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ALL UNITS (KILL TEAM+ELITES, NOT COMMANDERS) FINISHED.

CURRENTLY, INCLUDING WEAPON RULES.


ERRATA INFO NOT INCLUDED
BE PATIENCE
IF YOU SEE ANY MISTAKES, PLEASE REPORT THEM ON THE COMMENTS OF THE FOLLOWING POST ->

INDEX
Adeptus Astartes points
Adeptus Astartes units
Adeptus Astartes weapons
Deathwatch points
Deathwatch units
Deathwatch weapons
Grey Knight points
Grey Knight units
Grey Knight weapons
Adeptus Mechanicus points
Adeptus Mechanicus units
Adeptus Mechanicus weapons
Adeptus Custodes points
Adeptus Custodes units
Adeptus Custodes weapons
Astra Militarum points
Astra Militarum units
Asta Militarum weapons
Heretic Astartes points
Heretic Astartes units
Heretic Astartes weapons
Death Guard points
Death Guard units
Death Guard weapons
Thousand Sons points
Thousand Sons units
Thousand Sons weapons
Asuryani points
Asuryani units
Asuryani weapons
Drukhari points
Drukhari units
Drukhari weapons
Harlequins points
Harlequins units
Harlequins weapons
Necrons points
Necrons units
Necrons weapons
Orks points
Orks units
Orks weapons
T'au points
T'au units
T'au weapons
Tyranids points
Tyranids units
Tyranids weapons
Genestealer Cults points
Genestealer Cults units
Genestealer Cults weapons
MENTS OF THE FOLLOWING POST -> https://www.reddit.com/r/killteam/comments/booygj/kill_team_kill_team_elites_points_data
am_kill_team_elites_points_data/
KILL TEAM
UNITS POINTS
Scout 10
-Scout Gunner 11
-Scout sergeant 11
Tactical Marine 12
-Tactical Marine Gunner 13
-Tactical Sergeant 13
Reiver
-Reiver Sergeant 17
Intercessor 15
-Intercerssor Gunner 16
-Intercerssor Sergeant 16
Eliminator 17
-Eliminator Sergeant 19
Infiltrator 17
-Infiltrator Helix Adept 18
-Infiltrator Sergeant 18
Veteran
-Sternguard Veteran 13
-Vanguard Veteran 13
-Company Veteran 13
-Sternguard Gunner 14
-Sternguard Sergeant 14
-Vanguard Sergeant 14
-Veteran Sergeant 14
Suppressor 29
-Suppresor Sergeant 30
Terminator 25
-Terminator Gunner 26
-Terminator Sergeant 27
MELEE WEAPONS
UNITS POINTS(Vanilla)POINTS(Elites)
Chainfist - 6
Chainsword 0 0
Combat Knife 0 -
Lightnig claw (single/pair) - 1/3
Power axe - 2
Power fist 4 4
Power maul - 1
Power sword 2 1
Relic blade - 3
Thunder hammer - 8

OTHER GEAR
UNITS POINTS
Auspex 1
Auxiliary grenade launcher 0
Camo cloak 1
Combat Shield 5
Grapnel launcher 1
Grav-chute 1
Jump pack 6
Storm shield 5
RANGED WEAPONS
UNITS POINTS(Vanilla)POINTS(Elites)
Accelerator autocannon - 0
assault cannon - 5
Astartes shotgun 0 -
Auto bolt rifle 0 -
Bolt carbine 0 -
Bolt pistol 0 0
Bolt rifle 0 -
Bolt sniper rifle - 0
Boltgun 0 0
Combi-flamer 3 5
Combi-grav 2 4
Combi-melta 3 9
Combi-plasma 4 7
Cyclone missile launcher - 6
Flamer 3 3
Frag grenade 0 0
Grav-cannon and Grav-amp - 5
Grav-gun 2 2
Grav-pistol 1 1
Hand flamer - 0
Heavy bolt pistol 0 -
Heavy bolter 3 3
Heavy flamer - 5
Inferno pisto - 8
Krak grenade 0 0
Lascannon - 13
Marksman bolt carbine - 0
Melta bombs - 5
Meltagun 3 7
Missile launcher 5 10
Multi-melta - 10
Plasma cannon - 12
Plasma gun 3 5
Plasma pistol 1 2
Shock grenade 0 -
Sniper rifle 1 -
Special issue boltgun - 1
Stalker bolt rifle 0 -
Stom bolter - 2
SCOUT
NAME M WS BS
Scout 6 3+ 3+
Scout Gunner 6 3+ 3+
Scout Sergeant
This model is armed with a boltgun,6 bolt pistol, frag3+
grenades and krak3+ grenades.
Up to two Scouts in your kill team can be Scout Gunners, and one Scout in your kill team can be a Scout
WARGEAR OPTION
• A Scout may replace their boltgun with a combat knife or Astartes shotgun
• A Scout Gunner may replace their boltgun with a heavy bolter or missile la
• A Scout Gunner with a missile launcher may take a camo cloak.
•model’s
A Scouthit
Sergeant may
rolls from replace
one their boltgun
flesh wound with an Astartes shotgun or ch
it has suffered.
ABILITIES
SPECIALISTS Leader (Sergeant only), Heavy (Gunner only), Comms, Demolitions, Scout, Sn
FACTION KEYWORD ADEPTUS ASTARTES
KEYWORD IMPERIUM, INFANTRY, SCOUT

TACTICAL MA
NAME M WS BS
Tactical Marine 6 3+ 3+
Tactical Marine Gunner 6 3+ 3+
Tactical
Up to twoSergeant
Tactical Marines in your 6kill team can be 3+ 3+
Tactical Marine Gunners, and one Tactical Marine in
Tactical Sergeant.
WARGEAR OPTION
• One Tactical Marine Gunner in your kill team may replace their boltgun wi
or grav-gun.
• One Tactical Marine Gunner in your kill team may replace their boltgun wi
• A Tactical Sergeant may replace their bolt pistol and boltgun with a combi-
combi-plasma. Alternatively, he may be armed with a bolt pistol, plasma pist
chainsword, power
model’s hit rolls fist,
from onepower
fleshsword
woundoritauspex.
has suffered.
ABILITIES
SPECIALISTS Leader (Sergeant only), Heavy (Gunner only), Comms, Demolitions, Sniper, V
FACTION KEYWORD ADEPTUS ASTARTES
KEYWORD IMPERIUM, INFANTRY, TACTICAL MARINE

REIVER
NAME M WS BS
Reiver 6 3+ 3+
Reiver Sergeant
This model 6
is armed with a bolt carbine, heavy bolt3+ 3+ krak grenades and shock gren
pistol, frag grenades,
One Reiver in your kill team can be a Reiver Sergeant.
WARGEAR OPTION • A Reiver may replace their bolt carbine with a combat knife.
• A Reiver Sergeant may replace their bolt carbine or heavy bolt pistol with a
• This model may take a grav-chute.
• This model may take a grapnel launcher.
makes a normal move – do not measure the distance
ABILITIES moved in this way.
SPECIALISTS Leader (Sergeant only), Combat, Comms, Demolitions, Scout, Veteran
FACTION KEYWORD ADEPTUS ASTARTES
KEYWORD IMPERIUM, INFANTRY, PRIMARIS, REIVER

INTERCESS
NAME M WS BS
Intercessor 6 3+ 3+
Intercessor Gunner 6 3+ 3+
Intercessor
This model isSergeant 6 bolt pistol, frag
armed with a bolt rifle, 3+grenades and krak
3+ grenades.
Up to two Intercessors in your kill team can be Intercessor Gunners, and one Intercessor in your kill tea
WARGEAR OPTION • This model may replace its bolt rifle with an auto bolt rifle or stalker bolt r
• An Intercessor Gunner may take an auxiliary grenade launcher.
• An Intercessor Sergeant may take a power sword or chainsword, or replace
or chainsword.

ABILITIES And They Shall Know No Fear: You can re-roll failed Nerve tests for this mo
SPECIALISTS Leader (Sergeant only), Demolitions (Gunner only), Combat, Comms, Sniper,
FACTION KEYWORD ADEPTUS ASTARTES
KEYWORD IMPERIUM, INFANTRY, PRIMARIS, INTERCESSOR

INFILTRAT
NAME M WS BS
Infiltrator 6 3+ 3+
Infiltrator Helix Adept 6 3+ 3+
Infiltrator
This model Sergeant 6 bolt carbine,3+bolt pistol, frag 3+
is armed with a marksman grenades and krak grenades.
One Infiltrator in your kill team can be an Infiltrator Helix Adept, and one Infiltrator in your kill team ca
ABILITIES And They Shall Know No Fear: You can re-roll failed Nerve tests for this mo
SPECIALISTS Leader (Sergeant only), Medic (Helix Adept only), Comms, Demolitions, Scou
FACTION KEYWORD ADEPTUS ASTARTES
KEYWORD IMPERIUM, INFANTRY, PHOBOS, PRIMARIS, INFILTRATOR

SUPPRESS
NAME M WS BS
Suppressor 12 3+ 3+
Suppressor
This model isSergeant 12
armed with an accelerator 3+ bolt pistol, frag
autocannon, 3+grenades and krak grenades.
One Suppressor in your kill team can be a Suppressor Sergeant.
ABILITIES And They Shall Know No Fear: You can re-roll failed Nerve tests for this mo
SPECIALISTS Leader (Sergeant only), Demolitions, Scout, Sniper, Stealth, Veteran
FACTION KEYWORD ADEPTUS ASTARTES
KEYWORD IMPERIUM, INFANTRY, FLY,PHOBOS, PRIMARIS, GRAV-CHUTE, SUPPRESSOR
ELIMINATO
NAME M WS BS
Suppressor 6 3+ 3+
Suppressor
This model isSergeant 6 rifle, bolt pistol,
armed with a bolt sniper 3+ frag grenades
3+and krak grenades.
One Eliminator in your kill team can be an Eliminator Sergeant.
ABILITIES And They Shall Know No Fear: You can re-roll failed Nerve tests for this mo
SPECIALISTS Leader (Sergeant only), Comms, Scout, Sniper, Stealth, Veteran
FACTION KEYWORD ADEPTUS ASTARTES
KEYWORD IMPERIUM, INFANTRY, PHOBOS, PRIMARIS, ELIMINATOR

TERMINAT
NAME M WS BS
Terminator 5 3+ 3+
Terminator Gunner 5 3+ 3+
Terminator Sergeant in your kill 5
Up to two Terminators 3+
team can be Terminator Gunners,3+
and one Terminator in your kill tea
A Terminator Sergeant is armed with a power sword and storm bolter
WARGEAR OPTION • A Terminator or Terminator Gunner may replace their power fist with a ch
• A Terminator Gunner may replace their storm bolter with an assault canno
• A Terminator or Terminator Sergeant may replace their power fist (or pow
shield.
• A SPACE WOLVES Terminator, Terminator Gunner or Terminator Sergeant
power sword, storm shield or thunder hammer.
• A SPACE WOLVES Terminator, Terminator Gunner or Terminator Sergeant
item from the Terminator Weapons list
• A DARK ANGELS Terminator Gunner may replace their storm bolter with a
ABILITIES And They Shall Know No Fear: You can re-roll failed Nerve tests for this mo
SPECIALISTS Leader (Sergeant only), Heavy (Gunner only), Combat, Comms, Demolitions,
FACTION KEYWORD ADEPTUS ASTARTES
KEYWORD IMPERIUM, INFANTRY, TERMINATOR

VETERAN
NAME M WS BS
Sternguard Veteran 6 3+ 3+
Vanguard Veteran 6 3+ 3+
Company Veteran 6 3+ 3+
Sternguard Gunner 6 3+ 3+
Sternguard Sergeant 6 3+ 3+
Vanguard Sergeant 6 3+ 3+
Veteran and DARK ANGELS6models cannot 3+
Sergeant
SPACE WOLVES 3+
be Sternguard Veterans, Sternguard Gunners, Sterng
SPACE WOLVES Company Veterans is ‘-’ (rather than 4).
WARGEAR OPTION • A Sternguard Veteran may exchange their special issue boltgun for one item
• A Sternguard Gunner may exchange their special issue boltgun for one item
• A Sternguard Sergeant may be equipped with an auspex.
• A Sternguard Sergeant or Veteran Sergeant may exchange their special issu
Weapons lists, and if they do so they may also take a special issue boltgun (o
• A Sternguard Sergeant, Company Veteran or Veteran Sergeant may exchang
• A Company Veteran may exchange their chainsword for a boltgun or one ite
• A Vanguard Veteran or Vanguard Sergeant may exchange their bolt pistol a
• A Vanguard Veteran or Vanguard Sergeant may be equipped with a jump pa
and FLY keywords.
• One Vanguard Veteran or Vanguard Sergeant in your kill team may be arme
• A Sternguard Veteran may exchange their special issue boltgun for one item
• A Sternguard Gunner may exchange their special issue boltgun for one item
• A Sternguard Sergeant may be equipped with an auspex.
• A Sternguard Sergeant or Veteran Sergeant may exchange their special issu
Weapons lists, and if they do so they may also take a special issue boltgun (o
• A Sternguard Sergeant, Company Veteran or Veteran Sergeant may exchang
• A Company Veteran may exchange their chainsword for a boltgun or one ite
• A Vanguard Veteran or Vanguard Sergeant may exchange their bolt pistol a
• A Vanguard Veteran or Vanguard Sergeant may be equipped with a jump pa
and FLY keywords.
• One Vanguard Veteran or Vanguard Sergeant in your kill team may be arme
• One DARK ANGELS Company Veteran in your kill team may exchange their
• A DARK ANGELS Company Veteran or DARK ANGELS Veteran Sergeant may
save.
• A SPACE WOLVES Company Veteran or SPACE WOLVES Veteran Sergeant m
and they gain the JUMP PACK and FLY keywords

ABILITIES And They Shall Know No Fear: You can re-roll failed Nerve tests for this mo
SPECIALISTS Leader (Sergeant only), Heavy (Gunner only), Combat, Comms, Demolitions,
FACTION KEYWORD ADEPTUS ASTARTES
KEYWORD IMPERIUM, INFANTRY, STERNGUARD VETERAN/VANGUARD VETERAN/COM
SCOUT
S T W A Ld Sv
4 4 1 1 7 4+
4 4 1 1 7 4+
krak grenades. 4 4 1 2 8 4+
Scout in your kill team can be a Scout Sergeant.

th a combat knife or Astartes shotgun, or a sniper rifle and camo cloak.


ltgun with a heavy bolter or missile launcher, or a sniper rifle and camo cloak.
er may take a camo cloak.
oltgun with an Astartes shotgun or chainsword, or a sniper rifle and camo cloak.
it has suffered.
Camo Cloak: When an opponent makes a hit roll for a shooting attack that targets a
model equipped with a camo cloak, and that model is obscured, that hit roll suffers
r only), Comms, Demolitions, Scout, Sniper

TACTICAL MARINE
S T W A Ld Sv
4 4 1 1 7 3+
4 4 1 1 7 3+
4
e Gunners, and one Tactical Marine in4 your kill team can
1 be a 2 8 3+

kill team may replace their boltgun with a flamer, meltagun, plasma gun

kill team may replace their boltgun with a missile launcher or heavy bolter.
bolt pistol and boltgun with a combi-flamer, combi-grav, combi-melta or
e armed with a bolt pistol, plasma pistol or grav-pistol, and may also take a
ritauspex.
has suffered.
Auspex: At the start of the Shooting phase, you can
choose another ADEPTUS ASTARTES model within 3"
r only), Comms, Demolitions, Sniper, Veteran

RINE

REIVER
S T W A Ld Sv
4 4 2 2 7 3+
4 and shock grenades.
enades, krak grenades 4 2 3 8 3+

ne with a combat knife.


bolt carbine or heavy bolt pistol with a combat knife.

her.
e the distance
Grav-chute: A model with a grav-chute never suffers
falling damage, and never falls on another model. If it
ms, Demolitions, Scout, Veteran

VER

INTERCESSOR
S T W A Ld Sv
4 4 2 2 7 3+
4 4 2 2 7 3+
d krak grenades. 4 4 2 3 8 3+
rs, and one Intercessor in your kill team can be an Intercessor Sergeant.
with an auto bolt rifle or stalker bolt rifle.
uxiliary grenade launcher.
ower sword or chainsword, or replace their bolt rifle with a power sword

an re-roll failed Nerve tests for this model. Auxiliary Grenade Launcher: If a model is armed with
an auxiliary grenade launcher, increase the range of any
Gunner only), Combat, Comms, Sniper, Veteran

ERCESSOR

INFILTRATOR
S T W A Ld Sv
4 4 2 2 7 3+
4 4 2 2 7 3+
ag grenades and krak4 grenades. 4 2 3 8 3+
and one Infiltrator in your kill team can be an Infiltrator Sergeant.
an re-roll failed Nerve tests for this model. Concealed Position: When you set this model up during deployment, it can be set
up anywhere on the battlefield that is more than 9" from any enemy deployment
dept only), Comms, Demolitions, Scout, Stealth, Veteran

ARIS, INFILTRATOR

SUPPRESSOR
S T W A Ld Sv
4 4 2 2 7 3+
4 grenades.
rag grenades and krak 4 2 3 8 3+

an re-roll failed Nerve tests for this model. Grav-chute: This model never suffers falling damage, and never falls on another
model. If it would, instead place this model as close as possible to the point where it
cout, Sniper, Stealth, Veteran

RIMARIS, GRAV-CHUTE, SUPPRESSOR


ELIMINATOR
S T W A Ld Sv
4 4 2 2 7 3+
4
des and krak grenades. 4 2 3 8 3+

an re-roll failed Nerve tests for this model. Camo Cloak: When an opponent makes a hit roll for a shooting attack that targets
this model, and this model is obscured, that hit roll suffers an additional -1 modifier
Sniper, Stealth, Veteran

ARIS, ELIMINATOR

TERMINATOR
S T W A Ld Sv
4 4 2 2 8 3+
4 4 2 2 8 3+
4 in your kill team
rs, and one Terminator 4 can be a Terminator
2 Sergeant.3 9 3+
olter
may replace their power fist with a chainfist.
eir storm bolter with an assault cannon, heavy flamer or cyclone missile launcher and a storm bolter.
t may replace their power fist (or power sword) and storm bolter with a pair of lightning claws or a thunder hammer and storm

nator Gunner or Terminator Sergeant may replace their power fist or power sword with a lightning claw, power axe, power maul,
hammer.
nator Gunner or Terminator Sergeant may replace their storm bolter with a combi-flamer, combi-melta, combi-plasma or one
t
may replace their storm bolter with a plasma cannon.
an re-roll failed Nerve tests for this model.
Crux Terminatus or Storm Shield: This model has a 5+ invulnerable save. If it is
armed with a storm shield, it instead has a 3+ invulnerable save.
r only), Combat, Comms, Demolitions, Veteran, Zealot

VETERAN
S T W A Ld Sv
4 4 1 2 8 3+
4 4 1 2 8 3+
4 4 1 2 8 3+
4 4 1 2 8 3+
4 4 1 3 9 3+
4 4 1 3 9 3+
4 Gunners, Sternguard
Veterans, Sternguard 4 Sergeants, 1Vanguard Veterans
3 or Vanguard Sergeants,
9 and the3+Max characteristic for

their special issue boltgun for one item from the Combi-weapons list (pg 42).
their special issue boltgun for one item from the Combi-weapons or Heavy Weapons lists (pg 42).
ped with an auspex.
rgeant may exchange their special issue boltgun (or boltgun) and bolt pistol for up to two items from the Pistols and/or Melee
ay also take a special issue boltgun (or boltgun, for a Veteran Sergeant) or up to one item from the Combi-weapons list (pg 42).
eran or Veteran Sergeant may exchange their bolt pistol for one item from the Pistols or Melee Weapons lists (pg 42).
eir chainsword for a boltgun or one item from the Combi-weapons, Special Weapons, Pistols or Melee Weapons lists (pg 42).
geant may exchange their bolt pistol and chainsword for two items from the Pistols and/or Melee Weapons lists (pg 42).
geant may be equipped with a jump pack. If they are, their Move characteristic is increased to 12" and they gain the JUMP PACK

ergeant in your kill team may be armed with melta bombs.


an re-roll failed Nerve tests for this model.Auspex: At the start of the Shooting phase, you can choose another ADEPTUS
ASTARTES model within 3" of a friendly model equipped with an auspex that is not
r only), Combat, Comms, Demolitions, Sniper, Veteran, Zealot

VETERAN/VANGUARD VETERAN/COMPANY VETERAN


Max
-
2
1

hooting attack that targets a


bscured, that hit roll suffers

Max
-
2
1

Max
-
1
Max
-
2
1

Max
-
1
1

g deployment, it can be set


m any enemy deployment

Max
-
1

nd never falls on another


ossible to the point where it
Max
-
1

hooting attack that targets


ers an additional -1 modifier

Max
-
2
1

under hammer and storm

aw, power axe, power maul,

a, combi-plasma or one

+ invulnerable save. If it is
ble save.

Max
-
-
4
2
1
1
1 for
the Max characteristic

he Pistols and/or Melee


mbi-weapons list (pg 42).
ns lists (pg 42).
Weapons lists (pg 42).
pons lists (pg 42).
they gain the JUMP PACK
ose another ADEPTUS
d with an auspex that is not
RANGED WEAPONS
WEAPON RANGE TYPE S AP D
Accelerator autocannon 48 Heavy 2 7 -2 2
Assault cannon 24 Heavy 6 6 -1 1
Astartes shotgun 12 Assault 2 4 0 1
Auto bolt rifle 24 Assault 2 4 0 1
Bolt carbine 24 Assault 2 4 0 1
Bolt pistol 12 Pistol 1 4 0 1
Bolt rifle 30 Rapid Fire 1 4 -1 1

A model firing a bolt sniper rifle does not suffer the penalty
Bolt sniper rifle this weapon, choose one of the profiles below.

-Executioner round 36 Heavy 1 4 -2 d3


-Mortis round 36 Heavy 1 4 -1 1
-Hyperfrag round 36 Heavy D3 4 0 1
Boltgun 24 Rapid Fire 1 4 0 1
Combi-flamer When attacking with this weapon, choose one or both of the
weapon.
-Boltgun 24 Rapid Fire 1 4 0 1
-Flamer 8 Assault D6 4 0 1
Combi-grav When attacking with this weapon, choose one or both of the
weapon.
-Boltgun 24 Rapid Fire 1 4 0 1
-Grav-gun 18 Rapid Fire 1 5 -3 1
Combi-melta When attacking with this weapon, choose one or both of the
weapon.
-Boltgun 24 Rapid Fire 1 4 0 1
-Meltagun 12 Assault 1 8 -4 D6
Combi-plasma When attacking with this weapon, choose one or both of the
weapon.
-Boltgun 24 Rapid Fire 1 4 0 1
-Plasma gun 24 Rapid Fire 1 7 -3 1
Cyclone missile launcher
Flamer 8 Assault D6 4 0 1
Frag grenade 6 Grenade D6 3 0 1
Grav-cannon and Grav-amp
Grav-gun 18 Rapid Fire 1 5 -3 1
Grav-pistol 12 Pistol 1 5 -3 1
Hand flamer
Heavy bolt pistol 12 Pistol 1 4 -1 1
Heavy bolter 36 Heavy 3 5 -1 -
Heavy flamer
Inferno pisto
Krak grenade 6 Grenade 1 6 -1 D3
Lascannon
Marksman bolt carbine
Melta bombs
Meltagun 12 Assault 1 8 -4 D6
Missile launcher When attacking with this weapon, choose one of the profile
-Frag missile 48 Heavy D6 4 0 1
-Krak missile 48 Heavy 1 8 -2 D6
Multi-melta
Plasma cannon
Plasma gun When attacking with this weapon, choose one of the profile
-Standard 24 Rapid Fire 1 7 -3 1
-Supercharge 24 Rapid Fire 1 8 -3 2
Plasma pistol When attacking with this weapon, choose one of the profile
-Standard 12 Pistol 1 7 -3 1
-Supercharge 12 Pistol 1 8 -3 2
Shock grenade 6 Grenade D3 * * *
Sniper rifle 36 Heavy 1 4 0 1
Special issue boltgun
Stalker bolt rifle 36 Heavy 1 4 -2 1
Stom bolter

MELEE WEAPONS
WEAPON RANGE TYPE S AP D
Chainfist Melee Melee
Chainsword Melee Melee User 0 1
Combat Knife Melee Melee User 0 1
Lightnig claw (single/pair) Melee Melee
Power axe Melee Melee
Power fist Melee Melee x2 -3 D3
Power maul Melee Melee
Power sword Melee Melee User -3 1
Relic blade Melee Melee
Thunder hammer Melee Melee
ABILITIES
If this wapon inflicts any damage on a enemy model, until the end of the battle round that
model and enemy models within 2" of that model cannot make shooting attacks.
-
If the target is within half range, add 1 to this weapon’s Strength.
-
-
-
-

oes not suffer the penalty to hit rolls for the target being a long range. In addition, when attacking with
ofiles below.
If you make a wound roll of 6+ for this weapon it inflicts a mortal wound in addition to it's
Add 2 todamage
normal hit rolls made for this weapon. In addition, this weapon can target models that are
not visible to the bearer. If the target is not visible to the bearer, a 6 is required for a
succesful
- hit roll, irrespective of the firing model's Balistic Skill or any other modifiers.
-
choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this
-
This weapon automatically hits its target.
choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this
-
If the target has a Save characteristic of 3+ or better, this weapon has a Damage of D3.
choose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this
-
If the target is within half range of this weapon, roll two dice when inflicting damage with it
andboth
choose one or discard the
of the lowestbelow. If you choose both, subtract 1 from all hit rolls made for this
profiles
-
See plasma gun

This weapon automatically hits its target.

If the target has a Save characteristic of 3+ or better, this weapon has a Damage of D3.
If the target has a Save characteristic of 3+ or better, this weapon has a Damage of D3.

-
-

-
If the target is within half range of this weapon, roll two dice when inflicting damage with it
and discard the lowest result
choose one of the profiles below.
-
-

choose one of the profiles below.


-
On an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s
shots have been resolved.
choose one of the profiles below.
-
On an unmodified hit roll of 1, the bearer is taken out of action.
grenades, it is stunned; until the end of the next battle round that model cannot fire
A model firing
Overwatch a sniper
or be rifle
Readied, does
and notopponent
your suffer themust
penalty to hit1rolls
subtract fromfor
hitthe target
rolls madebeing at long
for the
range. If you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to
its normal damage.
-

ABILITIES

Each time the bearer fights, it can make 1 additional attack with this weapon.
Each time the bearer fights, it can make 1 additional attack with this weapon.

When attacking with this weapon, you must subtract 1 from the hit roll.

-
KILL TEAM
UNITS POINTS
Deathwatch Veteran 14
-Deathwatch Veteran Gunner 16
-Black Shield 16
-Wath Sergeant 16
MELEE WEAPONS RANGED WEAPONS
UNITS POINTS UNITS POINTS
Heavy thunder hammer 5 Auto bolt rifle 2
Power maul 2 Bolt carbine 2
Power sword 2 Bolt pistol 2
Xenophase blade 3 Bolt rifle 2
Boltgun 0
Combi-melta 3
Combi-plasma 4
Deathwatch frag cannon 5
Deathwatch shotgun 1
Frag grenade 0
OTHER GEAR Heavy bolt pistol 2
UNITS POINTS Infernus heavy bolter 2
Storm shield 3 Krak grenade 0
Stalker bolt rifle 2
Stalker pattern boltgun 1
DEATHWATCH
NAME M WS BS
Deathwatch Veteran 6 3+ 3+
Deathwatch Veteran Gunner 6 3+ 3+
Black Shield 6 3+ 3+
Watch Sergeant Veteran in your kill team
One Deathwatch 6 can be a Black 3+
Shield, up to four3+
Deathwatch Veterans in your
Gunners, and one Deathwatch Veteran in your kill team can be a Watch Sergeant.
WARGEAR OPTION • This model may replace its boltgun with a combi-melta, combi-plasm
power sword or power maul; if they are a Watch Sergeant, they may ta
• A Deathwatch Veteran may, instead of the above, replace their boltgu
thunder hammer.
• A Deathwatch Veteran Gunner may replace their boltgun with a Deat
ABILITIES Special Issue Ammunition (pg 89)
SPECIALISTS Leader (Sergeant only), Heavy (Gunner only), Combat, Comms, Demol
FACTION KEYWORD DEATHWATCH
KEYWORD IMPERIUM, ADEPTUS ASTARTES, INFANTRY, DEATHWATCH VETERAN
DEATHWATCH VETERAN
S T W A Ld Sv
4 4 1 2 8 3+
4 4 1 2 8 3+
4 4 1 3 8 3+
4
ur Deathwatch Veterans 4
in your kill team 1
can be Deathwatch Veteran 3 9 3+
Sergeant.
with a combi-melta, combi-plasma, stalker pattern boltgun, power sword, power maul or storm shield. This model may also take a
e a Watch Sergeant, they may take a xenophase blade instead.
f the above, replace their boltgun with a Deathwatch shotgun or heavy

eplace their boltgun with a Deathwatch frag cannon or infernus heavy bolter.
Storm Shield: A model with a storm shield has a 3+ invulnerable save.
r only), Combat, Comms, Demolitions, Sniper, Veteran, Zealot

NTRY, DEATHWATCH VETERAN


Max
-
4
1
1

This model may also take a

ulnerable save.
RANGED WEAPONS
WEAPON RANGE TYPE S
Auto bolt rifle
Bolt carbine
Bolt pistol
Bolt rifle
Boltgun 24 Rapid Fire 1 4
Combi-melta When attacking with this weapon, choose one or both of the profiles below.
-Botgun 24 Rapid Fire 1 4
-Meltagun 12 Assault 1 8
Combi-plasma When attacking with this weapon, choose one or both of the profiles below.
-Boltgun 24 Rapid Fire 1 4
-Plasma gun 24 Rapid Fire 1 7
Deathwatch frag cannon When attacking with this weapon, choose one of the profiles below.
-Frag round 8 Assault 2D6 6
-Shell 24 Assault 2 7
Deathwatch shotgun When attacking with this weapon, choose one of the profiles below.
-Cryptclearer round 16 Assault 2 4
-Xenopurge slug 16 Assault 2 4
-Wyrmsbreath shell 7 Assault D6 3
Frag grenade 6 Grenade D6 3
Heavy bolt pistol
Infernus heavy bolter When attacking with this weapon, choose one or both of the profiles below.
-Heavy bolter 36 Heavy 3 5
-Heavy flamer 8 Assault D6 5
Krak grenade 6 Grenade 1 6
Stalker bolt rifle
Stalker pattern boltgun 30 Heavy 2 4

MELEE WEAPONS
WEAPON RANGE TYPE S
Heavy thunder hammer Melee Melee x2
Power maul Melee Melee 2
Power sword Melee Melee User
Xenophase blade Melee Melee User
AP D

0 1
ose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon.
0 1
-4 D6
ose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon.
0 1
-3 1
ose one of the profiles below.
-1 1
-2 2
ose one of the profiles below.
0 1
-1 1
0 1
0 1

ose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon.
-1 1
-1 1
-1 D3

-1 1

AP D
-3 D6
-1 1
-3 1
-3 1
ABILITIES

-
ow. If you choose both, subtract 1 from all hit rolls made for this weapon.
-
If the target is within half range of this weapon, roll two dice when
inflicting damage with it and discard the lowest result.
ow. If you choose both, subtract 1 from all hit rolls made for this weapon.
-
increase the Strength and Damage of the weapon by 1 this turn. On any
unmodified hit rolls of 1 when firing supercharge, the bearer is taken out of

This
If theweapon
target isautomatically hits its
within half range target.
of this weapon, its attacks are resolved
with a Strength of 9 and an AP of -3

You
If thecan re-roll
target failed wound
is within rollsoffor
half range this
this weapon.
weapon, its attacks are resolved
with a Damage of 2.
This weapon automatically hits its target
-

ow. If you choose both, subtract 1 from all hit rolls made for this weapon.
-
This weapon automatically hits its target.
-

ABILITIES
When attacking with this weapon, you must subtract 1 from the hit roll.
Each time you make a wound roll of 6+ with this weapon, that hit is
resolved
- with a Damage of 6.
-
Your opponent must re-roll successful invulnerable saves for wounds
caused by this weapon.
KILL TEAM MELEE WEAPONS
UNITS POINTS UNITS
Grey Knight 18 Nemesis Daemon hammer
-Grey Knight Gun 19 Nemesis falchion
-Justicar 19 Nemesis force halberd
Terminator 36 Nemesis force sword
-Terminator Gun 37 Nemesis warding stave
-Terminator Justi 39
Paladin 47
-Paladin Gunner 48
-Paragon 50
MELEE WEAPONS RANGED WEAPONS
POINTS(Vanilla) POINTS(Elites) UNITS POINTS(Vanilla)
2 4 Frag grenade 0
1 1 Incinerator 3
0 1 Krak grenade 0
0 0 Psilencer 3
0 3 Psycannon 2
Psyk-out grenade 0
Storm bolter 0
D WEAPONS
POINTS(Elites)
0
1
0
8
4
0
0
GREY KNIG
NAME M WS BS
Grey Knight 6 3+ 3+
Grey Knight Gunner 6 3+ 3+
Justicar
This model is armed with a Nemesis6 force sword, storm
3+ bolter, frag 3+
grenades, krak grenades and psyk-o
Up to two Grey Knights in your kill team can be Grey Knight Gunners, and one Grey Knight in your kill te
WARGEAR OPTION • This model may replace its Nemesis force sword with a Nemesis force halb
• A Grey Knight Gunner may, instead of the above, replace their Nemesis forc

ABILITIES And They Shall Know No Fear: You can re-roll failed Nerve tests for this mo
This model can attempt to manifest one psychic power and attempt to deny o
PSYKER phase. He knows the Psybolt psychic power.
SPECIALISTS Leader (Justicar only), Heavy (Gunner only), Combat, Comms, Demolitions, V
FACTION KEYWORD GREY KNIGHTS
KEYWORD IMPERIUM, ADEPTUS ASTARTES, INFANTRY, PSYKER, GREY KNIGHT

TERMINAT
NAME M WS BS
Terminator 5 3+ 3+
Terminator Gunner 5 3+ 3+
Terminator Justicar
This model is armed with a Nemesis5 force sword, storm
3+ bolter, frag 3+
grenades, krak grenades and psyk-o
Up to two Terminators in your kill team can be Terminator Gunners, and one Terminator in your kill tea
WARGEAR OPTION • This model may replace its Nemesis force sword with a Nemesis Daemon h
• A Terminator Gunner may replace their storm bolter with an incinerator, p

ABILITIES And They Shall Know No Fear: You can re-roll failed Nerve tests for this mo
PSYKER This model can attempt to manifest one psychic power and deny one psychic
SPECIALISTS Leader (Justicar only), Heavy (Gunner only), Combat, Comms, Demolitions, V
FACTION KEYWORD GREY KNIGHTS
KEYWORD IMPERIUM, ADEPTUS ASTARTES, INFANTRY, PSYKER, TERMINATOR

PALADIN
NAME M WS BS
Paladin 5 3+ 3+
Paladin Gunner 5 3+ 3+
Paragon
This model is armed with a Nemesis 5 force sword, storm
3+ bolter, frag 3+
grenades, krak grenades and psyk-o
Up to four Paladins in your kill team can be Paladin Gunners, and one Paladin in your kill team can be a
WARGEAR OPTION • This model may replace its Nemesis force sword with a Nemesis Daemon h
• A Paladin Gunner may replace their storm bolter with an incinerator, psilen
• This model may replace its Nemesis force sword with a Nemesis Daemon h
• A Paladin Gunner may replace their storm bolter with an incinerator, psilen

ABILITIES And They Shall Know No Fear: You can re-roll failed Nerve tests for this mo
PSYKER This model can attempt to manifest one psychic power and deny one psychic
SPECIALISTS Leader (Paragon only), Heavy (Gunner only), Combat, Comms, Demolitions, V
FACTION KEYWORD GREY KNIGHTS
KEYWORD IMPERIUM, ADEPTUS ASTARTES, INFANTRY, PSYKER, TERMINATOR, PALAD
GREY KNIGHT
S T W A Ld Sv
4 4 1 1 7 3+
4 4 1 1 7 3+
4
ag grenades, krak grenades 4 grenades. 1
and psyk-out 2 8 3+
ers, and one Grey Knight in your kill team can be a Justicar
orce sword with a Nemesis force halberd, Nemesis Daemon hammer, Nemesis warding stave or two Nemesis falchions.
the above, replace their Nemesis force sword and storm bolter with an incinerator, psilencer or psycannon.

an re-roll failed Nerve tests for this model. Rites of Banishment: When this model manifests the Psybolt psychic power it has
e psychic power and attempt to deny one psychic power
a range in each
of 12". Psychicis successfully manifested, and the target model is a
If Psybolt
ower.
only), Combat, Comms, Demolitions, Veteran, Zealot

NTRY, PSYKER, GREY KNIGHT

TERMINATOR
S T W A Ld Sv
4 4 2 2 7 2+
4 4 2 2 7 2+
4
ag grenades, krak grenades 4 grenades. 2
and psyk-out 3 8 2+
ers, and one Terminator in your kill team can be a Terminator Justicar
orce sword with a Nemesis Daemon hammer, a Nemesis force halberd, a Nemesis warding stave or two Nemesis falchions.
eir storm bolter with an incinerator, psilencer or psycannon.

an re-roll failed Nerve tests for this model.


Daemon Hunters: If this model attacks any DAEMONS in the Fight phase, you can
re-roll failed wound rolls for those attacks.
e psychic power and deny one psychic power in each Psychic phase. It knows the Psybolt psychic power.
only), Combat, Comms, Demolitions, Veteran, Zealot

NTRY, PSYKER, TERMINATOR

PALADIN
S T W A Ld Sv
4 4 3 3 8 2+
4 4 3 3 8 2+
4
ag grenades, krak grenades 4 grenades. 3
and psyk-out 3 9 2+
one Paladin in your kill team can be a Paragon.
orce sword with a Nemesis Daemon hammer, a Nemesis force halberd, a Nemesis warding stave or two Nemesis falchions.
torm bolter with an incinerator, psilencer or psycannon
an re-roll failed Nerve tests for this model.
Daemon Hunters: If this model attacks any DAEMONS in the Fight phase, you can
re-roll failed wound rolls for those attacks.
e psychic power and deny one psychic power in each Psychic phase. It knows the Psybolt psychic power.
only), Combat, Comms, Demolitions, Veteran, Zealot

NTRY, PSYKER, TERMINATOR, PALADIN


Max
-
2
1

emesis falchions.
annon.

sybolt psychic power it has


the target model is a

Max
-
2
1

o Nemesis falchions.

in the Fight phase, you can


er.

Max
-
4
1

o Nemesis falchions.
in the Fight phase, you can
er.
RANGED WEAPONS
WEAPON RANGE TYPE S
Frag grenade 6 Grenade D6 3
Incinerator 8 Assault D6 6
Krak grenade 6 Grenade 1 6
Psilencer 24 Heavy 6 4
Psycannon 24 Heavy 4 7
Psyk-out grenade 6 Grenade D3 2
Storm bolter 24 Rapid Fire 2 4

MELEE WEAPONS
WEAPON RANGE TYPE S
Nemesis Daemon hammer Melee Melee x2
Nemesis falchion Melee Melee User
Nemesis force halberd Melee Melee 1
Nemesis force sword Melee Melee User
Nemesis warding stave Melee Melee 2
AP D
0 1
-1 1
-1 D3
0 D3
-1 1
0 1
0 1

AP D
-3 3
-2 D3
-2 D3
-3 D3
-1 D3
ABILITIES
-
This weapon automatically hits its target.
-
-
-PSYKER or DAEMON, the target suffers a mortal wound instead of the
normal damage.
-

ABILITIES
When attacking
If a model withwith
is armed thistwo
weapon, youfalchions,
Nemesis must subtract
each 1time
from
it the hititroll.
fights can
make 1 additional attack with them
-
-attacks made in the Fight phase. If it already has an invulnerable save, add
1 to invulnerable saving throws you make for it in the Fight phase instead.
KILL TEAM MELEE WEAPONS
UNITS POINTS UNITS
Sicarian Infiltrator 14 Arc maul
-Infiltrator Princeps 15 Chordclaw
Sicarian Ruststalker 14 Electroleech stave
-Ruststalker Princeps 15 Power sword
Skitarii Ranger 9 Taser goad
-Ranger Gunner 10 Transonic blades
-Ranger Alpha 10 Transonic razor
Skitarii Vanguard 9
-Vanguard Gunner 10 OTHER GEARS
-Vanguard Alpha 10 UNITS
Corpuscarii Electro-Priest 13 Enhanced data-tether
Fulgurite Electro-Priest 14 Omnispex
MELEE WEAPONS RANGED WEAPONS
POINTS UNITS POINTS
0 Arc pistol 0
1 Arc rifle 0
0 Electrostatic gauntlets 0
0 Flechette blaster 0
1 Galvanic rifle 0
0 Phosphor blast pistol 0
0 Plasma caliver 3
Radium carbine 0
OTHER GEARS Radium pistol 0
POINTS Stubcarbine 0
5 Transuranic arquebus 5
1
SKITARII RAN
NAME M WS BS
Skitarii Ranger 6 4+ 3+
Ranger Gunner 6 4+ 3+
Ranger Alpha
Up to three 6 kill team can4+
Skitarii Rangers in your 3+ and one Skitarii Ranger in your ki
be Ranger Gunners,

WARGEAR OPTION • One Skitarii Ranger in your kill team may take an enhanced data-tether or an
• A Ranger Gunner may replace their galvanic rifle with an arc rifle, plasma cal
• A Ranger Alpha may replace their galvanic rifle with one of the followin
radium pistol; arc maul, power sword or taser goad.

ABILITIES Canticles of the Omnissiah


SPECIALISTS Leader (Alpha only), Heavy (Gunner only), Comms, Scout, Sniper, Zealot
FACTION KEYWORD ADEPTUS MECHANICUS
KEYWORD IMPERIUM, SKITARII, INFANTRY, SKITARII RANGER

SKITARII VANG
NAME M WS BS
Skitarii Vanguard 6 4+ 3+
Vanguard Gunner 6 4+ 3+
Vanguard
Up to threeAlpha 6
Skitarii Vanguard in your 4+be Vanguard Gunners,
kill team can 3+ and one Skitarii Vanguard in y

WARGEAR OPTION • One Skitarii Vanguard in your kill team may take an enhanced data-tether or
• A Vanguard Gunner may replace their radium carbine with an arc rifle, plasm
• A Vanguard Alpha may replace their radium carbine with one of the foll
pistol or radium pistol; arc maul, power sword or taser goad.

ABILITIES Canticles of the Omnissiah


Leader (Alpha only), Heavy (Gunner only), Comms, Scout, Sniper, Zealot
SPECIALISTS
FACTION KEYWORD ADEPTUS MECHANICUS
KEYWORD IMPERIUM, SKITARII, INFANTRY, SKITARII VANGUARD

SICARIAN RUSTST
NAME M WS BS
Sicarian Ruststalker 8 3+ 3+
Ruststalker Princeps
This model is 8
armed with a transonic 3+
razor and chordclaw. 3+
One Sicarian Ruststalker in your kill team can be a Ruststalker Princeps.
WARGEAR OPTION • A Sicarian Ruststalker may replace their transonic razor and chordclaw with
• A Ruststalker Princeps may replace their transonic razor with transonic blad

ABILITIES Canticles of the Omnissiah


SPECIALISTS Leader (Princeps only), Combat, Comms, Scout, Veteran, Zealot
FACTION KEYWORD ADEPTUS MECHANICUS
KEYWORD IMPERIUM, SKITARII, INFANTRY, SICARIAN RUSTSTALKER

SICARIAN INFILT
NAME M WS BS
Sicarian Ruststalker 8 3+ 3+
Ruststalker Princeps
This model is 8
armed with a stubcarbine and power3+ sword. 3+
One Sicarian Infiltrator in your kill team can be an Infiltrator Princeps.
WARGEAR OPTION • This model may replace its stubcarbine and power sword with a flechette bla

ABILITIES Canticles of the Omnissiah


SPECIALISTS Leader (Princeps only), Combat, Comms, Scout, Veteran, Zealot
FACTION KEYWORD ADEPTUS
IMPERIUM, MECHANICUS
SKITARII, INFANTRY, SICARIAN INFILTRATOR
KEYWORD

CORPUSCARII ELECT
NAME M WS BS
Corpuscarii Electro-Pries 6 4+ 3+
This model is armed with electrostatic gauntlets.
ABILITIES Canticles of the Omnissiah
SPECIALISTS Leader, Combat, Medic, Scout, Veteran, Zealot
FACTION KEYWORD ADEPTUS MECHANICUS
KEYWORD IMPERIUM, CULT MECHANICUS, INFANTRY, ELECTRO-PRIEST, CORPUSCARII

FULGURITE ELECTR
NAME M WS BS
Fulgurite Electro-Priest 6 3+ 4+
This model is armed with an electroleech stave.
ABILITIES Canticles of the Omnissiah
SPECIALISTS Leader, Combat, Medic, Scout, Veteran, Zealot
FACTION KEYWORD ADEPTUS MECHANICUS
KEYWORD IMPERIUM, CULT MECHANICUS, INFANTRY, ELECTRO-PRIEST, FULGURITE
SKITARII RANGER
S T W A Ld Sv
3 3 1 1 6 4+
3 3 1 1 6 4+
3 Ranger in your3kill team can be1a Ranger Alpha. 2
nners, and one Skitarii 7 4+

may take an enhanced data-tether or an omnispex.


alvanic rifle with an arc rifle, plasma caliver or transuranic arquebus.
galvanic rifle with one of the following pistols and one of the following melee weapons: arc pistol, phosphor blast pistol or
or taser goad.

Omnispex: At the start of each Shooting phase, you can


choose another SKITARII model within 3" of a friendly
nly), Comms, Scout, Sniper, Zealot

ARII RANGER

SKITARII VANGUARD
S T W A Ld Sv
3 3 1 1 6 4+
3 3 1 1 6 4+
3
Gunners, and one Skitarii 3 your kill team can
Vanguard in 1 be a Vanguard
2 Alpha. 7 4+

m may take an enhanced data-tether or an omnispex.


r radium carbine with an arc rifle, plasma caliver or transuranic arquebus.
ir radium carbine with one of the following pistols and one of the following melee weapons: arc pistol, phosphor blast
r sword or taser goad.

Omnispex: At the start of each Shooting phase, you can choose another
nly), Comms, Scout, Sniper, Zealot model within 3" of a friendly model equipped with an omnispex that is not shaken.

ARII VANGUARD

SICARIAN RUSTSTALKER
S T W A Ld Sv
4 3 2 3 6 4+
4 3 2 4 7 4+
Princeps.
heir transonic razor and chordclaw with transonic blades.
heir transonic razor with transonic blades.
ms, Scout, Veteran, Zealot

RIAN RUSTSTALKER

SICARIAN INFILTRATOR
S T W A Ld Sv
4 3 2 2 6 4+
4 3 2 3 7 4+
inceps.
ne and power sword with a flechette blaster and taser goad

ms, Scout, Veteran, Zealot


RIAN INFILTRATOR

CORPUSCARII ELECTRO-PRIEST
S T W A Ld Sv
3 3 1 2 8 6+

Fanatical Devotion: Each time a model with this ability loses a wound, roll a D6;
on a 5+ the model does not lose that wound.
Zealot

NTRY, ELECTRO-PRIEST, CORPUSCARII

FULGURITE ELECTRO-PRIEST
S T W A Ld Sv
3 3 1 2 8 6+

Fanatical Devotion: Each time a model with this ability loses a wound, roll a D6;
on a 5+ the model does not lose that wound.
Zealot

NTRY, ELECTRO-PRIEST, FULGURITE


Max
-
3
1

ol, phosphor blast pistol or

Max
-
3
1

c pistol, phosphor blast

choose another SKITARII


mnispex that is not shaken.

Max
-
1
Max
-
1

Max
-

y loses a wound, roll a D6;

Max
-

y loses a wound, roll a D6;


RANGED WEAPONS
WEAPON RANGE TYPE S
Arc pistol 12 Pistol 1 6
Arc rifle 24 Rapid Fire 1 6
Electrostatic gauntlets
Flechette blaster 12 Pistol 5 3
Galvanic rifle 30 Rapid Fire 1 4
Phosphor blast pistol 12 Pistol 1 5
Plasma caliver When attacking with this weapon, choose one of the profiles below
- Standard 18 Assault 2 7
- Supercharge 18 Assault 2 8
Radium carbine 18 Assault 3 3
Radium pistol 12 Pistol 1 3
Stubcarbine 18 Pistol 3 4
Transuranic arquebus 60 Heavy 1 7

MELEE WEAPONS
WEAPON RANGE TYPE S
Arc maul Melee Melee 2
Chordclaw Melee Melee User
Electroleech stave Melee Melee
Power sword Melee Melee User
Taser goad Melee Melee 2
Transonic blades Melee Melee 1
Transonic razor Melee Melee User
AP D
-1 1
-1 1

0 1
0 1
-1 1
ose one of the profiles below
-3 1
-3 2
0 1
0 1
0 1
-2 D3

AP D
-1 1
0 D3

-3 1
0 1
0 1
0 1
ABILITIES

Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -1.
Attacks made with this weapon do not suffer the penalty to hit rolls for the target being obscured.

On an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s shots have been
resolved.
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 3.
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 2.
transuranic arquebus does not suffer the penalty to hit rolls for the target being at long range. Each time
you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to the normal damage.

ABILITIES
-A chordclaw can only be used to make one attack each time this model fights. Each time you make a wound
roll of 6+ with this weapon, the target suffers D3 mortal wounds instead of the normal damage.

Each
Each hit
timeroll
youofmake
6+ with this weapon
a wound roll of causes
6+ with3this
hitsweapon,
rather than
the 1.
target suffers a mortal wound instead of the
normal damage.
Each time you make a wound roll of 6+ with this weapon, the target suffers a mortal wound instead of the
normal damage.
KILL TEAM MELEE WEAPONS
UNITS POINTS WEAPON POINTS
Allarus Custodia 67 Misericordia 0
Custodian Guard 33

OTHER GEAR
WARGEAR POINTS
Storm shield 0
RANGED WEAPONS
WEAPON POINTS
Balistus grenade launcher 0
Castellan axe 0
Guardian spear 0
Sentinel blade 0
CUSTODIAN GU
NAME M WS BS S
Custodian Guard 6 2+ 2+ 5
This model is armed with a guardian spear.
WARGEAR OPTION • This model may replace its guardian spear with a sentinel blade and storm shi
• This model may take a misericordia

ABILITIES Aegis of the Emperor: This model has a 5+ invulnerable save. In addition, roll a
each time a model with this ability suffers a mortal wound in the Psychic phase.
SPECIALISTS Leader, Combat, Scout, Sniper, Veteran, Zealot
FACTION KEYWORD ADEPTUS MECHANICUS
KEYWORD IMPERIUM, INFANTRY, CUSTODIAN GUARD

ALLARUS CUSTO
NAME M WS BS S
Allarus Custodian 6 2+ 2+ 5
This model is armed with a guardian spear.
WARGEAR OPTION This model may replace its castellan axe with a guardian spear.
• This model may take a misericordia.

ABILITIES Aegis of the Emperor: This model has a 5+ invulnerable save. In addition, roll a
each time a model with this ability suffers a mortal wound in the Psychic phase.
SPECIALISTS Leader, Combat, Demolitions, Sniper, Veteran, Zealot
FACTION KEYWORD ADEPTUS MECHANICUS
KEYWORD IMPERIUM, INFANTRY, TERMINATOR, ALLARUS CUSTODIAN
CUSTODIAN GUARD
T W A Ld Sv Max
5 3 3 9 2+ -

inel blade and storm shield.

e save. In addition, roll a D6 Superior Transhuman Physiology: Ignore the penalty


nd in the Psychic phase. On to this model’s hit rolls from flesh wounds.

ALLARUS CUSTODIAN
T W A Ld Sv Max
5 4 4 9 2+ -

n spear.

e save. In addition, roll a D6 Slayer of Tyrants: When this model piles in and
nd in the Psychic phase. On consolidates, they can move up to 3" towards the nearest enemy Leader or

DIAN
KILL TEAM MELEE WEAPONS
UNITS POINTS UNITS
Infantry Squad Guardsman 5 Bullgryn maul
-Guardsman gunner 5 Chainsword
-Sergeant 5 Power fist
Militarum Tempestus Scion 9 Power sword
-Scion Gunner 10
-Tempestor 10 OTHER GEAR
Special Weapons Squad Guar 5 UNITS
-Special Weapons Gunner 5 Brute shield
Bullgryn 37 Slabshield
-Bullgryn Bone'ead 38 Vox-caster
Ogryn 26
-Ogryn Bone'ead 27
MELEE WEAPONS RANGED WEAPONS
POINTS UNITS POINTS
2 Bolt pistol 0
0 Flamer 3
2 Frag bombs 0
1 Frag grenade 0
Grenade launcher 2
OTHER GEAR Grenadier gauntlet 0
POINTS Hot-shot lasgun 0
0 Hot-shot laspistol 0
3 Hot-shot volley gun 3
5 Krak grenade 0
Lasgun 0
Laspistol 0
Meltagun 3
Plasma gun 3
Plasma pistol 1
Ripper gun 0
Sniper rifle 1
INFANTRY SQUAD
NAME M WS BS
Guardsman 6 4+ 4+
Guardsman Gunner 6 4+ 4+
Sergeant
armed with a laspistol, chainsword and6 frag grenades. 4+ 4+

WARGEAR OPTION • One Guardsman in your kill team may take a vox-caster.
• A Guardsman Gunner may replace their lasgun with a flamer, grenade
• A Sergeant may replace their laspistol with a bolt pistol or plasma pisto

ABILITIES Voice of Command


SPECIALISTS Leader (Sergeant only), Heavy (Gunner only), Comms (Guardsman with
FACTION KEYWORD ASTRA MILITARUM
KEYWORD IMPERIUM, INFANTRY, INFANTRY SQUAD GUARDSMAN

SPECIAL WEAPONS SQU


NAME M WS BS
Special Weapons Guardsman 6 4+ 4+
Special Weapons
Up to three Gunner
Special 6 in your kill team
Weapons Guardsmen 4+ can be Special4+
Weapons Gunners.

WARGEAR OPTION • A Special Weapons Gunner may replace their lasgun with a flamer, gren
sniper rifle.

ABILITIES Voice of Command


SPECIALISTS Heavy (Gunner only), Leader, Comms, Demolitions, Scout, Sniper, Vetera
FACTION KEYWORD ASTRA MILITARUM
KEYWORD IMPERIUM, INFANTRY, SPECIAL WEAPONS SQUAD GUARDSMAN

MILITARUM TEMP
NAME M WS BS
Guardsman 6 4+ 3+
Guardsman Gunner 6 4+ 3+
Sergeant 6 frag and krak4+
with a hot-shot laspistol, chainsword and grenades 3+

WARGEAR OPTION • One Scion in your kill team may take a vox-caster.
• A Scion Gunner may replace their hot-shot lasgun with a flamer, meltag
• A Tempestor may replace their hot-shot laspistol with a bolt pistol or p
• A Tempestor may replace their chainsword with a power sword or pow

ABILITIES Voice of Command


SPECIALISTS Leader (Tempestor only), Demolitions (Gunner only), Heavy (Gunner on
FACTION KEYWORD ASTRA MILITARUM
KEYWORD IMPERIUM, MILITARUM TEMPESTUS, INFANTRY, MILITARUM TEMPEST

OGRYN
NAME M WS BS
Ogryn 6 3+ 4+
Ogryn Boneis’ead
This model armed with a ripper gun6and frag bombs.3+ 4+
One Ogryn in your kill team can be an Ogryn Bone ’ead
ABILITIES Avalanche of Muscle: You can add 1 to the Attacks characteristic of this
round in which it charged. This ability may only be used the first time th
SPECIALISTS Leader (Bone ’ead only), Combat, Demolitions, Heavy, Veteran
FACTION KEYWORD ASTRA MILITARUM
KEYWORD IMPERIUM, MILITARUM AUXILLA, INFANTRY, OGRYN

BULLGR
NAME M WS BS
Bullgryn 6 3+ 4+
Bullgryn Bone
This model ’ead with a grenadier gauntlet,
is armed 6 3+ and a slabshield.
frag bombs 4+
One Bullgryn in your kill team can be a Bullgryn Bone ’ead.
WARGEAR OPTION • This model may replace its grenadier gauntlet with a Bullgryn maul.
• This model may replace its slabshield with a brute shield.

ABILITIES Avalanche of Muscle: You can add 1 to the Attacks characteristic of this
the Fight phase of any battle round in which it charged. This ability may
SPECIALISTS Leader (Bone ’ead only), Combat, Demolitions, Heavy, Veteran
FACTION KEYWORD ASTRA MILITARUM
KEYWORD IMPERIUM, MILITARUM AUXILLA, INFANTRY, OGRYN, BULLGRYN
INFANTRY SQUAD GUARDSMAN
S T W A Ld Sv
3 3 1 1 6 5+
3 3 1 1 6 5+
3 3 1 2 7 5+

y take a vox-caster.
eir lasgun with a flamer, grenade launcher, meltagun, plasma gun or sniper rifle.
l with a bolt pistol or plasma pistol. They may also replace their chainsword with a power sword.

r only), Comms (Guardsman with vox-caster only), Demolitions, Scout, Sniper, Veteran

AD GUARDSMAN

SPECIAL WEAPONS SQUAD GUARDSMAN


S T W A Ld Sv
3 3 1 1 6 5+
3
cial Weapons Gunners. 3 1 1 6 5+

ace their lasgun with a flamer, grenade launcher, meltagun, plasma gun or

Demolitions, Scout, Sniper, Veteran

PONS SQUAD GUARDSMAN

MILITARUM TEMPESTUS SCION


S T W A Ld Sv
3 3 1 1 6 4+
3 3 1 1 6 4+
3 3 1 2 7 4+

a vox-caster.
t-shot lasgun with a flamer, meltagun, plasma gun or hot-shot volley gun.
hot laspistol with a bolt pistol or plasma pistol.
sword with a power sword or power fist.
(Gunner only), Heavy (Gunner only), Comms, Medic, Scout, Sniper, Veteran

INFANTRY, MILITARUM TEMPESTUS SCION

OGRYN
S T W A Ld Sv
5 5 3 3 7 5+
5 5 3 4 8 5+

o the Attacks characteristic of this model in the Fight phase of any battle
may only be used the first time this model fights each battle round..
olitions, Heavy, Veteran

ANTRY, OGRYN

BULLGRYN
S T W A Ld Sv
5 5 3 3 7 4+
shield. 5 5 3 4 8 4+

gauntlet with a Bullgryn maul.


d with a brute shield.

o the Attacks characteristic of this model in Brute Shield: A model with a brute shield has a 4+ invulnerable save.
which it charged. This ability may only be
olitions, Heavy, Veteran

ANTRY, OGRYN, BULLGRYN


Max
-
1
1

Max
-
1

Max
-
4
1
Max
-
1

Max
-
1

ulnerable save.
RANGED WEAPONS
WEAPON RANGE TYPE S AP
Bolt pistol 12 Pistol 1 4 0
Flamer 8 Assault D6 4 0
Frag bombs
Frag grenade 6 Grenade D6 3 0
Grenade launcheWhen attacking with this weapon, choose one of the profiles below.
24 Assault D6 3 0
24 Assault 1 6 -1
Grenadier gauntlet
Hot-shot lasgun 18 Rapid Fire 1 3 -2
Hot-shot laspisto 6 Pistol 1 3 -2
Hot-shot volley 24 Heavy 4 4 -2
Krak grenade 6 Grenad 1 6 -1
Lasgun 24 Rapid Fire 1 3 0
Laspistol 12 Pistol 1 3 0
Meltagun 12 Assault 1 8 -4
Plasma gun When attacking with this weapon, choose one of the profiles below.
-Standard 24 Rapid Fire 1 7 -3
-Supercharge 24 Rapid Fire 1 8 -3
Plasma pistol When attacking with this weapon, choose one of the profiles below.
-Standard 12 Pistol 1 7 -3
-Supercharge 12 Pistol 1 8 -3
Ripper gun
Sniper rifle 36 Heavy 1 4 0

MELEE WEAPONS
WEAPON RANGE TYPE S AP
Bullgryn maul Melee Melee
Chainsword Melee Melee User 0
Power fist Melee Melee x2 -3
Power sword Melee Melee User -3
D ABILITIES
1
1 This weapon automatically hits its target

1
ofiles below.
1
D3

1
1
1
D3
1
1
D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard
ofiles below.
1
2 On an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s shots have been
ofiles below.
1
2 On an unmodified hit roll of 1, the bearer is taken out of action.

1 A model firing a sniper rifle does not suffer the penalty to hit rolls for the target being at long range. If y

D ABILITIES

1 Each time the bearer fights, it can make 1 additional attack with this weapon.
D3 When attacking with this weapon, you must subtract 1 from the hit roll.
1
ting damage with it and discard the lowest result

f this weapon’s shots have been resolved.

e target being at long range. If you roll a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage
addition to its normal damage.
KILL TEAM
UNITS POINTS
Chaos Cultist 4
-Chaos Cultist Gunner 5
-Cultist Champion 5
Chaos Space Marine 12
-Chaos Space Marine Gunner 13
-Aspiring Champion 13
Terminator 25
-Terminator Gunner 26
-Terminator Champion 27
Khorne Berzerker 16
-Berzerker Destroyer 17
-Berzerker Champion 17
Possessed 20
MELEE WEAPONS RANGED WEAPONS
UNITS POINTS(Vanilla)POINTS(Elites) UNITS
Brutal assault weapon 0- Autogun
Chainaxe 1- Autopistol
Chainfist 6- Bolt pistol
Chainsword 0- Boltgun
Horrifying mutations 0- Combi-bolter
Lighting claw (sigle/pair) 1/3 - Combi-flamer
Power axe 2- Combi-melta
Power fist 4- Combi-plasma
Power maul 1- Flamer
Power sword 2 1 Frag grenade
Heavy bolter
OTHER WARGEAR Heavy flamer
UNITS POINTS Heavy stubber
Icon of Wrath 5 Krak grenade
Icon of Flame 1 Meltagun
Icon of Despair 3 Plasma gun
Icon of Excess 5 Plasma pistol
Icon of Vengeance 1 Reaper autocann
Shotgun
RANGED WEAPONS
POINTS
0
0
0
0
4
5
9
7
3
0
3
5
0
0
3
3
1
5
0
CHAOS CULT
NAME M WS BS
Chaos Cultist 6 4+ 4+
Chaos Cultist Gunner 6 4+ 4+
Cultist Champion
This model 6
is armed with an autogun. 4+ 4+
Up to two Chaos Cultists in your kill team can be Chaos Cultist Gunners, and one Chaos Cultist in your k
WARGEAR OPTION • A Chaos Cultist may replace their autogun with a brutal assault weapon and
• A Chaos Cultist Gunner may replace their autogun with a flamer or heavy stu
• A Cultist Champion may replace their autogun with a shotgun, or a brutal as

ABILITIES Mark of Chaos: When you add a model with the <MARK OF CHAOS
your kill team, you can choose
SPECIALISTS Leader (Cultist Champion only), Heavy (Gunner only), Combat, Demolitions, V
FACTION KEYWORD HERETIC ASTARTES
KEYWORD CHAOS, <MARK OF CHAOS>, INFANTRY, CHAOS CULTIST

CHAOS SPACE M
NAME M WS BS
Chaos Cultist 6 3+ 3+
Chaos Cultist Gunner 6 3+ 3+
Cultist Champion
This model 6 bolt pistol, frag
is armed with a boltgun, 3+ grenades and krak
3+ grenades.
Up to two Chaos Space Marines in your kill team can be Chaos Space Marine Gunners, and one Chaos Sp
WARGEAR OPTION • A Chaos Space Marine may replace their boltgun with a chainsword.
• One Chaos Space Marine in your kill team may take a Chaos Icon. If they hav
appropriate Icon from the Chaos Icons list below. If they have no mark, they m
• One Chaos Space Marine Gunner in your kill team may replace their boltgun
• One Chaos Space Marine Gunner in your kill team may replace their boltgun
• An Aspiring Champion may replace their bolt pistol with a plasma pistol. Th

ABILITIES Death to the False Emperor: If a model with this ability makes an attack in t
Fight phase which targets an IMPERIUM model, each time you roll a hit roll of
SPECIALISTS Leader (Aspiring Champion only), Heavy (Gunner only), Demolitions, Sniper,
FACTION KEYWORD HERETIC ASTARTES
KEYWORD CHAOS, <MARK OF CHAOS>, INFANTRY, CHAOS SPACE MARINE

KHORNE BERZE
NAME M WS BS
Khorne Berzerker 6 3+ 3+
Berzerker Destroyer 6 3+ 3+
Berzerker
This modelChampion 6
is armed with a chainsword, 3+frag grenades and
bolt pistol, 3+ krak grenades.
Up to two Khorne Berzerkers in your kill team can be Berzerker Destroyers, and one Khorne Berzerker
WARGEAR OPTION • This model may replace its chainsword or bolt pistol with a chainaxe.
• A Berzerker Destroyer may replace their bolt pistol with a plasma pistol.
• A Berzerker Champion may replace their bolt pistol and chainsword with up
plasma pistol, power axe, power fist, power maul or power sword. Alternative
and one weapon from the following list: boltgun, combi-bolter, combi-flamer,
• One Khorne Berzerker in your kill team may take an Icon of Wrath.
• This model may replace its chainsword or bolt pistol with a chainaxe.
• A Berzerker Destroyer may replace their bolt pistol with a plasma pistol.
• A Berzerker Champion may replace their bolt pistol and chainsword with up
plasma pistol, power axe, power fist, power maul or power sword. Alternative
and one weapon from the following list: boltgun, combi-bolter, combi-flamer,
• One Khorne Berzerker in your kill team may take an Icon of Wrath.

ABILITIES Death to the False Emperor: If a model with this ability makes an attack in t
may make an additional attack with the same weapon against the same target
SPECIALISTS Leader (Champion only), Combat, Demolitions,
FACTION KEYWORD HERETIC ASTARTES
KEYWORD CHAOS, KHORNE, INFANTRY, KHORNE BERZERKER

POSSESSE
NAME M WS BS
Possessed 7 3+ 3+
This model is armed with horrifying mutations
ABILITIES Death to the False Emperor: If a model with this ability makes an attack in t
Fight phase which targets an IMPERIUM model, each time you make a hit roll
SPECIALISTS Leader, Combat, Stealth, Veteran, Zealot
FACTION KEYWORD HERETIC ASTARTES
KEYWORD CHAOS, <MARK OF CHAOS>, INFANTRY, DAEMON, POSSESSED

TERMINATO
NAME M WS BS
Terminator 5 3+ 3+
Terminator Gunner 5 3+ 3+
Terminator Champion
This model is 5
armed with a combi-bolter 3+
and chainaxe. 3+
Up to two Terminators in your kill team can be Terminator Gunners, and one Terminator in your kill tea
WARGEAR OPTION • This model may replace its combi-bolter with a combi-flamer, combi-melta o
• This model may replace its chainaxe with a chainfist, lightning claw, power a
• A Terminator Gunner may replace their combi-bolter with a combi-flamer, c
• A Terminator or Terminator Champion may replace their combi-bolter and c
• One Terminator in your kill team may take a Chaos Icon. If they have the KH
from the Chaos Icons listed in the Kill Team Core Manual. If they have no mark

ABILITIES Death to the False Emperor: If a model with this ability makes an attack in t
Fight phase which targets an IMPERIUM model, each time you make a hit roll
SPECIALISTS Leader (Champion only), Heavy (Gunner only), Combat, Comms, Demolitions,
FACTION KEYWORD HERETIC ASTARTES
KEYWORD CHAOS, <MARK OF CHAOS>, INFANTRY, TERMINATOR
CHAOS CULTIST
S T W A Ld Sv
3 3 1 1 5 6+
3 3 1 1 5 6+
3 3 1 2 6 6+
unners, and one Chaos Cultist in your kill team can be a Cultist Champion.
ogun with a brutal assault weapon and autopistol.
heir autogun with a flamer or heavy stubber.
r autogun with a shotgun, or a brutal assault weapon and autopistol.

l with the <MARK OF CHAOS> keyword to


(Gunner only), Combat, Demolitions, Veteran, Zealot

Y, CHAOS CULTIST

CHAOS SPACE MARINE


S T W A Ld Sv
4 4 1 1 7 3+
4 4 1 1 7 3+
d krak grenades. 4 4 1 2 8 3+
pace Marine Gunners, and one Chaos Space Marine in your kill team can be an Aspiring Champion
heir boltgun with a chainsword.
eam may take a Chaos Icon. If they have the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, they must have the
list below. If they have no mark, they must take an Icon of Vengeance.
our kill team may replace their boltgun with a flamer, meltagun or plasma gun.
our kill team may replace their boltgun with a heavy bolter.
heir bolt pistol with a plasma pistol. They may also replace their boltgun with a chainsword, power sword or power fist.

el with this ability makes an attack in the Mark of Chaos: When you add a model with the <MARK OF CHAOS
M model, each time you roll a hit roll of 6+ your kill team, you can choose to replace it with one of the following keywords:
vy (Gunner only), Demolitions, Sniper, Veteran, Zealot

Y, CHAOS SPACE MARINE

KHORNE BERZERKER
S T W A Ld Sv
5 4 1 2 7 3+
5 4 1 2 7 3+
s and krak grenades.5 4 1 3 8 3+
Destroyers, and one Khorne Berzerker in your kill team can be a Berzerker Champion.
rd or bolt pistol with a chainaxe.
heir bolt pistol with a plasma pistol.
heir bolt pistol and chainsword with up to two weapons from the following list: bolt pistol, chainaxe, chainsword, lightning claw,
ower maul or power sword. Alternatively, they may replace their bolt pistol and chainsword with up to one weapon from that list,
t: boltgun, combi-bolter, combi-flamer, combi-melta or combi-plasma.
am may take an Icon of Wrath.
el with this ability makes an attack in the Fight phase which targets an IMPERIUM model, each time you roll a hit roll of 6+ you
e same weapon against the same target. These attacks cannot themselves generate any further attacks.
molitions,

BERZERKER

POSSESSED
S T W A Ld Sv
5 4 2 * 8 3+

el with this ability makes an attack in the Mark of Chaos: When you add a model with the <MARK OF CHAOS> keyword to
M model, each time you make a hit roll of 6+ your kill team, you can choose to replace it with one of the following keywords:
t

Y, DAEMON, POSSESSED

TERMINATOR
S T W A Ld Sv
4 4 2 2 8 2+
4 4 2 2 8 2+
4 4 2 3 9 2+
ers, and one Terminator in your kill team can be a Terminator Champion.
lter with a combi-flamer, combi-melta or combi-plasma.
with a chainfist, lightning claw, power axe, power fist, power maul or power sword.
eir combi-bolter with a combi-flamer, combi-melta, combi-plasma, heavy flamer or reaper autocannon.
on may replace their combi-bolter and chainaxe with a pair of lightning claws.
y take a Chaos Icon. If they have the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, they must have the appropriate Icon
Team Core Manual. If they have no mark, they must take an Icon of Vengeance (see the Kill Team Core Manual)

el with this ability makes an attack in the Mark of Chaos: When you add a model with the <MARK OF CHAOS> keyword to
M model, each time you make a hit roll of 6+ your kill team, you can choose to replace it with one of the following keywords:
er only), Combat, Comms, Demolitions, Veteran

Y, TERMINATOR
Max
-
2
1

Max
-
2
1

they must have the

word or power fist.

K OF CHAOS> keyword to
he following keywords:

Max
-
2
1

hainsword, lightning claw,


o one weapon from that list,
ou roll a hit roll of 6+ you
s.

Max
-

K OF CHAOS> keyword to
he following keywords:

Max
-
2
1

n.

have the appropriate Icon


Manual)

K OF CHAOS> keyword to
he following keywords:
RANGED WEAPONS
WEAPON RANGE TYPE S
Autogun 24 Rapid Fire 1 3
Autopistol 12 Pistol 1 3
Bolt pistol 12 Pistol 1 4
Boltgun 24 Rapid Fire 1 4
Combi-bolter
Combi-flamer
Combi-melta
Combi-plasma
Flamer 8 Assault D6 4
Frag grenade 6 Grenade D6 3
Heavy bolter 36 Heavy 3 5
Heavy flamer
Heavy stubber 36 Heavy 3 4
Krak grenade 6 Grenade 1 6
Meltagun 12 Assault 1 8
Plasma gun
-Standard 24 Rapid Fire 1 7
-Supercharge 24 Rapid Fire 1 8
Plasma pistol 1
-Standard 12 Pistol 1 7
-Supercharge 12 Pistol 1 8
Reaper autocannon
Shotgun 12 Assault 2 3

MELEE WEAPONS
WEAPON RANGE TYPE S
Brutal assault weapon Melee Melee User
Chainaxe Melee Melee
Chainfist Melee Melee
Chainsword Melee Melee User
Horrifying mutations Melee Melee
Lighting claw (sigle/pair) Melee Melee
Power axe Melee Melee
Power fist Melee Melee x2
Power maul Melee Melee
Power sword Melee Melee User
AP D ABILITIES
0 1
0 1
0 1
0 1

0 1 This weapon automatically hits its target.


0 1
-1 1

0 1
-1 D3 If the target is within half range of this weapon, roll two dice when
-4 D6 inflicting damage with it and discard the lowest result.

-3 1 On an unmodified hit roll of 1, the bearer is taken out of action after all
-3 2 of this weapon’s shots have been resolved.

-3 1
-3 2 On an unmodified hit roll of 1, the bearer is taken out of action.

0 1 If the target is within half range, add 1 to this weapon’s Strength.

AP D ABILITIES
Each time the bearer fights, it can make 1 additional attack with this
0 1 weapon

Each time the bearer fights, it can make 1 additional attack with this
0 1 weapon.

When attacking with this weapon, you must subtract 1 from the hit
-3 D3 roll.

-3 1
KILL TEAM MELEE WEAPONS
UNITS POINTS UNITS
Plague Marine 14 Balesword
-Plague Marine Gunner 15 Bubonic axe
-Plague Marine Fighter 15 Flail of corruption
-Plague Champion 15 Great plague cleaver
Poxwalker 3 Improvised weapon
Blightlord Terminator 40 Mace of contagion
-Blightlord Gunner 41 Manreaper
-Blightlord Fighter 41 Plague knife
-Blightlord Champion 41 Plaguesword
Deathsroud Terminator 50 Power fist
-Deathsroud Champion 55

UNITS
Icon of Despair
MELEE WEAPONS RANGED WEAPONS
POINTS(Vanilla)POINTS(Elites) UNITS POINTS(Vanilla)
- 0 Blight grenade 0
2 0 Blight launcher 3
4 0 Bolt pistol 0
4 - Boltgun 0
0 - Krak grenade 0
3 - Combi-bolter -
- 0 Combi-flamer -
0 - Combi-melta -
0 - Combi-plasma -
4 - Meltagun 3
Plague belcher 3
Plague spewer 4
POINTS Plaguespurt gauntlet (single/pair) -
3 Plasma gun 3
Plasma pistol 1
Reaper autocannon -
PONS
POINTS(Elites)
-
7

-
-
0
1
5
3
-
-
0
0/3
-
-
5
PLAGUE MARINE
NAME M WS BS S
Plague Marine 5 3+ 3+ 4
Plague Marine G 5 3+ 3+ 4
Plague Marine Fi 5 3+ 3+ 4
Plague Champion
Up to two Plague Marines5 in your kill team
3+can be Plague Marine
3+ Gunners, up4 to two Plague Marines in
Fighters, and one Plague Marine in your kill team can be a Plague Champion.
WARGEAR OPTI• A Plague Marine Gunner may replace their boltgun with a plague spewer, plague belc
• A Plague Marine Fighter may replace their boltgun with one of the following:
- a bubotic axe, great plague cleaver or flail of corruption
- a second plague knife
- a mace of contagion and bubotic axe
• A Plague Champion may replace their plague knife with a plaguesword.
• A Plague Champion may replace their boltgun with a bolt pistol, plasma pistol or plas
• A Plague Champion may take a power fist.
• One Plague Marine in your kill team may take an Icon

ABILITIES Death to the False Emperor: If a model with this ability makes an attack in the
Fight phase which targets an IMPERIUM model, each time you roll a hit roll of 6+
SPECIALISTS Leader (Plague Champion only), Heavy (Gunner only), Zealot (Fighter only), Combat, D
FACTION KEYWDEATH GUARD
KEYWORD CHAOS, NURGLE, HERETIC ASTARTES, INFANTRY, PLAGUE MARINE

POXWALKER
NAME M WS BS S
Chaos Cultist
This model is armed with4 an improvised 5+
weapon. 6+ 3

ABILITIES Disgustingly Resilient: Each time a model with this ability loses a wound, roll a
D6; on a 5+ the model does not lose that wound.
SPECIALISTS Combat, Zealot
FACTION KEYWDEATH GUARD
KEYWORD CHAOS, NURGLE, HERETIC ASTARTES, INFANTRY, POXWALKER

BLIGHTLORD TERMIN
NAME M WS BS S
Blightlord Termi 5 3+ 3+ 4
Blightlord Gunne 5 3+ 3+ 4
Blightlord Fighte 5 3+ 3+ 4
Blightlord Cham
Up to two Blightlord 5
Terminators in your3+
kill team can be 3+ 4 up to two Blightlord Term
Blightlord Gunners,
Terminator in your kill team can be a Blightlord Champion
WARGEAR OPTI• This model may replace its combi-bolter with a combi-flamer, combi-melta or combi
• A Blightlord Gunner may replace their combi-bolter with a plague spewer, reaper au
• A Blightlord Fighter may replace their weapons with a flail of corruption
ABILITIES Death to the False Emperor: If a model with this ability makes an attack in the
Fight phase which targets an IMPERIUM model, each time you make a hit roll of 6+
SPECIALISTS Leader (Champion only), Heavy (Gunner only), Combat, Demolitions, Veteran, Zealot
FACTION KEYWDEATH GUARD
KEYWORD CHAOS, NURGLE, HERETIC ASTARTES, INFANTRY, TERMINATOR, BLIGHTLORD TERM

DEATHSHROUD TERMI
NAME M WS BS S
Deathshroud Ter 4 3+ 3+ 5
Deathshroud
This model is Ch
armed with4 a manreaper and
3+ plaguespurt gauntlet.
3+ 5
One Deathshroud Terminator in your kill team can be a Deathshroud Champion
WARGEAR OPTI• A Deathshroud Champion may take a second plaguespurt gauntlet.

ABILITIES Death to the False Emperor: If a model with this ability makes an attack in the
Fight phase which targets an IMPERIUM model, each time you make a hit roll of 6+
SPECIALISTS Leader (Champion only), Combat, Demolitions, Veteran, Zealot
FACTION KEYWDEATH GUARD
KEYWORD CHAOS, NURGLE, HERETIC ASTARTES, INFANTRY, TERMINATOR, DEATHSHROUD TER
PLAGUE MARINE
T W A Ld Sv Max
5 1 1 7 3+ -
5 1 1 7 3+ 2
5 1 2 7 3+ 2
5
s, up to two Plague Marines 1 team can be Plague
in your kill 2 Marine 8 3+ 1
pion.
th a plague spewer, plague belcher, blight launcher, meltagun or plasma gun.
th one of the following:
rruption

h a plaguesword.
bolt pistol, plasma pistol or plasma gun.

y makes an attack in the Disgustingly Resilient: Each time a model with this ability loses a wound, roll a
me you roll a hit roll of 6+ D6; on a 5+ the model does not lose that wound.
Zealot (Fighter only), Combat, Demolitions, Veteran

GUE MARINE

POXWALKER
T W A Ld Sv Max
3 1 2 4 7+ -

ility loses a wound, roll a

WALKER

BLIGHTLORD TERMINATOR
T W A Ld Sv Max
5 2 2 8 2+ -
5 2 2 8 2+ 2
5 2 3 8 2+ 2
5
ners, up to two Blightlord 2 in your kill team
Terminators 3 can be Blightlord
9 Fighters, and2+
one Blightlord 1

-flamer, combi-melta or combi-plasma.


ith a plague spewer, reaper autocannon or blight launcher.
a flail of corruption
y makes an attack in the Transhuman Physiology: Ignore the penalty to this model’s hit rolls from one
me you make a hit roll of 6+ flesh wound it has suffered.
Demolitions, Veteran, Zealot

MINATOR, BLIGHTLORD TERMINATOR

DEATHSHROUD TERMINATOR
T W A Ld Sv Max
5 2 3 8 2+ -
5 2 4 9 2+ 1
ampion
purt gauntlet.

y makes an attack in the Transhuman Physiology: Ignore the penalty to this model’s hit rolls from one
me you make a hit roll of 6+ flesh wound it has suffered.
Zealot

MINATOR, DEATHSHROUD TERMINATOR


RANGED WEAPONS
WEAPON RANGE TYPE S
Blight grenade 6 Grenade D6 3
Blight launcher 24 Assault 2 6
Bolt pistol 12 Pistol 1 4
Boltgun 24 Rapid Fire 1 4
Krak grenade 6 Grenade 1 6
Combi-bolter 24with Rapid Fire 2 choose one or 4both of the profiles below. I
When attacking this weapon,
Combi-flamer weapon
-Boltgun 24 Rapid Fire 1 4
-Flamer 8 Assault D6 4
Combi-melta When attacking with this weapon, choose one or both of the profiles below. I
-Boltgun 24 Rapid Fire 1 4
-Meltagun 12 Assault 1 8
Combi-plasma When attacking with this weapon, choose one or both of the profiles below. I
-Boltgun 24 Rapid Fire 1 4
-Plasma gun 24 Rapid Fire 1 7
Meltagun 12 Assault 1 8
Plague belcher 9 Assault D6 4
Plague spewer 9 Heavy D6 5
Plaguespurt gauntlet 6 Pistol D6 3
Plasma gun When attacking with this weapon, choose one of the profiles below
- Standard 24 Rapid Fire 1 7
- Supercharge 24 Rapid Fire 1 8
Plasma pistol When attacking with this weapon, choose one of the profiles below
- Standard 12 Pistol 1 7
- Supercharge 12 Pistol 1 8
Reaper autocannon 36 Heavy 4 7

MELEE WEAPONS
WEAPON RANGE TYPE S
Balesword Melee Melee User
Bubonic axe Melee Melee 1
Flail of corruption Melee Melee 2
Great plague cleaver Melee Melee x2
Improvised weapon Melee Melee User
Mace of contagion Melee Melee 2
Manreaper Melee Melee 3
Plague knife Melee Melee User
Plaguesword Melee Melee User
Power fist Melee Melee x2
AP D ABILITIES
0 1 You can re-roll wound rolls of 1 for this weapon
-2 D3 You can re-roll wound rolls of 1 for this weapon
0 1-
0 1-
-1 D3 -
0 below. If you choose
ose one or both of the profiles 1- both, subtract 1 from all hit rolls made for this

0 1
0 1 This weapon automatically hits its target.
ose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon
0 1 -dice when inflicting damage with it and discard the
-4 D6 lowest result.
ose one or both of the profiles below. If you choose both, subtract 1 from all hit rolls made for this weapon
0 1 -out of action after all of the weapon’sshots have been
-3 1 resolved.
two dice when inflicting damage with it and discard the
-4 D6 lowest
You canresult.
re-roll wound rolls of 1 for this weapon. This
0 1 weapon automatically
You can re-roll hits its
wound rolls of target.
1 for this weapon. This
-1 1 weapon automatically hits its target.
You can re-roll wound rolls of 1 for this weapon. This
0 1 weapon automatically hits its target.
ose one of the profiles below
-3 1 -On an unmodified hit roll of 1, the bearer is taken out of
-3 2 action after all of this weapon’s shots have been resolved
ose one of the profiles below
-3 1 -On an unmodified hit roll of 1, the bearer is taken out
-3 2 of action.
-1 1-

AP D ABILITIES
-3 1 You can re-roll wound rolls of 1 for this weapon
-2 1 You
You can
can re-roll
re-roll wound
wound rolls
rolls of
of 1
1 for
for this
this weapon.
weapon. Make
-2 2 D3 hit rolls each time you attack with this
attacking with this weapon, you must subtract weapon.
1 from
-3 D6 the hit roll.
0 1 -attacking with this weapon, you must subtract 1 from
-1 3 the hit roll.
-3 D3 You can re-roll wound rolls of 1 for this weapon
0 1 You can re-roll wound rolls of 1 for this weapon.
0 1 You can re-roll failed wound rolls for this weapon
When attacking with this weapon, you must subtract 1
-3 D3 from the hit roll.
KILL TEAM MELEE WEAPONS
UNITS POINTS UNITS
Rubric Marine 16 Chainsword
-Rubric Marine Gunner 16 Force stave
-Aspiring Sorcerer 17 Power sword
Tzaangor 7 Tzaangor blades
-Twistbray 8
Scarab Occult Terminator 32 OTHER WARGEAR
-Scarab Occult Gunner 33 UNITS
Icon of Flame
MELEE WEAPONS RANGED WEAPONS
POINTS UNITS POINTS(Vanilla)POINTS(Elites)
0 Autopistol 0
0 Heavy warpflame - 0
0 Hellfyre missile - 4
0 Inferno bolt pisto 0 -
Inferno boltgun 0 -
OTHER WARGEAR Inferno combi-bo - 0
POINTS Soulreaper cann 4 3
1 Warpflame pistol 1 -
Warpflamer 4 -
RUBRIC MARINE
NAME M WS BS S
Rubric Marine 5 3+ 3+ 4
Rubric Marine G 5 3+ 3+ 4
Aspiring Sorcere
One Rubric Marine in your6 kill team can be
3+a Rubric Marine3+Gunner, and one4 Rubric Marine in your kill
Aspiring Sorcerer is instead armed with a force stave and inferno bolt pistol.
WARGEAR OPTI• An Aspiring Sorcerer may replace their inferno bolt pistol with a warpflame pistol.
• A Rubric Marine may replace their inferno boltgun with a warpflamer.
• A Rubric Marine Gunner may replace their inferno boltgun with a soulreaper cannon
• One Rubric Marine in your kill team may take an Icon of Flame.

ABILITIES Death to the False Emperor: If a model with this ability makes an attack in the Fight
may make an additional attack with the same weapon against the same target. These a
PSYKER An Aspiring Sorcerer can attempt to manifest one psychic power and attempt to deny o
SPECIALISTS Leader (Aspiring Sorcerer only), Heavy (Gunner only), Combat, Demolitions, Veteran
FACTION KEYWTHOUSAND SONS HERETIC ASTARTES, INFANTRY, PSYKER (ASPIRING SORCERER
CHAOS, TZEENTCH,
KEYWORD ONLY), RUBRIC MARINE

TZAANGOR
NAME M WS BS S
Tzaangor 6 3+ 4+ 4
Twistbray
This model is armed with6 Tzaangor blades.
3+ 4+ 4
One Tzaangor in your kill team can be a Twistbray
WARGEAR OPTI• This model may replace its Tzaangor blades with an autopistol and chainsword.
• One Tzaangor in your kill team may take a brayhorn.

ABILITIES Aura of Dark Glory:This model has a 5+ invulnerable save.


SPECIALISTS Leader (Twistbray only), Comms (Tzaangor with brayhorn only), Combat, Medic, Veter
FACTION KEYWTHOUSAND SONS
KEYWORD CHAOS, TZEENTCH, HERETIC ASTARTES, INFANTRY, TZAANGOR

SCARAB OCCULT TERM


NAME M WS BS S
Scarab Occult Te 4 3+ 3+ 4
Scarab Occult Gu 4 3+ 3+ 4
Scarab Occult
Up to two So Occult Terminators
Scarab 5 3+ kill team can3+
in your be Scarab Occult 4Gunners, and one Scarab Oc
A Scarab Occult Sorcerer is armed with an inferno combi-bolter and force stave.
WARGEAR OPTI• A Scarab Occult Gunner may replace their inferno combi-bolter with a heavy warpfla
• Up to two Scarab Occult Terminators or Scarab Occult Gunners in your kill team may
• A Scarab Occult Sorcerer may replace their inferno combi-bolter with a power sword
ABILITIES Death to the False Emperor: If a model with this ability makes an attack in the
Fight phase which targets an IMPERIUM model, each time you make a hit roll of 6+
PSYKER A Scarab Occult Sorcerer can attempt to manifest one psychic power and deny one psy
SPECIALISTS Leader (Sorcerer only), Heavy (Gunner only), Combat, Demolitions, Veteran
FACTION KEYWTHOUSAND SONS
KEYWORD CHAOS, TZEENTCH, HERETIC ASTARTES, INFANTRY, PSYKER (Scarab Occult Sorcerer
RUBRIC MARINE
T W A Ld Sv Max
4 1 1 7 3+ -
4 1 1 7 3+ 1
4 your kill team can
one Rubric Marine in 1 be an Aspiring
2 Sorcerer. An 8 3+ 1
stol.
stol with a warpflame pistol.
th a warpflamer.
tgun with a soulreaper cannon.
of Flame.

y makes an attack in the Fight phase which targets an IMPERIUM model, each time you roll a hit roll of 6+ you
gainst the same target. These attacks cannot themselves generate any further attacks.
ic power and attempt to deny one psychic power in each Psychic phase. He knows the Psybolt psychic power.
Combat, Demolitions, Veteran
YKER (ASPIRING SORCERER

TZAANGOR
T W A Ld Sv Max
4 1 1 6 6+ -
4 1 2 7 6+ 1

utopistol and chainsword.

ave.
orn only), Combat, Medic, Veteran, Zealot

AANGOR

SCARAB OCCULT TERMINATOR


T W A Ld Sv Max
4 2 2 8 2+ -
4 2 2 8 2+ 2
ult Gunners, and one4 Scarab Occult Terminator
2 in your2 kill team can be9a Scarab Occult 2+
Sorcerer. 1
ce stave.
mbi-bolter with a heavy warpflamer or soulreaper cannon.
Gunners in your kill team may take a hellfyre missile rack.
mbi-bolter with a power sword.
y makes an attack in the All is Dust: Add 1 to saving throws for a Scarab Occult Terminator or Scarab Occult
me you make a hit roll of 6+ Gunner if the attack has a Damage characteristic of 1. In addition, the -1 modifier to
sychic power and deny one psychic power in each Psychic phase. It knows the Psybolt
Demolitions, Veteran

YKER (Scarab Occult Sorcerer only), TERMINATOR, SCARAB OCCULT TERMINATOR


KILL TEAM MELEE WEAPONS
UNITS POINTS UNITS
Dire Avenger 10 Aeldari blade
-Dire Avenger Exarch 11 Biting blade
Guardian Defender 7 Chainsword
-Heavy Weapon Platform 8 Diresword
Ranger 11 Executioner
Storm Guardian 6 Ghostaxe
-Storm Guardian Gunner 7 Ghostswords
-Howling Banshee Exarch 14 Power glaive
Striking Scorpion 12 Power sword
-Striking Scorpion Exarch 14 Scorpion chains
Wraithblade 36 Wraithguard fist
Wraithguard 41
OTHER GEAR
UNITS
Forcefield
Shimmershield
MELEE WEAPONS RANGED WEAPONS
POINTS UNITS POINTS
0 Aeldari missile 5
3 Avenger shuriken 0
0 Bright lance 4
2 D-scythe 0
3 Flamer 3
1 Fusion gun 3
0 Plasma grenade 0
1 Ranger Long rifle 0
0 Scatter laser 2
0 Scorpion's claw 7
0 Shuriken cannon 2
Shuriken catapul 0
OTHER GEAR Shuriken pistol 0
POINTS Starcannon 3
8 Wraithcannon 0
4
GUARDIAN
NAME M WS
Guardian Defender 7 3+
Heavy Weapon
This model Platform
is armed 7 plasma grenades.
with a shuriken catapult and 6+
One Guardian Defender in your kill team can be a Heavy Weapon Platform. A Heavy Weapon Platform is
WARGEAR OPTION • A Heavy Weapon Platform may replace its shuriken cannon w

ABILITIES Ancient Doom: You can re-roll failed hit rolls in the Fight phas
must add 1 to Nerve tests for this model if it is within 3" of any
SPECIALISTS Leader, Comms, Medic, Scout, Veteran
FACTION KEYWORD ASURYANI
KEYWORDS
KEYWORDS (GUARDIAN)
(HEAVY AELDARI, WARHOST, INFANTRY, GUARDIAN, GUARDIAN DEFE
WEAPON PLATFORM) AELDARI, WARHOST, INFANTRY, ARTILLERY, GUARDIAN, HEA

STORM G
NAME M WS
Storm Guardian 7 3+
Storm Guardian
This model Gunner
is armed 7 blade and plasma
with a shuriken pistol, Aeldari 3+ grenades.
Up to two Storm Guardians in your kill team can be Storm Guardian Gunners
WARGEAR OPTION • This model may replace its Aeldari blade with a chainsword.
• A Storm Guardian Gunner may replace their shuriken pistol a

ABILITIES Ancient Doom: You can re-roll failed hit rolls in the Fight phas
must add 1 to nerve tests for this model if it is within 3" of any
SPECIALISTS Leader, Combat, Comms, Medic, Scout, Veteran
FACTION KEYWORD ASURYANI
KEYWORD AELDARI, WARHOST, INFANTRY, GUARDIAN, STORM GUARDIA

RA
NAME M WS
Ranger 7 3+
This model is armed with a shuriken pistol and Ranger long rifle.
ABILITIES Ancient Doom: You can re-roll failed hit rolls in the Fight phas
must add 1 to Nerve tests for this model if it is within 3" of any
SPECIALISTS Leader, Comms, Medic, Scout, Sniper, Veteran
FACTION KEYWORD ASURYANI
KEYWORD AELDARI, WARHOST, INFANTRY, RANGER

DIRE A
NAME M WS
Dire Avenger 7 3+
Dire
This Avenger
model is Exarch 7
armed with an avenger shuriken catapult and plasma3+ grenades.
One Dire Avenger in your kill team can be a Dire Avenger Exarch.
WARGEAR OPTION • A Dire Avenger Exarch may replace their avenger shurike
- Two avenger shuriken catapults
- Shuriken pistol and power glaive
- Shuriken pistol and diresword
- Shimmershield and power glaive
ABILITIES Ancient Doom: You can re-roll failed hit rolls in the Fight phas
battle round in which it charges or is charged by a
SPECIALISTS Leader (Exarch only), Combat, Comms, Medic, Scout, Veteran
FACTION KEYWORD ASURYANI
KEYWORD AELDARI, ASPECT WARRIOR, INFANTRY, DIRE AVENGER

WRAIT
NAME M WS
Wraithguard 5 3+
This model is armed with a wraithcannon and Wraithguard fists
WARGEAR OPTION • This model may replace its wraithcannon with a D-scythe

ABILITIES Ancient Doom: You can re-roll failed hit rolls in the Fight phas
battle round in which it charges or is charged by a SLAANESH
SPECIALISTS Demolitions, Heavy, Veteran
FACTION KEYWORD ASURYANI
KEYWORD AELDARI, SPIRIT HOST,INFANTRY, WRAITH CONSTRUCT, WRA

WRAIT
NAME M WS
Wraithblade 5 3+
This model is armed with ghostswords.
WARGEAR OPTION • This model may replace its ghostswords with a ghostaxe and

ABILITIES Ancient Doom: You can re-roll failed hit rolls in the Fight phas
battle round in which it charges or is charged by a SLAANESH
SPECIALISTS Combat, Veteran, Zealot
FACTION KEYWORD ASURYANI
KEYWORD AELDARI, SPIRIT HOST,INFANTRY, WRAITH CONSTRUCT, WRA

STRIKING
NAME M WS
Striking Scorpion 7 3+
Striking Scorpion
This model Exarch
is armed 7
with a shuriken pistol, a scorpion 3+and plasma grenades.
chainsword
One Striking Scorpion in your kill team can be a Striking Scorpion Exarch.
WARGEAR OPTION • A Striking Scorpion Exarch may replace their shuriken pistol
• A Striking Scorpion Exarch may replace their scorpion chain

ABILITIES Ancient Doom: You can re-roll failed hit rolls in the Fight phas
battle round in which it charges or is charged by a SLAANESH
SPECIALISTS Leader (Exarch only), Combat, Demolitions, Scout, Stealth, Vet
FACTION KEYWORD ASURYANI
KEYWORD AELDARI, ASPECT WARRIOR,INFANTRY, STRIKING SCORPION

HOWLIN
NAME M WS
Howling Banshee 8 3+
Howling Banshee
This model Exarch
is armed 8 and power sword.
with a with a shuriken pistol 3+
One Howling Banshee in your kill team can be a Howling Banshee Exarch.
WARGEAR OPTION • A Howling Banshee Exarch may replace their power sword w
• A Howling Banshee Exarch may replace their shuriken pistol

ABILITIES Ancient Doom: You can re-roll failed hit rolls in the Fight phas
battle round in which it charges or is charged by a SLAANESH
SPECIALISTS Leader (Exarch only), Combat, Comms, Veteran, Zealot
FACTION KEYWORD ASURYANI
KEYWORD AELDARI, ASPECT WARRIOR,INFANTRY, HOWLING BANSHEE
GUARDIAN DEFENDER
BS S T W A Ld
3+ 3 3 1 1 7
ades. 3+ 3 3 2 1 7
on Platform. A Heavy Weapon Platform is instead armed with a shuriken cannon.
atform may replace its shuriken cannon with an Aeldari missile launcher, bright lance, scatter laser or starcannon.

an re-roll failed hit rolls in the Fight phase for this model in a battle round in which it charges or is charged by a SLAANESH
ests for this model if it is within 3" of any SLAANESH models.
c, Scout, Veteran

INFANTRY, GUARDIAN, GUARDIAN DEFENDER


INFANTRY, ARTILLERY, GUARDIAN, HEAVY WEAPON PLATFORM

STORM GUARDIAN
BS S T W A Ld
3+ 3 3 1 1 7
plasma grenades. 3+ 3 3 1 1 7
rdian Gunners
lace its Aeldari blade with a chainsword.
unner may replace their shuriken pistol and Aeldari blade with a flamer or fusion gun.

an re-roll failed hit rolls in the Fight phase for this model in a battle round in which it charges or is charged by a SLAANESH
ests for this model if it is within 3" of any SLAANESH models.
ms, Medic, Scout, Veteran

INFANTRY, GUARDIAN, STORM GUARDIAN

RANGER
BS S T W A Ld
3+ 3 3 1 1 7
le.
an re-roll failed hit rolls in the Fight phase for this model in a battle round in which it charges or is charged by a SLAANESH model. H
ests for this model if it is within 3" of any SLAANESH models.
c, Scout, Sniper, Veteran

INFANTRY, RANGER

DIRE AVENGER
BS S T W A Ld
3+ 3 3 1 1 8
asma grenades. 3+ 3 3 2 2 8
ch.
rch may replace their avenger shuriken catapult with one of the following:
shuriken catapults
ol and power glaive
ol and diresword
d and power glaive
an re-roll failed hit rolls in the Fight phase for this model in a Defence Tactics: When this model fires Overwatch, they successfully
it charges or is charged by a SLAANESH model. However, you 5 or 6.
Combat, Comms, Medic, Scout, Veteran

ARRIOR, INFANTRY, DIRE AVENGER

WRAITHGUARD
BS S T W A Ld
3+ 5 6 3 1 9
ts
lace its wraithcannon with a D-scythe

an re-roll failed hit rolls in the Fight phase for this model in a Implacable: This model can shoot or React even if it Fell Back or Retr
it charges or is charged by a SLAANESH model. However, you in the battle round.
eteran

ST,INFANTRY, WRAITH CONSTRUCT, WRAITHGUARD

WRAITHBLADE
BS S T W A Ld
3+ 5 6 3 2 9

lace its ghostswords with a ghostaxe and forceshield.

an re-roll failed hit rolls in the Fight phase for this model in a Fires of Wrath: Add 1 to the Attacks characteristic of this model in a
it charges or is charged by a SLAANESH model. However, you in which it charged.
ot

ST,INFANTRY, WRAITH CONSTRUCT, WRAITHBLADE

STRIKING SCORPION
BS S T W A Ld
3+ 3 3 1 2 8
3+
word and plasma grenades. 3 3 2 3 8
ion Exarch.
Exarch may replace their shuriken pistol with a scorpion’s claw.
Exarch may replace their scorpion chainsword with a biting blade

an re-roll failed hit rolls in the Fight phase for this model in a Mandiblasters: At the beginning of the Fight phase, you can pick a si
it charges or is charged by a SLAANESH model. However, you model within 1" of this model. Roll a D6; on a roll of 6, the enemy mod
Combat, Demolitions, Scout, Stealth, Veteran, Zealot

ARRIOR,INFANTRY, STRIKING SCORPION

HOWLING BANSHEE
BS S T W A Ld
3+ 3 3 1 2 8
word. 3+ 3 3 2 3 8
hee Exarch.
Exarch may replace their power sword with an executioner.
Exarch may replace their shuriken pistol and power sword with mirrorswords.

an re-roll failed hit rolls in the Fight phase for this model in a Acrobatic: You can re-roll failed charge rolls for
it charges or is charged by a SLAANESH model. However, you this model.
Combat, Comms, Veteran, Zealot

ARRIOR,INFANTRY, HOWLING BANSHEE


Sv Max
5+ -
5+ 1

starcannon.

arged by a SLAANESH model. However, you

Sv Max
5+ -
5+ 2

arged by a SLAANESH model. However, you

Sv Max
5+ -

arged by a SLAANESH model. However, you

Sv Max
4+ -
4+ 1

s Overwatch, they successfully hit on a roll of

Sv Max
3+ -

React even if it Fell Back or Retreated earlier

Sv Max
3+ -

haracteristic of this model in a battle round

Sv Max
3+ -
3+ 1

e Fight phase, you can pick a single enemy


6; on a roll of 6, the enemy model suffers a

Sv Max
4+ -
4+ 1

e rolls for
KILL TEAM MELEE WEAPONS
UNITS POINTS UNITS POINTS(Vanilla)
Kabalite Warrior 7 Agoniser 2
-Sybarite 8 Electrocorrosive -
Wych 8 Flesh gauntlet -
-Wych Fighter 9 Glimmersteel bla -
-Hekatrix 9 Haemonculus too -
Grotesque 38 Hekararii blade 0
Incubus 13 Hydra gauntlets 2
-Klaivex 16 Klaive -
Mandrake 12 Mindphase gaunt -
-Nightfiend 13 Monstrous cleave -
Wrack 8 Power sword 2
-Wrack Gunner 9 Razorflails 2
-Acothyst 9 Scissorhand -
Shardnet and imp 2
Venom blade -

RANGED WEAPONS
UNITS POINTS
Autopistol 0
Inferno bolt pisto 0
Inferno boltgun 4
E WEAPONS RANGED WEAPONS
POINTS(Elites) UNITS POINTS(Elites)
1 Baleblast 0
3 Blast pistol 2
0 Dark lance 4
0 Hexrifle 1
0 Liquifier gun 4
- Ossefactor 5
- Phantasm grenad 1
0 Plasma grenade 0
1 Shredder 1
0 Splinter cannon 3
- Splinter pistol 0
- Splinter rifle 0
2 Stinger pistol 1
-
1
KABALITE WARRI
NAME M WS BS S
Kabalite Warrior 7 3+ 3+ 3
Kabalite Gunner 7 3+ 3+ 3
Sybarite
This model is armed with7 a splinter rifle.3+ 3+ 3
Up to two Kabalite Warriors in your kill team can be Kabalite Gunners, and one Kabalite Warrior in you
WARGEAR OPTI• One Kabalite Gunner in your kill team may replace their splinter rifle with a splinter
• One Kabalite Gunner in your kill team may replace their splinter rifle with a shredde
• A Sybarite may take a power sword or agoniser.
• A Sybarite may take a phantasm grenade launcher.
• A Sybarite may replace their splinter rifle with a splinter pistol or a blast pistol.
ABILITIES Power From Pain
SPECIALISTS Leader (Sybarite only), Sniper (Gunner only), Comms, Scout, Veteran, Zealot
FACTION KEYWDRUKHARI
KEYWORD AELDARI, INFANTRY, KABALITE WARRIOR

WYCH
NAME M WS BS S
Wych 8 3+ 3+ 3
Wych Fighter 8 3+ 3+ 3
Hekatrix
This model is armed with8 a splinter pistol,
3+Hekatarii blade3+ 3
and plasma grenades.
Up to three Wyches in your kill team can be Wych Fighters, and one Wych in your kill team can be a Hek
WARGEAR OPTI• A Wych Fighter may replace their splinter pistol and Hekatarii blade with hydra gaun
• A Hekatrix may replace their Hekatarii blade with a power sword or agoniser.
• A Hekatrix may take a phantasm grenade launcher.
• A Hekatrix may replace their splinter pistol with a blast pistol.

ABILITIES Power From Pain, Combat Drugs.


SPECIALISTS Leader (Hekatrix only), Combat, Scout, Veteran, Zealot
FACTION KEYWDRUKHARI
KEYWORD CHAOS, NURGLE, HERETIC ASTARTES, INFANTRY, PLAGUE MARINE

WRACK
NAME M WS BS S
Wrack 8 3+ 3+ 4
Wrack Gunner 8 3+ 3+ 4
Acothyst
This model is armed with8 Haemonculus tools.
3+ 3+ 4
Up to two Wracks in your kill team can be Wrack Gunners, and one Wrack in your kill team can be an Ac
WARGEAR OPTI• A Wrack Gunner may take a liquifier gun or ossefactor.
• An Acothyst may take a hexrifle, liquifier gun or stinger pistol.
• An Acothyst may replace its Haemonculus tools with an agoniser, electrocorrosive wh
ABILITIES Power From Pain
SPECIALISTS Leader (Sybarite only), Sniper (Gunner only), Comms, Scout, Veteran, Zealot
FACTION KEYWDRUKHARI
KEYWORD AELDARI, HAEMONCULUS COVEN, INFANTRY, WRACK

INCUBUS
NAME M WS BS S
Incubus 7 3+ 3+ 3
Klaivex
This model is armed with7 a klaive. 3+ 3+ 3
One Incubus in your kill team can be a Klaivex
ABILITIES Power From Pain
SPECIALISTS Leader (Klaivex only), Combat, Veteran, Zealot
FACTION KEYWDRUKHARI
KEYWORD AELDARI, INFANTRY,INCUBUS

GROTESQUE
NAME M WS BS S
Grotesque 7 3+ 6+ 5
This model is armed with a monstrous cleaver and flesh gauntlet.
WARGEAR OPTI• This model may replace its monstrous cleaver with a liquifier gun

ABILITIES Power From Pain


SPECIALISTS Combat, Demolitions, Zealot
FACTION KEYWDRUKHARI
KEYWORD AELDARI, HAEMONCULUS COVEN, INFANTRY, GROTESQUE

MANDRAKE
NAME M WS BS S
Mandrake 8 3+ 3+ 4
Nightfiend 8 3+ 3+ 4
This model is armed with a glimmersteel blade and baleblast.
WARGEAR
OPTION • One Mandrake in your kill team can be a Nightfiend.
ABILITIES Power From Pain
SPECIALISTS Leader (Nightfiend only), Combat, Scout, Veteran, Zealot
FACTION KEYWDRUKHARI
KEYWORD AELDARI, INFANTRY, MANDRAKE
KABALITE WARRIOR
T W A Ld Sv Max
3 1 1 7 5+ -
3 1 1 7 5+ 2
3 1 2 8 5+ 1
nd one Kabalite Warrior in your kill team can be a Sybarite.
ir splinter rifle with a splinter cannon or dark lance.
ir splinter rifle with a shredder or blaster.

ter pistol or a blast pistol.

cout, Veteran, Zealot

WYCH
T W A Ld Sv Max
3 1 2 7 6+ -
3 1 2 7 6+ 3
renades. 3 1 3 8 6+ 1
h in your kill team can be a Hekatrix
Hekatarii blade with hydra gauntlets, razorflails, or a shardnet and impaler.
ower sword or agoniser.

st pistol.

No Escape: If an INFANTRY model within 1" of any enemy models with this ability
would Fall Back, the

GUE MARINE

WRACK
T W A Ld Sv Max
3 1 3 7 7+ -
3 1 3 7 7+ 2
3 1 4 8 7+ 1
k in your kill team can be an Acothyst.
.
r pistol.
n agoniser, electrocorrosive whip, flesh gauntlet, mindphase gauntlet, scissorhand or venom blade.
cout, Veteran, Zealot

INCUBUS
T W A Ld Sv Max
3 1 3 8 3+ -
3 2 4 9 3+ 1

GROTESQUE
T W A Ld Sv Max
5 4 4 8 6+ -

iquifier gun

QUE

MANDRAKE
T W A Ld Sv Max
3 1 3 7 7+ -
3 1 4 8 7+ 1

Shrouded From Sight: Subtract 1 from the hit rolls for attacks that target this
model. In addition, this model has a 5+ invulnerable save.
t
KILL TEAM MELEE WEAPONS
UNITS POINTS UNITS POINTS
Player 12 Harlequin's blad 0
Harlequin's care 3
Harlequin's emb 2
Harlequin's kiss 4
RANGED WEAPONS
UNITS POINTS
Fusion pistol 3
Neuro disruptor 2
Plasma grenade 0
Shuriken pistol 0
PLAYER
NAME M WS BS S
Dire Avenger 8 3+ 3+ 3
This model is armed with a shuriken pistol, Harlequin’s blade and plasma grenades.
WARGEAR OPTI• A Dire Avenger Exarch may replace their avenger shuriken catapult with one of
- Two avenger shuriken catapults
- Shuriken pistol and power glaive
- Shuriken pistol and diresword
- Shimmershield and power glaive
ABILITIES Flip Belt: This model can move across other models and terrain as if they were not
there. In addition, it
SPECIALISTS Leader, Combat, Medic, Scout, Veteran, Zealot
FACTION KEYWHARLEQUINS
KEYWORD AELDARI, INFANTRY, PLAYER
PLAYER
T W A Ld Sv Max
3 1 4 8 6+ -
a grenades.
huriken catapult with one of the following:

d terrain as if they were not Rising Crescendo: You may roll 3D6 instead of 2D6 for this model when making a
charge roll, and may choose
RANGED WEAPONS MELEE WEAPONS
UNITS POINTS UNITS
Deathmark 15 Flayer claws
Flayed One 10 Hyperphase sword
Immortal 16 Voidblade
Necron Warrior 12 Warscythe
Lychguard 20
Triarch Praetori 26 OTHER GEAR
UNITS
Dispersion shield
LEE WEAPONS RANGED WEAPONS
POINTS UNITS POINTS
0 Gauss blaster 0
0 Gauss flayer 0
1 Synaptic disinte 0
0 Tesla carbine 0
Particle caster 0
THER GEAR Rod of covenant 0
POINTS
5
NECRON WARRIO
NAME M WS BS S
Necron Warrior 5 3+ 3+ 4
This model is armed with a gauss flayer
ABILITIES Reanimation Protocols: When an Injury roll is made for this model, on an unmodified
Instead it is restored to 1 wound remaining with no flesh wounds.
SPECIALISTS Leader, Comms, Veteran
FACTION KEYWNECRONS
KEYWORD INFANTRY, NECRON WARRIOR

IMMORTAL
NAME M WS BS S
Immortal 5 3+ 3+ 4
This model is armed with a gauss blaster
WARGEAR OPTI• This model may replace its gauss blaster with a tesla carbine.

ABILITIES Reanimation Protocols: When an Injury roll is made for this model, on an unmodified
Instead it is restored to 1 wound remaining with no flesh wounds.
SPECIALISTS Leader, Comms, Veteran, Zealot
FACTION KEYWNECRONS
KEYWORD INFANTRY, IMMORTAL

FLAYED ONE
NAME M WS BS S
Flayed One 5 3+ 6+ 4
This model is armed with flayer claws
ABILITIES Reanimation Protocols: When an Injury roll is made for this model, on an unmodified
Instead it is restored to 1 wound remaining with no flesh wounds.
SPECIALISTS Leader, Combat, Veteran, Zealot
FACTION KEYWNECRONS
KEYWORD INFANTRY, FLAYED ONE

DEATHMARK
NAME M WS BS S
Flayed One 5 3+ 3+ 4
This model is armed with a synaptic disintegrator.
ABILITIES Reanimation Protocols: When an Injury roll is made for this model, on an unmodified
Instead it is restored to 1 wound remaining with no flesh wounds.
SPECIALISTS Leader, Comms, Scout, Sniper, Veteran
FACTION KEYWNECRONS
KEYWORD INFANTRY, DEATHMARK
LYCHGUARD
NAME M WS BS S
Lychguard 5 3+ 3+ 5
This model is armed with a warscythe
WARGEAR OPTI• This model may replace its warscythe with a hyperphase sword and dispersion shiel

ABILITIES Reanimation Protocols: When an Injury roll is made for this model, on an
unmodified roll of 6 the model is not taken out of action and does not suffer a flesh
SPECIALISTS Leader, Combat, Comms, Veteran, Zealot
FACTION KEYWNECRONS
KEYWORD INFANTRY, LYCHGUARD

TRIARCH PRAETOR
NAME M WS BS S
Triarch Praetori 10 3+ 3+ 5
This model is armed with a rod of covenant
WARGEAR OPTI• This model may replace its rod of covenant with a voidblade and particle caster

ABILITIES Reanimation Protocols: When an Injury roll is made for this model, on an
unmodified roll of 6 the model is not taken out of action and does not suffer a flesh
SPECIALISTS Leader, Combat, Comms, Veteran, Zealot
FACTION KEYWNECRONS
KEYWORD INFANTRY, FLY,TRIARCH PRAETORIAN
NECRON WARRIOR
T W A Ld Sv Max
4 1 1 10 4+ -

or this model, on an unmodified roll of 6 the model is not taken out of action and does not suffer a flesh wound.
h wounds.

IMMORTAL
T W A Ld Sv Max
4 1 1 10 3+ -

arbine.

or this model, on an unmodified roll of 6 the model is not taken out of action and does not suffer a flesh wound.
h wounds.

FLAYED ONE
T W A Ld Sv Max
4 1 3 10 4+ -

or this model, on an unmodified roll of 6 the model is not taken out of action and does not suffer a flesh wound.
h wounds.

DEATHMARK
T W A Ld Sv Max
4 1 1 10 3+ -

or this model, on an unmodified roll of 6 the model is not taken out of action and does not suffer a flesh wound.
h wounds.
LYCHGUARD
T W A Ld Sv Max
5 2 2 10 3+ -

ase sword and dispersion shield

or this model, on an Guardian Protocols: Roll a D6 each time a COMMANDER loses a wound whilst
and does not suffer a flesh they are within

TRIARCH PRAETORIAN
T W A Ld Sv Max
5 2 2 10 3+ -

dblade and particle caster

or this model, on an A Purpose Unshakeable: This model automatically passes Nerve tests.
and does not suffer a flesh
KILL TEAM MELEE WEAPONS
UNITS POINTS UNITS
Burna Boy 12 Big choppa
-Burna Spanner 10 Choppa
Gretchin 3 Killsaw (single/pair)
Kommando 8 Power klaw
-Kommando Boss 12 Power stabba
Loota 12
-Loota Spanner 10 OTHER GEAR
Ork Boy 6 UNITS
-Boss Nob 10 Cybork body
Flash git 23 Glitfinda squig
-Kaptin 24
Meganob 37
-Boss Meganob 41
Nob 15
-Boss Nob 16
MELEE WEAPONS RANGED WEAPONS
POINTS(Vanilla)POINTS(Elites) UNITS POINTS(Vanilla)
2 3 Big shoota 0
0 1 Burna 0
- 5/7 Deffgun 0
4 5 Grot blasta 0
- 1 Kombi-weapon with rokkit launcha 3
Kombi-weapon with skorcha 4
OTHER GEAR Kustom mega-blasta 0
POINTS Kustom shoota -
5 Rokkit launcha 3
4 Shoota 0
Slugga 0
Snazzgun -
Stikkbomb 0
NS
POINTS(Elites)
-
-
-
-
3
7
-
0
-
-
0
0
0
ORK BO
NAME M WS BS
Ork Boy 5 3+ 5+
Ork Boy Gunner 5 3+ 5+
Boss Nob is armed with a slugga, choppa
This model 5 and stikkbombs.
3+ 5+
Two Ork Boys in your kill team can be Ork Boy Gunners, and one Ork Boy in your kill team can be a Bos
WARGEAR OPTION • This model may replace its slugga and choppa with a shoota.
• An Ork Boy Gunner may replace their slugga and choppa with a big sho
• A Boss Nob may replace their slugga with a kombi-weapon with rokkit
• A Boss Nob may replace their choppa with a big choppa or a power kla

ABILITIES ’Ere We Go: Re-roll failed charge rolls for a model with this ability
SPECIALISTS Leader (Boss Nob only), Heavy (Gunner only), Combat, Demolitions, Vet
FACTION KEYWORD ORKS
KEYWORD INFANTRY, ORK BOY

GRETCH
NAME M WS BS
Flayed One 5 5+ 4+
This model is armed with a grot blasta.
SPECIALISTS Leader, Scout
FACTION KEYWORD ORKS
KEYWORD INFANTRY, GRETCHIN

KOMMAN
NAME M WS BS
Kommando 6 3+ 5+
Kommando Boss Nob 6 3+ 5+
This model is armed with a slugga, choppa and stikkbombs. One Kommando in your kill team can be a K
WARGEAR OPTION • A Kommando Boss Nob may replace their choppa with a power klaw
ABILITIES ’Ere We Go: Re-roll failed charge rolls for a model with this ability.
SPECIALISTS Leader (Kommando Boss Nob only), Combat, Demolitions, Scout, Vetera
FACTION KEYWORD ORKS
KEYWORD INFANTRY, KOMMANDO

BURNA B
NAME M WS BS
Burna Boy 5 3+ 5+
Burna Spanner
This model 5
is armed with a burna and stikkbombs. 3+ 5+
Up to three Burna Boys in your kill team can be Burna Spanners. Burna Spanners are instead armed wi
WARGEAR OPTION • A Burna Spanner may replace their big shoota with a kustom mega-bla
ABILITIES ’Ere We Go: Re-roll failed charge rolls for a model with this ability.
SPECIALISTS Comms (Burna Spanner only), Leader, Combat, Demolitions, Veteran, Ze
FACTION KEYWORD ORKS
KEYWORD INFANTRY, BURNA BOY

LOOTA
NAME M WS BS
Loota 5 3+ 5+
Loota Spanne
This model is armed with a deffgun and5 stikkbombs. 3+ 5+
Up to three Lootas in your kill team can be Loota Spanners. Loota Spanners are instead armed with a bi
WARGEAR OPTION • A Loota Spanner may replace their big shoota with a kustom mega-bla
ABILITIES ’Ere We Go: Re-roll failed charge rolls for a model with this ability.
SPECIALISTS Comms (Loota Spanner only), Leader, Combat, Demolitions, Heavy, Vete
FACTION KEYWORD ORKS
KEYWORD INFANTRY, LOOTA

NOB
NAME M WS BS
Nob 5 3+ 5+
Boss Nob 5 3+ 5+
Ammo Runtis armed with a slugga, choppa
This model 5 and stikkbombs.5+ 4+
One Nob in your kill team can be a Boss Nob, and up to two Nobz in your kill team can instead be Ammo
WARGEAR OPTION • A Nob or Boss Nob may replace its slugga and choppa with up to two d
ABILITIES or slugga.
’Ere We Go: Re-roll failed charge rolls for this model.
SPECIALISTS Leader (Boss Nob only), Combat, Comms, Demolitions, Veteran
FACTION KEYWORD ORKS
KEYWORD INFANTRY, NOB (Ammo Runt is INFANTRY, GRETCHIN)

MEGAN
NAME M WS BS
Meganob 4 3+ 5+
Boss Meganob 4 3+ 5+
This model is armed with a kustom shoota, power klaw and stikkbombs. One Meganob in your kill team
WARGEAR OPTION • This model may replace its kustom shoota and power klaw with two k
ABILITIES •’Ere
This
Wemodel may replace
Go: Re-roll failed its kustom
charge rollsshoota with
for this a kombi-weapon with
model.
SPECIALISTS Leader (Boss Meganob only), Combat, Comms, Demolitions, Veteran
FACTION KEYWORD ORKS
KEYWORD INFANTRY, MEGA ARMOUR, NOB, MEGANOB

FLASH G
NAME M WS BS
Flash Git 5 3+ 4+
Kaptin 5 3+ 4+
This model is armed with a snazzgun and stikkbombs. One Flash Git in your kill team can be a Kaptin
WARGEAR OPTION • One Flash Git or Kaptin in your kill team may take a choppa.
ABILITIES •’Ere
Another Flash
We Go: Git or
Re-roll Kaptin
failed in your
charge rollskill
forteam maywith
a model takethis
a slugga.
ability.
SPECIALISTS Leader (Kaptin only), Combat, Comms, Demolitions, Heavy, Veteran
FACTION KEYWORD ORKS
KEYWORD FREEBOOTERZ, INFANTRY, FLASH GIT
ORK BOY
S T W A Ld Sv
4 4 1 2 6 6+
4 4 1 2 6 6+
5 4 2 3 7 6+
Boy in your kill team can be a Boss Nob.
d choppa with a shoota.
r slugga and choppa with a big shoota or rokkit launcha.
with a kombi-weapon with rokkit launcha or kombi-weapon with skorcha.
with a big choppa or a power klaw

for a model with this ability


r only), Combat, Demolitions, Veteran

GRETCHIN
S T W A Ld Sv
2 2 1 1 4 6+

KOMMANDO
S T W A Ld Sv
4 4 1 2 6 6+
5 4 2 3 7 6+
mando in your kill team can be a Kommando Boss Nob.
their choppa with a power klaw
for a model with this ability.
ombat, Demolitions, Scout, Veteran

BURNA BOY
S T W A Ld Sv
4 4 1 2 6 6+
4 4 1 2 6 6+
a Spanners are instead armed with a big shoota and stikkbombs.
ig shoota with a kustom mega-blasta or rokkit launcha.
for a model with this ability.
Combat, Demolitions, Veteran, Zealot

LOOTA
S T W A Ld Sv
4 4 1 2 6 6+
4 4 1 2 6 6+
nners are instead armed with a big shoota and stikkbombs.
g shoota with a kustom mega-blasta or rokkit launcha.
for a model with this ability.
Combat, Demolitions, Heavy, Veteran

NOB
S T W A Ld Sv
5 4 2 3 6 4+
5 4 2 3 7 4+
3 3 1 1 4 6+
ur kill team can instead be Ammo Runts. An Ammo Runt is armed with stikkbombs.
ugga and choppa with up to two different weapons from the following list: big choppa, choppa, killsaw, power klaw, power stabba
for this model.
ms, Demolitions, Veteran

TRY, GRETCHIN)

MEGANOB
S T W A Ld Sv
5 4 3 3 6 2+
5 4 3 3 7 2+
bs. One Meganob in your kill team can be a Boss Meganob.
hoota and power klaw with two killsaws.
hoota with
for this a kombi-weapon with skorcha or kombi-weapon with rokkit launcha.
model.
Comms, Demolitions, Veteran

ANOB

FLASH GIT
S T W A Ld Sv
5 4 2 3 6 4+
5 4 2 3 6 4+
n your kill team can be a Kaptin
am may take a choppa.
forteam
ill maywith
a model takethis
a slugga.
ability. Gitfinda Squig: Add 1 to hit rolls for shooting attacks made by a model with a
gitfinda squig.
Demolitions, Heavy, Veteran
Max
-
2
1

Max
-

Max
-
1

Max
-
3
Max
-
3

Max
-
1
2

, power klaw, power stabba

Max
-
1

Max
-
1

made by a model with a


KILL TEAM
UNITS POINTS
Shas'la 8
-Shas'ui 8
-DS8 Tactical Support Turret 0
Breacher Shas'la 8
-Breacher Shas'ui 8
-DS8 Tactical Support Turret 0
Pathfinder 6
Pathfinder Gunner 7
-Pathfinder Shas'ui 7
Stealth Shas'ui 20
-Stealth Shas'vre 20
Kroot Carnivore 6
XV8 Crisis Battlesuit -
-XV8 Crisis Shas'ui 32
-XV8 Crisis Shas'vre 33
OTHER WARGEAR
UNITS POINTS(Vanilla)POINTS(Elites)
Advanced targeting system - 5
Counterfire defene system - 3
Early warning override - 5
Multi-tracker - 3
Target lock 1 5
Shield generator - 10
Velocity tracker - 3
XV8-02 Crisis Iridium Battlesuit - 10

KILL TEAM DRONES


MV1 Gun Drone 7
-MV4 Shield Drone 7
-MV7 Marker Drone 7
-MV36 Guardian Drone 7
-MV33 Grav-inhibitor Drone 7
-MV31 Pulse Accelerator Drone 7
-MB3 Recon Drone 7
RANGED WEAPONS
UNITS POINTS(Vanilla)POINTS(Elites)
Airbusting fragmentation proj - 3
Burst cannon 0 4
Cyclic ion blaster - 8
Flamer - 4
Fusion blaster 4 8
Ion rifle 3 -
Kroot rifle - 0
Markerlight 0
Missile pod 7 10
Photon grenade 0 -
Plasma rifle - 3
Pulse blaster 0 -
Pulse carbine 0 -
Pulse pistol 0 -
Pulse rifle 0 -
Rail rifle 5 -
Smart missile system 5 -
FIRE WARRIO
NAME M WS BS S
Shas’la 6 5+ 4+ 3
Shas’ui
DS8 Tactical 6 5+ 4+ 3
Support - - 4+ 3
A Shas’laTurret
or Shas’ui is equipped with a pulse rifle and photon grenades.
One Shas’la in your kill team can be a Shas’ui
WARGEAR OPTION • A model may replace its pulse rifle with a pulse carbine.
ABILITIES •For
A Shas’la or Shas’ui
the Greater Good:may takean
When a pulse
enemy pistol.
model declares a charge against a model
from your kill team, models from your kill team with this ability within 6" of one o
SPECIALISTS Leader (Shas’ui only), Comms, Medic, Scout, Sniper, Veteran
FACTION KEYWORDT’AU EMPIRE
KEYWORD INFANTRY, FIRE WARRIOR

PATHFINDER
NAME M WS BS S
Pathfinder 7 5+ 4+ 3
Pathfinder Gunner 7 5+ 4+ 3
Pathfinder 7 5+ 4+ 3
This modelShas’ui
is armed with a pulse carbine, markerlight and photon grenades.
Up to three Pathfinders in your kill team can be Pathfinder Gunners, and one Pathfinder in your kill team
WARGEAR OPTION • A Pathfinder Gunner may replace their pulse carbine and markerlight with an io
ABILITIES •For
A Pathfinder
the Greater Shas’ui
Good:may
Whentake
anaenemy
pulse pistol.
model declares a charge against a model
from your kill team, models from your kill team with this ability within 6" of one o
SPECIALISTS Leader (Pathfinder Shas’ui only), Sniper (Gunner only), Comms, Demolitions, Med
FACTION KEYWORDT’AU EMPIRE
KEYWORD INFANTRY, PATHFINDER

FIRE WARRIOR BRE


NAME M WS BS S
Breacher Shas’la 6 5+ 4+ 3
Breacher Shas’ui
DS8 Tactical 6 5+ 4+ 3
Support Turret - - 4+ 3
A Breacher Shas’la or Breacher Shas’ui is armed with a pulse blaster and photon grenades.
One Breacher Shas’la in your kill team can be a Breacher Shas’ui.
WARGEAR OPTION • A Breacher Shas’la or Breacher Shas’ui may take a pulse pistol.
ABILITIES •For
A Breacher Shas’ui
the Greater may
Good: instead
When replacemodel
an enemy its pulse blaster
declares with a pulse
a charge pistol.
against a model
from your kill team, models from your kill team with this ability within 6" of one o
SPECIALISTS Leader (Breacher Shas’ui only), Comms, Demolitions, Medic, Scout, Veteran
FACTION KEYWORDT’AU EMPIRE
KEYWORD INFANTRY, FIRE WARRIOR BREACHER

XV25 STEALTH BATT


NAME M WS BS S
Stealth Shas’ui 8 5+ 4+ 4
Stealth Shas’vre 8 5+ 4+ 4
This model is armed with a burst cannon.
One Stealth Shas’ui in your kill team can be a Stealth Shas’vre.
WARGEAR OPTION • One Stealth Shas’ui or Stealth Shas’vre in your kill team may replace its burst ca
ABILITIES •For
A Stealth Shas’vre
the Greater mayWhen
Good: take aan
markerlight
enemy modelanddeclares
target lock.
a charge against a model
from your kill team, models from your kill team with this ability within 6" of one o
SPECIALISTS Leader (Stealth Shas’vre only), Comms, Heavy, Scout, Veteran
FACTION KEYWORDT’AU EMPIRE
KEYWORD BATTLESUIT, INFANTRY, JET PACK, FLY, XV25 STEALTH BATTLESUIT

DRONE
NAME M WS BS S
MV1 Gun Drone 8 5+ 5+ 3
MV4 Shield Drone 8 5+ 5+ 3
MV7 8 5+ 5+ 3
MV36Marker Drone
Guardian
Drone 8 5+ 5+ 3
MV33 Grav-inhibitor
Drone 8 5+ 5+ 3
MV31 Pulse
Accelerator Drone 8 5+ 5+ 3
MB3 Recon Drone 8 5+ 5+ 4
An MV1 Gun Drone is equipped with two pulse carbines.
•ABILITIES
Any MV1 Gun DroneSupport
can be anSubroutines:
MV4 Shield Drone.
DronesAn MV4 Shield
cannot Drone isare
be specialists, equipped
not partwith
of a afire
shield
teamgen
an
cannot gain experience.
FACTION KEYWORDT’AU EMPIRE
KEYWORD FLY, DRONE

XV8 CRISIS BATTL


NAME M WS BS S
XV8 Crisis Shas’ui 8 5+ 4+ 5
XV8
This Crisis
modelShas’vre 8 cannon.
is armed with a burst 5+ 4+ 5
One XV8 Crisis Battlesuit in your kill team can be an XV8 Crisis Shas’vre.
WARGEAR OPTION • This model may replace its burst cannon with up to three items from the Ranged
ABILITIES lists.
For the Greater Good: When an enemy model declares a charge against a model
from your kill team, models from your kill team with this ability within 6" of one o
SPECIALISTS Leader (XV8 Crisis Shas’vre only), Comms, Demolitions, Heavy, Sniper, Veteran
FACTION KEYWORDT’AU EMPIRE
KEYWORD BATTLESUIT, JET PACK, FLY,XV8 CRISIS BATTLESUIT

KROOT CARNIV
NAME M WS BS S
Kroot 7 3+ 4+ 3
This model is armed with a Kroot rifle.
SPECIALISTS Leader, Combat, Scout, Sniper, Veteran, Zealot
FACTION KEYWORDT’AU EMPIRE
KEYWORD KROOT,INFANTRY, KROOT CARNIVORE
FIRE WARRIOR
T W A Ld Sv Max
3 1 1 6 4+ -
3 1 2 7 4+ 1
3 1 0 4 4+ 1

e.
a charge against a model DS8 Tactical Support Turret: A Tactical Support Turret is set up within 2" of the
is ability within 6" of one of model it accompanies when that model is set up on the battlefield. It is treated as a
eran

PATHFINDER
T W A Ld Sv Max
3 1 1 6 5+ -
3 1 1 6 5+ 3
3 1 2 7 5+ 1
Pathfinder in your kill team can be a Pathfinder Shas’ui.
and markerlight with an ion rifle or rail rifle.
a charge against a model Bonding Knife Ritual: You can subtract 1 from Nerve tests for Pathfinders,
is ability within 6" of one of Pathfinder Gunners or Pathfinder Shas’uis from your kill team within 3" of any
Comms, Demolitions, Medic, Scout, Veteran

FIRE WARRIOR BREACHER


T W A Ld Sv Max
3 1 1 6 4+ -
3 1 2 7 4+ 1
3 1 0 4 4+ 1
ton grenades.

se pistol.
er with a pulse
a charge pistol.
against a model DS8 Tactical Support Turret: A Tactical Support Turret is set up within 2" of the
is ability within 6" of one of model it accompanies when that model is set up on the battlefield. It is treated as a
edic, Scout, Veteran

XV25 STEALTH BATTLESUIT


T W A Ld Sv Max
4 2 2 7 3+ -
4 2 2 8 3+ 1
m may replace its burst cannon with a fusion blaster.
ock.
a charge against a model Target Lock: A model with a target lock does not suffer the penalty to their hit rolls
is ability within 6" of one of for Advancing and firing Assault weapons.
teran

BATTLESUIT

DRONE
T W A Ld Sv Max
4 1 1 6 5+ -
4 1 1 6 5+ -
4 1 1 6 5+ -
4 1 1 6 5+ 1
4 1 1 6 5+ 1
4 1 1 6 5+ 1
4 2 1 6 5+ 1

equipped
not partwith
of a afire
shield
teamgenerator instead
and Gravity of two
Wave pulse carbines.
Projector (MV33 Grav-inhibitor Drone): Enemy models beginning
a charge move within 12" of any Grav-inhibitor Drones reduce their charge distance

XV8 CRISIS BATTLESUIT


T W A Ld Sv Max
5 3 2 7 3+ -
5 3 3 8 3+ 1

ree items from the Ranged Weapons and/or Support Systems


a charge against a model Bonding Knife Ritual: You can subtract 1 from Nerve
is ability within 6" of one of tests for XV8 Crisis Shas’uis or XV8 Crisis Shas’vres
Heavy, Sniper, Veteran

KROOT CARNIVORE
T W A Ld Sv Max
3 1 1 6 6+ -
KILL TEAM
UNITS POINTS
Genestealer 11
Hormagaunt 4
Lictor 25
Termagant 4
Tyranid Warrior 20
-Tyranid Warrior Gunner 20
Hive Guard 35
Ravener 15
Tyrant Guard 32
MELEE WEAPONS
UNITS POINTS(Vanilla)POINTS(Elites)
Acid maw 0 -
Bonesword 0 -
Crushing claws - 7
Grasping talons 0 -
Lash whip and bonesword 1 1
Rending claws 0 1
Scything talons 0 0

OTHER GEAR
Adrenal glands 1
Extended carapace 0
Toxin sacs 1
RANGED WEAPONS
UNITS POINTS(Vanilla)POINTS(Elites)
Barbed strangler 3 -
Deathspitter 2 5
Devourer (Ravener) - 3
Devourer (Termagant) 3 -
Devourer (Tyranid Warrior) 0 -
Flesh hooks 0 -
Impaler cannon - 0
Shockcannon - 0
Spinefists 0 2
TERMAGAN
NAME M WS BS
Termagant 6 4+ 4+
This model is armed with a fleshborer.
WARGEAR OPTION • This model may replace its fleshborer with a devourer or spinefists.
ABILITIES •Instinctive
This modelBehaviour:
may take toxin sacs
Unless and/or
this modeladrenal glands.
is within 24" of a friendly SYNAPSE
model, you must subtract 1 from any hit rolls made for it when shooting any ta
SPECIALISTS Scout, Veteran
FACTION KEYWORD TYRANIDS
KEYWORD INFANTRY, TERMAGANT

HORMAGAU
NAME M WS BS
Hormagaunt 8 4+ 4+
This model is armed with a pair of scything talons.
WARGEAR OPTION • This model may replace its fleshborer with a devourer or spinefists.
ABILITIES •Instinctive
This modelBehaviour:
may take toxin sacs
Unless and/or
this modeladrenal glands.
is within 24" of a friendly SYNAPSE
model, you must subtract 1 from any hit rolls made for it when shooting any ta
SPECIALISTS Combat, Scout, Veteran
FACTION KEYWORD TYRANIDS
KEYWORD INFANTRY, HORMAGAUNT

LICTOR
NAME M WS BS
Lictor 9 2+ 4+
This model is armed with flesh hooks, grasping talons and rending claws.
WARGEAR OPTION • This model may replace its fleshborer with a devourer or spinefists.
ABILITIES •Chameleonic
This model may take
Skin: toxinansacs
When and/or
enemy adrenal
player makesglands.
a hit roll for a shooting atta
that targets this model, and this model is obscured, that hit roll suffers an
SPECIALISTS Leader, Combat, Comms, Scout, Veteran
FACTION KEYWORD TYRANIDS
KEYWORD INFANTRY, HORMAGAUNT

TYRANT GUA
NAME M WS BS
Tyrant Guard 7 3+ 4+
This model is armed with rending claws and scything talons.
WARGEAR OPTION • This model may replace its scything talons with crushing claws or a lash whi
ABILITIES •Instinctive
This modelBehaviour:
may take toxin sacs
Unless and/or
this adrenal
model glands.
is within
24" of a friendly SYNAPSE model, you must subtract 1
SPECIALISTS Combat, Veteran, Zealot
FACTION KEYWORD TYRANIDS
KEYWORD INFANTRY, TYRANT GUARD
HIVE GUAR
NAME M WS BS
Hive Guard 5 4+ 3+
This model is armed with an impaler cannon.
WARGEAR OPTION • This model may replace its impaler cannon with a shockcannon.
ABILITIES •Instinctive
This modelBehaviour:
may take toxin sacs
Unless and/or
this modeladrenal glands.
is within
24" of a friendly SYNAPSE model, you must subtract 1
SPECIALISTS Heavy, Sniper, Veteran
FACTION KEYWORD TYRANIDS
KEYWORD INFANTRY, HIVE GUARD

RAVENER
NAME M WS BS
Ravener 12 3+ 4+
This model is armed with two pairs of scything talons
WARGEAR OPTION • This model may replace one of its pairs of scything talons with rending claws
ABILITIES •Instinctive
This modelBehaviour:
may take a Unless
devourer,
thisdeathspitter or spinefists
model is within
24" of a friendly SYNAPSE model, you must subtract 1
SPECIALISTS Combat, Scout, Veteran
FACTION KEYWORD TYRANIDS
KEYWORD INFANTRY, RAVENER
TERMAGANT
S T W A Ld Sv
3 3 1 1 5 6+

r with a devourer or spinefists.


odeladrenal
or glands.
is within 24" of a friendly SYNAPSE Adrenal Glands: If a model has adrenal glands, add 1" to the distance it can move
it rolls made for it when shooting any target when it Advances or charges.

HORMAGAUNT
S T W A Ld Sv
3 3 1 2 5 6+

r with a devourer or spinefists.


odeladrenal
or glands.
is within 24" of a friendly SYNAPSE Adrenal Glands: If a model has adrenal glands, add 1" to the distance it can move
it rolls made for it when shooting any target when it Advances or charges.

LICTOR
S T W A Ld Sv
6 4 4 3 9 5+
ing claws.
r with a devourer or spinefists.
or adrenal
layer makesglands.
a hit roll for a shooting attack
is obscured, that hit roll suffers an
n

TYRANT GUARD
S T W A Ld Sv
5 5 3 3 6 3+

alons with crushing claws or a lash whip and bonesword.


or adrenal
odel glands.
is within Blind Rampage: From the end of a phase in which
must subtract 1 a friendly COMMANDER is taken out of action, until the end of the battle, this
HIVE GUARD
S T W A Ld Sv
4 5 3 2 7 4+

annon with a shockcannon.


odeladrenal
or glands.
is within Adrenal Glands: If a model has adrenal glands, add
must subtract 1 1" to the distance it can move when it Advances or charges.

RAVENER
S T W A Ld Sv
4 4 3 4 5 5+

rs of scything talons with rending claws.


hspitter
odel or spinefists
is within
must subtract 1
Max
-

o the distance it can move

Max
-

o the distance it can move

Max
-

Max
-

end of the battle, this


Max
-

ges.

Max
-
KILL TEAM MELEE WEAPONS
UNITS POINTS UNITS POINTS
Aberrant 15 Bonesword 1
Acolyte Hybrid 7 Chainsword 0
-Acolyte Fighter 8 Cultist knife 0
-Acolyte Leader 8 Heavy rock cutte 4
Hybrid Metamor 8 Heavy rock drill 5
-Metamorph Lea 9 Heavy rock saw 4
Neophyte Hybrid 5 Lash whip and b 2
-Neophyte Gunne 6 Metamorph claw 1
-Neophite Leade 6 Metamorph talon 0
Metamorph whip 1
Power hammer 4
Power maul 1
Power pick 3
Rending claw 0

OTHER GEAR
UNITS POINTS
Cult icon 5
RANGED WEAPONS
UNITS POINTS
Autogun 0
Autopistol 0
Blasting charge 0
Bolt pistol 0
Demolition charg 3
Flamer 3
Grenade launche 2
Hand flamer 2
Heavy stubber 0
Mining laser 3
Seismic cannon 2
Shotgun 0
Web pistol 0
Webber 1
ACOLYTE HYBRI
NAME M WS BS S
Acolyte Hybrid 6 3+ 4+ 4
Acolyte Fighter 6 3+ 4+ 4
Acolyte Leader
This model is armed with6 an autopistol, cultist
3+ 4+ claw and blasting
knife, rending 4 charges.
Up to four Acolyte Hybrids in your kill team can be Acolyte Fighters, and one Acolyte Hybrid in your kill
WARGEAR OPTI• This model may replace its autopistol with a hand flamer.
ABILITIES •Cult
An Ambush:
Acolyte Leader
After may instead replace
deployment its cultist
but before knife with a bonesword, or its autop
the first
battle round, roll a D6 for this model. On a 5+ this
SPECIALISTS Leader (Leader only), Demolitions (Fighter only), Combat, Comms, Zealot
FACTION KEYWGENESTEALER CULTS
KEYWORD TYRANIDS, INFANTRY, ACOLYTE HYBRID

ABERRANT
NAME M WS BS S
Aberrant 6 3+ 6+ 5
This model is armed with a power pick and rending claw.
WARGEAR OPTI• This model may replace its power pick with a power hammer
ABILITIES Cult Ambush: After deployment but before the first
battle round, roll a D6 for this model. On a 5+ this
SPECIALISTS Leader, Combat, Demolitions, Zealot
FACTION KEYWGENESTEALER CULTS
KEYWORD TYRANIDS, INFANTRY, ABERRANT

NEOPHYTE HYBR
NAME M WS BS S
Neophyte Hybrid 6 4+ 4+ 3
Neophyte Gunne 6 4+ 4+ 3
Neophyte Leader 6 4+ 4+
This model is armed with an autogun, autopistol and blasting charges. 3
Up to four Neophyte Hybrids in your kill team can be Neophyte Gunners, and one Neophyte Hybrid in y
WARGEAR OPTI• This model may replace its autogun with a shotgun.
ABILITIES •Cult
A Neophyte
Ambush:Leader may insteadbut
After deployment replace itsthe
before autogun
first and autopistol with one of the fo
battle round, roll a D6 for this model. On a 5+ this
SPECIALISTS Leader (Leader only), Heavy (Gunner only), Demolitions, Medic, Scout, Zealot
FACTION KEYWGENESTEALER CULTS
KEYWORD TYRANIDS, INFANTRY, NEOPHYTE HYBRID

HYBRID METAMOR
NAME M WS BS S
Hybrid Metamor 6 3+ 4+ 4
Metamorph
This model isLead
armed with6 an autopistol, rending
3+ 4+
claw, Metamorph talon and4blasting charges.
One Hybrid Metamorph in your kill team can be a Metamorph Leader.
WARGEAR OPTI• This model may do one of the following:
- replace its rending claw with a Metamorph talon
ABILITIES Cult Ambush: After deployment but before the first
battle round, roll a D6 for this model. On a 5+ this
SPECIALISTS Leader (Leader only), Combat, Comms, Demolitions, Zealot
FACTION KEYWGENESTEALER CULTS
KEYWORD TYRANIDS, INFANTRY, HYBRID METAMORPH
ACOLYTE HYBRID
T W A Ld Sv Max
3 1 2 7 5+ -
3 1 2 7 5+ 4
lasting charges. 3 1 3 8 5+ 1
one Acolyte Hybrid in your kill team can be an Acolyte Leader.
mer.
with a bonesword, or its autopistol andYou
Cult Icon: cultist
canknife with
re-roll hit arolls
lashofwhip
1 forand bonesword.
models
within 6" of a friendly model with a cult icon in the
at, Comms, Zealot

ABERRANT
T W A Ld Sv Max
4 2 2 7 5+ -

ammer
Bestial Vigour: When inflicting damage on this model, reduce the damage of the
attack by 1 to a minimum

NEOPHYTE HYBRID
T W A Ld Sv Max
3 1 1 7 5+ -
3 1 1 7 5+ 4
3 1 2 8 5+ 1
and one Neophyte Hybrid in your kill team can be a Neophyte Leader.

nd autopistol with one of the following


Cult Icon:pistols
You canand one of
re-roll hitthe following
rolls of 1 formelee
modelsweapons: autopistol, bolt pistol or
within 6" of a friendly model with a cult icon in the
s, Medic, Scout, Zealot

HYBRID METAMORPH
T W A Ld Sv Max
3 1 3 7 5+ -
and blasting charges.3 1 4 8 5+ 1
Cult Icon: You can re-roll hit rolls of 1 for models
within 6" of a friendly model with a cult icon in the
alot

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