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PON PC Manual
Front
4/4 48 pages
including cover
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TABLE
TABLE OF
OF CONTENTS
CONTENTS GETTING STARTED
GETTING STARTED . . . . . . . . . . . . . . . . . .1
CONTROLS . . . . . . . . . . . . . . . . . . . . .3 The Matrix: Path of Neo DVD-ROM game has a ReadMe file
™
where you can view both the License Agreement and
THE MATRIX: PATH OF NEO . . . . . . . . . . . . .4 updated information about the game. We strongly encour-
GAME MENUS . . . . . . . . . . . . . . . . . . . .5 age you to take the time to read this file in order to
get the benefit of changes made after this manual went
MOVING AROUND . . . . . . . . . . . . . . . . . . .8 to print.
HEALTH . . . . . . . . . . . . . . . . . . . . . .11 To view this file, double-click on it in the The
Matrix: Path of Neo directory found on your hard drive
HAND-TO-HAND & MELEE COMBAT . . . . . . . . . . .12 (usually C:\Program Files\Atari\The Matrix Path of
Neo). You can also view the ReadMe file by first
TARGETING . . . . . . . . . . . . . . . . . . . .16
clicking on the Start button on your Windows® taskbar,
GUNS — LOTS OF GUNS . . . . . . . . . . . . . . .17 then on Programs, then on Atari, then on The Matrix:
Path of Neo, then on the ReadMe file.
GRENADES . . . . . . . . . . . . . . . . . . . . .19
INVENTORY MANAGER . . . . . . . . . . . . . . . .20 Operating System Windows® 2000 / XP
FOCUS . . . . . . . . . . . . . . . . . . . . . .21 Processor Pentium 4 1.8 GHz or AMD Athlon
1.8 GHz or higher
THE PATH OF THE ONE . . . . . . . . . . . . . . .23
Memory 512 MB RAM
ALLIES & NPCs . . . . . . . . . . . . . . . . . .25
Hard Disk Space 1 GB free
ENEMIES . . . . . . . . . . . . . . . . . . . . .26 DVD-ROM Drive 6X speed or faster
STRATEGIES & TACTICS . . . . . . . . . . . . . . .28 Video Nvidia GeForce FX 5200 or ATI
Radeon 8500 or greater*
QUICK REFERENCE . . . . . . . . . . . . . . . . .30
Sound DirectX® version 9.0c-compatible
CREDITS . . . . . . . . . . . . . . . . . . . . .31 sound card
ATARI WEB SITES . . . . . . . . . . . . . . . . .40 DirectX® DirectX® version 9.0c (included)
or higher
TECHNICAL SUPPORT . . . . . . . . . . . . . . . .41 *Hardware T&L video cards that do not support shaders,
END-USER LICENSE AGREEMENT . . . . . . . . . . . .43 such as the GeForce 4 MX or Intel Extreme Graphics
family, are not supported
1
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1. Start Windows ®
2000 / XP. W Move forward
2. Insert The Matrix: Path of Neo DVD-ROM game disc S Move backward
into your DVD-ROM drive. A Strafe left
3. If AutoPlay is enabled, a title screen should D Strafe right
appear. If AutoPlay is not enabled, or the installa-
tion does not start automatically, click on the Space Jump
Start button on your Windows® taskbar, then on Run. Tap twice for Double Jump
Type D:\Setup and click on OK. NOTE: If your DVD- F Toggle in-hand weapon
ROM drive is assigned to a letter other than D,
LMB or Numpad 4 Strike / Draw and fire weapon
substitute that letter.
RMB or Numpad 5 Special Attack
4. Follow the remainder of the on-screen instructions Press and hold for Killing Blow
to finish installing The Matrix: Path of Neo DVD-ROM
game. Ctrl or Numpad 6 Evade
5. Once installation is complete, click on the Start Shift or Numpad Enter Focus
button on the Windows® taskbar and choose Q Weapon strip
Programs/Atari/The Matrix Path of Neo/The Matrix
Path of Neo to start the game. T Throw melee weapon
Note: You must have the The Matrix: Path of Neo Play Tab Action / Link-Up
Specific action is context-sensitive.
Disc in your DVD-ROM drive to play.
Use this control to open doors, push
Installation of DirectX buttons, take cover, etc.
The Matrix: Path of Neo DVD-ROM requires DirectX® 9.0c 3 Inventory left
or higher in order to run. If you do not have DirectX®
9.0c or higher installed on your computer, click “Yes” 4 Inventory right
when asked if you would like to install it. 2 Swap Armed Weapon
If inventory full, swaps currently
selected weapon with new weapon on
At specific points throughout the game, you will be the ground.
prompted to save your progress. Choose an empty game Numpad 7 / 9 Rotate camera
slot or overwrite an existing game (if you do this,
the game previously saved in that game slot will be Numpad 8 / 2 Pitch Camera
lost). Your position in the game is indicated in the Mouse Wheel or Camera zoom in / out
saved game slot. Numpad [+] / [–]
To load a saved game, select Load and choose your Numpad [*] Camera zoom reset
saved game. When choosing a game to load, you may
C Code Vision (unlockable)
start from any point at which you previously saved.
Esc Pause Game / Access Pause Menu
Press again to return to game
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4 5
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The Options Menu allows you The rabbit hole has plenty
to customize several game of surprises. The Extras
settings. You can access Menu is accessed via the
the Options Menu via the Game Menu, and offers a
Main Menu and the Pause variety of extra content.
Menu. For updated informa- Movies – Play the game’s
tion about game options, movie clips, featuring
please see the ReadMe file footage from the Matrix
in The Matrix: Path of Neo trilogy and the Animatrix,
directory found on your as well as additional
hard drive (usually surprises.
C:\Program Files\Atari\The Matrix Path of Neo).
Special Combos – View some of the game’s most effective
Controls fighting combos. It’s not a complete list – there are
Adjust the game's mouse/keyboard or joypad controls. plenty of secrets that you can discover while playing.
Audio Media Viewer – View additional artwork from the game
Adjust the game's audio settings for your speaker/audio and its development process.
configuration.
Cheats – Toggle and manage the game’s unlockable
Video cheats.
Adjust the game's video settings for your monitor/video
The Making of... – Go behind the scenes and get a spe-
configuration.
cial glimpse at the making of the game, with movies
Languages and special features.
Adjust the game's language and subtitle settings.
6 7
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After going through extensive training and download including the ability to strip enemies of their
sessions aboard the Nebuchadnezzar, Neo becomes a mas- weapons, and even turn them back on their owners by
ter of several styles of martial arts. Neo is a one- pressing the [Q] key. Special Attacks can also be used
man army, able to take on an entire SWAT team. When he as part of linked combos, which unlock even more power-
becomes the One, his combat skills become even more ful attacks.
amazing, as Neo is able to bend the rules of the Combo Example
Matrix to the breaking point.
Focus Hyper Strike ([Shift] + [LMB], [RMB]
When Neo attacks an enemy, he’ll automatically switch
Knocks an enemy off-balance so Neo can deliver a
to a hand-to-hand combat stance, holstering any
crushing boot to the head.
firearms, or even using them as part of the attack.
14 in this manner.
15
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Use the mouse and the on-screen reticle to target ene- For some missions, Neo
mies with firearms, grenades and thrown weapons. is jacked into the
Matrix with weapons,
To draw a weapon, select it
and throughout the game
in your Inventory and press
[F] to draw the weapon. more weapons become
Press Fire [LMB] to fire or available, either found
throw the weapon. within the mission or
taken from enemies. Neo
You can remain in weapons can pick up firearms by
mode until you holster moving over them, and
weapons by pressing [F] or manage his inventory of
until you attack an enemy firearms via the
with a hand-to-hand attack. Inventory Manager (see “Inventory Manager” on page 20).
You can use the Inventory Manager to select firearms
manually, so you can be sure to have the right gun in
Neo’s hand at all times. Each firearm has specific
While Neo is in the air, strengths and weaknesses – you’ll need to learn which
such as in the middle of a is the right tool for the job.
long Focus jump, he has a
360-degree view of his sur- In some instances, Neo can wield two firearms at the
roundings. same time — one in each hand — for extra kicks.
From this vantage point, he Pistol
can target enemies in all The pistol is Neo’s starting weapon
directions. A good strategy for most levels. It does moderate dam-
is to get Neo airborne, use age, with a moderate effective range.
Focus [Shift] and attack ene- The pistol is semi-automatic, but can be fired quite
mies from above. rapidly when Neo uses Focus. Neo can wield dual
Pistols, one in each hand.
Agent Pistol
Neo can target objects in the environment. This ability
This massive handgun is carried by
is useful for destroying objects with gunfire, such as
Agents and packs a major punch. Heavy
explosive objects that can damage nearby enemies.
kickback makes it slightly less accurate
than a standard pistol, especially when fired rapidly.
Submachine Gun
Not as accurate as a pistol, but
favored by SWAT teams for its high
rate of fire. Neo can wield dual sub-
machine guns, one in each hand.
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The Inventory Manager represents Neo’s equipped Mastering all of Neo’s abili-
weapons. Neo can carry up to three weapons at the same ties in the Matrix is the key
time – press the [3] and [4] keys to scroll left and to success. When Neo frees
right to select weapons in the inventory. his mind, he unlocks the
ability to move faster, run
The meter below each weapon icon indicates its remain-
on walls and defy gravity.
ing ammunition or uses. When a firearm runs out of
ammunition, or if a melee weapon shatters from overuse, As Neo progresses in power,
it is automatically discarded and its inventory slot is he unlocks even more abili-
emptied. ties. Dodge bullets? Neo
doesn’t have to.
There are two ways to pick up Neo bends the rules of the
weapons: Matrix by using the powers of Focus. To use Focus,
press [Shift] when performing actions such as hand-to-
If Neo has an empty inventory hand combat, running and jumping.
slot, he will automatically
pick up weapons and store them Focus increases the speed and effectiveness of nearly
in the inventory by simply every action and allows you to utilize Neo’s special
running over them or touching abilities. Use Focus in hand-to-hand combat to unleash
them. spectacular moves. Combine Focus with firearms combat
for more accurate, precise shots. When used with Evade
If all inventory slots are full, in order to pick up a [Ctrl], Focus even makes Neo a harder target to hit
new weapon you must swap it with a weapon already in with both bullets and hand-to-hand attacks.
the inventory. To swap items, move near the new item –
its icon will appear below the Inventory Manager. The Focus meter displays Neo’s available pool of Focus.
Press [2] to swap the weapon for the currently selected The longer you hold down Focus [Shift], the more you
weapon in your inventory. draw from the limited resource of the Focus pool. When
the meter is depleted, Neo is limited to his normal
Neo will automatically pick up ammunition for weapons level of strength and speed.
currently in his inventory. To pick up ammunition, sim-
ply run over a weapon you find in the environment –
its ammunition will be automatically added to your Focus regenerates constantly, but only up to a limited
inventoried weapon. amount. It might be enough to get yourself out of a
jam, but not enough to dominate in combat.
Neo can dual-wield some firearms, such as pistols, Higher amounts of Focus are awarded for entering and
using one in each hand for double the firing action. succeeding in combat. Launch Strikes and Special
When using firearms in this way, the items are Attacks, and you can earn enough Focus to either
“stacked” in the inventory — two firearms are stored in unleash a Killing Blow to finish the job, or jump to
the same inventory slot and their ammunition is divided safety. Hand-to-hand combat earns you the most Focus,
equally between them. When both weapons run out of but you can also gain Focus through firearms combat.
ammunition, they are both tossed away and the inventory Focus is your most precious resource in the game – the
slot is emptied. path to success means staying aware of your Focus lev-
Grenades of the same type are also stackable. For exam- els and using it wisely.
ple, you can carry several fragmentation grenades in
20 the same inventory slot and use them one at a time.
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You can earn additional rewards for collecting certain Red Pills are people who are just begin-
items and reaching certain objectives in the game. In ning to awaken to the illusion of the
most cases, you must complete the mission in order to Matrix. Each Red Pill has a special trait
earn your reward. that has made them a target of the
Agents, and it’s up to you to learn how
Civilians are humans still connected to “I’ve seen an agent punch through a con-
the Matrix – utterly ignorant to the truth crete wall. Men have emptied entire clips
behind the illusion. While Neo is on a at them and hit nothing but air.”
mission, most civilians can be safely Soulless system programs, Agents exist
ignored. Some may even be helpful. But only to protect and preserve the Matrix.
remember – these people are still a part
of the system, and that makes every one of them a Agents are near-unbeatable enemies – their strength and
potential enemy. speed make them deadly martial arts opponents, and
their ability to dodge bullets make them nearly impos-
sible to kill with bullets. What’s more, even if you
manage to kill an Agent or escape pursuit, they can
simply respawn at full power into a nearby body.
“You have to understand, most of these people are not
On the other hand …
ready to be unplugged. And many of them are so inured,
so hopelessly dependent on the system that they will “…Their strength and their speed are still based in a
fight to protect it.” world that is built on rules. Because of that, they
will never be as strong or as fast as you can be.”
Counter Strike: If an enemy leads with a punch or Focus 360° Aerial Targeting:
kick, press Strike [LMB] to block and follow up with Get airborne – Neo can tar-
an attack combo. get enemies all around him.
Use Focus [Shift] + Jump
Counter Throw: Strikes
[Space] to get into the
counter many Special
air, then fire at will.
Attacks. If an enemy sets
up to launch a Special
Attack, such as a throw,
press Strike [LMB] to
counter-attack.
Watch for Openings: Some
enemies “telegraph” their Use the Environment: Agents
attacks. Use Evade [Ctrl] are nearly unbeatable. In
to sidestep their attacks and create an opening for a many cases, Neo’s hand-to-
counter-attack. If an enemy charges up a big attack, hand attacks can only delay
press Strike [LMB] to disrupt it. and annoy an Agent, and
you’ll have to think of
Use Cover and the Environment: Taking cover gives Neo
another way to survive the
time to recharge Health and plan his next move. Don’t
fight. Try throwing Agents
keep Neo in one place too long — enemies will quickly
toward objects within the
coordinate and surround him. Look for opportunities in
environment that can deal
the environment to end a battle quickly.
heavy damage.
Fast Finishers:
Get Help from Allies: When Agents shoot at you, use
Focus Hyper Strike: [Shift] + [RMB], [LMB]
Bullet Dodge to evade the shots and open up the Agent
Focus Lightning Strikes: [Shift] + [RMB], to attacks from your allies.
tap [LMB] rapidly
Turn the Agents’ Abilities Against Them: Agents can
dodge bullets, but firearms aren’t completely useless.
On Screen Prompts: In addition to those listed here, Blast a few shots at an Agent to pin them down while
on-screen icons give you hints to trigger powerful you gather your wits or make an escape.
attack combos and other useful moves. Keep a sharp Agents Adapt: Agents are adaptive programs that rapidly
eye – timing is key. learn to counter repeated attacks. Your best chance of
Linking Combos: You can link combos together in order survival is to continually vary your types of attacks.
to keep enemies off-balance and deal even greater
damage.
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CREDITS CREDITS
32 33
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CREDITS CREDITS
CREDITS CREDITS
Lex Lang Voice Talent Casting Lighting and Compositing CRI Sofdec
Police/Security, Civilian Heikki Anttila
and Directing Corey Butler CRI Sofdec, CRI ADX, and the
Hope Levy Jerome Denjean CRI Middleware logo are
Red Pill Club Kid, Civilian Tikiman Casting and Directing ©1999, CRI Middleware Co.,
Laurent Pierlot
Chris Borders Brandon Riza LTD. All rights reserved.
Mitch Lewis
Swordsman, SWAT/Soldier Voice Talent Casting & Dave Wilson Motion Capture by
Directing
Ming T. Lo FX Graff Network
Kung Fu Soldier, Chinatown Barbara Harris Jiyoung Hong Service
Gangster, additional Walla Walla Group Seung Jae Lee
Kirby Miller Clark Graff
Stephen Marks Megasmith Sequence Marlon Nowe Producer
Police/Security, Civilian by Blur David Stinnett Leslie LaPage
James Mathis III Tim Miller Jon Jordan UPM/1st AD
Police/Security Creative Director CG Character Technical Matthew Karnes
Supervisor Mocap Supervisor
Paul Nakuchi Jerome Denjean
CG Supervisor Sze Chan Alexa Anastasia
Red Pill Herb Shop Owner
Character Modeling QC Studio Manager
Dempsey Pappion Dave Wilson
Supervisor
Apoc, SWAT/Soldier CG Supervisor David Bawel
Ryan Girard Mocap Operator
Rick Pasqualone Jeff Weisend
Mocap
Red Pill Security Guard, Animation Supervisor Emi Tahira
Christopher Hicks Mocap Lead Editor
SWAT/Soldier Kirby Miller
Mocap Talent
Peter Renaday FX Supervisor Peter Upson
Diego Garcia Mocap Editor
The Key Maker, The Architect, Al Shier
Tools Programmer
Police/Security Producer Raymond Lee Massa
Amanda Powell Mocap Editor
Michael Rodgers Mandy Sekelsky
Production Assistant
Doberman Associate Producer Casey Carmack
Ben Shields David Nibbelin Programming and Systems Mocap Editor
SWAT/Soldier Layout Administration
Duane Powell Scott Jenkins
Christopher Smith Modeling Paul Huang Lead Animator
Agent Smith Jerome Denjean Matt Newell Sylvia Uchida
Kris Kaufman Abe Shelton Animator
Stephen Stanton
Kevin Margo
Agent Jackson, Doberman, Mandy Jenkins
Police/Security
Brandon Riza Havok
Dave Wilson Animation Setup
Ross O’Dwyer
Mio Takada Rigging Edward Velez
Physics Programming
Japanese Assassin Remi McGill Mocap Coordinator
Jerry Tondo Seung youb “Kull” Shin Special Thanks
Mitch Morando Urban Olsson
Japanese Assassin Animation Camera Operator
Mike Walsh
Fred Tatasciore Wim Bien
Bryan Hillestad Nvidia Robet Hand
Agent Johnson, Roland, Playback Operator
SWAT/Soldier Makoto Koyama Greg James
Derron Ross Developer Technology Engineer Yolanda Jones
Jen Taylor Davy Sabbe Craft Service PA
Red Pill Librarian, Civilian Dave Vallone Kevin Myers
Jeff Weisend Developer Technology Engineer James Ciccarello
Brett Walter Set PA
Jeff Wilson
Rogue Witch Carrie Cowan
Technical Animation Developer Relations Manager Monique Patrice
36 Derron Ross
August Wartenberg
Set PA
37
PON_PC_ManInt 9/26/05 2:38 PM Page 38
CREDITS CREDITS
Dee Dee Street The Seattle Orchestra Mike Gollom Special Thanks
Personal Trainer Orchestral Recordings Recording Technical Support
Joel Silver
Meaghan Kerins Simon James Denise Diehl Silver Pictures
Office PA Orchestral Contractor Voice Talent Assistant Debra Baker
Chelsea Beck
Motion Capture Choreography Rob Bennett Glenn Boswell
James Lew, Dragonmaster Inc. Orchestrator Sound Design by Extreme
Audio Design Wendy Bozzi
Motion Capture Performers Rob Bennett Nancy Bushkin
Sound Designers John Byrd
Arnold Chon Conductor
Paul Menichini Steve Chalk
Matt Emery
Fredrik Sarhagen Mike Kamper Lev Chapelsky
Eric Halderman
Christopher Hoffman Orchestral Mixer Chris Chen
Alex Huynh Motion Picture Carrie Cowan
Additional Music
Jermaine Soto François-Paul Aïche Localization by Leah Cowlin
Gary Stearns A&J Music Productions Technicolor Interactive Paula Davenport-Brummett
Don Davis
Original Music by Machine Rob Bennett Services Marti Esteva
Marcus Brown Editors/Mixers
Head Harry Glantz
Eric Colvin Patrick Giraudi
Jason Bentley Todd Haberman Marielle Henault
Lydian Tone Julio Jerez
Music Supervision Thorsten Laewe Phillip Kovats
Erik Lundborg Scott Johnson
Featured Artists Jeneba Konare
Adam Schiff
H. Scott Salinas
The Crystal Method Walla Recording by Brian Lee
Junkie XL Dave Porter Wilshire Stages (Los Richard Levin
Juno Reactor Mark Kilian Angeles, CA) Drew Medina
Meat Beat Manifesto Morten Mikkelsen, Io
Photek Eric Thomas Interactive, for his normal
Amon Tobin (Courtesy of
Sound Design, Editorial, Recording Engineer mapping white paper
Ninja Tune) & Mixing by Danetracks, Melissa Miller
Walla Group
Inc. Catherine Cavadini OC3 Entertainment
Tobias Enhus Erik Olsen
Lead Composer Bryan Watkins Vicki Davis
Sound Design Supervisor John Demita Masao Oshimi
Mark Kilian Greg Finley Stuart Roch
Composer Sound Designers Jeff Fischer Harry Rubin
Eric Lindemann Anneliese Goldman Anders Schroder
Dave Porter Roland Thai Lisa Scott
Carlyle King
Composer Tracy Metro Susannah Scott
Sound Editors Irika Slavin
Stephen Dewey James Penny David J Randolph
Vernon Scott Liquid Development
Executive Music Producer
Mike Camello Travis Stansbury
Patty Chow Dewey Sound Editor “We Are the Champions” Michael Steuerwald
Executive Music Producer Performed by Queen Jeri Street
Lance Brown Written by Freddie Mercury Jennifer Stump
Vicki Ordeshook Re-Recording Mixer Published by Beechwood Music Shane Thompson
Music Producer Corporation / EMI Music Village Roadshow Pictures
Isadora Chesler Sound Design by Earbash Publishing Simon Whipp
Music Producer Audio, Inc. Licensed by courtesy of EMI
Records Limited Not to mention our supportive
Rebecca Liu families!
Tobias Enhus
Yuan Liu Additional Visual Effects
Original Music Mixer Extra special thanks to
Created by SFD VFX and
Maggie Tran Voice Talent Recording by Creative Post everyone who supported us!
Music Coordinator Technicolor Creative www.shiny.com
Onlines by Modern Video Film
Services (Burbank, CA) www.atari.com
Composer Assistants
Kip Smedley Morgan Gerhard Public Relations
38 Dustin Camilleri Recording Engineer Karen Schildkraut
Highwater Group 39
PON_PC_ManInt 9/26/05 2:38 PM Page 40
To get the most out of your new game, visit us at: Help Via the Internet
atari.com Up-to-the-minute technical information about Atari
products is generally available 24 hours a day, 7 days
If you would like to chat with other gamers, as well a week via the Internet at:
as developers, visit our Community Forum area at:
atarisupport.com
ataricommunity.com
Through this site you’ll have access to our FAQ
Kids, check with your parent or guardian before visiting any web site. (Frequently Asked Questions) documents, our Hints/Cheat
Chat Messages: Atari does not monitor, control, endorse, or accept responsibility for the Codes if they’re available, and an Email area where you
content of chat messages. You are strongly encouraged not to give out identity or other can get help and ask questions if you do not find your
personal information through chat message transmissions. Kids, check with your parent answers within the FAQ.
or guardian if you are concerned about any chat you receive. Note: In the event we must send you a Hint Sheet, FAQ
Use of Atari web sites is subject to terms and condi- document, patch or update disc via Email, we may
tions, which you can access at: require verifiable consent from a parent or guardian in
order to protect children’s privacy and safety online.
atari.com/us/tos
Consent Forms are available at the web site listed
above.
Help Via Telephone in the United States &
Canada
For phone assistance, call Atari Technical Support at
(425) 951-7106. Our Interactive Voice Response system
is generally available 24/7, providing automated sup-
port solutions immediately.
This console-based product has automated support, which
includes information such as gameplay tips, information
on Control Keys, possible Cheat Code combination keys,
and instructions for finding secret screens and/or
additional game levels (if these type of items exist
and are made available for this particular product).
Great News! We’ve improved our Automated Systems so
that you can get product-specific Troubleshooting help
more quickly. All you need to do is enter the prod-
uct’s Part # when prompted to do so. This will take
you directly to all of our known issues and solutions
for this title. The product’s Part # is located in
several places (on the CD label, Game Pak, package
and/or plastic disc case, if applicable) and is usually
identified by a number such as 04-12345. When prompted
by the Automated System, enter the last five digits of
your product’s Part #. (For example, Part # 04-12345
would require that you enter the “12345” portion of the
number for that product.) Note: Some products simply
40 feature a five-digit Part # without an “04-” prefix. 41
PON_PC_ManInt 9/26/05 2:38 PM Page 42
AGREEMENT
Live support is generally available Monday through This document is an agreement between you and Atari, Inc. and its affiliated compa-
Friday, 8:00 AM until 6:00 PM (Pacific Time). Note: We nies (“Company”). The enclosed software game disc(s), cartridge or Game Pak
may be closed on major holidays. (“Software”) and any accompanying printed materials are licensed to you only on the
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In the event our technicians at (425) 951-7106 deter- you may not install or use the Software and within 15 days of purchase you must call
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Warranty Policy in the United States &
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If our technicians determine that the product storage The Software is protected by copyright laws and international copyright treaties, as
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notice on the Software or accompanying printed materials.
2. You may not decompile, modify, reverse engineer, disassemble or otherwise
reproduce the Software.
3. You may not copy, rent, lease, sublicense, distribute, publicly display the
Software, create derivative works based on the Software (except to the extent
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expressly permitted in the Editor and End-User Variation section of this AGES, OR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAM-
Agreement or other documentation accompanying the Software) or otherwise AGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS OF PROFITS, BUSINESS
commercially exploit the Software. INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TO
4. You may not electronically transmit the Software from one computer, console or MEET ANY DUTY AND NEGLIGENCE) ARISING OUT OF OR IN ANY WAY RELATED TO
other platform to another or over a network. THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF THE COMPANY OR AN
5. You may not use any backup or archival copy of the Software for any purpose AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POS-
other than to replace the original copy in the event it’s destroyed or becomes SIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLU-
defective. SION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE
ABOVE EXCLUSION MAY NOT APPLY TO YOU.
EDITOR AND END-USER VARIATIONS IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO
If the Software includes a feature that allows you to modify the Software or to con- THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE.
struct new variations (an “Editor”), you may use such Editor to create modifications or
enhancements to the Software, including the construction of new levels (collectively CHOICE OF LAW AND VENUE
the “Variations”), subject to the following restrictions. Your Variations: (i) must only This EULA is governed by the laws of the United States of America and the State of New
work with the full, registered copy of the Software; (ii) must not contain modifications York, exclusive of its conflicts of law provisions. The exclusive venue for litigation regard-
to any executable file; (iii) must not contain any libelous, defamatory or other illegal ing or arising from this EULA is New York County, New York and you agree to submit to the
material, material that is scandalous or invades the rights of privacy or publicity of Jurisdiction of the courts of New York County, New York for any such litigation.
any third party; (iv) must not contain any trademarks, copyright-protected work or
other property of third parties; and (v) may not be commercially exploited by you, MISCELLANEOUS
including but not limited to making such Variations available for sale or as part of a If any provision or portion of this EULA is found to be unlawful, void, or for any rea-
pay-per-play or timesharing service. son unenforceable, it will be severed from and in no way affect the validity or enforce-
ability of the remaining provisions of the EULA.
TERMINATION This EULA constitutes the entire agreement between you and the Company regarding
This EULA is effective until terminated. You may terminate this EULA at any time by the Software and its use.
destroying the Software. This EULA will terminate automatically without notice from
TM & © Warner Bros. Entertainment Inc.
the Company if you fail to comply with any provisions of this EULA. All provisions of
WBIE LOGO, WB SHIELD: TM and © Warner Bros. Entertainment Inc.
this EULA as to warranties, limitation of liability, remedies and damages will survive
termination. (s05)
LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES THE MATRIX: PATH OF NEO software and other aspects © 2005 Atari, Inc.
You are aware and agree that use of the Software and the media on which is recorded is All Rights Reserved. All trademarks are the property of their respective owners.
at your sole risk. The Software and media are supplied “AS IS.” Unless otherwise provid- Manufactured and marketed by Atari, New York.
ed by applicable law, the Company warrants to the original purchaser of this product that
the Software storage medium will be free from defects in materials and workmanship The Shiny logo © 2005 Shiny Entertainment. All rights reserved.
under normal use for ninety (90) days from the date of purchase. The warranty is void if Shiny Entertainment is a wholly-owned division of Atari, Inc.
the defect has arisen through accident, abuse, neglect or misapplication. If the Software CRI, CRI Softdec, CRI ADX, and the CRI Middleware logo are
fails to conform to this warranty, you may at your sole and exclusive remedy, obtain a © 1999, CRI Middleware Co., LTD. All rights reserved.
replacement free of charge if you return the defective Software. Follow the Product
Return Procedures described in the Manual. The Company does not warrant that the Havok.com ™ © Copyright 1999-2005 Havok.com Inc. (and its Licensors).
Software or its operations or functions will meet your requirements, or that the use of the All Rights Reserved. See www.havok.com for details.
Software will be without interruption or error. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Labratories.
TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR THE
THX and the THX logo are trademarks of THX Ltd. which may be registered in some
EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WAR-
RANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION, THE jurisdictions. All rights reserved. A THX Certified Game is your assurance of consistent
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR and optimal sound and picture presentation. This game title was developed in a studio
PURPOSE AND NON-INFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY SET that meets the THX stringent reference standards for acoustical and visual
FORTH ABOVE, THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY performance, letting you experience the best in sound and picture playback.
REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE
SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENT- 09265
NESS OR OTHERWISE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF
OR LIMITATIONS ON IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS AND LIMI-
TATIONS MAY NOT APPLY TO YOU.
LIMITATION OF LIABILITY
IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE
FOR ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAM-
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