Beruflich Dokumente
Kultur Dokumente
Version 1.1
By Steffan Mensikov & Scott Anderson
1
Acknowledgments
Feedback, proofreading & PLaytesting
James Gallagher
David Patterson
CHANGE LOG
Changes from 1.0 (11/03/19):
Corrected Typos in Cults and Militia
Changes from 0.95 (11/03/19):
Added Cults and Militia
Added Legio Custodes
Lots of Fixes and Typos
Changes from 0.9 (27/01/19):
Added Silent Sisterhood Faction Rules
Changes from 0.8 (14/09/18):
Added Mechanicum Faction Rules
Corrected SA Leadership Values & Pts
Added contents page (with clickable links)
Changes from 0.7 (06/08/18):
Added Blackshields Rules
Added Solar Auxilia
Changes from 0.6 (03/08/18):
Added Shattered Legions rules
Changes from 0.5 (02/08/18)
Breacher Shields now give Obscured.
Reduced Breacher movement by 1.
Points bump for Seekers
New Tactics for Breachers and Recon Marines
Fixed Tactical Marine additional CC weapons being free.
Added Legion Rules for XVIII, XIX & XX Legions
Changes from 0.4 (31/07/18)
Added Legion Rules for XVII & XVIII Legions
In Memory of
ALAN BLIGH
2
Contents
Legiones Astartes Kill Teams ........................................................................................................................................... 4
Weapon Profiles and Points ................................................................................................................................................7
Legiones Astartes Tactics ................................................................................................................................................. 10
Loyalist Tactics .................................................................................................................................................................. 11
Traitor Tactics .................................................................................................................................................................... 11
Legions in the Age of Darkness ...................................................................................................................................... 12
LEGIO I: Dark Angels ......................................................................................................................................................... 12
LEGIO III: Emperors Children ............................................................................................................................................ 14
LEGIO IV: Iron Warriors ..................................................................................................................................................... 15
LEGIO V: White Scars ........................................................................................................................................................ 16
LEGIO VI: Space Wolves .................................................................................................................................................... 17
LEGIO VII: Imperial Fists.................................................................................................................................................... 19
LEGIO VIII: Night Lords ...................................................................................................................................................... 20
LEGIO IX: Blood Angels ..................................................................................................................................................... 21
LEGIO X: Iron Hands .......................................................................................................................................................... 22
LEGIO XII: World Eaters ..................................................................................................................................................... 23
LEGIO XIII: Ultramarines.................................................................................................................................................... 24
LEGIO XIV: Death Guard.................................................................................................................................................... 25
LEGIO XV: Thousand Sons ................................................................................................................................................ 27
LEGIO XVI: Sons of Horus.................................................................................................................................................. 29
LEGIO XVII: Word Bearers ................................................................................................................................................. 30
LEGIO XVIII: Salamanders ................................................................................................................................................. 31
LEGIO XIX: Raven Guard ................................................................................................................................................... 32
LEGIO XX: Alpha Legion..................................................................................................................................................... 33
The Shattered Legions ...................................................................................................................................................... 34
Black Shields ..................................................................................................................................................................... 35
Solar Auxilia Kill Teams .................................................................................................................................................. 38
Weapon Profiles and Points ............................................................................................................................................. 39
Solar Auxilia Tactics .......................................................................................................................................................... 41
Mechanicum Kill Teams ................................................................................................................................................. 42
Weapon Profiles and Points ............................................................................................................................................. 45
Mechanicum Tactics ......................................................................................................................................................... 48
Silent Sisterhood Kill Teams .......................................................................................................................................... 50
Weapon Profiles and Points ............................................................................................................................................. 50
Silent Sisterhood Tactics .................................................................................................................................................. 52
Militia and Cult Kill Teams ............................................................................................................................................. 53
Weapon Profiles and Points ............................................................................................................................................. 55
Militia & Cult Tactics ......................................................................................................................................................... 58
Muster of Worlds ............................................................................................................................................................... 58
Legio Custodes Kill Teams ............................................................................................................................................. 63
Legio Custodes Tactics ..................................................................................................................................................... 64
3
Legiones Astartes Kill Teams
Crafted to bring war to the galaxy in the name of the In Matched Play every member of a Legiones Astartes
Emperor, the Legiones Astartes have now turned their kill team must share the same chosen <Legion>
fury upon each other and their former allies. Across Keyword and the same chosen <Allegiance> keyword
countless battlefields the full strength of the Legions as well as the <Legiones Astartes> Keyword.
clash in battles so vast that they threaten to shatter
the very ground they are fought on. The <Allegiance> Keyword must be chosen from the
following list: Loyalist, Traitor
But in the wake of such a great conflict there are
countless small-scale actions that are no less critical. The <Legion> Keyword must be chosen from the
From the desperate delaying tactics of the shattered following list: Dark Angels, Emperors Children, Iron
legions, to the enforcer teams of the “Dark Warriors, White Scars, Space Wolves, Imperial Fists,
Compliance”, small groups of Astartes engage in Night Lords, Blood Angels, Iron Hands, World Eaters,
warfare that makes up in fury what it lacks in scale. Ultramarines, Death Guard, Thousand Sons, Sons of
Many heroes and champions of both sides will fall Horus, Word Bearers, Salamanders, Raven Guard,
forgotten, their heroism or infamy hidden in this new Alpha Legion, Shattered Legions (), Black Shields
age of darkness.
These Keywords may grant additional rules,
PICKING YOUR KILL TEAM stratagems and options. Some (like the Shattered
Legiones Astartes Kill teams are selected using the Legions and Black Shields keywords) may have
normal rules for selecting kill teams, as laid out in the additional choices. See the Legions in the Age of
kill team core rules. Darkness section for more details
Keywords
The <Allegiance> and <Legion> faction keywords are
special keywords, that can be selected by the player
from a list rather than being pre-set.
4
LEGION BREACHER MARINE
NAME M WS BS S T W A Ld Sv Max
Breacher Marine 5” 3+ 3+ 4 4 1 1 7 3+ -
Breacher Gunner 5” 3+ 3+ 4 4 1 1 7 3+ 2
Breacher Sergeant 5” 3+ 3+ 4 4 1 2 8 3+ 1
This model is armed with a bolter, boarding shield, hardened armour, bolt pistol, frag and krak grenades.
Up to two Breacher Marines can be Breacher Gunners and one Breacher Marine can be a Breacher Sergeant.
WARGEAR OPTIONS • Any model may take a melta bomb.
• One model may take a nuncio-vox.
• One model may take a legion vexilla.
• A Breacher Gunner may replace his bolter with a weapon from the
Special Weapons List.
• A Breacher Sergeant may take an additional chainsword/combat blade
• A Breacher Sergeant may replace his bolter, bolt pistol, combat blade
and/or chainsword with weapons from the Combat Weapons List or
Sergeant Weapons List.
• A Breacher Sergeant can replace his power armour with artificer armour.
• A Breacher Sergeant may take a breaching charge.
ABILITIES Transhuman Physiology: Ignore the Hardened Armour: When a model
penalty to this model’s hit rolls from wearing hardened armour is targeted by
one Flesh Wound it has suffered. weapon with has a random number of
shots (such as Heavy D6), you may
Boarding shield: A model equipped choose to force your opponent to reroll
with a boarding shield has a 5+ their first roll.
invulnerable save. In addition, a model
with a boarding shield always counts Legiones Astartes: You can re-roll failed
as obscured. Nerve test for this model.
SPECIALISTS Leader (Sergeant only), Demolitions (Gunner only), Combat, Comms (Model with
Nuncio-Vox Only), Veteran
FACTION KEYWORDS Legiones Astartes, <Allegiance>, <Legion>
KEYWORDS Infantry, Breacher, Astartes
5
LEGION SEEKER MARINE
NAME M WS BS S T W A Ld Sv Max
Seeker Marine 6” 3+ 3+ 4 4 1 1 7 3+ -
Seeker Sergeant 6” 3+ 3+ 4 4 1 2 8 3+ 1
This model is armed with a bolter with special issue ammunition, bolt pistol, frag and krak grenades.
One Seeker Marine can be a Seeker Sergeant.
WARGEAR OPTIONS • Any model may replace their bolter with a combi weapon
• One model may take a nuncio-vox.
• A Seeker Sergeant may take an additional chainsword/combat blade
• A Seeker Sergeant may replace his Bolter, Bolt Pistol and/or Chainsword
with weapons from the Combat Weapons List or Sergeant Weapons List.
• A Seeker Sergeant can replace his power armour with artificer armour
ABILITIES Legiones Astartes: You can re-roll Special Issue Ammunition: Seeker
failed Nerve test for this model. Marines are equipped with Kraken,
Scorpius and Tempest bolt shells for
Transhuman Physiology: Ignore the their bolters or combi-weapon and may
penalty to this model’s hit rolls from choose which to fire each turn.
one Flesh Wound it has suffered.
SPECIALISTS Leader (Sergeant only), Combat, Comms (Model with Nuncio-Vox Only), Veteran,
Sniper
FACTION KEYWORDS Legiones Astartes, <Allegiance>, <Legion>
KEYWORDS Infantry, Seeker, Astartes
6
Weapon Profiles and Points
Special Equipment Rules
Nuncio-Vox: You can add 1 to the LD of all friendly Legiones Astartes whilst a friendly model with a Nuncio-Vox is on the
table.
Legion Vexilla: Legiones Astartes models automatically pass nerve checks if they are within 6” of model with a Legion
Vexilla
Artificer Armour: A model with artificer armour increases his save to 2+.
Combi-Weapon: A model with an option to take a combi-weapon may choose one from the following list: Combi-Flamer,
Combi-Melta, Combi-Plasma, Combi-Grenade Launcher, Combi-Volkite Charger
Power Weapon: A model with an option to take a power weapon may choose one from the following list: Power Axe,
Power Maul, Power Sword, Power Lance.
Special Issue Ammunition: When a model with Special Ammunition fires a Boltgun, Combi-weapon (boltgun profile only)
or bolt pistol, it can choose one of the ammunition types it is equipped with and apply the modifiers below.
RANGED WEAPONS
NAME RANGE TYPE S AP D Abilities
Astartes Shotgun 12” Assault 2 4 0 1 If the target is within half range, add 1
to this weapons strength
Autocannon 48” Heavy 2 7 -1 2
Bolt Pistol 12” Pistol 1 4 0 1 -
Boltgun 24” Rapid Fire 1 4 0 1 -
Combi-Flamer When attacking with this weapon, choose one or both of the profiles below. If you choose
both, subtract 1 from all hit rolls made with this weapon.
• Boltgun 24” Rapid Fire 1 4 0 1 -
• Flamer 8” Assault D6 4 0 1 This weapon automatically hits its
target.
Combi-Grenade When attacking with this weapon, choose one profile or the Boltgun and one of the other
Launcher profiles below. If you choose to fire the boltgun and another profile, subtract 1 from all hit
rolls made with this weapon.
• Boltgun 24” Rapid Fire 1 4 0 1 -
• Grenade 24” Assault D6 3 0 1 -
Launcher (frag)
• Grenade 24” Assault 1 6 -1 D3 -
Launcher (krak)
Combi-Melta When attacking with this weapon, choose one or both of the profiles below. If you choose
both, subtract 1 from all hit rolls made with this weapon.
• Boltgun 24” Rapid Fire 1 4 0 1 -
• Melta-gun 12” Assault 1 8 -4 D6 See Meltagun
Combi-Plasma When attacking with this weapon, choose one or both of the profiles below. If you choose
both, subtract 1 from all hit rolls made with this weapon.
• Boltgun 24” Rapid Fire 1 4 0 1 -
• Plasma-Gun 24” Rapid Fire 1 7 -3 1 See Plasma Gun
Combi-Volkite When attacking with this weapon, choose one or both of the profiles below. If you choose
Charger both, subtract 1 from all hit rolls made with this weapon.
• Boltgun 24” Rapid Fire 1 4 0 1 -
• Volkite Charger 15” Assault 2 5 0 2
Flamer 8” Assault D6 4 0 1 This weapon automatically hits its
target.
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RANGED WEAPONS
NAME RANGE TYPE S AP D Abilities
Frag Grenade 6” Grenade D6 3 0 1 -
Graviton Gun 18 Assault 2 5 -3 1 If the Target has a save characteristic of
3+ or better, this weapon increases its
Damage to D3
Hand Flamer 6” Pistol D3 3 0 1 This weapon automatically hits its
target.
Heavy Bolter 36” Heavy 3 5 -1 1 -
Heavy Flamer 8” Assault D6 5 -1 1 This weapon automatically hits its
target.
Krak Grenades 6” Grenade 1 6 -1 D3 -
Lascannon 48” Heavy 1 9 -3 D6 -
Melta Bomb 4” Grenade 1 8 -4 D6 Roll two dice when inflicting damage
with this weapon and pick the highest.
Meltagun 12” Assault 1 8 -4 D6 If the target is within half range of this
weapon, roll two dice when inflicting
damage with it, and pick the highest.
Missile Launcher When attacking with this weapon, choose one of the profiles below.
• Frag Missile 48” Heavy D6 4 0 1 -
• Krak Missile 48” Heavy 1 8 -2 D6 -
Multi-melta 24” Heavy 1 8 -4 D6 If the target is within half range of this
weapon, roll two dice when inflicting
damage with it, and pick the highest.
Plasma Cannon When attacking with this weapon, choose one of the profiles below.
• Standard 36” Heavy D3 7 -3 1
• Supercharge 36” Heavy D3 8 -3 2 On an unmodified hit roll of a 1, the
bearer is taken out of action after all of
this weapons shots have been resolved.
Plasma Gun When attacking with this weapon, choose one of the profiles below.
• Standard 24” Rapid Fire 1 7 -3 1
• Supercharge 24” Rapid Fire 1 8 -3 2 On an unmodified hit roll of a 1, the
bearer is taken out of action after all of
this weapons shots have been resolved.
Plasma Pistol When attacking with this weapon, choose one of the profiles below.
• Standard 12” Pistol 1 7 -3 1
• Supercharge 12” Pistol 1 8 -3 2 On an unmodified hit roll of a 1, the
bearer is taken out of action.
Rotor Cannon 30” Rapid Fire 3 3 0 1
Shroud bombs 12” Grenade D6 - - - This weapon does not inflict any
damage. Your opponent suffers an
additional -1 hit modifier when shooting,
if they are within 6” of a model hit by
this weapon, until the end of the turn.
Sniper rifle 36” Heavy 1 4 0 1 A model firing a sniper rifle does not
suffer the penalty to hit rolls for the
target being at long range. If you roll a
wound roll of a 6+ for this weapon, it
inflicts a mortal wound in addition to its
normal damage.
Volkite Caliver 30” Heavy 2 6 0 2
Volkite Charger 15” Assault 2 5 0 2
Volkite Culverin 45” Heavy 4 6 0 2
Volkite Serpenta 10” Pistol 1 5 0 2
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MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Chainsword Melee Melee User 0 1 Each time the bearer fights, they can make 1
additional attack with this weapon.
Combat blade Melee Melee User 0 1 Each time the bearer fights, they can make 1
additional attack with this weapon.
Heavy Chainsword Melee Melee U+2 0 1
Lascutter Melee Melee 9 -3 D3 When attacking with this weapon a model may only
ever make one attack.
Lighting Claw Melee Melee User -2 1 You can re-roll failed wound rolls with this weapon.
If a model is armed with two lightning claws, each
time it fights it can make one additional attack with
them.
Power Axe Melee Melee U+1 -2 1 -
Power Fist Melee Melee Ux2 -3 D3 When attacking with this weapon, you must subtract
1 from the hit roll.
Power Maul Melee Melee U+2 -1 1 -
Power Lance Melee Melee U+2 -1 1 -
Power Sword Melee Melee User -3 1 -
Thunder Hammer Melee Melee Ux2 -3 3 When attacking with this weapon, you must subtract
1 from the hit roll.
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MELEE Weapons EQUIPTMENT
WEAPON PTS Per WEAPON WEAPON PTS PER WEAPON
Additional Chainsword / Combat 1 Artificer Armour 2
Blade
Chainsword / Combat Blade 0 Boarding Shield 0
Heavy Chainsword 1 Cameleoline 2
Lascutter 2 Hardened Armour 0
Lighting Claw 2 Legion Vexilla 2
Power Axe 1 Nuncio-Vox 2
Power Fist 3 Recon Armour 0
Power Maul 1 Special Issue 0
Ammunition
Power Lance 1
Power Sword 2
Thunder Hammer 4
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Loyalist Tactics
Legiones Astartes kill teams may use these tactics if they have the Loyalist faction keyword.
Traitor Tactics
Legiones Astartes kill teams may use these tactics if they have the Traitor faction keyword.
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Legions in the Age of Darkness
RANGED WEAPONS
NAME RANGE TYPE S AP D Abilities
Missile Launcher When attacking with this weapon, choose one of the profiles below.
(Stasis Missiles)
• Frag Missile 48” Heavy D6 4 0 1 -
• Krak Missile 48” Heavy 1 8 -2 D6 -
• Stasis 24” Heavy D3 4 0 1 If an enemy Infantry model is hit by any Stasis
Missile Missiles, it is stunned until the end of the next battle
round. That model cannot fire Overwatch or be
Readied, and your opponent must subtract 1 from hit
rolls made for the model.
Heavy Bolter (Acid When attacking with this weapon, choose one of the profiles below.
Shells)
• Standard 36” Heavy 3 5 -1 1 -
• Acid Shells 36” Heavy 3 2 -2 1 If you roll a wound roll of a 6+ for this weapon, it
inflicts a mortal wound in addition to its normal
damage.
Plasma Repeater
• Standard 12” Assault 3 7 -3 1 -
• Supercharge 12” Assault 3 8 -3 2 On an unmodified hit roll of a 1, the bearer is taken
out of action after all of this weapons shots have been
resolved.
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MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Calibanite war blade Melee Melee U+1 -3 1 -
Terranic Greatsword Melee Melee U+2 -3 2 If you roll a wound roll of a 6+ for this weapon, it
inflicts a mortal wound in addition to its normal
damage
Plasma Repeater 3
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LEGIO III: Emperors Children
Legiones Astartes kill teams that have the Emperors Children faction keyword have access to the following additional
equipment and tactics.
RANGED WEAPONS
NAME RANGE TYPE S AP D Abilities
Cacophony 36” Heavy 2 5 -1 1 If an enemy Infantry model is hit by a Cacophony it
must take a nerve check in the morale phase,
regardless of whether they are flesh wounded. In
addition, all nerve checks made by the model that
turn have an additional +1 modifier.
MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Phoenix Power Spear This weapon has two stat lines, use the first in a fight phase where the model has
charged in the previous movement phase, in the second in all other fights.
• On charge Melee Melee U+1 -4 1 -
• Other Melee Melee User -3 1 -
Melee Weapons
WEAPON PTS Per WEAPON
Phoenix Power Spear 2
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LEGIO IV: Iron Warriors
Legiones Astartes kill teams that have the Iron Warriors faction keyword have access to the following additional
equipment and tactics.
RANGED WEAPONS
NAME RANGE TYPE S AP D Abilities
Heavy Bolter When attacking with this weapon, choose one of the profiles below.
(Shrapnel Bolts)
MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Servo Arm Melee Melee Ux2 -2 3 Each servo arm can be used to make one
additional attack each time the bearer fights.
When attacking with this weapon, you must
subtract 1 from the hit roll.
15
LEGIO V: White Scars
Legiones Astartes kill teams that have the White Scars faction keyword have access to the following additional
equipment and tactics.
MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Power Glaive When attacking with this weapon, choose one of the profiles below.
• One Handed Melee Melee User -3 1 -
• Two-Handed Melee Melee Ux2 -3 2 When attacking with this weapon, you must
subtract 1 from the hit roll.
16
LEGIO VI: Space Wolves
Legiones Astartes kill teams that have the Space Wolves faction keyword have access to the following additional
equipment, units and tactics.
Fenrisian Wolf
NAME M WS BS S T W A Ld Sv Max
Fenrisian Wolf 9” 3+ 6+ 4 4 1 1 5 6+ 2
This model is armed with sharp teeth
WARGEAR OPTIONS • Any model may be upgraded to a cyber wolf
ABILITIES Bestial Nature: A Fenrisian wolf can Cyber-wolf: A model with this upgrade
never be a specialist or gain gains +1 Toughness
experience.
Combat Shield: A model with a Combat Shield gains a 6+ invulnerable save in the shooting phase. This is increased to
5+ in the fight phase.
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MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Sharp Teeth Melee Melee User - 1 -
Frost Blade Melee Melee U+1 -3 1 -
Frost Axe Melee Melee U+2 -2 1 -
Frost Claw Melee Melee U+1 -2 1 You can re-roll failed wound rolls with this
weapon. If a model is armed with two frost
claws, each time it fights it can make one
additional attack with them.
Great Frost Blade Melee Melee Ux2 -3 1 When attacking with this weapon, you must
subtract 1 from the hit roll. In the fight phase
you may make one additional attack for each
enemy model after the first that you are in
base to base contact with (so 2 models gives
+1 attack), up to a maximum of 3 extra
attacks.
KILL TEAM
MODEL PTS Per MODEL
Fenrisian Wolf 8
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LEGIO VII: Imperial Fists
Legiones Astartes kill teams that have the Imperial Fists faction keyword have access to the following additional
equipment and tactics.
Imperial Fists Legiones Astartes Tactic Imperial Fists Legiones Astartes Tactic
Use this tactic at the beginning of a shooting phase, Use this tactic at the beginning of a shooting or fight
all friendly Imperial Fist models that fire a bolter, bolt phase. All Imperial Fist models equipped with a
pistol, heavy bolter or the bolter part of a combi- boarding shield, that are within 3” of a friendly
weapon, gain a +1 hit modifier until the end of the model that is also equipped with a boarding shield,
phase. gain +1 Toughness until the end of that phase.
MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Solarite Power Melee Melee Ux2 -4 D3+1 When attacking with this weapon, you must
Gauntlet subtract 1 from the hit roll.
MELEE Weapons
WEAPON PTS Per WEAPON
Solarite Power Gauntlet 3
19
LEGIO VIII: Night Lords
Legiones Astartes kill teams that have the Night Lords faction keyword have access to the following additional
equipment and tactics.
MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Nostraman Chainglaive Melee Melee U+1 -1 1 You can re-roll failed wound rolls with this
weapon.
20
LEGIO IX: Blood Angels
Legiones Astartes kill teams that have the Blood Angels faction keyword have access to the following additional
equipment and tactics.
Ranged WEAPONS
NAME RANGE TYPE S AP D Abilities
Inferno Pistol 6” Pistol 1 8 -4 D6 If the target is within half range of this weapon,
roll two dice when inflicting damage with it, and
pick the highest.
Iliastus Assault Cannon 24” Heavy 4 6 -2 1 If you roll 3 unmodified hit rolls of a 1 when firing
this weapon, the weapon may not be used for
the rest of the game.
RANGED Weapons
WEAPON PTS Per WEAPON
Iliastus Assault Cannon 4
Inferno Pistol 2
21
LEGIO X: Iron Hands
Legiones Astartes kill teams that have the Iron Hands faction keyword have access to the following additional
equipment and tactics.
Cyber-familiar: A model with a Cyber-familiar may, once per game, re-roll one failed armour save.
MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Servo Arm Melee Melee Ux2 -2 3 Each servo arm can be used to make one
additional attack each time the bearer fights.
When attacking with this weapon, you must
subtract 1 from the hit roll.
22
LEGIO XII: World Eaters
Legiones Astartes kill teams that have the World Eaters faction keyword have access to the following additional
equipment and tactics.
Any Legion Reconnaissance Marine with the World Eaters faction keyword may take the following options:
• Exchange bolter for a Chainaxe instead of a Chainsword or Combat Blade
Any Breacher Sergeant or Seeker Sergeant with the World Eaters faction keyword may take the following options:
• Take a Chainaxe instead of a Chainsword or Combat Blade
World Eaters Legiones Astartes Tactic World Eaters Legiones Astartes Tactic
Use this tactic at the beginning of a fight phase, all Use this tactic at the beginning of a movement
friendly World Eaters models that charged in the phase, all friendly World Eaters models may re-roll
previous movement phase may reroll any unmodified their charge and advance rolls if they chose, until
wound rolls of a 1 till the end of that phase. the end of the phase.
MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Chainaxe Melee Melee U+1 -1 1 Each time the bearer fights, they can make 1
additional attack with this weapon.
Barb-hook lash Melee Melee User -1 1 You can re-roll failed wound rolls with this
weapon.
Excoriator Chainaxe Melee Melee U+3 -2 1 When attacking with this weapon, you must
subtract 1 from the hit roll.
Meteor Hammer Melee Melee U+2 -2 2 You can re-roll failed to hit rolls with this weapon.
Melee Weapons
WEAPON PTS Per WEAPON
Chainaxe 1
Barb-hook lash 1
Excoriator Chainaxe 2
Meteor Hammer 2
23
LEGIO XIII: Ultramarines
Legiones Astartes kill teams that have the Ultramarines faction keyword have access to the following additional
equipment and tactics.
1 Command Point
MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Legatine Axe Melee Melee User -2 1 If you roll a wound roll of a 6+ for this weapon, it
inflicts a mortal wound in addition to its normal
damage.
Melee Weapons
WEAPON PTS Per WEAPON
Legatine Axe 2
24
LEGIO XIV: Death Guard
Legiones Astartes kill teams that have the Death Guard faction keyword have access to the following additional
equipment and tactics.
Any Legion Tactical Marine or Legion Breacher Marines with the Death Guard faction keyword may take the following
options:
• Any model may take Rad Grenades
RANGED WEAPONS
NAME RANGE TYPE S AP DAbilities
Chem-Flamer 8” Assault D6 4 0 1This weapon automatically hits its target.
You can re-roll failed wound rolls with
this weapon.
Combi-Chem Flamer When attacking with this weapon, choose one or both of the profiles below. If you choose
both, subtract 1 from all hit rolls made with this weapon.
• Boltgun 24” Rapid Fire 1 4 0 1 -
• Chem Flamer 8” Assault D6 4 0 1 This weapon automatically hits its target.
Hand Chem-Flamer 6” Pistol D3 3 0 1 This weapon automatically hits its target.
You can re-roll failed wound rolls with
this weapon.
Heavy Chem-Flamer 8” Assault D6 5 -1 1 This weapon automatically hits its target.
You can re-roll failed wound rolls with
this weapon.
Rad Grenade 6” Grenade D6 3 0 1 If you roll a wound roll of a 6+ for this
weapon, it inflicts a mortal wound in
addition to its normal damage.
25
MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Power Scythe Melee Melee Ux2 -3 1 When attacking with this weapon, you must
subtract 1 from the hit roll. In the fight phase you
may make one additional attack for each enemy
model after the first that you are in base to base
contact with (so 2 models gives +1 attack), up to
a maximum of 3 extra attacks.
26
LEGIO XV: Thousand Sons
Legiones Astartes kill teams that have the Thousand Sons faction keyword have access to the following additional
equipment and tactics.
Astral Warfare
2 Command Points
Arcane Litanies: A model with Arcane Litanties may, once per game, ignore one Perils of the Warp result.
Asphyx Shells: When a model with Asphyx Shells fires a Boltgun, Combi-weapon (boltgun profile only) or bolt pistol, it
can choose to re-roll any failed to wound rolls with that weapon
RANGED WEAPONS
NAME RANGE TYPE S AP D Abilities
Ǽther-fire Cannon When attacking with this weapon, choose one of the profiles below.
• Standard 36” Heavy 2 7 -3 1 If you roll a wound roll of a 6+ for this
weapon, it inflicts a mortal wound in
addition to its normal damage.
• Supercharge 36” Heavy 2 8 -3 2 On an unmodified hit roll of a 1, the
bearer is taken out of action after all of
this weapons shots have been resolved.
If you roll a wound roll of a 6+ for this
weapon, it inflicts a mortal wound in
addition to its normal damage.
Rotor Cannon 30” Rapid Fire 3 3 0 1 You can re-roll failed wound rolls with
(Asphyx Shells) this weapon.
27
Quickblood Kine Shields
Quickblood has a warp charge value of 5. If Kine Shields has a warp charge value of 6. If
manifested, the casting model gains +2 to its Charge manifested, the casting model gains a 6+ invulnerable
and Advance rolls in the next movement phase. save until the beginning of the next psychic phase
Ashen Blow
Ashen Blow has a warp charge value of 6. If
manifested, the casting model gains +1 Strength in
the subsequent fight phase.
28
LEGIO XVI: Sons of Horus
Legiones Astartes kill teams that have the Sons of Horus faction keyword have access to the following additional
equipment and tactics.
Sons of Horus Legiones Astartes Tactic Sons of Horus Legiones Astartes Tactic
Use this tactic at the end of a fight phase. Pick three Use this tactic at the beginning of a shooting phase,
Sons of Horus models from your kill team. In which all Sons of Horus models targeting a model within
ever order you choose, those models can 12” with Pistol, Assault or Rapid Fire Weapons gain
immediately fight an additional time. a +1 hit modifier till the end of the phase.
Equipment
WEAPON PTS Per WEAPON
Banestrike Rounds 0
29
LEGIO XVII: Word Bearers
Legiones Astartes kill teams that have the Word Bearers AND Traitor faction keyword have access to the following
additional equipment and tactics. All Word Bearer models may select the Zealot specialism instead of one of their
normal options.
Dark Channelling: When a model is given Dark Channelling they get -1 LD, then roll on the table below. The model
gains that benefit for the remaindered of the game. A model may only have one instance Dark Channelling, any
subsequent Dark Channellings have no effect.
D6 Result
1-3 The model gains +1 to hit in the fight phase.
4-5 The model gains +1 Strength
6 The model gains a 5+ invulnerable save and the Daemon keyword
MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Tainted Weapon Melee Melee U+1 -2 1 You may only make a single attack with this
weapon. If you roll a wound roll of a 6+ for this
weapon, it inflicts a mortal wound in addition to
its normal damage.
Dark Incantations
Dark Incantations has a warp charge value of 6. If
manifested, pick a friendly model within 6” of the
caster (this may be the caster), they gain Dark
Channelling.
30
LEGIO XVIII: Salamanders
Legiones Astartes kill teams that have the Salamanders faction keyword have access to the following additional
equipment and tactics.
Master Crafted Weapon: When you select the Master Crafted Weapon upgrade you must select one weapon carried by
the model with the upgrade. This should be noted on your roster. That weapon may re-roll hot rolls of a 1. You may
select the Master Crafted Weapon option multiple times.
Ranged WEAPONS
NAME RANGE TYPE S AP D Abilities
Inferno Pistol 6” Pistol 1 8 -4 D6 If the target is within half range of this weapon,
roll two dice when inflicting damage with it, and
pick the highest.
31
LEGIO XIX: Raven Guard
Legiones Astartes kill teams that have the Raven Guard faction keyword have access to the following additional
equipment and tactics.
Infravisor: A model with an Infravisor gains a +1 hit modifier in the shooting phase if his target is obscured.
Melee WEAPONS
NAME RANGE TYPE S AP D Abilities
Raven’s Talon Melee Melee U+1 -2 1 You can re-roll failed wound rolls with this
weapon. If a model is armed with two Raven’s
Talons, each time it fights it can make one
additional attack with them.
32
LEGIO XX: Alpha Legion
Legiones Astartes kill teams that have the Alpha Legion faction keyword have access to the following additional
equipment and tactics.
Any Astartes Model with the Alpha Legion faction keyword may take the following options:
• Replace their Frag Grenades with Venom Spheres
Melee WEAPONS
NAME RANGE TYPE S AP D Abilities
Power Dagger Melee Melee User -3 2 You may only make a single attack with this
weapon.
Ranged WEAPONS
NAME RANGE TYPE S AP D Abilities
Venom Spheres 6” Grenade 3 0 1 You can re-roll failed wound rolls with this
D6 weapon.
Equipment
WEAPON PTS Per WEAPON
Banestrike Rounds 0
33
The Shattered Legions
The Shattered Legions () faction keyword is a special kind of keyword that consists of two elements. The first is the
Shattered Legions keyword, this is a normal faction keyword and all members of a Shattered Legions Matched Play
Kill Team must have it. However, each model with the Shattered Legions keyword must select a second part of the
keyword which goes in the brackets, representing their parent legion. This may be different for each model in the kill
team. This may be selected from the following list: Dark Angels, Emperors Children, Iron Warriors, White Scars, Space
Wolves, Imperial Fists, Night Lords, Blood Angels, Iron Hands, World Eaters, Ultramarines, Death Guard, Thousand
Sons, Sons of Horus, Word Bearers, Salamanders, Raven Guard, Alpha Legion.
A model can access equipment as if they were from their parent legion. However Shattered Legions kill-teams do not
have access to the Legion specific tactics, instead getting the Shattered Legions tactics below.
Example: You select a Tactical Support Marine and give him the Shattered Legions (Dark Angels) keyword. As he is
from the Dark Angels he can take a Plasma Repeater, but you do not have access to the Mastery of the Blade and
Weapons of Old Night tactics.
34
Black Shields
Legiones Astartes kill teams that have the Blackshields faction keyword have access to the following additional
equipment and tactics.
Origin
Legiones Astartes kill teams that have the Blackshields faction keyword, gain an additional <Origin> faction keyword.
Like the Legion keyword it must be selected from the following list: Death Seekers, Orphans of War, Outlanders,
Chymerae. This must be the same for every member of the kill team. The chosen origin keyword gives additional
options and rules as outlined below.
Limited Supply
Legiones Astartes kill teams that have the Blackshields faction keyword use, where listed, the points values in this
section rather than those on page 9 & 10. This increases the cost of some weapon options.
Any Legion Tactical Marine Model with the Blackshields faction keyword may take the following options:
• Any model may replace their bolter with one of the following:
• Laslock
• Autogun
• Astartes Shotgun
• Pariah Bolter
1 Command Point
Corrupted Gene-seed: A model with the Corrupted Gene-seed option may select one of the following sets of stat
changes and rules. Every model in the Kill team must take the same upgrade.
• Option 1: +1 Strength, +1 Toughness, -1 Initiative, -1 Movement, may not make
Advance moves, -2 to all charge rolls, Consolidate and Pile-in moves are at -1”.
• Option 2: +1 Hit modifier, -2 Leadership.
• Option 3: +2 Movement, +1 Hit modifier with melee weapons, +1 Strength if charged
that turn, -1 hit modifier with ranged weapons most always charge if possible in the
movement phase.
35
Melee WEAPONS
NAME RANGE TYPE S AP D Abilities
Autogun 24” Rapid Fire 1 3 0 1
Laslock 18” Assault 1 4 0 1
Pariah Bolter 16” Assault 2 4 - 1
Pariah Flamer When attacking with this weapon, choose one of the profiles below.
- Standard 8” Assault D6 3 0 1 This weapon automatically hits its target.
- Overpressure 8” Assault 2D6 3 0 1 This weapon automatically hits its target. If you
roll two 1s when determining the number of
shots for this weapon the bearer is taken out
of action after all of this weapons shots have
been resolved.
Rad Grenade 6” Grenade D6 3 0 1 If you roll a wound roll of a 6+ for this weapon,
it inflicts a mortal wound in addition to its
normal damage.
Xenos Deathlock 18” Assault 2 5 0 2 On an unmodified hit roll of a 1, the bearer is
taken out of action after all of this weapons
shots have been resolved.
Death Seekers
Legiones Astartes kill teams that have the Death Seekers faction keyword have access to the following additional
tactics.
Inured to Pain
Blackshields Death Seekers Astartes Tactic
Use this tactic at the beginning of a movement
phase. For the remainder of the turn, each time a
friendly Blackshields Death Seekers model suffers a
wound you can ignore it on a 6+ and they
automatically pass all nerve checks. However, all
friendly Blackshields Death Seekers must end the
movement phase closer to the nearest hostile model
than they started.
2 Command Points
36
Orphans of War
Legiones Astartes kill teams that have the Orphans of War faction keyword have access to the following additional
tactics.
2 Command Points
Outlanders
Legiones Astartes kill teams that have the Outlanders faction keyword have access to the following additional options
and tactics.
Void Reavers
2 Command Points
Chymeriae
Legiones Astartes kill teams that have the Chymeriae faction keyword have access to the following additional options.
37
Solar Auxilia Kill Teams
The Solar Auxilia are amongst the most elite, well PICKING YOUR KILL TEAM
equipped and widespread of the diverse forces of the Solar Auxilia Kill teams are selected using the normal
Imperialis Auxilia. Widely considered to be second only rules for selecting kill teams, as laid out in the kill
to the Astartes in effectiveness, as the backbone of team core rules.
the great crusade, they served the length and breadth
of the galaxy. Keywords
The <Allegiance> Keyword must be chosen from the
With their trans-human overlords now set against each following list: Loyalist, Traitor
other in the madness of the Horus Heresy, Solar
Auxilia Regiments find themselves fighting on both All Models in a Solar Auxilia Kill Team must share the
sides of this conflict. While some would be sent to the same <Allegiance> Keyword and the Solar Auxilia
slaughter on battlefields of unfathomable scale by keyword.
uncaring or unknowing masters, others fought smaller,
but no less desperate actions in the shadows of main
conflicts. Though merely human, through courage and
tenacity they may make their mark in this new age of
war.
Infantry Tercio
NAME M WS BS S T W A Ld Sv Max
Auxiliary 6” 4+ 4+ 3 3 1 1 6 4+ -
Sergeant 6” 4+ 4+ 3 3 1 2 7 4+ 1
Auxiliary Gunner 6” 4+ 4+ 3 3 1 1 6 4+ 2
This model is armed with an Auxilia Lasrifle, Collimator, Combat Blade Frag & Krak Grenades
Up to 1 Auxiliary can be a Sergeant and up to 2 Auxiliaries can be Gunners
WARGEAR OPTIONS • Any model may take a Blast Charger
• One model may take a Nuncio-Vox
• One model may take a Troop Vexilla
• Any Gunner may exchange their Lasrifle with a Flamer
• A Sergeant may replace his Lasrifle with up to 2 choices from the
Sergeant Weapons list
ABILITIES Disciplined Fire: Models with this rule Hardened Armour: When a model
hit on a 5+ on overwatch when using a wearing hardened armour is targeted by
Pistol, Assault or Rapid-fire weapon. weapon with has a random number of
shots (such as Heavy D6), you may
Close formation fighting: As long as choose to force your opponent to reroll
two or more models with this rule are their first roll.
Base to base they gain +1 to Hit with
melee weapons in the fight phase.
SPECIALISTS Leader (Sergeant only), Heavy (Gunner only), Comms (Model with Nuncio-Vox
Only), Sniper, Veteran.
FACTION KEYWORDS Solar Auxilia, <Allegiance>
KEYWORDS Infantry, Infantry Tercio
38
Veletaris Storm Section
NAME M WS BS S T W A Ld Sv Max
Prime 6” 3+ 3+ 3 3 1 2 7 4+ 1
Velitarii 6” 4+ 3+ 3 3 1 1 6 4+ -
This model is armed with a Volkite Charger, Laspistol, Combat Blade, Frag & Krak Grenades
Up to 1 Velitarii can be a Prime
WARGEAR OPTIONS • Any model may exchange their Volkite Charger for a Rotor Cannon or
Power Axe
• One model may take a Nuncio-Vox
• A Sergeant may replace his Volkite Charger with up to 2 choices from the
Sergeant Weapons list
ABILITIES Disciplined Fire: Models with this rule Hardened Armour: When a model
hit on a 5+ on overwatch when using a wearing hardened armour is targeted by
Pistol, Assault or Rapid-fire weapon. weapon with has a random number of
shots (such as Heavy D6), you may
Close formation fighting: As long as choose to force your opponent to reroll
two or more models with this rule are their first roll.
Base to base they gain +1 to Hit with
melee weapons in the fight phase.
SPECIALISTS Leader (Sergeant only), Combat, Heavy, Comms (Model with Nuncio-Vox Only),
Scout, Veteran.
FACTION KEYWORDS Solar Auxilia, <Allegiance>
KEYWORDS Infantry, Veletaris Storm Section
39
RANGED WEAPONS
NAME RANGE TYPE S AP D Abilities
Auxilia Lasrifle When attacking with this weapon, choose one of the profiles below. See Auxilia Lasrifle
above.
- Regular 30" Rapid fire 3 0 1 Firing Modes (See Above)
Plasma Pistol When attacking with this weapon, choose one of the profiles below.
MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Charnabal Sabre Melee Melee User -1 2 Each time the bearer fights, they can make 1
additional attack with this weapon.
Combat blade Melee Melee User 0 1 Each time the bearer fights, they can make 1
additional attack with this weapon.
Power Axe Melee Melee U+1 -2 1
Power Fist Melee Melee Ux2 -3 D3 When attacking with this weapon, you must subtract
1 from the hit roll.
Power Maul Melee Melee U+2 -1 1 -
40
KILL TEAM RANGED WEAPONS
MODEL PTS Per MODEL WEAPON PTS PER WEAPON
Infantry Tercio 8 Auxilia Lasrifle 0
• Sergeant 9 Blast Pistol 2
• Gunner 9 Flamer 3
Veletaris Storm Section 10 Frag Grenade 0
• Prime 11 Hand Flamer 2
• Gunner 11 Krak Grenade 0
Laspistol 0
EQUIPTMENT
WEAPON PTS PER WEAPON
Collimator 0
Blast Charger 1
Nuncio Vox 1
Troop Vexilla 1
41
Mechanicum Kill Teams
The military forces of the Mechanicum are as diverse PICKING YOUR KILL TEAM
as the forge-worlds they hail from. From the foot Mechanicum Kill teams are selected using the normal
soldiers of the Skitarii Tech Guard to the siege-trains rules for selecting kill teams, as laid out in the kill
of the Ordo Reductor each represents a singular team core rules.
investment of the ancient tech-lore of the cult of Mars.
The new technologies discovered during the great In addition to the units below, you can also select the
crusade have added to this diversity, and the feudal following units from the Adeptus Mechanicus section
structure of the cult means that no two deployments of the Kill Team – Core Manual: Skitarii Ranger,
of their forces are likely to ever be the same. Foes may Skitarii Vanguard, Sicarian Ruststalker, Sicarian
be confronted by hordes of brain-washed tech-thralls Infiltrator.
as likely as the elite and terrible automata of the Legio
Cybernetica. These models replace their Adeptus Mechanicus
Faction Keyword with the Mechanicum, Skitarii and
At the outbreak of the Heresy the Mechanicum split <Allegiance> faction keywords.
along many fault lines in to factions that favoured the
Warmaster and those who remained loyal to the Keywords
Emperor. Whilst their primary forces were deployed on The <Allegiance> Keyword must be chosen from the
the front lines across all fronts and saw action in some following list: Loyalist, Traitor
of the most terrible conflicts of that age, smaller
groups were also deployed by both sides, whether All Models in a Mechanicum Kill Team must share the
serving the wills of their ultimate masters or the more same <Allegiance> Keyword and the Mechanicum
esoteric designs of the Tech-Priests themselves. faction keyword.
Tech-Priest Auxillia
NAME M WS BS S T W A Ld Sv Max
Adept 6” 4+ 4+ 3 3 1 1 6 3+ -
Magos Auxillia 6” 4+ 3+ 3 3 2 2 7 3+ 1
This model is armed with a Laspistol and Power-Axe
Up to 1 Adept can be a Magos Auxillia
WARGEAR OPTIONS • Any model may take a nuncio-vox, augury scanner and/or cyber familiar
• Any model may take a volkite charger or graviton gun
• Any model may take melta bombs and/or a servo-arm
• Any model may take the Reductor upgrade
• Any model without either a servo arm or the Reductor upgrade the may
take the Lacyraemarta upgrade
• A Magos Auxillia may take a weapon from the Magos Weapons List.
ABILITIES Lacyraemarta: Each time a model with Reductor: Servo-Automata within 6” of a
this upgrade loses a wound, roll a D6; model with this upgrade gain +1 to
on a 5+ the model does not lose that wound. A model with this rule also gains
wound. Tech-thralls within 6” of a the Ordo Reductor faction keyword.
model with this rule gain +1 when
rolling for their Cyborg special rule. Canticles of the Omnissiah: See pg. 48
SPECIALISTS Leader (Magos Auxillia), Sniper, Combat, Heavy, Comms (Model with Nuncio-Vox
Only), Demolitions (Model with Reductor upgrade Only), Medic (Model with
Lacyraemarta upgrade Only).
FACTION KEYWORDS Mechanicum, <Allegiance>,
KEYWORDS Infantry, Adept, Tech-Priest
42
Adsecularis Covenant
NAME M WS BS S T W A Ld Sv Max
Tech Thrall 6” 5+ 5+ 4 3 1 1 4 5+ -
This model is armed with a Las-lock.
WARGEAR OPTIONS • Any model may replace their Las-lock with a Mitralock or a Heavy
Chainblade.
• Any model may take frag grenades
• Any model may take Induction Chargers.
• Any model may take the Rite of Pure Thought Upgrade
• Any model may take the Revenant Alchemistry Upgrade
ABILITIES Cyborg: Each time a model with this Revenant Alchemistry: A model with this
ability loses a wound, roll a D6; on a upgrade gains +1 when rolling for the
6+ the model does not lose that Cyborg rule, and +1 strength on any turn
wound. In addition, a model with this it successfully charges. However, it’s
rule may never be a specialist. movement is reduced to 4”
Rite of Pure Thought: A model with this Induction Chargers: All Las-locks and
upgrade automatically passes any Mitralocks for a model with this rule are
nerve check it is required to make, changed to Assault 2
however it can no longer make charge
reactions. Models with this rule can Canticles of the Omnissiah: See pg. 48
never gain experience.
FACTION KEYWORDS Mechanicum, <Allegiance>
KEYWORDS Infantry, Tech Thrall
Servo-Automata
NAME M WS BS S T W A Ld Sv Max
Servo-automata 4” 4+ 4+ 4 5 1 1 5 5+ -
This model is armed with basic tools
WARGEAR OPTIONS • Any model may take a weapon from the Servitor Weapons List
ABILITIES Cybernetica: A model with this rule Canticles of the Omnissiah: See pg. 48
must take a Nerve Check in every
Morale phase, unless they are within
6” of an Adept. In addition, a model
with this rule may never be a specialist
or gain experience.
FACTION KEYWORDS Mechanicum, <Allegiance>, Ordo Reductor
KEYWORDS Infantry, Servo-automata
Thallax Cohort
NAME M WS BS S T W A Ld Sv Max
Thallax 6” 3+ 4+ 5 5 3 2 7 4+ -
Thallax Gunner 6” 3+ 4+ 5 5 3 2 7 4+ 1
This model is armed with a lightning gun, and frag grenades.
Up to 1 Thallax may be a Thallax Gunner
WARGEAR OPTIONS • Any model may take a heavy Chainblade and /or melta bombs
• Any Thallax Gunner may replace their lightning gun with a weapon from
the Thallax Weapon List.
ABILITIES Djinn-Sight: A model with this rule Lorica Thallax: Each time a model with
gains a +1 hit modifier when a this ability loses a wound, roll a D6; on a
shooting attack targets a model that is 6+ the model does not lose that wound.
obscured. However, a model with this rule may
never make a consolidate move.
Canticles of the Omnissiah: See pg. 48
SPECIALISTS Leader , Combat, Heavy, Demolitions, Veteran, Zealot
FACTION KEYWORDS Mechanicum, <Allegiance>, Ordo Reductor
KEYWORDS Infantry, Fly, Thallax
43
Secutarii Hoplites
NAME M WS BS S T W A Ld Sv Max
Secutarii Hoplite 6” 3+ 3+ 3 3 1 2 6 4+ -
Hoplite Alpha 6” 3+ 3+ 3 3 1 3 7 4+ 1
This model is armed with an arc lance, a mag-inverter shield and a Kyropatris Field Generator:
Up to 1 Secutarii Hoplite may be a Hoplite Alpha
WARGEAR OPTIONS • A Hoplite Alpha may replace its arc lance and/or its Mag-inverter with
weapons from the Secutarii Weapon List.
• A Hoplite Alpha may replace its Mag-inverter shield with an Enhanced
data-tether or an Omnispex
ABILITIES Kyropatris Field Generator: Models Enhanced Data-tether: You can re-roll
equipped with this have a 5+ failed Nerve tests for Skitarii models
invulnerable save. while a friendly model with an enhanced
data-tether is on the battlefield and not
Mag-inverter Shield: Models with a shaken.
mag-inverter shield have a 4+
invulnerable save against attacks Omnispex: At the start of each Shooting
made with melee weapons. In phase, you can choose another Skitarii
addition, each time you make an model within 3" of a friendly model
unmodified saving throw of 6 for a equipped with an omnispex that is not
model with a mag-inverter shield shaken. That model does not suffer
against an attack made with a melee penalties to their hit or injury rolls due to
weapon, the attacking unit suffers 1 their target being obscured.
mortal wound after it has made all of
its attacks. Canticles of the Omnissiah: See pg. 48
SPECIALISTS Leader (Alpha Only), Combat, Heavy, Demolitions, Veteran, Zealot
FACTION KEYWORDS Mechanicum, <Allegiance>, Skitarii, Secutarii
KEYWORDS Infantry, Secutarii Hoplites
Secutarii Hoplites
NAME M WS BS S T W A Ld Sv Max
Secutarii Peltast 6” 4+ 3+ 3 3 1 1 6 4+ -
Peltast Alpha 6” 4+ 3+ 3 3 1 2 7 4+ 1
This model is armed with a galvanic caster and a Kyropatris Field Generator:
Up to 1 Secutarii Hoplite may be a Hoplite Alpha
WARGEAR OPTIONS • A Peltast Alpha may replace its galvanic caster with weapon from the
Secutarii Weapon List.
• A Peltast Alpha may take an Enhanced data-tether or an Omnispex
ABILITIES Canticles of the Omnissiah: See pg. 48 Kyropatris Field Generator: Models
equipped with this have a 5+
Enhanced Data-tether: You can re-roll invulnerable save.
failed Nerve tests for Skitarii models
while a friendly model with an Omnispex: At the start of each Shooting
enhanced data-tether is on the phase, you can choose another Skitarii
battlefield and not shaken. model within 3" of a friendly model
equipped with an omnispex that is not
shaken. That model does not suffer
penalties to their hit or injury rolls due to
their target being obscured.
44
Magos Weapons List Servitor Weapons List
• Volkite Serpenta • Las-Lock
• Plasma Pistol • Servo-arm
• Machinator Array • Flamer
• Refractor Field • Maxima Bolter
• Rotor Cannon
• Heavy Bolter
• Multi-Melta
RANGED WEAPONS
NAME RANGE TYPE S AP D Abilities
Arc Lance This weapon may be used as both a ranged and melee weapon.
- Ranged 12” Assault 1 6 -1 1 -
- Melee Melee Melee +3 -1 1 -
Arc Pistol 12” Pistol 1 6 -1 1 -
Flamer 8” Assault D6 4 0 1 This weapon automatically hits its
target.
Frag Grenades 6” Grenade D6 3 0 1 -
Galvanic Caster When attacking with this weapon choose one of the profiles below.
- Flechette 24” Rapid Fire 2 3 0 1 -
- Ignis 18” Assault D3 3 0 1 +1 hit modifier if target is obscured
- Kinetic 30” Heavy 1 4 -2 1 -
Graviton gun 18 Assault 2 5 -3 1 If the Target has a save characteristic
of 3+ or better, this weapon
increases its Damage to D3
Heavy Bolter 36” Heavy 3 5 -1 1 -
RANGED WEAPONS
45
NAME RANGE TYPE S AP D Abilities
Irad-cleanser 8” Assault D6 2 -1 1 This weapon automatically hits its
target. +1 to injury rolls for all
wounds caused by this weapon.
Las-Lock 18” Assault 1 4 0 1 -
Laspistol 12" Pistol 1 3 0 1 -
Lightning Gun 18” Heavy 1 7 -1 1 You can re-roll failed wound rolls with
this weapon.
Maxima Bolter 12 Assault 3 4 0 1 -
Melta Bomb 4” Grenade 1 8 -4 D6 Roll two dice when inflicting damage
with this weapon and pick the
highest.
Mitralock 8” Assault 1 4 0 1 You can re-roll failed wound rolls with
this weapon.
Multi-laser 36” Heavy 3 6 0 2 -
Multi-Melta 24” Heavy 1 8 -4 D6 If the target is within half range of
this weapon, roll two dice when
inflicting damage with it, and pick the
highest.
Phase Plasma-fusil 24” Rapid Fire 2 7 -3 1 -
Phosphor Blast Pistol 12” Pistol 1 5 -1 1 +1 hit modifier if target is obscured
Plasma Pistol When attacking with this weapon, choose one of the profiles below.
• Standard 12” Pistol 1 7 -3 1 -
• Supercharge 12” Pistol 1 8 -3 2 On an unmodified hit roll of a 1, the
bearer is taken out of action.
Proton Thruster 48” Heavy 2 6 -3 D6 Your opponent suffers an additional
-1 hit modifier when shooting, if they
are within 6” of a model hit by this
weapon, until the end of the turn.
Radium Pistol 12” Pistol 1 3 0 1 Each time you make a wound roll of
6+ with this weapon that hit inflicts 2
damage instead of 1.
Rotor Cannon 30” Rapid Fire 3 3 0 1 -
Volkite Charger 15” Assault 2 5 0 2 -
Volkite Serpenta 10” Pistol 1 5 0 2 -
MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Arc Maul Melee Melee +2 -1 1
Basic Tools Melee Melee User - 1 -
Heavy Chain-Blade Melee Melee U+2 0 1
Power Axe Melee Melee U+1 -2 1 -
Power Maul Melee Melee U+2 -1 1 -
Power Lance Melee Melee U+2 -1 1 -
Power Sword Melee Melee User -3 1 -
Servo-Arm Melee Melee Ux2 -2 3 Each servo arm can be used to make one additional
attack each time the bearer fights. When attacking
with this weapon, you must subtract 1 from the hit
roll.
Taser Goad Melee Melee +2 0 1 Each time you make a hit roll of 6+ with this weapon
that causes 3 hits instead of 1.
46
KILL TEAM RANGED WEAPONS
MODEL PTS Per MODEL WEAPON PTS PER WEAPON
Adept 10 Arc Lance 0
• Magos Auxilia 11 Arc Pistol 0
Tech Thrall 3 Flamer 3
Servo-automata 7 Frag Grenades 1
Thallax 23 Galvanic Caster 0
• Thallax Gunner 24 Graviton gun 2
Secutarii Hoplite 11 Heavy Bolter 3
• Hoplite Alpha 12 Irad-cleanser 3
Secutarii Peltast 11 Las-Lock 0
• Peltast Alpha 12 Laspistol 0
Lightning Gun 0
EQUIPTMENT EQUIPTMENT
WEAPON PTS Per WEAPON WEAPON PTS PER WEAPON
Augury scanner 1 Mag-inverter shield 0
Cyber familiar 1 Nuncio-vox 2
Enhanced Data-tether 5 Omnispex 1
Induction Chargers 1 Reductor 2
Kyropatris Field Generator 0 Refractor Field 2
Lacyraemarta 2 Revenant Alchemistry 1
Machinator Array 5 Rite of Pure Thought 3
47
Mechanicum Tactics
Any Mechanicum kill team may use these tactics and abilities:
Skitarii
Mechanicum kill teams that contain only models with Skitarii faction keyword have access to the following additional
tactics.
48
ORDO REDUCTOR
Mechanicum kill teams that contain only models with Ordo Reductor faction keyword have access to the following
additional tactics.
Secutarii
Mechanicum kill teams that contain only models with Secutarii faction keyword have access to the following additional
tactics.
49
Silent Sisterhood Kill Teams
Much like the Legio Custodes, the Sisters of Silence feeling of unease, disquiet and fear in those who stay
are the personal elite of the Master of Mankind. in a Pariah’s proximity, and causes most to shun their
Together, the two organisations are often called the company. Only those who appreciate the very real
Talons of the Emperor, for it is they that rip the dark danger of psychic apocalypse realise that these
heart of tyranny from the body of the Imperium. It is Pariahs are in fact natural-born weapons that have
the Sisters of Silence who form the foremost defence immeasurable value in the long war against Chaos.
against the darkness that haunts Mankind’s evolution The most visionary of these far-sighted scholars was
– in many ways they are the truest and most effective the Emperor.
weapon ever created in the quest to defy the Dark
Gods. PICKING YOUR KILL TEAM
Silent sisterhood Kill teams are selected using the
The Pariah gene occurs in perhaps one in a trillion normal rules for selecting kill teams, as laid out in the
humans. It is well named indeed, for those in whom it kill team core rules.
germinates are excluded and persecuted by the vast
majority of the Imperium’s citizenry. Where a normal Keywords
mortal man or woman has a spiritual core, an ethereal All Models in a Silent Sisterhood Kill Team must share
animus that some call a soul, those with the Pariah the Sisters of Silence and Loyalist faction keywords
gene have a sucking void so powerful it casts a shroud
over the spirits of those nearby. This manifests as a
Silent Sisters
NAME M WS BS S T W A Ld Sv Max
Silent Sister 7” 3+ 3+ 3 3 1 2 8 3+ -
Sister Gunner 7” 3+ 3+ 3 3 1 2 8 3+ 4
Mistress 7” 3+ 3+ 3 3 1 3 9 3+ 1
This model is armed with a Boltgun, Bolt pistol; Frag, Krak and Psyk out Grenades.
Up to 4 Sisters can be Gunners and 1 Sister can be a Mistress
WARGEAR OPTIONS • Silent Sisters may replace their Boltgun with an Execution Blade or a
Bolt Pistol
• One Model may take a Nuncio-Vox
• Sister Gunners may replace their Boltgun with a Flamer or a Grenade
Launcher
• One model may take a Breaching Charge
• A Mistress may replace her Boltgun with a Power Weapon, Charabal
Saber or Proteus Neuro Lash
• A Mistress may replace her Bolt pistol with a Hand Flamer, Needle Pistol
or Plasma Pistol
ABILITIES Witch Hunters: Models with this rule Psychic Abominations: Models with this
may re-roll failed wounds when rule may never be the target or affected
attacking Psykers in melee. by Psychic powers. When any model
with this rule is on the table enemy
Psykers must deduct 1 from any Psychic
tests.
SPECIALISTS Leader (Mistress only), Combat, Comms (Model with Nuncio-Vox Only),
Demolitions (Gunner only), Veteran, Zealot
FACTION KEYWORDS Sisters of Silence, Loyalist
KEYWORDS Infantry, Sisters of Silence
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RANGED WEAPONS
NAME RANGE TYPE S AP D Abilities
Bolt Pistol 12” Pistol 1 4 0 1 -
Boltgun 24” Rapid Fire 1 4 0 1 -
Breaching Charge 6" Grenade D6 8 -3 D3 A Breaching Charge is one use only
Flamer 8" Assault D6 4 0 1 This Weapon Automatically hits
Frag Grenade 6” Grenade D6 3 0 1 -
Grenade Launcher When attacking with this weapon, choose one of the profiles below.
• Frag Grenade 24” Assault D6 6 0 1 -
• Krak Grenade 24” Assault 1 4 -1 D3 -.
• Psyk-Out 24" Assault D3 2 0 1 Each time you roll a 6 to hit with this weapon
Grenade when targeting a Psyker or Daemon the target
suffers a mortal wound instead of normal
damage.
Hand Flamer 6" Pistol D3 3 0 1 This Weapon Automatically hits
Krak Grenades 6” Grenade 1 6 -1 D3 -
Needle Pistol 12" Pistol 1 * -1 1 This Weapon wounds on a 4+
Plasma Pistol
• Standard 12" Pistol 1 7 -3 1
• Supercharge 12" Pistol 1 8 -3 2 On an unmodified hit roll of a 1, the bearer is
taken out of action.
Psyk-Out Grenades 6" Grenade D3 2 0 1 On an unmodified hit roll of a 6 with this
weapon against a Psyker or Daemon causes a
mortal wound.
MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Charabal Sabre Melee Melee User -1 2 Each time the bearer fights, they can make 1
additional attack with this weapon.
Execution Blade Melee Melee +1 -3 D3 -
Proteus Neuro-Lash Melee Melee * -2 D3 This Weapon wounds on a 4+
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Silent Sisterhood Tactics
Any Silent Sisterhood kill team may use these tactics and abilities:
52
Militia and Cult Kill Teams
These troops are rarely a commanders first choice in <Allegiance> keyword as well as the <Provenance>
any kill team mission and yet in the desperate wars of Keywords.
the age of darkness many ordinary mortals would be
sent on such actions; some proving the equal of their The <Allegiance> Keyword must be chosen from the
transhuman enemies, most dying ignominious deaths following list: Loyalist, Traitor
in quickly forgotten battles.
Each model in the kill team will have a pair of
PICKING YOUR KILL TEAM <Provenance> keywords. The player should select a
Militia Kill teams are selected using the normal rules different <Provenance> Keyword from the following
for selecting kill teams, as laid out in the kill team core list, for each entry: Warrior Elite, Gene-Crafted, Cyber-
rules. Augmetics, Alchem-jackers, Survivors of the Dark Age,
Feral Warriors, Abhuman Helots, Cult Horde, Tainted
Keywords Flesh. You may leave one <Provenance> tag blank if
The <Allegiance> and <Provenance> faction keywords you wish.
are special keywords, that can be selected by the
player from a list rather than being pre-set. These Keywords may grant additional rules,
stratagems and options. See the Muster of Worlds
section for more details
Militia Infantry
NAME M WS BS S T W A Ld Sv Max
Militia Auxiliary 6” 4+ 4+ 3 3 1 1 5 5+ -
Sergeant 6” 4+ 4+ 3 3 1 2 6 5+ 1
This model is armed with an Auxilia Rifle, Auxilia Pistol, Frag Grenades and Flak Armour
Up to 1 Militia Infantry can be a Sergeant
WARGEAR OPTIONS • Any model may replace their Auxilia Rifle with a selection from the Auxilia
Rifle list.
• One Militia Auxiliary may take a Vexilla
• Any model may take Krak Grenades
• A Sergeant may take one option from the Sergeant weapon list
ABILITIES Provenance: Additional special rules
may apply to this unit based on the
Provenances chosen for the force.
SPECIALISTS Leader (Sergeant only), Medic, Scout, Sniper, Veteran
FACTION KEYWORDS Militia & Cults, <Allegiance>, < Provenance > <Provenance>
KEYWORDS Infantry, Militia Infantry, Auxilia
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Militia Recon Squad
NAME M WS BS S T W A Ld Sv Max
Recon Auxiliary 7” 4+ 3+ 3 3 1 1 6 5+ -
Recon Sergeant 7” 4+ 3+ 3 3 1 1 7 5+ 1
This model is armed with a Lascarbine, Auxilia Pistol, Frag & Krak Grenades and Flak Armour
Up to 1 Recon Infantry can be a Sergeant.
WARGEAR OPTIONS • Any model may replace their Lascarbine with either an Autogun, Lasrifle,
Shotgun or Sniper Rifle.
• Any model may take Cameoline
• A Sergeant may take a Demolition charge.
ABILITIES Provenance: Additional special rules
may apply to this unit based on the
Provenances chosen for the force.
Militia Grenadiers
NAME M WS BS S T W A Ld Sv Max
Grenadier 6” 4+ 3+ 3 3 1 1 6 4+ -
Grenadier Gunner 6" 4+ 3+ 3 3 1 1 6 4+ 2
Grenadier Sergeant 6” 4+ 3+ 3 3 1 2 7 4+ 1
This model is armed with an Auxilia Rifle, Auxilia Pistol, Frag & Krak Grenades and Carapace Armour
Up to 1 Grenadier can be a Grenadier Sergeant whilst up to 2 Grenadiers may be Grenadier Gunners.
WARGEAR OPTIONS • Any model may replace their Auxilia Rifle with a selection from the
Grenadier or Auxilia Rifle list.
• Any Grenadier Gunner may replace their Auxilia Rifle with a choice from
the Gunner weapons list.
• One Grenadier may take a Vexilla
• Any model may take Melta Bombs
• A Sergeant may take two options from the Sergeant weapon list
ABILITIES Provenance: Additional special rules
may apply to this unit based on the
Provenances chosen for the force.
SPECIALISTS Leader (Sergeant only), Demolitions (Gunner only), Heavy (Gunner only), Medic,
Scout, Sniper, Veteran.
FACTION KEYWORDS Militia & Cults, <Allegiance>, < Provenance >, <Provenance>
KEYWORDS Infantry, Militia Grenadiers, Auxilia
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Inducted Levy Squad
NAME M WS BS S T W A Ld Sv Max
Levy Auxiliary 7” 5+ 5+ 3 3 1 1 5 6+ -
Custodian 6” 4+ 4+ 3 3 1 2 6 5+ 1
This model is armed with an Auxilia Rifle, Auxilia Pistol, Frag Grenades and Sub-flak Armour
Up to 1 Levy Auxiliary can be a Sergeant (Equipped with Flak Armour)
WARGEAR OPTIONS • Any model may replace their Auxilia Rifle with a selection from the Auxilia
Rifle list.
• One Militia Auxiliary may take a Vexilla
• Any model may take a Discipline Collar
• A Sergeant may take one option from the Sergeant weapon list
ABILITIES Disposable: These models never count
as destroyed for Victory purposes.
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RANGED WEAPONS
NAME RANGE TYPE S AP D Abilities
Auxilia Pistol 8" Pistol 1 3 0 1
Grenade Launcher When attacking with this weapon, choose one of the profiles below.
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MELEE WEAPONS
NAME RANGE TYPE S AP D Abilities
Melee Melee 4 0 1 Each time the bearer fights, they can make 1
Augmented Weapon additional attack with this weapon.
Chainsword / Melee Melee User 0 1 Each time the bearer fights, they can make 1
Combat Blade additional attack with this weapon.
Power Axe Melee Melee U+1 -2 1 -
Rotor Cannon 2
Shotgun
RANGED WEAPONS 0
WEAPON PTS PER WEAPON
Auxilia Pistol 0
Auxilia Rifle 0
Blast Pistol 1
Boltgun 2
Fireburst Grenades (GL) 1
Flamer 3
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Militia & Cult Tactics
Any Militia & Cult kill team may use these tactics and abilities:
Frequently
Detonate that Collar!
Underestimated
Militia Tactic
Use this tactic at the start of a Fight Phase before Militia Tactic
fighting with Chargers. Pick any model from your kill Use this tactic during an Initiative Phase. Pick
team wearing a Discipline Collar. Remove that model another players Initiative dice and swap your
and deal a mortal wound to all models in base-to- results.
base contact.
Muster of Worlds
Providences selected for your kill team will give you access to additional options and tactics below.
Warrior Elite
Kill Teams with Warrior Elite keyword have access to the following additional options. You may not include Inducted
Levy Squads in a kill team with this keyword.
EQUIPTMENT
WEAPON PTS PER WEAPON
Warrior Born 1
Disciplined Fire
2 Command Points
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Gene Crafted
Kill Teams with Gene-Crafted keyword have access to the following additional options. You may not include any medic
specialists in a kill team with this keyword.
EQUIPTMENT
WEAPON PTS PER WEAPON
Gene-forged 1
1 Command Point
Alchem-jackers
Kill Teams with Alchem-jackers keyword have access to the following additional options.
Every Auxilia Model with the Alchem-jackers faction keyword may take the following option:
• Frenzon Dispensers
EQUIPTMENT
WEAPON PTS PER WEAPON
Stims 1
Frenzon Dispensers: 2
Jacked up
2 Command Points
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Cyber-Augmetics
Kill Teams with Cyber-Augmetics keyword have access to the following additional options.
EQUIPTMENT
WEAPON PTS PER WEAPON
Bionics 1
1 Command Point
Every Auxilia Model with the Survivors of a Dark Age faction keyword may take the following option:
• Advanced Weapons
Advanced Weapons: All ranged weapons with D 1, used by a model with this rule, gain +1 D.
EQUIPTMENT
WEAPON PTS PER WEAPON
Advanced Armour 1
Advanced Weapons 2
Advanced Targeting
1 Command Point
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Feral Warriors
Kill Teams with Feral Warriors keyword have access to the following additional options.
Every Auxilia Model with the Feral Warriors faction keyword may take the following option:
• Additional Combat Blade
EQUIPTMENT
WEAPON PTS PER WEAPON
Born Survivors 1
Additional Combat 1
Blade
Feral Pet
Militia Feral Warriors Tactic
Use this Tactic at the start of the Fight phase. Pick
an enemy model that is within 1" of any of your
models and roll a D6. On a 4+, that enemy model
suffers 1 mortal wound
2 Command Points
Abhuman Helots
Kill Teams with Abhuman Helots keyword have access to the following additional options.
Every Auxilia Model with the Abhuman Helots faction keyword may take the following option if they cannot already:
• Discipline Collar
EQUIPTMENT
WEAPON PTS PER WEAPON
Abhuman 1
STUBBORN
Militia Abhuman Helots Tactic
Use this Tactic when a model from your kill team is
taken out of action; that model summons the
strength for one final attack, and can immediately
either shoot as if it were your turn in the Shooting
phase, or fight as if it were your turn in the Fight
phase.
2 Command Points
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Cult Horde
Kill Teams with Cult Horde keyword have access to the following additional options. This may only be taken on teams
with the Traitor Keyword. Teams with this keyword may only include 1 specialist who is not a leader or a zealot,
however any model may take the zealot specialism and you may include one additional zealot. You may not include
Grenadier Squads in a kill team with this keyword.
EQUIPTMENT
WEAPON PTS PER WEAPON
Fanatical 0
2 Command Points
Tainted Flesh
Kill Teams with Tainted Flesh keyword have access to the following additional options. This may only be taken on
teams with the Traitor Keyword. You must include more models with the Inducted Levy keyword than not.
EQUIPTMENT
WEAPON PTS PER WEAPON
Mutations 1
Rampant Mutation
Militia Gene-Crafted Tactic
Use this Tactic at the start of the first battle round.
Pick a model from your kill team and roll a D6. On a
1 that model is found unworthy and suffers D3
mortal wounds. On a 2+ add 1 to hit and wound rolls
for the model until the end of the battle. You can
only use this Tactic once per battle
2 Command Points
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Legio Custodes Kill Teams
Whilst the Astartes have had to adapt themselves to
the demands of this new age of darkness, learning PICKING YOUR KILL TEAM
harsh lessons in this new, less structured, kind of Legio Custodes Kill Teams are selected using the
warfare, the Legio Custodes have long excelled at normal rules for selecting kill teams, as laid out in the
fighting in the shadows. From the mysterious blood kill team core rules.
games to covert assassinations each Custodes is
trained and equipped to perform any mission their Keywords
master desires. With the Horus Heresy setting the In Matched Play every member of a Legio Custodes
galaxy aflame however, they will be tested now as Kill Team must share Legio Custodes Faction keyword.
never before.
CUSTODIAN GUARD
NAME M WS BS S T W A Ld Sv Max
Custodian Guard 6” 2+ 2+ 5 5 3 3 8 2+ -
This model is armed with a guardian spear.
WARGEAR OPTIONS • Any model may replace their guardian spear with a sentinel blade and
storm shield.
• Any model may replace their guardian spear with an adrastus bolt caliver
• Any model may take a misericordia.
ABILITIES Aegis of the Emperor: This model has Storm Shield: A model with a storm
a 5+ invulnerable save. In addition, shield has a 3+ invulnerable save.
roll a D6 each time this model suffers
a wound in the Psychic phase. On a 6 Beyond Value: In the moral phase, each
that wound is ignored. model with this rule that is shaken or
out of action adds +2 to nerve tests for
Worthy Target: For each of your models who also have this rule, instead
models with this rule that is on the of +1.
battlefield, your opponent will gain an
additional Command Point at the By His Hand: Ignore the penalty to this
beginning of the battle round. model’s hit rolls from one Flesh Wound
it has suffered.
WEAPONS
NAME RANGE TYPE S AP D Abilities
Adrastus Bolt Caliver When attacking with this weapon, choose one of the profiles below.
Bolt Volley 30” Heavy 3 5 -2 1
Disintegration Beam 12” Assault 1 5 -3 D6
Roll two dice when inflicting damage
and pick the highest
Guardian Spear This weapon can be used as both a ranged and melee weapon
Melee Melee Melee U+1 -3 D3
Shooting 24” Rapid Fire 4 -1 2
Misericordia Melee Melee User -2 1
Each time the bearer fights, they can
make one additional attack with this
weapon unless they are also equipped
with a storm shield.
Sentinel blade This weapon can be used as both a ranged and melee weapon
Melee Melee Melee User -3 D3
Shooting 12” Pistol 2 4 0 1
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KILL TEAM WEAPONS
MODEL PTS Per MODEL WEAPON PTS PER WEAPON
Custodian Guard 33 Adrastus Bolt Caliver 0
Guardian spear 0
Misericordia 1
Sentinel Blade 0
Storm Shield 0
64