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POLYTECHNIC UNIVERSITY OF THE PHILIPPINES

GAME ADDICTION OF FEMALE GRADE 11 ABM STUDENTS

ON MOBILE LEGENDS: A CASE STUDY

Submitted By:

Gallego, Angelica Jasmin L.

Ignacio, Anna Maria L.

De Leon, Warren B.

Redota, Monica B.

Pilapil, Sweety H.

Submitted To:

Mr. Mark Christian Catapang

In partial fulfillment of the requirements

In Practical Research 1

March 2019

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POLYTECHNIC UNIVERSITY OF THE PHILIPPINES

ACKNOWLEDGEMENT

This research becomes a reality with the support and help of many individuals.

The researchers would like to express deepest gratitude to those individuals.

Foremost, the researchers want to offer this endeavor to the Almighty God for the

wisdom and strength that He has bestowed upon the researchers in order to finish this

research.

The researchers would like to extend sincere thanks to Mr. Mark Christian

Catapang for the constant supervision and guidance as well as for imparting his

knowledge about the research.

To the family of the researchers, who became the number one supporters and

provide encouragement which helped in the completion of this paper.

Appreciation also goes to the researchers’ classmates and friends who have

willingly helped with their abilities.

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POLYTECHNIC UNIVERSITY OF THE PHILIPPINES

DEDICATION

This research is dedicated to Sir Mark Christian Catapang whose passion for

teaching enabled the researchers to learn vast new things, he who taught that even the

largest task can be accomplished if it is done one step at a time, and guided the

researchers to successfully finish this research.

Without his guidance, the researchers would not be able to come at this point,

and would not be able to conduct this research.

This research is also dedicated to the parents of the researchers who

encouraged and gave their fullest support.

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POLYTECHNIC UNIVERSITY OF THE PHILIPPINES

ABSTRACT

Title : Game Addiction of Female Grade 11 ABM Students on

Mobile Legends: A Case Study

Researchers : Gallego, A.J., Ignacio, A.M., Pilapil, S., Redota, M., De

Leon, W.

Institution : Polytechnic University of the Philippines

Year : 2019

Adviser : Mr. Mark Christian Catapang

This study is about one of the well-known Multiplayer Online Battle Arena

(MOBA) game, Mobile Legends. A case study was conducted to study the causes and

effects of Mobile Legends especially in the psychological aspect and lifestyle of a gamer.

The researchers want to know how playing Mobile Legends can meet the psychological

needs of an individual, and how the game can affect an individual on socializing and

interacting with others. The researchers interviewed eight female grade 11 Accountancy,

Business, and Management students of Polytechnic University of the Philippines. The

results showed that playing Mobile Legends can be time-consuming and a distraction.

However, the findings also revealed that participants have met the basic psychological

needs in playing Mobile Legends due to the fact that participants felt belongingness and

relatedness with other individuals, and at the same time, fulfillment and satisfaction were

achieved while playing.

Keywords: Mobile Legends, MOBA, Female & Games, Game Addiction

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POLYTECHNIC UNIVERSITY OF THE PHILIPPINES

TABLE OF CONTENTS

Page

Title Page………………………………………………………………………………………….i

Acknowledgements………………………………………………………………………….…ii

Dedication……………………………………………………………………………………….iii

Abstract……………………………………………………………………………………….....iv

Table of Contents....................................................................................................….....v

List of Figures.................................................................................................................vi

1 The Problem and Its Setting

Introduction…….........................................................................................................1

Theoretical Framework…………………………………………………………………….2

Conceptual Framework………………........................................................................3

Statement of the Problem…………………………………………………………………3

Scope and Limitations of the Study……………………………………………..............4

Significance of the Study………………………………………………………………….4

2 Review of Literature and Studies

Female and Games………………………………………………………………………..5

Game and Addiction……………………………………………………………………….6

MOBA Games………………………………………………………………………….......7

Mobile Legends…………………………………………………………………………….9

Synthesis of the Reviewed Literature and Studies……………………………………11

3 Methodology

Research Design…………………………………………………………………………12

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POLYTECHNIC UNIVERSITY OF THE PHILIPPINES

Tradition of Inquiry and Data-Generation Method…………………………………….12

Sources of Data.......................................................................................................13

Instrumentation........................................................................................................13

Ethical Considerations…………………………………………………………………...14

4 Results and Discussion

Participants’ and Informants’ Profile……………………………………………………15

Reasons in Playing Mobile Legends……………………………………………….......15

Urge to Play…………………………………………………………………………........16

Feelings Experienced in Playing Mobile Legends...................................................16

Effects of playing Mobile Legends on Lifestyle........................................................16

Hours spent in playing Mobile Legends…………………………………....................17

Advantages of playing Mobile Legends…………………………………….................17

Disadvantages of playing Mobile Legends..............................................................17

Effect on Behavior towards Socializing……………………………………………......18

Feelings when Team Reaches Victory………………………………………………...18

Feelings when Team Gets Defeated………………………………………………......19

Effects of Mobile Legends on Communication……………………………………......19

5 Summary of Findings, Conclusions, and Recommendations

Summary of Findings……………………………………………………………............20

Conclusions…………………………………………………………………………........21

Recommendations……………….............................................................................21

References…………………………………………………….............................................23

Appendix 1.....................................................................................................................27

Appendix 2…..................................................................................................................29

Appendix 3………...........................................................................................................62

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POLYTECHNIC UNIVERSITY OF THE PHILIPPINES

LIST OF FIGURES

Number Title Page

1 Research Paradigm 35

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POLYTECHNIC UNIVERSITY OF THE PHILIPPINES

Chapter 1

THE PROBLEM AND ITS SETTING

Introduction

As time goes by, technology is being upgraded and many innovations are being

recognized in the world. Technology became the tool of communication, entertainment

and became a huge part of people’s lives. It leads people to invent different kinds of

gadgets like computers, laptops, tablets, and mobile phones. Mobile phones evolved

and different kinds of features are added to it, from keypad phones which can only be

used for texting and calling, to smartphones that can also be used for social media and

gaming. These mobile phones consist of different applications which have different

purposes that made people use it like Facebook, Twitter, Instagram, and Youtube which

informs people about the current issues, updates, trends and provide entertainment.

Aside from these applications, game applications are also invented that can be played in

computers and phones, but there are games which can only be played in computers like

League of Legends (LOL) and Dota2, while there are game applications that are

exclusively played on mobile phones and one of the known mobile game application is

Mobile Legends.

Mobile Legends spread rapidly in different countries wherein it is being played by

many to spend their leisure time and it became part of other people’s daily routine.

Mobile Legends is one example of a multiplayer online battle arena (MOBA) game and

it’s one of the most played mobile games by teenagers in this generation. However, it is
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open for all ages and everyone can play it. It has interesting features that attract many

people and encourage them to play.

This study will focus on students who have big interest and attachment on

Mobile Legends. It will also view reasons of the students on how Mobile Legends

changed their lifestyle, especially on their psychological aspect.

Theoretical Framework

Self-Determination Theory explains that when an individual meets the basic

psychological needs like the need to relate, need for competency and need for

belongingness, an individual would have high well-being (Ryan and Deci, 2000).

However, when individuals are not able to meet the basic psychological needs, they

tend to seek fulfillment somewhere else to feel satisfaction. Hence, they find

fulfillment in playing online games. Many individuals are engaged in the online

games especially those who are not good at socializing. They find themselves

frustrated that they might get judged by other people when they open themselves

up that’s why many individuals get themselves engaged in activities like online

gaming because there, they can feel satisfied with themselves. In online gaming,

they can feel that they are accepted and they can feel competitiveness within other

players.
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 3

Conceptual Framework

Figure 1. Research Paradigm

This conceptual framework illustrates the relationship of addiction to Mobile

Legends and meeting basic psychological needs. The need for individuals to meet the

basic psychological needs urges them to be involved in playing online games that soon

leads to game addiction. As soon as individuals meet the basic psychological needs like

the need to relate, need for competency and need for belongingness, they continue to

play because they feel satisfied within themselves, and the cycle repeats itself.

Statement of the Problem

This study focuses on Game Addiction of Female Grade 11 ABM Students

to Mobile Legends. The following are the questions to be asked to the selected

participants:

1. What is the demographics of the participants in terms of:

1.a. Age:
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 4

2. What are the reasons of the participants in playing Mobile Legends?

3. How does Mobile Legends affect the lifestyle of the participants?

4. How does Mobile Legends affect the behavior of the participants towards

socializing?

Scope and Limitation

This study focused on Grade 11 female Accountancy, Business and

Management Strand of Polytechnic University of the Philippines Senior High School S.Y.

2018-2019 in Main Campus, Sta. Mesa, Manila.

Significance of the Study

This study could be beneficial to the following sectors of the society:

Students. The findings of this study will provide the students’ knowledge of Mobile

Legends and how a student can be affected by it. This research will give the students

awareness of the possible effects of playing Mobile Legends.

Parents. This study will help the parents to guide and encourage their children to do

activities more efficiently and with ease.

Future Researchers. Results of this study can help future researchers to serve as a

reference. Researchers may also be guided in the formulation of new solutions, causes

and effects of mobile game addiction.


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES

Chapter 2

REVIEW OF LITERATURE AND STUDIES

Female and Games

According to statistics made by the Entertainment Software Association in 2016

(as cited by Chappetta, 2018), 41% of gamers are female. Reasons, why women don’t

play often, are sexism, gender roles, and gender stereotypes in online games, another is

that women tend to have lesser time and they prefer to do productive activities, Winn

and Heeter in 2009 (as cited by Chappetta, 2018). In 2012, Cortes, Alcalde, and

Camacho mentioned that playing online games may result in unfinished tasks.

According to Kondrat (2015), there is also an issue of ethnic and race

discrimination in online games. Mayes in 2014 (as cited by Kondrat, 2015) mentioned

that game developers believe that strong women don’t buy much so they don’t create

female characters with strong personality in video games and they don’t consider

females as their target audience even if there’s a growing population of female gamers.

One of the gender stereotypes in women is most female characters in online games are

undressed or dressed in a seductive way (Kondrat, 2015) which makes women feel

they’re treated in a sexist way. Fox and Tang, 2014 (as cited by Chappetta, 2018)

Behm-Morawitz and Mastro in 2009 mentioned that the sexualization of women

in online games can lower their self-efficacy and confidence and can affect the beliefs

about women in the real world. According to Kondrat, 2015, games are now trying to

give equal representation for all characters in online games. There are also reasons
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why some spend time playing online games. Some gamers say their reflex, way of

thinking, and teamwork developed because of playing (Bolo and Murcia, 2016).

Game and Addiction

According to Xu, Turel, and Yuan (2010), the continuous growth of the population

of the adolescences’ addiction to online games had been a huge issue all over the world.

Online games can bring negative effects to the behavior and academic performances of

adolescents. That online games can make the life of an individual addicted to it and can

lead to different diseases and illnesses. On the other hand, having online games can

improve the social relations of an individual. Online gaming will be also beneficial to the

business owner because it could help economic growth. To sum this up, online games

can bring different effects to adolescents.

According to Cavus and Bunyamin (2014), the characteristics of game addiction


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to the individuals show that boys got a higher percentage of an online gamer than girls.

And that the boys spend more money on playing games than those of girls. The reasons

why they are doing such is for them to relieve stress, educational status of parents,

number of siblings, and having a computer at home. This addiction is not only applicable

to the adolescents but to all the stages and gender. To be able to lessen the said

addiction, the community must activate social communication among the community.

According to Pornel (2011), the factors of engaging the students to online

education prove the positive effects of online gaming on academic performances. The

percentage of the students that enjoyed the said experiment is higher than those who

did not. This only shows that online gaming has nothing to do with the academic

performances of the students. And that it still depends on the students whether they will

excel in their academic performances. And besides, online gaming has nothing do to
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with the academic performance that online gaming is just one of the ways of

communicating and social relationships of an individual.

According to Kuss (2013), during the popularity of online games, the studies of

Internet gaming addiction start to emerge. Stating the negative consequences, its

prevalence and associated risk factors by the year 2000s. As a result, the

establishments of specialized treatment centers found out that it totally need

professional help. It aims to provide different perspectives on internet gaming addiction

trying to use a more efficient and holistic approach through consideration of a mass

appeal. It also indicates that every context of individuals can be a significant factor that

will help to divide the thought of gaming addiction and excessive gaming. Its findings are

supported by the current perspective of understanding the internet gaming addiction as a

disease. The holistic approach emphasizes the understanding of the meaning, context,

and practices associated with gaming.

MOBA Games

According to Carlini and Lulli (2018), Multiplayer Online Battle Arena (MOBA)

game is one of the most popularized sub-genres of online games with two teams usually

consisting of five players each. MOBA games offer chances for students to play with

their fellow classmates, as well as players from other countries (Laws, 2016). The

players can choose whether they will join the team they want or be randomly assigned to

other teams. Game journalist Quintin Smith once stated, “MOBA games are crazy, and

are ultimately about two teams of players in something like fantasy five-a-side football

going at each other”. These teams compete against each other where each player

controls a single avatar or a character. At the start of the game, these avatars are

grouped in their base and as the game continues, they can move along paths on a map
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organized as a 2-dimension squared area. The avatars of each team should coordinate

with each other on how they will destroy the opposing team’s base. Each team’s goal is

to destroy the enemy’s base, and the first team to conquer the opposing team wins the

battle.

MOBA game has a collaborative nature that requires a different skill set. The

strategy used in MOBA games centers around the character development of an

individual and develops cooperation in a team play. This makes it suitable in the

cognitive development of an individual in relation to gaming skills. MOBA games are

completely different from other genres for this game requires team coordination and fate

relies on the whole team’s decision-making abilities.

According to Mora-Cantallops and Sicilia (2018), MOBA games are currently

leading the eSports for both gamers and watchers. DOTA2 and League of Legends

(LOL) are examples of the most played MOBA games in this generation and these

games are currently at the top of the MOBA scene (Partridge, 2014). According to Leah

Jackson, MOBA games are entertaining to watch because from the beginning up to the

end of the game, nonstop actions happen. MOBA game developers and publishers like

Riot and Valve both organize their own championships essential for the growth of the

eSports industry which stepped up into a higher level (Jackson, n.d.).

The widespread popularity of MOBA games is due to its addictive nature

associated with its excessive use. The addictive use of MOBA games can affect the

psychological factors of an individual (Nuyens et al., 2016). Problematic patterns of

MOBA game involvement causes a poor ability to holdback contentment which leads to

excessive and abusive behavior such as substance abuse, disordered eating, and

gambling (Bickel, Koffarnus, Moody, & Wilson, 2014; Dixon, Marley, & Jacobs, 2003, as

cited by Nuyens et al., 2016).


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Usually, a MOBA game consists of a series of combat. Players coordinate and

interact with each other and within the game environment in a combat situation. In a

combat situation, a player may reach victory or get defeated. The victory or defeat

affects the behavior of the player (i. e., experience). Behaviors of a player are complex

and dynamic when it comes to a combat situation, and it is necessary to analyze the

behavior of the player in relation to the combat outcomes (Lan, Duan, Chen, Qin,

Nummenmaa, T., & Nummenmaa, J., 2018).

Mobile Legends

According to Razer co-founder and CEO Min LiangTan, Mobile Legends: Bang

Bang is one among the world’s biggest names in gaming that razer and PhilSGOC

discuss and since the game partner razer and PhilSGOC are announcing for the sea

Games competition 2019. Min Liang Tan addresses that sportsmanship and fighting

spirit will be seen within the Esport like in the sea games event. Mobile Legends is part

of the upcoming SEA games 2019 because it influences many people in all ages and the

razer and PhilSGOC are aiming to have an amazing tournament for the SEA games

2019 which will be announced soon for more specific details about the tournament. The

CEO and co-founder of Moontoon games, Justin Yuan addresses that Mobile Legends:

Bang Bang is the perfect game to set into big leagues, where it gives a powerful user

base in the gaming industry, in the fast-growing youth of many regions and the

population of millennial as well.

According to the Ecurve center manager who set Ecurve Mobile Legend

tournament 2018, Esports will be having an event this year and Ecurve is part in

organizing and they’re glad on being part of the event. Passionate young gamers will be

competing to show the different skills of each gamer to play on a bigger stage wherein
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Esports aims to provide an opportunity to many passionate young gamers to show what

they've got in playing, to encourage them to better strategic thinking, team spirit, and

communication in a way of competition.

According to the International Olympic Committee (IOC), all games that will be

played in the tournament where one of the games is the Mobile Legends, all of those

must promote values, not violence and gambling. Gamers must benefit from playing.

PhilSGOC Chairman Alan Peter Cayetano as being the partner with razer address that

it's an honor for the country to have an Esports in the sea games. It's time to showcase

the skills of passionate young gamers in the gaming industry and It just shows that

gamers have a big role in the community.

According to the Moontoon Tournament Director, Logan Shaw, Mobile Legends:

Bang Bang will be held at the Philippines because their goal is to make the Philippines

as the household of the tournament especially because the Philippines is the second

largest market in the world. From it, they can earn profit from many Filipinos who are

part of the gaming industry and has a big interest in playing mobile legends.

According to the Esports commentator Radzi Rahmin Ibrahim, Mobile Legends:

Bang Bang attracts many parties to invest because of its interesting feature and good

feedback. Mobile Legends: Bang Bang is also easy to play; it can be played on any

smartphones wherein it became one of the leisure activities of many people today.

According to Radzi, Mobile Legends is no longer just a hobby but it turned into a

professional career because there are now many tournaments open for Mobile Legends

on different countries in the world.


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Synthesis of the Reviewed Literature and Studies

Mobile Legends are prominent nowadays especially on teenagers. Some women

engaged in this kind of game that leads to negative effects on them. However, Mobile

Legends can bring enjoyment to the players. In the past years, women don’t usually

engage in this kind of activity but due to the impacts from environment including stress, it

turned them into a game player. There are also reasons why some spend time playing

online games. Some gamers say their reflex, way of thinking, and teamwork developed

because of playing. Women became addicted in playing Mobile Legends because of the

enjoyment it gives. Moreover, Mobile Legends players can suffer on some illness in

excessive gaming. Although playing Mobile Legends may result negative factors, it can

also develop their psychological aspects and enhance their skills.


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES

Chapter 3

METHODOLOGY

Research Design

Playing Mobile Legends or even any other online games can affect a person

especially in terms of the psychological aspect and lifestyle of a gamer. The researchers

used a qualitative approach and conducted a case study that focused on how playing

can affect the behavior and meet the psychological needs of the participants. A case

study is an observation that gives detailed information about a topic. The researchers

reviewed background studies and literature to support their theoretical framework. In

order to get factual and credible information, the researchers conducted an interview on

the participants who were qualified to the criteria made by the researchers. The

information gathered would solve the problem of how Mobile Legends affect the

psychological needs of female grade 11 ABM students.

Tradition of Inquiry and Data-Generation Method

The researchers provided criteria that are used as a guide in choosing the

participants needed for the study. The participants were asked formally and an

agreement was given by the researchers to ensure the confidentiality of the information

of the participants. The researchers conducted a focus interview during the free time of

the selected female grade 11 ABM students of the Polytechnic University of the

Philippines S.Y. 2018-2019. Furthermore, the researchers reached out the friends of the
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 13

participants to serve as key informants that will support and prove the answers of the

participants.

Sources of Data

The researchers used primary data sources where the interview was conducted

firsthand by the researchers. The participants and the informants are said to be qualified

if they are students from Grade 11 PUP Senior High School, under the academic track of

ABM Strand, and who frequently plays Mobile Legends. The number of participants are

8 female students with the corresponding 8 informants.

Instrumentation

The researchers used the interview guide method to gather data from the

participants who have a big interest in playing Mobile Legends. This method is an

efficient way to gather the necessary information required in the study. The participants

were chosen based on the criteria made by the researchers and their friends will serve

as their key informants. Participants were asked different questions, the first question

tends to know the participants' reason in playing Mobile Legends. The second question

is to find out what urges the participants in playing Mobile Legends. The third question

is about the feelings experienced by the participants in playing Mobile Legends. The

fourth question tends to know the effect of playing Mobile legends in the lifestyle of the

participants. The fifth question is to know how many hours the participant spent playing

in a day. The sixth question tends to find out the advantages of Mobile Legends then the

seventh question is about the disadvantages of Mobile Legends on the participants. The

question eight is to find out if Mobile Legends has an effect on the behavior of the

participants toward socializing. The ninth question is to know the feelings experienced by

the participants whenever they reached victory and the tenth question is tend to know
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about the feelings experienced by the participants when they get defeated. The last

question tends to find out the effects of Mobile Legends in the communication of the

participants towards other people.

Ethical Considerations

The researchers ensure the quality and integrity of the research where the

participants participated in the study with informed consent. The researchers respect the

confidentiality of the research participants and ensure that personal information will not

be published to avoid harm to the participants. The researchers conceal the identity of

the participants by using code names.


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES

Chapter 4

RESULTS AND DISCUSSION

Participants’ and Informants’ Profile

This section covered the background data of the participants and informants that

were intended to assess for any influence on the research findings. The profile of the

participants consisted of age and sex where all the participants gathered were female

who frequently plays Mobile Legends. Participants Miya, Odette, Aldous, and Alice are

sixteen years old while participants Layla (1), Layla (2), Pharsa, and Karina are 17 years

old. This section also covered the informants’ relationship to the participants.

Reasons in Playing Mobile Legends

Participant Odette, Miya, Aldous, Alice and Pharsa stated that the main reason in

playing Mobile Legends is to get rid of the boredom they felt, when they were bored

either at school or house they get a chance to play Mobile Legends. The participants

clearly stated that they just get the chance to play Mobile Legends in their free time while

participant Layla (1) said that peer influence is the factor in playing Mobile Legends. The

participant claimed that once a friend offer an invitation to play, it’s hard to reject the

offer so the tendency, the participant will join and play. In some other way, Mobile

Legends became a source of entertainment which urges the participant Layla (2) to play

while enjoyment urges participant Karina to play.


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Urge to Play

The participants have different desires in playing Mobile Legends and participant

Aldous, Layla (2), Pharsa, and Karina said that peers are the main factors that urge

them to play. The participants were influence by their peers that made them play even

more. Participant Miya, Alice and Layla (1) also said that being bored urges them to play

Mobile Legends because somehow it satisfy the boredom they felt while participant

Odette said that playing Mobile Legends is her way to not be stressed and not to think

too much about the assignments that need to be done.

Feelings Experienced in Playing Mobile Legends

In playing mobile legends different feelings occur where participants Miya, Alice,

Layla (1), Layla (2), and Pharsa felt enjoyment. They felt this whenever they were

playing, most especially when they reach victory. Participant Karina felt that while

playing, it’s fulfilling when they ended the game with victory but at the same time

eagerness is still present whenever they get defeated. Participant Aldous said that

Mobile Legends brought excitement because of her willingness to play. Participant

Odette said that playing Mobile Legends is a stress-reliever and helped her to burst out

all the aches and pain in the game.

Effects of playing Mobile Legends on Lifestyle

Playing Mobile Legends affects the participants in their usual daily life activities.

Participants Alice, Karina, and Pharsa said that they experienced lack of sleep for

playing at night until midnight. Participant Layla (1) and Karina claimed that they

became lazy especially when it comes to school works. Participant Aldous and Pharsa

stated that eating habits are also affected due to skipping of meals just to play Mobile

Legends. Participant Odette and Layla (2) said that it has no effects in their daily life for
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 17

they still know their priorities. But in contrast, participant Miya said that Mobile Legends

is a distraction because it can bring difficulties in managing time.

Hours spent in playing Mobile Legends

As Mobile Legends affect the daily life of the participants, these effects are due to

spending a lot of time in playing. Participant Alice, and Layla (2) stated that they spend

at least two hours in playing. Pariticipant Miya and Pharsa estimated two to three hours

in playing. While participant Aldous spent three hours in a day, and participant Odette

spent four hours in a day. Participant Layla (2) also estimated that she spent two to four

hours in a day. Participant Karina has the longest time in playing, estimated of three to

five hours in a day.

Advantages of playing Mobile Legends

Though playing Mobile Legends can be a distraction, it also have advantages

which can help the participants in different aspects. Participant Odette, Aldous, Alice,

and Layla (1) said that playing Mobile Legends can help a person enjoy especially in

times of struggles like when studying. Participant Miya stated that playing Mobile

Legends can also help to satisfy a person especially in times of boredom. Participant

Layla (2) said that Mobile Legends can also make a person relax in times of stress and

problems. While participant Pharsa stated that Mobile Legends is a time killer when one

does nothing. Participant Karina said that playing Mobile Legends can also helped in

socializing with others and can helped make new friends.

Disadvantages of playing Mobile Legends

Playing Mobile Legends can be really interesting and challenging to do, but there

are also its disadvantages. Participants Miya, Aldous, Layla (1), Layla (2), Pharsa, and

Karina said that playing Mobile Legends can be a distraction because sometimes, the
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priorities and the responsibilities were being disregarded and neglected because the

focus of the participants is diverted in the game itself. Participants Odette and Alice

stated that playing Mobile Legends is time-consuming because the school works needed

to be done was being set aside by the participants because of continually playing Mobile

Legends.

Effect on Behavior towards Socializing

Social connectedness is the foundation of the communication in all aspects and

the participants’ behavior towards socializing is greatly affected by playing Mobile

Legends. Participants Odette, Alice, Layla (1), Layla (2), and Karina established a

positive outcome towards socializing where in the interaction with other individuals are

being developed, whether or not the participants are related to the teammates or not.

Participants Miya and Aldous explained that Mobile Legends brought unawareness

because the messages that were being received by the participants from their peers and

family members were being neglected because of the game. However, participant

Pharsa said that playing Mobile Legends does not have any effect on its behavior toward

socializing because even before and after the game, it’s still the behavior being shown.

Feelings when Team Reaches Victory

In modern days student are getting stressed and bored, and as a result, they’re

searching for an entertainment. However, entertainement defined as a pleasure or

enjoyment feel by people towards something. Mobile legends is one of the prominent

game today. Based on the data gathered by researchers, participants Miya, Aldous,

Alice, Layla (1), Layla (2), Pharsa, and Karina stated that playing Mobile Legend can

contribute enjoyment especially when they reached victory while participant Odette said

that when they reached victory, the feelng of satisfied arises.


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 19

Feelings when Team Gets Defeated

One of the things a gamer hates when playing is getting defeated or losing in a

game. However, participants Aldous, Odette, Layla (1), and Karina said that they are

eager to play again until they reach their much awaited victory. Participants Pharsa and

Alice stated that defeat can also cause irritation especially to those gamers who value

every game so much. Aside from this, participant Layla (2) felt disappointed for not

winning a game that they worked hard to finish. Participant Miya chose to just accept

whenever the team get defeated.

Effects of Mobile Legends on Communication

Communication is important especially to the group of people playing mobile

legends. Communication can make a difference between victory and defeat, the

researchers asked eight female mobile legends player, if playing mobile legends can

affect their communication skills. Participants Miya, Odette, Aldous, Alice, and Pharsa

said that playing Mobile Legends has no effect in their communication towards other

people since it’s already part of their personality. Participants Layla (1), Layla (2), and

Karina said that playing mobile legends help them to communicate in and out of the

game through unity and communication to achieve victory.


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES

Chapter 5

SUMMARY OF FINDINGS, CONCUSIONS, AND RECOMMENDATIONS

Summary of Findings

This section presents the findings from the data gathered through interviews

conducted by the researchers among females who played Mobile Legends. The

researchers found out that 5 out of 8 participants said that boredom is the main reason

for the participants in playing Mobile Legends. Aside from this, the researchers also

found out that what urges the participants to play is because of peer pressure and 4 out

of 8 participant play because of peer pressure or peer influence. Different feelings were

experienced by the participants in playing and 5 out of 8 participants stated that it gives

enjoyment. On daily life, spending a lot of time in playing has an effect on the lifestyle of

the participants and 6 out of 8 participants get distracted and forget the things that need

to be done. Different feelings arise when the participants get defeated and 4 out of 8

participants felt eagerness despite being defeated, it’s because how valuable the game

is. In contrast, 7 out of 8 participants felt fulfillment, satisfaction, and enjoyment for

reaching the much-awaited victory. 5 out of 8 participants said that Mobile Legends has

no effect on the communication with other people because it’s the personality of the

participants already but it also helped the other participants to communicate and interact

more with other people. Based on the gathered data, Mobile Legends not only helped

improve communication skills but also met the psychological aspects of the participants,

the feeling of fulfillment, satisfaction, and belongingness were felt by the participants in

playing Mobile Legends.


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 21

Conclusion

The researchers conclude that one reason that urges the female student to play

Mobile Legends is that it brought enjoyment, satisfaction, and fulfillment to them which

can also relieve stress and boredom. The feeling of satisfaction and fulfillment arises

whenever the female gamers reach victory and while eagerness is what they felt when

defeated. Based on the findings derived from the study, most female gamers find mobile

legends satisfying and became their source of entertainment. Playing Mobile Legends

also helps female gamers to improve their communication skills since Mobile Legends is

a game played by a team, good communication is acquired to achieve victory. Most of

the female gamers spent at least two to four hours in playing wherein they are having

difficulties in sleeping, eating and managing time but on the other side, female gamers

made mobile legends as their way to get rid of boredom, stress, pain and to relax. The

game is either win or lose and there are different feelings experienced by the female

gamers. According to the findings, the basic psychological needs of the female gamers

are being met as they play many times. In Mobile Legends, the results are either of the

two, victory or defeat and this result brought an impact on the psychological aspect of

the female gamers, and they felt the belongingness whenever they play with friends or

even with unknown people. Nonetheless, the end product of this study is to provide

information regarding female addiction to Mobile Legends as further studies shall be

made.

Recommendations

The researchers proposed recommendations to give awareness about game

addiction having an impact on the psychological aspects of an individual and improve

projects and future researches about Mobile Legends. Students must know how to
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 22

properly manage their time. They must be educated about the effects of too much using

phones and gadgets. Students should also know their goals in life. Parents are the one

who are with their children at all times. As parents, they have the authority to discipline

and teach their children for their betterment. Parents must also set or give a limited hour

of using phones and gadgets for their children to lessen the addiction on some other

things related to gadgets. In this limitation, the children will divert their free time on other

things such as academic and outdoor activities. Future Researchers covers everyone

who’ll conduct research in the future. They can propose new reasons, solutions, and

effect in relation to this research.


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 23

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POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 27

Appendix 1

CONFIDENTIALITY AGREEMENT

Title of Research Project:

“Game Addiction of Female ABM Grade 11 to Mobile Legends: A Case Study”

As a member of this research, I understand that I may have access to confidential


information about the participants. By signing this statement, I am indicating my
understanding of responsibilities to maintain confidentiality and agree to the following:

o I agree not to publish, or otherwise make known to unauthorized persons


or to the public any information obtained in the course of this research
project that could identify the persons who participated in the study.
o I understand not to ask questions of study participants for my own
personal information but only to the extent and for the purpose of
performing my assigned duties on this research project.
o I agree not to divulge or otherwise make known to unauthorized persons
any of this information, unless specifically authorized to do so by approved
instructor.

Researchers:

Sweety Pilapil

Angelica Jasmin Gallego

Anna Maria Ignacio

Monica Redota

Warren De Leon
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 28

Noted by:

Mr. Mark Christian Catapang


Instructor
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 29

Appendix 2

TRANSCRIPTS

Romelyn Escribano (Participant)

I means ‘Interviewer’

M means ‘Miya (Participant)’

I: Who's your main hero?

M: Uhmmm... *looks up* Ang main hero ko ay si Miya (Marksman).

I: How old are you?

M: I'm 16 years old.

I: What are the reasons why you played Mobile Legends?

M: Uhmmm... Ahhh... first of all ‘yong reason ko kaya naglalaro ako ng Mobile Legends

is *hand movements* siyempre ‘pag bored tsaka ‘pag wala akong ginagawa sa bahay or

sa school.

I: How many hours you spend in playing Mobile Legends?

M: Most of the time ‘pag ano *looks around* nakaka two hours to three hours ako.

I: What are the disadvantages and advantages of playing Mobile Legends on your daily

life?

M: Sa tingin ko yung ano, yung disadvantages niya minsan kasi parang imbis na

magagawa ko pa yung isa, *hand movements* kunwari kung kailangan ‘kong gumawa

ng assignment, ahh... *looks around* mas napapaprioritize ko yung paglalaro. ‘Yong


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 30

advantages niya naman ano siyempre ‘pag ka wala akong ginagawa na... *stutters* na...

nasasatisfy nun ‘yong parang boredom ko, parang nawawala ‘yong pagkabagot ko.

I: How does Mobile Legends affect your behavior toward socializing?

M: Ano, naaapektuhan ‘yon in a way na kapag naglalaro ako ‘pagka tinawag ako, ano

minsan agad *stutters* di agad agad ako nakakarespond ganon. Ta’s kapag ka ‘pag

naglalaro ako siyempre ‘pagka may nagchachat hindi ko agad sila narereplyan kasi

nakafocus lang ako sa paglalaro.

I: What do you feel when your team reach victory? How about when you get defeated?

M: Siyempre ‘pagka *looks around* narereach namin yung victory siyempre masaya kasi

ano in one, in 30 minutes ano ng paglalaro, pagtututok mo dun na...na may... may

pinupuntahan naman, pag defeat naman ano, siyempre ano malulungkot pero siyempre

ganon naman talaga sa paglalaro ‘di ba? *looks at interviewer* May nananalo may

natatalo.

I: How does Mobile Legends affect your communication to other people?

M: Ano parang sa tingin ko yung tayo sa Mobile Legends minsan mas ipini *stutters* ini

*stuttters* ahhh... mas pinipili ko nalang na hindi makipag communicate kasi nga ‘yn

nga naka... *looks around* nakafocus ako sa paglalaro at tsaka parang ‘di ko, *hand

movements* parang hindi ko naman na kailangan pa ng ibang tao para masatisfy yung

boredom ko ang gusto ko lang naman ay maglaro.

Shairra Nesle (Informant)

I means ‘Interviewer’

N is the ‘Informant’
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 31

I: Does she communicate and interact to the class?

N: *hand on chin* Yes.

I: Do you think Mobile Legends help her to socialize with other people?

N: *nods* Yes.

I: In what way?

N: Ano kasi ‘di ba sa Mobile Legends *looks at interviewer* may mga nakakausap din

siya do’n parang ano, *hand movements* parang sa Facebook yung messenger ganon

may nakakausap siya do’n bale ‘pag naglalaro ka kasi ng Mobile Legends malaki yung

possibility na maka *stutters* maka... makapag usap ka sa ibang tao ganon. Pwedeng

ano, *hand wave* halimbawa sa room ‘di ba maraming nag moMobile Legends do’n

pwedeng do’n may group chat sila, do’n sila nag uusap, sa paraan na ‘yon nakakapag

interact din siya doon sa ibang tao ganon tsaka sa kakilala niya na rin.

I: So, ‘yon ‘yong sa visual world na nasa game siya pagka nasa school or sa class sa

tingin mo ganon din siya?

N: Oo *nods*, ganon *smiles*.

I: What do you notice about her after playing mobile legends lalo na pagnananalo siya?

N: Kasi ‘di ba ano *rocks feet* lang naman yung Mobile Legends e parang pang relieve

*hand movements* niya lang naman kaya siya naglalaro ng Mobile Legends unlike dati

na talagang naglalaro siya ng Mobile Legends ganon. *hand at ear* Bale syempre ‘di ba

‘pag ano halimbawa ‘pag panalo na siya ‘yong halimbawa ‘pag malapit na niyang masira

yung base tower nung kalaban siyempre tapos biglang may susulpot na kalaban,

kakakalabanin siya syempre napapasigaw siya ng *screams* “Ay!” ganon ta’s ganon ta’s

siyempre ‘di ba minsan pag nananalo siya kadalasan *screams* “Wooh! Panalo na

kami!” ganon. *plays with phone*


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 32

I: Pano pagnatalo ano yung nononotice mo sakanya?

N: *smiles* Wala.

I: Malungkot ba?

N: *rocks feet* ‘Yong ano yung parang nadidisappoint lang sa ano kakampi ganon or sa

sarili niya rin.

I: Pero sa tingin mo gusto niya paring maglaro?

N: Oo naman, kase siyempre ‘di ba ‘yong habol sa Mobile Legends yung rank. *looks at

interviewer*

I: Okay, so do you think she really want to play Mobile Legends?

N: Feeling ko oo.

I: Bakit?

N: Kasi ‘di niya naman dodownload ‘yon kung ayaw niya eh, hindi charot atsaka ano kasi

‘di ba ‘pag free time madaming pedeng games na gawin pero instead na *hand

movements* magsurf internet, mag Facebook ganon naglalaro nalang siya ng Mobile

Legends ganon.

I: What are the changes in her behavior before and after playing mobile legends?

N: Feeling ko naman depende eh, ‘pag kasi kadalasan pag nananalo, *hand

movements* ‘di ba parang ansarap parang mas ano siya makipag interact sa iba na,

kasi kadalasan ‘di ba kapag kung naglalaro ng Mobile Legends ‘pag natatalo parang

nadidisappoint ka ta’s parang nagbabago ‘yong mood makipag interact sa iba ganon

pero ilang, wala pang oras or minute palang ano eh ganon pa din siya eh katulad nung

nanalo siya or hindi nung bago pa siya maglaro, after maglaro ganon.

I: Thank you!

N: Welcome!
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 33

Cher Evrea Chua (Participant)

I means ‘Interviewer’

O means ‘Odette (Participant)’

I: Who's your main hero?

O: Ahmmm... *smiles* si Odette (Mage). *nods*

I: Age?

O: *looks down* 16.

I: What are your reason in playing Mobile Legends?

O: *looks at interviewer* Pang alis ng stress at boredom.

I: What urges you to play Mobile Legends?

O: *hand tap* Kapag nahihirapan na ‘ko sa assignment ko naglalaro ako.

I: Why do you play Mobile Legends?

O: *looks up* Gusto ko lang para maenjoy ko yung *stutters* para maenjoy ko. *smiles*

I: How do you feel when you’re playing Mobile Legends?

O: *hand tap* Ano parang pwede kong ibunton yung *a hand at chaest* galit ko ayun.

I: How does Mobile Legends affect your lifestyle?

O: *smiles* Ay hindi naman kasi alam ko parin naman ang priorities ko. *nods*

I: How many hours you spend in playing Mobile Legends in a day?

O: Ano... *looks at interviewer* in a day siguro mga four hours ganon.

I: What are the disadvantages and advantages of playing Mobile Legends in your daily

life?
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 34

O: Advantages siguro ano hmmm... ano ba, naenjoy ko yung ano, *hand wave* naenjoy

ko para ‘di lang ako puro aral lang ganun. ‘Yong disadvantage naman parang

nalelessen yung time kong mag aral yun.

I: How does Mobile Legends affect your behavior towards socializing?

O: Ay, hindi naman parang mas nakakaano nga eh kasi ‘pag nakikipagsocialize ako

parang nainclude ko dun na “Uy, nage ML ka ba?” *smiles* parang mas yun naiimprove

siya.

I: What do you feel when your team reach victory? How about when you get defeated?

O: ‘Pag victory ano parang nakakahinga ako ng maluwag *hand wave* ta’s pag defeated

parang gusto ko pa umulit hanggang sa mareach ko yung victory.

I: How does Mobile Legends affect your communication to other people?

O: *hand at neck* Wala naman, particularly.

I: Thank you!

Kaye Ann Thea Loyola (Informant)

I means ‘Interviewer’

F is the ‘Informant’

I: Does she communicate and interact to the class?

F: *nods* Yes. *smiles*

I: Do you think Mobile Legends help her to socialize with other people?

F: *looks around* *nods* Yes.

I: In what way?
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 35

F: *looks around* Uhmmm... *smiles* Kasi ‘pag naglalaro siya ng Mobile Legends

kunwari gusto niya kaming *points at self* ano ayain so nakikipag interact siya sa ‘min.

*looks at interviewer*

I: What do you notice about her behavior after playing Mobile Legends?

F: *smiles* It depends pag nananalo siya sobrang jolly like as in jolly.

I: Paano po ‘pag natatalo?

F: Siyempre may sama ng loob. *laughs*

I: What are the changes in her behaviour before and after playing? Before po.

F: *looks around* Before naman kasi parang normal lang so dun nga ‘pag nananalo nga

*hand wave* *looks at interviewer* nagiging jolly siya.

I: Do you think she really want to play mobile legends?


35
F: *nods* Yes.

I: Why?

F: *smiles* Lagi niya kaming inaaya maglaro *nods*, *looks around* siguro yun na rin

yung way niya para maglibang.

I: Sa tingin niyo po sa paglalaro niya ng Mobile Legends namemeet niya yung

psychological needs niya like the need to relate, the need of belongingness?

F: Siguro, *looks at interviewer* pero kasi kahit wala namang Mobile Legends *nods*

okay naman siya, nakakapag socialize naman siya sa iba.

I: So, anong percent out of 100% ilang percent po kaya nakatulong yung Mobile legends

sa pakikipaginteract niya sa ibang tao?

F: Uhmmm... 80% *laughs*

I: Sige po. Thank you!


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 36

Lei Kathleen Samson (Participant)

I means ‘Interviewer’

A means Participant (Aldous)

I: Who’s your main hero?

A: Ano, Aldous po.

I: How old are you po?

A: Sixteen

I: What are the reasons why you play Mobile Legends?

A: Ahh.. *thinks* Ano po, walang...magawa? Madaming time. *nods*

I: What urges you to play Mobile Legends?

A: Uhm, ano po, ah.. Ang hirap naman. *smiles* Ano lang, una nag—inaya lang naman

ako nung mga kaklase ko tas nagtuloy-tuloy na.

I: Nung first time niyo po maglaro ng ML, nagustuhan niyo po siya?

A: Hindi, nag—in-uninstall ko siya eh, kaso yung mga—kasi yung mga kaibigan ko kaya

naglalaro din ako, tas nagtuloy-tuloy na siya ngayon.

I: Why do you play ML po?

A: Ano, nung una, pag para lang an—parang malibang lang po ako, tas..ayun.

I: How do you feel in playing Mobile Legends?

A: Nakaka..nakaka-excite? *laughs*

I: How does Mobile Legends affect your lifestyle?

A: Mahirap po kasi minsan, nag-s-skip po ng mga meals ganon.

I: Nag-s-skip po ng meals?
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 37

A: *nods* Tas minsan sa mismong klase naglalaro din. Pero di naman napapabayaan.

I: Does playing Mobile Legends meet your psychological needs like the need to relate

and belongingness? Na-fi-feel niyo po ba itong mga ‘to, yung belongingness, yung need

to relate pagka po naglalaro kayo ng ML?

A: Opo din po. Yes.

I: How many hours do you spend on playing in a day?

A: Ah, di ko sure eh

I: Yung estimated.

A: Mga three hours.

I: What are the disadvantages and advantages of playing Mobile Legends on your daily

life?

A: Ano po, ah, nag-e-enjoy yung advantage. Tas yung disadvantage, ah, yung—yung

mga priorities parang na—na-di-disregard na din.

I: Kasi na-e-enjoy niyo po?

A: Opo. *nods* Na-e-enjoy po.

I: In what way Mobile Legends affect your behavior towards socializing?

A: Kapag po naglalaro, hindi na rin—hindi na po makausap ng ibang ano..

I: Sa mga classmate niyo po ganun?

A: *nods*

I: Pero pag sa team niyo po, sa ML?

A: Sa..? Yung sa..?

I: Sa loob ng game.

A: Okay naman po. *nods*


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 38

I: Does it help you to communicate easily with other people? Yung paglalaro niyo po ba

ng Mobile Legends parang, uhm, may malaking factor po ba yun para mas makipag-

communicate din kayo sa mga kaklase niyo or sa game lang po?

A: Opo, parang bonding din po kasi yun ng mga kaklase.

I: What do you feel when your team reach victory?

A: Ano po, uhm, masaya. Kasi parang antagal-tagal nung minutes nung laro tas...victory.

I: How about when you get defeated?

A: Ano, iisa pa po ng laro tas kaya magtatagal *laughs* kasi defeat.

I: Ah, andun po—pag natatalo po ba kayo, andun po yung, ah, willingness niyo na

maglaro pa ulit? Makabawi, ganun?

A: Opo, pag po na-de-defeat, parang eager pa rin po na mag laro pa po ng isa pang

game para po mag victory.

I: How does Mobile Legends affect your communication towards other people?

A: Ano po, diba sa Mobile Legends meron pong mga ano yun, yung mga words na

nagsasabi po diyan ganun. Pero sa game naman po siguro, minsan nasasabi din po

ganun. Pero pag po sa normal, nag—hinihiwalay ko naman po yung buhay ko sa ano,

kasi sa virtual—

I: Pero okay naman po yung communication pagka sa normal lang?

A: Yes, opo. *nods*

I: Thank you po ate!


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 39

Hana Abaca (Informant)

I means ‘Interviewer’

H means “Informant”

I: Does she communicate or interact with the class?

H: Yes po.

I: Do you think Mobile Legends helped her to socialize with other people?

H: Hmm..medyo yes po kasi nadagdagan po yung ano, friends niya pero pag kami po,

yung hindi po kami—hindi po kasi kami naglalaro, kaya pag ano hindi po kami maka-

relate sa kaniya, hindi niya po kami napapansin minsan kapag ano naglalaro po siya.

I: Ahh okay. What do you notice about the participant after playing Mobile Legends?

A: After?

I: Opo.

A: After..pag ano?

I: Pag nananalo po.

A: Pag nananalo po, ang ingay po nila sa room tapos akala mo po nanalo po talaga sila

ng lotto ganun. *laughs* Maingay po tas masaya po talaga akala mo sobrang laking part

nung buhay nila yung ML po ganun.

I: Pag natalo po?

A: Pag natalo po, badtrip po. Pati po kami nadadamay kasi ano hindi—wala po, badtrip

po talaga siya, ang sama po ng loob niya samin ganun *laughs*

I: Sa tingin niyo po, andun pa rin po yung willingness kahit matalo sila?

A: Opo, sobra. Feeling ko po kapag natatalo, lalo siyang eager manalo lalo na po pag

rank game.
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 40

I: Ahh okay po. What are the changes in her behavior before playing po? Before playing.

A: Before playing...hindi ko po kasi siya friend nung di pa po siya naglalaro eh.

I: Ahh. Pero sa tingin niyo po before playing, anong behavior yung ganun po?

A: Before, sobrang wala po siyang interaction sa tao. Parang, phone lang po talaga,

kaya po hindi ko rin po siya naging friend dun kasi parang, nandito lang po yung buhay

niya sa phone niya, parang wala po sa ano.

I: Then after playing ML?

A: After playing, ah, tumaas po yung ano social skills niya kasi ayun, nakakasalamuha

na siya lalo na sa boys namin kasi yun yung nakakalaro niya sa ML ganun.

I: Okay. Do you think she really wants to play Mobile Legends?

A: Yes. *nods*

I: Why?

A: Uhm, kasi ah, it’s her way to express herself. Parang, uhm, kasi...mahiyain po kasi

siya so parang sa ML, nalalabas niya po yung ano mga gusto niyang ilabas. Parang kasi

diba ML, laban laban so kapag po lumalaban siya, g na g po talaga siya pumindot

ganun. Parang nakakatulong po sa kaniya maglabas ng mga natatago niya sa sarili niya.

Yaisha Loreal Manlugon (Participant)

I means ‘Interviewer’

A means ‘Alice (Participant)’

I: Who’s your main hero po?

A: Alice (Mage) *looks down*.


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 41

I: How old are you po?

A: 16 *smiles*.

I: What are the reasons why you played Mobile Legends?

A: Ano... *looks around* kapag boring tapos kapag may kalaro.

I: What urges you to play Mobile Legends po?

A: Uhmmm... *pushes away hair* ‘yon lang ‘pag boring kasi naglalaro lang naman ako

‘pag walang magawa.

I: Sinu-sino po yung mga factors kung bakit naglalaro kayo?

A: *looks at interviewer* *nods* Friends.

I: Why do you play Mobile Legends aside from boring?

A: *looks up* Kasi nakakalibang siya, halimbawa ‘yong rank mo *hand movements* mag

pupush ka pa para mapataas siya.

I: How do you feel while you’re playing Mobile Legends?

A: *smiles* Masaya ganon basta ‘yon masaya.

I: How does Mobile Legends affect your life style?

A: Minsan napupuyat *hand movements* kasi umaabot ng madaling araw.

I: Does playing Mobile Legends meet your psychological needs like the need to relate,

belongingness ?

A: *nods* Opo.

I: Nafeel niyo po ba ‘yong ganon?

A: *nods* Oo ‘pag halimbawa ano uhmmm... *looks around* pa’no ba ‘pag christmas

‘pag ano uhmmm... *tilted head* pa’no ko ba sasabihin uhmmm... may nakukuha kang

freebies ganon.

I: How many hours do you spend in playing Mobile Legends in a day?

A: *shakes head* Hindi ko po alam eh.


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 42

I: ‘Yong mga estimated lang po.

A: *looks at inteviewer* Mga 2 hours po ganon.

I: What are the disadvantage and advantage of playing Mobile Legends in your daily

life?

A: *looks around* Disadvantage *hand movements* naaano niya ‘yong mga time ‘yong

sa school works ta’s advantage naman ano na enjoy mo.

I: In what way does Mobile Legends affect your behavior toward socializing?

A: Marami kang makikilala sa Mobile Legends I mean ‘yong mga ano *hand movements*

nakakakampi mo kasi minsan hindi mo kakilala tapos kunyare nanalo kayo maglalaro

kayo ulit.

I: Does it help you to communicate easily with other people?

A: *nods* Yes.

I: Why?

A: *plays with phone* ‘Yon nga katulad nun kasi ‘di naman mahirap makipag usap dun

kaya ganon.

I: What do you feel when your team reach victory? How about when you get defeated?

A: Siyempre masaya *smiles* ‘pag panalo pero kapag talo nakakainis.

I: Pero ‘andun pa din naman po ‘yong eagerness na maglaro ulit kapag natalo?

A: *nods* Uhuhmmm... oo kapag natalo kailangan bawiin ‘yong star na nawala ganon.

I: How does Mobile Legends affect your communication to other people? ‘Yong hindi

lang po sa team ‘yong kahit sa mga classmate niyo po?

A: *looks around* Ano... *laughs* nakaka help naman.

I: In a good way po ba? Paano po?

A: Uhmmm... in a way na parang ano na parang basta nakakahelp naman po siya.


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 43

Raianne Ami (Informant)

I means ‘Interviewer’

R is the ‘Informant’

I: Does she communicate or interact with the class po?

R: *nods* Opo.

I: So do you think Mobile Legends help her to socialize with other people?

R: *nods* Opo.

I: In what way po?

R: *looks around* Uhmmm... kasi po kapag po naglalaro po ng Mobile Legends *hand

movements* nadedevelop yung parang skills po ng pakikipag usap so kapag po

nakikipag usap po siya sa tao parang uhmmm... parang may self-confidence na po

siyang makipag usap sa ibang tao uhmmm... marami na po siyang nakakausap sa

Mobile Legends at naa-apply niya po iyon sa pakikipag usap sa amin.

I: What do you notice about her after playing Mobile Legends?

R: Ano po ba? *looks at interviewer* ‘Pag defeated or pagtapos po maglaro?

I: ‘Pag victory po?

R: *looks around* Siyempre po masaya kasi po wala namang malungkot na nananalo

kaya ayon po parang ‘yong mood niya ayun uhmmm... tawag dito *glares at nowhere*

parang ano masaya ‘yon *nods*.

I: How about ‘pag ano po, ‘pag talo?

R: *steady* Siyempre ano po minsan badtrip tapos parang minsan po nakikita ko po

nawawalan siya ng gana maglaro.


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 44

I: What are the changes in her behavior before and after playing? Before po siya

maglaro?

R: Before po siyempre excited po siya *looks arounds* maglaro ng game for example po

mag rank na kinakabahan po kasi do’n nakasalalay *hand movements* kung tataas po

siya ganun.

I: And after playing? Lalo na po ‘pag victory?

R: *looks around* ‘Yon po uhmmm... parang achievement po tapos uhmmm... tawag

dito uhmmm... masaya po kasi na full filled po yung kagustuhan niya na manalo.

I: Do you think she really want to play Mobile Legends?

R: *nods* Opo kasi po kapag ‘di niya naman po gusto pwede niya naman po iuninstall

‘yong Mobile Legends pero po kasi parang uhmmm... kasi past time lang ‘yong Mobile

Legends kasi ano po ‘pag walang ginagawa sa classroom ‘pag free time makakapaglaro

ka tapos nakikipag salimuha ka sa ibang tao tsaka matuto ka din ng mga *hand

movements* tactics tsaka strategies in socializing.

I: So sa tingin niyo po nakakatulong sa kanya yung Mobile Legends? Lalo na sa

pakikipag interact.

R: *steady* Opo.

I: Sige po, thank you po!


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 45

Elizabeth Marie de Torres (Participant)

I means ‘Interviewer’

L means ‘Layla (Participant)’

I: Who’s your main hero po?

L: *smiles* Si Layla po (Marksman).

I: Si Layla, how old are you po?

L: *looks around* 17 *laughs*.

I: What are the reasons why you played Mobile Legends?

L: *tucks hair behind ear* Trip lang *laughs* kapag po nayayaya ganon.

I: Ng friends?

L: *nods* Opo.

I: What urges you to play Mobile Legends aside from your friends?

L: Uhmm... *fingers tracing lips* para kasing may nag uudyok sayo *hand movement*.

Uhmmm... sarili ko kapag boring ako ganon.

I: Why do you play Mobile Legends?

L: *looks around* Gusto ko po kasing tumaas ‘yong rank ko.

I: Aside po do’n?

L: *looks around* Wala.

I: Does Mobile Legends po ba na meet niya yung psychological needs like the need to

relate, belongingness ?

L: *nods* Yes.

I: In what way po, paano?


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 46

L: Uhmm... *smiles* *hand movements* paano ba kasi ‘di ba ‘pag nag ml ako uhmm...

*itch* na enjoy ko po.

I: How do you feel in playing Mobile Legends?

L: Uhmmm... *smiles* ayon nga po na enjoy.

I: How does Mobile Legends affect your lifestyle?

L: Nagiging tamad ako lalo na sa mga gawain *hand movements* sa school.

I: How many hours do you spend in playing Mobile Legends? Estimated po.

L: *looks down* Maximum na yung 2 hours.

I: What are the disadvantage and advantage of playing MOBA in your daily life?

L: *looks at interviewer* Disadvantage ayon, ‘di ko nagagawa sa tamang oras *itch

nose* ‘yong mga dapat gawin ta’s ‘yong advantage na enjoy ko.

I: In what way Mobile Legends affect your behavior toward socializing?

L: In a good way po ba? *looks at interviewer*

I: Opo.

L: *smiles* Nakakapag *hand movements* bonding kami ng mga kaibigan ko.

I: Does it help you to communicate easily with other people? Kahit di po do’n sa team

niyo kahit sa ibang tao mas nakatulong po ba yung Mobile Legends since team po

kayong naglalaro nakatulong po ba siya?

L: *nods* Opo.

I: Why? Sa paanong paraan?

L: *tilted head* Pagka *tucks hair behind ear* kailangan naming magkaisa talaga ‘yong

gaon ‘di namin sila kilala. *hand movements*

I: Na apply niyo naman po ba? Kung paano kayo makipag communicate sa ibang tao?

L: *nods* Oo.
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 47

I: Okay po. What do you feel when your team reach victory? How about when you get

defeated?

L: Siyempre ‘pag victory masaya *laughs* pero kapag defeated okay lang naman lalaro

*hand movements* ulit para makabawi ganon.

I: How does Mobile Legends affect your communication to other people?

L: *plays with hair* Parang ‘di naman po naaapektuhan.

I: In a good way po?

L: Ayon nakakasabay *hand movements* po ako sa kanila sa pag ML.

I: Sige po, thank you!

Arnel Nataria (Informant)

I means ‘Interviewer’

M is the ‘Informant’

I: Does she communicate or interact with the class?

M: *nods* Yes.

I: Do you think Mobile Legends help her to socialize with other people?

M: Of course, *smiles* yes.

I: In what way po?

M: Pwede tagalog? *laughs*

I: Opo, pwede.

M: Siyempre napapag usapan namin ‘yon *hand movements* kung anong level na siya.

I: What do you notice about her after playing Mobile Legends? Kapag nananalo.
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 48

M: *palm on face* Siyempre sobrang saya alam naman natin na iba yung feeling kapag

nananalo ka sa Mobile Legends.

I: Kapag defeated po?

M: Uhmmm… *hand movements* ayon sayang star.

I: Pero sa tingin niyo po andon pa din yung eagerness na maglaro siya ulit?

M: *nods* Yes.

I: What are the changes in her behavior before and after playing? Before po siya

maglaro?

M: Siyempre parang excited pa po siya no’n pero after depende po ‘yon kung panalo

siya o talo *laughs*.

I: Do you think she really want to play Mobile Legends?

M: Sometimes.

I: Mga ilang percent po kaya ‘yon out of 100?

M: 60.

I: Sige po thank you po.

Mikhaela Divine Garcia (Participant)

I means “Interviewer”

L means “Layla (Participant)”

I: Who’s your main hero?

L: Ay, may character ba?

I: Main hero po.


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 49

L: Hindi ako mad—madalas sa ano eh. Hindi ako ma-ano sa mga character character.

I: Yung natatandaan niyo lang pong naging hero niyo.

L: *thinks* Sino nga yung malaking boobs? *laughs*

I: Ah si Lay—Layla ba yun? Si Layla?

L: Yun, yun. *laughs* Yun lang natatandaan ko dun eh. *laughs*

I: So yun, who’s your main hero po?

L: Layla.

I: Uhm, how old are you?

L: Seventeen.

I: What are the reasons why you play Mobile Legends?

L: Wala, ano lang, entertainment.

I: *nods* Entertainment. Then what urges you to play Mobile Legends?

L: Kapag niyayaya akong maglaro, syempre.

I: Ng mga friends?

L: Oo, ayon. *nods*

I: Then why do you play, aside from entertainment, ano pa po yung isa sa mga rason

niyo kung bakit gusto niyong maglaro ng ML?

L: Pam-pa ano, pam-pa...tapos ng oras? Kasi ang haba pag kunwari mag-aantay ka ng

something, eh ang haba mo mag-aantay, edi syempre maglalaro ka nalang kasi ano,

bored ka ganun.

I: How do you feel when playing Mobile Legends?

L: Ano, kabado pag kunwari malapit nang matalo. Pero kapag ano naman—

I: Victory?

L: Oo, mga ganon. Masaya naman.

I: Then how does Mobile Legends affect your lifestyle?


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 50

L: Ah, hindi naman siguro gaano kasi kapag trip ko lang talaga o kaya kapag boring

yung ginagawa ko, gan—dun lang ako naglalaro, hindi ako yung “Ay maglalaro ako, ay

maglalaro..” hindi naman paulit-ulit.

I: *nods* Ah, okay po. Does playing Mobile Legends meet your psychological needs like

the need to relate, yung belongingness, ganun, nafi-feel niyo din naman po yun pag

naglalaro kayo?

L: Oo. *nods* Sa tingin ko ganun.

I: As a team po, ganun?

L: Oo, as a team. *nods* Ganun din.

I: How many hours do you spend in playing Mobile Legends? In a day po, yung

estimated.

L: Two to four hours.

I: What are the disadvantage and advantage of playing Mobile Legends?

L: Kapag naglalaro hindi ko na napapansin yung mga nasa paligid ko, at the same time

nakakalimutan ko na yung dapat na priority ko kasi naka-focus ako sa game.

I: Yung advantage naman?

L: Yung advantage naman niya, na-re-relax ako kapag naglalaro ako kasi hindi ko nga

napapansin yung dapat kong gawin.

I: Then in what way Mobile Legends affect your behavior towards socializing?

L: Uhmm.. *thinks, looks around*

I: It can be in a good way po or bad way. Sa kung paanong paraan po siya..

L: Syempre, kapag ano meron akong kaparehong naglalaro din, parang..mas pareho

kaming makaka-relate kasi pareho kami..simi—similar kami dun sa ginagawa namin.

Kaya ayun, mas naka—mas nakikilala ko siya, at the same time nakikilala niya rin ako.
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 51

Kung paano siya natatalo, anong ginagawa niya, paano ako nananalo, anong ginagawa

ko, mga ganun. *nods*

I: Does it help you to communicate easily with other people?

L: *nods* Oo, sa tingin ko oo rin. Kasi diba may part dun na makikipag-chat ka dun sa

ibang tao.

I: Then what do you feel, uhm, sa tingin niyo po diba, since nakatulong nga po siya

makipag-communicate kayo sa ibang tao, uhm kahit hindi po sa team, sa virtual world,

kahit po sa classroom ganun, nakatulong naman po?

L: Ah, hindi. Kasi wala naman gaano naglalaro sa room namin.

I: Sa iba pong tao?

L: Sa ibang tao..*thinks* Sa kapatid ko siguro *laughs*

I: Ah, okay.

L: Ganun lang. *laughs*

I: Then what do you feel when your team reach victory?

L: Masaya, syempre. Kasi nag-paid yung..parang nabalewala na lahat ng

nararamdaman namin throughout nung mga ginagawa namin sa laro.

I: Then how about when you get defeated?

L: Malungkot, syempre. Nawala yung pinaghirapan namin.

I: Pero, nandun pa rin po ba yung eagerness niyo para maglaro?

L: Opo, maglalaro ulit kasi ano, gusto naming bumawi.

I: Then how does Mobile Legends affect your communication towards other people?

Pangkalahatan.

L: Uhm..Sa tingin ko, wala naman gaanong epekto yun eh, kasi naglalaro ako talag—

hindi naman ako naglalaro sa school, naglalaro lang ako sa bahay. So yun, nakakapag-

communicate pa rin naman ako sa, pagkatapos kong maglaro, bababa. Kasi wala
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 52

naman gaano yung family ko sa bahay, so kapag ano, kapag nasa bahay, dun lang

ako—tapos mag-sa ako, dun lang ako naglalaro, pero kapag dumating na sila,

nakakapag-communicate pa rin naman ako. Pati dun sa school, nakikipag-communicate

pa rin.

I: Ah..pero yung Mobile Legends po na-fu-fulfill din yung feeling niyo ng boredom

ganun? Na-fi-feel niyo?

L: Oo. *nods then smiles*

I: Sige po thank you po!

Michael Raymundo (Informant)

I means ‘Interviewer’

M means “Informant”

I: Does she communicate to the class?

M: Siya? *smiles*

I: Opo.

M: Super. *laughs*

I: Do you think Mobile Legends helped her to socialize with other people?

M: Siguro out of this room. Kasi hindi naman ganun kadaldal yan regarding sa ML kapag

sa room na eh. Siguro—

I: Pero pag sa room niyo po, nakikipag-usap po siya sa inyo?

M: Oo, madaldal yan. *laughs*


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 53

I: Okay po. Then what do you notice about her after playing Mobile Legends, lalo na pag

victory?

M: Masaya. *laughs*

I: How about pag talo naman po?

M: Di ko masya—di ko pa siya nakitang naglalaro—naglaro in person sa room. Kasi

hindi talaga siya naglalaro sa room, siguro sa bahay nila.

I: Pero ano po yung sa tingin niyong ano niya?

M: Siguro nagmumura yan. *laughs* Palamura yan eh. *laughs* Hindi, sinasabi ko lang

yung totoo.

I: What are the changes in her behavior before and after playi—before playing?

M: Siguro, after bef—

I: Before po. Bago siya maglaro.

M: Ano ba? *laughs* Wala namang nagbabago sa kanya eh, uhmm ano lang.. *thinks

then laughs*

I: Excited po ba siya bago..

M: Oo, sobrang excited syempre lahat naman ng naglalaro niyan excited sa simula

hanggang mabuwisit nalang kapag ano yung magiging resulta ng game.

I: Then do you think ano po, gustong-gusto niya talagang maglaro ng ML?

M: Feel ko hindi. Hindi niya ganun ka-prioritize yung paglalaro.

I: Pero mga ilang percent po siguro out of 100, na gusto niya maglaro?

M: 75, pasado na yun. *laughs*

I: Sige po. Yun lang naman po, thank you!


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 54

Alecks Freyra (Participant)

I means ‘Interviewer’

P means ‘Pharsa(Participant)’

I: Whos’s your main hero?

P: *smiles* Pharsa. (Mage)

I: How old are you?

P: *looks around* 17.

I: What are the reasons why you play Mobile Legends?

P: Ano lang... *hand movements* Pang tanggal oras.

I: What urges you to play Mobile Legends?

P: Ano? *comes near to the interviewer*

I: What urges you to play Mobile Legends?

P: My friends siguro. *smiles*

I: Then... why do you play Mobile Legends aside from pampalipas oras... ganon.

P: Fun. Siguro *laughs* thrilling. *laughs*

I: How does Mobile Legends affect your lifestyle?

P: Masama like ano... *body movements* yung eating habits ko ganon tapos ‘yong oras

ng pagtulog. Ginagabi na.

I: Does playing Mobile Legends meet your psychological needs like the need to relate,

belongingness, nafefeel niyo pa po, nafefeel niyo po ba ‘yong ‘pag naglalaro kayo lalo

na pagka team?

P: Oo. *looks at interviewer*


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 55

I: Then how many hours you spend on playing Mobile Legends?

P: Two to three hours.

I: What are the disadvantages and advantages of playing Mobile Legends in your daily

life?

P: Advantage siguro ‘pag ano... Tawag dito... *hand counting* Alternate solution para

mas mabilis malowbatt yung phone siyempre pampa ano. Tapos... ano na lang din

‘yong sa oras nga, free time. Tapos siguro yung disadvantage is yung lifestyle mo nga,

tapos ‘yong time din with friends siguro, tapos yung sa ano... pagsubmit ng mga school

activities or worksheet sometime.

I: Did you what way Mobile Legends affect your behavior towards socializing?

P: Ganon pa rin *smiles*, same. Same as before, kung ano ‘yong pinapakita ko sa

kanila.

I: Does it help you to communicate easily with other people? ‘Yong hindi lang po sa

visual niyo kundi kahit in real life.

P: Oo, oo.

I: Nakatulong naman po?

P: Oo.

I: In what way po sa tingin niyo?

P: Hindi, gani *stutters* ganito na talaga yung personality ko eh *laughs* so... ayon.

*laughs*

I: Ah... what do you feel when your team reach victory?

P: Masaya.

I: How about when you get defeated?

P: Nakakainis... ta’s waiting, ganon. *nods*

I: Eager pa rin po ba kayong maglaro?


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 56

P: Oo, lalo na kapag rank game.

I: Ok, ‘yon lang po. Thank you!

Jelina Keren Francisco (Informant)

I means ‘Interviewer’

NN is the ‘Informant’

I: Does she interact to the class?

NN: *nods* Yes.

I: Do you think Mobile Legends help her to socialize/interact with other people?

NN: *looks at the interviewer* Yes.

I: In... sa panong paraan?

NN: *looks down* *looks at the interviewer* Sa Mobile Legends dun.

I: Pano po kaya yun nakatulong sa kanya?

NN: *tucks hair behind ear* Ano ‘pag... *hand movements* maglalaro sila kasama yung

ibang classmates na naglalaro din.

NN: Ok po. Then yung next question po ano, what do you notice on her behavior po

after playing po lalo na ‘pag victory po?

NN: *touches nose* Masaya siya. *laughs*

I: How about when she get defeated?

NN: *looks down* Ano badtrip na badtrip. *laughs* *touches nose* *tucks hair behind

ear*

I: Sa tingin niyo po andun pa rin yung eagerness niya para maglaro ulit?
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 57

NN: *looks at interviewer* Depende, ‘pag minsan puro lost hindi na siya bumabawi

ganon.

I: Then... sa tingin niyo po gusto niya talagang maglaro ng Mobile Legends?

NN: Yes. *nods*

I: Mga ilang percent po kaya sa lifestyle niya yung kagustuhan niyang maglaro?

NN: Mga... *hand movements* 95.

I: Sige po. ‘Yon lang po, thank you!

Misha Laine De Leon (Participant)

I means ‘Interviewer’

K means ‘Karina (Participant)’

I: Who’s your main hero?

K: Karina po. (Assassin/Mage)

I: Karina. How old are you?

K: Uhmmm... 17.

I: What are the reasons why you play Mobile Legends?

K: For fun siyempre. *smiles* Saka pag free time lang.

I: What urges you to play Mobile Legends?

K: Ano... *body movements* Siguro... Uhmmm... Minsan, friends at tsaka... Hindi,

naglalaro talaga ako eh. *smiles*

I: Gusto niyo po talagang maglaro?

K: Oo. *nods*
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 58

I: Then why do you play Mobile Legends? Aside from pampalipas oras, for fun, ganon.

K: Ano... Hindi ko alam, basta naglalaro ako kasi... *table tapping*

I: Kasi gusto niyo po yung Mobile Legends?

K: Oo. *nods*

I: Then how do you feel when you’re playing Mobile Legends? Lalo na ‘pag victory? And,

pa’no naman pagka defeated?

K: Siyempre ‘pag victory... nakakaano, nakakaflatter din *laughs* tsaka ‘pag ano... ‘pag

defeat siyempre... mas naaano kang maglaro ulit kasi ‘di ba?

I: Then how does Mobile Legends affect your lifestyle?

K: ‘Yon nga yung sa ‘pag... *itch* siyempre sa pagtulog, ‘yon. ‘Yon kasi yung

pinakaunang naapektuhan kasi... *hand movements* Siyempre sa gabi kami minsan

naglalaro kasi nga hindi lag *smiles* tapos siyempre sa ano din, sa studies minsan... ‘ay

mamaya na yan’ *hand wave* ganon.

I: Then does playing Mobile Legends met your psychological needs like the need to

relate, and belongingness?

K: Yes. *nods*

I: Eh sa paanong paaran po?

K: Ano kasi siyempre ‘pag nagteteam up kayo parang siyempre hindi ka, parang feeling

mo ano, as a team, *looks at interviewer* maglalaro kayo as a team, ganon.

I: How many hours you spend on playing in a day?

K: Ewan ko, minsan... three to five? *smiles*

I: Three to five?

K: *laughs*

I: What are the disadvatage and advantage of playing Mobile Legends?


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 59

K: Siguro ‘yong advantage, ah... *looks around* ‘Yon nga, kasi nakakapag socialize ka

sa ibang tao kahit di mo kilala... ‘pag ‘yong ano, ‘yong disadvantage ‘yon nga, sa

lifestyle mo maapektuhan talaga.

I: Then in what way Mobile Legends affect your behavior towards socializing? It’s either

good po or bad.

K: Uhmmm... Meron naman kasing good, meron ding bad.

I: So pano po?

K: Yung sa good uhmm... Mas nakakapag ano... socialize kasi ano eh. Kailangan

mong makipagteam up on... minsan kasi kagroup, ka*stutters* kaano ko lang, kaklase

ko lang so kailangan mag usap kahit ‘di kayo masiyadong close. Makakapag usap kayo

kasi nag eeML kayong dalawa, ganon. Sa bad naman, siguro kasi... ‘Yong ‘di ba sa ML

may mga ‘bobo’ *laughs* ‘Yon.

I: Mga vulgar words?

K: Oo, minsan... naadapt mo din yun eh.

I: Then, does it help you to communicate easily with other people? Kahit hindi po

uhmmm... habang naglalaro? ‘Yong simpleng pagcommunicate. Nakatulong din po sa

inyo?

K: Oo, yes. *nods*

I: What do you feel when your team reach victory?

K: ‘Yon nga siyempre masaya.

I: Then how about when you get defeated?

K: Ayon... nakaka... nag uurge na mas gusto mong maglaro ulit.

I: Sige po, ‘yon lang po, thank you!


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 60

Jeremi Louise Reotutar (Informant)

I means ‘Interviewer’

T is the ‘Informant’

I: ‘Yong unang question po ano... Does she participate in the class?

T: *nods* Yes.

I: In... what way po?

T: *looks around* Lagi siyang nagrerecitation... *shakes head* *hand wave* lagi siyang,

basta lagi siyang nagpaparticipate.

I: Sa tingin niyo po nakatulong ‘yong ML para... ‘yong paglalaro niya ng Mobile Legends

para makipag interact with other people?

T: *looks around* Oo *nods*, pero ano kasi siya *hand movements*, friendly talaga siya,

friendly talaga siya kaya kahit ‘di na siguro siya mag ML.

I: Siguro bonus na lang po ‘yon, ganon?

T: *nods* Uhuhmm... *left hand on ID lace*

I: Uhmmm... Next question po ano, what is the changes in the behaviors ano, sa

behavior niya po lalo na ‘pag before and after. ‘Pag before playing po ano po ‘yong

nanonotice niyo?

T: *looks up* Before playing nakakausap ko pa siya ng maayos *nods* pero ‘pag during

na naglalaro siya *hand movements* talagang *shakes head* hindi mo na siya

makausap ng maayos.

I: After playing po ‘pagka victory, ano po ‘yong nanonotice niyo sa behavior niya?

T: Wala *shakes head*, neutral. Ganon pa rin.

I: Ganon pa rin, ‘pag victory po?


POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 61

T: *nods* Uhuhmmm...

I: Pano ‘pag defeated naman po?

T: Wala lang *shakes head*, wala lang sa kaniya. *smiles*

I: Wala lang? Sa tingin niyo po eager pa rin siya?

T: Eager pa rin naman siya *nods* pero medyo disappointed pero *shakes head* hindi

niya binibig deal.

I: Sa tingin niyo po gustong gusto niya talagang maglaro ng Mobile Legends?

T: Opo. *nods*

I: So mga ilang percent po kaya yung ML out of 100% sa daily life, sa lifestyle niya po,

ilang percent, ilang part po?

T: *tucks hair behind ear* Before *looks up*, kasi nitong ano, nitong January ninakawan

siya ng phone so siguro mga isang buwan din siyang hindi nag ML so... medyo

nababawasan naman lately siguro mga 80% ganon. *looks at interviewer*

I: Sa tingin niyo po ano, sa paglalaro niya po ng ML, nafefeel niya po dun ‘yong

belongingness, lalo na ‘pag in team ganon po, sa tingin niyo the need to relate, ganyan.

T: *shakes head* Hindi naman.

I: Hindi naman?

T: Talagang ano lang siya, laro lang siya kung laro. *nods*

I: Pano po siya makipagsocialize sa inyo uhmmm... ‘pagka ano po ah iba po ‘yong sa

paglalaro niya. Pano pag sa inyo po? Ok lang?

T: *nods* Dadaldalin niya kami, tatanong *stutters* tata *stutters* magtatanong siya

*hand movements*, kung anu-anong tatanungin niya sa ‘min ganon. *nods*

I: Thank you. May question kayo (other researchers). Wala na po yun lang po, thank

you!
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 62

Appendix 3

CURRICULUM VITAE

Angelica Jasmin L. Gallego


#6 Mangga St., P4-A Luzon Ave., Culiat, QC
09776021328
gallegoangelicajasmin24@gmail.com

PERSONAL INFORMATION

Nickname: Aj
Birthday: February 20, 2002
Place of Birth: Quezon City
Nationality: Filipino
Sex: Female
Age: 17

EDUCATIONAL BACKGROUND

Senior High School:


Polytechnic University of the Philippines Manila
Anonas St., Sta. Mesa
2018-Present

Junior High School:


New Era University Integrated School
Central Avenue, Quezon City
2014-2018

Elementary:
New Era University Integrated School
Central Avenue, Quezon City
2008-2014
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 63

CURRICULUM VITAE

Anna Maria L. Ignacio


13 A. Buenaventura St., Tangos, Navotas City
09984182804
amignacio04@gmail.com

PERSONAL INFORMATION

Nickname: Eyna, Anna, A


Birthday: October 4, 2001
Place of Birth: Manila
Nationality: Filipino
Sex: Female
Age: 17

EDUCATIONAL BACKGROUND

Senior High School:


Polytechnic University of the Philippines Manila
Anonas St., Sta. Mesa
2018-Present

Junior High School:


Navotas National High School
M. Naval St.,Sipac-Almacen, Navotas City
2014-2018

Elementary:
Tangos Elementary School
J. Pascual St., Tangos, Navotas City
2008-2014
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 64

CURRICULUM VITAE

Sweety H. Pilapil
298 8th. St., Brgy. Katuparan, Taguig City
09464029478
sweetypilapil13@gmail.com

PERSONAL INFORMATION

Nickname: Weng
Birthday: February 15, 2002
Place of Birth: Pagadian, Zamboanga Del Sur
Nationality: Filipino
Sex: Female
Age: 17

EDUCATIONAL BACKGROUND

Senior High School:


Polytechnic University of the Philippines Manila
Anonas St., Sta. Mesa
2018-Present

Junior High School:


President Diosdado Macapagal High School
8th. St., Brgy. Katuparan, Taguig City
2014-2018

Elementary:
Tubod Elementary School
Tubod Lakewood, Zamboanga Del Sur
2008-2014
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 65

CURRICULUM VITAE

Monica B. Redota
2096 C. Cruz St., Pinagbuhatan, Pasig City
09776009572
monicaredota@gmail.com

PERSONAL NA IMPORMASYON

Nickname: Monica
Birthday: July 25, 2001
Place of Birth: Pasig City
Nationality: Filipino
Sex: Female
Age: 17

EDUCATIONAL BACKGROUND

Senior High School:


Polytechnic University of the Philippines Manila
Anonas St., Sta. Mesa
2018-Present

Junior High School:


Pinagbuhatan High School
Pinagbuhatan, Pasig City
2014-2018

Elementary:
Pinagbuhatan Elementary School
Pinagbuhatan, Pasig City
2008-2014
POLYTECHNIC UNIVERSITY OF THE PHILIPPINES 66

CURRICULUM VITAE

Warren B. De Leon
208 Magmayang St., Mandili, Candaba, Pampanga
09056715400
fafarendeleon@gmail.com

PERSONAL INFORMATION

Nickname: Renren
Birthday: November 27, 2000
Place of Birth: Candaba, Pampanga
Nationality: Filipino
Sex: Male
Age: 18

EDUCATIONAL BACKGROUND

Senior High School:


Polytechnic University of the Philippines Manila
Anonas St., Sta. Mesa
2018-Present

Junior High School:


Mandili National High School
Sapang Bayu St., Mandili, Candaba, Pampanga
2014-2018

Elementary:
Mandili II Elementary School
Sta. Iglesia Mandili, Candaba, Pampanga
2008-2014

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