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High Speed 2: The Getaway Pin2DMD Readme

Colorization of Williams�s "The Getaway" aka High Speed 2

Post any bugs in the pinside thread:


TBD (not likely)
Everything that was done when I started this project has been replaced, but I still
appreciate JustAnotherRat for motivating me.
Starting with .09 I am adding more verbose text in the read me, incase anyone gives
a shit.
Starting with .11 I will reference the previous WOB video timestamp if I remember
to.
Again a HUGE thank you to WOB for making videos to help me trouble shoot and rip
scenes.

Scenese still not done:


Extra Ball
Helicopter chase
Helicopter chase into tunnel
Super Charger Millions 6 to 10

Release Change Log:

.11 Default Pallette


-Changed back to "VGA" aka Pal0
-Makes Burn Rubber map look less dumb
-Doesnt help video mode sinces its in 2 bit (aka black and white)
5th Gear
-added additional triggers
Push Start with Credits (00:46)
-Cut new scene
-colored and triggered
KickBack- (02:33)
-removed "ghost frames"
-changed sequence to replace instead of colormask
SuperChargerMillions
-added missing 2 million frame and trigger (03:28)
Wipe Lambo (03:32) and (07:09)
-duplicated sequence, chopped first frame
-added trigger to second frame of sequence
-this means that if the first frame doesnt get triggered the 2nd will
trigger the 1 frame shorter sequence
-Did the same thing for Lambo wipes from the left
-same for cop car triggers
Jackpot
-Recolored 25,000,000 to gold with white inlays
-left jackpot purple, it just pops but Im open to suggestions
Williams (01:07)
-added additional palette trigger to red
Credit Reset (00:56)
-changed white credit number to red
VideoMode
-more "fake" frames added
Tunnel Shots
-changed color mask to something more appealing
Tunnel Sequence
-1 to 1 framing / triggering
-converted to replace instead of color mask
-additional frames colored
Replay (10:20)
-added additional trigger
6X Bonus (10:16)
-added additional trigger
8X Bonus
-cut colored and triggered
RPM (11:36)
-adjusted color mask for when the speed exceeds 200mph
Traffic Lights
-Redid ALL OF THEM
-created new palette , color mask, and triggers etc
VideoMode Fake
-removed. Too many variables to make even a simple mask work.
-I left a ton of colored scenes in the source in case Lucky1 can find a
way to make it happen
Multiball
-Blue text added back, just red made the scene look weak.
Score
-added mask, trigger and scene with credit dot.

.10 Shoot the SC to Lite Jackpot


-Applied correct palette, looks better
Shoot the SC millions plus per
-new trigger, new colormask.
-removed gradient text from supercharger and made the scene more
colorful
AND frame between extra ball awards
-Recolored and added gradient
-Might make make it even fancier later
Post Ball Multiplier Bonus
-Bonus trigger is cutting off the big number Mulitplier (gw_l5_007,
frame 3,296 mask 5)
-created new wider mask for bonus trigger, that should prevent the
numbers from getting cut off
-Scoring behind the 4x and 6x multiplers prevented them from being
triggered after draining
-created new keyframe mask just for the multipliers
-new triggers using the new key frame mask
Helicopter Chase Left
- Keyframing 1:1 because the ghost frames duplicate triggers so I cant
just color a sequence
- Order may be random, this will resolve that
- Not sure if I should shade the car; same "sprite" as the match &
burnout scenes , cant shade those
- I believe some of these frames are also used in other sequences, so
this will colorize those parts as well
- This is not completely colored, but the part that is done is
triggered and colored
SuperCharger Mode
-Redid mask to remove ghosting
-Altered colors to keep score color consistent and add some much needed
green.
MultiBall-
-Recolored letters to differentiate from ColorDMD's choices
-changed blue letters to white
-cherry light stayed red to match topper
Gears-
-Forgot the gear display was 3 or 4 frames
-copied first colored frame to the rest (ooops)
-cut, colored, and triggered 5th gear
-added gradient to the 4th gear frame
JACKPOT
-fleshed out the gradient colormask for sequence 1, final colors to be
determined
-All 4 jackpot sequences cut masked and trigger
-I wont lie , I kind of like the unexpected purple
Traffic Lights
-These really are a cluster
-removing the old keymask 5 and using the new keyframe mask 8
-may redo triggering based on the WORD on the screen and not the bulb
lit up on the tree
-These will likely get redone completely using the color words as
triggers and colormasks
Credits + Push Start
-removed colormask
-removed keyframe
-will just use default palette
Replay At
-new and additional keyframes
FreeRide
-Converted to replacement scene instead of color mask.
-retriggered split to hide transition frames
Burn Rubber
-cut, colored , and trigger word prompt
-same for the award screen
4th & 5th Gear Award
-cut, colored , and trigger word prompt
Red Line Mania
-cut, colored , and trigger word prompt
Video Mode
-Colored instruction screen
-added a simple mask to put the scores and gear in color, better than
nothing
-You Win Screen keyed and colored
Tunnel Shots
-cut, colored , and trigger word prompt
Speed Trap
-colored the missing pixel on SpeedTrap2C frame, merp
Replay
-added scene
-not set on colors, want to make it POP
Status Report
-First screen added, need to capture and color the rest.
SC Boost
-Added value screens for 4,5,6,7,8, and 9

.09 More yellow light triggers


-added more for the word yellow
-added more for the yellow light being lit
-Will do the same for red and green later
Donut Heaven
-Colored the Donut Heaven with 4 cops out front
-Colored the burnout in front of DH with 4 cop cars
-Colored the Donut Heaven with 3 cops out front
-Colored the burnout in front of DH with 3 cop cars
Free Ride
-added a new mask and trigger for the last frame containing "free ride"
-added a new mask and trigger for the last frame with "free ride"
blacked out
-this should cut down/cut out the grey flicker at the end
-Additional frames and triggers for free ride.
Bonus Multipliers
-Redid 2x, 4x, and 6x color masks to allow for bonus tally at end of
ball
-Color Mask allowed the big 2/4/6x to work in game and during bonus
-notification of earned bonus, and multipler at drain with bonus masked
red and score in white.
More work on Tunnel sequence
-This is used in numerous other longer sequences such as the
helicopter.
-Doing all the sequences that use this with the same pallete so I can
shade it in the future.
Hitch Hiker Sequence adjustment
-Cut last frame as its own squence and created new trigger to that last
frame
-this allows the last frame of the girl outside to stay on screen for
alternate plays
-this was altered in V.08 but redone in V.09
-She's stil a blonde, just like the backglass
-Corrected frame with wrong road line color
Score Mask / Colors
-Removed the blue shadows from the yellow section
-Score colors are still not set in stone
-Changed MPH to blue from green
-Score changed to off-white/light grey. I just dont like the yellow
-Score color matches ball count and credit count, RPM is still pure
white
-Removed the dark insert behind the score
Altered Gear Color frames
-All the gears have been redone removing the duplicate frames
-New color scheme to add increased separation to ColorDMD's choices
-hand added gradients/shading to the letters and backgrounds
Millions Frames
-More triggers and more frames done each number has 7 frames and there
are ten numbers so.......
-All frames from 1 through 5 should be done and 1:1 triggered , pending
testing.
Speed Trap
-Sequence 1 is cut up, colored and triggered.
-Sequence 2, the cop on the radio, is cut up and 1 to 1 frame/trigger
mapped
-Sequence 2 was only 4 key frames, until WOBs video proves me wrong ;)
SuperCharger Mode
-Corrected colormask to remove uneeded dark blue
Testing
-Changed ROM revision color to yellow to make it stand out
Say No To Drugs
-Converted to my "credit" screen
-removed "shout outs" , they just looked janky. May add ppl to the
special thanks credits
Special Thanks
-Altered colors to make them "softer" , also got rid of the yellow
-May add "shou outs" to this screen
-Pin2DMD colors adjusted
KickBack-
-Recolored a majority of the sequence to get yellow on the road instead
of brown (for the road stripe)
-Recolored a few car frames
"Slanted Millions"
1 Million scene done
2 Million scene done
1 Million + FREEWAY subsign scene done
2 Million + FREEWAY subsign scene done
Shoot the SC to Lite Jackpot
-Was not working at all in .08 , redone for .09
-remasked
-recolored
-retriggered
Multiball
-Was not working at all in .08 , redone for .09
-New color mask, red cherry light blue text
Jackpot is lit
-New trigger mask and trigger
-hand added shading, meh
Loops to Light Jackpot
-New mask, new colors, new trigger
-colormask instead of replace frames

.08 recolored inside of hitch hiker scenes, interior dash and door skins are grey
(WOB)
changed millions and million with number to replace instead of mask, should
correct grey showing up
"Replay at" colored and triggered
corrected a trigger to wipe ploice from L to R instead of R to L
slanted 1 million color and trigger
slanted 2 million color and trigger w/freeway
4X bonus
6X bonus
Shift/Redline tweaked
Kickback colored and triggered. May add detail to this later but not
likely :p
big number one
big number two
bonus recap
Super Charger Active mask adjustment
Super Charger Millions 3 and 4 finished and triggered
Peel out colored and triggered....twice.
numerous other trigger fixes.

.07 Call this the WOB release, cause he did a video for me that was a huge help
and he provided a dmd dump with it.
Changed the hitch hiker to match the backglass. Red shirt, blonde hair. (WOB)
corrected color mask width on Loop Champion
fixed credit show break between shift scenes ("Credit Reset")
corrected title card palette and trigger frame
Helicopter Bonus
even more lambo wipe triggers
changed super charger active boost color mask and added new triggers
even more police wip triggers
changed default 4 color palette to greyscale.
removed old traffic light masks and triggers
new traffic light masks and triggers
Lock Is Lit
tweaked RPM color mask
redid "Gear Award" to cover all gear awards
corrected hitch hiker scene timing (first frame had too long of a delay, may
need tweaked)
SuperCharger Mode
Started redoing all the super charger millions. start position and direction
isnt static; doing 1 to 1 framing
super charger millions 1, 2 , and 3 are done. They are 8 frames each and
theres 10 numbers sooooooo.....
super charger millions changed to red and blue (WOB)
extended delay of last match game frame to hopefully stop the number changing
colors at the end
Loops to lite super jackpot
New score mask/trigger for credits
New score mask/trigger for freeplay
Shoot the Super Charger
Millions solo animation
Score with loop count

.06 Super Charger Millions plus the 1,2,3,4, and 5 variant


Gear Award Bonus Held
1st Gear
2nd Gear
3rd Gear
Changed score colors
2X Bonus Splash
Recolored "Extra Ball at"
Extra triggers for 4th gear
Added extra Lambo wipe triggers
Added extra Police wipe triggers
New police wipe, added shading
Adjusted palette to try and remove "ghost reds" from "Match Game"

.05 Lucky cleaned up some triggers


Fixed RPM color mask on "RPM redline"
recolored Super Charger Boost
reshaded both "lambo wipe" screens adding some much needed detail.
SHIFT
4th Gear , cause why not do them out of order?
recolored "score" mask, too similar to colorDMD's version
cut all 39 frames of the match game, masked and triggered. duped frame 4, so
ignore the missing number in the source

.04 Triggers and colorization of


Free Play
Checkered Wipe
GrandChampion & Wipe
Extra Ball at
"Colored by" scene replacing "no to drugs" scene
Red,Yellow, and Green Lights
Loop Champion
Loop Champion Wipe
MultiBall
Peel Out
Both Shift scenes
Testing
Redid title card
Williams
Tunnel
Super Charger Boost
the entire hitch hicker scene

.03 Removed folder data from XML, renamed project files


RMP mask and trigger

.02 Adjusted some palettes, colored Free Ride Scene with masks.
.01 Combined JustAnotherRats work with mine.

~Malenko

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