then remain in th is space fo r around fiv e minutes before
being Jolted back into the consensus world with only residu al e ffe c ts .
20-30 m in u te s 'la te r, the e ffe c ts are f u ll y resolved. Many are fru s tra te d
by th is b re v ity ,
complaining of being
draggec^Jj
back from
hyperspace
ju st when the maelstrom was beginning to s ta b ilis e and the e n titie s be
ginning to speak, although, fo r most, fiv e minutes is quite long enough.
But, fo r those wanting to return to the DMT worlds in short order, DMT
has an ad d itio n a l unique c h a ra c te ris tic : lack of subjective tolerance.
Again, unlike the other classic psychedelics, which display diminishing
e ffe c ts with closely spaced doses, DMT can be injected repeatedly without
any loss of subjective potency". Regular LSD users ty p ic a lly abstain from
the drug fo r at least a couple of weeks follow ing a t r i p . Whilst th is is
p a rtly as a means of allowing in teg ratio n of the experience and avoiding
negative a ft e r -e ffe c ts , attempting a repeat t r ip the follow ing day is
lik e ly to f a l l : LSD ex h ib its rapid and sustained subjective tolerance.
Of course, since LSD binds tig h tly to the 5HT2A receptor, the experience
i t s e lf lasts fo r several hours and the ‘ comedown’ phase is sustained.
With DMT, in stark contrast, the entry and e x it from the DMT hyperspace
is clean and rapid and, as soon as the trip p e r returns, re -e n try is as
simple as in je c tin g a repeat dose.
The aim of the DMT technology - and required fo r the reso lu tio n phase to
be completed - is not to provide a b r ie f , J o ltin g , sojourn in hyperspace.
Rather, the goal is to establish extended and stable entry into the DMT
space: a s ta b ilis e d lock phase of the DMT breakthrough process. The
unique pharmacological c h a ra c te ris tic s of DMT - rapid onset and c le a r
ance, b rie f e ffe c t, and lack of tolerance - mean th at the hyperspatial
v is ita tio n needn’ t be so abruptly cut short.
20S
T arget-controlled Intravenous infusion represents the pinnacle of modern
psychoactive drug adm inistration technologies: a continuous but variable
infusion of a drug into the blood, delivered by a programmable infusion
device, with the goal of a tta in in g and maintaining a s p e c ific concentra
tio n of drug w ithin the brain - the target - over an extended period of
tim e. Although a continuous infusion of DMT seems lik e a simple idea,
the p r a c tic a litie s are complex. As soon as the drug is introduced into
the body by intravenous in je c tio n , i t is ra p id ly d ilu te d and d is trib u te d
by the blood. Although i t reaches the e ffe c t s it e - the brain - w ithin
seconds, i t also e q u ilib ra te s to varying degrees with muscles, fa ts , and
other so ft tissues.
The elim inatio n of the drug from the body also begins immediately, by a
combination of enzymatic transformation and excretion through the kidneys
and b ilia r y system. A mathematical model that takes in to account a l l of
these factors must be developed to regulate the infusion5. The i n i t i a l in
fusion ra te must be high to overcome the brisk d ilu tio n and d is trib u tio n
of the drug in the c irc u la to ry system and tissues, allowing the brain DMT
concentration to surpass the threshold fo r breakthrough in to hyperspace.
However, th is i n i t i a l l y high rate must then be gradually reduced to main
ta in a stable brain DMT concentration. If such a high i n i t i a l rate is
maintained, the concentration of DMT in the brain w i ll continue to ris e
to extreme levels and, eventually, the user w ill black out. Conversely,
if the ra te is reduced too much, brain DMT levels w i ll f a l l below the
threshold, resu ltin g in an early e x it from hyperspace.
To enter and maintain a stable state w ithin the space, brain DMT levels
must be held w ithin th is narrow concentration window at a l l times - th is
is a d if f ic u lt task requiring a d etailed and deep understanding of human
physiology, pharmacokinetics, drug metabolism, and drug d is trib u tio n , as
w ell as in d ivid u al id iosyn cratic factors that can a ffe c t the behaviour
of DMT inside the c irc u la to ry system and brain . However, once the tech
nology is mastered, an in d iv id u a l can be brought in to the DMT space and
held there fo r an in d e fin ite length of time. Then, and only then, can the
reso lu tio n - Level VI - phase be attempted.
Level VI Resolution
Resolution is the la s t phase of the Game,
the f in a l task,
find, when DMT voyagers from the Grid burst in to your marvellous
hyperdimensional domain, you w i ll be amongst the thronging e lf in crowds
cheering and welcoming them home.
lis t e n : there ' s a h e ll
of a good universe next door; le t 's go
e.e. cummings
ON
OFF
2111
Further Reading
The books and a r tic le s below are by no means exhaustive, but selected
to provide fu rth e r d e ta ils about the ideas discussed in the relevant
chapters. Where s p e c ific s c ie n tific points or quotes are made in the
te x t, these are numbered w ithin the text and can be found below.
Chapter 1
Gallimore, A. R. and Luke, D. P. (2015) DMT research from 1956 to the
edge of time in King, D., Luke, D., Sessa, B., Adams, C. and Tollan, A.
(Ed), Neurotransmissions - An Anthology of Essays on Psychedelics from
Breaking Convention, Strange A ttra c to r Press.
Chapter 2
1. Tegmark, M. (2014) Our Mathematical Universe: My Quest fo r the
Ultim ate Nature of R e a lity , Knopf Publishers.
Chapter 3
1. T o ffo li, T. (1982), Physics and Computation, in: In te rn a tio n a l
Journal of Theoretical Physics, 21, 165-175.
212
2. Fredkin, E. (2815), A New Cosmogony, A vailable a t: www.
digitalphilosophy.org/wp-content/uploads/2015/07/new_cosmogony.pdf
Chapter 4
1. Maturana, H.R. and V arela, F. J. (1980) Autopoiesis and Cognition -
The R ealizatio n of the L iving , Springer Netherlands.
213
Davies, P. C. W. (2994) Emergent b io lo g ic a l p rin c ip le s and the
computational properties of the universe, Complexity, 10( 2) , 11-15.
Chapter 5
1. Teilhard-de-Chardin, P. (2008) The Phenomenon of Man, Harper Perennial
Chapter 6
1. Tsunoda, K., Yamane, Y ., N ish izaki, M. & T a n ifu ji, M. (2001) Complex
objects are represented in macaque inferotemporal cortex by the
combination of feature columns. Nature Neuroscience 4, 832-838.
214
Royal Society of London Series B -B lological Sciences, 353(1377), 1841-
1849.
Chapter 7
1. Sporns, 0. (2011) . Networks of the Brain. MIT Press.
Chapter 8
1. Nichols, D.E. (2016) Psychedelics. Pharmacological Reviews 68, 264-
355.
^ 2 1 6
8. Roseman, L ., Leech, R ., F e ild in g , A ., N utt, D.J. & C arh art-H arris,
R.L. (2014) The effects of psilocybin and MDMA on between-network
nesting state fu n ctio n al connectivity in healthy volunteers. Frontiers
in human neuroscience 8, 204.
C arh art-H arris, R., Kaelen, M. & N utt, D. (2014) How do hallucinogens
work on the brain? Psychologist 27, 662-665.
Chapter 9
1. Hancock, G. (2006) Supernatural: Meetings with the Ancient Teachers
of Mankind, Arrow.
Chapter 10
1. C o llie r, J.D. (1999) in Causation is the Transfer of Inform ation,
in Causation and Laws of Nature (ed. H. Sankey) 215-245, Springer
Netherlands, Dordrecht.
Chapter 11
1. P avlic, T ., Adams, A., Davies, P. & Walker, S. (2014) S e lf-
Referencing C e llu la r Automata: A Model of the Evolution of Information
Control in B io lo g ical Systems. The 2018 Conference on A rtific ia l L ife :
A Hybrid of the European Conference on A rtific ia l L ife (ECAL) and the
In te rn a tio n a l Conference on the Synthesis and Simulation of Living
Systems (ALIFE), 522-529.
Chapter 14
Crossley, M.D. ( 2010) ‘ Essential Topology’ , Springer.
21S
W illa rd , S. (2004) ‘ General Topology’ , Dover P ublications.
Chapter 15
1. Schmidhuber, J. (2012) The Fastest Way of Computing Fill Universes,
in Z e n il, H ., Ed. ft Computable Universe 381-398.
2b. Gallimore, fl.R. (2015) Building human worlds - DMT and the
simulated Universe, PsyPress UK Journal, 6.
Chapter 16
1. Beaton, J.M ., and Morris, P.E. (1984) Ontogeny of N,N-
dimethyltryptamine and re la te d indolealkylamine lev e ls in neonatal
ra ts . Mechanisms of ftgeing and Development 25, 343-347.
3. Gallimore, A.R. & Luke, D.P. (2015) DMT Research from 1956 to
the Edge of Time, in Neurotransmissions - ftn Anthology of Essays on
Psychedelics from Breaking Convention, Strange A ttra c to r Press.
219
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