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A stakeholder approach to Early School Leaving (ESL) - TENERIFE

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The European Union’s ET2020 Working Group on Schools Policy recommends a ‘whole school
approach’ to Early School Leaving because teachers cannot face this pressing challenge alone.
This course equips school staff with stakeholder management skills in order to involve parents,
families, NGOs and other professionals relevant for preventing and handling early drop outs.

Apart from stakeholder relations skills, the participants will also gain insights into active
learning methodologies, that they can use to increase motivation, engagement and sense of
belonging of learners, irrespective of their cultural, ethnic, socio-economic background. Since
there is higher risk of ESL among migrant and refugee children, ethnic minorities and learners
from families with low educational levels, teachers need new skills and competences on how to
address the needs of learners with such disadvantaged backgrounds.

Objectives
Understand the necessity of a “whole school approach” to Early School Leaving.
Get insights on the causes and effects of ESL at European level.
Reflect on the role of the teacher in preventing and tackling ESL.
Learn how to map the stakeholders of the school community and how to identify their needs.
Differentiate between internal, external and public stakeholders.
Acquire knowledge on how to create a stakeholder management plan for the
classroom/school.
Learn to apply the stakeholder relations principles in everyday thinking.
Exchange best practices on how to handle difficult situations with learners, parents and
families from vulnerable backgrounds.
Understand the active learning methodology and its benefits for preventing ESL.
Learn how to lead and deliver simple experiments, group dynamics and exercises with low
cost.
Get to know how to foster a stimulating and welcoming learning environment and encourage
diversity and collective learning.

Training activities

Day 1 – “A whole school approach” to ESL


Welcome to the course
Breaking the ice: Who is in the room?
Video: Early School Leaving in Europe
Preliminary questions Method: What is Early School Leaving and how to recognize it?
Group dynamics: Building trust in the group
Reverse brainstorming exercise: What are the causes and effects of Early School Leaving?
Understanding the „a whole school approach“ to tackling ESL
Day 2 – Mapping stakeholders relevant to ESL
Warm up and group division exercises
Concept mapping exercise: What is a stakeholder?
Group work: Create a map of your school’s core, direct and indirect stakeholders relevant to
ESL
For example, school leaders, teaching and non-teaching staff, learners, parents and families,
social workers, youth services and organisations, psychologists, speech/language therapists,
child protection services, police, intercultural mediators, migrants associations, NGOs, local
businesses etc.
Group dynamics: Reinforcing trust and respect
Sharing best practices examples of stakeholder relations
Group work: Creating a Stakeholder management action plan (part I)
Day 3 – Supporting learners
Team-building exercises
Role play: The teacher’s competences vs the learners‘ needs
The importance of stimulating and engaging learning environments
Concept mapping exercise on active learning methodologies (experiential learning, learning by
doing, hands on approach etc.)
Practical work and group discussion: tools to boost motivation and participation in class
Group work: Continuing the Stakeholder management plan (part II)
Day 4 – Involving families and the community
Energizer and communications skills exercise
Think-Pair-Share exercise: What is the role of parents and families in ESL?
Simulation exercise: Building effective parent-teacher, parent-school partnerships
Group discussion: Tools on how to build trust and cooperation with families
Exchanging good practices on how to handle relations with learners and families from
voulnerable backgrounds.
Think-Pair-Share exercise: How to manage stakeholder conflicts?
Group work: Continuing the Stakeholder management plan (part III)
Day 5 – Networking and closing
Energizer and quiz with Kahoot
Group dynamics: Networking skills
Open discussion on possible future collaborations and planning follow up activities
Summary of key learning points
Final course evaluation and feedback
Validation of learning outcomes and handling certificates
Cultural activity or guided visit (optional)

Methodology
Our standard methodology is based on active learning and it is highly participative and
practical. We have a hands on approach that comprises group exercises, role plays,
experiments, case studies and simulation exercises. We use collaborative learning techniques
to foster the exchange of good practices and collective learning.

The pedagogical methods used in this training course are based on experiential learning and
learning by doing. Our focus is on showing the participants how the learners’ motivation
increases when they become the actors of their own learning because the teacher takes the
role of facilitator or learning guide. Thus, the participants get the chance to experience on
themselves the benefits of the active learning methodology at the same time as learning how
to apply it in their classroom.

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Course organiser
Planeta Ciencias

Location

San Cristobal de La Laguna, Spain


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Upcoming sessions

19.08.2019 > 23.08.2019


30.09.2019 > 04.10.2019
25.11.2019 > 29.11.2019

Coding & Robotics with Traditional Children's Games

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WE ACTIVELY ENCOURAGE TEACHERS WITH NO PREVIOUS EXPERIENCE OF CODING IN THE


CLASSROOM TO SIGN UP FOR THE COURSE.
We offer an innovative workshop course for teacher professional development, under
the Erasmus+ Key Action 1.

Are you ready to implement the 4th Education Revolution in your classroom? It's SO
EASY - through the use of physical games we will help you to develop basic skills related to
coding and robotics, using a pedagogical philosophy commensurate with current economic
and social changes across the world. We will use old traditional children’s games as a
motivation and an initial stimulus for programming robots. The rationale for conducting such
activities in schools is found in the European reference framework in the context of
training of key competencies.

The course will provide an opportunity for you as a participant to improve your coding
skillsand to express yourself freely, encouraging you to change your usual mode of thinking
and to develop your own computational thinking in a truly collaborative way. You will
develop a deeper insight into the concepts, strategies, and the didactic aims and objectives
of coding and robotics.

At the end of the course, you will have confidence in deploying basic coding with robots
across the curriculum, including areas such as Mathematics, Science, Languages, Technology,
Engineering, and the Arts as (STEAM) lessons. You will learn a range of essential
coding commands and you will be able to set up and use pre-coding and early
coding activities with your students in your classroom.
The training sessions will be led by experienced teachers with first-hand experience in
demonstrating innovative practice and useful educational resources.

Certification:
Certificate of attendance with description of training content and time input.

Fee in Euros: €480

Cancellation rules:
Cancellation is possible until 30 days before the start of the course.

Special remarks:
A pre-registration is required.

Target Audience: All levels of educators

Language of Instruction: English, Macedonian, Serbian, Croatian, Bosnian, Montenegrin

Course hours: 35 contact hours spread over 7 days

Day 1, Sunday – Arrival, welcome and accommodation


Day 2, Monday – Welcome to the course, participant introductions, aims of the course;
WebQuest as the course methodology; initial activities around physical games and use of
symbols for coding;
Day 3, Tuesday – Game of the day - Hopscotch as stimulus to robotics/coding; end-of-day
reward based on peer evaluation; post-workshop cultural activity
Day 4, Wednesday – Game of the day – Lady as stimulus to robotics/coding; end-of-day
reward based on peer evaluation; post-workshop cultural activity
Day 5, Thursday – Game of the day – 5 Stones as stimulus to robotics/coding; end-of-day
reward based on peer evaluation; post-workshop cultural activity
Day 6, Friday – Teachers introduce traditional games from their own countries; discussion
about how they can be used for teaching robotics/coding; course evaluation; afternoon
excursion
Day 7, Saturday - Departure

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Course organiser
I Am Learner
Location

Tarragona, Spain
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Upcoming sessions

18.08.2019 > 24.08.2019


Register before 05.08.2019

25.08.2019 > 31.08.2019

Register before 05.08.2019

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