Beruflich Dokumente
Kultur Dokumente
Orcs and Goblins
Army Book
2nd Edition, version 2.0 - 21st December 2018
Common Orc Iron Orc Feral Orc
The model part gains Born to Fight . The model part gains Born to Fight The model part gains Born to Fight
and Weapon Master . The model and Battle Focus . The model gains
gains Fearless . Frenzy, Fearless, and Aegis (6+) .
Common Goblin Cave Goblin Forest Goblin
The model gains Insignificant . The model gains Insignificant . The model gains Insignificant and
Strider (Forest).
Universal Rules
War Cry!
Once per game, at the start of a Player Turn, the General may utter a War Cry!. All friendly units gain +1” Advance Rate,
+2” March Rate, and Swiftstride until the end of the Player Turn.
Oi it bites!
Units with models with Oi it bites! cannot be joined by Characters.
Nets
At the start of each Round of Combat, each unit with one or more models with Nets must choose one enemy unit in base
contact with it and roll a D6. On 2+ the chosen unit is Netted. On a roll of ‘1’ the unit with Nets is Netted. A unit can only
be Netted once per phase. Netted units suffer -1 Strength and -1 Armour Penetration until the end of the Round of
Combat.
Shambolic
Units with Shambolic models cannot be joined by Characters. When rolling the distance of a Random Movement move
with a Shambolic unit, if all the dice show the same result, the unit loses D3 Health Points (with no saves of any kind
allowed), and then moves in a randomised direction instead of the chosen direction. When units with Shambolic touch
the Board Edge, stop 1" away from Impassable Terrain, or come into base contact with any Terrain Feature other than
Open Terrain or Hills, all models in the unit must take a Dangerous Terrain (2) Test.
Model Rules 2 OC OM GC GM C S DA BN
Running Amok!!
When a unit with Running Amok!! moves using Random Movement, it must move in a randomised direction instead of
the chosen direction.
Ricochet (X)
Models with Ricochet cannot Charge enemy units and can move through all units (friend or foe) as if they were Open
Terrain. If its own move is ended in contact with another unit, or within 1" of a unit that it has moved through, its move
distance is extended; keep moving the model in the same direction (still moving through other units) until it can be
placed 1" away from all other units. If, after an extended move, the model would end up within 1" of Impassable Terrain
or in contact with the Board Edge, immediately remove the model as a casualty.
If a unit's Unit Boundary is contacted by a Ricochet model’s initial move (i.e. excluding an extension of the move distance
needed to clear units), this unit suffers X hits, where X corresponds to the value given in brackets. For this purpose, all
units Engaged in the same Combat are treated as a single unit. The owner of the model with Ricochet distributes the hits
between all units Engaged in this Combat as evenly as possible (after this follow the normal rules for distributing hits to
models within each unit).
Enemy units cannot Charge models with Ricochet. Units (friend or foe) can move through models with Ricochet.
However, if a unit moves into contact with a Ricochet model, it immediately (before completing the move) suffers X+D6
hits, and the model with Ricochet is removed as a casualty. This is not triggered by moves that can move through units
normally (e.g. Flying Movement), unless the move is ended in contact (note that units can move into contact with
multiple Ricochet models simultaneously).
Hits are resolved with the Strength and Armour Penetration of the model with Ricochet.
a) The Ricochet model cannot be placed 1" behind
unit B, because unit A is too close. The model is thus
moved through both units following its original
direction. Only unit B suffers the Ricochet hits as unit
A is not within the initial Shambolic move.
b) After moving through units, the Ricochet model
comes into contact with Impassable Terrain and is
thus removed as a casualty. The Ricochet model
moves through at least one unit Engaged in the
Combat, inflicting 5 hits in total, which are
distributed evenly amongst all units in the combat.
Model Rules 3 OC OM GC GM C S DA BN
Attack Attributes
Born to Fight: C
lose Combat.
The model part’s Close Combat Attacks gain +1 Strength and +1 Armour Penetration during a Round of Combat
● If it is the First Round of Combat.
● Or if the model part’s unit is Steadfast at the start of the Round of Combat.
Hereditary Spell
Casting Value Range Type Duration Effect
H Bring the Pain Failed to-hit rolls with Close Combat Attacks against the target
must be rerolled.
8+ 18” Hex One Turn
Model Rules 4 OC OM GC GM C S DA BN
Special Items
Weapons Enchantments Artefacts
Omen of the Apocalypse (120 pts) Crown of the Cavern King (90 pts) - Cannot be taken by
Hand Weapon enchantment. models with Towering Presence.
Roll a single D3 at the Initiative Step in which the All models in the bearer’s unit that have at least one
wielder is attacking. During this Initiative Step, the model part of the Greenhide Races Common Goblin, Cave
wielder gains a modifier equal to the result of the D3 roll Goblin, or Forest Goblin gain Vanguard and Feigned
to its Attack Value, Strength, and Armour Penetration Flight.
when using this weapon. Attacks made with this weapon If the bearer is a Common Goblin, Cave Goblin, or Forest
become Magical Attacks. Goblin, the range of its Commanding Presence and Rally
Around the Flag (if available) is increased by 6".
Maza's Zappin (65 pts)
Bow enchantment. Skull Fetish (65 pts) - Wizards only.
The wielder’s unit gains Quick to Fire. This Bow gains Dominant.
Aim (2+) and has its profile changed to: Range 24", Shots At the start of any friendly Magic Phase, add X Veil Tokens
3, Str as user, AP as user, Magical Attacks. to your pool, where X is the number of friendly units
Engaged in Combat minus the number of friendly Fleeing
Shady Shanking (50 pts) units. You cannot gain more than 3 Veil Tokens this way.
Hand Weapon and Paired Weapons enchantment. These tokens are in addition to Veil Tokens gained from
Attacks made with this weapon gain Lightning Reflexes, other sources. The Skull Fetish can never cause a loss of
Lethal Strike, and become Magical Attacks. When Veil Tokens.
fighting a Duel, failed to-wound rolls with this weapon
must be rerolled. Troll Ale Flask (30 pts)
This Special Attack is made at the bearer’s Agility. In the
Armour Enchantments corresponding Initiative Step, choose an enemy unit that
Tuktek’s Guard (55 pts) - Standard and Large Height the bearer is able to attack with Close Combat Attacks.
models only. This unit suffers a hit with Strength 5 and Armour
Suit of Armour enchantment. Penetration 10.
The wearer’s model gains +1 Resilience. In addition,
attacks made with Lethal Strike lose Lethal Strike when Pan of Protection Pinchin’ (40 pts)
attacking the wearer. When successfully wounded, the bearer may choose to
use the attacker's Armour value and/or its Special Save:
Banner Enchantments • Use the Armour value that the attacking model would
Mikinok’s Totem (95 pts) - Cannot be taken by units have against the attack that inflicted the wound
that count towards Core (including Conditional Application, modifiers, etc.). If so,
At the start of each Round of Combat, choose a Special the bearer cannot use its own Armour (including any
Item carried by a model in an enemy unit in base contact modifiers), if available.
with the bearer's unit. The chosen Special Item cannot • Use the Special Save that the attacking model would
be used during this Round of Combat. have against the attack that inflicted the wound
(including Conditional Application, modifiers, etc.). If so,
Green Tide (45 pts) the bearer cannot use its own Special Save (including any
0-3 Banners per Army. modifiers), if available.
The bearer’s unit gains Fight in Extra Rank. In addition, when the bearer’s unit is the target of a spell,
the bearer gains the same Magic Resistance as the Caster
of the spell.
Army O
rganisation
Characters Core Special Death from Above Big ’n Nasty
Max 40% At least 25% No limit Max 15% Max 30%
Model Rules 5 OC OM GC GM C S DA BN
CHARACTERS (max 40%)
Height: Standard
Orc Warlord
Type: Infantry
single model
Base: 25x25mm
4” 8” 9
Options: pts
May take Special Items up to 200
If General, must take War Cry! 45
May take any of the following:
Shield 5
Paired Weapons 10
Great Weapon 20
Lance 20
*Wyverns and their riders count towards Characters. Additionally, these mounts count towards Big ‘n Nasty.
Model Rules 6 OC OM GC GM C S DA BN
Height: Standard
Orc Chief
Type: Infantry
single model
Base: 25x25mm
4” 8” 8
Options: pts
May be the Battle Standard Bearer 50
May take Special Items up to 100
If General, must take War Cry! 45
May take any of the following:
Shield 5
Paired Weapons 5
Great Weapon 10
Lance 10
*Wyverns and their riders count towards Characters. Additionally, these mounts count towards Big ‘n Nasty.
Model Rules 7 OC OM GC GM C S DA BN
Height: Standard
Orc Shaman Type: Infantry
single model
Base: 25x25mm
Orc Shaman 2 3 4 1 2
*Wyverns and their riders count towards Characters. Additionally, these mounts count towards Big ‘n Nasty.
Model Rules 8 OC OM GC GM C S DA BN
ORC MOUNTS
War Boar Standard, Cavalry
25x50mm
Wyvern
Global Adv Mar Dis Model Rules
0-2 Mounts per Army
7” 14” C
This mount and its rider count
towards Characters. Additionally,
Defensive HP Def Res Arm Large, Cavalry
this mount counts towards Big ‘n
C C C C+ 2 50x50mm
Nasty.
Offensive Att Off Str AP Agi
Global Adv Mar Dis Model Rules
War Boar 1 3 4 1 3 Harnessed, Devastating
Ground 4” 8” C Fly (8”, 16”), Light
Charge (+1 Str, +1 AP)
Fly 8” 16” Troops, Fear,
Towering Presence
Model Rules 9 OC OM GC GM C S DA BN
Height: Standard
Goblin King
Type: Infantry
single model
Base: 20x20mm
4” 8” 8
3 5 4 0 Light Armour
Goblin King 4 5 4 1 5
Options: pts
Model Rules 10 OC OM GC GM C S DA BN
Height: Standard
Goblin Chief 06 Units per
single model Army Type: Infantry
Base: 20x20mm
4” 8” 7
Goblin Chief 3 4 4 1 4
Options: pts
May be the Battle Standard Bearer 50
May take Special Items up to 100
If General, must take War Cry! 45
May take a Bow (3+) 5
May take a Close Combat Weapon (one choice only):
Paired Weapons 5
Light Lance 5
Great Weapon 10
Lance 10
Model Rules 11 OC OM GC GM C S DA BN
Height: Standard
Goblin Witch Doctor Type: Infantry
single model Base: 20x20mm
2 2 3 0
(if Wizard Master) 3 2 3 0
Model Rules 12 OC OM GC GM C S DA BN
GOBLIN MOUNTS
Wolf Standard, Cavalry Scuttler Spider Standard, Cavalry
25x50mm 25x50mm
Global Adv Mar Dis Model Rules Global Adv Mar Dis Model Rules
Feigned Flight, Light Strider, Feigned
9” 18” C Troops, Vanguard 7” 14” C Flight, Light Troops,
Vanguard, Scout
Defensive HP Def Res Arm
Defensive HP Def Res Arm
C C C C+ 1
C C C C+ 1
Offensive Att Off Str AP Agi
Offensive Att Off Str AP Agi
Wolf 1 3 3 0 3 Harnessed
Scuttler Spider 1 3 3 0 4 Harnessed, Poison
Attacks
Goblin Wolf Chariot Large, Construct
50x100mm
Huntsmen Spider Large, Cavalry
Global Adv Mar Dis Model Rules 50x50mm
9” 9” C Light Troops, Global Adv Mar Dis Model Rules’
Swiftstride
7” 14” C Strider
Defensive HP Def Res Arm
Defensive HP Def Res Arm
4 C 4 C+ 1
3 C 4 C+ 2
Offensive Att Off Str AP Agi
Common Goblin, Light Offensive Att Off Str AP Agi
Goblin (2) 1 2 3 0 2 Lance, Bow (4+)
Huntsmen 3 3 4 1 4 Harnessed, Poison
Spider
Wolf (2) 1 3 3 0 3 Harnessed Attacks
Chassis 5 2 Inanimate, Impact Hits
(D6+1)
Gargantula
Large, Beast 0-1 Mounts per Army
Cave Gnasher
40x40mm
0-3 Mounts per Army This mount and its rider count
towards Characters. Additionally,
Global Adv Mar Dis Model Rules’ Gigantic, Beast
this mount counts towards Big ‘n 100x150mm
Fly (6”, 12”), Light
Ground 5” 10” C Troops, Fearless, Oi
Nasty.
Fly 6” 12” it bites!, Bouncers
Global Adv Mar Dis Model Rules
Fearless, Stubborn,
Defensive HP Def Res Arm
7” 14” C Strider
3 C C C+ 1 Hard Target (1)
Defensive HP Def Res Arm
Offensive Att Off Str AP Agi
8 4 6 3
Cave Gnasher 3 4 6 3 3 Harnessed,
Impact Hits (1)
Offensive Att Off Str AP Agi
Forest Goblin, Light
Goblin (8) 1 2 3 0 2
Bouncers: Universal Rule. Lance, Bow (4+)
May only join units of Gnasher Dashers and other
Gargantula 8 4 5 2 4 Harnessed, Poison
Characters on Cave Gnasher (ignore the restrictions
Attacks, Venomous
under Oi it bites!).
Fangs
Options: pts
If mounted by a Goblin Witch Doctor,
Must take Spider-Mother Shrine free
SpiderMother Shrine: Universal Rule.
The model gains Aegis (5+, against Ranged
Attacks) and knows one additional Learned
Spell.
Model Rules 13 OC OM GC GM C S DA BN
CORE (at least 25%)
Height: Standard
Orcs 175 pts
20 models, may add up to 30 additional models for 11 pts/model
Type: Infantry
Base: 25x25mm
Orc 1 3 3 0 2
Options: pts
May take any of the following:
Shield 1 / model
Bow (4+) 1 / model
Paired Weapons 1 / model
Spear 2 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Model Rules 14 OC OM GC GM C S DA BN
Orc ‘Eadbashers 230 pts Height: Standard
Type: Infantry
15 models, may add up to 20 additional models for 17 pts/model 01 Units per
Base: 25x25mm
Army
Orc ‘Eadbasher 1 4 4 1 2
Options: pts
May take a Mammoth Stabber 25 / unit
Options: pts
May take any of the following:
Shield 1 / model
Paired Weapons 2 / model
Spear 3 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Model Rules 15 OC OM GC GM C S DA BN
Orc Boar Riders 140 pts Height: Standard
Type: Cavalry
5 models, may add up to 10 additional models for 20 pts/model 04 Units per
Base: 25x50mm
Army
Options: pts
May take a Shield 4 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Model Rules 16 OC OM GC GM C S DA BN
Height: Standard
Goblins 120 pts
20 models, may add up to 40 additional models for 6 pts/model
Type: Infantry
Base: 20x20mm
1 2 3 0
Common Goblin 1 2 3 0 2
Cave Goblin 1 2 3 0 3
Forest Goblin 1 2 3 0 2
Options: pts
May take (one choice only):
Shield free
Spear & Shield 1 / model
If Forest Goblin, instead 2 / model
Bow (4+)* 2 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Model Rules 17 OC OM GC GM C S DA BN
Shady Git Height: Standard
Type: Infantry
(This model is part of a Goblin unit)
Base: 20x20mm
1 4 3 0 Light Armour
Model Rules 18 OC OM GC GM C S DA BN
SPECIAL (no limit)
Height: Standard
Iron Orcs 295 pts
Type: Infantry
15 models, may add up to 20 additional models for 27 pts/model Base: 25x25mm
4” 8” 8 Scoring, Bodyguard (Iron Orc Warlord, Iron Orc Chief)
Options: pts
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Height: Large
Orc Boar Chariot 150 pts 03 Units per
Type: Construct
single model Army
Base: 50x100mm
4 4 5 2 Light Armour
Model Rules 19 OC OM GC GM C S DA BN
Mounted ‘Eadbashers 155 pts Height: Standard
Type: Cavalry
04 Units per
5 models, may add up to 10 additional models for 25 pts/model Army
Base: 25x50mm
Options: pts
May take a Shield 3 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
- may take a Banner Enchantment
Model Rules 20 OC OM GC GM C S DA BN
Height: Standard
Goblin Raiders 120 pts Type: Cavalry
5 models, may add up to 15 additional models for 13 pts/model 04 Units per Base: 25x50mm
Army
Goblin Raiders consisting of 8 or more models count towards Core instead of Special.
Global Adv Mar Dis Model Rules
1 2 3 1
Goblin Raider 1 2 3 0 2
Wolf 1 3 3 0 3 Harnessed
Scuttler Spider 1 3 3 0 4 Harnessed, Poison Attacks
Options: pts
May take any of the following:
Shield 1 / model
Light Lance 1 / model
Bow (4+) 2 / model
Throwing Weapons (5+) (Forest Goblins only) 2 / model
May upgrade one model to each of the following:
Champion 20
Musician 20
Standard Bearer 20
Height: Large
Goblin Wolf Chariot 125 pts 03 Units per
Type: Construct
1 model, may add up to 3 additional models for 100 pts/model
Army
Base: 50x100mm
4 2 4 1 Light Armour
Offensive Att Off Str AP Agi
Model Rules 21 OC OM GC GM C S DA BN
Height: Standard
Gnasher Dashers 160 pts 03 Units per
Type: Cavalry
5 models, may add up to 5 additional models for 25 pts/model Army
Base: 20x20mm
Ground 5” 10” 5 Fearless, Fly (6”, 12”), Light Troops, Oi it bites!
Fly 6” 12”
Defensive HP Def Res Arm
1 2 3 1 Light Armour
Offensive Att Off Str AP Agi
Height: Standard
Gnasher Herd 120 pts 05 Units per
Type: Beast
10 models, may add up to 30 additional models for 12 pts/model Army
Base: 20x20mm
1 4 3 0
Offensive Att Off Str AP Agi
Gnasher 2 4 5 2 4 They’re Everywhere!
They’re Everywhere!: Special Attack.
When a Gnasher Herd Breaks from Combat, it is removed as a casualty at the end of step 7 of the Round of Combat
Sequence (after taking Break Tests), and all units within 6’’ suffer 1 hit for every 5 Gnashers in the Gnasher Herd,
rounding fractions down. Hits are resolved with Strength 5 and Armour Penetration 2.
Height: Large
Gnasher Wrecking Team 140 pts 02 Units per
Type: Beast
single model Army
Base: 60mm round
Look At ‘Em Go!: Universal Rule.
After contacting a unit for the first time, a Gnasher Wrecking Team gains Running Amok!! for the rest of the game.
Model Rules 22 OC OM GC GM C S DA BN
Height: Large
Trolls 180 pts 03 Units per
Type: Infantry
3 models, may add up to 7 additional models for 70 pts/model Army
Base: 40x40mm
3 3 4 0 Fortitude (4+)
Troll 3 3 5 2 1 Troll Belch
Must take one of the following Troll Types:
Cave Troll (14 pts/model) Bridge Troll (9 pts/model)
Common Troll (free) The model gains Magic Resistance (3) The model gains Distracting and
and its Armour is set to 3. Strider (Water Terrain) .
Stupid: Universal Rule.
At the start of each friendly Player Turn, each unengaged non-Fleeing unit with one or more models with Stupid must
take a Discipline Test. If the test is failed, all models in the unit become Shaken until the end of the Player Turn, and in
the Movement Phase, directly after Rallying Fleeing units, the unit must move D6" directly forward, stopping 1" before
Impassable Terrain or other units.
Troll Belch: Special Attack.
At the model part’s Initiative Step, the owner may choose an enemy unit Engaged in Combat that the model part is able
to attack with Close Combat Attacks. If so, this unit suffers a hit, which is resolved with Strength 5 and Armour
Penetration 10, and the model part with Troll Belch may not perform any Close Combat Attacks.
Model Rules 23 OC OM GC GM C S DA BN
Height: Standard
Grotlings 90 pts 03 Units per
Type: Infantry
3 models, may add up to 3 additional models for 15 pts/model Army
Base: 40x40mm
Height: Large
Scrap Wagon 85 pts 03 Units per
Type: Construct
single model Army
Base: 50x100mm
4 2 4 1
Model Rules 24 OC OM GC GM C S DA BN
DEATH FROM ABOVE (max 15%)
Height: Standard
Skewerer 90 pts 04 Units per
Type: Construct
single model Army
Base: 60mm round
5 1 4 0 Light Armour
Offensive Att Off Str AP Agi
Height: Standard
Greenhide Catapults 03 Units per
Type: Construct
single model Army
Base: 75mm round
5 1 4 0 Light Armour
Offensive Att Off Str AP Agi
Model Rules 25 OC OM GC GM C S DA BN
BIG ’N NASTY (max 30%)
02 Units per Army Height: Gigantic
Gargantula 510 pts 01 Units per Army if it
Type: Beast
single model includes any Characters
mounted on Gargantula
Base: 100x150mm
8 4 6 3
Offensive Att Off Str AP Agi
Height: Gigantic
Great Green Idol 365 pts 02 Units per
Type: Infantry
single model Army
Base: 100x100mm
6 2 8 3
Offensive Att Off Str AP Agi
Model Rules 26 OC OM GC GM C S DA BN
Height: Gigantic
Giant 285 pts 03 Units per
Type: Infantry
single model Army
Base: 50x75mm
7 3 5 1
Offensive Att Off Str AP Agi
Giant 5 3 5 2 3 Rage
Giant See, Giant Do: Universal Rule. Options pts:
The model gains Born to Fight. May become Big Brother 35
May take (one choice only):
Rage: Attack Attribute - Close Combat. Giant Club 30
Whenever the model loses a Health Point, it Nets 60
gains +1 Attack Value. Whenever it gains a Wrecking Ball 20
Health Point, it suffers -1 Attack Value.
Big Brother : Universal Rule
The model's Health Points are set to 8, and its base size is changed to 75x100mm.
The roll for the number of hits from its Stomp Attacks is subject to Maximised Roll.
Giant Club : Close Combat Weapon.
Attacks made with this weapon gain +1 Strength and +1 Armour Penetration.
Wrecking Ball : Close Combat Weapon.
The wielder gains Fearless , Random Movement (3D6) , Shambolic , and Grind Attacks (D6+X) , where X is
equal to the Attack Value modifier the model gains from Rage. The wielder cannot perform any Close
Combat Attacks.
Model Rules 27 OC OM GC GM C S DA BN