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ABSORPTION MEDIUM
Let's briefly recall the absorption concept we talked about in metal material before. When light hits
translucent object or a medium, energy carried out by this light is transferred to that medium. That is,
the incident light energy can also be transformed into some other forms (such as heat energy); this
process is called absorption. And it's wavelength dependent.
All surfaces absorb certain wavelengths of the light. This is due to the energy exchanges of the
electron configurations depending on the surface. This is the simplest explanation since the subject is
long and technical, you can find very detailed and interesting information if you search online as
"Quantum Electrodynamics".
The absorption phenomenon is tightly bound to the the light, wavelength, surface characteristic and the
surface thickness. So we will explain this in more detail at the Octane's absorption option.
If the medium absorbs certain wavelengths of the white light, we see the remaining wavelengths
(colors). Actually when a medium absorbs light of a particular color, we perceive the object as the
complementary color, i.e., the color opposite the absorbed color. You can see the main and
complementary colors from the color wheel below. For example, when the medium absorb red color,
the resulting color we see is blue-green.
All this information is fully working in Octane. Now let's explain the absorption options in detail.
When you select the Medium channel, options will appear on the right hand side. From these options,
click on Absorption Medium.
The options of absorption medium will appear after you click on it. Now let's explain these options.
DENSITY
This parameter increases the absorption (and scatter) texture density by multiplying of it. You can
change this value depending on the material type you'll create. For example, if you are going to make a
candle, you may increase this value. Default value is 100 and this value should not be taken as a
reference. Actually, this parameter works in cooperation with other options. You can use it alone, but
when you start to create complex material, you will see that all the options are tightly bound together.
The following picture shows various density settings.
Info: You can think of Density as the amount of particles in a medium. If there is no particle, there is
no absorption and most importantly no scattering.
We suggest you keep this analogy in mind.
ABSORPTION
INVERT ABSORPTION
Inverts the absorption value. In this case you will see the absorbed color. For example in the above
picture RGB 40-127-30 is absorbed color. If you click invert, this time you will see the green color. If
you do not want to deal with color wheel and things like that, you can keep the value on and adjust the
colors you want.