Beruflich Dokumente
Kultur Dokumente
• Kinetics:
𝐚𝐚 =?
Relationship between
𝐅𝐅
forces and motion
Kinematics: position, velocity and
acceleration
From position… From velocity… From acceleration…
𝑑𝑑𝐫𝐫
…to velocity 𝐯𝐯 = 𝐯𝐯 = � 𝐚𝐚 𝑑𝑑𝑑𝑑
𝑑𝑑𝑑𝑑
𝑑𝑑 2 𝐫𝐫 𝑑𝑑𝐯𝐯
…to acceleration 𝐚𝐚 = 2 𝐚𝐚 =
𝑑𝑑𝑑𝑑 𝑑𝑑𝑑𝑑
Position 𝐫𝐫 1.2
0.6
Velocity 𝐯𝐯 0.4
m
Time-derivative of position (𝐯𝐯 = d𝐫𝐫⁄d𝑑𝑑) 0.2
-0.2
Acceleration 𝐚𝐚 -0.4
-0.6
path
Quantities to be described
0.6
Velocity 𝐯𝐯 0.4
a = 0.72m/s
2
m
r = 0.76m
Time-derivative of position (𝐯𝐯 = d𝐫𝐫⁄d𝑑𝑑) 0.2
-0.2
Acceleration 𝐚𝐚 -0.4
-0.6
path
Quantities to be described
Position 𝐫𝐫
Vector connecting the fixed origin O to the
particle (need to define 𝑂𝑂)
Velocity 𝐯𝐯
Time-derivative of position (𝐯𝐯 = d𝐫𝐫⁄d𝑑𝑑)
Always tangent to the path
Acceleration 𝐚𝐚
Time-derivative of velocity (𝐚𝐚 = d𝐯𝐯⁄d𝑑𝑑)
Generally neither tangent nor normal to the
path
Coordinate systems
• All quantities are defined as 2-D vectors
• The representation of these vectors can be
different and requires 2 scalar numbers
• Each representation is called:
Coordinate system
Rectangular or Cartesian coordinate
system
• 𝐢𝐢 unit vector in the
horizontal direction
• 𝐣𝐣 unit vector in the
vertical direction
𝐫𝐫 = 𝑥𝑥𝐢𝐢 + 𝑦𝑦𝐣𝐣
𝐯𝐯 = 𝑣𝑣𝑥𝑥 𝐢𝐢 + 𝑣𝑣𝑦𝑦 𝐣𝐣
𝐚𝐚 = 𝑎𝑎𝑥𝑥 𝐢𝐢 + 𝑎𝑎𝑦𝑦 𝐣𝐣
Rectangular coordinate system
• 𝐢𝐢 (or 𝐢𝐢)̂ unit vector in the
horizontal direction Graphical example for position and
acceleration
• 𝐣𝐣 (or 𝐣𝐣)̂ unit vector in the
vertical direction 𝑦𝑦
𝐚𝐚
𝐫𝐫 = 𝑥𝑥 𝐢𝐢 + 𝑦𝑦 𝐣𝐣 𝑎𝑎𝑦𝑦 𝐣𝐣
𝐯𝐯 = 𝑣𝑣𝑥𝑥 𝐢𝐢 + 𝑣𝑣𝑦𝑦 𝐣𝐣
𝐚𝐚 = 𝑎𝑎𝑥𝑥 𝐢𝐢 + 𝑎𝑎𝑦𝑦 𝐣𝐣 𝐫𝐫
𝑦𝑦𝐣𝐣 𝑎𝑎𝑥𝑥 𝐢𝐢
𝑥𝑥
𝑥𝑥𝐢𝐢
These scalar variables can be either positive or negative
(indicating left-right and up-down directions)
Rectangular coordinate system
• Numerical example
4
3
𝑃𝑃1
2
1 𝑃𝑃2 y
y x[m]
0
[m]
O x
-1
𝑃𝑃3
-2
-3
-4
-4 -3 -2 -1 0 1 2 3 4
x [m]
Rectangular coordinate system
• Numerical example
4
3
𝑃𝑃1
2
𝑃𝑃2 y 𝐫𝐫𝟏𝟏
1
𝐫𝐫𝟐𝟐
y x[m]
0
[m]
O x
-1
𝐫𝐫𝟑𝟑
𝑃𝑃3
-2
-3
-4
-4 -3 -2 -1 0 1 2 3 4
x [m]
Rectangular coordinate system
• Numerical example
4
𝑃𝑃2 y 𝐫𝐫𝟏𝟏
1
𝐫𝐫𝟐𝟐
y x[m]
0
[m]
O x
-1
𝐫𝐫𝟑𝟑
𝑃𝑃3
-2
-3
-4
-4 -3 -2 -1 0 1 2 3 4
x [m]
Rectangular coordinate system
• Numerical example
4
𝑃𝑃2 y 𝐫𝐫𝟏𝟏
1
𝐫𝐫𝟐𝟐
0
𝐫𝐫𝟐𝟐 = −2𝐢𝐢 + 1𝐣𝐣 �𝑥𝑥2 = −2𝑚𝑚
x [m]
O x
-1
𝐫𝐫𝟑𝟑 𝑦𝑦2 = 1𝑚𝑚
𝑃𝑃3
-2
-3
𝐫𝐫𝟑𝟑 = −1𝐢𝐢 − 1𝐣𝐣 �𝑥𝑥3 = −1𝑚𝑚
-4 𝑦𝑦3 = −1𝑚𝑚
-4 -3 -2 -1 0 1 2 3 4
x [m]
Rectangular coordinate system
From position… From velocity… From acceleration…
𝑥𝑥 = � 𝑣𝑣𝑥𝑥 𝑑𝑑𝑑𝑑
𝑥𝑥 = � 𝑎𝑎𝑥𝑥 𝑑𝑑𝑑𝑑 𝑑𝑑𝑑𝑑
…to position
𝑦𝑦 = � 𝑣𝑣𝑦𝑦 𝑑𝑑𝑑𝑑
𝑦𝑦 = � 𝑎𝑎𝑦𝑦 𝑑𝑑𝑑𝑑 𝑑𝑑𝑑𝑑
𝑣𝑣 = 𝑣𝑣𝑥𝑥2 + 𝑣𝑣𝑦𝑦2
𝑥𝑥 𝑑𝑑𝑒𝑒𝑒𝑒𝑒𝑒 =?
Normal-Tangential CS
𝐞𝐞𝐭𝐭
𝐯𝐯
Vectors are decomposed into two 𝜌𝜌 𝐞𝐞𝐧𝐧
components:
• One tangential to the trajectory
(or path) of the particle, unit
𝑎𝑎𝑡𝑡 𝐞𝐞𝐭𝐭
vector 𝐞𝐞𝐭𝐭
• One normal to the path in the 𝑎𝑎𝑒𝑒 𝐞𝐞𝐧𝐧
𝐚𝐚
direction towards the centre of
curvature, unit vector 𝐞𝐞𝐧𝐧
Normal-Tangential CS
Vectors are decomposed into two 𝐞𝐞𝐭𝐭
components: 𝐯𝐯
𝜌𝜌 𝐞𝐞𝐧𝐧
• One tangential to the trajectory (or
path) of the particle, unit vector 𝐞𝐞𝐭𝐭
• One normal to the path in the direction
towards the centre of curvature, unit 𝑎𝑎𝑡𝑡 𝐞𝐞𝐭𝐭
vector 𝐞𝐞𝐧𝐧 𝑎𝑎𝑒𝑒 𝐞𝐞𝐧𝐧
𝐚𝐚
• The velocity is always tangential to the
trajectory, so:
𝐯𝐯 = 𝑣𝑣𝐞𝐞𝐭𝐭
𝑣𝑣 2
𝑎𝑎𝑒𝑒 =
𝜌𝜌
…to acceleration
𝑎𝑎𝑡𝑡 = 𝑣𝑣̇
𝜌𝜌𝑚𝑚𝑚𝑚𝑒𝑒 = 6 𝑚𝑚 Calculate:
𝑣𝑣
• the maximum speed with which the car
can undertake the narrower turn and
• how much time it will take to complete
the track.