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Abstract: Collaborative Computing is the growth of team based organizations through its ability to allow the geographically distributed teams
to develop, it utilize a common database. Sometimes it is called workgroup computing. The simulation of complex products such as
mechatronics in general involves a synergy of multiple traditional disciplinary areas and entails the collaborative work of a multidisciplinary
team. Collaborative Computing provides an opportunity for a group of individuals to share and relay information in such a way that cultivates
team review and interaction in the performance of duties and fulfilment of unity. The essential components of a collaborative-Computing
environment are facilities for processing and communicating documents and databases, electronic mail, information-sharing supports through
communication and discussion, facilities for mail-authorized and associated office automation software and an application development
interface. Application of the technology in major companies, including accounting corporation, seems to confirm forecast that collaborative
Computing will recast work patterns. The purpose of the article will describe importance and uses of Collaborative Computing in
communications.
accuracy, privacy, ease of access, ability to handle large computing, are being built today on an open Application
volumes of data, cost, and support for combination, each result Programmer Interface (API) development environment.
variously. While face-to-face meeting can reach most Advantages of the Architectural Approach Only a highly
discussions objectives, it is just not actual, as application standards-compliant solution based on a core software
grows and earth science unrelated people and company. architecture will support multiplatform conferencing, network
interoperability, and video compression independence. Such
III. MARKET TRENDS IN COLLABORATIVE an architectural approach facilitates rapid implementation of
COMPUTING newly established standards and technologies, and supports
interoperability with installed products. These real-world
Industry market research reports suggest that the desktop
applications will support transparent multiplatform
collaboration market will develop by viable mainstream solution
communications, seamless network and telephony
for enterprise deployment. Among the factors driving this market
connectivity, and multi algorithm video interoperability.
transition are the following:
These critical features are required for desktop
Availability of full-featured product offerings
conferencing users to make the transition from early
Clearer business case justification for the technology
adoption to mainstream enterprise deployment.
Release of software development environments that
They are also critical to the resolution of enterprise
facilitate “digital convergence” within enabling
deployment issues, including asset protection,
technologies Today’s desktop conferencing market is
business and technical analysis, infrastructure
segmented into three distinct technology
planning, and technical implementation.
implementations:
Telephony-based solutions
IV. COLLABORATION TRENDS SHAPING THE
Point solutions FUTURE OF IT
Architectural approach
Telephony-based solutions. Offered by many Collaboration-centric strategies are now at the heart
vendors, these products are developed specifically for a of modern IT departments, breaking down formerly rigidly
telecommunications network (phone lines, long distance defined siloes and creating responsive, communicative teams
services) rather than a computer network, using an ISDN, through methodologies like agile development.
“plain old telephone system” (POTS), and/or H.320-only Instead of reacting slowly to change, IT now plans for
approach. it far in advance, remaining flexible enough to respond in real
All are point-to-point, proprietary offerings. They can time rather than being purely reactive. Instead of waiting for
communicate only between designated points, are tied to one lengthy analysis and approvals, IT now relies on teamwork and
specific desktop computer platform, and support only one trust to race ahead on execution and delivery.
compression algorithm. Collaboration will be central to IT culture.
Because they do not connect to the customer’s Now that every company is a technology company, the
computer network, telephony-based offerings can be next step is for every company to become a collaboration
prohibitive for enterprise deployment in terms of infrastructure company. For IT in particular, this not only means letting
cost and return on investment. teamwork flourish but also strengthening partnerships across
Point solutions offered by systems manufacturers or departments. IT will become increasingly agile, further
third-party developers are applications that, although network- embedding themselves throughout the entire organization.
based, are proprietary in terms of supported platforms and IT will migrate from assigned desks to shared spaces.
video boards. Like telephony-based solutions, they are tied to As more flexibility-loving Millennial
one specific platform and support only one compression enter the workplace, permanent workspaces will no longer
algorithm. hold as much value. For newer generations, desks of their own
These inherent architectural limitations preclude the will give way to collective, collaborative spaces that
timely support of emerging standards, networks and video employees can gather around for teamwork.
algorithms, hindering the customer’s ability to integrate new Remote teams will multiply.
technology into a changing environment. The most successful IT organizations will go
Architectural approach. Next-generation desktop where top talent is and not just rely on co-located workers.
conferencing applications, which embrace more real-time Great IT teams will be built on the principle that work is no
collaborative features to support enterprise-wide workgroup
RES Publication © 2012 Page| 2
www.ijmece.org
International Journal of Modern Electronics and Communication Engineering (IJMECE) ISSN: 2321-2152
Volume No.-6, Issue No.-6, November, 2018
longer defined as a place, embracing remote teams and Association role is optional and suppressible.
flexibility.
IT will work together on purpose-built collaboration
applications.
Eventually, customized collaboration solutions will Delegation is like inheritance done manually through object
exist for every function, and IT will even have their own composition.
collaboration platform to build upon. This again speaks to IT
partnering with LOB leaders to understand each department’s
unique needs and building out solutions to meet them.
Always-on tools will aid both co-located and distributed
agile IT teams. Link to self is used to link the objects that fulfill more than
The ability to efficiently communicate and one role.
collaborate both synchronously and asynchronously will come
to define success in modern organizations, and IT departments
will lead this charge. The barriers to entry for collaboration
will lower if not completely vanish, allowing IT teams will
have the ability to communicate instantly and seamlessly with Constraint is an extension mechanism that enables you to
coworkers across departments, no matter where they are. refine the semantics of a UML model element.
Context will come to IT.
Collaboration solutions of the future will bring context
to IT, including relationships and history with collaborators and
projects. Instead of searching for the latest project updates or
where a conversation last ended, IT will have that information,
without having to ask for it, empowering IT to act even faster.
VI. COLLABORATIVE UML COMMUNICATION
DIAGRAM
V. UNIFIED MODELING LANGUAGE (UML)
Communication diagram (called collaboration diagram in
Unified Modeling Language is a general purpose,
UML 1.x) is a kind of UML interaction diagram which shows
development field in Software Engineering. It provides the
interactions between objects and/or parts (represented
standard way to visualize the design of the system.
as lifelines) using sequenced messages in a free-form
UML Collaboration Diagrams
arrangement.
UML Collaboration diagrams (interaction diagrams)
Communication diagram corresponds (i.e. could be
illustrate the relationship and interaction between software
converted to/from or replaced by) to a simple sequence
objects. They require use cases, system operation contracts,
diagram without structuring mechanisms such as interaction
and domain model to already exist. The collaboration diagram
uses and combined fragments. It is also assumed that message
illustrates messages being sent between classes and objects
overtaking (i.e., the order of the receptions are different from
(instances). A diagram is created for each system operation
the order of sending of a given set of messages) will not take
that relates to the current development cycle (iteration).
place or is irrelevant.
The following nodes and edges are drawn in a UML
communication diagrams: frame, lifeline, and message. These
major elements of the communication diagram are shown on
the picture below.
AUTHOR’S BIOGRAPHIES
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