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the sense of guilt. The only difference is that the new situation assigns
the blame for failure to some other cause or person. This method is
related to the syndrome.
Commitment The step which places a Server sequence within the
internal world of Server thought. Because the physical body is capable
of imposing sequences upon the external world, action and commitment
are usually related.
Common Sense The network of Perceiver facts and beliefs which
develops through experiences with the physical body and the natural
world. It is based in repetition and Perceiver confidence.
Composite Styles The composite styles are the Exhorter, Contributor,
and Facilitator. These three combine other modes of thinking. They are
responsible for the drive and motivation of thought. They are located
within the basal ganglia and the thalamus of the brain.
Comprehension The step which places information within the internal
world of Teacher thought. If a new Teacher theory has stronger
emotions than existing Teacher memories, then comprehension will be
involuntary. Involuntary comprehension is often responsible for the
mental „aha‟—in which the „light suddenly goes on‟ internally.
Concrete One of two basic types of mental information. Concrete
memories deal with experiences, actions, and events. They look at a
situation itself, and not the theory behind it. Mercy and Server modes
work with concrete information.
Confidence A mental and physical sensation related to stability. If there
is a solid connection, then confidence will be positive. If it is known
that no connection exists, then confidence will be negative. Perceiver,
Server, and Contributor strategies think using confidence. Perceiver
confidence is determined by the truth or error of facts. Server
confidence is related to the „doability‟ of actions or the existence of
sequences. Contributor confidence is based upon the relationship
between Perceiver facts and Server actions.
Conscience A Perceiver connection between two Mercy experiences
separated by time which has the potential to affect identity in a negative
way. If Mercy strategy identifies with the first experience (which feels
good), then Perceiver thought predicts that Mercy thought will also
have to identify with the second experience (which feels bad).
Conscience and patience use the same mental mechanism.
Conscious The mental „room‟ in which a person „lives,‟ determined by
cognitive style. For example, the Server person is conscious in Server
strategy. Each cognitive style has a different area of consciousness.
Culture The set of Perceiver facts, Mercy experiences, Mercy feelings,
and Server actions held in common by a group of people, and integrated
Glossary 357
around their Perceiver beliefs. Culture can either be the basis for mental
thought, or an expression of internal thought.
Defining Experience A Mercy memory which has sufficient emotional
strength both to affect Mercy feelings and to determine Perceiver 'truth.'
First, it is an emotional absolute—the most emotional memory within
its Mercy context. Second, it mesmerizes the Perceiver observer into
'believing' that this specific situation defines 'truth.'
Elegance The feeling that comes from associating positive Teacher
emotions with the movement of some Mercy or Server based object or
concept.
Emotion A mental and physical sensation related to interaction. If the
interaction is harmful, then the emotion will be painful. If the
interaction is beneficial, then the feelings will be positive. Emotion may
be produced by either Teacher or Mercy thought depending upon the
type of interaction. If there is an interplay between ideas, theories,
words, curves, outlines, or sequences, then Teacher feelings will be
generated. If the interaction involves people, experiences, events,
meanings, or objects, then Mercy feelings will be produced.
Emotional Absolute The Mercy memory, within a certain context, with
the strongest emotional label. It determines how Mercy thought feels
about all related memories. Each mental context would have its own
emotional absolute.
Excitement A mental or physical sensation produced by Exhorter
thought, which is generated in turn by emotion. Excitement is related to
novelty. When there is the possibility of something new, uncertain, or
unpredictable, then there will be excitement. If there is no change,
excitement turns into boredom. If change is blocked, then excitement is
replaced by frustration. Excitement and mental energy are closely
connected.
Fact A repeatable arrangement of Mercy experiences. If Perceiver
strategy sees that certain Mercy items occur together often, it accepts
these connections as a fact. Facts involve mainly automatic Perceiver
thought. Beliefs and truth, in contrast, always live within the internal
Perceiver world.
'Fact' The arrangement of a single Mercy situation, the emotions of
which fool Perceiver thought into thinking that this arrangement will be
repeated in other situations. A 'belief' or 'truth' is a strengthened form of
'fact.'
Faith Belief in action. Belief describes a fact which Perceiver thought
knows to be accurate. Faith combines Perceiver knowing in facts with
Server knowing in actions. This enables Contributor strategy—which
combines Perceiver and Server thought—to operate. In other words,
358 A Programmer’s Guide to the Mind
the emotions produced by the body, while the latter is developed by the
structure, knowledge, strength and skills of the body.
Meditation Focusing upon the positive Teacher feelings of a general
theory that is rooted in Mercy identification. If Mercy thought identifies
with some experience, person, or object, this will fool Perceiver
strategy into 'believing' the 'fact' that these things belong together. If
this 'belief' is accepted as an 'absolute,' then Perceiver mode will
'believe' the universal 'truth' that all specific items belong together.
Teacher thought will then notice this system of 'belief' and view it as a
description of order within complexity. The result will be positive
Teacher emotion, rooted in Mercy-driven delusion.
Natural Conscience The form of conscience which develops from
common sense. Perceiver thought discovers solid connections between
cause and effect which are independent of the opinions of people or
their emotional status. Natural conscience is held together by Perceiver
confidence.
Object A collection of Mercy memories organized by Perceiver strategy.
Perceiver thought observes Mercy mode and decides which Mercy
experiences belong together and which do not. If Perceiver strategy
decides that certain Mercy memories form a group, then these Mercy
memories will become an object. Mental objects can come in all sizes,
shapes, and forms. They can be modified into something quite abstract
and different from the initial Mercy situations.
Objective A form of thought which protects Perceiver facts by avoiding
Mercy feelings. When objective thought analyzes the natural world, it
leads to common sense and Teacher understanding, but threatens Mercy
thought. Science is an example of objective thinking.
Opportunity A possibility to better my personal condition by attaching
something good to me. Opportunity assumes that Perceiver structure
suffices to keep the goal stable while I am reaching for it, and that
Perceiver rules exist to keep the object attached to me once I have
acquired it. My view of opportunity will depend upon my definition of
me.
Patience A Perceiver connection between two Mercy events that are
separated by time, in which the second experience is better than the first.
If Mercy strategy identifies with the first experience (which feels bad),
then Perceiver thought predicts that Mercy thought will also be able to
identify with the second experience (which feels good). Conscience and
patience use the same mental mechanism. Episodes of patience can
combine to create a path of patience, which is able to propel me
through personal transformation.
Personal Transformation The process of changing a me based in
emotional 'truth' to one rooted in logical facts. The Perceiver facts
360 A Programmer’s Guide to the Mind
15
Solyom L., Turnbull I. M., Wilensky M. A case of self-inflicted
leucotomy. British Journal of Psychiatry. 151:855-7. December, 1987.
—G— —I—
Galen, 4 idiot savant, 212
Galileo, 171 idol, 163
gangs, 111 imagination, 23
Germany internal world
causes of Holocaust, 221 advantages, 65
illustrates Perceiver confidence, brain location, 24
153 control of, 66
ruled by emotional 'facts', 154 intuition, 48
gnats and elephants, 196
good, 62
Gorbachev, 189
government, 74
Index 367
—V—
variables, 74, 198
visual outline, 173
vulnerability
increases Mercy emotion, 176
—W—
walking
big picture, 225
really big picture, 226
right foot backward, 224, 225
right foot forward, 222
which foot first, 162
wrong foot backward, 226
war
inefficient, 187
372 A Programmer’s Guide to the Mind