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Slayer of Evil

Adventurers League Build Guide


A 1st-20th level build guide
suitable for Adventurers League play

Not for resale. Permission granted to print or photocopy this document for personal use only. SLAYER OF EVIL
1
Slayer of Evil
Adventurers League Build Guide

A 1st-20th level build guide suitable for Adventurers League play

Writing: Ted Adams and Doug Vehovec


Editing: Doug Vehovec
Layout and Design: Doug Vehovec

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their
distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized
use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

2 SLAYER OF EVIL Not for resale. Permission granted to print or photocopy this document for personal use only.
world, training their minds and bodies to stand
By Request against these entities and forces.

One of our Patreon supporters asked us to come up


with a character build for their concept. They are Proficiencies
playing in a Domains of Dread campaign and want Armor: None
to focus on the undead, the lycanthropes, witches
and ghosts, instead of demons and devils. Although Weapons: Simple weapons, short swords
they don't play Adventurers League, they asked Tools: Calligrapher's supplies
specifically for an AL-legal build. "So, everyone can Saving Throws: Strength, Dexterity
benefit from this build and use it in their one-shot,
campaign, homebrew and what not." Skills: Athletics, Religion
— Nerdarchy Languages: None

PHB +1
We're choosing Sword Coast Adventurers Guide as Step 3 — Ability Scores
our +1 resource in addition to the Player's Handbook. STR DEX CON INT WIS CHA
There's a subclass that caught our eye in there, and
10 (+0) 14 (+2) 13 (+2) 10 (+0) 15 (+2) 10 (+0)
since it's already out +1 we'll use a race option from
the book as well.
Step 4 — Background
Cloistered Scholar
Step-by-step character build guide Skills: Arcana, History

Each step of the way, this guide will show you the Tools: None
choices made that are significant to this character Languages: Abyssal, Celestial
build. Choice options that are of particular impor-
tance to this character’s effectiveness are in bold. What do you know, another SCAG option. Our
scholarly young halfling practices a vow of silence
during their time at the monastery, but learned to
Step 1 — Race communicate through their mind.
Ghostwise Halfling Unfortunately, this was often used to attempt to
cheat on scholarly tests. This character isn't the
Race option the Sword Coast Adventurers Guide. brightest student in the class, and they were always
These halflings get the usual Dexterity bonus. In more interested in the physical training.
addition this subrace provides a Wisdom bonus,
which really was a happy coincidence. We thought Nevertheless, they managed to retain some of their
a ghostwise halfling would be fun to roleplay and education about otherworldly things both benign
mesh with the backstory elements we imagined. It and malign.
just so happens to be a great match for our pri-
mary class.
Step 5 — Class and Level Progression
Level Class Gains
Proficiencies
1 Monk Martial Arts, Unarmored
Armor: None Defense
Weapons: None
2 Ranger Favored Enemy — Undead,
Tools: None
Natural Explorer — Mountains,
Skills: None Language — Infernal Skill —
Languages: Common, Halfling Investigation
3 Monk Ki, Unarmored Movement
4 Monk Monastic Tradition — Way of
Step 2 — Class the Sun Soul, Deflect Missiles,
1st level Radiant Sun Bolt
Start with Monk 5 Monk Feat — Resilient (Constitution)
From a story perspective we imagined this charac- 6 Cleric Divine Domain — Light,
ter spent their younger years at a monastery. There Warding Flare
they learned about all the dark things out in the
7 Monk Extra Attack, Stunning Strike
Not for resale. Permission granted to print or photocopy this document for personal use only. SLAYER OF EVIL
3
8 Cleric Channel Divinity — Turn description, you can find a link to this character
Undead, Radiance of the Dawn build on D&D Beyond.
9 Cleric
10 Cleric Ability Score Improvement — D&D Encounters
+2 Dexterity • The Roper Wrangler Monster BFF Series
11 Monk Ki-Empowered Strike, Searing • Kobold Cavalry Encounter
Arc Strike • The Hag's Apprentice Encounter
12 Monk Evasion, Stillness of Mind • Druid Circle from the Beyond
13 Monk Ability Score Improvement —
Wisdom +2 Other Character Guides
14 Cleric Destroy Undead (CR 1/2) • Mind Breaker Paladin Character Build Guide
15 Cleric Channel Divinity 2/rest, • Zen Archery Master Character Build Guide
Improved Flare
• Sewer Ninja Tortle Character Build Guide
16 Monk Unarmored Movement
Improvement • Nature Possessed Warforged Character Build Guide
17 Monk Purity of Body • Scaled Skald Character Build Guide
18 Monk Searing Sunburst • Quick Strike Character Build Guide
19 Monk Ability Score Improvement — • Night Parade Character Build Guid
+2 Dexterity • Combat Medic Character Build Guide
20 Monk Tongue of Sun and Moon • Ultimate Duelist Character Build Guide
• Justicar: Path of Justice Barbarian Character
Conclusion Build Guide
Packed with radiant power, and deep knowledge of • Ultimate Spell Duelist Character Build Guide
their supernatural foes, this character is prepared
• Extreme Adventurer Character Build Guide
to delve into the darkness, dispelling it and any
evil creatures they find. With a particular disdain • Whirling Devish
for vile undead, they know their enemy and have a • Library Agent Character Build Guide
variety of options to deal with them.
• Shadow-Haunted Rogue
• Flesh Render Character Build Guide
Final Ability Scores
• Stealer of Souls (Hexadin) Character Build Guide
STR DEX CON INT WIS CHA
• Spell Savant Character Build Guide
10 (+0) 20 (+5) 14 (+2) 10 (+0) 18 (+4) 10 (+0)
• Master of Undeath Character Build Guide
Proficiencies • Champion of the Wild Characters Build Guide
Armor: Light armor, medium armor, shields • Adopted Trash Panda Character Build Guide
Weapons: Simple weapons, martial weapons • Illusion Warrior Character Build Guide
Tools: Calligrapher's supplies • Storm Herald Character Build Guide
Saving Throws: Strength, Dexterity, Constitution • Hell's Enemy Character Build Guide
Skills: Arcana, Athletics, History, Investigation, Religion • Purveyor of Peace Character Build Guide
Languages: Abyssal, Celestial, Common, Halfling, • Beast Binder Character Build Guide
Infernal, Telephaty
• Ultimate Gladiator Character Build Guide

Further Resources
Character creation, build, roleplaying tips and
backstory elements are discussed in a video on
the Nerdarchy YouTube channel here. In the video

4 SLAYER OF EVIL Not for resale. Permission granted to print or photocopy this document for personal use only.
For Dungeon Masters
Bringing the Light. An illuminator has a singu- Unarmored Defense. While the illuminator is wearing
lar goal — destroy evil with radiant light. Prone to no armor and wielding no shield, its AC includes its
snap judgements, if an illuminator deems a crea- Wisdom modifier.
ture harbors darkness, they become a relentless
foe. Even heroes with a dark demeanor like blood-
thirsty warriors or the worst of the bunch: necro- Actions
mancers who "only create undead to do good," have
much to fear from an illuminator who only sees Multiattack. The illuminator makes four attacks with
things in black and white. their sun strike and solar beam in any combination.

A Beacon in Darkness. A retired illuminator can Sun Strike. Melee Weapon Attack: +9 to hit, reach 5 ft.,
still provide light for those lost in darkness. The one target. Hit: 9 (1d8 +5) bludgeoning damage and 4
knowledge and power gained through quests can (1d8) radiant damage.
help younger adventurers defeat evil. An illuminator
is willing to share what they can — especially to aid Solar Beam. Ranged Weapon Attack: +9 to hit, range 30
others in vanquishing evil — but will almost cer- ft., one target. Hit: 9 (1d8 +5) radiant damage.
tainly require a test to be sure.

Prayer of Dawn (1/Day). As an action, the illuminator can


dispel any magical darkness within 30 ft. Each hostile
Illuminator creature (that doesn't have total cover) within 30 ft.
must make a DC 17 Constitution saving throw or take 22
Medium humanoid (any race), neutral good (4d10) radiant damage, or half as much damage on a
Armor Class 19 successful save.
Hit Points 143 (22d8 + 44)
Speed 45 ft. Reactions

STR DEX CON INT WIS CHA Solar Flare. When the illuminator is attacked by a crea-
10 (+10) 20 (+5) 14 (+2) 10 (+0) 18 (+4) 15 (+2) ture (that can be blinded) within 30 ft. that it can see, it
can use your reaction to impose disadvantage on the
Saving Throws STR +4, DEX +9, CON +6 attack roll.
Skills Athletics +4, History +4, Investigation +4;
Religion +4
Senses passive Perception 14
Languages Celestial, Common, plus any one language
Challenge 12 (8,400 XP)

Blinded By the Light (Recharge 5-6). Immediately after


the illuminator takes the Attack action on its turn, as a
bonus action it can designate any number of creatures
in a 15-foot cone, who must make a DC 17 Constitution
saving throw. Creatures take 10 (3d6) radiant damage
and are blinded until the end of the illuminator’s next
turn on a failed save, or half as much damage and they
are not blinded on a successful one.
A creature blinded by this effect makes another Consti-
tution saving throw at the end of each of its turns. On a
successful save, it is no longer blinded.

Not for resale. Permission granted to print or photocopy this document for personal use only. SLAYER OF EVIL
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