Beruflich Dokumente
Kultur Dokumente
wr
_
*$0m
I
The
Architecture
Machine
The Toward A More
Human Environment
Nicholas Negroponte
ill The MIT Press
Architecture Cambridge,
Massachusetts, and
Machine London,
England
To the first machine that can appreciate the
Copyright ©1970 by
gesture.
The Massachusetts Institute
of Technology
( Ut^\
45740
A Preface to a Preface Given that the physical environment is not in Acknowledgments contents of this book are not uniquely my own.
You will find that this book is all beginning perfect harmony with every man's life style, Much of teaching today is no longer the presen Professor Leon Groisser is coauthor of almost
and no end. given that architecture is not the faultless tation by one who has the word to many who do every idea and has been my partner in this
response to human needs, given that the not. Teaching is a joint searching; there can be venture for five years. His formal participation
Most of the machines I will be discussing do architect is not the consummate manager of no distinction between course work and project in composing the text has been hampered only
not exist at this time. The chapters are primarily physical environments, I shall consider the work, research and teaching. They are insep by a concurrent commitment to another
extrapolations into the future derived from physical environment as an evolving organism arable, and their contributions to this book are dissertation.
experiences with various computer-aided as opposed to a designed artifact. In particular, inseparable. Therefore many people who have
design systems and, in particular, URBAN5. I shall consider an evolution aided by a specific contributed to this book will remain anonymous, N.N.
Some of the bents and biases may suffer from class of machines. Warren McCulloch (1956) because there are indeed so many. Most of
provincialism in that they reflect a general calls them ethical robots; in the context of them are students.
unhappiness on my part with the present architecture I shall call them architecture
practice of architecture. The work that led to this book has been con
machines.
ducted under the joint sponsorship of Dean
There are three possible ways in which The Architecture Machine is for students, for Lawrence Anderson (School of Architecture
machines can assist the design process: (1) and Planning, M.I.T.), Dean Gordon Brown
people who are interested in groping with
current procedures can be automated, thus (School of Engineering, M.I.T.), and Mr. Norman
problems they do not know how to handle and
speeding up and reducing the cost of existing Rasmussen (I.B.M. Cambridge Scientific Cen
asking questions they do not know how to
practices; (2) existing methods can be altered ter). During the writing of the manuscript I have
answer. Those people who know how com
to fit within the specifications and constitution received generous support from the Harvard
puters should be used in architecture, or those
of a machine, where only those issues are and M.l.T. Joint Center for Urban Studies and
who expect to find the answers in this volume,
considered that are supposedly machine- the M.l.T. Urban Systems Laboratory.
should not read on. This work results from play-
compatible; (3) the design process, considered ing and fumbling with both good and bad ideas
as evolutionary, can be presented to a machine, It is not a definitive work or magnum opus on the Dr. Warren Brodey, Professor Seymour Papert,
also considered as evolutionary, and a mutual subject of computer-aided architecture or and Professor Steven Coons have provided the
training, resilience, and growth can be theoretical foundations for many of the concepts
robot architects.
developed. contained in this book. In addition, Dr. Oliver
Selfridge, Dr. Avery Johnson, Professor William
Nicholas Negroponte, May 1969 Porter, Mr. Stuart Silverstone, Mr. Timothy
I shall consider only the third alternative and
shall treat the problem as the intimate associ Johnson, and Mr. Craig Johnson have gener
ation of two dissimilar species (man and ously participated. Professor Donlyn Lyndon,
machine), two dissimilar processes (design Professor Aaron Fleisher, and Professor Imre
and computation), and two intelligent systems Halasz deserve many thanks for their combined
(the architect and the architecture machine) patience and severity in the early days of the
By virtue of ascribing intelligence to an artifact manuscript. They especially helped with the
or the artificial, the partnership is not one of soul-searching task of articulating the future in
master and slave but rather of two associates the present tense.
that have a potential and a desire for self-
improvement. Finally the reader should know that the entire
110 111
101
001 010 Oil
000
Karel Capek, Rossum's Universal Robots Intelligence is a behavior. It implies the capac
ity to add to, delete from, and use stored infor
Computer-aided design cannot occur without mation. What makes this behavior unique and
machine intelligence—and would be dangerous particularly difficult to emulate in machines is
without it. In our era, however, most people its extreme dependence on context: time,
have serious misgivings about the feasibility locality, culture, mood, and so forth. For ex
and more importantly, the desirability of at ample, the meaning of a literary metaphor is
tributing the actions of a machine to intelligent conveyed through context; assessment of such
behavior. These people generally distrust the meaning is an intelligent act. A metaphor in a
concept of machines that approach (and thus novel characterizes the time and culture in
why not pass?) our own human intelligence. In which it was written.
our culture an intelligent machine is immediate-
ly assumed to be a bad machine. As soon as One test for machine intelligence, though not
mtelligence is ascribed to the artificial, some necessarily machine maturity, wisdom, or
People believe that the artifact will become evil knowledge, is the machine’s ability to appreci
ate a joke. The punch line of a joke is an about-
and strip us of our humanistic values. Or, like
face in context; as humans we exhibit an intel
the great gazelle and the water buffalo, we will ligence by tracing back through the previous
be placed on reserves to be tampered by a metaphors, and we derive pleasure from the
ruling class of automata. new and surprising meanings brought on by the
shift in context. People of different cultures
Why ask a machine to learn, to understand, to have difficulty understanding each other's
associate courses with goals, to be self- jokes.
improving, to be ethical – in short, to be
intelligent? Some architects might propose that machines
cannot design unless they can think, cannot
The answer is the underlying postulate of an
think unless they want, and cannot want unless
architecture machine. A design machine must they have bodies; and, since they do not have
have an artificial intelligence because any bodies, they therefore cannot want; thus cannot
design procedure, set of rules, or truism is
tenuous, if not subversive, when used out of 1
The Spanish colonials laid
out entire cities with enough
megalomania to accommo think, thus cannot design: quod erat demon the unique and the exceptional. It would con
date expansion for many
centuries. These cities were
strandum. This argument, however, is usually centrate on the particulars, “for particulars, as
usually designed by small emotional rather than logical. Nonetheless, the everyone knows, make for virtue and happiness;
bands of soldiers whose de reader must recognize, if he is an “artificial generalities are intellectually necessary evils"
sign skill was limited to a
intelligence’' enthusiast, that intelligent ma (Huxley, 1939). Human designers cannot do
book of rules. Accordingly,
irrespective of context, chines do not exist today and that theories of this; they cannot accommodate the particular,
giant grids were decreed as machine intelligence at this time can at best be instead they accommodate the general. "He
a result of “global goals” substantiated with such an example as a com
such as riot control and reli
(the architect) is forced to proceed in this way
gious prominence.
puter playing a superb game of checkers because the effectuation of planning requires
(Samuel, 1967) and a good game of chess rules of general applicability and because
The two illustrations are of (Greenblatt, et al„ 1967). Furthermore, archi watching each sparrow is too troublesome for
LaPaz, Bolivia. The top pho
tograph shows the central tecture, unlike a game of checkers with fixed any but God’’ (Harris, 1967a).
city, which still conforms to rules and a fixed number of pieces, and much
the original scheme. The iike a joke, determined by context, is the cro Consider a beach formed of millions of pebbles;
bottom photograph shows
expansion to the north. It is
quet game in Alice in Wonderland, where the each has a specific color, shape, and texture.
interesting to note that this Queen of Hearts (society, technology, econom A discrete pebble could have characteristics,
growth beyond the Spanish ics) keeps changing the rules. for example, black, sharp, hard. At the same
colonial plan has forced a
“pebble-oriented” architec
time the beach might be generally described as
ture. This is caused by two In the past , when only humans were involved beige, rolling, soft. Humans learn particulars
shifts in context: one of time in the design process , the absence of resolute and remember generalities, study the specific
and one of terrain. rules was not critical . Being an adaptable and act on the general, and in this case the
species, we have been able to treat each other general conflicts with the particular. The prob
problem as a new sitation, a new context. But lem is therefore twofold: first, architects cannot
machiens at this point in time are not very handle large-scale problems (the beaches) for
adaptable and are prone to encourage they are too complex; second, architects ignore
repetition in process and repetition in product . small-scale problems (the pebbles) for they are
The result is often embodied in a simple too particular and individual. Architects do not
procedure that is computerized , used over and
appear to be well trained to look at the whole
over , and then proves to be immaterial ,
irrelevant, and undesirable. urban scene; nor are they apparently skilled
at observing the needs of the particular, the
Ironically , though it is now difficult for a family, the individual. As a result “less than 5
machine to have adaptable methods, machines percent of the housing built in the United States
can be emplyoed in a manner that treats and less than 1 percent of the urban environ
pieces of information individually and in detail. ment is exposed to the skills of the design pro
Imagine a machine that can respond to local fessions” (Eberhard, 1968b).
situations (a family that moves , a residence
that is expanded , an indcome that decreases ). But architects do handle “building-size prob
It could report on and concern itself specifically lems, a kind of concern that too often competes
with with general goals and at the same time couches
3
1 The diagram is a meta life, now that the serial, re- personal needs in antihuman structures. The
phor. The many little forces pititious, and generalized result is an urban monumentalism that, through
are not summed or aver aspects of the industrial
aged, rather they are con revolution can be supersed
default, we have had foisted upon us by opulent,
stantly and individually af ed. (Photograph courtesy of self-important institutions (that can at least
fecting a single body. It is Gabinetto Fotografico Na- control large chunks of the beach); our period
this multitude of forces, zionale, Rome, Italy)
causes, and effects that the
is a period of neo-Hancockism and post-
machine can so readily han Prudential ism. The cause is the distinct maneu
dle as individual events in a verability gap that exists between the scale of
particular context.
the mass and the scale of the individual, the
2 Handling design problems scale of the city and the scale of the room.
solely at the building scale
can provide a monumental-
ism by ignoring all the local
Because of this, an environmental humanism
forces. Of course, Brasilia might only be attainable in cooperation with
works, but only as a symbol machines that have been thought to be inhuman
ic statement of power and
not as a place to live and
devices but in fact are devices that can respond
work. It is the result of glob intelligently to the tiny, individual, constantly
al and general (and perhaps changing bits of information that reflect the
unethical) goals housed at
the wrong scale.
identity of each urbanite as well as the coher
ence of the city. These devices need the adapta
3 Mojacar in the province of bility of humans and the specificity of present-
Almeria, Spain. This is an
day machines. They must recognize general
example of local forces
shaping the environment. shifts in context as well as particular changes
The unity, which results in need and desire.
from more global causes,
comes from the limitation of
materials, resources, weath The following chapters have a "pebble-preju
er, and so on. (The photo dice.” Most computer-oriented tasks today are
graph first appeared in Ar
the opposite: the efficient transportation system,
chitecture without Archi
tects (Rudofsky, 1964], the public open space, the flow of goods and
Photograph courtesy of money. Our bias toward localized information
Jose Ortiz Echagiie)
implies two directions for the proposed rela
4 Italian hill towns. “The tionship between designer and machine. The
very thought that modern first is a “do-it-yourselfism,” where, as in
man could live in anachron-
'stic communities like these
the Marshall McLuhan (1965) automation cir
(Positano, Italy] would cuit, consumer becomes producer and dweller
seem absurd were it not that becomes designer. Machines located in homes
they are increasingly be
coming refuges for city
could permit each resident to project and
dwellers” (Rudofsky, overlay his architectural needs upon the chang
1964). The unmentioned ing framework of the city. The same machine
amenities are in fact attain
able in high-density urban
might report the number of shopping days
5
'^
1 Trick automaton feigning before Christmas as well as alert the inhabitant done, what can be done, and what might
to write, draw, and calcu to potential transformations of his habitat. be done are all fuzzy. Our interest is simply to
late, made by Leon Joly (cir
ca 1855). (Illustration cour
preface and to encourage a machine intelli
tesy of Editions du Griffon, The second direction presupposes the architect gence that stimulates a design for the good life
Neuchatel, Switzerland) to be the prime interpreter between physical and will allow for a full set of self-improving
2 The computer at home is
form and human needs. The machine's role in methods. We are talking about a symbiosis that
not a fanciful concept. As this case is to exhibit alternatives, discern in is a cohabitation of two intelligent species.
the cost of computation low compatibilities, make suggestions, and oversee
ers, the computer utility will
become a consumer item,
the urban rights of individuals. In the nature of
and every child should have a public service the architect-machine partner
one. (Cartoon from January ship would perform, to the utmost of each actor’s
13,1968, issue of Business
Week. Courtesy of George
respective design intelligence, the perpetual
Price) iteration between form and criteria. The two
directions are not exclusive; their joint enter
prise is actually one.
in science, may disappear when the defiantly Such man-machine dialogue has no historical
Symbiosis metaphoric language of poetry gives way
completely to the denatured language of the
precedent. The present antagonistic mismatch
between man and machine, however, has gen
computer. erated a great deal of preoccupation for it.
Lewis Mumford, The Myth of the Machine In less than a decade the term "man-machine
communication” has passed from concept to
You are in a foreign country, do not know the clich6 to platitude. Nevertheless, the theory is
language, and are in desperate need of help. important and straightforward: in order to
At first your hand movements and facial expres have a cooperative interaction between a
sions carry most of your meaning to the silent designer of a certain expertise and a machine
observer. Your behavior uses a language of of some scholarship, the two must be congenial
gestures and strange utterances to communi and must share the labor of establishing a com
cate your purpose. The puzzled listener mon language. A designer, when addressing a
searches for bits of content he can understand machine, must not be forced to resort to
and link to his own language. You react to his machine-oriented codes. And in spite of compu
reactions, and a language of pantomime begins tational efficiency, a paradigm for fruitful con
to unfold. This new language has evolved from versations must be machines that can speak
the mutual effort to communicate. Returning to and respond to a natural language.
the same person a second time, let us say with a
new need, the roots of a dialogue already exist. With direct, fluid, and natural man-machine
This second conversation might be gibberish to discourse, two former barriers between archi
a third party brought into the exchange at this tects and computing machines would be re
time. moved. First, the designers, using computer-
aided design hardware, would not have to be
A designer-to-machine introduction should have specialists. With natural communication, the
a similar linguistic evolution. Each should track “this is what I want to do” and "can you do it”
the other’s design maneuvers, evoking a rhetor gap could be bridged. The design task would no
ic that cannot be anticipated. “What was mere longer be described to a "knobs and dials”
noise and disorder or distraction before, be person to be executed in his secret vernacular.
comes pattern and sense; information has Instead, with simple negotiations, the job would
been metabolized out of noise” (Brodey and be formulated and executed in the designer's
Lindgren. 1967). The event is circular inasmuch own idiom. As a result, a vibrant stream of
as the designer-machine unity provokes a ideas could be directly channeled from the
dialogue and the dialogue promotes a stronger designer to the machine and back.
designer-machine unity. This progressively inti
mate association of the two dissimilar species The second obstruction overcome by such close
9
This photograph first ap communion is the potential for reevaluating the
peared in Edward Steph
en's The Family of Man.
procedures themselves. In a direct dialogue
(Photograph courtesy of the designer can exercise his proverbial capri
Peter Moeschlin) ciousness. At first a designer may have only a
meager understanding of his specific problem
and thus require machine tolerance and com
patibility in his search for the consistency
among criteria and form and method, between
intent and purpose. The progression from vis
ceral to intellectual can be articulated in subse
quent provisional statements of detail and
moment-to-moment reevaluations of the meth
ods themselves.
15
Writing machine made Natural and Not-So-Natural Computer Graphics There exist two families of graphic mecha
by M. F. Weisendanger. Man’s prolific need for graphic expression can
This device was actually
nisms: those devices used to “input” information
built in 1946. When the be seen in telephone booths, subway stations, to the machine and those for the machine to
mechanism worked, the and public men’s rooms. More constructively, “output” information to the designer. One par
amateur mechanician add graphic media have been indigenous to archi
ed, "People would be aston
ticular output mechanism of prime importance
ished to see a man of our tects. Traditional applications range from the is the cathode-ray tube, a televisionlike display
time sacrifice so much lei thumbnail sketch to the rendering to the work device. An electron beam, positioned by the
sure and so many hours to ing drawing. In general, the conveniences of
such a useless piece
computer, sweeps across the face of the scope
of work.” two-dimensional graphic representation have (in an “on” or “off” state) to draw a picture by
warranted overcoming the technical difficulties exciting tiny phosphors that glow for about a
The device was built after of describing three-dimensional events; conse twentieth of a second. Once traced, the image
studying the complete pa
pers describing the Jaquet- quently, mechanical drawing has become the is regenerated and continually redrawn on the
Droz Writer, built in 1774. "Latin" of all architecture students. face of the screen until a change in content im
(Photograph courtesy of poses a recalculation of the beam’s path. This
Editions du Griffon, Neu-
ch&tel, Switzerland) Now machines can do mechanical drawing too. regeneration is costly because, in order to de
So-called computer graphics has popularized liver the illusion of a still image, it must occur
the architect-machine dialogue by affording a between twenty and forty times per second,
natural language—the picture—where the de depending on the complexity of the picture.
signer can talk to the machine graphically and
the machine can graphically respond in turn. The cathode-ray tube’s most common input de
This congenial technique is surely a natural vice is the light pen. Rather than squirt out
way for architects to express their thoughts light, this stylus is a sensing device that can
and is certainly in vogue. In the past few years, discern the light of the electron beam. With this
however, it has so dramatically overstated itself instrument the designer can either detect lines,
that the ‘ message" has indeed become domi points, or characters, or he can drag about a
nated by the "medium.” spot of light, a tracking cross, to draw lines. At
present it is not much like a pencil; it is a blunt
Computer graphics is not a synonym for pointer and to write with it is like applying a
crayon to a postcard. The picture is small, the
computer-aided design. The significance of
lines are thick, and the complexity of the dis
graphic interaction can be no greater than the played image is limited. Nonetheless, at present
meaningfulness of the content in the it is one of the more acceptable vehicles for
transaction. No matter how fancy and research and does allow the necessary, real
sophisticated the computer graphics system, it time graphic intercourse.
is only a glorified blackboard or piece of paper (
even though possibly three dimensional), that The awkwardness of display devices such as
is, until it overtly "talks back" and actually the cathode-ray tube goes beyond clumsiness.
participates in the dialogue. Nonetheless, let us For example, one original acclaim in computer
isolate computer graphics for a moment and graphics was that “crooked lines are automat-
look at it as a medium of communication. 17
1 Computervision's 5 The IBM 2250. (Photo ically turned into straight ones" (and if properly
INTERACT-GRAPHIC. graph courtesy of the IBM
Presently under develop Corporation)
programmed, can even make them perfectly
ment. this terminal com horizontal or vertical to the nearest millionth of
bines several low-cost facil 6 The Adage display unit. an inch). Unfortunately, “instant accuracy" is
ities into one configuration
that will allow a high level of
not always desirable. In a design dialogue the
interaction. The unit is de wobbliness of lines often expresses the degree
signed as a transition be of clarity of architectural thought. The embodi
tween present methods and
future computer graphics.
ment of an idea should reveal and be congruous
With this device the opera with the stage of the design. One does not
tor can even use his own sketch with a 6H pencil and a straightedge or
pencil.
make working drawings freehand with a felt pen.
2 Computer Displays' Ad The refinement of a project is a step-by-step
vanced Remote Display process of sharpening both the comprehension
Station (ARDS). This three and representation of one's image of the prob
faced configuration was
designed for the Depart lem. A straight-line “sketch" on a cathode-ray
ment of Architecture at tube could trigger an aura of completeness in
M-l.T. Each screen is a jurious to the dialogue as well as antagonistic
storage tube, a device that
will retain an image on the to the design.
face of the scope without
retracing with the electron The clumsiness of computer graphics hardware
beam. The scope does not
allow dynamic displays is surrounded with technical difficulties, and,
(rotation, translation, etc.) even when tackled, its resolution will not yield
and does not allow erasing the same textural feeling as graphite on paper.
parts of a picture without
recreating the whole im
Computer displays will force a new doodle ver
age. However, the unit re nacular if they are to capture those original
quires very little computing ideas that usually reside on the backs of enve
in communication and
costs less than 10 percent
lopes. Displays will have to allow for hazy nego
of an IBM 2250. tiations to be sloppily expressed. In the mean
time the important work of Timothy Johnson
3 The Stanford Research
(1963) satifies the research need for a
Institute terminal used in
the Augmented Human “sketchpad.”
Intellect Research Center.
The scope is a commercial
(875 line) television
Beyond the antisketch nature of our present
monitor. computer sketch pads, there is a second awk
wardness. Traditionally, the architect has drawn
4 A mouse, used on both plans, sections, elevations—two-dimensional
the Stanford Research
Institute terminal and the representations—to describe graphically to
ARDS. This mechanism is himself and others his three-dimensional vision
an input device, a cheap
device ($400 ), and a
of an architectural solution. From the two-
clumsy device.
19
1 The Rolls Royce of dis
but the operator is. (Draw- dimensional documents, a three-dimensional
plays, the IBM Cambridge
Scientific Center’s 2250, !/our °aU/),eSy °f 'BM Systemsrepresentation, a physical model or perspective
model 4, with Sylvania tab drawing, can be extrapolated. More recently the
let. This configuration has a
small computer (an IBM
design process has been inverted in that we
1130) devoted to maintain sketch with study models of clay, cardboard,
ing the graphics. The Syl styrofoam, or little wooden blocks. (Unfortunate
vania tablet has been added
to give both a smoother and
ly, the gestalt of the forms generated by these
a more simple way of draw three-dimensional study models unconsciously
ing ‘‘into” the computer. implies the form of the final solution.) In the
The tablet is transparent as
later stages of design, sections are derived from
well as sensitive to the third
dimension, in that it can the model in order to study or represent aspects
recognize three discrete concealed by, or unrepresentable in, the physi
pen distances away from its cal model.
surface (up to about one
inch). The tablet can be
used on the face of the In computer graphics, unlike the traditional
screen (thus coincident with
trends and more like contemporary methods, a
the displayed lines) as well
as horizontally, off to the model always exists. Regardless of how it is
side. stored within the machine, a description of the
2 Drawing by Morse
physical form must reside in the memory. From
Payne of The Architects this internal description the machine can pro
Collaborative made on the duce a section at any point, innumerable plans,
IBM Cambridge Scientific and unlimited perspectives. Though it affords
Center's 2250 and subse
quently plotted on a Cal- prolific two-dimensional output, this internal
comp plotter. This drawing model becomes an imposition on the dialogue.
displays a sketchiness that For example, when drawing a section every
is most often absent in com
puter displays. It is com point must have a clearly identified depth, or
posed of tiny lines whose else the designer must draw in several or
end points are stored in the thogonal views simultaneously. Furthermore,
1130’s memory. Note that, at
about the shoulder and foot,
the designer must explicitly tag surfaces and
the 1130 ran out of memory volumes. At their present stage of development
locations and was unable to computer graphics systems demand an a priori
display the complete draw-
in/i knowledge of whether the designer is working
with lines, planes, or volumes, because each
requires a different reception.
_, ...... aim siae view
used in Timothy Johnson’: In computer graphics systems the architect is
SKETCHPAD III. By drawi
in several views the ma
obliged to work in a predetermined mode (usu
chine is never confused at ally volumetric) which employs predefined ele
to where the lines belong, ments whose proportions and scale may be
21
manipulated. Such a system was developed by Computer-Aided versus Computerized ized procedure. On the other hand, in a real Unfortunately, the present time-sharing phil
Lavette Teague (1968) when at M.l.T. Teague’s “Computerized” operations are too often mis time environment you have a teletype terminal, osophy fosters a cause-and-effect conversation.
system—BUILD—allows the multiple juxtaposi named "computer-aided.” The computerized/ the project description resides in the machine, Time-sharing assumes that a designer’s explicit
tion of parallelepipeds. Spaces are described computer-aided distinction is too often con and you simply type in the apartment-to- manipulations will occupy between one and ten
by volumes and are attached to each other by fused with, or solely embodied in, the mode of parking-distance command. But just because percent of any sitting; the remaining time rep
complete or partial surface-to-surface connec machine usage. the answer comes back in three seconds rather resents his deliberations and distractions. Each
tions. In this case the topology of the shapes is than three days, computerized does not become user’s moments of contemplation are in effect
kept constant, and the proportions are manipu The traditional (for the past 20 years) mode of computer-aided. It simply becomes more con another user’s instants of computation. A
lated. The systems try to offer comprehensive, computer usage, “batch processing,” entails a venient “computerizedness.” Computer-aided designer can interrupt his own program, but a
architectural computer graphics. It does not computation center to which a user delivers a ness demands a dialogue; events cannot be routine cannot easily interrupt its partner in
provide for a dialogue. It is computerized. “program” (a deck of cards, magnetic tape, merely a fast-time manifestation of causes and thought. In order to leave the computational
paper tape) to be “run.” Then several hours or effects. utility available for other users, each routine
days later the user returns to receive his “out resides in the machine only when explicitly
put.” More recently, a new mode, “time On-line communication therefore is not a suffi called into service by its particular user. In
sharing,” allows terminals (usually teletypes) in cient (though necessary) condition for a com other words, the routine (the user’s machine)
the office or at home. The terminals are con puter-aided environment. Computer-aided can listen but cannot interrupt.
nected to a large central machine (and thus design requires at least three additional fea
interconnected with each other) by standard tures: (1) mutual interruptability for man and for To retain the assets of time-sharing, avoid the
telephone lines. This system of remote and machine, (2) local and dedicated computing anathema of batch-processing, and acquire
multiple machine access permits many physi power within the terminal, and (3) a machine mutual interruptability, we adjust the allocation
cally separated users to share one large ma intelligence. of computing power. We transfer some of the
chine at the same time. The rapid swapping of information-processing power and transfer a
users’ programs in and out of the central ma Interruptability gives a dimension of interaction certain manipulative and storage capacity to
chine provides each user with the illusion of a at allows the process, as well as the product, the terminal that was originally a teletype trans
dedicated machine and permits him continual to be manipulated. In a computer-aided system, mission and reception device. This semiautono-
use of his terminal. This mode of operation is a
e ,nactiine may interrupt the user and present mous terminal (possibly portable) is a small
form of “on-line” usage. e unsolicited information, for example, that computer that would be a “machine in resi
e cost of his low-income housing project is dence.” An architecture machine would be such
It is commonly suggested that by furnishing a
1 y-eight dollars per square foot. The architect a machine. The designer would speak directly
time-sharing system the on-line nature of the might welcome the remark, ignore it, or take to this satellite machine. In turn, this small,
interaction in itself is a dialogue and transforms ° ense ar,d request that such interludes of remote computer would interactively converse
computerized procedures into computer-aided inance.be restricted. However, regardless of with larger parent machines. (Sending work out
ones. This is simply not true. For example, let e designer’s response, the apparent high cost to a central mechanism would be automatic
us suppose you desire the average apartment- might have overlooked substantial indirect and exclusive of the designer; the recourse
avings not accounted for in the original es- would be for reasons of speed or memory or
to-parking-space distance for some design
project. In a batch-processing mode (assuming imating routine. In this case the designer could information or all three.)
the program exists) you supply as data the mper with the estimating procedure and in-
description of your design, and the average d*s' orporate hitherto neglected parameters. The machine at the location of the designer
would undergo the personalization. It would be
tance returns hours later, indeed a computer
23
1 Leon Groisser at home in
his garden.
composed of additive and subtractive pieces of
hardware as determined by the discipline of its
2 The author at home. partner. This local aggregation of parts would
perform the dialoguing, the evolving, and the
3 Computers at home are al
ready being used in an in interrupting. Observe that the interrupting and
formal manner. the reinterrupting would depend on the nature
of the designer’s activities, on the context of
4 Architecture students us
ing the time-sharing system his efforts. Through familiarity with a specific
CP/CMS. Since 1965, all designer's idiosyncrasies, the appropriateness
M.l.T. architecture students of the machine’s interruptions would be suitably
have been required to take
at least one semester of reinforced by context—the inception of an
computer programming as a intelligent act.
prerequisite to the Bachelor
of Architecture degree.
Most of them have had the
A mechanical partner, as we have suggested,
good fortune to learn on a must have intelligence. Customarily, computer-
time-sharing system. The aided design studies and intelligent automata
advantage is obvious: on a
console, a student can take
studies have been antipodal efforts "between
high risks and can play. mechanically extended man and artificial intel
This is what learning is all ligence” (Licklider, 1960). On the one hand, in
about.
the context of computer-aided design we are
told to render unto each their respective design
functions and talents: man thinks and the ma
chine calculates. On the other hand, in the
context of automata studies we are told that
“Anything you can do, a machine can do
better.”
6 A rendering made to
study the effects of increas
ing to 1.500 edges in the
above system. (Courtesy
of Peter Kamnitzer)
33
1 Larry Roberts’ Wand.
(Courtesy of Lincoln Labo
Perspective is a natural procedure for repre
ratories) senting in two dimensions the illustration of a
three-dimensional event. On a picture plane a
2 An electromechanical de
vice used for input of three-
trace of points defines the intersection of
dimensional data. The de imaginary lines between a monocular observer
vice is much like an aircraft and the real or unreal world. When the picture
joy slick and is coupled with
plane is removed from this world and viewed
the adjacent stereoscope.
(Photograph courtesy of Mi from the same vantage point, the image is an
chael Noll) accurate representation with no distortion. The
mode thus affords an appropriate visual rep
3 A stereoscopic viewing
attachment on a large
resentation of the visual aspects of an architec
cathode-ray tube. This tural real world. But, with future three-
attachment was designed by dimensional displays and input mechanisms,
C. F. Mattke for use by Mi
chael Noll in his investiga
the virtuous role of the perspective drawing
tion of three-dimensional surely will be diluted. As Coons states, “In a few
man-machine communica years from now (April 1968) you (a group of
tion, performed at the Bell
architects) will be able to walk into a room and
Telephone Laboratories.
(Photograph courtesy of Mi move your hand and have a plane or surface
chael Noll) appear before you in light. You will be able to
build a building in light so that you can walk
around it and change it” (Herzberg, 1968).
41
The three small illustrations
are models of three of the
cedures can appropriately acknowledge this
ten inputs to LEARN. The sort of growth by changing the distribution of
remaining illustrations are “randomness” in response to the present state
representative of the out
puts at different time inter
of the form, as described by previous actions,
vals. The work was per external information, and stage of growth.
formed by Anthony Platt,
Peter Bailey, Gary Ridgdill,
and William Hurst.
As one example of solution generation, a stu
dent project—LEARN—was developed by a
group of M.l.T. Master's of Architecture stu
dents who had no previous computer program
ming experience. LEARN was a computer
mannerist. It watched the designers' activities
by observing ten simple solutions. (In this case
they were “sugar-cube” models transcribed to
punch cards describing x-y-z centroid locations
of solids and voids). Following these ten arche
types, the machine was asked to generate a
solution of its own. The appeal of this simple
experiment is that the criteria were first de
termined from the form and then used in the
generation of the alternatives. The students
observed the variations within the given “style”
of the solution. The mannerism was derived
from the original ten solutions and was then
updated by the eleventh. The machine pro
ceeded to generate a twelfth solution, updated
its “manner,” generated a thirteenth, and so on.
a
After a denouement of five thousand separate
solutions to the same problem, the mannerist
machine did not generate or embark on wild
tangents. In fact, the conviction of the machine
was so intense that the last thousand solutions
had little distinguishing variety.
left to right, they display issues are crammed into unsuspecting recep
density per acre of total tacles. Or in a gesture of design fatalism, ac
m mm
■wme
I ■
II
PKff ■ ff«Jtll#*f
I
Computer Graphics)
city.
i
that the number of all letters in all words in all
books in all libraries in the world exceeds one
thousand trillion (1,000,000,000,000,000). J. W.
Senders (1963) estimates that the current
growth rate of this store is about four hundred
thousand letters per second. Even a modest
architect might assume that he needs some of
this store.
41
In the human nervous system, information genu
inely constitutes authority (McCulloch, 1965). In
)
< SOROl = ~.-p- ~ = >.
51
g
DISCOURSE
I design, however, abundant data can confer Information search, by either designer or ma
tJHsnnoimsm 1 2 3 *5 6 7 8 9 0 1 2 3 * 5 6 7 9 In the five maps, the follow prestige on mediocre designs, especially when chine, would occur for the most part in a
♦. . 1 ing symbols apply: facts arrive from the unequivocating computer. localized fashion, investigating by proximity
21 2
♦.*.*.
*.211111a
1 1 1 1 3
1 = residence
Data can be prepared to support any design if (by neighborhood, by street, or by immediate
2 = industry the selection of evidence is limited to that which adjacency). The thrust of this sort of data-
3 = centers favors the cause. “Poor data and good reasoning structure argument is that information is treated
B = residence and centers
C = industry and centers
give poor results. Good data and poor reasoning locally, by positions, and less globally, by
+ = river give poor results, poor data and poor reason attributes. Thus, design information is retrieved
1
1 2 3 *5 *7 8 9 0 1 2 3 * 5 6 7 8 1 2 3 *5 6 7 8 9 0 1 2 3 * 5 6 7 8
— = channel ing give rotten results” (Edmund Berkeley, by geometric (topical) search rather than by
2 = channel and river 1967). intersecting generalities.
1 Ciudad Guayana 1961,
123 5 8 7 8 9 0 1 2 5 * 7 8
showing residence and in A machine could store relevant information in Such a position-oriented storage vehicle may
dustry
many ways. Relational and associative data be unique in the physical design problems of
2 Ciudad Guayana 1969, structures, for example, store classes of items the urban environment. In a library reference
:
7 ViV
8 2' 2. .22 *1 11 1 showing residence and by properties of similarity and retrieve them by system, this type of information structure is
5 *.»- 22. 2 2 3 3 industry
1 0 *. 2 2 2 2 2 1 1 1
11 .2222111. querying for that which has “this and that, but ridiculous; books are not categorized by their
12 2 2 2 2 1 1 !•.*..
3 The proposed design for not those. Another structure uses lists of at position on the shelf, books are redundantly
2 3 « 3 » 1 8
Ciudad Guayana generated tributes that point “fingers” at members that classified by name, author, subject, publisher,
by designers from the Vene
3 zuelan Development Corpo
have the same attributes, thus tying threads and so forth. Unfortunately, good library data
ration for the Guayana Re among the various members of the data struc structures are all too often foisted onto design
gion ture. Still another (and simpler) method is a problems.
4 Two patterns generated matrix organization where rows and columns of
by DISCOURSE decision entries are entered and looked up by addressing One particular design information system—
rules (Illustrations courtesy a two-, three-, four-, or /7-dimensional table. DISCOURSE—warrants mention, as it exempli
of William Porter)
fies a flexible data structure that combines the
ut in architecture, most information has a assets of associative and matrix organizations,
natural disposition—the positional relationship attribute and geometric searches. This research
--which can help to organize the proliferation team (Fleischer et al., 1969, and Porter et al„
of data. Design manipulations invariably wield 1969) uses the M.l.T. time-sharing facilities to
ocational data expressed in terms of position, interact (no dialogue) with data files and print
11b
'stance, area, or volume. This natural geo the results in tabular or map format. It is a prob
metrical referencing suggests a data structure lem-oriented language that derives flexibility
where each physical location (solid or void, from (1) providing multiple data structures for
uilding or open space), to as small a grain as both local and global interrogation, and (2) pro
Possible, would describe itself in an autono viding a “meta-language” that allows the de
mous fashion (even the voids!). This has strong signer to create his own search techniques.
implications, especially the Euclidean and re- The reader must understand, however, that
undant nature of geometrically related data. DISCOURSE is not computer-aided design
within our definition. It is an excellent computer
53
system that manipulates bits of design informa Machines in Residence the fancies of the individual householder dissonance that exists in today’s housing
tion, that is. information that has been explicitly
change in the lapse of time. problem.
given to the machine by the user. Modern decision theory, economics, psychology.
and game theory recognize, as a basic case, Before suggesting procedures that are more Even today, the touch-tone telephone gives rise
Another example is MEMORY, an information clearly motivated individual choice under con
storage and retrieval system that is being appropriate to the articulation and satisfaction to a home computer terminal whose ten-button
ditions of complete information. It is also recog of local desires, let us first assume two future dialect humors a potentially ubiquitous man-
studied within M.I.T.'s Urban Systems Labora nized that two unfortunate facts of life remove
tory. MEMORY'S dominant feature is its “for technological advances: versatile building sys machine conversation. Coupled with audio
us from the relative simplicity of this basic case. tems capable of responding to changing (per response units, such telephones can converse
getting convenience." It is a way of storing The first concerns man as an information pro
events in neural nets that are highly redundant month, season, year) human needs and the di with button-pushing as an input and spoken
cessor and the second the conflict of individual rect concern of this book, home computer English as an output. Frank Westervelt (and
and, at first, rather random. Over time and with group preferences.
through repetition or the lack of it, events be terminals capable of talking in a graphic and Smith, 1968) has incorporated such a system at
Martin Shubik, “Information, Rationality and auditory fashion—“but I don’t see any computers the University of Michigan’s Computation
come, by the strength of traces left in memory,
Free Choice in a Future Democratic Society" getting into my house” (A. Milne, 1963). Center.
either stronger remembrances or fainter recol
lections. At the onset of such a system, for any
Lower-class people need big kitchens; middle- You need not look too far, maybe ten years: Richard Hessdorfer is expanding Westervelt’s
given input the output will be mostly garbage.
class people need big bedrooms; corridors are .. computer consoles installed in every home system by constructing a machine conver
Over time, the responses should gain meaning
for the poor, and so forth. Design universals en ■.. everybody will have access to the Library sationalist. Hessdorfer’s work is aimed at initiat
with respect to both the input and the relevancy
able federal housing authorities to set minimum of Congress... the system will shut the windows ing conversation with an English-speaking user.
(defined by time) of the input. The reason that
standards, they enable architects to disregard when it rains” (McCarthy, 1966). Such omni His problem is primarily linguistic. The machine
this experimental work is important to an archi
tecture machine is that the design process is an specifics, they delight lovers of empirical gen present machines, through cable television tries to build a model of the user’s English and
evolution of (1) the product, the form; (2) the eralizations. In short, empirical generalizations (potentially a two-way device), or through pic through this model build another model, one
process, the algorithms; (3) the criteria, the of life styles are for the comfort and conven ture phones, could act as twenty-four-hour of his needs and desires. It is a consumer item
information. MEMORY addresses itself to item ience of the decision makers' tools, not neces social workers that would be available to ask (as opposed to an industrial or professional
number three. sarily for the well-being of the people. when asked, receive when given. Imminent tool) that might someday be able to talk to
changes in family size could be overlaid upon a citizens via touch-tone picture phone, or inter
Today we have “advocacy planning,” a design local habitat in an effort to pursue growth that active cable television.
procedure that tries to overcome the lumping would not curtail the amenities children need.
of life styles, that tries to satisfy particular re As a part of the Hessdorfer experiment, a tele
quirements. Attempts to procure individual Granting machines in the home, each urbanite typewriting device was brought into the South
needs and desires have embodied several for could intimately involve himself with the design End, Boston's ghetto area. Three inhabitants
mats: the questionnaire (fill in the missing of his own physical environment by (in effect) of the neighborhood were asked to converse
spaces), the neighborhood meeting (we are conversing with his own needs. Or, another with this machine about their local environment.
here to listen to your problems), the personal way of thinking of the interaction is that every Though the conversation was hampered by the
interview (tell me what you want). Note that in body would be talking to the architect, not ex necessity of typing English sentences, the chat
each of these communications media it is as plicitly but implicitly, via a machine-to-machine was smooth enough to reveal two important
sumed that the asker knows what to ask, the interchange. Architects would respond to partic results. First, the three residents had no qualms
answerer knows what to answer, and that minds ular patterns of a neighborhood and submit or suspicions about talking with a machine in
will not change rapidly. Furthermore, advocacy alternatives to be played with and in such a English, about personal desires: they did not
planning is conducted in such unreal time that manner possibly penetrate the designer-dweller type uncalled-for remarks; instead, they im-
55
1 The three protagonists of
the Hessdorfer experiment, mediately entered a discourse about slum land
Maurice Jones (top right), lords, highways, schools, and the like. Second,
Barry Adams (top left), and the three user-inhabitants said things to this
Robert Quarles (bottom
left). It is interesting to note
machine they would probably not have said to
the button Robert Quarles another human, particularly a white planner or
happened to be wearing politician: to them the machine was not black,
that day: “Tenant Power."
was not white, and surely had no prejudices.
2 Picturephone. Copyright (The reader should know, as the three users did
1969 Bell Telephone, Inc., not, that this experiment was conducted over
Murray Hill, New Jersey. Re
printed by permission of the
telephone lines with teletypes, with a human at
Editor, Bell Laboratory REC the other end, not a machine. The same experi
ORD. ment will be rerun shortly, this time with a ma
chine at the other end of the telephone line.)
57
Aspects of Sequential and Temporal Events
A process is a progressive course, a series of
Your ozalids are ready. Your wife has just
called....
Design Processes procedures. A procedure is replicable (if you
understand it) in an algorithm; its parts have a The example describes a participation where
chronological cause-and-effect relationship each party is interjecting and superpositioning
that can be anticipated. A procedure can be events directed toward a common goal.
replicated with the appropriate combination of
commands. In short, a procedure is determin Each event is either a temporal or sequential
istic and can be computerized within a given occurrence; together they constitute part of a
context. process. A sequential response of one protag
onist is generated by the previous event in the
Conversely, a process cannot be computerized, dialogue, usually on the behalf of the other. A
but, as we have said, it can be computer-aided. sequential event is a reply. It can be the reply
Particularly in the design process, respective to a facial expression or the answer to a ques
events are not chronologically ordered. The tion. What is important, however, is that not
following scenario, without the enrichment of only is one actor responding but he can assume
graphics, intonations, bodily involvement, that the other is listening and probably is aware
crudely illustrates an architect-machine of the context. In other words, a sequential epi
dialogue: sode assumes the reply of one (intelligent) sys
tem and the attention of the other system—a
Machine: chain of chronologically ordered incidents.
George, what do you think about the children s
activities in this project? This well-known command-and-reply relation
Architect: ship between man and machine does not in
How far must a child walk to nursery school? itself constitute a dialogue, as it ignores all
Machine: events except those ordered by time sequence.
The average distance is 310 feet. The Soviet Union’s A. P. Yershov (1965) has a
Architect: diagram illustrating this proverbial man-
Each dwelling unit must have direct outdoor machine interaction, as he calls it, ‘‘director-
access and at least three hours of direct agent’’ interaction. Note that in the diagram.
sunlight. Professor Yershov has drawn three arrows
Machine: within the man’s head and only one arrow within
Of the children we were just discussing, 92 per the machine. The three arrows imply an ever-
cent must cross a road to get to school. continuing act particular to the role or constitu
Architect: tion of the man and not the machine. Let us call
We will look at that later. With respect to dwell this act deliberation.
ing units, we must assume at least two vehicles
per family. The act of perpetual cogitation can be equally
Machine: accorded to machines, especially since we have
59
previously insisted on a dedicated small ma
chine in residence, devoting its full computa
tional ability full time. We will call machine
deliberation “temporal” work. It resides in the
background and surfaces as an interrupt. The
interrupt (though not necessarily the delibera
tion) is context-dependent: thus we can
probably assume that the temporal zone re
quires an intelligence. Furthermore, note that
it is this zone of temporal events that the de
signer interrupts when presenting a fact or a
task.
w
-> >
at*L /"
&
1 The cathode-ray tube
used for URBAN5 is an IBM Modes The next three rows of buttons are interde
2250, model 1. The device
has just over 8,000 bytes of
A mode is defined by the user when he pushes pendent modes that require multiple button
local memory used as a one or more buttons that appear to his left. pushing. The combination of an operation with
buffer to hold the sequence These buttons are signals to the machine that a context with a set of symbols yields a mode.
of instructions that describe
the path of the electron
state a major change in activity. Associated At first these modes are primarily empty recep
beam. with each mode is a string of machine-defined tacles for the designer to employ to define his
or user-defined text (verbs) that appears as a own light buttons. For example, the user may
The scope was connected to
an IBM 360/67 (a time-shar
menu of “light buttons.” Each mode has its own QUALIFY in the context of ACTIVities and press
ing machine) but was not set of light buttons that denote related opera symbol button number one. At this point a
used in time-sharing mode. tions. The detection of one light button can cursor will appear on the right below the last
URBAN5 employed this mam
moth computer as a dedi
change this menu of words, making endless the word in the list of light buttons. He can then
cated machine. However, potential number of operations per context. type a new word for future use in some opera
the reader should note that tion, for example, f-o-o-t-b-a-l-l. As soon as he
none of the facilities of
URBAN5 exercised either
The graphic modes permit the handling of the finishes typing “football,” a list of “generics”
device, scope or computer, ground plane, the ten-foot cubes, and their sur appears on the screen. These generics are a
to its potential. The comput faces. TOPO displays a site plan, for example, function of the context—in this case activities—
er was undertaxed, and the
scope was never used dy
which appears as a grid of altitudes that the e and allow the designer to define his word by
namically. Both "under- signer can manipulate with his light pen in order detecting the relevant qualifying words. In this
usages'" anticipated on the to create a warped surface approximating his example the generics describe age groups,
one hand a small, dedicated
computer and on the other topography. DRAW, a separate mode, allows times of day, noise levels, participation, and
hand a storage tube device toe manipulation of (1) viewing mode (ortho other activity characteristics that have a built-
like the ARDS. in meaning to the machine. Later, this user-
graphic, perspective), (2) viewing plane (scale,
2 URBAN5 S overlay. Each rotation, translation), (3) physical elements made light button can be employed as a verb
2250 programmer has the (solids, voids, roofs, people, trees, vehicles). (footballizing a space) in an operational con
option of overlaying labels
In DRAW mode, when two cubes are place text of ASSIGNment or CALCULation.
on the function-key buttons
that appear to the left of the tongent to each other, the adjoining surface is
display. automatically removed, thus forming one con Beyond assigning and calculating with symbols,
operational tinuous volume that is inherently part of an generalized verbs can perform calculations
external membrane. Therefore, to qualify and simulations within some context. For ex
torther external surfaces or add internal sur ample, in CIRCULation mode a designer can
symbolic faces, the designer must enter a new contex , have the machine simulate pedestrian travel
SURFACE mode. In SURFACE mode, any of the between two points on the site. An x, the pedes
six surfaces of the cube can be ascribed one o trian, will prance across the screen trying to
therapeutic
tour (again abstracted and simplified) char get from one point to the next, searching for a
acteristics: solid (defining a major activity reasonable or at least feasible path. The ma
procedural boundary), partition (a subdivision of a commo chine will report the pedestrian's distance and
usa9e), transparent, or absent. Each of th®se time of travel or else the impossibility of the
2 surface traits can be assigned with or wit. ou trip through lack of enough elements with
toe attribute of “access." "access.” Similar simulations exist in the con-
75
The adjacent illustrations,
text of ELEMents for the path of the sun and for Should notice that the context, which is so im
as well as many on the fol
growth patterns. portant to intelligent behavior, <s exphc t'y
lowing pages, are prints
taken from the 16mm movie, stated by the human designer and not, in
URBAN5. They are a se
The next row of buttons, the therapeutic .. no* URBAN5. implicitly discerned by the machine.
ones,
quence of frames that depict
travel through an environ are instructional modes that are “intended to
ment constructed jointly by make the designer-machine interface as con
the architect (Ted Turano)
and the machine. You will
versational and personal as possible, permit
note that the illustrations ting the user to articulate himself in the privacy
are quite crude, hidden of himself” (Negroponte and Groisser, 1967a).
lines are evident, circles are
polygons, and straight lines
The PANIC button, for example, summons
are usually short segments instructions on the usage of other modes, direc
butted together. In no way tions on how to proceed, and an accounting
do these crudities represent
the state of the art in com
mechanism that can be interrogated for com
puter-generated perspective puter time spent in dollars (often affording
drawing, not even for the cause for greater panic). The therapeutic
time in which they were
modes were often inconsistently designed. In
done. However, since com
puter graphics is not com truth, PANIC should never be depressed for
puter-aided design, this reasons of total distress. In a true dialogue the
roughness is not important.
machine should sense the designer panicking
What is important is that it
took only a few days to im long before the button is pushed. PANIC, in
plement this mode of view fact, was erroneously designed as an alarm
ing.
monologue rather than a teaching dialogue.
4 Circulation mode.
79
In this photograph the shut
Handling Qualities
ter of the camera was left
open during the complete URBAN5 handles qualities either explicitly or
operation of “questioning" implicitly.
an element. The user de
tects the QUESTION light
button, the verb, and then Beyond the traits of solid and void, each ten-
points to the cube, the noun. foot cube (whether solid or void) has pre
The list that appears at the allocated receptacles for ten characteristics
top of the screen is a partial
inventory of qualities as
that refer to aspects of sunlight, outdoor ac
cribed to the form by the cess, visual privacy, acoustical privacy, usabil
machine. ity, direct access, climate control, natural light,
flexibility, structural feasibility. All these quali
ties are implicitly ascribed to elements. In other
words, without the user's permission, interven
tion, or even awareness, URBAN5 automatically
assigns the absence or presence of these fea
tures using a predefined geometry for each
quality. (This geometry can be changed by the
user at a later date when he is more familiar
with the workings of the system.) This means
that when a ten-foot cube is added (making a
solid) or removed (making a void), URBAN5
tacitly rearranges the local and, if necessary,
global characteristics. For example, the addi
tion of an element not only casts shadows on
other solids and voids but might obstruct an
other element’s natural light or visual privacy
Conflict. In this case the direct sunlight), and their influence is particu Consistency Mechanisms
message is a temporal
response — an inter
larly local and is apt not to be posted. URBAN5 searches for two types of consistency.
rupt. The inconsistency It searches for conflicts and incompatibilities
1. stems from a criterion pre Explicit qualities are assigned by the designer; following a simple flow chart.
viously specified by the user
K— 'Hi-"1
referring to his particular
they are the symbols that he has previously de
problem. In both cases, con fined with thecontext-dependent generics. Each An incompatibility “error message” is a remark
flict and incompatibility, a element can carry four symbols of any context. upon an incongruity between a designer’s ac
nauseating bell rings, mak
ing the message auditory as
The designer can assign these symbols to a tion and a predefined requisite embedded in
well as visual. single element or enter a “flooding operation the machine. An incompatibility can cause the
to fill an entire “use space” (defined by solid machine to signal the user (by ringing a bell
Incompatibility. The com
ment is a sequential re walls) with the given symbol. For example, a and displaying the message on the top of the
sponse following the user's single cube might be part of a set of ‘school screen) but allow the action, or it can cause the
placement of an element. machine to refuse to act in cases where the
elements which are at the same time “a place
This inconsistency has
been generated by a built- to vote” elements which are, still further, part violation is severe. For example, a cube might
in constraint that can only of a subset of “eating” and “auditorium be placed floating in midair. The machine
be changed by the user activities. In other words, a multiplicity of ex would indeed draw the cube but simultaneously
insisting (linguistically) or
entering a new mode for re plicitly assigned symbols can exist for each display the message that it was “not struc
definition. cube. These traits are then cross-coupled with turally possible at this time.” However, if a
the implicit qualities of a space. vertical surface is assigned the attribute of
access (explicitly by the user) when there is no
It is important to notice that the implicit and horizontal surface on one or both sides,
explicit assignment of attributes are sequential URBAN5 refuses to make the qualification and
events. The machine ascribes certain qualities alerts the designer of the problem. Although
in response to the user adding or subtracting incompatibilities are simple relationships,
cubes; it is, in effect, an answer, even though it overlooking them can be embarrassing or
is not explicitly voiced. On the other hand, disastrous.
cross-coupling qualities, relating implicit quali
i?<
> •• ties to explicit qualities, is a temporal event. A conflict is an inconsistency discerned by the
This interaction forms the architect-machine machine relating criteria specified by the de
f|*| signer to forms generated by the designer. A
search for consistency and equilibrium—a
temporary state of no conflicts and no conflict is thus generated when there is an in
incompatibilities. consistency between what the architect has
said and what he has done. To state a con
straint, the designer must enter INITIAUze
mode, describe a context, and push the “speak"
button on the typewriter console. At this point
he can type a criterion to the machine using the
English language. The machine relies heavily
upon the context of the designer's activities
83
’T
pc
poral in their execution, but,
by definition, they surface
project in search for consistency between cri did not appear relevant at the inception of
as sequential events. teria and form. Also, the reply establishes a URBAN5. But about halfway through the sys
range of satisfaction for the machine to em tem’s development it became clear that
2 One of the background
activities is the equalization ploy; that is, it governs the relative enforcement URBAN5 had to function in parallel to the user
r
of qualities. For example, of the not-so-important constraints as opposed in order to support a growing concern for en
V
j sequential
some attributes are commu to the critical ones. riching the dialogue.
nicative such that their na
ture is transposed to certain
adjacent neighbors. Acous When URBAN5 finds an inconsistency between While the designer deliberates, URBAN5 en
-------L_ tical privacy would be such
what has been said (linguistically) and what has gages in five temporal tasks in the following
an attribute, whereas direct
sunlight would be noncom- been done (graphically), it states that a conflict order of priority: (1) it checks for conflicts (as
municative. In the photo has occurred, it quotes the designer’s state described in the previous section); (2) it does
graph, Ted Turano is no
ment of criterion, and it displays the present long operations; (3) it takes care of output pro
temporal
This sort of interplay between form and criteria, Long operations are user-requested design
architect and machine, begins to suggest a tasks that require more than just a few seconds
dialogue. The statements of criteria are de ' of machine time. To expedite the designer’s
ationson the designer's behalf, issues he ee sequence of actions, URBAN5, when it recog
fo be relevant. Discernments of inconsistency nizes a lengthy job, places the operation in the
are noted temporally during the machine s temporal zone to be processed when operation
background work. ally convenient. The system suggests that the
architect continue, and the outcome will be
reported later. Naturally, if the operation is
critical to a next step (or if the designer is going
off for a cup of coffee anyway), he can intervene
and demand that the task be undertaken
sequentially, thus tying up the machine until
completion of the long operation.
87
Output procedure* *p*c»hc. long opera!®"* The Ubiquitous Monitor
tun lake unusually large •’'O'''’1' °* compute' kVrffun URBANS resides a monitor—a general
tme Am to the 00wneas of "»«ny output do* eavesdropping mechanism that observes the
««. Such U plotter* printer* card punc^M designer s actions. The monitor records the rate
md th* Ilk* A compel drawing car to** of interrupts, the sequence of contexts, the time
"Wum« to plot and 4 accordingly a*cnbad ■ spent per mode, and the relevance of sequen
lMpriority for c*ampi« whan URBANS <* tial acts This barrage of statistics not only
Plotting a Sit* plan to the background and,n* supplies the designer with a history of his own
<S**»gn*r interrupts it. tha machine atop* draw* actions but affords the machine some material
ng and land* to th# foreground command from which to gather personal manifestations
After an awns nog th# designer it hi* command and innuendos to be applied later in an attempt
"nmeanwfnt* generated a nee long operation at congenial conversation with the designer.
o» higher priority than plotting. URBANS starts
he nee |ot> Only after <t hmahee do« the ma- The monitor endeavors to transform a conver
eNne return to th* previously started sue P‘*n sation into a dialogue, two monologues into
one dialogue The monitor controls both the
^housekeeping chores ere m the nature o» a temporal zone and the interrupting mechan
Physical checkup Leftover memory. m***v^- ism. both are functions of what and how the
too*, and disorderly date structure* *f* cleaned designer is dorng For example, if the designer
«P As background work, housekeeping pro is interrupting the machine only one or two
cedure* ar* of low priority until untidiness be times per minute, the monitor, knowing the
come* an ailment that warrants full attention designer s familiarity with the system, assumes
Anally, it th* house is tidy, the machine can that the designer is either (1) deliberating (in
Play which case the monitor might notify the criteria
mechanisms to relax and not to interrupt the
toying is teaming, but URBANS has not been architect s thought); (2) floundering (in which
kittictently sophisticated actually to ,ro1**’ case the monitor attempts to clarify the sys
««ead it has maahaustably ponied garbage tem s protocol); Of (3) diverting his attention
elsewhere (in which case the monitor accepts
the distraction and continues with its own work).
At the other extreme, if the designer is interrupt
ing URBAN5 forty times per minute, the monitor
accelerates its own speed and accelerates the
conflict mechanisms and may barrage the
designer with statements of inconsistency and
incompatibility.
93
Toward URBANS: A Postmortem or any of the other abstractions; rather they
are failings engendered either by a lack of
The Evolution of "Yes. But not one of those antiquated adding
machines. It will be a superb, super-hyper
knowledge or lack of forethought.
101
1 The hand of “Butterfin planting aspects of present-day dilemmas:
gers,” the Stanford Hand-
Eye Project. (J. A. Feldman Professor:
etal., 1969) What time is it?
Computer:
2 The M.l.T. Robot Project's
hand, Project MAC. I did not catch the last word. Or was it two
words?
3 The eye and the hand of Professor:
the Stanford project. This
particular eye is a scanning
What is the time?
device, a vidicon. Computer:
The dime is a copper coin worth one-tenth of a
* Voice input to the Stan
ford robot. Pierre Vicens of
dollar. The word derives from the Latin decern,
that project giving simple meaning... .
voice instructions (with a Professor:
Trench accent), instructions
like “pick up the big block.”
No. No. What is the time? The time?
Computer:
It is 8:30 p.m., Thursday, December 5, 1985. We
have been having some trouble with your lin-
guals recently. Sometimes I can’t tell your d’s
from your t’s. Let’s practice them. Watch the
display screen for the intonation pattern, and
repeat after me: Teddy’s daddy toted two dead
toads to Detroit.
Professor:
Teddy’s daddy toted.. ..
4 More problems—discon
nected bodies.
10 Minimal surfaces. A
10 107
1 GROPE groping on the Ur
ban Atlas map ot New
exercise is to observe, recognize, and de
York's residential popula termine the “intents" of several models built
tion density. from plastic blocks. Combined with Platt's
2 The old GROPE.
previously described LEARN, this experiment
is an attempt at machine learning through ma
3 The new GROPE. The chine seeing. In contrast to describing criteria
slight glow beneath GROPE
and asking the machine to generate physical
is from three little lights that
illuminate the area for the form, this exercise focuses on generating cri
fifteen photocells. It is inter teria from physical form.
esting to note that, like most
Architecture Machine proj
ects, GROPE started as a A second example of interfacing with the real
toy costing $15. Even world is Steven Gregory’s GROPE (Negroponte
though it has evolved into a et al., 1969b). GROPE is a small mobile unit that
major experiment, its circui
try and hardware have cost crawls over maps, in this case Passonneau and
less than $80. Wurman s (1966) Urban Atlas maps. It employs
a low-resolution seeing mechanism constructed
with simple photocells that register only states
of on or off, “I see light” or "I don't see light.”
In contrast to the Platt experiment, GROPE
knows nothing about images; it deploys a con
troller that must be furnished with a context and
a role (as opposed to a goal; play chess as
opposed to winning at chess). GROPE's role is
to seek out “interesting things.” To determine
future moves, the little robot compares where
he has been to where he is, compares the past
to the present, and occasionally employs ran
dom numbers to avoid ruts. The onlooking
human or architecture machine observes what
is “interesting” by observing GROPE’s behav
ior rather than by receiving the testimony that
this or that is "interesting." At present, some
aspects of GROPE are simulated and other
aspects use the local computing power on
GROPE's plastic back. GROPE will be one
of the first appendages to an architecture ma
chine. because it is an interface that explores
the real world. An architecture machine must
watch devices such as GROPE and observe
109
1 Before the Architecture their behavior rather than listen to their Architecture Machines Learning Architecture
Machine Project had its own comments.
dedicated computing pow
er, aspects of GROPE were There is no security against the ultimate de
simulated on the ARDS dis But why not supply the machine with a coordi velopment of mechanical consciousness, in
play. The four illustrations
nate description of the form on punch cards the fact of machines possessing little con
represent a sequence that
traces GROPE's path and proceed with the same experiment? Why sciousness now . .. reflect upon the extra
through an internal machine must a machine actually see it? The answer is ordinary advance which machines have made
representation of Urban At twofold. First, if the machine were supplied a
las data for Boston. Note
in the last few hundred years, and note how
that by the fourth frame nonvisual input, the machine could not learn slowly the animal and the vegetable kingdoms
GROPE has “scrubbed to solicit such information without depending are advancing.
out" two areas of the upper
on humans. Second, it turns out that the com Samuel Butler, Erewhon
right. It turns out that this is
Boston's downtown water putational task of simply seeing, the physi
front, indeed an “interest ology of vision (as opposed to the psychology When a designer supplies a machine with
ing” area of the map.
of perception) involves a set of heuristics that step-by-step instructions for solving a specific
2 A photographic overlay of are apparently those very rules of thumb that problem, the resulting solution is unquestion
GROPE's path with a road were missing from LEARN, that made LEARN ably attributed to the designer’s ingenuity and
map of Boston.
a mannerist rather than a student. labors. As soon as the designer furnishes the
3 An overlay with “personal machine with instructions for finding a method
income" data. It seems natural that architecture machines of solution, the authorship of the results be
would be superb clients for sophisticated comes ambiguous. Whenever a mechanism is
4 An actual numerical dis
play of the “personal in sensors. Architecture itself demands a sensory equipped with a processor capable of finding
come” data. involvement. Cardboard models and line a method “of finding a method of solution,’’
drawings describe some of the physical and the authorship of the answer probably belongs
5 An overlay with “land
use" and "residential densi some of the visual worlds, but who has ever to the machine. If we extrapolate this argu
ty-” smelt a model, heard a model, lived in a mod ment, eventually the machine’s creativity will
el? Most surely, computer-aided architecture be as separable from the designer’s initiative
is the best client for “full interfacing. De as our designs and actions are from the peda
signers need an involvement with the sensory gogy of our grandparents.
aspects of our physical environments, and it
is not difficult to imagine that their machine For a machine to learn, it must have the im
partners need a similar involvement. petus to make self-improving changes, to
associate courses with goals, to be able to
sample for success and failure, and to be
ethical. We do not have such machine capa
bilities; the problem is still theoretical, still of
interest primarily to mathematicians and
cyberneticians.
X
*S NO configuration.
while the designer, the heuristic mechanism, obsolete (which, as humans, we tend to hate
>lWMO and the rote apparatus engage in the problem surrendering). Or past procedures might not
solving and problem-worrying (Anderson, satisfy environmental conditions that have
1966) aspects of design. Each robot would changed over time, thus invalidating a heuristic,
develop its own conditioned reflexes (Uttley, rote response, or conditioned reflex.
1956). Like Pavlov’s dog, the presence of
habitual events will trigger predefined re These five items are only pieces of an archi
sponses with little effort until the prediction tecture machine; the entire body will be an
fails; whereupon, the response is faded out by ever-changing group of mechanisms that will
frustration (evolution) and is handled else undergo structural mutations, bear offspring
where in the system. (Fogel et al., 1965), and evolve, all under the
direction of a cybernetic device.
A reward selector initiates no activities. In a
1970 Skinnerian fashion (B. F. Skinner, 1953), the
reward mechanism selects from any action
that which the “teacher” likes. The teachers
(the designer, the overviewing apparatus, the
inhabitants) must exhibit happiness or disap
pointment for the reward mechanism to oper
ate. Or, to furnish this mechanism with direc
tion, simulation techniques must evolve that
implicitly pretest any environment. The design
of this device is crucial; bad architecture
could escalate as easily as good design. A
reward selector must not make a machine the
minion or bootlicker of bad architecture. It
must evaluate, or at least observe, goals as
well as results.
Ahuja, D. V., and S. A. Coons Geometry for Construction IBM Systems Journal, 7, 1968
and Display Nos. 3 and 4,188-205
Alexander, C., S. Ishikawa, A Pattern Language Which Berkeley, Calif.. Center for 1968
30(1
M. Silverstein Generates Multi-Service Environmental Studies
Centers
1964
Person, A. R. (editor) Minds and Machines Englewood Cliffs, N.J.:
Prentice-Hall
123
MK
Anderson, S.
Problem Solving and Prob American Institute of Archi
lem Worrying 1966 June
tects Teachers Seminar, Barron, R. L Self-Organizing and Learn Cybernetic Problems in 1968
Bloomfield, Mich.: Cran- ing Control Systems Bionics, H. L. Oestreicher
brook Academy and D. R. Moore (editors).
Anderson, S. (editor) New York: Gordon and
Planning for Diversity and Cambridge, Mass.: The Breach
Choice 1968
M.l.T. Press
Bazilevskii, Y. (editor) The Theory of Mathematical New York: Pergamon Press, 1963
Ashby, W. R.
The Brain of Yesterday Machines Macmillan
1967 Institute of Electrical 1967
and Today
and Electronics Engineers,
International Convention Becker, R„ and F. Poza Natural Speech from a Com Proceedings of 23rd Asso 1968
Record, Part 9, 30-33 puter ciation for Computing Ma
chinery National Con
The Design of an Intelli ference, 795-800
Automata Studies, C. E. 1956
gence Amplifier
Shannon and J. McCarthy
Beer, S. Machines that Control Science Journal, 4, No. 10, 1968 October
(editors). Princeton: Prince
ton University Press Machines 89-96
Asimov, 1.
And It Will Serve Us Right The Computer Bulletin, 11,
Psychology Today, 2, No 11 Cybernetics Thrills and 1968 March
1969 April
38-41 Threats No. 4, 305-307
The Perfect Machine
Science Journal, 4, No 10 Berkeley, Edmund LIES — Lying Invalidates Computers and Automation, 1967 January
1968 October
115-118 Excellent Systems 16, No. 1, 7
The Rest of the Robots 1968 March
New York: Doubleday Berkeley, Ellen Computers for Design and A The Architectural Forum,
1964
Design for the Computer 128, No. 2, 60-65
Robbie
Of Men and Machines. New 1963
York: Dutton, 140-158 Bernholtz, A. RUMOR, The Random Gen Laboratory for Computer 1969
eration and Evaluation of Graphics and Spatial Analy
1, Robot
New York: Doubleday Plans sis, Graduate School of
1950
Barnett, J. Design, Cambridge, Mass.:
Computer-Aided Building
Architectural Record 141 Harvard University
Design; Where Do We Go 1967 April
219-220
From Here?
Some Thoughts on Com Connection, 5, Nos. 2 and 1968 Winter-Spring
puters, Role Playing and 3, 88-91
Computerized Cost Estimat
ing Architectural Record 141 Design
163-166 ’ ' 1967 March
Computer-Graphic Displays Journal of the Society for 1966 March/April
Computer Revolution; How
in Architecture Information Display, 3, No.
Does It Affect Architecture? 168-1 TO^Ural ^ecorc*' ^A0, 1966 July 2, 52-55
Computer-Aided Design Toronto, Canada: Southam 1965
Architects, Record, 138, Design and the Computer
and Automated Working 85-98 1965 October Business Publications
Drawings
Design Quarterly 66/67, 1966 December
Will the Computer Change Bernholtz. A., and Computer-Augmented De
the Practice of Architec
ture?
*Ural ReCOrd' 137' 1965 January
E- Bierstone sign 41-52
Bijl. B., and A. Renshaw Application of Computer The Humanities and the Computers and Automation. 1966 April 15
Edinburgh: Architecture 1968 Computer: Some Current 15, No. 4, 24-27
Graphics to Architectural
Research Unit, University of Research Problems
Practice
Edinburgh
Birmingham, H. P. Brodey, W. M Information Exchange General Systems Theory 1969a (in press)
Human Factors in
Institute of Radio Engineers, 1962 May Modelled in the Time Do and Psychiatry, W. Gray,
Electronics — Historical
Sketch Proceedings, 50, 1116-1117 main F. A. Duhl, and N. B. Rizzo
(editors). Boston: Little,
Bishop, M. Brown
The Reading Machine
Of Men and Machines, A. 0 1963
Lewis, Jr. (editor). New Computer Graphics in Archi 1969b
Experiments in Evolutionary
York: Dutton, 315-317 tecture and Design, M.
Environmental Ecology
Blasi. C„ R. Galimberti, A Program for Computer- Milne (editor). New Haven:
G. Padovano, and Calcolo, 5, 229-249 1968 April-June Yale School of Art and
Aided Urban Planning
1. DeLotto Architecture
129
~1
Alchemy and Artificial In IBM Corporation AD- Evans, G. W., G. F. Simulation Using Digital Englewood Cliffs, N.J.: 1967
1965 December
telligence 625719, 95 Wallace, and G. L. Computers Prentice-Hall,
Sutherland
Duda, R. 0., and Graphical-Data-Processing California: Stanford Re 1968 August
P. E. Hart Research Study and Experi Ewald, W. R., Jr. (editor) Environment and Policy Bloomington: Indiana 1968
search Institute, AD-673719
mental Investigation University Press
Duhl, L. J. Planning and Predicting: Fair, G. R., A. D. J. Note on the Computer as an Computer Journal, 9, No. 1, 1966 May
Daedalus, 96, No. 3, 779-788 1967 September
Or What to Do When You Flowerdew, W. G. Munro, Aid to the Architect 16-20
Don’t Know the Names of and D. Rowley
the Variables
Fano, R. M. The Computer Utility and Institute of Electrical and 1967
Eastman, C. M. Cognitive Processes and Ill- the Community Electronics Engineers In
Proceedings of the Interna 1969
Defined Problems: A Case tional Joint Conference on ternational Convention
Study from Design Artificial Intelligence, 655- Record, Part 12, 30-36
668
Feigenbaum, E. A., Computers and Thought New York: McGraw-Hill 1963
Eberhard, J. P. The City as a System and J. Feldman (editors)
Beyond Left and Right, R. 1968a
Kostelanetz (editor). New
Feldman, J., G. Feldman, The Stanford Hand-Eye Proceedings of the Interna 1969
York: Morrow
G. Falk, G. Grape, Project tional Joint Conference on
A Humanist Case for the J. Pearlman, 1. Sobel. and Artificial Intelligence, 509-
American Institute of Archi 1968b July
Systems Approach J. Tennebaum 520
tects Journal. 50, No. 1,
34-38 1967 October 25
Feldt, A. G. Operational Gaming in Plan Prepared for presentation at
Eden, M. Human Information Pro ning and Architecture the American Institute of
Institute of Electrical and 1963 October
cessing Architects-Researchers Con
Electronics Engineers,
ference, Gatlinburg, Tenn,
Transactions on Informa
tion Theory, IT-9, 253-256 1966 January
Operational Gaming in American Institute of Plan
Eisenberg, L. What Computers Can t Do Planning Education ners Journal, 32, No. 1,17-
Harpers, 231,96-99 1965 August 23
Emery. J. C. The Planning Process and Proceedings of the Second 1964 Building Research, 3. No. 2, 1966 March-April
Its Formulation in Computer Congress of Information Fenves, S. J. Computer Use in Building
Models Design 10-12
System Sciences. 369-389
Englebart, D. C. Saturday Review, 51, No. 9, 1968 March 2
Augmenting Human In Ferry, W. H. Must We Rewrite the Con
Stanford Research Institute 1962 October
tellect: A Conceptual Frame stitution to Control Tech 50-54
Report, AD289565
work nology
131
Fetter, W. A. Computer Graphics Design Quarterly 66/67 1966 December Gold, E. M. Language Identification in Information and Control, 10, 1967 May
15-24
the Limit 447-474
Computer Graphics in New York: McGraw-Hill 1964a Good, 1. j. Speculations Concerning Advances in Computers, 6, 1965
Communications
the First Ultra-Intelligent 31-38
Computer Graphics: Archi Machine
Boston: First Boston Archi 1964b
tecture and the Computer tectural Center Conference, Goto, E. Difficulties in Realizing Electronics and Communi 1963 November
December 5, 34-36
Artificial Intelligence cations in Japan, 46, No.
Fleisher, A., DISCOURSE: Computer 11,56-63
W. Porter, and K. Lloyd Computer Graphics in Archi 1969
Assisted City Design tecture and Design. M. Milne Gould, I. h. Some Limitations of Com Computer Bulletin, 10, No. 1966 December
(editor). New Haven: Yale
puter-Aided Design 3, 64-68
School of Art and Archi
tecture
Gray, J. C. Compound Data Structures Proceedings of the 22nd As 1967
Fogel, L J. On the Design of Conscious for Computer-Aided Design: sociation for Computing
Decision Science Incorpo 1966
Automata A Survey Machinery National Con
rated AD-644204
ference, 355-365
Fogel, L. J., A. J. Owens, Artificial Intelligence
and M. J. Walsh New York: Wiley 1966
Through Simulated Evolu Green, B. F., C. Chomsky, Baseball: An Automatic Computers and Thought, 1963
tion A. K. Wolf, and Question Answerer E. A. Feigenbaum and J.
K. Laughery Feldman (editors). New
On the Evolution of Arti York: McGraw-Hill, 207-216
Proceedings of the Fifth 1964 May 5-6
ficial Intelligence
National Symposium on Hu 1967
Greenblatt, R. D„ D. E. The Greenblatt Chess Pro American Federation of In
man Factors. Institute of
Eastlake, and S. D. gram formation Processing Pro
Electrical and Electronics Crocker ceedings, Fall Joint Com
Engineers, 63-76
puter Conference, 31, 801-
Intelligent Decision-Making 810
Institute of Electrical and 1965 September
Through a Simulation of
Evolution Electronics Engineers 1967 February
Guzman, A. Some Aspects of Pattern Cambridge, Mass.: M.I.T.,
Transactions on Human
Recognition by Computer AD-656041
Factors in Electronics. HFE-
6, No. 1,13-23
Hall, E. T. Seeing and Believing Architectural Review, 149, 1968 August
Fralick, S. C.
Learning to Recognize No. 858
Institute of Electrical and 1967 January
Patterns Without a Teacher
Electronics Engineers 1959
The Silent Language New York: Doubleday
Transactions, Information
Theory, IT-3, 57-64 1967 December
Hall, p. o. The Computer and Society Computer Bulletin, 11, No.
Friedberg, R„ B. Dunham, A Learning Machine 3, 216-219
and J. North IBM Journal of Research 1958 January
and Development, 2-13 1968 November
Harper, G. N. BOP — An Approach to Proceedings. Association of
Frijda, N. H. Problems of Computer Computing Machinery 23rd
Behavioral Science 12 Building Optimized
Simulation 1967 January National Conference, 575
59-67
583
Gabor, D.
A New Microscopic
Principle Nature, 161, No. 4098 1948 May 15 1968
Harper, G. N. (editor) Computer Applications in New York: McGraw-Hill
777-778
Gagan, R., F. Garside. Architecture and Engi
Development of a Color Dis neering
L. Metrick, and play Capability Concord, Mass.: Wolf Re
1968 October
A. Shortall search and Development
Corporation
133
Harrington, J. J. Operation Research — New England Journal of 1966 December 15 Speech as Computer Input 1966 Institute of Electrical 1966
Hogan, D. L.
Relatively New Approach to Medicine, 275, No. 24, and Output and Electronics Engineers
Managing Man's Environ 1342-1350 International Convention
ment Record, Part 3, 91-93
135
Johnson, A. R. The Self-Organizing Inter Institute of Electrical and 1969a September 8-12 Kellog, C. H. CONVERSE—A System for
face Systems Development Cor 1967 May 26
Electronics Engineers, On-Line Description and poration, SP-2635
Group on Man Machine Retrieval of Structural Data
Systems Using Natural Language
Self-Organizing Control in To be presented at the Third 1969b August 25-30 Ketchpel, R. D. Direct-View Three-Dimen Institute of Electrical and 1963 September
Prosthetics International Symposium on sional Display Tube Electronics Engineers
External Control of Human Transactions of the Profes
Extremities sional Technical Group on
Electron Devices, ED-10,
Organization, Perception, Industrial Management Re 1969c Winter No. 5, 324-328
and Control in Living Sys view, 10, No. 2, 1-16
tems Kirsch, R. A. Experiments in Processing National Building Studies 1957 December 15
Pictorial Information with Report, No. 5713
A Structural, Preconscious Proceedings, National Elec 1967 a Digital Computer
Piaget: Heed Without Habit tronics Conference, 23
Klopf. A. K. 1965 November 1
Johnson, C, 1. Evolutionary Pattern Recog Illinois University Research
Principles of Interactive IBM Systems Journal, 7, 1968 nition Systems Report, AD-637492
Systems Nos. 3 and 4, 147-174
Knowlton, K. C. Computer-Animated Movies Emerging Concepts in Com 1968
Johnson, D, L, and
Man-Computer Relation Science, 139, 1231-1232 1963 March 22
A. L Kobler ships puter Graphics. D. Secrest
and J. Nievergelt (editors).
Johnson, T. E. New York: W. A. Benjamin,
Space Arrangement Architectural Design, 39 1969 September 343-370
509
Kochen, M. Automatic Question-An Radio Corporation of Ameri 1968 May
A Mass Storage Relational Cambridge, Mass.: Depart 1967 swering of English-like ca Laboratories, AD-670545
Data Structure for Computer ment of Architecture, M.l.T.
Graphics and other Arbi Questions about Simple
trary Data Storage Diagrams
Kamnitzer. P.
Computer Aid to Design
439-444
Systems
507-508
Keast, 0. N. G„ D. Kuck, Behavioral Science, 9. 1964 July 9
Survey of Graphic Input Natural Language Inputs for
Machine Design, 39, No. 18, 1967 August 3 ■ LancJ|, and D. Manelski a Problem-Solving System 281-288
Devices
114-120
137
Lindgren, N. Machine Recognition of Hu Institute of Electrical and 1965a April
Laning, J. H., Jr., and Random Processes in Auto New York: McGraw-Hill 1956
R. H. Battin matic Control man Language—Part II Electronics Engineers
Spectrum, 2, No. 4, 45-59
Leith, E. N., A. Kozma, Hologram Visual Displays Journal of the Society of 1966
and N. Massey Motion Picture and Televi Machine Recognition of Hu Institute of Electrical and 1965b March
sion Engineers, 75, 323 man Language—Part 1 Electronics Engineers
Spectrum, 2, No. 3,114-136
Leith, E. N., and Holograms, Their Properties Journal of the Society for 1965
J. Upatnieks and Uses Lindheim, R. Computers and Architecture Landscape, 14, No. 3,8-11 1965 Spring
Photographic Instrumenta
tion Engineers, 4, 3-6
Lipner, S. B. Requirements for the Devel American Federation of In 1969
Lesem, L. B„ P. M, Hirsch, Computer Synthesis of Hol Houston: IBM Houston Sci 1968 January opment of Computer-Based formation Processing Pro
and J. A. Jordan, Jr. ograms for 3-D Display entific Center Report 320- Urban Information Systems ceedings,Spring Joint Com
2327 puter Conference, 34, 523-
528
Lettvin, J. Y., H. What the Frog's Eye Tells Proceedings of the Institute 1959
Maturana, W. S. McCulloch, the Frog's Brain Loehlin, J. c. Machines with Personality Science Journal, 4, No. 10, 1968 October
of Radio Engineers, 47,
and W. Pitts 1940-1951 97-101
Lewis, A. 0., Jr. (editor) Of Men and Machines Logcher, R. D., and The Structural Design Lan Cambridge, Mass.: School 1966
New York: Dutton 1963
G. M. Sturman guage; a Design System for of Engineering, M.l.T.
Licklider, J. C. R. Libraries of the Future Cambridge, Mass.: The a Process Approach to
1965a
M.l.T. Press Design
Problems in Man-Computer Lovelace, A. A. Translators Notes to an Ar Scientific Memoirs, 3, 691- 1842
Communication Processes, 1965c
Communications F. A. Geldard (editor). New ticle on Babbage's Analyti 731
York: Pergamon cal Engine
139
Systems Development Cor 1968 April 25
Meeker, R. J„ and Updating some Ground
McCulloch, W. S. Embodiments of Mind Cambridge, Mass.: The 1965 G. H. Shure Rules for Man-Machine poration, AD-672783
M.l.T. Press Simulation
141
-
Negroponte, N. P. and URBAN5: An On-Line Urban IBM Report, 320-2012. 1967b June Papert, S. Some Mathematical Models Proceedings of the Fourth 1961
L B. Groisser Design Partner Cambridge, Mass. of Learning London Symposium on In
formation Theory, C. Cherry
Newell, A., and G. Ernst The Search for Generality Proceedings International 1965 (editor). New York: Academ
Federation of Information ic Press
Processes, 1., W. Kalenik
(editor). Washington, D.C.: Papert, S„ and Theory of Automata, Ann 1966
On Topological Events
Spartan Books R. McNaughton Arbor: University of Michi
gan Summer Conferences
Newell, A., J. C. Shaw, and Chess-Playing Programs Computers and Thought, 1963
H. A. Simon and the Problem of Com E. A. Feigenbaum and J. Pask, G. 1969 September
The Architectural Relevance Architectural Design, 39,
plexity Feldman (editors). New
of Cybernetics 494-496
York: McGraw-Hill, 39-70
145
r
S)
Bolt, Beranek, and Newman 1966 October
Quilan, M. R. Semantic Memory Robequain, D. Informatique, Action Pilote
Incorporated, AD-641671 Banque de Donnees Ur- 1968
baines. Aix-en-Provence, 7-t
Proceedings of the Inter 1969 May 7-9 France: Centre d'Etudes
A Task-Independent Exper
Quinlan, J. R.
ience-Gathering Scheme national Joint Conference Techniques de I'Equipment 7
for a Problem Solver on Artificial Intelligence, Roberts. L G.
The Lincoln Wand American Federation of In 1966
193-198
formation Processing Pro
1966 August ceedings, Fall Joint Com 2
A FORTRAN IV General- Los Angeles: University of
California, AD-641194 puter Conference, 29, 223-
Purpose Deductive Program
227
A Formal Deductive Prob Journal of the Association 1968 October
Quinlan, J. R., and Machine Perception of Cambridge, Mass.: Ph D. 1963 June
E. B. Hunt lem-Solving System of Computing Machinery, •
15, 625-646 Three Dimensional Solids Thesis, M.l.T.
Rosen, C. A. 1968 October
Bell System Technical 1968 Machines that Act Intel Science Journal, 4, No. 10,
Rabiner, L. R. Speech Synthesis by Rule: *
Journal, 47, No, 1,17-37 ligently 109-114
An Acoustic Domain Ap
proach Rosen blueth, A., 1943
Behavior, Purpose, and Philosophy of Science, 10,
N- Wiener, and j. Bigelow Teleology 18-24
Rapoport, A. Fights, Games, and Debates Ann Arbor: University of 1960
Michigan Press Rosenfeld, A.
Picture Processing by Maryland: Maryland Univer 1968 June
Rapoport, A., and Complexity and Ambiguity Journal of American Insti 1967 July Computer sity, AD-672775
R. Kantor in Environmental Design tute of Planners, 33, No. 3, Ross, D. T.
Proceedings of the 23rd 1967
210-221 The AED Approach to Gen
i eralized Computer-Aided Association for Computing
1968 May Design Machinery National Confer
Raphael, B. Research on Intelligent California: Stanford Re
Question-Answering Sys search Institute, AD-671970 ence, 367-385
tems 1961 November
Investigations in Com Cambridge, Mass.: M.l.T.
A Computer Program which 1964 puter-Aided Design Report 8436-1 R-Ad-26573
American Federation of In
Understands formation Processing Pro Roy, A E. 1960
On a Method of Storing Bulletin of Mathematical
ceedings, Fall Joint Com
puter Conference, 577-590 Information Biophysics, 22,139-168
Reddy, D. R., and A Computer with Hands, American Federation of In 1968 pertise No. 9.124-129
P, J. Vicens Eyes, and Ears formation Processing Pro Samuel, a. l. 1967
ceedings, Fall Joint Com Some Studies in Machine IBM Journal of Research
puter Conference, 33, 329- and Development, 11, No. 4,
Learning Using the Game
338 of Checkers, Part II 601-618
Rice. E. L. 1962
The Adding Machine London: French 1929 Automation: Implications
Some Moral and Technical
for the Future, M. Philipson
Consequences of Automa
Rittel. H. The Universe of Design Berkeley: Institute of Urban 1964 (editor). New York: Random
tion—A Refutation
and Regional Development, House, Vintage Books. 174-
University of California 179
147
\S)
1960 Shannon, C. E. A Chess Playing Machine The World of Mathematics. 1956
Advances in Computers, 1,
Samuel, A. L.
Programming Computers to
165-192
4, J. R. Newman (editor). 1 7- ‘
Play Games New York: Simon and
149
Throop, T. A.
Learning and Artificial In
telligence Accomplished by wmpuiers and Automa
Computer Programs ton, 15, No. 11, 28-33 ■ -tod November
Tonge, F. M. Westervelt, F., and
D. Smith Touch-Tone Telephone Us Ann Arbor: University of 1968
A View of Artificial Intelli ers' Guide
gence Michigan, Computing Cen
Proceedings of the 21st As- 1966 ter Memo -33
sociation for Computing
Machinery National Con Wheeler, C. H„ Jr.
Today's New Tools for To Architectural Record, 142, 1967 December
Turing, A. M. ference, 379-382
morrow’s Practice No. 12,93-94
Whorf, B. L.
Mind, 59, No. 236, 433-460 1950 October Language, Thought, and J. E. Carroll (editor). Cam 1956
Uhr’ L- and M. Kochen Reality bridge, Mass.: The M.l.T.
MIKROKOSMS and Robots Press
Proceedings of the Interna- 1969 May 7-9 Wiener, N.
tional Joint Conference on God and Golem, Inc. Cambridge, Mass.: The 1964
Artificial Intelligence, 541- M.l.T. Press
Uttley, A. M. 556
Conditional Probability Some Moral and Technical Automation: Implications 1962
Machines and Conditioned Automata Studies, C. E. 1956 Consequences of Automa for the Future, M. Philipson
Reflexes Shannon and J. McCarthy tion (editor). New York: Random
(editors). Princeton: Prince House, Vintage Books, 162-
ton University Press, 253- 173
Vachon, D. A. 276
Closing the Intuition Gap Some Moral and Technical Science, 131,1355-1358 I960 May 6
Architectural and Engineer- 1969 May Consequences of Automa
Venturi, R. ing News, 11, No. 5, 29-31 tion
Complexity and Contradir
"°n m Architecture C' New York: Museum of Mod- 1966 The Human Use of Human Cybernetics and Society. 1950
Von Foerster, j. (editor) ern Art
Beings Boston: Houghton Mifflin