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TOTAL

CHARACTER DESCRIPTION
DESCRIPTION
DESCRIPTION
SHEET
CHARACTER
DEXTERITY
NAME ALIGNMENT DEITY CHARACTER
CHARACTER SHEETSHEET PLAYER
CHARACTER NAME CHARACTER DESCRIPTION
SHEET
CON
CLASS/LEVEL
C O N SCHARACTER
CLASS/LEVEL NAME
CHARACTER NAME CHARACTER
RACE
CHARACTER
SHEET
RACECHARACTER NAME THEME
SHEET
CHARACTER
CHARACTER Drone
SHEET SheetCHARACTER SHEET
DESCRIPTION
CHARACTERSHEET
SHEET
DESCRIPTION
THEME DESCRIPTIONDESCRIPTION
CLASS/LEVEL
HARACTER T INAME
CLASS/LEVEL
CLASS/LEVEL
CLASS/LEVEL
TUTION
DRONE NAME
CHARACTER
CHARACTER NAME
NAME RACE
RACE
RACE
RACE CURRENT
THEME
THEME
THEME
DESCRIPTION
THEME DESCRIPTION
DESCRIPTION
DESCRIPTION DESCRIPTIO
INT DESCRIPTION
UPGRADED UPGRADED
CLASS/LEVEL RACE THEME SCORE MODIFIERDESCRIPTION SCORE MODIFIER
SIZE
SIZE
SIZE INTELLIGENCE
CLASS/LEVEL SPEED
SPEED CLASS/LEVELGENDER HOME
GENDER HOMERACE WORLD
WORLD RACE THEME THEME
SIZE SPEED GENDER HOME WORLD
CLASS/LEVEL
SIZE
SIZE
S/LEVEL
SIZEWWIS
CLASS/LEVEL
CLASS/LEVEL SPEED
SPEED
SPEED
CLASS/LEVEL CLASS/LEVEL RACE GENDER GENDER RACE
HOME
HOME
HOME RACE WORLD
WORLD
THEME
RACE WORLD
CLASS/LEVEL
RACE THEME
RACE THEME
STR
THEME
THEME THEME RACE THEME
CLASS/LEVEL I S D O M
SPEED
Chassis SIZE GENDER SPEED HOME RACE WORLD GENDER Owner’s
HOME WORLD Name THEME
STRENGTH CHARACTER AC DEXSHEET MISC
ALIGNMENT DEITY PLAYER TOTAL MOD MOD
SIZE SIZE
ALIGNMENT
ALIGNMENT SPEED DEITY
DEITY SPEED
SPEED
SIZE
GENDER SIZEHOME WORLD
ABILITIES
GENDER
SPEED GENDER HOME HOME
SPEED WORLD
GENDER WORLDSIZE PLAYER
PLAYER
GENDER
HOME HOME WORLD
WORLD SPEED
GEAR CLASS/LEVEL
GENDER HOME WORLD DEX MISC
SIZE ALIGNMENT DEITY
ALIGNMENT
ALIGNMENT DEITY SPEED
DEITY GENDER HOME WORLD PLAYER
PLAYER
PLAYER DEX ENERGY DEX DEX MISC
MISC
NMENT SIZE
SIZE CHA
ALIGNMENT
ABILITY
ABILITY
DEITY
ALIGNMENT
C H AALIGNMENT
ABILITY RISMA DEITY
Size SCORES
SCORES
DEITY
DEITYSCORES
SPEED
SPEED
ALIGNMENT
ALIGNMENT
ALIGNMENT
DEITY DEITY
Speed
GENDER
PLAYER
DEITY
GENDER HOME
HOME WORLD
PLAYER
Level WORLDPLAYER
ALIGNMENT PLAYER
PLAYER
PLAYER
DEITY PLAYER DEXTERITY
EAC
CLASS/LEVEL
Player ARMOR
Name DEX
CLASS MISC
PLAYER
DEX
= MISC
TOTAL
TOTAL
DEX
TOTAL
DEX DEX
MODIFIER
MODIFIER
DEX
MODIFIER
RACE+MODIFIER
MODIFIER
DEX SPELLS
MODIFIER
DEX
DEX
MISC
MODIFIER
MISC
MISC
MISC
MISC
+
MISC
MODIFIER
MISC
MODIFIER
MODIFIER
MODIFIER
MODIFIER
MODIFIERMODIFIER KNOW
T
ALIGNMENT DEITY
ABILITY ABILITY
SCORES ABILITY DEITYSCORES SCORESABILITY ABILITYABILITY
SCORES SCORESSCORES UPGRADED
UPGRADED PLAYER
ABILITY SCORES INITIATIVE
CON
INITIATIVE MODIFIERTOTAL
KINETIC MODIFIER MODIFIER MODIFIER
SIZE
TOTALMODIFIER MODIFIER
= = =
=
DEX=DEX + +
MODIFIER
= MODIFIER
+++MISC
MODIFIER
MODIFIER +
MISC
ALIGNMENT
ALIGNMENT ABILITY
ABILITY SCORE DEITY SCORES
SCORE
SCORE
SCORE
SCORE
SCORES
SCORE UPGRADED
MODIFIER
MODIFIER
MODIFIER
MODIFIER
MODIFIER
MODIFIER SCORE
UPGRADED UPGRADED
UPGRADED
UPGRADED
UPGRADED
UPGRADED
UPGRADED
SCORE
SCORE
SCORE
SCORE
SCORE
UPGRADED
SKILL
UPGRADED
SCOREMODIFIER
UPGRADED
UPGRADED
RANKS
PLAYER
UPGRADED
UPGRADED
UPGRADED
MODIFIER
PLAYER
MODIFIER
MODIFIER
MODIFIER
MODIFIER
UPGRADED
INITIATIVE
UPGRADED
UPGRADED
MODIFIER
UPGRADED
LEVEL STAMINA
PERMODIFIER
UPGRADED
SCOREPOINTS
SIZE
UPGRADED
UPGRADED KAC
INITIATIVE
CONSTITUTION
MODIFIER MODIFIER STAMINA
HEALTH
INITIATIVE
=
ARMOR
STAMINA
INITIATIVE
STAMINA
STAMINA
STAMINA
UPGRADED
AND
SPEED
+
CLASS
POINTS
POINTS
POINTS POINTS
=
UPGRADED
STAMINA POINTS
POINTS
RESOLVE
=+
TOTAL
GENDER= =
=
=
HOME
+
=
SPEED
MODIFIER
MODIFIER
=
= =
DEX
==
+WORLD
= DEX
MODIFIER
STAMINA
++
0 +
POINTS
MODIFIER
+
+ +
+ KNOWN
MISC
SPELLS
MODIFIER
+
MODIFIER ++
+MISC
GENDER
C
=
STR
STR STR
STRSTR
SCORE MODIFIER SCORE SCOREMODIFIER
SCORE MODIFIER
SCORE SCORE
MODIFIER
STR UPGRADED
MODIFIER
SCORE
UPGRADED
MODIFIER SCORE SCORE
MODIFIER
MODIFIER HEALTH AND
UPGRADED
MODIFIER
SCORE
HEALTH
AC INT HIT HEALTH
VS.
RESOLVE
= AND AND
SCORE
RESOLVE
=
MODIFIER
+ RESOLVE =DEITY +
== = = +MODIFIER
RESOLVE=
+ +
++ + MODIFIER
STR ABILITY STR SCORES STR STR UPGRADED STR CHARACTER HEALTH
ALIGNMENT SHEET
POINTS
AND
DEITY
STAMINA RESOLVE
POINTS
ALIGNMENT = 8 + KAC PLAYER
TRENGTH STRENGTH
STRENGTH
S T STR
S
STRENGTHT R
STRENGTH E N G
R E N GSTRENGTH
THT H SCORE
SCORESTRENGTHMODIFIER
MODIFIER
STRENGTHSTRENGTH SCORE
UPGRADED
SCORECLASSMODIFIER
MODIFIER
UPGRADED
ABILITY
S T R E N G T HMISC
INTELLIGENCE
COMBAT MANEUVERS
POINTS STAMINA STAMINA POINTS POINTS HIT POINTS = = RESOLVE
=RESOLVE
RESOLVE +
+
+POINTS
POINTS
DEX
ABILITIES STR SCORE MODIFIER RANKS SCORE
UPGRADED GEAR
BONUS MODIFIER
UPGRADED
MOD MOD HEALTH
STAMINA ANDSTAMINA
HIT POINTSRESOLVE
POINTS
STAMINA POINTS
RESOLVE POINTS HIT HITPOINTS
POINTS
=
POINTS
+
DEX DEX DEX
STR
DEX
S
DEX
T R E N G DEX
T H
SCORE
TOTAL
DEX
DEX D EMODIFIER DEX SCORE DEX
MODIFIER
TOTAL TOTAL WIS TOTAL
TOTAL
TOTAL
TOTAL
TOTAL
STAMINA
TOTAL
STAMINA TOTALPOINTS
POINTS ABILITY
CHARACTER
HIT POINTS TOTALRESOLVE SCORES
SHEET
= POINTS +
DEXTERITY DEXTERITY
¨ STR
STRENGTH
EEDEX
DDDEXTERITY
DEXTERITY
XXTTEERRI ITTYY
ACROBATICS*
DEXTERITY
DEXTERITY (DEX)
DEXTERITY X T EDEXTERITY
RITY
=ABILITIES + + D E X T E+R I T Y DR TOTAL
WISDOM TOTAL GEAR
SPELLS KNOWN RESISTANCES
CON STR
STRENGTH
DDEX
S T
E X T E RCON
R E N G T H CON CCON CON CON TOTAL STAMINA POINTS HIT POINTS
SPELLS
RESOLVE POINTS
KNOWN
UPGR
ONSTITUTION
¨ SCONCON
DEXCON
TCONCON ITY
R E N GCONSTITUTION
TH CONSTITUTION O N SCONSTITUTION
TITUTION
= ABILITIES + +
CURRENT +
C O N S T I T U TCURRENT
ION CHARACTER CHA TOTAL
CURRENT 0 CURRENT
SPELLS
SHEET
CURRENTKNOWN
SCORE
CHARACTER
MODIFIER
UPGRADED
CURRENT
SHEET
SCORE SCORE UPGRADED
MODIFIER MODIFIER SCO
E
INT CONSTITUTION ODEX
ATHLETICS*
DEXTERITY
C OCON
CONSTITUTION
C N
CONSTITUTION
CONSTITUTION S T I T U
INT T I O N
(STR)
INT I NINT INT
TOTAL
CURRENT
CURRENT
CURRENT
CURRENT TOTAL
CHARISMA
CURRENT
CURRENT
GEAR
DESCRIPTION STR
DEX
DEXTERITY
D
CONE
NSTITU
X T E R I T
TION
Y INT
= + ARMOR + I NCLASS + ARMORCLASS/LEVEL STR TOTAL 0
SPELLS KNOWN
SPELLS KNOWN
¨ INT
INT
XINT
NTELLIGENCE C O N S TINTELLIGENCE
DCON INT
EBLUFF
INT T E R I T Y(CHA)
ITUTION INTELLIGENCE TELLIGENCE
INTELLIGENCE
TELLIGENCE
CLASS CURRENT
ARMOR ARMORCLASSCLASS
ARMOR CLASS
S T R E N G T ARMOR H CLASS
RACE T
WIS INTELLIGENCE CON
CONSTITUTION
TINT WIS WIS WIS
W I S D OWIS
WIS STRENGTH
CURRENT SKILL RANKS K
WISDOM
✝¨
CLASS/LEVEL
INTELLIGENCE
INTELLIGENCE
II NNINTELLIGENCE
CON
T
CONSTITUTION E
CCOMPUTERS
I NINT
L
ELLIG L
ONSTITUTION
I G
WISDOM
E
ENCEN C E
(INT) WISDOM M
WISDOM = +
RACE + ENERGY+ THEME
WI S D O M CURRENT
TOTAL ARMOR ARMOR
DEXARMOR
CURRENT
ARMOR
TOTALCLASS
BONUS
DEX
CLASS
CLASS
MOD
ARMOR
BONUS
MISC
MOD
TOTAL MOD
DEX
DEX
TOTAL
ARMOR
MISC
BONUS
TOTAL MOD
0 ARMOR
DEX
SPELLS KNOWN
ARMOR
BONUS
MODPER LEVEL
DEX
MISC
DEX
MOD
MISC
MISC
MOD
TOTAL
ARMO
BONU
CHA CWIS WIS
WIS
O WIS
WIS
INT TELLIGENCE
N S T I TCHA UTION CHA CHA EAC ARMOR CHA ENERGY ARMOR CURRENT
EAC ARMOR
ENERGY
EACCLASS
ENERGY
ENERGY D E X T E R=10+ ITY
EAC
BONUS
ENERGYMOD
+
MODSPELLS KNOWN SP
MISC AC
=10+
ISIINT
CHA M AEAC ARMOR
=10+
DEXTERITY
SIZE CLASS + =10+
ARMOR +
SPEED CLASS + =10+ + + ARMOR
ARMOR
ARMOR + DEXDEX
CLASS DEX
DEX
DEXDEX MISC
MISC MISC
MISC
MISC
HARISMA WI
✝¨ WISDOM
INTELLIGENCE
WIS
CULTURE
WISDOM DDDO
OOOM
M (INT) CHARISMAC H A R I S MA
= + + C HA R I SCLASS
+ ARMOR EAC
CLASS
CLASS TOTAL GENDER
=10+ AC AC ACHOME
AC +MODWORLD
MOD + MOD MOD
W
INT SSD M TOTALTOTAL
CONRANKS 1ST
MOD MOD
INTELLIGENCE CHARISMA
ARMOR CLASS TOTAL BONUS MOD MISC MOD CO
W
WI S M TOTAL BONUS MOD
MOD MOD
MOD
TOTAL ARMOR CLASS ABILITY
DEX MISC
CON
CHARISMA
SIZE IWI WIS
N T E L L I G E N C E SPEED
ENERGY
ENERGY
ENERGY KINETIC KINETIC MOD
CHA ENERGY
====
GENDER HOME WORLD
SKILLS ¨
IN WIS
CHACHA
TCHA
CHA
WIS
E
SDOM
DIPLOMACY
L L I G E N C E
(CHA) SKILLS
SKILL RANKS
SKILLS = SKILL+RANKSKAC +
KINETIC
SKILL RANKS
SKILLS
ARMOR +SKILL KAC
CLASS RANKS
KINETIC=10+
EACEAC
ARMORKAC
EAC
EAC
EAC ARMOR
KINETIC
ENERGY
ENERGY
KAC =10+
ARMOR
ENERGY
ARMOR
+
CLASS
+
KINETICCLASS
SKILL
ARMOR
CLASS
CLASS
CLASS
RANKS TOTAL
+TOTAL
=10+C O N + =10+
S T =10+
I =10+
T U T I BONUS
KAC ARMOR
+
ARMOR
O N
BONUS
+ ++DEX
+ +++DEX
+
MOD
CLASS
+
++ + MISC
+ +
MOD=10+
MOD
MISC
++ C
WI
CHARISMA
CHA
CCCHARISMA A RRIISSSKILLS
S D O M
PER LEVELPER SKILL LEVEL ARMOR
RANKS
CONSTITUTION
CLASS
ALIGNMENT ARMOR ARMOR
ARMOR
ARMOR KAC
DEITY CLASS
CLASS
CLASS
CLASS
PER LEVEL TOTAL
=
=10+ BONUS
AC + +
MOD
DEXPLAYER +
MOD
ALIGNMENT WIS
WISDOM
CHARISMA
HHA
CHARISMA
CCHA
WI S D O
MMAA
M DEITY
PER LEVEL
SKILLS PER LEVEL
AC
PLAYERVS. AC VS.
PER LEVEL ¨ EACACROBATICS*
AC
= INT ENERGY
VS.
ARMOR
KAC
8 +ENERGY
AC VS. ARMOR
(DEX)
CLASS
CLASS
TOTAL
TOTAL INT =10+
KAC =SLOTS
AC
8 +USED AC
VS.
KACARMOR
+ MOD
MOD DEX
+ MODMISC
MOD 8 + KAC
=MISC
D
EAC + KAC =MISC
8 +=10+ + +
= MISC + ABILITY + MISC +ABILITY
====
HA R I S M A
¨ W CHADISGUISE
ISDOM
CHA
(CHA) CLASS ABILITY CLASS COMBAT MANEUVERS
CLASS CLASS
COMBAT MOD EAC
ABILITY
MISCMANEUVERS
KAC
MISC
KAC
COMBATKINETIC
KINETIC
TOTALENERGY
ARMOR MANEUVERS
KINETIC
KINETIC
KINETIC = 8CLASS
ACSPELLS
COMBAT VS.
RANKS CLASS
KINETIC MANEUVERS
KNOWN SPELLS PER
ABILITY
MOD TOTAL
DAY DEX
E L L I G=ECOMBAT
SPELL
I N TMODIFIER N
MISC
BONUS
KAC
8C+E MODIFIER
MANEUVERS
+ + MOD
+ + MOD
CHARISMA
SKILLS
CHA
CHARISMA
SKILLS
TOTAL RANKS BONUS TOTAL MOD
RANKS MODTOTAL
BONUS SKILL
SKILL
SKILL RANKS
RANKS
TOTAL
MOD
RANKS
SKILLRANKS
SKILL
SKILL RANKS
RANKS BONUS
BONUS
RANKSRANKS BONUS MOD¨
RANKS MOD MOD
CLASS MOD
ABILITY KAC
EAC
MOD
KAC
KAC ARMOR
INTELLIGENCE
ATHLETICS*
MISC ARMOR
KINETIC
1ST
ARMOR COMBAT
ENERGY
ARMOR DR + CLASS
ARMOR
ARMOR
BONUS
CLASS
(STR)
CLASS
CLASS MANEUVERS
CLASS
CLASS
MOD
==10+BASE
=10+ + ATTACK + ++ KNOWNRESISTANCES
+ ++
SPELLS
+ + BONUS
+ +SPELLS
+ ++
+ PER DAY SPELL SL
ACROBATICS*✝¨ SKILLS
CSKILLS
HA R I S M ASKILLS
CENGINEERING
(DEX)
¨ ACROBATICS* = ¨
(INT) +¨
ACROBATICS*
(DEX) + =(DEX)
ACROBATICS* = + +(DEX)+SKILL +PER
=PERDR
PER
PER
PER
LEVEL
RANKS
PER ++
LEVEL
TOTAL += ¨
LEVEL
LEVEL
LEVEL
LEVEL +++ DR ++ RESISTANCES
ACROBATICS* (DEX)+ KAC EAC
MOD
WISDR KINETICARMOR
=
RESISTANCES
ARMOR
ARMOR
CLASS
CLASSCLASS+RESISTANCES WIS
+ RESISTANCES
= =10+ =10+ DR+
UPGRADED UPGRADED
+ +
(BAB)
+ AC VS.
AC VS. 1ST
UPGRADED UPGRADED
KAC KINETIC I S=10+
= + + +SPELLS + +KNOWN ++PER DAY SPELL SLOTS USED
+AC VS.
==
HARISMA
¨ +ACROBATICS* (DEX)SKILLPERRANKS
LEVEL = ATHLETICS*
=ABILITY ++ MISC
+ ++ (STR) ¨
+KAC AC
AC
STAMINA
ACBLUFFVS.VS.
VS.KINETIC
ARMOR DR +SCORE+
POINTS
=(CHA) CLASS
RESISTANCES
W=
MODIFIER
+
D
=8O=8+M
+ KAC KAC
SCORE MODIFIER
SPELLS
++
ATHLETICS* ¨ SKILLS (STR)
INTIMIDATE ¨ ATHLETICS* SCORE
(CHA) = ¨
(STR) +¨
MODIFIER
ATHLETICS* ATHLETICS* = =SCORE
(STR) +(STR)
+ SKILL
+ = SAVING
MODIFIER
+BONUS
CLASS
CLASS
SKILL
RANKS
PERLEVEL+ +
+MOD
¨ THROWS
ABILITY+
ABILITY
LEVEL
RANKS SAVING
MISC KAC
COMBAT
AC
THROWS SAVING
WISDOM
COMBAT VS.
COMBAT
COMBAT
COMBAT ARMOR SAVINGTHROWS
MANEUVERS
MANEUVERS CLASS
MANEUVERS
KINETICMANEUVERS
MANEUVERS
THROWS
TOTAL = = == 8SAVING
888
BAB++ ++
1ST KACKAC
KAC
KAC +THROWS
STR MOD MISC MOD
BLUFF (CHA) STR¨ BLUFF (CHA) = ¨ BLUFF +¨ TOTAL¨
TOTAL
BLUFF
TOTAL
(CHA) +
RANKS
ATHLETICS*
(CHA)
= RANKS
RANKS
+
RANKS
RANKS
RANKS
+
(STR)
+
CLASS
=
CLASS
CLASS
CLASS
PER
BONUS
BONUS
SKILL
BONUS
PER
CLASS
BONUS RANKS
BONUS + MODLEVEL+=
ABILITY
ABILITY
=
ABILITY
MOD
MOD
¨
MOD
ABILITY
MOD +
BLUFF+
MOD+
MISC
MOD MISC
MISC
MISC
MOD
MISCMOD
(CHA)
MOD ++ +
TOTAL +
✝AC¨ +
ACCOMBAT
STR
KAC
CHA
COMBAT
BASE
VS.VS. ARMOR
SAVE
COMPUTERS =
TOTAL
MANEUVERS
SAVING
MANEUVERS
ABILITY + CLASS
MOD
(INT)
BASE THROWS
+
TOTAL
SAVE MISC MOD
ABILITY+TOTAL
BASE
MOD CHA =MISC
SAVE 8=10+ MOD KAC
+ABILITY
=R I8S M+A FORTITUDE
BASE SAVE
+ + +
MOD ABILITY MISC +
MODMOD TOTAL
MISC MOD +
++ BASE SAVE E A
✝¨ SKILLS
¨
TOTAL
TOTAL
TOTAL
FORTITUDE
MOD
MELEE ARMOR
FORTITUDE FORTITUDE
ATTACK CLASS =
= KAC
+KAC
TOTAL = RANKS + BONUS PER++
LIFE SCIENCE (INT) ++++++MISC =AC VS. +MANEUVERS
STRENGTH MOD MOD C H A
== = ++ = +(CONSTITUTION)
CLASS LEVEL = COMPUTERS
ABILITY +MISC FORTITUDE
++ +
DR COMBAT
DR STRENGTH
+DR
CHARISMA + + RESISTANCES
ABILITIES
ABILITIES
= + ABILITIES
+RESISTANCES
TOTAL
RESISTANCES =+=8=8++BASE SAVE+ ABILITY+ MOD+ MISC MOD = +
COMPUTERS ¨¨ ¨
¨
¨ ACROBATICS*
ACROBATICS*
ACROBATICS*
(INT)
ACROBATICS
DEXACROBATICS*
ACROBATICS* ✝¨ COMPUTERS
(DEX)
(DEX)
=(INT)
✝¨
(DEX)
(DEX)
(DEX)
(DEX) ✝+¨
COMPUTERS ¨
TOTAL +BLUFF
COMPUTERS (INT)
= === (CHA)
+(INT)
+
RANKS
=(INT) +++BONUS
+
CLASS
+
BONUS
+ BONUS
CLASS +++ABILITY
+ ++
+ = MOD
= MOD
✝¨
ABILITY +++
+ MISC
MOD
MISC (CONSTITUTION) ✝
+
(INT) COMBAT
¨ DR(CONSTITUTION)
DR
AC
DR
COMBAT VS.
TOTAL DEXREFLEXREFLEX TOTAL
DR CULTURE
=+
= (CONSTITUTION)
MANEUVERS
FORTITUDE
MANEUVERS
(INT)
RESISTANCES
RESISTANCES
RESISTANCES
RESISTANCES = KAC
(CONSTITUTION)
+ + +
¨
¨ ACROBATICS* (DEX) ✝¨ TOTAL RANKS MOD MOD == 8 + KAC + +
CULTURE ✝¨ MEDICINE
DEXTERITY
¨ ATHLETICS*
(INT) ATHLETICS*
(INT)
(STR)
(STR)=✝¨ CULTURE ✝¨
+ CULTURE
TOTAL == =
+COMPUTERS
(INT) = = RANKS
+ + (INT)++ ++ +CLASS
= ++++REFLEX
+ + ABILITY
✝¨ +++++++MOD
= CULTURE (INT) + CLASS/LEVEL
++REFLEX +=DR +DEXTERITY
COMBAT =+ MANEUVERS + + + +RESISTANCES
(CONSTITUTION) =+ = + BABREFLEX + + RACE DEX MOD + MISC
= KNOWNMOD +T
K
¨¨ ¨
¨
¨ ATHLETICS
ATHLETICS*
ATHLETICS*
ACROBATICS*
CON
✝¨
ACROBATICS*
ATHLETICS* CULTURE (INT)
(STR)
(STR)
(STR)
(STR) (DEX)
(DEX) TOTAL == == RANKS + +
CHARACTER ++ BONUS + + + + MOD
SHEET
(DEXTERITY) + +++ MOD DR¨ SAVING (DEXTERITY)
DIPLOMACY = THROWS
(DEXTERITY)
(CHA)
REFLEX
RESISTANCES
RESISTANCES SKILLS +
= +
SKILL
(DEXTERITY) RANKS
+ +
SPELLS SP
¨
¨ ATHLETICS*
ACROBATICS* (STR)= GEAR
(DEX)
¨ +¨ ¨ + = = ++
DIPLOMACY = (CHA) + + += +++++ + =
+WILL +
+
= ++ ++ + +
¨ DIPLOMACY (DEXTERITY)
+ (CHA) + DRSAVING
+RANGED = ATTACK THROWS
+ + + = +
PER LEVEL +
==BASE ++ + ABILITY ++MOD =MISC MOD+
DIPLOMACY ✝¨ MYSTICISM
(CHA) (WIS) DIPLOMACY ✝ CULTURE
(CHA) (INT)
¨¨ ¨
¨
¨
¨
BLUFF
BLUFF
CONSTITUTION
ATHLETICS*
ACROBATICS*
BLUFF
¨ DIPLOMACY
(CHA)
(CHA) (STR)
(CHA)
(CHA)
(DEX) CHARACTER ==
=
==
=
+SHEET
+
+++
++ + ++
+ +
++++ CURRENT
+ WILL SAVING
= DR CON(WISDOM)WILL+ THROWS
=
WILL+
(DEXTERITY) + RESISTANCES
=
TOTAL + + WILL
SAVE 2ND AC
DISGUISE ¨ ¨
(CHA) COMPUTERS
BLUFF
BLUFF
ATHLETICS*
BLUFF (CHA)
(CHA)
GEAR(CHA)(CHA)
(INT)
(STR) = ¨ DISGUISE+¨ DISGUISE
¨ == + + (CHA)
+DIPLOMACY
(CHA) (CHA) +
+ += +++SPELLS + = ¨
(WISDOM) +
= ++ + KNOWN
+
DISGUISE +
+(WISDOM)
(CHA) +
SIZE
+ ¨ +CONSTITUTION = + SPEED
DISGUISE (CHA)WILL TOTAL = BAB+ CLASS STR
(WISDOM) + TOTAL + BASEGENDER SAVE HOME
ABILITY
(WISDOM)
+WORLD
MOD +
MISC MOD C
INT FORTITUDE
SPELLS KNOWN SPELLS PER DAY SPELL SLOTS USED
¨ ATHLETICS*
PERCEPTION ¨ DISGUISE (STR)
(WIS) = CO
✝✝¨ ¨ ¨
✝¨ COMPUTERS
COMPUTERS (INT)
(INT) === (INT) + + +
+ + ++ +
+ + +++
+ FORTITUDE
BASE ATTACK BONUS TOTAL
+ = =
BASE =RANKS SAVE BASE + + SPELLS
ABILITY
ATTACK MOD
BONUS MOD
ABILITY
+ TOTALMISC+ MISC
MISCMOD MOD
RANKS
BASE
SPELL AT

✝✝✝¨
ENGINEERING
✝¨ BLUFF
ATHLETICS*
COMPUTERS (INT) (CHA) (STR)
(INT)=(INT) +
✝ ¨ ✝ ¨
ENGINEERING ENGINEERING
===
+DISGUISE== + (CHA)
(INT)
+ ++
SPELLS +++= ATTACK +++++=0 =SPELLS
++KNOWN ✝ ¨
+++ ++++
ENGINEERING
+ KNOWN ++ + ✝+¨
(INT)
INT =ATTACK
2ND +(WISDOM) +
BONUSES TOTAL BASE ATTACK
+(BAB)
BONUS
BONUS (BAB) +
MOD
KNOWN MOD
SPELLS PER DAY SL
= ATTACK BONUSES
INTELLIGENCE
¨ ¨ COMPUTERS
ENGINEERING
BLUFF
COMPUTERS
COMPUTERS
BLUFF ✝¨ (CHA)
ENGINEERING
(CHA)
(INT)
(INT)
(INT)
(INT) ¨
= BONUSES
ATTACK + ENGINEERING
BONUSES ATTACK
FORTITUDE
(CONSTITUTION) BONUSES (INT)
(BAB) BASE ATTACK BONUS
(BAB)= ++2ND SPELLS+
+(DEX) ++PER DAY=SPELL SLOTS USED
¨ (CONSTITUTION)
THROWN ATTACK = + + MOD BAB +
KNOWN SPELLS
¨ WISPHYSICAL SCIENCE (INT) = = + + + + + + ALIGNMENT DEITY ¨ PLAYER
✝✝¨
INTIMIDATE ✝ ✝¨
¨ CULTURE
CULTURE
(CHA)
COMPUTERS
BLUFF
CULTURE (CHA) (INT)
(INT)
(INT) =
(INT) ¨ +¨
INTIMIDATE INTIMIDATE
✝ ¨ +(CHA)
=== ==
(CHA)
+ + 0++ + ++
=
+ + + +=
++++ = + +¨
+
+ +
INTIMIDATE
+
+ + ++ (CHA)
TOTAL
+ + ¨ INTELLIGENCE
ACROBATICS*
BAB
+ (CONSTITUTION)=
REFLEX STR +MOD (DEX) +
TOTAL
MISC MOD +TOTAL BAB =
ACROBATICS* DEXBAB
STR +
BASE
MOD ATTACK
MISC STR + BONUS
MOD
MISC MOD TOTAL
MISC D
✝✝¨ ✝¨
¨
WISDOM
¨ CULTURE
COMPUTERS
PERCEPTION
CULTURE
CULTURE
¨ INTIMIDATE (INT)
(INT)
(INT)(INT) (CHA)
(WIS) ENGINEERING
=
=
(INT)
+ + +
SPELLS KNOWN
++ +++ ¨
+ WIS
REFLEX
TOTAL
INTIMIDATE ATTACK TOTAL
(CHA)
BAB BONUSES STR MODAC =MISC
= = =
MOD MOD 2ND MOD
+ + + + +
(BAB)
+ + + + =
++
¨ COMPUTERS
PILOTING (DEX) (INT) ¨ ¨ = +MELEE ATTACK + = + MELEE ATTACK+
MOD=
✝ = ✝
LIFE SCIENCE
✝¨ DIPLOMACY (INT) (CHA) ✝ ¨
=(INT) +
LIFE LIFE
SCIENCE SCIENCE
== = + + (CHA)
+INTIMIDATE
(INT)
=
(INT)
++ MELEE
+ += +++++ + ATTACK++++++
LIFE SCIENCE ++ +ATTACK
(INT)ENERGY MELEE
REFLEX =ATTACK
(DEXTERITY) = +(STR) + + +¨ +=

✝✝¨
MEDICINE
¨
✝¨
¨
¨
✝¨
¨
¨
¨
CHA DIPLOMACY
CULTURE
COMPUTERS
DIPLOMACY
STEALTH
CULTURE
DIPLOMACY
DIPLOMACY
(INT)
CHARISMADIPLOMACY
CULTURE
PROFESSION
✝¨ LIFE SCIENCE (INT)
(DEX)
(INT)
(INT)
(CHA)
(INT)
(CHA)
(CHA)
(CHA)
(CHA)=✝¨ ✝+¨
MEDICINE
¨
MEDICINE
=
===(INT)
+LIFE =
(INT) + (INT)
++ +
++++ = ++++++= ✝¨ MEDICINE = + + MELEE
++++++ ++(INT) EAC TOTAL ARMOR
¨
✝+¨
+
LIFE
(DEXTERITY)
ATHLETICS*
WEAPONS
WISDOM
BAB CLASS
WILL=WILL
SCIENCE
(DEXTERITY) DEX+MOD =
(INT) +MISC MOD
TOTAL
TOTAL=ATHLETICS*
+TOTALBAB=MISC
+
= = (CHA)
BAB+ + + (STR)
DEX+MOD DEX
BAB
UPGRADED
STR+MOD +MISC
+ + MISC +UPGRADED
MOD MODTOTAL
+
+ + = BAB +M
MISC MOD
++DAMAGE
¨ DISGUISE
DISGUISE ✝¨ MEDICINE (CHA)
(CHA) (INT) ✝¨ = = =
SCIENCE
= + + + + + + + ++ = + + + + + + CHA TOTAL MELEE ATTACK
BAB
¨
DEX MOD = BLUFF =
MOD +
++BULK + +MODIFIER + + =
✝¨ ¨
¨ DIPLOMACY (CHA) == (WIS) +++RANKS ++++ ++= ✝¨ +++ ++ (WIS)KINETIC ¨ +E
CULTURE (INT) WEAPON LEVEL ATTACK BONUS
¨ DISGUISE
(CHA, INT,(CHA) OR WIS) ✝+¨ == +++ = BLUFF WILL=(CHA)
+RANGED SCORE ++
ATTACK =+
MODIFIER = + RANGED SCORE + ATTACK
MYSTICISM
¨ ¨
¨ DIPLOMACY
DISGUISE
(WIS)
DISGUISE
DISGUISE
DIPLOMACY✝¨ MYSTICISM (CHA)(CHA)
(CHA)
(CHA) (CHA) =✝¨
(WIS)
MYSTICISM MYSTICISM
✝¨
(WIS)
+MEDICINE
= = + SKILL
(INT) ++
EQUIPMENT
+ ++= RANGED + + =ATTACK +++RANGED
MYSTICISM
KAC + ✝+¨
ATTACK
ARMOR +
RANGED
MEDICINE
CHARISMA
(WISDOM)
(WISDOM)
CLASS
ATTACK
=+
(INT) = + = += + LEVEL BASE BAB+
BASE +ATTACK
ATTACK +
BONUS
BONUS +MISC+


PERCEPTION✝¨ ¨
¨
¨
✝¨ ENGINEERING
(WIS) MODS
ENGINEERING
DISGUISE
DIPLOMACY
ENGINEERING
DISGUISE (CHA)
(CHA)
(INT)
(CHA) (INT)
(INT)¨
=(WIS) +¨
PERCEPTION PERCEPTION
+(WIS)
== +(WIS) +FEATS
++
PER
=== +PROFICIENCIES = ++
+LEVEL + +++=AND ¨ +++ +++
PERCEPTION
+
LEVEL
(WIS)✝+BULK
++TOTAL ¨ STR
ATTACK (WISDOM)
COMPUTERS
EQUIPMENT BAB
TOTAL BONUSES
= STR+MOD (INT) +MISC
TOTAL MOD
TOTAL
¨
✝+TOTAL BAB ABILITIES
COMPUTERS
=MISC BAB BASE
STR
BASE +BASE
BASEMOD
BASE
ATTACK
(INT)
ATTACK
DEX
ATTACK
MOD
+MOD
(BAB)
ATTACK
STRMISC
ATTACK BONUS
BONUS
MOD
(BAB)BONUS +
TOTAL
BONUS
BONUS
MOD
MISC MOD= BAB +
✝✝✝¨ ✝¨
¨ ENGINEERING
ENGINEERING
ENGINEERING
DISGUISE ¨ PERCEPTION (CHA) (INT)
(INT) ✝ ¨ =
MYSTICISM (WIS) + ++ + + ++ + = + ++ + AC VS.
+ ✝EQUIPMENT
CRITICAL
ATTACK
¨ + ATTACK
ATTACK
MYSTICISM
STRENGTH RANGED
BONUSES
BONUSES
(WIS)
RANGE
BONUSES
BABATTACK TYPE
STR MOD = AMMO/USAGE
MOD + +
(BAB)SPECIAL
R
PHYSICAL ✝
¨
¨
¨ ¨
¨
PROFESSION
INTIMIDATE
SCIENCE
INTIMIDATE
ENGINEERING
DISGUISE (INT) (CHA)
(CHA) (CHA) = ¨

(INT)

PHYSICAL+¨ PHYSICAL
+ ==
SCIENCE
= SCIENCE
(INT)
+ CLASS + +
(INT)
+ +
THROWN
=ABILITY+ + + ✝ ¨ +
PHYSICAL
= MISCATTACK ++ THROWN
++ SCIENCE
++ SPELLS
COMBAT =
(INT) THROWN
+PERMANEUVERS +THROWN
ATTACK
= USED = + KNOWN + =
ATTACK 8
+ TOTAL
TOTAL+
+

= KAC
LEVEL
LEVEL
+PER
¨ +=BAB
CULTURE
=
BULKBULK
BAB
+
BASEBASE
THROWN +
(INT)
+
ATTACK
SKILL
ATTACKSTR +
STR +MOD MISC
ATTACK BONUS
RANKS
MOD
BONUS
+
(BAB) (BAB)+MISC
(BAB)
(BAB) =
MOD=
MODKNOWN +
+K
+++ MOD +++ (DEX) TOTAL = BAB + STR+ +
INTIMIDATE (CHA) SPELLS SP
✝✝¨ ¨ (CHA,
ENGINEERING ✝ ¨ INT,
PHYSICAL OR WIS)
SCIENCE
(INT) (INT)
TOTAL ¨ == (DEX)+BONUS + + MOD + +
SPELLS KNOWN
✝¨
ATTACK
DEX
DAY SPELL SLOTS
ATTACK
CULTURE (INT) BONUSES
SPELLS TOTAL
SPELLS DAY SPELL BAB
BASE
SLOTS USED ATTACK STRBONUSMOD
(BAB) MISC MOD
¨ ¨ INTIMIDATE
INTIMIDATE
ENGINEERING
INTIMIDATE (CHA)
(CHA) (INT)
= ¨ ¨ PILOTING
RANKS
==
PERCEPTION
+ == + + + SPELLS
(WIS)
+ + + =
++=1STSPELLS
¨ + + DAY SPELL
PILOTING + ¨ + PERCEPTION +(WIS) + TOTAL TOTAL TOTAL
TOTAL+ == =
BAB
BAB
BAB
BAB PER
+ +ATTACK STR LEVEL
MOD
STR
MOD
(BAB)
STR
STR +
MODMOD
MOD
MISC
MISCMODMISC
MOD
MISC
MISC MOD
MOD
DAYMOD
PILOTING
✝✝✝¨ ¨ (DEX)
¨
✝¨ LIFELIFE¨
INTIMIDATE
ENGINEERING SCIENCE
SCIENCE
PILOTING(CHA) (INT)
(INT)
(DEX)
PILOTING
(INT) ✝¨
+ (DEX)
= = = + +SCIENCE + + +
= +KNOWN
+(INT) +
WEAPONS+++ +++ +PER
+
++ SLOTS +
DR MELEE
MELEE
USED DEXTERITY
WEAPON
MELEE
WEAPONS
=
ATTACK
ATTACK
3RDATTACK RESISTANCES
WEAPONS TOTAL¨ =
DIPLOMACY =BAB WEAPONS
LEVEL +
BASE SPELLS
(CHA) +KNOWN
ATTACK
++STR
SPELLS(BAB)
BONUS BONUS
3RD
KNOWN
+(BAB)++
+DAMAGE
SPELLS SPELLS PERSPELL
PER DAY
=
SLOTS AC
SPELLUSED
+
SL

✝¨
¨
¨
✝¨ LIFE
ACROBATICS*
INTIMIDATE SCIENCE (CHA) (INT)
(DEX) ✝¨ PHYSICAL=
=== + 1ST +
+++ = WEAPON + + =
¨ +++ + +
+ +WEAPONS + ¨ +ATTACK
DIPLOMACY
MELEE MELEE ATTACKATTACKBONUSES
THROWN (CHA) ATTACK
TOTAL+ =LEVEL
TOTAL =
=== BAB
BAB + + STR +STR +
++BONUS
MODMOD +MISC
+ ++MISC
MISC MODMOD
+ MODLEVEL ATTA CO
+++ +++++++= (CHA,
PROFESSION ¨ LIFE
LIFE SCIENCE
SCIENCE ✝¨
(INT) PROFESSION PROFESSION ✝ PROFESSION
(CHA,✝ ¨ LIFEINTIMIDATE
SENSE SCIENCE MOTIVE (CHA) =(WIS)
(INT) + INT, + INT, =OR+(DEX) INT, +
+ WEAPON +
OR WIS)✝+¨ MELEE
CON LEVEL =
MELEE
PHYSICAL ATTACK
ATTACK
WEAPON + DAMAGE
SCIENCE +(INT) WEAPON
LEVEL3RD CLASS
3RD
ATTACK ABILITY
MOD DAMAGE MISC
TH
¨ ✝¨
= + + +
WEAPON ATTACK BONUS ATTACK BONUS DAMAGE
✝INT, MEDICINE
OR WIS) PROFESSION (INT) (CHA, (CHA,OR
= =
WIS)
= WIS)
+ + + LEVEL TOTAL = BAB RANKS + DEX
BONUS MOD MOD+MISC MOD
MOD

¨
✝✝✝¨ ¨
¨
¨ MEDICINE
LIFE
INTIMIDATE
ATHLETICS*
MEDICINE SCIENCE
(CHA, (INT)
(CHA)
(STR)
(INT)
INT, (INT)
OR WIS) ¨ PILOTING=
= +++ ++ + = +++ + + MELEE
+
MELEE ATTACK
ATTACK TOTAL
ATTACK TOTAL
TOTAL ¨
BONUS
= DAMAGE
DISGUISE
= BAB
BAB BAB +
(CHA)
+++ SPECIAL
DEX MOD
STR
+RANGE +
MOD MISC MOD
=
MISC MOD +
¨ LIFEMEDICINE SCIENCE (INT) === + +++ ++RANGE ¨ DISGUISE
CONSTITUTION
CRITICAL
MELEE ATTACK (CHA) RANGE TOTAL
TYPE
==
BAB
AMMO/USAGE DEX MOD
+ +MISCMISC
SPECIAL MISC MOD C
= + +++++ CRITICAL +++CRITICALTYPE+ CLASS/LEVEL
✝✝¨ ¨ MEDICINE
LIFE SCIENCE (INT) (INT) (DEX) WEAPONS TOTAL TOTAL BAB DEX MOD
DEX +MOD MOD
MISC MODD
✝✝✝¨ ✝¨
¨
¨
MEDICINE
SLEIGHT
MYSTICISM OF(INT) HAND*
(WIS) ✝¨ ✝¨ = =
PROFESSION + ++ ✝¨ + ¨
RANGED PILOTING
CRITICAL
RANGED
AMMO/USAGE
ACROBATICS* ATTACK(DEX)
CRITICAL TYPERANGE
RANGESPECIAL
(DEX) TOTAL
TOTAL =
TYPE AMMO/USAGE
= =
=
BAB
BAB +
AMMO/USAGE
CRITICAL
+ + + + +
RACE
DEX
+DEX MOD
MOD
SPECIAL
+
TYPE
+
++ + MISC MOD
MOD
AMMO/USAGE
PROFESSION
¨ ¨
✝¨
BLUFF
LIFEMYSTICISM
MEDICINE
MYSTICISM (CHA)
SCIENCE (WIS)
(INT) (INT)
(WIS) ✝¨ PROFESSION
= (CHA,
PROFESSION
+ INT, +(CHA, =
=INT,
OR+ WIS) +++ = +++++= (CHA, = PROFESSION
+++ +
+++ INT, ++ OR WIS)✝+¨
+ INT
MELEE
RANGED
RANGE TYPE ATTACK
ATTACK
= ATTACK
WEAPON + (INT)TOTAL +
AMMO/USAGE TOTAL ✝+¨
TOTAL = ==
SPECIAL
ENGINEERING
==
BAB
BAB + + +
LEVEL DEX
(INT)
ATTACK MOD
+MOD +MISC
BONUS
+MOD
DAMAGE MISC
+++MOD
MOD
= W+
=== + ++
(CHA, INT, ¨ MEDICINE
OR MYSTICISM✝¨
WIS) PROFESSION (INT) (WIS) (CHA,OR INT,
WIS) OR WIS) ENGINEERING
RANGED BAB DEX +MISC
✝✝✝¨ ¨
¨
¨
MYSTICISM
MEDICINE
MYSTICISM
STEALTH* (CHA, INT, (INT)
(WIS)
(DEX) OR WIS) = =
= + ++++ + ++
+ ++ ✝ ¨
RANGED
RANGED
RANGED
INTELLIGENCE
PROFESSION
ATTACK
ATTACK
ATTACK = + +
DEX
+ +
MOD
✝✝¨ ✝¨ ¨
¨ PERCEPTION
COMPUTERS
PERCEPTION
MYSTICISM (WIS)
(INT) (WIS)
(WIS) = = + + + ATHLETICS*
RANGED
WEAPON ATTACK (STR) TOTAL
TOTAL = =
= INTIMIDATE
BAB BAB LEVEL + + STR
+ (CHA)
ATTACK
STR +
MODBONUS +
MOD +
MISC
+ + MISC
DAMAGE
MISC MODMOD
++ ++ = ++ +++
WEAPON WEAPON
LEVEL ATTACK BONUS DAMAGE LEVEL ATTA
+++= ¨ SENSE + WEAPON (WIS)
¨ MEDICINE
PERCEPTION (INT) (WIS) WEAPON
SIZE
RANGED
WEAPON
LEVEL ATTACK
ATTACK
BONUS DAMAGE
SPEED TOTAL ¨
LEVEL ATTACK
BAB BONUS DAMAGE
DEX MOD MISC MOD
= +++ MOTIVE = MOD MOD+
WE
MYSTICISM (WIS) TOTAL DAMAGE GENDER BAB HOME STR WORLD
MOD MISC
= +¨ (CHA, INT,
WIS OR(CHA)
+WIS) + TOTAL + == = BAB +++ +STR + MISC
CRITICAL LEVEL RANGE TYPE AMMO/USAGE SPECIAL
SENSE✝✝ ¨
¨ PERCEPTION
MYSTICISM
PERCEPTION (WIS)
(WIS)
(WIS) +¨ ✝¨
SENSE =
MOTIVE + (WIS) + + + ++ + INTIMIDATE
RANGED = ATTACK
ATTACK BONUS
STR MOD MOD

✝¨ MOTIVE
¨
¨ SURVIVAL
PERCEPTION
CULTURE
PHYSICAL
(WIS) (INT) (WIS)
SCIENCE (WIS) = ¨ SENSE
(INT)
MOTIVE
= +PROFESSION
= ==
(WIS)
+ + +++ + +++ = + + + ¨ +
THROWN BLUFF ATTACK
(CHA)
TOTAL
TOTAL
TOTAL = =
BAB
BAB
BAB + + + STR
+
STRMOD +MOD
MOD + + +
MISC
MISC MOD
MOD
✝✝¨ ¨ ✝ ¨
✝¨
PHYSICAL
PERCEPTION
MYSTICISM ¨ SENSE SCIENCE
MOTIVE
(WIS)(WIS) (INT)
(WIS) =
(CHA, INT,
= (DEX) +OR WIS) + +
+++ = +++++= ✝¨ SLEIGHT
CRITICAL
++
+++ CRITICAL
RANGE TYPE THROWN
RANGED
CRITICAL
AMMO/USAGE
WISDOM
THROWN ATTACK
ATTACK
CRITICAL
ATTACK RANGE SPECIAL
TYPE RANGE TYPE AMMO/USAGE
TOTAL
=LIFE= BAB BAB AMMO/USAGE
CRITICAL
+STRMOD
SPECIAL RANGE SPECIAL
MOD MISC TYPE
+
MISC MOD AMMO/USAGE

BAB LEVEL+ +ATTACK +SPECIAL


PHYSICAL (DEX) SCIENCE (INT)
=+ ===
PERCEPTION (WIS) TYPE✝+¨
SLEIGHT
✝¨ ¨
OF
¨
¨
HAND*
PHYSICAL
PERCEPTION
PHYSICAL SCIENCE
SCIENCE =✝¨
(WIS) SLEIGHT
(INT)
(INT)
✝+¨ SLEIGHT
OF HAND* OF
=check+ +(DEX)
HAND*
+ ++++ applies ++++ +SPELLS
+
OF+
KNOWN +HAND* ✝+(DEX)
SPELLS
¨
PERTHROWN
CRITICAL
LIFE
DAY SPELL
RANGE
THROWN = ATTACK
SCIENCE
SLOTS
TYPE USED +(INT)
ATTACK + TOTAL
RANGETOTAL
AMMO/USAGE
==
SPECIAL
=SCIENCE AMMO/USAGE (INT)
STR
++ +BONUS
STR + MOD + ++
MISC+MOD =
MOD +M
CRI
✝ ¨
✝Trained DIPLOMACY
PHYSICAL
PHYSICAL
PILOTING ✝¨ SLEIGHT
Only ¨ (CHA)
SCIENCE
SCIENCE
(DEX)
✓ OFClassHAND* (INT)
(INT)
(DEX)*Armor
Skill = == + penalty
+ + + + + ++ ALIGNMENT
✝ ¨ THROWN
CHA
THROWN
PROFESSION DEITY
ATTACK
WEAPON
ATTACK = = + + +
PLAYER
DAMAGE
+ +
STEALTH* ✝¨ ✝ ¨
¨
✝¨ ¨
PILOTING
PHYSICAL(DEX)
PERCEPTION
(DEX)
PILOTING
PHYSICAL
(DEX)
SCIENCE
SCIENCE (WIS) = ¨ (INT)
STEALTH*
(INT) +¨ STEALTH*
¨ (DEX)
+SENSE
== = MOTIVE
=
(DEX)
+
++ +++++SPELLS
(WIS) = WEAPON++++=2ND
+KNOWN
¨
+++
=SPELLS ++
+ ++DAY SPELL
STEALTH* (DEX) ✝
++ +SLOTSWEAPONS
+THROWN COMPUTERS
THROWN LEVEL =
+CHARISMA ATTACK
ATTACK (INT)
+ KNOWN
SPELLS + SPELLS ✝+¨
TOTALPER=DAY = SLOTS
=MEDICINE
SPELLATTACK BAB +++
USED
+KNOWN
STR +SPELLS
MOD
+ + PER DAY=SPELL
MISCLEVELMOD E
DAY SPELL+
PILOTING (DEX) ¨
✝USED (CHA,
WEAPONS
THROWN
WEAPON WEAPON
INT,
ATTACK
OR
BONUS
ATTACK WIS) DAMAGE LEVEL WEAPON
LEVEL
(INT)
BONUS ATTACK
DAMAGE BONUS DAMAGE SLOTS ATTA
¨ PHYSICAL SCIENCE (DEX) (INT) = + + MEDICINE (INT) = + + SPECIAL +SPELLS PER
PER SPELLS USED
¨ DISGUISE ¨ (CHA)
✝ ¨
SKILL ¨ PILOTING
PILOTING
PROFESSION
PILOTING
STEALTH*
NOTES
(DEX)
(DEX)
(DEX) ¨ = +
= +OF HAND* + (DEX) + + ++= = ++++++ ++ + WEAPON
¨ WEAPON
WEAPONS 4TH CRITICAL LEVEL ATTACK
RANGEBONUSTYPE DAMAGE
=LEVEL
AMMO/USAGE
+BONUS
SPELLS KNOWN
+
SL
SURVIVAL
✝✝¨ ¨
✝¨ (WIS)PROFESSION
PILOTING
PHYSICAL
PROFESSION (DEX)
SCIENCE = ¨ SURVIVAL
(INT) + ✝¨ SURVIVAL
(WIS) ==
+SLEIGHT = (WIS)
+++
2ND + +++
= CRITICAL
+
SURVIVAL
+ +
(WIS)
WEAPONS
✝+¨ + CULTURE
THROWN
WEAPON
WEAPONS
=CRITICAL
(INT) +
ATTACK + + LEVEL
+
4TH
ATTACK ATTACK
BONUS+ BONUS
TYPE + SPELLS KNOWN
DAMAGE DAMAGE
✝¨ ¨
✝¨ PILOTING
(CHA,
PROFESSION
ENGINEERING
(CHA, ¨ INT,
SURVIVAL
INT, (DEX)
OR OR WIS)
(INT)(WIS)
WIS) =Only ===¨ +Class +
+*Armor +++*Armor + ++check + +Only
RANGE TYPE
¨ WEAPONS
WEAPONS
WEAPONCRITICAL
AMMO/USAGE TYPERANGE BASE
RANGESPECIAL TYPE ATTACK
✝¨ MYSTICISM
AMMO/USAGE BONUS
LEVEL
AMMO/USAGE
CRITICAL ATTACK
(WIS)
4THSPECIAL RANGE DAMAGE
SPECIAL
DAMAGE =
AMMO/USAGEWE
+R
SP
✝✝¨ ✝ ¨ ✓(CHA, PILOTING
PROFESSION INT, (DEX)
OR WIS) ✝Trained = +
Skill + ✝Trained +
penalty ¨ ✓ Class ✝
applies Skill MYSTICISM
WEAPONS
WEAPON
*Armor check (WIS)
penalty applies = LEVEL
+
UPGRADED
(BAB) +
ATTACK BONUS UPGRADED + K
== penalty (DEX) + + +
¨ ¨
+ WEAPONS
ined Only ¨ PROFESSION
Class
PROFESSION
(CHA, SkillINT, *Armor
OR¨ ✝Trained
check
WIS) penalty
Only applies
¨
✓ Class ✓Skill check penalty applies WEAPON LEVEL SKILL
ATTACK RANKS
BONUS DAMAGE
STEALTH* CRITICAL
¨ RANGE TYPE AMMO/USAGE SPECIAL
= LEVEL +ATTACK +BONUS +DAMAGE
+ = ++ ++ +
+ SENSE MOTIVE (WIS)
✝¨ ✝¨ ¨ PROFESSION ++ 4TH
PILOTING (DEX) WEAPON
DIPLOMACYWEAPONS (CHA) LEVEL
SCORE ATTACK BONUS
MODIFIER
(CHA,
¨ ¨
INT, (CHA,
PROFESSION
(CHA,
INTIMIDATE
OR WIS) ✝Trained INT,
= NOTES INT,
== + (WIS)
++ +
Only
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