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Sample Questions:
Section I: Subjective Questions
4. List the various management fields in which quantitative techniques are applicable.
4. The repeated construction table is avoided by placing row and column differences
closer to
1] each other
SYMBIOSIS CENTRE FOR DISTANCE LEARNING (SCDL)
Subject: Quantitative Techniques
2] one another
3] unity
4] infinity
6. If "maximin" value (v1) equals the "minmax" value (v2), the row or column value
corresponding to maximin / minimax is
1] called optimum
2] well established
3] well guided
4] called the saddle point
7. Extra row or column in Table, with zero cost in each of its cells, used to balance an
unbalanced problem is :-
1] Dummy source or Destination
2] An Initial Feasible Solution
3] North West Corner Method
4] Least Cost Method
9. A game in which there are more than 2 strategies available to both the players is
known as :-
1] Two person 2 x 2 game
2] Two person n x 2 game
3] Two person m x 2 game
4] Two person m x n game
15. Which of the following elements are used to construct the pay off matrix?
1] Pay off
2] strategies
3] Decision tree
4] Probabilities
17. For a queuing problem the result of the simulation would include
1] Percentage waiting of customer
2] Queue length
3] Systems length
4] Waiting time of servicing facility
18. Simulation can help decision making in inventory problems by simulating demand
and lead time, in following
1] Reorder point
2] Safety stock
3] Probability of stockouts
4] Inventory turnover
19. 3) In decision making process, alternatives which meet the :BLANK objectives are
next checked for want objectives.
1] given
2] must
SYMBIOSIS CENTRE FOR DISTANCE LEARNING (SCDL)
Subject: Quantitative Techniques
3] targeted
4] essential
20. The :BLANK represent the consequences of the interactions of the decision
alternatives.
1] events
2] objectives
3] targets
4] outcomes
23. The rate at which the customers are rendered service is referred to as :BLANK .
1] Productivity
2] Profitability
3] Service output
4] Goodwill
25. The infeasibility gets detected when (Zj - Cj) row reports optimal solution with a
:BLANK artificial variable still in the basis.
1] non zero
2] positive
3] secondary
4] primary
26. Pure strategy games are those games in which :BLANK play with one strategy
throughout the game.
1] both players
2] one player
3] the umpire
4] the referee
27. There are two basic approaches to solve a queueing problem; mathematical
approach and :BLANK .
SYMBIOSIS CENTRE FOR DISTANCE LEARNING (SCDL)
Subject: Quantitative Techniques
1] system approach
2] theoretical approach
3] simulation approach
4] assumptions
28. L.P. problem may be solved either by the graphical method or by the :BLANK .
1] bar chart method
2] logical way
3] simplex method
4] arithmetic method
30. The occupied cells in the transportation table are called as stone cells.
31. Picking up numbers from a random number table is also a method of generating
random numbers.
32. The equation of the objective function, 10x + 4y = maximum (say P) is the
requirement of the simplex.
35. The key row indicates the variable that will leave the basic in the order to make
room for an entering variable.
36. The occupied cells in the transportation table are called as stone cells.
37. Player II shall examine one by one each column in the payoff matrix to determine
the maximum loss that he will incur if he played that column. Player will then select
that column which maximises his loss.
38. The sole purpose of artificial variables is to keep all basic variables in the initial
feasible solution nonnegative.
41. 1] Service discipline represents 1] the rule by which the next customer
in the waiting line is selected for service
2] Most commonly used service rule in a 2] first-come-first-served basis
queue system is
3] Vital machines are attend to 3] first in the event of their break downs
4] Hot items (or rush orders) are 4] given priority over others
5] uneconomical