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Movement Firing

Infantry = 6 inches (Dash=+1D6 inches) Normal infantry roll 1 Kill Die and 1 Shock Die
Weapons teams = 6 inches (no Dash) MGs roll 1 Kill and 3 Shock Dice if stationary
Field guns = no move unless limbered Light mortars roll 3 Shock Dice (+ 1 Kill Die if
Slow vehicle = 6 inches (Scramble=+1D6 inches) target squad in open)
Fast vehicle = 9 inches (Scramble=+1D6 inches) Field Guns roll 1 Kill (+1 if 75mm calibre+) and 1
Motorcycle or similar = 12 inches Shock Die
Vehicle on road = +2D6 inches Moving vehicles with MGs roll 2 Shock Dice
Dash/Scramble = no fire permitted Stationary tank rolls 1 Kill and 1 Shock for first
Mount/Dismount costs 3 inches for passengers cannon+MG and then +1 Kill if main gun 75mm+

Weapon teams may not be targeted if within two


inches of an infantry squad , unless closer to firer.

Target in the Open = add extra Kill Die (+ extra


Shock Die if within 6 inches)

Target in contact with other enemy squads = add


Infantry Assault
Resolved immediately moving squad
contacts enemy squad
May not assault if fired before moving
Each player rolls 1D6
Squad moving into contact gets Charge
bonus of +1
Defender gets +1 bonus in attacker
Scurried or retreated into contact
Weapon crew gets –1
Hiding stand gets –1
Men down or panicked squad gets –2
If squad in terrain feature or behind lin-
ear obstacle and opponent not then may
reroll any “1” rolled
Win by 2+: Loser destroyed, Winner
may follow-up move 3 inches
Win by 1: Loser retreats 6 inches, Win-
ner may follow-up move 3 inches
Draw: if defender in cover, attacker
backs off 3 inches; if defender in open
he backs off 3 inches

Tank Overrun
Tanks and assault guns may overrun
infantry in open but may not fire in
same turn
Resolved as an inf assault but tank gets
+2
Loser is destroyed. On draw infantry
withdraw 1D6” unless they have hand-
held AT weapons

Infantry close assault vs vehicles


Infantry may move into contact with
vehicle to assault
Friendly squad riding on vehicle or
within 1 inch may intercept
Resolved as an inf assault but +2 for
assaulter and open topped or damaged
vehicles get –2
Loser is destroyed. On draw infantry
withdraw 1D6” unless they have hand-
held AT weapons

Infantry reaction fire


May reaction fire if:
Didn’t fire in own activation
Is not Panicked or Men Down
Is not Hiding
Target must be:
Moving while in sight at any point
Is not scurrying
Is within 180 arc of front of squad
Roll only Shock Dice unless within 4”
in which case roll only Kill Dice

Vehicle reaction fire


May only reaction fire if enemy vehicle
enters LOS in open within +/- 45 de-
grees of gun or moves closer in open
May fire MGs at infantry if move within
4” in sight

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