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SNAKES & LADDERS

Mini project report submitted at the end of fourth semester in partial fulfillment of the
requirement for the award of the degree of

BACHELOR OF TECHNOLOGY
IN
COMPUTER SCIENCE AND ENGINEERING

By
GARAPATI BHAVANA G. DEVI PRIYANKA B .ESHITA KARUNA
(Regd No: 17981A0553) (Regd No: 17981A0551) (Regd No: 17981A0518)
B.SAI KRISHNA Ch.JASWANTH GUDIVADA PRAMOD
(Regd No: 17981A0511) (Regd No: 17981A0531) (Regd No: 17981A0547)
Under the esteemed guidance
of

Mr.Dr.ABHINASH TRIPATHY

Assistant Professor

DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING


RAGHU ENGINEERING COLLEGE
(Autonomous)
Accredited by NAAC and NBA, Affiliated to JNTU-Kakinada
Dakamarri (V), Bheemunipatnam (M),
Visakhapatnam – 531162
2019

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DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING
RAGHU ENGINEERING COLLEGE
(Autonomous)
Accredited by NAAC and NBA, Affiliated to JNTU-Kakinada
Dakamarri (V), Bheemunipatnam (M),
Visakhapatnam

CERTIFICATE

This is to certify that this project entitled “Snakes & Ladders” done by G.Bhavana,

G.Devi Priyanka, B.Eshita Karuna, B.Sai Krishna, Ch.Jaswanth, G.Pramod bearing

Regd. No: 17981A0553, 17981A0551, 17981A0518, 17981A0511, 17981A0531,

17981A0547 during the academic year 2018-2019 in partial fulfillment of the requirements

for the completion of fourth semester of Bachelor of Technology in Computer Science And

Engineering, under the supervision of Mr. Dr.Abhinash Tripathy, M.Tech, CSE.

Internal Guide Head of The Department


Mr. Faculty name, Dr. G JOSE MOSES,
Department of CSE, Department of CSE,
Raghu Engineering College. Raghu Engineering College.

EXTERNAL EXAMINER

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DECLARATION

This is to certify that this project titled “Snakes & Ladders” is bonafide work done

by us, in partial fulfillment of the requirements for the completion of fourth semester of the

degree B.Tech and submitted to the Department of Computer Science & Engineering,

Raghu Engineering College, Dakamarri.

We also declare that this project is a result of our own effort and that has not been

copied from anyone and we have taken only citations from the sources which are

mentioned in the references.

Garapati Bhavana G.Devi Priyanka

B.Eshita Karuna B.Sai Krishna

Ch.Jaswanth G.Pramod

PLACE: REC, Visakhapatnam DATE:

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INDEX

PROJECT TITLE i

CERTIFICATE ii

DECLARATION iii

ABSTRACT iv

1. INTRODUCTION 2

1.1. FUNCTIONS 3

2. SYSTEM SPECIFICATIONS

2.1. HARDWARE REQUIREMENTS 5

2.2. SOFTWARE REQUIREMENTS 5

3. SOFTWARE REQUIREMENTS ANALYSIS

3.1. EXISTING SYSTEM 7

3.2. PROPOSED SYSTEM 7

3.3. OBECTIVES 7

3.4. MODULES 7

4. TECHNICAL REQUIREMENTS

4.1. Technical Overview 10

4.1.1. Introduction to JAVA 10

4.1.2. Introduction to AWT 12


5. SAMPLE CODE 15

6. SCREEN SHOTS 37

7. FURTHER ENHANCEMENT 43

8. CONCLUSION 45

9. MY CONTRIBUTION TO THE PROJECT 47

10. REFERENCES 50
ABSTRACT

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ABSTRACT

Snakes and Ladders is one of the ancient games in India. It is an indoor game played
on a board which is similar to a bunch of two dimensional arrays with some snakes and
ladders in between. The minimum number of players to play this game is two, the rule is
simple there are 1 to 100 blocks/tiles and whenever a die is rolled the number on the die is the
count the number of steps moved by the player and whenever any of the player attains 100 th
block ,the player is considered winner and in between the blocks they are snakes and ladders,
whenever you roll a dice and it lands on a ladder your position is elevated to the other head of
the ladder, if you land on a snake your position is decreased to the tail of the snake.

This program is implemented using Abstract Window Tool Kit through Java Programming,
and is for two players and is interactive with the users. The interface is created using
AWT,and the back end for storing the details of the player is implemented using File Data
Base.

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INTRODUCTION

1
INTRODUCTION
Snakes and Ladders is an ancient Indian board game regarded today as a worldwide classic.
It is played between two or more players on a game board having numbered, gridded squares.
A number of "ladders" and "snakes" are pictured on the board, each connecting two specific
board squares. The object of the game is to navigate one's game piece, according to die rolls,
from the start (bottom square) to the finish (top square), helped or hindered by ladders and
snakes, respectively.

The game is a simple race contest based on sheer luck, and is popular with young children.
The historic version had root in morality lessons, where a player's progression up the board
represented a life journey complicated by virtues (ladders) and vices (snakes).

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Rules:

*Each player puts their counter on the space that says 'start here'.

*Take it in turns to roll the dice. Move your counter forward the number of spaces shown on
the dice.

*If your counter lands at the bottom of a ladder, you can move up to the top of the ladder.

*If your counter lands on the head of a snake, you must slide down to the bottom of the
snake.

*The first player to get to the space that says 'home' is the winner.

Functions

 Take the names of the players who are playing.

 Make sure each of the players get equal number of chances to roll a die

 The first player to reach the end position is declared as winner

 Maintains the records of the winner in the data base.

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SYSTEM
SPECIFICATIONS

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Hardware Requirements

 INTEL I3 Processor or higher.


 4 GB RAM &above
 Hard disk 6 GB &above
 Microsoft Compatible 101 or more Key Board

Software Requirements

 Operating System : Windows/Ubuntu/Mac OS


 Language : Java 7
 Front-End : Java AWT
 Back-End : File Data Base
 Geany IDE(GTK+TOOL KIT) Version 1.35

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SOFTWARE
REQUIREMENT
ANALYSIS

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SOFTWARE REQUIREMENT ANALYSIS

EXISTING SYSTEM

Most of the existing system of this game are manual and the other applications
which are there requires internet to play, and more system space as they are involved with
huge amounts of data and they are hard to implement.

DISADVANTAGES

The following drawbacks of existing system emphasize the need for computerization:

 They needed internet to run.


 A lot of system data is corrupted.
 Required considerable amount of space.

PROPOSED SYSTEM

This application is simple piece of code, where no permission of the user system is
required, and as it is implemented using Abstract Window Tool Kit of JAVA which acts as the
front end so it can be played without server and internet and the winners list is stored in
single file aiming to reduce significant amount of storage.

OBJECTIVE OF THE SYSTEM


The objective of this implementation of the game Snake & Ladders is that, firstly to
upgrade the manual version to software and secondly to overcome the problems of the
existing software versions of the game.

MODULES

There are mainly three modules in this system and they are also indicated using Phases.

Phase1:

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This phase is where the set up page of the game window is popped, and the users
have to write their names in the respective spaces and roll a die to start the game.

Phase2 :

This phase is where the player-1 gets the chance to play followed by player-2 abiding the
instructions that whenever the user gets to encounter ladder /snake.

Phase3:

This phase ensures that equal number of chances are given for both the users and who
ever first reaches the end position is declared winner and the name of the player is stored in
the file data base.

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TECHNICAL
REQUIREMENTS

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TECHNICAL OVERVIEW

Introduction to JAVA

The language used for developing this project is JAVA

 What is JAVA?

It is an object-oriented language similar to C++, but with advanced and


simplified features. Java is free to access and can run on all platforms.

In simple words, it is a computing platform where you can develop


applications.

 What Can JAVA Do?

Development Tools: The development tools provide everything you'll need


for compiling, running, monitoring, debugging, and documenting your applications.
As a new developer, the main tools you'll be using are the javac compiler,
the java launcher, and the javadoc documentation tool.
Application Programming Interface (API): The API provides the core
functionality of the Java programming language. It offers a wide array of useful
classes ready for use in your own applications
Deployment Technologies: The JDK software provides standard mechanisms
such as the Java Web Start software and Java Plug-In software for deploying your
applications to end users.

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User Interface Toolkits: The JavaFX, Swing, and Java 2D toolkits make it
possible to create sophisticated Graphical User Interfaces (GUIs).
Integration Libraries: Integration libraries such as the Java IDL API, JDBC
API, Java Naming and Directory Interface (JNDI) API, Java RMI, and Java Remote
Method Invocation over Internet Inter-ORB Protocol Technology (Java RMI-IIOP
Technology) enable database access and manipulation of remote objects.

 Why JAVA?

Object Oriented

In Java, everything is an Object. Java can be easily extended since it is based on the
Object model.

Platform Independent

Unlike many other programming languages including C and C++, when Java is
compiled, it is not compiled into platform specific machine, rather into platform-
independent byte code. This byte code is distributed over the web and interpreted by
the Virtual Machine (JVM) on whichever platform it is being run on.

Simple

Java is designed to be easy to learn. If you understand the basic concept of OOP Java,
it would be easy to master.

Secure

With Java's secure feature it enables to develop virus-free, tamper-free systems.


Authentication techniques are based on public-key encryption.

Architecture-neutral

Java compiler generates an architecture-neutral object file format, which makes the
compiled code executable on many processors, with the presence of Java runtime
system.

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Portable

Being architecture-neutral and having no implementation dependent aspects of the


specification makes Java portable. The compiler in Java is written in ANSI C with a clean
portability boundary, which is a POSIX subset.

Robust

Java makes an effort to eliminate error-prone situations by emphasizing mainly on compile


time error checking and runtime checking.

Multithreaded

With Java's multithreaded feature it is possible to write programs that can perform many tasks
simultaneously. This design feature allows the developers to construct interactive applications
that can run smoothly.

Interpreted

Java byte code is translated on the fly to native machine instructions and is not stored
anywhere. The development process is more rapid and analytical since the linking is an
incremental and light-weight process.

High Performance

With the use of Just-In-Time compilers, Java enables high performance.

Distributed

Java is designed for the distributed environment of the internet.

Dynamic

Java is considered to be more dynamic than C or C++ since it is designed to adapt to an


evolving environment. Java programs can carry an extensive amount of run-time information
that can be used to verify and resolve accesses to objects at run-time.

Introduction to AWT

AWT stands for Abstract Window Toolkit. It is a toolkit of classes with which a
programmer can develop Graphics and Graphical User Interface components. AWT gives a
front-end technology to Java using which a user can interact with a running process; the old

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style is scanf. Usage of GUI environment is easier even for a non-computer background
person. A business man or an elementary school student is able to use email system and all
the credit goes to GUI, which Java supports very extensively.
All the classes required for developing graphics and GUI are placed in the package java.awt
and the classes required for event handling are placed separately in the sub
package java.awt.event. These two are very big packages and contains lot of classes doing
different functionalities. To study these classes, the whole tutorial can be divided into the
following topics.

Drawing graphics
Studying layout managers
Developing GUI components
Handling events – Event handling

The java.awt package contains the core AWT graphics classes:


o GUI Component classes, such as Button, TextField, and Label.
o GUI Container classes, such as Frame and Panel.
o Layout managers, such as FlowLayout, BorderLayout and GridLayout.
o Custom graphics classes, such as Graphics, Color and Font.
The java.awt.event package supports event handling:
o Event classes, such
as ActionEvent, MouseEvent, KeyEvent and WindowEvent,
o Event Listener Adapter classes, such as MouseAdapter,KeyAdapter and
Window Adapter.

AWT provides a platform-independent and device-independent interface to develop


graphic programs that runs on all platforms, including Windows, Mac OS X, and Unixes.

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SAMPLE CODE

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SNL.java

import java.awt.*;

import java.io.*;

import java.awt.event.*;

import javax.swing.*;

import java.util.Random;

import java.awt.color.*;

class SNL

JFrame f = new JFrame("Snake & Ladder");

JLabel tf,a3,x,l[],m[],dc[],z,k,r;

JTextField tf1,tf2;

JButton b1;

JButton au,reset,start;

JTextField screen;

JLabel myimage =new JLabel(" ");

Listener o = new Listener(this);

SNL()

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l=new JLabel[101];

m=new JLabel[6];

m[1]=new JLabel();

m[1].setBounds(140,650,20,52);

m[1].setIcon(new ImageIcon(".//player2.png"));

f.add(m[1]);

m[2]=new JLabel();

m[2].setBounds(70,650,20,52);

m[2].setIcon(new ImageIcon(".//player1.png"));

f.add(m[2]);

m[4]=new JLabel();

m[4].setBounds(5,290,20,52);

m[4].setIcon(new ImageIcon(".//player2.png"));

f.add(m[4]);

m[5]=new JLabel();

m[5].setBounds(5,340,20,52);

m[5].setIcon(new ImageIcon(".//player1.png"));

f.add(m[5]);

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m[3]=new JLabel();

m[3].setBounds(50,570,150,150);

m[3].setIcon(new ImageIcon(".//start.jpg"));

f.add(m[3]);

int j=0;

for(int i=100;i>90;i--)

l[i]=new JLabel();

l[i].setBounds((200+j*70),0,70,70);

l[i].setIcon(new ImageIcon(".//cut/"+i+".jpg"));

f.add(l[i]);

j++;

j=0;

for(int i=80;i>70;i--)

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l[i]=new JLabel();

l[i].setBounds((200+j*70),140,70,70);

l[i].setIcon(new ImageIcon(".//cut/"+i+".jpg"));

f.add(l[i]);

j++;

j=0;

for(int i=60;i>50;i--)

l[i]=new JLabel();

l[i].setBounds((200+j*70),280,70,70);

l[i].setIcon(new ImageIcon(".//cut/"+i+".jpg"));

f.add(l[i]);

j++;

j=0;

for(int i=40;i>30;i--)

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{

l[i]=new JLabel();

l[i].setBounds((200+j*70),420,70,70);

l[i].setIcon(new ImageIcon(".//cut/"+i+".jpg"));

f.add(l[i]);

j++;

j=0;

for(int i=20;i>10;i--)

l[i]=new JLabel();

l[i].setBounds((200+j*70),560,70,70);

l[i].setIcon(new ImageIcon(".//cut/"+i+".jpg"));

f.add(l[i]);

j++;

j=0;

for(int i=81;i<91;i++)

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{

l[i]=new JLabel();

l[i].setBounds((200+j*70),70,70,70);

l[i].setIcon(new ImageIcon(".//cut/"+i+".jpg"));

f.add(l[i]);

j++;

j=0;

for(int i=61;i<71;i++)

l[i]=new JLabel();

l[i].setBounds((200+j*70),210,70,70);

l[i].setIcon(new ImageIcon(".//cut/"+i+".jpg"));

f.add(l[i]);

j++;

j=0;

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for(int i=41;i<51;i++)

l[i]=new JLabel();

l[i].setBounds((200+j*70),350,70,70);

l[i].setIcon(new ImageIcon(".//cut/"+i+".jpg"));

f.add(l[i]);

j++;

j=0;

for(int i=21;i<31;i++)

l[i]=new JLabel();

l[i].setBounds((200+j*70),490,70,70);

l[i].setIcon(new ImageIcon(".//cut/"+i+".jpg"));

f.add(l[i]);

j++;

j=0;

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for(int i=1;i<11;i++)

l[i]=new JLabel();

l[i].setBounds((200+j*70),630,70,70);

l[i].setIcon(new ImageIcon(".//cut/"+i+".jpg"));

f.add(l[i]);

j++;

tf=new JLabel();

tf.setBounds(920,0,37,663);

tf.setIcon(new ImageIcon(".//aaaa.png"));

f.add(tf);

z=new JLabel();

z.setBounds(0,0,200,100);

z.setIcon(new ImageIcon(".//rms.jpg"));

f.add(z);

screen= new JTextField("Roll The Dice");

screen.setBounds(25,250,150,40);

screen.setBackground(Color.BLACK);

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screen.setForeground(Color.GREEN);

f.add(screen);

tf1=new JTextField();

tf1.setBounds(25,310,150,35);

tf1.setText("Player 1");

f.add(tf1);

tf1.setBackground(Color.PINK);

tf2=new JTextField();

tf2.setBounds(25,350,150,35);

tf2.setText("Player 2");

f.add(tf2);

tf2.setBackground(Color.PINK);

k=new JLabel();

k.setBounds(60,400,100,100);

f.add(k);

a3=new JLabel();

a3.setBounds(50,400,100,100);

a3.setText("");

a3.setIcon(new ImageIcon(".//dice.gif"));

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f.add(a3);

r=new JLabel("Click on Reset for new game");

r.setBounds(20,120,140,40);

b1=new JButton();

b1.setBounds(25,490,150,40);

b1.setText("Roll");

b1.addActionListener(o);

f.add(b1);

myimage =new JLabel(" ");

myimage.setForeground(Color.WHITE);

myimage.setBounds(120,400,100,100);

f.add(myimage);

Font font = new Font("Book Antiqua", Font.BOLD,20);

Font font1 = new Font("Tecton Pro", Font.BOLD,26);

Font font2=new Font("Comic Sans MS",Font.BOLD,18);

Font font3=new Font("forte",Font.BOLD,30);

tf.setFont(font1);

tf1.setFont(font);

screen.setFont(font2);

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tf2.setFont(font);

myimage.setFont(font3);

a3.setFont(font1);

b1.setFont(font3);

f.setLayout(null);

reset=new JButton("reset");

reset.addActionListener(o);

reset.setBounds(40,170,120,40);

reset.setIcon(new ImageIcon(".//reset.png"));

f.add(reset);

f.setLayout(null);

f.setLayout(null);

f.setVisible(true);

f.setResizable(true);

//f.add(bg);

f.setSize(990,735);

f.getContentPane().setBackground(new Color(255,130,4));

public static void main(String []s) throws Exception

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{

new SNL();

class Listener implements ActionListener

SNL d;

int rno,x1,y1;

static int pc1,pc2;

static int w;

Rectangle r=new Rectangle();

double y,z;

Listener(SNL d)

this.d=d;

//this.tf1=tf1.getText();

void randomNumber()

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Random generator = new Random();

rno = generator.nextInt(6) + 1;

d.myimage.setText(String.valueOf(rno));

d.a3.setVisible(true);

public void actionPerformed(ActionEvent e)

if(e.getSource()==d.reset)

{ d.m[1].setBounds(140,650,20,52);

d.m[2].setBounds(70,650,20,52);

d.myimage.setText(" ");

pc1=0;

w=0;

pc2=0;

else if(e.getSource()==d.au)

JFrame jn=new JFrame("Game Time");

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jn.setBounds(20,20,900,562);

jn.setSize(900,600);

jn.setVisible(true);

JLabel a4=new JLabel();

a4.setBounds(0,0,900,562);

a4.setText("");

a4.setIcon(new ImageIcon(".//ma.jpg"));

jn.add(a4);

else if(e.getSource()==d.b1)

randomNumber();

if(w%2==0)

d.screen.setText("Player 2 chance");

w++;

if((pc1+rno)<101)

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pc1=pc1+rno;

r=d.l[pc1].getBounds();

y=r.getX();

z=r.getY();

x1=(int)Math.round(y);

y1=(int)Math.round(z);

d.m[1].setBounds((x1+10),(y1+20),20,52);

int a[]=new int[]{27,40,43,54,66,76,89,99};

int b[]=new int[]{5,3,18,31,45,58,53,41};

for(int i=0;i<8;i++)

if(pc1==a[i])

{ r=d.l[b[i]].getBounds();

y=r.getX();

z=r.getY();

x1=(int)Math.round(y);

y1=(int)Math.round(z);

d.m[1].setBounds((x1+10),(y1+17),20,52);

pc1=b[i];

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}

int c[]=new int[]{4,13,33,42,50,62,74};

int f[]=new int[]{25,46,49,63,69,81,92};

for(int i=0;i<7;i++)

if(pc1==c[i])

{ r=d.l[f[i]].getBounds();

y=r.getX();

z=r.getY();

x1=(int)Math.round(y);

y1=(int)Math.round(z);

d.m[1].setBounds((x1+10),(y1+16),20,52);

pc1=f[i];

else

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{

d.screen.setText("Player 1 chance");

w++;

if((pc2+rno)<101)

{pc2=pc2+rno;

r=d.l[pc2].getBounds();

y=r.getX();

z=r.getY();

x1=(int)Math.round(y);

y1=(int)Math.round(z);

d.m[2].setBounds((x1+30),(y1+20),20,52);

int a[]=new int[]{27,40,43,54,66,76,89,99};

int b[]=new int[]{5,3,18,31,45,58,53,41};

for(int i=0;i<8;i++)

if(pc2==a[i])

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{ r=d.l[b[i]].getBounds();

y=r.getX();

z=r.getY();

x1=(int)Math.round(y);

y1=(int)Math.round(z);

d.m[2].setBounds((x1+30),(y1+17),20,52);

pc2=b[i];

int c[]=new int[]{4,13,33,42,50,62,74};

int f[]=new int[]{25,46,49,63,69,81,92};

for(int i=0;i<7;i++)

if(pc2==c[i])

{ r=d.l[f[i]].getBounds();

y=r.getX();

z=r.getY();

x1=(int)Math.round(y);

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y1=(int)Math.round(z);

d.m[2].setBounds((x1+130),(y1+160),20,52);

pc2=f[i];

if(pc1==100)

d.screen.setText("Player 1 wins");

try

File file = new File("myfile.txt");

BufferedWriter outfile = new BufferedWriter(new


FileWriter(file));

outfile.write("Player 1 wins");

outfile.close();

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catch(Exception aed)

else if(pc2==100)

d.screen.setText("Player 2 wins");

try

File file = new File("myfile.txt");

BufferedWriter outfile = new BufferedWriter(new


FileWriter(file));

outfile.write("Player 2 wins");

outfile.close();

catch(Exception aed)

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}

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SCREEN SHOTS

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Initially, the board displays and ask to roll the dice.

Later the names are to set I set them as Player1,Player2.

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The game continues as player 1, followed by Player2

Player-2 encounters a ladder

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The game continues with couple of moves.

Player-2 Wins the game,as he reached the end point first.

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After clicking on reset button to play a new game,

The result is stored in the input file as,

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FUTURE
ENHANCEMENTS

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FUTURE ENHANCEMENT

The scope for this application in future would be,

Multiple Game Platform:

That id multiple indoor games once played, would be inherited into this single platform and
can be played according to the user’s wish makes it easy as there are multiple games at a
single platform.

Using More Efficient Database:

Rather than using files we can use other database such as MYSQL,MONGO DB for easy
manipulation of data.

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CONCLUSION

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CONCLUSION

With the best to our knowledge we have designed this Snakes & Ladders

game, which is now-a-days replaced with the modern ravishing new games in this globalized

world which consumes less space, required no system data, and is not simple to implement

and does not require internet to play.

With lots of future advancements the game can be still more made better like

recognizing the patterns, data giving scope for data analysis and also improved by

establishing new rules, multiple payers system or even multiple games in single platform

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MY
CONTRIBUTION

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GARAPATI BHAVANA’S CONTRIBUTION

As the group leader of the project, G.BHAVANA bearing Regd NO.


17981A0553,my contribution to the project is as follows

 Picked up the idea of Project, basing upon my member’s choice of interest.


 Looked upon the best way to implement it, identified the required software
requirements.
 Developed the logic and then implemented using AWT.
 Assembled the documentation for the project dealing with its technical aspects.
 Developed the Back End.
 Explained my members the course of action and require study steps to complete the
project.
 Checked for future advancements of the project.

G.DEVI PRIYANKA’S CONTRIBUTION

As the group member of the project,G.Devi Priyanka bearing Regd NO.


17981A0551 my contribution to the project is as follows

 Assembled the documentation for the project dealing with its technical aspects.
 Researched the technical concepts of the various libraries used in this project to
document them.
 I helped in making the Back End for the project.

B.ESHITA KARUNA’S CONTRIBUTION

As the group member of the project,B.Eshita Karuna bearing Regd NO.


17981A0518 my contribution to the project is as follows

 Researched the technical concepts of the various libraries used in this project to
document them.
 I helped in making the Front End for the project.
 Helped the team leader for getting the hard copies.

B.SAI KRISHNA’S CONTRIBUTION

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As the group member of the project,B.Sai Krishna bearing Regd NO. 17981A0511
my contribution to the project is as follows

 Researched the technical concepts of the various libraries used in this project to
document them.
 Helped the team leader for getting editing the document.

Ch.JASWANTH’S CONTRIBUTION

As the group member of the project,Ch.Jaswanth bearing Regd NO. 17981A0531


my contribution to the project is as follows

 I helped in making the Front End for the project.


 Helped the team leader for getting the hard copies.

G.PRAMOD’S CONTRIBUTION

As the group member of the project,G.Pramod bearing Regd NO. 17981A0547


my contribution to the project is as follows

 Researched the technical concepts of the various libraries used in this project to
document them.
 Helped the team leader for editing the document.

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REFERENCES

49
REFERENCES

The following are websites referred during the execution of project:

http://www.w3schools.com/

http://www.tutorialspoint.com/

https://docs.oracle.com/javase/tutorial/getStarted/intro/cando.html

https://en.wikipedia.org/wiki/Snakes_and_Ladders

https://geany.org/

http://www.tutorialspoint.com/java-awt/

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