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MOBILE DEVICES

Types of computers and mobile devices:

Laptops, tablets and desktop


Servers and terminals
Smartphones, digital camera, e-book, e-readers, portable and digital media players and wearable
devices, game devices and embedded computers

Types of Keyboard

 On-screen keyboard. Swipe-keyboard app, mini-keyboard, keypad, slide out keyboard.


Portable keyboard, virtual keyboard and speech to text

SMS( short message service) MMS (multimedia message service)


Mobile to mobile mobile to mobile
Mobile to email mobile to email
Mobile to provider
Web to mobile

 A smartphone is an Internet-capable phone that usually also includes a calendar, an address


book, a calculator, a notepad, games, browser, and numerous other apps
 A digital camera is a mobile device that allows users to take photos and store the photographed
images digitally. EX. Smart digital camera, Point-and-shoot camera. SLR camera
 Resolution is the number of horizontal and vertical pixels in a display
 A portable media player is a mobile device on which you can store, organize, and play or view
digital media
 A digital media player or streaming media player is a device, typically used in a home, that
streams digital media from a computer or network to a television, projector, or some other
entertainment device
 An e-book reader (short for electronic book reader), or e-reader, is a mobile device that is used
primarily for reading e-books and other digital publications
 A wearable device or wearable is a small, mobile computing device designed to be worn by a
consumer
 A port is the point at which a peripheral device attaches to or communicates with a computer or
mobile device so that the peripheral device can send data to or receive information from the
computer or mobile device
 A connector joins a cable to a port. A connector at one end of a cable attaches to a port on the
computer or mobile device, and a connector at the other end of the cable attaches to a port on
the peripheral device
 A USB port, short for universal serial bus port, can connect up to 127 different peripheral
devices together with a single connector. Instead of connecting peripheral devices directly to
ports on a mobile computer, some mobile users prefer the flexibility of port replicators and
docking stations
 Instead of connecting computers and mobile devices to peripheral devices with a cable, some
peripheral devices use wireless communications technologies. EX. Bluetooth, Wifi and NFC
 To help reduce the chances of theft, companies and schools use a variety of security measures
Physical access controls
Alarm system
Physical security devices
Security or device-tracking app
Require identification

 A repetitive strain injury (RSI) is an injury or disorder of the muscles, nerves, tendons,
ligaments, and joints
 Computer vision syndrome (CVS) is a technology-related health condition that affects eyesight
 Ergonomics is an applied science devoted to incorporating comfort, efficiency, and safety into
the design of items in the workplace
 Technology addiction occurs when the technology consumes someone’s entire social life

Social Evolution
the process of social development from an early simple type of social organization to one that is
complex and highly specialized. It is a process of directional social change, and evolutionary
theories attempt to describe and explain this process.

How does technology evolve?

Tinfoil wrap- 53 years


Vinyl record- 33 years
Cassette tape- 15 years
MP3- until now

How does society evolve?

Water wheels- 1780-1848


Steam-engines-1848-1895
Electrical engineering- 1895-1940
Automobile aircraft-1940-1973
Information and Communication Technology -1973-present

Kondratieff waves
are regular S-shapes cycle in the modern(capitalist) world economy.50 to 60 years in
length, it consist of an alternation of periods of high and slower growth.
DESCRIPTION OF PARADIGM

Digitization of information and communication


Information and Communication Technologies (ICT)

Motorization
Automobile, tanks, diesel engines, aircraft

Electrification
Electrical + Heavy engineering, synthetics

Mechanization steam-powered
Steam-engines, railway, machine tools

Mechanization water-powered
Cotton-spinning, iron products, water wheels

Creative Destruction

- described as the dismantling of long-standing practices in order to make way for innovation. - was
first coined by Austrian economist Joseph Schumpeter in 1942. -Schumpeter describes creative
destruction as innovations in the manufacturing process that increase productivity, but the term has
been adopted for use in many other contexts.

- describes the deliberate dismantling of established processes in order to make way for improved
methods of production. - The term is most often used to describe disruptive technologies such as the
railroads or, in our own time, the Internet. It was coined in the early 1940s by economist Joseph
Schumpeter, who observed real-life examples of creative destruction, such as Henry Ford’s assembly
line.

 Invention – new combinations in the realm of technical possibilities


 Innovation- new combinations in the realm of economic possibilities

What is the digital paradigm of social evolution based on?

Post Industrial Society (Bell, 1973) - There is a focus on new technologies, how to create and utilize
them as well as harness them. - New technologies foster the need for new scientific approaches like IT
and cybersecurity. - Society needs more college graduates with advanced knowledge who can help
develop and advance technological change.

Fifth Kondratiev (Perez, 1983)

1st K – Steam engine textile industry


2nd K- Railroad steel
3rd K- Electrotechnology Chemical Industry
4th K- Automobile petrochemical industry
5th K- Information Tehnology
6th K- Biotechnology Psychosocial Health

Information Society (Webster, 1995) Frank Webster notes five major types of information that can be
used to define information society: technological, economic, occupational, spatial and cultural. -
According to Webster, the character of information has transformed the way that we live today. How
we conduct ourselves centers around theoretical knowledge and information.

Digital Age (Negroponte, 1995) Biotechnology is going to "govern the next decade of thought" at
research institutions like the MIT Media Lab, says its founder Nicholas Negroponte. Credited as the first
to predict the impact of the digital age, Negroponte used his opening speech at the Massachusetts
Institute of Technology (MIT)'s Being Material symposium last week to lay out his forecast for the next
stage in technological advancement.

Digital Age (Negroponte, 1995) "Biotech is the new digital," he proclaimed. "That world is coming
together." Negroponte attributed Nobel Prize-winning physicist Richard Feynman's research in
nanotechnology – first presented in 1959 – as the trigger for developments in this field, which are now
beginning to affect the way we live.

Digital Age (Negroponte, 1995) The use of living systems and organisms to make or develop products
has increased dramatically in recent years. - Clothing created by bacteria, buildings powered by algae
and engineered glow-in- the-dark plants are just a few examples

Network Society ( Castells, 1996) - The concept of the network society is closely associated with
interpretation of the social implications of globalization and the role of electronic communications
technologies in society.

Network Society ( Castells, 1996) - The definition of a network society given by the foremost theorist of
the concept, Manuel Castells (2004 p. 3) is that it is 'a society whose social structure is made up of
networks powered by micro-electronics- based information and communications technologies.

Age of information and communication technology (Freeman & Louca, 2001) - How can we best
understand the impact of revolutionary technologies on the business cycle, the economy, and society? -
Why is economics meaningless without history and without an understanding of institutional and
technical change? Does the 'new economy' mean the 'end of history'?"

GLOBAL DIGITAL DEVELOPMENT

The Digital Revolution

refers to the advancement of technology from analog electronic and mechanical devices to the digital
technology available today.

- The era started to during the 1980s and is ongoing.

- also marks the beginning of the Information Era.

- is sometimes also called the Third Industrial Revolution.


- is an interplay of technology, society and policy or strategy
3 Different sectors of technology.

What are the requisites?

The term infrastructure in an information technology (IT) context refers to an enterprise's entire
collection of hardware, software, networks, data centers, facilities and related equipment used to
develop, test, operate, monitor, manage and/or support information technology services.

Generic Services – intangible parts, software, OS, apps.

happened at the skills also often cultural changes that are needed to embrace digitalization.

What are the opportunities?

 E-Government (from electronic government, also known as e-gov, digital government, online
government or in a certain context transformational government) refers to the use of internet
technology as a platform for exchanging information, providing services and transacting with
citizens, businesses, and other arms of government. E-Government may be applied by the
legislature, judiciary, or administration, in order to improve internal efficiency, the delivery of
public services, or processes of democratic governance

 E-Democracy is driven by volunteers and supporters. Whether leading a local online community
forum, a global online community of practice, or helping with our civic technology, you can
make a difference.

 E-business or Online business means business transactions that take place online with the help
of the internet. The term e-business came into existence in the year 1996. E-business is an
abbreviation for electronic business. So the buyer and the seller don't meet personally.

 Electronic markets are markets connected through modern communications networks and
powered by high-speed computers. In an electronic marketplace, buyers and sellers do not
have to be in the same physical location in order to interact. A classic example of electronic
markets is the Nasdaq stock market.

 E-health - healthcare services provided electronically via the Internet.

- e-Health is an emerging field in the intersection of medical informatics, public health,


and business, which refers to health services and information delivered or enhanced through the
Internet and related technologies.
 E- education or e-learning is the delivery of education or any type of training by electronic
teaching methods.

A learning system based on formalized teaching but with the help of electronic resources is
known as E-learning. ... E-learning can also be termed as a network enabled transfer of skills and
knowledge, and the delivery of education is made to a large number of recipients at the same or
different times.

 Electronic intelligence (ELINT) is intelligence gathered by the use of electronic sensors. In


ELINT, intelligence gathered is generally those other than personal communications. The
purpose is often to ascertain the capabilities of a target, such as the location of radar.

 E-warfare - the military use of electronics to prevent or reduce an enemy's effective use and to
protect friendly use of electromagnetic radiation equipment

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