Beruflich Dokumente
Kultur Dokumente
Course Description: Are you ready to design and develop? The course is designed for high school students to
strategize, design, and develop games and mobile and desktop applications that can be produced in the real
world. Students will learn about life-cycles of project development and use models to develop applications.
Attention will be placed on how user interfaces affect the usability and effectiveness of a game or an
application. Programming constructs will be employed which will allow students’ applications to interact with
“real world,” stimuli. The course exposes students to privacy, legality, and security considerations with regards
to the software industry. Professional communication skills and practices, problem-solving, ethical and legal
issues, and the impact of effective presentation skills are enhanced in this course to prepare students to be
college and career ready. Employability skills are integrated into activities, tasks, and projects throughout the
course standards to demonstrate the skills required by business and industry. Competencies in the co-curricular
student organization, Future Business Leaders of America (FBLA), are integral components of the
employability skills standard for this course. After mastery of the standards in this course, students should be
prepared to take the end of pathway assessment in this career area.
Career Opportunities in this Pathway: The knowledge and skills taught in this course build upon each other
to form a comprehensive introduction to digital world and can lead to careers as software engineers, software
developers, and program managers from entry level positions, all the way to upper management.
Prerequisites: Programming, Games, Apps and Society is a course that is appropriate for high school students
who have completed Course Number 11.4150000 Intro to Digital Technology and Course Number 11.47100
Computer Science Principles. This course requires advisor approval.
Textbook(s)/Workbook(s)/Electronic Media:
Software Development Fundamentals/Microsoft Official Academic Course (2011) John Wiley & Sons
HTML, XHTML, and CSS: Introductory, 6th Edition (2011). Course Technology, Cengage Learning.
Supplemental Materials: Visual Studio, Unity, Audacity, Notepad ++, GIMP(Photoshop), Microsoft Imagine
Academy.
EOPA: Programming, Games, Apps and Society is the third and final course in Programming, Pathway. Upon
completing required courses for this pathway, students will have the opportunity to take the End-of-Pathway
Assessment for Microsoft Technology Associate (MTA) Software Developer
1
Course Syllabus: Computer Science Principles
Course Outline:
1. Employability skills 6. Various Representations of Media
2. Career Technical Student Organization 7. Application Evaluation
3. Software Application Life Cycle 8. Real World Programming
4. Object Oriented Programming 9. Communication Technologies
5. User Interface Development
Grading Procedures:
Attendance Policy: Students enrolled in CTAE classes are expected to follow the same guidelines for
attendance as exemplified in the world of work and/or post-secondary educational institutions. Personnel at
Newton County Schools follow the guidelines (approved by the Board of Education) related to absences and
opportunities for students to make up missed work. Students and parents/guardians should refer to the specific
course syllabus and to page six of the Student Handbook for specific information.
Classroom Expectations: Students enrolled in all CTAE classes are preparing to compete in the world of work
and/or for a post-secondary education. Therefore, all work must exhibit a professional level of competency.
Since honesty is expected in the work place, CTAE instructors demand a high level of expectation with each
student being responsible for his/her own work; therefore, plagiarism will not be tolerated. In order to provide
quality and up-to-date instruction, various types of equipment are necessary. Students must use all equipment
as designed, respecting all property associated with the CTAE labs/classrooms as well as the property of other
students. Another aspect of preparing students for success in future endeavors is the expectation of appropriate
career related attire and appearance. Students are expected to dress appropriately for school, community and
business functions.