Beruflich Dokumente
Kultur Dokumente
Version 1.0.2
By Mark Piper
30/5/10
CONTENTS
Page
Page 1 of 14
Rapid Fire Western Front 1917-18
If the unit’s “highest level HQ” CO (i.e. British Brigade HQ or German Regimental HQ) is not within 24” of the
unit’s CO (36” if elite), when a unit tests, then an additional -1 dice score modifier also applies.
Page 2 of 14
Rapid Fire Western Front 1917-18
Cavalry
Mounted cavalry are treated as “other targets” for the purposes of observation (page 31). Trenches and barbed
wire are impassable to mounted cavalry (page 40). Dismounted cavalry fire at a -1 modifier (page 52).
Tanks
Tanks are treated as independent AFVs (even when grouped into companies). When crossing barbed wire test as
for crossing linear obstacles (use rule 5.4) and make a 4” wide gap. Tanks cannot move through woods or cross
streams and canals, except at bridges.
Unreliable tanks must roll each turn for breakdown. Before attempting to move roll a D6. If the roll is 1 then the
vehicle has broken down. The next time the tank attempts to move repeat the procedure. On a second score of 1
the tank is broken down for the remainder of the game and abandoned. It cannot be recrewed.
If the tank is fitted with a fascine it does not roll and is free to cross the trench without penalty in the same turn.
Once the fascine is deployed it cannot be reused.
Treat tanks as assault guns for reserved fire and for arcs of fire (page 42).
Page 3 of 14
Rapid Fire Western Front 1917-18
Fighter scouts are aircraft on both sides directly supporting ground troops e.g. Albatross, Fokker, Pfalz, Nieuport,
SPAD, etc.
Artillery scouts (AOPS) are aircraft with an observation role in support of ground troops and if directing artillery
can only control 1 battery per move.
Rule 15.2 applies i.e. max one combat aircraft (fighter scouts) and one AOP (artillery scouts) per side over the
table per move.
• Fighter scouts - test to identify the selected target using rule 15.8 (page 94)
• Artillery scouts - test to spot rule 15.23 (page 98)
Movement Stage - Place successful fighter scouts within 6” of target or artillery scouts anywhere on the table.
Reserved fire stage - Enemy carries out reserved AA fire (page 99). Fighter scouts dropping bombs and artillery
scouts can only be targeted by dedicated AA guns.
Firing - If not driven off or shot down fighter scouts carry out attacks (strafing, level bombing or air to air
combat) and artillery scouts may observe for artillery
• Level Bombing (page 96). Medium altitude (can only be fired targeted by dedicated AA guns). 8 points on
table 4. Aircraft bomb load = 4 small bombs
• Air to Air Combat (page 100) i.e. “dogfight”, occurs when two opposing armed aircraft are on table at the
same time. Treat both sides as fighters i.e. 0 modifier. If the pilot of a fighter scout is identified as an
“Ace” treat as superior fighter i.e. +1 when resolving combat. Artillery scouts which are their side’s only
aircraft on table are automatically and permanently driven off-table by all fighter scouts. However, if a
friendly combat aircraft is also on table the enemy aircraft will fight that first and the artillery scout can
continue to observe.
Final Movement
• Aircraft remain in position to receive any “normal” AA fire during the enemy’s next turn
Page 4 of 14
Rapid Fire Western Front 1917-18
Regimental HQ
Regimental HQ
Formation CO + 5 figures, staff car
HQ 3 figures
1st Battery 4 figures, 77mm Field Gun, horse drawn limber, OP team
2nd Battery 4 figures, 77mm Field Gun, horse drawn limber, OP team
3rd Battery 4 figures, 77mm Field Gun, horse drawn limber, OP team
Infantry Gun Platoon 3 figures, 77mm Infantry Gun, horse drawn limber
Page 5 of 14
Rapid Fire Western Front 1917-18
Page 6 of 14
Rapid Fire Western Front 1917-18
Regimental HQ
Regimental HQ
Formation CO + 5 figures, staff car
HQ 3 figures
1st Battery 4 figures, 1 x 77mm Field Gun, horse drawn limber, OP team
2nd Battery 4 figures, 1 x 77mm Field Gun, horse drawn limber, OP team
3rd Battery 4 figures, 1 x 77mm Field Gun, horse drawn limber, OP team
Page 7 of 14
Rapid Fire Western Front 1917-18
_____________________________________________________________________________________
Infiltration = roll 2D6 when crossing obstacles and use lowest score as movement penalty
Pioneer = delayed by barbed wire for one move and make a 4” gap
Assault = move up to 9” (if not carrying out close assault) and with normal movement penalties
* MMGs from Regimental MG company have been attached to each battalion
** Bombers = once per game – may throw grenades prior to close assault and before any reserved fire
Infiltration = roll 2D6 when crossing obstacles and use lowest score as movement penalty
Pioneer = delayed by barbed wire for one move and makes 4” gap
Bombers = once per game - may throw grenades prior to close assault and before any reserved fire
Stormtroopers = move up to 9” (whether carrying out close assault or not) with normal penalties
Page 8 of 14
Rapid Fire Western Front 1917-18
Flamethrower Detachment
5 figures, Flamethrower
Anti-Tank Platoon
3 figures, 37mm Anti-tank gun, mule drawn limber
Page 9 of 14
Rapid Fire Western Front 1917-18
3rd Company
HQ Company
Lt Mortar Platoon
Page 10 of 14
Rapid Fire Western Front 1917-18
HQ Company
1st Company
Flamethrower Detachment
MG Platoon
2nd Company
Lt Mortar Platoon
Page 11 of 14
Rapid Fire Western Front 1917-18
Brigade HQ
1st Battalion 2nd Battalion 3rd Battalion Divisional Troops Attached Troops
Field Artillery Brigade Tank Battalion
Brigade Assets Infantry Battalion
Light Trench Mortar Battery Heavy Trench Mortar Battery
Cavalry Regiment
*Australian and Canadian brigades retained a four battalion brigade structure until the end of the war. At the
beginning of 1918 all British Brigades reverted to three battalion structure.
Brigade HQ
Formation CO + 5 figures, staff car
HQ Company A Company
Unit CO + 2 figures 9 figures, Lewis Gun, Rifle Grenade Launcher
* MMGs from brigade MG company have been attached. In a 4 battalion brigade the 4th battalion does not have
attached MMGs
** Infiltration = roll 2D6 when crossing obstacles and use lowest score as movement penalty
** Pioneer = delayed by barbed wire for one move and makes 4” gap
HQ 3 figures
1st Battery 4 figures, 18pdr Field Gun, horse drawn limber, OP on foot
2nd Battery 4 figures, 18pdr Field Gun, horse drawn limber, OP on foot
HQ 1st Company
Mk IV “Female” tank (2 x VMG) Mk IV “Female” tank (2 x VMG)
HQ Squadron MG Squadron
Unit CO + 2 figures, Carbines 3 figures, Hotchkiss MG
Page 13 of 14
Rapid Fire Western Front 1917-18
HQ Company A Company
C Company
MG Platoon
Page 14 of 14