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# -*- mode: default-generic -*-

# This file contains development game variables


# It is automatically regenerated at game startup unless overwriting would loose
settings
# Lines beginning with a '#' are comments - remove the '#' to modify the value
# Generated by Reassembly version: May 21 2019
# Windows 10 64bit (NT 10.0 build 17134) en-US SDL 2.0.8, Intel(R) Core(TM) i7-
3770K CPU @ 3.50GHz with 8 cores 15.9 GB, Sun Sep 1 12:50:02 2019

# COLOR_BG_GRID1 = 0x7f1945
# COLOR_C = 0xf0c000
# COLOR_C1 = 0xf08a00
# COLOR_CORRUPTED = 0xa0ff50
# COLOR_DARK_GREEN = 0x18f0f
# COLOR_DARK_ORANGE = 0x984f00
# COLOR_ENEMY = 0x740624
# COLOR_ENEMY_HI = 0xe90e3a
# COLOR_ENEMY_HI2 = 0xd73a6c
# COLOR_ENERGIZE0 = 63679
# COLOR_ENERGIZE1 = 0x4bbff
# COLOR_INACTIVE = 0xa0a0a0a0
# COLOR_MENU_HI = 0x740624
# COLOR_NEUTRAL = 0x777777
# COLOR_PLAYER = 0x1060cf
# COLOR_PLAYER_HI = 0x70e01b
# COLOR_PORT = 0xe8f0fc
# COLOR_PORT_IN = 0x4096ee
# COLOR_PORT_OUT = 0xeeee22
# COLOR_R = 0xfa13e0
# COLOR_RESOURCE0 = 0x9603d8
# COLOR_RESOURCE1 = 25032
# COLOR_RESOURCE2 = 0xa00138
# COLOR_RESOURCE3 = 0x960398
# COLOR_TARGET = 0xff3a3c
# COLOR_UI_ACTION = 0x4bbff
# globals.debugRender = SOUND|SECTOR|SPAWN|GENERATE|DESERIALIZE|NOTIFICATION|
PERSISTENT|SHADER|CONSOLE|TIMESTAMP|GAMESTATE|AGENT|NETWORK|STEAM|MESSAGE|MODS|GOG|
FILE
# kAIActionFollowDistance = 1000
# kAIBestRangeFrac = 0.5
# kAIBigTimeStep = 0.5
# kAIDamageDefendTime = 30
# kAIDamageReproduceCooldown = 4
# kAIEnableNoResReproduce = 0
# kAIInitReproduceCooldown = 10
# kAIMaxTransients = 3
# kAIParentPFleetRatio = 5
# kAIPathMaxQueries = 30
# kAIPathTimout = 15
# kAIRandomizeFlags = 1
# kAISuperTimeStep = 5
# kAITargetMin = 500
# kAITargetThreshold = 0.25
# kAITimeStep = 0.1
kAgentCount = 100
# kAgentDirectory = "data/agents"
kAgentMaxDeadly = 200000
kAgentMaxShips = 50
kAgentMinDeadly = 60000
# kAgentMinSpawnDist = 18000
# kAgentSpeed = 100
# kAiMod = 1
# kAnisopteraAnimTime = 2
# kAspectMinMax = {1.6,2}
# kAssemblerSpeed = 700
# kAssertBreakToEditor = 0
# kAutoTargetRadius = 700
# kAutoZoomEvery = 0.25
# kAutoZoomOverrideTime = 30
# kAutoZoomTime = 3
# kAutofireSpreadWeight = 0.5
# kBackgroundTextureEnable = 0
# kBadAimErrorAngle = 0.05
# kBeamGlow = 2
# kBeamHalo = 8
# kBlockBigTimeStep = 0.1
# kBlockDescrMaxIndent = 4
# kBlockDescrWrap = 35
# kBlockElasticity = 0.4
# kBlockExplodeChance = 10
# kBlockFriction = 0.8
# kBlockImpulseDamage = 0.001
kBlockMemoryPoolSize = 800000
# kBlockOverlap = 0.5
# kBlockPaletteMaxDims = {3,7}
# kBlockSolveDamage = 1
# kBlockSuperTimeStep = 0.2
### kBloomBlocks: bool: Enable bloom for blocks
# kBloomBlocks = 1
# kBloomBlurRadius = 3
# kBloomBrightness = 1.5
### kBloomIntensity: float: Bloom blurry fraction
# kBloomIntensity = 0
### kBloomRadius: int: Radius of bloom blur
# kBloomRadius = 32
### kBloomResFactor: float: Effects render target size as fraction of screen pixels
(low blurLevel only)
# kBloomResFactor = 0.75
### kBloomScale: float: Bloom render target size as fraction of screen pixels
# kBloomScale = 2
# kBloomTonemap = 1
# kBlurFactor = 0.5
# kBlurMenuRadius = 15
# kBlurMinDepth = 150
# kButtonCorners = 0.1
# kButtonPad = {4,4}
# kCameraAutoZoom = 1
# kCameraEnablePan = 1
### kCameraPanRadius: float[0 - 1]
# kCameraPanRadius = 0.2
# kCameraPanTime = 4
# kCameraRotationSpeed = 1
# kCameraSpeed = 1200
# kCameraWheelZSpeed = 0.04
# kCameraZSpeed = 5
# kCanRegenerateWorld = 1
# kCannonEventThresholds = {1.2,2}
# kCleanBackground = 0
# kClusterBatchThreshold = 500
# kClusterImageSize = {400,400}
# kClusterMaxParseBlocks = 30000
# kClusterPoolSize = 1000
# kClusterUpdateDepthFirst = 0
# kCollectAnimationTime = 3
# kCollectBlinkTime = 1
kCommandHaloDeadliness = 0
# kCommandHaloSize = {10,2}
# kConnectDist = 15
kConstructorBlockLimit = 10000
kConstructorViewBounds = {30,10000}
# kCursorSize = 20
# kDebrisMaxDeadly = 300
# kDefaultFontFile = "DroidSans.ttf"
# kDeferredCollectInterval = 0.25
# kDeferredCollectRadius = 0.1
# kDeferredMaxTimeMS = 1
# kDeleteEverything = 0
# kDetectPadding = 0
# kDiscoverDistance = 300
# kDisruptIndicatorAlpha = 0.2
# kDisruptIndicatorSize = 0.1
# kDopplerFactor = 1
# kDragUpdateMinStep = 0.013
# kDumpSerialTypeStructs = 0
# kDumpShipImages = 0
# kEditorConsoleLines = 8
# kEditorHistoryFile = "data/console_history.txt"
# kEditorWarpCursor = 1
# kEnableAdaptiveVsync = 1
# kEnableCrashHandler = 1
kEnableDevBindings = 1
# kEnableModRelocation = 1
# kEnableShapeValidation = 0
# kEnableStaticMass = 0
# kExplosionDamageToForce = 25
# kExplosionFriendlyFire = 0
# kExportDebug = 0
# kExportDirectory = "~/Desktop"
# kExportModsWithFleet = 0
# kExtraButtonDims = {8,4}
# kExtraShipsFaction = 10
# kFOV = 1.571
### kFactionUnlockThreshold: int: kill ship with this much P to unlock faction
# kFactionUnlockThreshold = 1000
# kFallbackFontFile = "DroidSansFallback.ttf"
# kFieldsDLCButton = 1
# kFieldsDLCEnable = 1
# kFileSizeMax = 104857600
# kFleetButtonDims = {7,2}
# kFleetChildCount = 4
# kFleetComposeFuzzyP = 0.1
# kFleetModsBlocksEnable = 1
# kFleetPaletteMaxFactions = 20
# kFleetPlayerDims = {3,2}
# kFollowerHUDAlpha = 0.5
# kFollowerOverlayAlpha = 0.4
# kForceAppSandbox = 0
# kFrameSleepMethod = 1
# kGLTextCacheSize = 128
# kGOGEnable = 1
# kGOGLoginWaitSecond = 2
# kGPUDebugEnable = 0
# kGUIBg = 0xb0202020
# kGUIBgActive = 0xf0383838
# kGUIFg = 0xf0909090
# kGUIFgActive = 0xffffffff
# kGUIFgMid = 0xf0b8b8b8
# kGUIInactive = 0xa0606060
# kGUIText = 0xfff0f0f0
# kGUITextLow = 0xff808080
# kGUIToolBg = 0xc0000000
# kGalaxyFactionSkips = 3
# kGalaxyIsSquare = 0
# kGalaxyTimestep = 1
# kGalaxyWraps = 1
kGameName = "Star Trek \nTrekkies Assemble\nVer XXVI"
# kGamepadButtonColors = 0
# kGamepadKeyThreshold = 0.5
# kGamepadToMouseSpeed = 2
# kGarbageCollectEnable = 1
# kGenerateBlocks = 0
# kGeneratePlantFails = 30
# kGraphicsEnableWarp = 0
# kGravityAICore = 1200
# kGravityCameraPanTime = 0.25
# kGravityConstant = 1000000
# kGravityCore = 200
# kGravityFieldFalloff = 0.75
# kGravityFieldPow = 3
# kGravityFieldSize = {6000,9000}
# kGravityFieldZ = 250
# kGravityLineColor = 0x505080
# kGravityLines = 18
# kGravityPathAlpha = 0.6
# kGravityPathRadius = 2
# kGravityPathStep = 0.1
# kHasDemoButton = 0
# kHasRotationHandles = 1
# kHasSandboxButton = 1
# kHashCellsToElements = 5
# kHeadlessMode = 0
# kHealMaxDist = 6
# kHealthHealPerSecond = 3
# kHudArrowDist = 10000
# kHudBorderSize = 30
# kHudConsoleFadeTime = 8
# kHudFadeDist = 1000
# kHudFollowerScale = 0.2
# kHudPlayerWindowEnable = 1
# kHudSize = 10
# kHudTextSize = 13
# kHudVisibleDist = 10000
# kImportFavorites = {"~/Desktop","~/Downloads","~/Documents","~"}
# kImportLargeDims = {4,6}
# kImportSmallDims = {8,12}
# kInputPath = ""
# kLanguage = ""
# kLinearPosThreshold = 0.5
# kLinearVelThreshold = 0.3
# kListenerZScale = 0.5
kLiveRadius = 10000
# kLoadCheckShips = 0
# kLoadSlot = -1
# kLoadSuperFast = 0
# kLogFileCount = 30
# kLogFileName = "data/log.txt"
# kLogRecorderMaxLines = 1000
# kLogToEditor = 1
# kMainMenuBattle = 1
# kMainMenuBattleCountRange = {4,7}
# kMainMenuBattleFactions = {}
# kMainMenuBattlePRange = {500,1000}
# kMainMenuSectorSize = 2500
kMaxCachedSectors = 50
# kMaxConnections = 10
# kMaxLinearAngAccel = 0.1
# kMaxParticlesXpGet = 2000
# kMaxResPocketQuant = 2000
# kMaxUndoBytes = 524288000
# kMaximizeWindow = 1
# kMeleeDamageDivisor = 10000
# kMeleeDamageExponent = 1.5
# kMeleeDamageMinVel = 100
# kMeleeImpactDamageReduction = 0.5
# kMempoolMaxChain = 15
# kMinObjectiveDistScale = 0.5
# kMinParticles = 32768
# kMinQueuedParticles = 2000
# kMinResPocketQuant = 1
### kMinSpec: bool: Set all options to minimum, for old computers
# kMinSpec = 0
kMinStaticMass = 100000
# kMinimapIconFraction = 0.005
# kMinimapLargeScreenFrac = 0.667
# kMinimapMinScreenFrac = 0.15
# kMinimapSmallScreenFrac = 0.2
# kModDocsUrl = "http://www.anisopteragames.com/docs/"
# kModExportBlockStart = 1
# kModExportFactionStart = 20
# kModLoadTimeoutSeconds = 5
# kModWindowDims = {2,5}
# kMonoFontFile = "Cousine-Regular.ttf"
# kMouseScreenSkew = 0
# kMusicFadeInTime = 2
# kMusicSilenceTime = 6
# kNavCanRotateThreshold = 1
# kNavRotKd = 0.3
# kNavRotKp = 1.2
# kNavSpinnerMinAccel = 1
# kNavSpinnerThreshold = 2
# kNavThrustWhileTurning = 1
# kNetworkEnable = 1
# kNetworkMaxDownload = 33554432
# kNetworkTimeout = 20
# kNetworkURL = "http://www.anisopteragames.com/sync/index.cgi"
# kNeutronStarColor0 = 0x335980
# kNeutronStarColor1 = 0x332666
# kNeutronStarRadius = 400
# kNeutronStationRadius = 1000
# kNeutronStationSpeed = 300
# kOmnivisible = 0
# kOpenGLDebug = 0
# kOutputImage = ""
# kPaletteViewPercent = 0.25
# kParserMaxWarnings = 50
# kParticleCountMax = 524288
# kParticleExplosionAlpha = 0.2
# kParticleExplosionColor0 = 0xff5500
# kParticleExplosionColor1 = 0xee2200
# kParticleExplosionTime = {0.3,0.7}
# kParticleFireAlpha = 0
# kParticleFireColor0 = 0xff6500
# kParticleFireColor1 = 0xee1200
# kParticleFireRate = 45
# kParticleFireSize = 1.75
# kParticleFireTime = 0.5
# kParticleSmokeAlpha = 1
# kParticleSmokeColor = 0x80202020
# kParticleSmokeFireArcRange = {100,1000}
# kParticleSmokeFireTime = {0.7,1.2}
# kParticleSmokeFireVelocity_MeanStdev = {400,200}
# kParticleSmokeRate = 30
# kParticleSmokeSize = 3
# kParticleSmokeTime = 3
# kParticleTris = 0
# kPatchDistanceThreshold = 0.5
# kPatchPortsHashCellCount = 2000
# kPatchPortsHashCellSize = 4
# kPauseOnLostFocus = 1
### kPhysicsDamping: float: Object velocity decay rate per second
kPhysicsDamping = 0.4
# kPlantFaction = 5
# kPlantSizeMeanStddev = {50,20}
# kPlantSizeMin = 10
# kPlantTypesPerSector = 15
# kPlayerAutomationEnable = 0
# kPlayerBlockHealTime = 5
# kPlayerFaction = 8
# kPlayerMessageTextSize = 24
# kPlayerMessageTime = 2
# kPlayerOffensiveCooldown = 2
# kPlayerSpacerStuckRange = {-1,0.5}
kPointMax = 9999999
# kPortRenderAlpha = 0.25
# kPortRenderNormals = 0
# kPortRenderSize = {1,0.7}
# kPortRenderVerts = 4
# kPostTransitionAnimTime = 0.5
kPrintUnusedBlocks = 1
# kProjectileElasticity = 0.5
# kProjectileFriction = 0.6
# kProjectileGlow = {7,3}
# kProjectileGravity = 1
# kProjectileHalo = {15,13}
# kProjectileMaxLength = 150
# kProjectileParticleAlpha = 0.75
# kProjectileParticleSizeCoef = 2
# kProjectileParticleSparkleEvery = 0.1
# kProjectileParticleThreshold = 2
# kProjectileParticleTimeCoef = 0.25
# kProjectileParticleVelocityCoef = 0.75
# kProjectileQueryOptimization = 1
# kProjectileRangeForce = 0
# kProjectileZoneCullRadius = 5000
# kProtoMaxDeadly = 400000
# kRadFrag = {roundsPerSec=2,roundsPerBurst=3,explosive=FRAG_FINAL|
FRAG_IMPACT,pattern=SPIRAL,burstyness=1,muzzleVel=400,spread=2.094,rangeStdDev=500,
damage=400,range=2500,color=0xe04020,fragment={roundsPerBurst=3,pattern=SPIRAL,muzz
leVel=700,spread=1.047,rangeStdDev=100,damage=200,range=800,color=0xf05050}}
# kRadLineColor = 0xa05030
# kRadStarColor0 = 0xb35980
# kRadStarColor1 = 0x99261a
# kRandomSeed = 0
# kReadZipFiles = 0
# kRecoilPercent = 0.4
# kRecolorThreshold = 0.1
# kRecruitCostC = 0.25
# kRedumpShips = 0
# kRegisterURL = "http://www.anisopteragames.com/forum/ucp.php?mode=register"
# kReinterfaceFastSpeed = 6000
# kReinterfaceSpeed = 4500
# kReleaseCostC = 0.2
# kResTransferQuantum = 10
# kResTransferQuantumMax = 100
# kResolutionScale = 1
# kResourceDieEnergyFraction = 0.25
# kResourceDieGrowFraction = 1
# kResourceFadeInTime = 1
# kResourceFadeOutTime = 2
# kResourceLifetime = 30
# kResourcePickupParticleCount = 3
# kResourcePickupParticleSize = 10
# kResourcePickupParticleTime = 1
# kResourcesToC = 0.5
# kRippleMaximizeRate = 0
# kSandboxFeatures = NONE|SPACERS|BACKGROUND|PARTICLES|UNDO|SELECTION
# kSandboxScript = ""
# kSandboxSize = 48000
# kSaveSlots = 3
# kScreenFrustumDepth = 100
# kScreenZoom = 0.025
# kScreensaverAsteroids = 3
# kScreensaverLevel = 0
# kScreensaverMode = 0
# kScreensaverResources = 1
# kScreensaverSfx = 1
# kScreensaverText = "Reassembly"
# kScreenshotResolution = {2560,1440}
# kScrollWheelDirection = 1
# kScrollbarWidth = 25
# kSectorClusterMaxCachedClusters = 4
# kSectorClusterMaxCachedSectors = 4
# kSectorColorMaxValue = 0.05
# kSectorDebrisBlocks = 100
# kSectorDebrisRadius = 2
# kSectorEdgeWidth = 300
# kSectorLoadPad = 100
# kSectorRoundEdges = 8
# kSectorUnloadStopMass = 100000
# kSeedGrowRate = 0.1
# kSelfDestructTimeout = 2
# kSensorRangeMultiplier = 1
# kSerialLevelBinary = 1
# kSerialLevelIndex = 1
# kShieldDamageFlashTime = 0.05
# kShieldRegenRate = 1
# kShipMaxSpeed = 5000
# kSlowFieldSize = {6000,9000}
kSlowGrowRate = 1
# kSlowLineColor = 0x609030
# kSlowLines = 18
# kSlowZoneVLimit = 400
# kSound3DVolumeCull = 0.1
# kSoundClusterRadius = 500
# kSoundClusterVolume = 1.01
# kSoundCrossfadeTime = 2
# kSoundSources = 62
# kSoundVolumeCull = 0.1
### kSoundZoomParams: float3: { fraction of volume determined by zoom, scale at min
volume, scale at max volume}
# kSoundZoomParams = {0.6,3,1}
# kSpaceHashDim = 100
# kSpaceHashRehash = 10
# kSpaceHashSize = 5000
# kSpaceUseSpatialHash = 1
# kSpacerInvalidateTime = 2
# kSpeedOfSound = 5000
# kSpinnerRate = 1.571
# kSplashAnimTime = 2
# kStandaloneBuilder = 0
# kStarColor = 0x90ffffff
# kStarColorVariation = 0.3
### kStarInvDensity: float[50000 - 36000000]
# kStarInvDensity = 2000000
### kStarLayers: vector<float3>: defines tiled starfield layers {size, max_depth,
min_depth}
# kStarLayers = {{10007,3000,1000},{20149,7000,2000},{28697,20000,4000}}
# kStarNoiseScale = 0.001
### kStarSizeRange: float2[{4, 4} - {200, 200}]
# kStarSizeRange = {30,30}
kStartingC = 900
kStartingP = 350
# kStateViewDist = 3
# kStationActivateC = 300
# kStationInterfaceDistance = 1000
# kStationInterfaceTime = 3
# kStationLiberateC = 200
# kSteamBenchmark = 0
# kSteamCallbackInterval = 50
# kSteamCloudEnable = 1
# kSteamEnable = 1
# kSteamFileCompactionThreshold = 750
# kSteamFileCountMaxStart = 900
# kStitchDistanceThreshold = 5
# kSymbolFontFile = "OpenSansEmoji.ttf"
# kTTFDebug = 0
# kTargetAnimTime = 0.25
# kTargetDestroyC = 1000
# kTargetFps = 60
# kTargetIndicatorSpin = 2
# kTargetIndicatorVerts = 5
# kTargetTimeout = 5
# kTeleporterSamples = 20
# kTestAlwaysSaveBlueprints = 0
# kTextScaleHeight = 720
# kTextScaleMaxHeight = 1080
# kThrustLayers = {200000,2000000,8000000}
# kThrustMagicLayer = 2000000
# kThrustSoundSmooth = 10
# kThrusterDisableTime = 0.2
# kTimestampInterval = 30
# kTimestampLog = 1
# kTitleFontFile = "Dekar2.ttf"
# kTournamentBorderCollapseFraction = 0.5
# kTournamentCollapseMinRadius = 2500
# kTournamentDisruptTime = 2
# kTournamentDumpHtml = 0
# kTournamentFinalsShips = 16
# kTournamentFleetDistance = 2000
# kTournamentFleetJitter = 500
# kTournamentHeadless = 0
# kTournamentMaxAuthor = 2
kTournamentMaxRadius = 100000
# kTournamentMode = 0
# kTournamentPanTime = 1
# kTournamentPool = 0
# kTournamentPoolMax = 11
# kTournamentSeedCount = 5
# kTournamentSizeMinMax = {6000,100000}
# kTournamentSkipUnqualifiedShips = 1
# kTournamentSoftBoundaryDraw = {0.5,128}
# kTournamentSoftBoundaryParams = {0.95,2,10}
# kTractorSpeed = 700
# kTransitionAnimTime = 0.5
# kTranslationMouseRelative = 1
# kTutorialCompleteBlinkTime = 1
# kTutorialFadeTime = 3
# kTutorialMax = 2
# kTutorialTextSize = 12
# kUngrowTime = 5
# kUpAngle = 1.571
kUpgradeBlockC = 0
# kUpgradeBlockR = 0
# kUpgradeCostStep = 10
# kUpgradeDecryptFastTime = 0.25
# kUpgradeDecryptTime = 1
# kUpgradeMessageFadeTime = 1.5
kUpgradePCostC = 0
# kUpgradePCostR = 0
# kUpgradePStepFrac = 0.1
# kUseDevSavePath = 0
# kUseFactionColorsForUI = 1
# kUseNetAgents = 1
# kVelLimit = 10000
# kVelocityObstaclesCull = 5
# kVelocityObstaclesSamples = 20
# kViewMoveTime = 0.5
# kViewScaleMoveTime = 0.1
### kWatchdogTimeout: float: Update or Render thread must report in within this
seconds or assume deadlock and crash
# kWatchdogTimeout = 0
# kWindowSize = {0,0}
# kWorkshopItemUrl = "http://steamcommunity.com/sharedfiles/filedetails/?id="
# kWorkshopTimeoutSeconds = 172800
# kWorkshopUrl = "http://steamcommunity.com/app/329130/workshop/"
# kWorldRadiusMin = 100
# kWorldZRange = {-10,300}
# kWorleyColorRadius = 1500
# kWorleyMaxIterations = 1
# kWorleyShaderCount = 4
# kWorleyShaderMaxPoints = 32
# kWormholeC = 1000
# kWormholeCount = 4
# kWormholeMusicFade = {2500,7000,10000}
# kWormholeRadius = 1000
# kWriteBlocks = 1
# kWriteJSON = 0
# kZoneCacheQueries = 0
# kZoneHashCellSize = 1200
# kZoneMaxCommands = 100
# kZoneMaxSeeds = 1000
# kZoneSegmentQueryShapeThreshold = 100