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The role of technology in the curriculum springs from the very vision of the
e-Philippine plan (e stands for electronic). This points to the need for an e-curriculum, or
a curriculum which delivers learning consonant with the Information Technology and
Communications Technology (ICT) revolution. This framework presupposes that
curriculum delivery adopts ICT as important tool in education while users implement
teaching-learning strategies that conform to the digital environment. Following a
prototype outcome-based syllabus, this same concept is brought about through a vision
for teachers to be providers of relevant, dynamic and excellent education programs in a
post-industrial and technological Philippine society. Thus among educational goals
desired for achievement is the honing of competencies and skills of a new breed of
students, now better referred to as a generation competent in literacies to the 3 R’s (or
reading, ‘riting, ‘rithmetic) but influences, more particularly: problem-solving fluency,
information access and retrieval of texts/images/sound/video fluency, social networking
fluency, medical fluency, and digital creativity fluency
Instructional Media may also be referred to as media technology or learning
technology, or simply technology. Technology plays a crucial role in delivering
instruction to learners.
Technology offers a various tools of learning and these range from non-projected
and projected media from which the teacher can choose, depending on what he sees
with the intended instructional setting.
Non-projected Media Projected Media
Real objects Overhead transparencies
Models Opaque projection
Field Trips Slides
Kits Filmstrips
Printed materials (books, Films
worksheets) Video, VCD, DVD
Visuals boards (chalkboards, Computer/multimedia
whiteboard, flannel board, etc.) presentations
Audio materials