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Initialize engine version: 5.6.

2p1 (8a29de46e0a0)
GfxDevice: creating device client; threaded=1
Direct3D:
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Renderer: Intel(R) HD Graphics 4400 (ID=0x41e)
Vendor: Intel
VRAM: 1103 MB
Driver: 20.19.15.4531
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Loading I:\Games\Cuphead\Cuphead_Data\Managed\UnityEngine.dll into Unity Child
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Loading I:\Games\Cuphead\Cuphead_Data\Managed\Assembly-CSharp-firstpass.dll into
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Loading I:\Games\Cuphead\Cuphead_Data\Managed\Assembly-CSharp.dll into Unity Child
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Platform assembly: I:\Games\Cuphead\Cuphead_Data\Managed\UnityEngine.Networking.dll
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Loading I:\Games\Cuphead\Cuphead_Data\Managed\UnityEngine.Networking.dll into Unity
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Loading I:\Games\Cuphead\Cuphead_Data\Managed\UnityEngine.CloudBuild.dll into Unity
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Loading I:\Games\Cuphead\Cuphead_Data\Managed\Rewired_Core.dll into Unity Child
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<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
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(Filename:
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[SettingsData] Settings Data Saved:


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Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


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Non platform assembly: data-17EC8018 (this message is harmless)
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Non platform assembly: data-17EE3F70 (this message is harmless)
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Non platform assembly: data-11951020 (this message is harmless)
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Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
Platform assembly: I:\Games\Cuphead\Cuphead_Data\Managed\System.Xml.dll (this
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Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 3057.
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Platform assembly: I:\Games\Cuphead\Cuphead_Data\Managed\System.Configuration.dll


(this message is harmless)
PlayerData not initialized!! Using default save

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Loading Scene: scene_map_world_1

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Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 14947.
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The referenced script on this Behaviour (Game Object '<null>') is missing!

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START IN

(Filename:
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START IN TRUE

(Filename:
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Loading Scene: scene_level_frogs

(Filename:
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The referenced script on this Behaviour (Game Object 'Top') is missing!

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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 25.357637 ms
ParrySwitch must have Collider2D attached!

(Filename:
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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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Parent of RectTransform is being set with parent property. Consider using the
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will retain local orientation and scale rather than world orientation and scale,
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(Filename:
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Unloading 4734 unused Assets to reduce memory usage. Loaded Objects now: 14086.
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STATE CHANGED: Roll

(Filename:
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STATE CHANGED: Morph

(Filename:
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DispatchEvent ! Frogs_Morphed_Handle

(Filename:
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Mode: 1

(Filename:
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The referenced script on this Behaviour (Game Object '<null>') is missing!

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[PlayerData] Save successful!

(Filename:
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[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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Loading Scene: scene_level_frogs

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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


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Loading Scene: scene_level_frogs

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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 12.663605 ms
ParrySwitch must have Collider2D attached!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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Parent of RectTransform is being set with parent property. Consider using the
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(Filename:
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Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14097.
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STATE CHANGED: Roll

(Filename:
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STATE CHANGED: Morph

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DispatchEvent ! Frogs_Morphed_Handle

(Filename:
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Mode: 2

(Filename:
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[PlayerData] Save successful!

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[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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Loading Scene: scene_level_frogs

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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
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(Filename:
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[PlayerData] Save successful!

(Filename:
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Loading Scene: scene_level_frogs

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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 11.801107 ms
ParrySwitch must have Collider2D attached!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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Parent of RectTransform is being set with parent property. Consider using the
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(Filename:
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STATE CHANGED: Morph

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DispatchEvent ! Frogs_Morphed_Handle

(Filename:
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Mode: 0

(Filename:
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[PlayerData] Save successful!

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[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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Loading Scene: scene_level_frogs

(Filename:
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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 10.447970 ms
ParrySwitch must have Collider2D attached!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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Parent of RectTransform is being set with parent property. Consider using the
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(Filename:
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STATE CHANGED: Roll

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STATE CHANGED: Morph

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DispatchEvent ! Frogs_Morphed_Handle

(Filename:
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Mode: 1

(Filename:
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[PlayerData] Save successful!

(Filename:
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Loading Scene: scene_level_frogs

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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 11.572318 ms
ParrySwitch must have Collider2D attached!

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Parent of RectTransform is being set with parent property. Consider using the
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(Filename:
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Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14111.
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STATE CHANGED: Roll

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STATE CHANGED: Morph

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DispatchEvent ! Frogs_Morphed_Handle

(Filename:
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Mode: 1

(Filename:
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[PlayerData] Save successful!

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[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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Loading Scene: scene_level_frogs

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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


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ParrySwitch must have Collider2D attached!

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Loading Scene: scene_level_frogs

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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


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ParrySwitch must have Collider2D attached!

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Parent of RectTransform is being set with parent property. Consider using the
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(Filename:
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(Filename:
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_frogs

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 14.384211 ms
ParrySwitch must have Collider2D attached!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!


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(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Text') is missing!

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The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14119.
Total: 33.504837 ms (FindLiveObjects: 1.265950 ms CreateObjectMapping: 2.081343 ms
MarkObjects: 30.116289 ms DeleteObjects: 0.040667 ms)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_frogs

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 8.021688 ms
ParrySwitch must have Collider2D attached!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object 'Text') is missing!


(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

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The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14121.
Total: 36.072140 ms (FindLiveObjects: 1.160918 ms CreateObjectMapping: 1.400825 ms
MarkObjects: 33.468849 ms DeleteObjects: 0.039789 ms)

STATE CHANGED: Roll

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

STATE CHANGED: Morph

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

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(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Frogs_Morphed_Handle

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Mode: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

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The referenced script on this Behaviour (Game Object 'Top') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_frogs

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 11.110935 ms
ParrySwitch must have Collider2D attached!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14125.
Total: 31.639994 ms (FindLiveObjects: 0.999712 ms CreateObjectMapping: 1.672915 ms
MarkObjects: 28.921141 ms DeleteObjects: 0.045348 ms)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

STATE CHANGED: Roll

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

STATE CHANGED: Morph

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException: Object reference not set to an instance of an object


at BasicProjectile.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at BasicProjectile.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerEnter2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BasicProjectile.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at BasicProjectile.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BasicProjectile.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at BasicProjectile.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BasicProjectile.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at BasicProjectile.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BasicProjectile.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at BasicProjectile.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BasicProjectile.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at BasicProjectile.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BasicProjectile.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at BasicProjectile.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BasicProjectile.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at BasicProjectile.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BasicProjectile.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at BasicProjectile.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BasicProjectile.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at BasicProjectile.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BasicProjectile.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at BasicProjectile.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BasicProjectile.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at BasicProjectile.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BasicProjectile.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at BasicProjectile.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionPlayer (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Frogs_Morphed_Handle

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Mode: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Frogs_Morphed_Handle

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Mode: 2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Big

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Big

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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lse,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
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{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
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torialCompleted":false,"inventories":{"dummy":0,"playerOne":
{"money":4,"newPurchase":false,"_weapons":[1456773641,1457006169],"_supers":
[],"_charms":[]},"playerTwo":{"money":4,"newPurchase":false,"_weapons":
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<float>2</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n </floats>\r\n <strings
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{"level":2,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
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{"level":3,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
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{"level":5,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":6,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
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{"level":7,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
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{"level":8,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":1428495827,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1429603775,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1429976377,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1430652919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1432722919,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1446558823,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1449745424,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1450266910,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1450863107,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1451300935,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1452935394,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1456125457,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1456740288,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458062114,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458289179,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458336090,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458551456,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458559869,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1458719430,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459105708,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459338579,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459444983,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459489001,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1459928905,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1459950766,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1460200177,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1463124738,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1463479514,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1464322003,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1464969490,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1464969491,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1464969492,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1464969493,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1465296077,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1466688317,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1468483834,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1469187579,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1481199742,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1484633053,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1495090481,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1496818712,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
false,"Coin4Collected":false,"Coin5Collected":false},
{"level":1499704951,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"level":1504847973,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":
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{"levelID":1,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":2,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":3,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":5,"completed":false,"pl
ayed":false,"grade":0,"difficultyBeaten":0,"bestTime":3.4028234663852887e38,"bgmPla
yListCurrent":0},
{"levelID":6,"completed":true,"played":true,"grade":6,"difficultyBeaten":1,"bestTim
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{"levelID":7,"completed":true,"played":true,"grade":1,"difficultyBeaten":0,"bestTim
e":59.21583557128906,"bgmPlayListCurrent":0},
{"levelID":8,"completed":false,"played":false,"grade":0,"difficultyBeaten":0,"bestT
ime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1428495827,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1429603775,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1429976377,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1430652919,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1432722919,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1446558823,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1449745424,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1450266910,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1450863107,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1451300935,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1452935394,"completed":false,"played":false,"grade":0,"difficultyBeaten"
:0,"bestTime":3.4028234663852887e38,"bgmPlayListCurrent":0},
{"levelID":1456125457,"completed":false,"played":false,"grade":0,"difficultyBeaten"
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Loading Scene: scene_level_frogs

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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 13.549507 ms
ParrySwitch must have Collider2D attached!

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[PlayerData] Save successful!

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[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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Loading Scene: scene_level_frogs

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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 12.208074 ms
ParrySwitch must have Collider2D attached!

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Parent of RectTransform is being set with parent property. Consider using the
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(Filename:
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STATE CHANGED: Roll

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Mode: 2

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[PlayerData] Save successful!

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[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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(Filename:
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Loading Scene: scene_level_frogs

(Filename:
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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 14.562676 ms
ParrySwitch must have Collider2D attached!

(Filename:
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The referenced script on this Behaviour (Game Object '<null>') is missing!

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The referenced script on this Behaviour (Game Object '<null>') is missing!


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(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
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(Filename:
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Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14137.
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Setting PlayerOne can switch: True

(Filename:
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Setting PlayerTwo can switch: True

(Filename:
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Setting PlayerOne can switch: False

(Filename:
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Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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STATE CHANGED: Roll

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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STATE CHANGED: Morph

(Filename:
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DispatchEvent ! Frogs_Morphed_Handle

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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Mode: 1

(Filename:
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[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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Loading Scene: scene_level_frogs

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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 11.701926 ms
ParrySwitch must have Collider2D attached!

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The referenced script on this Behaviour (Game Object '<null>') is missing!

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Parent of RectTransform is being set with parent property. Consider using the
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(Filename:
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Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 14141.
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STATE CHANGED: Roll

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Mode: 2

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[PlayerData] Save successful!

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[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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Unloading 720 unused Assets to reduce memory usage. Loaded Objects now: 22735.
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Loading Scene: scene_level_platforming_1_1F

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Unloading 15 Unused Serialized files (Serialized files now loaded: 0)


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Enemy ID is Undefined. Set enemy type before continuing!

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Enemy ID is Undefined. Set enemy type before continuing!

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Enemy ID is Undefined. Set enemy type before continuing!

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Enemy ID is Undefined. Set enemy type before continuing!

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Enemy ID is Undefined. Set enemy type before continuing!

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Line: 51)

Parent of RectTransform is being set with parent property. Consider using the
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(Filename:
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(Filename:
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Loading Scene: scene_level_platforming_1_1F

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Unloading 15 Unused Serialized files (Serialized files now loaded: 0)


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Enemy ID is Undefined. Set enemy type before continuing!

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C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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Enemy ID is Undefined. Set enemy type before continuing!

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Enemy ID is Undefined. Set enemy type before continuing!

(Filename:
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Enemy ID is Undefined. Set enemy type before continuing!

(Filename:
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Enemy ID is Undefined. Set enemy type before continuing!

(Filename:
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Enemy ID is Undefined. Set enemy type before continuing!

(Filename:
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Enemy ID is Undefined. Set enemy type before continuing!

(Filename:
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Parent of RectTransform is being set with parent property. Consider using the
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will retain local orientation and scale rather than world orientation and scale,
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(Filename:
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Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 17303.
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MarkObjects: 31.728939 ms DeleteObjects: 0.062024 ms)

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[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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Loading Scene: scene_level_platforming_1_1F

(Filename:
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Unloading 15 Unused Serialized files (Serialized files now loaded: 0)


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Enemy ID is Undefined. Set enemy type before continuing!

(Filename:
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Enemy ID is Undefined. Set enemy type before continuing!

(Filename:
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The referenced script on this Behaviour (Game Object '<null>') is missing!

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Enemy ID is Undefined. Set enemy type before continuing!

(Filename:
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Enemy ID is Undefined. Set enemy type before continuing!

(Filename:
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Enemy ID is Undefined. Set enemy type before continuing!

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Enemy ID is Undefined. Set enemy type before continuing!

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Enemy ID is Undefined. Set enemy type before continuing!

(Filename:
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Parent of RectTransform is being set with parent property. Consider using the
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will retain local orientation and scale rather than world orientation and scale,
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
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Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 17304.
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[PlayerData] Save successful!

(Filename:
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[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


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