CARDS
SUBSEQUENT PASSED HAND
DESCRIPTION RESPONSES COMPETITIVE BIDDING
ACTION BIDDING
1 X 0 4 16+ HCP, ART, F1. All HCP’s All ART. 1=any 0-7; 4+ = 2-under TFR, 8+ [See F1] Same [See D1]
can be adjusted in any situation suit, 0-7; Others=FG, [See C1]
1 X 0 4 10-16 HCP, NF [See C2] [See F2], T-xyz NAT [See D2]
1M 5 4 9+-16 HCP, 4M (?) in 3/4 [See C3] [See F3], xyz [See F4] [See D3]
1NT 4 14-16; 10-12 NV v. VUL; 15- [See C4] [See F5] Same [See D4]
17 VUL v. NV; off-shapes:
1’n H/5M(332)/5m(422)/6m
2m 6m’s 4 10-16 HCP, 5m possible in 3rd 2=(R),GF+; 3m=INV; 3M=6M, INV;[See C5, C7] [See F6, F7] 2=ART, F1; 2M=5M NF [See D5 and D7]
2 (1/2 X 6/6 4 10-16 HCP 2=(R), GF+;2M=4+M’s,INV; 2N/4N=asks 6+m; [See F8] N/A [See D6]
@ FAV) 3m=P/C, INV; 3M=6M INV; 4m=P/C [See C6]
2(1/2 X 6/6 N/A < 11 HCP, NF 2/3M=P/C; 2NT=asks; 3m=F1; 4=“pls xfer to [See F9] N/A X = P/C; XX = TFR to next
@ FAV) 6M”; 4=“pls bid 6M”; 4NT=Blackwood [See C8] suit; 2NT = ask; 3M = P/C
2M 5 NO < 11 HCP (could be stronger 2NT=ASK; 3M=PRE; 3/2=INV; 2/3m = F1 [See F10] NS=L/D;3M=PRE XX=PUP;X=PEN;NS=F1;2N=A
in 3rd/4th), usually 6M (but 3/2=’s and 3/2=’s) SK
2M (1/2 5 NO < 11 HCP, 5M & 4+m, NF 2NT=ASK; 3/4/5=P/C;3=INV[M’s], ART, F1; [See F11] NS=L/D;3=PRE XX=PUP;X=PEN;NS=F1;2N=A
@ FAV) 3M=PRE; 2/2=NAT, NF; 3/2=NAT, NF; SK
4oM = T/P
2NT ART NO 55mm, <12 HCP, good mm’s 3m/3NT/4m/4M/5m=NF; 3=ASK; 3=’s, F1 [See F12] Same X/XX=PEN
3NT NO SOL 7/8m + A/K (K if 8m) 4=P/C; 4=ASK; 4M=NAT; 4NT=INV; 5m=P/C [See F13] X/XX = PEN
4 7 NO < 11HCP usually 8/7 (4xx) 4=asks longer M/1KC; 4NT=asks 2KC; other=N X=extra offence or Lightner
4 7 NO < 11HCP usually 8/7(4xx) 4NT = KCB; Other = NAT X=extra offence or Lightner
4 7 NO < 11HCP usually 8/7 (4xx) 4NT = KCB; 5m = asks control; 5 = WK X=extra offence or Lightner
4 7 NO < 11HCP usually 8/7(4xx) 4NT = KCB; 5m/5 = asks control; 5 = WK X=extra offence or Lightner
4NT ART NO Better than 5m, / 5 = P/C HIGH LEVEL BIDDING
5 8 NO Worse than 4NT 5 = KCB RKCB (14, 03). 4m often RKCB for m or om; Modified if Responder = WK
5 8 NO Worse than 4NT 5 = KCB 4NT–(X):P=14; XX=03;5=2 no Q//4N–(→5):P=14;X=03; next=2 no Q; etc
5 4NT – (5+): P =0/2/4; X = 1/3/5; Excl. RKCB; some RKC’s are size-asking
5 CUE = 1st/2nd round; Last Train; 5NT = pick (but can be RKCB if 4N by-
passed)
In FG relays: (i) spiral “denial” CUE; (ii) RKCB in any suit
WBF CONVENTION CARD
NCBO: CANADA
PLAYERS: Zygmunt Marciński / Nicolas L’Écuyer
SUPPLEMENTARY SHEETS
TABLE OF CONTENTS
C) Bids that may require a defence
C1: FG responses to 1……………………………………………………………………… 2
C2: Responses (not by PH) after we open 1……………………………………… 2
C3: Responses (not by PH) after we open 1M……………………………………… 3
C4: Responses (not by PH) after we open 1NT…………………………………….. 4
C5: Responses after we open 2 (other than NV vs. VUL in 1st/2nd)……... 5
C6: Responses after we open 2 (only NV vs. VUL in 1st/2nd).…………….... 5
C7: Responses after we open 2(other than NV vs. VUL in 1st/2nd)…….... 5
C8: Responses after we open 2(only NV vs. VUL in 1st/2nd)……………...... 5
D) Defensive and competitive bidding
D1: Salient competitive bidding after we open 1………………………………. 6
D2: Salient competitive bidding by RESP after we open 1…………………. 7
D3: Salient competitive bidding by RESP after we open 1M…………………. 11
D4: Salient competitive bidding by RESP after we open 1NT……………….. 12
D5: Salient competitive bidding by RESP after we open 2………………… 14
D6: Salient competitive bidding by RESP after we open 2………………… 15
F) Back of card
F1: Salient subsequent actions by 1 Opener……………………………………… 17
F2: Salient subsequent actions by 1 Opener……………………………………… 20
F3: Salient subsequent actions by 1M Opener……………………………………… 23
F4: Salient passed hand bidding after we open 1M……………………………… 25
F5: Salient subsequent actions after we open 1NT………………………………. 25
F6: Salient subs. actions after we open 2 (not NV vs. VUL in 1st/2nd)….. 27
F7: Salient subs. actions after we open 2 (only NV vs. VUL in 1st/2nd)... 27
F8: Salient subs. actions after we open 2(not NV vs. VUL in 1st/2nd)…... 28
F9: Salient subs. actions after we open 2(only NV vs. VUL in 1st/2nd)…. 29
F10: Salient subs. actions after 2M (not FAV 1st/2nd)–2NT = INV+, ASK… 29
F11: Salient subs. actions after 2M (only FAV 1st/2nd)–2NT = INV+, ASK.. 30
F12: Salient subsequent actions after 2NT – 3 = GF+, ASK…………………. 30
F13: Salient subsequent actions after 3NT – 4 = GF+, ASK…………………. 31
H) Defense to certain Artificial Openings
H1: 2 = 5+’s weak or some strong…………………………………………………… 31
H2: 2 = 5+M weak (even if no strong hand)……………………………………….. 32
H3: 2/2NT = 55 mm weak………………………………………………………………… 32
[C1]: FG responses to 1
1/1 = 4+, F1
1NT = NF/1
F1/1
2 = (R), FG+
2/1 = F1, 5+
(A) WK, 6+
(B) INV, 5+
(C) FG+, 6+
2(M-1) = F1
(A) WK raise to 2M, usually 3M + < 9HCP
(B) LIM raise, 3M + 11-12 HCP
(C) INV, w/o (i) 3M, (ii) 4oM, (iii) good 6+m, (iv) 55mm/1
2M = NF, constructive raise, usually 3M + 8-10 HCP
2/1 = F1, 55mm, INV+
2NT = F1, 4+M, 8+ HCP
3m = NF, good 6+ m, INV
3oM = F1
(A) SOL 7+m, no side A/K
(B) 4+M, SPL[], FG+
3M = PRE
3NT = FG+, 4+M, SPL[]
4 = FG+, 4+M, SPL[oM]
4 = F[4M], 4+M, 1 defensive trick
4oM = NAT, to play
4M = 3+M, NF, 0/2+ defensive tricks
4NT = RKCB
2 = STAY
(A) promises at least one 4+M
(B) may be INV with only 5
2 = TRF[]
2 = TRF[]
2 = ART, F[2N]
(A) INV (may have 4M/M’s)
(B) 6+ any strength
(C) MIN QUANT w/o 4M
2NT = ART, F[3]
(A) WK 55mm
(B) 6+ any strength
3 = ART, GF+, STAY asking for 5M
3 = ART, GF+, 55mm
3 = 13(45)/0355, GF+
3 = 31(45)/3055, GF+
3NT = to play
4 = TRF[]
4 = TRF[]
4M = to play
4NT = MAX QUANT, 22(54)
5m = to play
2 = (R), FG+
2 = ART, 4+, F1, INV+
2 = 4+, F1, INV+
2NT = F1, requests Opener to bid his 6+m
3m = NF but P/C to Opener’s 6+m, CONST SUPP[m], INV
3M = 6+ M, INV, NF
3NT = to play
4m = PRE[m], NF but P/C to Opener’s 6+m
4M = to play, ambiguous strength
5m = NF but P/C to Opener’s 6+m, ambiguous strength
2 = (R), FG+
2 = 4+, F1, INV+
2NT = 4+, F1, INV+
3 = ART, F[3M], 45+, INV
3 = NF, INV SUPP[]
3M = 6+ M, INV, NF
3NT = to play
4 = KCB[], NF
4 = PRE[]
4M = to play, ambiguous strength
5 = to play, ambiguous strength
After 1 - (any NAT, or TRF, or coded that includes a known 1-suiter (if
alternatives include a given 1-suiter, then we assume that))
After 1 - (1NT/2NT/3NT)
1 Opener’s actions are identical to his action if (ANY) were opened by RHO
After 1 - (X)
After 1 - (1M)
X = NEG, 4/5 oM
1 = F1, < 4’s, either
(A) COMP+, usually BAL and < 1 stopper(s) in ’s
(B) INV, usually BAL, stopper(s) in ’s (i.e. “standard” 2NT)
1NT = NAT, NF
2 = F1, 5+, light INV+
2 = F1, 5+oM, light INV+
2 = F1, INV+, (54)/55 mm
2 = F1, 5+, light INV+
2NT = NF, INV+, 5oM + 5m
3 = F1, INV+, 4oM + 6
3 = F[3NT/4], INV+, 4oM + 6
3 = ART, FG, request to bid 3NT
3 = SOL m, no side A/K
3NT = to play
4m = WK, NF
4oM = to play
After 1 - (1NT)
If by unpassed hand:
2 = NF, (54)+ MM
2 = 5M and 4+’s
2M = NF, 5M’s and 4+m
2NT = 56m, F1
3m = 56m, NF
After 1 - (2)
After 1M – (X)
X = NEG
1/2/3NT = NAT
2M = NAT, NF (after X, constructive)
NS = 5+ oNS, CONST +, F1
CUE = LIM+
3(M-1) = 4+M, CONST, F[3M]
3M = PRE, NF
2/3/3 = 4+M & 4+/m, LIM+, F[3M]
***************
3oM = NAT, GF
3M = SUPP, NF
3NT = to play
4 = ART, slam try in M
4/(3) or (3) = GF+, ’s
4/(3) = GF+, (A) any ’s or (B) ’s playable in ’s
4M = NAT, NF
4oM if CUE = GF+, ’s not playable in M’s
4oM if not CUE = to play
After X = PEN/”cards”
XX = PUP[2]
Other = as if RHO had passed
After X = ART
After 2 = MM’s
X = PEN interest
2 = NAT
2 = 44/(54)/55 mm, COMP+
2 = 6+’s, INV+
2NT = 6+, WK/GF
3 = 6+, WK/GF
3 = 6+, INV
3M = GF, SPL[M], (54)/55 mm
X = STAY
Other = as if RHO had passed
After 2 = either M
X = “cards”, F[2NT]
2M = NAT, NF
2NT = ART, F1, either
(A) WK, either ’s or M that could not be bid; or
(B) INV+, 5+’s
3 = ART, INV+, 55 MM
3 = ART, INV+, 5+
3 = ART, INV+, 5+
3 = (4441)/(4450), SPL[], GF+
3NT = to play
4any = SYSON
X = “cards”, F[2NT]
2M = NAT, NF
2NT = ART, F1, either
(A) WK, either ’s or M that could not be bid; or
(B) INV+, 5+’s
3 = ART, INV+, 55 MM
3 = ART, INV+, 5+
3 = ART, INV+, 5+
3 = (4441)/(4450), SPL[], GF+
3NT = to play
4any = SYSON
X = “cards”, F[2NT]
2/2M= NAT, NF
2NT = either (i) to play in 3 of lower-ranking suit or (ii) INV+, 5+
3 = ART, INV+, 5+
3 = ART, INV+, 5+OM
3M = (4441)/(4450), SPL[M], GF+
3OM = 55m’s GF+
3NT = To Play
4m = GF, 5oM5m
[D5]: Salient competitive bidding after we open 2 (other than 1st/2nd NV vs. VUL)
After T/O X
X = NEG
NT = NAT
CUE[M] = LIM+
CUE[] = 55 MM INV+ or slam try[]
3 = COMP, NF
3M jump = SPL[M] + SUPP[]
4/3M = COMP, NF
4 jump = PRE[], NF
4 (not CUE) = KCB[]
4 in unbid M = to play, ambiguous strength
Jump CUE[M] = SPL[M]
5 = NAT, ambiguous strength
***************
2/3 = TRF[], F1
2/3 = 5+, F1/GF
After 2 – (2/3)
[D6]: Salient competitive bidding after we open 2 (other than 1st/2nd NV vs. VUL)
After T/O X
X = NEG
NT = NAT
NS < G = 5+ oNS, F[lower 3/oNS]
CUE[3M/2M] = LIM+
CUE[4/3] = 55 MM GF+ or slam try[]
3 = COMP, NF
3 jump = SPL[M] + SUPP[]
4/3M = COMP, NF
4 jump = PRE[], NF
4 (not CUE) = KCB[]
4 in unbid M = to play, ambiguous strength
Jump CUE[M] = SPL[M]
5 = to play, ambiguous strength
After 1 response
After 1M response
After 1N response
After 2 response
After 2 response
After 2 response
After 2 response
After 3 response
After 3 response
After 3 response
After 1 response
1 = NF, 4
1NT = NF, BAL, no 4M, wrong range to have opened 1N
2 = NF, SPL[], MIN, (54)/55mm
2 = NF, SPL[], MAX, (54)/55mm
2 = F1
(A) 31(54)/3055, MIN/MAX
(B) at FAV only, 42(52) MAX
(C) not at FAV, 4 + SPL[] MIN
2 = NF
(A) BAL, usually 4 (may be 32(44)/32(53) with WK )
(B) 4 + SPL[any], sub-MIN
2NT = F1, 4, SPL[any], MAX
3 = NF, 55mm (usually denies 3055), MAX
3 = F1, 4, SPL[m], better than sub-MIN
3 = F1, 45m(22) “picture bid” (wrong strength to open 1NT)
3 = NF, 4, SPL[], better than sub-MIN
After 1 response
After 2 response
2 = BAL
(A) (4333)/(4432)/5m(332), wrong range to open 1NT
(B) 5m(422) same range as 1N opening is possible
(C) 6m(322) wrong range to open 1NT is possible, if m is WK
2 = SPL[], 3-suited: 3145/4135/4045/3154/4153/4054/4144
2 = SPL[], 3-suited: 1345/1435/0445/1354/1453/0454/1444
2NT = SPL[], 3-suited: 3415/4315/4405/4414
3 = SPL[], 5: 3451/4351/4450
3 = 4441
3 = SPL[] 55mm
3 = SPL[] 55mm, MIN
3NT = SPL[] 55mm, MAX
After 2 response
2M = NF
2NT = F1, ASK, great fit for either/both M
3 = NF, 55mm
After 2 response
After 2 response
3m = NF
3M = SPL[M], MAX, any shape
3NT = To Play, MAX, either BAL or SPL[m]
After 3 response
3 = to play, NF
3 = F1, ASK
3 = F1, NAT suggesting 4
3NT = to play
4m = NAT, NF, MIN but excellent fit in m and SPL[om]
4 = slam try [], typically SPL[]
4 = slam try [], typically SPL[]
4NT = F[5m], requests Responder’s longer m [’s with 55]
5m = to play, < slam try
After 3 response
3M = stopper [M], F1
3NT = to play
4 = To Play and NF
4 = great fit [], SPL[], usually MIN, NF
4 = slam try [either m], MAX + great fit [m] + SPL[om]
4 = slam try [either m], asks for control
4NT = slam try [either m], asks for control
5m = To Play, < SI
After 3 response
3 = F1,
(A) assumed to show stopper [] + no stopper []
(B) may be a CUE[]
3NT = to play, certainly stopper []
4 = puppet to 4: no desire to play 3NT, MED
4 = puppet to 4: no desire to play 3NT, MIN
4 = MAX, good fit m’s, asks for longer m [’s with 55]
4 = MAX, good fit []
4NT = MAX, good fit []
5m = to play
2M = NF
2(M+1) = MAX, any shape but almost always 6+M
After 2M response
But at FAV
1 2
2NT = strong NT, NF
Other = SPL game try or better
1 2
2NT = strong NT, NF
3m/ = SPL[lmh] game try or better
2NT = F[3m]
3m = to play
3 = NF
3 = ART, GF
3NT = to play
After 3m response
1NT/1 = NF
2 = 9+HCP, 3+M fit, unable
Immediate 2M rebid = MIN
Other = interest
2/2 = 5+/, MAX, good suit if only 5, < 3M, NF
2M = less than 2
2NT = 5M, 6-8
3 = 6+, MAX, reason not to have preempted 3, < 3M, NF
2/3/3 = 4+M, &4+oM/, MAX, values concentrated in 2 suits, F[3M]
3M = 4+M & 4+, MAX, values concentrated in 2 suits, NF
1NT 2/2
+1 = normal
+2 = ART, F[3M], 4-card fit, MAX
3(M-1)= ART, F[3M], 4-card fit, pure untenaced hand
3M = 4-card fit, MAX
1NT 2/2
+1 2 = ART, F[2N]
(A) INV
➢ BAL or quasi BAL w/ < 4 and only 5
➢ 55m
➢ 55MM
(B) slam try, 6+
➢ SPL[], good/bad trumps
➢ 4+m
2NT = GF, 4+, (< 6 after 2)
3 = GF, 4, (< 6 after 2)
3 = INV+, F[3M], 6+M
(A) INV
(B) GF, choice of games
(C) SPL[m/], poor trumps
(D) slam try, BAL, poor trumps
3 = GF+, 5M5+, SPL[]
3 = GF+, 5M5+, SPL[oM]
3NT = choice of games, NF
After 2 response
1NT 2
2NT = any MIN
3 = ART, any MAX
3+ = does not exist
1NT 2
2NT 3 = to play
3 = GF+, 6+,
(A) BAL
(B) SPL[]
3M = GF+, 6+, SPL[M]
4 = KCB[]
1NT 2
3 3 = ART, STAY
3M = GF+, 6+, SPL[M]
3NT = to play
4 = KCB[]
4 = GF+, 6+, SPL[]
1NT 2NT
3 = equal/longer ’s
3 = longer ’s
3+ = does not exist
1NT 2NT
3m 3 = to play, 6+
3 = GF+, 6+
(A) SPL[]
(B) slam try, BAL
3 = GF+, 6+, SPL[]
3NT = 6+, SPL[], NF
4 = KCB[]
4 = PUP[4]
4 = 6+, SPL[], NF
2 2
2 = 3’s, any strength
2 = 4’s and < 3’s, any strength
2NT = < 3’s, MAX but unable/unwilling to rebid 3 instead
3 = < 3’s, MIN
3 = < 3’s, 7+’s, MAX
3 = 4’s, MIN
3 = 4’s, MAX
*****************
2 2
2 = ART, MIN, no 4-card side suit
2NT = ART, any 4-card side suit, any strength
3 = ART, MAX, 6/7’s + SPL[/]
3 = ART, MAX, 6/7’s + SPL[]
3 = ART, MAX, 2236 or 2227
3 = ART, MAX, 2326
3NT = ART, MAX, 3226
******************
2 2
2NT = 3’s, any strength
3 = < 3’s, any strength yet unable to rebid 3
3 = < 3’s, 7+’s, MAX
3 = 4’s, MAX
3 = 4’s, MIN
2 2 = (R), GF+
2 = ART, 6+’s, any shape, any strength
2 = ART, 6+’s, MIN, no 4-card side suit
2NT = ART, 6+’s, any 4-card side suit, any strength
3 = ART, MAX, 6/7’s + SPL[/]
3 = ART, MAX, 6/7’s + SPL[]
3 = ART, MAX, 2263 or 2272
3 = ART, MAX, 2362
3NT = ART, MAX, 3262
*****************
2 2
2 2 = (R)
3 = ART, 6/7’s + SPL[/], MIN/MAX
3 = ART, 6/7’s + SPL[], MIN/MAX
3 = ART, 2236 or 2227, MIN/MAX `
3 = ART, 2326, MIN/MAX
3NT = ART, 3226, MIN/MAX
*****************
2 2
2 = 4’s (ergo < 4’s), any strength, assumed to be F1
2NT = ART, 3’s and < 4’s, any strength< NF
3m = 6+m, denies both 4’s and 3+’s, < super MAX
3 = 4’s, MIN
3 = ART, super MAX, 6+m, denies both 4’s and 3+’s
3NT+ = 4’s, MAX
******************
2 2
2NT = ART, 3’s, any strength< NF
3m = 6+m, denies both 3+’s, < super MAX
3 = ART, super MAX, 6+m, denies 3+’s
3 = 4’s, MIN
3NT+ = 4’s, MAX
[F8]: Salient subsequent action after we open 2 (other than NV vs. VUL in 1st/2nd)
2 2
2 = ART, MIN, 6+’s, no 4-card side suit
2NT = ART, 6+’s, any 4-card side suit, any strength
3 = ART, MAX, 6/7’s + SPL[/]
3 = ART, MAX, 6/7’s + SPL[]
3 = ART, MAX, 2263 or 2272
3 = ART, MAX, 2362
3NT = ART, MAX, 3262
******************
2 2
*****************
2 2NT
3 = ART, 3’s, any strength, NF
3 = < 3’s, any strength, NF
3 = 4’s, MIN, NF
3 = ART, 4’s, MAX, F[4]
2 2NT
3 = ART, any MIN
3 = ART, 5+ (usually 6) ’s in a non-MIN and < 4♠’s
3 = ART, 5+ (usually 6) ♠’s in a non-MIN and < 4’s
3 = 4♠6 in a non-MIN
3NT = 6♠4 in a non-MIN
*******************
2 2NT
3 3 = F1, ART request for Opener to bid his long M
3M = F1, NAT
3NT = to play
4 = ART, F[4M], requests Opener to transfer to his M
4 = ART, F[4M], requests Opener to bid his M
4M = NAT, to play
[F10]: Salient subs. actions after 2M (other than FAV 1st/2nd) – 2NT = INV+, ASK
2M 2NT
3 = ART, any MIN
3 = ART, MAX + either bad/good M suit
3 = ART, MAX + very good M suit (AQJ)
3 = ART, MAX + excellent M suit (AKJ)
3NT = ART, MAX + ideal M suit (AKQ)
******************
2M 2NT
3 3 = ART, ASK for M suit quality: bad, good, very good
******************
2M 2NT
3 3 = ART, ASK for M suit quality: bad, good
3 = ART, ASK for SPL[any]
******************
2M 2NT
3M/3NT +1 (not 3NT) = ART, ASK for SPL[any]
[F11]: Salient subsequent actions after 2M (1st/2nd @ FAV) – 2NT = INV+, ASK
2M 2NT
3m = 4+m’s, MIN, NF
3 = 4+’s, MAX, F[3NT/4]
3 = 4’s, MAX, F[3NT/4]
3NT = 5+’s, MAX, NF
2NT 3
3 = ART, any MIN
3NT = ART, MAX, but only 55 mm
4 = ART, MAX, longer ’s
4 = ART, MAX, 1156
4 = ART, MAX, 2056
4 = ART, MAX, 0256
4NT = ART, MAX, 1066
5 = ART, MAX, 0166
*****************
2NT 3
3 3NT = to play
4m = NF
4 = ART, ASK: 4 = 55; 4NT = 56; 5 = 65
4 = modified KCB[]
4NT = modified KCB[]
5m = NF
*****************
2NT 3
3NT 4m = modified KCB[m]
4 = ART, ASK: 4 = SPL[]; 4NT = SPL[]; 5 = VSPL[]
*****************
2NT 3
4any +1 = modified KCB[]
+2 = modified KCB[]
*****************
2NT 3
3NT = < 2’s, any strength
4 = 3’s, any strength
4 = H[], 2, any strength
4 = 2’s, MIN
4 = 2’s, MAX
3NT 4
4M = SPL[M]
4NT = 7m(222)
5 = SPL[om]
Direct
2 = take-out X of ’s
2M+ = as if (2) ?
➢ Advancer’s 3 = Qbid
X = Takeout
Others = NAT
[H2]: Defense to certain Artificial Opening: 2 = 5+M weak (even if no strong hand)
Direct
Direct
X = takeout
4 = ART, (64) MM
4 = ART, (55/66) MM
4M = Natural
X = takeout
4 = ART, usually at least (55) MM
4M = Natural