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CHAPTER I
In this day and age, it is almost impossible for people to survive a day without
the use of gadgets. Every now and then, technology is always evolving. While time passes,
electronic gadgets keep on advancing. It is now 21st century and humanity is living in an era of
electronics. Gadgets have flooded man's life and have taken over everything. The time spent on
computers and electronic gadgets has increased vastly over the years. Widespread use of
electronic gadgets and heavy dependence on it combined with life, changes, and has given rise to
a number of problems.
Modern technology has gone too far. It offers the world so much more than it
could imagine. Apparently, as man would need something, technology will be there to make
their life more convenient, and more entertaining. What the people are holding right now in their
hands is part and parcel of it all. They may just be resting in each and everyone’s palms but
almost all details around the globe are laid with them.
technology, especially the people in this century and also to give some tips and ideas about how
to use electronic gadgets properly and in moderation. It is important to know how to manage
your time properly when using gadgets. As wise people say, "Time well spent is an investment
of the present for a practical and abundant future". This topic motivates the researchers to know
the current status of the electronic gadget users. Out of curiosity, the researchers decided to
choose this topic because nowadays, modern technology is all around us but no one knows how
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to use it correctly. The objective of this topic is to expand the knowledge of every gadget user on
Conceptual Framework
The general statement elevates in this treatise is that the frequent usage of
different electronic gadgets can affect the relationship between the parents and selected Grade 7
1.1 age
1.2 gender
2. In what way will the parents perceive their child’s behavior? Is it in a good way or not?
3. What are the most used gadgets of the students in terms of:
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3.1 learning
3.2 entertainment
4. What components of electronic gadgets such as applications, sites, games, and other
5. In general, what are the positive and negative impacts of electronic gadgets to the
1. The researchers assume that the survey will provide accurate information about the study.
2. The researchers will be able to gather the data from the respondents to come up with the
conclusions.
3. The researchers can possibly help the respondents widen the horizon of their
4. The respondents will become more aware about the effects of electronic gadgets in
family relationships.
5. The questions will help the respondents improve their analyzation skills.
gadgets to the relationship between parents and Grade 7 students of Fiat Lux Academe based on
how students use their gadgets, as a tool for both of their education and entertainment. The
researchers are expected to conduct their study from December 2018 to March 2019. The survey
limits to 10 male and female Junior High School students that will serve as their respondents and
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relationship between parents and selected Grade 7 students will be beneficial to the following:
parents: The parents will benefit in this study because they will know the possible
engagement of students to electronic gadgets over time. The respondents would come to
understand on how the excessive use of gadgets will have bad effects, as they should only
students: The study will be beneficial for them to acknowledge other people about the
researchers: The study help the researchers to acquire knowledge from the accumulated
future researchers: The study will serve as their guide and reference. It will also help
them to continue and extend the idea of the possible effects of different electronic gadgets
Operational Definition
Electronic gadgets – require a form of electric power to operate; such as video games,
television, computers, PSP games, phone apps, mobile phones, and tablets
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applications – an act of putting something to use, application of new techniques, use to which
something is put and a program that performs a particular tasks or set of tasks
Online game – a video game played over some form of computer network
Social media – forms of electronic communication through which people create online
Facebook – a popular free social networking website that allows registered users to create
profiles, upload photos and video, send messages and keep in touch with friends, family and
loved ones
Twitter – a free social networking micro blogging service that allows registered members to
Instagram – a free online photo-sharing application and social network platform that was
YouTube – a video sharing service that allow users to watch videos posted by other users and
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CHAPTER II
This chapter contains the literature and studies related to the effects of
Foreign Literature
Technology aids students’ expressions. Present what they have learned. They
can use software to make presentations and projects. It makes them more interested in the subject
and leads to better retention of information. With technological aids, students can make easy-to-
remember notes and a creative presentation of the information they have acquired. It will not be
wrong to say that application of technology has made a student’s life easy. It is easier for a
student to carry electronic gadgets than carrying big fat books to school. An iPad is less bulky
than a pile of notebooks or an eBook reader much lighter than a book. (Andersen and Becker,
2009)
Most of our youth and students are fond of going to the internet shop to use
computers, without knowledge of their parents what they are up to. They will ask money from
their parents that they have something to search in the internet for their project and assignments,
although others do so, but there are some who just make it as an alibi so that they can competent
skills with their peers through playing games online like for example war craft, battle realms, etc.
(Khan, 2007)
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Local Literature
According to the article of Philippine One (2017), it is tragic but every time
phones do not have load or internet connection, everyone feels “disconnected” from the world. It
makes people feel like standing on a deserted island with other islands being far away and
unreachable. It feels they can do limited things, all because they cannot communicate and cannot
browse anything that people need to know right now. This is not to belittle what these
technological gizmos can do for us. They are important, but if they seriously think about it, they
Based on the article, when Jose Rizal tried to fight the injustices of the
Spaniards, there is no social media upon which to launch a campaign against Spanish friars. No
electronic gadgets to call other Filipinos to back him up and no search engines to get information
forget that there are other matters that are more substantial in this life. Having “real
Too many people, especially young ones who have not known life with
mobile phones, the internet, or iPods, equate computer and communication technologies with life
itself. People spend a countless number of hours listening to music on iPods, watching YouTube,
texting/tweeting, and playing games online. These devices undoubtedly provide easy diversion
from life but when ordinary people are spending too much of their leisure time engrossed and
enthralled in technology, perhaps, it is no longer just a respite from life; it has become an escape
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from life. What is terrifying being more than escaping from life, computer, and communication
These technological gizmos do and will continue to play a potent and very
positive role in people’s lives. However, it should only provide fleeting deviations from life, and
significantly, be the perfect tools to enhance lives on this planet, but they should not become a
Foreign Studies
storage of information. Compact memory devices have replaced notebook and a keyboard and
computer mouse are the new writing devices, what may have required hundred pages of a book
can be compacted into a tiny memory chip. It can take hours to write, but it takes only seconds to
type. Storing data has become much easier, owing to technology. (Parsad and Jones, 2008).
Technology has eliminated space and time constraints: Online education and distance learning
have given a new dimension to education and higher learning. Even if students are
geographically far away from each other, they can be part of one classroom. Though not
physically but virtually. Many educational institutes offer online courses, which eliminates time
and space constraints in acquiring education. Universities offer online educational programs
wherein students can interact with their teachers over the internet, access reference materials
from the university website and earn degrees online. (Trotter, 2008)
Local Studies
This fact has been stated (Duque et al., 2017) that over the last decade, social
media has transformed people’s thinking about relationships and connections with others and the
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influences and persuasive power of online communities on how people think, organize, and act
politically.
Recently, the 2016 data on Social Media and Digital Stats in the Philippines,
the percentage of social media penetration has increased from 40% in 2015 to 47% in 2016. This
data means that social media continues to be an essential part in the lives of Filipinos who have
increased access to the Internet via their mobile phones and electronic devices. (Castro, 2016)
Bringing the electronic media into the schools could capitalize on the strong
motivation qualities that these media have for children. Many children who are turned off by
school are not turned off by one or another of the electronic media; quite the opposite. An
educational system that capitalized on this motivation would have a chance of much greater
success. Each medium has its own profile of cognitive advantages and disadvantages, and each
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CHAPTER III
METHODOLOGY
Research Design
The researchers used qualitative approach and aim to know the effects of
different electronic gadgets among Grade 7 Junior High School students of Fiat Lux Academe.
The researchers conducted a survey questionnaire consisting of 11 items. The purpose of the
study is to gather information on how different electronic gadgets affect the relationship between
Research Locale
The survey conducted by the researchers took place at the Hiraya Building of
Fiat Lux Academe, Don Placido Campos Avenue, Barangay San Jose, Dasmariñas City, Cavite.
The location was selected for the targeted students of the survey were Grade 7 students. Fiat Lux
Academe is the nearest location to oversight and has the numerous participants surveyed.
Research Participants
the Junior High School department of Fiat Lux Academe, Dasmariñas Campus with the total of
Research Instruments
conducted that served as the research’s reference to distinguish the effects of different electronic
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The researchers pursued a qualitative way to know exactly the opinion of the
respondents in terms of relationship between parents and students, especially those who use
electronic gadgets as a necessity for daily life, and to also give the respondents an opportunity to
assert their knowledge and share their own point of view about the said topic. The researchers
used printed questionnaires that were given to respondents personally. The questionnaire was
given to Grade 7 male and female students of Fiat Lux Academe. The survey was conducted
within a week or two. The researchers gave out questionnaires to 60 respondents. 13 respondents
Holmium, 10 respondents from Grade 7 – Gallium, survey questionnaires were also given to 9
respondents from Grade 7 – Francium, and 3 from the students of Grade 7 – Fluorine. The
researchers organized a plan to execute their survey properly. They divided themselves into
groups and directed a survey to different sections. The first 5 researchers conducted a survey to
the students of Grade 7 – Fluorine and Grade 7 – Francium. The next 3 researchers handed the
survey questionnaire to the students of Grade 7 – Dysprosium and Grade 7 – Einsteinium. The
students of Grade 7 – Gallium. The last researcher distributed survey questionnaires to the
students of Grade 7 – Holmium. The survey helped the researchers to gather information directly
from the respondents about the effects of different electronic gadgets between parents and
students.
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CHAPTER IV
Presentation
respondents, based on the student’s experience in relation to the effects of different electronic
gadgets. The researchers made a survey to determine the effects of electronic gadgets to Grade 7
students and their knowledge towards the topic. This chapter presented tables on how the
researchers conducted their survey, and in what ways the researchers gathered information
Analysis
Many of the respondents answered that use of electronic gadgets really affects
the relationship of the family, especially between parents and their children. Some hedger says
that in early stages of their life, they started to use electronic gadgets and this indicates that
family bonding would be seldom. The examinees also stated that they want to spend time with
their families rather than stare at their electronic gadgets. Therefore, the researchers conclude
that as the 21st century learners dig into their electronic gadgets and explore the modern world,
Interpretation of Data
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100
90
80
70
60
50
40
30
20
10
0
YES NO
BAR 1 Column1
The table shows that 96.67% of respondents agreed that the use of electronic
agreed that electronic gadgets, information, and communication can affect to their relationship
with their family, 25% answered maybe, while 8.33% said that it does not affect to their
relationship.
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40
35
30
25
20
15
10
5
0
6-8 years old 9-11 years old 12 years old and
above
BAR 2
The table shows the age of the respondents when they first use electronic gadgets, 55%
for 6-8 years old, 38.33% for 9-11 years old, and 6.67% for 12 years old and above.
How many hours do you consume in using electronic gadgets (per day)?
60
50
40
30
20
10
0
1-4 hours 5-8 hours 9 hours and above
BAR 3
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The table shows the respondents' consumed hours of using electronic gadgets, 51.67% for 1-4
hours of usage, 26.67% for 5-8 hours of usage and 21.67% for 9 hours and above of usage.
How many hours do you spend on studying with the usage of electronic
gadgets (per day)?
70
60
50
40
30
20
10
0
45 minutes - 1 hour 2 - 3 hours 4 hours and above
BAR 4
The table explains that 61.67% of the respondents can consume 45 minutes to 1 hour in
using electronic gadgets for studying, 33.33% can consume 2 to 3 hours, while 5% of the
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80
70
60
50
40
30
20
10
0
cellular phone laptop/pc tablet/iPad television
BAR 5
This table shows what electronic gadgets the respondents use often, 80.00% uses cellular
phone, 33.33% uses laptop/pc, 10% uses tablet/ipad, and 10% uses television.
How often do you spend your time on bonding with your family?
70
60
50
40
30
20
10
0
always sometimes never
BAR 6
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This table shows the frequency of the respondents' bonding time with their family, 33.33% found
themselves always having a bonding time with their family, 65.00% answered sometimes, while
1.67% said that they never have a bonding time with their family.
52
51
50
49
48
47
46
yes no
BAR 7
The table shows that 48.33% of the respondents' relationships between their parents are
affected when using electronic gadgets, while 51.67% of them have relationships that aren't
affected.
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70
60
50
40
30
20
10
0
yes maybe no
BAR 1
The table's response rate shows that majority of the respondents that use electronic gadgets
agreed that it affects their relationship with their family with the results of 66.67%, 8.33% of the
them were not sure, while 25% said that it doesn't affect to their relationship.
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Would you rather use electronic gadgets and enjoy your social
media/games or to have bonding with your family?
50
45
40
35
30
25
20
15
10
5
0
social media family bonding both
BAR 2
The table explains that 3.33% of the respondents chose to use social media than to have
bonding with their family, 75% choose to have time with their family, while the 21.67% of the
respondents chose both the social media and to have bonding with their family.
When was the last time you spent your time with your family?
50
45
40
35
30
25
20
15
10
5
0
Apr-18 Dec-18 Jan-19 Others
BAR 3
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The table explains that the 3.33% of the respondents had their last time spending with
their family on April 2018, the 13.33% is on December 2018, and the 76.67% had it on January
2019, and the other respondents has a total of 6.67%. In other words, in this table, the estimated
month and year the respondents last spent their time with their family were mostly on January
2019, with 76.67% response, followed by December 2018, with 13.33%. However, even if the
response were low on the month, April 2018 with 3.33%, it is still concerning how the
respondents consumed their time with electronic gadgets. The others did not specify with 6.67%.
Do you notice that you are having a hard time studying because of
electronic gadgets?
50
45
40
35
30
25
20
15
10
5
0
yes sometimes no
BAR 4
The table shows that out of the total survey participants, it was found out that 50% of the
response revealed that the respondents are suffering and having a hard time studying because of
too much using of electronic gadgets. It only shows that electronic gadgets can be a distraction
without the respondents controlling and managing their time. On the other hand, 43.33%
responded that they are not bothered, and 6.67% reflects that sometimes they have difficulty in
studying.
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CHAPTER V
Summary
Apart from electronic gadgets, students’ relationship with their parents seems to be vague. This
study is a qualitative study which was designed to know the different effects of electronic
gadgets. The respondents were chosen randomly by the researchers and answered the
accumulated by the researchers were organized and presented through the use of bar graphs
shown in Chapter IV of the research. It merely shows the data gathered from the answers of the
respondents in each questions regarding the usage and effects of different electronic gadgets to
The focus of the study was to determine the possible effects of immoderate
use of different electronic gadgets between parents and students. The investigation was
supervised in Fiat Lux Academe, scheduled from December 2018 until March 2019. The
researchers tracked a qualitative approach with the use of printed questionnaires. The intension
of the survey was to gain comprehension from the respondents regarding the excessive usage of
The respondents stated that their time and capability of using electronic
gadgets are more often than the usual use of it, and the time they spent with their family greatly
decreases because of the excessive usage of electronic gadgets. There are also factors that
affected the respondents; first, the lack of interest on doing outdoor activities that may also lead
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to obesity. Second, their time management would be different than what it used to, as they were
focusing more on their social media applications. Lastly, the small amount of time they spent
with their family. The answers gathered gave the researchers enough information about the
effects of electronic gadget, and what benefits and risks it may cause.
Conclusion
The usage of electronic gadgets is a necessity and very massive. People use it frequently
as they get to communicate with their friends, family, and relatives. Because of electronic
gadgets, the society can easily check out the latest news and issues occurring anywhere
around the globe. Also, human productivity became more efficient and better over the
The students’ behavior is also affected since electronic gadgets are all over them. Putting
too much time on using such gadgets affects the attitude of the students and adapts
anything they see on social media sites. It can also lead to negligent manner of every
student. And because of that, many people, especially parents, are complaining that
electronic gadgets affect the way how a student executes things in comparatively to their
daily lives.
The use of electronic gadgets helps in relieving stress a student feels due to school works.
It can also promote independent learning where the students can find useful information
from the internet. But some of the students cannot focus on their academic performances
There are endless benefits that humans can get through the use of electronic gadgets but
there can also be tons of disadvantages if people did not use these gadgets properly. They
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equally both have positive and negative results to the students’ overall performance and
Recommendations
To help improve the relationship between parents and students, the following
Establish communication with parents: One of the main effects of abusing the use of
technology is people tend to lose communication with the people around them which results in a
poor relationship, by interacting with family it can help people gain a more in-depth
understanding of the family members, which in turn helps improve your overall relationship.
prompted to conduct the similar study in their own distinctive ways to provide more accurate
information and fathom a particular problem or situation, Supervision must be initiated within
the parents to guide themselves corresponding to the obscene effects of electronic gadgets, Data
gathered from the study should pave way for the students to have a decrease from utilizing
electronic gadgets, researchers should cultivate students’ minds by leaving them sufficient
knowledge in relation to the study and the evaluation should also encourage students to perform
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