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HACKV1 - README

Readme for HackV1, download at http://hack.yhoko.com

Chit Chat
Problems and Errors
Game overview
Game rules
Netplay
Copyright

CHIT CHAT

HackV1 was inspired by the horror-shooter System Shock 2 from Looking Glass, 1999.

As the name says is't the first edition of this game, it's merely an idea I raised from scratch. The game
supports sound effects and MIDI music (activate from the menu). Two players can share the same
computer or play over the network, also there's a single-player option and a CPU-only demo mode. Oh and
at last this readme-file was added ;-)

The game is quite simple and there's lots of space for improvement, but as a first edition it's quite
enjoyable. I recommend you to check for update from time to time as development never stops.

However, have fun and thanks for your support!

Yhoko

PROBLEMS AND ERRORS

MSVBVM60.DLL NOT FOUND

HackV1 needs the "VB6 runtime dll" that comes with WinXP SP2 or higher. If you don't have the file just
download it into your c:\windows\system32\ directory.

msvbvm60.dll (1.3 MB) download

RUN- TIME ERROR 429

HackV1 needs several ActiveX controls that might not be installed on your computer. The files are missing
if a "Runtime error 429" occurs on startup.

First download OCX setup (340 KB)


Extract the contents into a empty folder
Run "install.bat" - a DOS window appears
Delete the folder and restart your computer

AUTOMA TION ERROR -2147024770

One or more system files are not correctly registered. In this case it's most probably the Winsock control.

Go to Start menu > Run


Enter: regsvr32 mswinsck.ocx
A message should confirm the registration

If this doesn't work you might be missing the system files - check out the OCX setup above.
GAME OVERVIEW

The playfield is a grid of nodes that are connected to each other. First all nodes are deactivated.

Both player to their turns until no more actions are possible.

While playing a score is calculated by counting the number of nodes and adding the number of
connections they made.

As soon as one player can perform no more actions the higher score wins.

GAME RULES

COLLECT NODES

You can collect empty nodes by clicking on them. Each node takes the color of it's
owner.

More nodes means more strategy options and thus a better chance to win.

ACTIVA TE NODES

Click one of your own nodes to activate it and connect it to the nodes around it.

Connections to empty nodes protect them from the enemy.


Two or more connections to an enemy node will deactivate it.
Nodes with only one connection can be taken-over directly.

If you miss to activate the nodes, the enemy can take them over with no problem. On the other hand you
can't activate all the nodes because you also need to expand.

DOUBLE CONNECTIONS

Two nodes that are connected to each other.

Double connections have no special meaning. But since each connection is counted you get a better
score like this.

NETPLAY

In addition to the local 2-player mode HackV1 can be played over network (port 2501).

Netplay is a nice add-on but nothing more. Sure I try to avoid problems but most users don't report them
so it's hard to find them. However, if it works it's quite funny - I tried :o)

OPEN NETWORK GA ME

First one of the players need to open a new game from the menu "Network > Host Game". A running
game won't be cancelled so you can continue the game via network.
The other player then needs your external IP address (for LAN games the IP address is shown in the
bottom status bar).

JOIN A GA ME

To join you need the IP address of the server. Enter it in the menu "Network > Connec to Server".

After connecting the playfield is transmitted and the player names change to "Server" and "Client".

CHA T

For the smalltalk during play there's a small chat window. Not too fancy but it's easier than opening ICQ
each time.

The small button in the bottom-right corner of the chat window has no function yet.

PROBLEMS

In case of a problem the bottom status line will show "Disconnected". Possible rasons are:

LAN - IP addresses beginning with 192.168. or 172.16. are internal addresses but for internet play you
need the external IP
Firewalls (Norton, ZoneAlarm, etc.) - HackV1 runs on port 2501
Router / Proxy - verstecken möglicherweise die tatsächliche IP - mit der externen IP sollte es
funktionieren
HackV1 - you cannot host more than 1 game at one (however you can join as many as you wish)
and so on - network problems are vast and endless ;-)

COPYRIGHT

HackV1 is copyrighted © 2005 by Yhoko.com. Sharing the download-link is highly allowed! Contact
yhoko@yhoko.com.

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